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Post by LโEฬแดสแดษดษขแดส on Jun 13, 2019 5:28:00 GMT -5
Official Paperwork
Open Spots CO [Bravo] XO [Bravo] Operations Sergeant [Alpha] Assistant Operations & Intelligence Sergeant [both] Weapons Sergeant [x1 Alpha, x2 Bravo] Communications Sergeant [x1 Alpha, x2 Bravo] Medical Sergeant [x2 Alpha, x1 Bravo] Engineering Sergeant [x2 Alpha, x1 Bravo] Technician [Bravo] Vehicle Specialist [both] Sniper [Alpha]
Planets Open to New Alien Species Earth Frรญo Europa
Species Open to New Characters Shadow Walker Crawler Ien Rynol
Character Leveling & Attributes -
Leveling - Levels & What Do They Mean - Novice: lvl 1 - 4, common novices in their fields of studies. average, received an education for education's sake or learned basic martial techniques, common in rural areas or small cities Seasoned: lvl 5 - 9, exceptional. common in major cities, famous in their hometown, powerful and competent. able to handle greater challenges. Veteran: lvl 10 - 19, extraordinary. locally famous, common in renowned cities, make up the bulk of intergalactic organizations, noteworthy abilities. hold respectable positions, very capable. Renowned: lvl 20 - 29, experts in their fields. handful in renowned cities, rather common in intergalactic organizations, very rare in rural areas. exceptional deeds, generally leading in their field. Legendary: lvl 30+, experienced and powerful. perhaps only four or five on a planet, common in intergalactic organizations, infamous deeds, among the best of the best.
Recommended Levels - Based on rank since the PC is not known to accept applicants that aren't at least veterans in their craft [if they're exceptionally young, however, this might not apply] OR-5 to OR-7: veteran [lvl 10 - 19] OR-8 or OF-3: renowned [lvl 20 - 29] OF-4 to OF-5: legendary [lvl 30+]
Based on years of service [sometimes they're not eager to climb the rank ladder or they'd rather not lead, some XOs can be higher level than their COs for example, a character can have a lower than recommended number of years of service and still be high level if they've garnered the experience. if you feel like your oc has the history/renown for it go for it!] 10+ years: veteran 50+ years: renowned ???+ years: legendary
Based on skills - STEM: if the character is in one of these academic fields and are a leading expert [such as robotic engineering, nanotechnology, creation of artificial intelligence, neuroscience, biomedical engineering, etc.] in something they might be renowned! The PC values members in STEM fields that are capable of combat. Pilot: the best pilots in space are usually renowned due to their ability to keep their vessel afloat and their team alive Weapon Mastery: the most dangerous members who have turned weapon mastery into an art are generally renowned
Attributes -Attributes are as follows - Strength: raw muscle power, athleticism, heavy lifting Dexterity: coordination, agility, reflexes, accuracy Constitution: toughness, sturdiness, damage how much an individual can withstand before succumbing, resistance to poisons and diseases Intelligence: problem solving. memory and reasoning ability, ability to learn and deduce. booksmarts. Wisdom: intuition, common sense, spirituality, and perceptiveness, mental fortitude/resistance. Charisma: force of personality, better bearings, confidence, social skills, leadership capabilities, ability to communicate, ability to assimilate, ability to coordinate and work with others
Stat Points - stats are maxed at 20 for all pcs w/o bonuses Veteran: 80 - 84 Renowned: 85 - 89 Legendary: 90+ increase +1 every even level
Value of Stats - 3 - 4: Alarmingly Dreadful 5 - 8: Poor 9 - 12: Adequate 13 - 16: Exceptional 17 - 19: Professional 20: Legendary
Stats CANNOT go lower than 3. All PC characters should have at least an adequate score in charisma due to the team work, communication, and confidence required.
Important Combinations - STR + CON: physical prowess, ability to take physical damage in combat and keep going WIS + CON: mental prowess, ability to withstand torture and mindcontrol
STR + CON: block DEX + WIS: dodge
STR + CON: cqc expertise [strength based fighting systems, accounts for tanking large amounts of damage and dishing out large amounts of damage. values physical fortitude and raw strength.] DEX + STR: cqc expertise [agility based fighting systems, accounts for pressure points, weak spots. values accuracy and mobility.] STR + WIS: ranged expertise [heavy weaponry - includes but not limited to grenade launchers, machine guns, bow & arrow, etc.] DEX + WIS: ranged expertise [light weaponry - includes but not limited to pistols, rifles, shotguns, crossbow, etc.]
There will be no dice rolls. This is merely for comparisons sake between npcs and pcs.
Character Form -
Last First Service # Blood Type [anything will do just make sure it's negative/positive]
Phantom Corps [Alpha/Beta] Team - Operative Callsign
โฎ [ Rank ] - text PC 115[phantom corps, squadron 115] Space Station, [Alpha/Bravo] Team. role. โฎ [ Age ] - must be an adult in their species โฎ [ Species ] - text โฎ [ Gender ] - text
โฎ Appearance. Information about species goes here as well. โฎ Uniform/On Duty Attire
โฎ [ Equipment ] - what they carry on them save for their on/duty attire โฎ [ Specialties ] - what they specialize at [e.g. hacking, engineering, cqc, etc.] โฎ [ Abilities ] - any known integrated tech, psionics, and arcane abilities goes here
โฎ Biography
โฎ Level โฎ Stats [ STR ] # [ DEX ] # [ CON ] # [ INT ] # [ WIS ] # [ CHR ] #
โฎ [ Alterations ] - leave blank โฎ [ Items ] - leave blank
Planet Form [unnecessary if they hail from a pre-established planets]
Galaxy: [ex. the milky way, you can make up galaxies!!!] Temperament: [peaceful, neutral, belligerent] Threat Level: [low, moderate, substantial, severe, critical] Technological Advancements: [type i - planetary, type ii - stellar, type iii - galactic] Atmosphere: [what is it composed of? think of what your species can breathe in, it doesn't have to be human friendly] Global Temperature: [how close to the nearest star are you? freezing? boiling? neutral?] Terrain: [the kind of land you'll find, think of the biomes] Inhabitants: [known inhabitants including your species and whether or not it's an open planet for new species] Intel: Image: [can just be any aesthetic pic, just give me something square to work with]
Species Form [unnecessary if they're human/mutated human/enhanced human or from a pre-established species]
Origins: [where do they hail from, planets or galaxies can be listed, if they have no home you can list them as "vagabonds"] Temperament: [peaceful, neutral, belligerent] Trademark Characteristics: [what does your species look like physically as a whole? is there a certain size they grow to? how old can they get?] Abilities: [does this species have enhanced abilities? magic of some sort? put that here! remember all known species have very limited psionic and arcanic abilities so an ability like 'earth manipulation' would be limited to things such as encouraging growth in plants, the ability to feel tremors through the earth, or the ability to shoot small projectiles of stone. nothing grand like making earthquakes or encasing individuals in earth tombs!] Culture: [the beliefs of this species, their way of life, etc.] Image: [if your species is nomadic, maybe give me an aesthetic pic that represents that. make sure it's square!]
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Post by LโEฬแดสแดษดษขแดส on Jun 13, 2019 5:28:32 GMT -5
Fournier Alphonse 167107422113491 AB- Phantom Corps Alpha Team - Operative Ghostโฎ [ Rank ] - Colonel, OF-5. Commanding Officer of PC-115 Space Station, Alpha Team. Patrol Lead. โฎ [ Age ] - REDACTED โฎ [ Species ] - Cyborg Enhanced Human โฎ [ Gender ] - Male โฎ [ Years of Service ] - REDACTED
โฎ Alphonse stands at 6'1" with a lean muscular build. He has well groomed black hair that is greying at the temples and in the middle and an olive complexion. He's got two scars across his right cheek and a diagonal scar over his lips. He's got a heavily scarred building and it should be noted that he lacks a natural left arm from the elbow down and a right leg from the thigh down. In their place he has two highly advanced black titanium prosthetics. His prosthetic arm has a compartment that can house weapons and both his robotic limbs can withstand an extreme amount of damage. His spine and ribcage is also reinforced by a titanium alloy. โฎ He wears a form fitting stealth suit that blends into the surroundings. It also has an invisibility function where he it behaves like a chameleon's camouflage. This suit also has the ability to cover heat signatures and is very environmentally resistant, able to function in extreme heat and cold. Above that he wears a bullet proof vest that is a metal exoskeleton that can morph around his form. He wears a cloak over that and a helmet that has infra-vision and night vision functions built into it.
โฎ [ Equipment ] - energy weapon (can function as a knife, dagger, or sword depending on range), assault rifle, pistol, intergalactic map, arm can produce a energy shield โฎ [ Specialties ] - cqc specialist, stealth, strategy, interrogations, linguist โฎ [ Abilities ] - enhanced strength, speed, and stamina. inhuman regenerative properties and reflexes, immortal[immune to aging], extreme durability, eyes have built in motion sensors and enhanced perception
โฎ Student of the law, originally a paratrooper, French/Indian origins, one of the first test subjects for the 'super soldier project'. Doesn't seem to age any longer and is much more resilient than the average human. Some believe he was present at the end of the Earth during the invasion.
โฎ [ Level ] - Legendary, REDACTED โฎ Stats [ STR ] 16 [ DEX ] 19 [ CON ] 15 [ INT ] 13 [ WIS ] 17 [ CHR ] 17
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Dorji Chime 11806568931 O HX+ Phantom Corps Alpha Team - Operative Virgilโฎ [ Rank ] - Staff Sergeant, OR-6. PC-115 Space Station, Alpha Team. Technician. โฎ [ Age ] - 39 โฎ [ Species ] - Cyborg Human/Shadow Walker โฎ [ Gender ] - Male โฎ [ Years of Service ] - 17 years
โฎ He has black hair and a van . His eyes are black in color except the iris is white, a common trait for shadow walkers. He doesn't give off a sound when he walks either, yet another common trait for that species. He has a light tan complexion and a scar across his nose and one near his left temple. Shadow walkers are known for their eerie eyes, lack of sound when they walk, and the pure breeds have a wispy form that is almost-mist like appearance to them even though they're tangible and solid. Virgil is more half-machine than half-human, having replaced a lot of his human parts for more mechanical and cybernetic ones. Even his bones are metal. He's part of a pet project to make a light weight but immensely strong super soldier. He's 5'9" with a lean and muscular build. โฎ Virgil wears a visor over his eyes that allows him to see the infrastructures of buildings and access control panels that is connected to his biomechanical right arm. He wears a hat sometimes, but never seems to be without his ear muffs that sometimes multipurpose as a headset for him to listen to his music. He's very light weight in terms of attire with a light body suit and protective vest. However, he carries a massive backpack filled with a number of tools and trinkets and it's ridiculously heavy but also a testament of his enhanced strength.
โฎ [ Equipment ] - heavy backpack filled with tools varying from electronic lockpicks to a machine that can invade small spaces and survey the area, assault rifle, pistol, knife, projectile taser โฎ [ Specialties ] - weapons specialist[rifles and pistols], hacker, mechanic, engineer, artificial intelligence โฎ [ Abilities ] - silent footsteps, lightweight but inhumanely strong, enhanced speed and stamina, enhanced intelligence and perception, mind is hooked into the intergalatic network and is a sea of knowledge and information
โฎ Born on a spacestation as a human/alien hybrid, Virgil's had his fair share of run-ins with humans that were xenophobic. Not that he cared. He's always been something of a troublemaker, preferring the hate stem from his actions rather than his origins. He fell in with the wrong crowd and utilized his incredible intelligence to hack into organizations that shouldn't exist putting him on a dangerous radar. He was taken in by the IGM almost immediately after he made a name for himself in the galaxy to keep the damage to a minimum. He had a hard time fitting into military life but as time went on, he found himself enjoying himself. The job and the people alike were interesting. On the side he also began a petproject, experimenting with AI. He's hit a gold mine with an AI he calls O.R.I.O.N.N.
โฎ [ Level ] - Renowned, 23 โฎ Stats [ STR ] 12 [ DEX ] 17 [ CON ] 13 [ INT ] 20 [ WIS ] 15 [ CHR ] 9
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Phantom Corps Alpha Team - Operative Cthuluโฎ [ Rank ] - Staff Sergeant, OR-6. PC 115 Space Station, Alpha Team. Weapons Sergeant. โฎ [ Age ] - 45 โฎ [ Species ] - Crawler โฎ [ Gender ] - Male โฎ [ Years of Service ] - 23 years
โฎ Humanoid on the surface like many other crawlers, it's what they look like up close that catches most off guard. From a distance, what looks like a normal beard turns out to be a collection of tentacles. It's hard to see any inhuman features underneath Nox's goggles, but he has a collection of six glowing red eyes and a distinctly blueish hue to his flesh that only seems to get brighter under stress. He can extend a series of tentacles from his back and body and there's suspicions that he has a completely inhuman form though he's never assumed it before in his years of service. He stands at about 7'4" and he's pure muscle and rather intimidating. His beast form is a deep blue green in color. His more humanoid shape disappears into a more beastly mass of tentacles and his mouth becomes more like that of an octopus. He is about 12' tall in this form and highly flexible. โฎ Nox's combat suit is highly breathable and is composed of nanoparticles that can assemble and disassemble around his tentacles. It's got a built in camo system that blends into their surroundings as due to standard protocol. Above it, he wears a metal exoskeleton that has built in projectile rockets and helps take off the strain from his back when he carries heavy weaponry. His outfit's actual color is a soot grey camo and he always seems to wear a blue scarf to hide the tentacles his mask fails to cover, claiming they're "sensitive to the exterior environment".
โฎ [ Equipment ] - demolitions, light machine gun, grenade launcher โฎ [ Specialties ] - demolitions specialist, vehicles specialist, weapons specialist with a focus on heavier weaponry and artillery โฎ [ Abilities ] - enhanced strength, stamina, and endurance, tentacles function like additional limbs, can grab items and utilize them, can see in the dark, iron stomach, can breathe both oxygen and nearly all liquids, beast form
โฎ A native to Europa, Nox joined the IGM for a chance to see the world. Before the IGM, Nox has never interacted with others outside the crawlres before and it comes as a surprise to him how fragile many other species are. He is also considered very young for his species considering most of them live for hundreds of years. He was part of the IGM Marine Corps prior to his recruitment by the Phantom Corps.
โฎ [ Level ] - Veteran, 17 โฎ Stats [ STR ] 20 [ DEX ] 13 [ CON ] 17 [ INT ] 11 [ WIS ] 13 [ CON ] 9
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Phantom Corps Bravo Team - Operative Whiskeyโฎ [ Rank ] - Sergeant First Class, OR-7. PC 115 Space Station, Bravo Team. Sniper. โฎ [ Age ] - 49 โฎ [ Species ] - Drayl โฎ [ Gender ] - Male โฎ [ Years of Service ] - 34 years
โฎ Another humanoid looking species, from a distance the drayl look rather normal though a little abnormal. They're a lot lankier than a human should be. They almost look skeletal, though many would describe them like willowy trees. They have a barklike texture to their flesh and a wide mouth filled with sharp teeth. They're a carnivorous species known to eat just about anything with a pulse. They also have feral looking eyes. Xyl exhibits all these traits with his dark brown skin tone, golden eyes, and flashy white teeth. He stands at about 6'0" with a twiggy build. He's quite steady on his feet despite looking like a strong wind could blow him over. โฎ Xyl wears the cyberspace equivalent of a ghillie suit. The long tendrils of his suit seems to blend into the texture of the environment and the colors seamlessly, allowing him to essentially appear like a rock or a tree or a shrub as long as he's still enough and his rifle doesn't catch the glare of the sun. He also carries a heavy backpack filled with survival gear and rocket boots that lets him jump from one ledge to another. He also has a light weight vest. When the camo isn't activated, the suit is actually green and paired with his flesh he looks like a tree. It's ridiculous.
โฎ [ Equipment ] - sniper rifle with varying ammunition, smoke grenades, blinding powder, dagger โฎ [ Specialties ] - fauna/flora specialist, sniping, hunting, navigation, stealth, combat medic โฎ [ Abilities ] - regenerative photosynthesis, can eat raw and spoiled meat, can accelerate growth of flora, can sense movement through the terrain, super hearing can pick apart sounds that don't belong in the wilderness, incredible sense of smell, able to stay still for days without problem, can go hungry for weeks before dying
โฎ Part of a nomadic species, Xyl is a survivor by nature. Deciding he was tired of the hunter-gatherer life, however, Xyl enlisted in the military and eventually was drafted into the IGM due to his extraordinary performance on the field. He's a very decorated sniper and though he's not much of a leader, he's got his moments. He's also one of few Drayl on file, hence his low service number. He's very young for a Drayl, but they also mature at the age of 10.
โฎ [ Level ] - Veteran, 19 โฎ Stats [ STR ] 9 [ DEX ] 19 [ CON ] 17 [ INT ] 11 [ WIS ] 19 [ CHR ] 9
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Phantom Corps Bravo Team - Operative Cerberus Iโฎ [ Rank ] - Master Sergeant, OR-8. PC 115 Space Station, Bravo Team. Asst. Operations & Intelligence Sergeant. Patrol Lead. โฎ [ Age ] - 917 โฎ [ Species ] - Noor, ( ููุฑโ ) โฎ [ Gender ] - Male โฎ [ Years of Service ] - 635 years
โฎ 6'6" and composed of pure muscle. Qadir has a dark complexion and dark brown hair. He has rather human looking features with a sculpted faceand long lashes. He has the same beauty mark on the right side of his chin like his triplets. His eyes are a dark shade of red, almost mistakable for brown. One noticeable feature is that all his teeth are long and pointed. Qadir is distinguishable from his brothers due a scar running down the left side of his face starting from his temple. He also has short hair with an anchor beard. In his beastly form, they stand at about 9'0", give or take. His body distorts and their head changes to look more like that of a canine. His skin grows a protective layer of fur over it, black in color with gold runes coursing through it. His eyes are unmistakably red with flecks of gold, no pupil to be seen. He grows two additional arms in this form and a long tail. His ears are pointed and their maws long and sharp, akin to a doberman. His human scars transfer to this form. โฎ Qadir's combat suit is similar in make and model to that of his brothers'. It's state of the art and form fitting with a distinguishable black and gold palette. It's made to be able to morph around his beastly form with ease and the suit actually can change it's camo pattern to match his surroundings. Of the three, his is the lightest built. It's sleek but very damage absorbent. His suit can also enhance the his fire manipulation.
โฎ [ Equipment ] - plasma rifle, alcohol canteen and additional cloth for an exceptionally handy on the move molotov, plasma pistol, medical supplies โฎ [ Specialties ] - sharpshooter, rifles and pistols specialist, strategy, intel gathering, interrogations, vehicle specialist, combat medic, linguist โฎ [ Abilities ] - Limited self teleportation and fire manipulation, beastly form, heightened sense of smell and hearing, strong durable claws that can cut through most substances, minor regenerative properties, extreme durability, enhanced strength, immunity to unbearable heat, fire, and even lava, can replace teleport with his triplets
โฎ The Elmahdy Three. Their reputation precedes them. Vicious, murderous, reformed. From a dying planet, the Elmahdy Three had left the remains of their planet behind in search of a better place to call home. They fell in with the criminal sort and together the three masterminded many brave and daring crimes. However, due to their unique skill set and abilities, the IGM decided to pardon them early on good behavior and recruit them. They were three for the price of one and their exceptional drive landed them in the Phantom Corps. Inseparable, they refused to have it any other way than them being on the same platoon. Anything else and they would leave, never to return. Seeing as their kind doesn't have a known lifespan since the only thing that has ever claimed them was death through combat and illness, the idea of allowing the Elmahdy Three to break loose in the universe in a different galaxy was unacceptable. As a result, they were placed in PC-115. They've been serving the Phantom Corps for a long time and have only given promising results. Qadir is the eldest.
โฎ [ Level ] - Renowned, 27 โฎ Stats [ STR ] 12 [ DEX ] 16 [ CON ] 15 [ INT ] 11 [ WIS ] 18 [ CHR ] 16
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Phantom Corps Bravo Team - Operative Cerberus IIโฎ [ Rank ] - Sergeant Major, OR-9. PC 115 Space Station, Bravo Team. Operations Sergeant. Patrol Lead. โฎ [ Age ] - 917 โฎ [ Species ] - Noor, ( ููุฑโ ) โฎ [ Gender ] - Male โฎ [ Years of Service ] - 635 years
โฎ 6'6" and composed of pure muscle. Fatin has a dark complexion and dark brown hair. He has rather human looking features with a sculpted face and long lashes. He has the same beauty mark on the right side of his chin like his triplets. His eyes are a dark shade of red, almost mistakable for brown. One noticeable feature is that all his teeth are long and pointed. Fatin is distinguishable from his brothers due to a scar over his nose bridge. He also grooms his hair well in a pompadour and has light stubble. In his beastly form, they stand at about 9'0", give or take. His body distorts and their head changes to look more like that of a canine. His skin grows a protective layer of fur over it, black in color with gold runes coursing through it. His eyes are unmistakably red with flecks of gold, no pupil to be seen. He grows two additional arms in this form and a long tail. His ears are pointed and their maws long and sharp, akin to a doberman. His human scars transfer to this form. โฎ Fatin's combat suit is similar in make and model to that of his brothers'. It's state of the art and form fitting with a distinguishable black and gold palette. It's made to be able to morph around his beastly form with ease and the suit actually can change it's camo pattern to match his surroundings. His is the median between his brothers. He has extra plating around his chest and neck. His suit can also enhance the his fire manipulation.
โฎ [ Equipment ] - A special chain whip that is compatible with his magic as well as a pair of gloves that are compatible with his claws โฎ [ Specialties ] - Assault rifles, mid-ranged to close combat utilizing a chain whip that is compatible with high heats, linguist, analyzing strengths and weaknesses โฎ [ Abilities ] - Limited self teleportation and fire manipulation, beastly form, heightened sense of smell and hearing, strong durable claws that can cut through most substances, minor regenerative properties, extreme durability, enhanced strength, immunity to unbearable heat, fire, and even lava, can replace teleport with his triplets
โฎ The Elmahdy Three. Their reputation precedes them. Vicious, murderous, reformed. From a dying planet, the Elmahdy Three had left the remains of their planet behind in search of a better place to call home. They fell in with the criminal sort and together the three masterminded many brave and daring crimes. However, due to their unique skill set and abilities, the IGM decided to pardon them early on good behavior and recruit them. They were three for the price of one and their exceptional drive landed them in the Phantom Corps. Inseparable, they refused to have it any other way than them being on the same platoon. Anything else and they would leave, never to return. Seeing as their kind doesn't have a known lifespan since the only thing that has ever claimed them was death through combat and illness, the idea of allowing the Elmahdy Three to break loose in the universe in a different galaxy was unacceptable. As a result, they were placed in PC-115. They've been serving the Phantom Corps for a long time and have only given promising results.
โฎ [ Level ] - Renowned, 27 โฎ Stats [ STR ] 17 [ DEX ] 13 [ CON ] 15 [ INT ] 15 [ WIS ] 11 [ CHR ] 17
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Phantom Corps Bravo Team - Operative Cerberus IIIโฎ [ Rank ] - Master Sergeant, OR-8. PC 115 Space Station, Bravo Team. Engineering Sergeant. โฎ [ Age ] - 917 โฎ [ Species ] - Noor, ( ููุฑโ ) โฎ [ Gender ] - Male โฎ [ Years of Service ] - 635 years
โฎ 6'6" and composed of pure muscle. Hakim has a dark complexion and dark brown hair. He has rather human looking features with a sculpted faceand long lashes. He has the same beauty mark on the right side of his chin like his triplets. His eyes are a dark shade of red, almost mistakable for brown. One noticeable feature is that all his teeth are long and pointed. Hakim is distinguishable from his brothers due to a long scar cutting through his right eye. He also grooms his hair well and makes sure it voluminous though it always seems to become messy looking. Hakim also has a standard goatee. In his beastly form, they stand at about 9'0", give or take. His body distorts and their head changes to look more like that of a canine. His skin grows a protective layer of fur over it, black in color with gold runes coursing through it. His eyes are unmistakably red with flecks of gold, no pupil to be seen. He grows two additional arms in this form and a long tail. His ears are pointed and their maws long and sharp, akin to a doberman. His human scars transfer to this form. โฎ Hakim's combat suit is similar in make and model to that of his brothers'. It's state of the art and form fitting with a distinguishable black and gold palette. It's made to be able to morph around his beastly form with ease and the suit actually can change it's camo pattern to match his surroundings. Of the three, his is the heaviest built with additional compartments and extra weaponry. It's a lot heavier than his brothers' and makes for less mobility, but who needs mobility when you're a walking tank? His suit can also enhance the his fire manipulation.
โฎ [ Equipment ] - Demolitions, heavy energy pulse rifle, pulse pistols, heavy club that can be engulfed in flames โฎ [ Specialties ] - engineering, building, vehicles specialist, heavy weaponry specialist, demolitions specialist, structural integrity analyst, linguist, strategist โฎ [ Abilities ] - Limited self teleportation and fire manipulation, beastly form, heightened sense of smell and hearing, strong durable claws that can cut through most substances, minor regenerative properties, extreme durability, enhanced strength, immunity to unbearable heat, fire, and even lava, can replace teleport with his triplets
โฎ The Elmahdy Three. Their reputation precedes them. Vicious, murderous, reformed. From a dying planet, the Elmahdy Three had left the remains of their planet behind in search of a better place to call home. They fell in with the criminal sort and together the three masterminded many brave and daring crimes. However, due to their unique skill set and abilities, the IGM decided to pardon them early on good behavior and recruit them. They were three for the price of one and their exceptional drive landed them in the Phantom Corps. Inseparable, they refused to have it any other way than them being on the same platoon. Anything else and they would leave, never to return. Seeing as their kind doesn't have a known lifespan since the only thing that has ever claimed them was death through combat and illness, the idea of allowing the Elmahdy Three to break loose in the universe in a different galaxy was unacceptable. As a result, they were placed in PC-115. They've been serving the Phantom Corps for a long time and have only given promising results. Hakim is the youngest of the three.
โฎ [ Level ] - Renowned, 27 โฎ Stats [ STR ] 20 [ DEX ] 11 [ CON ] 17 [ INT ] 18 [ WIS ] 12 [ CHR ] 10
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Novรกk Valentin UNKNOWN UNKNOWN Tempest Isle - The Supernova's Master Carpenterโฎ [ Occupation ] - Space Pirate, blacksmith & engineer Tempest Isle, The Supernova. Master Carpenter. โฎ [ Age ] - 1128 โฎ [ Species ] - Cyborg Ien โฎ [ Gender ] - Male
โฎ Half cyborg, half Ien, Valentin's inventions have taken ahold of more than just his life but also his body. He's worked with integrated enhancements - especially bio-plating and prosthetics - from a very young age. Both his legs and his arms, starting from the forearm down, are prosthetics. His face and throat is covered in bio-plates and he has a distinctly robotic voice. He looks rather human-like with platinum blonde hair and deep dark eye bags. His skin is rather sickly pale and his frame is surprisingly sturdy. He stands at about 5'5" and though he doesn't look like he radiates danger one would be wise to know he does. He has a pair of dull grey eyes. Ien don't have any particularly notable features save for their rather pale skin and light colored hair. They're said to take very well to psionics and integrated enhancements though. โฎ Valentin generally is seen in a long trench coat with a popped collar. He wears smart slacks and loafers with a red turtleneck. However, it is suspected underneath this attire is a combat operational suit. Stories of those who have attacked him have little to no details, all that is known is that he has survived every single encounter.
โฎ [ Equipment ] - UNKNOWN โฎ [ Specialties ] - UNKNOWN โฎ [ Abilities ] - UNKNOWN
โฎ Valentin Novรกk. Infamous space blacksmith and engineer. Formerly working in conjunctions with the Ierol Alliance before moving onto bigger and better things. Interested and invested in improving integrated technology, weapons, and armor. However, some of his research has been considered 'inhumane' and the technology he wants to utilize belong to civilizations that are unwilling to part ways with it. As a result, he abandoned the Ierol Alliance and fell in with the space pirates on Tempest Isle. There he found himself at home with a particularly nasty pirate crew on board a ship called the 'Supernova'. He works repairs on all their weaponry and their ship. He's the master carpenter of the Supernova and the man who has outfitted the deadly spaceship. It's been said that he's got a vast treasure trove of inventions, but access to these inventions requires incredible negotiation skills and a whole lot of money.
โฎ [ Level ] - Legendary, 33 โฎ Stats [ STR ] 11 [ DEX ] 15 [ CON ] 11 [ INT ] 20 [ WIS ] 20 [ CHR ] 14
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Baumรฉ Lucien 148027511398175 A+ Intergalactic Law Enforcement - Lieutenant Baumรฉโฎ [ Occupation ] - Intergalactic Law Enforcement Officer. Milky Way Department, Lieutenant Police. โฎ [ Age ] - 48 โฎ [ Species ] - Mutated Human โฎ [ Gender ] - Male โฎ [ Years of Service ] - 30 years
โฎ 6'3" but lanky, his lean form makes him appear taller than he actually is. He has dirty blonde hair and abnormally green eyes that many who meet him believe it's bio-ware. His complexion is peachy. He doesn't seem to be mutated on the surface save for the gills on the side of his neck and webbing between his fingers and feet. He's also got one hell of a sharp smile. There are long cybernetic lines running down his arms and up his wrists. โฎ Generally seen in a long dusty brown coat, Lucien also wears a heavy armored vest underneath that with a dress shirt, loose green tie, and dark slacks with armored knee pads. He's not heavily fortified, but then again he's not in riot gear.
โฎ [ Equipment ] - Police radio comm, standard issue energy pistol, stun baton, energy shield โฎ [ Specialties ] - Non-lethal containment, investigation, deduction, newspeak, intergalactic travel, cultured โฎ [ Abilities ] - Breathe underwater, separate emergency air supply, able to cling onto surfaces due to skin, more durable, extreme perception
โฎ A simple man of simple origins, he went into intergalactic law enforcement in order to get a reliable paycheck, a safe place to stay, a shield to live under, and the ability to explore the galaxy and everything outside of it. He's been serving since he was of age to enlist in the training programs and he's climbed the ranks since. He's generally one of the first to volunteer on missions. He's content with where he's at, but he's rather impressed at the IGM's achievements.
โฎ [ Level ] - Veteran, 18 โฎ Stats [ STR ] 14 [ DEX ] 14 [ CON ] 14 [ INT ] 12 [ WIS ] 17 [ CHR ] 13
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
Intergalactic Messenger - "the Star Jumper"โฎ [ Occupation ] - Intergalactic Messenger Reynol Empire. Star Jumper. โฎ [ Age ] - 532 โฎ [ Species ] - Rynol โฎ [ Gender ] - Non-binary
โฎ Dark red skin and bright red hair, Enzo is a sight to behold. They stands at about 5'10" with very sharp, angular features and long pointed ears. They have a very slight frame and are composed of wiry muscles. They have many cybernetics running up and down their arms, neck, and even some across their face. Their features are shrouded by a skull mask they wear, but their glowing blue eyes are near unforgettable. โฎ They wear a brown cloak with a hood overcasting their mask. They wear gauntlets over their arms and are outfitted with a light, loose outfit that gives them a lot of mobility. It is woven with very durable and protective fabric that can take quite a lot of damage, there are some occult scripts running across the clothes in intricate patterns that are not visible unless on closer inspection. They wear above that a very light combat armor.
โฎ [ Equipment ] - Messenger bag + ??? โฎ [ Specialties ] - intergalactic travel, secrecy, piloting small ships, observational skills, medical skills, wilderness survival, the arcane โฎ [ Abilities ] - UNKNOWN
โฎ One of a select few, Enzo has earned themself the title of 'star jumper' for their service as an intergalactic messenger of the Rynol people. They are of a very respected occupation. Self-sufficient and star faring, they are incredibly resourceful and trusted with some sensitive material that they don't bother to look at. Ever. They've not once breached the trust of their charges and will go just about anywhere to deliver a message, object, or person to a set destination.
โฎ [ Level ] - Veteran, 15 โฎ Stats [ STR ] 7 [ DEX ] 18 [ CON ] 15 [ INT ] 15 [ WIS ] 17 [ CHR ] 10
โฎ [ Alterations ] - n/a โฎ [ Items ] - n/a
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Post by Deleted on Jun 13, 2019 10:54:26 GMT -5
Phantom Corps Alpha Team - Operative Noelโฎ [ Rank ] - Designated Marksman, E-6 โฎ [ Age ] - 32 โฎ [ Species ] - Human mutant โฎ [ Gender ] - Male โฎ [ Years of Service ] - 12
โฎ Looks nearly identical to a human, save for some obvious points of difference. He stands tall (6'1"), and has a lean, hard body like that of a prolific distance runner. His skin is fair, though tanned from many long days under the sun, and marred with many scars--some new and pink, some old and brown. His eyes are a striking shade of light blue, tinged with brown on the periphery. His hair is dusty blond and shoulder length--long for the military--but he typically keeps the long strands tied back in a bun or ponytail, with the shorter strands framing his face. His facial features are sharp and angular, and his ears are elongated and pointed (think of an elf's)--a product of evolution. It's also worth noting that he is completely mute--lacking a tongue, he cannot speak at all. Technological advances that sort of 'read his mind' can act as a de facto 'voice' when he really needs it, but if he's not on a mission, Bridge prefers living without it. โฎ Bridge's combat armor is state-of-the-art and custom tailored to his fighting style. It's an incredibly tough but malleable sort of catsuit so he can jump, sprint, and twist comfortably. It's made of woven black fabric that moves with him and diamond dust for durability. The suit covers his nose and mouth as well to protect him from smoke or chemical gas inhalation. He typically wears a hooded poncho on top, which has also been reinforced with the tough material. The color of the outfit is dark navy blue, with crimson and gold details (for style).
โฎ [ Equipment ] - Electrified longsword, shield, bow and quiver (explosive tips), brass knuckles, leather gloves โฎ [ Specialties ] - Expert marksman and archer, extremely skilled acrobat. โฎ [ Abilities ] - Greatly enhance physical capabilities from that of a typical human. Incredible stamina, strength, vision, and hearing. Has a more durable body capable of resisting injury, up to a certain extent.
โฎ Member of the mutated group of humans that inhabits [Planet] after having fled from a ruined Earth. [Planet] is characterized for its incredibly rugged and densely terrain, and Bridge's race has adapted over the millennia to physically conquer the land. Their numbers had always been small, so when a nomadic group of barbarians sought to extract the resources out of this untapped planet, they were wiped out with it in an act of ethnic cleansing and genocide. Bridge was lucky enough to survive the torture that left him mute, but he's now virtually alone in the universe. He joined the IGM so he could prevent the same atrocities from occurring to other people.
and some space for more, perhaps
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