Non-binary
#F4B548
Name Colour
Dark Sun
Sage of the Stars
I'm devious, I'm devilish, I'm ever so deliciously evil
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Post by Dark Sun on Jul 15, 2022 14:55:43 GMT -5
INTRODUCTION
You stumble as you travel towards the forest, finally free from the harsh winds and cold stone of the mountains. You release a ragged breath as you urge your aching body forward, ignoring the harsh sting of your paw pads with each step. You feel relief as you soon find yourself walking on soft grass, the scent of pine and moss clinging to your nose with each breath you take. As you continue to walk amongst the pines, you find it more and more difficult to navigate. The tall cedars reach high above you now, blocking much of the sun, leaving only a damp coolness.
You press on, hunger and thirst clawing at your stomach, a reminder of what you survived. Your ears perk as you hear a sound, a soft, constant noise...water! Following the sound, you soon find yourself in front of a stream, eagerly, you drink.
After having your fill, you pull your head up, looking down into the water. As you glance at yourself, you see a large tom behind you, staring back at your reflection. You pull away, turning quickly; only now do you see several other intimating cats surrounding you, some smaller, lithe cats staring at you from the rear.
"You survived the mountains...alone?" The first tom asked, unbothered by your defensive pose. He glanced to the others before looking back at you, a glint of respect in his eyes, "we will have you come with us. We have much to ask you." He mewed, turning away as the other cats stared at you in awe before following close behind. You felt stares burning into your pelt, you could sense that the respect would be fleeting... However, you clearly gathered their interest, if you prove yourself, maybe you will find yourself among their ranks? However, you couldn't help but fear the outcome if you were to fail. ABOUT
ShardClan is one half of a two-Clan RP consisting of itself and their close neighbors, WispClan. ShardClan is known for their militaristic lifestyle. Nestled between a raging river and wild mountain, due to the harsh nature of their territory, ShardClan values skill and loyalty above all else. Their origins caused them to adapt in order to survive- leading to have strayed from the traditional Clans seen in the canon novels. However, their past also left them wary of others- even those who may need them the most. What will they do when new unknown dangers threaten their way of life? The clan will have to once again adapt and overcome, or risk losing everything once again. The question is, will it be enough? Find out as you embark on this adventure...
Welcome to ShardClan. RULES
1) Follow the rules. Each rule is color coded to identify what the severity of the consequences will be if you break them.
Purple tier = Minor offense. No warnings will be given and you will not be under threat of suspension or termination.
Orange tier = Moderate offense. Your first and second violations will result in a written warning per offense. A further third violation will result in a suspension of one week. A fourth violation will result in prohibition of further participation within the roleplays.
(Note: For every 6 months that passes since your most recent violation, your earliest offense will be discounted. Think of it as an "extra life".)
Red tier = Major offense. A sole violation will result in automatic deletion and prohibition from further participation in the roleplays. There will be no option to appeal.
2) Listen to the mods. Mods will be assigned to monitor the Clan pages to ensure this remains a safe and inclusive environment. If you are not a mod, your level of authority will be more limited but will are still able to contribute. If you see anyone breaking rules highlighted within the orange or red tier, don't engage with them. Report any inappropriate behavior immediately by tagging Dark Sun. If someone has already reported the incident, don't submit your own report, and instead simply upvote their post.
3) Respect. Treat everyone here how you want to be treated. Please be respectful and considerate of other people - remember that they are living people on the opposite end of the screen. Any homophobia, transphobia, biphobia, xenophobia, sexism, racism, etc. will be dealt with immediately.
If you have a personal problem with someone, please take it to a DM.
(Note: If you post a word that is a slur and you were unaware for it to be considered as such, you will not be punished if you apologize, edit the message in question to remove the problematic word, and agree to never use it here again.)
4) LGBTQ+. LGBTQ+ characters have full acceptance here. If you have a problem with this, then these roleplays aren't for you. This extends into roleplay - anti-LGBTQ roleplay characters are prohibited.
5) Follow the forum rules. This is a PG-13 roleplay. Let's try to keep it at that. Forced mating, pregnant apprentices, moderate or heavy references toward sexual innuendo, elaborate descriptions of birthing, torture, excessive violence and gore, and detailed scenarios of kits dying are all strictly prohibited, along with many other tasteless examples that I did not include here.
6) Invite only & joining. As you may have noticed, this RP is invite only. This acts as a soft filter system for people joining who would only post one-liners or who would leave shortly after joining, so forth. This is not an attempt at gatekeeping; we simply want people to join who we think would add to the experience, not subtract from it.
In short: Not everyone can join, but anyone can.
If you wish to join the roleplay, explore the Joining Page for further details! (Link is provided in the Directory bubble below.)
7) Age. The minimum required age to roleplay here is 18. If you join and you are later revealed to currently be or were a minor at the time of your joining, your presence here will be terminated with no option to appeal.
8) Activity. It is encouraged that you make at least one post a week for most characters that you roleplay. We all have lives outside the forums or life can get in the way, we perfectly understand! Communication is encouraged and going AWOL will result in actions being taken. Read below for details.
If you don't respond within 8 days, a DM may be forwarded to you. You won't be in trouble, don't worry! We will be checking on you to see how you are doing, followed by a possible inquiry on your absence.
If you don't respond within 2 weeks, then a further DM message will be sent to you, giving you a friendly reminder that your characters are gathering dust and should probably see some activity relatively shortly. Some of your characters may be temporarily roleplayed by someone else if you do not respond, particularly if their current involvement requires ongoing activity, such as if they're involved in a current plot. Rest assured, strict stipulations will be put in place and they will return to you in the form you left them in. No deaths, no disease, no injuries, no fuss, no muss. If they're not as important to the plot at the time, they will only be mentioned by name and nothing more while you are away.
If you don't respond within a month, then your characters will be killed off. You'll also be placed in the Inactive Members list on the Joining Page thread until your return.
If you don't respond within two months, then your name will be stripped from the Active / Inactive Members sections entirely. If you wish to join again in the future, you'll have to revisit rule #6 within the bubble ("Invite only & joining").
If you wish to take a break that is beyond a week's length, notifying us would be greatly appreciated. If you feel like you won't be back for an extended period, the option will be presented to you for your character(s) to be temporarily used by others until your return, to be permanently adopted by someone else within the roleplay, or to be killed off.
TL;DR: Please post once per week as a bare minimum. If you need time off, please notify us. Going radio silent for a long period may result in your characters getting killed off in order to keep the roleplays flowing.
9) Literacy. You must be literate. Good grammar, proper punctuation, and spelling are all expected. This means full sentences that are coherent and easy to understand.
10) Post length. It is expected for each user to achieve a minimum of 6-8 full lines per post when roleplaying. In order to allow for everyone to enjoy this roleplay, it is requested that you include in-depth details of your character's actions, environment, thoughts and feelings. Please include a sentence of dialogue, internal or external, whenever possible. Posts that simply state actions without any other context can cause your fellow RPers to have a difficult time with responses.
11) No spamming. Any trolling, flaming or spamming will be deleted. If you see someone engaging in these problematic actions, report the issue immediately. If a user has already reported it, instead of making your own submission, we request that you upvote theirs instead.
12) Casual chatter. Casual chat in the roleplay threads are certainly allowed, unless they turn into a full-blown conversation that spans entire pages. Let's try to not allow it to get to that point.
13) Godmodding. Unless you go about it excessively or handle it immaturely, Godmodding won't be considered a serious offense. Do it once, you'll be asked to reverse your decision. Repeat the offense, and necessary actions will be taken.
If you don't know what Godmodding is, here are a couple of examples.
1) Mary/Gary Sue characters are not permitted. Give your characters depth, flaws, personal obstacles they have to overcome - don't make them excel at everything. Your character also will not succeed or win at every hunt or battle encounter. Your character is not invincible nor perfect.
2) Your character should not be omnipotent and all-seeing. If a conversation is intended to only be heard by its participants (i.e. they were whispering), don't have your character listen in and capture the entire conversation. Similarly, what goes on in the character's rival Clan stays within the borders of said Clan.
14) Big brother. It is typically considered rude to pry into the private lives of others. Unwanted discussions of relationships, romantic interests, motherhood/fatherhood, kit rearing/weaning and retirement are considered faux pas. Cats that engage in rumors and gossip or attempt to force their opinions onto others in an attempt to control them are looked down upon.
To avoid setting off triggers that some users may have, don't have a character creepily pry or be judgmental in regards to the subject matters listed below.
Ex. 1: Relationships - A cat can ask another cat if they are romantically interested in another cat (either in general or towards a specific individual). They cannot pursue the conversation further if the other party doesn't wish to discuss it. Teasing, harassment, and rumor spreading are not allowed.
Ex. 2: Parenthood - A cat can ask another cat if they ever considered or are considering settling down with kits. They cannot pursue the conversation further if the other party doesn't wish to discuss it. Teasing, harassment, and rumor spreading are not allowed.
Ex. 3: Weaning - Queens can ask another Queen when she is going to wean her offspring, and/or they can offer to take over if they notice the other she-cat isn't happy in the nursery. They cannot pursue the conversation further if the other party doesn't wish to discuss it. Teasing, harassment, and rumor spreading are not allowed.
Ex. 4: Retirement - If a cat is no longer in their prime and is slowing down, cats can hint at that they might want to join the Elders' den. They cannot pursue the conversation further if the other party doesn't wish to discuss it, unless their physical state is concerning, in which case the Healer / Mender or the Clan leaders will step in. Teasing, harassment, and rumor spreading are not allowed.
15) Kit stealing. All attempts at kit stealing will be ignored. This will further result in suspension or deletion. If the offender is a random, a permanent ban will be put in place on them participating in the future.
16) Kit-killing. Keep descriptions of illness, injury, or the death of a kit within PG-13 limits. Never depict a kit's internal fear or pain/discomfort through the first person. Don't go overboard with graphic detail; try to focus on the emotional storytelling. Some examples are provided below.
Illness: If a kit has contracted a life threatening disease or illness, do not roleplay them in the first person describing their fear or pain/discomfort. If they have contracted a minor sickness such as the common cold, you will not be as heavily restricted in regards to describing their discomfort in the first person.
Injury: If a kit is injured, do not overly describe the amount of blood present or their pain/discomfort in the first person. If they receive a minor injury such as a thorn in a paw, you will have more freedom in terms of describing their discomfort, but if they receive a major injury such as a broken jaw, describe their emotional/internal thought process above all else.
Death: You are not allowed to describe a life threatening situation a kit is in in the first person - instead, it must be posted in the third person. Do not describe the kit's levels of pain or discomfort.
Example 1: Predatory. If a predator is going to take a kit, everyone present will roleplay through the motions of the creature invading the camp, the moments of panic afterwards, followed by an adult cat(s) noticing the predator carrying "something in its jaws" before its departure, and afterwards the Clan can notice the kit's absence.
(TL;DR: We do not want another Snowkit incident occurring.)
Example 2: Environmental. You may describe a kit clinging onto a branch or log floating down a river in the third person. You may describe them going under the waters, but you are not allowed to have the drowning process be roleplayed.
17) Mental Health. There are no restrictions in regards to the selection of mental health issues a character can have. To avoid poor representation however, we strongly request that you thoroughly understand the condition in question before creating a character with said mental health issue. Do not romanticize or dramatize the condition in any way, shape, or form. Intricately integrate into their persona; make it meaningful, while also not making it their entire character. Never excuse bad behavior for the character's mental health issues. If you poorly represent a certain condition, you will receive a warning via a DM, and an attempt to educate you on the subject matter will be made.
If you have any questions, DM or tag Dark Sun for further details.
18) Canon lore. For all intents and purposes, the canon books are not a part of this universe. Don't expect to find any of the canon Clans or characters over the next ridge of mountains.
19) The passage of RP time. In order for a day to be completed, at least one mentor must have finished a training session with their student, one hunting and border patrol must have been completed, and most characters must have interacted with at least three of their Clanmates.
If one Clan is day(s) behind the other, a time skip may take place in order for them to catch up if it is needed.
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Non-binary
#F4B548
Name Colour
Dark Sun
Sage of the Stars
I'm devious, I'm devilish, I'm ever so deliciously evil
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Post by Dark Sun on Jul 15, 2022 15:01:09 GMT -5
TERRITORY MAP LINKS
i.imgur.com/o0vJ4vz.jpg
Map territory, without markers (above)
i.imgur.com/8LRVSIM.jpg
Map territory, with markers (above)
i.imgur.com/vNJyLMz.jpg
The border patrol path (above). The legend is in the spoiler tag below
LEGEND
1) Red dotted lines = Border patrol path. Red X = stopping point. Green circle = the point where the border patrol turns around back to camp, going along the same route as they had before
2) Orange dotted lines = 1st outside perimeter patrol path. Orange X's = stopping points
3) Lime green dotted lines = 2nd outside perimeter patrol path. Lime green X = end of patrol path
4) Cyan dotted lines = Interior territory patrol path. Cyan X = stopping point
Stopping point = Temporary scouting zone. If the X is at the camp's entrance, it signifies that is the actual end of the patrol path i.imgur.com/BG18tTO.jpg
ShardClan border patrol paths (above). The legend is in the spoiler tag below.
LEGEND
1) Red dotted lines = 1st border patrol path. Red X = stopping point
2) Orange dotted lines = 2nd border patrol path. Orange X = stopping point i.imgur.com/TUO2R9a.jpg
WispClan & ShardClan borders (above) SHARDCLAN CAMP
Outer Wall-
A thick, wild wall of brambles and bushes that form a large circle around the camp clearing. Several fir trees are placed closed to it, further blocking the scent and view of camp. The wall is reinforced often with branches and brambles, causing it to have a rough, patchwork-like appearance from the moons of work. Some portions of the wall may have flowers from bored fledglings, though they are often hidden. The main entrance is a two fox-length long tunnel of thorns located close to the Frog Stream (Southeast). It is low, causing some of the larger cats to have to drip their heads. There is a second entrance on the northwest side of camp, which goes beneath the wall, however, it is packed with brambles on both sides and only used for emergencies. Defender's Post-
A large gather of bracken plants right beside the entrance outside of camp, not quite suitable for defense against the elements but is adequate in blocking the wind and rain. Defenders do not usually sleep here, but use it as a resting place before or after patrol during rainy weather.
Main Den-
A large, old, cedar log nearest the entrance that has been hollowed out many moons ago. The ends are still solid, while a cat sized hole in the center acts as an entrance. The Heir, Keeper and most Elders sleep here as well as all Hunters and Defenders so it is by far the largest den in camp. Nursery-
An old fox set with ferns surrounding it on the Northwest side of camp. Queens, Kits, Nursery Attendants and Novice Fledglings all sleep here. Fledgling Den-
A gathering of brambles with a hollowed center on the East side of camp. All Fledglings with exception of Healer Fledglings, sleep here. Medicine Den-
A den on the North end of camp made of two large stones leaning against each other with moss hanging down at the entrance. A large, flat stone sits just outside the entrance. Stones have been piled to made shelves and a large crack is used for storage. The Head Healer, Healer and Healer Fledgling all sleep here. Elders' Den-
A den dug out beneath a stump right beside the Medicine den, it is hardly used as many Elders either move to the High Council or stay in the Main Den. It is often used for when their are too many ill or injured cats to fit in the medicine cat den. The Giant Cedar-
A massive cedar in the center of camp with tangled roots that are forming a den. The High Council often meets here, though occasionally some sleep here as well. The roots are many cat lengths high; all announcements are made on top of the tallest root. The Keeper is unable to jump to the root, and must used smaller roots like stairs. TERRITORY
Serpent's Spine-
A rugged stretch of earth that runs along the mountains that tower over ShardClan. There is rarely any shade, and often rain pools towards the forest. The mountain looms over, where birds of prey often roost. Despite the barren appearance, it is full of valuable herbs and prey. Pebbles and flat stones litter the dusty ground, which can often be extremely hot on paw pads. Though the area is patrolled during all times of the day, it is often avoided at sun high during Greenleaf as to avoid burnt paw pads. While some brave cats like to sun in the area, snakes and birds of prey often are lurking about. A dozing cat would make for an easy catch if they were small enough. Dead Drop-
A cliff at the edge of the Pine Forest that over looks the open waters. It is the closest place in ShardClan territory to the salt water. Often cats will go here to think when making any important decisions or to seek guidance from StarClan if they are brazen enough. This is also the final resting place for all members of ShardClan. End's Meet-
A pool at the end of The Watchful Crag, that splits into two. The area is often rich with herbs and small prey like frogs and songbirds. The water is considered too deep for young novices to swim in, but it is not uncommon to see defenders and hunters relaxing in the water while their patrol is on pause. During Leaf-Bare, the surrounding trees gather ice, causing moonlight to twinkle and dance. It is often considered one of the most beautiful locations in the territory. After the snow thaws, it is common for the area to flood, so it is often avoided during Newleaf. The Watchful Crag-
An area that connects the Frog Stream to End's Meet. The water current is deceptively strong, and forest litter such as stick, branches and logs can be hiding beneath the surface. Cat usually don't swim here, though most can with little worries so long as they are aware of the risks. It is a good area to gain an advantage over a stronger enemy. Frog Stream-
A stream that is often teeming with frogs and insects located right outside the camp entrance. Cattails and reeds can make it difficult to access for those unfamiliar with the stream. Lily pads and algae are apparent on the water's surface, however, white stones filter the water further south of the camp entrance, which is where most cats drink or soak moss. The water has an extremely gentle current which picks up the further south it goes. Some portions of the stream are deep enough for small fish, such as minnows. Often Novice Fledglings are taken out to practice swimming under very heavy watch. Fledglings and younger members of the clan often splash around in water during hot weather. The stream never dries out due to the shade from the surrounding trees, but often freezes completely during Leaf-bare. Armored Branch-
The river that separates WispClan and ShardClan and leads to the salty waters. While there are fish, it is not commonly hunted in as WispClan cats are a common sight. Spies often use the river to get across into WispClan territory, using nearby herbs to hide their scent. A cat that is not careful enough can be dragged out to the open waters. It also is ill-advised to play on the ice that forms in Leaf-bare, as there is a high risk of falling into the cold waters below. Camp-
A clearing fortified with brambles and thorns. The entrance is a surprisingly long tunnel of brambles. See ShardClan Camp for more details. Secondary Camp-
A camp rarely used, it is surrounded by thick bushes and brambles. It has three dens, all of which are in usable, yet non-ideal conditions. Due to it's location near End's Meet, it is at high risk of flooding during Newleaf.
_________________________________________
– OUTSIDE THE TERRITORIES –
_________________________________________
Mountain's Grief-
The mouth of the river is located in between two stretches of mountain, almost giving the illusion that they are weeping. The land beyond is currently unexplored by either Clan. Abandoned Twoleg Nest & The Half-Bridge-
A long-abandoned fishing hut and dock, left behind seasons ago and is in a severe state of disrepair. The wood on both structures is rotten, leaving them unable to take much weight. Located a healthy distance beyond the territories around a lily pad infested pool, these structures are currently unknown to the Clans. Twoleg Camp-
A small infrequently used Twoleg camping ground surrounded by a ring of mountains beyond Eagle's Crown. This location and its littered remains is currently unknown to the Clans. Forsaken Field-
Located far left of the Clans beyond the chokepoint in between the two clusters of mountains, otherwise known as Neckchoke, the land eventually opens up to reveal a vast meadow. This peaceful place holds a dark secret, one that still haunts the memories of many living cats through the tales of elders. A once great battle was fought here, a flaying mass of fur and flesh drenched in a shallow pool of their own blood, and the only evidence of their presence are claw-scraped trees and gravesites aplenty. Survivors may live on through the Clans; perhaps they are the progenitors of them? WispClan certainly seems to think so, while ShardClan's thoughts are unclear.
Since the great battle, which is often referred to as the Old Massacre, Clan cats have been forbidden from trespassing on these tainted lands, out of both and respect and fear for the anguished spirits that may linger here. Freedom's End-
A supposedly haunted and evil coniferous forest beyond Forsaken Field, swarmed by the ghosts of those who had fallen generations ago during the Old Massacre. It is said the forest is sickly and full of wicked creatures and poisonous plants, tainted by the mass slaughter that unfolded here many seasons ago - before the conflict it is described to have been a most enchanting and enthralling place. Edge(s) of the World-
The endless ocean that stretches beyond Clan territory. ShardClan and WispClan believe the edges of the world in these directions to be marked here. It is a matter of debate for some if the stretch of saline water is indeed endless, or if it falls off the world eventually in the form of immeasurably high waterfalls. CLIMATE
ShardClan has all four seasons. They use Greenleaf, Leaf-Fall, Leaf-Bare and Newleaf. However, occasionally they will use terms like Full-Leaf, Bright-Leaf, Cold-Leaf and Bud-Leaf.
-Greenleaf/Full-Leaf- The ShardClan territory is alive with life. Prey and herbs flourish throughout and predators become placid. The forest is cool and mild from dusk to dawn; insects like fireflies, grasshoppers and cicadas are a common sight. During the day, however, it can become quite muggy and hot. Patrols often have extra stops and The Serpent's Spine is often avoided. Cats often enjoy a swim in the Frog Stream and End's Meet.
-Leaf-Fall/Bright-Leaf- Some of the oaks and birch trees take on bright orange and gold colors as the weather grows colder. The humidity is greatly reduced but the weather remains hot enough to continue swimming for a while. Prey is easy to catch as they attempt to fatten up for winter but predators become more desperate as well. It is not uncommon to see an increase of rogues, loners and foxes. Many cats often find this is their favorite season due to the mild weather and pretty appearance.
-Leaf-Bare/Cold-Leaf- The forest become silent and still. Prey and herbs are scarce while predators become more bold. Many tree lose their leaves, but the tress in the inner-most part of the territory stay a deep green. This is often a season where sharing tongues and building bonds become more common. Sometimes young cats slide around the frog stream once it freezes over. This is also when cats will profess their love for another at End's Meet.
-Newleaf/Bud-Leaf- Life returns to the forest. The snow melts and prey starts to return. Often the forest is damp and muddy due to rain and flooding at end's meet is not uncommon. Most kits are born in this season, and it is the most common season for Naming Ceremonies. Healer tend to travel outside of the camp more often this season to gather herbs, wanting to avoid the hot, muggy weather that would be arriving soon after. PREY, PREDATORS, WILDLIFE
PREY:
Mice: (Anywhere except the Serpent’s Spine- Common; Easy to catch)
Shrews: (Anywhere except the Serpent's Spine- Common; Easy to catch)
Voles: (Anywhere- Very Common; Easy to catch) Water Voles: (Frog stream, The Watchful Crag, End’s Meet- Uncommon; Easy to catch)
Squirrels: (Anywhere in the forest- Common; Relatively easy to catch)
Rabbits: (Outskirts of the forest- Common; Difficult to catch)
Thrushes: (Anywhere in the forest- Common; Relatively easy to catch)
Robins: (Anywhere in the forest- Common; Relatively easy to catch)
Finches: (Anywhere in the Forest- Common; Relatively easy to catch)
Blackbirds: (Along the river- Uncommon; Difficult to catch)
Pheasants: (Serpent’s Spine- Rare; Difficult to catch (often requires two cats)
Pigeons: (Serpent's Spine, Dead Drop- Common; Relatively easy to catch)
Crows: (Everywhere- Common; Extremely difficult to catch)
Frogs: (Frog Stream, The Watchful Crag and End’s Meet- Very Common; Difficult to catch)
Toads: (Around Camp, Dead Drop, Serpent's Spine- Very Common; Difficult to catch)
Minnows: (Frog Stream, End's Meet- Very Common; Very difficult to catch)
Lizards: (Serpent's Spine- Very Common; Extremely difficult to catch) PREDATORS:
Foxes: Very Common; should be chased of as soon as they are discovered. They are clever and swift, they do not tend to linger once they have been chased away. It is possible to kill them if needed but often is not required. Often not much of a threat to healthy adult cats but deadly to kits and elders.
Badgers: Uncommon; coordinated effort is required to remove them. They are slow but stubborn and deadly. Do not approach!
Hawks/Eagles: Common; Birds of prey, often seen along the mountains. Deadly to small cats and kits, hunters need to be vigilante. If a nest is spotted, it can be destroyed with a coordinated effort, hunting adults is possible but only recommended if it is lingering too close to camp.
Cougars: Very Rare; Large cats from the mountains, they often have no interest in the Clan. Avoid at all cost. Camp is to be reinforced and second camp it to be prepared if one is spotted. They tend to not linger for long periods. WILDLIFE:
Deer: Uncommon; often appear near the Lonely Pine. They do not seem interested in the Clan, but it is best not to get too close as they could step on a curious cat if startled.
Ducks: Common; seen at End's Meet, not hunted as they are hard to catch and their feathers are oily. Their eggs make a good treat. HERBS & HEALING, POISONS
HERBS: -Pain- Borage (Frog stream and End’s Meet- Common; Increase’s milk production, eases chest and belly pain and reduces fevers) Dandelion (Everywhere- Very common; Bee stings, Pain (Leaves) ) Fennel (Dead Drop- Uncommon; Hip Pain) Feverfew (Frog Stream- Common; Pain, Fever, Chills, Headaches) Poppy Seeds (Everywhere- Very Common; Pain (Not for Nursing or Pregnant Queens)
-Stings & Bites- Blackberries (Forested Areas- Common; Bee stings) Burdock Root (Serpent’s Spine and Outside of Camp- Very Common; Rat Bites) Dandelion (Everywhere- Very common; Bee stings, Pain (Leaves) )
-Infection- Chervil (Camp, Serpent’s Spine- Common; Infections, Belly Aches, Kitting) Horsetail (Frog Stream- Uncommon; Infection, bleeding) Marigold (Frog Stream- Common; Bleeding, Infections, Stiff Joints) Stinging Nettle (Forested Areas- Common; Induce Vomiting, Swelling, Broken Bones, Infection) Sweet-sedge (Frog Stream, End’s Meet- Common; Infections) Yarrow (Serpent’s Spine, Dead Drop- Uncommon; Infections, Ingested Poisons; Cracked Pads) -Respiratory- Borage (Frog stream and End’s Meet- Common; Increases milk production, eases chest and belly pain and reduces fevers) Catnip (Serpent's Spine- Very Rare; Greencough) Chickweed (Dead Drop- Uncommon; Greencough) Colt’s Foot ( Frog Stream, End’s Meet, ShardClan Camp- Very Common; Eases breathing, kitten cough and cracked pads) Juniper Berries (Serpent’s Spine- Uncommon- Belly Ache, Breathing, Anxiety) Tansy (Serpent's Spine- Common; Cough, Sore Throat, Poisons (Not for Pregnant Queens)
POISONS:
Deathberries (Anywhere in the forest or along the river or streams- Common; Kills a cat within minutes when consumed. However, if the flesh of the berry is used (with the seed carefully removed), it can cure an infection within an animal without killing them) Foxglove Leaves (Anywhere in the forest- Uncommon; They can easily and quickly cause paralysis, heart failure, and lead to coma and death.) Holly Berries (Anywhere in the forest- Uncommon; Consumption leading to vomiting, belly pain, and loss of appetite are all common effects, but is only deadly in large quantities or if a cat is very young or very old. A mild poison) Water Hemlock (Anywhere along the river or streams- Common; Causes writhing, pain, and foaming at the mouth) BATTLE MOVES
With few exception, all cats older than 4 moons in ShardClan have at least a basic knowledge of fighting/battle techniques.
–Techniques–
Techniques known by all cats (including novices and healers) A focus on the most basic moves, specifically on defensive attacks and attacks that will open up the chance to flee.
BACK KICK - Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws. DUCK AND TWIST - Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.
PLAY DEAD - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
FRONT PAW STRIKE/FOREPAW SLASH - Frontal attack. Slice downward with your front paw at the face or body of your opponent. TAIL YANK - Grab your opponent's tail and yank it with such force that your opponent is thrown off balance.
Hunters/Defenders Larger cats and smaller cats use different moves
Hunters- A focus on stealth and defense, often uses trees and environment.
Defenders- A focus on offense, often uses power and numbers to overwhelm opponents. They know all hunter moves as well. Both
KILLING BITE - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.THE SKY-CRUSHER - Balance on a thin branch, making no sound. and land squarely on the enemy, claws unsheathed. (Typically used by Hunters more.)TEETH GRIP - Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.Smaller Cats LEAP-AND-HOLD - Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed. THE TRUNK SPRING - Balance on a thin branch; make no sound then slide down the trunk of your tree. Spring off the trunk with your back legs at head height to clear an enemy. (Commonly used by Hunters.)Larger Cats SCRUFF SHAKE - Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.JUMP AND PIN - Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.Defenders Only
BELLY RAKE - A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.FRONT PAW BLOW - Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.FRONT PAW STRIKE/FOREPAW SLASH - Frontal attack. Slice downward with your front paw at the face or body of your opponent. UPRIGHT LOCK - Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.HALF-TURN BELLY RAKE - Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
HUNTING TECHNIQUES
HUNTER'S CROUCH - Keep your body low with your tail sticking straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce.
FISHING CATCH - When fishing in a large flowing or stagnant body of water, keep your reflection away from the water to avoid alerting the fishes of your presence. When a fish comes, quickly hook your paw into the water and scoop the fish onto the surface and kill it with a bite. Also works with toads and frogs.
SQUIRREL RACE - When a squirrel runs up a tree to escape, quickly run up the trunk beside the squirrel until you're fast enough to overtake it before it gets to the top of the tree. Chase it down and hopefully catch it.
BIRD LEAP - When a bird is aware that it is being hunted and begins to fly up, leap as high as possible to drag the bird down.
MOUSE STALKER - Keep pawsteps light on the ground and try to slide them so the mouse you're hunting won't feel your pawsteps.
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Non-binary
#F4B548
Name Colour
Dark Sun
Sage of the Stars
I'm devious, I'm devilish, I'm ever so deliciously evil
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Post by Dark Sun on Jul 15, 2022 15:02:38 GMT -5
RANKING SYSTEM
Note- Suffixes are not given to kits or apprentices. It is also common for cats to go by their birth name. Example: A kit may be called Snow, they will go by this until they become a hunter/defender/healer they will then earn a suffix, Snowfall. They may still go by Snow. Some cats end up preferring their suffix. Many do simply go by their full name, however.
Novice Fledgling- 4 moons
Hunter/Defender Fledgling- 6 moons
Hunter/Defender- 12 moons +
Elder- 120 moon (considered young) elder often still take on warrior duties until they physically cannot
Healer Fledgling- 6 moon but 4-5 moons is not uncommon
Healer- minimum 20 moons but remains fledgling until original Healer retires, dies or becomes Head Healer
Head Healer- minimum 20 moons but remains Healer until Head Healer retires or dies.*
Heir- minimum 33 moons (4 years)
Keeper- minimum 33 moons (4 years)
*if the healer fledgling is more talented/skilled than the healer, they may be selected for the Head Healer.
-Rank Breakdown-
Keeper (Leader)-
The leader of ShardClan. These cats are voted into position by the clan (see Heir and High Council section). Unlike in normal Clans, leaders do not truly receive nine lives. Keepers do not make all decisions in the clan, often relying heavily on the Council, however, they do have the power to veto or make choices without discussion if required. The position of Keeper can only be obtained by cats that: Have shown skills in fighting, strategy and hunter; have acted as the guardian (mentor) of one cat successfully, are older than 33 moons and have been voted in as Heir. Many chose to take Star as a suffix but is is not uncommon not to. It is common for them to be called by their prefix, Star, Keeper or My Star/ My Keeper. They do not select an Heir but do have influence in the nominees. Heir (deputy)-
The deputy of ShardClan. These cats are nominated by the Council (some do nominate themselves but it is frowned upon). Usually, two to three cats would be chosen and the clan as a whole (excluding kits) vote by placing stones. If it is a draw, the Keeper makes the final selection. If no cat votes, new nominees are selected. To obtain this position a cat must: Have shown skills in fighting, strategy and hunter; have acted as the guardian (mentor) of one cat successfully and are older than 33 moons. They are sometimes referred to as Lesser Star, My Heir or Heir. Head Healer (Medicine Cat)-
The main Medicine Cat of the Clan. These cats are in charge of all medical duties. They also have a strong connection to StarClan, though normally it is minimal at best. Often these cats will have a great amount of influence and are able to sway the council if needed. The Head Healer is the most skilled healer and is often the cat that taught the secondary Healer. Healers are allowed to have mates and kits, often their young is expected to become Healers as well. Head Healers are normally old enough to have already had kits. Usually Healers are compassionate, level headed and good mediators though there are exceptions. A new Head Healer has the option of adopting the suffix "Sun" but many do not. They are often referred as Sun, My Sun or Head. Healer (Medicine cat)-
The secondary Medicine Cat of the clan. They act as a regular medicine cat and often follow the order of the Head. They have less influence than the Head but still are well respected. They have completed their Healer training and are fully able to take up all tasks of the Head Healer. They are allowed to have mates and kits but usually do not stay in the nursery very long. They usually act as the main trainer for the Healer Fledgling and the regular Fledglings. They are likely to become Head when the Head dies or retires but some have been passed over. If the head is with kits, the Healer will take up their tasks until they return. Healer Fledgling (Medicine Cat Apprentice)-
The apprentice of the Healers. They are learning all skills and knowledge to become a full Healers Even if they obtain all skills required, they remain a Fledgling until the Head or Healer dies or retires, though they can receive their full name before then. If either the Head or Healer is with kits, they will take all tasks of the Healer until their senior has returned, no new Fledgling will be taken. Healer Fledglings are not permitted to have mates or kits- doing so results in heavy punishment. Once they have become a Healer or Head Healer, they are able to have kits without judgment. Two Healer Fledglings only occur if an especially talented kit reaches 4 moons before the current Fledgling has moved to the Healer position. Defenders (warriors)-
Cats older than 12 moons that have earned their full name. They focus on fighting and guarding though they are expected to know how to hunt and basic medicine skills. These cats will train Novice Fledglings on basic fighting and defense skills. They act as Guardians for Defender Fledglings. These cats tend to be large, brave and loyal- though there exceptions. Especially talented Defenders may be given special missions, including escorting and ambassador work. Defender Fledglings (apprentices)-
Cats over 6 moons who are learning to become Defenders. These cats are assigned a Guardian who will teach them. They know basic hunting and medicine skills. They retain their first name (no suffix) until they have reached 12 moons and have proven themselves to their Guardian. Some cats have stayed Fledglings for longer than 6 moons, it is rare for less. Their Guardian often picks their suffix. They are not allowed to have mates or kits. Guardian and Fledgling relationship are banned, and becoming mates after a fledgling has earn their name is greatly frowned upon and often results in shunning. The Guardian often loses their rank. Hunters (warriors)-
Cats older than 12 moons that have earned their full name. They focus on hunting and stealth though they are expected to know basic fighting and medicine skills. These cats will train Novice Fledglings on basic hunting skills. They act as Guardians for Hunter Fledglings. These cats tend to be small, swift and clever- though there exceptions. Especially talented Hunters may be given special missions, including spy and sabotage work. Hunter Fledglings (apprentices)-
Cats over 6 moons who are learning to become Hunter. These cats are assigned a Guardian who will teach them. They know basic fighting and medicine skills. They retain their first name (no suffix) until they have reached 12 moons and have proven themselves to their Guardian. Some cats have stayed Fledglings for longer than 6 moons, it is rare for less. Their Guardian often picks their suffix. They are not allowed to have mates or kits. Guardian and Fledgling relationship are banned, becoming mates after a Fledgling has earn their name is greatly frowned upon and often results in shunning. The Guardian often loses their rank. Queens-
She-cats 15 moons or older; their kits leave the nursery at 4 moons instead of 6 with very few exceptions. It is normal for queens to chose to leave the nursery as soon as their kits are weaned, usually the father or a close family member will take over watching the kits. Full time attending queens are very uncommon; usually attending mates and family members help with all nursery duties. Novice Fledglings (pre-apprenticed apprentices)-
Cats between 4-6 moons who have moved from the nursery. They learn basic fighting, hunting and medical skills. They help around camp and are not permitted to leave. The only have their given name with no suffix. They are often taught skills by their parents or the the cat their parents are mentoring. They are observed by the Keeper, Head Healer, Heir and Council to decide which role they are best suited for. If a Novice Fledgling is skilled all around, they are normally placed wherever there is a lack in numbers and are considered potential Heirs. Elders-
"Retired" cats older than 120 moons. They often attend to camp duties until they are physically unable to. Some are part of the High Council but not all. They are treated with high respect and often are not expected to fully complete tasks. High Council-
A group making up of minimal 2 Hunter elders, 2 Defender elders, and usually a Keeper and Healer elder. The number must always be even. There must always be an even amount of Hunters to Defenders. They help provide guidance to the Keeper, nominate Heirs and help with Fledgling selection. HISTORY & BELIEFS
-Tale of Origin-
Not much is known regarding the journey from the old territory to the current one. All that was known is that many were lost and that the current ShardClan consists of at least two separate groups that combined before settling in the current territory. It has been several generations since the Clan was established however, the names of the original cats have remained common knowledge through stories past on by their families. Most tales however consist of simple plots as they are usually true to life.
ShardClan generally does not concern themselves with past events, seeing the need to instead focus on life in the current. While lessons of the past are still taught, the Clan is ever changing, not clinging to their roots or overly concerned about keeping traditions.
The most obvious indication of this is the lack of connection with StarClan. While they still refer to the Clan often and overall, most cat acknowledge their existence, the lack of a Moonstone has caused them to almost completely lose their communication with them. Only a very few amount of cats retain a connection without the use of a Moonstone, and Keepers do not receive nine lives.
It is believed that all cats go the StarClan upon passing and that StarClan watches over and protects the living.
Cats with an unusually powerful connection are seen as odd and disrespectful, as StarClan is viewed as a resting place opposed to a source of guidance. TRADITIONS
Formal Traditions The trials set for Hunter and Defender Fledglings:
Hunters-
The Fledgling must fast for three days, during this time, they are nameless. For two days, they must take over training of the Novice Fledglings and attend all main hunting patrols- of which they will be in charge of. During this period, their Guardian will stay close and observe, though interference is only acceptable if there is danger.
The third day consists of a hunt for a certain item, usually a unique river rock. The Heir or Keeper will hid said item somewhere in the ShardClan territory. The Fledgling and their Guardian will compete to find the item and return it to camp, presenting it to the High Council. They will each be escorted by a Defender and the Keeper or Heir will observe to ensure there is no obvious cheating. This portion of the trial normally takes an entire day. Defenders-
The Fledgling must fast for three days, during this time, they are nameless. For two days, they must take over training of the Novice Fledglings and attend all main border patrols- of which they will be in charge of. During this period, their Guardian will stay close and observe, though interference is only acceptable if there is danger.
On the third day, they must patrol the entire border of the territory and then return to camp. Once there, they will spar with their Guardian in front of the Keeper, Heir and High Council. This portion of the trial normally takes an entire day.
Clan Life and Love Choosing a Mate
Despite seeming strict to outsiders, ShardClan holds personal freedom to high regard. Same sex/gender pairs are common. The only relationships considered taboo are that of cats that previously held a Fledgling-Guardian relation. However, it is very common for Fledglings to later become mates with their Guardian's kin as generally they form close bonds with their Guardian's family. Due to this, usually Fledglings have Guardians unrelated to them with kits or kin around the same age; however, there are often exceptions with Healers and other special cases. Families
Typically, cats are closest with their immediate family and their Guardian's family. Both mothers and fathers play equal roles in rearing kits and usually their Fledglings play an active role, usually watching over and teaching their Guardian's kits. Rearing Kits
Queens often stay with their kits until they are weaned, then they generally return to their regular duties, during which they switch with their mate. It is not unusual for parents to switch nursery duties several times until their kits move to the Fledgling Den. However, occasionally both will take time away from their duties at the same time. It is also common for close relatives or previous Fledglings to take over nursery duty if neither parent is available.
*Queens will remain as a Queen on the main page until kits have reached 6 moons* In the Nursery
Usually, the nursery only consists of the parents of kits and the Nursery Aid. Long term Queens are unusual, but not complete unheard of. Generally, a cat will volunteer to act as an aid for Nursery, usually they are related to a current parent or are the mate of a Queen. Previous or current Fledglings are often seen at the nursery when their Guardian has kits. Kitting Celebration
ShardClan has a generally low kit rate, usually only 1-3 kits per litter. Due to this, any kit born is seen as a blessing. After a successful kitting, the outside of the nursery is decorated by flowers by the Clan. Each member of the clan will pick a flower and place it. Usually the cats closest to the Queen will place the flowers the first day. On the second day, the rest of the Clan is allowed to place theirs. It is frowned upon to place flowerless herbs and poppies due to them being a valuable resource and potentially dangerous to wandering kits. Flowers like peonies, dandelions, buttercups, daisies and heather are the most common. Generally the Healer will check the flowers to ensure nothing harmful was placed by an unaware cat.
*This is similar to giving a new mother balloons or flowers- There is no intended cultural influence* Love Confessions
While many cats in ShardClan's tend to not follow traditions that are deemed as "silly" one has remained for generations. It is a common for cats to confess their love to another at End's Meet during Leaf-Bare. The trees surrounding End's Meet tend to become heavily covered with icicles, giving the area a romantic, serene atmosphere. The belief is that the since the icicles reflect moonlight in a way that resembles stars, StarClan will bless the pair if the feelings are mutual. It is not uncommon for cats to do this in an season, Leaf-Bare is simply more traditional. CEREMONIES
Note- There is no ceremony for Novice Fledglings
Note- There is no ceremony for retirement or a new Keeper.
Retirement: A cat will simply discuss retirement with the keeper and tasks will be slowly reduced over time.
Heir to Keeper: The Heir will simply take over the Keeper position- an Heir must be voted in as soon as possible.
Fledgling Ceremony-
Keeper: (Fledgling), you has reached the age of six moons, and have followed your training as a Novice Fledgling well. Under the observation of the High Council and myself, we have determined the path before you.
(If Hunter): Keeper: Your (virtues like swiftness, cleverness, stealth so on) as proven that you would be able to provide for your clanmates in even the coldest days of Leaf-bare. You shall be left under the guidance of (Hunter Guardian).(If Defender)Keeper: Your (virtues like bravery, strength, honor so on) as proven that you would be able to protect your clanmates from even the fiercest of enemies. You shall be left under the guidance of (Defender Guardian).(If Healer)Keeper: Your (virtues like kindness, wisdom, sensibility so on) as proven that you would be able to alleviate your clanmates from the harshest of aliments. You shall be left under the guidance of (Healer). (Fledgling sits beside healer and head healer. End of ceremony)(Hunter and Defender continued)(Guardian walks up)Keeper: (Guardian), you have shown yourself ready to provide wisdom and guidance. You are (Quality) and (Quality), making you worthy of your name. From this day forward, you shall train this Fledgling well so that one day they shall stand beside you.Guardian: Yes, my KeeperClan: (Cheers) Hunter/Defender Naming Ceremony-
Keeper: StarClan, hear me now. Under the guidance of (Guardian's Name), this fledgling has proving themselves worthy of their name. (Fledgling), you have completed the trials placed before you. Do you swear on StarClan and the honor of your Guardian that you did so justly?
Fledgling: I do.
Keeper: (Fledgling), do you promise to obey the Warrior Code and (provide for or defend) your Clan, even if it costs your life?
Fledgling: I do.
Keeper: Then, I, (full name), Keeper of ShardClan, shall bestow upon you your name. By the powers of StarClan, I name thee (New Name), for your (virtues).
Clan: (Cheers new name three times) Heir Ceremony-
Keeper: Under the guidance of the High Council, (Name of two cats, who set forward and stand before the clan)), have been selected for judgment. If any cat wishes to be selected, speak now before your Clan.
(Any cat with a full name may volunteer, however, this is often considered crude.)
(if a cat speaks)
Keeper: (Name), do you acknowledge that if you are not selected, you must forever remain as a (Hunter/Defender), never to be bestowed the role of Keeper?
(cat can say yes or no; if yes, the Keeper nods and the cat stands before the Clan with the other nominees. All nominees turn their back to the clan and lower their heads, closing their eyes. They are watched closely by the keeper and council)
Keeper: ShardClan, before you are stones, place them before your chosen cat. Vote true and well.
(Cats take turns grabbing a stone and placing it. This will be done via polls with a designated end date. If you feel that several characters would vote differently, you can PM me and not vote in the poll.)
Keeper: The stones have been placed, as of this day, (name) will carry the responsibilities as the ShardClan Heir. (name), do you accept this role placed upon you.
Heir: I do.
Keeper: Then as Keeper of ShardClan, I welcome you. May you guide your Clanmates well.
Clan: (Cheers) Death of a Clanmate-
There is no announcement of a Clanmates death. The clan will gather and share tongues before the keeper and the two cats closest to the the deceased cat will take the body to Dead Drop and sit with it in silence until the morning before dropping the body into the sea. They will return to their regular duties when they arrive at camp. The Heir will take over leadership duties while the Keeper is away.
If the deceased cat is the Heir, a new heir will be selected before the body is moved. If the Heir is closest to the cat, the Council will take over the Clan for the night If the deceased cat is the Keeper, the Heir will take the role of the Keeper and an Heir will be selected. PUNISHMENTS
– CRIMES & ACTS OF DISOBEDIENCE –
_________________________________________
– PUNISHMENTS FOR KITS –
_________________________________________
TBD
_________________________________________
– PUNISHMENTS FOR FLEDGELINGS –
_________________________________________
TBD
_________________________________________
– PUNISHMENTS FOR HUNTERS/DEFENDERS –
_________________________________________
TBD
_________________________________________
– OTHER –
_________________________________________
TBD
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Non-binary
#F4B548
Name Colour
Dark Sun
Sage of the Stars
I'm devious, I'm devilish, I'm ever so deliciously evil
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Post by Dark Sun on Jul 15, 2022 15:11:37 GMT -5
ALLEGIANCES
–SHARDCLAN–_________________________________________
– HIGH COUNCIL –_________________________________________
TBD _________________________________________
– ELDERS –
_________________________________________
TBD _________________________________________
– KEEPER –
_________________________________________
TBD _________________________________________
– HEIR –_________________________________________
TBD _________________________________________
– HEAD HEALER –_________________________________________
TBD _________________________________________
– HEALER –_________________________________________
TBD _________________________________________
– HEALER FLEDGLING –
_________________________________________
TBD _________________________________________
– HUNTERS –_________________________________________
TBD _________________________________________
– HUNTER FLEDGLINGS –_________________________________________
TBD _________________________________________
– DEFENDERS –_________________________________________
TBD _________________________________________
– DEFENDER FLEDGLINGS –_________________________________________TBD _________________________________________
– QUEENS –
_________________________________________
TBD _________________________________________
– NOVICE FLEDGLINGS –_________________________________________
TBD
– OUTSIDERS –
_________________________________________
– ROGUES –
_________________________________________
TBD _________________________________________
– LONERS –
_________________________________________
TBD _________________________________________
– BARN CATS –
_________________________________________
TBD _________________________________________
– KITTYPETS –
_________________________________________
TBD _________________________________________
– EXILED CATS –
_________________________________________
TBD RELATIONSHIPS
– ATTRACTION BASED – _________________________________________
– MATES – _________________________________________
TBD _________________________________________– EX-MATES – _________________________________________
TBD _________________________________________
– ROMANCES – _________________________________________
TBD
– PROFESSIONAL – _________________________________________
– MENTORS & STUDENTS – _________________________________________
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Non-binary
#F4B548
Name Colour
Dark Sun
Sage of the Stars
I'm devious, I'm devilish, I'm ever so deliciously evil
|
Post by Dark Sun on Jul 15, 2022 15:12:22 GMT -5
ROLEPLAY LORE
– GENERAL LORE –
_________________________________________
– TWOLEGS & OUTSIDERS –
_________________________________________ 1) The Clan territories are located many days travel away from any heavily active signs of Twoleg activity, therefore the existence of Twolegs and their kittypets and dog companions are currently not known to the typical WispClan or ShardClan cat. A shipwreck lies to the very South of WispClan land, but only the Elder Circle is aware of its existence. There is also a campsite Northwest of ShardClan land and an abandoned fishing hut and docks to the North of the territories, but these structures are currently undiscovered. Other seldom visited or completely abandoned Twoleg nests dot the woods periodically, but are well beyond Clan boundaries.
TL;DR: No Twolegs, no kittypets, no domestic dogs
2) Rogues and loners are generally very few and far between, and usually live on their own or with their mate(s) and/or kits.
– SHARDCLAN LORE –
_________________________________________
– CLAN TERMINOLOGY – _________________________________________
LUNAR & SOLAR TERMINOLOGY
(Summary: All of the traditional canon Clan terminologies for the names of the celestial bodies, the phrasing for the passing of the moon, the moon phases, etc. apply here. There are no distinct differences in languages.)
SEASONAL TERMINOLOGY
Newleaf = Bud-leaf Greenleaf = Full-leaf Leaf-fall = Bright-leaf Leaf-bare = Cold-leaf
GENERAL CLAN TERMINOLOGY
Crowfood/crow-food – A dead prey animal that has begun to rot; can also be used as an insult.
Fresh-kill – A recently killed prey animal caught for the purpose of consumption. Caught-prey is hunted by Hunters and their Hunter Fledglings, and placed on the fresh-kill pile or brought to the Elders. Elders, kits, Queens, and sick cats eat first, then the rest of the camp, with Fledglings of all ages eating last. Extras stay on the fresh-kill stash.
Fresh-kill pile – A pile of caught-prey, saved for future consumption.
Hunting patrol – A group of cats hunting for caught-prey to bring back for their Clan to eat. May fight if there are trespassers.
Sharing tongues – Cats grooming each other while sharing the latest gossip. A cat lies on the ground, talking, while the other grooms their fur, listening.
She-cat – A female cat.
Tom/tom-cat – A male cat.
DISTANCE TERMINOLOGY
Fox-length – About the length of a fox; approximately a yard. (80 cm)
Kittenstep or kitstep – About the length of kit's step; approximately an inch or a half-inch. (1.25-2.5 cm)
Tail-length – About the length of a cat's tail; approximately a foot. (30 cm)
Rabbit hop or rabbit length – About a foot and a half away. (45 cm)
Mouse-length – About two or three inches. (5-7.5 cm)
Pawstep – About the length of a grown cat's step, roughly six inches. (15 cm)
Tree-length – About the length of a tree; around 40 to 50 feet. (15 m)
INSULTS, EXCLAMATIONS, & PHRASES
As easy as swallowing a minnow – A phrase used to indicate the easiness of a task
As much use as a toothless cat – A (harsh) insult, meaning the recipient is useless
Bees in your brain – An exclamation meaning confusion or a cat not making sense. (i.e., You've got bees in your brain!)
Bee-brain – A similar exclamation to "bees in your brain".
By StarClan! – An exclamation used to signify extreme surprise or anger. Similar to Oh my god! in usage and to the fact that they both have mention of a higher force.
(You're) crazier than a fox in a fit! – An insult used when a cat (or cats) are acting crazy. Another version uses "madder" instead of "crazier".
Doesn't matter a whisker/Doesn't catch so much as a whisker – An exclamation meaning the cat does not care, (i.e. it didn't matter a whisker that they didn't help the cat in trouble) similar to I don't give a mousetail. Or saying that a patrol didn't catch anything.
Dormouse – An expression or exclamation used against a cat who sleeps a lot.
Dungface – A harsh insult.
Even the best hunter can't wish a crippled squirrel to surrender – A phrase.
Fish-brain – A term that is equivalent to mouse-brain.
Honeyfoot – A (scornful) insult used for someone who sticks to the rules closely.
Flea-brain – A (friendly, yet harsh) insult. The severity of the insult is almost always decided by tone.
Flint-striker – Sometimes used as an alternative to "Stirring up a bee's nest."
Fox-dung – A (harsh) insult comparing the recipient to fox droppings. Also used as an exclamation.
Fox-hearted – An insult meaning cruel, cold-hearted, or evil.
Frog-brain – A (friendly yet harsh). The severity of the insult is almost always decided by tone.
Furball – A (friendly, yet harsh) insult. The severity of the insult is almost always decided by tone.
When hedgehogs will fly – An exclamation style statement that shows disbelief that a certain event will likely occur (as in That will happen when fish fly), used in many variations. Somewhat like the human phrase, When pigs fly!
How in Silverpelt? – An exclamation used meaning "How in the world?"
I don't give a mousetail/They wouldn't give a mousetail – An exclamation meaning that the cat does not care. Another variation is I would ____ for a couple of mousetails, meaning that they are willing to do the inserted action for no real reward. Can also mean that a cat would be stingy enough not to share a mousetail.
I'd have shredded you into mousedust/I'd have shredded you into mousemeat! – To gravely injure, rip to shreds.
In all the stars – An exclamation.
It's as dark as a fox's heart in there – A phrase used to describe darkness.
It's better to scare away a mouse than welcome a badger/It's better to crush a snake's head than let it bite you – Old nursery sayings that mean that it's better to scare away a friendly cat than welcome a not-friendly cat. Also a common phrase pointing out that it's better than punish a potentially innocent cat than let a guilty cat go unpunished.
Make dirt – To use the bathroom, or the dirtplace in Clan cat terms.
May you find good hunting, swift running (/smooth swimming), and shelter when you sleep – An ancient farewell, to say goodbye to loved ones as they pass on.
Milk-drinker – An insult that is directed towards cats that are too green/soft.
Minnow-brain – An insult that is friendly but harsh. An alternative to mouse-brain.
Mouse-brain – A (friendly yet harsh). The severity of the insult is almost always decided by tone.
Mouse-breath – An insult possibly used to intimidate someone.
Mouse-dung – A (somewhat harsh) insult comparing the recipient to mouse droppings. Also used as an exclamation (as in Mouse-dung! That can't be right!). Somewhat like "Darn it!"
Mouse-hearted – An insult that describes one who is cowardly.
Mousefodder – An insult describing a cat that is worthless.
(Only) StarClan knows (what) – Sometimes used to answer a question that is impossible to answer. Similar to "The only god knows what," "The only god knows," and "god knows."
Pain in the butt/rump/tail – An insult meaning a cat is irritating or lazy.
Scaredy-mouse! – A similar expression to scaredy-cat, referring to a cat easily frightened.
Scaredy-sparrow – Same as the term "scaredy-mouse".
Smartfoot – A friendly insult.
Snake-hearted, or Snake-heart – Used as an alternative to "fox-hearted" or "fox-heart".
Snake-tongue – An insult meaning cold or unfair; similar to "fox-hearted" or "snake-hearted". Also used as an insult indicating that the recipient is dishonest and contradictory.
Softpaw – An insult for cats who have soft pads under their paws, classifying them as inferior. Used against outsiders.
Sorry catches no prey, or Sorry fills no bellies – Means a cat can be sorry, but that will not change the past.
StarClan's kits! – An exclamation of surprise or disbelief. Sometimes used as an exclamation if a cat is hurt.
Stirring up a bee's nest – A phrase meaning a cat is looking for trouble or starting it.
Tabbies don't change their stripes – Meaning that a cat doesn't change their nature.
Tail-licker – An insult intended for a cat who is sucking up, similar to the word bootlicker.
They have birds pecking out their brains – A (harsh) insult indicating the recipient has obvious stupidity, usually directed towards cats of ShardClan.
What in StarClan's name? – An exclamation similar to "What on Earth?" or "What in the world?"
That's a load of badger droppings – A harsh exclamation saying that something is nonsense.
Thistles and thorns – Used to describe bad luck (as in: Thistles and thorns! I blew it!); similar to "Darn it!" or "mouse-dung".
You fight/hunt like a kit! – An expression used to insult or tease a cat who fights/hunts poorly.
We'll cross that river if we come to it – A phrase meaning the same as "we'll cross that bridge when we come to it."
Wild rabbit hunt – A phrase meaning the same as "wild goose chase."
Who made dirt in their fresh nest/caught-prey? – A phrase to describe a cranky or suddenly moody cat.
Would've made mousemeat out of you! – To badly injure, rip to shreds. Similar to mousedust.
Who ruffled their fur? – A similar way of saying "who got under their skin?"
Bat-blind – An insult to a cat's eyesight, similar to the phrase "as blind as a bat."
SOURCE: warriors.fandom.com/wiki/Clan_terminology
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– NAMING RESTRICTIONS –
_________________________________________ Much like the canon Clans, there are several sacred words that ShardClan recognizes that are never to be used as a suffix or a prefix when naming a cat. They are as follows:
1) Moon
2) Sun 1
3) Shard
4) Wisp
5) Soul
6) Spirit
7) Star 2
*1- (Head Healer only (optional)- returns to previous suffix when they retire)
*2- (Leader only (optional)- returns to previous suffix when they retire)
Note: Kits in ShardClan are not given their forenames until they are 6 moons of age, and their surname is presented to them when they graduate as Defenders, Hunters, or Healers, typically 6-7 moons afterwards. The term "paw" is not traditionally used as a temporary suffix.
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– COLLECTIVE SHARDCLAN LORE –
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TBD WARRIOR CODE
Y c78523 8c5505 196d3d 0f4017
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Non-binary
#F4B548
Name Colour
Dark Sun
Sage of the Stars
I'm devious, I'm devilish, I'm ever so deliciously evil
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Post by Dark Sun on Jul 15, 2022 15:13:30 GMT -5
Disclaimer: The original creator of ShardClan has left and has passed the Clan onto me. I will task myself with finishing their work and then sending the BBCode over to another friend of mine where they will make the official version. Ignore this post, it will be gone within a matter of days!
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