Pansexual
Little meow meow
Often around but Rp posts come in a single batch per day.
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Post by Little meow meow on Feb 27, 2023 14:11:18 GMT -5
╭ ╯Mossclan & Galeclan╰ ╮ Warrior Information Clan Ranks Leader; The cat in charge of the clan, they have ultimate say over any major decisions in the clan. They receive nine lives from starclan, upon meeting with their ancestors in their dreams at the Shimmering Cavern, to serve their clan as they see fit and, should they wish to retire, they must make the journey to relinquish all but one life to allow their deputy to receive their own nine lives. Despite the multitude of subclasses among warriors, a Leader can come from any subclass background. OOC; Given the important position held, these members are expected to be available as often as possible within reason. Obviously life happens and I wont hold that against you, just be sure to let me know whats up as soon as possible for everyone's sake.
Deputies; The left and right paw of the clan, they often carry out the will of the leader and act as stand ins for the leader when otherwise unavailable. In Mossclan and Galeclan there are two Deputies, one chosen wholly by the leader and the other voted into their position by the clan itself. When the leader passes, it is the clan that decides who becomes the next leader between the two deputies. This ensures both fairness as well as a contingency in the event a Leader and Deputy both die, assuring that there is still a cat of decent standing to assume the role. Deputies are encouraged to discuss matters with eachother as well as the leader to make certain all parties are able to serve the clan to the best of their abilities. Despite the multitude of subclasses among warriors, a Deputy can come from any subclass background. OOC; Although IC purposes are given, this also acts to improve the chances of a high ranking member being able to actively engage rp-related issues for the sake of the Roleplay's flow. This means if the leader is not available, the Deputy can stand in such as during a gathering or plot related necessity. Those in the deputy roles should also make sure they are familiar with what those duties entail so they aren't leaving people hanging.
Medicine Cats; Those capable of healing the clan through the use of herbs and have the unique ability to speak to starclan, something only leader's themselves are capable of. Due to the dangerous reality of Mossclan's territory in particular, it has become a staple of both Mossclan and Galeclan to have two Medicine cat's fairly consistently, this allowing the best chance for any and all injuries and illnesses to receive the best care possible in the least amount of time. Medicine cats are treated with a certain reverance due to their connection with starclan that puts them above the common Warrior rules, though they have their own code to live by. To attack a Medicine Cat is seen as an affront to Starclan themselves, lest this cat is hunting in territory not their own. Equally so, Medicine cats are generally only trained in self-defence, via primarily speed-based evasive manuevers to escape aggressive threats. Although a tragic occurance and thankfully a rare one at that, should all medicine cats die within a clan without another to step in, a medicine cat from another clan may temporarily join to teach a warrior or apprentice the necessary medicine cat skills. Starclan themselves will speak to the medicine cat selected and send them on to their noble quest and this cat will return to their own clan when the time comes. It is also acceptable for a medicine cat to permanently remain in a clan should they believe it better for all, so long as they are not leaving their own clan without. OOC; Naturally if there is an issue later in the clan stories with missing Medicine Cats, I'll likely bring the issue to attention and plan proper intervention whether than mean enacting the above scenario or having another cat join with the necessary skills.
Medicine Cat Apprentices; A young cat in training to join the sacred ranks of Medicine cats, As a result they share all the burdens and priviledges of the Medicine Cat rank, though they must dedicate themselves wholly to their training and leave the promise of a warrior's life behind. Unlike other Apprentices who must wait until their eigth moon to be assigned their permanent role, Medicine Cat Apprentice's begin their training from the moment they are chosen. Any combat training, for self-defense, is taught by the Medicine Cat training them, this usually comprising mostly of evasive maneuvers for escape in which speed is prioritzed above strength.
Warriors; Making up the bulk of any clan, most cats will grow to become warriors, though there are a multitude of subclass that divvy warriors into a specialized skill group based on their abilities which are determined as apprentices. In special circumstances a warrior's Rank or subclass may be changed either permanently or temporarily whether it be due to injuries preventing their previous duties, emergencies where integral roles are lacking in the clan(such as being low on fighters during times of war, another rank depleting suddenly, death of a medicine cat), or in some rare circumstance the warrior's desire for a change of rank alone. However, a subclass is usually meant to be a permanent selection based on the skills shown as young cats. OOC; Everyone should familiarize themselves specifically with the skills of their rank both for your own sake while roleplaying and also for the sake of mentoring apprentices as you should only be teaching them the skills that pertain to your subclass.
Fighters; Usually the largest and most powerful cats in the clan, however more willow-y fighters are not uncommon as fighting techniques have been developed within a wide variety and wits are perhaps the most essential part of an experience fighter. Fighters are, as the name suggests, the cats that most commonly are placed in the way of combat. These cat's are the larger part of patrols and will always be the ones sent out to chase off larger threats to the clan such as foxes, bobcats, and other predators or cats. They also tend to be the class most in demand, especially in times of strife, while also being the class most commonly reassigned due to times of peace. Fighters also tend to act as camp guards, even off-duty fighters tending to use their rest in camp as another chance to serve their clan through passive guarding. It's not uncommon for fighters to also join independent hunting groups when not assigned the duties of a Fighter, but will almost never be assigned to official hunting patrols unless short-handed.
Hunters; Usually slender quick-footed cats that specialize in out manuevering and outwitting their prey, Hunters make up the large majority of Hunting patrols which consist of two or more hunters. They are not often called upon for battle but tend to know basic combat techniques for emergencies, though their advanced hunting skills are where they truly shine. Hunters are the second largest group of warriors, but it is more common for other classes to be reclassed as Hunters than vice versa as food is always a priority in the clan. They will almost never be assigned Border Patrols unless short-handed.
Trackers; Trackers tend to be the most well rounded cats in the clan, though far from average, as their skills are useful in nearly every aspect of clan life. Trackers have an exceptional sense for tracking prey, predators, missing cats and anything in between through scent or visual cues, making them incredibly perceptive cats. Additionally, though they do not focus on advanced techniques, Trackers are required to know basic fighting and hunting skills to assure they remain a benefit to whatever subclass they are sent to assist. One tracker is always assigned to Border or Hunting Patrols. Because of how malliable these cats are, they are the ones most often reassigned during times of difficulty but are rarely permanently reclassed.
Runners; Usually long-legged and slender, Runners are the swiftest of cats and those capable of memorizing the territory and various paths with relative ease. A Runner's primary objective is to act as messangers, especially in emergencies with the goal of getting from point A to point B as quickly as possible and therefore tend to be exclusively used for border patrols and to carry messages from camp. Much like Medicine Cats, A Runner's combat prowess is mostly based on their ability to evade attack and escape in cases of battle, in which they are to retrieve reinforcements in emergency, however, they do have some limited battle training otherwise to fight alongside their clanmates when reinforcements are not required. Due to the niche nature of their duties, only a few Runners are ever assigned at one time as more tends to weaken a clan's offense. Thus Two to three full fledged Runners are the maximum and while an apprentice may be assigned during this time, they will not be able to receive their position as a warrior until another runner perishes or retires. Because of the rarity to which they are appointed, Runners are often male to prevent issues involving kitting, however, some females are still appointed runners and simply advised against kits without the assurance there are two available runners, which may include a fully trained apprentice, during their absence. A Runner's rank may be put into reconsideration for the good of the clan if they actively choose to ignore this responsibility before retiring to the queen's den for a time. Runners are the most often reassigned or retired early due to the results of aging or lasting injuries that affect their ability to run or the speed at which they run.
Apprentices; Cats usually between the ages of Six and Twelve moons who are training to become warriors. In uncommon circumstances, Apprentices may be held back by a number of moons for odd circumstances in their training, poor behavior, ect. Much like Warriors, Apprentices are divided based on age and then by the class they are training in; Ages Six and Seven Moons being referred to as "Initiate Apprentices" with no subclass and Eight to Twelve Moons being "Senior Apprentices" with subclasses and personal mentors assigned.
Initiate Apprentices; Cats between 6-8 Moons, though by 8 Moons they are usually awaiting the decision regarding their rank and mentor and are by all definition Senior Apprentices. Initiates are taken out in training groups by 1-2 Warriors including a Hunter OR Fighter and a Tracker, these Warriors and Subclasses cycling between sessions to provide the apprentices with multiple experiences with each subclass. It is during these sessions that the warriors teaching and supervising will make note of particularly skilled apprentices in their specific field and relay these details to the acting deputies who will then discuss it further with the Leader.
Senior Apprentices; Cats between 8-12 Moons who have completed their initiate training and have been assigned both a subclass and a personal mentor. These cats are taught exclusively the skills they will need for their subclass from this point on and will be evaluated on these skills as such before becoming a warrior.
Runner Apprentices; Runner Apprentice selection, although similar, come with their own means of being chosen, as runners do not join the traditional cycle of training that Initiates do. When a position is open, a single runner, deputy, or Leader may join the initiate training, purely to supervise. A promising cat or cats may be pulled aside for a unique assessment to gauge their speed and memory with only the most successful at BOTH skills being choses as the Runner's apprentice.
Queens; She-cat warriors who are expecting or are currently nursing kits in the nursery where they will remain until their kits are weened and become apprentices. They are not to engage in warrior tasks of any kind during this time and if they have apprentices, these duties wil be revoked and passed onto another warrior in the Queen's absence. In the case of Runners, a queen is required to assure there are two runners available in her absence so that the clan does not suffer delays. Under extreme circumstances, a Runner Queen may be reassigned to another subclass upon returning to warrior duties.
Kits; Young cats below 6 Moons are known as kits and they are to remain in the nursery with their mother until they are old enough to be apprentices. Under supervision, kits from 4 Moons up may be allowed to play outside the nursery and perform very light tasks around the camp. However they may not hunt or leave the camp under any circumstances.
Elders; Retired warriors and cats unfit to perform the duties of a warrior will earn their elder names and be allowed to remain in the elders den. Even so, the wise old cats act as a council of sorts for both the Leader and the Deputies in charge of the clan, an invaluable source for both new and experienced cats in such a position. Elders are also in charge of burying the dead, though with assistence from warriors, and may perform light tasks around camp if they so wish but after the moons they've given to the clan they are in no way expected to do more than they so wish to at this stage in their lives.
OOC, CLAN ADMIN; Little meow meow Ultimately, I like when a clan can essentially run without me for the most part. I tend to accept Applications, deal with issues(Although I will always handle the conflicts that arise to the best of my ability), and do most of the heavy lifting early on but prefer to let the Roleplayers make their own decisions and let the guidelines of the setting carry the brunt of the IC role regulation such as deputies becoming leaders and leader's choosing their own deputies, Medicine cat's picking their own apprentices, ect. As such I only tend to fill High-rank roles during the first wave unless unforseeable issues arise. I don't really remove inactive members except in extreme circumstances for the most part, however, High-ranking members are another story and will be dealt with as needed to keep the roleplay flow rolling.
Guide to Age
At the beginning of every month, I will update the clan pages to age every cat present by one moon. This is an automatic process, meaning of the many things you have control over, this is not one of them. I will not alert everyone every time so it will be your responsibility to check on your own time. Additionally I have a guide on age and rank, primarily for making sure you have the right age range when registering a character, but also so you have easy access to information regarding when your cat officially reaches a new milestone or can transition from one milestone to the next (Primarily in regards to A kit becoming and Apprentice, then a warrior and then a solid timeline for when it's most common to become an elder). 0-6 Moons; Kit 6-12 Moons (1 Year); Apprentice 12-48 Moons (1-4 Years) ; Young warrior 48-96 Moons (4-8 Years); Average to Senior Warrior 96-144 (8-12 Years); Senior Warrior to Elder 144-196 Moons (12-16 Years); Elder
Warrior Code
1. Defend your clan, even with your life. You may create friendships with those outside the clan, but your loyalty must remain to your clan, as one day you may meet them in battle. 2. Do not hunt or trespass on another clan's territory. 3. Elders, Queens and their kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. 4. Prey is killed only to be eaten. Give thanks to Starclan for it's life. 5. A kit must be at least six moons old to become an apprentice. 6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name. 7. A cat cannot be named deputy without having mentored at least one apprentice. 8. When the previous leader steps down or perishes, the clan will cast stones for the deputy they wish to see become leader. The Deputy with the most stones cast in their name will be appointed the new leader. 9. After the death or retirement of a deputy, a new deputy will be chosen before moonhigh through the method that the previous deputy in question was chosen. 10. A gathering of all the clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among clans during this time. 11. Boundries must be checked and marked daily. Engage all tresspassers, though this does not require violence or bloodshed. 12. No warrior may neglect a kit in pain or in danger, even if that kit is from another clan. 13. The word of the clan Leader is the warrior code. 14. An honorable warrior does not need to kill other cats to win their battles, unless it is necessary for self-defense. 15. A warrior rejects the soft life of a kittypet. Medicine Cat's Code
1. A Medicine Cat may not have kits. 2. A Medicine Cat may only retire if another Medicine Cat is available or their own apprentice is prepared to take their place. 4. A medicine cat shares dreams with only StarClan. 5. A medicine cat may only discuss dreams, prophecies, etc. with their leader or other medicine cats at the monthly meeting; dreams of an otherwise prophetic nature should not be disclosed to any outside parties, or any other cats in the Clan.
Punishments for Breaking the Code Flea and Tick Duty; A light punishment often given to apprentices and younger warriors for small issues such as insubordination, rudeness, and slacking off from duties. The punished cat(s) are instructed to check the Camp, Dens, and Clanmates (usually elders) for fleas or ticks for the duration of the day. They will be supervised closely by one of their superiors to assure they follow through with their punishment.
Fasting; A common punishment, most commonly inflicted on apprentices, for eating prey before the Queens, Kits, and Elders are fed or for stealing prey from another clan's territory. The punished cat is restricted to a single meal each day of which they can only eat in the evening, after the rest of the clan has eaten. Another cat will often be on guard to prevent them eatign before they are allowed. This punishment usually lasts between 1-3 days, though in severe cases it may last up to a quarter-moon.
Confinement to Camp; A common punishment for inappropriate interclan relationships, tresspassing, and leaving clan territory without permission. The cat is not allowed to leave their camp insupervised, if at all, and the length of this punishment varies greatly depending on the severity of the crime being punished. Demotion; This is most common in the form of a warrior being temporarily demoted to an apprentice with the intensity varying between clans, leaders, and the severity of the crime committed; some might have the warrior assume apprentice duties and leave it there while others may force the warrior to commit fully via sharing the apprentices den and being referred to with the suffix of -paw once more. This can last from days to a whole moon, though rarely any longer than this, the time up to the leader and depending on the reason for this punishment. This punishment can also be used more severely upon a Deputy, Medicine cat, or even the Leader if they have commited crimes severe enough to lose the trust of their clan, at which they will be permanently demoted to a normal warrior, albeit a highly untrusted one. The crimes warranting this punishment are the most varied, and are usually decided after heavy consideration by the high-ranking cats.
Reassignment; This is not always a punishment unless it is carried out without the agreement of the cat having their rank reassigned. In this regard it is similar to demotion, in which a cat, often of a specialized rank, is reassigned to another subclass due to not carrying out their duties properly or endangering their clan due to improper management of their duties. In severe cases, a cat may be retired early to the Elders den and deemed unfit for warrior duties, such a punishment often making the cat highly untrusted and viewed negatively by the clan. This punishment is usually not carried out lightly and is more often used as a last resort against cats who consistently cause problems. Runner's becoming queens without seeing to the necessary replacement, Tracker's leading their clanmates into danger needlessly, Hunter's slacking off, and Fighter's causing unneccessary bloodshed in the name of pride are the most common examples of those who might be reassigned.
Exile; One of the worst punishments a clan cat can receive and reserved for very severe crimes a cat simply cannot come back from. Unprovoked attacks, Cruelty, or abuse to clanmates are some of the crimes that would warrant this punishment. When a cat is exiled, their clan name is revoked, and their remaining clanmates are forbidden to speak an exile’s name aloud. Any exiled cat will be killed if they return to their former clan’s territory, and often also if they enter another clan’s territory. Execution; The worst punishment still in practice to this day, and reserved largely for murders, attempted murders and severe abuse. There are multiple methods used to achieve this, though the most common include the criminal brought before the clan and, restrained by warriors, will have their throat slit by the Leader or Deputy; alternatively, they may be privately taken to the Medicine cat's den and forced to eat death berries. Regardless to the method, their body is removed without the usual funeral rites or mourning. Galeclan tends to throw the bodies into the gorge while Mossclan cats will often push the corpse into the alligator place for the alligator's to do as they please with. The criminal’s name is revoked and forgotten. The Gorge/Alligator Place; Although not as popular as they once were for execution due to the brutality and possibility of failure in rare cases of a cat's survival or additional accidental death in sentencing, Cats of Galeclan and Mossclan would once use The Gorge or Alligator place (respectively) to execute Criminals without peer. The sheer drop and unforgiving rapids of the Gorge being certain death for most cats while the Alligator's host of Alligators could make quick work of a cat thrown into the water. Although never officially forbidden, it has been decades since either method was actively used. Forbidden Punishment; There are outdated punishments treated as so heinous that the clans have long since outlawed their use and the use of them has become a crime in itself at least worthy of being exiled if not executed. Maiming; A largely outdated punishment, maiming was once used as a punishment in itself for truly horrid crimes or even in combination with other punishments (usually exile). The criminal may have had their eyes, ears, or tongue removed, or branded with a mark so they were known on sight to have broken the warrior code. Entombment; The most severe punishment known to the clans, essentially being a more horrendous form of execution due to the belief that the spirit of a deceased cat cannot reach Starclan if they are trapped without access to the open air. The recipient of the punishment is dragged into and easily closed off space which is then blocked up. Sometimes deathberries or other poisons were left in the punished cat’s prison, so that their lives can be quickly ended – more often, though, the cat was left to bleed out or starve.
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Pansexual
Little meow meow
Often around but Rp posts come in a single batch per day.
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Post by Little meow meow on Feb 27, 2023 14:12:47 GMT -5
╭ ╯Medicine Cat Information╰ ╮ Herbs & Illnesses Herbs for Wounds Blackberry Leaves Description: Leaves from the prickly blackberry bush. Location: Almost anywhere; they are very hardy plants. Usage: These leaves are chewed into a pulp. Effect: Eases the swelling of bee stings. Burdock Root Description: Tall-stemmed thistle with a sharp smell and dark leaves. Location: Best in dry areas. Usage: The root is dug up, the soil is washed off, and then it is chewed into a pulp. Effect: Lessens and heals the pain of infected rat bites. Celandine Description: Yellow flower with four petals. Location: Grows better in Forest Territories but can be found around Rivers. Usage: Juice is trickled into the eye. Effect: Soothes damaged eyes. Chervil Description: A sweet-smelling plant with large, leafy, fern-like leaves and small white flowers. The roots are described as being knobby and brown. Location: In the Forest Territories. Usage: Chewed to extract the juice of the leaves or the root. Effect: For infected wounds and bellyache, respectively. Can also be used during kitting Cobwebs Description: Long, thin, shiny strands spun into a web by spiders. Very common. Location: All around the forest. Usage: Press over wound. Effect: To soak up and stop (or slow) the bleeding. It may also be used to bind broken bones Comfrey Root Description: It has large leaves, small bell-shaped flowers, which are pink, white, or purple, and fat, black roots. Tangy smell. Location: Damp, grassy places. Usage: Roots are chewed into a poultice. Effect: Repairs broken bones or soothes wounds. Also used for wrenched claws. Can be used for itching or for inflammation on stiff joints. Dandelion Description: Common yellow-flowered plant with long, hollow stems. After flowering is finished, the flower transforms a sphere made out of hundreds of smaller white florets with seed heads at the bottom that connect to the flower head. Location: Almost everywhere. Usage: The white liquid is thought to be applied to bee stings. Leaves can be chewed. Effect: Thought to soothe and heal bee stings. Its leaves can also be chewed to act like a painkiller Dock Description: Common, large-leafed plant with a tangy smell and taste. Location: Doesn't grow well in mountains, best in leafy areas. Usage: Chewed up and applied to scratches. Similar to sorrel. Effect: Soothes scratches, though can sting when being applied. Soothes sore pads. Goldenrod Description: A tall plant with bright, yellow flowers. Location: Grows well on the moors. Usage: Chewed into a poultice. Effect: Good for healing wounds Horsetail Description: A tall, bristly-stemmed plant, referred to with fleshy stalks. Location: Any marshy area. Usage: Chewed to a poultice, and applied to wounds. Effect: Treats infections and stops bleeding. Marigold Description: A low-growing flower; yellow to bright orange. Location: Near water. Usage: Petals or leaves chewed in a poultice. Juice can be used as well. Effect: Stops infection. Stops bleeding. Used for inflammation of stiff joints. Dried Oak Leaf Description: Round, cartoon-like ruffled leaves. Location: All over the forest floor and collected in leaf-fall. Usage: Unknown, but it is stored in a dry place. Effect: Stops infection from setting in. Ragwort Leaves Description: Tall shrub with yellow flowers. Tastes foul to cats. Location: Almost everywhere, especially in cool areas with high rainfall. Usage: Crushed and chewed; mixed with juniper berries, it can help aching joints. Effect: Treats aching joints and keeps a cat's strength up. Raspberry Leaves Description: Soft to the touch, but with jagged edges. Location: Found on raspberry bushes. Usage: It could be a painkiller, or help stop bleeding during kitting. Effect: Could possibly ease pain, or stop bleeding. Willow Bark Description: Bark of the willow tree. Location: Grows near Twoleg places. Usage: Unknown. Effect: Eases pain. Wild Garlic Description: Due to its strong smell, it is good for hiding the scent of a certain Clan, and disguising cats on raids. Location: Grows in forest areas. Usage: One must roll in it. Effect: Prevents infection, especially rat bites. Stinging Nettle Description: It has green, spiny seeds. Location: All over the forest. Usage: The seeds are eaten by a cat who's swallowed poison, or the leaves are chewed into a poultice for a wound. Effect: Induces vomiting, or brings down swelling, respectively. Can be mixed with comfrey to help heal broken bones. Helps with wounds. Rush Description: It has long narrow leaves and lavender-colored head stalks. Location: Often grows in infertile soils in a wide range of moisture conditions. Usage: Used to bind broken bones. Effect: Helps hold a broken limb in place, such as casts for Twolegs.
Herbs for Illness
Tansy Description: The tansy plant has round, yellow leaves, and has a very sweet and strong scent, making it good for disguising a cat's scent. Location: Found in the forest and near Twoleg places. Usage: To be consumed, but only in small doses. Effect: Cures coughs. Can be used to cure wounds and poisons. Helps stop cats from getting greencough if symptoms appear. Soothes throats. Sweet-Sedge Description: Thick green stem with long buds at the top. Location: Grows all through leaf-bare. Most common around Rivers and Lakes. Usage: One must swallow the sap. Effect: Eases infection. Mallow Leaves Description: Large fuzzy three-nubbed leaves from a flowering shrub; sweet rose scent. Location: Grows best near shore, but best collected at sunhigh, when they are dry. Usage: Eaten. Effect: Soothes bellyache. Catmint Description: A leafy and delicious-smelling plant. Location: Rarely found in the wild; mostly found in Twoleg gardens. (It is best to collect late in the day, as the dew will have evaporated so it won't rot in the store) Usage: Eaten. Effect: Best remedy for the deadly greencough, which kits and elders usually catch in the season of leaf-bare. Can also be used for whitecough. Chickweed Description: Tall-stemmed plant with fat, almond-shaped leaves. Location: In Forest Territories. Usage: Eaten, such as catmint/catnip. Effect: Treats greencough, though catmint is often preferred Coltsfoot Description: A flowering plant with yellow or white flowers resembling dandelions. Grows best in newleaf. Location: Grows by a waterfalls and around lake areas. Usage: Leaves chewed into a pulp. Effect: Eases breathing or kitten-cough, as well as cracked or sore pads Juniper Berries Description: Purple-blue berries from the dark green, spiky-leaved juniper bush. Location: Grows in places that are not wet. Usage: Chewed and eaten. Effect: Soothes bellyaches, gives strength, and helps troubled breathing. It is also used to help calm cats. Honey Description: A sweet, golden-coloured liquid made by bees. Location: In honeycombs or bees nests up in trees. Usage: Eaten, or given by moss soaked in it. Effect: Soothes infections, smoke-damaged or sore throats, helps cats swallow other concoctions, helps soothe coughing, and gives energy. Feverfew Description: Small bush with flowers resembling daisies. Has a sharp tangy smell and small soft leaves. Location: Grows best along the water. Usage: Eaten. Effect: Reduces body temperature for cats with fever or chills. Also heals aches and pains, especially good for headaches Lavender Description: A small purple flowering plant. Location: Grown in Twoleg gardens. Can also be found in sunny spots with sandy or gravelly soil. Usage: Unknown. Effect: Cures fever and chills. Also a herb used to hide the scent of death.
Other Treatments Alder Bark Description: Bark of the alder tree. Location: Grows mainly in boggy, wet terrain. Usage: For tooth pain. Effect: Eases toothaches. Beech Leaves Description: Large, broad leaves that can be serrated, entire or sparsely toothed. Location: Grows in almost any soil that is not waterlogged. Usage: Carrying other herbs. Effect: None. Bindweed Description: Arrow-head shaped leaves with pale white or pink trumpet shaped flowers. Location: Grows almost anywhere. Usage: Fastens sticks to broken legs to keep them in place. Effect: None Borage Leaves Description: It is easily distinguished by its small blue or pink star-shaped flowers and hairy leaves. Location: Grows best in forests. Usage: It is chewed and eaten by nursing queens. Effect: It produces more and better milk. It also brings down fevers. Burnet Description: Has oval-shaped leaves with serrated edges. Stems grow 50-200cm tall, with large clusters of small flower buds on top. Location: Usually found in dry, grassy meadows. Usage: A traveling herb. Effect: Is said to help stop minor bleeding on humans. Keeps a cat's strength up. Catchweed Description: A plant with fuzzy green balls on long stems. Location: It is common in hedges and other low, shrubby vegetation. Usage: The burrs are put on the pelt where poultices are. Effect: Stops poultices from being rubbed off without hurting the skin. Chamomile Description: A small, white flower with a large, yellow center. Location: Can be found in Twoleg gardens. Usage: Eaten. Effect: Strengthens the heart and soothes the mind. Also given to traveling cats for strength. Daisy Leaf Description: Thick, dark green, oval shaped leaves. Location: Almost everywhere. Usage: Chewed into a paste. Effect: Eases the pain of aching joints. It is also a travelling herb. Fennel Description: Thin, spiky leaves. Location: Found in numerous places, especially on dry soils near the sea and on riverbanks. Usage: Stalks are broken and juice is squeezed into the receiver's mouth. Effect: Helps pain in the hips Heather Nectar Description: Nectar found in bell-shaped flowers. Location: Best grown in shady areas. Usage: Included in herbal mixtures. Effect: Makes swallowing easier and sweetens mixtures. Ivy Leaf Description: Leaves from the ivy vine. Location: Grows in forests Usage: Used to store other herbs. Effect: None. Mint Description: Downy, serrated leaves ranging from green to purple and yellow in colour. Flowers are small and white or purple in colour. Location: Certain patches in the Forest Territories. Usage: Rubbed on a dead body. Effect: Hides the scent of death. Mouse Bile Extracted from the mouse. The only remedy for ticks, mouse bile is foul smelling, and is stored in moss. When dabbed on a tick, the tick falls off. Smell can be masked by wild garlic, or by washing paws in running water. If accidentally swallowed, can leave a horrible taste in mouth for days. Medicine cats always have to remember to wash their paws in a body of water, such as a creek or stream, after using mouse bile Parsley Description: A long-stemmed plant with ragged-edged crinkly leaves, Sharp scent, tastes cold and fresh, tastes the same fresh or dried. Location: Grows best in moist, well drained soil, with full sun. Usage: Eaten. Effect: Stops a queen from producing milk if her kits die, don't need milk anymore, or are producing too much milk. Also used to cure bellyache. Poppy Seeds Description: Tiny, round black seeds that are shaken out of a dried poppy flowerhead. Location: All over forest. Usage: Chewed on. Effect: They can help a cat sleep, soothe shock or distress, or ease pain. Not recommended for nursing queens. Rosemary Description: Tall with needle-like leaves and purple flowers. Location: Can be found in Forest Territories. Usage: Put on the pelt of a dead cat to prepare for burial. Effect: Hides the scent of death. Yarrow Description: A flowering plant. Location: In the Forest Territories. Usage: Its leaves are chewed into a poultice that can be given to cats or applied to a wound depending on the situation. Effect: Extracts poison from wounds. Will make a cat vomit up toxins. The ointment will soften and help heal cracked pads. Wintergreen Description: Easily identifiable by its red berries. Location: Oak-pine woods and sandy habitats to sub-alpine places. Usage: Unknown. Effect: Treats wounds and some poisons. Willow Leaves Description: Leaves of the willow tree. Location: Unknown Usage: Eaten. Effect: Stops vomiting. Watermint Description: A green, leafy plant. Location: Usually found in streams or damp earth. Usage: It is usually chewed into a pulp, and then eaten. Effect: Eases the suffering that originates from a bellyache Thyme Description: Small, delicate, thick, sticky leaves with a fresh tang. Location: Best in hot, sunny locations. Usage: Leaves can be chewed on. Effect: Calms nervousness, anxiety, and cats who are in shock. Sorrel Description: Similar to dock, sorrel is used as a traveling herb. Location: Can be found near Twoleg nests. Usage: Eaten. Effect: Traveling herb. Traveling Herbs Traveling Herbs consists of sorrel, daisy, chamomile and burnet. Used to give a cat more energy and strength, and it keeps the cat from getting hungry for a long time.
Poisons Deathberries Description: Red berries from the dark-leaved, poisonous yew bush. Location: Ravines and Forest Territories Usage: Sometimes used to kill other cats by making them eat the berry. Effect: Kills a cat within minutes when consumed. Foxglove Seeds Description: Tiny, black seeds from the bell-shaped flower of the foxglove plant. Location: Almost everywhere, especially in temperate regions. Usage: They are used to treat the heart Effect: They can easily cause paralysis and heart failure Holly Berries Description: Plant with spiny leaves that produces red berries with no medicinal value. Location: Forests. Usage: Unknown Effect: Dangerous to kits Deadly Nightshade Description: A small shrub with faintly scented, bell-shaped flowers that are purple tinged with green in colour. Berries are shiny and black when ripe. Location: Moist, shady places. Often grows in places where the soils are rich in limestone. Usage: To kill a cat who cannot be saved quickly. Effect: Poisonous. Water Hemlock Description: Green or white flowers with petals in umbrella-shaped clusters Location: Wet, marshy areas. Usage: Unknown Effect: Causes writhing and foaming at the mouth.
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Pansexual
Little meow meow
Often around but Rp posts come in a single batch per day.
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Post by Little meow meow on Mar 6, 2023 22:03:47 GMT -5
Injuries & Illness Chest infections: Whitecough and greencough are the most common chest infections known to the Clans. Whitecough is similar to greencough, but milder. If left untreated, it will develop into greencough. Cats typically contract this disease during leaf-fall and leaf-bare.It is fatal for elders and kits if not treated immediately. It is highly contagious. Please note that blackcough does not exist. It was a typing error in the first series, and is simply the original name for greencough. Yellowcough: Only curable by a plant named lungwort. It causes a loss of appetite, fever, difficulty breathing, delirium, and sore throats. Redcough: Redcough is a highly severe chest infection and is worse than greencough. It is named after one of its symptoms, which is to cough up blood. If the cat is not treated immediately, it will most likely die. Catmint cannot treat redcoug. Aching joints: Damp and/or cold environments cause aching joints. This is commonly seen in elders and queens. If the ache is associated with water, it can cause a chill. Chills: Chills are mostly associated with cold weather or being exposed to cold water. Elders and kits have a higher risk of death when they get chills. Either lick the cat's fur the wrong way to keep them warm, or make a poultice. Poison: Poison: Being poisoned can be caused by eating or drinking unsafe substances such as deathberries. Kits are the main victims of this, as they are curious and unaware of how dangerous they are. Eating rotten prey or drinking tainted water is also another common way to be poisoned. Inhaling too much smoke and being bitten by a venomous animal. If only a small amount of poison is consumed, the cat usually just gets a stomachache, but larger amounts will cause death. Joint Dislocation: This is the displacement of a bone from its normal joint. Medicine cats must force the joint back into place. Sprains: Sprains are injuries to the ligaments of a joint, where the joint is stretched beyond its normal capacity and is possibly torn. Sprains are caused when too much force is placed on the muscle. The pain will vary from mild to severe and will decrease the ability to move the joint. The cat must rest for several days. Miscellaneous Injuries & Illnesses Cracked pads: Paw pads may crack when walking long distances on hard surfaces, such as stone, or due to cold weather. Elders commonly get this. Sores: These are commonly caused by rough activity. The skin will become red and raw. Sore throat: A condition with pain in the throat, typically caused by inflammation due to cold weather, smoke inhalation, or a cough. Damaged eyes: The patient's vision will be blurry to some extent, and it depends on how severe the blurriness is. The harsher the symptoms are, the less of a chance that the cat will recover with full vision. Cats with damage on the surface of the iris will not regain vision. Loss of appetite: This is a disappearance of the cats hankering to eat. This can either be caused by stress or something more serious. Kitten cough: A very mild version of a chest infection. It has the potential to progress to white cough and then green cough. Disease: This can be caused by eating prey that is found in Carrionplace, such as rats. Certain types of viruses, bacteria, and parasites can affect how the disease is transmitted. Weakness: A decrease in one or more muscles in the body, resulting in a lack of strength in the patient. The weakness only affects muscles that are irritated or have a compressed nerve. This can either be caused by stress, illness, wounds, tiredness, or too much physical activity. Snake bite: An injury caused by an adder or other types of snakes. Depending on the species of the snake, the victim may or may not end up being infected with venom. Burns: A burn is damage to the skin or deeper tissues caused by a flame, staying out too long in the sun, or any other physical contact with heat. The severity of the injury depends on the depth of the burn. The victim may or may not end up having their fur grow back. Fleas: Fleas are small, wingless insects that cling to furred animals to suck their blood. This causes irritation and can create very small wounds, which could develop into an infection and then possibly a disease. Some cats are even allergic to fleas. Fleas are highly contagious. Fleas target the legs, paws, and neck the most. Nausea: Nausea is when a cat feels exceedingly ill and has an extreme urge to vomit. There are multiple things that can cause nausea, such as overeating, hunger, specific herbs, food poisoning, tainted water, intense fear or panic attacks, early pregnancy, migraines or headaches, and revolting smells. If a cat vomits, which is followed by diarrhea, it can cause dangerous dehydration; bring the patient to a water source immediately after they vomit. Allergies: Allergies can make an appearance when the cat has a negative reaction to a particular type of herb, prey, pollen, fur, or dust. This can cause the cat's skin to become inflamed and cause itchy, watery eyes. The reaction can range from mild to severe. In some severe cases, the allergies can cause life-threatening reactions. Anxiety/Panic attack: Anxiety can be caused by stressful conditions, uncomfortable crowds, or upsetting situations. A panic attack is a sudden, unexpected intense fear that causes severe physical reactions when there is no actual danger or cause. It is important that the medicine cat figures out what the triggers are of the anxiety, and make sure to help the patient provoke the causes. Asthma: A cat is commonly born with this condition, though it can also develop after things such as inhaling lots of smoke. It causes their airways to become inflamed, narrowed, and swollen. It will also produce mucus, which makes it difficult to breathe. It can be stimulated when a cat is running, or when performing a very rough physical activity. There is no real cure in the Clan world. Broken tooth: Teeth can be prone to cracking and are able to fully break off the root. This can be caused by the mouth hitting a hard object, developing cavities, or biting a hard object, such as a bone from prey or from a battle. In minor cases, the tooth may be chipped but still be attached to the gums. In moderate cases, a piece of the tooth will be broken off, but the gums will remain intact. In severe cases, the tooth is completely shattered, which will leave nothing where the tooth used to be. Broken bones: This is when the bone of a certain part of the body is shattered into two or more pieces. The result can range from mild to severe. A mild fracture is when the bone is broken in one place with no separation of the bones. A moderate fracture involves the bone being broken into two pieces. A severe fracture is when the bone is shattered into two or more pieces or completely crushed, and when this happens, the patient will most likely never be healed. (Physical) Shock: Shock can occur and be a life-threatening result due to blood loss and/or highly severe pain. It can also cause heavy breathing, which will make the patient faint, or it can even be fatal. It is mandatory to take immediate treatment when this happens. (Emotional) Shock: This sometimes occurs when a cat witnesses a traumatic or terrorizing event. They will seem to have "numb" emotions. Symptoms Whitecough: Coughing, phlegm, breathlessness, fever, chest pain, and eye and nose mucus. Greencough: Coughing, phlegm, wheezing, breathless, fever, eye and nose mucus, rapid heartbeat, chest pain, and vomiting. Yellowcough: Loss of appetite, fever, difficulty breathing, delirium, and a sore throat. Broken bone: Bruising, physical deformity, limping, swelling, tenderness, dizziness, and possible blood. Water hemlock: Foaming at the mouth, writhing, and severe pain; victim will become unconscious for a long length of time. Sores: Pain, stiffness, swelling, and red, raw skin. Sore throat: Pain, voice scratchiness, difficulty swallowing, swelling, swollen glands in the neck or jaw, back of mouth will be red and swollen, hoarse voice. Liver cancer: Though the Clans do not have a name for this illness, nor do they know how to prevent it, it is possible for a cat to get it. Weight loss, stomach pain, nausea, vomiting, lethargy, weakness, and loss of appetite are the main symptoms. Kit cough: Coughing, sore throat, runny nose, headache, and a mild fever. Non-venomous snake bite: Bleeding, pain in the affected area, swelling, redness, and a possible infection. Venomous snakebite: Bleeding, pain in the affected area, swelling, inflammation, redness, bruises, sweating, fast heart rate, nausea, dizziness, and a possible infection. In young, old or weak cats, the bite can cause a coma or heart palpitations. First-degree burn/Sunburn: Mild inflammation, red skin, swelling, mild fever, peeling skin, rash, physical sensitivity, and itchiness. Second-degree burn: Red, white, or splotchy skin; physical sensitivity; fever; moderate inflammation; blistering; swelling; infection; and possible scarring. Third-degree burn: Skin appears waxy or leathery, physical numbness, difficulty breathing, smoke inhalation poisoning, physical sensitivity, inflammation, blistering, swelling, infection, fever, itchiness, and it is highly possible that there will be scarring. Fleas: Severe itching, red spots, and swollen spots. After a day or so, the lumps may develop into a blister or a small wound, and the wounds may have pus. Dislocated shoulder: Limited movement, physical deformity, swelling, bruising, severe pain, numbness, tingling, weakness down the arm and into the paw, and possibly inflammation. If blood vessels are damaged, the arm and paw will feel cold and turn a bluish color. A dislocated shoulder appears to hang lower than an uninjured shoulder. Nausea: Weak physical balance, headache, fever, dizziness, lightheadedness, and stomachache. Food allergy: Digestive problems, hives, swollen airways, and a tingly mouth. Herb allergy: Hives, rash, itchy skin, swollen face, wheezing, moderate fever, and possible swollen airways. Seasonal allergies: Sneezing, runny or stuffy nose, and red, watery, or itchy eyes. Chills: Shortness of breath, wheezing, fever, severe coughing, and stiff joints. Anxiety: Fatigue, restlessness, sweating, hyperventilation, irritability, racing thoughts or unwanted thoughts, trembling, and possible nausea. Panic attack: Physical weakness, dizziness, tingling or numbness in paws, sense of terror, sweat or chills, chest pain, breathing difficulties, a feeling of loss of control, and, in extreme cases, fainting. Asthma: Difficulty breathing, chest pain, coughing, wheezing, phlegm, rapid breathing, frequent respiratory infections, tightness of the chest, throat irritation, and trouble sleeping are all caused by shortness of breath, coughing, or wheezing. (Physical) Shock: Chills, rapid heartbeat, physical and mental weakness, confusion, lack of alertness, loss of consciousness, and rapid breathing. (Emotional) Shock: Lack of emotion, lack of empathy, denial, difficulty concentrating, confusion, irritability, mood swings, lack of communication, and panic attacks. Holly berry poisoning: If eaten a few times, it will cause stomachache, vomiting, and diarrhea. If a lot is ingested, then it can cause severe stomachache, lethargy, and drooling; very rarely will it kill an adult cat, but kits are more at risk of being killed by it. Remedies Fever: Have the patient eat borage leaves and have them sniff lavender. Make sure to have wet moss nearby at all times, and if needed, apply the wet moss to their forehead to keep them cool. Stomachache: Have the patient eat juniper berries and rub their stomach if needed. Give them wet moss, but don’t give them too much water as it will make it worse. Don’t give them warm or hot water, either. If they are hungry, only allow them to eat small morsels such as mice. Sore throat: Have the cat eat a honeycomb or paint some honey on a dock leaf and let them lick it off. It is recommended to give them a small dose of tansy. Have them consume warm water as well. Headache: Have the patient drink plenty of cold water and give them some feverfew to eat. Have them stay out of the sunlight. It is best to keep them in the den until they’re better. Stress: Have the patient eat some chamomile and drink water. Give them juniper berries if needed. Trouble breathing: Mix some coltsfoot, thyme, and catmint together and feed it to the patient. Upset stomach by poison: Treat painful stomachaches with stinging nettle or yarrow; allow the patient to vomit onto a dock leaf. Since vomiting causes dehydration, immediately bring the patient to a water source. Mild stomachaches can be treated with juniper or watermint, but give them a small dose of willow leaves just to be safe. Leg dislocation: Feed the patient an appropriate amount of poppy seeds and wait for them to fall asleep. Then, grab their leg in the jaw and have another cat keep them down in place so the medicine cats have more control. Tug on the leg until the medicine cats hear a tiny click. Give them a couple more poppy seeds after they wake up in case they are in pain. Loss of appetite: Encourage the patient to eat small amounts of prey. Stubborn or very ill cats can be offered the blood of fresh prey. It is recommended to feed the patient sorrel. Non-venomous snake bite: Clean the wound thoroughly with a damp moss ball, and, if needed, put the wound into water. Gather some horsetail and chew it into a paste. Put the horsetail paste into some warm water and mix it around. Once it is all mixed, pour the extract onto a dock leaf and let it sit in a cool area. After a while, the paste should have turned into an ointment. Plaster the ointment over the scratch, then chew on some burdock root and form it into a poultice. Put the poultice over the desired area and feed the patient an appropriate amount of poppy seeds to dull the pain. The next day, the patient should feel better and be put back on duty. Make sure to check up on them regularly to ensure that the wound is clean and free of infection. Venomous snakebite: Flush the wound thoroughly with water until the medicine cats are certain that the wound is clean. Chew some yarrow into a pulp and feed it to the patient to allow some poison to be removed. Leave the wound open and allow it to bleed for an appropriate amount of time. This will allow the excess toxins to be flushed out. Gather some tansy and more yarrow, and chew them both into a poultice. Apply the poultice to the poisoned area, swathe it in cobwebs, and add a catchweed burr on top. The patient should rest for a few days. During this time, the patient should be checked regularly to make sure that no infections linger in the bite and to have water nearby at all times. Once it is healed, they will be allowed to return to small tasks. First degree burns/Sunburn: Apply some honey to the burned area and wrap a thick layer of cobweb around the honey, adding a catchweed burr to the ends of the cobweb. Feed them a honeycomb or honey painted on a dock leaf if their throat hurts from the smoke. Second/Third degree burns: Lick the patient's fur as soon as they get away from the fire, especially the most damaged area. Immerse the damaged area in room-temperature (not cold) water, or get a damp moss ball and lightly pat it onto the area. The patient will most likely be in shock or at least have anxiety, so feed them some juniper and have them lay down in a flat, though comfortable, position. Do not have them lay down if they have an airway burn. Gather some honey, marigolds, and comfrey. Crush the marigolds until they are in very small pieces and chew them into a thick poultice. Do the same with the comfrey, then put them together. Paint the honey over the poultice and put it over the desired area, with the honey facing the injury, and wrap a thick layer of cobweb around the poultice, adding some catchweed burrs to the ends of the cobweb. Have the patient consume cold water and feed them an appropriate amount of poppy seeds. Feed the patient a honeycomb or paint some honey over a dock leaf and feed it to them if their throat hurts from the smoke. The patient must rest for several days, and the medicine cat needs to keep a close eye on them. Remake the same poultice every three days, and the cast must stay on at all times, which can take over a moon if it is severe enough. Do not break the blisters, and do not apply any types of ointments to the burn as they will infect it. Severe flea bites: Clean the patient's pelt thoroughly with a wet ball of moss to clean and help get rid of the swollen areas. Next, put mouse bile on a ball of moss and dab it over the affected areas. Make a small amount of marigold pulp and rub it onto the cat's pelt afterward; it is also recommended to rub mint on their pelt or put it in their nest. Keep them in the medicine den until the fleas are gone. Dislocated shoulder: It is important to have the patient not move, not even an inch, as it can make the injury worse. Gather some cold, wet moss and apply it to the shoulder to minimize inflammation. Keep the wet moss on the shoulder until it feels numb. A normal amount of poppy seeds won't help much with the pain of a dislocated shoulder, but it is recommended to feed them some to take the edge off and relax them. Have one cat restrain the cat's hind legs so it’s easier for the medicine cat to relocate the shoulder. Get the patient to lie on their back and have the injured arm move a little away from their body. Firmly grab the patient's paw and slowly, but firmly, pull on the arm. Pull the arm at an angle. Do this until the medicine cat hears a click. Afterward, immediately get a ragwort and juniper poultice and slap it on the shoulder. Feed the patient another small amount of poppy seeds, wrap a very thick layer of cobweb around the forearm, and put a catchweed burr on the edges of the cast. Prop the arm up with some sticks wrapped in bindweed. Make sure that the sticks aren’t too high. The patient needs to stay in their nest with no movement for a little over a moon. Have the cat return to very light duty after they have been rested. Nausea: Feed the patient some chamomile and have them consume juniper or watermint. Have them drink cold water, and allow them to rest in their bed until they feel better. If the nausea is caused by hunger, then make sure to give them some prey. Give them feverfew if they have a fever and/or headache. If the nausea is very intense, then feed them some yarrow to vomit. It would also be best to try a trip to the dirt place. Mild broken tooth: Wash the cat's mouth thoroughly to get rid of any blood or remains of the tooth that may be stuck in the gums. Give them an appropriate amount of poppy seeds and allow them to rest for a day. The tooth sensitivity will last between a quarter and a half moon (1-2 weeks).It is possible that the tooth will decay. Moderate broken tooth: Wash the cat's mouth thoroughly to get rid of any blood or remains of the tooth that may be stuck in the gums. Feed them an appropriate amount of poppy seeds. If the broken tooth has a jagged edge, cover it with cobweb to prevent it from cutting the patient's tongue, lip, or cheek. Only allow them to eat soft prey, such as plump mice and fish, avoid biting down on the damaged tooth. Have the cat rest for a few days, until the worst of the pain fades. The tooth sensitivity will last for a little over half a moon (2–3 weeks). It is possible that the tooth will decay. Severe broken tooth: Wash the cat's mouth thoroughly, especially the hole in which the tooth used to be. Dab a very small amount of cobweb in the hole to get rid of any excess blood, and do this daily until the patient is better. Have them consume an appropriate amount of poppy seeds. Only allow them to eat soft prey, such as plump mice and fish. After eating, make sure to dab a piece of cobweb in the hole to get rid of any prey residue. The cat must rest for several days. The tooth sensitivity will last for a moon. It is essential to give daily medical care even after the hole has healed to keep scraps of prey from being caught in the hole. It’s very likely that pain will recur, even after the hole has healed. It is highly likely that it will result in gum infection. Mild broken bone: Trace one's tail over the patient's body to check for any damage, and poke a claw onto the damaged area. It is broken if they feel any pain or if the medicine cats detect a crack. Feed the patient an appropriate amount of poppy seeds to dull the pain. Feed them juniper or thyme if they are in shock. Create a broken bone poultice and apply it to the desired area. Wrap the cast with a thick layer of cobweb. Keep the leg elevated with sticks, if possible. Keep the cat from walking for a moon. Once they start to heal, have them do small, supervised exercises, such as short walks and stretches. If it is an apprentice who has broken their bone, it can take a little over half a moon (2–3 weeks). A full-grown warrior's fracture may take a little over a moon, and for an elder, it can take up to two moons. Head bump: Have the patient eat some poppy seeds to dull the pain and allow them to rest for a little while. If the patient has a headache from the injury, feed them some feverfew. The knot should disappear within 2–3 days. Venom in the eyes: Gather a wet moss ball and thoroughly clean the patient's eye out. It is recommended to flush it out with running water. Chew on some fennel stalks to release the juice that is inside of them, put it on a clean moss ball, and dab it onto the cat's eye. Feed them some juniper and poppy seeds afterward. The medicine cats will have to keep a very close eye on the cat even after the medicine cats have treated it. There is a very strong chance that the victim will die or become blind. Backache: Give the patient a small dose of tansy and chew some daisy leaves into a poultice and apply it to wherever the pain is worst. Have the patient rest all day. If the pain is mild, they will recover within the next two days, but give them another dose of tansy and remake the poultice. If it is moderate, they will be better within 3–4 days. If it is severe, it can take a little over a quarter moon (1-2 weeks). If the backache is due to being an elder, their pain may never go away, and the medicine cats will have to treat them whenever they feel worst. It is recommended to give them a small number of poppy seeds to dull the pain. Have them wade in water if possible. Remedies Without Herbs Nip or poke the claw: Gently nip or poke the claw on a cat's bone to see if it’s broken or not. If they feel pain, or if the medicine cats feel a crack, then the bone is broken. Lick their fur: Licking the fur cleans wounds, brings down anxiety/shock, and warms a cold cat. Lick the fur the wrong way to keep them warm. Moss soaked in water: For sick or injured cats. May also be used to cool patients with fevers. Also useful for kitting. Queens lick the water off of the moss during the kitting process. Sweeten herbs: Use nectar, honey, mint, rosemary, or mouse blood to lessen the bitterness of herbs. Water soaking: Hold the swollen wound in water. This also helps soothe scraped paw pads. Water therapy: Have a cat with weak or sore muscles wade in water. Eventually, they’ll feel better. Wailing/yowling: Do not do this if the patient has a sore throat. By wailing, it will keep the cat's lungs and chest clear. This is recommended if the cat has a cough. Thorn in paw pad: Lick the area around the thorn to loosen it, then grasp it with the teeth and pull. Do not pull it upwards, but at an angle instead, as it will cause less pain and make it slightly easier to remove. Sand or seeds in cat's eye: Gently hold the eyelid open with one paw. With the other, get a piece of damp moss and carefully dab it onto the patient's eye. Sick cats: Cats who are ill may have a hard time keeping food down. Cats who cannot keep their meals down should not be fed. They should be carefully monitored for signs of malnutrition and dehydration. Ill cats who can eat should only be given small morsels, such as mice, voles, and birds (the bird needs to be carefully defeathered). Small pieces are the key to successful eating. Do not let ill cats overeat, as it will make them even sicker. Wounds: Put leaf mulch inside the large wounds. Apply a small amount to the scrapes. Only use this as a last resort. Dislocated tail: Curl the paw around the cat's tail, close to the tip. Rest the other paw on the base of the patient's spine. Have another cat hold the patient down in front. Twist the tail and keep pressure on it until the medicine cats feel a tiny click. Determining a fever: Put your nose to a cat's paw to check for fever. If the paw is warm, then that means they have a fever. If the medicine cats are having difficulty proving that they are sick, get a healthy cat and compare the results. Flea bites: Resist the urge to scratch the flea bites. Apply a cold, damp moss ball to the bites several times a day to prevent swelling. Coughs: Keep the patient hydrated. If possible, have them wade in warm water. If the illness is severe, have them stay in the den, but make sure to keep them far away from where the medicine cats keep the herbs, as the herb scents can cause headaches and could make the cough even worse. It is also recommended to keep them in a very quiet place. Anxiety: Give the patient a simple exercise to distract them, have them breathe slowly and gently through their nose, lick their fur, try to make them laugh, eat well-balanced meals, and get enough sleep. Give them a checklist, such as "is there a reason to believe something is wrong?" Is it possible that it will happen? Have them tell themselves that they are okay and that their anxiety won’t let it control their lives. Severe stomachache or vomiting: If the patient is vomiting, feed them grass. Grass isn’t necessarily digestible for cats, so it will cause them to puke it right back up. It will make the process of vomiting for the cat easier and less painful. This should make the patient feel better afterward. Kitting: Lick a kit the wrong way as soon as the medicine cat nips the kitting sac off to ensure that the kit starts breathing and stays warm.
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Pansexual
Little meow meow
Often around but Rp posts come in a single batch per day.
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Post by Little meow meow on Mar 13, 2023 4:46:13 GMT -5
╭ ╯Combat Techniques╰ ╮ Common and Advanced Common Combat Techniques Back Kick - Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws. Belly Rake - A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control. Front Paw Blow - Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed. Front Paw Strike/Forepaw Slash - Frontal attack. Slice downward with your front paw at the face or body of your opponent. Killing Bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort. Leap-and-hold - Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed. Partner Fighting - Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers. Play Dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.[2] Scruff Shake - Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.[2] Tail Yank - Grab your opponent's tail and yank it with such force that your opponent is thrown off balance. Teeth Grip - Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight. Advanced Techniques
Upright Lock - Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed. Half-Turn Belly Rake - Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent. Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers. Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws. Jump and pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat. Rear-up to Slash: To hurt opponents coming from the air, this move can be used to rear up on the hind legs and slashing at the enemy. Tucking in the Tail: The less you give your enemy to hold on to, the better. This technique takes practice, as balancing with a tucked-in tail is tricky. Shoulder Drop: This move is performed by grabbing the opponent's shoulders and then locking them against the ground. From here, the cat can do anything such as churning their hind paws against their spine.
Underbelly Slash- Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground. Badger Defense ("Advanced")- An "advanced" Badger Defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers. Spin Hind Kick- Flick your hind legs into the air while spinning around on your forepaws, then rear up and rake at the enemy with your claws before tucking your head down and perform a forward roll. Hold And Enemy Collapse- Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hindlegs out from under them, thus making them collapse to the ground.
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Pansexual
Little meow meow
Often around but Rp posts come in a single batch per day.
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Post by Little meow meow on Mar 13, 2023 4:46:44 GMT -5
╭ ╯Ceremonies╰ ╮ And Rank Duties High Rank Ceremonies Leadership Ceremony When the former leader dies, the new leader goes to the Moonstone, where they touch their nose to the stone and commune with StarClan. Nine cats give the leader his or her nine lives, each, saying these words: Life-Giver: (Touches nose to the top of the new leader's head) With this life I give you (gift). Use it well (to, in, as, for, etc.) (use of gift) When each life has been given, the previous leader comes forward and says these words: Previous Leader: I hail you by your new name, _____star. Your old life is no more. You have now received the nine lives of a leader, and StarClan grants you the guardianship of ____Clan. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity.
Deputy Ceremony A new deputy must be made at moonhigh after the previous deputy was killed, exiled, retired, or became leader! The leader comes before the Clan to name the new deputy and says: Leader: I say these words before StarClan, so that the spirits of our warrior ancestors (or former deputy name) may hear and approve of my choice. The new deputy of (Clan) is (warrior's name).
Medicine Cat Ceremony A medicine cat apprentice may serve more moons of training than a warrior apprentice, as their mentor must decide when they are ready to become a full medicine cat. When they are, the two come before the Moonstone and say: Medicine Cat: I, (name), medicine cat of ___Clan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of a medicine cat, and with your help (he/she) will serve (his/her) Clan for many moons. ___paw, do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life? Apprentice: I do. Medicine Cat: Then by the powers of StarClan I give you your true name as a medicine cat. ___paw, from this moment you will be known as (new name). StarClan honors your (virtues), and we welcome you as a full medicine cat of (Clan). Medicine Cat Apprentice Ceremonies When a medicine cat apprentice is chosen, there are two ceremonies: One in front of the Clan and another before the Moonstone. In front of the Clan: Medicine Cat: Cats of (Clan), as you know, I will not be around forever. So it's time I took an apprentice. I have chosen a cat who has shown (virtues). Your next medicine cat will be (apprentice). Leader: (Apprentice), do you accept the post of apprentice to (medicine cat)? Apprentice: I do. Medicine Cat: Then at the half-moon, you must travel to the Moonstone to be accepted by StarClan before the other medicine cats. Leader: The good wishes of all (Clan) will go with you. At the Moonstone: Medicine Cat: (Apprentice), is it your wish to enter the mysteries of StarClan as a medicine cat? Apprentice: It is. Medicine Cat: Then come forward. Warriors of StarClan, I present you with this apprentice. (He/she) has chosen the path of a medicine cat. Grant (him/her) your wisdom and insight so that (he/she) may understand your ways and heal (his/her) Clan in accordance with your will. General Ceremonies
Warrior Ceremony When an apprentice has finished six moons of training, they are given their full warrior name and are welcomed as a full member of the Clan: Leader: I, (Leader), leader of (Clan), call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of your noble code, and I commend (him/her) to you as a warrior in (his/her) turn. (Apprentice), do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life? Apprentice: I do. Leader: Then by the powers of StarClan, I give you your warrior name. (Apprentice), from this moment you will be known as (new warrior name). StarClan honors your (virtues), and we welcome you as a full warrior of (Clan).
Apprentice Ceremony When a kit reaches six moons, they are made into an apprentice. This ceremony can also occur if a cat joins a Clan, as very rarely does a Clan make a rogue a full member immediately. The following words are said: Leader: (Kit), you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as (new name, ending with "paw"). Your mentor will be (name of warrior or medicine cat). I hope (name of warrior or medicine cat) will pass down all he/she knows on to you. The leader calls up the warrior he/she has chosen as a mentor. Leader: (Warrior), you are ready to take on an apprentice. You are an excellent warrior (or "You had received excellent training from (former mentor)") and you have shown yourself to be (quality) and (quality). You will be the mentor of (apprentice), and I expect you to pass on all you know to (apprentice).
Elder Ceremony When a warrior finds himself or herself to be unable to continue their everyday duties, they become an elder. This ceremony is held with great respect for said warrior. No lazy cat becomes an elder, however. The leader says these words at the ceremony: Leader: (Warrior), is it your wish to give up the name of a warrior and go to join the elders? Warrior: It is. Leader: Your Clan honors you and all the service you have given to us. I call upon StarClan to give you many moons of rest. High Rank Duties Leader; Leading the Clan; The most clear-cut job, the Leaders lead their clan and make all significant decisions to the best of their ability to assure the longevity of their clan. Performing Ceremonies; Including Apprenticeship and Warrior Ceremonies and well as more somber ceremonies such as the death of a clanmate, The leader is the only one that can normally perform ceremonies that can appoint cats to new positions or bring comfort to their grieving cat members in the case of death. Choosing Mentors; Although they will discuss this with the Deputy and then later confirm it with the mentor-to-be themselves, the Leader has the defacto say in who becomes mentors and of which cat they will mentor. They can have the deputy choose but this is uncommon. Attend Gatherings; Gatherings are very important events between all clans where they will gather together under a full moon in peace. It's imperative the Leader joins them unless completely unable, both to show their clan is still strong and well as well as to share news with the other clan leaders and attendees. Additionally, the leader themself chooses who attends the gathering along with them and will often explain topics not be mentioned with their clanmates before arriving. Choosing and Preparing Deputies; The leader has the option to choose one deputy on the qualities of their choosing, while the clan itself chooses a second through a vote known as casting Stones. No matter who the two deputies are, it is the leader's responsibility to teach these cats the basic skills of ranks they are unfamiliar with or assign cats to perform this task in his or her place. Speaking with Starclan; Aside from the Medicine Cat's, the leader is the only other cat Capable of speaking to their warrior ancestors, via dreaming in the Shimmering Cavern. These dreams are not to be shared with any other cat but the Medicine Cats unless otherwise required.
Deputy; Reporting to Leader; The deputy is by all intents and purposes the eyes and ears of the Leader, when they've received important information, they take it directly to the leader as soon as possible. Additionally, they also share important, but less urgent, details such as kits ready to be apprenticed or the praise/concerns of mentors regarding their apprentices, or a cat that may wish to retire, and even the deputies own praise for the actions of their clanmates. Taking the lead; If the leader is unavailable for any reason, the deputy must be prepared to take the lead. This includes making large decisions and preparing to handle threats of their own will. They also have the responsibility to become more familiar with tasks they may not have done in their previous position, through extra training with the leader themselves who had to learn in a similar manner while deputies themselves or warriors assigned by the leader to teach in their place. Deputies of differing previous subclasses may also assist eachother in their previous subclass. Their own Warrior Duties; Becoming a Deputy does not mean they no longer engage in common Warrior duties and, in fact, become more malliable in what they can perform. Although a deputy should not substitute themselves in the position of a Subrank they have no prior knowledge of, they can still take on the duties they are familiar with -- such as a former warrior assigning themself to lead a border patrol or lead their warriors into battle themself. Apprentice Training; On the note of Apprentice training, Deputies can still be assigned apprentices. Deputies have the benefit of being able to fill any Mentor role they have some training in as well, making them very versatile should they make the effort to expand their knowledge. Patrol Management; Deputies are primarily in charge of preparing the Hunting and Border Patrols by assigning cats to these groups with a particular time attached (Such as Evening patrol or Dawn patrol). This requires they are familiar with all cats in the clan as well as their roles to best assure they have a balanced party.
Medicine Cats; Speaking to Starclan; Aside from the Leader, Medicine Cat's are the only ones that can speak with their warrior ancestors both via dreaming within the walls of the Shimmering Cavern, or in dreams sent to them away from this sacred place. Healing Clanmates; On par with their ability to communicate with Starclan, Being able to aid their clanmates through the use of herbs is one of the primary aspects of a Medicine Cat. These cats have extensive knowledge of these herbs that few other cats could begin to understand and deftly manage such skills to assure the best care for their clanmates. Attending the Half-moon Medicine Cat gatherings; Special gatherings of Medicine cats alone are held at half moon, in which all medicine cats journey to the Shimmering Cavern to dream with starclan and share news with one another. Choosing their apprentice; Unlike other Apprentices, The leader has no say in who a Medicine Cat chooses to mentor. This is also one of the only Ceremonies performed by a cat that is not the Leader, as the Medicine cat themself makes the announcement. Promoting Apprentice; The Medicine Cat and their Apprentice travel to the Shimmering cavern during this and the ceremony is carried out with Starclan themselves with the Medicine cat in attendence. Warrior Duties & Apprentice Training Fighter; Combat training; Whereas all cats know some basic combat techniques, Fighters are unique in they have also learned and practiced advanced fighting techniques. Apprentice training; Fighters exclusively teach their apprentices Combat techniques, initially beginning with the basics but later progressing to advanced techniques. They are also extensively taught to recognize danger, usually through various sessions learning to recognize common predators in the territory as well as the scents of opposing clan cats. Border Patrol; Usually consisting of two or more fighters, this is one of a Fighter's most important and common duties. Fighters patrol the clan's Border and strengthen scent markers along this expanse each time the borders are checked. Borders alongside rival clans in particular are checked often and the Markers are often stronger in scent due to repeated scenting. Guarding Camp; Usually consisting of at least one cat, Fighters will often be found in various positions around camp watching for threats. Some Fighters continue to stay alert even off-duty as Passive guards.
Hunter Hunting Training; Whereas most cats know some basic hunting techniques, Hunters are unique in that they have also learned and practiced Advanced Hunting Techniques. Apprentice Training; Hunters exclusively teach their apprentices Hunting techniques, initially beginning with basic hunting and progressing at a speed to which the Mentor and Apprentice are comfortable. Although taught to recognize common threats, they are primarily taught prey recognization through sight and scent as well as where to find certain prey and the best places to hunt season to season. Hunting Patrols; Although it is not uncommon for Hunters to hunt of their own will, either alone or with companions of their own choosing, hunting patrols are a mandatory collection of cats meant to hunt for set durations. This is more a traditional formality as all cats know to hunt for their clan, but it reduces risk of fresh-kill shortages.
Tracker; Tracker Training; Whereas there is usually some level of specialization in aspects of training, Trackers are the most well rounded cats as they have trained every aspect of a warrior, though only the basic skills of each. Where trackers shine is their sense for tracking which includes both scents as well as visual cues, their perception being the top tier requirement for these cats. Apprentice Training; Trackers generally pick up where initiate training has left off, putting a more heavy emphasis on putting a cat's tracking senses through the paces. This often includes seeking to improve detection of older scents and the range of which a scent can be picked up which will often set the standard for this form of training in the individual apprentices future training. Additionally, Apprentices will begin learning more about the visual signs used to track Prey, Cats, and Predators, such as overturned debris or dung left behind. Hunting/Border patrols; Trackers are fairly busy cats as they are often split between Aiding in Hunting and Border Patrols. This is because their tracking senses can alert their clanmates of prey ahead of time as well as of threats well before their clanmates woudl get even a wiff. Missing cats; When a Cat goes missing, especially young cats like Kits or apprentices, Trackers tend to be sent out in small search parties as they can more easily find signs of the missing cat before other Warriors would.
Runner; Runner Training; Runners tend to specialize in speed and understanding their own territory, however they have a specialized combat program focusing less on defeating an apponent and more on evasion and escape. Thus they tend to know some basic combat skills, wit ha more practiced set meant for escaping combat entirely. Apprentice Training; As much of the Runner experience is more something a cat is born with rather than what they can learn, Apprentice training is usually the act of training ones leg muscles through long distance running and swimming (if viable) to improve endurance. However, as these cats also must be able to escape enemies and be able to return to camp safely, the larger brunt of a Runner's training is learning evasive combat techniques and learning how to use the territory itself to not only get to a destination quicker, but also to lose potential threats in the process. Border Patrol & Delivering Messages; Runners are always present on a border patrol, primarily in the event the patrol runs into a threat and needs to send a message back to camp quickly for reinforcements or to warn of a threat that could head for camp. However, a runner is usually present in the clan as well at all times so that if the leader needs a message sent urgently to a Cat or Patrol that is no longer in the camp, they can be sent to deliver the urgent message faster than any other could.
INITIATE TRAINING As touched on previously, Initiates begin as a group of apprentices without mentors or set courses in their lives. As a result, Initiates learn through a cycle of Warriors from the Hunting or Fighting subclass with an Accompanying Tracker during their 6th and 7th Moon, learning the basics of every subclass, assuring that every cat has a baseline understanding of Hunting, Fighting, Tracking, and of their own Territory. Hunters and Fighters tend to take up the more direct aspects of training, Teaching basic Hunting or basic Combats skills, The Tracker essentially acts as assistance while also teaching apprentices about scent and hearing detection, and the territory itself. Whether the Trackers traininmg regime focuses on the detection of Prey or Predator usually Depends on whether they are with a Hunter or Fighter at the time, logically focusing on Prey with Hunters and Predators or Other Cat scents with Fighters.
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Pansexual
Little meow meow
Often around but Rp posts come in a single batch per day.
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Post by Little meow meow on Mar 13, 2023 4:47:46 GMT -5
╭ ╯The Tribe of Winding Caves╰ ╮ Tribe Information Tribe Ranks Teller of Pointed Stones; The cat that acts both as a Leader and a Healer for the tribe, both communicating with their ancestors through signs in rock, leaf and stone, and healing with herbs as well as making the ultimate decisions for their fellow cats. The title is often shortened to Stoneteller which in itself is primarily a title moreso than the cat's name, of which is still used informally. Stoneteller's are believed to be the wisest cats and, like Medicine Cat's, are often treated with a level of reverence due to their connection with the ancestors that still watch and guide them. Much like their skill with herbs medicinally, The Stoneteller also creates the mixtures that the tribe cats use to conceal their scents with herbs and inedible components of prey. OOC; Given the important position held, these members are expected to be available as often as possible within reason. Obviously life happens and I wont hold that against you, just be sure to let me know whats up as soon as possible for everyone's sake.
Heirs of Pointed Stones; The equivalent of Deputies and Medicine Cat apprentices, The Heirs of Pointed stones are under the Stoneteller's guidence from a young age to take his or her place when they die or retire due to age. Although as young cats, they tend to take an apprentice or To-Be role to the Stoneteller but, as they age they begin taking a more pro-active role in aiding the Stoneteller in leading the clan. With similar tasks and duties that a deputy might engage in, and act as the Stoneteller's eyes and ears outside the camp. Due to the connection to their ancestors, the heirs can only be chosen by the ancestor's themselves, who share these choices through signs. Following this sign, the Stoneteller will take these cats under his wing. When the time comes for a new Stoneteller to replace the old, a vote is held by the clan members in which the new Stoneteller shall be chosen from the heirs. OOC; Although IC purposes are given, this also acts to improve the chances of a high ranking member being able to actively engage rp-related issues for the sake of the Roleplay's flow. This means if the Stoneteller is not available, the Heirs can stand in such as during a gathering or plot related necessity. Those in the Heir roles should also make sure they are familiar with what those duties entail so they aren't leaving people hanging.
Cave-Guards; Typically those with broad muscular builds and strength to match will become Cave-guards. These cats fill a similar role to a Fighter subclass in the clans, primarily tasked with defending the camp and chasing off large predators that come near, but as the Tribe has no particular territory to claim beyond the tunnels dug by the tribe themselves or the Karst system, Cave-guards will often accompany Prey-Hunters or Tunnel-Diggers to ensure their safety while performing their tasks. To hide their scent which would therwise be the biggest tell of their location in the dark environments, they will often coat themselves in mud or strong smelling concoctions to disguise their scent from prey and predator alike. OOC; Everyone should familiarize themselves specifically with the skills of their rank both for your own sake while roleplaying and also for the sake of mentoring To-bes as you should only be teaching them the skills that pertain to your rank.
Prey-Hunters; Usually built slender and quick footed, hunters rely on stealth, Speed, and a fair bit of jumping strength to take down prey masterfully for the sake of the Tribe. However, their lithe frames and skills come at the cost of large powerful bodies, making them ill-prepared for combative situations. Prey-Hunters tend to know only the most basics of combat and rely heavily on their Cave-Guard counter-parts for defense on more risky hunting trips. However, even without the aid of a Cave-guard, Prey-hunters rarely hunt strictly alone, more often partnering up with at least another Prey-hunter if not more to ensure a greater success rate. Although often hunting in the darkness, Prey-hunters often tend to coat their fur with mud or strong smelling concoctions both to disguise their scent and hide better in the darkness and is practically a requirement for cats with more visible coats in the Karst. OOC; Everyone should familiarize themselves specifically with the skills of their rank both for your own sake while roleplaying and also for the sake of mentoring To-bes as you should only be teaching them the skills that pertain to your rank.
Specialized ranks; Some warriors are trained neither as hunters or guards alone, having a special set of skills to see to other needs within the Tribe. Although these tasks are just as important in many ways, they are often a much smaller minority in a tribe due to the smaller demand compared to Cave-Guards and Prey-Hunters. OOC; Everyone should familiarize themselves specifically with the skills of their rank both for your own sake while roleplaying and also for the sake of mentoring To-bes as you should only be teaching them the skills that pertain to your rank.
Tunnel-Diggers; The Tribe of Winding Caves, living primarily in Karsts and Beneath the earth in carefully dug tunnels and small caves, is in greater part due to generations of Tunnel-Diggers. Tunnel-diggers can be of varying sizes but the primary detail sought out in cats of this rank are thick, powerful claws, tough paw pads, and the endurance to work in difficult conditions. Experienced Tunnel-Diggers can, at times, scrape away at soft rock, usually after using the soluable nature of the rock to their advantage, to create openings in thinner Limestone walls and often uses this method to enlarge dens within the camp if necessary. However, extensive digging is usually left to the soft durt that extends under clan territory and acts more as pathways than living spaces, though it's not uncommon for their to be resting areas nearby common sites of rabbit nests. Tunnel-Diggers are also skilled in reusing the dirt they dig away as make-shift support beams in larger dug out areas, building pillars reminiscent of the stalagmites from floor to ceiling with the dirt and water to create pillars of mud that, when dry, are quite sturdy. Tunnel-Diggers also tend to pre-emptively aid Whisper-Seekers by providing the tunnels and disguised holes leading to the surface where the clan cat's can be observed unseen, as well as using concoctions to assure their scent is undetected by the very same cats.
Whisper-Seekers; Cats with fairly leveled temperaments and skilled memory, they also tend to be quite quick on their feet and can navigate the winding tunnels almost as efficiently as the Tunnel-Diggers themselve. Whisper-Seekers act as spies would, using the tunnel systems and well placed holes in key locations to listen into the behaviors of clan cats above. Anything of note that is overheard is brought back to the Stoneteller, and is primarily used for the sake of staying unaware to the clans, though it has ever been second nature for the Tribe to keep an eye on the clans that their ancestors once welcomed to the land. Whisper-Seekers often attend gathers in secret as well, a small tunnel having been dug under the old stones in ages past. Similar to Runners, Whisper-Seekers are a very limited Rank and having too many is ill-advised. Usually 2-4 Whisper-seekers will be appointed with up to two apprentices trained at any one time, if there are four fully trained Whisper-Seekers, however, To-Be's will remain as such until a Whisper-Seeker has retired or joined their ancestors.
To-Bes; The equivalent to clan apprentices, To-Bes are young cats between eight and twelve moons who are training to be one of the above ranks. Before this, the current Stoneteller will decide their fate in the clan, typically based upon the appearance of the kit or any notable skills or abilities displayed before they are eight moons old. Tribe cats are believed to be born into the duty they are suited for, however, it is not impossible to change one's rank if the cat feels strongly against what was assigned or other incidents such as injuries, being offered a chance as an Heir of pointed stone, or somethign of that nature.
Kit-Mothers; Kit-Mothers are she-cats expecting or nursing kits, the equivalent of queens in the clans. A Kit-Mother can come from any rank background, but will always retire to the nursery when heavily pregnant and is forbidden from engaging in the tasks of their previous rank until their kids have become To-Bes.
Kits; Young cats under the age of eight moons that remain in the nursery with their mothers until they are old enough to be named To-bes. Like elder's, older kits are allowed to do very light tasks around camp with the supervision of their mother or an equally available queen but may not hunt or leave the camp.
Elders; The oldest and weakest of cats that can no longer perform tribe duties, though very wise and respected for their many moons of service to the tribe. They are invaluable for the experience and advice they can provide young and senior cats alike, and are allowed to perform light work around the camp should they so wish but are not expected to as they have earned their place in the elder's den and the rest that comes with it.
Guide to Age
At the beginning of every month, I will update the clan pages to age every cat present by one moon. This is an automatic process, meaning of the many things you have control over, this is not one of them. I will not alert everyone every time so it will be your responsibility to check on your own time. Additionally I have a guide on age and rank, primarily for making sure you have the right age range when registering a character, but also so you have easy access to information regarding when your cat officially reaches a new milestone or can transition from one milestone to the next (Primarily in regards to A kit becoming and Apprentice, then a warrior and then a solid timeline for when it's most common to become an elder). 0-8 Moons; Kit 8-12 Moons (1 Year); Apprentice 12-48 Moons (1-4 Years) ; Young warrior 48-96 Moons (4-8 Years); Average to Senior Warrior 96-144 (8-12 Years); Senior Warrior to Elder 144-196 Moons (12-16 Years); Elder
High Rank Duties
Teller of Pointed Stones Leading the Tribe; Stoneteller's lead their clan and make all significant decisions to the best of their ability to assure the longevity of their Tribe. Choosing Ranks and Promoting; The Stoneteller chooses a cat's rank before they become a To-be, usually based on their physical appearances as young cats. Although no significant ceremonies are put in place, the Stoneteller will call cats to the Stoneteller den to give them new ranks as needed. Choosing Mentors; Selects the cat who will mentor a To-be and calls both to the Stoneteller den to deliver the news. Reading the signs; Reading the signs is equivalent to speaking to starcan. the Storyteller reads the signs in the form of stones, leaves, ect. and uses the knowledge to lead their clan. Healing Clanmates; The Stoneteller is, among the leader, also an experience healer and thus it is their job to see to the health of their clan. These cats have extensive knowledge of these herbs that few other cats could begin to understand and deftly manage such skills to assure the best care for their clanmates. Training Heir; It is the Stoneteller's duty to teach their Heirs both the art of reading signs from their ancestors as well as teaching them how to use herbs to heal.
Heir of Pointed Stones As young cats, Heirs primary task is their training. It is only with age that they begin taking on greater tasks. Reporting to Leader; The Heir is by all intents and purposes the eyes and ears of the Stoneteller, when they've received important information, they take it directly to the Stoneteller as soon as possible. Additionally, they also share important, but less urgent, details such as kits ready to be given the rank fo To-be or the praise/concerns of mentors regarding their To-bes, or a cat that may wish to retire, and even the Heir's own praise for the actions of their fellow tribemates. Taking the Lead; If the Stoneteller is unavailable for any reason, the Heirs must be prepared to take the lead. This includes making large decisions and preparing to handle threats of their own will. Healing Clanmates; Although the Stoneteller is the primary healer, Heirs will often aid them. Common Rank Duties
Cave-Guards Combat training; Whereas all cats know some basic combat techniques, Cave-Guards are unique in they have also learned and practiced advanced fighting techniques. They've also learned to fight in smaller spaces and use terrain to ones advantage. Guarding camp; The primary task of the Cave-Guards is to ultimately protect the tribe. As such, it's common for a number of Cave-Guards to be on guard duty within the Karst. They will also chase off any significant predators. Assisting Prey-Hunters; Although they keep their distance, a Cave-Guard will often accompany hunters in the event of predators and may assist in hunting large birds. To-be training; Cave-Guards primarily teach their To-bes Advanced fighting techniques, the values of diligence, and how to aid hunters uninvasively.
Prey-Hunter Hunting Training; Whereas most cats know some basic hunting techniques, Prey-Hunters are unique in that they have also learned and practiced Advanced Hunting Techniques. Hunting Groups; Due to the dangerous nature of being caught alone, Hunters will usually form groups together along with a Cave-Guard to go hunting. To-be Training; Prey-Hunters exclusively teach their To-bes Hunting techniques, initially beginning with basic hunting and progressing at a speed to which the Mentor and To-be are comfortable. Although taught to recognize common threats, they are primarily taught prey recognization through sight, scent and sound as well as the best places to hunt season to season.
Tunnel-Diggers Tunnel Training; Whereas most cats gain some understanding for the caves and tunnels, Tunnel-Diggers are required to know the tunnels they work in flawlessly. So skilled are they that the best Tunnel-Diggers seem capable of sensing when something is wrong long before they can see the problem. Tunnel Maintenance; Skilled in not only Digging but also caring for the tunnels, Tunneler's spend much of their on-duty time assuring the structural integrity of tunnels and cave openings. Spotting threats; Well known threats in the Karst include Sinkholes and falling stalagmites, Tunnel-diggers are trained to observe their settings and find dangers in the Karst due to the eroding of the rock. To-be Training; To-be training includes a lot of memorization of pathways and tunnels but also include learning how to spot and repair dangerous flaws in the tunnels.
Whisper-Seekers Whisper-Seeker Training; Whisper-Seekers are skilled in stealth and adaptability, trained extensively in self control and much like Tunnel-Diggers are required to know the Tunnels well. Secret gathering; the primary objective of Whisper-Seeker is to listen in on the cats of the clans without being spotted and report anything of note to the Stoneteller. To-be Training; Although much of the skills a Whisper-Seeker has are gained from birth, Whisper-Seekers teach their apprentices skills to help them excel at stealth and self-control. Knowing the layout of the tunnels and ideal places to gather information is also paramount to succeeding Special Terminology Time The Time of Freed Water; Spring, Due to the iced rivers melting. The Time of Calm Water; Summer, Due to the rivers 'calming' after all the ice has melted and rains have slowed. The Time of Colored Water; Fall, Due to colored leaves from the mountainous forests falling into the river. The Time of Frozen Water; Winter, Due to the water freezing or bearing large chunks of ice in regard to the Gorge's rapids.
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Pansexual
Little meow meow
Often around but Rp posts come in a single batch per day.
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Post by Little meow meow on Apr 8, 2023 22:50:55 GMT -5
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Post by Sand on May 18, 2023 17:14:13 GMT -5
bump for OP.
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