SandClan ~ Part of a Four Clan RP (Open! and Brand New!)
Dec 5, 2016 16:55:48 GMT -5
Hawkeyes258 likes this
Post by Skybeam on Dec 5, 2016 16:55:48 GMT -5
Welcome to SandClan!
Home of the sly and mysterious!
Introduction:
You walk up a vast sandy dune. Your mouth is parched and your belly is rumbling. As you squint at the sun the harsh heat doesn’t scorch your fur. Your paw pads are warm, but the sand feels soft and comforting compared to the hard forest floor. As you reach the crest of the dune, a cat leaps on you, rolling with down the dune to a small valley in between dunes. You resist but the cat is stronger than you and pins you to the sand.
“Who are you?” the stranger hisses. “And what are you doing in SandClan territory?”
You gulp. “SandClan? I was just looking for food and water!”
The cat lessens her grip, stepping back and sitting on her haunches. She looks at you curiously, noticing your thin frame and quick reflexes. “My name is Sandstar, I am the leader of SandClan.” She lifts her head proudly. “You seem strong, and my Clan could use the extra paws.”
You stare at her, confused.
“I am offering to let you join my Clan and live the life of a Clan cat. You are being given one opportunity, if you refuse you will be exiled and SandClan will treat you as an enemy.”
You flick your tail, contemplating your decision.
“So what will it be?” asks Sandstar, her bright green gaze staring at you intensely.
~ Rules ~
Follow all the Forum Rules as well as the Ghost Rules. We want everyone to get along and have fun!
No kit stealing or kit killing. The rule on kit stealing can be bent only within the Four Clan rp. Kit killing is strictly prohibited. If you want to kill off a kit you rp, wait until they are an apprentice or there is a plot reason to do so such as sickness in the Clan.
Please be respectful to others and try not to leave anyone out. We don't want bullying and want everyone to feel welcome here. If I find you are being rude, you will leave the Clan and either give your character to someone else or delete it all together.
No Mary-sues or Gary-sues. I don’t want any perfect cats or God-modding. Each of your cats has to have at least one flaw.
No swearing (cat swearing is allowed). This rp should be appropriate for all ages. Also no gruesome deaths or injuries.
No role-playing others' characters. The only exception is when the owner of the character specifically asks another forum member to do so because they will be gone.
Do not kill others' characters. If the owner of the character wants to kill one off, they can do so, but you are not allowed to take it upon yourself by having your character kill theirs. You can ask, but respect their decision.
No spamming. You are allowed to come and ask for someone, or have a Clan name or link in your signature, but no other advertising.
Use ( ), { }, or [ ] when not role-playing. This cuts down on confusion when someone is talking outside of the rp.
Be realistic. No powers, wings, odd colored fur, or odd colored eyes.
You may create multiple cats as long as you rp regularly.
Please keep the gender ratio slightly even. No making two she-cats in a row. Make a tom to balance it out.
Please try and be active! I understand that everyone has other things to do or might be gone for long periods of time, so just let me know if you won't be on for a while. Your character will be given to someone else if you disappear and are not on for more than two weeks. (The code for the joining form is the first letter of your username and then the word joker, so mine would be Ljoker) If you have an important role such as Deputy or Medicine Cat and haven't been active for a while, I will remove you from that position and place you as a Warrior or Apprentice, depending on what role you had, and give a more active member the position.
Please have text in a readable font and color. I am perfectly fine with a different color or smaller font, but please make it readable. Some colors clash with the background and many texts are hard to read if small.
No one-liners. It is hard to respond to one-liners, so please write at least two lines. Also, don’t make your sentences short without any description.
Let everyone know which character(s) you are! Please indicate at some point within each post which character you are.
I am open for suggestions on plots and prophecies for the Clan, but if you think of something let me know and ask my permission before you start a big plot, like a prophecy or a journey. Simpler plots and ideas such as love interests, minor fights with predators, or things between certain characters don't need my permission, but make sure it's okay with others if it involves them.
If you have any concerns or if something is bothering you, please let me know, I'm always willing to help or adjust things for you.
Have fun! We are all welcoming and kind, and will make sure you feel like part of the clan!
~Warrior Code~
~Medicine Cat Code~
~Herbs~
~Battle Moves~
~Territory~
SandClan's territory is made up mostly of small sandy dunes.
Important Territory Markers:
River Tree: a large oak tree surrounded by a wide river.
Old Den: An abandoned Twoleg nest across the twolegplace where herbs and prey both thrive.
Adder Stones: a dangerous group of rocks near the old dens where badgers, foxes, and snakes like to stay.
High Rise: the largest dune that turns into a flat, grassy plain.
Dappled Clearing: The sandy clearing surrounded by bushes where cats go to train. Found on the High Rise.
Thunder Nests: a small twolegplace is on the North side of the territory, separated by a Thunderpath.
Lookout Point: a spot on a large ledge above the camp where cats go to keep an eye out for invaders.
Hollows: A series of hollowed out dens in the ground made by passing badgers. This is the main rogue and loner hideouts.
LeafClan Border: on the east side of the territory. Border is a line of trees.
OceanClan Border: on the south side of the territory by the River Tree. Border is a smaller river.
MountainClan: on the west side of the territory. Border is the base of the mountain.
~Camp~
A slope between two small dunes in the territory flattens out into the camp. Gorse bushes line the outside, with a clump of ferns as the entrance. The clearing is made up of soft, light golden sand, and a small river leading to the River Tree winds through it.
Dens:
Leader's den: A small cozy cut out piece in a large rock. It is closest to the entrance.
Medicine den: Ferns cut off the medicine den from the rest of the camp. A small clearing opens up after the ferns with small spots of hard ground to either side. The left side is for storing herbs, the right side is where the medicine cats sleep. A covering of sheer rock serves to block the rain. The entrance to the medicine den is between the Leader's den and the nursery.
Warriors' den: The warriors often sleep outside under the stars. Their den is in a small cave along the edge of camp between the apprentices' den and the elders' den.
Apprentices' den: The apprentices' sleep inside a hollowed gorse bush between the nursery and the warriors' den.
Nursery: The Nursery is made out of thick, tangled bushes. A hanging of lichen covers the entrance.
Elders' den: A fallen tree dragged out to the camp serves as the elders den. It is hollowed out and on it's side. A clump of long weeds are the entrance.
~Plots~
None yet!
~Prophecies~
None yet!
~Prey/Predators~
Prey: snakes, lizards, mice, birds
Predators: snakes, badgers, foxes
~Seasons~
[ ] Greenleaf
[x] Leaf-fall
[ ] Leafbare
[ ] Newleaf
~Rituals/Traditions~
~SandClan~
It is common during Greenleaf for cats to patrol the sand dunes at night due to the heat.
~All Clans~
A Gathering will be held every third Friday. (Date may be changed depending on who can come.)
Every other Monday every cat will age a moon.
Medicine Cats will go to the Starry Cave to talk to StarClan every other Saturday. (Date may change.)
~Links~
Joining Page
OceanClan
LeafClan
MountainClan
~News~
SandClan is open!
Home of the sly and mysterious!
Introduction:
You walk up a vast sandy dune. Your mouth is parched and your belly is rumbling. As you squint at the sun the harsh heat doesn’t scorch your fur. Your paw pads are warm, but the sand feels soft and comforting compared to the hard forest floor. As you reach the crest of the dune, a cat leaps on you, rolling with down the dune to a small valley in between dunes. You resist but the cat is stronger than you and pins you to the sand.
“Who are you?” the stranger hisses. “And what are you doing in SandClan territory?”
You gulp. “SandClan? I was just looking for food and water!”
The cat lessens her grip, stepping back and sitting on her haunches. She looks at you curiously, noticing your thin frame and quick reflexes. “My name is Sandstar, I am the leader of SandClan.” She lifts her head proudly. “You seem strong, and my Clan could use the extra paws.”
You stare at her, confused.
“I am offering to let you join my Clan and live the life of a Clan cat. You are being given one opportunity, if you refuse you will be exiled and SandClan will treat you as an enemy.”
You flick your tail, contemplating your decision.
“So what will it be?” asks Sandstar, her bright green gaze staring at you intensely.
~ Rules ~
Follow all the Forum Rules as well as the Ghost Rules. We want everyone to get along and have fun!
No kit stealing or kit killing. The rule on kit stealing can be bent only within the Four Clan rp. Kit killing is strictly prohibited. If you want to kill off a kit you rp, wait until they are an apprentice or there is a plot reason to do so such as sickness in the Clan.
Please be respectful to others and try not to leave anyone out. We don't want bullying and want everyone to feel welcome here. If I find you are being rude, you will leave the Clan and either give your character to someone else or delete it all together.
No Mary-sues or Gary-sues. I don’t want any perfect cats or God-modding. Each of your cats has to have at least one flaw.
No swearing (cat swearing is allowed). This rp should be appropriate for all ages. Also no gruesome deaths or injuries.
No role-playing others' characters. The only exception is when the owner of the character specifically asks another forum member to do so because they will be gone.
Do not kill others' characters. If the owner of the character wants to kill one off, they can do so, but you are not allowed to take it upon yourself by having your character kill theirs. You can ask, but respect their decision.
No spamming. You are allowed to come and ask for someone, or have a Clan name or link in your signature, but no other advertising.
Use ( ), { }, or [ ] when not role-playing. This cuts down on confusion when someone is talking outside of the rp.
Be realistic. No powers, wings, odd colored fur, or odd colored eyes.
You may create multiple cats as long as you rp regularly.
Please keep the gender ratio slightly even. No making two she-cats in a row. Make a tom to balance it out.
Please try and be active! I understand that everyone has other things to do or might be gone for long periods of time, so just let me know if you won't be on for a while. Your character will be given to someone else if you disappear and are not on for more than two weeks. (The code for the joining form is the first letter of your username and then the word joker, so mine would be Ljoker) If you have an important role such as Deputy or Medicine Cat and haven't been active for a while, I will remove you from that position and place you as a Warrior or Apprentice, depending on what role you had, and give a more active member the position.
Please have text in a readable font and color. I am perfectly fine with a different color or smaller font, but please make it readable. Some colors clash with the background and many texts are hard to read if small.
No one-liners. It is hard to respond to one-liners, so please write at least two lines. Also, don’t make your sentences short without any description.
Let everyone know which character(s) you are! Please indicate at some point within each post which character you are.
I am open for suggestions on plots and prophecies for the Clan, but if you think of something let me know and ask my permission before you start a big plot, like a prophecy or a journey. Simpler plots and ideas such as love interests, minor fights with predators, or things between certain characters don't need my permission, but make sure it's okay with others if it involves them.
If you have any concerns or if something is bothering you, please let me know, I'm always willing to help or adjust things for you.
Have fun! We are all welcoming and kind, and will make sure you feel like part of the clan!
~Warrior Code~
~Warrior Code~
1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
2. Do not hunt or trespass on another Clan's territory.
3. Elders, Queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.
4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
5. A kit must be at least six moons old to become an apprentice.
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
7. A cat cannot be made deputy without having mentored at least one apprentice.
8. The deputy will become Clan leader when the leader dies or retires.
9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
10. A Gathering of all four Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
11. Boundaries must be checked and marked daily. Challenge all trespassing cats.
12. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
13. The word of the Clan leader is the warrior code.
14. An honorable warrior does not need to kill other cats to win his/her battles, unless they are outside the warrior code or if it is necessary for self-defense.
15. A warrior rejects the soft life of a kittypet.
1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
2. Do not hunt or trespass on another Clan's territory.
3. Elders, Queens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.
4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
5. A kit must be at least six moons old to become an apprentice.
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
7. A cat cannot be made deputy without having mentored at least one apprentice.
8. The deputy will become Clan leader when the leader dies or retires.
9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
10. A Gathering of all four Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
11. Boundaries must be checked and marked daily. Challenge all trespassing cats.
12. No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
13. The word of the Clan leader is the warrior code.
14. An honorable warrior does not need to kill other cats to win his/her battles, unless they are outside the warrior code or if it is necessary for self-defense.
15. A warrior rejects the soft life of a kittypet.
~Medicine Cat Code~
~Medicine Cat Code~
1. A medicine cat cannot take on a mate.
2. A medicine cat cannot have kits.
3. A medicine cat will never let personal feelings get in the way of his or her duties.
4. Medicine cats are outside Clan and Clan rivalry.
5. A medicine cat may be trained as a warrior before as a medicine cat, but a medicine cat cannot become a normal warrior.
6. Medicine cats are outside Clan rivalries, but they still must learn basic fighting moves.
7. A medicine cat must be able to interpret signs from StarClan.
8. Medicine cats cannot reject an injured cat.
9. A medicine cat must do everything in his or her power to save a sick or injured cat.
10. A medicine cat will give his or her life to save a cat.
1. A medicine cat cannot take on a mate.
2. A medicine cat cannot have kits.
3. A medicine cat will never let personal feelings get in the way of his or her duties.
4. Medicine cats are outside Clan and Clan rivalry.
5. A medicine cat may be trained as a warrior before as a medicine cat, but a medicine cat cannot become a normal warrior.
6. Medicine cats are outside Clan rivalries, but they still must learn basic fighting moves.
7. A medicine cat must be able to interpret signs from StarClan.
8. Medicine cats cannot reject an injured cat.
9. A medicine cat must do everything in his or her power to save a sick or injured cat.
10. A medicine cat will give his or her life to save a cat.
~Herbs~
~Herbs~
Borage Leaves – Increases milk in queens. Brings down fevers.
Burdock Root – Applied to bites. Cures infections.
Catmint – Remedy for greencough.
Chervil – Applied to wounds. It’s leaves cure infections, it’s roots help bellyaches.
Cobwebs – Stops bleeding.
Coltsfoot – Helps shortness of breath.
Comfrey – Sooths wounds. Mends broken bones.
Dock – Soothes scratches. Leaves make fur slippery.
Dried Oak Leaf – Stops infections.
Feverfew – Cools down body temperatures for cats who have fevers or chills.
Goldenrod – Applied to wounds.
Honey – Soothes throats.
Horsetail – Treats infected wounds.
Juniper Berries – Soothes bellyaches. Helps with troubles breathing.
Lavender – Cure’s fevers.
Marigold – Stops infections.
Mouse Bile – Used to remove ticks.
Poppy Seeds – Soothes shock, distress, and eases pain.
Stinging Nettle – Dispels poison. Brings down swelling.
Tansy – Cures cough.
Thyme – Calms anxiety and frayed nerves.
Watermint – Helps bellyache.
Wild garlic – Prevents infections.
Yarrow – Applied to wounds. Prevents infections. Expels poison. If swallowed, will make a cat vomit.
Adder Barrack – Helps toothache.
Alfalfa – Prevents tooth decay.
Aloe Vera – Treats burns and skin problems.
Blessed Thistle – Strengthens heart & lungs; Increases circulation.
Bramble Twigs – Helps to sleep.
Broom Malice Poultices – Apply to open wounds.
Celandine – Strengthens weak eyes.
Chamomile – Gives physical strength.
Echinacia – Eases infection.
Ferns – Used to clean out wounds.
Ginger – Used for asthma and coughs.
Hawthorne berries – Treats heart burns and indigestion.
Huckleberry – Relives muscle pain.
Ivy – Calms down body.
Daisy leaves – Soothes aching joints.
Dandelion leaves – Calms a cat of nervous breakdown or shock.
Goosegrass – Also stops bleeding.
Parsley – Stops the initial flow of milk in nursing queens.
Raspberry leaves – Eases pain during a queen’s kitting.
Borage Leaves – Increases milk in queens. Brings down fevers.
Burdock Root – Applied to bites. Cures infections.
Catmint – Remedy for greencough.
Chervil – Applied to wounds. It’s leaves cure infections, it’s roots help bellyaches.
Cobwebs – Stops bleeding.
Coltsfoot – Helps shortness of breath.
Comfrey – Sooths wounds. Mends broken bones.
Dock – Soothes scratches. Leaves make fur slippery.
Dried Oak Leaf – Stops infections.
Feverfew – Cools down body temperatures for cats who have fevers or chills.
Goldenrod – Applied to wounds.
Honey – Soothes throats.
Horsetail – Treats infected wounds.
Juniper Berries – Soothes bellyaches. Helps with troubles breathing.
Lavender – Cure’s fevers.
Marigold – Stops infections.
Mouse Bile – Used to remove ticks.
Poppy Seeds – Soothes shock, distress, and eases pain.
Stinging Nettle – Dispels poison. Brings down swelling.
Tansy – Cures cough.
Thyme – Calms anxiety and frayed nerves.
Watermint – Helps bellyache.
Wild garlic – Prevents infections.
Yarrow – Applied to wounds. Prevents infections. Expels poison. If swallowed, will make a cat vomit.
Adder Barrack – Helps toothache.
Alfalfa – Prevents tooth decay.
Aloe Vera – Treats burns and skin problems.
Blessed Thistle – Strengthens heart & lungs; Increases circulation.
Bramble Twigs – Helps to sleep.
Broom Malice Poultices – Apply to open wounds.
Celandine – Strengthens weak eyes.
Chamomile – Gives physical strength.
Echinacia – Eases infection.
Ferns – Used to clean out wounds.
Ginger – Used for asthma and coughs.
Hawthorne berries – Treats heart burns and indigestion.
Huckleberry – Relives muscle pain.
Ivy – Calms down body.
Daisy leaves – Soothes aching joints.
Dandelion leaves – Calms a cat of nervous breakdown or shock.
Goosegrass – Also stops bleeding.
Parsley – Stops the initial flow of milk in nursing queens.
Raspberry leaves – Eases pain during a queen’s kitting.
~Battle Moves~
~Battle Moves~
Back Kick - Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
Belly Rake - A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
Front Paw Blow - Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
Front Paw Strike/Forepaw Slash - Frontal attack. Slice downward with your front paw at the face or body of your opponent.
Killing Bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
Leap-and-hold - Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
Partner Fighting - Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Play Dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
Scruff Shake - Secure a strong teeth grip in the scruff of your opponents neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
Tail Yank - Grab your opponent's tail and yank it with such force your opponent is thrown off balance.
Teeth Grip - Target your opponent's extremities- the legs, tail, scruff or ears- and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
Upright Lock - Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip him under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
Half-Turn Belly Rake - Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.
Jump and pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.
Back Kick - Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
Belly Rake - A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
Front Paw Blow - Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
Front Paw Strike/Forepaw Slash - Frontal attack. Slice downward with your front paw at the face or body of your opponent.
Killing Bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
Leap-and-hold - Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
Partner Fighting - Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Play Dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
Scruff Shake - Secure a strong teeth grip in the scruff of your opponents neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
Tail Yank - Grab your opponent's tail and yank it with such force your opponent is thrown off balance.
Teeth Grip - Target your opponent's extremities- the legs, tail, scruff or ears- and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
Upright Lock - Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip him under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
Half-Turn Belly Rake - Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.
Jump and pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.
~Territory~
SandClan's territory is made up mostly of small sandy dunes.
Important Territory Markers:
River Tree: a large oak tree surrounded by a wide river.
Old Den: An abandoned Twoleg nest across the twolegplace where herbs and prey both thrive.
Adder Stones: a dangerous group of rocks near the old dens where badgers, foxes, and snakes like to stay.
High Rise: the largest dune that turns into a flat, grassy plain.
Dappled Clearing: The sandy clearing surrounded by bushes where cats go to train. Found on the High Rise.
Thunder Nests: a small twolegplace is on the North side of the territory, separated by a Thunderpath.
Lookout Point: a spot on a large ledge above the camp where cats go to keep an eye out for invaders.
Hollows: A series of hollowed out dens in the ground made by passing badgers. This is the main rogue and loner hideouts.
LeafClan Border: on the east side of the territory. Border is a line of trees.
OceanClan Border: on the south side of the territory by the River Tree. Border is a smaller river.
MountainClan: on the west side of the territory. Border is the base of the mountain.
~Camp~
A slope between two small dunes in the territory flattens out into the camp. Gorse bushes line the outside, with a clump of ferns as the entrance. The clearing is made up of soft, light golden sand, and a small river leading to the River Tree winds through it.
Dens:
Leader's den: A small cozy cut out piece in a large rock. It is closest to the entrance.
Medicine den: Ferns cut off the medicine den from the rest of the camp. A small clearing opens up after the ferns with small spots of hard ground to either side. The left side is for storing herbs, the right side is where the medicine cats sleep. A covering of sheer rock serves to block the rain. The entrance to the medicine den is between the Leader's den and the nursery.
Warriors' den: The warriors often sleep outside under the stars. Their den is in a small cave along the edge of camp between the apprentices' den and the elders' den.
Apprentices' den: The apprentices' sleep inside a hollowed gorse bush between the nursery and the warriors' den.
Nursery: The Nursery is made out of thick, tangled bushes. A hanging of lichen covers the entrance.
Elders' den: A fallen tree dragged out to the camp serves as the elders den. It is hollowed out and on it's side. A clump of long weeds are the entrance.
~Plots~
None yet!
~Prophecies~
None yet!
~Prey/Predators~
Prey: snakes, lizards, mice, birds
Predators: snakes, badgers, foxes
~Seasons~
[ ] Greenleaf
[x] Leaf-fall
[ ] Leafbare
[ ] Newleaf
~Rituals/Traditions~
~SandClan~
It is common during Greenleaf for cats to patrol the sand dunes at night due to the heat.
~All Clans~
A Gathering will be held every third Friday. (Date may be changed depending on who can come.)
Every other Monday every cat will age a moon.
Medicine Cats will go to the Starry Cave to talk to StarClan every other Saturday. (Date may change.)
~Links~
Joining Page
OceanClan
LeafClan
MountainClan
~News~
SandClan is open!