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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 12:53:00 GMT -5
Jas яєɗ Scarpath Did we agree to use my idea for the Choosing Ceremony or are we going with something different?
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Post by Jas on Aug 17, 2016 12:54:33 GMT -5
I agree with it. I liked the ideas you had and I think they fit perfectly.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 13:01:58 GMT -5
Jas Awesome. I'm thinking that DarkClan's territory should probably be pretty barren, since they want to make life as hard as they can to reinforce the whole "survival of the fittest" philosophy they live by. I'm picturing it with a bunch of cacti, a lot of tall sand dunes, and a jagged peak that makes access to the oasis difficult.
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Post by Scarpath on Aug 17, 2016 13:15:30 GMT -5
well, i guess i'll talk to Red about the whole oasis thing, but i need a StarClan meeting place. maybe there's a cave with a shallow pool in it - the Starpool, and it's forbidden to drink from it because it's holy?
also, i might want to suggest some changes for the choosing ceremony. but i still have to think of some things.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 13:17:59 GMT -5
Scarpath That sounds like a good idea.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 13:24:39 GMT -5
Some ideas:
- We should make it a requirement that all names be desert-related. Cats who live in the desert are not going to know what oak trees, minnows, and thrushes are. It could also lead to some interesting names, like Gila-, Oasis-, Coyote- etc. - We should set universal activity requirements instead of each Clan having their own. - We should have a universal joining page to keep things organized.
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Post by Scarpath on Aug 17, 2016 13:57:36 GMT -5
i was thinking there would be four tests, as follows:
the first Chooser attacks the kit, much as an enemy would, with claws sheathed as to not harm the kit. the kit has two clear options: to attack back (which would show aptitude for SunClan or DarkClan) or to flee (which would show aptitude for OwlClan or SolaceClan).
the second Chooser is fully buried up to their nose in sand, and gives the kit two options: to fully dig the Chooser out using nothing but their own claws (which would show aptitude for SunClan or SolaceClan) or to ignore the Chooser (which would show aptitude for DarkClan). if the kit sees the third option, which is to uncover the Chooser's face and neck and pull them out by their scruff, they would show aptitude for OwlClan.
the third Chooser takes the form of a wizened old cat, and they're trying to get to the oasis, but are too weak to get there. the kit has a few options: to help the older cat to the oasis (which shows aptitude for SunClan and SolaceClan), to soak a moss ball in water and bring it back to the old cat (which shows aptitude for OwlClan), or to ignore the cat (which shows aptitude for DarkClan).
the fourth and final Chooser takes the form of a sickly cat, lying behind three piles. the first pile is deathberries, the second pile is a moss ball soaked in water, and the third pile is herbs. the kit can use the deathberries to end the cat's suffering (which shows aptitude for SunClan), the moss ball for the cat's comfort (which shows aptitude for SolaceClan), the herbs to heal the cat (which shows aptitude for OwlClan), or ignore the cat (which shows aptitude for DarkClan).
finally, all four Choosers stand before the kit and ask them a single question: what is the most important thing to the kit? they give the kit four choices: self (DarkClan), others (SolaceClan), Clan (SunClan), or knowledge (OwlClan). this indicates most clearly where the kit wants to be, but not necessarily where they belong.
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Post by Scarpath on Aug 17, 2016 13:58:07 GMT -5
i used a lot of your ideas, but tweaked some things. do you like it?
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 14:11:57 GMT -5
Ahh I love that! That's perfect!
One thing, though- I feel like, with the third part, if the kit shows hesitation before helping the cat to the oasis or ignoring them, it shows aptitude for SunClan, just because they'd probably debate with themselves over whether or not it would benefit the state to help the cat. If they show very little or no hesitation in either helping or leaving the cat, it shows aptitude for SolaceClan/DarkClan.
Other than that, it's absolutely perfect ^.^
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 14:13:49 GMT -5
Also, what do you say to the Choosers not having names, or perhaps having names in a different language, such as Latin? The cats wouldn't know what they mean, and it adds to the mysteriousness.
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Post by Scarpath on Aug 17, 2016 14:26:10 GMT -5
that sounds great, Moments!! i like that.
i think the Choosers having mysterious names that come from a different tongue is a good idea.
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яєɗ
Chrom is overrated you fools
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Post by яєɗ on Aug 17, 2016 14:51:18 GMT -5
Scar: I LOVE the choosing ceremony ideas, and I agree with Moments, I think hesitation might show more aptitude towards SunClan; also, maybe a natural border between the clans can be a little spring that feeds into the Oasis? The spring head can be Starpool, the rest can be a water source (even though it's tiny)?
Also, I agree with having unique names for the Choosers, but as a side note, what if we choose to have some clan idea names? Self, Knowledge, Clan, etc in Latin? Idea, but if not, your idea for names works here.
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Post by Scarpath on Aug 17, 2016 14:53:58 GMT -5
sounds good to me, Red!
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Post by Scarpath on Aug 17, 2016 15:04:13 GMT -5
ooh, that would REALLY get under OwlClan cat's fur, because it's sacred to them. but ultimately, i think we should retain good relationships between our Clans. this should be the only cause of argument, maybe?
i'm going to map out OwlClan's territory later, i think.
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Post by Scarpath on Aug 17, 2016 16:05:52 GMT -5
i'm still thinking about what kind of camp to give OwlClan - i believe it's either going to be a collection of boulders and cacti or some brown shrubbery; maybe a mix of both. when i come up with the dens, i'll post them here.
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Post by Jas on Aug 17, 2016 16:24:21 GMT -5
I think SolaceClan should have a territory not quiet as Barren as DarkClan's and not quite as green as SunClan's, but something somewhere in the middle. As a drier territory would mean there's more need for the cats in the Clan to work together, but their lives shouldn't be as tough as DarkClan???
Idk does that even make sense xD
Also somewhere I suggested some animals for SolaceClan to use as a "figure" like the other Clans, but since their beliefs are more towards atheism, should they just not have an animal at all?
Aaaaaaannnnnnnndddddd Are we allowed to make characters for each Clan? Because I kind of want to join all of them. ;u;
Ah, it might help me get more organized if we could create a list of everything we need to explain on the front pages of our Clan?
There's the normal stuff like Introduction, Territory, Camp. But we'd also need to have "Religion" (not sure if that's what you want to call it), Rituals (?), Choosers and The Chooser Ceremony, Ranks&their Description, History(?)
I'm not sure if that's correct so some clarification would be helpful <3
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 16:35:03 GMT -5
Scarpath яєɗ I could see the spring being a good idea; it could dry out rather frequently, which could lead to fights over where the border should be. When it does rain, the spring could flood and cause horrendous problems. Jas No animal probably, since they're atheists. And yeah, you can join all four Clans. What's nice is that all of us will be RP Admins, so we can influence things in every Clan, not just our own (obviously for major things all of us have to agree on it, but as an admin you can still discipline and accept applications and such) And for extra stuff, we'd need to have everything you mentioned, plus a section outlining the morals of that particular Clan, and maybe some other stuff I'm currently blanking on.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 16:35:41 GMT -5
Oh, and none of the territories should be particularly "green", per say, since there's not that much water and it is still a desert.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 16:52:03 GMT -5
A potential rule set we could use:
1. Follow all the forum rules. This includes not harassing users based on anything, whether it be in-RP decisions, likes/dislikes, habits, culture, race, age, gender, sexuality, background, etc. If you break a forum rule, you will be warned depending on the severity and always reported. 2. If a user breaks either a forum rule or one of our rules, do NOT respond to them or quote them in any way. You could very well get us deleted. Also, do NOT try and discipline them. You'll only end up angering the rulebreaker and starting a fight. Let the RP staff handle it. 3. Do not challenge the decisions of the RP staff. We are the ones who worked hours on end to make this roleplay; our moderators were chosen based on obvious signs of maturity and responsibility. Obviously, if a decision breaks a rule, let another staff member know, but otherwise don't throw a fit. If we suspend you, learn your lesson and deal with it. If we say a flash flood is going to happen, don't be all like "what the hell man I was doing something". We're not going to take the time to ask every single person if they're cool with a natural disaster. Does Mother Nature ask you permission before making a tornado? No. So don't expect that from us. We WILL warn you, but we will NOT ask for your permission. 4. No god-modding, power-playing, spot-lighting, or meta-gaming. You will be warned twice for this, then suspended from the RP. If you don't know what these terms mean, please ask. 5. You, as a regular member, do NOT have the ability to summon natural disasters, predators, prophecies, and other major events whenever the heck you want. You cannot just say "Redtail suddenly saw a flash flood!". No. Absolutely not. If you want something like that to happen, ask an RP staff member permission first. No random fights with gila monsters or enemy Clan cats. No random sandstorms or monsoons. No random prophecies or omens. 6. You must make at least two roleplay posts here every three days to remain on the "active" list. If you fail to do this without giving us a reasonable excuse beforehand, you will be put on the "inactive" list. If you don't return within 72 hours, you will be removed for inactivity. Your characters will be stored for one week. If you don't return by then, you'll have to start all over again. If we have to remove you for inactivity three times, we reserve the right to refuse you the fourth. We are VERY strict about activity; understand that we need to be in order for these Clans to be healthy. And no, "I was busy" or "I didn't feel like it" are not acceptable excuses for not showing to claim your cats for over a week. If either of those are the case, then please do everyone a favor and pull out of the roleplay. 7. If a battle is happening, your cat is not invincible. We personally recommend using a random number generator to determine your cat's success; if you get an even, your cat dodges successfully. If you get an odd, your cat is injured. During a fight, your cat should NOT dodge more than three times without taking a hit. We will suspend people for this if necessary. Also, your cat may not kill or cripple another's without that cat's owner's permission and the approval of an RP staff member. 8. This is a desert roleplay. As such, we ask that all character names be desert-related. Desert cats do not know what oaks, thrushes, and minnows are. If you're unsure, either ask or look it up. Also, please respect the desert environment when roleplaying. It's hot. It's dry. It's sandy. There's not a lot of water or shade. Remember that. 9. Respect the morals of the Clan your cat is in. If your cat is in DarkClan, don't have them constantly going around protesting the selfish, arrogant ways of their cats. If they're in SolaceClan, don't constantly have them going around ignoring cats in need and being selfish, and so on. If your cat is in a Clan whose morals promote intelligence above all else, act like it. If your cat's Clan promotes the state above all else, act like it. If the staff want a cat who truly despises their Clan's ways, we'll approve someone to make such a character. Otherwise, don't do it. You can make a deep, well-rounded cat while still staying true to your Clan's morals. 10. Respect the universal RP time. It can't be night in one Clan and dawn in another, just as it can't be one month in one Clan and a different month in another. Don't try and change the time as a regular member; you'll simply be ignored and possibly suspended. 11. You may have as many characters as you want. However, you must use them ALL. Just because one cat has a more interesting storyline than the others doesn't mean you can use them and not the others. If we see you're not using a character, we'll warn you once, and then delete said character. Also, for every tom you make you must make a she-cat, just to keep the gender ratio as even as possible. 12. We allow "will ___ come back to ___" posts, but other than that do NOT advertise anything in this RP. 13. Your cat may NOT challenge the decision of the Choosers. If we want such a rebellious act to occur, we will give someone permission to do so. Otherwise, don't do it. It creates unnecessary problems and disrupts the storyline.
Thoughts on this?
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Post by Jas on Aug 17, 2016 17:08:00 GMT -5
omg rule #3 is great aha I agree with all of the Rules.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 17:12:19 GMT -5
яєɗ I was thinking we should all just use the same thing, with the same wording, just so no one tries to use different wording as an excuse for breaking a rule. I'm trying to close any and all possible loopholes.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 17:33:55 GMT -5
In closing another loophole, perhaps we should have the Choosers speak another language? We could simply type it in English, but make a note that they're speaking in a different language, perhaps by coloring it differently. That way, no one can have their cat listen in or something.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 17:48:17 GMT -5
They could also be telepathic.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 20:13:18 GMT -5
Another addition to the rules:
14. If you are a Forum Moderator, you do not automatically have the ability to control this RP by creating prophecies, making natural disasters, breaking RP rules, etc. No where in the rules does it say that Forum Moderators have control over the events in-RP of the RP they join. If any abuse occurs, we will notify ToMo and Roswell.
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Post by Dᴀɴɴʏ Pʜᴀɴᴛᴏᴍ on Aug 17, 2016 22:15:53 GMT -5
Some things I decided on for DarkClan: Punishments (in order from least severe to most severe): Flea/Tick Searching Usually used as "negative reinforcement" for new apprentices whenever they go against DarkClan's selfish morals. For example, an apprentice who tries to help another 'paw with their training or who acts in the interest of the state over themselves will be put on tick and flea duty. They will be forced to check every single cat in the Clan for fleas and ticks, and will not be permitted to leave the camp until they have done so. This is not considered a selfless act as the apprentice is not choosing to do it. Meal Revocation A grown warrior who break a Clan rule or who acts against egoism will find themselves losing permission to eat for the day. Any time they try to eat, another cat will come and take their prey from them. They will be given two cats to watch them and make sure they don't eat anything. Gathering Rights Revoked DarkClan cats consider Gatherings to be important because they allow each DarkClan cat to show off. For a cat to have their Gathering rights revoked means disgrace, as it shows that they can't be trusted to uphold DarkClan's values in public. A cat's Gathering rights may be revoked if they become too friendly with outside cats, fail to promote egoism properly, and embarrass the Clan at a Gathering, among other things. Camp Confinement A big part of DarkClan's values is freedom. A DarkClan cat likes to roam free, doing whatever best suits them in that moment. For a DarkClan cat to be confined to camp, it means a period of unhappiness and hardship. As all DarkClan cats must hunt for themselves, they will go without food unless they steal or resort to eating plants. If caught doing the former, they risk getting attacked and disgraced for resorting to such an option. If doing the latter, they risk being humiliated in front of their Clanmates for taking on a "prey diet". They also cannot leave to look for herbs, so are out of luck if they get sick or injured. Death While formal executions in DarkClan do not happen, severe rulebreakers or those who truly disgrace the belief of egoism may find themselves ganged up on and killed. A cat who helps others or who spends too much time thinking rather than doing is considered a disgrace and a humiliation, and thus will often be killed by their Clanmates in an effort to uphold the Clan's reputation. DarkClan's Warrior Code (because this is a morals RP I think each Clan should have its own separate code that takes different views of the same aspects, such as borders and kits) 1. One must act first in the interest of themselves; never do anything that doesn't promote your own safety and well-being above others. 2. Do not help anyone. Every cat is capable of caring for themselves. Any cat that is not is worthless. 3. Gatherings are sacred. Respect the full moon truce and uphold your Clan's values no matter what. 4. Confront any non-DarkClan cat you see threatening DarkClan's borders. 5. Scorn the non-DarkClan life. Any life outside of egoism is a worthless one. 6. The Gila Monster is the sacred animal of DarkClan. Anyone who harms or displaces one will face the wrath of the Clan. 7. Kits are to be cared for by their mothers until they are weaned, at which point they are on their own. 8. A queen must always hunt for herself; not even her mate may assist her in feeding herself. 9. Relationships with cats from other Clans, whether platonic or romantic, are forbidden. Every cat that does not support egoism is an enemy. 10. Only enter another Clan's territory if it is necessary for your own well-being, such as during the pursuit of prey. I may add more later, not sure Jas яєɗ Scarpath
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