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Post by Deleted on Aug 5, 2016 6:04:10 GMT -5
The pathed streets of Leibonia are bustling with traders, locals, and the ever present Royal Guard. Children and dogs run under feet, ships are loaded and sent off, and streamers, banners and posters everywhere tell you that it's nearly time for the annual summer festival. Not everyone is feeling particularly festive however, some people are more preoccupied with other things on their minds. Whispers in the street are saying that there's treasure to be found. Not just your average bucket of gold either. Real treasure. The magic kind. Slowly bobbing up and down on the green waves, there's a crew on a ship ready to set sail for the wildest point on the map. They have no idea what they'll find, magic, mischief, malice. One thing's for sure though: it's gonna be one hell of an adventure.
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Post by Deleted on Aug 5, 2016 6:04:43 GMT -5
This is an advanced RP, so if you can't whack out a descriptive chunk of text then maybe this isn't the RP for you. I'd like more mature members really, not older necessarily but you know what I mean, I'm just a bit sick of RPs that focus on plot alone and can't go five minutes without making something dramatic happen. I want to have fun with this, but I don't want it to be tiring to do, you know? You must be fairly active, if you're not on for a week, you're gone, you know the drill. I'm not going to bother saying stuff like 'no mary-sues' and 'don't kill other people's characters without asking' because honestly? If it didn't occur to you before, then I'm not sure this is right for you. If you're not comfortable with LGBT+ characters or members then you really shouldn't join, because a} trust me, it's gonna get gay and b} that means LGBT+ members wouldn't be comfortable with you, including myself, and I don't want friction between members. I know this sounds like a big chunk of negative text and I'm sorry! I'm just really excited to make this and I want it to do well!! That's the rules done I swear. If I haven't scared you away, keep reading!! Think about joining!!
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Post by Deleted on Aug 5, 2016 6:05:03 GMT -5
✖ The geography and history of this world ✖ There are five countries in this world and not so long ago, as there often is, there was a great war between the two largest, Cleorus and Jospia, over the rights to an object of great magical properties. This war eventually drew in two other countries, Scaii Shen who fought independently for this treasure, and Whayvania who sided with Jospia for the promise that they too would share this prize. Only one country was not involved in the bloodshed {but honestly, this might just have been because no one told them there was a war on.} Eventually however, the object was lost, and the countries could see the damage they caused and came to a treaty. Only Scaii Shen did not join the treaty, feeling that these new laws would restrict the goods they could import and damage the rights of their immigrant workers abroad. As a result, Cleorus invaded, to show the strength of their newfound treaty and still currently occupy the Eastern tip of the country. Whayvania, being the smallest country to have partaken in the war and lying directly between Cleorus and Jospia, was the worst hurt and so, as a friendly gesture, Jospia sent aid and army workers. However, it has been 30 years and Jospia has not withdrawn their 'aid' and many believe they never will, taking advantage of a less well off country. Needless to say, relationships between countries and men are strained and passive aggressive, but trading and borders have never been better. And for a certain group of pirates, it's the perfect climate to set sail for the magical item that started this all.
Cleorus Leibonia - The pride of Cleorus and often sited as the cultural capital of the world, this coastal Mediterranean city of white alabaster and gleaming sandstone is built on high mountains and cliffs. The richest country, it exports fine clothes, jewelry, gold, fruits, olives and everything that comes with olives. It's densely populated, with a high number of travelers, and lots of work. They're a proud city, some cite as arrogant, and you either love it or hate it, with lemon, orange, lime and bergamot groves decorating the skyline. There are palaces and plazas as far as you can see, just as there are homeless and impoverished. They are ruled by their Monarchy, a family as strong and ruthless as this country's history.
Kydos - A day's sailing from Leibonia, Kydos is a volcanic desert wasteland. There are several smaller volcanoes but the largest is Mount Udiya, which is active. Very active. This awful place is populated with dangerous mythical predators so the monarchs cash in on it with high price game hunting. It has an incredibly low, permanent population, as nothing grows here, but high number of travelers. It exports in minerals and furs and is part of the Cleorusian empire.
Scaii Shen Lat Sanang - The warm weather and extreme rainfall of this island leads to a southeastern Asian rainforest landscape, towers of limestone and oceans of fog and mist swarm this ancient country. There is very little actual coast, but Lat Sanang has a good port and is popular among shadier traders, as the laws here are more lenient to less legal travelers. The swamps drive away tourists, expect for that certain kind of tourist, you know the one, and they export perfumes, fruit, animals, silks and precious stones. This city is poor after the war and most of the lower town is a slum. There is a wealthy, mainly Cleorusian, immigrant population as the eastern tip is occupied by Cleorus, but the actual rulers are the Royal Family.
Whayvania Manpere - By far the oldest culture, but the least advanced country, Manpere is one of the few towns in Whayvania, which is mainly a sandy, flat, tropic. Lush jungles that are only populated by native tribes make up the majority of this island, so a few immigrants and a portion of natives built small coastal towns with wooden hatch buildings. The good weather and fertile land have been kind to the Whyavanian people but the war was not, and their country is poor and many parts of it still bar the scars of battle. They have good, popular trading ports, but most of the money goes to the Jospian occupiers. They export fruits, meat, salt and they are led by the Major of Manpere, one of the two only democracies in this world. It's towns are majorly occupied by Jospia.
Jospia Banelm - The largest island, with rolling hills and temperate weather, is known for it's dense forests and glades. They're the main rivals of Leibonia, but not nearly as warm. A heavily populated cobblestone city on the ocean with stacked buildings and canals splitting the streets rather then roads. Canal boats and smaller vessels can sail right into mainland, and the river earn this city it's nickname 'the town of bridges'. They mainly export common crops, bread, linen, steel and weapons. The town quickly melts away to fields and country sides, and is famous for it's farmers' markets. They get a lot of travelers and are proud to be a 'melting pot of culture'. They are ruled by their monarchy, a royal family as old as Cleorus'.
Salzben - The second largest city in Jospia, settled in the seat of an impressive mountain range, the Heights. The town is made up of white Tudor houses on flat, soft grassland that has been paved for carts and is ringed with pinewood forests that give way at the feet of the mountains. The Heights, impressive slabs of black stone, are too wild to cross as they are always snowing and sleeting, so most travelers use the port to sail to Banelm, or elsewhere. It's fair population exports timber, stone, furs and wool and they are part of Jospian empire.
Pluid Bria Egring - The only country to not partake in the wars, Egring is on the edge of the world, completely isolated. It's the smallest island, and is high, flat grey moorland the whole way across. The coast is steep and dangerous, and when added to the fact it's so out of the way, Egring is not a busy port. Pluid Bria is infamous for it's caves and spelunking and not much else. It's cold and wet here all year around, and snows heavily in the winter, their seas are frequented with storms. It is very, very windy here, as there are no trees and no hills to hide you. The sky rarely breaks, dense and cloudy all year, and Egring is a small, muddy town filled with suspicious, hard working people. They export farmyard stock, wool, turf, and hardy plants. Their low population is run by the only other democracy, other then in Manpere, and their local government is very local as there are about 350 people in total living in Pluid Bria and 99% of them live in Egring or in nearby farms. It has never been invaded or conquered because there's nothing there worth taking.
On this journey, new islands will be found and explored, and they too will be documented here. Rumor is that this treasure is hidden on an island west of everything, even Pluid Bria, and, there's only one way to find out...
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Post by Deleted on Aug 5, 2016 6:05:20 GMT -5
✖ The Goddess and Gods of this world ✖ Every person had their own personal favorite among the deities, and everywhere you look, no matter what island you're on, you'll find a shrine to at least one. Sailors leave tribute to Una and Crebhan, expectant mothers to Caelan, bright young people who want to change the world to Saorise. The list goes on. There are those, of course, who go without. They rather decide their own fates. And you? Who do you serve?
Cerridwen - Goddess of the Moon, stars, justice, life and The Heavens. Queen of the Gods. Associated with deer, harps and scales. Caelan - God of love, marriage, family, households and loss. Counselor to Cerridwen and protector of homes. Associated with rams, roses and fireplaces. Morrigan - Goddess of the Sun, fire, death, witchcraft, war and peace. Queen of the Underworld. Associated with owls, swords and the Harvest Moon. Crebhan - God of language, time, borders, journeys and wealth. Guardian of travelers and Romani. Associated with foxes, schools and the wheel. Saorise - Goddess of the Arts, celebrations, youth, crafts and trades. Patron and Blacksmith of the Gods. Associated with horses, fireworks and the new year. Faolan - God of the harvest, plants, famine, the Seasons and illness. Ruler of the Earth and mountains. Associated with oxen, birch trees and scythes. Una - Goddess of water bodies, weather, sea life, natural disasters and monsters. Master of the Ocean. Associated with sharks, storms and Leviathans. Eamonn - God of emotional and physical healing, change, luck, forgiveness and good fortune. Symbol of hope and new beginnings. Associated with rabbits, doctors and lanterns. Flidais - Goddess of animals, blood-lust, tricksters and natural order. The huntress and the mother of Shapeshifters. Associated with snakes, swamps and hunting nets. Aodhan - God of revenge, retribution, punishment, balance and ambition. Maecenas to martyrs, convicts and social pariahs. Associated with bears, chains and shadows.
There are countless legends surrounding the Gods, like how Una cursed the isle of Pluid Bria with endless storms, or how Cerridwen and Morrigan are star cross lovers, and that is why Life sends Death endless gifts and why Death keeps them forever. Some see these legends as morals to live by, stories to scare children or the gospel truth. Of all the legends though, there is one that is definitely real, and that is Crebhan's great golden hoop - the Fáinne Mór Óir.✖ Ƒάιηηє Mσ́я Óιя ✖
The origin of the Hoop is the most well known tale in all the islands, even long before the war. Crebhan looked down on the world from the Heavens and saw the plight and struggle of the common people, particularly the homeless. Seeing as this was his area and his people, he went to Saorise, as she is the Goddess of every trade and they had worked together many times before: Wealth, travel, skills and celebrations go hand in hand after all. He asked her to help him weave something that would help tip the scales in favor of the people who needed it. As the patron of youth, Saorise saw sense in this, and agreed to help, as the young people too would benefit and might just make their world a better place. She crafted a mold for Crebhan and heated it until it was beyond white hot, and then Crebhan poured gold he had collected and blessed into it and watched it melt. When the mold was complete and cool, it was a large, simple hoop, with no hinges or clasps, with a diameter of about a meter. Carefully, Crebhan etched intricate carving along the side of the Hoop, blessing it all the way as he went. When he was done, the Hoop tingled with magic, it glowed, and was warm in his hands. He called it his Fáinne Mór Óir, which translates roughly as Great Golden Hoop in common tongues. The Hoop was blessed so that whoever held it could speak, read and write in any language they desired, and whatever was passed through the Hoop whilst it was held would automatically turn to solid gold. This way, all Crebhan needed to do was find a good soul to be his Hero. With the Hoop's Esperanto abilities, there would be no language barrier and Crebhan's Hero would be able to go into any country without bias or uncertainty and help those who really needed it. However, so powerful was the Hoop that the other Gods and Goddesses could feel it from all of their own domains. Such a surge of power called them all together, even Morrigan came up from her Underworld. The consensus was clear before a real debate even began - such an object simply could not be given to a human. Man was too full of greed, too prone to war. It was only a matter of time before someone killed Crebhan's Hero and took the Hoop, or the sheer power of the thing corrupted the Hero and they began to use it for their own gain. Crebhan was distracted, he wanted to help his people, and this Hoop was the only way to do it. He looked to Saorise for aid, but she had been swayed by the others' opinions and agreed that it had been reckless to make such an item. As Queen, Cerridwen conferred with Caelan, her adviser, and then Aodhan, the God of balance and punishment, and they all agreed that the Hoop must be destroyed, and that Crebhan and Saorise must be reprimanded for making something so powerful without consulting the Others first. Distraught, Crebhan fled from the Heavens and hid the Hoop on Earth, casting one final blessing: That only a humble soul may find it, and therefore, not a God. When he returned, he was punished even more severely then Saorise, who had sent to wander Earth for one month before she could return to her workshop in the Heavens. Flidais shapeshifted Crebhan into a fox and set him loose in Jospia, where fox hunting is a popular sport. No matter how many times he died, he returned the next day as a fox, and this continued for a year. During this year, the Others searched the Earth, no stone was left unturned, but, of course, they could not find the Hoop. Needless to say that the Gods searching the earth caused much wonder among the people, and the story of the Hoop spread, and humans started looking for it, much to the Others horror and ire. Eventually, 100s of years later, the Hoop was found by a simple goat farmer on the outskirts of Cleorus. Immediately he presented it to his King and Queen, who had him promptly killed before he could use it for himself. Crebhan watched in horror from above as his Hoop's blessing was broken, and now anyone could claim it. War started in a matter of days as the King and Queen made their country richer and richer. Morrigan reaped souls left, right and center, Aodhan cast spells of rage and revenge for fallen comrades, Flidais sparkled blood-lust, and worked with Una to create new monsters out of old ones, inspired by the truly limitless horror of man. Faolan wove famines, Saorise stopped making parties and started making weapons. Eamonn tried his best to heal and help but was constantly beaten down by the sheer onslaught of the war, Caelan mourned with the millions who lost fathers, mothers, children, siblings, friends, childhoods and Cerridwen watched from her seat in the stars, waiting for the right moment to enforce her justice. Crebhan himself put at end to the war, stealing the Hoop back and hiding it once more. A small, arrogant part of him did not want to destroy the Hoop, for it was a masterpiece, but another hopeful part of him believed in the good of Mankind and that they'd one day use his gift for good. This time however, there are no blessings on it. It's been thirty years since it was last seen, and it's up for grabs as to can get it first.
And there's a certain ship with a certain crew who are determined that it'll be them.
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Post by Deleted on Aug 5, 2016 6:05:39 GMT -5
✖ The crew of the Blackguard ✖
Captain: Whetu Cynwrig || Captain || 25 || Female || Lesbian A rangy young woman with warm, brown, weather beaten skin and sharp grey eyes. Her dark hair is cut short down the sides and sleeked back off her face along the top of her head. She has large lips and a toned, muscular build. There's something indefinitely louche and rakish about her, from her confident swagger to the way she shifts her weight to one hip when simply standing. She has numerous long scars running the length of her back, after a little run in with the Cleorusian Royal Guard and something about corporal punishment. She has a sly, mischievous, lopsided grin and, when at ease and feeling good, an animated way of talking. This is a nice way of saying she was a big mouth. Mainly she wears a long black coat with old brass buttons, a white shirt, plain brown trousers and a dark red sash around her wait. Hard wearing boots come next, as do her cutlass and her Revolver. Personality-wise, Whetu isn't easy to pin down. She likes to keep herself enigmatic, but she can never stop talking. {Seriously. She never stops talking.} She wants people to fear her, but can never resist having a laugh with her crew. She's loyal to a fault to her own people, but if it's just business, she can turn traitor at the drop of a hat. She's out to further her own gain, that's for sure, and everyone best remember it. She has a greedy, aggressive, arrogant streak in her, and she loves a good brawl, but can be a perfect gentleman in day-to-day life. She's butch, and tends to take on masculine roles in many things, and isn't above a bit of drag. Whetu has a flirtatious, flattering personality, and she prides herself on being able to use a debonair charm to talk her way out of most of her scrapes. She will talk till the sun goes down on the topic of just about anything, and likes to drink, eat and sleep in good company. She's certainly a social butterfly, and prefers large crowds. Whetu also likes being the center of attention in these loud crowds, but is not easily fooled with praise, having mastered that art herself. Under that smiling side of her lies the pirate whoever. Hell bent on revenge if you cross her and cruel, precise and patient when it comes to putting down her own justice. Snitches are the worst things in her books, and she's been known to take care of anyone who's betrayed her crew in the past. Whetu doesn't deal with her emotional issues well, tending to make light of serious situations, and bottle up her real feelings until they cause a breakdown. Born in Manpere to her native mother, she is biracial as her father was a Jospian merchant. She has great contempt for the Jospian monarchy due to the occupation of her country, but nothing against those from there in her crew. Well, only a little. She wants to find the Hoop so she can use it to help her mother out of debt, and help free her country from their occupiers. Also, to buy some cool stuff. Like a new pair of boots, I mean come on, she's had the same pair for years. Plus, who would say no to endless gold? Not Whetu. The legend always fascinated her, growing up poor, and when it was found and then lost again, she knew she had to retrieve it. Whetu has never been one to follow the rules anyway, and the pirate lifestyle quite suits her. She loves her mother dearly, and has never known a father, and often speaks fondly of her home. || Currently single and ready to flamingle || She's deathly afraid of eels, but likes to keep this under-lock-and-key. This comes from a humiliating accident in her early teens, and she would never reveal it to any of her crew.
First mate: Kain Aster || 22 || male || asexual? Lowkey who knows This guy is a shadow. He's silent and can sneak up on just about anyone, but if you try to do the same to him you'll rarely be successful. Despite his shadow like qualities, his skin is a pasty pale white, as if his skin has never been touched by the sun. Some would tease and call him a vampire, if only behind his back for fear of saying it to his face. In addition to the pale skin, he has a savage smile, canines sharp and white teeth more bared then a kind or playful smile. Kain's dark hair contrasts his pale skin, it's extremely dark brown shade appears black unless light or sunlight hits it. His eyebrows are sharp and dark, often arched when he's curious or in thought, but also when he's being condescending towards someone. He has a scar through one eyebrow that cuts a thin line a little bit before the tip and reaches a small part of his forehead. His eyes are a cold ice blue, almost startlingly bright and being under their gaze for too long can give anyone shivers on even the warmest of days. Despite temperature Kain prefers dark colors and nice clothes that aren't too flashy like blacks, maybe a dark red vest. He likes a fitted black coat with silver buttons he wears often and a black vest underneath with a white dress shirt, black pants and black work boots. A genuine smile is rare for him, but not impossible and it softens the steel ice of his expression. Based off of Kain's appearance it isn't to difficult to assume what some of his personality is like. Some call him cold hearted, but in reality Kain is merely willing to do what he must to survive and make a name for himself. Violence isn't in issue for him and he's unlikely to be sickened by gruesome actions and gore. He isn't a pessimist, but rather a realist and is quick to assess a situation and the outcome. His mind is very analytical and he can often see scenarios the average person isn't aware of which is part of what makes him a brilliant schemer. He is brilliant with puzzles, mind tricks, card games (he's able to count cards easily) and deception. An expert lock pick and thief, Kain is fairly confident he can crack just about any vault and if he wasn't sure of himself you would never know. His mysterious nature throws a lot of people of, but those who can handle him may be fortunate enough to see his sense of humor, even if it is a bit twisted. Kain is emotionally detached and although he wouldn't admit it, he fears forming friendships and attachment. He does not want to have to deal with emotion when his main priority is how much wealth he can acquire. Backstabbing isn't an issue for Kain, his loyalty lies only with himself, but it isn't likely for such a voyage with a captain he likely respects. His temper is mild and seeing him blow up and yell at someone is almost unheard of. He speaks calmly to the point where it's almost eerie and exacts revenge through belittling and humiliating with an entirely straight face and calm voice. Nobody really knows what happened to make Kain like this and any probing into his past is a sure way to get on his bad side. As a child he was actually quite pleasant, he was polite and uncomfortable with even lying to his parents no matter how small or insignificant. When his parents explained the would be moving from their small cottage in the outskirts of Salzben and selling their flock of sheep in order to seek a better life and future for their son and daughter in Banelm. Upon arrival Kain and Khenley were beyond thrilled. The canals awed them and the people were so vibrant, each one looked important. Finding an apartment was difficult and the Aster family soon has to settle for a cramped apartment that caused them to dip into their saved money slightly more than they had planned. While Kain's father went out to find work, he and his twin sister were allowed to play by the canals while mother prepared dinner. Famine set in more quickly than expected as his father could not find work and his mother grew weaker the more portions she gave to her children. She soon passed and shortly there after Khenley grew ill. With no doctor willing to treat a poor unemployed family she grew worse until she succumbed to her pneumonia. Kain caught her illness and grew weak, he was bed ridden with fever for days until he began to heal and joined his father in search of a job. One evening while heading back from a promising possible career opportunity, father and son were confronted by a mugger who stabbed Kain's father, took his watch and wallet then left him to bleed out. Losing his whole family in an agonizingly slow way only to have his father ripped from his arms left the child broken and defeated. It took him a while before he learned to survive the slums and hone in on talents. || nobody currently || Deeply claustrophobic, not particular ecstatic about heights and a mediocre swimmer at best.
Navigator: Coran Badami-Fink || 20 || Male || Gay A spindly collection of bones and flesh, barely strung together under golden, freckly skin, Coran does not look much like a pirate. With slanted, bright hazel eyes, a tiny ski-slope nose and a gap between his two front teeth, he looks more like a toddler. He has a messy mop of curly black hair on his head and an earnest, anxious way about him. He's always fiddling with the ends of his clothes, chewing on pencils, bouncing his legs - even his mannerisms make him seem younger. He has a high pitched, nasal voice and tiny studs earrings in each ear. He is not excessively small, but he is a bit shorter then normal and the strange gait he has, shoulders hunched with big lopping strides, make him seem smaller then he really is. He wears an off-white shirt, tiny round wire frame specs, an ancient tweed jacket with the elbows missing, trousers that are too wide for him, and hard wearing shoes. A little romantic flower in a nest of brambles, Coran often jokes that he's wasted on the people he's surrounded by. He's soft on the edges, not one for violence, emphasized by the fact he doesn't carry any weapons. In a fight, he's pretty useless, but in a debate, he's a strong candidate. Compared to a lot of other sailors, he's very well educated and his pride comes from his intelligence, leaving him stuck-up and patronizing at times. He tries to remain impartial to petty squabbles and is often the peace maker, finding good ways to calm rattled nerves. He's earnest, chatty and vaguely socially inept, preferring to write his thoughts down then say them out loud, and is often seen with a moleskin journal and a pencil in hand, writing and writing. Always eager to please, Coran has an affable, shy, easy going nature mostly. He can't stand the thought of making another person miserable, or them disliking him, through his actions or words, and this makes him hold his tongue and not speak his mind. He's actually quite anxious and nervous because of this, and stresses out a lot, worrying on what other people think of him. He finds other people's emotions very persuasive and is easily led, a mixture of naivety and conformity, and doesn't always see through lies, being trusting and innocent. He's very maternal and easy to talk to, with a gentle, kind heart and a forgiving nature. His father is from Scaii Shen and his mother from Pluid Bria, where he was raised in Egring. He lived there most of his life on his parents chicken farm, always feeling discontented but never knowing why. He was very studious and didn't have many friends, but did excellently in all his tests at school. This earned him the chance off of Pluid Bria, to mainland Jospia, where there are better jobs and universities. Taking his dog Conall, Coran never looked back at his deary home, and thoroughly enjoyed the trip to Banelm. He was actually sad to leave the boat behind, and when he reached the docks, he decided to take up a life at sea for just over a year. He got to know the ropes of sea life, and took to maps instead of novels. This led him to Whetu, who was putting together a crew, and needed a navigator. He liked the sound of the adventurous life she promised and agreed to join her crew. They're still waiting for him to sign in at the university. || Single but he falls in love with every attractive boy he meets || He writes a lot of poetry in his journal, but would die if the crew ever found out.
Cook: Open
Doctor: Camilla || 21 || female || bisexual; more towards females Jade green eyes framed by voluminous dark lashes that are constantly being batted at any passing person or anyone she wants something from. Her soft light skin is soft and smooth, enhancing her generous curves. Camilla isn't close to overweight, but she certainly isn't stick thin. Her heart shaped face and the sweet smile of her plump pink lips draws people in easily, her charm is infectious. Long dark auburn locks of wavy hair reach her mid back, the auburn shine evident when her hair is in the sunlight. Her walk is all confidence, her hips move from side to side gracefully, her curves exaggerated nicely. At about 5'6" to 5'7" she is tall, but still enjoys heels when given the chance. Her usual attire ranges greatly. She prefers dresses in colors that compliment her. She likes greens to match her eyes or red to highlight the shine in her hair, but not those colors together. Black isn't usually her preferred dress color, but makes her feel sexy. Camilla can usually be found in her red dress custom made with slits up each leg for flexibility and running, it is embroidered with gold and shows off her curves, along with a black coat which also has golden detail and long black boots. When she has the potential for a fight she prefers tan pants with her black boots and a dark green long sleeve shirt with a slit down the front and a string of fabric crossed over the slit in a classic pirate fashion. She has a few bracelets and pendants she switches out, including a velvet black chocker she wears, but her main form of jewelry is the silver and gold rings on her fingers she never takes off, most are thin one has a gem, but all are unique and interesting. Confidence isn't lacking in this girl. She's loud, bubbly and friendly towards someone right off the bat and it takes effort if you want her to dislike you. Her laugh is loud and sometimes she even throws her head back if she find something truly hilarious. Camilla has confidence in her body and who she is as a person, she has her morals in line and knows what she is comfortable with and what she will refuse to do. Sassy and stubborn she likes to get her way and will pout when her opinion is pushed to the side, although she is realistic and doesn't take her stubbornness to a level that is too childish. She feels that she is a joy to be around and most will say she can lighten any mood if she is happy herself. She loves to flirt and can be caught batting her long eyelashes often to get what she wants. Food has a special place in her heart, especially sweets so get her those and she's sold. Although she likes nice things she isn't afraid to get her hands dirty, but you might hear a grunt of disapproval if she has to ruin a new dress. Camilla dislikes violence for the most part unless it is necessary and would rather fix people's injuries than cause them. Although her personality is fun loving and playful, she grows serious when working on a patient and her IQ often surprises people who assume she is all looks. Her main weaknesses lie in pride, she can't let things go and if she fails then the weight of that failure is carried with her. Although she loves herself she often finds a need for validation in her worth from those around her, which winds her up in messy situations when those people don't truly care for her. She also has a habit of ignoring the problem before her out of fear and instead chooses to ignore whatever is upsetting her. Generally speaking, even if frightened she is much more daring then many originally give her credit for and she can be somewhat fearless in the face of danger on many occasions. Flattery will get you everywhere with her even if she can see right through it to true intentions most of the time. Camilla is used to being underestimated for her skills in the medical field, her young age and pretty features are quick to make most people dismiss her for much intelligence. However, having a father as a skilled Physician led to early forms of learning. Born in Egring, Camilla lived there until her siblings were married and her mother died of Plague. Her father couldn't bare their small home anymore so a year later when she was seven they set sail. Finding work on ships was easy and her father loved to travel, teach, and heal. Camilla learned to stitch like a seamstress, stop bleeding quickly and spot signs of scurvy in addition to other valuable skills. She found her passion grew the more people they would encounter and she and her father would provide free clinics in Lat Sanang and Manpere for a few years they worked our of the poorer parts in the city. Here it was easy to hone in on her skills, victims of violent crimes or illness were common. By the time she was 17 her father made her stop working by his side and go to college to get an official education. Despite not having much money due to their usual free clinics and constant travel Camilla made money on the side waiting on tables in popular taverns and other places. She finished her education and shortly there after her father passed away unexpectedly. With no direction she left Lat Sanang and headed to Leibonia. || nobody currently || other
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Post by Deleted on Aug 5, 2016 6:06:12 GMT -5
✖ The crew of the Blackguard continued ✖
Crew: Open Sonal Kapoor || 29 || Female || Lesbian Well over six foot tall and built like a house, Sonal is not the kind of person you want to run into in a dark alleyway at night. She has a long, hard face: large nose, dark eyes and high cheekbones, and a scar running just under her right eye. Her hair is very long and very black, pulled back off her face in a long, high braid and falling past her hips. Her skin is dark brown and she has thick, stern eyebrows, very muscular arms and legs and an impressive number of tattoos running down her left forearm. She wears a cream, loose, sleeveless shirt and tan harem pants, a choker necklace with simple and hardy brown sandals. Her weapon of choice is her bronze knuckleduster, but she also has a double barreled shotgun slung across her back most of the time. Sonal is well aware that her role is to lift heavy things, and beat up anyone who Whetu says she should. She doesn't mind. She prefers to be quiet, and only speaks if she is spoken too, or she has something really worth saying, and tends to find people to talk excessively to be very annoying. Like her Captain. Would it kill her to shut up for five minutes. A no-nonsense sailor who only prefers her own company, Sonal is a bit of a lone wolf. She's very practical, likes to work with her hands, and doesn't like being offered help or advice, regardless of whether or not she needs it, making her proud and stubborn. She prefers to listen to others and then make up her own opinion on things, and has great contempt for people who blindly follow crowds and trends. She tends to be very serious, and could usually do with a good laugh, but feels awkward relaxing, and never seems to know when to stop working. She's very observant, though she doesn't always comment on what she sees, and prefers to keep her cards close to her chest. She has very little concern for her own personal health and is awkward discussing her own emotions. She mainly has a calm, aloof manner, which is infuriating to some and handy for others. Seeing such a large brute keep her cool tends to allow other people to calm down in sketchy situations. She fights with an icy coldness and isn't one for taunts. This gives her an impressive poker face, but this is ruined by the fact that she is awful at card games. Sonal just can't get her head around the most basic of games, and nearly always loses. She's a real scrooge when it comes to money, and hardly ever splashes out on anything. Most of her money in the past has gone to doctor's bills. Born right in the heart of Lat Sanang, Sonal appears to have a personal grudge with most Cleorusians as do her five younger sisters and her mother, and most of the city, in all fairness. She wants to find the Hoop so that she can move her family out of the slums and into more respectable areas, and maybe even put her sisters through school. She's had more odd jobs then she can name over her life, working from a very young age. It was her job out in the country at a logging camp that had made her so muscular however, and it started a love of trees in her: the smell, the texture, all the different kinds. She's handy to have, with a number of manual skills, but next to no literate capabilities. Sonal is uneducated, and never learnt to read or write, easily embarrassed by her lack of understanding. || Mentioning romance is a sure fire way to get Sonal to blush like no one has ever blushed before and have her exit the conversation effective immediately. || Sonal is quite at home in storms and bad weather, making her a valuable asset aboard a ship. It's just such a shame that mild, calm waters make her ill. Yes, Sonal gets seasick. Very often. She hates the ocean.
Xavier || 23 || male || bisexual more towards guys Lanky and tall, Xavier stands out in a crowd. Despite looking like somebody held him at his feet and head to stretch him, he has lean muscles from working on ships and general labor as he bounced from job to job. His dark chocolate brown hair is cut short on the sides mostly, with a longer section unkept and curled on the top of his head, some dark strands hanging over his forehead in lose rings. His eyes are an enticing light brown, but some would be more likely to call them a soft gold. When he smiles his white toothed grin, pleasant crows feet appear at each corner of his light eyes. Xavier's skin is a median brown color, his mother having been Scaii Shen although he grew up with his father in the occupied part of Whayvania. His hands are always moving and his reflexes are surprisingly fast for his height. He can often be found laughing in a carefree demeanor, a bright smile on his face and twinkle in his eye. He prefers to wear lose light shirts, dark pants and work shoes, although in the winter he is quite fond of sweaters. Xavier wears a golden ring on his pinky and is never seen without it, that and the good hoop in one of his ears. He can't go out without his double pistols locked and loaded as well as a dagger concealed at his ankle. This guy needs excitement. Growing up in the middle of nowhere with not much to do made it so when he entered the city he was captivated almost immediately. He's bored quickly and likes just about anything to keep his mind moving. Puzzles, riddles, games entertain him, but he's keen on action. He became quite skilled with most weapons, but guns are his favorite. No matter the style, size or accuracy each one holds a special place in his heart. He doesn't live for violence though, he likes to think of it as doing what he has to and nothing more. While good at following orders, he won't do it without a sarcastic reply and is prone to complaining even when the orders come from somebody he respects. Xavier is defiant and despite his playful nature, he can set his jaw and refuses to be anyone's puppet. If he joins a crew he wants to be treated fairly. That aside, temper isn't usually a problem with him. He has a deep need to please that he hides behind a sarcastic and teasing attitude, but at the end of the day he cares deeply for his friends and hopes they do for him as well. He likes money of course, but part of him knows he'd follow a crew out of loyalty and thirst for adventure instead of greed. His heart is usually in the right place, but he's prone to making rash and stupid mistakes which are likely to keep him from becoming first mate. An enormous flirt, he throws his flirtations to just about anyone, but will likely make it evident when he's after someone specific. Stolen from his home as a child, Xavier has not seen his mother in father in many years, but can still hear their voices guiding him on occasion. Compared to many, life in occupied Manpere wasn't horrible for young Xavier. His father worked in the port often, guiding Jospians to the best prices and trade in order to receive a small fraction of their earnings, just enough to help his family get by in addition to the farming. Xavier was close with his father and mother, both of which he loved dearly and hopes to return to with wealth and happiness to buy them out of Manpere to a more luxurious life. When he was 12 he wandered out at night and was grabbed by pirates leaving a bar in need of a new deckhand and were captivated by his golden eyes. Since that day, Xavier has gone from ship to ship, a bit of a mercenary, but since finding the Blackguard he has been pleased with his Captain and crew. || single || Loves food and can probably eat endlessly. Has a fear of snakes, they make his skin crawl.
Ralif Silvrig || 26 || Male || Bisexual, mostly females Ralif is a man whose slightly taller than average height and slim, though lean and well-toned, build speak to his ritual of slipping into the homes and shops of the wealthy Jospian immigrants who’ve invaded his country and taking whatever catches his eye, as does his pale skin. He’s got expensive tastes and the means to satisfy them, if not necessarily the finances. His black hair is kept short, though often unruly. His face would be quite handsome were it ever uncovered, but in an effort to keep his identity unknown should someone happen upon him in the middle of the night, a black mask made of fine silk covers the lower portion of his inquisitive features. The eye he reveals to the world is a striking blue, though he wishes the color wasn’t so noticeable, while the other is kept hidden behind an eyepatch. It conceals the fact that the iris is a pure white; he’s been unable to see from that eye ever since a run-in with Jospian occupiers where he wasn’t fleet-footed enough to dodge a blow to the face. His attire unsurprisingly consists of dark colors in an effort to remain unnoticeable, but all his garb is only the finest of Cleorusian style. It wouldn’t be too much of a stretch to peg him as a blue-blooded noble or a man of wealth, but neither of those could be further from the truth. He wears a simple long-sleeved black and gray tunic, though of expensive origins from the quality and softness of the material, matched by pants of a similar cut and color. On his hip is a soft yet thick leather holster containing an ornate, almost ceremonious revolver. He’s got a thick cloak that he wears around his neck, which can double as a blanket or bedding should it be necessary, as well as a pair of hardy boots often worn by Cleorusian soldiers who have a lot of distance to cover. They’re warm and free of leaks, even kept clear of scuffs from his dedicated efforts to keep them pristine. Kept safe underneath his tunic is a small platinum chain with a pendant resembling the mask of a fox and it his perhaps the only item in his possession that was not an ill-gotten gain. He wears it as a charm of Crebhan, wanting wealth and the borders of his nation to be restored, as well as taking heart in the old fable that even a god had been hunted like a fox at one point. Given his semi-frequent escapes from authority, he fancies himself much like the fox Crebhan once was, though not dead. Yet. Ralif is quiet, calm, and highly methodical, traits born of his life as a criminal, though he’s not exactly anti-social. In fact, there is a certain roguish charm to his speech and mannerisms. He’s quite hard to rattle, and even in the direst of situations he maintains his composure. It’s his cleverness and quick wit that has also allowed him to be so successful in his chosen profession, and those extend to his tongue-He’s always ready with a dry quip or sarcastic remark. As a whole, Ralif is a very practical and business-minded individual. Whatever benefits him is usually the course of action taken, though he’s not strictly self-serving. It can be quite useful to have someone indebted to him after all. With all his heart he’s got a hatred of the Jospian occupiers in his homeland, wishing that his people were free from the oppression of the wealthy county. He is no Robin Hood though, as he steals from the rich only to give to himself. Money is a vice, the prospect of gold and treasure is enough to convince him to do most anything should the price be right. He merely believes everyone should have the opportunity to succeed, he doesn’t care if they actually do or not. As a whole, he’s a quick and clever man who gets what he wants with a strange sort of practical altruism and a touch of arrogance to him. Ralif was born to Whyavianan peasants of little consequence, who were poor but did their best to provide him with a happy life in spite of their status. Originally he was a happy child, likely to grow up to be like his parents, until he had his first run in with a Jospian occupier. Accused of stealing and backhanded across the face, a strong hatred of authority soon grew within the boy. Figuring he’d best commit the crime he’d been punished for, he broke into a small store run by Jospian immigrants, taking any shiny things he found and fencing them off. An addiction soon grew, the thrill of stealing and the payoff of being able to afford to feed his family well worth any possible consequences. Were it not for the strange illness both his parents succumbed to in his early teens, he’d have remained a quiet thief all his life. As the years dragged on without human company though, he decided to take his skill set elsewhere, soon finding himself a place aboard the Blackguard. Should you need something, he always has a way to get a hold of it. For a price. || Single || other
Conall || 5 || Male || He is a dog A grey and white Irish Wolfhound that is taller then most crew members when on his hind legs. Conall is definitely the hairiest member on board and not exactly loved by all, given his sheer size and drooling habits, but he sure does come in handy in a fight. He's mostly an easygoing, lazy dog who smells funny after he's been for a swim and sometimes one of his ears flops back on itself. Just your average dog. Except, he is huge. He gets on well with other dogs, provided they get on with him, cats and children, despite his appearance, but he's smart enough to know what a fight is, and to know what side to fight on. Other then that, he's kind of a stupid dog. Can't fetch, can't follow any commands, doesn't know what a burglar is. Coran loves him too much to ever be strict enough to make him learn any commands. He's more of a mascot then perhaps other ship's dogs might be, but he's as much a crew member as anyone. Came on board with Coran, but has been adopted by the whole crew as a communal pet || He is very found of napping on people, despite his size. Coran picked a bed on the floor so that Conall nap with him. He sheds a lot too, most of the ship has dog hair on it. Even in the strangest place, like the Crow's Nest. How does it get up there. How.
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Post by Deleted on Aug 5, 2016 6:06:31 GMT -5
✖ The Royal Guard of Cleorus ✖ Other Royal Guards for the other Royal Families will be added as the RP gets to their countries.
Captain: Taken - Heath Iratus
Paladin: Chrysanta Pallas || 19 || Female || Bi, leans towards girls A lissom young woman, little more then a girl, with a heart shaped face and golden-brown skin. She has a black beauty spot just under her left eye, and has short dark brown hair cut into a neat waved bob. Her eyes are a dark brown and she has a rosy look about her making her appear very young, red lips and pink cheeks that have been, so far, untouched by scars. However, as a Royal Guard, this will not last. Her eyes are already set with the emotional steel of the monotonous, largely hated, role of the Royal Guard. As she is from a common background, Chrysanta knows how the common people view these peace-enforcers, and it shows on her face in flashes of something close to shame or guilt, but she covers it well, and mostly appears aloof, cold and proud. She's a fair height, with the beginnings of a muscular build, and mainly wears the white and golden uniform of the Cleorusian Royal Guard. Three words to describe Chrysanta? Uptight, competitive, stalwart. Chrysanta loves to be a leader, being sensible, articulate and ambitious, but rarely shows this in a smile, rather, she is just quick to get the job done and get it done right. She likes her adjectives with 'est' or 'er', and finds it frustrating to be sub-average at anything. She's authoritative, intelligent, mature, strict and confident, a very good public speaker, who isn't very excellent at any one thing, but has consistently good results all around. She does have a good heart, and her intentions are often in the right place, but she can rub people up the wrong way, because Chrysanta will never break a single rule in her life. Nothing angers her more then ungratefulness, and rule-breaking, particularly ones that make sense, and are there for a reason, and she often takes it upon herself to decide suitable punishments and play God. Despite her young age, she can be fairly cantankerous and is a natural sword fighter, a mixture of hardwork and raw fire. She likes to learn other people's strengths and weakness in a team, so she can play to them. Chrysanta posses an honest, earnest sense of right and wrong, and isn't easy swayed, very stubborn and easily angered, uncompromising and certain that she knows best. She tends to be her own harshest critic, and beats herself up over tiny failures, that seem insignificant to others, but keep her up at night. She idolizes her Captain, and views him as the father she could've had, but would never dare speak this aloud, out of embarrassment {but when he picked her for paladin, she nearly died of joy} She was born fatherless to a poor family in Leibonia, and when she turned 11, appealed for a place in the Academy for Royal Guards, as she would be educated, fed, clothed and at the end of it, have a job. However, she was forced to leave her family, and did not see them, unless it was a national holiday, for eight years. She has a long seated resentment of men after her father walked out on her family, though she has struggled to overcome this over the years. As she was on financial aid the whole time she was schooled, she did not expect to be promoted to Paladin, let alone at such a young age. She's proud of what she's accomplished so far, and views her position with pride. || She's single and wants to focus on her work for now. || She has a real sweet tooth and really loves pastries. Any money she doesn't send home goes straight towards buying cakes.
Other members: Open Soren Baiso || 20 || Male || Straight? A young man of good height and muscled figure from a life of abundance and royal training, Soren is every bit the healthy and fit ideal of a youthful Cleorusian guard. Wavy auburn hair that is kept out of his eyes with a white headband matching the uniform of the Royal Guard, and it reaches just a touch past the nape of his neck. His brown eyes are rarely without a hint of mirth to them, and it’s more often than not that he’s seen with a bit of a smirk. He does, however, have a small scar on his lower lip, the result of a thief not taking all that kindly to being apprehended and a quick flick of a hidden blade left Soren with a lasting reminder to not be so kind, though he ignores that warning with all his heart. His attire consists mainly of the Royal Guard’s colors, on his hip is a sheath for the standard issue short sword, though his main specialty lies with a well-loved halberd he carries with him. As the only son of a noble family and a guard who excelled in most of his training, the relaxed demeanor and down-to-earth sense of Soren is a true paradox. He’s not strict nor harsh, in fact he’s really pretty lenient and isn’t above turning a blind-eye to certain harmless things, even if his station dictates otherwise. A strong sense of moral right and wrong dictates his decisions, though rules rarely factor into that. Rather jovial and cheery most of the time with an unfaltering sense of humor, he does his best to use his station to help out those beneath him which has garnered him a status that is akin to tolerated among most of the lower class. He’s shockingly humble given his birth status, believing himself to have just been born lucky as opposed to having been born better. As a whole, he tends to not get along with other nobles and rather prefers to patrol alone if given the choice, as it allows him more freedom and compassion in dealing with those who might otherwise not be given a second chance. Soren, perhaps a touch to his chagrin, was born with a silver spoon in his mouth. Should he have so chosen it, he would never have had to lift a finger. Every want and whim, no matter how tiny or how fleeting, would have been attended to by a small army of servants. However, such a life of posh and pamper was not exactly appealing to Soren, and instead he decided that he would do what he could to help those who did not have the options available to him, those he saw beaten down or suppressed on a near weekly basis. Though not the most direct approach, he figured a reform from within bore the most promise, and set out on his journey of becoming a Royal Guard. Supported for the sake of prestige by his parents, he did well in most everything, though not to the point he was recognized. Above average would be the best way to describe him. Eventually he landed a normal position, and thanks to his status is able to barter with his superiors for solo patrols. || A bit infatuated with Chrysanta, though he tries to hide it with varying degrees of success. || As a minor noble, Soren does have a bit of a public figure to maintain, so he’s somewhat restricted in his actions and feelings. At least when others are watching, so some things about him are kept a secret.
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Post by Deleted on Aug 5, 2016 6:06:45 GMT -5
✖ Civilians ✖ Includes the Royal families, Mayors or any other person the crew encounter, Feel free to join as whoever you feel will be encountered. Open
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Post by Deleted on Aug 5, 2016 6:07:03 GMT -5
✖ Other creatures ✖ Any and all monsters. This is, by no means, an exhaustive list, and is not complete. Any monsters met along the way will be added to this list. If you want to join as a certain monster, talk to me c; It'll be interesting. Of course, not all monsters have to RPed and fully-fleshed-out characters! Just if you fancy being a mermaid, or maybe a Leviathan, it'd really spice things up!
Harpies - Humanoid creatures that never seem to age with various animal appendages, all have bird wings but most have other too, making them truly monstorous. Known for causing trouble and destroying houses, they like wild areas and find it fun to pick on humans. They like to gather things, not unlike magpies and have elaborate nests. They're vicious, cruel creatures, even to one another, though some are slier then others. It is commonly assumed they can only be female, but most harpies are genderless and do not understand this human concept. They too worship and fear The Gods. Open, none encountered Herschel Garrick || 104 || Agender || Asexual A barely humanoid creature with tough tan skin and darker flecks along their entire body. They have shaggy dark brown hair that comes to the nape of their neck, and a brilliant pair of antlers producing from just behind their forehead. Their wings are impressive tawny feathered things with a fairly large wingspan. Herschel also has four eyes, two regular ones and two smaller slated ones where their eyebrows should be. Their jaw opens wide, right up to underneath their earlobes, and they have a long brown tail, clawed feet with only three toes and talons at the end of their fingers. Herschel dresses in a battered purple tunic, brown leggings and a little leather necklace. Usually appearing apathetic and bored, Herschel is arrogant, vain and mainly unimpressed. They find their fellow harpies boring and vulgar, preferring to live alone and read. Herschel hoards books, stealing them from ships, houses, cabins, carriages: wherever they can. They just can't get enough of reading, and they do believe it is the only thing Mankind is good for. After living to such an age, and reading so much, Herschel has become a bit of an infamous icon in darker circles, for Harpies have excellent memories and they have not forgotten a single word read. Its irks Herschel that people will occasionally try to find them and ask them questions, particularly since that Hoop was found again. Herschel hasn't had a moment's peace. They do interactive with other creatures from time-to-time, and frequents Dark Markets and Pirate trading ports to buy new books. Their nest is made of stone and laced with comfier leaves and grasses, but absolutely surrounded by books. Herschel is much more of a hoarder then other Harpies and never lets a single book go. In fact, it's the only way to get them to show emotion, damage or steal one of their books. Then you'll see sparks fly, for sure. They do their best to bury their primitive, chattering nature, finding it undignified and disgraceful, but Herschel is still a Harpy, no matter how many books they read, and will still slaughter and maim if angered. They lived on Kydos for most of their life, but when the Big Game Hunting started to really pick up, Herschel migrated to a quieter island, and only interacts when humans now to steal their food or books. They have been known to steal children, as they trade well on the Black Market, and have gotten Herschel many books in the past. || Breeding is for a lesser creature || Herschel is inclined to eat human occasionally but they find Man rather dirty creatures and don't make a habit.
Dragons - Flying reptiles creatures that vary from being the size of your hand to as large as mountains. Some breath fire, some have no wings, some are benevolent, some are blood thirsty. The only thing they all have in common is that they are very old, and very hard to trick. Like Harpies, most Dragons hoard something and have incredible nests. Not all eat meat, and some are very peaceful creatures. They have the gift of language, and can speak to humans as they please. They not only believe in the Gods, many have met some. Open, none encountered. Aureth || Unknown || Male || Dragon Aureth is rather small and unimposing, only about the size of a human’s forearm, though the creature is still a dragon-with all the danger and wonder that brings. He resembles a flying chameleon of sorts, with shimmering turquoise scales and a gleaming white underbelly that does much to convey a sense of brilliant fantasy upon seeing his colorful appearance. Feathery antennae sprout from his head, matched by a pair of wings that more resemble a moth’s than a dragon, done in shades of purple, pink, and orange that seem like a toddler threw paint on a canvas as opposed to any sort of natural design. His eyes are a neon lavender color with rounded black pupils, finishing off a very bright and whimsical appearance. What Aureth is thinking, what Aureth is doing, and what Aureth wants are anyone’s guess. The dragon seems to operate only for his own amusement, though thankfully for most who encounter him he enjoys seeing other monsters, especially lumbering Leviathans, in varying states of anger and distress. He’s not wholly helpful, however, and trusting his advice is not without its risks. Though able to breath white-hot flames capable of melting steel, Aureth is not an especially violent creature lest something encroach upon his domain without his permission. He might set your hair on fire, but he’s unlikely to kill you. Though small in stature it is unwise to underestimate Aureth, he’s a devious little creature with an agenda all his own, and he’s unlikely to share his motives. The closest thing to safety with him is venerating Faolan as he does. In a time long before man sailed the seas, Aureth was borne of an egg that glittered with all the colors of the rainbow, scratched out of with sheer determination and tiny claws. A flower as beautiful as he was the first thing his lavender eyes saw, eight petals of eight different colors that he decided to make his treasure. After many a year of guarding the flower from would-be predators, a dragon hatches knowing full well how to take care of himself, he decided that it was time to go somewhere more hospitable to him and his beauty. Carefully excavating the plant, he took it and flew into the sky as high as he could, searching out a fertile island, which was an easy task in those olden days. It was soon that he’d established a nest with his most prized possession in the center, and it was from there that his hoard developed. Not a hoard of material wealth no, rather he searched out the most exotic and glorious flora he could, bringing it back to his domain to plant and care for. With the aid of Faolan, who the dragon reveres above all other gods, his island soon blossomed-no pun intended-into a secluded land that borders on one of the most beautiful natural wonders of the world. It is an island of tropical abundance and exotic wonder, where no plant perishes or is seeded without the knowledge of an overly diligent caretaker. Few men have set foot upon the island and returned to tell the tale, and none in recent times. It is believed that the oceans around his home have Leviathans lurking in the deeps, so no sailor is foolish enough to venture into such territory. || Dragon ||
Leviathans - Dragons that live in the ocean get their own separate category for they are just as old, but not as unpredictable. Created by Una specifically to punish Man, they hate humankind and live in the murkiest depths. They are ancient, intelligent creatures who love riddles and can be bargained with, but are known to play with their food and be all round merciless. They too can speak to humans and they are the only known thing that Mermaids actively fear. Very hard to kill, as they tend to be monstrous in size. Open, none encountered.
Mermaids - Tricky creatures, with human torsos and the tail of a fish, they have multiple genders and are known for their inhuman beauty and their love for flesh. They do not sing to lure their prey in, rather they simply talk to it. Survivors have said they are charming and witty until you see their pointed teeth. They appear to live to eat Man, for no research as ever supplied anyone with anything else they might do. There are rumors that some mermaids can control water, or start storms, but there is no proof. Still, nothing is impossible. Open, some encountered off the coast of Kydos. Airavata || unknown || female || unknown Airavata is a wonder to behold. As a mermaid, everything about her is unnaturally sharp and beautiful and a thick, powerful aura surrounds her, almost tangible in the frigid water and salty air. Aira’s hair is impossibly silky to the touch and almost shimmers in the light. It’s such a bright shade of snowy white it seems to glow and floats almost romantically in the water around her, wrapping around her long arms and slim waist as the currents softly tug at the strands. Her skin is pale, bordering on silvery, and almost seems to emit its own light from within, making her large blue eyes stand out; a swirling kind of blue of all hues, light and dark, shades that don’t exactly look real. A strong jawline, a small nose that turns up just slightly at the end, white lashes and full, blue lips, Aira is any man or woman’s dream. So flawless it’s unnerving and so perfect it’s intimidating. She has strong shoulders, a perfect hourglass figure with a tiny waist and wide hips, and smooth skin that fades into stormy scales where her tail begins. Oh, and her tail: long and powerful and lovely to behold. Aira’s tail glimmers in the water, the color of pearls with hints of pale blues and greens and greys. A feathery, silver-blue dorsal fin, tipped with black, starts at her lower back, her skin spotted with pearl and blue scales around its base until it meets her tail, growing down the center and fading into a large, darker silver and black tail fin. Delicate looking pectoral fins emerge just below her hip bones at the start of tail, matching both her dorsal and tail fins in color. Though she breathes through her nose above water, if you look closely you can see the grooves of hidden gills just behind both of her ears. Aira borders on silence, but when she does speak, her voice is of a light, soothing nature, a sweet tone, a calming affect. It’s the kind of voice that people enjoy just listening to. Her voice is a trait passed down through all mermaids, one that lures sailors to their deaths. And if you think it’s sweet when she speaks, it’s irresistible when she sings. But mermaid song is rare, legendary; it’s almost never heard above the waves. Stories of their songs have been passed down by humans for hundreds of years, but you can count on one hand how many people have actually heard it in all that time. Aira is a mystery. Though her face is beautiful, it’s hard to read. It might feel like she’s playing with you the way her unnerving eyes watch you move, watch you speak, the way her body cuts through the waves as she circles your ship and smiles sweetly with sharp, tiger-growl teeth. But she’s a very curious creature, and it often gets the best of her. Unlike the rest of her kind, Aira can't help but get up close and personal with humans. They fascinate her, and she's spent a fair amount of time around ports and following ships, listening in on conversations and learning about life on land. She's never interacted with one passed dragging them to the bottom of the ocean, but she's secretly always wanted to. She's got an innocent way of thinking despite her many, many years, and she behaves almost childishly in everything she does. She loves seashells and pretty things and braids them into her with intricate designs. Last of all, she is eager to please and can't help making a deal. If she's causing you trouble and you want to survive, I suggest you make her a deal. || n/a || She loves making deals.
Selkies - Timid, shy creatures who appear like seals when in water, but become people when they approach dry land. They are said to be humble and reserved, very flighty and easily startled. They are characterized by their large eyes and incredibly soft skin when humans, and often they have an odd way of speaking. Other then this, there is no difference between a Selkie and a human at first glance. They don't do well around violence and prefer to remain above conflict. Sometimes hunted by mermaids, mainly for sport and rarely for food, most Selkies who are not babies tend to be heavily scarred. They fear Man, as they are hunted for their soft pelts. Open, none encountered. Kerro || 17 || Male || Gay Unusually unblemished for his species, Kerro is an adorable creature in a cold sea of unforgiving monsters and terrible storms. Pale skin, free from the mars of mermaids and humans, scrawny build, and short height give him a youthful appearance of innocence and naivety so rare to the world, as does a soft face and large violet eyes. His expression tends to either be one of open-mouthed curiosity or little smiles here and there of careless happiness. His messy gray hair is a forest of tangles and filled with sea salt, only furthering the idea that he’s a kid whose lost his way and who doesn’t really know how to take care of himself. Were he or someone else to comb it and wash out the salt, it'd reach to about his chin and not be nearly so untamed. He doesn’t wear much, only owning a pair of too big brown pants held up by a piece of fraying rope. After all, it’s not like a Selkie has much access to human trade unless he’s part of it. Kerro, in keeping with his species, is quite shy and timid, displaying an incredible sense of nervousness around those he’s not familiar with, which is everyone. Reserved and easy to fright, he’s nonetheless a big softie who just wishes everyone could get along and be happy, free of judgement and anger. If someone’s mad at him his natural tendency is to run or shrink away, if others are he tries his best to fix it, though often his soft voice is lost in the bellows of fury. A natural sense of curiosity has led him into quite a few troublesome situations, though just because he looks fragile doesn’t necessarily mean he isn’t hardy. He’s able to take care of himself, finding food and either escaping or outwitting predators, be they ocean or land-borne, though if he were to ever get cornered it’d probably be the end, though he’d put up a fight rather than break down bawling. Unfortunately for him, both of those would likely be equally pitiful. Thanks to his heritage, Kerro knows just about everything there is about the sea around him, from currents to Selkie superstitions that may or may not have merit, if only he knew how to get around. A loner he’s become after being more or less excluded from his pack of fellow Selkies. He’s an unattractive mate even if he liked girls, being weak and tiny, and after multiple times getting lost and having to be hunted down, he was deemed way too much of a liability to be kept around. He doesn’t blame them one bit, knowing they were only looking out for themselves and were in fact right, but that doesn’t mean the poor kid hasn’t gotten a bit lonely, wandering from abandoned coast to abandoned coast, ducking away from mermaids and humans whenever they show up. Selkie || Single ||
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Post by Deleted on Aug 5, 2016 6:07:19 GMT -5
✖ Misc ✖
-> One sided crush - Mutual crush ♡ Together ! Used to be together ✧ Rivals ☠ Enemies ϟ Related
Whetu ☠ Heath Soren -> Chrysanta
Sappho - Active - Whetu, Sonal, Coran, Conall, Chrysanta, Herschel ✦ ┇ W ι ɳ - Active - Camilla, Xavier, Kain, Heath carrlavoie -- - Partially active, excused - Airavata Happy - Active - Ralif, Kerro, Soren, Aureth
The Ship Log - The crew are in Leibonia, and are getting ready to set sail west. - The Blackguard has set sail for Kydos. - On the first night, moored off Kydos, mermaids attack the ship. The crew meets Airavata . - Kain is made first mate. - The next morning, the crew dock in Kydos, but the Royal Guard are there too. - Sonal and Ralif go on ahead to scout out the land, whilst Camilla and Coran flirt with Soren to get info - Whetu, Xavier and Kain meet Kerro. They promptly adopt him. Kain is less than happy. - Sonal and Ralif meet Herschel. They do not adopt him, but Ralif does threaten to blow them up. - Camilla and Coran end up face to face to Heath Iratus and his paladin. They panic. - Iratus gets a hint at where Whetu is and ends up confronting her and the three men. - A sword fight ensues. Xavier and Kerro run off into the undergrowth. - Camilla and Coran commit amateur arson to create a distraction. - Heath is called away from the fight shortly after badly injuring Whetu. - Whetu, Kain, Camilla, and Coran make it back to the ship. - Ralif, Sonal, Xavier, and Kerro make it back to the ship. Kerro joins the crew. - The crew land in Manpere, Whayvania.
Character's name || age || gender || orientation mental + physical description history (use this section to tell me if your character is a crew member, civilian, royal guard etc) || relationship status || other
Some little sketches of my characters!
A lovely sketch by Nyctea☆!
I'm a nerd and I couldn't resist making a moodboard for this
DRAW THE SQUAD
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Post by Deleted on Aug 5, 2016 6:07:37 GMT -5
save //
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Post by Deleted on Aug 5, 2016 6:07:49 GMT -5
save //
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Post by Deleted on Aug 5, 2016 6:07:59 GMT -5
save //
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Post by Deleted on Aug 5, 2016 6:08:17 GMT -5
open!!
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Post by Deleted on Aug 5, 2016 6:14:58 GMT -5
Whetu slowly perused the streets, they were packed and bursting with colour and smells from the local stalls and food vendors. She was starting to wish she'd brought money with her, because some of that food smelled really good, but she knew enough about pickpockets to know that the streets were full of 'em today. And she needed to save all the money she could. They had a big trip ahead of them. She could spy the Blackguard in the docks from the top of the hilly pathway, brown and gold flag whipping in the wind on the highest mast, and couldn't help the smile that crawled over her face. Their ship. Her ship. The ship. The ship that was going to bring home the Hoop. A familiar sound of hard boots hitting the stones behind her jousted her from her thoughts and she quickly ducked into the nearby alleyway, just as the Royal Guard patrol trooped past. Gaudy showoffs. Who wears that much gold?? Seriously. Whetu had never gotten along that well with any Royal Guard, just on principle, but she had a history with the ones who run Cleorus, and she was in no hurry to play catch-up with any of them. They'd be sailing soon, and that ship was not leaving without her. The sun shone down heavily and reflected off the bright white stones, and in the distance, the green ocean, it's horizion broken up with mountainous islands. It must almost be noon, it was time to get going.
Coran gave a mournful sigh, he'd never been a fan of the heat. And today was roasting. He'd hoped that sitting by the harbor would offer a breeze, but, alas, he was still as sweaty as ever. The little shop he was eating in the nice though, little umbrellas on the outdoor tables, nice cutlery (he'd already bagged a fork and spoon. Knowing Whetu she wouldn't even have thought to buy eating utensils for that ship.) and the tea was sweet. It was a shame it was so close to the docks, no breeze but still that incredible fish pong. Coran loved sailing, but he could live without the extras it brought to his senses. Conall sat under the table panting contently. He took up most of the leg space, and had splashed water everywhere when he'd been given a dish. Any other day would've had Coran tutting, but today he was glad of the cold blasts against his feet. Why anyone would live in this awful sunscape was beyond him, he didn't care how rich it was. Give him a nice storm any day of the year. He took another sip of his drink and passed the time people watching, journal open, pencil wrapping on the pages gently and methodically. Huge muscular people lifted boxes, moved boxes, rolled barrels, locked crates, did all the things massive sailors were meant to do. He wanted to write something, but had hit a rough spot. It was this heat, it was evaporating all his good thoughts away. He gave another dramatic sigh and dipped his head back, shielding his eyes from the light.
Sonal grunted as she set the final crate in the store, and the ship swayed and groaned with her. She had a bad feeling about this, but the pessimistic sailor had bad feelings about most things. She had no doubt that her Captain had bought a good enough boat, after all she was very serious about this quest, but Whetu had an artsy way of looking at things and had insisted that she'd gotten this vessel for a 'great bargain'. That was usually code for 'stolen' but it was beyond Sonal how anyone could steal a boat of this size. The ship gave a gentle, lazy sway and the large woman groaned, clutching a hand on her stomach. Curse this good weather. She could hold her on in any storm, or hurricane, or typhoon but the minute there was a pleasurable breeze sliding by, she was a goner. She made it up the stairs as fast as she could and stepped, blinking, into the sunlight. The hubbub from the streets and docks floated up to her and she leaned over the edge, feeling better just from adjusting her position. This town sure was rich. It was built on white stone, on a backdrop of amber mountains, every shop was busy, and boat was bustling. Their's was getting some strange looks, which as expected. It was old, in good shape but still old, and a very dark wood. Plus, they had that obnoxious brown and gold flag hanging, very simple, just plain bark colour with gold edges and a massive frigging hoop in the middle. One day she was going to take Whetu by her hand and introduce to the words 'humble' and 'subtle' and see what would happen.
Chrysanta had always been proud to wear her military uniform, but on days like these, she wished they'd opted for some linen, as opposed to all this metal. She watched with envy as girls floated past in light dresses, and boys strode around with no shirts on at all. She was sweating buckets, this had to be the hottest day of the year so far. There wasn't a cloud in that cruel azure sky today, and barely a shadow was cast from the safety of the cool whitewashed houses. At least she was on sentry duty, guarding the main road, just before the harbor. If she was on Patrols today, marching around in this heavy casket, she wasn't confident in her chances of not fainting. At least she was standing still, the temptation to lean on the wall was overwhelming, but she had to maintain a certain image. There were civilians everywhere, not to mention her peers and co-workers. She was Paladin now, she had a way she was to appear and she was not about to let a little heat ruin it. Besides, was she not born here? Was she not used to this heat? Well, no. Not in this uniform. But that was irrelevant! The Royal Guard couldn't be defeated by a little sunshine! Otherwise they'd never stand a chance against those pirates that constantly darkened their docks. Why didn't they sail to Lat Sanang? Those harbors were crawling with lowlifes, they should go be with their own kind! Leave her shinning city alone. There was a particularly suspicious ship in the docks right now, old and dark with a flag she couldn't quite see from the ground. Without a proper cause, it couldn't be searched, but she didn't trust it. Call it instinct, but it was trouble.
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Post by Deleted on Aug 5, 2016 15:05:54 GMT -5
bump!}
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Post by Deleted on Aug 6, 2016 3:43:37 GMT -5
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Post by Deleted on Aug 6, 2016 11:14:17 GMT -5
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Post by ✦ ┇ W ι ɳ on Aug 6, 2016 11:46:44 GMT -5
((Hiya this looks really interesting you seem to have put a lot of work into it! I really like all your characters too so I need a bit to think up some suitable ones! o.o ))
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Post by Deleted on Aug 6, 2016 12:03:44 GMT -5
ahhh welcome!!! c:''' )
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Post by ✦ ┇ W ι ɳ on Aug 6, 2016 12:13:53 GMT -5
Camilla || 21 || female || bisexual; more towards females Jade green eyes framed by voluminous dark lashes that are constantly being batted at any passing person or anyone she wants something from. Her soft light skin is soft and smooth, enhancing her generous curves. Camilla isn't close to overweight, but she certainly isn't stick thin. Her heart shaped face and the sweet smile of her plump pink lips draws people in easily, her charm is infectious. Long dark auburn locks of wavy hair reach her mid back, the auburn shine evident when her hair is in the sunlight. Her walk is all confidence, her hips move from side to side gracefully, her curves exaggerated nicely. At about 5'6" to 5'7" she is tall, but still enjoys heels when given the chance. Her usual attire ranges greatly. She prefers dresses in colors that compliment her. She likes greens to match her eyes or red to highlight the shine in her hair, but not those colors together. Black isn't usually her preferred dress color, but makes her feel sexy. Camilla can usually be found in her red dress custom made with slits up each leg for flexibility and running, it is embroidered with gold and shows off her curves, along with a black coat which also has golden detail and long black boots. When she has the potential for a fight she prefers tan pants with her black boots and a dark green long sleeve shirt with a slit down the front and a string of fabric crossed over the slit in a classic pirate fashion. She has a few bracelets and pendants she switches out, including a velvet black chocker she wears, but her main form of jewelry is the silver and gold rings on her fingers she never takes off, most are thin one has a gem, but all are unique and interesting. Confidence isn't lacking in this girl. She's loud, bubbly and friendly towards someone right off the bat and it takes effort if you want her to dislike you. Her laugh is loud and sometimes she even throws her head back if she find something truly hilarious. Camilla has confidence in her body and who she is as a person, she has her morals in line and knows what she is comfortable with and what she will refuse to do. Sassy and stubborn she likes to get her way and will pout when her opinion is pushed to the side, although she is realistic and doesn't take her stubbornness to a level that is too childish. She feels that she is a joy to be around and most will say she can lighten any mood if she is happy herself. She loves to flirt and can be caught batting her long eyelashes often to get what she wants. Food has a special place in her heart, especially sweets so get her those and she's sold. Although she likes nice things she isn't afraid to get her hands dirty, but you might hear a grunt of disapproval if she has to ruin a new dress. Camilla dislikes violence for the most part unless it is necessary and would rather fix people's injuries than cause them. Although her personality is fun loving and playful, she grows serious when working on a patient and her IQ often surprises people who assume she is all looks. Her main weaknesses lie in pride, she can't let things go and if she fails then the weight of that failure is carried with her. Although she loves herself she often finds a need for validation in her worth from those around her, which winds her up in messy situations when those people don't truly care for her. She also has a habit of ignoring the problem before her out of fear and instead chooses to ignore whatever is upsetting her. Generally speaking, even if frightened she is much more daring then many originally give her credit for and she can be somewhat fearless in the face of danger on many occasions. Flattery will get you everywhere with her even if she can see right through it to true intentions most of the time. Camilla is used to being underestimated for her skills in the medical field, her young age and pretty features are quick to make most people dismiss her for much intelligence. However, having a father as a skilled Physician led to early forms of learning. Born in Egring, Camilla lived there until her siblings were married and her mother died of Plague. Her father couldn't bare their small home anymore so a year later when she was seven they set sail. Finding work on ships was easy and her father loved to travel, teach, and heal. Camilla learned to stitch like a seamstress, stop bleeding quickly and spot signs of scurvy in addition to other valuable skills. She found her passion grew the more people they would encounter and she and her father would provide free clinics in Lat Sanang and Manpere for a few years they worked our of the poorer parts in the city. Here it was easy to hone in on her skills, victims of violent crimes or illness were common. By the time she was 17 her father made her stop working by his side and go to college to get an official education. Despite not having much money due to their usual free clinics and constant travel Camilla made money on the side waiting on tables in popular taverns and other places. She finished her education and shortly there after her father passed away unexpectedly. With no direction she left Lat Sanang and headed to Leibonia. (Doctor) || nobody currently || other
Xavier || 23 || male || bisexual more towards guys Lanky and tall, Xavier stands out in a crowd. Despite looking like somebody held him at his feet and head to stretch him, he has lean muscles from working on ships and general labor as he bounced from job to job. His dark chocolate brown hair is cut short on the sides mostly, with a longer section unkept and curled on the top of his head, some dark strands hanging over his forehead in lose rings. His eyes are an enticing light brown, but some would be more likely to call them a soft gold. When he smiles his white toothed grin, pleasant crows feet appear at each corner of his light eyes. Xavier's skin is a median brown color, his mother having been Scaii Shen although he grew up with his father in the occupied part of Whayvania. His hands are always moving and his reflexes are surprisingly fast for his height. He can often be found laughing in a carefree demeanor, a bright smile on his face and twinkle in his eye. He prefers to wear lose light shirts, dark pants and work shoes, although in the winter he is quite fond of sweaters. Xavier wears a golden ring on his pinky and is never seen without it, that and the good hoop in one of his ears. He can't go out without his double pistols locked and loaded as well as a dagger concealed at his ankle. This guy needs excitement. Growing up in the middle of nowhere with not much to do made it so when he entered the city he was captivated almost immediately. He's bored quickly and likes just about anything to keep his mind moving. Puzzles, riddles, games entertain him, but he's keen on action. He became quite skilled with most weapons, but guns are his favorite. No matter the style, size or accuracy each one holds a special place in his heart. He doesn't live for violence though, he likes to think of it as doing what he has to and nothing more. While good at following orders, he won't do it without a sarcastic reply and is prone to complaining even when the orders come from somebody he respects. Xavier is defiant and despite his playful nature, he can set his jaw and refuses to be anyone's puppet. If he joins a crew he wants to be treated fairly. That aside, temper isn't usually a problem with him. He has a deep need to please that he hides behind a sarcastic and teasing attitude, but at the end of the day he cares deeply for his friends and hopes they do for him as well. He likes money of course, but part of him knows he'd follow a crew out of loyalty and thirst for adventure instead of greed. His heart is usually in the right place, but he's prone to making rash and stupid mistakes which are likely to keep him from becoming first mate. An enormous flirt, he throws his flirtations to just about anyone, but will likely make it evident when he's after someone specific. Stolen from his home as a child, Xavier has not seen his mother in father in many years, but can still hear their voices guiding him on occasion. Compared to many, life in occupied Manpere wasn't horrible for young Xavier. His father worked in the port often, guiding Jospians to the best prices and trade in order to receive a small fraction of their earnings, just enough to help his family get by in addition to the farming. Xavier was close with his father and mother, both of which he loved dearly and hopes to return to with wealth and happiness to buy them out of Manpere to a more luxurious life. When he was 12 he wandered out at night and was grabbed by pirates leaving a bar in need of a new deckhand and were captivated by his golden eyes. Since that day, Xavier has gone from ship to ship, a bit of a mercenary, but since finding the Blackguard he has been pleased with his Captian and crew. || single || Loves food and can probably eat endlessly. Has a fear of snakes, they make his skin crawl.
Kain Aster || 22 || male || asexual? Lowkey who knows This guy is a shadow. He's silent and can sneak up on just about anyone, but if you try to do the same to him you'll rarely be successful. Despite his shadow like qualities, his skin is a pasty pale white, as if his skin has never been touched by the sun. Some would tease and call him a vampire, if only behind his back for fear of saying it to his face. In addition to the pale skin, he has a savage smile, canines sharp and white teeth more bared then a kind or playful smile. Kain's dark hair contrasts his pale skin, it's extremely dark brown shade appears black unless light or sunlight hits it. His eyebrows are sharp and dark, often arched when he's curious or in thought, but also when he's being condescending towards someone. He has a scar through one eyebrow that cuts a thin line a little bit before the tip and reaches a small part of his forehead. His eyes are a cold ice blue, almost startlingly bright and being under their gaze for too long can give anyone shivers on even the warmest of days. Despite temperature Kain prefers dark colors and nice clothes that aren't too flashy like blacks, maybe a dark red vest. He likes a fitted black coat with silver buttons he wears often and a black vest underneath with a white dress shirt, black pants and black work boots. A genuine smile is rare for him, but not impossible and it softens the steel ice of his expression. Based off of Kain's appearance it isn't to difficult to assume what some of his personality is like. Some call him cold hearted, but in reality Kain is merely willing to do what he must to survive and make a name for himself. Violence isn't in issue for him and he's unlikely to be sickened by gruesome actions and gore. He isn't a pessimist, but rather a realist and is quick to assess a situation and the outcome. His mind is very analytical and he can often see scenarios the average person isn't aware of which is part of what makes him a brilliant schemer. He is brilliant with puzzles, mind tricks, card games (he's able to count cards easily) and deception. An expert lock pick and thief, Kain is fairly confident he can crack just about any vault and if he wasn't sure of himself you would never know. His mysterious nature throws a lot of people of, but those who can handle him may be fortunate enough to see his sense of humor, even if it is a bit twisted. Kain is emotionally detached and although he wouldn't admit it, he fears forming friendships and attachment. He does not want to have to deal with emotion when his main priority is how much wealth he can acquire. Backstabbing isn't an issue for Kain, his loyalty lies only with himself, but it isn't likely for such a voyage with a captain he likely respects. His temper is mild and seeing him blow up and yell at someone is almost unheard of. He speaks calmly to the point where it's almost eerie and exacts revenge through belittling and humiliating with an entirely straight face and calm voice. Nobody really knows what happened to make Kain like this and any probing into his past is a sure way to get on his bad side. As a child he was actually quite pleasant, he was polite and uncomfortable with even lying to his parents no matter how small or insignificant. When his parents explained the would be moving from their small cottage in the outskirts of Salzben and selling their flock of sheep in order to seek a better life and future for their son and daughter in Banelm. Upon arrival Kain and Khenley were beyond thrilled. The canals awed them and the people were so vibrant, each one looked important. Finding an apartment was difficult and the Aster family soon has to settle for a cramped apartment that caused them to dip into their saved money slightly more than they had planned. While Kain's father went out to find work, he and his twin sister were allowed to play by the canals while mother prepared dinner. Famine set in more quickly than expected as his father could not find work and his mother grew weaker the more portions she gave to her children. She soon passed and shortly there after Khenley grew ill. With no doctor willing to treat a poor unemployed family she grew worse until she succumbed to her pneumonia. Kain caught her illness and grew weak, he was bed ridden with fever for days until he began to heal and joined his father in search of a job. One evening while heading back from a promising possible career opportunity, father and son were confronted by a mugger who stabbed Kain's father, took his watch and wallet then left him to bleed out. Losing his whole family in an agonizingly slow way only to have his father ripped from his arms left the child broken and defeated. It took him a while before he learned to survive the slums and hone in on talents. (Crew) || nobody currently || Deeply claustrophobic, not particular ecstatic about heights and a mediocre swimmer at best.
Angry Man aka Heath Iratus || 29 || male || angry mental + physical description history (Captain of Gaurd) || relationship status || other
WIP
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Post by ✦ ┇ W ι ɳ on Aug 6, 2016 14:14:29 GMT -5
Done with Xavier and will work on the other three!
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Post by Deleted on Aug 7, 2016 5:03:50 GMT -5
they're great characters!! I really appreciate you using the world to help build up your characters backstories!!! I'll add those two now c; If you'd like to rp any of them while you finish the last two that'd be ok c: I am looking forward to meeting Angry Man )
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Post by ✦ ┇ W ι ɳ on Aug 7, 2016 10:45:20 GMT -5
Thank you ^^ I did my best I hope I didn't get much wrong or make anything unrealistic! I wasn't trying to do any woes me pasts but I had to explain with Kain is such a stick in the mud and why they were on a ship looking for treasure in the first place! Haha Angry Man yeah he's a bit of a human disaster lol I'll work on both of them in a few and write up a post for Kain and Xavier! c:
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Post by Deleted on Aug 7, 2016 11:03:39 GMT -5
no, their histories are great!!! I rlly like your avatar btw!!)
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Post by ✦ ┇ W ι ɳ on Aug 7, 2016 11:07:03 GMT -5
Aw thank you! It could be anyone I like the aesthetic but he's from my fav book c: I like yours too lol and your signature is prime lol
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Post by ✦ ┇ W ι ɳ on Aug 7, 2016 11:23:14 GMT -5
Xavier wasn't really meant for sailing. The sea fascinated him, but he was much more interested in what was waiting for him on land, his eyes slight as he walked through the crowded streets, the hot sun caused beads of sweat to form on his brow. His lanky form bounded through the streets his eyes caught by each new smell, color or sound all of which there was an abundance of. Despite his inner thief he mostly left the tourists be, no need to ruin there time when he was leaving so soon anyway. His head snapped to the left when he smelled the drifting scent of sweets, he moved diagonally through the crowd until he reached the stand and dropped a few cents on the table to receive one of the warm crepes. He would be having porridge and other less than appetizing food for the next few months, so may as well get what he could now. He could hardly sit still with adventure just around the corner, he could only hope the crew was bearable.
Kain didn't like the heat and he certainly wasn't fond of people, so he mostly stuck to the side of the street, bumping into someone every once and a while with a murmur of apology and a feign of confusion then he slipped away with the contents of their wallet. It was almost too easy and slowly becoming quite a bore. He had everything he needed on him, a pistol, short sword, knives hidden for convenience. Kain stopped to lean against the side of a brick building, his bright eyes scanned the wharf, narrowed and thoughtful as the passed over each person. When he returned he would be rich. He wouldn't have it any other way and he would do whatever he needed to in order to get there, for his family. The crowd was making him queasy although he would never admit it and the thought of being around a crew for months was repulsive. But he had heard whispers of a captain in search of a grand treasure and once he met Whetu her confidence had swayed him into joining her hunt, despite his preference to working alone or with a trusted group he could control.
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Post by ✦ ┇ W ι ɳ on Aug 7, 2016 11:34:01 GMT -5
(I'll do Nina/Camilla's reply after I work on her and Angry Man aka Heath Iratus but I'm going to hop in the shower ^^)
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Post by Deleted on Aug 7, 2016 11:50:39 GMT -5
there's no rush c; )
Whetu spotted a familiar head of dark hair in the crowd and made her way over, weaving in and out of the people like she was born to. The heat didn't really affect her (Manpere privileges) and she still worse her long dark coat, like an unwelcome shadow. "So," She clapped a hand to his back to alert him of his new captain's ever important presence, "Xaiver, you're a crepe man? I'm more inclined to waffles myself." It was not that Whetu was small today, it was more that she was up against someone rather tall. That annoyed her a bit, surely there was some law that said you couldn't be taller then your leader, but alas, nothing could be done. For now. "But, if you were to offer some, I would not decline." The Queen of subtle, Whetu flashed one of those toothy grins, only half joking. She ducked back as a busy trader barged past her, and took a moment to be annoyed, but let it evaporate under the heat of the sun, "Either way, you should enjoy that while you can. Because once we're sailing it'll be pickled things and fish. Lots and lots of fish."
Coran titled his head back further, and spotted someone he knew, though he couldn't be sure with his head upside down. He went to great lengths to rectify himself, and upon recognizing the person, suddenly wished he hadn't. He had nothing against Kain personally, he was just a little... creepy. Coran liked things light and easy, two words he would guess not many people associated with the pale sailor. Still, they were a member of the same crew now, right? Shouldn't he make an effort to get to know him? After all, who knows, he could just be shy. Well, that was a long shot, but not impossible. "Hey, Kain!" He called, waving from his little table. Conall continued to pant, see a helpful dog would've gotten up and barked with his master, but this was not a helpful dog. He wasn't sure what to follow that up with, so instead, he simply gestured to the empty chair across from him, eyebrows raised behind his tiny glasses. Maybe talking to Kain would help him with his writer's block. Poets found inspirations in the strangest of places.
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Post by ✦ ┇ W ι ɳ on Aug 7, 2016 12:33:07 GMT -5
(Haha you're characters are great also I like the style you drew them in!)
Xavier jumped, his body tense for a fraction of a second as if ready to flee, but a familiar welcoming voice eased him back into his relaxed state. He turned to face the captain, her long dark coat stood out, but more in a way that a general stand out among the army. Not of notice for anyone who didn't know what to look for. "Oh Captain, I'll take just about anything. Waffles happen to be my favorite. Crepes are third after pancakes. See the pattern?" He replied pleasantly and took another bite before tearing off a decent sized piece for her. If Xavier was willing to offer close to half of his crepe then you had his respect indefinitely. His own bright smile evaporated at the mention of pickled things and fish. Pickled fish would be even worse. He groaned dramatically, and glanced at her. "It really is a shame we can't make waffles out on the bearing sea." He said with a shrug and took another bite of his crepe. Luckily he wasn't picky, but he had his preferences. "Is everything ready to go?" He asked, but his question was more of how he could help her prepare further. Xavier carried his weight and then some, his playful nature aside he was a loyal and helpful crew member.
Kain had seen Coran sitting at the table earlier, but chose to ignore the odd boy. He want much for socializing and although observant it was often simpler to pretend to be oblivious. Nobody on the crew needed to suspect he was actually clever, always surveying his surroundings. Now the boy called out to him and as much as he wanted to cringe he wasn't going to ignore the gesture to sit. With narrowed eyes he turned in Coran's direction. His face relaxed ever so slightly, but he was still intimidating none the less. Plus, Kain sort of liked dogs secretly and Coran's was sitting blissfully under the table, panting in the heat. He would have preferred a cat, dogs were annoyingly optimistic. He strode to the table and stood uncomfortably for a moment before taking a seat. "Yes?" He asked expectantly. He glanced at the journal in the boys hands suspiciously.
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