Bisexual
#ffc5c5
Official Queen of Fan Clans
Name Colour
ʀᴀɪɴʟᴇᴀғ 🍁
Official ThunderClan & ElmClan Leader
Easing back in
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on Nov 7, 2022 12:37:51 GMT -5
The Tribe has always been controversial among fans. Some call them boring, others consider their portrayal offensive. Without deleting them from the series, how would you change them?
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Post by Jaysnow on Nov 7, 2022 12:40:44 GMT -5
The one thing I would have changed is how the Clans seem to always have to save them from something, it makes them seem really weak. Other than that they're fine.
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Post by Deleted on Nov 7, 2022 14:19:52 GMT -5
The one thing I would have changed is how the Clans seem to always have to save them from something, it makes them seem really weak. Other than that they're fine. This. I'm so tired of the clans coming in and always be the heroes while also pushing their way of life onto the Tribe and other groups.
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Bisexual
#ffc5c5
Official Queen of Fan Clans
Name Colour
ʀᴀɪɴʟᴇᴀғ 🍁
Official ThunderClan & ElmClan Leader
Easing back in
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on Nov 8, 2022 5:45:38 GMT -5
I agree, it is a boring plot point and makes me wonder how the Tribe lasted so long.
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Post by Stormwind on Nov 8, 2022 19:55:19 GMT -5
I would add more tribes or give them more roles within their society. They need something extra to drive the plot whenever they show up, other than the clans teaching them basic fighting and hunting moves.
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Post by angyfrog on Nov 8, 2022 21:11:58 GMT -5
I'd probably change their names tbh, I've never been a fan of the tribe's naming system-While it's unique it's just, bleh, I'd probably make it similar to the clan's naming system however make it vastly different and probably more similar to old day warrior names with their wackiness things like Horsemuzzle, Jaggedpaw, Burrowtoe
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Post by kitters on Nov 8, 2022 21:30:15 GMT -5
I'd probably move them closer to the Clans just to spare us from all that journey-ing
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Bisexual
#ffc5c5
Official Queen of Fan Clans
Name Colour
ʀᴀɪɴʟᴇᴀғ 🍁
Official ThunderClan & ElmClan Leader
Easing back in
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Post by ʀᴀɪɴʟᴇᴀғ 🍁 on Nov 9, 2022 5:00:01 GMT -5
Already stated, but I think making them more independent and fleshing them out would be beneficial. It was apparent that the Erins wanted to make them as non-Clanlike as possible. With that, they certainly made them underwhelming to borderline obnoxious.
It was interesting that they have their healer and leader remain single during the role, but we don't know too much about them. We also don't know much about the apparent other Tribes around, if I recall correctly.
It also might have been better not to call them a Tribe and form them around those ideas, instead opting for a completely different type of hierarchy in general.
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Aroace
#ffa100
Name Colour
𝕱𝖑𝖚𝖙𝖙𝖊𝖗𝖋𝖆𝖑𝖑
Villain Enjoyer
Happy Halloween!
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Post by 𝕱𝖑𝖚𝖙𝖙𝖊𝖗𝖋𝖆𝖑𝖑 on Nov 9, 2022 14:43:26 GMT -5
Make them a group of rogues instead. Perhaps even name them a colony instead of a tribe. Also have them be able to defend themselves and fight on their own without the Clans constantly saving them because they were written to somehow be unable to do so by themselves in canon (how did they survive so long without their saviours/s). Not have the Clans push their ways onto them and even getting praised for it by members of the Tribe canonically (big yikes). Changing the naming system to either one word names or the old names from the Ancients/Early Settlers/DotC cats.
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Post by Saint Ambrosef on Nov 10, 2022 11:46:04 GMT -5
Pretty unpopular opinion, but I actually liked the Tribe's conflict with the rogues. Their cultural defense in previous generations was to live in an area so isolated, barren, and hard to survive that everybody else would leave them alone. And it worked for so long - what do you do when such a proven failsafe stops working, and aggressive neighbors start competing for food in that desolate territory? It makes sense, then, to learn from the Clans, since they come from a culture where territorial defense is a core fact of life.
What I find interesting, though, is that the Clan's advice doesn't really work all that well; it's something that I never see brought up in the "colonialist propaganda" discussions. The Clan way of life relies on manageable boundaries, mutual respect for neighbors, and higher population density. The Tribe's land is too vast to properly enforce any borders, prey too scattered to make hunting reliable within set boundaries, and too few cats.
This is why I think the rogues v. Tribe conflict so interesting. Last we saw in SOTM, the Tribe was still having big issues with their unwelcomed neighbors and the clan way of marking borders wasn't working (no mention of the issue in GV). I want to see them develop their own unique solution. I want to know why the rogues willingly moved to the hard mountain life. There's a really cool story that could be uncovered there, but the authors seem content to leave the Tribe depiction at wimpy and move on.
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