Post by ᴄᴏɴɪ﹣ғᴇʀᴏᴜs on Nov 15, 2022 6:16:55 GMT -5
A throwback to the ye olde idea I had about pitching a new-prophecy-quest-game based roleplay - I might have been thinking a little hard on this, and the idea I've come up with is a little different from what I think people are used to on the forums.
Dry Spell will be a set-end roleplay - aka not one that goes on indefinitely, and has a beginning, several arcs, and a conclusion - which conclusion will depend on what the players decide to do. So far I've thought of four arcs (with the fourth one needing a little ironing out) until the conclusion (which also need ironing out), but hopefully overarching enough so that the characters can have their own arcs within them and that everyone has a chance to be included in the main plot.
Keeping with the New Prophecy Quest theme, one of the main events in the run will be finding shelter, food, water, and the "moonpool" - and the threats will be rolled based on a chart and a dice bot. (Hopefully I'll be able to figure out a mechanic that allows players to also roll for attack - if that is an option that people would like, that is!)
That said, this is a plot that really requires player activity - what direction the players choose to go can affect what direction the story goes. Dry Spell will have pauses between arcs that serve as planning time and also breathers for people, but there will be bi-monthly activity checks (either in the form of post count or google forms)!
In terms of the clans, there won't be four of them (although it's too bad that the stat advantages / disadvantages based on what clan you're from will be a lost point 😔) - so far the thought is one clan, situated in a bayou, which is slowly becoming dry due to a long drought. The opening plot will be that (1) the place of communing with ancestors has dried up, causing the clan to think that they have lost the favor of StarClan, (2) the deputy and healer(s) have taken a few cats and have run off - so there will most likely be one leader, one recently appointed deputy, and maybe one healer, with shaky confidence in controlling the situation. Prey hasn't entirely dwindled, but it is getting scarcer - opinion is divided on whether this is a regular drought that will pass over or if the bayou is no longer habitable.
There will be pre-roleplay history (stretching back maybe a couple generations), but that also needs ironing out.
It won't be opening it up right away, I think! I'd like to try doing a beta test to see if people are interested / the mechanics work out smoothly and before fully launching it.
Dry Spell will be a set-end roleplay - aka not one that goes on indefinitely, and has a beginning, several arcs, and a conclusion - which conclusion will depend on what the players decide to do. So far I've thought of four arcs (with the fourth one needing a little ironing out) until the conclusion (which also need ironing out), but hopefully overarching enough so that the characters can have their own arcs within them and that everyone has a chance to be included in the main plot.
Keeping with the New Prophecy Quest theme, one of the main events in the run will be finding shelter, food, water, and the "moonpool" - and the threats will be rolled based on a chart and a dice bot. (Hopefully I'll be able to figure out a mechanic that allows players to also roll for attack - if that is an option that people would like, that is!)
That said, this is a plot that really requires player activity - what direction the players choose to go can affect what direction the story goes. Dry Spell will have pauses between arcs that serve as planning time and also breathers for people, but there will be bi-monthly activity checks (either in the form of post count or google forms)!
In terms of the clans, there won't be four of them (although it's too bad that the stat advantages / disadvantages based on what clan you're from will be a lost point 😔) - so far the thought is one clan, situated in a bayou, which is slowly becoming dry due to a long drought. The opening plot will be that (1) the place of communing with ancestors has dried up, causing the clan to think that they have lost the favor of StarClan, (2) the deputy and healer(s) have taken a few cats and have run off - so there will most likely be one leader, one recently appointed deputy, and maybe one healer, with shaky confidence in controlling the situation. Prey hasn't entirely dwindled, but it is getting scarcer - opinion is divided on whether this is a regular drought that will pass over or if the bayou is no longer habitable.
There will be pre-roleplay history (stretching back maybe a couple generations), but that also needs ironing out.
It won't be opening it up right away, I think! I'd like to try doing a beta test to see if people are interested / the mechanics work out smoothly and before fully launching it.