Post by TheFunnyRobot on Feb 5, 2017 22:50:34 GMT -5
The Elder Scrolls Roleplay
Welcome
Since the dawn of time, Nirn, most notably, Tamriel has housed many different races, cultures, and empires. In this roleplay, you will be able to experience the adventures, sceneries, and people of the continent of Tamriel with companions and friends. Accompany fellow Roleplayers as you accomplish quests, create friendships, and becoming an adventurer. In this roleplay, you are able to travel to any province/place in Tamriel and Nirn. This world is yours to explore, and you can go anywhere you would like. If this appeals to you, well, welome adventurer, to the world of The Elder Scrolls Roleplay.
The Plot
After the Alduin Dragon Crisis in the 4th era, all of tamriel is scorged, burned, and battle ready, as provinces and races turn on one another. As this is happening, Lord Acilius Salonia strives to rebuild the Empire to it's former glory, by gaining independence from the Aldemeri Dominion, and befriending races, beast, elves, and humans. To an extent, he had succeeded into building an empire that housed and governed through all of tamriel. But, despite the stern polocies, and the government, Races of Tamriel were unrested, and untamed, and, with the help of the Dark Brotherhood, Lord Acilius Salonia turns to be dead. His son, and government official, Vex Salonia, inherits the throne, although, this proves to be an unwieldy task for Vex, as he tries to juggle his new duty as lord. Thus, once again, all of Tamriel is swung back into turmoil with an unwieldy leader.
But, as if Tamriel couldn't be unwieldy enough, the gods of elves and nords have become...active, at least more active than usual. It seems that more and more, the world begins to change, crumbling and building. Are you going to help it crumble, or are you going to build it back up again?
Character Creation Sheet
Roleplayer information- Screen name| activity|
Character Information:
Character name| Gender | Race | Class| appearance Description | Personality | Armor/weapons/school of magic|
|assocation of any guilds/armies| other
Rules
Sorry to do this. I know that all of you are probably great people, and wouldn't do any of the things I'm about to list, but they have to be mentioned.
1. No Bullying- no offensive material, names, or anything like that.
2. No powerplaying-you can't be clearly better than someone. You also can't start off with the best armor, weapons, and spells, please start off with cheap and weak armor, so that we can build off from there and have character progression.
3. No Godmodding-please don't control the plot. There are going to be instances where we will probably have down time, or times when there is no set plot, and we can make it as we go, but please, don't make the plot always about you. Please don't make yourself the prophesized DragonBorn or something like that. .
4. Include everyone-Because this is going to be a fairly small roleplay, please be kind and friendly to everyone. Roleplays are the best when everyone is friends.
5. Please be active-because a lot of important stuff is planned to happen, please be active. You don't have to pour every second into this, but please be somewhat active.
and....
6. Please, Please be lore friendly- try to respect the lore of The Elder Scrolls. Please don't break anything by creating enchantments, animals, or beings that don't exist in Nirn. It makes everything more fun if it feels like it could be released as Elder Scrolls VI.