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Post by Aphelyon on Jul 3, 2017 13:30:24 GMT -5
So long story short I have a program where I can create games and had wanted to make a Warriors game for a while but never did. I just got an extension to it that allows you to set up online multiplayer games as well... and I have a lot of different multiplayer games I want to try... but one of them is Warriors.
I was thinking the game would be 99% player driven, with basically no NPCs. It would be very roleplay heavy, requiring characters to hunt, sleep, fight for territory, and that sort of thing. Possibly take a mate and have kits, and of course raise those kits to adulthood. Cats could set up territories and form Clans, but the Clans would be 100% made up of player characters rather than NPCs. Cats could also choose to live as a rogue/loner, or kittypet. There would likely be a time progression aspect so that characters would eventually grow old and die, and could possibly also die of sickness or accidents (such as falling rocks or trees) as well as in combat. So, characters wouldn't be permanent, it would cycle through them to keep the story ever going and changing.
Graphics-wise, it would be fairly simple- pixels, top-down/45 degree angle sort of game. I think there's another extension for first person but I don't have that kind of money rn so.
The question is, would anyone be interested in something like this? And even better, would anyone be willing to help? I can always use help with graphics and the like.
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Post by literalynxxo on Jul 3, 2017 13:44:03 GMT -5
I would love to help in any way possible! I always wanted to do something like this but could never find the correct tools, plus I'm crap at most coding, so if I can help with graphics I'd be more than happy to.
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Post by kiwi cheesecake on Jul 3, 2017 13:53:14 GMT -5
I would for sure play it, but have no idea how to help.
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Post by Alpha on Jul 3, 2017 13:59:07 GMT -5
i'd probably play it, but I can help. I probably could help with just about anything, though I'm not the best at art.
What about Clan leaders, deputies, and medicine cats? Would you make them NPCs? or would anybody be able to be one?
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Post by dashingshadows on Jul 3, 2017 14:00:52 GMT -5
I could help with sprites/tiles/art if you'd like
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Jul 3, 2017 14:22:43 GMT -5
Please, please please make this. It sounds epic, even though I don't have a computer.
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Post by Aphelyon on Jul 3, 2017 20:13:35 GMT -5
Oh wow I didn't expect to get this much of a reaction lol. Sorry I was gone, I was at work. Anyways, for the reference of anyone interested in helping, I use a program called Engine 001. You can find a version of it for free, though I have the paid version.
dashingshadows - !!!! your art style is almost perfect for what I have in mind ouo
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Post by Deleted on Jul 3, 2017 20:15:23 GMT -5
Please make this! I would love to build a Clan from scratch in a game like this. It's everything I've ever wanted in a warriors game lol.
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Post by kiwi cheesecake on Jul 3, 2017 20:19:54 GMT -5
So would it be like a premade map/territory and different players join together to form clans and the like? I'd offer to help write dialogue, but you said there probably wouldn't be any npcs. Also would new players join as kits, or are kits npcs until apprenticehood? If there are no new joiners, do couples decide which player controls which kits? Also if new players join as apprentices/kits, do they have to keep whatever name their parents gave them? All the new players at first would join as adult cats, but at what point would we switch joining tactics? Does a leader just declare themselves, or is there an official ceremony? I assume the leader would appoint other officials from their ranks, like medicine cats and deputies. Is there a cap on how many cats a clan can have join?
I have a lot of questions lol. Not trying to be nitpicky, just trying to help you figure out what's going to happen.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Jul 3, 2017 20:24:19 GMT -5
Quick question- would it be available on mobile?
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Post by Sησω on Jul 3, 2017 20:28:20 GMT -5
This sounds like an awesome idea! I can't really do much to help, but I would totally play this if it was made.
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Post by Aphelyon on Jul 3, 2017 20:31:43 GMT -5
kiwi cheesecake - honestly I haven't played with the MMO extension to have definitive answers to many of these questions. Here's what I do have though: yeah, the maps would have to be preset, but there could be aspects of them that would be dynamic. The Clans would probably be entirely player made, though it's possible that we could actually set up the canon Clans from the get-go. Most likely, each Clan would be an official group with a designated leader, deputy, medicine cat, and so on. Of course, the leader would choose the deputy, who would automatically become leader when the leader dies, unless they decline to do so. There would have to be a ceremony where the character actually goes to the sacred place and receives their nine lives, which would essentially be an in-game effect that lets them respawn after death as opposed to the character simply dying. Medicine cats, similarly, would choose and train their apprentice, and said apprentice would become medicine cat when the prior med.cat character dies/retires. As for a number cap.... I have absolutely no clue. Maybe, maybe not. I suppose it depends both on the limits of the game, and whether or not it seems likely that it will be necessary.
Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ - possibly. There is a way to make mobile games using this system, but I haven't played with it enough to have any idea how it functions.
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Post by dashingshadows on Jul 3, 2017 20:53:10 GMT -5
Coolio! If you want me to make some of the stuff, just let me know what you need
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Post by literalynxxo on Jul 3, 2017 22:39:27 GMT -5
Ahhh I'm so excited for this; again, I'm open to help with anything. Just let me know and I'm ready to help
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Post by Aphelyon on Jul 5, 2017 10:40:16 GMT -5
dashingshadows I really love your rocks, as well as the ferns and bushes and that sort of thing. The cats are definitely awesome too, but how they would work in a game depends on how they would look larger and a bit more detailed, I suppose.
Past that, I suppose there's a few things to decide.
1) Clans. Should we start with the canon four (or even five), or make a completely random new territory and let people form their own Clans? If we use the canon Clans, should it be old or new territories? Should SkyClan be included, and in what time period? Things like that.
2) Mechanics such as PvP and time progression speed. Also, how characters are created... should they be created as adults, or have to be born as kits? Should it start with adults and later turn to kits only? What kind of skills should there be, and how should they affect the game? What sort of deaths should there be (such as sickness or poisoning, or accidents such as falling trees?). What happens when a character dies? I have ideas for all of these, of course, but suggestions are welcome.
3) Should cats still be playable once they enter StarClan? I'm thinking of giving the option for people to continue playing their dead characters in StarClan (or the Dark Forest), or to "fade" them (effectively removing them permanently from play). What precisely could be done with a StarClan cat, besides just screwing around in StarClan's hunting grounds, we'd have to decide.
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Post by dashingshadows on Jul 5, 2017 13:09:26 GMT -5
I'll get some various size samples made
If you were to start with the canon clans, I would say include SkyClan just so you can be sure there'll be enough room for everyone
Maybe StarClan can act as a record for all the cats a player has played?
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Post by neb on Jul 5, 2017 14:16:04 GMT -5
I'd play!
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Post by Aphelyon on Jul 5, 2017 14:48:16 GMT -5
Well, reincarnation is canonically rare, plus would be kind of redundant as a gameplay mechanic since that's basically what the player is doing anyways. They could automatically fade after a while, maybe after a good 50 in game moons or something (Since they in canon begin to fade when "no living cat remembers them") but I dislike the idea of a mandatory fade.
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Post by The Noble Dragon on Jul 5, 2017 15:55:57 GMT -5
would there be a leveling sysetem and skill tree? i feel a medicine cat would need one and it would be a good way to incorporate the kit/apprentice/warrior thing. So at a certain level (like level 6) kits grow into apprentices and then at another level (25 or somthing) they are able to become warriors and then at like 55 or something they become senior warriors and then elders at like 70 (or 100) That way it allows for there to be a fairness to it in terms of an apprentice can't take down a senior warrior type thing.
You gain levels by doing activities. A kit plays with a moss ball or it's litter mates in order to gain the skills needed to learn now to hunt. An apprentice learns the hunting skill and the more they use it the more exp they get, same with battle practice.
Warriors learn advanced skills I guess, and gain the ability to teach skills to apprentices, which is how they level up faster to senior warrior.
Unless you wanna to it time based, which i don't suggest but it would help it so cats are less likely to go from kits to senior warriors by just grinding. (unless you can add a daily level cap so people can't jump ranks quickly like that and get more from teh experience.
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Post by dashingshadows on Jul 5, 2017 16:37:15 GMT -5
Maybe some style like these?
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Post by Windspirit14 on Jul 5, 2017 17:17:41 GMT -5
I would probably play this.
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Post by wadevvilson on Jul 5, 2017 17:55:55 GMT -5
I feel like it would be fun, but I'm pretty bad at spriting/pixeling so I'd be no use there. But if you want a writer, that's like the one thing I'm even remotely good at, so.
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Post by Aphelyon on Jul 5, 2017 20:06:48 GMT -5
Good questions! There would likely be a degree of skills yes, though I feel as though leveling would be perhaps a bit redundant. Some skills would improve a bit simply with age, while others would require actions or for the player to manually put available points into skills. Generally in games I divide "skills" into two or three categories: attributes (inherent physical factors like strength, speed, endurance, etc), skills (learned behaviors like hunting, fighting, or medicine), and abilities (specific actions, such as certain fighting moves). What would be included, and to what degree, depends on how in-depth we want to make the game.
As for ranking, that would happen in the game semi-automatically. As mentioned, cats would age automatically, so when a character becomes 6 moons, they will become an apprentice, and after let's say about 10 moons will have the option to be promoted to warrior, and so on. Cats will age even while their players are away, to prevent issues such as someone camping in the leader position simply because they're never on and their character doesn't age as a result. That will also prevent weird continuity issues like littermates being several moons apart in age due to one player being on more. Like explained previously, skills will improve with aging and action, so an apprentice will obviously have far less points distributed among their skills than, for example, a senior warrior, and thus would have a very slim chance of defeating one.
Also, those sprites are fantastic! I think they could probably still be a LITTLE bigger but I can test them in the actual game system first and tell you definitively how big they'd be. I can give you an approximate pixel size to try to hit if that helps. The engine runs mostly off 32x32px, so most things will be some multiple of that. 64x64 (or 64x32, or whatever) is generally best for character sprites.
Edit: I have tested the adult cat sprite in the game and it's actually about the right minimal size! If you felt inclined to make it larger (2, possibly 3 times the current size) then that would be lovely, but if not that's fine. There's no problem with it the way it is now; I just feel it would be best to make it large enough to have some detail on the sprite to add individuality to characters in the forms of markings, scars, and that sort of thing. As it stands, it's too small to put much detail into. But like I said, it's up to you and what you feel like you can do with your skill.
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Sapphic
capture
living la dolce vita, im in love ★
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Post by capture on Jul 5, 2017 20:43:29 GMT -5
this would be so amazing ??? but will you actually follow through tho. ppl have said theyd make a game 100 times nd its never happened so,, im hoping youll follow through
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Post by The Noble Dragon on Jul 5, 2017 22:29:07 GMT -5
I'm gonna ask some more question bc I wanna help with the mechanics and brainstorm some ideas.
How is mentoring going to work? Are apprentices going to be randomly assigned, will the leader chose, or will either the apprentice or warrior chose their own?
Since it's semi automatically, the leader will have the choice to turn an apprentice into a warrior when they hit a certain age or does it do it automatically if the leader isn't on for a while?
How are borders going to work? Since they kinda change in the books would the players be able to challenge and change them or are they static?
Will resource gathering be a thing? Like in terms of prey and moss and for the medicine cats herbs and stuff?
Will there be like energy counters? So a cat can't be awake and doing things for like a full day, they have to eat and sleep in order to gain back their energy. Along with health counters.
Will people be able to name their own characters? Or will the mothers of the kits name them? And leaders give them their warrior names?
Obviously u don't have to know the answer to all these questions right now but they are good to keep in mind.
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Post by Aphelyon on Jul 5, 2017 23:36:22 GMT -5
Okay... Well I've thought of some of those questions, others are new lol. I'll try to answer them in order as best I can atm.
Mentoring is hard to say... I guess that would be more of an aspect of roleplay and less of a game mechanic? So it would really be up to the players, and the way it happens may be situational. Theoretically the leader would assign it, but in the event that the leader isn't on for a while I suppose players could just choose.
As for becoming a warrior, I think at maybe 10 moons there will be the option of making an apprentice a warrior, but in case a leader isn't on, they will automatically become a warrior at probably 14 or so moons.
As for borders, they should certainly be changeable. I'm hoping I'll be able to fit some kind of scent mechanic into the game (We'll see) and if so then characters will have to actually patrol the borders and refresh the scent markers every so often. Thus, new boundries would just require new scent markers.
Resource gathering will definitely be a thing, and a major aspect of the game. Dying of hunger or thirst will be possible, as will dying of exhaustion. As for how that will work, cats will have to eat, drink, rest, and of course be healed if their injured (which may include resting). When a player leaves the game and returns, their hunger and thirst will remain the same, however their rest will be replenished. This should prevent characters from avoiding starvation just by exiting the game.
As for names, mothers would name their kits, and leaders would give them warrior names. However, they can request to have them changed if they really hate them, though this would be preferably kept to a minimum. If a leader does not make an apprentice into a warrior, as mentioned above, they can choose their own warrior name. People, obviously, can choose the name of their first character as it presumably wouldn't be born as a kit.
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Post by dashingshadows on Jul 5, 2017 23:52:04 GMT -5
The one in the middle is for a 32x32 tile, and the largest one is ~48x32, but I can try to round that out to see if I can make it fit better in a 64x64 tile
Unrelated Idea:
I know that first and foremost you'll want to get the base mechanics working, so this is an idea for later when you're creating the communication system
Characters could 'hear' eachother within a certain radius
Additionally there should be a few tags/commands that can be used to indicate "volume" A whisper tag that lowers the hear radius A yowl tag that increases the hear radius and makes the user's text bold An OOC tag that lets everyone see what the player said and marks the "speaker" as the player rather than the character (mostly so everyone can see if someone says "I gtg to bed" or something without needing to be within "hearing" range
Alternatively, some sort of speech bubble that pops up for a bit after the player types, and that has a visibility based on hearing range
I don't know the extent of coding that the environment allows, or what language it's in, so ignore this if this gets wrecked by system limitations
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