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Post by Moth's Wish on Apr 5, 2020 11:36:59 GMT -5
Alright, so, I'm back finally and trying to reopen an old clan of mine that got closed down because of my disappearance, which caused by some personal biz (click the link in my signature)
Unfortunately, it's locked, so I can't even copy and paste it (I'm on my phone) so I'm just gonna have to start from scratch.
Anyone who was a part of the rp can rejoin, just lemme know; and once again if you wanna know why I've been gone, link in my signature will tell you all you need to know.
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Post by Moth's Wish on Apr 6, 2020 7:59:09 GMT -5
Welcome to the valley, home to the cats of Gullyclan. Thanks to our rather spacious territory food is never too much of an issue, even in Leafbare. Although we mainly remain in the more forested part of our territory, we will occasionally venture across the river in search of extra prey or uncommon herbs. Because of our intake of larger prey, the cats of Gullyclan have evolved to become a bit bigger in size than the normal domesticated cats you'd find in Twoleg Place. The cats of the valley typically have short tails and longer, well-muscled legs to help them traverse the tall grass that covers the land. Our coats range from short to medium, but are thick and dense. Long haired cats can be found in the clan but those with them are usually outsiders or not of pure Gullyclan blood.
Gullyclan Camp. Situated on a large ledge on the side of a cliff, the camp is quite spacious with the dens having quite a bit of room inside of them as well. All of the dens, except for the one belonging to the apprentices, are caves that dip downward into the ground upon entry. The Leader's den is a bit higher off of the ground than the other dens, requiring one to use the pile of rocks as steps to enter it. The Nursery is just to the left of the leader's den and has a steeper dip upon entry compared to the other dens, making it harder for young kits (under 5 moons) to exit it without the help of a bigger, older cat. The Medicine-Cat's den, the biggest cave in camp, is to the right of the Leader's den and is covered by a curtain of vines; It's also situated closer to the ledge than the other dens so be careful. The Elders' den is located between the Apprentice's den and the nursery, the opening to this den is bigger compared to the other dens, giving the elders a decent view of camp. The Apprentices' den is under a slightly slanted, large, flat rock; when the weather is nice, the apprentices tend to sleep on top of the rock and some of them can be found lounging here as well during the day. The Warrior's den is also a cave, located just inside the camp entrance. The Rock-Pile is a small pile of large rocks in the middle of camp that the leader, or medicine-cat depending on the circumstances, gathers the clan, makes announcements, and orchestrates ceremonies from. The Freshkill-Pile is next to the Rock-Pile, toward the ledge. To prevent cats or kits from accidentally falling off of the ledge, the steeper parts of it are protected by brambles.
Landmark 2. The Moon Rock. A large flat rock situated on a small island between two waterfalls. Cats seeking to consult with Starclan come here on half moon nights and rest on the rock. There are two cherry blossom trees located nearby that tend to scatter petals around the area on windy days. It's also a good place to fish during the warmer seasons, but the water here is usually the first to freeze up when it begins to get cold.
Landmark 3. Stepping Stones. A series of stones jutting out from the cliffside that allows the clan to easily hop up or down them when leaving or returning to the cliffside they call home.
Landmark 4. Training Grounds. A spacious, mostly empty, clearing where apprentices are trained in hunting and fighting techniques. Landmark 5. The Field. A majority of the prey we hunt are located here. The hills house Hares year round (although they burrow a bit deeper into the ground when it gets cold) and birds and squirrels are usually found in the more forested areas of the fields. Deer can also be found her year round, but we don't hunt them unless given permission by the leader, deputy, and medicine cat to do so. Any cat who does is punished severely, for hunting deer without a large hunting group is extremely dangerous and can be fatal.
Landmark 6. Twoleg Campgrounds. A small clearing were Twolegs usually camp out during the warmer seasons. It is advised to stay away from the area when Twolegs are present. Occasionally, kittypets can be found here with their twolegs as well. Landmark 7. The Bridge. A means of crossing the small stream, leads toward Twoleg Place.
Landmark 8. Stone Path. The entrance to Twoleg Place.
Landmark 9. The River. Cuts through the valley, dividing it in two. Only experience fishers fish here for the water is deeper and moves a bit faster, but larger fish can be found here.
Landmark 10. Landside Debris*. A collection of trees, rocks, dirt, and stones that fell during the storm. Now serves as an entry and exit point for/to the mountains. (not present until after the storm) Landmark 11 Abandoned Twoleg Nest. A house long abandoned by it's owners. A brilliant place to find many common herbs and mice but be cautious when inside; It's a two-story house and the floors are rotting, a heavy enough cat could easily fall through and hurt themselves.
Landmark 12 The Crater. A rather spacious crater with a few abandoned fox dens and a thorn bush in it. The ground here is quite soft under paw and, miraculously, a cherry blossom tree managed to sprout in the middle of it.
Landmark 13. Dead Tree Forest. What used to be a luscious pine forest is now dead due to a fire that ravaged this side of the river long ago. While, elsewhere in the territory, some of the trees have grown back, the same cannot be said for this section here. Crows, ravens, corvids, and moles can be found here, but so can the occasional vulture so be stay aware of your surroundings when traversing the area.
Landmark 14. Old Farmland. An old, overgrown farmland long since abandoned by it's owners. Now it serves as a great source of prey (birds, mice, rabbits, and the occasional wild pig). Because of this, however, quite a few predators frequent the area as well (large birds, foxes, and snakes/adders).
Landmark 15. Abandoned Barn. The rarer herbs are found here as well as lots of mice and owls.
Landmark 16. The Mountains. Exactly as the name says. The clan cats never venture here, however due to the presence of wolves who are not afraid to let themselves be known.
As far as prey we hunt a variety of mice, hares, birds, voles, small fish (Moon Rock), big fish (the river), moles (right side of the territory), the occasional wild piglet (right side of the territory), and the occasional fawn (left side of the territory) should food become particularly scarce. Predators, or animals that are quite dangerous to approach, include a variety of foxes, badgers (left side of the territory), birds of prey, snakes/adders (right side of the territory), and, most importantly, wolves; Thankfully the wolves mainly remain in the mountains and have no way of entering our territory thanks to the steep cliffs that surround the valley...right?
Prefixes (once the same prefix has been used 3 times, it will be crossed out until one of the cats with it are killed or the character is removed)
Italicized = used once Bold = used twice
Strike = Unavailable
Acorn
Adder
Amber
Ant
Apple
Arch
Ash
Aspen
Badger
Bark
Beetle
Berry
Birch
Bird
Black
Blizzard
Blossom
Blue
Boulder
Bounce
Bracken
Branch
Bramble
Brave
Breeze
Briar
Bright
Brindle
Broken
Brown
Bumble
Buzzard
Cedar
Cherry
Cinder
Claw
Cloud
Cloudy
Clover
Coal
Cold
Copper
Corvid
Creek
Cricket
Crooked
Crow
Daisy
Dapple
Dappled
Dark
Dawn
Dead
Deer
Dew
Dewy
Dove
Duck
Dusk
Dust
Dusty
Eagle
Ebony
Echo
Faded
Fading
Falcon
Fallen
Fallow
Fawn
Feather
Fennel
Fern
Ferret
Finch
Fire
Fish
Flame
Fleet
Flint
Flower
Fox
Frog
Frost
Furze
Fuzzy
Gold
Golden
Goose
Gorse
Gray
Grass
Hail
Half
Hare
Hawk
Hay
Hazel
Heather
Heavy
Heron
Hollow
Holly
Honey
Ice
Ivy
Jagged
Jay
Juniper
Lake
Larch
Lark
Leaf
Leopard
Lichen
Light
Lightning
Lily
Lion
Little
Lizard
Long
Lost
Loud
Lynx
Mallow
Marsh
Maple
Meadow
Milk
Minnow
Mint
Mink
Misty
Mole
Moon
Morning
Moss
Mossy
Moth
Mouse
Mud
Muddy
Mumble
Nettle
Newt
Night
Nut
Oak
Oat
Olive
One
Otter
Owl
Pale
Patch
Perch
Petal
Pigeon
Pike
Pine
Pool
Poppy
Pounce
Prickle
Puddle
Quail
Quick
Quiet
Rabbit
Raccoon
Ragged
Rain
Rapid
Rat
Raven
Red
Reed
Ripple
River
Robin
Rock
Rocky
Rose
Rowan
Rubble
Running
Rush
Russet
Rye
Sage
Scorch
Sedge
Seed
Shade
Shadow
Sharp
Sheep
Shell
Shining
Short
Shrew
Shred
Silent
Silver
Sky
Slate
Slow
Small
Smoke
Snail
Snake
Sneeze
Snow
Soft
Soot
Sorrel
Spark
Sparrow
Speckle
Spider
Splash
Spot
Spotted
Spruce
Squirrel
Starling
Stone
Storm
Stumpy
Sun
Sunny
Swallow
Sweet
Swift
Tall
Talon
Tangle
Tansy
Tawny
Thistle
Thorn
Thrush
Thunder
Tiger
Timber
Tiny
Toad
Torn
Trout
Tumble
Twig
Twilight
Vine
Vole
Wasp
Weasel
Web
Weed
Wet
Whisker
White
Wild
Willow
Wind
Wolf
Yarrow
Yellow
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Post by Moth's Wish on Apr 6, 2020 10:27:34 GMT -5
The cats of Gullyclan have lived in the valley in peace and tranquility ever since the clan was first established. However, with the passing of Willowstar, the air seems to be changing; animals are beginning to flee the territory and every cat is on edge. With dreams of an upcoming storm, one capable of tearing apart the clan, plaguing the medicine cat and Starclan oddly silent, what hope do these cats have of surviving the storm on the horizon?
You guys have probably heard and seen this a thousand times...and you're about to hear it once more; Forum rules are my rules. Please be kind and respectful to each other so that we can all have fun.Joining Please use the joining form provided and be sure to include a picture similar to the appearance of your character. If you're unable to get one posted at the current time, try to find one as soon as you can or ask for help. Also, if you'd like to make an apprentice, I ask that you also make a warrior (preferably of the opposite gender) so that we don't have a weird Apprentice : Warrior ratio.
Activity I'm not going to ask that you be here 24/7, we all have lives outside of the forums and sometimes things come up. However, if you join as a character important to the plot, I ask that you be on at least two to three days a week; And if something does come up and you are going to be absent for an extended amount of time, please let me know and I'll understand. Literacy This is a literate rp. I'm not asking for perfection or anything, I simply request 3-4 lines at least, and no posts that are all dialogue. More than that is always welcome.
Characters Your characters are yours, meaning you have full artistic freedom with them. But I ask that you don't create any characters with crazy things not seen in the books; purple fur, wings, impossible eye colors, etc. I ask the same of names as well. The cats of Gullyclan have experienced a larger variety of things than the clan cats from the books, but please do not name your characters after things the cats obviously wouldn't know or have come into contact with; Like twoleg words or objects for example. Also, no overly perfect (mary/gary-sue) characters, everyone has their flaws and, if your character does not fit this criteria, I reserve the right to request that you change your form(s). Bloodlines If you notice your character(s) share resemblance or traits with the character(s) belonging to another member, ask if they can be related in some way. This rule is not necessarily required, but it is preferred. I also request that you not join as mates or members of your own family; parent and child relation is fine as well as rping one of the kits of your character. Drama Any and all ideas for future plots or side plots are welcome here, I just ask that you run them by me and any other members involved first. If there are any plots ongoing, please don't kill a character involved in said plot (unless their death is part of the plot) and try to include as many members as you can. Plagiarism Necrodancer created this awesome layout, and assisted with many other aspects of this thread. Therefore, if any of it is stolen or borrowed without her permission I will find you and make you bow down to and beg the layout goddess for forgiveness report you. The same rule applies to the characters as well as the map which I made so I will hunt you down report you for that as well.
@tag name | rank | gender positive trait(s) | neutral trait(s) | negative trait(s) list of skills description/history other
For traits please list at two positive traits, two neutral traits (traits that can be considered both bad and good to have), and two negative traits. Here's a list of personality traits to choose from.
For skills please choose from the following (a minimum of 1 and a maximum of 4 please) : Fishing (ability to catch water-based prey) Hunting (ability to catch land-based prey) Tunneling (ability to dig and catch prey that reside underground) Fighting (ability to fend off/defeat enemies and/or predators) Tracking (ability to recognize/locate and follow the scent of other animals) Stealth (ability to stay hidden and undetected)
Sample
Moth's Wish Leopardpaw | Apprentice | She-cat/Molly Intelligent & Adventurous | Competitive & Proud | Childish & Mischievous Stealth Hunting Tracking Charcoal colored she-cat with a lighter underbelly, rosetted tabby markings, and pale green eyes. Born and raised in Gullyclan. She/her pronouns, Demi-sexual, related to Blahpelt (mother), Blahclaw (father), and Blahpaw (sister). Warrior Name : Leopardshade
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Post by Moth's Wish on Apr 6, 2020 10:29:41 GMT -5
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Post by Moth's Wish on Apr 6, 2020 10:31:11 GMT -5
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Post by Moth's Wish on Apr 6, 2020 10:33:43 GMT -5
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Post by Moth's Wish on Apr 6, 2020 10:40:08 GMT -5
Credit for the coding goes to the incredible, amazing, illustrious and fantastic 🇳ᴇcʀᴏᴅ🇦🇳cᴇʀ .
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Post by Moth's Wish on Apr 6, 2020 21:42:56 GMT -5
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Post by Moth's Wish on Apr 6, 2020 21:43:53 GMT -5
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Transgender
Goldpaw
est. 2010 - Goldenstar/TreeClan
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Post by Goldpaw on Jun 5, 2020 10:59:28 GMT -5
Is this clan open for joining? I would love to join!
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