Post by little blu ♥ on Jun 2, 2020 18:23:20 GMT -5
We all love a good scare! So we're working together to make this clan a reality! c:
Helpers
- 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛
- 𝑓𝑜𝑥
- 🇳ᴇcʀᴏᴅ🇦🇳cᴇʀ
- Jekyll
Check List things with 'x' next to them are done.
- Hybrids (fleshing them out)
- Layout (ongoing with Fox and Necs)
- Intro
- Rules
- Rankings System x
- Clan Name x
- About x
- History x
- Links
- Territory x
- Camp x
- Prey & Predators x
- Characters
- Bestiary x
- Plot(s)
- Traditions x
Clan Name
HallowedClan
Ranking System
Commander - this is the leader of the clan.
General - this is the second in command.
Medicine Cats - there are four of them, the healers and necromancers.
Exorcists - a more spiritual group, limited numbers.
Mercenaries - these are the warriors.
Privates - these are the trainees.
Queens - the mothers of the clan.
Kits - little ones who can't fend for themselves.
Elders - those who have retired, bestiary keepers.
Bestiary
Angels ; These monsters are very ironically named, for there is nothing pure or comforting about them. Though from first glance they appear like normal felines, their fur is always the palest white with eyes the color of pure gold. Their wings are mainly pale grays or soft blondes and made up of feathers. There is nothing evil about their appearance until one gets a closer look at their pupil-less eyes. Angels, as the clan has named these monsters - due to their ethereal beauty and wings - are actually in close relation to sirens. Instead of singing, however, they use their silver tongues to inject their prey with a sort of mind-numbing need to serve. They use their puppets until they lose their usefulness, then they destroy their souls permanently so that no necromancer could even hope to bring back even their ghost. These creatures are physically weak though, so if one can get past their allure, they are not much of a fight.
Lower Demons ; These are the main villains of HallowedClan. Hunters mainly train to fight lower demons, which are unable to possess creatures but take on their own forms. In this form, demons are distinctly cat-like, though much bigger. They have clear distinctions from regular felines however, like their eyes, which are a pitch black without whites. They also have a pair of horns atop their head, though how they're shaped depends on the demon. While in this form, the demon can use shadows to teleport short distances (about four fox-lengths) and have enhanced strength. They are very skilled in battle and can be tricky foes, though they can't really use much magic. They are weak to water blessed by StarClan and silver.
High Demons ; These are an extremely rare type of demon, which can't be exercised by merely one exorcist or even killed by two hunters. They are the demons responsible for possessions. Much like their lower counterparts, High Demons have a pair of horns and are larger than the average cat. Their claws are abnormally thick and long, protruding from their paws at all times. Instead of their eyes being pitch black, they gave glowing red rings right around where the outside of their pupil would be. They also have wings, thick and leathery. High Demons are much more dangerous than Lower Demons, as they are skilled both physically and magically. They can use shadows to teleport much farther (more like ten fox-lengths) and they have the ability to manipulate blood and make weapons/armor out of it. So the more blood they spill or the more they bleed the more varied the ability becomes. They are weak to water blessed by StarClan, silver, and the powers medicine cats are given.
Strigoi ; These bloodsuckers don't sparkle in the sunlight. The legend goes that they are the evil spirits who can't make it StarClan because of some crime they committed in their life, so their spirit possesses the forms of different types of animals and seeks out the blood of the living to sustain itself. Cats who are not given proper burials are said to become strigoi and it is the clan's job to hunt them down. One can tell a strigoi by their stone gray, lifeless eyes and the faded, gray color of their fur/feathers/skin/scales. They are completely colorless creatures that make them blend in with the fog but stand out in heavily forested areas. They are unnaturally quick and have a mouth full of fangs(if possessing a bird their beaks become incredibly sharp) in order to easily extract blood from their prey. They are weak to sunlight and silver.
Vampires ; A more tamer version of strigoi. Vampires are always feline, they cannot possess other forms like their darker cousins. Their fur can be any color or pattern but they usually take on duller colors, like grays, whites, light shades of brown, and ginger. Their eyes are always red, there are never any exceptions unless they are a Master. They can drink blood from prey but this isn't filling and they need to feed at least once every two moons on another feline, but only with consent. If there is no consent, the vampire grows ill and vomits up the stolen blood. These creatures can walk in the sunlight, though young ones will often sleep in later naturally and be more sensitive to sunlight hitting their eyes. While not immortal, they do live longer than the average cat by quite a bit. If bonded to a Master vampire they answer to them even before their leader. Vampires are still very sensitive to silver.
Master Vampires ; Not much is truly known about the Master Vampire, as there is only one the clan knows about and he tends to keep to himself. What is known is that he's a pureblood vampire, born a bloodsucker, not a half breed like regular vampires. He has abnormally long fangs, though only on top and his eyes are a deep violet - which turns red when he feeds. He is faster and stronger than even his half-bred counterparts. He is the only type of vampire that can turn another cat into a vampire, which bonds them to his will and makes him their Sire. This is an incredibly rare occurrence and more of a legend amongst the clan. He is more sensitive to the sunlight and can only come out during the night. It is unknown whether silver would cause him harm, no one has tried. The clan allows him to live on the edge of their territory and he leaves them in peace and sometimes aids them when hunting down violent creatures.
Ghosts ; These are certainly the most common entities around HallowedClan. These are transparent cats that float lightly above the ground instead of walking. The reason for their deaths is sometimes clear or they can appear as a younger version of themselves, it all depends on the will of the creature. Ghosts are mainly benevolent and the clan sees them mostly as companions, chatting with them and sharing stories. Some ghosts will go as far as to warn them when danger is coming or to help them find lost cats or particular herbs. Malevolent ghosts are the ones to look out for, though luckily it's easy to tell the difference. All ghosts have a small pulsing, glowing orb where their heart used to be. It can clearly be seen through their translucent skin and is normally a bright red. It turns inky black when ghosts turn violent or threatening. These entities have to be exorcised by the medicine cats. Water blessed by StarClan is a great weakness of theirs and iron.
Wendigo ; These are rare, truly monstrous creatures. In life, they were starved for so long that they were driven into madness, which caused them to turn on their own kind. These cats are grotesquely tall, with long limbs and an extremely skinny body, where their ribs are clearly visible beneath their thin pelts. Their ears are long and drooping, often falling over their solid white eyes. Their mouth is full of fangs and another row of teeth just behind them. They are slow-moving and completely blind, but their hearing is heightened to unique levels. Wendigos can also use their voices to mimic others so that they can lure their prey into their waiting jaws. They are weak to fire and iron.
Zombies ; The living dead are quite harmless, as they usually can only be raised by our very own necromancers. They are not rotting corpses either, instead, they appear as they did in life, though they carry the scent of death on them and their eyes are sickly yellow. It takes a strong, well-practiced necromancer to raise a zombie that can speak, most can only raise non-verbal types. Zombies cannot get too far from their necromancer, about seven fox-lengths before they sink back into the ground. Their bite is incredibly deadly, while it won’t turn you into a zombie, they do have a poison that infects. The sickness takes two days to set in and another three to kill a full-grown cat but can be combated with (insert herb here).
Molly ; Our Molly of the Lake, is quite the mystery among the clan. There is a great debate, especially amongst the youth about whether she actually exists or not. Legend tells of a giant serpent with delicate blue fins and giant, glimmering eyes and even bigger teeth. Around Hemlock Lake it is normal to see a large shadow beneath the water and many believe that this is Molly herself. Some say seeing her is a true sign of good luck. Others believe she’s a sign of foreboding.
Warlocks ; These cats make up a majority of the clan. They are fairly average, aside from the amulets they wear around their necks which indicate the animal spirit have been personally blessed by. This is chosen by StarClan when they first become apprentices. They then gain a certain attribute of that animal, ie. an a bat's echolocation, or an owl's vision. Warlocks call upon this magic and use it to aid them in every day life, though usually it wears them out after using the ability for a while.
Phantoms ; A cat lost in the desert may come across these huge, almost spectral cats. They appear without warning and leave no scent nor trail. These cats can offer guidance for those lost, acting as guardians in a seemingly endless desert. However, they can appear as something more malicious and cats may disappear with them. Almost no one has run into these creatures and many clan cats no longer believe in their existence.
Hybrids ; (WIP)
Territory
Hemlock Lake: A expansive lake created by surrounding boulders and covered by a heavy fog that never seems to clear. It feeds the three rivers snaking throughout the forest territory. The water is murky and dark, it's nearly impossible to see the bottom which makes it difficult for fishing. Frogs and some water-based herbs can be found around the banks, however. Cats who visit the lake at night when the fog is at its worst will swear they hear the water lapping against something huge cutting through the dark waves. No matter what is causing these noises, it would be wise to be careful when nearing the water's edge. Some call it Molly’s Lake in reference to the rumored monster living within.
Forbidden Shrine: The building that serves as our camp was not only a church but an orphanage as well and the children would often wander off into the woods to play. Their dolls and trinkets now hang from the trees and bushes, leaving a somber hush over the area. When cats were first populating the area, a group of kittens got lost in this section of the woods and one disappeared, never to be seen again. This is why cats who wander too close to this small area of the forest will hear the crying of a kit begging for you to come closer, begging for help. It's advised that you never wander close and never bend to the voice's will. The Forbidden Shrine is rumored to be home to some sort of arachnid based monster since the area is always covered in webbing. Undergrowth and trees don't grow here, so herbs can't be found bit it's a good source of cobwebs when necessary.
Upwalkers Den: A rundown twoleg place at the end of an old and overgrown trail coming from Ghastly Hollow. It was once home to a large family but it hasn't seen human contact in many years. The windows are boarded up and there are only two easily accessible entrances into the building. One is through a hole in the back of the chimney which leads directly into the hearth. The upstairs flooring is unstable and rotting but the bottom floor is full of mice, rats, and cobwebs. The upper level is home to a few bird nests since there are many holes in the upper windows. It is of course, pretty dangerous to go upstairs and most clan cats don't attempt it. The only other entrance available to felines would be the backdoor, which has a large split in it and leads to an old kitchen. Within the fence sits a garden housing hard to find herbs like catmint, parsley, chamomile, and lavender. Privates will often dare each other to climb the barbed wire and ivy-covered fence and return with herbs to prove their courage. Unfortunately not all return. There appears to be a creature of some sort inside the house that stalks in the shadows. It strikes very sporadically, you'll never know if it will decide to grab you, which is why most fully trained mercenaries go in groups into the den and only during the day.
The Garden of Memory: This is a very sacred place for the clan. It is an abandoned twoleg graveyard that they have taken over as their own. A few ghosts can be seen floating around freely up and down the stones, though one, in particular, is always in the Garden of Memory, as he guards it. His name is Jackdaw, and he seems to be just a hair short of insane but he takes his job of guard very seriously - even if it is self-imposed. The clan mainly looks upon him fondly, like a crazy old uncle. Cats who have earned a proper burial are buried here so that their spirits may ascend to StarClan and or be brought back through necromancy. Cats who have committed crimes or acts of betrayal are sent down Quick Silver Stream, refused the opportunity to be welcomed into StarClan.
The Stone Circle: Beneath camp, only accessible outside by a set out hidden stairs around the back of the abandoned church, is the training grounds. The roof is arched and there is a single square window which lets in most of the light. There are three levels of flooring, the highest one being used for training that has to do with abilities that an apprentice may possess. The second level is for hunting practice, littered with moss balls and stones used for pouncing. The third level is the lowest and the closest to the entrance. It's also the widest and instead of being made out of stone, it's made from dirt and a wide circle from stones is made in the center. This is the battle ring, where the main demonstration could be given or two chosen apprentices will fight until one is forced to step outside the circle. Other battle practices are to be performed outside the ring.
Ignis' Cave: At the far western border of the territory, the master vampire makes his home. The cave entrance is deceptively small for such a large, deep cave but not many get to see the inside of it. Ignis is relatively friendly towards HallowedClan but he is a bit territorial of his home. It's polite to call for him at the entrance if he's needed, and some apprentices make a game of it during the day, trying to wake Ignis from his sleep.
Little Rush River: This is the longest river in the territory, running straight through and ending at Hemlock Lake. It runs near the camp and is the usual source of fresh drinking water for the clan. Good fishing in wider parts of the river is hard to come by and those areas are prone being slick with mud and sludge, so one has to be careful where they're placing their paws. Little Rush River is fairly easy going and freezes mostly solid during Leaf-bare, though it's thin enough to break near the camp. The crossing is generally easy as the water doesn't get very deep and there are few wide lengths of the river. Some sections of the water are so thin cats can jump from bank to bank.
Quick Silver Stream: Fishing in this stream is a dangerous trial but some cats are able to pull it off. Mostly the clan uses this river for all the moss and water-based herbs that grow abundantly along the banks. The river was actually named for a young molly named Silverflash who dove in to save a fallen private. She, unfortunately, didn't make it but her quick action saved a young life that day. Quick Silver Stream is on the edge of their territory, along their far border which is advantageous to the clan because it is wide and extremely difficult to cross.
Rolling Boulder Creek: This little creek is covered with rocks, hence the name. It runs very shortly through their territory, in the more dense forest beside Hemlock Lake. A silver mine exists somewhere along the creek farther down and this is where some of our silver supply comes from. You'll find silver nuggets lying amongst the pebbles and rocks and the clan will send excavation patrols when they're in need of more. The rocks make for very easy crossing and frogs and toads, even some crayfish are common in this area.
Ghastly Hollow: This is a true ghost town, abandoned by humans for so many years that the buildings have begun to fall apart and crumble in certain areas. This is the clan's main monster hunting ground, as there seems to be something about the old place that invites evil to spawn there. Actual ghosts can be seen pretty much everywhere throughout the hollow, a few of the more famous than others. There's Moxie, a large molly who basically runs Ghastly Hollow. Lief and his big brother Haze who like to play pranks on unsuspecting cats. Lucile, a grumpy elderly female who snarks at everyone. And then there's Spook, who as his name implies scares easily and rarely shows himself. Coyotes are a huge problem in this area since there are a few wild chickens living in the hollow. Twolegs have left many things behind and this is where the cats get some of their silver and even some small trinkets that they find pretty or unique. Privates are forbidden to go here without at least two mercenaries due to the danger levels.
Amber Desert: Beside the shrub-land that Ghastly Hollow rests in is the wide Amber Desert. HallowedClan territory doesn't span the whole desert, really only a small chunk of it. The sands are hot and red, but there is much life here. Ivory Ruins, the Oasis, and Cactus Grove all reside in this section of the territory. This is also where phantoms can be seen, though no one truly knows what they are or even if they actually exist. It can be very easy to get turned around in the Amber Desert, so it's prudent to be careful and go with a trained group when traveling.
Ivory Ruins: Ruins found far within the Amber Desert, it's about two days trek from Ghastly Hollow and traveling herbs are always needed before taking the journey. Without a direct source of water, cats have taken to chewing on desert grass and taking the moisture from the few surrounding blades. The ruins are made of thick, pale stone and bones tend to lay scattered about - both of which earned this landmark its name. During nights with a full moon, you can see the shambling shapes of skeletal creatures doomed to wander there. Any animal that has died on the desert sands will eventually end up there, even clan cats can be forced to wander aimlessly if their body is not brought back. If provoked the skeletal animals will attack. Stones and gems gathered here are brought back to camp, blessed by StarClan, and then given to warlocks to use as amulets.
The Oasis: Not too far from Ghastly Hollow, a little under a day's walk, is the Oasis. As its name implies, it is a small watering hole in the Amber Desert, which the clan cats often use as a camping place on their travels to the Ivory Ruins. This is a great place to hunt for horned lizards, iguanas, desert mice, and the occasional jackrabbit. This surplus of prey also makes it an attraction to both natural predators, like coyotes and rattlesnakes, but also quite a few malicious creatures as well. The water may not be the clearest, nor really the coolest but it does well to clench thirst for traveling cats. If a cat is so inclined, a few smaller fish can be caught in the shallows.
Cactus Grove: As the name implies this is a grove of cacti in the Amber Desert. Not too far from Ivory Ruins, these cacti stand tall against the sky surrounded by a few bushes. This is another decent spot for desert hunting, especially birds and small mammals. One still needs to keep an eye out for scorpions, rattlesnakes, and kingsnakes. Even the cacti themselves can pose a threat if one isn't careful of them. There are a great many legends of drinking cactus juice and how it gives you vividly prophetic dreams but rarely are there cats willing to take the risk.
Camp
HallowedClan's camp is set up in an abandoned church, which has a two floors and a small loft. The main floor is the main hub of camp and where everyone sleeps, aside from the mothers and their kits. Otherwise, the clan sleeps in clusters across the floor and pews, making nests wherever they choose to. This encourages closer bonds between the clan and families. The prey pile rests in the far corner, about two tail-lengths from the large stone alter, White Stone, that the leader uses for meetings and announcements. Dens in this clan act more as work spaces. The medicine den is also on this level, though only ill or injured cats actually sleep inside of it. On the second floor, the elders den, nursery, and leaders den are tucked safely away by a set of sturdy stone steps. The small loft space is where the exorcists have their den.
Leaders Den - Made up of a fallen beam, covered with a large velvet curtain, the den isn't very large but it doesn't have to be. This is a place where important decisions are made, almost like a war room of sorts. The curtain acts like a privacy screen and the thick velvet cancels out much sound so it really is one of the most quiet places in the camp.
Medicine Den - The only den on the first floor so that injured or ill cats wouldn't have to be carried or dragged up a flight of stairs. Four pews were pushed together and form a secure little corner of the church, offering a semi private place to rest. The stone walls have been worn and carved into shelving units for herbs. Nests are made up along the walls for patients.
Exorcist Den - This den is all the way at the top of the building and in the old treasury room. Lots of old silver lies up here, which is good for the clan. There are holes in the roof over the loft, which leaves deep puddles all over their floor, which they use to make Blessed Water. They have the most area space but a bunch of clutter lying about so one has to place their paws carefully.
Nursery - This is a room that at one point must have been some sort of closet or pantry. It's large enough to fit four queens and their kits comfortably, with a high window that lets in warm, colorful light. The entrance to the den is hidden behind one of the elder's bookcases and very narrow, the most protected area. It also has a secret panic room underneath one of the corner stones. The floor is covered in pale carpet and pieces of curtain.
Elders - This is the most open of areas. Just a grouping of twoleg bookcases. They use the bookshelves to store stone pictures drawn with dyes made from berries of the creatures the clan discovers, acting as a bestiary. They also keep an eye on trinkets and store extra silver on their shelves.
Helpers
- 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛
- 𝑓𝑜𝑥
- 🇳ᴇcʀᴏᴅ🇦🇳cᴇʀ
- Jekyll
Check List things with 'x' next to them are done.
- Hybrids (fleshing them out)
- Layout (ongoing with Fox and Necs)
- Intro
- Rules
- Rankings System x
- Clan Name x
- About x
- History x
- Links
- Territory x
- Camp x
- Prey & Predators x
- Characters
- Bestiary x
- Plot(s)
- Traditions x
Clan Name
HallowedClan
Ranking System
Commander - this is the leader of the clan.
General - this is the second in command.
Medicine Cats - there are four of them, the healers and necromancers.
Exorcists - a more spiritual group, limited numbers.
Mercenaries - these are the warriors.
Privates - these are the trainees.
Queens - the mothers of the clan.
Kits - little ones who can't fend for themselves.
Elders - those who have retired, bestiary keepers.
Bestiary
Angels ; These monsters are very ironically named, for there is nothing pure or comforting about them. Though from first glance they appear like normal felines, their fur is always the palest white with eyes the color of pure gold. Their wings are mainly pale grays or soft blondes and made up of feathers. There is nothing evil about their appearance until one gets a closer look at their pupil-less eyes. Angels, as the clan has named these monsters - due to their ethereal beauty and wings - are actually in close relation to sirens. Instead of singing, however, they use their silver tongues to inject their prey with a sort of mind-numbing need to serve. They use their puppets until they lose their usefulness, then they destroy their souls permanently so that no necromancer could even hope to bring back even their ghost. These creatures are physically weak though, so if one can get past their allure, they are not much of a fight.
Lower Demons ; These are the main villains of HallowedClan. Hunters mainly train to fight lower demons, which are unable to possess creatures but take on their own forms. In this form, demons are distinctly cat-like, though much bigger. They have clear distinctions from regular felines however, like their eyes, which are a pitch black without whites. They also have a pair of horns atop their head, though how they're shaped depends on the demon. While in this form, the demon can use shadows to teleport short distances (about four fox-lengths) and have enhanced strength. They are very skilled in battle and can be tricky foes, though they can't really use much magic. They are weak to water blessed by StarClan and silver.
High Demons ; These are an extremely rare type of demon, which can't be exercised by merely one exorcist or even killed by two hunters. They are the demons responsible for possessions. Much like their lower counterparts, High Demons have a pair of horns and are larger than the average cat. Their claws are abnormally thick and long, protruding from their paws at all times. Instead of their eyes being pitch black, they gave glowing red rings right around where the outside of their pupil would be. They also have wings, thick and leathery. High Demons are much more dangerous than Lower Demons, as they are skilled both physically and magically. They can use shadows to teleport much farther (more like ten fox-lengths) and they have the ability to manipulate blood and make weapons/armor out of it. So the more blood they spill or the more they bleed the more varied the ability becomes. They are weak to water blessed by StarClan, silver, and the powers medicine cats are given.
Strigoi ; These bloodsuckers don't sparkle in the sunlight. The legend goes that they are the evil spirits who can't make it StarClan because of some crime they committed in their life, so their spirit possesses the forms of different types of animals and seeks out the blood of the living to sustain itself. Cats who are not given proper burials are said to become strigoi and it is the clan's job to hunt them down. One can tell a strigoi by their stone gray, lifeless eyes and the faded, gray color of their fur/feathers/skin/scales. They are completely colorless creatures that make them blend in with the fog but stand out in heavily forested areas. They are unnaturally quick and have a mouth full of fangs(if possessing a bird their beaks become incredibly sharp) in order to easily extract blood from their prey. They are weak to sunlight and silver.
Vampires ; A more tamer version of strigoi. Vampires are always feline, they cannot possess other forms like their darker cousins. Their fur can be any color or pattern but they usually take on duller colors, like grays, whites, light shades of brown, and ginger. Their eyes are always red, there are never any exceptions unless they are a Master. They can drink blood from prey but this isn't filling and they need to feed at least once every two moons on another feline, but only with consent. If there is no consent, the vampire grows ill and vomits up the stolen blood. These creatures can walk in the sunlight, though young ones will often sleep in later naturally and be more sensitive to sunlight hitting their eyes. While not immortal, they do live longer than the average cat by quite a bit. If bonded to a Master vampire they answer to them even before their leader. Vampires are still very sensitive to silver.
Master Vampires ; Not much is truly known about the Master Vampire, as there is only one the clan knows about and he tends to keep to himself. What is known is that he's a pureblood vampire, born a bloodsucker, not a half breed like regular vampires. He has abnormally long fangs, though only on top and his eyes are a deep violet - which turns red when he feeds. He is faster and stronger than even his half-bred counterparts. He is the only type of vampire that can turn another cat into a vampire, which bonds them to his will and makes him their Sire. This is an incredibly rare occurrence and more of a legend amongst the clan. He is more sensitive to the sunlight and can only come out during the night. It is unknown whether silver would cause him harm, no one has tried. The clan allows him to live on the edge of their territory and he leaves them in peace and sometimes aids them when hunting down violent creatures.
Ghosts ; These are certainly the most common entities around HallowedClan. These are transparent cats that float lightly above the ground instead of walking. The reason for their deaths is sometimes clear or they can appear as a younger version of themselves, it all depends on the will of the creature. Ghosts are mainly benevolent and the clan sees them mostly as companions, chatting with them and sharing stories. Some ghosts will go as far as to warn them when danger is coming or to help them find lost cats or particular herbs. Malevolent ghosts are the ones to look out for, though luckily it's easy to tell the difference. All ghosts have a small pulsing, glowing orb where their heart used to be. It can clearly be seen through their translucent skin and is normally a bright red. It turns inky black when ghosts turn violent or threatening. These entities have to be exorcised by the medicine cats. Water blessed by StarClan is a great weakness of theirs and iron.
Wendigo ; These are rare, truly monstrous creatures. In life, they were starved for so long that they were driven into madness, which caused them to turn on their own kind. These cats are grotesquely tall, with long limbs and an extremely skinny body, where their ribs are clearly visible beneath their thin pelts. Their ears are long and drooping, often falling over their solid white eyes. Their mouth is full of fangs and another row of teeth just behind them. They are slow-moving and completely blind, but their hearing is heightened to unique levels. Wendigos can also use their voices to mimic others so that they can lure their prey into their waiting jaws. They are weak to fire and iron.
Zombies ; The living dead are quite harmless, as they usually can only be raised by our very own necromancers. They are not rotting corpses either, instead, they appear as they did in life, though they carry the scent of death on them and their eyes are sickly yellow. It takes a strong, well-practiced necromancer to raise a zombie that can speak, most can only raise non-verbal types. Zombies cannot get too far from their necromancer, about seven fox-lengths before they sink back into the ground. Their bite is incredibly deadly, while it won’t turn you into a zombie, they do have a poison that infects. The sickness takes two days to set in and another three to kill a full-grown cat but can be combated with (insert herb here).
Molly ; Our Molly of the Lake, is quite the mystery among the clan. There is a great debate, especially amongst the youth about whether she actually exists or not. Legend tells of a giant serpent with delicate blue fins and giant, glimmering eyes and even bigger teeth. Around Hemlock Lake it is normal to see a large shadow beneath the water and many believe that this is Molly herself. Some say seeing her is a true sign of good luck. Others believe she’s a sign of foreboding.
Warlocks ; These cats make up a majority of the clan. They are fairly average, aside from the amulets they wear around their necks which indicate the animal spirit have been personally blessed by. This is chosen by StarClan when they first become apprentices. They then gain a certain attribute of that animal, ie. an a bat's echolocation, or an owl's vision. Warlocks call upon this magic and use it to aid them in every day life, though usually it wears them out after using the ability for a while.
Phantoms ; A cat lost in the desert may come across these huge, almost spectral cats. They appear without warning and leave no scent nor trail. These cats can offer guidance for those lost, acting as guardians in a seemingly endless desert. However, they can appear as something more malicious and cats may disappear with them. Almost no one has run into these creatures and many clan cats no longer believe in their existence.
Hybrids ; (WIP)
Territory
Hemlock Lake: A expansive lake created by surrounding boulders and covered by a heavy fog that never seems to clear. It feeds the three rivers snaking throughout the forest territory. The water is murky and dark, it's nearly impossible to see the bottom which makes it difficult for fishing. Frogs and some water-based herbs can be found around the banks, however. Cats who visit the lake at night when the fog is at its worst will swear they hear the water lapping against something huge cutting through the dark waves. No matter what is causing these noises, it would be wise to be careful when nearing the water's edge. Some call it Molly’s Lake in reference to the rumored monster living within.
Forbidden Shrine: The building that serves as our camp was not only a church but an orphanage as well and the children would often wander off into the woods to play. Their dolls and trinkets now hang from the trees and bushes, leaving a somber hush over the area. When cats were first populating the area, a group of kittens got lost in this section of the woods and one disappeared, never to be seen again. This is why cats who wander too close to this small area of the forest will hear the crying of a kit begging for you to come closer, begging for help. It's advised that you never wander close and never bend to the voice's will. The Forbidden Shrine is rumored to be home to some sort of arachnid based monster since the area is always covered in webbing. Undergrowth and trees don't grow here, so herbs can't be found bit it's a good source of cobwebs when necessary.
Upwalkers Den: A rundown twoleg place at the end of an old and overgrown trail coming from Ghastly Hollow. It was once home to a large family but it hasn't seen human contact in many years. The windows are boarded up and there are only two easily accessible entrances into the building. One is through a hole in the back of the chimney which leads directly into the hearth. The upstairs flooring is unstable and rotting but the bottom floor is full of mice, rats, and cobwebs. The upper level is home to a few bird nests since there are many holes in the upper windows. It is of course, pretty dangerous to go upstairs and most clan cats don't attempt it. The only other entrance available to felines would be the backdoor, which has a large split in it and leads to an old kitchen. Within the fence sits a garden housing hard to find herbs like catmint, parsley, chamomile, and lavender. Privates will often dare each other to climb the barbed wire and ivy-covered fence and return with herbs to prove their courage. Unfortunately not all return. There appears to be a creature of some sort inside the house that stalks in the shadows. It strikes very sporadically, you'll never know if it will decide to grab you, which is why most fully trained mercenaries go in groups into the den and only during the day.
The Garden of Memory: This is a very sacred place for the clan. It is an abandoned twoleg graveyard that they have taken over as their own. A few ghosts can be seen floating around freely up and down the stones, though one, in particular, is always in the Garden of Memory, as he guards it. His name is Jackdaw, and he seems to be just a hair short of insane but he takes his job of guard very seriously - even if it is self-imposed. The clan mainly looks upon him fondly, like a crazy old uncle. Cats who have earned a proper burial are buried here so that their spirits may ascend to StarClan and or be brought back through necromancy. Cats who have committed crimes or acts of betrayal are sent down Quick Silver Stream, refused the opportunity to be welcomed into StarClan.
The Stone Circle: Beneath camp, only accessible outside by a set out hidden stairs around the back of the abandoned church, is the training grounds. The roof is arched and there is a single square window which lets in most of the light. There are three levels of flooring, the highest one being used for training that has to do with abilities that an apprentice may possess. The second level is for hunting practice, littered with moss balls and stones used for pouncing. The third level is the lowest and the closest to the entrance. It's also the widest and instead of being made out of stone, it's made from dirt and a wide circle from stones is made in the center. This is the battle ring, where the main demonstration could be given or two chosen apprentices will fight until one is forced to step outside the circle. Other battle practices are to be performed outside the ring.
Ignis' Cave: At the far western border of the territory, the master vampire makes his home. The cave entrance is deceptively small for such a large, deep cave but not many get to see the inside of it. Ignis is relatively friendly towards HallowedClan but he is a bit territorial of his home. It's polite to call for him at the entrance if he's needed, and some apprentices make a game of it during the day, trying to wake Ignis from his sleep.
Little Rush River: This is the longest river in the territory, running straight through and ending at Hemlock Lake. It runs near the camp and is the usual source of fresh drinking water for the clan. Good fishing in wider parts of the river is hard to come by and those areas are prone being slick with mud and sludge, so one has to be careful where they're placing their paws. Little Rush River is fairly easy going and freezes mostly solid during Leaf-bare, though it's thin enough to break near the camp. The crossing is generally easy as the water doesn't get very deep and there are few wide lengths of the river. Some sections of the water are so thin cats can jump from bank to bank.
Quick Silver Stream: Fishing in this stream is a dangerous trial but some cats are able to pull it off. Mostly the clan uses this river for all the moss and water-based herbs that grow abundantly along the banks. The river was actually named for a young molly named Silverflash who dove in to save a fallen private. She, unfortunately, didn't make it but her quick action saved a young life that day. Quick Silver Stream is on the edge of their territory, along their far border which is advantageous to the clan because it is wide and extremely difficult to cross.
Rolling Boulder Creek: This little creek is covered with rocks, hence the name. It runs very shortly through their territory, in the more dense forest beside Hemlock Lake. A silver mine exists somewhere along the creek farther down and this is where some of our silver supply comes from. You'll find silver nuggets lying amongst the pebbles and rocks and the clan will send excavation patrols when they're in need of more. The rocks make for very easy crossing and frogs and toads, even some crayfish are common in this area.
Ghastly Hollow: This is a true ghost town, abandoned by humans for so many years that the buildings have begun to fall apart and crumble in certain areas. This is the clan's main monster hunting ground, as there seems to be something about the old place that invites evil to spawn there. Actual ghosts can be seen pretty much everywhere throughout the hollow, a few of the more famous than others. There's Moxie, a large molly who basically runs Ghastly Hollow. Lief and his big brother Haze who like to play pranks on unsuspecting cats. Lucile, a grumpy elderly female who snarks at everyone. And then there's Spook, who as his name implies scares easily and rarely shows himself. Coyotes are a huge problem in this area since there are a few wild chickens living in the hollow. Twolegs have left many things behind and this is where the cats get some of their silver and even some small trinkets that they find pretty or unique. Privates are forbidden to go here without at least two mercenaries due to the danger levels.
Amber Desert: Beside the shrub-land that Ghastly Hollow rests in is the wide Amber Desert. HallowedClan territory doesn't span the whole desert, really only a small chunk of it. The sands are hot and red, but there is much life here. Ivory Ruins, the Oasis, and Cactus Grove all reside in this section of the territory. This is also where phantoms can be seen, though no one truly knows what they are or even if they actually exist. It can be very easy to get turned around in the Amber Desert, so it's prudent to be careful and go with a trained group when traveling.
Ivory Ruins: Ruins found far within the Amber Desert, it's about two days trek from Ghastly Hollow and traveling herbs are always needed before taking the journey. Without a direct source of water, cats have taken to chewing on desert grass and taking the moisture from the few surrounding blades. The ruins are made of thick, pale stone and bones tend to lay scattered about - both of which earned this landmark its name. During nights with a full moon, you can see the shambling shapes of skeletal creatures doomed to wander there. Any animal that has died on the desert sands will eventually end up there, even clan cats can be forced to wander aimlessly if their body is not brought back. If provoked the skeletal animals will attack. Stones and gems gathered here are brought back to camp, blessed by StarClan, and then given to warlocks to use as amulets.
The Oasis: Not too far from Ghastly Hollow, a little under a day's walk, is the Oasis. As its name implies, it is a small watering hole in the Amber Desert, which the clan cats often use as a camping place on their travels to the Ivory Ruins. This is a great place to hunt for horned lizards, iguanas, desert mice, and the occasional jackrabbit. This surplus of prey also makes it an attraction to both natural predators, like coyotes and rattlesnakes, but also quite a few malicious creatures as well. The water may not be the clearest, nor really the coolest but it does well to clench thirst for traveling cats. If a cat is so inclined, a few smaller fish can be caught in the shallows.
Cactus Grove: As the name implies this is a grove of cacti in the Amber Desert. Not too far from Ivory Ruins, these cacti stand tall against the sky surrounded by a few bushes. This is another decent spot for desert hunting, especially birds and small mammals. One still needs to keep an eye out for scorpions, rattlesnakes, and kingsnakes. Even the cacti themselves can pose a threat if one isn't careful of them. There are a great many legends of drinking cactus juice and how it gives you vividly prophetic dreams but rarely are there cats willing to take the risk.
Camp
HallowedClan's camp is set up in an abandoned church, which has a two floors and a small loft. The main floor is the main hub of camp and where everyone sleeps, aside from the mothers and their kits. Otherwise, the clan sleeps in clusters across the floor and pews, making nests wherever they choose to. This encourages closer bonds between the clan and families. The prey pile rests in the far corner, about two tail-lengths from the large stone alter, White Stone, that the leader uses for meetings and announcements. Dens in this clan act more as work spaces. The medicine den is also on this level, though only ill or injured cats actually sleep inside of it. On the second floor, the elders den, nursery, and leaders den are tucked safely away by a set of sturdy stone steps. The small loft space is where the exorcists have their den.
Leaders Den - Made up of a fallen beam, covered with a large velvet curtain, the den isn't very large but it doesn't have to be. This is a place where important decisions are made, almost like a war room of sorts. The curtain acts like a privacy screen and the thick velvet cancels out much sound so it really is one of the most quiet places in the camp.
Medicine Den - The only den on the first floor so that injured or ill cats wouldn't have to be carried or dragged up a flight of stairs. Four pews were pushed together and form a secure little corner of the church, offering a semi private place to rest. The stone walls have been worn and carved into shelving units for herbs. Nests are made up along the walls for patients.
Exorcist Den - This den is all the way at the top of the building and in the old treasury room. Lots of old silver lies up here, which is good for the clan. There are holes in the roof over the loft, which leaves deep puddles all over their floor, which they use to make Blessed Water. They have the most area space but a bunch of clutter lying about so one has to place their paws carefully.
Nursery - This is a room that at one point must have been some sort of closet or pantry. It's large enough to fit four queens and their kits comfortably, with a high window that lets in warm, colorful light. The entrance to the den is hidden behind one of the elder's bookcases and very narrow, the most protected area. It also has a secret panic room underneath one of the corner stones. The floor is covered in pale carpet and pieces of curtain.
Elders - This is the most open of areas. Just a grouping of twoleg bookcases. They use the bookshelves to store stone pictures drawn with dyes made from berries of the creatures the clan discovers, acting as a bestiary. They also keep an eye on trinkets and store extra silver on their shelves.