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Post by 𝕾𝖙𝖔𝖗𝖒𝖗𝖆𝖌𝖊 on Jan 15, 2019 15:36:20 GMT -5
The Form:
Traevine Geography/Climate: Unlike the other kingdoms, Traevine, the name for both the kingdom and the island, has no connection to the mainland, and exists solely as an island nation. Located about one-hundred and fifty miles from the mainland, Traevine is an island known both for its volcano (active and dormant) and its two glaciers. Traevine is located towards the northern pole, rendering its climate cold and windy for the most part, though the volcanic nature of the island also provides several natural hot springs that dot the surface. Several different mountains line Traevine's northern border, ranging down the western side of the island to end in a single curved peak on the southwestern area. It is in this peak that Traevine's capital city is located. The mountain peak itself is actually a long-dormant volcano, presumed dead since it hasn't erupted in thousands of years. Traevine's capital city, Fensir, is carved into the volcano's crater and lateral vents. Over the centuries, an icy peak capped the volcano, curving slightly so that it offers some protection to the interior of the mountain. Traevine's people are rather remarkable at engineering and have invented a series of pulleys and lifts driven by the hot air from the volcano's internal hot springs to reach different parts of the capital city. The halls of Fensir are decorated with precious metals and various works of art, including ornate lamps carved from crystals and mosaics depicting various religious scenes. While most of the city is inside the mountain itself, part of Fensir is also located in front of and around the mountain's curved face, though the outside part of the city is often referred to as Rensir or 'Skyhold' colloquially. To the north and north east of the mountain extends one of Traevine's two glaciers - its largest, referred to as Naernsi. Naernsi is predominantly covered in small grasses and a rocky landscape often characteristic of volcanic islands, though there are a few patches of aspen and birch forests. Along the rest of the western half of Traevine and part of the south is the second glacier, referred to as Caernsi.
Traevine's climate remains relatively cold all year, though warm winds blowing from the south tend to heat up the island a bit during the summer. The winds that rush from the glaciers make growing crops difficult, though Traevinians have managed to grow some food nearest the hot springs and fertile volcanic soil. Much of Traevine's landscape is also covered in countless waterfalls, rivers and streams that all originate in the glacier. Two of the island's rivers pass through Fensir and are held sacred. While a good portion of Traevine's population live in or around the capital city, some choose to live out on the countryside in houses made primarily or wood or stone, often with thatched roofs covered in grass or sod.
Culture/Economy: Traevine's main economy revolves around their many mines that are located in the depths of Fensir's volcanic city. They're also known as remarkable sailors, and it is not unusual for Traevines to embark on raids of villages and cities on the mainland, though these occurrences have become more rare of late. Much of their trade lies in the gems and precious metals found in their volcano, and the refinement of such, as Traevinians are renowned for their blacksmithing skills and jewelry making abilities. Traevinians are also known for their dogs - massive powerful beasts nearly identical to wolves that are useful in hunting, warfare and sled pulling, and for their horses; it's a common joke that Traevinians spend more time on the sea or in the saddle than they do in their own beds.
Traevinians are also deeply dedicated to their gods, who exist in a pantheon of twelve. The king of the gods, so to speak, is referred to often as the All-Father, Raensir, or the God-King. Raensir is often use to legitimize the rule of mortal kings, and is the god of the seas and the storm. It is customary that, prior to setting off on a voyage, a prayer and sacrifice be offered to Raensir in hopes of a safe journey. Raensir's twin sister, Daenis, is known as the goddess of the skies and winter. The twin brother of Daenis and Raensir, Hjalsir, is the god of fire and earth. The triplets are often depicted together in artwork and are often prayed to as a unit, as the three of them combined are what created Traevine's landscape - the land of ice and fire and sea. The rest of the pantheon are just as referred, but are often referred to as minor gods and include: Tain, the god of ships, Naior, the goddess of the underworld, Lyeor, the god of the forests, Skjallr, the god of song and music, Falon, the god of wolves, Valen, the goddess of fertility and agriculture, Baldor, the god of the forge, Jaeyr, the god of battle, and Caorne, the god of dragons.
Political World: Like many other kingdoms, Traevine exists in a monarchy, but it has its own unique way of denoting who will ascend to the throne after the death of the previous ruler. There is not much emphasis on gender, as Traevinians believe both men and women can be rulers of their kingdom equally. Beneath the king lies the Council of Heralds, sometimes referred as the Small Council, which assists the king in making decisions by providing advice. The Small Council also helps to run the kingdom by undertaking and managing smaller matters, like organizing the city's guard and managing whatever network of spies and informants currently used to keep in the know. The council is usually made up of four to six members, including a member of the priesthood, as Traevine's religion is closely intertwined with its kings and rulers. At the end of the day, however, the king's word is law, but it is rare that the king or queen will act without the advice or agreement of his or her council members. It takes more than one to rule a kingdom, after all. Beneath the king and the council lies the priesthood in terms of political power.
Traevine's succession is unique in that it is not necessarily tied to familial lines, but rather to prophecy and religion. In the heart of Fensir's largest temple, buried deep in the mountain, likes a nearly perfectly circular pool of water that is seemingly fed by no network of streams, but never does the water level dip. The water is crystal clear and at the bottom of the pool is a arrangement of star-like jewels that flicker and glow by candle light, while still seeming to reflect their own inner light. The pool is often referred to as 'Mirrormere', as its surface is as smooth as glass and reflects the starry depths, or is called the Pool of Kings. The pool is held deeply sacred, as it is believed that it is the window into the world of their gods, and it is the manner in which their gods speak to them. When questions of succession are brought up, the high priests will consult the pool. It is said that the stars in the pool's depths will illuminate the name or image of whoever should succeed, reflecting the All-Father's will. The high priests will interpret whatever message they see in the water's depths, and that is often how it is decided who will ascend to the throne. Kings or queens that are supposedly intertwined with prophecy and destiny are often said to cause ripples across Mirrormere's surface, as though they are born of the gods themselves.
Traevinians royal symbol often changes as each new ruler ascends to the throne, but its most recent one includes a dragon curled around a long-sword with a hilt of ice.
Extra Information: Those that dwell on the island of Traevine are said to be hardy men and women who hold honor and loyalty - to their familial bonds and to their gods - above all else. They're said to be the greatest horse riders, and the greatest sailors, across the known world. Traevinians are often dressed in dark greys and browns and blacks, accenting their dress with colored furs of animals and different bits of jeweled decorations. They keep to the old ways, it is said - when honor still held meaning and guest right was considered sacred. To break guest right, or to slay one's kin, was to commit the highest of crimes. The gods hate kin-slayers and those who break guest right most of all.
Valaerys Talbjorn Fenrir [ face-claim x Kit Harrington ] [ Travine x twenty-eight x King x Heterosexual x Lawful/Chaotic Good ]
Personality: Above all else, Valaerys is a man of honor and nobility, and many of his traits reflect that. He's a quiet man, but one who seems to garner the loyalty of nearly all who follow him. He watches and observes before he acts, like the wolf watching the wood, and takes great care in all decisions he makes. Valaerys is kind and gentle, and will often do whatever is necessary to ensure the safety and prosperity of his people, whether or not such decisions are always supported. He's strangely wise for his age, with a true understanding of how the world - and men - work. He is deeply devoted to his people, and recognizes that his every action determines the outcome of his kingdom - therefore he thinks and plans, rather than acting on instinct. Silent and stoic as a ghost, Val's dark gaze misses nothing; he can seemingly peer into a man's heart and soul and discern the man's true nature. He's not particularly trusting, considering the way he was raised, but he is loyal to his ideals and to those he has sworn oaths to. He's a man of his word; to break an oath, in Val's mind, is nearly unforgivable. Despite his dislike of violence, Val is rather good at fighting, and will not hesitate to step into a melee if necessary. He'll look at all other options of course, but if it comes down to it, Val is not afraid of battle. The man who passes the sentence should swing the sword - and Val holds to that. He's not much on politics and although he can play the game to an extent, he'd much rather just speak his mind.
Appearance: Like many of those who dwell on Traevine's shores, Val is rather dark and gloomy in appearance. He's slightly taller than average height, reaching about five-ten; he perhaps isn't the most intimidating or imposing figure, as he tends to sometimes blend into the background, but what Val lacks in intimidation factors he makes up for with his wit and intelligence. Dark brown eyes are framed by somewhat dark lashes and crowned by dark, black, brows. His hair is just as dark - the color of the night sky. It's wavy and often kept long, either left to do its own thing or pulled back and bound into a sort of bun/ponytail. Dark hair runs along the lines of his jaw and cheeks, and across lips of intermediate width and a pale coloration. His face is angular and rugged, giving him the appearance often associated with Traevinians. His face is marked by several scars, two of which run vertical across and over both of his eyes. He dresses in dark colors, sometimes in stark contrast to his wife, and is often seeing wearing various furs. Always at his side is his sword called Longclaw.
History: Unlike many of the recent kings of Traevine, Valaerys was the bastard son of a noble-man, but wasn't usually included in the circles that the elite traveled in. He was never given his father's name or nobility, and instead was often shunned due to superstitious beliefs about bastards and by people looking down on him. Still, he was raised with his father's true-born children and learned all of the same values - those of honor and loyalty and duty and the importance of keeping oaths. As he grew, he became a rather sullen young man, watching from the sidelines rather than actively engaging with any of his half-siblings. Whenever his lord father had visitors, Valaerys was excluded. The sight of a bastard was often considered offensive, so Val was pushed aside in favor of keeping up appearances. For a long time he struggled with his identity, struggled to find his worth as a person. He trained with his half-siblings, becoming a formidable fighter, but never really seeing his worth. He was just a bastard after all; a child forgotten by his family. He joined the city guard when he was eighteen to escape both his past and the connotations of it. When the previous ruler died, Valaerys had just turned twenty. When the priests went to the Pool of Kings to see who would succeed and ascend to the throne, they saw the image of a dragon wrapped around a long-sword, whose hilt was encased in ice. The image shifted to a great wolf, jaws wide open. The waters rippled, and the priests had their next king. Valearys was crowned within two months, and when he was twenty-three, he met his wife, Elena. They married shortly after.
Theme Songs/Inspiration x House Stark Theme by Ramin Djawadi x Roads Go Ever On written by JRR Tolkien, reimagined by Clamavi De Profundis x Song of Durin written by JRR Tolkien, reimagined by Clamavi De Profundis
x The King Beneath the Mountains written by JRR Tolkien, reimagined by Clamavi De Profundis x House Bhaelish Theme by Ramin Djawadi x Dracarys by Ramin Djawadi
Inspiration x - x - x - x - x - x (this is a wip and will be added to as we go)
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Post by oвlινισи ✧ on Jan 15, 2019 17:35:18 GMT -5
Brisingar Geography/ClimateBrisingar’s climate mimics that of a subarctic climate, with the natural and dominating features being very cold – and long – winters. The difference is that the kingdom’s climate is cold all year round, giving it a constant state of wintery weather. A desolate wasteland, it is not. Winter may be coming for the other domains. For Brisingar, it is already here. The tales of old remind natives of the winter that has reigned upon Brisingar since the beginning of time. Certain parts of the year are less cold than others, with blizzards not being as bad of an impact. As far as geography goes, you won’t find many, if any, wide-open plains and instead large amounts of forest coverage. The woodlands of Brisingar resemble Taiga forests, also referred to as boreal forests or snow forests. Mountains are scattered about the tail-end of the region, although the largest mountain range is the location of Brisingar’s capital city, Ravanthro. Before the expedition leads you there, snowy forests are what the eye sees. The sight of the cold and dense woodlands is a telltale sign that you are entering the depths of Brisingar. Continue the trek north past various villages and cities guarded by cautious watchtowers and you will come across Ravanthro, which is nestled in front of the highest mountains of the dominion. Surrounding the city is a line of stone walls, with more formidable towers. The city itself gives off a cold, unsettling atmosphere. Liveliness is not a characteristic, or at least not to the naked eye. The houses and other establishments are mostly made of sturdy wood taken from the forests, with stone accented in parts of the interior and exterior. Even with fires inside to warm the citizens, there always seems to be a hint of chilling ambiance no matter where you are. The ruling family’s stronghold is found at a higher elevation than the main city, with a slightly jagged but still navigable path leading up to yet another segment of stone walls. These walls protect the castle, making this section of the kingdom the most ultimate, fortified site. The stone castle itself has the common appearance you are used to, except it is wider in size instead of being height-based. Outside the walls and further toward the continent's northern coast, there is an inlet of sea sprinkling up into a fjord. It is connected by a river valley eventually flowing into the northern ocean. However, due to the climate, it is frozen. Not all year round, but most of the time, it is. The frozen fjord is roughly five miles from the capital city, close enough to be of significant use, which will be mentioned later.Culture/Economy The economy in Brisingar is a goldmine, which can be taken figuratively or literally, in a sense. Residing next to various mountain ranges has become more and more useful through the centuries. Mining has become a huge, buzzling industry for Brisingar’s wealth. Coal and iron ore are the main providers for revenue, mining camps set up right outside Ravanthro, and other locations near the territory’s mountains. The most common job is mining with the second being blacksmithing. Brisingar is militaristic. It is only expected for blacksmithing to be incorporated in some way, weapons being made every single day to feed the infantry and its ego. The military did not get to where it is today merely by blessings of the Gods. Certain kingdoms hold religion in the highest regard, on top of a podium of worship, as it were. Brisingar is not made up of worshippers, but warriors. It is considered the least religious nation. It does have a religion, however, that centers around a single God, a male one called Boreath. He is known as the God of winter, presiding over the overall cold, the ice, the northern winds, and physical labor. He encourages strength among anything else, making many believers express a fierce, driven mien. Depicted as a winter soldier, enjoy that reference, Boreath is normally found with icy swords in his hands and described as having the ability to freeze over regions instantly with his icy breath. Though some natives may have shrines of Boreath in their homes, there is no actual monastery or overbearingly large statue. For the majority of Brisingar, the praise toward Boreath is given in the form of actions.
Boreath is also usually depicted with creatures as warrior companions, mostly bears, which are found on the kingdom's main sigil. There is a gray bear's head along with a sword down the middle, all on a dark blue field. The kingdom's main colors are normally dark grays and dark blues, along with black at times. In regards to social statuses, there is definitely a totem pole and where you are on that totem pole determines where you live. Well, most of the time. In Ravanthro, mostly the nobility and the well-off middle class reside in the city space. The other cities and towns you see scattered throughout Brisingar are the home of the more lower class civilians. There are some middle-class families living on the land, too. It varies, but mostly, if you are middle-class and above, you're probably living within the capital, Ravanthro. The homeless are not usually seen on the streets of that grand but cold city. If a poor native is found within those stone walls, more often than not they are kicked out without a second thought. It is a harsh life in Brisingar for anyone who is not well-off in terms of social class. Political WorldAh, politics. If you believed that Brisingar would have a laid back and caring system, you haven’t been paying attention. The cold dominion entertains a militaristic, tyrannical system on all fronts, and it has been this way since the first sovereign’s reign. It has carried over until its current ruler, who leads with an iron fist. Civil unrest is far from unheard of in Brisingar, especially its capital city, where the domineering ruler reigns. There have been various protests in the past where citizens verbally – or even physically – voiced their opinions on the way things were and are run. However, thanks to the kingdom’s reliable and unwavering infantry, protests never go too far. Participators are normally arrested or, if they are making big enough scenes, could potentially be beaten right in the town square. People need to learn their lesson that Brisingar is not a compassionate little democracy, whether they want it to be or not. Any other citizens that have issues keep their mouths shut and their heads down, not wanting to be the next victims of the tyrannical militia. You would be surprised, though, that there are actually plenty of townspeople who are loyal to both the kingdom and its ruler. Not everyone has complaints, and many are proud of their land, despite certain methods being questionable. To some, they are necessary. As mentioned before, normally middle-class natives and above live in the capital. However, it is not unusual for some to make the decision to move out of Ravanthro, normally because of their secret disagreements with the crown.Extra InformationIf there is one thing that Brisingar is known for, it is their strictly structured military. With Brisingar known as a militaristic empire, soldiers are usually bred from a very young age, being handed swords by the time they are able to walk. Though not everyone in the kingdom is a part of the army, it is a requirement to at least be trained in combat as a child and often as a teenager. It is not an easy path, and many have fallen before their time. The ones who survived have the knowledge and skill to take care of themselves. Brisingar is not a place for the faint of heart. With the warriors trained in an array of weapons and fighting styles, the military is Brisingar’s proudest accomplishment. Several of their capable soldiers have even flourished into assassins or spies, whether hired specifically by Brisingar's ruler or elsewhere. Nonetheless, they remain loyal to their home kingdom. At least, most of them do. As suggested before, the frozen fjord is important, for it involves Brisingar’s military. It is used for training purposes. The teachings tie in to the fjord. Part of the training process involves students participating in spars along the ice. Blood stains the ice more than enough times. If the ice breaks, fight to survive. If you die, then you have failed your country. Survival of the fittest. There are various training exercises like that one that put students in a life or death scenario. It shows if you are fit or unfit to serve in Brisingar’s military. Other kingdoms have not been silent with their opinions on the matter, calling Brisingar’s methods immoral, although personal opinions have never deterred their ways.
The wildlife around Brisingar include common animals you'd imagine living in a wintery area. Deer, caribou, rabbits, arctic foxes, and grizzly bears are among the most commonly seen species, and certain species are hunted for food and trade. Crops are typically difficult to grow in a land like Brisingar, so hunting is a main method for gathering food. However, there are naturally certain types of crops that are cool-season based, and so they do not require specific protections from the weather. As a result, agriculture is found in Brisingar, although there is less of it than in other regions. Marcellus Revere Dreyford [ face claim ● John Barrowman ] The Ruler A kingdom is only as powerful as its leader, they say. The crown reigning callously over present day Brisingar falls to Marcellus Revere Dreyford, a man with a soul as cold as ice. Bred into a mighty and unbowed warrior, he was always gifted with skills that normally took others longer to master. He danced around every test that was flung at him, a dancer on ice. With his bare fists, he is dangerous. Give him a weapon, and he is a demolishing force of nature. As the eldest son of the previous ruler, Marcel knew early on that he was expected to take the throne when the time came. He did not ascend to the throne at an older age, however. A curious thing, the way his father passed away, or maybe it was not curious at all. Marcel was in his late teens whenever it was announced that his father was dead, the majority of the state believing it to be some sort of heart attack or other natural cause in the older man’s body. What they didn’t know was that maybe, just maybe, it hadn’t been by natural causes and certainly wasn’t an accident. Poison, especially a rather non traceable one, is not difficult to come by in Brisingar. Certain people residing in the region believe it to have been some sort of assassination, although the finger doesn’t tend to point to Marcel. Unless, of course, it does but people are too cowardly to say the accusations publicly. If word was to get out that Marcel had been the assassin to end the life of the previous ruler, perhaps not everyone would be surprised, though. Trained by the best in the kingdom growing up, Marcel was made into not only a full-fledged soldier, but a master assassin. That term is no stranger to the lips or ears of natives. Assassins and spies are spread out throughout the military, and at the time, Marcel had been no exception. Excelling in prowess, he became one of the most well known assassins in Brisingar's history. It is far from a secret, too. Everyone is aware of who and what he is. He is a prowling beast that gives off a dominant aura and a hunger for strength. He is both feared and respected by many, it is true. Not just in Brisingar either. His influence stretches far, whether that is a good thing or a bad thing. Weak, he is not. Not physically and certainly not mentally. Marcel is a man who has persevered through many hardships and is still standing, scars and all. Brisingar will not fall under his leadership. He swears it. And if he happens to fall in the process, then his eldest son would instantly step in to fill the role.Inspiration x - x - x - x - x
Character List ~
Brisingar Marcellus Revere Dreyford [ King ] Thierry Rafferty Dreyford [ Heir ]
Traevine Elena Rey Fenrir [ Queen ]
Selyria Amberle Skai Redfowle [ Lady ] Leon Aster Redfowle [ Lord ]
Vellevyn Daissa Olette Haalborn [ Merchant ] ~
Marcellus Revere Dreyford [ face claim ● John Barrowman ]
Brisingar ● Forty-Six ● King ● Pansexual ● Neutral Evil Appearance A darkened soul and heart inhabit Marcel’s body, giving him a cold demeanor with an even colder gaze. He has a dominant aura about him, one that is constantly echoing a sense of strength. The way he carries himself reflects confidence but also vigilance, as if he is always observing his surroundings like a watchful hawk. Marcel is not the tallest man in their world, but height does not mean anything. A master assassin does not need height on his side to slit your throat before your brain processes what is happening. He stands at roughly five foot eleven, but still gives off an intimidating form, always holding his chin up high. Never will you find this man slouching or showing a hint of weakness in his form. Any visible vulnerability is expertly suppressed. His eyes are a dark, forest green color, although the forests of Brisingar do not usually reflect greenery and pretty foliage. Marcel keeps his dark brown hair cut short and a beard is not common to see on the man’s face. Scars are found all over his body, but scars show that you have truly lived. Marcel has lived and been through enough hardships to know exactly how the world works. And what he should do in order to thrive in it.
Personality A dangerous man, the harsh kingdom’s ruler is. He is both feared and respected by many, it is true. Not just in Brisingar either. His influence stretches far, whether that is a good thing or a bad thing. It depends on your perspective, and your overall bias. Everyone has a bias toward everything, especially people. Ever since Marcellus was a boy, there was never a kindness about him. It was as though darkness was born along with him, causing him to be aggressive and merciless. He was destined to be a leader, just not the kind of leader you read about in ridiculous fairy tales. He expressed a dominant authority over others at a young age, never having friends by his side. It was constant, his mannerisms remaining the same even as he grew into an adult. It heightened, more like it. Marcel is now a cold man with a hardened exterior, not someone you want to double cross. Anyone who has had the audacity to betray him was always found dead, and not by the hand of another. If it’s personal, Marcel will deal with it himself, not showing any empathy. He is very cunning and will definitely show a charismatic side if needed.
History As the eldest son of the previous ruler, Marcel knew early on that he was expected to take the throne. He did not ascend to the throne at an older age, however. A curious thing, the way his father passed away, or maybe it was not curious at all. Marcel was a young adult whenever it was announced that his father was dead, most of the domain believing it to be some sort of heart attack or other natural cause in the older man’s body. What they didn’t know was that maybe, just maybe, it hadn’t been by natural causes and certainly wasn’t an accident. Poison, especially a non-traceable one, is not difficult to come by in Brisingar. No evidence was found that suggested foul play, or perhaps it was because whoever did find anything was paid off finely. Bred into a mighty and unbowed warrior, Marcel was always gifted with skills that normally took others longer to master. He danced around every test that was flung at him, a dancer on ice. With his bare fists, he is dangerous. Give him a weapon, and he is a demolishing force of nature. Marcel was made into not only a full-fledged soldier, but a master assassin. Excelling in prowess, he became one of the most well-known assassins in Brisingar's history. Now, he is one of the most well-known rulers, which could be a good or bad thing depending on who you ask.
Theme Songs The Devil You Know by X Ambassadors In Hell I'll Be in Good Company by The Dead South Broken Bones by Kaleo Red Right Hand by Nick Cave & The Bad Seeds Light of the Seven by Ramin Djawadi
Thierry Rafferty Dreyford [ face claim ● Jensen Ackles ]
Brisingar ● Twenty-seven ● Heir ● Heterosexual ● Neutral Appearance A pride and joy of Marcel’s life is his eldest son, Thierry, who is the heir to the throne and will ascend one day. He is a handsome man with a natural, strong figure of masculinity. Standing a few inches past six feet, he dons an athletic physique from many years of training and real, hardcore fighting. He’s a born warrior, just like his father and then his father before him. Thierry’s hair is a dark shade of brown, although it is lighter than his father’s and more so echoes his mother’s hair color. Some people consider him to look more like his mother than his father, although others believe it is the opposite. It depends on who you ask or your own perspective, especially if you ever knew his mother. His optics are like his father’s, flaunting dark green irises with a similar knack of keeping the world at arm’s length. He alertly observes the world as much as his father does. Thierry has his own scars from life scattered about his body, and perhaps one day he’ll have more than Marcel. He is still relatively young, living through his prime. Unless tragedy strikes, Thierry has many more years ahead of him. There are more scars to gain; more stories to tell.
Personality If anyone prayed in hope that Thierry did not turn out like his father, they were praying to the wrong god. Maybe they shouldn't have prayed for him at all. He is not a light in Brisingar’s darkness, nor is a savior of any kind. The angel that protesting citizens wish for is not him. At least, he doesn’t believe himself to be an angel or even half of one. Though his own darkness is not quite as immoral as his father’s, Thierry still echoes a rather guarded front. He is straightforward and does not dance around topics, not really one to find amusement where there shouldn’t be any. Thierry is a serious man, perhaps more serious in nature than his father is, or maybe it’s just that he’s more reserved. Though well-trained, he did not become an assassin like his father before him, and instead just became a strong and intelligent high-ranking soldier in the army. Battles have made Thierry even more cautious, and he is not someone who trusts easily.
History As Marcellus’s first born, he was automatically the heir as soon as his mother’s pregnancy was announced to the whole kingdom. It was a monumental time, with praise being given to the royal family and celebrations igniting throughout the capital. Well, mostly in Ravanthro's castle. It was no secret that not everyone was thrilled to hear that the viperous Marcel had a child that could potentially become his exact shadow. His childhood reflected much of his father’s, with Thierry becoming a bred soldier at a young age. While Marcel was always more gifted in agility and stealth, Thierry seemed to show more physical strength at a young age. He was intently trained to use an array of weapons but seemed to always gravitate toward two-handed swords or spears, and he still prefers them to basic swords or bows. Whenever Thierry was a young boy, his mother was killed in front of him by a man from Marcel’s council who secretly opposed the crown. He took Marcel’s wife away from him to hurt him and to spite him. There was an attempt to kill Thierry as well, but Marcel came darting in like a shadow. He made the man suffer, wanting him to know what true pain was. And Thierry watched it all.
Theme Songs State Of My Head by Shinedown Warriors by Imagine Dragons Outcast by Shinedown I Will Not Bow by Breaking Benjamin Rise by Hans Zimmer
Elena Rey Fenrir [ face claim ● Emilia Clarke ]
Traevine ● Twenty-six ● Queen ● Heterosexual ● Lawful Good Appearance Elena is a beautiful woman who is shorter in stature, but that has never really hindered her from going about her daily routines. Anyone living in their world knows that trivial matters like height or figure do not define a person. Their actions do. Her optics are a lovely shade of light green that always seem to meaningfully reflect compassion, honesty, and loyalty. Her hair is long and beautifully wavy, but it does not portray a common hair color. At least not common to most. It is an almost white color, although it’s more like a very light shade of blonde. It depends on who you ask. It is a generational thing thanks to her family line, Elena having naturally inherited it from her late father. Often, Elena’s hair is styled in numerous ways depending on the occasion. Braids are normally integrated in an intricate manner that give her a sense of high nobility, although it is far from a condescending or rude move. Anyone who knows Elena knows she is anything but condescending and rude. It doesn’t matter how elegant or noble-like Elena is dressed. It doesn’t matter her status in society because she’ll always be found with a genuine smile and warm eyes. Elena has a very trusting aura about her.
Personality In a world full of cruel and violent natures, Elena is a clear breath of fresh air and a light in the shadows. She is a polite woman and is naturally well-spoken, but also filled with a compassionate determination. The woman really does display a lovely soul that has never been tainted by darkness. She is deeply sympathetic to those who have been oppressed, never being one to turn away when someone is in need. She can sometimes present a stubborn attitude, but nonetheless means well. Being on the shorter side when it comes to height has no effect on her mental strength and her willingness to do the right thing. In general, she does prefer peace over meaningless fighting. Nonetheless, preferring a more peaceful route does not mean Elena can’t get her hands dirty if necessary. Protective in nature, she is unwavering loyal to her family and the kingdom and carries a heart of gold everywhere she goes. Loyalty and trust are character virtues that are important to Elena, and she found both in a man named Valaerys.
History The daughter of Traevine nobles, Elena was raised in a relatively wealthy household. Fensir, the capital city of the island nation, was her home and still is. Her father was a part of the city's council for many years, and was also a decorated warrior in his prime before Elena was born. Whenever his beloved daughter came into his life, the man decided to stay put in Fensir instead of continuing with potentially dangerous endeavors. Having his lovely wife in his life had already humbled him, but Elena made his soul soar. Elena's mother, on the other hand, was a priestess at the capital's grand pantheon, which celebrates all of Traevine's many gods and goddesses. Her mother was naturally very religious, giving praise to the gods above. Mostly she favored praying that her daughter would continue having a good, prosperous life. And she dearly hoped that one day, Elena would find the one person who understood her the most. Someone who would love her like she deserved to be loved, and give her unwavering loyalty and honesty. Those prayers were granted, with Elena falling in love with Valaerys Fenrir. He was already king by the time their courtship began, with it not taking long for them to wed. It was not the crown that drew Elena to him. It was all of the respected virtues that he possessed, virtues that have made him into the man he is today. She is delighted to be his wife and his queen, and until her last breath, she will stand beside him.
Theme Songs A Thousand Years (Parts 1 & 2) by Christina Perri Eavesdrop by The Civil Wars I Of the Storm by Of Monsters and Men War of Hearts by Ruelle Reign by Ramin Djawadi
Amberle Skai Redfowle [ face claim ● Poppy Drayton ]
Selyria ● Twenty-eight ● Lady ● Bisexual ● Chaotic Neutral Appearance The gods and goddesses are probably raging with utter envy over Amberle’s natural beauty, or perhaps that is just what she likes to believe. Indulge her. Humor her. Attention is entertaining. Although in a world of daisies, she is poison ivy by far. Be careful or you will get caught in her prickly thorns. She is always looking for someone else to command. Compared to her older brother, she is nowhere near his towering height and instead averagely strands at five foot seven. Not that height was ever a real problem for Amberle. Nothing as petty and trivial as height would ever be an obstacle for that clever woman. She has long flowing hair that is dark brown, having a similar appearance to their mother’s, along with a pair of dark eyes that nearly perfectly echo Brasmid’s. Amberle always seems to be dressed in a way that asserts her natural authority over others, whether it’s a dress or not. Sometimes, she favors strutting around in fighting gear because she can. Don’t question it, unless you want a silver dagger pressed against your throat and a knee where you definitely do not want it. With a usual, dark smirk that seems to always be brushed across her lips, it gives one the impression that she really does have a silver tongue. Not just in the figurative way, mind you.
Personality Intelligent and resourceful, Amberle is not a fool even though people love believing that she is. She is very social, although not necessary in the amiable way. The woman is opinionated and reflects an obstinate and sarcastic disposition. A silver-tongued vixen, she is. Amberle has an almost expert façade of charisma used to manipulate and likes to bring chaos to an otherwise peaceful situation. It really is a hoot watching people underestimate her. Standing next to her strong and towering brother, it is easy to write her off as a foolish girl. However, the lovely kingdom of Selyria was quick to learn that Amberle is not someone you want to piss off. See, it was not just Brasmid who learned how to fight. His sister also followed suit, being taught in combat just as he was. Amberle is well trained and will not have any problems with snapping any parts of your body. She can do so with one hand while in a dress if she wanted to. As far as anyone else is concerned, Amberle can do whatever the hell she wants and can get away with it, too. It's no wonder she isn't at the top of the popularity poll. However, just ask some of the servants and the soldiers what they think of her, and they'll definitely give you a detailed summary of her talents.
History Growing up privileged did exactly what you’d expect it to do to Amberle. Based on what you have read so far about her majesty, you already know that she is spoiled and condescending, instinctively seeing her and her family as above anyone else. Amberle was eleven years old whenever their mother passed away, with their great old father following suit not long after. That was when her beloved older brother went off to conquer the world. Well, maybe not the world, but it sure felt like it, with all of the stories Amberle began to hear. She felt so much pride at Brasmid’s accomplishments, cheering him on even as she was sent off to school along with her younger brother and sister. She had no issues during her schooling and frankly, she had the school wrapped around her little finger as soon as she stepped inside. Gaining popularity among her peers was easy. Years past with Amberle living life with her head high, and her life was only going up from there. The invitation by Brasmid to join him in Ilysia came and the woman packed her bags eagerly. Amberle, born extra, strolled into the conquered capital like she owned the damn place. And partly, she kind of does. Brasmid is in charge overall, yes, but the royal family still has considerable influence and has a fair level of authority. That authority is definitely practiced every single day by an overbearing Amberle. Everyone else is a pawn in the Redfowle chess game.
Theme Songs Hotter Than Hell by Dua Lipa I Did Something Bad by Taylor Swift Love Is Madness by Thirty Seconds To Mars ft. Halsey Miss Jackson by Panic! At The Disco A Lannister Always Pays His Debts by Ramin Djawadi
Leon Aster Redfowle [ face claim ● Adan Canto ]
Selyria ● Twenty-six ● Lord ● Homosexual ● Neutral Good Appearance The second to last born is handsome, or so he’s been told. With a height of six foot two, Leon is a naturally tall man like his older brother, although Brasmid is still the main tower of the siblings. He has a similar build to the kingdom’s ruler, with a toned physique and broad shoulders. Although, if you pay attention, you will easily determine that Leon does not carry himself in the way that Brasmid does. Long, confident strides are not seen with Leon’s movements. He displays more of a reserved stride where his chin is not held high with prestige. Not that any of this is an insult to Bras or even Amberle. It’s just the facts. Sometimes you can tell clear differences between family members with demeanors, regardless of how subtle the movements are. In terms of skin tone, his is in between the others. His skin is lighter than Aila’s but noticeably slightly darker than the older two. Leon has dark hair like the others do, and it’s short but still long enough to show the natural, messy curls on top of his head. He will occasionally have a beard or at least a stubble of one, giving him a somewhat gruff appearance. He has the same pair of dark eyes that you would find with his family, although his glint with a warmth that seems absent within the others.
Personality With the Redfowle siblings entertaining diverse personalities, Leon is undoubtedly the quiet one of the family. He doesn’t even display a sharp-tongue like his sisters. While his siblings were learning combat or getting into mischief, his nose was often stuck in a book of history or art. He was always scholarly, having a natural yearning to learn in school despite being the odd one out in his family. Being a male of the prestigious Redfowle line, most assumed he would take after his older brother and become a soldier. That was not the case, with Leon diving head first into his studies instead of desiring to pick up a sword. He’s more of a lover, not a fighter. He is a lover of the arts and of the world’s history, even the histories of other nations. Selyria is not the center of the universe, even though many love to believe it is. Leon expresses genuine interest in learning about the other cultures, and he was able to in Ilysia’s grand library. If he is not found in his home, you will undoubtedly find him somewhere in there. Leon has a caring disposition and is never one to put others down just because they are of lower birth.
History His childhood in Fivia was how you’d assume it to be. Rich family. Amberle being a sarcastic bitch and Bras being a brooding and dry fellow. Alas, they are still those things. When they were younger, Leon was a very quiet boy who preferred being in a peaceful place with his own thoughts. Never was he a social lad who had many friends, and in all honesty, his only true friend was his younger sister, Aila. They were close, still are. There was always a mutual understanding of each other. After their parents died, school was in hindsight. Aila ended up being a glorified class skipper, but Leon was the opposite and longed for learning. You couldn’t pull that boy away from gaining knowledge even if you wanted to. Leon grew into an adult, and higher education gave him the ability to study history and the arts, which are his passions. The time eventually came when Brasmid had successfully conquered Selyria, asking his family to accompany him at the capital. It was no surprise that Leon was hesitant, for he had never been fond of their noble status and didn’t think wealth defined a person. Now, his brother was the ruler of a great kingdom, and Leon was stuck in the middle. He eventually did agree, while Aila stayed back at their childhood estate for a little while. Much of Leon’s motives to go to Ilysia had to do with its massive library. He works there now, using much of his time there to do more research into different cultures and arts.
Theme Songs Pompeii by Bastille Somebody To Die For by Hurts Good Years by Zayn Lost In The Moment by NF ft. Andreas Moss Time by Hans Zimmer
Daissa Olette Haalborn [ face claim ● Diane Kruger ]
Vellevyn ● Thirty-two ● Merchant ● Homosexual ● Neutral Good Appearance Her mother used to tell Daissa she had a beautiful face that would launch a thousand ships. Always into romanticized poetry, her mother was. Perhaps there was truth to her words. Time would tell. The world was always changing and always unpredictable. Daissa is a lovely woman who appears to be younger than she is. She’s always had a nearly flawless complexion and a nice, fair skin tone. She is of average height, not tall but not considered short either. Long blonde hair falls past her chest and mid back in natural waves, echoing the appearance of her late mother almost perfectly. If someone knows nothing about her, they may confidently assume that Daissa is of royalty or some sort of nobility due to her beauty. It has happened before, as annoying as it is. Daissa’s outward appearance just doesn’t give off the impression that she is not from wealth. That was how the world works. Looks are important in society, and not always in a humbling way. The Vellevyn native received her deep blue eyes from her parents. They are a deep ocean shade that glint with lighter specks of blue whenever the light hits her irises. Other than her blonde locks, her optics are probably her most defining feature and what people tend to see first when face to face.
Personality Before the storm that struck their borders, she was living out the days with a calm and considerate temperament. Daissa was never the most talkative or overly spirited woman, but there was still a warmth to her. Things gradually began to change when Brasmid made his first mark on Vellevyn. She grew bitter at the thought of this Brasmid character destroying her country all because of violent greed. A revolted bile always gets caught in her throat whenever she thinks about the past, present, and future of the war now lingering at their vulnerable borders. Going into war in defense because you must is one thing, but Brasmid is doing it because he wants to. He is on a greedy, callous conquest and it disgusts Daissa. She despises men like that. Not only men like that, but people like that in general. The outcome of these recent events has made Daissa adopt a guarded disposition, one shrouded with a firm gaze and a careful stride. While not everyone in Selyria is like the Redfowles [ she sees Brasmid’s family as a reflection of him ], Daissa still tends to have a mistrust toward the kingdom as a whole. She believes that the world will truly fall because of that covetous man. wip
History The farmlands of Vellevyn were where Daissa lived with her hard-working parents and younger brother, five years younger. They resided toward the northern part of the kingdom. Both of her parents had been farmers. Every day, at the break of dawn, they would wake up and continue to tend to their crop fields, using what was grown for personal food or for trade. The family would occasionally make the trek to the small stretch of coast at the west that is shared with Calea and Selyria. There is a merchant market there, with various merchants who travel back and forth to different kingdoms. Daissa was acquainted with many people working there, and interest began to peak. She always knew that she wasn’t bound to become a farmer like her parents, and her instincts had been correct. As she became an adult, Daissa’s path led her to trade and commerce, and she too became a merchant down at the coastline. It was there where she eventually married her current spouse, Vespyr, after having met her years prior. Although recently, shadows have begun to plague Vellevyn, with Brasmid Redfowle making his first move on the neutral nation. Iwan had been a part of the troop posted at the western coast, which had been attacked first. Daissa’s little brother was killed that day, killed in a war that should have never happened. The bitterness she feels for Brasmid cannot be described, and she doesn’t think she’ll ever change her opinions on a cruel man like that.
Theme Songs Fire Meet Gasoline by Sia Two Black Cadillacs by Carrie Underwood Renegades by X Ambassadors Eyes On Fire by Blue Foundation At Wit's End by Hans Zimmer
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