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Post by 𝕊’𝕞𝕠𝕣𝕖 on May 8, 2020 22:33:37 GMT -5
Yeah I think 4 is a good number to start, then it can be bumped up to more later or even removed once we’ve gotten into the groove of things and no longer need a character limit
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Post by Sand on May 8, 2020 22:33:44 GMT -5
Sounds good to me! I'll put it up on the front page so I remember + then in the Public Drafts page.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on May 8, 2020 22:34:59 GMT -5
I also like the idea of setting up some possible tensions between clans as a way to get some ideas flowing? So it’s not really having a plot to start with, but more of some background they can evolve into a plot later on, if that happens
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 8, 2020 22:40:14 GMT -5
It doesn't take long to get into the groove so I don't know why we need to limit to four?
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Post by Sand on May 8, 2020 22:44:09 GMT -5
I think if we find a way to create the tensions and make sure everyone who's involved finds it acceptable then we can do it. It's not a plot, it's just background info that could possibly lead to plots for the clans in two ways, either individually or as a multi-clan thing instead.
Does anyone agree with Rain on it being 6 characters instead of 4 right off the bat?
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 8, 2020 22:47:48 GMT -5
I just think if we're letting people join and ease in, then why restrict it if we're gambling on not really having a plot? Or that's thr impression I'm getting.
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Post by Blaze ♡ on May 8, 2020 22:49:26 GMT -5
I am cool with either 4 or 6 to start with the limit.
so... possible tensions? Do you mean we should set the "tone" prior to the clans starting? ex) prior to rp, shadowclan patrols got caught in thunderclan territory; so those two clans are heckn mad at each other -kinda of deal.
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Post by Sand on May 8, 2020 22:51:46 GMT -5
Am tempted to just roll a dice between 4 and 6 right now.
I think the word I was looking for is tone, yes. Unless there's a better way to explain or something different?
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Post by lazy penguin on May 8, 2020 22:52:18 GMT -5
I honestly dont have a preference between 4 or 6 rip either works for me.
Also tensions between clans sounds good to me, maybe we could also add environment stressors? Like 'because of dry weather fish have been more spare in the rivers' or something simple like that? That way there's potential for plot, but it's not like it needs to be acted on or to lead to something major.
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Post by Blaze ♡ on May 8, 2020 22:55:05 GMT -5
I think tone is the right word. lol i feel clan's views on each other should be pre-established.
ooo environment stressors would be genius!
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Post by Sand on May 8, 2020 22:58:29 GMT -5
you're right I agree, their views should be set so that there's at least some definition there. I love the idea of environment stressors! That can go with their tension with other clans, maybe the two somehow link together at points?
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 8, 2020 23:04:04 GMT -5
Wind vs. Shadow, Thunder vs. River, Sky vs. Thunder & Wind?
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Post by 𝕊’𝕞𝕠𝕣𝕖 on May 8, 2020 23:04:19 GMT -5
Maybe because of the environment stressors, it causes the clans to fight over territory? In search of herbs or food or something like that?
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Post by Sand on May 8, 2020 23:11:33 GMT -5
I like those options, Rain!
I like the idea of territory fights, it could cause border skirmishes and mini battles. If it involves herbs and foods, it could take a toll on their tension on who they ally or are enemies with.
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 8, 2020 23:23:56 GMT -5
I can finally post like a normal person! ;3; Okay, so let me reread everything because mobile is hecky.
Edit: I see I did miss a few posts, so let me make a proper response.
Rereading everything, I can understand a bit more about four characters, I misread a few things, so I change to agreeing with four cats per Clan. (I was also kinda rushed to reply.)
As for the tone, perhaps we can have a tail-end plot/response kind of thing? What I mean is, while we get settled in with role-playing with others, the cats simply react to something that doesn't necessarily need plot spots. For example, RiverClan could have just dealt with some flooding and how that impacts them. This can accompany the allies and rivals thing as well.
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Post by Sand on May 8, 2020 23:46:57 GMT -5
Made the change to starting at 4 characters for the 1st week of opening the rp, then people can join with 6 characters. This would all be per clan, if that makes sense & it's okay?
I think having like a response to the end of a plot that happened before the RP would be an interesting way to do it. It would at least allow characters to react and show their personalities and how they'd handle a situation. Also, kind of a stupid question but-- do we want clans to start off with all their ranks filled (except for leader), like deputy, medicine cat, and medicine cat apprentice? I'm probably going off topic.
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 8, 2020 23:53:14 GMT -5
Per Clan works for me and it also makes sense.
Well, it would depend later on. From my experience, high positions are rewards for contribution and high activity with building the project. If we do that, then the positions could end up being filled unless you enforce everyone having one high rank per Clan, which is something I think should be enforced. I'm not too bothered by either, as having open ranks can be inviting to someone, but it can also cause some people to brown nose their way to joining just for a high rank. That can cause an issue if the character (and the person) doesn't fit the role per say.
Edit: To add on, I think if we allow the ranks to be open, then we need to watch for people joining with someone incompetent in that role just for the sake of drama when that may be happening in one Clan already as a side plot. If someone is too incompetent, then it's questionable how they got that rank in the first place, and can cause trouble in and out of the role-play.
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Post by Sand on May 9, 2020 0:37:34 GMT -5
I get that. Maybe we should wait on figuring all of that then? At least until we have the rules figured out and joining things. I don't want to push too far ahead when we still need the board created along with other important things.
As long as we have enough helpers that are willing to take high positions and can commit, I think our high ranks will be somewhat full. The decisions for those who get those will be up to me and once the clan owners are established, I can work with them for those who get deputy and medicine cat positions.
But this isn't of concern right now, at least that's what I think.
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Post by Leapkit on May 9, 2020 2:13:47 GMT -5
Seems fair to me, though id just like to throw out there most of my characters are/would fit in only wind, river, and thunderclan. im not personally too big on shadow or skyclan so probably wont join those and have no interest.
I'm scrapping my brain trying to think what else might need to be covered. No mary sues, god mod, etc seem obvious...
What about loners, rogues, and kittypets and possible limits to who can claim that as part of their background? I have seen lots of joining forms list it as their backstory to a point where sometimes it feels like everyone is. But does it matter enough to anyone else to be an issue? (i think some people just write that bc they cant think of a better one tho)
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 9, 2020 2:23:12 GMT -5
I think we should limit those, queens as well. I always see at least one person trying to join with a mateless queen and while I can understand it a few times, it's way too often. So..
Loners, rogues, and kittypets need to have a reason why they're in the territory and they need to have an intention. I'm okay with a few plot loners just lazing about or a situation like Barley and Ravenpaw, but it's unrealistic for a loner to permanently live in Clan territory and never get caught. Anyone wanting to join with a queen should have someone offer or politely ask (no begging and no means no) for them to have their tom be the mate. In the case of lesbian queens, they should have a mate as well and someone to be the surrogate. (Perhaps a friend or a relative of their mate.) They can go through a trial or role-play in private and decide after a week (?) if the two cats work out enough to have a litter. I'm good with cats breaking up and the queen is still expecting, but it shouldn't be every couple.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on May 9, 2020 3:02:42 GMT -5
I agree about the loner/rogue/kittypet and queen stuff
Should also probably make sure we don’t have people joining with a parentless kit or something Like it could work occasionally if there’s a good reason but otherwise??
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Post by lazy penguin on May 9, 2020 11:03:39 GMT -5
morning guys!
for the high ranking roles (deputy/medicine cats) i definitely agree that we should try to fill them up with mods of the clans and helpers first, but we can also make certain characters older or plan for something to happen to them in order to free those spots once we get a better grasp on who's an active member/good fit for the role. I also think that medicine cat apprentices should be open for general public (in the clans that want a med. apprentice) as that allows people to trial run medicine cat without the full commitment. Off topic a bit- but in the case that we need to elect a new deputy or something like that would it be 100% up to the leader to make that choice? i've seen other clans choose strong candidates and put up a poll for members to vote on, so idk. just feels like a mechanic we should have planned out.
that out of the way- i also agree with limiting loners & queens. i always dislike it when people make loner characters only to immediately have them join into a clan- so i feel like having a limit/making joiners have a reason for them to be there can help avoid that. same thing for like abandoned/parentless kits. it always seems to be used as a tool to get an outsider into the clan or as a excuse to have a young cat feel like the whole clan hates them or something. definitely can be done right- but i agree that were should have a limit/ask for a good reason for it. As for queens, those i'm not too concerned about- but i like the idea of requiring them to have families planned out rather than just making a queen because they want to rp kits in the clan. that being said- are we allowing permanent queens? i think that we should, but i'm not sure if we should require the same things from a perma queen that we do a regular queen? also would perma queens count towards any limit we put on queens or no?
also while we're on the topic of joining as roles, do we want to limit people from only joining as apprentices/non-warriors? if we put a cap on apprentices i don't see it as a big deal if someone joins with 1 cat and it happens to be an apprentice- but if they join with 2 apprentices and like 1 kit in a clan i feel like they should be required to make at least one warrior or something.
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Post by Leapkit on May 9, 2020 13:20:08 GMT -5
Apprentice limit seems like it should always be half or less than half of the total number of warriors. 10 warriors > 5 apprentices. Not everyone needs an apprentice and not everyone likes training one or can when they both need to be online at the same time.
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Post by Leapkit on May 9, 2020 13:23:56 GMT -5
Provoards wont let me edit but an exception might be made if a litter or two happens to just turn 6 moons at the same time, but when it comes to people joining as apprentices they should wait until a spot opens again because I feel like people who have already been in the rp as kits get first dibs.
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 9, 2020 13:27:57 GMT -5
I agree with pre-established kits getting dibs on apprentice positions.
I think to prevent orphan kits, it will have to be a plot thing with reasoning. While I see it being more unlikely a kit will be left without a mother in the warmer seasons, it can happen if the mother would naturally have complications with getting pregnant overall. I also think that there should be an established queen that would have no connection with the kit normally other than being a Clanmate.
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Post by Ivyfalcon on May 9, 2020 13:28:15 GMT -5
I agree with limiting loners/queens/apprentices, but how many would we set the limit at (at least at first)?
I also like the idea of giving higher roles to mods/helpers at first and then later maybe voting on a new deputy (when needed).
Are we going to have a limit on medicine cats too?
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on May 9, 2020 13:34:42 GMT -5
I think the limit would depend.. Normally when people try to join with them, it's to have them join later or have a forbidden romance. We could base it on how the Clan is going and if they logically would take in an outsider, as I think there should be a reason why there is a loner/rogue/kittypet in the first place. We could also limit them to an NPC role if they are permanently stationed outside the Clan territories. (Ex. Barley, Ravenpaw, Princess)
While there is no limit on medicine cats, I think we should only allow one and their apprentice for now. Perhaps every 25 cats, we can allow another? I know the medicine cat numbers have fluctuated in the recent arcs due to different reasons.
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Post by Jekyll on May 9, 2020 14:06:39 GMT -5
What are the basic territory types for each clan and who's going to border who?
I wanna start typing up some ideas for the territories and such so
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Post by 🌙Moonpower🌙 on May 9, 2020 15:04:22 GMT -5
So, there's going to be another Original FiveClan Rp at forest territory on the forums?
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Post by Blaze ♡ on May 9, 2020 15:06:22 GMT -5
The clans are the forest territories? The only one that I can't of their territory is Skyclan. I think their borders were against Riverclan and Thunderclan? Was their territory connected to the fourtrees or did they have to walk through another clan's territory for gatherings?
I agree with y'all about limiting loners & queens. The clans didn't deal with loners/rogues often within the books since they often had border skirmishes with each other. If we are going to allow outsiders to be made, there should be a reason. Otherwise, they are just going to be "weak" background characters. I do like the idea of them being NPCs.
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