Post by *ShatteringStar* on Aug 29, 2016 0:55:29 GMT -5
Okay guys! We are going to need several things. We should probably start with the guild and it's location. What should be the guild's theme/history?
~List of what's done~
- Location of the guild: The Guild house is located on a medium sized island in the middle of a shallow bay. The port city, Serafall, is located on a sandy beach at the back of the bay. It has large, man-made canals that are fed by the river and go down towards the bay. A rainforest surrounds the city and a minor guild, Paradise Bird, lives deep in this forest. The other minor guild, Flaming Scorpion, lives in the desert that's to the west from the rainforest. A large river divides the two terrains and is mostly made of marsh.
- Guild Theme: The name will be Sea Lions and it will mostly have an ocean/rainforest theme. The mascot however, is a lion and the guild emblem will be a lion. Here is what the emblem looks like.~ www.google.com/imgres?imgurl=http%3A%2F%2Fimages.clipartpanda.com%2Flion-head-silhouette-clip-art-nTBXgGETA.png&imgrefurl=http%3A%2F%2Fwww.clipartpanda.com%2Fcategories%2Flion-head-silhouette-clip-art&docid=yRJ3U3Go2qwURM&tbnid=s3MEStMrd78SrM%3A&w=480&h=600&bih=585&biw=1188&ved=0ahUKEwje7p7P-vXOAhVH5yYKHV12CIAQMwg2KAMwAw&iact=mrc&uact=8
- Guild history: Sea Lion's history and the history of the port city, Serafall, starts off on a dark note. Several hundred years ago, there was an ancient battle between two armies. At that same moment in time, up above, there was a battle raging between an ancient priestess and an army of demons. This was a battle against good and evil, but sadly, there were few survivors. It is said that the ancient priestess took her last stand on the ground, the dividing line between heaven and hell. She focused all of her energy to annihilate the mass of demons around her. It is said that the spell left a crater destroying all of the earth around her except for where she was standing, allowing the ocean to fill the gap. She too perish along with many humans and demons. Their bodies, which were never covered, eventually wasted away by time until there was only dust and lingering energy.
500 years past and distant travelers wanted to make this seemingly peaceful place their home. They put all their efforts into building a town beside the ocean until a horrid nightmare broke out, threatening their peace. That's when the young, soon to be guild master, Shalba came to purify the land and help the travelers reclaim their home. Soon after, he decided to create a guild so that anyone can have a place to call home and defend that home no matter what. Sea Lion is the guild's name due to their pride for their guild and their crazy fights. Do they live on the land or sea? No one really knows where they call home, but as long as they have one, they will fight. - Character ranks: *Normal mages can choose 1 type of any caster magic, or holder magic, or a weaker version of lost magic. This will be their main magic, but they can also ask to have an additional secondary magic known at weaker caster magic. Their power can range from weak to pretty powerful, though only some are as powerful as the S-class mages
*S-class mages can choose 1 type of powerful caster magic, or holder magic, or lost magic. Usually this rank will have a secondary weaker caster magic, but the most secondary magic types they can have are two. These characters range from pretty powerful to just flat out monsters, some are known to be the top wizards in the country. These mages are next in line to become a guild master.
*Inn Keepers are the ones who fill in when the Guild Master isn't around. They have weak powers and almost no fighting experience. Usually, there is only one to a guild, but there can be a second Inn Keeper. No male characters are allowed to take this position.
*Guild Master can choose from the same powers as a S-class mage, but their power is usually above S-classes. Some even have two powerful types of magic as their main. Most are immediately considered to be the top mages in the country.
TYPES OF MAGIC
Caster Magic
Acid Magic: A form of Caster type magic that allows the user to create and control acid in various different ways, and to various effects.
Age Seal: A form of Caster type magic that gives the user the ability to control the time-space continuum, giving them the freedom of stopping all and every motion with a “word”.
Air Magic: A form of Caster magic that gives the user the ability to manipulate the air around them and use it as a weapon. The user can also transform their bodies into air if they’re powerful enough.
Types: Airspace, Wind
Amaterasu: A form of Caster type magic where the user performs different hand patterns to create different effects. The amount of seals used in the spells decides how strong the magic is.
Animal Possession: A form of Caster type magic that allows the user to confine the souls of animals into their body, or specific parts of their body. When in use, the soul of said animal covers that certain body part.
Binding Magic: A form of Caster type magic that allows the user to conjure magical tubes that they can manipulate and utilize in various ways. The tubes may constrict or stretch on the user’s command, and cancels the magic of the person they wrap around.
Bullet Magic: A form of Caster type magic where the user mimics the shape of a gun with their hands. Magic spheres form in the air around them, and then are fired like bullets.
Chain Magic: A form of Caster type magic that allows the user to shoot long chains from their hands, complete with grappling hooks on the ends.
Clone Magic: A form of Caster type magic that allows the user to create copies of themselves, each with a personality that embodies a different emotion. They are not dependent on each other.
Copy Magic: A form of Caster type magic that allows the caster to perfectly transform into someone. This magic allows the user to gain the knowledge of the person they turned into, their magic, and their recent thoughts. This transformation only holds for five minutes, and the person can only retain two transformations at a time.
Crash / Disassembly Magic: Crash is a very advanced form of Caster type magic that allows the user to smash everything they come in contact with. If unfocused, they can accidentally destroy objects. Disassembly Magic is a form of Caster type magic that allows the user to disassemble and separate their targets. It has different effects on living and non-living targets. These two are usually used in tandem with each other.
Dancer: A form of Caster type magic that allows the user to increase the fighting capacity of allies, or decrease it in enemies, through the power of dance.
Darkness Magic: A form of Caster type magic that allows the user to utilize the power of darkness. Can be used to attack or coat the area in darkness.
Defense Magic: A form of Caster type magic which allows the user to protect targets and themselves from many situations including weather, spells, and the environment.
Doll Magic: A form of Caster type Magic that allows the user to take control of any object, including Celestial Spirits, but not humans. The user can even cancel out the recall of a Celestial Spirit since both the spirit and user need to be in agreement.
Drill ’n Rock: A form of Caster type magic that allows the user to spin selected parts of their body at high speeds, very similar to drills.
Earth Magic: A form of Caster type magic that gives the user power over earth. This means rock, sand, concrete, and metal. It also allows the user to change the properties of them into others. Like sand as hard as metal.
Fairy Magic: A form of Caster type magic which allows its user to produce a peculiar substance from their body; thin, light, and shiny dust. Once produced, it can be manipulated by the user.
Fire Magic: A form of Caster type magic that allows the user to conjure, manipulate, and control fire. The user can also change its form to be gaseous or solid, and even change the color of it.
Types: Rainbow Fire, Purple Flare
Giant Magic: A form of Caster type magic that allows the user to enlarge their body to gigantic proportions. It can be used on selective body parts, or the whole body.
Gravity Change: A form of Caster type magic that allows the user to change the gravity of themselves or someone else. Either lowering it to walk on walls or the like, or raising it to render someone incapable of moving.
Hair Magic: A form of Caster type magic that allows the user to manipulate their hair, lengthening and transforming it to attack.
Heavenly Body Magic: A form of Caster type magic that allows the user to use the properties of astrological objects for battle.
Ice Magic: A form of Caster type magic that allows the user to conjure, manipulate, and control ice.
Letter Magic: A form of Caster type magic where the use utilizes written words, with the effects varying depending on the words and how they’re manipulated.
Types: Dark Ecriture, Jutsu Shiki, Solid Script, Orient Solid Script, Writing Magic
Light Magic: A form of Caster type magic that allows the caster to manipulate light in various ways.
Lightning Magic: A form of Caster type magic that allows the user to conjure and manipulate lightning.
Magical Drain: A form of Caster type magic that allows the user to cody the magic of any person they come in contact with. So far there is no known limit to the amount of magic than can be copied.
WARNING: Magic banned by the Magic Council.
Mass Manipulation: A form of Caster type magic that allows the user to alter the mass and proportions of objects. It can also be used on people.
Mimic: A rare form of Caster type magic that allows the user to copy another mage’s magic. It doesn’t necessarily have to be the one they are fighting in that moment.
Mirror Magic: A form of Caster type magic that allows the user to conjure and manipulate mirrors. Can be used to absorb and reflect attacks, as well as rendering a target unable to move.
Needle Magic: A form of Caster type magic that allows the user to manipulate their body structure to cause spikes of various sizes to protrude from various body parts.
Nullification Magic: A form of Caster type magic that allows the user to nullify all attacks that are magical in nature by discharging them in an area away from the user.
Palm Magic: A form of Caster type magic that allows the user to focus magical power into their hands. Significantly enhances the strength of attack performed with hands.
Plant Magic: A form of Caster type magic that allows the user to create and control rapid-growing plants. They are grown with various effects.
Reflector: A form of Caster type magic that allows the user to twist and distort almost anything. It can affect solid matter like metal, or even intangible things like air or light. It doesn’t matter whether it is magical or physical.
Requip: A form of Caster type magic that allows the user to store items in a pocket dimension so that they can easily summon them at any time. There is a limit to how much the pocket dimension can hold.
Types: The Knight, The Gunner
Sand Magic: A form of Caster type magic that allows the user to manipulate sand.
Types: Sandstorm
Shadow Magic: A form of Caster type magic that allows the user to bend their own shadow for a variety of purposes. Can also merge their shadow with another’s if they are skilled enough.
Slowing Magic: A form of Caster type magic that allows the user to slow down their opponent by using time-affecting magic that affects their opponent’s perception of time.
Take Over: A form of Caster type magic that allows the user to ‘take over’ the power of an entity and use it for their own purposes. One can only ‘take over’ the power of beings that they truly ‘know’.
Types: Beast Soul, Animal Soul, Satan Soul, Machina Soul, God Soul
Vehicle Magic: A form of Caster type magic that allows the user to summon vehicles and objects related to them, controlling them remotely.
Water Magic: A form of Caster type magic that allows the user to manipulate water.
Types: Water (Used by Juvia)
Wave: A form of Caster type magic that allows the user to nullify one, and only one, type of Magic Power. This means they cannot defend against multiple magics at once.
Secondary Magic
Animal Transformation: A form of Caster type magic that allows the user to select a target and transform them into an animal. The target still retains their intelligence and magic, but they adopt mannerisms of the animal and their magic is proportioned to their new size.
Archive: A form of Caster type magic that allows the user to convert information into magical data, which can be stored. It is mainly used through flat screens, which are durable enough to sometimes be used as shields.
Body Restriction Magic: A form of Caster type magic that allows the user to prevent the affected target’s body from moving, basically paralyzing them and their magic. The magic is thought to need physical contact to work.
Concealment Magic: A form of Caster type magic that allows its user to conceal people and objects, preventing them from being sensed.
Dispel: A form of Caster type magic that allows the user to remove any spell from their afflicted target, whether it be detrimental or not.
(More powerful Secondary Magic, restricted to S-Class mages)
Eye Magic: A form of Caster type magic that allows the user to use magic on a target through direct eye contact.
Types: Dark Écriture, Figure Eyes, Stone Eyes, Demon’s Eye, Irene’s Eye
Flattening Magic: A form of Caster type magic that allows the user to distort their body structure and flatten it. Can gain a transparent appearance if powerful enough.
Illusion Magic: A form of Caster type magic that allows the user to create illusions. If powerful enough, can even deceive the most powerful of mages. The user can determine who sees and hears the illusions.
Muscle Speak: A form of Caster type magic that allows the user to increase the muscle mass of their allies around them. The user must be well toned to maximize the effects of this magic.
Phasing Magic: A form of Caster type magic that allows the user to pass through solid matter by temporarily merging with what they are attempting to pass through, harming neither themselves or the matter upon exit.
Sleep Magic: A form of Caster type magic that allows the user to induce sleep on a single or multiple targets.
Sound Magic: A form of Caster type magic that allows the user to perceive, generate, and manipulate any type of sound.
Telekinesis: A form of Caster type magic that allows the user to move and control things with their mind.
Telepathy: A form of Caster type magic that allows the user to talk with other people through their thoughts to converse over long distances.
Teleportation Magic: A form of Caster type magic that allows the user to cover large distances in the blink of an eye. Can also teleport others if wished.
Terrain Effect Magic: A form of Caster type magic that allows the user to manipulate the terrain of a specific area and give it different effects.
Thread Magic: A form of Caster type magic that allows the user to create and manipulate threads.
Thought Projection: A form of Caster type magic that allows the user to create a psychic copy of their boy. Usually these copies are intangible, like holograms, but if the user is powerful enough it can physically interact with the world around it.
Transformation Magic: A form of Caster type magic that allows the user to change their appearance. There are three levels of this. Basic level is changing their outward appearance. This does not change clothing or voice. Intermediate level is changing clothes and voice as well. This is different from Requip, as it does not replace the clothes with new ones. Advanced level is gaining additional physical features like wings or gills, and even size. This is different to Animal Soul.
Charm: A form of Holder type magic that hypnotizes a target into a state of attraction. This allows them to be coerced into doing activities they normally wouldn't do. This can be broken if the target is aware.
WARNING: Magic forbidden by the Magic Council.
Holder Magic
Angel Magic: A form of Holder type magic that revolves around the summoning of angelic beings through the use of golden Angel Coins. The affects are different depending on the angel summoned. There are two drawbacks to this magic. One is that it shortens the casters life. The other is the it will inflict great pain on the caster each time an angel is defeated.
Athletic Magic: A form of Holder type magic that uses magical sandals. The magic allows the users to increase their movement speed and employ it to not only dodge attacks with ease, but also to quickly attack with a series of blows.
WARNING: Magic banned by Magic Council.
Card Magic: A form of Holder type magic that uses magic cards to produce various effects. They can generate elements, or even seemingly living beings. There are other effects they can be used for as well. Like tracking, or even other forms of magic like Sleep magic.
Celestial Spirit Magic: A form of Holder type magic that uses Celestial Spirit Gate Keys. There are two types of keys. The more common and weaker keys are Silver Keys. The rarer and more powerful keys are Gold Keys. There are only 12 Gold Keys.
Gold Keys: Aquarius, Taurus, Cancer, Virgo, Sagittarius, Leo, Gemini, Aries, Scorpio, Capricorn, Pices, Libra
Silver Keys: Crux, Lyra, Horologium
Command Magic: A form of Holder type magic that uses a hand-shaped wand. This also the user to take over the body of only one target. Once under the command of the user, the user can manipulate the target into doing whatever they want. This only affects humans
WARNING: Second and Third Movements are forbidden by the Magic Council.
Dog Whistle Magic: A form of Holder type magic that uses the Microphone Staff. The user's body lets free a large amount of green, sticky slime, which oozes from the clothes and quickly expands to form a large mass.
Fortune Telling: A form of Holder type magic that allows a user to see the future. The accuracy of the magic changes. It is unknown whether the accuracy is based on the mage's Magic Power, or on the time when the prediction will come true.
Guitar Magic: A form of Holder type magic that revolves around the use of a guitar. There are two known variations: playing extremely loud music to distract and immobilize an enemy, or playing a song to take control of an opponent.
Guns Magic: A form of Holder type magic that involves shooting magic bullets with magical effects.
(THESE ARE NOT REAL BULLETS AND THEY ARE NOT REAL GUNS.)
Jet Magic: A form of Holder type magic that utilizes a jet. The user uses a jet pack to roam freely with tremendous speed. They can also fire a blast of energy.
Paper Magic: A form of Holder type magic that allows the user to create and control multicolored sheets of papers with various effects. This magic is mainly offensive, but can also be used for defense, escape, or imprisonment. The user can also morph their body into paper as well.
Perfume Magic: A form of Holder type magic that uses vials filled with magical perfume. By uncapping the vials, the user releases a scent. Once inhaled, it triggers various affecting spells.
Pict Magic: A form of Holder type magic that allows users to create drawings and use them in various ways. The tools needed to use this magic is a paint brush, paint, and a canvas. The canvas can be the user's skin.
Ring Magic: A form of Holder type magic that uses special rings to cast spells and use magic. The rings are meant to enhance the user's magic power.
Smoke Magic: A form of Holder type magic that uses a pipe to control pink colored smoke for different moves and spells.
Storm Magic: A form of Holder type magic that uses a large scythe with a skull on it. The magic gives the user control over winds, clouds and lightning.
Sword Magic: A form of Holder type magic involving the use of swords. The weapons act as mediums for magic to be used in more powerful attacks.
Urumi: A form of Holder type magic that uses black bands around all of the user's fingers. The bands produce flat cables, which can be manipulated by the user.
Lost Magic
Arc of Embodiment: A form of Caster type Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. They can utilize their creations both in and out of combat.
Arc of Time: A form of Caster type Lost Magic that revolves around the manipulation of the "time" of non-living and non-sentient living things, like a tree. The user can fast forward and object's "time" into the future, aging it or sending it rushing at an opponent. It can also stop an object's "time" by freezing it. They can also rewind an object's "time to restore it to its original state.
Dragon Slayer Magic: A form of Caster type Lost Magic that allows the caster to transform their physical bodies into a Dragon. As a result, the user can transform their body with features of their respective element. Dragon Slayers are immune to the effects of their element, and can consume external sources of their element to replenish their strength.
Types: Fire Dragon Slayer Magic, Iron Dragon Slayer Magic, Sky Dragon Slayer Magic, Light Dragon Slayer Magic, Shadow Dragon Slayer Magic
God Slayer Magic: A form of Caster type Lost Magic that allows the caster to attain the abilities of a "God", using a specific element. This is similar to Dragon Slayer magic in many ways, except the element has a dark tint to it no matter what.
Types: Flame God Slayer Magic, Sky God Slayer Magic, Lightning God Slayer Magic
Demon Slayer Magic: A form of Caster type Lost magic that allows the user to utilize an element to slay a demon. Can consume their respective element to replenish strength.
Types: Ice Demon Slayer Magic
Great Tree Arc: A form of Caster type Lost Magic that allows the caster to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can also be easily controlled.
Human Subordination: A form of Lost Magic that allows the caster to cast significant influence over humans, making it impossible to make them subordinates of the caster. It can also temporarily weaken the physical and magical abilities of humans around them. This magic does not work properly on non-humans, like Celestial Spirits. It also allows the caster to kidnap and summon one or multiple humans to aid in battle.
Maguilty Sense: A form of Caster type Lost Magic that has the ability to make two or more people's senses as one. If one of the people linked feels pain, then the others will as well. It is even able to share death. Extreme amounts of emotion can also be shared. This magic can also create teal magic swords formed from the caster's incredible faith. These swords attack the sense of pain directly.
Ushi no Koku Mairi: A form of Holder type Lost magic that involves the use of a voodoo doll. When a strand of hair is placed on the doll, the victim can be manipulated like the doll. This includes movement, and anything magical.
Custom Magic
(All custom magic is property of the creator. If you wish to have a character with a certain magic, please get permission from the creator first.)
Night Magic: A form of Caster type magic that was created by Skylar Manx. It is a mixture of Light and Darkness Magic combined to be more powerful. While most spells focus on one side of the magic more than the other, they are always both present to make the spells stronger.
Spells
Shooting Star: Shoots a beam of light with a shadow core at an enemy. The beam can be controlled so precisely it can turn ninety degrees suddenly. This spell is not very powerful, but can be used frequently.
Star Shower: Makes a large Magic Circle, before firing dozens of Shooting Stars. These aren't able to be controlled though. They lock onto a target area straight ahead, then swarm that target from every frontal angle. The volume of them usually means it's alright that they can't be controlled though, since it's hard to dodge especially close range.
Star Rose Whip: Creates a whip of Light magic, with thorns made of Darkness magic along the entire length. This is mainly for melee range fighting, but can extend a certain amount to allow for binding of the enemy.
Meteor Hammer: This creates a one-sided hammer made of light and shadows with an extendable hilt. It only has one use though. Once it hits the target, it explodes.
Night Shade: Uses Darkness magic with some Illusion magic to cloak certain people, making them unable to be seen. They can still be sensed though, if someone is powerful enough.
Night Fall: Shrouds an area in pitch black darkness, but allows the caster to see. Can be modified mid-cast to allow allies to see within the area.
Solar Eclipse: Unleashes a large blast of Light magic, with Darkness magic within it to give it more punch.
Lunar Eclipse: Unleashes a large blast of Darkness magic, with Light magic within it to give it more punch.
Double Eclipse: Night magic’s most powerful spell, which uses two Magic Circles combined together, meaning it takes a bit more time to cast then other spells. Once combined, unleashes an enormous blast of combined Light and Darkness magic. Usually a last resort type of spell, as it takes most of the casters power.
(Created by ScorchR)
~List of what needs to be done.~
- Plot