|
Post by Pearl on Jan 6, 2022 1:05:51 GMT -5
AstralclanIntroductionAstralclan was the most enclosed clan of the 8. You knew that, but still loved the peaceful nature of the clan. Due to being spirit elementals, your clan has the largest array of abilities. You're a mix of two bloodlines, so you can't help but wonder if you'll end up with a fused ability. It is known within the clans that those with a fused ability have a higher chance of being new elementals compared to the single bloodlines. Only newly born elementals can have weird abilities. There were many kits that were becoming apprentices today, you one of them. When your name is called, you walk up for your ceremony.
After the ceremonies were finished, you look to your new mentor. "Are we going to the Elemental Pool now?"
"Yes. Do you know the way?"
You nod. The Astralclan entrance to the Elemental Pool is the first thing kits learn about since it's a place that everyone is forbidden to enter unless you were newly made apprentices or warriors, healers who need to share tongues with their elemental ancestors, newly made leaders, or prophets. Making your way to the entrance now, you feel nervous and excited. It was a weird feeling.
You make your way down the tunnel with the other new apprentices in single file. Once everyone was in the cavern with the Elemental Pool, you and the other apprentices do what you need to. Drink some water, then fall asleep with a paw or tail in the pool. Opening your eyes to darkness, you remain calm. Everyone in the clan knows what happens. You just wait for your elemental ancestors to appear before you.
And appear they did. The silver orbs sparkle in the darkness.
"Welcome, new apprentice! Here's your power!"
All elementals are different. Some take their time unlocking the power, while others make it quick like the one that just unlocked yours. Dipping your head in thanks, you quickly return to reality, only to see you were the first one finished. Looking around, the other apprentices seem to be glowing a silvery light.
"That's how we know you're unlocking your abilities," your mentor meows.
You nod, still excited that you now have your ability unlocked. The moment it unlocked, the type of ability you had popped up in your mind. It was astonishing.
"So what's your ability?"
"It's-" AboutThis is an 8 clan Rp. Astralclan is the clan of spirit. Cats of this clan can manipulate spirit and its sub-elements. The other clans are Ignisclan, Hydroclan, Aeroclan, Geoclan, Xyloclan, Umbraclan, and Luxclan. These 7 clans make up the elements of fire, water, wind, earth, wood, dark and light.
These sub-elements of spirit are only a guide. If you think of something new, please tell us, and it'll be added to the list. Each clan has a specific elemental bloodline. For Astralclan, it's spirit. When you have kits of two different clans, sometimes the kit will have aspects of one parent and not the other. And sometimes there is a fusion of both parents abilities. Here is the list.
Emotion: This is the ability to enhance/ diminish another's emotions. It is uncommon. (1 / 10) Attribute Imbuement: This ability is for those with a Spirit/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. (0 / 1) Enhanced Hearing: This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common. (0 / unlimited) Enhanced Smell: This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common. (0 / unlimited) Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. (3 / unlimited) Enhanced Defense: This ability is for those with Earth/Spirit bloodline. These cats have stronger defence. It is common. (0 / unlimited) Enhanced Speed: This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common. (0 / unlimited) Sleep: This is the ability to put cats to sleep. It is rare. (0 / 5) Telekinesis: This is the ability to move objects with their mind. It is rare. (1 / 5) Time: This is the ability to stop time. It is super rare. (0 / 1) Space: This is the ability to store objects in a space. It is super rare. (0 / 1) Teleportation: This is the ability to travel from place to place in an instant. It is super rare. (0 / 1) Shapeshift: This is the ability to shift into a different animal/plant. It is uncommon. (0 / 10)
Apart from the cats who have an affinity for spirit. There is also one cat who can live in any territory. It is a very rare cat that is only born twice in a lifetime. The second is born near the end of the first's lifespan.
Fate: These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others. (0 / 1)
Astralclan also has two abilities that all spirit users have. Telepathy (They can communicate with each other in their minds) Enhanced Strength (They have an innately enhanced strength)
I hope you have fun with the spiritual Astralclan.
Rules#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will appoint 2 moderators for this Rp. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (G)
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (R)
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (A)
#8 Joining Please provide details when writing up your joining form. We want to be able to picture your cat. When joining, please check the list of prefixes. Only two cats can have the same prefix.
#9 The Books For the purposes of this Rp, the books don't exist. I don't mind what you name your cat, as long as it abides by the guidelines and terminology.
#10 Characters Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: Flaw Generator (Y)
#11 Realism This is an elemental Rp. You can have weird colours as long as it suits your cat's power. An example would be a purple pelt for a lightning elemental cat. The same goes for eye colour. (P)
#12 LGBT + It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi).
Cats with a preference for the same sex will be able to have kits, through a surrogacy/donor if they wish, but you must ask first. (E)
#13 Clan Positions The Clan Leader will be Rped by the owner first. The rper of the deputy will be the next leader.
There are two Diviners, but the second will only be born when the first is 156 moons old.
There will only be 3 medicine cats and 3 medicine cat apprentices.
#14 Queens and Kits You can join as a kit, but the kit will need a parent / guardian. Please ask if you want to become the kit of a character. If you want to join as an external kit, please ask who Rp's the character you want as the surrogate mother.
Queens who wish to stay long-term in the Queen den must have had at least 2 litters or a disability. (A)
#15 Character Ratios You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#16 Powers The cats cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (R)
#17 Rp Times Everyone will Rp on the same days at the same times. One day can last a week, but in that day, all apprentices must have had at least 1 battle session or 1 hunting session. Each cat must also interact with at least 3 cats. That's when a day will end.
There will not be any time-skips for certain cats. If a time-skip is to happen, it will be for the whole clan, and will not go more than 1 moon.
You must keep watch of your own cat's age. If it's time for the cat to become a senior apprentice, warrior, senior warrior or elder, please tell the owner or the mods.
#18 Plots Now, there is no plot for Ignisclan, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (L)
#19 Warrior Name The warrior name of all apprentices will be decided by me.
#20 Elementals / Dark Elementals When a cat dies and becomes an Elemental or Dark Elemental, that Elemental will become an NPC.
#21 Code To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form. News & EventsGeneral Events ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event ☯ [dd/mm/yyyy] Event
Clan News ☯ ... ☯ ... ☯ ... ☯ ... ☯ ... ☯ ... ☯ ... ☯ ... ☯ ... ☯ ... InfoAll Clan Gathering Every Full Moon
Season Greenleaf (Summer ~ Very Hot) ☯ Leaf - Fall (Autumn ~ Cooler) Leaf - Bare (Winter ~ Freezing) Newleaf (Spring ~ Warmer)
Weather Sunny ☯ Cloudy ☯ Rain Snow Hail Heatwave Windy Storm Hurricane Flood
Moon Phase New Moon First Crescent Moon Half Moon Second Crescent Moon ☯ Full Moon Directory☯ Post 1: Introduction, About, Rules, News & Events, Info, Directory ☯ Post 2: Members, Joining Form, Prefix Statistics, Clan Statistics, Aging, Plots, Claimable Cats ☯ Post 3: Territory, Prey, Predators, Clan History, Clan Traditions ☯ Post 4: Allegiances (Clan Leader, Deputy, Diviner, Healer, Healer Apprentices) ☯ Post 5: Allegiances (Senior Warriors, Warriors, Senior Apprentices. Apprentices) ☯ Post 6: Allegiances (Queens, Kits, Elders) ☯ Post 7: Allegiances (Elementals, Dark Elementals) ☯ Post 8: Important Information, Relationships, Family, Mentors ☯ Post 9: Ceremonies (Apprentice Ceremony, Healer Apprentice Ceremony, Warrior Ceremony, Dying Warrior Ceremony, Healer Ceremony, Deputy Ceremony, Leader Ceremony, Name Change Ceremony, Elder Ceremony), Warrior Code ☯ Post 10: Ailments (Chest Infections, Poisoning, Loss of Sensory Perception, Joint Aches, Toothaches, Fever, Chills, Wounds, Sprains, Joint Dislocation, Cracked Pads, Broken Bones), Herbs (Illnesses, Wounds, Broken Bones etc, Poisons, Other), Remedies Without Herbs ☯ Post 11: Battle Moves (Basic, Specialised {Advanced, Dark, Forest Attack, Lightning Strike, Night Ambush, Speed & Agility, Aboveground Combat}), Hunting Techniques ☯ Post 12: Credit
|
|
|
Post by Pearl on Jan 7, 2022 23:52:36 GMT -5
Members
Owner ☯ Moderator ☯ Active ☯ Inactive ☯ New ☯ Excused
☯ Pearl ~ Goosestar, Yellowspring, Toadwillow, Poppyflame, Tawnypaw, Mistyclaw ☯ Member ~ ☯ Member ~ ☯ Member ~ ☯ Member ~ ☯ Member ~ ☯ Member ~ ☯ Member ~ ☯ Member ~ Joining Form
Here is the joining form. If you're having trouble with names, here's a helper. Here is the joining page.
Cat Name // Age // ♂ or ♀ // Sexuality (Hetero, M Bi, F Bi, Homo) // Ability One sentence description 1 Positive Trait (Personality) // Neutral // Negative // Username ☯ Rank:
☯ Detailed Description: ☯ Detailed Personality: ☯ History: ☯ Relationships: (family, crush etc.) ☯ Rebirths (How many times the elemental has been reborn): ☯ Names of Rebirths: ☯ Former Mentor (if warrior/healer): ☯ Code Word: Prefix Statistics
Goose Yellow Toad Poppy Tawny Misty Astral Splash Hare Spotted Drift Ash Heather Mole Gorse Clan Statistics
Gender Male ☯ Female Male: 9 Female: 6 Total: 15
Clan Ranks Clan Leader ☯ Deputy ☯ Diviner ☯ Healer ☯ Healer's Apprentice ☯ Senior Warriors Warriors Apprentices Queens Kits Elders ☯ Elementals ☯ ☯ ☯ ☯ ☯ Dark Elementals ☯ ☯ ☯ ☯ Outsiders
Status Alive: 6 Dead: 9 Total: 15 Aging
Kits: 0 - 6 moons ☯ 0 - 6 months Apprentices: 6 - 12 moons ☯ 6 months - 1 year Senior Apprentices: 12 - 24 moons ☯ 1 - 2 years Warriors: 24 - 72 moons ☯ 2 - 6 years Senior Warriors: 72 - 144 moons ☯ 6 - 12 years Elders: 144 - 180 moons ☯ 12 - 15 years
Moon to Year Conversion 12 moons ☯ 1 year 24 moons ☯ 2 years 36 moons ☯ 3 years 48 moons ☯ 4 years 60 moons ☯ 5 years 72 moons ☯ 6 years 84 moons ☯ 7 years 96 moons ☯ 8 years 108 moons ☯ 9 years 120 moons ☯ 10 years 132 moons ☯ 11 years 144 moons ☯ 12 years 156 moons ☯ 13 years 168 moons ☯ 14 years 180 moons ☯ 15 years
Additional Information ☯ Cats in the wild only live up to 15 years. ☯ Clan leader must be 49 moons + and must have a silver pelt. ☯ Deputy must be 73 moons +, but under 133 moons ☯ Warriors can have litters from 24 moons ☯ A new Diviner is born when the old one is 156 moons. Plots
This is the plot section. Any and all plots are welcome.
Plot 1 ... Claimable Cats
This is a new section, where cats can be claimed. You can decide on the cat's names, but be mindful of their colouring, history and relations. They will have siblings / parents / kits being rped by others.
Goosestar's 6 female siblings and parents (one is half Luxclan or Luxclan) Yellowspring's 4 male siblings, mate and female kit Toadwillow's 5 siblings (1 female, 4 male), mate and 7 kits (4 female, 3 male) Poppyflame's 9 siblings (6 males, 3 females) and parents (one is half Luxclan or Luxclan) Tawnypaw's 10 siblings (7 females, 3 males) and parents Mistyclaw's 11 siblings (9 males, 2 females) (half Luxclan), mate and 13 kits (5 male, 8 female)
|
|
|
Post by Pearl on Jan 9, 2022 11:47:35 GMT -5
TerritoryAstralclan is on a small island away from the other clans, similar to the Gathering Island. Astralclan borders Luxclan and Aeroclan. The camp is located in a group of four large trees called Domum Tree. Diu River Diu River is what fuels Patet Moat. It starts in unknown territory for the clans, and ends in the ocean where Hydroclan is found.
Exterius Forest Astralclan's island has two forests. The first and outer forest is the Exterius Forest which runs around the whole island. The trees are mostly green and tend to stay that colour all year round.
Interius Forest Interius Forest is the second of the two forests, and the inner forest. It follows Exterius Forest around the island and the trees tend to be orange all year round.
Splendida Meadow Splendida Meadow is the inner most part of the forest. It is a large meadow that surrounds four large trees that holds the camp, Domum Tree. It is a very open space.
Elemental Pool Entrance The Elemental Pool entrance is where you can access the Elemental Pool.
Camp
Astralclan camp is located in and on the Domum Tree. The dens were made with the help of Xyloclan. The four old trees hold the Healer's Den, Healer Apprentice's Den, Elder's Den, Nursery and Diviner's Den in the roots. The Apprentice's and Warrior's Dens are located in the trunk of the trees and the Leader's and Deputy's Dens are at the top of the trees. PreyAstralclan cats are the most spiritual, and so their most common abilities are body strengthening ones.
Exterius Forest ☯ Interius Forest ☯ Splendida Meadow
Rabbit ☯ ☯ ☯ Mice ☯ ☯ ☯ Eagles ☯ Hawks ☯ Falcons ☯ Crow ☯ Adder ☯ ☯ Snake ☯ ☯ Vole ☯ ☯ Shrew ☯ ☯ Squirrel ☯ ☯ Jay ☯ ☯ ☯ Kestrel ☯ ☯ ☯ Owl ☯ ☯ Sparrow ☯ ☯ Swift ☯ ☯ Mole ☯ ☯ Dove ☯ ☯ Finch ☯ ☯ Lark ☯ ☯ Quail ☯ ☯ Raven ☯ ☯ Robin ☯ ☯ Starling ☯ ☯ Swallow ☯ ☯ Thrush ☯ ☯
PredatorAstralclan cats are the most spiritual, and so their most common abilities are body strengthening ones.
Exterius Forest ☯ Interius Forest ☯ Splendida Meadow
Eagle ☯ Hawk ☯ Falcon ☯ Snake ☯ ☯ Adder ☯ ☯ Kestrel ☯ ☯ ☯ Bees ☯ ☯ Clan HistoryThe Beginning
No cat really knows how the 8 Clans came to be, nor do they know why cats were chosen as the preferred animal to be reborn into. All the cats knew, was that they were elemental beings that were born as cats in a cycle. They could go long spans without being reborn, but each rebirth was a clean slate unless they turned dark. Usually, an elemental was beautiful. In addition to the colour of its element, an elemental would look like a galaxy of stars. When they turn dark or evil, however, those lights in the elemental dim and a hazy mist leaks from the elemental. Although dark elementals are reborn too, they tend to be born with disabilities until that hazy mist disappears and their light shines once more.
Astralclan Astralclan is the clan where the spiritual elementals gather. Astralclan is known for their body strengthening abilities, with the rarer ones being the most powerful of the 8 clans. Their history begins with Astralstar who was the very first leader of Astralclan. They don't know much on how they started. but they do know key figures.
1st Leader: Astralstar Deputy: Graysky, Splashnose Diviners: Foxwhisper, Duckpaw Healers: Mothsnow, Minnowpad, Beechstorm
2nd Leader: Splashstar Deputy: Greenpelt, Harestream Diviners: Duckscar, Spiderpaw Healers: Beechstorm, Newtspirit, Cherrytail, Flowerpaw
3rd Leader: Harestar Deputy: Palethroat, Eagletooth, Spottedtuft Diviners: Spiderwhisker, Perchpaw Healers: Flowerdapple, Birchbee, Hollyberry, Fernpaw, Mallowpaw
4th Leader: Spottedstar Deputy: Redmask, Leopardbird, Driftbranch Diviners: Perchblaze, Wasppaw Healers: Fernbelly, Mallowdrop, Cedarspeck, Nutpaw, Lilypaw, Cloudpaw
5th Leader: Driftstar Deputy: Russetfeather, Ashbriar Diviners: Waspbreeze, Featherpaw Healers: Nutclaw, Lilyfall, Cloudsplash, Pikepaw, Larchpaw, Furzepaw
6th Leader: Ashstar Deputy: Lionhawk, Heatherburr Diviners: Featherbright, Marigoldpaw Healers: Pikeeye, Larchflight, Furzespot, Dawnpaw, Boulderpaw, Creekpaw
7th Leader: Heatherstar Deputy: Silvertalon, Molefern Diviners: Marigoldcloud, Finchpaw Healers: Dawneyes, Boulderleap, Creekspots, Snakepaw, Logpaw, Pearpaw
8th Leader: Molestar Deputy: Tawnywing, Petalflower, Gorsedust Diviners: Finchface, Mintpaw Healers: Snakeskip, Logstripe, Pearleaf, Dewpaw, Flintpaw, Fallowpaw
9th Leader: Gorsestar Deputy: Whitefire, Goosefang Diviners: Mintsong, Toadpaw Healers: Dewstem, Flintflake, Fallowfoot, Maplepaw, Plumpaw, Poppypaw
10th Leader: Goosestar Deputy: Yellowspring Diviners: Toadwillow Healers: Poppyflame, Tawnypaw
Now Current Leader is Goosestar. Clan TraditionsDiviner Gathering The Diviners meet every crescent moon, so twice a moon. They gather and chat at the Elemental Pool where they learn about each other.
Healer Ceremony / Healer Gathering The Healer ceremony occurs on a new moon during the Healer Gathering. The Healers meet at the Elemental Pool and share tongues with the elementals. It is at this time that the Healers trade herbs if the other clans need it.
Apprentice Ceremony The apprentice ceremonies for warriors and healers occur on the half moon. Healer and warrior apprentices go with their mentors to the Elemental Pool where they will be blessed by the elementals with their element.
|
|
|
Post by Pearl on Jan 9, 2022 23:09:35 GMT -5
Allegiances LeaderGoosestar // 83 moons // ♂ // M Bi // Enhanced Vision Silver tabby with yellow eyes. Gentle // Snooty // Strange // Pearl ☯ ☯ ☯ ☯ ☯ DeputyYellowspring // 132 moons // ♀ // Hetero // Telekinesis Fluffy silver ticked tabby with yellow eyes. Civil // Confrontational // Guileless // Pearl DivinersToadwillow // 122 moons // ♀ // Hetero // Fate Yellow-brown tabby with yellow eyes. Laudable // Callous // Relaxed // Pearl
Unavailable HealersPoppyflame // 48 moons // ♂ // Homo // Enhanced Vision Ginger-black with yellow eyes. Animated // Petty // Thorough // Pearl
Open
Open
Healer ApprenticesTawnypaw // 10 moons // ♀ // Hetero // Emotion White and red-brown ticked tabby with hazel eyes. Hypnotic // Boring // Low-profile // Pearl
Open
Open
|
|
|
Post by Pearl on Jan 9, 2022 23:19:32 GMT -5
Allegiances Senior WarriorsWarriorsSenior ApprenticesApprentices
|
|
|
Post by Pearl on Jan 9, 2022 23:57:24 GMT -5
Allegiances QueensKitsEldersMistyclaw // 148 moons // ♂ // F Bi // Enhanced Vision Fluffy white and light grey ticked tabby with yellow eyes. Positive // Nonchalant // Particular // Pearl
Open
Open
|
|
|
Post by Pearl on Jan 10, 2022 0:29:02 GMT -5
Allegiances ElementalsAstralstar // ♂ // Emotion Silver mackerel tabby with green eyes. Artsy // Infuriating // Meticulous
Splashstar // ♂ // Sleep Silver rosetted bengal with yellow eyes. Felicific // Discomfited // Playful
Harestar // ♂ // Telekinesis Silver ticked tabby with blue-green eyes. Prepared // Nuisance // Enigmatic
Ashstar // ♂ // Attribute Imbuement Fluffy smoke grey and silver ticked tabby with yellow eyes. Natural // Late // Unusual
Molestar // ♀ // Sleep Small silver ticked tabby with grey eyes. Principled // Harebrained // Effeminate
Open
Dark ElementalsSpottedstar // ♀ // Teleportation Fluffy silver spotted tabby with amber eyes. Determined // Conceited // Watchful
Driftstar // ♀ // Space Silver ticked tabby with grey eyes. Sympathetic // Hateful // Noncommittal
Heatherstar // ♂ // Enhanced Hearing Silver mackerel tabby with aqua eyes. Outstanding // Sophomoric // Restrained
Gorsestar // ♂ // Attribute Imbuement Bi-coloured silver and white tabby with hazel eyes. Marvellous // Imbecile // Keen
Open
Open
Open
Outsiders
|
|
|
Post by Pearl on Jan 11, 2022 8:57:27 GMT -5
Important InformationPermanent Queens
To apply to become a permanent Queen, your character must have had two litters or have a permanent disability.
LittersLitters will be determined by random generation. There can only be at most, 14 kits in a litter, so the number will be randomly generated from 1 - 14. For same sex mates, they can have surrogacy or adopt a kit.
After the number of kits has been determined, I will randomly generate between 1 (male) and 2 (female). I will then randomly generate a number from the amount of kits in that litter. That will determine the number of toms and she-kits in the litter. Here's an example:
Generated number of kits in litter: 13
Generate gender (1 is male, 2 is female): 1
Number of males (generated from 0 - 13): 6
Number of females left over: 7
PregnancyIn reality, cats are pregnant for around 58 - 67 days. For the purposes of this Rp, a cat's pregnancy will be 2 moons. Because cats are fertile all their lives, cats can end up pregnant even as elders, so be careful.
Every 3 moons, there will be a random generation to determine whether a mated cat will end up pregnant. #1 Not Pregnant #2 Pregnant
IllnessDuring Leaf-Fall and Leaf-Bare, the temperature drops. That means the cats fall ill. The kits and elders will fall ill in Leaf-Fall and Leaf-Bare, whereas all cats will fall ill in Leaf-Bare. This will be randomly generated. There are four illnesses: #0 ~ No Illness #1 ~ Whitecough #2 ~ Greencough #3 ~ Fever #4 ~ Chills There will be random generation between 0 and 4 to determine whether a cat is sick. If a cat is sick, it'll go through a second random generation to determine the severity of the illness: #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe Weak means the cat will get better within a week. Mild means the cat will get better within a moon. Severe means the cat will have a chance to get better or die. This will take it to another random generation between 1 (survive) and 2 (death). Extremely severe means the cat will die.
WoundsWith every battle means wounds. All cats participating in the battle will be randomly generated to determine the type of wound they receive and its severity. The types of wounds are: #0 ~ No Wound #1 ~ Bleeding #2 ~ Internal Damage #3 ~ Sprain #4 ~ Joint Dislocation #5 ~ Broken Bones Then comes the severity of the situation: #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe Weak wounds means wounds that will quickly heal. Mild means it'll take at least a few moons to heal. Severe is a random generation between 1 (survive) and 2 (death). If survival is chosen, then it's a choice between 1 (no infection) and 2 (infection). If infection is chosen, then it'll go back to life and death. Extremely Severe means the cat will die.
Travel & AccidentsTravelling, cats normally get cracked pads, but this will be randomly generated. Each day, the cats in question will undergo random generation between 1 (no cracked pads) and 2 (cracked pads). They will also go through an accident generation between 1 (no accident) and 2 (accident). Of course, a cat can also have accidents around camp. The results of an accident are as follows: #0 ~ No Damage #1 ~ Internal Damage #2 ~ Sprain #3 ~ Joint Dislocation #4 ~ Broken Bones This is again followed by severity. #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe These will follow the rules of wounds. Relationships♥ Mates ☼ ♥ Former Mates ☼ ♥ Crush Tom ☼ Molly ☼ Dead
? ♥ Yellowspring ? ♥ Toadwillow Mistyclaw ♥ ? ... FamilyTom ☼ Molly ☼ Dead
? + ? = Goosestar + ? + ? + ? + ? + ? + ?
? + ? = Yellowspring + ? + ? + ? + ? ? + Yellowspring = ?
? + ? = Toadwillow + ? + ? + ? + ? + ? ? + Toadwillow = ? + ? + ? + ? + ? + ? + ? ? + ? = Poppyclaw + ? + ? + ? + ? + ? + ? + ? + ? + ? ? + ? = Tawnypaw + ? + ? + ? + ? + ? + ? + ? + ? + ? + ?
? + ? = Mistyclaw + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? Mistyclaw + ? = ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? ... MentorsMentor > Mentee ☼ Tom ☼ Molly
? > Tawnypaw ...
|
|
|
Post by Pearl on Jan 16, 2022 9:08:29 GMT -5
Ceremonies Apprentice CeremonyThe Clan Leader calls a Clan meeting at the half moon to appoint a new apprentice and assign a mentor to them.
Leader: (Kit), you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as ___paw. Your mentor will be (Warrior) . I hope (Warrior) will pass down all he/she knows on to you.
The leader calls up the warrior he/she has chosen as a mentor.
Leader: (Warrior), you are ready to take on an apprentice. You had received excellent training from (Warrior's Mentor), and you have shown yourself to be (quality) and (quality). You will be the mentor of (Apprentice), and I expect you to pass on all you know to (Apprentice).
The mentor touches noses with the apprentice, and the Clan greets the new apprentice by calling out their name before the mentor takes the apprentice to the Elemental Pool.
Healer Apprentice CeremonyThe Leader calls a Clan meeting at the half moon. The Clan's Healer announces that they wish to mentor an apprentice.
Healer: Cats of Astralclan, as you know, I will not be around forever. So it's time I took an apprentice. I have chosen a cat who has shown the virtues of a Healer. Your next Healer will be (Kit).
Leader: (Kit), do you accept the post of apprentice to (Healer)?
Kit: I do.
Leader: The from this moment on, you will be known as ___paw.
Healer: Tonight you must come with me to the Elemental Pool to receive your blessed ability as an apprentice. Then, on the night of the new moon, you must come with me to be accepted formally by the Elementals before the other Healers.
The mentor touches noses with the apprentice, and the Clan greets the new apprentice.
Night of the new moon, the Healer goes with the Apprentice to the Elemental Pool to present them to the Elementals, where the Apprentice confirms their wish to be a Healer.
Healer: (Apprentice), is it your wish to enter the mysteries of the Elementals as a Healer?
Apprentice: It is.
Healer: Then come forward.
Healer: Elementals, I present you with this Apprentice. (He/she) has been chosen to pursue path of a Healer. Grant (him/her) your wisdom and insight so that (he/she) may understand your ways and heal (his/her) Clan in accordance with your will.
The Healer Apprentice touches his/her nose to the Elemental Pool. Then the Healer and the Apprentice lay down and share a dream with the Elementals. Warrior CeremonyThe Clan Leader calls a Clan Meeting and call the apprentice.
Leader: I, Goosestar, Leader of Astralclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of your noble code, and I commend (him/her) to you as a warrior in (his/her) turn.
Leader: (Apprentice), do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life?
Apprentice: I do.
Leader: Then by the powers of the Elementals, I give you your warrior name. (Apprentice), from this moment you will be known as (new warrior name). The Elementals honour your (virtues), and we welcome you as a full warrior of Luxclan.
The leader rests their muzzle on the apprentice's head, and the apprentice licks the leader's shoulder. The rest of the Clan then greets the new warrior by calling them by their new name. The warrior will sit a silent vigil guarding the camp that night, except if that is not possible. Dying Warrior CeremonyLeader: I ask my warrior ancestors to look down on this apprentice. (He/She) has learned the warrior code and given up (his/her) life in the service of (his/her) Clan. Let the Elementals receive (him/her) as a warrior. (He/She) will be known as (new name).
Healer CeremonyOnce the Clan's Healer is satisfied with the apprentice's knowledge, they go to the Elemental Pool at the new moon. This is the only ceremony that is not performed by the Leader.
Healer: I, (name), Healer of Astralclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of a Healer, and with your help (he/she) will serve (his/her) Clan for many moons.
Healer: (Apprentice), do you promise to uphold the ways of a Healer, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life?
Apprentice: I do.
Healer: Then by the powers of the Elementals I give you your true name as a Healer. (Apprentice), from this moment you will be known as (new name). The Elementals honor your (virtues), and we welcome you as a full Healer of Astralclan.
The Healer rests their muzzle on the apprentice's head, and they lick the mentor's shoulder. The other Healers greet them by their new name. Deputy CeremonyLeader: I say these words before the Elementals, so that the spirits of our warrior ancestors (or former deputy) may hear and approve of my choice. The new deputy of Astralclan is (warrior's name). Leader CeremonyThe new Leader goes to the Elemental Pool with the Clan's Healers. After touching the Pool, the new Leader cannot move for a short period of time, because their old life is being ripped away so they can receive nine new ones. Upon awakening, the Elementals come down from the sky. Nine Elementals, normally ones who were significant during the new Leader's life, although this is not always the case, give them their nine lives.
Life-Giver: (Touches nose to the top of the new leader's head) With this life I give you (gift). Use it well (to, in, as, for, etc.) (use of gift).
When all of the lives have been given, the first Leader speaks.
First Leader: I hail you by your new name, _____star. Your old life is no more. You have now received the nine lives of a Leader, and the Elementals grant you the guardianship of Astralclan. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity. Name Changing CeremonyThe leader calls a Clan meeting, and performs the change.
Leader: Elementals, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what he/she is. By my authority as Clan Leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment on he/she will be known as (new name), for (description of the reason). Elder CeremonyLeader: (Warrior), is it your wish to give up the name of a warrior and go to join the elders?
Warrior: It is.
Leader: Your Clan honors you and all the service you have given to us. I call upon the Elementals to give you many moons of rest.
The Clan will call out the retired warrior's name and then they will go to the elder's den. An elder may receive a completely different name, with a different ceremony, than keeping their warrior name. Usually, an elder ceremony is held only when a cat retires due to old age. If they are forced to retire because of a severe injury, there is no ceremony. Warrior Code#1 Defend your Clan, even with your life. You may have friendships with cats from outside the Clan, but your loyalty must remain to your Clan, as one day you may meet them in battle.
#2 Do not hunt or trespass on another Clan's territory.
#3 Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
#4 Prey is killed only to be eaten. Give thanks to the Stars for its life.
#5 A kit must be at least six moons old to become an apprentice.
#6 Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
#7 A cat cannot be made deputy without having mentored at least one apprentice.
#8 The deputy will become Clan leader when the leader dies or retires.
#9 After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
#10 A Gathering of all eight Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
#11 Boundaries must be checked and marked daily. Challenge all trespassing cats.
#12 No warrior may neglect a kit in pain or in danger, even if that kit is from outside the Clan.
#13 The word of the Clan leader is the warrior code.
#14 An honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense.
#15 A warrior rejects the soft life of a kittypet.
#16 Each Clan has the right to be proud and independent, but in times of trouble they must forget their boundaries and fight side by side to protect the four. Each Clan must help the others so that no Clan will fall.
|
|
|
Post by Pearl on Jan 16, 2022 10:00:08 GMT -5
Ailments Chest InfectionsWhitecough and greencough are the most common chest infections known to the Clan cats.
Whitecough is the milder form, but if untreated, it can develop into the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits, and it has claimed the lives of several cats. It spreads quickly and is highly contagious.
Yellowcough causes fever, loss of appetite, diffculty breathing, delirium and sore throats.
Treatment Medicine cats treat it using catmint. If fevers accompany the cough, tansy or borage is used as well.
Yellowcough can be treated with lungwort. PoisoningPoisoning is the ingestion of a substance that causes harm to the body. If only a small quantity of poison is ingested, the cat usually just receives a bellyache, but larger amounts can cause death. If a cat has been severely poisoned they may become unconscious for a length of time.
Treatment Medicine cats treat these bellyaches with yarrow or nettle leaves, while mild bellyaches can be treated with juniper or watermint. To make a cat potentially vomit the poison, immediately give them yarrow. Loss of Sensory PerceptionA cat may lose their eyesight or hearing due to old age. Or from accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating it. Kits that are white with blue eyes have a higher chance of being born deaf. Joint AchesA condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition.
Treatment Apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy or ragwort poultices. ToothachesA toothache is caused by a cracked tooth, cavities, or an infection in the mouth.
Treatment Alder bark is used to soothe the pain. FeverFever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound.
Treatment If needed, it can be treated with feverfew, borage, or lavender. ChillsChills are mostly associated with cold weather or being submerged in cold water for a long period of time. Although this condition is mild and is not a disease, it has claimed lives. Kits and elders are more at risk of dying when they get a chill.
Treatment Licking a cat's fur the wrong way gets the blood flowing again. A poultice of lavender, catmint and feverfew is also a good remedy. WoundsWounds are injuries when the skin and the muscles beneath are torn, cut, or punctured. They may put a cat's life in danger due to blood loss, infections, or the damage of the organs. Wounds are the most common injuries, due to the cats always fighting enemy Clans, badgers, or foxes. Minor wounds heal on their own in no time, but severe wounds must be treated by a medicine cat.
Treatment This treatment includes cleaning it thoroughly with the tongue, stopping the bleeding by pressing cobwebs on it, and applying poultices to prevent infection and help it to heal. Herbs used in the poultices include goldenrod, marigold, burdock root or wild garlic. If the wound becomes infected, chervil or horsetail is used as well. The pain can be eased with poppy seeds or willow bark. SprainsSprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint.
Treatment The cat must rest for several days. Joint DislocationJoint dislocation is the displacement of a bone from its normal joint.
Treatment Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, and then forcing the limb back into the joint. Cracked PadsThe paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition.
Treatment It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads. Broken BonesA broken bone is usually the result of an accident, such as falling down from a high place, or being hit by a monster. Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs, the injury usually results in the cat remaining crippled for the rest of their life. A more severe injury is when a cat breaks their backbone. This results in the cat being unable to feel or move parts of their body. If the break is bad enough the cat will be killed on or shortly after impact.
Treatment It is best to possibly make the patient swim in shallow water in hopes of exercising the injured limb or coming up with exercises to fit the patient's need. Herbs Illnesses☯ Borage Leaves: It is easily distinguished by its small blue or pink star-shaped flowers and hairy leaves. ☯☯ Location: Grows best in forests. ☯☯☯ Uses: It is chewed and eaten by nursing queens to produce better and more milk, also brings down fevers.
☯ Bright-eyes: Light pink with darker pink in the middles. ☯☯ Location: Sunny areas, wooded areas, thickets. ☯☯☯ Uses: Crushed into a poultice mixture with lovage to help cure coughs.
☯ Chickweed: Tall-stemmed plant with fat, almond-shaped leaves. ☯☯ Location: In the forest. ☯☯☯ Uses: Treats greencough when catmint is not found. Must be eaten.
☯ Hawkweed: Small green plant with yellow and orange flowers. ☯☯ Location: Unknown ☯☯☯ Uses: to cure greencough when catmint in unavailable, however it is not as strong. Must be eaten.
☯ Honey: A sweet, golden-colored liquid made by bees. ☯☯ Location: In honeycombs in trees. ☯☯☯ Uses: Soothes infections, is a great remedy for smoke-damaged or sore throats, helps cats swallow other concoctions, helps soothe coughing, and gives energy, eaten or moss soaked in it.
☯ Lungwort: A herb with dark green leaves speckled with gray. ☯☯ Location: Moor. ☯☯☯ Uses: Cures yellowcough.
☯ Parsley: A long-stemmed plant with ragged-edged crinkly leaves, sharp scent, tastes cold and fresh, tastes the same fresh or dried. ☯☯ Location: Moist, well-drained soil with full sun. ☯☯☯ Uses: Stops a queen from producing milk if her kits die, don't need milk anymore, or are producing too much milk, also used to cure bellyache.
☯ Sweet-Sedge: Thick green stem with long buds at the top. ☯☯ Location: Grows in Leaf-Bare. Grows near water. ☯☯☯ Uses: One must swallow the sap to ease infection.
☯ Tansy: The tansy plant has round, yellow leaves, and has a very sweet and strong scent, making it good for disguising a cat's scent. ☯☯ Location: In the forest. ☯☯☯ Uses: To be consumed, but only in small doses. Cures coughs, can be used to cure wounds and poisons. Stops cats from getting greencough, soothes throats.
Wounds, Broken Bones etc.☯ Blackberry Leaves: Prickly leaves from the blackberry bush, grows almost anywhere. ☯☯ Location: Anywhere. ☯☯☯ Uses: These leaves are chewed into a pulp to treat the swelling of bee stings.
☯ Broom: Shrubs with small leaves and small yellow flowers. ☯☯ Location: Grows in forests. ☯☯☯ Uses: It is used to make poultices for broken legs and wounds.
☯ Celandine: Yellow flower with four petals. ☯☯ Location: In the forest and around water. ☯☯☯ Uses: Juice is trickled into the eye to help soothe it.
☯ Chervil: A sweet-smelling plant with large, leafy, fern-like leaves and small white flowers, the roots are described as being knobby and brown. ☯☯ Location: In the forest near rocky areas. ☯☯☯ Uses: Chewed to extract the juice of the leaves or the root for infected wounds, bellyaches, and sometimes kitting.
☯ Cobwebs: Long, thin, shiny strands spun into a web by spiders, very common. ☯☯ Location: In the forest. ☯☯☯ Uses: To soak up and stop (or slow) the bleeding, it may also be used to bind broken bones.
☯ Comfrey Root: It has large leaves, small bell-shaped flowers, which are pink, white, or purple, and fat, black roots and a tangy smell. ☯☯ Location: Damp, grassy areas. ☯☯☯ Uses: Roots are chewed into a poultice, can also be lined in one's nest, repairs broken bones or soothes wounds, also used for wrenched claws, can be used for itching or for inflammation on stiff joints, also eases stiffness on wrenched shoulders when lined in a nest.
☯ Dandelion: Common yellow-flowered plant with long, hollow stems, after flowering is finished, the flower transforms a sphere made out of hundreds of smaller white florets with seed heads at the bottom that connect to the flower head. ☯☯ Location: Everywhere. ☯☯☯ Uses: The white liquid is thought to be applied to bee stings, leaves can be chewed to act as a painkiller.
☯ Dock: Common, large-leafed plant with a tangy smell and taste. ☯☯ Location: Leafy areas. ☯☯☯ Uses: When chewed up it soothes scratches, though can sting when being applied, soothes sore pads, if placed in nests, it can ease the pain of wounds.
☯ Elder Leaves: Leaves from the Elder tree. ☯☯ Location: Often found in 5-9 leaflets. ☯☯☯ Uses: Turned into a poultice to soothe sprains.
☯ Fennel: Thin, spiky leaves. ☯☯ Location: Found in numerous places, especially on dry soils near the riverbanks. ☯☯☯ Uses: Stalks are broken and juice is squeezed into the receiver's mouth, helps pain in the hips.
☯ Goldenrod: A tall plant with bright, yellow flowers. ☯☯ Location: Grows in fields/moors. ☯☯☯ Uses: Chewed into a poultice for wounds.
☯ Dried Oak Leaf: Round, ruffled leaves. ☯☯ Location: Forest floor. ☯☯☯ Uses: The dried leaves are to be stored in a dry location until the time of usage, when they are chewed into a thick poultice and spread on a wound to prevent infection.
☯ Ragwort Leaves: Tall shrub with yellow flowers. Tastes foul to cats. ☯☯ Location: Everywhere, especially cool areas with high rainfall. ☯☯☯ Uses: Crushed and chewed; mixed with juniper berries, it can help aching joints and keep a cat's strength up.
☯ Raspberry Leaves: Soft to the touch, but with jagged edges. ☯☯ Location: Raspberry bushes. ☯☯☯ Uses: Could possibly ease pain, or stop bleeding.
☯ Snakeroot: The best remedy for poison, especially snake bites. ☯☯ Location: Warmer areas. ☯☯☯ Uses: Thought to be applied to wounds to heal poison.
☯ Stick: Thin wooden protrusions that grow on and fall from trees. ☯☯ Location: Anywhere there's trees. ☯☯☯ Uses: Cats in pain bite it when other medicine is either unavailable or not recommended. Also used to help broken legs heal. Recommended for kitting queens.
☯ Stinging Nettle: It has green, spiny seeds. ☯☯ Location: Forest. ☯☯☯ Uses: The seeds are eaten by a cat who's swallowed poison to induce vomiting, or the leaves are chewed into a poultice for a wound. The stems can also be chewed to fight infection. Also brings down swelling.
☯ Wild Garlic: Due to its strong smell, it is good for hiding a cat's scent, and disguising cats on raids. One must roll in it. ☯☯ Location: Forest entrance. ☯☯☯ Uses: Prevents infection, especially rat bites.
☯ Wintergreen: Easily identifiable by its red berries. ☯☯ Location: Oak-pine woods, sandy habitats and sub-alpine areas. ☯☯☯ Uses: Treats wounds and some poisons. Poisons☯ Foxglove Seeds: Tiny, black seeds from the bell-shaped flower of the foxglove plant. ☯☯ Location: Everywhere. ☯☯☯ Uses: They can easily cause paralysis and heart failure.
☯ Holly Berries: Plant with spiny leaves that produces red berries. ☯☯ Location: Forests. ☯☯☯ Uses: No medicinal value. Can kill a kit.
☯ Meadow Saffron: A plant with purple flowers. ☯☯ Location: Anywhere. ☯☯☯ Uses: Poisonous.
☯ Nightshade: A small shrub with faintly scented, bell-shaped flowers that are purple tinged with green in color, berries are shiny and black when ripe. ☯☯ Location: Moist, shady places. In soils rich with limestone. ☯☯☯ Uses: To kill a cat who cannot be saved quickly.
Other☯ Beech Leaves: Large, broad leaves that can be serrated, entire or sparsely toothed. ☯☯ Location: Grows in almost any soil that is not waterlogged. ☯☯☯ Uses: Carrying other herbs.
☯ Bindweed: Arrow-head shaped leaves with pale white or pink trumpet shaped flowers, grows almost everywhere. ☯☯ Location: Anywhere. ☯☯☯ Uses: Fastens sticks to broken legs to keep them in place.
☯ The Blazing Star: A plant with spiky leaves and yellow flowers, whose five petals spread out separately and resemble a star. ☯☯ Location: Near pine forest. ☯☯☯ Uses: Cure unknown disease.
☯ Burnet: Has oval-shaped leaves with serrated edges. Stems grow 50-200cm tall, with large clusters of small flower buds on top. ☯☯ Location: Typically found in grassy meadows. ☯☯☯ Uses: A traveling herb to keep a cat's strength up.
☯ Catchweed: A plant with fuzzy green balls on long stems. ☯☯ Location: Common in hedges and other low, shrubby vegetation. ☯☯☯ Uses: The burrs are put on the pelt where poultices are to prevent them from rubbing off while preventing harm to the skin
☯ Cob Nuts: A smooth brown nut with a hard outside shell, a type of hazelnut. ☯☯ Location: Under hazel trees. ☯☯☯ Uses: Made into ointments.
☯ Daisy Leaf: Thick, dark green, oval shaped leaves. ☯☯ Location: Everywhere. ☯☯☯ Uses: Chewed into a paste, eases the pain of aching joints, it is also a travelling herb.
☯ Heather Nectar: Nectar found in bell-shaped flowers. ☯☯ Location: Shady areas. ☯☯☯ Uses: Makes swallowing easier and sweetens mixtures of herbs.
☯ Ivy Leaf: Leaves from the ivy vine. ☯☯ Location: In the forest. ☯☯☯ Uses: Stores other herbs.
☯ Laurel Leaf: Green, glabrous leaves. ☯☯ Location: Forest. ☯☯☯ Uses: Making herb wraps.
☯ Mint: Downy, serrated leaves ranging from green to purple and yellow in color. Flowers are small and white or purple in color. ☯☯ Location: Forests. ☯☯☯ Uses: Rubbed on a dead body to hide the scent of death.
☯ Moss: A spongy, soft green shrub, commonly found on trees or marshy areas. ☯☯ Location: Abundant in forests and marshy locations. ☯☯☯ Uses: Soak up fluid.
☯ Mouse Bile: Foul smelling, yellowish-green liquid. ☯☯ Location: Stored in mouse. ☯☯☯ Uses: The liquid is stored in moss and dabbed onto ticks embedded in pelt.
☯ Poppy Seeds: Tiny, round black seeds that are shaken out of a dried poppy flowerhead. ☯☯ Location: All over forest. ☯☯☯ Uses: They can help a cat sleep, soothe shock or distress, or ease pain, not recommended for nursing queens.
☯ Rosemary: Tall with needle-like leaves and purple flowers. ☯☯ Location: Forest. ☯☯☯ Uses: Hides the scent of death.
☯ Thyme: Small, delicate, thick, sticky leaves with a fresh tang. ☯☯ Location: Hot, sunny locations. ☯☯☯ Uses: Leaves can be chewed on. Calms nervousness, anxiety, and cats who are in shock.
☯ Willow Bark: Bark of the willow tree. ☯☯ Location: Forest. ☯☯☯ Uses: Eases pain.
☯ Willow Leaves: Leaves of the willow tree. ☯☯ Location: Forest. ☯☯☯ Uses: Eaten, stops vomiting.
Remedies Without Herbs☯ Gently nipping a cat's spine of poking it hard with a claw tests to see if the backbone is broken. If the subject does not feel the nip or poke, the the spine is broken. Many times a medicine cat will have to poke/nip the subject multiple times in different places to find the break..
☯ Licking a cat's fur can help clean wounds, comfort/calm down a shocked or grieving cat, and warm a cat who had become cold.
☯ Soaking moss in water and holding the drilling moss before a stock, injured or weak cat makes it easier for them to drink. Soaked moss and also be used to cool feverish cats.
☯ Holding a swelling wound in cold water takes down swelling. Cats can also soothe scraped pads by soaking them in water.
☯ A cat with weak or hurting muscles/bones can take part in water therapy. Have them wade in water that is not too deep or shallow, and eventually they'll get stronger.
☯ Having a sick cat wail or yowl keeps their lungs and chest clear of mucus.
|
|
|
Post by Pearl on Jan 16, 2022 10:19:38 GMT -5
Battle Moves Basic☯ Back Kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
☯ Belly Rake: A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
☯ Front Paw Blow: Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
☯ Front Paw Strike / Forepaw Slash: Frontal attack. Slice downward with your front paw at the face or body of your opponent.
☯ Killing Bite: A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
☯ Leap-and-hold: Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
☯ Partner Fighting: Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
☯ Play Dead: Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
☯ Scruff Shake: Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
☯ Tail Yank: Grab your opponent's tail and yank it with such force that your opponent is thrown off balance.
☯ Teeth Grip: Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
☯ Upright Lock: Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
☯ Half-Turn Belly Rake: Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
☯ Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
☯ Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.
☯ Jump and pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.
Specialised Advanced☯ Rear-up to Slash: To hurt opponents coming from the air, this move can be used to rear up on the hind legs and slashing at the enemy.
☯ Attack Crouch: Crouching down to leap out onto your enemy.
☯ Tucking in the Tail: The less you give your enemy to hold on to, the better. This technique takes practice, as balancing with a tucked-in tail is tricky.
☯ Arched Back: Used to intimidate the opponent or to vent out anger.
☯ Shoulder Drop: This move is performed by grabbing the opponent's shoulders and then locking them against the ground. From here, the cat can do anything such as churning their hind paws against their spine.
☯ Roll Over: Used by rolling over to avoid an enemy's swipes or grip. Used to crush an opponent that is on your back. Badgers can crush cats this way.
☯ Duck and Headbutt: Used by ducking an opponent's blow and headbutting them in the chest, bowling them over. Dark
☯ Underbelly Slash: Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.
☯ Badger Defense ("Advanced"): An "advanced" Badger Defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers.
☯ Spin Hind Kick: Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.
☯ Hold And Enemy Collapse: Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hindlegs out from under them, thus making them collapse to the ground. Forest Attack☯ Move quietly and communicate with signals. Cracking twigs, startled birds, and rustling bracken will tell the enemy exactly where you are.
☯ Keep downwind of the trespassers so that your scent doesn't give you away.
☯ Look for freshly broken twigs, overturned leaves on the forest floor, remains of prey, or a clump of fur caught on a bramble. Any animal that moves through the forest leaves behind signs that its passed by-and signs like this could lead you straight to the invaders.
☯ Keep your mouth open to search for unfamiliar scents. Be careful: if there is scent when there is no breeze to carry it through the forest, it could mean that your enemy is very close by.
☯ Light-colored pelts are easily seen against brown and green foliage, so stay in the thickest cover. Keep low- the enemy will be looking for movement at normal head height, not close to the ground.
☯ Never miss an opportunity to perfect your tracking ability. In the nursery, kits sneak up on their mothers and pounce with their moss-soft paws. Apprentices leap out on one another from behind bushes and tree stumps. These are more than just games. One day, these skills could save your life and defend your Clan. Lightning Strike☯ Crouch behind the enemy with your patrol unseen.
☯ Wait for the leader of the patrol to give the Attack Tail Signal.
☯ Spring squarely on top of the enemy, aiming for the ears, as they will bleed easily; caught by surprise, they should be easy targets.
☯ As fast as you attack, retreat back into the undergrowth.
☯ As the enemy lets its guard down, attack from an opposite angle; do this over and over until the enemy, thinking they are outnumbered, retreats. Night Ambush☯ Hide in the shadows of the night with your patrol and your enemy spotted.
☯ Make sure your scent isn't drifting toward the attackers.
☯ Wait for the leader of the patrol to give the Attack Tail Signal.
☯ Strike your enemy fast and hard; the enemy will be caught off-guard with a battle at night.
☯ Cut off all your enemy's escape routes, encircling them with your patrol.
☯ If they try to attack, battle again. If they do not, let them through with a warning. Speed & Agility☯ Approach from Above Your Enemy: Gain high-ground. Wait for the leader of the patrol to give the Attack Tail Signal. Charge down your high ground; your enemy will be weakened by having to fight uphill.
☯ Use the Light from the Sun: Attack your enemy with the sun behind you, which should dazzle the enemy and block their view.
☯ Know Where the Wind is Coming From: If there is a strong wind, it should blow from behind you; that should hold them back and blur their vision with dust. However, if stalking, make sure the wind is blowing toward you, as it could give away your scent if blowing toward your enemy.
☯ Conceal the Size of Your Force: Have your attackers in sight from a distance. There are two options: either you can group your warriors together tightly, making you seem like a small attacking force. Your enemy may become overconfident, which is likely to lead to them making poor strategic decisions. Or, if your warriors spread out single-file, it will seem impossible to pass to advancing enemy warriors and may intimidate them. Attack the enemy.
☯ Attack Both Ends of the Enemy Line First: Attack both ends of your enemy's line, leaving the middle cats to fend on two fronts; this will leave them outflanked, vulnerable, and in disarray. Attack the rest of the enemies until they run.
☯ Keep Fresh Warriors in Reserve: Always keep strong, fit warriors to replace injured ones.
☯ Feigned Retreat and Ambush: A group of strong cats screech and attack the enemy line. The group of fit cats retreat; repeat this until the enemy line breaks. Other warriors, usually tunnelers, jump out of rabbit holes and dips in the ground on the other side of the attackers. Attack from both fronts until the enemy surrenders. Aboveground Combat☯ The Sky-Crusher: Balance on a thin branch; make no sound. Land squarely on the enemy, claws unsheathed.
☯ The Flick-Over: Balance on a thin branch; make no sound. Land with all four paws outstretched on your enemy. Knock the opponent's feet from under him. Flip the enemy over to their belly; pin them to the ground until they surrender.
☯ The Kick: Balance on a thin branch; make no sound. Kick the enemy as you near the ground. Use the momentum of the fall to spring backward before the enemy has time to attack.
☯ The Slice: Balance on a thin branch; make no sound. Drop with claws unsheathed for maximum injury.
☯ The Branch Swing: Hold on to a branch with front claws as your back paws rake your enemy's face.
☯ The Reverse Branch Swing: Hold on to a branch with back claws as your front paws rake your enemy's face.
☯ The Trunk Spring: Balance on a thin branch; make no sound. Slide down the trunk of your tree. Spring off the trunk with your back legs at head height to clear an enemy (good if tree is surrounded).
☯ The Reverse Climb: Pace backward as the enemy advances. Climb backward up the trunk to escape enemy; often followed by the Trunk Spring. Hunting Techniques☯ General Rule: Keep upwind from your prey!
☯ Hunter's Crouch: Keep your body low with your tail sticking out straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce.
☯ Squirrel Race: Speed is key for catching squirrels. You may start slow, but you must strike quickly. They will scamper up trees. They can be pursued into the branches, but you may end up injured. If the squirrel does end up in a tree, make sure when you try to catch it, you're running up the tree with the squirrel. Try to surpass it and chase it back down.
☯ Bird Leap: When a bird is aware it's being hunted, it'll fly up. You must leap as high as possible to drag it back down. When a bird is unaware, you must hunt it in short bursts of stalking to get close. Make sure to be ready for a leap to hook your kill, because as soon as you emerge, the bird will fly up.
☯ Rabbit Fishing: If you can't find rabbits, find the rabbit hole. Make sure there's a rabbit inside. Wait for it to come out. When it does, scoop it out like when fishing. If there are rabbits out in the open, chase the rabbit if you're fast enough. For slower cats, stalk it very slowly and very, very quietly. A misplaced paw will give you away instantly.
☯ Mouse Stalker: Keep your paws light on the ground. Try to slide them without making a sound. The mouse will feel the vibrations of your feet before it sees or hears you.
☯ Voles / Shrews: Voles and shrews are alike. Hunt them in a crouching position. Kill them quickly because they're known to squeal when caught.
|
|
|
Post by Pearl on Jan 16, 2022 10:22:47 GMT -5
CreditPearl wrote the coding.
Pearl wrote the information, both created and / or revised from official Warriors information.
Google Images for the landscape picture.
|
|
|
Post by Pearl on Feb 2, 2022 7:49:54 GMT -5
|
|
|
Post by Pearl on Feb 27, 2022 9:07:38 GMT -5
|
|
|
Post by Pearl on Mar 26, 2022 20:14:34 GMT -5
|
|