oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
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Post by oreosღ on Jan 7, 2019 19:50:01 GMT -5
Welcome to the Seattle Institute home to your residential demon killers. We're the ones who rid the streets of unruly demons while making sure the local Downworlders stay in check, which can sometimes be more challenging than hunting demons. As the famous Jace Wayland once said: "Shadowhunters, looking better in black that the widows of our enemies since 1234." And it's true - we do look pretty great in black. These last couple years the Shadow World has been as close to being "peaceful" as it has ever been... Sort of. Valentine's gone, his son Sebastian along with him, and everything seems to have started to finally settle down and is getting back to normal with the Cold Peace in play - well our definition of normal. It's not perfect, but at least there aren't any major threats trying to wipe us out at the moment so that's something. There are some strange rumors floating around though, about a Shadowhunter gone rouge since the passing of the Cold Peace. Hardly anyone will come out and object the new law forbidding contact of any kind with the Fae, so I wonder how deep their ties with them run? It could all be just a rumor of course, merely gossip. The Clave seems to have turned a blind eye to anyone who brings it up as of late, dismissing it and changing the subject completely to matters of "the utmost importance", I'm not saying whether or not I think the rumours could be true, but I'd watch your back - just in case. After all, you can never be too careful in our line of work. .
Post 1 • Intro, Table of Contents, Rules Post 2 • Need to Know/About, Runes Post 3 • News, Plots, Joining. Members
Joining Page • Character Page
• Be courteous to your fellow rp members; be kind to eachother and try not to argue, feel free to have your characters disagree but please be nice to each other. You don't have to have read the books or watched the show/movie to join - hopefully I've added enough information about the series that to get the general idea but if you have any questions feel free to ask! • Keep it PG and no excessive gore; feel free to take it to PMs if need be, but don't bring it here. •;No Mary/Gary Sues, super strong characters who never get hurt, spotlighting, godmodding, controlling another person's character without their permission, etc. In an rp like this there wil be fighting, that's a guarantee. Don't be afraid to get your character hurt and please, please, please try not to control someone else's character if you're training or battling. • Try to be realisitic with your characters; no natural purple hair unless you're a faerie or it's a warlock's mark. With both faeries and warlocks unnatural things are normal, but a human or vampire? Keep it realistic. Feel free to have diverse characters, LGBT+ are allowed so feel free to make as many as you'd like! My only major concern with characters is to try and keep genders even; for every boy make a girl and vise versa, rp's that have 50 girls and 8 guys are never fun so lets try and keep it balanced the best we can. • You don't have to write a paragraph for each character everytime you rp, but if you really want to then go for it. Try to have at least 3-5 lines per character/per post, it's not a lot. I know everyone has their off days but please try and avoid one liners. Proper grammar and spelling is required in rp, but of course it doesn't matter as much outside of the rp. • Try and be on at least once or twice a week, if you disappear for a while without notice you'll most likely be deleted (but you can be re-added). I work two jobs and I'm taking summer classes so I know you can't be on all the time and I get it, trust me, but try and pop in every few days even if it's just to chat. If you know you're not going to be on for a while just post it and I'll make sure you aren't deleted, but please let us know ahead of time. • If you want to start something involving the plot be sure to ask someone first! Whether it's me or another admin please be sure to check with one of us before you do anything. Really if you have any questions at all don't hesitate to ask, but you must have our approval before the plot can move forward.
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oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
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Post by oreosღ on Jan 7, 2019 20:14:20 GMT -5
This rp takes place in Seattle, Washington nearly two years after the Dark War ended and the establishment of the Cold Peace (info on both of those below). It's kind of in between books, but going more in the direction of the anger and hate the law brought about. The local werewolf pack is located in a large cabin on the outskirts of the city, hidden among the trees; the current pack leader is ______. The entrance to the Seelie Court is hidden in the woods, located in a small alcove shrouded by bushes. It might not seem like much on the outside, but once you get past the glamour inside you become engulfed by the beauty of the Seelie Court. The local vampire clan resides in a rather luxurious hotel, abandoned by workers during refurbishment sometime in the 60's for unknown reasons; the current clan leader is ______. The Seattle Institute is located in an old cathedral on the outskirts of town, practically forgotten about by the mundane world save for a few who dare go near it as if it were some sort of haunted house, kept out by various wards and of course the glamour. The current Institute head is Sebastian Starkweather.
Disclaimer: All of the information below is directly from the wikia page or my copy of the Shadowhunter Codex, so all credit goes to the respectful owners. I gathered it all here only to help those who know little about the Shadow World, or for others to reference throughout the course of the rp. :3
• Nephilim - - Shadowhunters- - - - Named after our founder, Johnathon Shadowhunter, our job is to fight against the forces of darkness that invade our world. We keep the peace in the Shadow World and keep it a secret from mundane world, protecting them from the demons that always seem to find their way in. Most Shadowhunters are born into this life, but there are some mundanes that choose to become Shadowhunters. Those mundanes almost alwasys have the Sight, the ability to see through the glamour and witness the Shadow World with their own eyes. A mundane can only become a Shadowhunter if they apply for Ascension and drink from the Mortal Cup, provided they survive. - - - Acension- - - - Ascension is the process a mundane goes through if they want to become a Shadowhunter. There is a three month waiting period where the Clave will consider the application, and if approved the Ascender will spend the next three months learning about Shadowhunter Law and culture. Once this is finished they will drink from the Mortal Cup and, if they survive, will be made Nephilim. They are considered a full Shadowhunter, with all of the protections and rights that any other Shadowhunter would have.- - - The Shadowhunter Academy- - - - The Shadowhunter Academy is a school for Shadowhunters-in-training located in Idris. The Academy closed at some point in the 90s for unknown reasons, but after the Dark war the Clave decided to reopen the school to accommodate and train new recruits.• Mundanes- - Mundanes, or as the Nephilim like to call them mundies, are just your average, everyday humans. Most of the time they have no idea the Shadow World even exists, but there are some cases where one of them posses the Sight and is able to see through the glamour.• Demons- - Demons are the reason why Nephilim exist, they are the shadows we hunt. The primary task of every Shadowhunter, the mission granted to us by Raziel, is to eliminate all demons and return them, once and for all, to the void from which they came. They aren't exactly living being like Shadowhunters or mundies, they're not sustained by the same things that sustain us. They don't have souls, but are instead powered by a liquid demon energy. This energy is a vitalizing spark that maintains their form in our dimension. When a demon dies the energy is separated from its physical body, and that body will be pulled quickly back to its home dimension.• Downworlders- - Nondemon but paranormal creatures that reside in the human world. There are four groups: the Fae, Werewolves, Vampires, and Warlocks. Once demons began to trespass into the lives of humans, the waters of good and evil became muddied, and the muddied waters of humanity became Downworlders. Warlocks and the Fae predate the Nephilim by an unknown number of years, but Vampires and Werewolves are a relatively recent phenomenon in comparison being the results of demon diseases.- - - Werewolves- - - - A werewolf is someone infected with lycanthropy. Lycanthropy is a demon disease that transforms a human (or Nephilim) into a large, dangerous wolf during a full moon. In their lupine form, werewolves possess an unnatural, demonic strength and speed. Their claws and fangs are sharp enough to cute through a chain length fence or bite through a padlock. If they don’t receive the proper help and training, werewolves can be extremely dangerous – especially new ones. New werewolves are created when a human or Nephilim is bitten by a werewolf, although there is only a 50% chance they will become infected with the disease. Werewolves are also able to recover from most mundane wounds on their own due to having the same unnatural, accelerated healing abiities as most other Downworlders. Even with their supernatural strength, werewolves aren't invincible. The only way to permanently wound or kill a werewolf is by using a seraph blade or, more famously, with pure silver. Silver is associated with the moon, and wounds made with silver weapones will cause werewolves immense pain. - - - - - Praetor Lupis- - - - - - The Praetor Lupus is not only made up of all werewolves, but it is also the first and largerst self-policing organization of the Downworlders. Founded just over 150 years ago, the Praetor Lupis -"Wolf Gruard"- was founded by Woolsey Scott in response to his brother's dying wishes. Their self-declared mission is tho track down "orphaned" Downworlders -newly made werewolves, fledgling vampires, and warlocks who have no knowledge of their people- and to help them control their powers and join a clan, pack, or find a mentor warlock. They prefer to operate without supervision and are very secretive about their methods and membership, making the Clave uneasy despite having similar goals. Their symbol is easily recognized and worn with pride by each member. The symbol is an imprint of a wolf's paw adorned with the slogan Beati Bellicosi, "Blessed Are the Warriors".- - - Vampires- - - - Although they are mortal enemies, vampires are the victims of a demonic infection just like werewolves, only this one turns them into blood drinkers. They possess retractable, razor-like fangs that appear when they get hungry, enabling to drink as much as they want from their victim. Experienced vampires can control their urges and are able to leave their victim alive, while newer Fledglings have a lot more trouble. The poison in a vampire’s saliva acts similar to a muscle relaxer, dulling the victim’s pain until it’s actually enjoyable – even a well-Marked Shadowhunter will have trouble staying conscious and level headed if they’re bitten. Although similar in origin, vampires are considered “undead” unlike werewolves. Their souls reside in animated corpses, kept intact only by the demonic disease. Each one differs in appearance, but every vampire is extremely pale and thin, appearing as if they’re always sick. They possess superhuman grace, speed, strength, and heal quickly like werewolves, though they cannot be tracked by either Nephilim or demonic magic. They tend to flock together in Clans, the greater the number the stronger they are. Vampires have a sort of magic of their own though, one that can be dangerous to both Mundanes and Shadowhunters alike – the encanto. Vampires can convince someone to do nearly anything and persuade them into almost every act just by keeping prolonged eye contact. The skill takes years to master, so it’s mainly the older, more powerful vampires who can use it. Although powerful they aren’t invincible. Blessed materials such as holy water and seraph blades, fire, and sunlight are their main weaknesses.- - - - - Fledglings- - - - - - Vampires can choose to give their own blood to their victim, just as they can choose whether to let them live or die. When a vampire gives their own blood to their victim they become a “fledgling” within a few hours. A fledgling must die, be buried, and then finally be reborn and dig their way out of their own grave. Once out of the grave they are extremely dangerous, acting more savage than human and craving blood. Sometimes humans are turned purposefully and the transition goes smoothly with other vampires around, but that doesn’t always happen. The first initial craving is one of the reason why fledglings are so dangerous, and why the Praetor Lupis tries to track each one of them down to help with the change.- - - Warlocks- - - - Warlocks are the off-spring of demons and mundanes, but they don’t have a unifying mark such as turning into a wolf or having fangs. The only similar things you will notice with each warlock you meet is that they possess a “warlock’s mark” and can do magic. Their magical ability makes them the most powerful Downworlders, and the ones most closely tied to Shadowhunters. Most of the time the warlock is hired to perform magic Shadowhunters can’t, though sometimes they are willing to do it for free.- - - - - Warlock marks- - - - - - Every warlock has some sort of feature that labels them as not being fully human. These marks can be anything from cat eyes to having purple scaley skin, subtle to glaringly obvious. They are marked since birth and although they can never get rid of them, the marks can be concealed from the human eye with a simple glamour spell.- - - - - - - Ifrits- - - - - - - - Although rare, not every warlock is born with magical abilities. These are called ifrits, those with a warlock’s mark but no magic. If they have a more subtle, easily concealed mark it isn’t hard for them to blend in with the mundane world but those that can’t find means to have a permanent glamour over their mark.- - - The Fae - - - - Reigning from the land of the Faeries, the fae are the least understood of all magical beings. The fey are offspring of both angels and demons, having the beauty of angels but viciousness of demons. The Fair Folk aren't morally aligned with either of their arent races, known for their cunning and cruel sense of humor. They especially love tricking humans - mundanes and Shadowhunters alike. They often seek to bargain with humans, offering someone hsis heart's desire but failng to mention it will come at a terrible cost. They're very long-lived, becoming more artful and powerful as they age. Although the Fae are unable to lie, they aren't always fully honest; normally they will twist their words and only speak half-truths. Faeries are the only other Downworlders besides werewolves that can bear children, and that includes with humans. These offspring will be human instead of one of the fey due to a stronger bloodline, but they will have some physical fae attributes. Some believe mundanes with the sight have some inkling of faerie blood somewhere down the line, although it has never been proven true. As with werewolves, children of the fae and Shadowhunters will be Shadowhunters.- - - - - The Seelie Court- - - - - - The Seelie Court is a division of faeries and their land, along with the Unseelie Court; they're led by the Seelie Queen. Because of the mysterious nature of the Fair Folk, not much is known about them. However, in comparison to the Unseelie Court, Seelie Court faeries are seen as generaly "good", mainly because they're less evil and possess a more lighthearted attitude than their Unseelie counterparts. Seelie Court faeries expect courtesy and favors to be fulfilled, otherwise they demand payment and avenge what they see as insult or offense. To them their actions are good and benevolent to humans, while their actions are basically the opposite, seeing as they are rather deceptive and self-serving. - - - - - The Unseelie Court- - - - - - Led by the Unseelie King, those of the Unseelie Court are possibly the most mysterious of all faeries. The faeries of the Unseelie Court tend to avoid light, something no one quite understands. They don't involve themselves in outside affairs, such as the Accords, and they aren't very interested in trying to be on good terms with the Nephilim. Their court is said to be a terrifying place; they're often referred to as the nasty ones in comparison to those of the Seelie Court. • The Angel Raziel and Jonathan Shadowhunter- - The Angel Raziel was called upon by a mortal named Jonathan, although some believe that he was called upon by a warlock. Desperate to save mankind from demons traveling past the world's wards, Jonathan prayed to Raziel to save humanity, begged him to mix his blood with the blood of mortals in a cup and create a race of warriors who would rid the world of demonkind. Raziel rose from Lake Lyn and, upon seeing that Jonathan's wish and vision for his world was pure and true, Raziel granted his prayer but told him that he would not involve himself with them any further. He gave Jonathan the Mortal Instruments and mixed his blood with Jonathan's blood in the Mortal Cup to use for the creation of a new race of demon-fighters. Jonathan drank from the cup and, upon doing so, he became the first of the Nephilim. Through this ritual, all Nephilim have a bit of Raziel's blood running through their veins. Raziel gave Jonathan the fitting name "Shadowhunter" as a symbol of his transformation and allowed him to use the Mortal Cup to create more Nephilim, all of whom, with the help of the Mortal Instruments, would be dedicated to the eradication of demons on Earth. • The Mortal Instruments- - The Mortal Instruments are the greatest gifts entrusted to the Nephilim. Without them there would be no Shadowhunters, no Marks, and no fight against the demonic threat. Being our most sacred relics they were given to the Silent Brothers to protect. It’s believed that the Mortal Instruments have powers beyond what we know. Old writings, especially among the Silent Brothers, speak obscurely of angelic powers essential to the Instruments that could be wielded if we knew what they were. Sadly, no use for the Cup or the Sword has been found besides what we know, and we don’t know what power, if any, the Mirror might possess. - - - The Cup - - - - The Mortal Cup is used to create more Nephilim. Legends say that the Angel Raziel presented himself to Johnathan Shadowhunter and filled the cup with a mixture of his own angelic ichor and Johnathan’s mundane blood. Johnathan drank from the cup and became the first Nephilim, and afterwards the cup was imbued with angelic power that would transform any mundane who drank from it into a Shadowhunter.- - - The Sword - - - - The Mortal Sword, often called the Soul Sword, is the second of the Mortal Instruments. It resides in the Silent City and when it’s needed, it’s typically wielded by a Silent Brother. Its primary use is to compel Nephilim to tell only the truth. As Raziel said, the Sword cuts the know of lies and deceptions to reveal the golden truth beneath. It’s mostly used in trials to compel an honest testimony from witnesses, although it doesn’t work on either Downworlders or mundanes. It is assumed the Sword won’t work on angels or demons, but it’s never been tested. Since the fey are unable to speak untruths in the first place, it would be pointless to use the Sword on them. - - - The Mirror - - - - The Mirror is the great mystery of the legend of Johnathan Shadowhunter. It’s the third Mortal Instrument given by Raziel, although no one knew exactly what or where it was until recently. The Mirror is actually Lake Lyn in Idris, but if it has a primary use or power it remains undiscovered.• Iron Sisters - - The Iron Sisters are an organization of female Shadowhunters that forge weapons for the Nephilim. They're considered the female counterparts of the Shadowhunters and are a lot more secluded. They use arcane runes that grant them access to the hidden, deeper sections of the Gray Book; their Marks give them the ability to work with the angelic stone Adamas, making them the keepers and the only ones able to shape, craft, and handle the metal. particularly in its pure and unprocessed state, into arms, armor, and tools that the Nephilim need. They reside in the Adamant Citadel, where they live in almost total solitude and speak only, and occasionally, to female Shadowhunters.- - - Adamant Citadel- - - - As the Silent Brothers carefully keep the secrets of their city, Shadowhunters know even less of the Adamant Citadel, the home of the Iron Sisters. The fortress stands on a volcanic plain, a stretch of dried lava beds, black and forbidding; a narrow river of molten lava rings it like a moat. It is reached - like the Silent City - through numerous enterances scattered around the worldm the oldest of which resides on the lowest level of the Armory in Alicante. The volcanic activity serves as a convenient defense for the Citadel, but the location was most likely selected to provide the Sisters with the extreme heat they require for their forges. The portals that lead to the Citadel will not take you directly to directly into the fortress, but rather to the volcanic plain, outside the walls. The walls of the Citadel are like the lives of the Iron Sisters themselves: hard, unyielding, and strong. Their motto, and the motto of the Citadel, makes this clear: ignis aurum probat. "Fire tests gold.'• Silent Brothers - - The Silent Brothers are a powerful group of male Shadowhunters who serve as archivists and medics to the Nephilim. To strengthen their minds, they have taken upon themseves the most powerful of runes known to Shadowhunters. Becoming a Shadowhunter is permanent and usually an unchangeable fate. They must sever ties to their mortal lives and, once sworn into brotherhood, they undego a series of rituals that will turn them into Silent Brothers; they will even choose a new name, symbolic of their new lives. Silent Brothers are often feared among the Nephilim due to their mutilated faces, but that isn't true for everyone. They reside in the Silent City, away from other Nephilim.- - - Silent City- - - - The Silent City is home to the Silent Brothers, a complex city of levels and chambers that has been inhabited for eternity. Most Shadowhunters only ever se the two upper levels of the City - its archives and the council chamber where the Soul-Sword resides. In reality there are levels upon levels plunging deep into the earth, most off-limits to anyone who is not a Silent Brother. There are some exceptions, one of which being the necropolis of the Shadowhunters and thousands and thousands of people who were laid to rest. Below these one the lowest levels of the ciy are the prisons, hope you never have to see them for yourself. Designed to constrain all creatures, however magical, they are able to hold the living, dead, and even the undead. The prisions are unable to hold demons however, as some of them may be able to escape from even the strongest cells. The cells of the Silent City are reserved only for those who are the worst of lawbreakers and most dangerous wrongdoers.• Alicante, Idris- - The country of Idris is small, barely visible on a map of Europe. Alicante is the only city, the only major settled area, in the country - but it is more than just the city of Alicante. The country side is made up of endless rolling plains, surrounded by a mountain range shielding it from the mundane eye - with a touch of glamour and some wards of course. The mountains makes much of Idris difficult to traverse, even for Shadowhunters; they're impassable except in high summer, due to heavy snows, and its wood, especially Brocelind Forest, are dense and unmarked by trails. Despite this Idris is a beautiful country, rivaling the beauty of its mundane neighbors - Germany, France, and Switzerland. Some believe Idris was made from land "stolen" from its bordering countries but Raziel creted an entirely new country in the middle of Europe, its only purpose to be a home for the Nephilim. Alicante is also home to Lake Lyn, sometimes called the Lake of Dreams. Downworlders are able to drink from the lake safely, while Shadowhunters will suffer fevers, hallucinations, and sometimes permanent madness. The shores of the lake give way to the Brocelind Forest, home to many Downworlders who prefer to live away from the mundane world. The wards around Idris were also created by Raziel himself, purely for the sake of keeping the country hidden from the mundane world. If a mundane passes through one of the wards they will simply be transported to the corresponding location on the opposite border without knowing he just passed through a town. Creatures of the Shadow World however have free reign to explore and make their homes in the country side, the wards only keep mundanes away. The city is surrounded by demon towers to keep roughly 99% of demons out, however there is the rare occasion when one will slip through.• Weapons- - The Gray Book- - - The Gray Book is a tome that contains all of the runes the Nephilim are permitted to use. Each Institute has a copy of the book in their library, and each book is specially made by the Silent Brothers due to requiring a special paper that can withstand the runes. Each Shadowhunter must learn each and every rune in the book starting at a young age. - - - - Runes- - - - - Runes, also known as Marks, are symbols that grant Shadowhunters supernatural abilities. Both demonic and angelic runes exist, but all runes are burned a Shadowhunter's skin using steles. The closer to the heart or injury (for a healing rune), the more powerful the rune becomes.- - Stele- - - Steles are the tools used by Shadowhunters to carve runes into their skin. Crafted by the Iron Sisters they're made of Adamas, and resemble long, slender, silver twigs covered in runes although the length and style may vary depending on the owner. Since they're not designed to be used as a weapon in battle, they don't harm demons, but most will recoil from a stele due to the Adamas.- - Seraph Blades - - - Like steles, seraph blades are crafted by the Iron Sisters out of Adamas. They are the primary weapon of all Shadowhunters, but before a bade can be used a Shadowhunter must name it to invoke its power; any angel's name, except for Raziel's, can be used. It's said that once a blade is named, it not only becomes engulfed by heavenly fire, but some of the named angel's spirit is infused into the blade as well. - - Witchlight- - - Witchlight is a light, flat, smooth gray stone that emits light, givig off a pure white glow when held by Shadowhunters. All Shadowhunters carry witchlight stones to remind them tat light can be found even among the darkest shadows, and also to supply them with actual light when they're literally among dark shadows. - - Gear - - - Shadowhunter gear is unique and made of a special leather by the Iron Sisters. It is stronger than mundane leather and capable of protecting the skin from most demon venoms while still allowing for swift and easy movement. Basic gear is composed of a shirt, pants, bracers and various protective padding, and it is all solid black. It's usually marked with protective and strength runes, and sometimes with family crests if it's been passed down through a family but that's not very common nowadays.• Parabatai- - A parabatai is a pair of Nephilim who fight together as lifelong partners, bound together by oath, regardless of their gender. When one feels pain, so does the other; when one is happy, that warmth can be felt by their partner - their souls are connected. Drawing on each other's strength, a pair of Parabatai are stronger in battle together than they are apart. Runes drawn by each other are also much stronger than those drawn by themselves or another Shadowhunter. Shadowhunters aren’t required to have parabatai, it’s actually not that common to have them. When Shadowhunters turn 12 they have the opportunity to perform the Parabatai ritual, but they only have until their 18th birthday. Parabatai aren’t allowed to fall in love, it’s forbidden by the Clave but no one really knows why.• The Clave - - The Clave is a collective name for the political body made up pf all active Nephilim. All Shadowhunters that recognize the authority of Idris make up the Clave. When Shadowhunters reach adulthood at the age of 18, they declare their allegiance to the Clave and become full Clave members, with rights to contribute to any Clave issue under discussion. The Clave keeps and interprets the law, and they make decisions about the guidance of Nephilim through history as it unfolds. Smaller, more regional groups of Shadowhunters are called Enclaves in most of the world, or Conclaves in America and Australia. These groups deal with issues specifically affecting their city/region, although the Clave as a whole is responsible for placing Shadowhunters in charge of specific Institutes. - - - The Accords- - - - The Accords is a treaty that ordains how Shadowhunters and Downworlders interact with mundanes and one another, as wella as each group's rights, responsibilities, and restrictions, stating that as long as the rules are not broken, they can live in peace without bother and may even provide each other help wen the need ever rises. Although the Accords keep the two parties in good enough terms to avoid a major battle between them, hostility is still unavoidable. The Accords are revised and signed every fifteen years by representatives of the Nephilim and all Downworlder groups in the Accords Hall in Alicante. However, after the Dark War and in light of the Cold Peace, the faeries are no longer part of the Accords.
- - - - - The Dark War and Cold Peace- - - - - - The Dark War was a great battle against Sebastian Morgenstern and his army of demons and Endarkened Shadowhunters, and the Cold Peace refers to the harsh fallout of the Accords after the war. To learn more about Sebastian, his father Valentine, and all of the trouble they caused, please feel free to check out the attached links. Don't hesitate to ask questions if you have any ^.^ - - - The Consul - - - - The Consul is the highest appointed official in the Clave. They're something like a prime minister rather than a president or a king; they wield little executive power over the Council, tally its votes, and help interpret the law for the Clave. They also serve as an advisor to the Inquisitor, and is intended to be a consulting mentor for the heads of the Institutes. Their only real source of direct power is having the authority to call the Council. - - - The Council - - - - The Council is the governing body of the Clave. They have the power to call any Shadowhunter home to Idris at any time, whether they have a real reason or not. Enclaves choose representatives to sit on the Councl, which deals with matters that aren't large enough for the entire Clave to become involved with. - - - The Inquisitor - - - - The Inquisitor is a high-ranking official of the Clave, weilding authority outside of the government of the Clave and Council. They investigate Nephilim for the Clave, making sure that they have not broken the Covenant or the Accords. The Inquisitor typically serves as the prosecuting attorney on Shadowhunter trials, and is thus, along with the Silent Brothers, legally permitted to use the Mortal Sword on Shadowhunters to compel the truth out of them. They may also choose to recommend or request the punishment or sentence in some cases, but it requires the approval of the Council. - - - The Covenant - - - - The Covenant is the law upheld by the Clave. It provides the rules of conduct for Nephilim and, though minimally, Downworlders. The Covenant protects the rights of Shadowhunters to enforce civilized relations among the Clave, and the mundane world, as well as the rights of Downworlders so that they may not be mistreated by Shadowhunters. It it also the Coenant that guarantees that the Shadow World remains hidden from the mundane world. Nephilim are sworn by the Covenant never to reveal the truth of the world to a mundane, unless the revelation is absolutely necessary or unavoidable, and all Downworlders who have signed the Accords are subject to and agee to this rule. The Covenant consists of the basic moral code expected among all followers and the fine print is more or less the entire Shadowhunter legal system, specifying not only the criminal code that the Nephilim and various Downworlder communities agreed to abide by, but also how that criminal code may be prosecuted, how trials will be ran, etc. This means both Shadowhunters and Downworlders may refer to the Covenant to claim some specific right. • Institutes-- Institues function like the embassies of mundane governments. They are Nephilim homes, as much as Idris itself is. Crossing the threshold into an Institute, you are no longer in the country or state or city that the Institute's building stands in, but are rahter in Nephilim land, wher eour law is predominant. Institutes are the responsibility of all Shadowhunters, not just the Shadowhunters who are stationed at a particular Institue or are a part of the Conclave of that Institute's region. The oaths we take to protect our lands extend to all Institutes around the world. All Institutes are build on hallowed ground and are heavily warded. They're constructed to repel demons and prevent the unhallowed from entering. The doors are locked and only open to those with Nephilim blood, keeping many unwanted visitors out. Most Institutes built before the 1960s contain a Sactuary, a special room built to solve problems with Downworlders. Demons are unable to enter, but Downworlders may enter on their own for meetings with Shadowhunters or they can be held here for questioning. Although many of the larger Institutes have the capacity to house hundreds of Shadowhunters, most do not permanently live in an Institute.Although they might not seem like much, runes are one of the most important things that make a Shadowhunter. These are only a few from the Gray Book, some of the most common. Feel free to check out the wikia page if you're looking for a certain rune - though some are undiscovered/unknown to everyone except the Iron Sisters and Silent Brothers so keep that in mind. Agility
The agility rune is a long-lived rune that equips the marked Nephilim with swiftness not just of body, but also of mind All Nephilim receive this rune early in their training, giving them the ability to process information quickly and to react.
Angelic
The angelic power rune is one of the most powerful Marks given to the Nephilim by the Angel Raziel and it among the first ones a Shadowhunter recieves upon initiation, signifying their angelic bonds; the most common placement for this rune is over the Shadowhunter's heart. It's often used to imbue weapons with angelic properties, which nullifies a demon's healing ability, and wipe them clean of any demonic traces, preventing the wounds inflicted on demons with Marked weapons rom healing.
Clairvoyance/Clairvoyant Sight
The voyance rune is the most basic, permanent rune given to Shadowhunters at a young age, typically placed on the back of the person's dominant hand. It serves to enhance and focus the Sight giving the wearer extrasensory perception; allowing the Shadowhunter to see contemporary events beyond their sight, past concealment, such as glamour, and - with training and practice - to identify Downworlders on sight.
Courage
The courage in combat rune provides those who wear it with bravery above and beyond that of a typical Shadowhunter.
Deflect/Block
This rune helps fend off incoming blows, although it's sometimes seen as impractical to use during battle. It's most effective when applied on defensive structures, but it has to be constantly reapplied to be effective.
Fortitude
The fortitude rune provides a warrior with unshakable resolve, will, and inner strength.
Insight
This rune supports mental acuity and inspired thought. It helps the user better understand and interpret a situation or person better. It must be reapplied after every use.
Iratze
This rune alleviates pain, closes cuts and wounds and temporarily raises the temperature, helping burn out infection much like a fever does. It can also be used in case of minor health concerns or illnesses such as headaches. It's not considered the best treatment for severe injuries, such as wounds with something inside that would need removal since the iratze would close the skin over them. In these cases, healing should be done by the Silent Brothers. Parabatai
The Parabatai rune is placed on both Shadowhunters, usually on their inner arm, who have completed the ritual. The rune enables them to draw on each other's strength in battle, and maintain a strong connection between one another; they're able to sense each other's life force. Precision
When activated, this rune allows the Nephilim an intense focus, attention to detail, the capacity to repeat tasks exactly, and gives the user an extremely refined aim, typically of a weapon.
Soundless
The soundless rune allows a Shadowhunter to move about soundlessly as required to avoid detection. They can be drawn on skin or on the soles of footwear. Strength
The strength rune gives Shadowhunters a short but intense burst of increased physical strength.
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oreosღ
I'll be moving in a few weeks so I may not be on as much going into August.
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Post by oreosღ on Jan 7, 2019 20:27:04 GMT -5
1 - 08 - 2019 • The rp was re-made and opened! Date • News Date • News Main Plot • Since the passing of the Cold Peace a couple years ago things in the Shadow World have calmed down for the most part. Tensions are rising between the Nephilim and the Downworlders with the new law, but of course that was to be expected. Rumors are starting to rise about a Shadowhunter gone rouge, a high ranking one at that, who turned his back on the Clave in favor of the Fae. Different people whisper different things, but when the topic is brought up to the Clave they simply dismiss it with a wave of their hand. No one is sure what to believe anymore, it seems the Dark War has placed a great amount of distrust in some Shadowhunters in a time where they should be sticking together and beginning to rebuild. If you want to be this person/these people later on feel free to let me know! The plot is pretty open ended so we can go in a bunch of different directions with it. The entire rp takes place sort of in-between books, with the end of the Dark War only barely two years ago everyone is still trying to recover and rebuild. The Cold Peace is still relatively new (more details about that in the About Section below) so there's going to be some obvious conflict with those opposed to the law, both Downworlders and Shadowhunters alike, with those who want to make the law etend so much farther than the exile of the Fae. Mini Plot 1 • Blah Mini Plot 2 • Blah Mini Plot 3 • Blah
• When you join please keep in mind to keep genders as even as possible, for every girl make a boy and vice versa. You don't necessarily have to do this every time, but if we're short on one gender and you haven't made one we may ask you to do so. Lets say we have 15 females and 8 males total, you join with 3 females and a male (or all females), we will ask that you either make at least one male or a male for every female if that makes sense? Just try and keep the genders balanced. • You can use Shadowhunter names from the books such as Lightwood, Herondale, Wayland, Starkweather, Carstairs, and Fairchild, but you may not rp any of the original characters unless it's asked of you for plot reasons. If you are making a character with a book name, double check with others sharing that same name to see if it's alright with them to have your characters be siblings, cousins, etc. Please try not to have 20 Lightwoods and 30 Carstairs; although book names are allowed don't fill up the rp with those names. Get creative and come up with your own Shadowhunter name, but remember to make them compound and inconspicious - something like Hammerfist and Nightraven would obviously gain some attention in the mundane world. • If you want to make a mundane with the Sight, double check with me first. Mundanes with the Sight are meant to be rare so we can't have 8/10 mundies with the ability. • Vampires and Werewolves can have Shadowhunter names - but only if they were a Shadowhunter before they were turned. Warlocks, Fae, and anyone else who has never been/isn't a Shadowhunter get normal mundane names, not Shadowhunter ones. Also if you want the High Warlock of Seattle just let me know, but please ask before you make them. As for the Seelie Queen, Unseelie King, and high ranking Shadowhunter officials those are off limits as if they were book characters (see above). • Parabatai Feel free to make your own set of Parabatai, I even have my own, and if you want your character to be Parabatai with someone else's character that is totally fine too! Just make sure the other person is okay with it first then just let me know so I can add/update them on the character page. In the about section it says no Parabatai falling in love, a rule from the books, but of course we can break that rule here. But again - don't make it like 8/10 pairs falling for each other, please don't make it a common thing and double check with me first if it's alright if there are already some people traveling down that road. I also would rather not have every Shadowhunter have a Parabatai, what fun would that be? Shadowhunters don't have to be paired up with someone for life to kick demon butt ya know.
Joining Page • Character Page Oreos • Sebastian "Bash" Starkweather, Annabelle Starkweather, Adeline Cartwright Fireclaw3 • Jason Lightwood Winter Hawk • Donovan "Donny" Blackshade, Teagan Sanders Sparkly • Aurora Mirren, Isla Mirren, Liam Mirren, Roxanne "Roxie" Motherway deianeira • Emilia "Emi, Emily" Riverheart, Blake Oakbane VΛMPIЯΣ • Aziel "Azi" Blackwine, Annalise "Lise" Sage, Jonah "Abby" Wickfield 𝕃𝕪𝕤𝕤𝕒 • Madeleine Beaumont, Sage Wilder, Sienna Highfire Apollo Sun • Marshall Colodrio Nightwisher • Shilo Saga, Vincent Riggs
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