Post by Frecklenose on Aug 20, 2016 7:57:25 GMT -5
DuneClan
Table Of Contents
Pg 1- Intro, about, rules, territory, camp, plot, other Clans, Joining page
Pg 2- Allegiances, members
Pg 3- Relationships
Pg4- Herbs/Signals, Predator n prey distribution.
Intro
You're walking in the woods. There's no one around and your phone is dead. Out of the corner of your eye, you spot him.
Shia Labeouf
About
DuneClan cats are quick-witted, adaptable, and proud, with sharp claws and sharper tongues. They are longer legged and faster than the other Clans, with broad flat paws for running on the sand. They tend to have pale tabby pelts with patches of white.
DuneClan cats adapt easily to change, as the dunes are an inherently unstable environment. They tend to accept kittypets, loners, and rogues, but most newcomers are unable to survive. Many DuneClan cats dislike non-Clan cats for this reason.
Rules
These arent done yet lol
The Territory
1. DuneClan Camp- a shallow pocket behind the primary line of dunes.
2. Training Hollow- a spacious indent in the sand for mentors to train their apprentices.
3. Twoleg Path- a wooden path that cuts through all three Clans. Twolegs walk through it during the daylight in Greenleaf.
4. Flatstones- a series of cylindrical rocks that lead into the ocean. No cat knows where they came from, but when the ocean is calm, warriors can catch fish. Apprentices are required to spend one full night on them before receiving their Warrior Names.
5. The Swale- a stretch of low, sandy ground inbetween DuneClan and SunkenClan. Many battles have been fought over whether DuneClan’s territory stops before the swale or extends past it.
6. Shrublands- an expanse of dunes covered in short bushes and stunted trees. It’s not as dense as SunkenClan’s forest, but it’s home to many prey animals that dislike the open grassy dunes.
7. The Beach- The sandy stretch from the grassy dunes to the ocean. Seabirds can be caught here.
8. The Ocean- Beloved and feared by DuneClan cats, the ocean is a destructive powerhouse.
9. SunkenClan Border- Where DuneClan and SunkenClan territories meet.
The Camp
1. Leader’s Den- a hole underneath the roots of a dead pine tree. Spacious and roomy.
2. Tallbranch- a branch of the dead pine tree that fell off at some point many seasons ago. The leader stands at the highest point to make announcements, but cats are allowed to lounge on it when it’s not in use.
3. Medicine Cat Den- a piece of driftwood that leans up against the dune. Surprisingly stable.
4. Warrior’s Den- a wall of juniper bushes. The warriors sleep underneath. Birds will sometimes land on the bushes to eat the berries, making for easy pickings.
5. Nursery- underneath a bayberry bush, reinforced with woven beachgrass.
6. Elder’s Den- underneath a pine tree.
7. Apprentice’s Den- Underneath a beach plum shrub.
8. Fresh-Kill Pile- located in the shade of the Tallbranch.
Traditions
In order to become a Warrior, an apprentice must first pass an assessment. In DuneClan's case, that assessment is a night spent on the treacherous Flatstones, in order to test the apprentice's perseverance, bravery, and dedication.
When a cat dies, their body is sent out to sea.
Plot
What plot?
Pg 1- Intro, about, rules, territory, camp, plot, other Clans, Joining page
Pg 2- Allegiances, members
Pg 3- Relationships
Pg4- Herbs/Signals, Predator n prey distribution.
Intro
You're walking in the woods. There's no one around and your phone is dead. Out of the corner of your eye, you spot him.
Shia Labeouf
About
DuneClan cats are quick-witted, adaptable, and proud, with sharp claws and sharper tongues. They are longer legged and faster than the other Clans, with broad flat paws for running on the sand. They tend to have pale tabby pelts with patches of white.
DuneClan cats adapt easily to change, as the dunes are an inherently unstable environment. They tend to accept kittypets, loners, and rogues, but most newcomers are unable to survive. Many DuneClan cats dislike non-Clan cats for this reason.
Rules
These arent done yet lol
The Territory
1. DuneClan Camp- a shallow pocket behind the primary line of dunes.
2. Training Hollow- a spacious indent in the sand for mentors to train their apprentices.
3. Twoleg Path- a wooden path that cuts through all three Clans. Twolegs walk through it during the daylight in Greenleaf.
4. Flatstones- a series of cylindrical rocks that lead into the ocean. No cat knows where they came from, but when the ocean is calm, warriors can catch fish. Apprentices are required to spend one full night on them before receiving their Warrior Names.
5. The Swale- a stretch of low, sandy ground inbetween DuneClan and SunkenClan. Many battles have been fought over whether DuneClan’s territory stops before the swale or extends past it.
6. Shrublands- an expanse of dunes covered in short bushes and stunted trees. It’s not as dense as SunkenClan’s forest, but it’s home to many prey animals that dislike the open grassy dunes.
7. The Beach- The sandy stretch from the grassy dunes to the ocean. Seabirds can be caught here.
8. The Ocean- Beloved and feared by DuneClan cats, the ocean is a destructive powerhouse.
9. SunkenClan Border- Where DuneClan and SunkenClan territories meet.
The Camp
1. Leader’s Den- a hole underneath the roots of a dead pine tree. Spacious and roomy.
2. Tallbranch- a branch of the dead pine tree that fell off at some point many seasons ago. The leader stands at the highest point to make announcements, but cats are allowed to lounge on it when it’s not in use.
3. Medicine Cat Den- a piece of driftwood that leans up against the dune. Surprisingly stable.
4. Warrior’s Den- a wall of juniper bushes. The warriors sleep underneath. Birds will sometimes land on the bushes to eat the berries, making for easy pickings.
5. Nursery- underneath a bayberry bush, reinforced with woven beachgrass.
6. Elder’s Den- underneath a pine tree.
7. Apprentice’s Den- Underneath a beach plum shrub.
8. Fresh-Kill Pile- located in the shade of the Tallbranch.
Traditions
In order to become a Warrior, an apprentice must first pass an assessment. In DuneClan's case, that assessment is a night spent on the treacherous Flatstones, in order to test the apprentice's perseverance, bravery, and dedication.
When a cat dies, their body is sent out to sea.
Plot
What plot?