Dragon's Talon ~ A Fairy Tail RolePlay ~ ضeπ
Aug 24, 2016 10:53:05 GMT -5
Vɪᴛɪᴀᴛᴜs and Taiyou like this
Post by Star on Aug 24, 2016 10:53:05 GMT -5
Dragon's Talon
Events:
Autumn Festival: The festival starts with multiple partner battles in the open field on the outskirts of town where nothing can be destroyed. Once the winners are decided, the winners each make a sculpture that will be judged by the S Class wizards and the Guild Master. Once that is done they have a feast and have fun until nightfall when they camp out under the stars a few, about three, trees and sleep and stargaze.
SCT: SCT, it means S Class Trials. Every two years, normally on the first snow of winter, eight wizards are sent to the base of Mt. Caelestis. They are sent into the cave behind the fog and must navigate their way to the summit exit. Once at the summit there will be a 2v2 fight. In the occasion that there aren't enough wizards to form multiple 2v2 matches, or there is an extra wizard where an even number of matches can't be held, there will be multiple 1v1s or 2v1s. The remaining wizards will make their way down the mountain without using magic. At the base of the mountain, the remaining wizards will become S Class wizards. In the occasion that there are more than three wizards, there will be a battle royal to see who the top three wizards will be. All Arial and Teleportation magic is not aloud. The SCT will be held for five days, sometimes six and by the end of the event, two S Class wizards will search for any lost or missing candidates.
Introduction:
When you first walk in through those large, dark wooden doors, you expect to find a group of loud, fighting, laughing idiots. You find multiple small groups within the guild hall, talking, laughing, having fun. You find people in front of the request board and you find some in the center talking. But, yes, occasionally you'll find a couple of idiots fighting and wrecking the guild hall, but that's just 'cause this guild is closer than family. We want you to be part of our family, one of our friends. We want to laugh with you and cry with you. We want to to have fun and we want you to join us. So what do you say? Will you join Dragon's Talon?
Locations:
Dragon's Talon Guild is located in the heart of Lapin Town, a medium sized town to the east of Mt. Govad. Mt. Govad is a tall mountain with multiple peaks and ridges starting at 20,200 ft, the mountain's summit being at 25,874 ft. The mountain gets much snow, but rarely ever has blizzards or large storms, instead it has large, strong gusts of wind that can unbalance even a professional mountain climber. At the base of Mt. Govad is the large mass of water known as Lake Livius. Lake Livius is a large lake resembling that of a heart. It's water is a light blue that reflects the sky. It's said that it was once home to a dragon and if you take your love on a boat ride you'll hear a whisper of good fortune. Branching off of Lake Livius are two wide, deep rivers, River Nila and River Sini. River Nila snakes through the land and travels along the outskirts of Mt. Govad before breaking away and snaking through Lapin Town and past Port Lavendale into the ocean. The other river, River Sini, starts deep before becoming more shallow and rapid, the waters scattered with many sharp stones and small 2-4ft waterfalls until pooling at the base of Mt. Caelestis. Mt. Caelestis is shorter than Mt. Govad with the summit coming up at 18,057ft with only a few peaks. It gets little to no snow and most of the mountain is blanketed with a large birch and dogwood forest. Pouring down the side of Mt. Caelestis is Cloud Falls, a large waterfall that thunders down into the small pond at the end of River Sini. It got its name because of the fog-like air-masses at the base of the waterfall that hides an unnamed cave with may tunnels that go up into the mountain and down below it, making it easy to get lost there. Near Cloud Falls is a medium sized village known as Elmore Village, primarily known for said waterfall. Crescent City is North-west of Lapin Town and is known for the many wondrous bakeries and magic shops. Along the side of a small section of Sini River is Alpa Town, a small tourist town with few wizards. At the center of Alpa Town is Silver Cathedral, a large church that's mainly a historical site with a large bell at the top with a small cross. It's rarely in use, but it attracts many tourists to its surrounding town. Next to the ocean is Port Lavendale, a large town south-west of Lapin Town and near River Nila. Many foreign ships come here to trade and sell items and it's home to a number of wizards as the trading makes it so you can get rare magic items and information. Connecting many of these places are the train stations that go to Port Lavendale, Lapin Town and Crescent City. Most other areas are only accessible through magic mobile or carriages.
Description:
The building is large and tall with three stories. In the center front of the building is a tall, semi-wide, dark, wooden, double door. In front of the large door is a white stone rise with a few stairs that lead down to a large, white-brick patio dotted with small round tables with a few chairs around each. Bordering the front two corners of the rise outside the door are two large pillars that end in a connecting arch. The pillars have ivy growing up them and the arch is laden with purple, white and blue flowers that hang down slightly. After six feet on both sides of the door, the walls push in about four feet with rounded corners, the guild's exterior like a box with rounded corners. On the second story of the guild there is a large balcony with light, white pine fencing laden with ivy. On that balcony are a few semi-large round tables with red round table cloths and multiple chairs surrounding them. In the back of the balcony are two, tall and wide, clear windows. There is one large window visible from the front of the third floor making up a large portion of its wall. The roof hangs over the top of the building in a dark shade of wood, similar to that that makes up the door and slopes on all four sides to a point. Similarly, on the pulled out area where the door is, there is a roof with three sides pulling up to a small flat that pushes up against the wall, not far below the second story balcony. The walls are an ivory colored wood with the first eight feet, ground up, being grey stone.
The first floor has dark wood flooring with multiple couched against the wall to the right of walking in with rectangle tables and multiple chairs. Against the left wall there is a long shallow pool with beige marble flooring surrounding the pool. As expected by this type of room, the first floor is for relaxing and having fun, giving a care-free, happy feel to newcomers and visitors. Most of the second floor is a cafe with multiple small tables and the balcony being part of it. Theres a semi-small room in the corner of the second floor with windows for most of its walls. It's a small workout room with an extension that goes against the wall in a long shower room with wooden walls that's split into two sections, the boys and the girls where they can get showered and change into their clothes. On the third floor, the top floor, there are the request boards. One for the normal jobs and one with the S Class jobs and higher where only S Class wizards are aloud to take jobs. There's a single large table where the entire guild can gather and discuss or just talk for the fun of it. You may have thought we were done, but no, there are the two floors of the basement. The first floor of the basement is split in half as the boy's and girl's dorms and the bottom floor to the basement is the infirmary, it's also the safest place in the guild as it's the furthest underground. All throughout the guild are fans and heaters so in the warmth of summer they can stay cool and in the cold of winter they can warm up.
Official Guild Mark:
(To Be Added)
Request Board:
100 Year Jobs:
--
10 Year Jobs:
--
SS Jobs:
--
S Jobs:
--
Normal Jobs:
Members:
Guild Master:
S Rank Wizards:
Anastasiya Kuznetsov / 19 / Female / S Rank / Dagon's Talon / Vɪᴛɪᴀᴛᴜs
Anastasiya stands at a height of 5"6, her features sharp and defined. Her skin tone is a pale porcelain and it makes her seem almost sickly. However, she is the complete opposite. Her body is firm to the touch with muscle, thanks to the training she undergoes with her brother every other day. Her eyes are one of the most defining features of her face, the thick lashes that encase them not helping to tone it down at all. The soft blue color of her iris mixed in with the golden tint around the pupil just makes it impossible to not stare. Her hair frames her face in gentle waves, the ebony color cascading down her back similar to a waterfall. When she puts her hair up in a bun or ponytail, the back of her head is shaved in an undercut, a zig-zag pattern clearly shown. A small freckle is seen to the left of her soft pink lips and a labret piercing is seen here. Her Russian accent is soft and smooth when she speaks and comes out thicker after speaking Russian with her brother. Her neck is usually adorn with a choker of sorts. Same with her hands, she decorates them with rings of many different design. Her nails are cut into the stiletto shape, meaning that they're pointy, and she paints them black. Her right ear has an industrial piercing, the piercing itself mimicking a safety pin. Her left ear has a tragus, and both ears have four lobe piercings as well as small, black plugs.
Anastasiya's personality is guarded and wary; she socializes when needed to. She's always suspicious of the people around her. Her responses are usually bitter and laced with sarcasm. She's pushed to do things she doesn't like by her brother, much to her disdain, but she secretly enjoys the attention and care he gives her. Her temper keeps her blood a searing hot temperature as it thrums through her veins. It isn't difficult to get her upset, and she usually has to stalk off and cool herself down, often muttering curses in Russian. Once she warms up to someone, her attitude completely changes to one of a caring nature. She has a childish aura around her when she's comfortable with a group of friends. Anastasiya hides her soft demeanor with a sarcastic and cold attitude. Anastasiya's Magic deals with poisons and has made her wary of coming into contact with people around her. Her body is a host to deadly toxins that can cause a numerous amount of side effects. Poisonous gas, poisonous liquids, etc. are things she is skilled at. Skin to skin contact had been a problem for her when she couldn't control it and accidentally infected her Nanny. Now it's under her control, but she continues to remain wary. Since she can infuse her poisons into other mundane objects, Anastasiya uses a set of twin pistols that are often holstered at her sides. These pistols can become into a set of rings when she pulls back on the top of the pistol. She decided to name them Nenavidet and Lyublyu in her Mother language of Russian. She can infuse the poisons into the bullets before shooting.
Xzavier Kuznetsov / 19 / Male / S Rank / Vɪᴛɪᴀᴛᴜs
Ever since he could remember, Xzavier's height is greater than those of his superiors. He stands at a staggering 6"5 and his attitude just adds on to his appearance. Speaking of appearances, he has one of a "Touch me and you'll regret it" aura that hangs around him. It often makes people wary whenever they are associating with him. His ebony hair is silky to the touch and he often runs his hand through it whenever nervous or excited; it doesn't really matter. He'll mess it up no matter what. His eyes are a striking blue, contrasting against the dark color of his hair. There is some gold around the pupil, similar to his sister's, and his eyes seem to interchange between colors in different lighting. His body is toned and muscular due to the training he continuously forces himself to undergo along with Anastasiya. When he grins, which is mainly caused because of him acting arrogant, the sharp canines of his teeth are always noticed, reflecting against a light source. His skin has light tone that makes him appear almost dead. He has a Russian accent and often injects Russian words into his English sentences. Xzavier has an arrogant aura, well-known for doing whatever it takes to get what he wants. His face is often portrayed in a lazy grin, almost as if he knows something no one else does. He often pretends to be listening to a conversation when in reality, he's just not listening in general. His responses tend to be cynical and laced with bitter sarcasm; many find it difficult to discern his lies from his truths. In private, his tone is carefree and gentle with those who understand him and who he is, unlike the steely one he takes whenever he is around strangers. His stubborn streak is brought out quite often, and there is no room for any arguments, unless one desires to face his temper. He gets upset quite easily, even over the simplest of things. Xzavier's Magic deals with nightmares which adds to his arrogance even more. Upon touching someone, he gets a glimpse of their worst fear and can bring it to life. Of course, it's just an illusion, but it's so strikingly lifelike. In order to break out of his illusions, one has to somehow wake themselves out of it or overcome their fear. His weapons are metal knuckles which he treats with such care that gives Anastasiya something to make fun of. Tapping at the spikes turns them into a pair of bracelets. His left hand is named Luna and his right one is named Solntse. He prefers hand to hand combat and it gives him a greater chance of touching someone and knowing their nightmare.
Normal Wizards:
Star ~ Ember ~ 14 ~ Male ~ Normal Wizard ~ Dragon's Talon ~ A young boy with messy red hair and bright green eyes. He has light skin. He wears a button up white collar shirt with long-sleeve and he leaves that top three buttons unbuttoned. He wears black pants as well. ~ Fire Magic
Joining Form:
SN ~ Name ~ Age ~ Gender ~ Rank ~ Affiliation (guild or none) ~ Description ~ Magic ~ History(Optional) ~ Other
Rules:
1. Keep it PG 13 and below
2. If you want to form a guild in the rp, ask first
3. Try and be realistic
4. Don't use text talk
5. I don't expect you to write a paragraph, but give us something to reply to
6. Try keep the gender ratio even
7. You can make up your own magic, just run it by me first
8. Only make characters you can handle, don't make 10 and only roleplay 1
9. This isn't so much a rule as a request, if you want to make a request for the board, PM me and I'll post it if I accept it
10. If you have a plot idea, PM me and we can talk it over
11. Remember, the rp doesn't revolve around your character
12. Try Interact with other people rather than waiting for them to interact with you
13. Don't rp someone else's character unless given permission
14. If you don't reply within a week your character will be deleted unless you notify me that you won't be able to roleplay for __ time
Events:
Autumn Festival: The festival starts with multiple partner battles in the open field on the outskirts of town where nothing can be destroyed. Once the winners are decided, the winners each make a sculpture that will be judged by the S Class wizards and the Guild Master. Once that is done they have a feast and have fun until nightfall when they camp out under the stars a few, about three, trees and sleep and stargaze.
SCT: SCT, it means S Class Trials. Every two years, normally on the first snow of winter, eight wizards are sent to the base of Mt. Caelestis. They are sent into the cave behind the fog and must navigate their way to the summit exit. Once at the summit there will be a 2v2 fight. In the occasion that there aren't enough wizards to form multiple 2v2 matches, or there is an extra wizard where an even number of matches can't be held, there will be multiple 1v1s or 2v1s. The remaining wizards will make their way down the mountain without using magic. At the base of the mountain, the remaining wizards will become S Class wizards. In the occasion that there are more than three wizards, there will be a battle royal to see who the top three wizards will be. All Arial and Teleportation magic is not aloud. The SCT will be held for five days, sometimes six and by the end of the event, two S Class wizards will search for any lost or missing candidates.
Introduction:
When you first walk in through those large, dark wooden doors, you expect to find a group of loud, fighting, laughing idiots. You find multiple small groups within the guild hall, talking, laughing, having fun. You find people in front of the request board and you find some in the center talking. But, yes, occasionally you'll find a couple of idiots fighting and wrecking the guild hall, but that's just 'cause this guild is closer than family. We want you to be part of our family, one of our friends. We want to laugh with you and cry with you. We want to to have fun and we want you to join us. So what do you say? Will you join Dragon's Talon?
Locations:
Dragon's Talon Guild is located in the heart of Lapin Town, a medium sized town to the east of Mt. Govad. Mt. Govad is a tall mountain with multiple peaks and ridges starting at 20,200 ft, the mountain's summit being at 25,874 ft. The mountain gets much snow, but rarely ever has blizzards or large storms, instead it has large, strong gusts of wind that can unbalance even a professional mountain climber. At the base of Mt. Govad is the large mass of water known as Lake Livius. Lake Livius is a large lake resembling that of a heart. It's water is a light blue that reflects the sky. It's said that it was once home to a dragon and if you take your love on a boat ride you'll hear a whisper of good fortune. Branching off of Lake Livius are two wide, deep rivers, River Nila and River Sini. River Nila snakes through the land and travels along the outskirts of Mt. Govad before breaking away and snaking through Lapin Town and past Port Lavendale into the ocean. The other river, River Sini, starts deep before becoming more shallow and rapid, the waters scattered with many sharp stones and small 2-4ft waterfalls until pooling at the base of Mt. Caelestis. Mt. Caelestis is shorter than Mt. Govad with the summit coming up at 18,057ft with only a few peaks. It gets little to no snow and most of the mountain is blanketed with a large birch and dogwood forest. Pouring down the side of Mt. Caelestis is Cloud Falls, a large waterfall that thunders down into the small pond at the end of River Sini. It got its name because of the fog-like air-masses at the base of the waterfall that hides an unnamed cave with may tunnels that go up into the mountain and down below it, making it easy to get lost there. Near Cloud Falls is a medium sized village known as Elmore Village, primarily known for said waterfall. Crescent City is North-west of Lapin Town and is known for the many wondrous bakeries and magic shops. Along the side of a small section of Sini River is Alpa Town, a small tourist town with few wizards. At the center of Alpa Town is Silver Cathedral, a large church that's mainly a historical site with a large bell at the top with a small cross. It's rarely in use, but it attracts many tourists to its surrounding town. Next to the ocean is Port Lavendale, a large town south-west of Lapin Town and near River Nila. Many foreign ships come here to trade and sell items and it's home to a number of wizards as the trading makes it so you can get rare magic items and information. Connecting many of these places are the train stations that go to Port Lavendale, Lapin Town and Crescent City. Most other areas are only accessible through magic mobile or carriages.
Description:
The building is large and tall with three stories. In the center front of the building is a tall, semi-wide, dark, wooden, double door. In front of the large door is a white stone rise with a few stairs that lead down to a large, white-brick patio dotted with small round tables with a few chairs around each. Bordering the front two corners of the rise outside the door are two large pillars that end in a connecting arch. The pillars have ivy growing up them and the arch is laden with purple, white and blue flowers that hang down slightly. After six feet on both sides of the door, the walls push in about four feet with rounded corners, the guild's exterior like a box with rounded corners. On the second story of the guild there is a large balcony with light, white pine fencing laden with ivy. On that balcony are a few semi-large round tables with red round table cloths and multiple chairs surrounding them. In the back of the balcony are two, tall and wide, clear windows. There is one large window visible from the front of the third floor making up a large portion of its wall. The roof hangs over the top of the building in a dark shade of wood, similar to that that makes up the door and slopes on all four sides to a point. Similarly, on the pulled out area where the door is, there is a roof with three sides pulling up to a small flat that pushes up against the wall, not far below the second story balcony. The walls are an ivory colored wood with the first eight feet, ground up, being grey stone.
The first floor has dark wood flooring with multiple couched against the wall to the right of walking in with rectangle tables and multiple chairs. Against the left wall there is a long shallow pool with beige marble flooring surrounding the pool. As expected by this type of room, the first floor is for relaxing and having fun, giving a care-free, happy feel to newcomers and visitors. Most of the second floor is a cafe with multiple small tables and the balcony being part of it. Theres a semi-small room in the corner of the second floor with windows for most of its walls. It's a small workout room with an extension that goes against the wall in a long shower room with wooden walls that's split into two sections, the boys and the girls where they can get showered and change into their clothes. On the third floor, the top floor, there are the request boards. One for the normal jobs and one with the S Class jobs and higher where only S Class wizards are aloud to take jobs. There's a single large table where the entire guild can gather and discuss or just talk for the fun of it. You may have thought we were done, but no, there are the two floors of the basement. The first floor of the basement is split in half as the boy's and girl's dorms and the bottom floor to the basement is the infirmary, it's also the safest place in the guild as it's the furthest underground. All throughout the guild are fans and heaters so in the warmth of summer they can stay cool and in the cold of winter they can warm up.
Official Guild Mark:
(To Be Added)
Request Board:
100 Year Jobs:
--
10 Year Jobs:
--
SS Jobs:
--
S Jobs:
--
Normal Jobs:
Lock Enchants!
There is a thief in the area and I have valuable goods that I have in a safe, but I need it to be locked with a spell or enchantment so the thief can't get to it. I live two in Alpa Town near Silver Cathedral. You'll know my house by a small Vulcan sculpture right outside my door.
The payment is 12,500 jewel.
Lost Love!
Three days ago my Nikora named Love ran away. She's a celestial spirit, but she doesn't know how to open her gate to get back to the spirit world. I don't know what I did to upset her, but she's been ignoring me for the past two weeks. She looks like a little purple snowman and she was last seen at the lowest peak on Mt. Govad.
I'm willing to pay 45,000 jewel for her safe return. If you need to find me, I go to a little cafe called Owllight at 7:50 Am each morning.
--Lost Love!
Three days ago my Nikora named Love ran away. She's a celestial spirit, but she doesn't know how to open her gate to get back to the spirit world. I don't know what I did to upset her, but she's been ignoring me for the past two weeks. She looks like a little purple snowman and she was last seen at the lowest peak on Mt. Govad.
I'm willing to pay 45,000 jewel for her safe return. If you need to find me, I go to a little cafe called Owllight at 7:50 Am each morning.
Members:
Guild Master:
S Rank Wizards:
Anastasiya Kuznetsov / 19 / Female / S Rank / Dagon's Talon / Vɪᴛɪᴀᴛᴜs
Anastasiya stands at a height of 5"6, her features sharp and defined. Her skin tone is a pale porcelain and it makes her seem almost sickly. However, she is the complete opposite. Her body is firm to the touch with muscle, thanks to the training she undergoes with her brother every other day. Her eyes are one of the most defining features of her face, the thick lashes that encase them not helping to tone it down at all. The soft blue color of her iris mixed in with the golden tint around the pupil just makes it impossible to not stare. Her hair frames her face in gentle waves, the ebony color cascading down her back similar to a waterfall. When she puts her hair up in a bun or ponytail, the back of her head is shaved in an undercut, a zig-zag pattern clearly shown. A small freckle is seen to the left of her soft pink lips and a labret piercing is seen here. Her Russian accent is soft and smooth when she speaks and comes out thicker after speaking Russian with her brother. Her neck is usually adorn with a choker of sorts. Same with her hands, she decorates them with rings of many different design. Her nails are cut into the stiletto shape, meaning that they're pointy, and she paints them black. Her right ear has an industrial piercing, the piercing itself mimicking a safety pin. Her left ear has a tragus, and both ears have four lobe piercings as well as small, black plugs.
Anastasiya's personality is guarded and wary; she socializes when needed to. She's always suspicious of the people around her. Her responses are usually bitter and laced with sarcasm. She's pushed to do things she doesn't like by her brother, much to her disdain, but she secretly enjoys the attention and care he gives her. Her temper keeps her blood a searing hot temperature as it thrums through her veins. It isn't difficult to get her upset, and she usually has to stalk off and cool herself down, often muttering curses in Russian. Once she warms up to someone, her attitude completely changes to one of a caring nature. She has a childish aura around her when she's comfortable with a group of friends. Anastasiya hides her soft demeanor with a sarcastic and cold attitude. Anastasiya's Magic deals with poisons and has made her wary of coming into contact with people around her. Her body is a host to deadly toxins that can cause a numerous amount of side effects. Poisonous gas, poisonous liquids, etc. are things she is skilled at. Skin to skin contact had been a problem for her when she couldn't control it and accidentally infected her Nanny. Now it's under her control, but she continues to remain wary. Since she can infuse her poisons into other mundane objects, Anastasiya uses a set of twin pistols that are often holstered at her sides. These pistols can become into a set of rings when she pulls back on the top of the pistol. She decided to name them Nenavidet and Lyublyu in her Mother language of Russian. She can infuse the poisons into the bullets before shooting.
Xzavier Kuznetsov / 19 / Male / S Rank / Vɪᴛɪᴀᴛᴜs
Ever since he could remember, Xzavier's height is greater than those of his superiors. He stands at a staggering 6"5 and his attitude just adds on to his appearance. Speaking of appearances, he has one of a "Touch me and you'll regret it" aura that hangs around him. It often makes people wary whenever they are associating with him. His ebony hair is silky to the touch and he often runs his hand through it whenever nervous or excited; it doesn't really matter. He'll mess it up no matter what. His eyes are a striking blue, contrasting against the dark color of his hair. There is some gold around the pupil, similar to his sister's, and his eyes seem to interchange between colors in different lighting. His body is toned and muscular due to the training he continuously forces himself to undergo along with Anastasiya. When he grins, which is mainly caused because of him acting arrogant, the sharp canines of his teeth are always noticed, reflecting against a light source. His skin has light tone that makes him appear almost dead. He has a Russian accent and often injects Russian words into his English sentences. Xzavier has an arrogant aura, well-known for doing whatever it takes to get what he wants. His face is often portrayed in a lazy grin, almost as if he knows something no one else does. He often pretends to be listening to a conversation when in reality, he's just not listening in general. His responses tend to be cynical and laced with bitter sarcasm; many find it difficult to discern his lies from his truths. In private, his tone is carefree and gentle with those who understand him and who he is, unlike the steely one he takes whenever he is around strangers. His stubborn streak is brought out quite often, and there is no room for any arguments, unless one desires to face his temper. He gets upset quite easily, even over the simplest of things. Xzavier's Magic deals with nightmares which adds to his arrogance even more. Upon touching someone, he gets a glimpse of their worst fear and can bring it to life. Of course, it's just an illusion, but it's so strikingly lifelike. In order to break out of his illusions, one has to somehow wake themselves out of it or overcome their fear. His weapons are metal knuckles which he treats with such care that gives Anastasiya something to make fun of. Tapping at the spikes turns them into a pair of bracelets. His left hand is named Luna and his right one is named Solntse. He prefers hand to hand combat and it gives him a greater chance of touching someone and knowing their nightmare.
Normal Wizards:
Star ~ Ember ~ 14 ~ Male ~ Normal Wizard ~ Dragon's Talon ~ A young boy with messy red hair and bright green eyes. He has light skin. He wears a button up white collar shirt with long-sleeve and he leaves that top three buttons unbuttoned. He wears black pants as well. ~ Fire Magic
Joining Form:
SN ~ Name ~ Age ~ Gender ~ Rank ~ Affiliation (guild or none) ~ Description ~ Magic ~ History(Optional) ~ Other
Rules:
1. Keep it PG 13 and below
2. If you want to form a guild in the rp, ask first
3. Try and be realistic
4. Don't use text talk
5. I don't expect you to write a paragraph, but give us something to reply to
6. Try keep the gender ratio even
7. You can make up your own magic, just run it by me first
8. Only make characters you can handle, don't make 10 and only roleplay 1
9. This isn't so much a rule as a request, if you want to make a request for the board, PM me and I'll post it if I accept it
10. If you have a plot idea, PM me and we can talk it over
11. Remember, the rp doesn't revolve around your character
12. Try Interact with other people rather than waiting for them to interact with you
13. Don't rp someone else's character unless given permission
14. If you don't reply within a week your character will be deleted unless you notify me that you won't be able to roleplay for __ time