|
Post by Pearl on Jan 5, 2022 9:19:00 GMT -5
LuxclanIntroductionYou sigh. You'd just become an apprentice and you were hoping you'd have a good power from your bloodline. You were a pure light bloodline, so you should receive one of the pure light abilities. Would it be light, laser, healing or illusion? There are so many options, you were still scared to know. Any one of those abilities could emerge from your bloodline and you were excited to find out. Following your mentor, you make your way over to the Elemental Pool. It was deep underground and a place you could only dream of.
"Do you know what ability I'll get?" you ask your mentor.
"No. No one knows. Only your bloodline does," they meow. Seeing the glowing pool for the first time, you were in awe.
"it's beautiful," you gasp, looking around. The pool lit up with all the elemental colours: Red, blue, white, silver, green, brown, black, and yellow. Each of the colours were beautiful in their own way, but you were focused solely on the yellow. Yellow for light, cheerful and sunny. Something bright that'll light the way for others. That's what Luxclan stood for. Most of Luxclan's abilities were auxiliary. They weren't that effective in battle. But that didn't matter. Those that were born as light elementals were more gentle. You knew a lot about the clan lore. You grew up hearing it. And so, you step towards the pool. You drink some of the water, and slowly fall asleep by its side. Waking up in darkness, you sit and wait. You see a faint glow, then hear voices. Finally, you speak back. "Hi. I'm here to gain my ability."
"Welcome home!"
"It's time to unlock your bloodline? Yay!"
"We'll do it! We'll do it!"
"Thank you," you meow, dipping your head. One of the lights touch you, and you can feel something unlock inside you.
"Use your powers well, young apprentice," the light meows softly.
"We'll be watching over you."
Slowly, you wake up to see your mentor looking down at you. "Well?" they ask.
"My ability has unlocked," you meow. "I'm now a fully fledged apprentice of Luxclan."
"What is it?"
"It's-" AboutThis is an 8 clan Rp. Luxclan is the clan of light. Cats of this clan can manipulate light and its sub-elements. The other clans are Ignisclan, Hydroclan, Aeroclan, Geoclan, Xyloclan, Umbraclan, and Astralclan. These 7 clans make up the elements of fire, water, wind, earth, wood, dark and spirit.
These sub-elements of light are only a guide. If you think of something new, please tell us, and it'll be added to the list. Each clan has a specific elemental bloodline. For Luxclan, it's light. When you have kits of two different clans, sometimes the kit will have aspects of one parent and not the other. And sometimes there is a fusion of both parents abilities. Here is the list.
Light: This is the basic light creation and manipulation. It is common. (o / unlimited) Laser: This ability is for those with Fire/Light bloodline. This is using lasers. It is common. (0 / unlimited) Solar: This ability is for those with Fire/Light bloodline. This is the ability to use both heat and light elements together. It is rare. (1 / 5) Attribute Imbuement: This ability is for those with a Light/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. (0 / 1) Healing: This is basic healing using light. It is common. (1 / unlimited) Light Absorption: This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is rare. (2 / 5) Camouflage: This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare. (1 / 5) Illusion: This is illusion manipulation using light. It is uncommon. (3 / 10) Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. (1 / unlimited) Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare. (0 / 1)
Apart from the cats who have an affinity for light. There is also one cat who can live in any territory. It is a very rare cat that is only born twice in a lifetime. The second is born near the end of the first's lifespan.
Fate: These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others. (0 / 1)
Luxclan also has two abilities that all light users have. Regeneration (They regenerate their own limbs) Glow (They have an innate glow that allows them be visible at night/ in darkness)
I hope you have fun with the gentle Luxclan.
Rules#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will appoint 2 moderators for this Rp. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (G)
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (R)
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (A)
#8 Joining Please provide details when writing up your joining form. We want to be able to picture your cat. When joining, please check the list of prefixes. Only two cats can have the same prefix.
#9 The Books For the purposes of this Rp, the books don't exist. I don't mind what you name your cat, as long as it abides by the guidelines and terminology.
#10 Characters Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: Flaw Generator (Y)
#11 Realism This is an elemental Rp. You can have weird colours as long as it suits your cat's power. An example would be a purple pelt for a lightning elemental cat. The same goes for eye colour. (P)
#12 LGBT + It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi).
Cats with a preference for the same sex will be able to have kits, through a surrogacy/donor if they wish, but you must ask first. (E)
#13 Clan Positions The Clan Leader will be Rped by the owner first. The rper of the deputy will be the next leader.
There are two Diviners, but the second will only be born when the first is 156 moons old.
There will only be 3 healers and 3 healer apprentices.
#14 Queens and Kits You can join as a kit, but the kit will need a parent / guardian. Please ask if you want to become the kit of a character. If you want to join as an external kit, please ask who Rp's the character you want as the surrogate mother.
Queens who wish to stay long-term in the Queen den must have had at least 2 litters or a disability. (A)
#15 Character Ratios You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#16 Powers The cats cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (R)
#17 Rp Times Everyone will Rp on the same days at the same times. One day can last a week, but in that day, all apprentices must have had at least 1 battle session or 1 hunting session. Each cat must also interact with at least 3 cats. That's when a day will end.
There will not be any time-skips for certain cats. If a time-skip is to happen, it will be for the whole clan, and will not go more than 1 moon.
You must keep watch of your own cat's age. If it's time for the cat to become a senior apprentice, warrior, senior warrior or elder, please tell the owner or the mods.
#18 Plots Now, there is no plot for Ignisclan, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (L)
#19 Warrior Name The warrior name of all apprentices will be decided by me.
#20 Elementals / Dark Elementals When a cat dies and becomes an Elemental or Dark Elemental, that Elemental will become an NPC.
#21 Code To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form. News & EventsGeneral Events ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event ☼ [dd/mm/yyyy] Event
Clan News ☼ ... ☼ ... ☼ ... ☼ ... ☼ ... ☼ ... ☼ ... ☼ ... ☼ ... ☼ ... InfoAll Clan Gathering Every Full Moon
Season Greenleaf (Summer ~ Very Hot) ☼ Leaf - Fall (Autumn ~ Cooler) Leaf - Bare (Winter ~ Freezing) Newleaf (Spring ~ Warmer)
Weather Sunny Cloudy ☼ Rain Snow Hail Heatwave Windy Storm Hurricane Flood
Moon Phase New Moon First Crescent Moon Half Moon Second Crescent Moon ☼ Full Moon Directory☼ Post 1: Introduction, About, Rules, News & Events, Info, Directory ☼ Post 2: Members, Joining Form, Prefix Statistics, Clan Statistics, Aging, Plots, Claimable Cats ☼ Post 3: Territory, Prey, Predators, Clan History, Clan Traditions ☼ Post 4: Allegiances (Clan Leader, Deputy, Diviners, Healers, Healer Apprentices) ☼ Post 5: Allegiances (Senior Warriors, Warriors, Senior Apprentices, Apprentices) ☼ Post 6: Allegiances (Queens, Kits, Elders) ☼ Post 7: Allegiances (Elementals, Dark Elementals, Outsiders) ☼ Post 8: Important Information, Relationships, Family, Mentors ☼ Post 9: Ceremonies (Apprentice Ceremony, Medicine Cat Apprentice Ceremony, Warrior Ceremony, Dying Warrior Ceremony, Medicine Cat Ceremony, Deputy Ceremony, Leader Ceremony, Name Change Ceremony, Elder Ceremony), Warrior Code ☼ Post 10: Ailments (Chest Infections, Poisoning, Loss of Sensory Perception, Joint Aches, Toothaches, Fever, Chills, Wounds, Sprains, Joint Dislocation, Cracked Pads, Broken Bones), Herbs (Illnesses, Wounds, Broken Bones etc, Poisons, Other), Remedies Without Herbs ☼ Post 11: Battle Moves (Basic, Specialised {Advanced, Dark, Forest Attack, Lightning Strike, Night Ambush, Water Combat, Speed & Agility, Aboveground Combat}), Hunting Techniques ☼ Post 12: Credit
|
|
|
Post by Pearl on Jan 5, 2022 9:40:14 GMT -5
MembersOwner ☼ Moderator ☼ Active ☼ Inactive ☼ New ☼ Excused
☼ Pearl ~ Specklestar, Troutpaw, Spiderdawn, Flamewave, Frostpaw, Legpaw, Splashsong, Hawkkit, Cedarpelt ☼ Member ~ ☼ Member ~ ☼ Member ~ ☼ Member ~ ☼ Member ~ ☼ Member ~ ☼ Member ~ ☼ Member ~ Joining FormHere is the joining form. If you're having trouble with names, here's a helper. Here is the joining page.
Cat Name // Age // ♂ or ♀ // Sexuality (Hetero, M Bi, F Bi, Homo) // Ability One sentence description 1 Positive Trait (Personality) // Neutral // Negative // Username ☼ Rank:
☼ Detailed Description: ☼ Detailed Personality: ☼ History: ☼ Relationships: (family, crush etc.) ☼ Rebirths (How many times the elemental has been reborn): ☼ Names of Rebirths: ☼ Former Mentor (if warrior/healer): ☼ Code Word: Prefix StatisticsSpeckle Golden Maggot Briar Trout Lux Shining Sweet Wild Dapple Beetle Apple Fly Ferret Spider Flame Frost Leg Splash Hawk Cedar Clan StatisticsGender Male ☼ Female Male: 10 Female: 8 Total: 18
Clan Ranks Clan Leader ☼ Deputy Diviner Healer Healer's Apprentice ☼ Senior Warriors ☼ Warriors ☼ Senior Apprentices ☼ Apprentices ☼ Queens ☼ Kits ☼ Elders ☼ Elementals ☼ ☼ ☼ ☼ Dark Elementals ☼ ☼ ☼ ☼ ☼ Outsiders
Status Alive: 9 Dead: 9 Total: 18 AgingKits: 0 - 6 moons ☼ 0 - 6 months Apprentices: 6 - 12 moons ☼ 6 months - 1 year Senior Apprentices: 12 - 24 moons ☼ 1 - 2 years Warriors: 24 - 72 moons ☼ 2 - 6 years Senior Warriors: 72 - 144 moons ☼ 6 - 12 years Elders: 144 - 180 moons ☼ 12 - 15 years
Moon to Year Conversion 12 moons ☼ 1 year 24 moons ☼ 2 years 36 moons ☼ 3 years 48 moons ☼ 4 years 60 moons ☼ 5 years 72 moons ☼ 6 years 84 moons ☼ 7 years 96 moons ☼ 8 years 108 moons ☼ 9 years 120 moons ☼ 10 years 132 moons ☼ 11 years 144 moons ☼ 12 years 156 moons ☼ 13 years 168 moons ☼ 14 years 180 moons ☼ 15 years
Additional Information ☼ Cats in the wild only live up to 15 years. ☼ Clan leader must be 49 moons + and must have a golden/cream pelt. ☼ Deputy must be 73 moons +, but under 133 moons ☼ Warriors can have litters from 24 moons ☼ A new Diviner is born when the old one is 156 moons. PlotsThis is the plot section. Any and all plots are welcome.
Plot 1 ... Claimable CatsThis is a new section, where cats can be claimed. You can decide on the cat's names, but be mindful of their colouring, history and relations. They will have siblings / parents / kits being rped by others.
Goldenshine- Deputy Maggotleg- Diviner Briarwatcher- Healer
Specklestar's 2 male siblings (half Xyloclan), mate and 4 male kits Troutpaw's 12 male siblings and parents (one is Astralclan or half Astralclan) Spiderdawn's 8 siblings (3 males, 5 females), parents, mate and 7 kits (1 female, 6 males) Flamewave's 7 siblings (2 females, 5 males) and parents (one is Astralclan or half Astralclan) Frostpaw's 4 siblings (3 females, 1 male) and parents Legpaw's 5 siblings (1 male, 4 females) and parents Splashsong's parents and 6 kits (Hawkkit and 4 males, 1 female) (each litter has a different father) Hawkkit's male parent (female parent is Splashsong) and male littermate. Cedarpelt's 4 siblings (1 male, 3 female), mate and 13 kits (7 male, 6 female)
|
|
|
Post by Pearl on Jan 5, 2022 9:42:38 GMT -5
TerritoryLuxclan is quite bare. The camp is located in a large tree hollow that only has one entrance. Luxclan borders Ignisclan and Astralclan. Patet Moat Patet Moat is the freshwater strip that stands between Luxclan and Astralclan. It is a moat that not only surrounds Astralclan, but the Gathering Island too. It is located to the West of Luxclan's camp.
Mundus Hollow Mundus Hollow is the large tree hollow that holds Luxclan's camp. It is located more towards the West of the territory, but East of Patet Moat.
Bellum Grounds Bellum Grounds is located to the North-East of Luxclan's territory. It is where Luxclan's apprentices go to train.
Flos Meadow Flos Meadow is a field of flowers to the South-East of Luxclan's territory. It is a beautiful place where cats of Luxclan confess to their crush.
Camp
Luxclan camp is located in a large tree hollow. The dens were made with the help of Xyloclan. The plants were grown to a larger size and to keep the rain out, heather was woven into the plants. The entrance to the Elemental Pool is located in camp. PreyDue to the open nature of Luxclan's territory, prey can be found anywhere.
Rabbit Hare Mice Eagles Hawks Falcons Crow
PredatorDue to the open nature of Luxclan's territory, prey can be found anywhere.
Fox Bear Eagle Hawk Falcon Clan HistoryThe Beginning
No cat really knows how the 8 Clans came to be, nor do they know why cats were chosen as the preferred animal to be reborn into. All the cats knew, was that they were elemental beings that were born as cats in a cycle. They could go long spans without being reborn, but each rebirth was a clean slate unless they turned dark. Usually, an elemental was beautiful. In addition to the colour of its element, an elemental would look like a galaxy of stars. When they turn dark or evil, however, those lights in the elemental dim and a hazy mist leaks from the elemental. Although dark elementals are reborn too, they tend to be born with disabilities until that hazy mist disappears and their light shines once more.
Luxclan Luxclan is the clan where the light elementals gather. Luxclan is known for their pacifist natures since their powers are best for hiding and deflecting. Their history begins with Luxstar who was the very first leader of Luxclan. They don't know much on how they started. but they do know key figures.
1st Leader: Luxstar Deputy: Shimmerdapple, Shiningbee Diviners: Shortberry, Smallpaw Healers: Softblaze, Songbelly, Stumpydrop
2nd Leader: Shiningstar Deputy: Sweetmask Diviners: Smallbird, Tallpaw Healers: Stumpydrop, Talonbranch, Tinybreeze, Tornpaw
3rd Leader: Sweetstar Deputy: Webspeck, Wetfeather, Whiskerbriar, Wildbright Diviners: Tallclaw, Amberpaw Healers: Tornfall, Brindlesplash, Badgerhawk, Birdpaw, Antpaw
4th Leader: Wildstar Deputy: Dappleburr Diviners: Amberspot, Deerpaw Healers: Birdtalon, Antcloud, Addereye, Ashpaw, Acornpaw, Blossompaw
5th Leader: Dapplestar Deputy: Blackspots, Buzzardwing, Beetlefern Diviners: Deerdust, Eelpaw Healers: Asheyes, Acornflight, Blossomstripe, Brackenpaw, Mallowpaw, Blizzardpaw
6th Leader: Beetlestar Deputy: Blueflower, Applefire Diviners: Eelface, Mottlepaw Healers: Brackenleap, Mallowleaf, Blizzardflake, Fawnpaw, Crowpaw, Aspenpaw
7th Leader: Applestar Deputy: Brownstem, Flyflame Diviners: Mottlefang, Frogpaw Healers: Fawnskip, Crowwillow, Aspenfrost, Cloverpaw, Bramblepaw, Marigoldpaw
8th Leader: Flystar Deputy: Copperlight, Patchfoot, Ferretsong Diviners: Frogmist, Dovepaw Healers: Cloverfur, Bramblespring, Marigoldpool, Barkpaw, Berrypaw, Breezepaw
9th Leader: Ferretstar Deputy: Darkpuddle, Speckleheart Diviners: Dovestep, Maggotpaw Healers: Barkshade, Berryjaw, Breezestrike, Lizardpaw, Daisypaw, Briarpaw
10th Leader: Specklestar Deputy: Goldenshine Diviners: Maggotleg Healers: Briarwatcher, Troutpaw
Now Current Leader is Specklestar. Clan TraditionsDiviner Gathering The Diviners meet every crescent moon, so twice a moon. They gather and chat at the Elemental Pool where they learn about each other.
Healer Ceremony / Healer Gathering The Healer ceremony occurs on a new moon during the Healer Gathering. The Healers meet at the Elemental Pool and share tongues with the elementals. It is at this time that the Healers trade herbs if the other clans need it.
Apprentice Ceremony The apprentice ceremonies for warriors and healers occur on the half moon. Healer and warrior apprentices go with their mentors to the Elemental Pool where they will be blessed by the elementals with their element.
|
|
|
Post by Pearl on Jan 5, 2022 9:53:28 GMT -5
Allegiances LeaderSpecklestar // 137 moons // ♂ // Homo // Light Absorption Cream spotted tabby with amber eyes. Persuasive // Boisterous // Intense // Pearl ☼ ☼ ☼ ☼ ☼ DeputyGoldenshine DivinersHealersHealer ApprenticesTroutpaw // 19 moons // ♀ // Hetero // Enhanced Vision Brown spotted tabby with amber eyes. Respectable // Smartaleck // Conformist // Pearl
Open
Open
|
|
|
Post by Pearl on Jan 5, 2022 10:23:15 GMT -5
Allegiances Senior WarriorsSpiderdawn // 84 moons // ♀ // Hetero // Illusion Solid chocolate brown with long legs and orange eyes. Inspired // Racist // Particular // Pearl
Open
Open
WarriorsFlamewave // 60 moons // ♂ // F Bi // Light Absorption Fluffy ginger ticked tabby with grey eyes. Neat // Brutal // Enigmatic // Pearl
Open
Open
Senior ApprenticesFrostpaw // 19 moons // ♂ // F Bi // Healing Marbled snow bengal with blue eyes. Informed // Disinterested // Watchful // Pearl
Open
Open
ApprenticesLegpaw // 9 moons // ♂ // Homo // Illusion Light brown with black spots, white muzzle, long legs and yellow eyes. Engaging // Unfit // Quixotic // Pearl
Open
Open
|
|
|
Post by Pearl on Jan 5, 2022 10:43:10 GMT -5
Allegiances QueensSplashsong // 60 moons // ♀ // Illusion Bi-coloured grey and white with yellow eyes. Winning // Disloyal // Androgynous // Pearl
Open
Open
KitsHawkkit // 4 moons // ♂ // Camoflage Grey ticked tabby with grey eyes. Willing // Obnoxious // Conformist // Pearl
Open
Open
EldersCedarpelt // 161 moons // ♂ // Solar Fluffy, bi-coloured ginger and white with orange eyes. Compliant // Uncaring // Unusual // Pearl
Open
Open
|
|
|
Post by Pearl on Jan 5, 2022 11:34:12 GMT -5
Allegiances ElementalsLuxstar // ♂ // Light Golden tabby with orange eyes. Virtuous // Thoughtless // Strange
Shiningstar // ♂ // Attribute Imbuement Golden tabby with yellow eyes. Pentinent // Inappropriate // Quirky
Dapplestar // ♀ // Solar Cream spotted tabby with amber eyes. Persuasive // Possessive // Effeminate
Ferretstar // ♂ // Laser Cream tabby with blue eyes. Supportive // Unreasonable // Political
Open
Open
Open
Dark ElementalsSweetstar // ♀ // Light Absorption Cream tabby with white underbelly and legs and amber eyes. Industrious // Stealthy // Daring
Wildstar // ♀ // Attribute Imbuement Bi-coloured cream and white tabby with blue eyes. Thankful // Impatient // Conservative
Beetlestar // ♀ // Illusion Diluted tortoiseshell with yellow eyes. Repentant // Nonchalant // Guileless
Applestar // ♀ // Laser Fluffy cream and ginger ticked tabby with orange eyes. Sincere // Workaholic // Discerning
Flystar // ♂ // Enhanced Vision Small cream tabby with hazel eyes. Amenable // Vain // Noncommittal
Open
Open
Outsiders
|
|
|
Post by Pearl on Jan 5, 2022 11:58:03 GMT -5
Important InformationPermanent Queens
To apply to become a permanent Queen, your character must have had two litters or have a permanent disability.
Litters
Litters will be determined by random generation. There can only be at most, 14 kits in a litter, so the number will be randomly generated from 1 - 14. For same sex mates, they can have surrogacy or adopt a kit.
After the number of kits has been determined, I will randomly generate between 1 (male) and 2 (female). I will then randomly generate a number from the amount of kits in that litter. That will determine the number of toms and she-kits in the litter.
Here's an example:
Generated number of kits in litter: 13
Generate gender (1 is male, 2 is female): 1
Number of males (generated from 0 - 13): 6
Number of females left over: 7
PregnancyIn reality, cats are pregnant for around 58 - 67 days. For the purposes of this Rp, a cat's pregnancy will be 2 moons. Because cats are fertile all their lives, cats can end up pregnant even as elders, so be careful.
Every 3 moons, there will be a random generation to determine whether a mated cat will end up pregnant. #1 Not Pregnant #2 Pregnant
Illness
During Leaf-Fall and Leaf-Bare, the temperature drops. That means the cats fall ill. The kits and elders will fall ill in Leaf-Fall and Leaf-Bare, whereas all cats will fall ill in Leaf-Bare. This will be randomly generated. There are four illnesses: #0 ~ No Illness #1 ~ Whitecough #2 ~ Greencough #3 ~ Fever #4 ~ Chills There will be random generation between 0 and 4 to determine whether a cat is sick. If a cat is sick, it'll go through a second random generation to determine the severity of the illness: #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe Weak means the cat will get better within a week. Mild means the cat will get better within a moon. Severe means the cat will have a chance to get better or die. This will take it to another random generation between 1 (survive) and 2 (death). Extremely severe means the cat will die.
Wounds
With every battle means wounds. All cats participating in the battle will be randomly generated to determine the type of wound they receive and its severity. The types of wounds are: #0 ~ No Wound #1 ~ Bleeding #2 ~ Internal Damage #3 ~ Sprain #4 ~ Joint Dislocation #5 ~ Broken Bones Then comes the severity of the situation: #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe Weak wounds means wounds that will quickly heal. Mild means it'll take at least a few moons to heal. Severe is a random generation between 1 (survive) and 2 (death). If survival is chosen, then it's a choice between 1 (no infection) and 2 (infection). If infection is chosen, then it'll go back to life and death. Extremely Severe means the cat will die.
Travel & Accidents
Travelling, cats normally get cracked pads, but this will be randomly generated. Each day, the cats in question will undergo random generation between 1 (no cracked pads) and 2 (cracked pads). They will also go through an accident generation between 1 (no accident) and 2 (accident). Of course, a cat can also have accidents around camp. The results of an accident are as follows: #0 ~ No Damage #1 ~ Internal Damage #2 ~ Sprain #3 ~ Joint Dislocation #4 ~ Broken Bones This is again followed by severity. #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe These will follow the rules of wounds. Relationships♥ Mates ☼ ♥ Former Mates ☼ ♥ Crush Tom ☼ Molly ☼ Dead
Specklestar ♥ ? ? ♥ Spiderdawn Cedarpelt ♥ ? ...
? ♥ Splashsong? ♥ Splashsong...... FamilyTom ☼ Molly ☼ Dead
? (Xyloclan) + ? = Specklestar + ? + ? Specklestar + ? = ? + ? + ? + ? ? + ? = Troutpaw + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? ? + ? = Spiderdawn + ? + ? + ? + ? + ? + ? + ? + ? ? + Spiderdawn = ? + ? + ? + ? + ? + ? + ? ? + ? = Flamewave + ? + ? + ? + ? + ? + ? + ? ? + ? = Frostpaw + ? + ? + ? + ? ? + ? = Legpaw + ? + ? + ? + ? + ? ? + ? = Splashsong ? + Splashsong = ? + ? + ? + ? ? + Splashsong = Hawkkit + ?
? + ? = Cedarpelt + ? + ? + ? + ? Cedarpelt + ? = ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? + ? ... MentorsMentor > Mentee ☼ Tom ☼ Molly
Briarwatcher > Troutpaw ? > Frostpaw ? > Legpaw ...
|
|
|
Post by Pearl on Jan 5, 2022 12:00:18 GMT -5
Ceremonies Apprentice CeremonyThe Clan Leader calls a Clan meeting at the half moon to appoint a new apprentice and assign a mentor to them.
Leader: (Kit), you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as ___paw. Your mentor will be (Warrior) . I hope (Warrior) will pass down all he/she knows on to you.
The leader calls up the warrior he/she has chosen as a mentor.
Leader: (Warrior), you are ready to take on an apprentice. You had received excellent training from (Warrior's Mentor), and you have shown yourself to be (quality) and (quality). You will be the mentor of (Apprentice), and I expect you to pass on all you know to (Apprentice).
The mentor touches noses with the apprentice, and the Clan greets the new apprentice by calling out their name before the mentor takes the apprentice to the Elemental Pool.
Healer Apprentice CeremonyThe Leader calls a Clan meeting at the half moon. The Clan's Healer announces that they wish to mentor an apprentice.
Healer: Cats of Luxclan, as you know, I will not be around forever. So it's time I took an apprentice. I have chosen a cat who has shown the virtues of a Healer. Your next Healer will be (Kit).
Leader: (Kit), do you accept the post of apprentice to (Healer)?
Kit: I do.
Leader: The from this moment on, you will be known as ___paw.
Healer: Tonight you must come with me to the Elemental Pool to receive your blessed ability as an apprentice. Then, on the night of the new moon, you must come with me to be accepted formally by the Elementals before the other Healers.
The mentor touches noses with the apprentice, and the Clan greets the new apprentice.
Night of the new moon, the Healer goes with the Apprentice to the Elemental Pool to present them to the Elementals, where the Apprentice confirms their wish to be a Healer.
Healer: (Apprentice), is it your wish to enter the mysteries of the Elementals as a Healer?
Apprentice: It is.
Healer: Then come forward.
Healer: Elementals, I present you with this Apprentice. (He/she) has been chosen to pursue path of a Healer. Grant (him/her) your wisdom and insight so that (he/she) may understand your ways and heal (his/her) Clan in accordance with your will.
The Healer Apprentice touches his/her nose to the Elemental Pool. Then the Healer and the Apprentice lay down and share a dream with the Elementals. Warrior CeremonyThe Clan Leader calls a Clan Meeting and call the apprentice.
Leader: I, Specklestar, Leader of Luxclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of your noble code, and I commend (him/her) to you as a warrior in (his/her) turn.
Leader: (Apprentice), do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life?
Apprentice: I do.
Leader: Then by the powers of the Elementals, I give you your warrior name. (Apprentice), from this moment you will be known as (new warrior name). The Elementals honour your (virtues), and we welcome you as a full warrior of Luxclan.
The leader rests their muzzle on the apprentice's head, and the apprentice licks the leader's shoulder. The rest of the Clan then greets the new warrior by calling them by their new name. The warrior will sit a silent vigil guarding the camp that night, except if that is not possible. Dying Warrior CeremonyLeader: I ask my warrior ancestors to look down on this apprentice. (He/She) has learned the warrior code and given up (his/her) life in the service of (his/her) Clan. Let the Elementals receive (him/her) as a warrior. (He/She) will be known as (new name).
Healer CeremonyOnce the Clan's Healer is satisfied with the apprentice's knowledge, they go to the Elemental Pool at the new moon. This is the only ceremony that is not performed by the Leader.
Healer: I, (name), Healer of Luxclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of a Healer, and with your help (he/she) will serve (his/her) Clan for many moons.
Healer: (Apprentice), do you promise to uphold the ways of a Healer, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life?
Apprentice: I do.
Healer: Then by the powers of the Elementals I give you your true name as a Healer. (Apprentice), from this moment you will be known as (new name). The Elementals honor your (virtues), and we welcome you as a full Healer of Luxclan.
The Healer rests their muzzle on the apprentice's head, and they lick the mentor's shoulder. The other Healers greet them by their new name. Deputy CeremonyLeader: I say these words before the Elementals, so that the spirits of our warrior ancestors (or former deputy) may hear and approve of my choice. The new deputy of Luxclan is (warrior's name). Leader CeremonyThe new Leader goes to the Elemental Pool with the Clan's Healers. After touching the Pool, the new Leader cannot move for a short period of time, because their old life is being ripped away so they can receive nine new ones. Upon awakening, the Elementals come down from the sky. Nine Elementals, normally ones who were significant during the new Leader's life, although this is not always the case, give them their nine lives.
Life-Giver: (Touches nose to the top of the new leader's head) With this life I give you (gift). Use it well (to, in, as, for, etc.) (use of gift).
When all of the lives have been given, the first Leader speaks.
First Leader: I hail you by your new name, _____star. Your old life is no more. You have now received the nine lives of a Leader, and the Elementals grant you the guardianship of Luxclan. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity. Name Changing CeremonyThe leader calls a Clan meeting, and performs the change.
Leader: Elementals, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what he/she is. By my authority as Clan Leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment on he/she will be known as (new name), for (description of the reason). Elder CeremonyLeader: (Warrior), is it your wish to give up the name of a warrior and go to join the elders?
Warrior: It is.
Leader: Your Clan honors you and all the service you have given to us. I call upon the Elementals to give you many moons of rest.
The Clan will call out the retired warrior's name and then they will go to the elder's den. An elder may receive a completely different name, with a different ceremony, than keeping their warrior name. Usually, an elder ceremony is held only when a cat retires due to old age. If they are forced to retire because of a severe injury, there is no ceremony. Warrior Code#1 Defend your Clan, even with your life. You may have friendships with cats from outside the Clan, but your loyalty must remain to your Clan, as one day you may meet them in battle.
#2 Do not hunt or trespass on another Clan's territory.
#3 Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
#4 Prey is killed only to be eaten. Give thanks to the Stars for its life.
#5 A kit must be at least six moons old to become an apprentice.
#6 Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
#7 A cat cannot be made deputy without having mentored at least one apprentice.
#8 The deputy will become Clan leader when the leader dies or retires.
#9 After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
#10 A Gathering of all eight Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
#11 Boundaries must be checked and marked daily. Challenge all trespassing cats.
#12 No warrior may neglect a kit in pain or in danger, even if that kit is from outside the Clan.
#13 The word of the Clan leader is the warrior code.
#14 An honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense.
#15 A warrior rejects the soft life of a kittypet.
#16 Each Clan has the right to be proud and independent, but in times of trouble they must forget their boundaries and fight side by side to protect the four. Each Clan must help the others so that no Clan will fall.
|
|
|
Post by Pearl on Jan 5, 2022 12:04:28 GMT -5
Ailments Chest InfectionsWhitecough and greencough are the most common chest infections known to the Clan cats.
Whitecough is the milder form, but if untreated, it can develop into the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits, and it has claimed the lives of several cats. It spreads quickly and is highly contagious.
Yellowcough causes fever, loss of appetite, diffculty breathing, delirium and sore throats.
Treatment Medicine cats treat it using catmint. If fevers accompany the cough, tansy or borage is used as well.
Yellowcough can be treated with lungwort. PoisoningPoisoning is the ingestion of a substance that causes harm to the body. If only a small quantity of poison is ingested, the cat usually just receives a bellyache, but larger amounts can cause death. If a cat has been severely poisoned they may become unconscious for a length of time.
Treatment Medicine cats treat these bellyaches with yarrow or nettle leaves, while mild bellyaches can be treated with juniper or watermint. To make a cat potentially vomit the poison, immediately give them yarrow. Loss of Sensory PerceptionA cat may lose their eyesight or hearing due to old age. Or from accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating it. Kits that are white with blue eyes have a higher chance of being born deaf. Joint AchesA condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition.
Treatment Apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy or ragwort poultices. ToothachesA toothache is caused by a cracked tooth, cavities, or an infection in the mouth.
Treatment Alder bark is used to soothe the pain. FeverFever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound.
Treatment If needed, it can be treated with feverfew, borage, or lavender. ChillsChills are mostly associated with cold weather or being submerged in cold water for a long period of time. Although this condition is mild and is not a disease, it has claimed lives. Kits and elders are more at risk of dying when they get a chill.
Treatment Licking a cat's fur the wrong way gets the blood flowing again. A poultice of lavender, catmint and feverfew is also a good remedy. WoundsWounds are injuries when the skin and the muscles beneath are torn, cut, or punctured. They may put a cat's life in danger due to blood loss, infections, or the damage of the organs. Wounds are the most common injuries, due to the cats always fighting enemy Clans, badgers, or foxes. Minor wounds heal on their own in no time, but severe wounds must be treated by a medicine cat.
Treatment This treatment includes cleaning it thoroughly with the tongue, stopping the bleeding by pressing cobwebs on it, and applying poultices to prevent infection and help it to heal. Herbs used in the poultices include goldenrod, marigold, burdock root or wild garlic. If the wound becomes infected, chervil or horsetail is used as well. The pain can be eased with poppy seeds or willow bark. SprainsSprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint.
Treatment The cat must rest for several days. Joint DislocationJoint dislocation is the displacement of a bone from its normal joint.
Treatment Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, and then forcing the limb back into the joint. Cracked PadsThe paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition.
Treatment It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads. Broken BonesA broken bone is usually the result of an accident, such as falling down from a high place, or being hit by a monster. Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs, the injury usually results in the cat remaining crippled for the rest of their life. A more severe injury is when a cat breaks their backbone. This results in the cat being unable to feel or move parts of their body. If the break is bad enough the cat will be killed on or shortly after impact.
Treatment It is best to possibly make the patient swim in shallow water in hopes of exercising the injured limb or coming up with exercises to fit the patient's need. Herbs Illnesses☼ Bright-eyes: Light pink with darker pink in the middles. ☼☼ Location: Sunny areas, wooded areas, thickets. ☼☼☼ Uses: Crushed into a poultice mixture with lovage to help cure coughs.
☼ Feverfew: Small bush with flowers resembling daisies, has a sharp tangy smell and small soft leaves. ☼☼ Location: Grows along water. ☼☼☼ Uses: Reduces body temperature for cats with fever or chills, also heals aches and pains, especially good for headaches when eaten.
☼ Hawkweed: Small green plant with yellow and orange flowers. ☼☼ Location: Unknown ☼☼☼ Uses: to cure greencough when catmint in unavailable, however it is not as strong. Must be eaten.
☼ Lavender: A small purple flowering plant. ☼☼ Location: Sunny spots with sandy or gravelly soil. ☼☼☼ Uses: Placed under a cats nose and is to be inhaled constantly to cure chills and fever, or rubbed/placed on an animals body to hide the scent of death.
☼ Lungwort: A herb with dark green leaves speckled with gray. ☼☼ Location: Moor. ☼☼☼ Uses: Cures yellowcough.
☼ Mallow Leaves: Large fuzzy three-nubbed leaves from a flowering shrub; sweet rose scent. ☼☼ Location: Near a shore, but collect at sun-high when dry. ☼☼☼ Uses: Soothes bellyache when eaten.
☼ Parsley: A long-stemmed plant with ragged-edged crinkly leaves, sharp scent, tastes cold and fresh, tastes the same fresh or dried. ☼☼ Location: Moist, well-drained soil with full sun. ☼☼☼ Uses: Stops a queen from producing milk if her kits die, don't need milk anymore, or are producing too much milk, also used to cure bellyache.
☼ Sweet-Sedge: Thick green stem with long buds at the top. ☼☼ Location: Grows in Leaf-Bare. Grows near water. ☼☼☼ Uses: One must swallow the sap to ease infection.
Wounds, Broken Bones etc.☼ Comfrey Root: It has large leaves, small bell-shaped flowers, which are pink, white, or purple, and fat, black roots and a tangy smell. ☼☼ Location: Damp, grassy areas. ☼☼☼ Uses: Roots are chewed into a poultice, can also be lined in one's nest, repairs broken bones or soothes wounds, also used for wrenched claws, can be used for itching or for inflammation on stiff joints, also eases stiffness on wrenched shoulders when lined in a nest.
☼ Dandelion: Common yellow-flowered plant with long, hollow stems, after flowering is finished, the flower transforms a sphere made out of hundreds of smaller white florets with seed heads at the bottom that connect to the flower head. ☼☼ Location: Everywhere. ☼☼☼ Uses: The white liquid is thought to be applied to bee stings, leaves can be chewed to act as a painkiller.
☼ Goldenrod: A tall plant with bright, yellow flowers. ☼☼ Location: Grows in fields/moors. ☼☼☼ Uses: Chewed into a poultice for wounds.
☼ Snakeroot: The best remedy for poison, especially snake bites. ☼☼ Location: Warmer areas. ☼☼☼ Uses: Thought to be applied to wounds to heal poison.
Poisons☼ Foxglove Seeds: Tiny, black seeds from the bell-shaped flower of the foxglove plant. ☼☼ Location: Everywhere. ☼☼☼ Uses: They can easily cause paralysis and heart failure.
☼ Meadow Saffron: A plant with purple flowers. ☼☼ Location: Anywhere. ☼☼☼ Uses: Poisonous.
Other☼ Bindweed: Arrow-head shaped leaves with pale white or pink trumpet shaped flowers, grows almost everywhere. ☼☼ Location: Anywhere. ☼☼☼ Uses: Fastens sticks to broken legs to keep them in place.
☼ Burnet: Has oval-shaped leaves with serrated edges. Stems grow 50-200cm tall, with large clusters of small flower buds on top. ☼☼ Location: Typically found in grassy meadows. ☼☼☼ Uses: A traveling herb to keep a cat's strength up.
☼ Daisy Leaf: Thick, dark green, oval shaped leaves. ☼☼ Location: Everywhere. ☼☼☼ Uses: Chewed into a paste, eases the pain of aching joints, it is also a travelling herb.
☼ Mouse Bile: Foul smelling, yellowish-green liquid. ☼☼ Location: Stored in mouse. ☼☼☼ Uses: The liquid is stored in moss and dabbed onto ticks embedded in pelt.
☼ Thyme: Small, delicate, thick, sticky leaves with a fresh tang. ☼☼ Location: Hot, sunny locations. ☼☼☼ Uses: Leaves can be chewed on. Calms nervousness, anxiety, and cats who are in shock.
Remedies Without Herbs☼ Gently nipping a cat's spine of poking it hard with a claw tests to see if the backbone is broken. If the subject does not feel the nip or poke, the the spine is broken. Many times a medicine cat will have to poke/nip the subject multiple times in different places to find the break..
☼ Licking a cat's fur can help clean wounds, comfort/calm down a shocked or grieving cat, and warm a cat who had become cold.
☼ Soaking moss in water and holding the drilling moss before a stock, injured or weak cat makes it easier for them to drink. Soaked moss and also be used to cool feverish cats.
☼ Holding a swelling wound in cold water takes down swelling. Cats can also soothe scraped pads by soaking them in water.
☼ A cat with weak or hurting muscles/bones can take part in water therapy. Have them wade in water that is not too deep or shallow, and eventually they'll get stronger.
☼ Having a sick cat wail or yowl keeps their lungs and chest clear of mucus.
|
|
|
Post by Pearl on Jan 6, 2022 0:51:52 GMT -5
Battle Moves Basic☼ Back Kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
☼ Belly Rake: A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
☼ Front Paw Blow: Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
☼ Front Paw Strike / Forepaw Slash: Frontal attack. Slice downward with your front paw at the face or body of your opponent.
☼ Killing Bite: A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
☼ Leap-and-hold: Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
☼ Partner Fighting: Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
☼ Play Dead: Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
☼ Scruff Shake: Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
☼ Tail Yank: Grab your opponent's tail and yank it with such force that your opponent is thrown off balance.
☼ Teeth Grip: Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
☼ Upright Lock: Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
☼ Half-Turn Belly Rake: Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
☼ Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
☼ Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.
☼ Jump and pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.
Specialised Advanced☼ Rear-up to Slash: To hurt opponents coming from the air, this move can be used to rear up on the hind legs and slashing at the enemy.
☼ Attack Crouch: Crouching down to leap out onto your enemy.
☼ Tucking in the Tail: The less you give your enemy to hold on to, the better. This technique takes practice, as balancing with a tucked-in tail is tricky.
☼ Arched Back: Used to intimidate the opponent or to vent out anger.
☼ Shoulder Drop: This move is performed by grabbing the opponent's shoulders and then locking them against the ground. From here, the cat can do anything such as churning their hind paws against their spine.
☼ Roll Over: Used by rolling over to avoid an enemy's swipes or grip. Used to crush an opponent that is on your back. Badgers can crush cats this way.
☼ Duck and Headbutt: Used by ducking an opponent's blow and headbutting them in the chest, bowling them over. Dark☼ Underbelly Slash: Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.
☼ Badger Defense ("Advanced"): An "advanced" Badger Defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers.
☼ Spin Hind Kick: Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.
☼ Hold And Enemy Collapse: Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hindlegs out from under them, thus making them collapse to the ground. Speed & Agility
☼ Approach from Above Your Enemy: Gain high-ground. Wait for the leader of the patrol to give the Attack Tail Signal. Charge down your high ground; your enemy will be weakened by having to fight uphill.
☼ Use the Light from the Sun: Attack your enemy with the sun behind you, which should dazzle the enemy and block their view.
☼ Know Where the Wind is Coming From: If there is a strong wind, it should blow from behind you; that should hold them back and blur their vision with dust. However, if stalking, make sure the wind is blowing toward you, as it could give away your scent if blowing toward your enemy.
☼ Conceal the Size of Your Force: Have your attackers in sight from a distance. There are two options: either you can group your warriors together tightly, making you seem like a small attacking force. Your enemy may become overconfident, which is likely to lead to them making poor strategic decisions. Or, if your warriors spread out single-file, it will seem impossible to pass to advancing enemy warriors and may intimidate them. Attack the enemy.
☼ Attack Both Ends of the Enemy Line First: Attack both ends of your enemy's line, leaving the middle cats to fend on two fronts; this will leave them outflanked, vulnerable, and in disarray. Attack the rest of the enemies until they run.
☼ Keep Fresh Warriors in Reserve: Always keep strong, fit warriors to replace injured ones.
☼ Feigned Retreat and Ambush: A group of strong cats screech and attack the enemy line. The group of fit cats retreat; repeat this until the enemy line breaks. Other warriors, usually tunnelers, jump out of rabbit holes and dips in the ground on the other side of the attackers. Attack from both fronts until the enemy surrenders. Hunting Techniques
☼ General Rule: Keep upwind from your prey!
☼ Hunter's Crouch: Keep your body low with your tail sticking out straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce.
☼ Bird Leap: When a bird is aware it's being hunted, it'll fly up. You must leap as high as possible to drag it back down. When a bird is unaware, you must hunt it in short bursts of stalking to get close. Make sure to be ready for a leap to hook your kill, because as soon as you emerge, the bird will fly up.
☼ Bird of Prey: These types of birds must be hunted in groups. One cat is not enough. When stalking a mouse, birds of prey may also be eyeing it. A cat can initiate the attack by jumping on the bird's back. Others grab its wings, preventing flight, and the last will kill it.
☼ Rabbit Fishing: If you can't find rabbits, find the rabbit hole. Make sure there's a rabbit inside. Wait for it to come out. When it does, scoop it out like when fishing. If there are rabbits out in the open, chase the rabbit if you're fast enough. For slower cats, stalk it very slowly and very, very quietly. A misplaced paw will give you away instantly.
☼ Mouse Stalker: Keep your paws light on the ground. Try to slide them without making a sound. The mouse will feel the vibrations of your feet before it sees or hears you.
☼ Voles / Shrews: Voles and shrews are alike. Hunt them in a crouching position. Kill them quickly because they're known to squeal when caught.
|
|
|
Post by Pearl on Jan 6, 2022 0:54:34 GMT -5
Credit
Pearl wrote the coding.
Pearl wrote the information, both created and / or revised from official Warriors information.
Google Images for the landscape picture.
|
|
|
Post by Pearl on Feb 2, 2022 7:45:21 GMT -5
|
|
|
Post by Pearl on Feb 27, 2022 9:07:20 GMT -5
|
|
|
Post by Pearl on Mar 26, 2022 20:13:58 GMT -5
|
|