Agender
busybee
Tired but making it through each day
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Post by busybee on May 2, 2024 20:17:28 GMT -5
I'm in the process of trying to make a clan and I'm trying to think of at least 3 traditions for them to have at the start. The only issue is that I'm having trouble thinking of any good traditions.
Do you guys have any ideas for good ones? What are some you've used in the past or seen that you really liked?
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Post by Brownie on May 2, 2024 20:50:02 GMT -5
I think the best way to make really neat and interesting traditions is to root them in the Clan's unique features. Depending on the biome the Clan lives in, their unique struggles because of that location, and their history, there can be great pointers to where traditions could have taken root and grown. Traditions typically have a reason they were made and followed after all, and if you can find a good root for that, the tradition itself should follow logically
so I guess where is your Clan located? What are their biggest struggles or strengths? is there any history that may have prompted a change in beliefs or hierarchical changes?
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Agender
busybee
Tired but making it through each day
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Post by busybee on May 2, 2024 21:14:00 GMT -5
Well they started from a group that broke off from a rogue group that was under tyrannical rule. They travelled and found their new home and made a clan. It's a temperate forest biome with a small marsh and wetlands and then plains as well. As for struggles I don't quite know yet.
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Post by Brownie on May 2, 2024 22:08:06 GMT -5
ooo if it were recent that they were travelling, perhaps they have something that stuck around from those days? If they had to travel through a lot of human places, perhaps their young warriors are encouraged to be alley cats and learn the ways of the local twolegplace for a season or two so they don't need to be afraid of those things
or perhaps they have a memory-holding ceremony for any cats that died on the journey. This could be as simple as a holiday to remember them, or they could have a dedicated shrine to those cats that the apprentices are tasked with cleaning and leaving offerings for.
It would be interesting if, perhaps, they had a tradition they kept from the rogue group. If they were rather bloodthirsty, perhaps this is simply a tournament that the Clan cats have appropriated and made less about "killing rivals for power" and more about "sparring matches for honor".
Or it could be something a little darker, like having a Dark Forest-esque realm close to their StarClan that isn't taboo, and they have a special role/cat that is expected to travel there every moon like the medicine cats do with StarClan. Their StarClan could be rather strict: any cat that breaks the Code, no matter the reason, is put into the other place, and so they aren't considered Dark and more... morally skewed. Many heroes find their way there, as they did what they had to do to protect their Clan, and so there is some loyalty towards the cats in the Dark place. They might have a different set of abilities than StarClan--maybe StarClan can see the future and into souls, while the Dark can see into intentions and pierce through lies?
idk just spitballing some ideas. Like I said, I like to figure out a "root" from the worldbuilding concept, and then trail that out to a logical conclusion. If your cats are split from rogues, they probably kept some of their old traditions or made them their own. The rogue group is still part of their identity after all. And their experiences on the road might have also impacted their outlook. They might be more friendly to outsiders--or very hostile, if they had poor experiences.
They might even have made up some stories about the landscape. Perhaps a lake is haunted, as the local loners claimed several cats went missing there. Perhaps another part of the marsh is said to be lucky, and that any cat that swims there in the full moon is likely to have their wishes granted in the morning. idk there's just. Things. Rumors start from a single cat believing something and convincing others to believe in it too.
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