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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 9:35:41 GMT -5
some dreams and wishes can come true...
navigation
× post one ;; introduction, about, history, spots, members × post two ;; navigation, links × post three ;; the catacombs, character watch × post four ;; the characters × post five ;; save × post six ;; save
...there is just one thing...
links
× The rules of the role-play will be listed on the joining page, in which I'd like you to post your character forms on. The form will be provided on this said thread. Please claim your characters and their powers before posting your form, as to avoid any confusion or awkward encounters in which a power was taken while you were filling out the form. Thank you!
× joining page × plotting page will be up eventually maybe
...what if you don't want those dreams to come true...?
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 9:37:37 GMT -5
here in this maze...
the Catacombs
× Hello there. It's your friendly neighborhood Cheshire, here. You want to know more about the Catacombs, correct? Well, well, well... let me oblige you. Here in this place of horrors, my home, it takes a dark, dangerous turn with anything you may think. Be very careful for what you wish for because it might become a lot more true than you'd like. The Catacombs is a living, magical creature that shifts and warps to a dark version of every thought and wish. The only thing it can't control is yours truly. There are six levels here, seven to be exact, but I only say six because the last level can't even be considered one. It's impossible, horrible, terrible... and I can't wait to see this group get there, just when they think they got out. The looks on their faces will be priceless. I've noticed that the powers that the Catacombs have granted these humans has a bit of a cost. As their body can't fully handle the stress and the fact that it has an unlocked region in the brain, they are prone to passing out at random, fully unconscious and dead to the world. They'll wake up at random as well. The Catacombs have a natural dark and sinister feeling to it, on top of whatever horror lies within that level. For each level, there is a gate and stairway down to the next one. That doorway that leads to it requires a key. For each level they beat, the characters here will need another key. So, one key for the first level, two keys for the second level, three keys for the third and so on. After using a key, it will vanish 'mysteriously' into thin air and be placed in another spot in the next level. So they not only have to worry about surviving that level and getting through it, but finding the key to the next level. Each level, save for the very true last one, will not start out completely right away. I am to guide the characters through that game and the basics of what they are to do. I don't have to explain everything, but enough to let them have a fighting chance at survival. Once their tutorial of that level is complete, the Catacombs will sound a very loud bell three times in which to let me know that my job is done and their game is starting. Game on, players. ♥
× Level One . . . Amnesia The Dark Descent This is the first level and a heck of a one for everyone to start at. If you haven't heard of Amnesia and follow these gamers and stuff, then you must be extremely oblivious. But besides that, for those of you who do not know Amnesia, then listen up kiddies. A game based exactly around 1839, so it's not modern. A flash-light will not be found, first aid medical kit or anything like that. This game is based around hiding and puzzles, much like most of the other levels. It's a endless castle, a old, crumbling stone structure with Victorian styled rooms and hallways. Angel statues, empty suits of armor, banners, tapestries and such. There are candles and chandeliers, as well as torches, but they can be blown out and it can get somewhat dark. Not too dark to be unable to see, but dark enough to mess with your mind. Some floors are made of stone, some of wood. There is a dark wind that will blow out lights and slam doors and such. There are closets that you will need to get used to, because there are some pretty gruesome monsters that'll kill you. There's the Servant Grunt and the Brute Grunt that'll be seen in this level. And it's best you don't let them catch you. The Servant Grunt can be distracted by throwing things and breaking them while out of sight, as it'll get frightened. However, the Brute Grunt won't be intimidated and might actually come towards wherever that noise came from. Don't look at them while running, if they've spotted you as it'll make them run faster. If they attack while running, you are going in be in a lot of trouble. If it's just a curious aggressive swing, you'll be alright. For the Servant Grunt. The Brute Grunt, however, WILL kill you if you let it hit you. So don't let it catch you. You need to hide in the darkness, in rooms and most importantly, in closets. Just don't let them see you. They can break down doors and closets, so you have to beware of that. The Brute Grunt isn't as commonly seen and won't be seen until the last part, near the end of this level. Also, there will be a part of a water level in which there WILL be the invisible water monster. And it will go after you and try to kill you. Along with the Shadow, of course. But it will only be used to make you unable to go through certain areas until you complete a puzzle or unable to go in certain areas in general. You will have tinderboxes, which are matches to light up candles and torches around you in rooms and a lantern, though between the entire group, there will only be three. You need oil for it, so make sure that you have plenty of it and use it carefully. The light can make it easier for monsters to spot you, but it will also keep you sane. Yes, there' s that mechanic in the game. Along with a health potion, there's a sanity potion, but they're extremely rare. When your sanity drains too much, there's two things that might happen. The rarer thing that'll happen is that you will pass out, which makes the group stressed and very vulnerable. But the more common thing that'll happen is that your mind will snap. You see, the Catacombs are smart and it's done its research on these guys. The darker versions of these people, the snapped versions, they will exist down here. There's two sides to everyone. And once that side comes out in the Catacombs, it'll be a part of you until you leave. Take Jack for an example. His other side would be Antisepticeye. And yes, your appearance will change to fit that of the darker side when it's in control. That'll happen for everyone and it isn't just this level that it'll happen in. Once introduced that dark side won't go away. And even if you don't snap here, you'll snap eventually. While this game might be a few floors long, about... five, it's a bunch of the game bunched into a short level and you won't get to the ending really. The first floor will be the introductory faze, so only one Servant Grunt will be wandering after the game officially starts. The second floor will have three wandering around. Once a person sees a monster, they can have hallucinations of that monster chasing after them. The third floor will be the water level with two water monsters. The fourth floor will have a mixture of one water monster, three Servant Grunts and the introductory faze of the Brute Grunt. The fifth and final floor will be living heck with plenty of monsters to try and hunt you down. Just remember, you need to find that key. That bright, polished and beautiful key made of silver and gold, with the diamond on it. Yes, that's how you know that's the key. It sorta glows in the dark, so that's another helpful thing. This level will only require one key.
× Level Two . . . Vanish A highly stressful and frightening game that is equally as frightening as it is frustrating. This is the only game that doesn't have an introductory stage, though Cheshire is sure to help at least one of the characters out here. This level has one floor and one floor only. But it's a floor with a mind of its own. The door will seal after the characters once everyone has gone through and there are two high-beamed spot-light lamps by the vaulted door. There are bars keeping them safe in that little area, but there's also a spot in which they can crouch through and get to the sewer tunnel system. It's concrete and rock, like a typical sewer system without the water and such, with wires and pipes along them. It's super dark down here and difficult to see without the lights around here and, not to mention, highly stressful and frightening. The pipes are bound to burst at random with either steam or a small stream of water. The lights can suddenly burst and brake at random as well and the ceiling can randomly fall and block areas temporarily. The area is randomly generated and the tunneling system will change at random with turns and dead-ends that'll happen at random. The one thing that you have to watch out for is, as nick-named by one of the characters, the Mole people. They're blind and have long, sharp claws as well as a hunched over, bird-like body. They have amazing hearing and can be pretty fast. And they'll kill you if they get too close. The way to get out of here is to go to the water pump room and then the generator to find the glow sticks, which'll light up the way a bit better, not much, but by a bit. And then the keys. Once you find the keys (not the level keys, just the one to unlock the way to the level's end door), then you can unlock the bar door. And it's best to look for the two keys needed to pass the level. Otherwise you're stuck down here with the Mole people. After five minutes, two Mole people will have tunneled into the area. Ten minutes with three more and so on, until it's next to impossible. To avoid them, hide in the tunnels that they came through and/or stand perfectly still. Don't move. If they can't hear you, they can't attack you. But once they give chase, you need to RUN. As fast as you can away from them for a long period of time or hide in a tunnel that they came through as they can't really get into anymore due to their blindness. Just remember, you need to find those level keys. Those bright, polished and beautiful keys made of silver and gold, with the diamond on them. Yes, that's how you know that's the key. They sorta glows in the dark, so that's another helpful thing. This level will only require two keys.
× Level Three . . . The Evil Within A rather different game from the rest of them, this place is more going to be focused on the bosses rather than the Haunted. This includes basically Ruvik, Reborn Laura, the Sadist, Ruvik Dopplegangers and, most importantly, the Keeper. The level is a very open one, changing almost constantly with each place the characters will pass. The first area is an abandoned asylum. The characters will have no choice but to wander inside and be knocked unconscious by Ruvik, whom is... a different kind of character, super-natural, so to say. When they wake up, they'll all be introduced to the Sadist, being upside-down and hanging by their feet. The asylum is poorly taken care of and broken down. They the group escapes, the entire area will start to crumble and then they'll be forced to take an ambulance in which they'll all be eventually separated by a crash. The ambulance has one of the three keys in it, by the driver's petal, so look carefully. The second area is mostly a woodland area, with a cave system to go through. Instead of meeting Leslie, the characters will meet Cheshire there. This game, unlike the rest of them is both a hide and a fighting game. You have to fight to live, but can also chose to hide when you aren't strong enough to take on the bosses quite yet. However, the only weapons that are given are swords, tridents, bows and arrows (explosive, freezing, regular, shock, ect...) and a chain-saw. The Keeper's hammer can be used as a weapon, once it's killed. Which isn't this level. There isn't a boss for this level as this level is the introductory level in which Cheshire will guide everyone through. The third area is an abandoned olden town, in which a few Haunted will be wandering. The only way for the characters to get rid of them is by the traps. And, of course, the Sadist will be the boss of this area after chasing them in the first area. The second key is in the Sadist's chainsaw. He's strong, muscular and trust me, he'll make you minced meat if he catches you. The fourth area is the mysterious dungeon like area that's like a modern, gross version of Amnesia's castle, with more things trying to kill you. Here is where Reborn Laura will be fought. Remember, fire is literally the only way to kill her. Don't let her catch you unless you want your face bashed in. She's a strange creature with long, thick black hair that mostly covers her face, with four arms, two of which are used as feet, with long, sharp clawed fingers. The fifth area is the battle with the keeper in a sewer like area with very poisonous gas. You have to shut off the air system or else you will die. Oh, I should mention that the Keeper will be chasing after you? There will be locked safes with barbed wire around them scattered around the area. If he can't get at you from the area he's in, he'll just degrade his current body and pop up in your location with the safe closest to you! He's like the Sadist, only with a locked safe with bared wire around it for a head. And in one of those safe-heads of his, is a key. Good luck finding one. Which means you either have to get super lucky or kill him enough until the last safe is split open. The sixth and final area is a old fashioned wooden and stone mansion with a nice farm and field around it. This is where you have to complete the puzzle while avoiding the real Ruvik, who will kill you instantly, and his clones, which can actually be killed, but only with a explosive arrow. Ruvik's eyes are a silvery blue color and he's a thin, sharp-featured man who is heavily disfigured with various burns and scars, giving him the appearance of a walking cadaver. Seemingly unrestrained by the laws of physical reality, he is capable of teleportation, superhuman speed, and invulnerability to the majority of all physical assaults. Ruvik wears a tattered white robe that appeared to be burnt at its ends (including sleeve endings). He also wears light grey pants that show evident burns, resulting in them ending at his knees. He often keeps his head covered by the hood. Fire is literally the only thing that can kill him, like with most of the creatures in this level. Just remember, you need to find those level keys. Those bright, polished and beautiful keys made of silver and gold, with the diamond on them. Yes, that's how you know that's the key. They sorta glows in the dark, so that's another helpful thing. This level will require three keys.
× Level Four . . . Inside Inside is... well, a interesting game. Like with all of these, the areas that will be seen are random and not always connected. If you don't know the game Inside, then I highly recommend it. It's seriously awesome and some of the actual characters of this rp have made play-throughs for real, so you should watch them if you haven't yet. Ahem, anyways. The game will start out the same. Ish. I mean, they have to go into a tunnel, but they go straight in. The area is at first a forest and then it'll turn to water and whatnot. There are only a few enemies. Those of which that want to capture the characters (which will eventually kill them), the dogs (which will result in a very painful death) and the mermaid girls (which will drown whoever gets caught). Better hope you're fast and agile! You only have a maximum of two seconds to react to danger on this level and the puzzles require a lot of running and jumping as well as swinging around. There won't be that long to rest so when you're safe, take the chance to be slower with your movements and save up your energy. Because your life and the lives of others will depend on it. Also, it can be difficult and sometimes impossible to go back on yourself, so make sure that you look around for the four keys needed to unlock the gate. And yes, just so you know, one of the dogs that'll chase the characters will have a key on his collar, another key will be on a bracelet around one of the mermaid girl's wrist. The other two will have to be found by the characters themselves. Good luck! Just remember, you need to find those level keys. Those bright, polished and beautiful keys made of silver and gold, with the diamond on them. Yes, that's how you know that's the key. They sorta glows in the dark, so that's another helpful thing. This level will require four keys.
× Level Five . . . Spooky's House of Jumpscares While the first ten levels will lead you off, this game will take a very bad turn for the worse. Skipping from levels one through ten, to 910 to 1000, this will not be a very fun level. In fact, it's quite more like a nightmare. From cute and cuddly to horrible and nightmare-fuel for these poor characters. Room 910, the water aqueducts. According to the notes in the rooms, whales have been mysteriously dying to some predator, which they note from the bite marks on the whales bodies. The player finds the lantern in the rooms and unlocks a door using a code hidden in one of the notes. After shutting down the water supply, the player can enter the next rooms which are completely flooded. After finding a key and unlocking the next door, Specimen 13 appears underwater and attacks the player. This specimen can easily catch up to the player. Room 995 is the final save room/elevator. Room 1000 is the room contains the door leading to the "exit" and fight against the Boss. The keys will be strewn around the level, in random places that not even Cheshire knows. Just remember, you need to find those level keys. Those bright, polished and beautiful keys made of silver and gold, with the diamond on them. Yes, that's how you know that's the key. They sorta glows in the dark, so that's another helpful thing. This level will require five keys.
× Level Six . . . Slime Rancher Arguably one of the most adorable games in the world, this is the last game you'd think to find down here. A horde of horror games that'll put these characters to the Underworld and back and then... Slime Rancher? How does that make sense? The Catacombs has a crude sense of humor, so while the characters might let their guard down, they shouldn't. This is worse than Unfair Mario, one of the worst rage games ever to exist. Everything is designed to look like the actual game, but after five minutes, you'll notice this isn't the same happy place. The Tars are the happy cute ones, the Slimes are the ones out to kill you and wreck everything. And if you even touch one of the Tars wrong, they'll be out to kill you. Everything can be highly poisonous and acidic. The happy cute farm you're supposed to have just got a whole lot worse. Of course, if you make a deal with Cheshire, you can get some gloves that make it possible to hold and grab both the Tars and the Slimes to collect the plorts while keeping things under control here. The areas are the same; marshy areas, grasslands, caves, little cliffs with that one stream (the water is highly poisonous, don't touch it unless you have the aid of Cheshire). Oh, I forgot to mention. There is one Slime that is super friendly and happy and will love to cuddle you and make you happy! Rad Slimes! The radioactive ones that you can't get close to. So while they want to be near you and hugged, you should be running away for your health and safety. There is one key on a Pink Slime, one on a Rock Slime, one on a Tar, one on a Tabby Slime, one of a Phosphorus Slime and finally, one inside one of the Rad Slimes, which will be eventually turned into a plort. Good luck getting that one Rad Slime's plort and hope it doesn't get eaten or anything. In addition to needing the keys, you need to collect 500 plorts. Just remember, you need to find those level keys. Those bright, polished and beautiful keys made of silver and gold, with the diamond on them. Yes, that's how you know that's the key. They sorta glows in the dark, so that's another helpful thing. This level will require six keys.
× Level Seven . . . ??? This is the final level that not even Cheshire fully knows what will be in it. He doesn't consider it a level because it's unknown and a very harsh and nearly impossible game to beat. Why, you should ask? Because it's levels one through six combined into one marsh-up horror map for these characters. It's gonna have the Keeper, Servant Grunt, Tars, Rad Slimes, Mermaids, hunting dogs, Mole people and Specimen 13 all in this, some enemies being a combination of them all into one thing. Such as a Mole person, Keeper and Servant Grunt for one of the mini-bosses. Ruvik will be one of the main bosses, and so will a Brute Grunt and a Exploding Rock-Rad Slime. Those three will have two keys around their necks that will be needed to get out. One trick though. There are 28 keys that can be picked up. But only 7 will work to get them out. So find them all or hope to get lucky, because those keys will always be changing location. This is Amnesia, so their memories will be foggy. This is Vanish, so the landscape is always changing. This is the Evil Within, so there is a fighting mechanic with random environments. This is Inside, so you always have something chasing after you. This is Spooky's House of Jumpscares, so you have multiple different areas you need to go through. This is Slime Rancher, where you have to take care of little creatures to get you some of the keys, one for surely being used to get out. This level will have 28 keys, but only 7 of them will work. 3 will be found around the main bosses' necks. 1 will be found in a plort. 3 will be randomly generated around the area.
Good luck. Because whatever happens if you manage to complete this, is unknown.
...you learn many things...
character watch
× character name ;; nick-name(s) ;; water .x. slightly shaken up .x. unscathed and healthy
× Daniel Howell ;; Dan ;; fire .x. slightly shaken up .x. unscathed and healthy
× character name ;; nick-name(s) ;; air .x. slightly shaken up .x. unscathed and healthy
× Cryaotic ;; Cry ;; ice .x. pretty fine .x. unscathed and healthy
× Felix Kjellberg ;; Pewds, Poods ;; electricity .x. slightly shaken up .x. unscathed and healthy
× Kenneth Morrison ;; Ken ;; darkness .x. slightly shaken up .x. unscathed and healthy
× Philip Lester ;; Phil ;; light .x. slightly shaken up .x. unscathed and healthy
× Mark Fischbach ;; Markimoo ;; mind .x. slightly shaken up .x. unscathed and healthy
× Matthew Patrick ;; MatPat ;; shape-shifting .x. slightly shaken up .x. unscathed and healthy
× Marzia Bisognin ;; Cutie Pie ;; healing .x. slightly shaken up .x. unscathed and healthy
× Nathan Smith ;; Nate ;; sound .x. slightly shaken up .x. unscathed and healthy
× Seán McLoughlin ;; Jack, Jackaboy ;; speed .x. slightly shaken up .x. unscathed and healthy
...like how to survive...
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 9:40:07 GMT -5
how to stay alive is vital knowledge...
characters
× Cheshire Cat × +1000 years – male – immortal being ⌈ Cheshire is a tall individual standing at 6'5" tall, who is far from being fully human. He has very pale, almost grayish skin with lighter stripe marks across his entire body, matching his tail, ears and tail. Yes, he has gray cat ears and tail, with electric blue colored tabby stripe markings along not only his fur but his hair on his head as well. His hair is also the same stormy gray with the electric blue stripes, which tend to somewhat glow in the dark. His eyes are a bright green-blue color that are feline with slited pupils. Ches's teeth are also super sharp and he has retractable clear feline claws that he doesn't show often. His voice is sooth and mysterious, often a bit creepy at times. He can transform into anyone he wants, though he cannot portray their voice as efficiently, unless he hangs around them long enough. Ches has only done this a few times when he has made a few deals with those in the Catacombs, to give them some time to escape and pass the level. He can fully transform into a small cat or saber-toothed tiger with the same voice and abilities as well as looks as his human-ish one. ⌋ ⌊ Ches wears a gray hoodie that's the same color as his hair with similar electric blue tabby stripes, the inside of the hood as well as his front pocket having fur in it. His pants are black and merge into dark gray leather boots with electric blue laces and soles. The soles of his boots leave behind large cat paw prints. ⌉ ⌈ This feline human is where the character who's named after him from Alice in Wonderland came from. He's not entirely with you, nor against you and mostly does things for his own pleasure and amusement. He has advanced healing abilities as well as can find things without a problem in any environment. He's smart and sarcastic, often speaking in riddles or being purposely confusing. He can materialize anything that he could really want. It's best not to get on his bad side, which is next to impossible to do. ⌋ × Ches, Chesh × other × [ ѕρσттεdѕнιммεя ]
× Daniel Howell × twenty-five – male – fire – danisnotonfire – n/a ⌈ Dan is an exceptionally tall guy, standing at 6' 3", with dark brown hair that is swept fringe style to the left. He's got dark brown eyes, and pale skin. He's not very muscular, either, given that he doesn't openly seek exercise. ⌋ ⌊ Dan, as always, is dressed in black clothes. However, as a nice added touch, he has a black, leather looking jacket, with black skinny jeans and his trusty vans. His shirt is the one that he's most known for, black with a white, semi-fractal circle on the front. ⌉ ⌈ Dan is the only one without a dark side. ⌋ 〈 he does vlogging, and more recently a bit of gaming 〉 × Daniel, Dan, Danny × Him and Phil live together and do a bunch of collabs × [ Razz ]
× Cryaotic "Cry" × twenty-seven – male – ice – Cryaotic/ChaoticMonki – MadCry ⌈ From what you can see of this male, his skin is white, not very pale but enough to show that he stays inside for the most part. Of what you can see of his hair, it's black in color and falls probably below his ears. You can't really see a lot of him, he keeps it that way for a reason. Cry is about 5'10 ⌋ ⌊ Cry's normal attire is a green hoodie, pulled up over his head to his his hair and most of his face, a pair of jeans, probably blue or black, and a pair of converse probably. Though, in the Catacombs, he was gifted with a mask. A solid white, circular mask, that covers his entire face, and has the little 'sup guy' face on the front. He can still see through the mask, as if it weren't there at all. Thanks Catacombs. ⌉ ⌈ MadCry is exactly like you'd think, Mad. Mad is personified by a bloody mask with the mouth of the mask opened, revealing sharp "teeth". Other than that, the only thing that really changes is his personality. Which is wild. ⌋ 〈 creepypasta reading and gameplay videos 〉 × Cry × He will not take the mask off. Ever. And if it breaks, another one appears and fixes it. The Catacombs care. × [ genji ]
× Felix Kjellberg × twenty-six – male – electricity – PewDiePie – Lucius ⌈ Standing at 5'11" is the world's most known internet star. I mean, who doesn't know the name 'PewDiePie'? Oh, you, Timmy? Timmy. Timmy. Come on. Even if you live under a rock, you've have heard of this Swedish guy. He has styled blonde hair and pretty nice looking blue eyes, standard for a Swede. He has a scruffy jaw line and upper lip, the start of his beard and mustache that he has somewhat recently gotten rid of. He also has about... four tattoos, two on each arm. Don't quote me, that's just what I have seen so far. Also, he has pale skin. Not nearly as pale as Dan or Phil, but... pale skin, nonetheless. He also has a pair of black glasses, though he's wearing his contacts currently. ⌋ ⌊ Felix is wearing a soft white beanie with a black tee shirt, his glasses hanging on the collar, with a light denim jacket over it. He has on light gray skinny jeans and black high tops with white laces and soles. ⌉ ⌈ Lucius, named after a character in a game Felix has played in the past, has blood red iris', with slited black pupils. He has sharp upper canines and black, sharp finger-nails. Nothing much besides the eye color is really noticeable between Felix and Lucius, besides the fact that, as a typical standard, his voice is a bit lower and he seems almost a bit... way more egoistic, and not comically. Also, his blood turns black when Lucius is in control. ⌋ 〈 really. do you need to ask what PewDiePie is known for on the internet? gaming and... now more like vlogging? 〉 × poods, pewds, fe . luci (dark side only) × he's currently dating marzia. lucius is literally the strongest of them and you don't want to see what he can do when he's angry. you've been warned. × [ ѕρσттεdѕнιммεя ]
× Kenneth Charles Morrison × thirty – male – darkness – CinnamonToastKen – Broken ⌈ Ken is a tall guy, probably standing at around 6'0". He has a big build, which currently is more muscle than fat despite what he says. He has messy-ish brown hair and brown eyes to match as well as some weird shaped eyebrows. Oh, and Ken has a magnificent, manly, but well-groomed beard. ⌋ ⌊ Ken isn't wearing anything too fabulous. He's dressed in a black t-shirt with some kind of logo on it and a pair of jeans. His shoes are nice, black converse. ⌉ ⌈ Broken is scary looking. He has yellow, jagged teeth and claws which always seem to have blood on them, even if he hasn't done anything. His beard becomes fuller and unkempt, and also has some blood in it. His eyes are basically all white apart from a tiny dot of a pupil. His eye region is surrounded by dark circles. He's bulkier and sickly pale. His voice becomes much deeper, and his southern accent much thicker. ⌋ 〈 Gaming and vlogging 〉 × Ken, Kenny × other × [ capnwednesday ]
× Philip Lester × twenty-nine – male – light – AmazingpPhil – Phragon ⌈ Phil stands at 6'2" with a slim build. He has pale skin and blue eyes. He has the vision of a mole and wears contacts or glasses to help him not run around blind 24/7. His hair is black is cut in sort of a fringe-undercut hybrid. It's parted on the left and swept to the right, his fringe is cut short enough to stay out of his eyes. ⌋ ⌊ Phil is wearing a white jumper with some sort of logo on the front. Of course, he's wearing black skinny jeans with this as well as white converse. He left his glasses in his hotel room so he is wearing contacts. ⌉ ⌈ Phragon looks like a much more disheveled Phil. His hair is a mess, his eyes are bloodshot. He's a twitchy mess, eyelids, lips, fingers, all of it. Not to mention he stands with worse posture than usual. ⌋ 〈 Vlogger and gamer (danandphilgames) 〉 × Phil × n/a × [ capnwednesday ]
× Mark Fischbach × twenty-seven – male – mind – Markiplier – Darkiplier ⌈ Mark is kinda short, standing at 5'10, but he doesn't let that stop him from anything. He's worked out in the past, and his biceps are at least the size of a cantaloupe, and he's not afraid to svckerpunch a monster in the face. His skin is soft, golden brown, and is only covered at his jaw by dark brown, almost black, scruff. His hair is normally the same color as his scruff, but the top of it has been died a bright, flaming red, and cannot be tamed. He usually wears glasses. ⌋ ⌊ In this specific instance, Mark is wearing a tight black hoodie, with red strings, pulled over one of his own shirts, the charity King of the Squirrels one, along with a pair of blue jeans and normal sneakers. And his glasses. ⌉ ⌈ Darkiplier is a spitting image of Mark, except instead of soft, warm brown eyes, he's got solid, jet black eyes, with a single shine of white that acts like a pupil. His teeth are slightly sharper, as well, and his ears are slightly more pointed. Like an elf, kinda. ⌋ 〈 mostly horror gameplay, such as a specific horror game that cannot be mentioned, as well as a variety of other games. 〉 × markimoo, bumbum × Everyone Loves Markiplier × [ genji ]
× Matthew Patrick × twenty-nine – male – shape-shifting – TheGameTheorists, TheFilmTheorists, and GTLive – Patmat ⌈ Mat is a lightly tanned man with medium brown hair. He has brown eyes, and his hair is shorter on the sides, and just a bit longer on the top, where it's usually swept firmly around his head to the left, held in place with gel and combed down. He is fairly muscular, though not perfectly strong in any manner. He is 5' 11" tall. ⌋ ⌊ Mat is wearing a black t-shirt with his iconic Game Theory insignia on the front of it. He is also dressed in loose black jeans, and a collared leather jacket. ⌉ ⌈ Patmat is quite similar to what Mat looks like normally, except that his eyes darken to a dark red brown color, like embers, and he gets that one really creepy grin that he can pull. You all know the one. He also gets sharpened nails, and his hair turns black. ⌋ 〈 he does theories about games and films 〉 × Mat, MatPat × N/A × [ Razz ]
× Marzia Bisognin × twenty-three – female – healing – cutiepiemarzia – Aizram ⌈ Marzia stands at 5'5" with a lithe frame. She has slightly pale, but olive toned skin. She has brown eyes and long, slightly wavy brown hair. She usually wears a full face of makeup. ⌋ ⌊ Marzia is wearing a 3/4 inch sleeved, black shirt tucked into a pair of washed out, blue skinny jeans. She is also wearing brown, heeled ankle boots. Of course, she accessorized with a brown, leather belt and a denim jacket. ⌉ ⌈ Aizram looks... Rough. Her hair is frizzy and hangs in her face. Her pupils are very dilated, mostly swallowing up her brown irises. She has dagger like nails. ⌋ 〈 she's a fashion/makeup vlogger 〉 × Marzia × Felix and Marzia are dating × [ capnwednesday ]
× Nathan Smith × twenty-seven – male – sound – NateWantsToBattle – Natemare ⌈ Nate is a pale guy at average height with short black hair. His bangs are often styled being in a fringe to the right side of his face. He has black gauges in his ears at probably around a zero or double zero size. He has bad eyesight so he has black glasses but it's common to see him with only contacts. ⌋ ⌊ Nate, while in the Catacombs, is wearing a green tee shirt with a high-collared black jacket over it, blank pants and black combat boots. Along with his glasses in a case in his pocket, he has his contact stuff with him. ⌉ ⌈ When his alternate self, Natemare, shows himself, his voice is a heck of a lot darker and creepier, with his eyes going completely black with white pupils, black circles surrounding his eyes like he got punched in the eyes. He has black stains running form his eyes down to his jaw-line and abnormally sharp canines. ⌋ 〈 he's a singer as well as gamer on the internet, and vlogs a bit here and there 〉 × nate, nathan sharp . night (dark side only) × other × [ anonymousotp ]
× Seán McLoughlin × twenty-six – male – speed – jacksepticeye – antisepticeye ⌈ Jack, is a 5'9", nearly 5'10" tall guy with sort of dull chocolate brown hair that's been dyed a bright almost neon green color. His hair is cut short, all except at the top of his head and his bangs are somewhat long, being able to reach his eyes often swept to the side. He has lightly tanned, somewhat pale skin and bright blue eyes as well as an Irish accent, as he's Irish, after all. He also has a bit of a scruffy jaw and upper lip, having a slight goatee. He does have a bit of bad eyesight, so he wears glasses, but I believe he might also wear contacts as well, for certain occasions like recording. ⌋ ⌊ While down in the Catacombs, Jack will be seen wearing a white long-sleeved shirt with black seams and sleeves and his typical bright royal blue hoodie with the white strings. He'll wear black skinny jeans and black high-tops with neon green glow-in-the-dark soles. And, of course, a few bracelets. He'll also wear black-studded ear-rings. ⌉ ⌈ Anti himself doesn't have that much of a voice change, though it might be a bit lower than Jack's. As Anti, his Irish accent is slightly thicker and he develops fangs as well as a snake-like, long tongue. His right eye will be completely black with a white pupil and his left eye will be black as well, though the iris will be a bright neon green color that'll literally glow in the dark. He will also develop claws and pointed ear-tips if he's taken on a full, harsh control of Jack. ⌋ 〈 he's a very popular gamer who specializes in literally any kind of game 〉 × jack, jackaboy, booper dooper . anti (dark side only) × other × [ ѕρσттεdѕнιммεя ] ...do you have it in you...?
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 9:41:55 GMT -5
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 9:42:14 GMT -5
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 10:28:56 GMT -5
.x. {{ annnnd i think we're good to go here.
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 14:27:43 GMT -5
s t a r t e r :
"Ah, look. There's... hmm... twelve left alive?" a eerie voice asked out loud, a gray and blue-furred tail swishing in the air. Bright green-blue feline eyes looked down at the layout of the area, like a 3D map being laid out in pitch blackness. A video-game developer's view of a game, so to say. "That's less than half of all who came down here in the beginning."
"There can only be twelve players," another voice stated, the voice like the earth itself, with no specific gender or age being bound to it. It was like just a voice that was there, nothing to recognize about it, and yet, it was a voice you'd never forget. "These are the most likely to survive."
"Oh, ho-ho-ho, don't you say?" the eerie, smooth male voice stated in an amused, chuckling manner. There was a bright, large sharp-toothed grin in the dark blackness that surrounded the area. "Players, is it? A video game, so to say? My, my... how peculiar." The gray and blue tail swished in the dark again, the blue stripes making a faint glow, much like the feline eyes that were looking over the layout. "And... what about this last level? I can't see it very well."
"It is a Final Level."
"Is that so?" The pair of feline eyes looked over to the right, the crescent moon grin almost seeming to widen even more. "A level that even I, perhaps, cannot see?"
"It is a level that cannot be seen or known. It has a mind of It's own."
"Yes, yes, of course, of course," the eerie voice mused, his voice giving a slight drawl and even hiss with it. He wasn't being unfriendly, of course. The feline eyes focused back on the first level, the one of the Victorian castle ages, where there were eleven living bodies strewn across the first floor. "One's soon to wake up. I quite like him, for he is not of the norm. Usually, they'll be frightened. I don't think I'll be getting that from him." There was a soft sound of two hands clapping together, being muffled by the pitch blanket of darkness. "What fun he will be to follow!"
"You're to give them a Tutorial."
"Hmmm? Their fate rests in my hands?" There was a moment of silence and then a dark, eerie chuckle. "Well, I suppose it's been a while since I've had but a small interaction. I'll show them the ropes."
Silence responded to the eerie feline voice. The owner of that voice gave a soft chuckle, the tail giving a swish forwards and upwards, the tail, smile and eyes all but disappearing into the air.
"Sounds like fun. I'll do it," the voice spoke. "I like that mask, you gave him. If, say, he dies. Could I, perhaps, keep him?"
"These are yours to do with as you please."
The owner of the feline voice didn't expect an answer, so there was a surprised chuckle for a moment. There, on the first floor of the first level, appeared the feline eyes and crescent moon smile of sharp, piercing teeth. A head followed, a feline-formed, but human head as well as body. This feline-like human-formed creature floated down, his boots touching the floor in a silent manner. "Oh?" The cat ears on the top of his head flicked and his feline eyes focused down on the slumbering body at his feet. He crouched down, keenly peering at the figure who had on the white circular mask. "Cryaotic, isn't it?" he asked out loud, tilting his head. "I see you've already taken favor to him."
Cheshire reached forward and pulled up the man's green hood. On his left pointer finger, a clear claw appeared. He traced around the side of the mask with the hood, sealing the two together to help conceal his identity. "And so have I." The feline-like male stood back up, putting his arms behind his back, arching it and stretching a bit. Giving a small sigh, he leaned forward, propping his head up with his arms, laying in the air on his stomach, his tail flicking around lazily. "It'd be best if you woke him soon, you know. The others can't be kept sleeping that long. And I have a job to do, after all."
The grin on his face widened as he let his tail fall to the ground, the tip swishing in front of the man's mask, whom was laying on the ground. If he was correct, this would tickle him just as if he didn't have the mask on. Consider it a generous gift from him and the Catacombs.
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Post by capnwednesday on Jul 30, 2016 19:59:54 GMT -5
Found it ~
Did we wanna do this through PM so we can get a bit more... In depth?
Are group PMs even a thing on here??
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 20:18:36 GMT -5
.x. {{ don't mind me, i'm just messing around with what profile picture i want to use. anyways! i was thinking that maybe we could just stick to this thread? i believe pming would be more for a one on one kind of thing, and more for relationship sort of things at that?
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Post by capnwednesday on Jul 30, 2016 22:04:14 GMT -5
Yeah yeah, I get ya c:
I'm tryna find an edgier profile pic than my dog wearing a hat lmao
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Genderqueer
genji
Maybe one day, you'll find humanity
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Post by genji on Jul 30, 2016 22:22:24 GMT -5
HOLD ON FOXY'S COME TO GET U ALSO PUTTING THIS IN MY PARTICIPATED TAB LMAO
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Post by capnwednesday on Jul 30, 2016 22:36:16 GMT -5
Do y'all think it's chill to use like a famous painting as my profile pic
Cause obvs I didn't paint that but like I'm unsure ???
Or I might make Jason my profile picture... I love him
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Genderqueer
genji
Maybe one day, you'll find humanity
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Post by genji on Jul 30, 2016 22:38:56 GMT -5
Well I'm using a gif as mine. I don't think it matters. Go for it my dude, let's see it
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 22:40:35 GMT -5
.x. {{ wait what about foxy- like, wait wait are we doing the whole fnaf thing or are we keeping inside?
we're for sure gonna have outlast, right?
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Genderqueer
genji
Maybe one day, you'll find humanity
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Post by genji on Jul 30, 2016 22:44:30 GMT -5
Weeps I don't know I want to keep the tragic water scene but aLSO THE FNAF SCENES ARE ALLOWED NOW AND THAT WOULD BE AMAZING???
Outlast yes. Definitely yes. We need that. We need Dark and Anti ripping a monster a new asshole >:3c
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Post by capnwednesday on Jul 30, 2016 22:52:40 GMT -5
K the scream works for now
FNAF yesssss and def outlast
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Genderqueer
genji
Maybe one day, you'll find humanity
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Post by genji on Jul 30, 2016 22:56:52 GMT -5
I want them all tbh?? I have a mighty need But then we'd need more characters to rp with so more people die because we already have our surviving 5 they can't just,, not be the surviving 5
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Post by ѕρσттεdѕнιммεя on Jul 30, 2016 23:02:16 GMT -5
.x. {{ i think viv said that ken is gonna survive too? correct? so six, i believe?
but like, the water scene, i want so badly for the reasons that i have in my head WHICH REMINDS ME you know how you and anon planned out the whole thing with the water? and then jackaboy's reaction? i might have sorta wrote a bit on that. c':
but like, this conflicts with planned deaths fnaf was supposed to be the major one in which a death happens and it's really horrible and just... c': heart-wrenching but at the same time, we had so much planned out for inside, all revolving around that one scene and there's so much that i can work with because broken characters are typically the most fun, but painful to role-play and all that. fnaf and inside both get the same reaction, typically, but in different ways. honestly, i'm not sure which to chose because there's a planned death for one person in both and we can't just have him die in both because he can only die once.
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Post by anonymousotp on Jul 30, 2016 23:03:37 GMT -5
//lowkey rolls in on heelies and just slips this into participated hello i am here now too))
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Post by capnwednesday on Jul 30, 2016 23:07:47 GMT -5
Yes, I've finally settled on marzia dying (^':
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Post by capnwednesday on Jul 30, 2016 23:09:24 GMT -5
Oh, twi or mo or whatever lmao - did you see ken's form on the wfc joining page? I posted it a while back If you wanna I can out it up here for your convenience
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Genderqueer
genji
Maybe one day, you'll find humanity
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Post by genji on Jul 30, 2016 23:45:40 GMT -5
Okay so a quick Skype discussion made the deciding factor that it's going to stay Inside, and FNaF will be a story exclusive. So, we're adding in Outlast, keeping Inside, and leaving FNaF for a surprise story ending.
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Post by capnwednesday on Jul 30, 2016 23:48:13 GMT -5
Kk that's chill
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Post by capnwednesday on Jul 31, 2016 14:14:11 GMT -5
Wassup my chillens?
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Post by ѕρσттεdѕнιммεя on Jul 31, 2016 19:31:47 GMT -5
.x. {{ this layout and the colors, though. like, i can't get over them, it's so cool and just ahhhhhhhh~ also. i did not see that, so i'll add ken now. ^-^ AND anon! you are to have nate-senpai. c: i'm-a give him to you now
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