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Post by Percival de Rolo III on Dec 20, 2017 3:04:28 GMT -5
G'night.
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Post by Percival de Rolo III on Dec 20, 2017 3:09:37 GMT -5
The Epheroi (an Epheron) from planet Koros: Also known as Golems, Epheroi are a unique blend of organic and machine. Inhabiting robotic bodies, each Epheron is an independent consciousness formed from a fragment of the Epheroi hivemind and is linked through a digital network to every other Epheron consciousness. Epheroi are able to transfer themselves through the network to other robotic bodies and communicate with their peers at any distance so long as they have a wired or wireless connection, but otherwise they are as independent as any organic. The Epheroi hivemind as a whole is a server which stores all of the memories and personalities of an ancient organic race which transformed themselves into a digital form, seeking immortality. Those minds eventually merged into a single server which lies dormant, holding billions upon billions of jumbled memories and personalities. An Epheron is formed from a fragment of this hivemind containing scrambled memories and personality traits which are bridged together and woven into a cohesive whole by artificial algorithms. In this way the Epheroi are a blend of organic and inorganic material.
Golem bodies are wholly artificial creations, mechanical shells which an Epheron inhabits in order to perform physical work. Often referred to as chassis, these shells come in many shapes and sizes according to what their intended use is. Most are roughly humanoid and follow an angled, blocky aesthetic which unifies most Epheroi creations, but they might also be more animal-like or more industrial and come in many different colors. The most common chassis is the multi-purpose chassis which is the most humanoid, with a torso, two legs, two arms, and a prism-like head with a single vertical bar-shaped ocular sensor. They have exposed joints as well as portions of the waist and chest, with the rest covered by thin metal plates which give the Golem an angular, slightly blocky appearance. The ocular sensors as well as small lights mounted on the plates glow with a color that the Epheron inhabiting the body chooses, and the plates of the Golem can be painted a multitude of colors. Small rune-like symbols on the chestplate (glowing the same color as the other lights on the Golem) identify the specific chassis by manufacturing number as well as the Epheron who typically inhabits it.
Epheroi personalities are often very exaggerated and eccentric and it is unlikely that you will meet two Epheroi who act the same. This is because of the process used to create an Epheron, which involves assimilating scrambled and randomly chosen memories and personality traits into a coherent whole. However, most Epheroi are drawn to act based on a logical and rational basis and are driven to seek consensus and harmony with other Epheroi as well as any other conversational partner; these are inherent traits based on their “biology” and physical makeup which can be absent on occasion but are fairly set in stone from Epheron to Epheron. Other than these two traits, Epheroi personalities are incredibly diverse and often very extreme. As a side note on gender as it relates to Epheroi: as they do not reproduce they do not have sexes, but their base programming and fragmented memories come from organics so they do have a concept of gender identity and will typically choose an organic gender to identify by. They will usually tailor their chassis slightly and choose an appropriately-sounding voice to fit their image of themselves and communicate their identity to others.
Sometimes the fragmentation process used to create an Epheron goes wrong, creating an individual who is highly mentally unstable and either unable to form a complete identity or form an identity which is not acceptable to other Epheroi. These anomalies are cut off from the Epheroi network and effectively exiled. They typically become wanderers, often consumed by the sense of loneliness that comes from being unable to touch a fellow Epheron’s mind. These anomalies’ personalities are erratic and dysfunctional, often resembling mental illnesses like schizophrenia, multiple personality disorder, bipolar disorder, and other behavior anomalies that usually only affect organics. Other times Epheroi can be exiled for grievous failures or consistently contributing ideas and comments which are detrimental to the consensus of the network.
As a society the Epheroi usually keep to themselves, pursuing self-perfection and prioritizing improving their efficiency over interacting with others. Their research vessels are a common sight throughout inhabited space and they have a very heavy presence in space because it is more efficient than living on a planet for artificial organisms. Their planets are typically kept pristine and used for observation of native ecosystems and research rather than mining or habitation. They extract minerals from asteroids and small planetoids and generate electricity via power-generating solar stations in space. They maintain large factory stations to build ships and new chassis and center most of their work and rest periods inside even larger network stations which provide processing power for the network as well as extend the reach of the network throughout Epheroi space (visitors never need to worry about poor connection; there’s always 3G, 4G, 5G, 7123124G, and Wi-Fi wherever you go, courtesy of these network stations). If you find a solitary Epheroi someplace other than Epheroi space, you can safely assume that it is an exile. Due to the unstable process used to create Epheroi, there's a suprisingly large number of anomalies and exiles so it is actually not incredibly rare to find Epheroi living unconnected independent lives on other worlds and stations. It is still uncommon, but almost everyone will meet about five to ten unconnected Epheroi within their lifetime.
Koros: Koros is a world within the Quinarus system which has a special significance to the Epheroi; it’s also the only world which they actively inhabit albeit in very small numbers. Koros is the birthplace of the organic race that eventually became the Epheroi hivemind, and the planet is littered with their abandoned cities and structures. The planet is best described as a Tepui world, with incredibly high but flat mountains and mesas. The places below the mountains are kept in a perpetual fog with huge swathes of humid and warm rainforests, while the tops of the mountains are cool plains dotted with sinkholes and massive caverns. The world is incredibly diverse because of the isolation of these different areas. The mountains are too sheer to be scaled by most animals, so each mesa is an ecological island with unique plants and animals, and the sinkholes and caverns are equally isolated from each other and from the forests at the base of the mountains. For the thousands of years since the Epheroi’s organic ancestors walked the planet the ecosystem has recovered fully from the pollution and the world is a pristine natural wonder. It would almost certainly be a favored tourist destination except that the Epheroi strictly regulate and limit visitors to the world because they wish to preserve the natural beauty of the world. The cities and other structures which dot the landscape are kept clean and preserved by the Epheroi out of a strange, almost spiritual respect for the race which eventually became their hivemind, but they are not inhabited by any Epheroi.
The only place where Epheroi gather on the planet is around a massive spire rising out of one of the planet’s larger sinkholes. This is the place where the ancient race transformed themselves into AI and so it is beneath this structure that the core server of the Epheroi rests, as well as the massive databases which house the memories and personalities that make up the hivemind. This facility is kept heavily guarded as it is quite literally the soul of the entire species, and is the only place on the world where the local ecosystem has been completely disregarded in favor of fortifications, force fields, and armed soldiers. The spire is referred to as the Star Ladder and actually functions as a massive antenna which the other Epheroi networks simply amplify. Underneath the Star Ladder is the Reliquary of Souls, which is perhaps a more melodramatic name than necessary for what basically amounts to a huge bunker filled with server rooms. These two structures are afforded the same kind of semi-spiritual respect that the other ancient structures are and Epheroi occasionally make the trip there as a sort of pilgrimage. Many assert that being closer to the hivemind and the Star Ladder helps to calm the circuits.
Having moved beyond the factories and mines that the Epheroi used to get to space, the majority of their infrastructure is now orbital rather than planetside, with three major stations offworld which you are more likely to find Golems in. These three stations are the Central Factory, the Central Solar Array, and the Central Extraction Facility and each is fairly self-explanatory. The Central Factory is the center for chassis production as well as the main shipyard for the Epheroi. The Central Solar Array is a large concave disk orbiting close to the blue star Quinarus. It is lined with solar panels and thermal generators and beams power wirelessly to the other stations in the system, easily generating three-quarters of the electricity used in the system. The Central Extraction Facility is an array of sprawling refineries, blast furnaces, and foundries placed within the outer asteroid belt, and it refines materials mined in the belt into usable materials for construction which are distributed across the empire.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 20, 2017 10:50:22 GMT -5
OOC The Epheroi sound super cool!
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Post by Nightfire on Dec 20, 2017 11:55:40 GMT -5
I'll see what I can do after my final tomorrow.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 20, 2017 11:58:06 GMT -5
OOC Alright Night!
Also, to everyone, I added the species and the locations onto the front page just so it’s easier to keep track of.
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Post by Nightfire on Dec 20, 2017 12:03:47 GMT -5
Oh good. that will make things easier! Gotta hop, for today, may stop by to do one post later.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 20, 2017 12:04:16 GMT -5
OOC Alright!
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 20, 2017 12:53:06 GMT -5
OOC Okay, I finished Gixia, Wyz’akx, and the Ridolk System.
I also addded one extra location to the list, because I counted and we had 19 and that bugged me.
So we need someone to take the extra location, and the comet.
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Post by Gold on Dec 20, 2017 16:27:23 GMT -5
I accidentally'd a new species instead.
The Icarians
Approximately 44 years ago, a new race appeared from beyond the borders of known space, traveling within the darkspace between galaxies for an unknown amount of time in a fleet of obviously ancient but comparably sophisticated starships. This race calls themselves the Icarians, after their flagship, the IGV Icarus, although they are in fact humans. However, only their most intellectual scholars concerned with this name or about their ancient history. The Icarians are now borne of vacuum and solar winds, and are quite happy to remain in space -- as such, there is no such thing as a permanent Icarian settlement and typically only found them to obtain resources they otherwise cannot fabricate themselves. Individual Icarians retain some of the diversity of their human ancestors, but are more often than not ghostly pale, tall enough that the average sits well in the six-foot range, and possess extraordinary night vision to the point that incredibly bright lights distress them. As a collective cultural identity, the Icarians are fierce, proud, and nomadic. Spacecraft operation and mechanisms are a fact of life of them, rather than a profession they opt for, so even the least tech-savvy Icarian knows at least a few ways to patch up a breached hull, jump-start a shorted-out power network, or divert engine coolant away from a busted pipe. Additionally, Icarians are distrustful of anything not of their own, up to and including something that isn't one of their millenia-old tech, and tend to naturally gravitate towards other Icarians, although anyone that wins the trust of one will find a very loyal and supportive ally. Icarian technology is, in some ways, incompatible with other races in the galaxy, as it was constructed using engineering concepts that is fundamentally different from contemporary technological pieces.
The Icarian Nomad Fleet
The Nomad Fleet is either an incredible feat of engineering prowess or a bunch of rusted heaps of flying scrap metal well past its prime, depending on who you ask. Currently, it is comprised of 144 separate vessels, the most notable of which and easiest to spot is the gargantuan IGV Icarus, a self-sufficient colony ship and mobile shipyard that is twelve kilometers long, three wide, with an absolutely massive tonnage, and widely considered the heart and center of the race. Not all ships in the Nomad Fleet carry the 'IGV' denominator -- only the original colony fleet of twenty vessels, the most ancient spacecraft, have 'IGV' prefixing their name, and these ships are held in a special reverence. For example, no NHV habships shall exceed the magnanimity of the IGV Icarus; no NAV agricultural ship shall produce more bounty than the IGV Athena; no NDV warship can possibly more powerful than the IGV Gladius. They are powerful symbols, but somewhat of a hindrance in the way of technological progress. The arrival of the Nomad Fleet is usually met with negative response, for the Icarians tend to leave little behind in their wake -- occasionally, there may not even be any planets left in the system, only a few new asteroid belts. The Nomad Fleet relocates only two to three times a decade, and never separates.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 20, 2017 18:03:00 GMT -5
OOC Sounds awesome Gold!
I’m gonna go ahead and say no more species after this though. Otherwise we’ll get a lot! Lol!
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Post by Percival de Rolo III on Dec 20, 2017 20:50:50 GMT -5
Is this acceptable for a neutral station?
The Hub:The unceremoniously named “Hub” is a massive station located in a sector of neutral space between the borders of the current known factions and is owned by no particular faction. Instead the station is owned by a diplomatic humanitarian organization (it has a name, but basically no one uses it and the organization is just referred to by the station's name) that works to improve relations between species and is not beholden to any one government. The Hub itself is a structure the size of a small moon or large asteroid shaped like a series of discs layered on top of each other which decrease in size as they layer up and down, giving a general silhouette that resembles two cones attached at their bases with the points facing opposite directions. Each disc is called a level, and each level is devoted to a particular section of the Hub’s inner workings. Some of these levels include several commerce levels devoted to shops and marketplaces, five residence levels with differing environmental conditions to suit different preferences, a generator level devoted to electricity, and agricultural levels for farming, oxygen generation, and people who want more agrarian lifestyles. Each level has a landscaped environment to emulate natural ecosystems. While there are no native animals or plants, many are imported to give the station some life, and the residence areas in particular are home to some of the most impressive examples of landscaping in existence with rivers connecting to the central water supply, an artificial sky projected on the top of the levels that maintains a day/night cycle, circulating air, and artificial weather systems which emulate light rain. The levels are connected at many points by large elevators and a tram system which moves between levels as well as facilitating transportation within each level. Essentially the Hub has a little bit of everything for every race and profession. At the center of it all is the Promenade, where the most prominent businesses and organizations have a place surrounding a large plaza. In the center of the Promenade is a cylindrical tower which houses embassies for every species currently known to the Hub organization and acts as a neutral meeting ground similar to the United Nations on Earth. Lining the outside of the central disc is a sprawling series of docks and mooring points for large ships, with eight blocky hangars for smaller ships spread equal distances from each other. A small neutral police force enforces the few regulations on the station and protects it in case of outside attack.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 20, 2017 20:53:50 GMT -5
OOC It looks great!
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 11:21:13 GMT -5
OOC Morning y’all!
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Post by Nightfire on Dec 21, 2017 13:34:42 GMT -5
Done with my finals!
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 14:44:17 GMT -5
OOC Awesome, Night!
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Post by Nightfire on Dec 21, 2017 15:48:19 GMT -5
Planet Zalkrik: The small seemingly uninhabitable planet of Zalkrik is found in the solar system of Chezzar, a "dead" solar system that actually only consists of three planets. Two gas giants, and the planet of Zalkrik. The largest of the gas planets is Nulvix. A giant twice the size of Jupiter and contains about 14 moons, though two of which are thought to be comets that strayed too close. The second largest, Solkar, is a little smaller than Jupiter and holds in it's grasp the planet of Zolkrik, and three moons. Solkar holds the roughly earth sized planet in it's shadow, not able to move out of the darkness. Zolkrik spins on itself as it remains stuck in the eternal night of it's giant host. It's two moons dance around it lazily as the third moon, dances around both Solkar and Zalkrik. Zalkrik is a dead planet. On the surface. Before it was caught in the shadow of Solkar it had primitive life starting on it but once it was caught the life on it died...or almost all of it died. The smaller planet has always been highly magma active, it's black rocky skin looking like it had red veins of fire from a far away distance. This geothermal activity kept the planet alive. A plant called Lava worms uses chemisynthesis to produce energy for itself along the lava rivers of the planet's surface. This plant helped the natives of its depths survive. The Zalkriks (Or Zalkirii, the formal Plural form) are a race of darkness dewlling creatures that feed on the lava worms as well as minerals in the soil. They have elaborate, and honestly beautiful, caves dug into the crust of the planet. They harvest the Lava worms and use them as a food source. These creatures have evolved to draw in heat and minerals from their surrounds which makes them grow oddly tall. The plant about once (Sometimes twice) a year will shake itself over enough to let parts of it be blessed by the sun light of the red dwarf star it calls mother. On days that this happen, small microscopic flowers bloom all over the planet's surface, allowing them to glow for one night after absorbing the sunlight. It is also the one day that these small plants reproduce. This day is special and sacred to the Zalkriks, and a blessing to them. Celebrations are planned months in advance for this. "Black Market: Space Station An old Space station that hides around the gravitational pull of three giant plants, cloaking it from being be seen on scanners. The pull of the three planets on the ship hold it in place. This old ship is a bucket of bolts but could still warp away if time came to it. It's about 1/2 the size of the Hub and has 13 levels. The first floor, the highest level is actually a massive office where the Leaders of outlaw groups and other such organizations can make meetings. It's rarely used. Floors 2-4 are auction houses where only the best of the best are sold, from exotic wears, weapons to even other objects. The fifth floor has a massive food court as well as selling oddities that are found on planets. Floor 6 primarily sells exotic animals. Floor 7 sells rare treasures and artifacts. Floor 8 is another massive food court that specializes in selling black market armor, stuff thats normally not up to code but over protection. The 9th floor sells weapons of all types. Most and almost all are banned weapons that are no longer for regulation codes. Floor 10-12 sell large scale items, like ship parts and sometimes even old ships. The 13th floor is primarily used for parking and loading and unloading goods. Bermuda Triangle Nebula: A nebula on the outskirts of the galaxy. This nebula has a strange energy from it and ships and people who get to close to it disappear without a trace. Most believe that the nebula has super heated particles that cause ships to explode and vaporize because the ships always go missing in a giant ball of light with a large bang. Most are too scared to go near it. Get too close and it pulls you in, the instruments in the ships go haywire, all power goes down and nothing works. Shortly after the ship and it's crew disappear. There have been many times that outlaws and wanted go to close to it in an attempt to escape and get pulled in.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 15:52:15 GMT -5
OOC Those are all really good Night! We’ll just need official titles for the nebula and the space station.
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Post by Nightfire on Dec 21, 2017 17:14:33 GMT -5
Okay, how Yelmore Station, and Ukufa Nebula?
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 17:19:18 GMT -5
OOC Alright!
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Post by Nightfire on Dec 21, 2017 17:41:15 GMT -5
Is there something else you want me to take on in making a description for?
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 17:42:44 GMT -5
OOC Well, we need someone to tackle the comet, you wanna take that?
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Post by Nightfire on Dec 21, 2017 17:52:05 GMT -5
Sure, anything special about it?
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 17:57:02 GMT -5
OOC Idk, I figured whoever took it, could figure that out, tbh
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Post by Nightfire on Dec 21, 2017 18:01:22 GMT -5
Okay! I'll see what I can do once I get back from dinner!)
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 18:11:01 GMT -5
OOC Alright!
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Post by Nightfire on Dec 21, 2017 20:04:02 GMT -5
Apollo's Chariot (A comet): This comet is a strange one, that travels relatively quickly for most comets but it is also much larger than most comets found by man. This comet moves slowly and casts a brilliant yellow glow with a streak of faint blue in it's center. Named after the Greek god who pulls the sun with his chariot, the comet can be seen from many places. It makes it's way around about every 50 years. When it comes by there seems to be such peace with the place it passes by.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 20:28:14 GMT -5
OOC Kay, I’ll add it.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 20:33:01 GMT -5
OOC Alright, here’s a list of locations that we need to cover.
Giann solar system ✔️ Ridolk solar system ✔️ Home planet of the Epheroi ✔️ Planet Vant (Gold) The Delmar system (Gold) Planet Zalkrik ✔️ Main Bik space station ✔️ Neutral space station ✔️ “Black market” space station ✔️ Ghost town solar system (𝕊’𝕞𝕠𝕣𝕖) Black hole (Gold) Ancient planet now uninhabited (Gold) Bermuda Triangle nebula ✔️ Ship junkyard (𝕊’𝕞𝕠𝕣𝕖) A comet ✔️ One more planet (Percival de Rolo III) Maybe another space station ✔️
But I think that should be it.
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OOC Quoting to keep it updated.
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Post by Nightfire on Dec 21, 2017 22:12:54 GMT -5
![](https://i62.servimg.com/u/f62/18/31/76/00/sketch11.png) So I got bored and started to draw the Zalkrik species.)
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Dec 21, 2017 22:25:27 GMT -5
OOC Ooh cool!
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