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Post by Aphelyon on Jul 6, 2017 0:32:31 GMT -5
About the chat: yeah I was hoping to do something like that but we'll see if it's possible, I'm not sure yet. I'm thinking it will be, but I actually don't have too much experience developing interfaces with Engine 001, it's something I need to work on. I mostly just use the default ones, but I'm gonna try to change that.
As for enemies such as monsters and owls, yeah, those will definitely be a thing, along with prey animals and such. As for trading... not necessarily? Cats of course will be able to pick up and move things around (such as prey, herbs, and perhaps some other objects that can be interacted with like the occasional stick or rock or whatever), which means that they would certainly be able to trade things simply by carrying an item to a different cat.
Similarly, Gatherings and battles would be possible, but not necessarily as a unique game mechanic. At scheduled "full moon" intervals, for example, cats could be called to a Gathering, but it would be up to the players to go to it. With battles, it would just require a large group of opposing cats to come together in the same area to fight. Things like that.
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Post by dashingshadows on Jul 7, 2017 0:05:09 GMT -5
I'm gonna remake this for better looking movement but here's a sprite that can comfortably fill about 64 px vertically
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Post by literalynxxo on Jul 7, 2017 0:14:49 GMT -5
just poking so this stays in my 'participated' tab
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Post by The Noble Dragon on Jul 7, 2017 16:11:16 GMT -5
will it be point and click movement or WASD/arrow keys movement?
Since maps will be pre-made/ generated will different sections be different screens or will it be all one giant/scrolling screen. I'm thinking the first one.
will creatures like prey and predators be visible in the map from the get go or will it be event based/ show when someone steps on the tile they are on? I kinda like the whole, they have to be on or next to a tile to tell if a creature is on it and then once found it would be visible to everyone on that map.
Perhaps you could incorporate scenting and smells as in-game items? In order to hunt you have to find the scent items (that aren't pickup-able) on the map that will lead you to where a creature is, like a mouse. That way scent marking a border would be just leaving a scent marking item that could expire after a few hours or something.
You probably won't have to put in NPCs but you might have to do some AIs for the prey and other predator creatures that could show up in the game, like Foxes, Badgers, dogs, owls.
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Post by ⌭ ᑕᖇᑌIᑎᑎ ᔕᗩOᒪ ⌭ on Jul 7, 2017 16:35:10 GMT -5
DO IT
ITS A BEAUTIFUL IDEA
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Post by Aphelyon on Jul 8, 2017 21:04:19 GMT -5
I love the sprite! I'll go ahead and put it into the game as a test for the time being. That one could be the adult cat, and then the former adult could be apprentice, the apprentice can be young apprentice/older kit, and the smallest one could be very young kit (like 0-1 moons).
To try to answer the latest questions/suggestions....
Movement wise it could be either, or both. By default it's WASD, but it would be simple enough to add a point and click control as well.
Maps will likely be fairly large and scrolling, but the entire world would be too large to put into one map. Thus, it would likely be divided into large sections or chunks... for example, each individual Clan territory (if we go with the canons), their camps, plus several maps of wilderness (one or two for twolegplace, some for farms, one for Highrocks, etc.).
Prey will likely be visible from the get-go, so that they can be found and tracked as much by sight as by scent or sound. However, the sprites would generally be pretty small, so they might be difficult to spot without use of the other two.
As for scent, yeah I was considering how that would work and it would likely be something along those lines. It would likely function similar to WolfQuest, if you've ever played that... basically, prey "drop" colored orbs which form a trail that leads to them, and which fade over time. Each species has its own color. It would be something like that, but I think that the colors would slowly turn gray over time- representing its staleness, until it faded- as well as actually become more transparent until it disappeared entirely, reflecting how faint it is. Each creature would have different colors, with similar creatures having similar colors (for example, if a mouse is red then a shrew might be hot pink and a vole might be blood orange). Cats would probably also have slightly different colors, depending on things like Clan and gender, or could possibly be dual or tri-colored so that unique cat scents can be identified.
And yeah, enemy NPCs are far more simple than character NPCs and should be easy to program. That would be things like prey, predators, twolegs, monsters, and similar things. Some, of course, would be simpler than others... monsters would be the easiest, with one pre-designated path and only a few simple behaviors. The most complex would probably be either predators- due to the combat aspect- or prey to make hunting more dynamic. The worst will be creatures which double as both predator and prey, such as rats, but they still shouldn't be TOO difficult.
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Post by The Noble Dragon on Jul 8, 2017 21:55:10 GMT -5
Yeah I was thinking of Wolfquest in terms of scent. I like the way you would have the prey set up as visible from the get go, but hard to see.
As for chatting system. Perhaps you could do it like the Overwatch or other MMO games are. with like Team, group and world chats
Groups could be made for patrols, deputy picks a leader of a patrol and people join that group, that way they can talk to each other without cluttering up everyone else's chat. Team chat could be, Clan chat. So a chat within the whole clan like if a leader is about to call a meeting or to announce to the clan things and plans. World chat could be used for calling gatherings or announcing if someone has died or something. There could also be Map chats, so chats that are just for people on a map so say a Thunderclan cat goes into Shadowclan territory they could talk to someone from there in the map chat since they can't join the clan or group chat, and it wouldn't clutter up the world chat. Just some suggestions.
As far as plot wise, will there be prophecies and Omens that are instituted in the game? Or is that just a rp factor the players will have to come up with?
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Post by Aphelyon on Jul 8, 2017 22:42:22 GMT -5
I think, if we can't go with some kind of radius effect with speaking, that map chats would probably be best, possibly plus group chats for, as you said, patrols and the like. I think I will be able to figure out how to set up a speech thing that would be visible within a radius, however. And then perhaps chats for ooc talk.
As for omens and prophecies... that will probably be a roleplay thing mostly. It's possible I could set something up with StarClan characters to be able to send small omens in the the roleplay, but there would have to be some kind of failsafe to keep it from being used too often. I think it may be better to keep it more exclusively roleplay, however.
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Post by literalynxxo on Jul 8, 2017 22:46:21 GMT -5
I have a question (finally I don't have to just stalk the pages)
What about Clan bonuses? For say will ShadowClan be better at Sneaking? Same thing goes for the others. Will WindClan cats be faster? Will RiverClan be better at swimming? Will ThunderClan have a strength or hunting boost? Things like that.
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Post by dashingshadows on Jul 8, 2017 22:55:51 GMT -5
Sounds good, I'll put together the sprite sheets! (If you wan them as individual pngs, I could give you that instead)
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Post by Aphelyon on Jul 8, 2017 23:02:54 GMT -5
Sheets work :)
As for bonuses... well, each cat would have their own individual stats of course, which would include those sorts of things. Due to "genetics" most cats in a Clan should probably lean in a direction like that naturally... however, I suppose adding a specific Clan bonus as well probably wouldn't hurt.
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Post by dashingshadows on Jul 9, 2017 23:28:36 GMT -5
Labeled animation order Clear (Optimized for use)
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Post by Deleted on Jul 9, 2017 23:51:28 GMT -5
What coding software are you using to make this?
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Post by Aphelyon on Jul 9, 2017 23:58:44 GMT -5
*screeching* I love it! Can't wait to put them in the engine and test it:3
And it's called Engine 001. Not the best game software out there but it's functional.
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Post by literalynxxo on Jul 9, 2017 23:59:36 GMT -5
I believe they use Engine 001
edit: nevermind i was beaten to the answer haha
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Post by Deleted on Jul 10, 2017 0:10:18 GMT -5
*screeching* I love it! Can't wait to put them in the engine and test it:3 And it's called Engine 001. Not the best game software out there but it's functional. Does it use programming languages such as Python, Java, etc.? Or does it use something unique to itself that is similar to an existing language?
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Post by dashingshadows on Jul 10, 2017 0:27:27 GMT -5
Oh god, I messed up the order (serves me right for making it at 1am lol) The still sprite is supposed to be shown in-between the step sprites--the twos and threes should be switched ;u;
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Post by Aphelyon on Jul 10, 2017 0:52:58 GMT -5
Don't worry about it too much, I'll figure it out lol. And I'm actually not sure what coding language it uses. Most of its base scripts are preloaded, though I believebgiy CAN add more if so you choose. But I haven't yet had much practice with any coding language so I haven't touched that feature.
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Post by kiwi cheesecake on Jul 10, 2017 12:31:50 GMT -5
Bumping this up so everyone can see. It's a great idea, and something I could never do on my own lol. Let me know if you need any help figuring out mechanics or how things would work. I'm no good with coding or anything, but I can come up with ideas if you need them.
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Post by Aphelyon on Jul 10, 2017 21:23:25 GMT -5
Sure! Anyone who's interested in helping with mechanics or coding should take a look at Engine 001, which can be found here. I use the paid version, however, you should be able to get most basic features which will be used with the free version. It's also pretty easy on your computer, so you don't necessarily have to have an awesome one to use the software.
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Post by Aphelyon on Jul 10, 2017 21:55:28 GMT -5
The sprite works beautifully! I hope you don't mind that I'm also dissecting the image you had originally posted for things like rocks and ferns so that I can make a graphics test map. It's working quite well thus far.
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Post by dashingshadows on Jul 11, 2017 0:09:27 GMT -5
Of course I don't mind, they're there to be used
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Post by kiwi cheesecake on Jul 11, 2017 9:48:09 GMT -5
Sure! Anyone who's interested in helping with mechanics or coding should take a look at Engine 001, which can be found here. I use the paid version, however, you should be able to get most basic features which will be used with the free version. It's also pretty easy on your computer, so you don't necessarily have to have an awesome one to use the software. Okay, I'll be sure to check it out! One question about the game, though- what platform would it be available through?
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Post by Aphelyon on Jul 11, 2017 10:44:32 GMT -5
It is of course designed primarily for PC, as that's what the software is meant for. However, it is possible with the paid version of 001 (or maybe the free version now, I'm not sure) to emulate other platforms so you can make it for those as well. I know mobile, I'm not sure what other platforms are available. I haven't really messed with the emulator at all yet, so I'll focus on getting it ready for PC first, and then probably work on trying to get a mobile version.
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Post by kiwi cheesecake on Jul 11, 2017 11:20:20 GMT -5
Whoops, think I meant program, not platform. Like where would I download it from?
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Post by Aphelyon on Jul 11, 2017 11:25:10 GMT -5
That remains to be seen because I actually have not yet finished a game enough to provide a functional download XD so at this time, I'm just not sure.
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Post by Aphelyon on Jul 11, 2017 12:53:25 GMT -5
So I'm currently working on the graphics mostly. I have most of the basic stuff done. Some ground tiles (grass, leaves for the forest floor, some dirt), a few different ferns and rocks, and of course the adult cat walking animations. Currently I'm breaking that one into a few pieces so that characters can be more varied. The pieces are body (head, legs, torso), tail, ears, and muzzle. That way there can be different options for, example, tail length (normal, long, short, bobbed, manx) or muzzle (sharp, long, flattened, etc.) without having to make a whole different sprite for each. The same base body will be used, with different "parts" attached. I'm also gonna have to do a long-haired version of the body and tails, but that should be fairly simple once I get there. The way I've done the eyes also allows for heterochromia.
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Post by The Noble Dragon on Jul 12, 2017 0:14:58 GMT -5
Do you need help with any of the mechanics? I can help with the a Game Design Document or something.
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Post by Deleted on Jul 12, 2017 3:14:06 GMT -5
Ahhh, I'd love to help in any way I can! I'm a bit new to pixel-ish art, but I can try. I also have RPG Maker MV, as I'm assuming that's the program you're using. Or one of the RPG maker things.
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