Post by Corax on Oct 29, 2019 18:18:43 GMT -5
NeonClan
Territory
The inside of an abandoned mall with four different levels (Floors) including the roof and the basement. The area around the mall is surprisingly barren, as if all the two-legs just picked up left it to return nature. Though the lights in the mall are off, the neon still comes on at night.
Specific Locations- Levels
Camp- Located in the center of the mall in a circular area with skylights above and a broken elevator shaft that reaches to the second floor or Light Level. There is a round fountain at the center of camp which the leader stands on for announcements, rain also falls through the broken skylights above filling the fountain and giving the clan a freshwater source.
Sky Level aka Roof- Off-limits to apprentices, kits and elders. Leaders go up there to be closer to the stars. Warriors can go up there to try and hunt birds and for some fresh air.
This level can only be accessed through certain passages on the light level, usually at the end of the branches of the mall.
Risks- Falling off, Hawks and roof collapse or cave ins
Light Level aka 2nd Floor- It's called the light level because this is where the skylights reach the most, so it is mostly lit. This is where most apprentice training would take place. This floor is still structurally sound and can be accessed by broken-down escalators on each branch of the mall. There is also a food court on the Sunset Branch of this level.
Important Locations-
Sunset Hunting Grounds: A food court to the west where prey is commonly looking for its next meal.
The Grove: A Greenhouse on the Light Level in the Green Branch, giving the branch its name. This is where the medicine cats get their herbs from and also has access to the Sky Level.
Risks- Broken glass
Dark Level aka 1st Floor-This is the downstairs floor which can be dark and intimidating to apprentices. Usually, only warriors and older apprentices are found on this floor, hunting in the old downstairs food court in the Sunrise Branch, which is a bountiful hunting ground. This level is lit by low-level neon lights that still line it.
Important Locations-
Sunrise Hunting Ground: A food court on the lower east side of the mall where prey like mice and rats scurry around and try to gather what food the twolegs left behind.
Battlecave: An abandoned Parkor gym on the ground level. The odd structures and obstacles located here make for great practice with climbing and battle training. This is also used as a backup camp in case something or someone were to invade the territory, as it's a highly defensible position
Risks- Broken glass, occasional predator, crumbling ceilings
Danger Level aka Basement- No one goes down to the basement and few know how to access it at all. This level is dark to an extreme degree and known to be filled with predators, live wires and a dangerous coughing sickness one can get from the dust.
This level also contains tunnels to travel from one part of the mall to another discretely.
Important Locations-
The Moonpike: Located almost directly under camp on the basement level. Once discovered this will be where the leader goes to get lives and communicate with Starclan along with the Medicine cats.
The Koi Pond: Under the Greenhouse on the basement level. This is a bountiful food source only used if the clan is going through a food shortage due to the fact that it is too dangerous to access.
Risks- Coughing sicknesses, predators, rabies, The Abyss
Want to help? Just jump on in!
Other Ideas
Algidclan and Torridclan-
I already have to code for these two in a document with banners and such.
Algidclan would be in an icy tundra and Torridclan in an arid desert. I know originally these two were meant to be a part of a four clan thing, with the other two clans currently unfinished. One was going to be in a jungle and the other in a vast, vast moor. Each territory has some kind of temple dedicated to the deity.
Torrid- Sand Citadel
Algid- White Acropolis
Each one had their own deity that they worshiped along with Starclan and The Chasm.
Arid-Tom
The deity of Torridclan, brown tom with glowing amber eyes and amber rune like markings. Also known as The Sand Strider
Edge- She-cat
Deity of Algidclan, a midnight pelted she-cat with stars speckling her pelt and aurora-like stripes. Also known as The Snowbitten Sprinter
Isle-Tom
Wip
Rayne-She-cat
Wip
Personally I think this is something that needs a lot of planning, and though I have a lot of it done, I would also need a lot of help, but if you're interested, let me know!
Territory
The inside of an abandoned mall with four different levels (Floors) including the roof and the basement. The area around the mall is surprisingly barren, as if all the two-legs just picked up left it to return nature. Though the lights in the mall are off, the neon still comes on at night.
Specific Locations- Levels
Camp- Located in the center of the mall in a circular area with skylights above and a broken elevator shaft that reaches to the second floor or Light Level. There is a round fountain at the center of camp which the leader stands on for announcements, rain also falls through the broken skylights above filling the fountain and giving the clan a freshwater source.
Sky Level aka Roof- Off-limits to apprentices, kits and elders. Leaders go up there to be closer to the stars. Warriors can go up there to try and hunt birds and for some fresh air.
This level can only be accessed through certain passages on the light level, usually at the end of the branches of the mall.
Risks- Falling off, Hawks and roof collapse or cave ins
Light Level aka 2nd Floor- It's called the light level because this is where the skylights reach the most, so it is mostly lit. This is where most apprentice training would take place. This floor is still structurally sound and can be accessed by broken-down escalators on each branch of the mall. There is also a food court on the Sunset Branch of this level.
Important Locations-
Sunset Hunting Grounds: A food court to the west where prey is commonly looking for its next meal.
The Grove: A Greenhouse on the Light Level in the Green Branch, giving the branch its name. This is where the medicine cats get their herbs from and also has access to the Sky Level.
Risks- Broken glass
Dark Level aka 1st Floor-This is the downstairs floor which can be dark and intimidating to apprentices. Usually, only warriors and older apprentices are found on this floor, hunting in the old downstairs food court in the Sunrise Branch, which is a bountiful hunting ground. This level is lit by low-level neon lights that still line it.
Important Locations-
Sunrise Hunting Ground: A food court on the lower east side of the mall where prey like mice and rats scurry around and try to gather what food the twolegs left behind.
Battlecave: An abandoned Parkor gym on the ground level. The odd structures and obstacles located here make for great practice with climbing and battle training. This is also used as a backup camp in case something or someone were to invade the territory, as it's a highly defensible position
Risks- Broken glass, occasional predator, crumbling ceilings
Danger Level aka Basement- No one goes down to the basement and few know how to access it at all. This level is dark to an extreme degree and known to be filled with predators, live wires and a dangerous coughing sickness one can get from the dust.
This level also contains tunnels to travel from one part of the mall to another discretely.
Important Locations-
The Moonpike: Located almost directly under camp on the basement level. Once discovered this will be where the leader goes to get lives and communicate with Starclan along with the Medicine cats.
The Koi Pond: Under the Greenhouse on the basement level. This is a bountiful food source only used if the clan is going through a food shortage due to the fact that it is too dangerous to access.
Risks- Coughing sicknesses, predators, rabies, The Abyss
Want to help? Just jump on in!
Other Ideas
Algidclan and Torridclan-
I already have to code for these two in a document with banners and such.
Algidclan would be in an icy tundra and Torridclan in an arid desert. I know originally these two were meant to be a part of a four clan thing, with the other two clans currently unfinished. One was going to be in a jungle and the other in a vast, vast moor. Each territory has some kind of temple dedicated to the deity.
Torrid- Sand Citadel
Algid- White Acropolis
Each one had their own deity that they worshiped along with Starclan and The Chasm.
Arid-Tom
The deity of Torridclan, brown tom with glowing amber eyes and amber rune like markings. Also known as The Sand Strider
Edge- She-cat
Deity of Algidclan, a midnight pelted she-cat with stars speckling her pelt and aurora-like stripes. Also known as The Snowbitten Sprinter
Isle-Tom
Wip
Rayne-She-cat
Wip
Personally I think this is something that needs a lot of planning, and though I have a lot of it done, I would also need a lot of help, but if you're interested, let me know!