Locations:
Planet Dakk
Dakk is an orderly planet in the solar system Giann, fourth from the sun, and the only planet out of eleven, to sustain life. The planet in itself is entirely bland looking from the outside. There are three main continents, though only the middle one is habitable. The other two continents are found on the top and bottom of the planet and are a frozen wasteland where the only life that can be found there, are the underwater creatures that swim underneath layers of ice and the monstrous snow creatures that roam the surface. The continent on the top is named Caix, it is the seconds biggest continent, and though mostly covered in large, sharp, icy glaciers, and hidden caverns that lead underground, there is also a surprising amount of crystallized rocks that form the inner layers of Caix. The caverns that lead underground are large and hard to find, but if they are found, they will lead into warm underground lakes and crystallized caves, that get their warmth from the underwater volcanos. The second, also inhabitable continent, Atsa, is much the same, though with much less glaciers and caverns and more empty spaces that is only filled with snow and ice, no mountains in sight. Both Caix and Atsa are continents that experience such fierce, changing weather that it is impossible for them to sustain much life and only the brave or desperate will travel to either. As for the largest continent, and the only habitable one, is called Sury. Itβs large and covers a good amount of the space, with many different types of terrain and plenty large cities and plenty of life. The outer lands of Sury, the lands that border the oceans, are marshlands and swamps, where the more primitive Biks live, those who do not wish to associate with the rest of the life on Dakk, whether Biks or not. Once you get further into the continent, there becomes more variety in terrain. On the south side land, there are large fields that have been taken over by bustling, skyscrapers, where plenty of Biks live and have made their home, the field are home to one of the three main cities of Dakk, a large one by the name of Kimorani, the capital of Sury, and as such, all of Dakk, on the outskirts of the city, is where most of the stations and ports for space are. Meanwhile, on the north side of the continent, the marshlands lead way for harsh, sharp, fierce mountains, that are not home to any Biks. However, for the more adventurous type, it is a wonderful place to test your skills. On thee east side of the continent, the land gives way to large forests with giant trees taller than you can see, where the grass grows as tall as normal trees, and the animals are just as large. Surprisingly, despite the large and intimidating size of everything there, it is home to Biks that families have lived their for centuries, these Biks know the forests caves like the back of their hands. Now, on the west side of Sury, once we leave the marshlands behind, we reach a vast desert, so wide and far, people who go there, often wonder if thereβs anywhere else out there. Yet despite the sandy terrain, the desert is home to many larger cities that go both underground and above in hornet nest like rocks that sprout so far up into the air, they look like termite hills the size of mountains. One of these cities is the second biggest on all of Dakk, and is one of the main places to go while on the planet, it is called Ottolin and is a popular place to both live and visit. Finally, the last of the terrain resides smack dab in the middle of the continent, and all around it, are giant crystals that sprout from the ground, making a maze of giant crystals that only few know how to get through. This is where the nuns and monks live, keeping the sacred caves and temples of old well taken care of. There is a myth about magic stones residing in the caves that lie deep within the heart of the crystallized forest, however, as such few Biks believe in the old ways, the myth is regarded as nothing but a tall tale to all but the monks and nuns that live there. Now, despite Sury being the main living area on Dakk, that has not stopped the Biks from continuing their exploration elsewhere, going as far as to make secret cities under the water, where the third largest city lies, under the name of Lystra, the cities underwater, are a well kept Bik secret, and it is rumored among civilians, that the Bik Government has even more secret cities underwater, where they have secret bases and experiments that theyβre working on.
The Giann System
Now, beyond Dakk, the planet in itself has four moons, each one getting smaller than the last. The first, and farthest away from the planet, is named Langley and has a relativity large Bik space station on it, where most of the construction of their ships are made. The second moon is named Yrlo, and is home to small Bik colonies that often are left with work from the Bik Alliance. The last two and closest moons are named Minnett and Tylua, and are not inhabited by anything but small, space insects that roam the surface. Now, beyond the moons, the other planets in the Giann solar system arenβt anything special. Thereβs three before Dakk, which are named Thlua, Vett, and Undrix, all three of which are plain colored, rock based planets, and the most exciting thing about any of them is that the Biks are attempting to terraform Undrix so that it can sustain life. After that, there are seven planets that follow Dakk, the fifth planet from the sun, (Menthi) being the last solid planet until the last two, is another one that Biks are trying to terraform, and looks quite similar to the first three. After that, the next four planets are gass planets, and although their colors vary a bit more, and every now and then one with have rings, they arent all that interesting either, they, in order, are named: Avo, Weki, Quall, and Tentin. Finally, the last two planets in the Giann solar system are small, frozen, rock based planets named Bulkk, and Vevanu, and although Bulkk is far from interesting, Vevanu is home to another Bik outpost, which is often the bridge location from the rest of the galaxy, and Dakk, and is often used as a repair shop for passing ships.
Planet Koros
Koros is a world within the Quinarus system which has a special significance to the Epheroi; itβs also the only world which they actively inhabit albeit in very small numbers. Koros is the birthplace of the organic race that eventually became the Epheroi hivemind, and the planet is littered with their abandoned cities and structures. The planet is best described as a Tepui world, with incredibly high but flat mountains and mesas. The places below the mountains are kept in a perpetual fog with huge swathes of humid and warm rainforests, while the tops of the mountains are cool plains dotted with sinkholes and massive caverns. The world is incredibly diverse because of the isolation of these different areas. The mountains are too sheer to be scaled by most animals, so each mesa is an ecological island with unique plants and animals, and the sinkholes and caverns are equally isolated from each other and from the forests at the base of the mountains. For the thousands of years since the Epheroiβs organic ancestors walked the planet the ecosystem has recovered fully from the pollution and the world is a pristine natural wonder. It would almost certainly be a favored tourist destination except that the Epheroi strictly regulate and limit visitors to the world because they wish to preserve the natural beauty of the world. The cities and other structures which dot the landscape are kept clean and preserved by the Epheroi out of a strange, almost spiritual respect for the race which eventually became their hivemind, but they are not inhabited by any Epheroi.
The only place where Epheroi gather on the planet is around a massive spire rising out of one of the planetβs larger sinkholes. This is the place where the ancient race transformed themselves into AI and so it is beneath this structure that the core server of the Epheroi rests, as well as the massive databases which house the memories and personalities that make up the hivemind. This facility is kept heavily guarded as it is quite literally the soul of the entire species, and is the only place on the world where the local ecosystem has been completely disregarded in favor of fortifications, force fields, and armed soldiers. The spire is referred to as the Star Ladder and actually functions as a massive antenna which the other Epheroi networks simply amplify. Underneath the Star Ladder is the Reliquary of Souls, which is perhaps a more melodramatic name than necessary for what basically amounts to a huge bunker filled with server rooms. These two structures are afforded the same kind of semi-spiritual respect that the other ancient structures are and Epheroi occasionally make the trip there as a sort of pilgrimage. Many assert that being closer to the hivemind and the Star Ladder helps to calm the circuits.
Having moved beyond the factories and mines that the Epheroi used to get to space, the majority of their infrastructure is now orbital rather than planetside, with three major stations offworld which you are more likely to find Golems in. These three stations are the Central Factory, the Central Solar Array, and the Central Extraction Facility and each is fairly self-explanatory. The Central Factory is the center for chassis production as well as the main shipyard for the Epheroi. The Central Solar Array is a large concave disk orbiting close to the blue star Quinarus. It is lined with solar panels and thermal generators and beams power wirelessly to the other stations in the system, easily generating three-quarters of the electricity used in the system. The Central Extraction Facility is an array of sprawling refineries, blast furnaces, and foundries placed within the outer asteroid belt, and it refines materials mined in the belt into usable materials for construction which are distributed across the empire.
Planet Gixia
Gixia is a small, spotted like planet, in the Ridolk System, itβs the third planet from the sun and one out of two to sustain life. The planet in itself, has no main continent, instead it is littered across with islands of all sorts of shapes and sizes. Some are larger than others, and are considered the βbig citiesβ of Gixia. Most of the islands are green and full of life, but some, near the top and bottom, are frozen over, making them appear white from a distance, others are covered in nothing but dark rocks, which make them appear more black, gray, or brown, and some are covered in sand stone and sand, which of course, makes those islands appear golden from the sky. Now, Gixiaβs three largest islands are close by each other, and go to form the capital: Lynnyx, which is where royal Migixy live, and also where they have planted their science stations to travel to Wyzβakx and their moons. Speaking of their moons, Gixia has up to five moons, each with their own purpose and name. The first moon, which also happens to be the closest to Gixia, is called Tyslik, and has been colonized by Migixy. The second, and second closest, is Pizzik, which is held sacred by the Migixy, for they believe it is where the spirits live once they die, and has never been touched upon by any Migix, or anyone else for that matter. The third, and middle moon, is named Zap, and is often used as a research center for Migixy and Wrynns alike. The fourth moon, which happens to be the second furthest from Gixia, is Maizee and is considered useless by the Migixy, and as such, is often left alone and rarely checked upon. The last moon is Almeo, and is the typical meeting space for people coming to and from Gixia, to Wyzβakx, and on Almeo, there is a space station where numerous Migixy and Wrynns live.
Planet Wyzβakx
Wyzβakx is the fourth planet from the sun, in the Ridolk System and one out of two planets to sustain life. Itβs a somewhat large planet, with no continents either, though they donβt have any, because there are no oceans, at least, not above ground. Wyzβakx is covered in mountains, sandy like stones, rocks, minerals, and the occasional lake. From a distance, the planet appears to be nothing but a giant rock in space, but on the planet, there are numerous, sometimes giant tunnels that lead underground, which is where clean water supplies, plant and most animal life, are found. The Wrynns often go to and from under the ground and above it, being able to breath the surprisingly normal air on their planet. Wyzβakx is a more primitive world, with giant like creatures that roam the top and underground of the planet, and where they have no big cities, but instead, have towns and kingdoms spread so far and wide, itβll take forever just to get from one to another. However, the largest kingdom, is where the royals live, and is called Rrodolfo, this is where ambassadors will meet, and where their own personal space station to their moon is. Speaking of the moon. Wyzβakx only has one, but it is a fairly large moon named Zezβek and is mostly used as a space station to get to Gixiaβs last moon, Almeo, where they can then travel to Gixia.
The Ridolk System
The Ridolk System is home to nine planets that orbit the sun. The first two are small, rock based planets named Knon and Omm, both of which are not sustainable for life and though rovers are often sent there to gather information, they are otherwise, left alone. After that we get to the third planet, Gixia, which does indeed hold life and is the home planet to the Migixy, who are good friends with the Wrynns, that live on the fourth planet (Wyzβakx) and is the last planet in the solar system to obtain life. After Wyzβakx, there is an asteroid belt, and after that, we get to the rest of the planets, with the fifth being Streel, and being a giant, purple, ringed gas planet. After that, thereβs Mealno, which is another gas planet and is much larger than Streel. Planets seven and eight, are actually solid planets, named Chufl and Plog, that are almost identical in every way, except for the fact that Plog has rings while Chufl does not. Both, however, are space stations for going to and from the Ridolk System. Finally, the last planet in the solar system is called Yaratzy and is another gas planet, it is surrounded by over 100 moons. The Ridolk solar system is also home to a couple of unnamed dwarf planets, and another asteroid belt around the borders of the system.
Planet Vant
Coming Soon
The Delmar System
Coming Soon
Planet Zalkrik
The small seemingly uninhabitable planet of Zalkrik is found in the solar system of Chezzar, a "dead" solar system that actually only consists of three planets. Two gas giants, and the planet of Zalkrik. The largest of the gas planets is Nulvix. A giant twice the size of Jupiter and contains about 14 moons, though two of which are thought to be comets that strayed too close. The second largest, Solkar, is a little smaller than Jupiter and holds in it's grasp the planet of Zolkrik, and three moons. Solkar holds the roughly earth sized planet in it's shadow, not able to move out of the darkness. Zolkrik spins on itself as it remains stuck in the eternal night of it's giant host. It's two moons dance around it lazily as the third moon, dances around both Solkar and Zalkrik. Zalkrik is a dead planet. On the surface. Before it was caught in the shadow of Solkar it had primitive life starting on it but once it was caught the life on it died...or almost all of it died. The smaller planet has always been highly magma active, it's black rocky skin looking like it had red veins of fire from a far away distance. This geothermal activity kept the planet alive. A plant called Lava worms uses chemisynthesis to produce energy for itself along the lava rivers of the planet's surface. This plant helped the natives of its depths survive. The Zalkriks (Or Zalkirii, the formal Plural form) are a race of darkness dewlling creatures that feed on the lava worms as well as minerals in the soil. They have elaborate, and honestly beautiful, caves dug into the crust of the planet. They harvest the Lava worms and use them as a food source. These creatures have evolved to draw in heat and minerals from their surrounds which makes them grow oddly tall. The plant about once (Sometimes twice) a year will shake itself over enough to let parts of it be blessed by the sun light of the red dwarf star it calls mother. On days that this happen, small microscopic flowers bloom all over the planet's surface, allowing them to glow for one night after absorbing the sunlight. It is also the one day that these small plants reproduce. This day is special and sacred to the Zalkriks, and a blessing to them. Celebrations are planned months in advance for this.
The Ekmors Station
The Ekmors space station is huge, even in context of a giant space station. There are a total of 12 floors, almost all with their own cafeteria, sitting rooms, and observatories. Itβs the biggest Bik Alliance space station, and is served as both housing for anyone in the Bik Alliance, and a government facilities. The bottom floor is meant for docking and storing both weapons and ships, while the next two are made for storage, with the lower one being for the Bik Alliance Fleet, and the other, for personal, civilian use. The floor above that is meant for sports, and gyms, itβs where most physical practices are held, no matter what they are. The fifth floor is for maintenance, itβs where the main computers are and is basically the floor that keeps the rest of the giant of a space station, in check. The sixth, seventh, and eighth are full of living quarters for civilians under the Alliance and is also where their βschoolsβ and such are. The ninth and tenth floors are Fleet property and not open for the public. This is where most meetings happen, where the Fleet live, and anything else they donβt want civilians knowing about. The twelfth floor is also restricted, though no one really knows what goes on up there. In fact, most people donβt even realize that the Ekmors station has a twelfth floor. The station is set somewhere that most would think of as βnowhereβ as thereβs nothing around it, nothing for miles, just open, empty space.
The Hub
The unceremoniously named βHubβ is a massive station located in a sector of neutral space between the borders of the current known factions and is owned by no particular faction. Instead the station is owned by a diplomatic humanitarian organization (it has a name, but basically no one uses it and the organization is just referred to by the station's name) that works to improve relations between species and is not beholden to any one government. The Hub itself is a structure the size of a small moon or large asteroid shaped like a series of discs layered on top of each other which decrease in size as they layer up and down, giving a general silhouette that resembles two cones attached at their bases with the points facing opposite directions. Each disc is called a level, and each level is devoted to a particular section of the Hubβs inner workings. Some of these levels include several commerce levels devoted to shops and marketplaces, five residence levels with differing environmental conditions to suit different preferences, a generator level devoted to electricity, and agricultural levels for farming, oxygen generation, and people who want more agrarian lifestyles. Each level has a landscaped environment to emulate natural ecosystems. While there are no native animals or plants, many are imported to give the station some life, and the residence areas in particular are home to some of the most impressive examples of landscaping in existence with rivers connecting to the central water supply, an artificial sky projected on the top of the levels that maintains a day/night cycle, circulating air, and artificial weather systems which emulate light rain. The levels are connected at many points by large elevators and a tram system which moves between levels as well as facilitating transportation within each level. Essentially the Hub has a little bit of everything for every race and profession. At the center of it all is the Promenade, where the most prominent businesses and organizations have a place surrounding a large plaza. In the center of the Promenade is a cylindrical tower which houses embassies for every species currently known to the Hub organization and acts as a neutral meeting ground similar to the United Nations on Earth. Lining the outside of the central disc is a sprawling series of docks and mooring points for large ships, with eight blocky hangars for smaller ships spread equal distances from each other. A small neutral police force enforces the few regulations on the station and protects it in case of outside attack.
Yelmore Space Station
An old Space station that hides around the gravitational pull of three giant plants, cloaking it from being be seen on scanners. The pull of the three planets on the ship hold it in place. This old ship is a bucket of bolts but could still warp away if time came to it. It's about 1/2 the size of the Hub and has 13 levels. The first floor, the highest level is actually a massive office where the Leaders of outlaw groups and other such organizations can make meetings. It's rarely used. Floors 2-4 are auction houses where only the best of the best are sold, from exotic wears, weapons to even other objects. The fifth floor has a massive food court as well as selling oddities that are found on planets. Floor 6 primarily sells exotic animals. Floor 7 sells rare treasures and artifacts. Floor 8 is another massive food court that specializes in selling black market armor, stuff thats normally not up to code but over protection. The 9th floor sells weapons of all types. Most and almost all are banned weapons that are no longer for regulation codes. Floor 10-12 sell large scale items, like ship parts and sometimes even old ships. The 13th floor is primarily used for parking and loading and unloading goods.
The Romolos System
The Romolos system is one that was once teaming with life, its clear that it was once inhabited by an advanced species, as there are space stations on all of three planets, and a whole planet that though vacant of intelligence life, is full of native wildlife, all beautiful, colorful creatures that look to be a mix of different earthly creatures, decorated in unique designs and fantastic colors. On this planet, there are ruins of cities, and towns, some much older than others, but all still old enough to be unstable. This planet is named Slallunni and is the only planet in the system that is capable of supporting life. Slallunni also only has one moon, which has been terraformed to a point, and has breathable air, some wildlife and some plant life, with plenty of water, but itβs clear it never got far enough to be considered a good place to stay, and as such, thereβs nothing more than an abandoned space station, on Slallunniβs moon: Ven. Other than Slallunni (which is the fourth planet from the sun) there are only five other planets in the solar system, with three before Slallunni, which are called Typod, Kakmox, and Blimmunn, respectfully. All three are solid, small, and vacant of all life, though Blimmunn has a large space station/city of sorts on it, which makes clear that someone once tried to live there. After Slallunni, thereβs a large asteroid belt that separates the first four planets from the last two. Which are Sloebohso, and Knolmots. Sloebohso is like Slallunni in plenty of ways, being larger, of course, but if it had been closer to the sun, it could have sustained its own life. Despite that, it seemed that it was a popular place for docking ancient, old space ships, and to work on such things, as it is full of small space stations and such. That, however, is as far as civilization goes in the Romolos system, as the last planet is a gas giant, so large and wide, it seems hard to get around. No one knows what happened to the Romolos system, or the inhabitants of it, but itβs a good place for outlaws and such to go, as hardly anyone ventures into the eerie system, much less the planet in the middle of it all, which once held life.
Big black hole
Coming Soon
Ancient abandoned planet
Coming Soon
The Ukufa Nebula
A nebula on the outskirts of the galaxy. This nebula has a strange energy from it and ships and people who get to close to it disappear without a trace. Most believe that the nebula has super heated particles that cause ships to explode and vaporize because the ships always go missing in a giant ball of light with a large bang. Most are too scared to go near it. Get too close and it pulls you in, the instruments in the ships go haywire, all power goes down and nothing works. Shortly after the ship and it's crew disappear. There have been many times that outlaws and wanted go to close to it in an attempt to escape and get pulled in.
The Graveyard
The graveyard is an unofficial dumping ground flouting in space and crowded on a dwarf planet called Teluba, thereβs also a lot of abandoned, half dead space ships that float around Teluba, that make up the graveyard. Most of the ships are still functioning to a point, and have become a home for scavengers, wanted aliens, and over all nasty natives that seemed to have grown up in the Graveyard and act just like the trash that surrounds it. Teluba and the space around it, is used as nothing but a dumping ground for old ships, trash, and unwanted people though, and as such, any of the people there, are often ignored by the rest of civilization.
Apolloβs Chariot
This comet is a strange one, that travels relatively quickly for most comets but it is also much larger than most comets found by man. This comet moves slowly and casts a brilliant yellow glow with a streak of faint blue in it's center. Named after the Greek god who pulls the sun with his chariot, the comet can be seen from many places. It makes it's way around about every 50 years. When it comes by there seems to be such peace with the place it passes by.
Currently unnamed planet
Coming Soon
The Icarian Nomad Fleet
The Nomad Fleet is either an incredible feat of engineering prowess or a bunch of rusted heaps of flying scrap metal well past its prime, depending on who you ask. Currently, it is comprised of 144 separate vessels, the most notable of which and easiest to spot is the gargantuan IGV Icarus, a self-sufficient colony ship and mobile shipyard that is twelve kilometers long, three wide, with an absolutely massive tonnage, and widely considered the heart and center of the race.
Not all ships in the Nomad Fleet carry the 'IGV' denominator -- only the original colony fleet of twenty vessels, the most ancient spacecraft, have 'IGV' prefixing their name, and these ships are held in a special reverence. For example, no NHV habships shall exceed the magnanimity of the IGV Icarus; no NAV agricultural ship shall produce more bounty than the IGV Athena; no NDV warship can possibly more powerful than the IGV Gladius. They are powerful symbols, but somewhat of a hindrance in the way of technological progress.
The arrival of the Nomad Fleet is usually met with negative response, for the Icarians tend to leave little behind in their wake -- occasionally, there may not even be any planets left in the system, only a few new asteroid belts. The Nomad Fleet relocates only two to three times a decade, and never separates.