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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 11:08:50 GMT -5
Introduction. . . . . . . . . . . . .
» There is legend of people with animal souls within them. This legend speaks of these individuals whom are born human, but have something else that binds them together. They are just as others on the outside, but something has always set them apart from the rest.
Perhaps it is their personality. Perhaps it is their activities. Perhaps it is their diet. Whatever it is, they have something that sets them apart from everyone else.
Maybe these stories are myths. Maybe these people don't exist. Maybe there is no such thing as an Animal Whisperer. A Companion. Maybe there is no such thing as dragons or griffons or phoenixes or tricos or serpents. Maybe there is no such thing as shape-shifters or spiritual animals with wisdom of the years past.
Even so, who says that legends are not true?
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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 11:38:25 GMT -5
About . . . . . . . . . . . . .
» this role-play is an alternate universe in which there are special creatures. these creatures are those of which that have human bodies, but an animal soul. they are not normal human beings, but seemingly immortal, timeless creatures that cannot be stopped nor killed. while you cannot really catch one in their human form outside of their home, the ruins, it's said that if you do, they are completely vulnerable to you. the reason for this? in modern day life, it is normal somewhat to see a large creature in the sky or a dangerous flurry of scales in the sea.
people go missing all the time, but this isn't just the crime rate. this is because in the dead of night, when everything is quiet, when everything is peaceful, there are these creatures that take people. some don't believe it, as no one has ever caught these creatures and no one has come face to face with one and lived to tell the tale. any attempt at video footage with these creatures is either ruined or evaded, the cameras always seeming to malfunction when they are near. in this world, it is a dangerous place for anyone, human soul or animal soul.
there is a special, ancient place that is known primarily as the ruins, where all spirit animal people are compelled to go to. no one is ever born within the ruins, but those with the soul of an animal are drawn to it. no human can ever find it, as it's hidden and guarded by magic. even in the very rare chance that a human finds it, the entrance will never open for a regular human, and the only other way to get in is by air, as it's like a mountain bowl valley with sides that are steep as cliffs.
those with the souls of animals are different than humans and are often called companions, just to show the difference between someone with an animal soul, and one with a human. humans and companions have never gotten along, for as far as history will allow them to remember. they can shift into their spirit animal's form, but it doesn't come easily. training is always needed and it is always an option within the ruins.
Rules .
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» forum rules. this is pretty obvious. you should follow the rules that we agreed to follow upon signing up for this. if you need to go check them out, i suggest you do that before joining.
» literacy. this is going to be an advanced role-play, a minimum of semi-advanced allowed. i love long descriptive replies and that's mostly what i would like to see. proper grammar and all that should be within your post as well.
» activity. this is a very important rule. do not join and never come back. this drives me crazy and i will get cross and snappy with you if this happens. if you're active everywhere else but here, i will become irritated with you incredibly. i want you here three times a week, which shouldn't be asking too much of you. if you're here and posting elsewhere, but avoiding posting here i will give you two warnings. third time is when i kick you.
» role-playing. god-modding. power-playing. spot-lighting. these three things are a major no-no. i don't want to see this. at all. no one is all powerful, no one is allowed to role-play others' characters without permission, no one is allowed to be center stage with over-dramatization role-play respectfully or else i will ask you to find somewhere else to role-play.
» out of role-play. when talking out of character, please make sure to use some form of way to let us know when you're doing so. while this is an advanced role-play, i still like to keep things like and organized. it isn't too hard to use admin marks when speaking, right?
» making your character. remember to try and keep the genders as even as possible. if there are too many of one character then i will have to close applications on one gender. that being said, there is only one animal of each species so you cannot take that animal species once it is claimed. say you want a wolf, but the timber wolf is taken. then make your character a grey wolf or an arctic wolf! the only limits i have are with the actual mythological animals. there can only be one of each kind and that's it. try to keep your character dulled down in the ability department and such. i don't want over-powered characters.
» abilities. as stated above, yes, they are super strong. super fast, high stamina and all that. however, this is not the focus of everything.
» romance. all i care about with romance is that you keep it pg13 and do not force something upon anyone. characters of all sexualities are allowed.
» fun. of course, the reason why i made this was to have fun. so please! have fun.
The Companions . . . . . . . . . . . . .
» the companions, as stated above, are those of which who have the souls of a very certain animal. they're able to transfigure their bodies into that of the animal, however, this is purely only able to happen once the said companion is at the ruins, since some people's spirit animal is more than easily ten times their size and you can't create something out of nothing. the magic within the ruins gives you this ability, the needed energy to transfigure your body and once you have it, you'll forever have the energy to do it. companions are born from all around the world, however they all have the spiritual pull towards the ruins. the closer they get, the stronger it gets. around the age of twenty is when they end up going to the ruins, some earlier, some later. some are raised in the ruins, others are twenty-five and new to the ruins. all companions live within the ruins, long ago built by the first of them, or maybe perhaps by the magic entity that helps guide them all to the ruins in which they live within.
all companions have very specialized hearing for a certain sound, which is produced by the being that holds together the ruins. this sound can control their emotions and with some cases, their minds. it's a powerful sound, though the longer you live within the ruins, the less you are able to resist the sound, and thus, can be controlled easier. however, there's never really been a reason to be controlled and most live their lives simply. however, there are five of them that do have a reason to have their emotions played with and their minds influenced.
the five leaders of the companions are the ones whom always come and go from the ruins, and usually once a week at night. they leave at sunset and come back at dawn, always in their animal forms. what they do is unknown to the others. however, what they do is bring back humans in which, they give to the magic entity that runs the ruins. in return, they are given two to four small barrels filled with a light blue magic liquid that boosts their abilities. since they're the ones that do the hard work, each of them get a barrel or two (depending on the size of the human) to themselves, which gives them the ability for their animal forms to be about thirty feet tall at the shoulder. with the other barrels, they split it and share with the rest of the companions. this magic liquid tastes of their favorite food and it boosts their abilities, though it doesn't make them any larger, since they don't get as much as the five who go out and do the dirty work.
it takes a while for someone to learn how to shift into their animal form, and most don't know what it is until they shift fully for the first time. those who are good at it and have been doing it a long time are able to have the ears and tails of their animal, kind of like a neko form, if you would like to think it that way. it takes about a month to six months to be able to fully shift, with enough training. once they get the hang of it, they won't ever forget it.
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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 12:02:22 GMT -5
The Ruins . . . . . . . . . . . . .
» The Ruins are an ancient old system of tunnels, caves and old stone towers, bridges, tunnels and rooms. Located by an ocean, the Ruins has tunnels filled completely with both freshwater and saltwater that have systems around the mountains in tunnels and flooded caves, of various sizes, there being a main cave that's connected to the ocean and another that's connected to the lake that covers half of the lower part of the valley. A long, almost never-ending grassy plain surrounds the mountains, often having bogs here and there, combined with the thick fog, makes travel dangerous for those who don't naturally know how to navigate it; like the companions.
The towers within the Ruins are extremely tall and travel by ground isn't common at all, as climbing up all the tunnels, stairs and bridges is exhausted and most of the common rooms and bathing caves are within the middle-to-high range in height, the entire valley built up miles and miles high. The more common areas of living are high enough off the ground for fog to block out the ground. There are small platforms of grass and trees to run around in, but otherwise it's mostly caves and ancient structures carved with stone and wood.
The Magic Within .
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» the magic of the ruins gives the companions their ability to shift, a magic that, no matter what, will always stay in their system to allow them to defy the laws of matter and shift into their animal forms or half-way and such.
the magic that allows to make them so much more stronger, faster and heal better than humans is within the blue plasma-liquid that the top five go get from the magic entity.
this magic entity is a creature made up of pure energy that keeps the old structures up and everyone well taken care of. it has a special connection to each and every creature within the mountain walls and takes care of everyone and looks out for everyone. however, humans are not allowed within the ruins. that is the most strict rule. all humans are to be brought up to the top of the tallest tower that stands in the middle of the valley, being as tall as the top of the mountain tips.
this magic keeps everyone bonded together and does play on their emotions, making a happy hormone keep them content. then again, the ruins naturally give you that sense of security and home.
it's also the magic that protects the ruins from humans, none really getting in and seeing the place, unless brought by the main five, which of course, what happen with those humans is that they're turned into pure magic energy to keep everything together, through the magic entity.
Main Areas .
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» -- Ground Entrance ;; The entrance that most people take, as once you go in, you don't really leave because... well, the Ruins are like paradise. It's hidden behind a few boulders, a small crack in the mountain-side that leads to a large tunnel that shows off the entire Ruins, a beautiful sight indeed.
» -- Ocean Cave Entrance ;; Only known by those who already live here and know how to transform, this is a large cave towards the bottom of the Ruins, somewhat near ground-level, maybe a half a kilometer, that has a large tunnel that leads to the ocean from the mountain, underground. Better known how to breathe underwater or hold your breath
» -- Lake Cave Entrance ;; Much like the ocean cave entrance, it only is known once you're inside the Ruins. It's not as big nor does it have as big of tunnels, since most freshwater aquatic creatures aren't entirely that huge. Either way, it's found connected with the ocean cave entrance, so it's a bit lower than most places and leads out to a large lake and river. Unlike the ocean tunnels, there are various spots with small breathing spots, but you still have to hold your breath quite a long while. Which means a human coming from the lake would die before they got to the mountains.
» -- Dining Hall ;; The Dining Hall is a very old stone viking-like built stone cafeteria, with stone benches and tables, soft feather pillows being placed on a few, to soften the seat a little. It's not too far from the Common Room, however, it's about two kilometers from the ground, so it's best not to fall from the main pathway and bridge leading to it. It's actually one of the lower areas to go to. The kitchen is directly linked with it, breakfast, lunch and dinner being cooked by everyone, mostly the newer people and the ones who enjoy cooking. All ingredients are fresh and there's a tunnel down to a icy cold cave in which is used for butchering the farm animals and storing the meats. Breakfast is as 5:00 am, lunch is at 12:00 pm, and dinner is at 6:00 pm. Everyone has an internal clock, but the new-comers typically are rounded up for the food when the time comes.
» -- Common Room ;; A place that's about a kilometer above the Dining Hall, in one of the older towers in which a lot of people tend to hang out. It's nicely decorated, though it's all made by hand, from the couches to the desks. Technology isn't really found here, though a lot of games can be made up. There are about five floors that are usable, the ones below crumbled from over-use and age. The top of the tower is a landing spot for most large fliers, the windows open for the said large fliers to peek their heads in, land and shift into their human forms.
» -- Look-Out Towers ;; Though these aren't used often, they're perches for the larger flying animals, more along the lines of predators, to keep an eye on everything and to spot newly arrived companions. Once used to spot for humans, but no longer used for that... or... is it? There are three of them, all just a half a kilometer shorter than the main Magic Tower, placed in a triangle formation, one directly by the main entrance.
» -- Towers of the Air ;; A group of very worn down, larger towers connected all together with draw-bridges that connect together. The stairs have long since been worn and broken down, and the only way to get up to them is by flying. The main quarters for those who rule the air by feather (mostly). There are plenty of perches and such and each room is designed with a bird-like quality, the blankets , mattresses and pillows all filled with down down, the dressers made of birch wood along with silver and ebony. There are five rooms on each floor, the top three floors having only three on each floor due to housing the largest of the fliers with a open balcony to leave free access for them to come and go. It's about five and a half kilometers tall, even to the two other sleeping quarters.
» -- Caves of the Water ;; Linked to completely submerged large caves of both salt and fresh water, you gotta swim a while to get to the hang-out cave for these water-bugs. Each room is a small cave with a one-way window for a roof from the outside, to let light in. The tunnels are arcs that you have to swim through, thirty fresh-water rooms and thirty salt-water rooms, some larger than others to let the larger water creatures get to their rooms. Their beds are, not surprisingly, home-made water-beds with stone frames and stone dressers and night-stands in each room, sea-shells and other sea-related decorations around each room. Now, the main cave is pretty open with a nice fire-place that's almost never in use and chairs, couches and a table or two. Like the rooms, there are a few one-way windows that let in light from the outside and a few torches here and there.
» -- Tunnels of the Land ;; Not surprisingly, while the entrance cave is up high, this cave is the only one that isn't submerged in water that leads back down to ground level, which is filled with fallen rock, destroyed stone structures and everything in-between. The main cave also leads up to an open forest meadow plateau in which most love to run around and play in or lay out and take a sun bath. The rooms are actually small caves by this forest plateau, the larger animals that can't climb down on the bottom paths while the more mountainous creatures that can climb go to the higher levels, using the thin rocky paths to get up to it. The doors are all made of stone, though there is glass on it to let light in. The beds are filled with soft cotton with wool and fur blankets and pillows, oak and pine wood bed frames, night stands and dressers in each one. Since there are so many land animals, most of the decorations vary from tundra to desert to jungle to the Savannah to the forest.
» -- Tower of Magic ;; The Tower of Magic is the main tower, the tallest tower within the Ruins, being taller than the mountain peaks themselves, allowing many medium to larger fliers just glide up and over the mountain peaks. Though only the alphas are allowed to go to the top, the inside is carved out and hollow. Many love to visit it due to the inside being icy and cold, perfect for those whom have animals that belong in the arctic. There are two entrance, though only one available to everyone, which leads down three floors and up one, all usually for snow-ball fights or icy swimming, there's even a level for ice-skating. The top level is forbidden for anyone but the alphas to go into, being where the magical entity is. The level in-between this and the public ones is for the magic entity only with no way inside, for the companions, at least. These are for where the humans are turned into pure energy and their life force turned into the blue plasma-liquid that everyone enjoys. The top is open to everyone as well, though only the best climbers and the fliers are able to get up to it. It makes a beautiful sunset and sunrise watching area. It's about nine kilometers tall.
» -- Smithing Cave ;; The Smithing Cave is where those with talent to use fire and melting metal go to make interesting things, such as bed frames. This is also a place where furniture is made and clothing sewn. It's a half a kilometer above the Dining Hall, about two kilometers to the right of it.
» -- Meadow of Herbs ;; One of the higher areas, this is where all the herbs are grown, for cooking or medicine. There is a woven roof over most of it with vines, letting sunshine and rain in, but nothing too much. Flowers are also found here, and the prettiest of them too, this being one of the largest meadows of the Ruins. If you have the stamina to get up here, it's well worth the trip, being seven kilometers from the ground.
» -- Cave of Fruits ;; Next to the Meadow of Herbs comes the cave of fruits. It was probably once a cave, but the top half as since crumbled away to let these fruit patches and trees prosper all year round, having quite a few trees, patches and bushes of each fruit that you could imagine, growing well thanks to the magic within the Ruins. Also seven kilometers above the ground, it's a trek to get up here, but the warm haze that comes with it and the plentiful fruit makes any climber sleepy and relaxed.
» -- Vegetable Garden ;; Of course, next to the Cave of Fruits is the open meadow of vegetables, every kind that you could imagine, having plenty, though the seasons of each vegetable is different, so most of the time kept is by which vegetable and fruit is haresting at the moment. Some, like raddishes, onions, cucumbers, potatoes, peppers and tomatoes always are blooming, but others like corn take longer to grow and re-grow. Grains are also found here, like barley, thistle for hay, oats and wheat, which are always in stock as well.
» -- Animal Barn System ;; There is a large tower of stone and wood that's connected to worn down caves and meadows of grass where large herds of cattle, sheep, oxen, pigs and goats roam, each having their own cave and three meadows. At the top, is a chicken coop as well as a special cave for geese, ducks and turkeys, though these are not really eaten that often out of curtosy towards those with spirits of these animals or similar. Many companions spend their time tending to these animals and leading them over to the Dining Hall when the meat is running low. There is the ocasional horse, mule, donkey and even deer within the mix, however, these animals are never eaten due to common curtosy. Sheep are mostly used for wool and goats for milk. Cows that produce milk are never butchered, nor are chickens, ducks and geese that lay eggs. The Animal Barn is located a half a kilometter away from the Dining Hall, at the same height as it to keep things together for the sake of the animals. The oats, barley and hay harvested in the Vegetable Garden is used here for feed and bedding for the animals to keep them comfortable and healthy.
» -- Running Forest ;; The Running Forest is an open platou near the land-creatures' sleeping quarters. It's a large open area, filled with many trees, like redwood, oak, pine, ash, birch and even maple. The middle is a cleared area with a few berry bushes around and a large fire pit with carved logs to sit on for late night bonfires. Unfortunately, we don't have marshmellows for smores.
» -- Ancient Meadow ;; The Ancient Meadow is about a kilometer below the Running Forest and three kilometers to the left of it. It's where a meeting hall once stood, statues of various creatures smashed to bits and white stone pillars broken and barely standing. It's a place where you can run around or sit and relax. There is a single statue still standing, that of the dragon, as the magic entity often shows itself as some form of dragon in the very rare times that it shows itself.
» -- Training Caves ;; The Training Caves are located on the opposite end of the Ruins from the Ground Entrance and about five kilometers into the mountains, having it so far away to get the new-comers into shape and to train them on how to walk and to be careful while running along the bridges, pathway and tunnels, as one false step sends you hurtling down five thousand meters to your death. The Training Cave is huge and damp, with mossy floors and large pools of salt water on the left and fresh water on the right, connected to a sand room to imitate the desert and an ice room to imitate the tundra to help new companions find out what animal they are on the inside and to get that animal to show on the outside. This cave is where everyone has been trained by the alphas and betas to shift, and then the basics of the life-style, rules and common medicine and fighting moves.
» -- Newcomers' Rooms ;; Since it takes a minimum of a month to find out one's spirit animal, new-comers in training are kept in more run down tower with rooms that imitate all the living styles at once; water beds, fur blankets, feather pillows, balconys at the top, rock, uneven floors, sea shell decorations in some, stone dressers, birch wood nightstands and all sorts of other combined decorations, varying on each room. It's about a kilometer high and a half a kilometer from the Dining Hall, letting the newbies have a bit of a break since their training will take a lot out of them for the first while.
» -- Girls' Washing Cave ;; Found to the left of the Main Entrance, two kilometers high, is a cave system where females will go to wash in the thermal pools of freshwater from the mountains' many underground streams. Home-made soaps are used in here and commonly smell of fruits or flowers. There is a old bathroom system in a small cave in the back for the new-comers, since when you're an animal... well, you use nature as natural as you would as an animal, since you technically are one.
» -- Boys' Washing Cave ;; Found to the right of the Main Entrance, two kilometers high, is a cave system where males will go to wash in the thermal pools of freshwater from the mountains' many underground streams. Home-made soaps are used in here and commonly smell of earthy tones or wood. There is a old bathroom system in a small cave in the back for the new-comers, since when you're an animal... well, you use nature as natural as you would as an animal, since you technically are one.
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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 12:37:52 GMT -5
The Spirit System . . . . . . . . . . . . .
the ruins is a place where they all live, however they don't live without a leadership system. there's a system of authority that they all live under together. they live under the rule of the magic entity, which doesn't seem to have a physical form, though the only ones to see it are. of course, the supreme alpha and supreme beta, and then the alphas, the next higher up's, the five leaders of the companions. the betas and deltas are the next up, and then there's no real system otherwise. as a rule to make sure everyone knows the system and whatnot the deltas have to be there a minimum of five years. the betas have to have been a delta two years, and the alpha had to be a beta two years minimum. everything takes time.
» supreme alpha ;; the supreme alpha is the alpha of the alphas, the ruler of the three types of leadership; land, air and water. the supreme alpha is a creature that can fit within all three environments, or rather, two and a half, since not many can breathe under water.
» supreme beta;; unlike the supreme alpha, the supreme beta is more of a second in charge who does not have to be in all three types of leadership. the supreme beta is the one that the supreme alpha trusts the most and confides in to lead others when they cannot. the supreme beta, who rules over all the betas, does not have the authority to command alphas unless the supreme alpha is not around or is severely sick or hurt.
» alphas;; alphas are the leaders of the three types of creatures to exist; creatures of the land, the water and the air. the only one higher than them is the supreme alpha and the supreme beta only when the alpha is gone. there are three alphas as there is one of each type.
» betas;; betas are the next in line for leadership, the next alpha, so to say. they cannot command alphas or the supreme beta, but they can command deltas and everyone else. like the alphas, there are three of them, one for the land, one for the water and one for the air. they do not go out with the alphas on their weekly night-time trips, nor do they know what they do with those trips.
» deltas;; the last of the leaders, they're more of healers instead of leaders, however they are next in line to become a beta, if one dies, leaves or becomes an alpha. they cannot command betas or alphas, but they do hold authority over everyone else. like alphas and betas, there are three types; land, water and air. they do not go out with the alphas on their weekly night-time trips, nor do they know what they do with those trips.
» others;; the rest is completely equal among each other with no one being lesser or greater. everyone is equal, no matter age, race, gender or ethnicity.
Known Companions .
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» The Supreme Alpha -- Ryujin Murakami: the dragon
» The Supreme Beta -- name: spirit animal
; ; Companions of the Land
» The Alpha of the Land -- name: spirit animal » The Beta of the Land -- name: spirit animal » The Delta of the Land -- name: spirit animal
» The Companions -- Denali Maengun: the arctic wolf -- name: spirit animal -- name: spirit animal -- name: spirit animal
; ; Companions of the Water
» The Alpha of the Water -- name: spirit animal » The Beta of the Water -- name: spirit animal » The Delta of the Water -- name: spirit animal
» The Companions -- name: spirit animal -- name: spirit animal -- name: spirit animal
; ; Companions of the Sky
» The Alpha of the Sky -- Keiji Murakami: the Trico » The Beta of the Sky -- name: spirit animal » The Delta of the Sky -- name: spirit animal
» The Companions -- name: spirit animal -- name: spirit animal -- name: spirit animal
Abilities .
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» the companions all have the ability within them to change into their spirit animal's form. all animals have been possible, from mythical to real ones alphas and betas have a secondary form which is an extremely large version of their spirit animal's form, unless their form is already huge, in which they just become faster, more agile and stronger. everyone has heightened senses that match that of their spirit animal, and with the blue liquid, sometimes even more powerful. they are faster, stronger, more agile and more aware of everything with that animalistic sixth sense, compared to that of a normal human.
they cannot speak while in their animal forms, but rather, they can speak their through mind, unless it's a parrot, in which they already speak, though they still can talk through their minds. with the blue liquid, they have extended energy and such, but another thing that the liquid does is completely make them healthy and heal up instantly upon drinking it. also, if your animal is smaller than a small horse, then chances are that their size is amplified a bit to be larger than normal. this is to avoid any stepping accidents and such.
while the carnivores have hunting senses and instincts, they are only allowed to hunt outside of the ruins, as to avoid anyone killing someone else on accident.
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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 14:39:04 GMT -5
Weather + Events . . . . . . . . . . . . .
» Weather Sky: clears Wind: slight warm breeze from the east Precipitation: slightly humid Temperature: 72° F Time: around 6:00 AM currently the day looks as it will be around the mid to high seventies with a slight breeze coming in from the east side of the mountains. there is a low chance of rain and generally seems like a nice day.
» Current Events -x- Ryujin Murakami has become the new Supreme Alpha. His Beta will be chosen later today.
Members .
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» @.momijibani -- ѕρσттεdѕнιммεя -- nerf, hana, momo -- ryujin murasaki, keiji murasaki, denali maengun { owner }
» @.screen name -- @displayname-- nick-names -- character(s) { rank }
» @.screen name -- @displayname-- nick-names -- character(s) { rank }
» @.screen name -- @displayname-- nick-names -- character(s) { rank }
Plot .
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» Run, Boy, Run There seems to have been a mishap with on of the latest missions with the Alphas. Because there are two humans here. Unwelcomed, in this hostile place that is not fit for those weak of the heart nor is it fit for any human to be welcome. Humans are known immediately once seen and those whom don't have much control will be against them. Perhaps there might be a friend or two in this paradise, but making it out of the Ruins alive is... very slim.
Two humans have gotten into the Ruins. Maybe dropped accidentally by one of the Alphas coming back, or something similar. But one thing is for certain; the entity wants these humans brought to an Alpha or up to the Magic Tower. It wants them. Which means those whom have been here for eight months or longer, they will instinctively want to capture and attack these two poor souls. The goal? Get out alive. Much easier said than done when you have all of Mother Nature against you.
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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 15:12:44 GMT -5
Traditions . . . . . . . . . . . . .
» New Blood as tradition goes, when a new arrival of a companion comes in, they are allowed to pick out their own room to stay in. they are initiated in by getting a tour of the Ruins from the top of the peaks to the bottom of the Ruins. they are to put their hand in black ink and press their hand along the bottom wall near the entrance to show that they have arrived home.
» Trainees upon becoming a trainee, they are given a collar of sorts to put around their neck. this is merely to show that they are in training and are not to take it off until they first shift and typically the collar slips off or breaks, depending on how big their animal is. trainees are given specific mentors and are pushed beyond their limits. they are trained to fight, swim, dive, mountain climb and cliff dive. they are taught how to survive a nasty fall or to catch themselves to prevent them from falling completely down to the ground from a high tower. trainees are taught the different jobs and all the different things. yes, everyone is taught how to cook as well.
» First Flight/Swim/Run when one shifts into their animal for the first time, it is typically done between two pools of water; salt water and fresh water. sometimes emotions in very stressful situations will cause them to shift, but this is very rare as it has been done only in battle and trainees are not allowed in battle. when they first shift, they are told to let their instincts go and take off around the Ruins. they will not be completely done with training, but they will no longer be working on shifting or having the animal within them come out. a feast in held in honor of this as well as a campfire. they will switch their living quarters once they shift.
» Campfires campfires are a tradition to happen every night, just to talk and share news of things that have happened, gossip, if you would like. unless it is raining, storming or the area is under lock-down, everyone just hangs out until they get tired or one of the leaders puts it out. these will also hold place after major events such as a new-blood or someone shifts for the first time.
» Capture the Flag to ease the tension that often builds up, mondays are typically type-based games of capture the flag and only in human form. fridays are in animal forms and are just a typical way to have fun. the winning team, whoever gets three flags first, gets to eat first until the next game. alphas are not allowed to really play until the ceremony of them all passing up into a higher rank, in which, it is the leaders only kind of game; deltas, betas, alphas and the Supreme Beta and Alpha. this game is mostly for fun, but also a way to learn how to work together as a group and a team to get their goals. once a month, the teams are mixed up with all types and are trained to get to see who not only eats first for a while, but who gets to go out and explore with the Alphas from time to time.
» Hide and Seek like capture the flag, this is a way to ease tension, but also hone in their skills. this is more of a battle game than it is a fun game. this is how they learn to hide away and blend in with everyone surrounding. sometimes trainees are taken out to a random city with the alphas to have this game and to learn how to get away or attack. Mostly done within the Ruins, but it is well known for being taken out of the Ruins and will happen at any given time of day or night.
» Simon Says unlike the other two games, this game is mostly played to learn how to listen to commands. to recognize each other's voices and to be very quick learners, as the losers are snatched up by one of the Alphas or even the Supreme Alpha and carried off somewhere else. It is a listening based game that is played at random, typically to make sure everyone follows the leaders' orders and to listen closely to what they say.
Ceremonies .
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» Marriage regardless of gender or pronouns, if two companions wish to get married, they are to go to the ground of the valley by the two lakes, both of salt and fresh water. Here, they are bound by the Supreme Alpha. Their spirits will be bound together by the Magical Entity. Of course, there is no such thing as "husband" or "wife" in the Ruins. You are mates, bound together for life. The ceremony is held with everyone in their animal forms and when the couple rub their noses together, everyone howls or lets out their animal sound and the Big Feast for the marriage begins, animal form optional for the party, after the mating ceremony. If the Supreme Alpha is ever to have a mate, the Magical Entity itself will bind them together for the ceremony, in the form of a dragon spirit.
» Good-Bye Ceremony when a companion dies, they typically die in their animal form as it is a natural instinct to use up the last of their living energy to shift into the form that they are most comfortable in; this is their animal form. they are then typically buried either in the peaks, by one of the bodies of water or by the ground forest. whomever is in the highest position of authority will say a formal goodbye and have a vigil with their body one last time, with everyone whom was close to them as well as everyone else until the sun rises again. and then they are buried. after they are buried, everyone typical lets out their animal call. if it was a delta, beta, alpha or supreme beta that died, everyone will be in their animal forms to respect them and everyone will stay down by them. if a supreme alpha died, then the Magical Entity will show and hold vigil over them as a last goodbye to someone so close to it and a new carving upon the Magic Tower will be added after they are buried of their animal and name.
» Welcoming Ceremony when a newcomer finds their way into the Ruins, they are greeted by the Supreme Alpha and the Supreme Beta. A feast is held to welcome them and they are allowed to choose which bedroom they would like in the Newcomers' Rooms. Their training will begin the next day, but upon the day of their arrival, they will be settled into the customs of the Ruins and warmly welcomed by everyone.
» Companionship Ceremony when someone shifts completely for the first time and has their first flight, run or swim, they will officially become a companion. the supreme alpha will hold a ceremony where the new-blood will take an oath upon the Magic Tower and then they are to move into the living quarters of wherever their type belongs. If their type could be more than one, the Supreme Alpha will chose whichever fits them best.
» Dragon's Day Upon the longest day of the year, typically it is the hottest. However, due to the magic within the Ruins, it is not a very uncomfortable type of hot. This is a day celebrated for the Dragon, as this is what the Magic Entity shows itself as; a huge, welcoming scaled beat that watches over and cares for everyone. Dragon's Day is held somewhere in June and there is a large Feast and a day completely of games. At sunset, everyone gathers as close to the Magic Tower as possible, in their animal forms and waits for it to show up. When it does, they all let out their animal call which is said that some humans can even hear the Magic Entity's roar.
» New Supreme Alpha in the case of the past Supreme Alpha dies, leaves or steps down, a new Supreme Alpha is chosen by the Magical Entity, out of the three Alphas. At the dawn of the following day, the newly selected Supreme Alpha will be on the Tower of Magic and will announce it to everyone, after having a long meeting with the Magic Entity before dawn. The day is spent usually celebrating the new Supreme Alpha's reign in the form of feasts and games.
» New Supreme Beta the Supreme Beta is the only rank that is hand chosen by the Supreme Alpha, being the main one in charge when the Supreme Alpha is not around. The ceremony for the new Supreme Beta will happen shortly after the Supreme Alpha states his or her new title at the top of the tallest tower; the Tower of Magic.
» New Alpha when a previous Alpha has stepped down, left, died or become a Supreme Alpha, the current Supreme Alpha will then greet the new Alpha into being one of the main leaders of the Ruins. Typically, there is a large feast in honor of this, as this is a chain of power; the Beta becomes an Alpha and the Delta becomes a Beta. Sometimes, it all happens on the same day that a new Supreme Alpha has taken his or her place.
» New Beta when a previous Beta has stepped down, left, died or become an Alpha, the current Supreme Alpha will then greet the new Beta into being one of the leaders of the Ruins. Typically, there is a large feast in honor of this, as this is a chain of power; the Beta becomes an Alpha and the Delta becomes a Beta, as well as a new Delta is chosen. Sometimes, it all happens on the same day that a new Supreme Alpha has taken his or her place.
» New Delta when a previous Delta has stepped down, left, died or become an Beta, the current Supreme Alpha will then pick out a new worthy companion to hold charge as the new Delta of that type and then will formally welcome them. Sometimes, it all happens on the same day that a new Supreme Alpha has taken his or her place.
Credt . . . . . . . . . . . . .
» I came up with the idea and did the whole layout and everything you see here. I did the coding and typing and had the idea for this. The banner, however, is not mine and I will not claim that image (gif) as my own. This idea and the first plot are both heavily based off of the game "The Last Guardian". Which is one of my favorite games.
Please do not steal this work or idea without permission! Thank you!
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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 15:47:07 GMT -5
Save Post . . . . . . . . . . . . .
» Save this is just a save post. don't really pay this one much attention.
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Post by ѕρσттεdѕнιммεя on Sept 9, 2017 17:25:11 GMT -5
[ well that was a lot of work. this is finally open! ]
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Post by ѕρσттεdѕнιммεя on Sept 11, 2017 21:15:42 GMT -5
[ oh dear! my apologies, i've been on and off quite a bit lately! i wish all the best for you and your family as well as friends during the hurricane! stay safe and i hope all is well for everywhere there!
i do not mind you joining, so it is perfectly fine that you are joining. ]
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Post by ѕρσттεdѕнιммεя on Sept 18, 2017 14:51:12 GMT -5
[ bump! ]
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