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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Jul 31, 2016 19:09:41 GMT -5
Sounds perfect! I shall commence gem research at once, then report my findings! *salutes and marches off with a mining helmet*
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Post by ᴍɪsᴛғᴀʟʟ » on Jul 31, 2016 19:12:04 GMT -5
March on, Indi! ///salutes
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 16:57:45 GMT -5
Here are my findings so far, I will be doing more research soon c: (they're are probably quite a few typos, since I wrote this down in a hurry) Citrine - Could be used as a good luck charm when the cats go to trade their wares, as it is known as the ‘merchant’s stone’ and is said to bring good luck and prosperity. (and is also my birthstone! ) Jade - Could be used as the main stone for Mountaineers, or a funeral stone that the dead are buried with (along with emerald, as it has a similar meaning), since it is associated with eternal youth and said to keep the wearer safe from harm. Lapis Lazuli - Could be used as the gem for healers, since the stone itself was thought to have strong medicinal qualities, and said to keep the limbs healthy, and the soul free from error, envy and fear. Morganite - Could be used as a wedding/marriage stone, to symbolized that a cat has a mate. It is said to be the stone of divine love, and promotes love and prosperity. Moonstone - This could be the leader’s main stone, or perhaps a stone used in the crowns/jewelry of the leader. The moonstone is considered the rarest and most beautiful of the stones. It’s said to enhance psychic abilties, intuition, and help the user stay calm and melt stress away. I think this would really be cool to have for the leader if they’re the spiritual one in the Clan, what do you think? C: Peridot - This might be a good main stone for Mountaineers, since it’s said to instill power and influence into the wearer, and also giving healing and protective properties against bad spirits and nightmares. Ruby - This gemstone might be a good Mountaineer or Minerunner gemstone, since it symbolizies love, passion, courage and emotion.
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 17:08:18 GMT -5
Also, I wanted to suggest the idea that Weavers could also make backpack/saddlebags for mountaineers and maybe minerunners to wear while they're on patrol, so they could carry back all the materials and food they find easily. Maybe also carts/wagons made of metal (crafted by Blacksmiths AND weavers, most likely) for stronger cats to pull, which can carry more? This would come in great handy for Minerunners. Rope could also be made by the weavers out of dried plants for the mountaineers to use while they're out on patrols in case they're climbing cliffs or something idk xD What do you think?
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 19:45:26 GMT -5
Here are my findings so far, I will be doing more research soon c: (they're are probably quite a few typos, since I wrote this down in a hurry) Citrine - Could be used as a good luck charm when the cats go to trade their wares, as it is known as the ‘merchant’s stone’ and is said to bring good luck and prosperity. (and is also my birthstone! ) Jade - Could be used as the main stone for Mountaineers, or a funeral stone that the dead are buried with (along with emerald, as it has a similar meaning), since it is associated with eternal youth and said to keep the wearer safe from harm. Lapis Lazuli - Could be used as the gem for healers, since the stone itself was thought to have strong medicinal qualities, and said to keep the limbs healthy, and the soul free from error, envy and fear. Morganite - Could be used as a wedding/marriage stone, to symbolized that a cat has a mate. It is said to be the stone of divine love, and promotes love and prosperity. Moonstone - This could be the leader’s main stone, or perhaps a stone used in the crowns/jewelry of the leader. The moonstone is considered the rarest and most beautiful of the stones. It’s said to enhance psychic abilties, intuition, and help the user stay calm and melt stress away. I think this would really be cool to have for the leader if they’re the spiritual one in the Clan, what do you think? C: Peridot - This might be a good main stone for Mountaineers, since it’s said to instill power and influence into the wearer, and also giving healing and protective properties against bad spirits and nightmares. Ruby - This gemstone might be a good Mountaineer or Minerunner gemstone, since it symbolizies love, passion, courage and emotion. Sorry I couldn't reply until now, I was working on mountain ranges amongst other essays and actual work u///u Citrine - I like that idea, perhaps every cat in this clan has a citrine stone on their collar? Perhaps as an identifier, so to speak, as well as a good luck charm the entire clan shares in Jade - I like the burial idea c: Lapis Lazuli - I love it~ It could also be used in 'medicine' as well, with the Healer interpreting earth omens. Perhaps leaders have the spiritual connection and are the ones to receive actual deceased cats and prophecies, but healers have a more soothsayer-like connection in which they 'tell the future' and attempt to give divine advice? Either way, Lapis Lazuli is a good one for healers. Morganite - Aha, I love it Moonstone - I like this too! You picked some very good stones to use. Peridot - (my birthstone c:) I like the idea for Peridot, but I'm figuring whether it should be for Mountaineers, Minerunners, or possibly both? I'm not sure yet, but we can use peridot for something at least~ Ruby - Are you sure this stone should be given to the Mountainers/Minerunners? Personally I feel like it might be better to give to Artisans as they are the creators of the clan with their passion for their work, weaving the tools of the clan, blacksmithing the very collars that make up the clan, jewelers placing the gems which embody the clan, etc.?
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 19:48:20 GMT -5
Also, I wanted to suggest the idea that Weavers could also make backpack/saddlebags for mountaineers and maybe minerunners to wear while they're on patrol, so they could carry back all the materials and food they find easily. Maybe also carts/wagons made of metal (crafted by Blacksmiths AND weavers, most likely) for stronger cats to pull, which can carry more? This would come in great handy for Minerunners. Rope could also be made by the weavers out of dried plants for the mountaineers to use while they're out on patrols in case they're climbing cliffs or something idk xD What do you think? I like the ideas of backpacks/saddlebags for the Mountaineers and Minerunners as it'll make things easier for them! I wouldn't suggest the carts/wagons being a typical thing, but perhaps the clan has one or two to the side which are used for pre-planned long hauls or moving of large objects. Rope, although a good idea, might be a tad too unrealistic unless we create cats that can stand on their hind legs like humans (think The Cat Returns from Studio Ghibli), although creating cats like that might make this a wee bit too complicated. But! If you think we could do it, we could? Cats which can hind-leg walk (wobbly, but good enough) with exposable thumbs? I mean I adore The Cat Returns so I'm up for it, might make it more interesting. I'm not sure, we'll need to think about that one u///u
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 20:18:28 GMT -5
Oh my, I didn't think of that part for the rope xD I was picturing if the cats needed to climb down or up a cliff quickly they could anchor ropes under large boulders or tie them around parts of the rock, so they could climb up and down easier.
I didn't think of rubies for artisans! That's a great idea! They'd be putting a lot of passion and emotion into their work like you said, so it works very well!
Also, I was curious. Should there be ceremonies for when a litter is born to a married couple? And if so, should this ceremony include gifts to either the parents, kits or both? Maybe special stones or jewelry or even pottery/maybe woven blankets they could place in their dens. The kits could be given gems to hold in their nests until they are made apprentices, then the stone is added to their collar. Of course this gem would have to be a stone that doesn't symbolize a rank or anything special.
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 20:26:15 GMT -5
//winks
What do you think of the anthropomorphic route? As in having the ability to walk on hind legs and maneuver as such, but not a prime source of movement, and can have the exposable thumbs to fashion things and hold things just as a human does? No clothing, of course, for that would make things very complicated, but attributed to The Cat Returns where the cats are slightly anthropomorphic? They operate as regular cats but have the ability to maneuver somewhat on two feet and have their thumbs u///u
I'm always up for festivals and ceremonies so there could be a small one for every litter! What could happen is that the parents both get a rose quartz gem to their collars whereas each kit receives a citrine stone, an official 'welcome to the clan' gift to the newborns as it could be the clan's main stone and, as you said, it is meant for luck! Other miscellaneous gifts can be given to the parents or kits from relatives, but the gems would be from the clan itself and likely by the leader, healer, and commander together coming to see the parents and kits together to give the stones. How does that stuff sound?
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 20:30:51 GMT -5
I think that would make things a slight bit complicated like you said, but I think we could pull it off with ease! >:3 It would make some things a bit easier too, like if a cat were to have to carry a molten piece of metal across the cave while on two legs so they wouldn't burn their face? xD
yey! Birth Celebrations! That would work perfect, a ceremony centered around welcoming and accepting the new kittens into the Clan, and giving them their first (and somewhat most important!) stone!
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 20:36:21 GMT -5
//winks Yeah, we could pull it off easily. It doesn't make them any special, simply with the option to slowly move on their two feet to accomplish some tasks! We would simply make it clear in the rules that this is often awkward, slow movements and not a primary source of transportation and usually used to complete tasks u///u
Indeed! A welcome to the clan gift~
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 20:41:41 GMT -5
I'm getting so hype >w<
So, the cats will be able to (a bit unsteadily) walk on two legs to do a few tasks, but this isn't a main or good source of real transportation. Sounds good!
What else should we work on? c: I'll do some more gem research tonight and tomorrow, then show you the results!
Oh, also! I'd love to introduce you to my best friend, Rea! Would you mind? I can make a thread if so!
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 20:47:22 GMT -5
Yep, you got it! That's what it would function as~
Territory, for one I think aha. And perhaps some sort of plot? It might make the clan more interesting and appealing if there is something going on in the beginning.
I'm always up for intros~ I'd like this thread to stay primarily planning, but they are open to coming to my den to chat together!
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 20:48:48 GMT -5
Territory is a good place to start ^w^ Then we can move onto plot, and other things! So, you mentioned the mountains wouldn't be extreme, but sort of smaller?
Of course, of course! I shall link them to your den and we can chat together! c:
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 20:51:53 GMT -5
Yep! For a human they would take around a full daylight time to climb (that's like starting at 6 AM, going up the mountain with breaks and the fact that you're climbing a mountain, to around 6 PM). Of course, to a cat these would be much larger, but it would take them around two days to reach from top to bottom. The camp I was figuring not to be at the top but somewhere at a midway point. The mountain is quite lush and green, just colder and thinner at the tops, as these cats can inhabit one mountain that is part of a larger mountain range.
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 20:55:20 GMT -5
Oh, that would be great! Maybe little passageways in the walls lead to sort of balcony/cliffs that are used to look over the territory? I can see a large cavern as the main camp clearing, with tunnels branching off into workshops and dens for the artisans and ranks respectively? Also, a few storage rooms would be nice as well... maybe two or three? For them to keep extra things and things they plan on trading?
Oh! I also wanted to ask, would they be trading about every moon? Maybe the cats meet one another on an area across the border each full moon?
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 21:16:50 GMT -5
Oh, that would be great! Maybe little passageways in the walls lead to sort of balcony/cliffs that are used to look over the territory? I can see a large cavern as the main camp clearing, with tunnels branching off into workshops and dens for the artisans and ranks respectively? Also, a few storage rooms would be nice as well... maybe two or three? For them to keep extra things and things they plan on trading? Oh! I also wanted to ask, would they be trading about every moon? Maybe the cats meet one another on an area across the border each full moon? I like that idea! So the main camp clearing would be a large, very tall cavern that perhaps has little pockets of where the roof fell in long ago, allowing sunlight to stream in as well as rainwater, which accumulates in pools in the floor. There could be a large entrance, but not unguardable, that serves as the main entrance into the camp as well as exit into the territory. The trees could be cut off for a little ways down the slope so that when one peeks out from being inside the camp, they can see a long distance away to the mountains and territory beyond! There can be multiple other passageways that lead to cliffsides or openings where the territory can be looked over. I like the idea of having different workshops- one for each of the Artisan ranks as well as a sleeping area, as well as typical dens and such for the ranks. Storage rooms sound pretty cool too! That sounds fine- instead of a clan gathering like multi-clans would, these cats trade instead with those outside of the clan! This would take those who are going on the trading trip a day (at least, all of the daylight time) to reach the bottom if their camp is midway, and then some in order to reach the border of their territory, but they would get there at the full moon! Trade could commence and then the cats would stay there for the night, then return the next day.
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 21:21:21 GMT -5
I love your new siggie, Puun xD It's perf the cats just look so... wibbly & wonderfully squishy Sounds like a plan! I love those ideas! Should we let people join as outsiders in specific rogue groups outside the Clan? They could be sort of ragtag groups with just a leader, or maybe more sophisticated, just not on Clan level. Maybe we could include these groups in a plot! thoughts?
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 1, 2016 21:26:50 GMT -5
I love your new siggie, Puun xD It's perf the cats just look so... wibbly & wonderfully squishy Sounds like a plan! I love those ideas! Should we let people join as outsiders in specific rogue groups outside the Clan? They could be sort of ragtag groups with just a leader, or maybe more sophisticated, just not on Clan level. Maybe we could include these groups in a plot! thoughts? Eyup- that's what our cats are going to look like trying to walk on their two legs! Perhaps we could have one rogue group open that the clans could trade with? Or simple just a rogue group. But for every rogue cat made there must be made a clan cat, as to balance things out! We could include rogues in a plot of some kind. Perhaps they attempt to take over the mountain, which is known for its bounty and healthiness that our clan cats happen to have extensive territory control over. They aren't warlike cats, but they do defend their territory and usually only let severely wounded cats or specific traders into their lands for aid.
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 1, 2016 21:32:41 GMT -5
I like that idea! Yes, one clan cat for each rogue is perfect! That's an interesting plot, I think it would work well for a main after we get everything settled in?
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 2, 2016 7:13:08 GMT -5
Sounds good! So what else do we need to do? Aside from pull out our rulebook and chose which ones we're using for this roleplay. We've done the camp but not the territory, predators and prey is easy, we need to do rules, layout, territory, name, spirits (are we just going to have Starclan?), and I believe we need more gems? Or we might not, truly. This is what I have so far down for gems that we're using:
Citrine - Clan stone, every cat has this from birth or joining moment Rose quartz - Stone(s) added for every litter a cat has (this goes for both parents) Amethyst - Stone(s) added to a mentor's collar after their apprentice(s) graduate Jade - Used when burying a clanmate Morganite - Stone added to a cat when they become married
Rank Gems: Leader - Moonstone Commander/Deputy - ? Healer - Lapis Lazuli Healer Apprentice - Lapis Lazuli (small) Mountaineers - Peridot and ? (to distinguish from a Minerunner) Minerunners - Peridot and ? (to distinguish from a Mountaineer) Artisans - Ruby Blacksmith - Ruby and ? Weaver - Ruby and ? Jewelers - Ruby and ? Queens - Gems they had as a regular cat + rose quartz Apprentices - Gem they are aspiring to be Kits - No gems as no collar, but Citrine is the given stone Elder - Should they get their own or nah?
All of those gems are in addition to the gems the cats already have. For example, once a commander moves up to being a leader they keep all of their gems they've had throughout their lives including their commander stone, what rank they were before (Mo/Mi or Art) as well as their personal stones such as if they are married, have kits, and have had apprentices. Merely what happens is that a moonstone is added to their collar! I think the citrine stone the cats are given at birth should stay with them their entire lives, removed from apprentice collar to ranking collar and onwards to commander, leader, etc. I think diamond should be off-limits though, as it could be too sacred a stone and also far too difficult for a cat to mine when humans need all sorts of machinery for it u///u
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 3, 2016 8:44:17 GMT -5
Here are some ideas I've come up with for what we haven't done already for the group:
Clan name: ? Roleplay name: Mountain Creatures
Territory: - - A lush mountain range that experiences all four seasons - - A natural hot-springs in the territory that is known for its healing properties aided by medical herbs by healers - - An area of the mountain where a fire happened many years ago, resulting in a valley of dead, white-burnt trees that have never grown back - - A large river that runs down the side of the mountain and overflows into a large pool-and-cave system, where it turns into various smaller streams that travel down the mountain - An area of sparse trees and mostly rocks at the tops of the mountain where there seem to be a lot of sheep - - The camp is a cavern in the mountain
Camp: - - A small rock opening in the mountain is the entrance, covered in dripping moss and other foliage, and braced by a multitude of large boulders - - Step-like, large rocks create a staircase down from the entrance to the floor of the cavern - - The cavern itself is made entirely of stone and is very tall and wide (taller than it is wide, perhaps) and covered in patches of moss, dripping vines, and other natural foliage and ferns - - There are miscellaneous small and large holes in the roof of their cavern allowing sunlight into the would-be very dark cavern as well as rainwater which falls into dips in the floor made from past rains - - The leader's den is an odd-shaped, smooth-stoned rock formation near the back of the cavern facing the entrance where an opening was found to have a den in - - The healer's den is by the largest rainwater dip in which there is always water in the pool- it is a tall crack in the side of the cavern wall that has been reinforced inside by rocks and foliage with many natural rock shelving and space - - The mountaineer and minerunner's den is a gaping hole in the main cavern with evidence of having been a mine long ago- the den is a large space to fit many and a pile of huge, collapsed rocks makes it impossible to follow the mine route further back - - The artisan's den is a deceptively small crevice in a pile of rocks that leads to a much bigger space - - Each artisan rank has their own 'workshop'- Blacksmiths occupy another small mineshaft that runs parallel to the entrance and has multiple holes in the roof to allow for fire smoke to dissipate, Weavers occupy a dip in the floor with an overhang above them with multiple shelves for materials and such, Jewelers occupy a pile of rubble that has no roof, gaining light directly from a hole in the main cavern roof - - The apprentice's den is a small mineshaft that seemed to have once been connected to what is the Blacksmith's mine and the Mou/Mi's mine but huge boulders make it it impossible to ever know - - The nursery is a hole in the wall that is above the cavern floor, needing a few well-placed, even rocks to create a side staircase to the warm, large space that receives warmth from the heat of Blacksmith fires through the stone walls directly beside it - - The elder's den is a dip in the floor almost entirely covered by a rubble roof with a multitude of natural foliage growing in and around it - - Miscellaneous mineshafts and small caves connected to Artisan workshops serve as storage rooms for materials
Rules: Follow all forum rules - - In addition to our rules you must also abide by the rules stated by the forum itself.
Respect - - This should be a simple rule, yes? Unfortunately I have seen it broken far too many times in multiple roleplays everywhere. Please, I ask all members to respect authority and each other so we may all have a pleasant experience roleplaying here. With the Proboards ability to PM someone I ask that you refrain from harassing anyone, whether in this roleplay or another. If found you have been, you will be kicked from the roleplay. If you are having a problem with another member I ask instead of bringing it up in the clan roleplay page that you PM the moderators and we will handle it. Do not mini-mod other members unless a true rule is being broken and the moderators are not here to stop it.
Activity - - As is the standard- why join a clan you know you can't be active in? Everyone needs to be online at a minimum of three days a week making actual roleplay posts where high-ranking cats should be online at a minimum of four days a week. This may seem like a lot but in reality it is what creates a clan and keeps it going! Besides, don't you all want to use your characters together? It'll be a lot of fun!
Literacy - - This roleplay is a literate community which means if you are notorious for short posts and wrong grammar, I kindly ask that you do not join this group. I do not want to see anyone creating posts of only two-three sentences and speak in first person, second person, or have wrong grammar. An example of what you should not be roleplaying:
"leaf kit Stood and went outside. she saw many warriors and walked to them and sat down with them and listened in their talk. "I now the territory 2, i've been there" She said."
A rule that is good to follow is that if it looks or sounds anything like Starkit's Prophecy, delete it immediately and do it again. That is not literacy. This group will be asking for a roleplay sample when you join. On average, our members should be writing at least 5 sentences in their roleplay which are not fluff words but casually describe your cat, their emotions and actions, and their interactions with other characters and the environment. Proper spelling, grammar, and punctuation are a must.
Character Creation - - Now, we all love our characters, right? But please remember you can't try and force another person to like your character through mary-sue and gary-sue adjectives and actions. Your character can be beautiful or handsome to you, but not in your joining forms or descriptions of your character. Try using synonym adjectives such as instead of saying "the most beautiful blue eyes" you can instead try "glittering pools of gentle blue". Frankly, I find that beautiful instead of simply saying "beautiful blue eyes". All cats must have realistic to semi-realistic coat and eye colors- this is not a strict genetics roleplay or else it would take all the fun out so some things are allowed. Just be aware neon colors and wings, for example, ain't gonna be in this roleplay.
Realism - - This is a semi-realistic roleplay only in the sense that these cats are movement anthropomorphic, meaning they have the ability to walk unsteadily on their hind legs to complete certain tasks and have exposable thumbs on their paws. Now, with this said, this in no way means they are humans. They are still regular cats which have those abilities and have used them to create materials. I do not want to see any cats primarily using their hind legs to walk or whisking a cup out of thin air to drink tea. That is not part of this roleplay. I expect since this ability has been given to you that you all will do well not to mis-use it.
Drama & Plots - - Plots and "drama" are often used to spruce-up a roleplay and make it more interesting to people willing to join. This roleplay is no different and will be using consistent plots and side-plots to keep the roleplay moving or taking a different direction. However, please refrain from creating your own plots or side-plots unless reviewed and accepted by the moderators of this roleplay. If you wish to be involved in a grand-scale plot that is already going on, you need only ask, but do not start throwing your characters out there and spotlighting yourself or your cats.
Ranks - - Please, I ask that you do not attempt to join as a leader, commander, or any rank that is of high importance. This is not to say you and your characters are not important, no! But this is to ensure that the moderators pick people and characters that are able to handle such important ranks in the clan. You cannot join as a healer but you may join as healer's apprentice to which you will then work your way up to being a healer yourself. If you are chosen for a high-rank please be aware of the trust and responsibility you are being given and be sure to follow activity rules and likewise- if you think you can't do it, please notify the moderators.
Misc. - - Kit-___ of any kind is forbidden in this roleplay. Those who have not joined this roleplay are not allowed to roleplay anywhere on this page. I ask people who are not part of this roleplay to refrain from posting anywhere on this page unless you are explaining that you will be joining soon. Advertising of other clans and roleplays is forbidden. There will be no spamming of this page or any inappropriate behavior going on.
Enforcement - - As is fair, this roleplay will be operating on a three-strike basis. If you break any of these rules you will earn a strike and for every individual rule you break you will be receiving another strike. For every strike you receive a warning with be PMed to you- I will have a list of every member in this roleplay as well as their strike count and why they received a strike. Please don't try to throw one over me and think I don't notice or that I've forgotten if you have any other strikes, believe me, I know your strike count and why you got them. Do not try to argue with the moderators when we tell you that you have a strike, just accept it and move on. If you have three strikes you will be removed from this group. After three real-time weeks you will be allowed to join again but any sort of rule-breaking, even just one rule, will result in you being removed forever. So what if you have some strikes and want to get rid of them? If you are active and on for at least the minimum activity requirement (read above rules) then every two real-time weeks a strike that you received will be taken away and you will be PMed about this. If you are a high rank and are kicked out you may not re-join as that high rank again. Layouts: I'm not sure yet what sort of color scheme we want but what do you think of these being the style? All colors can (and likely will) be changed.C O L O R
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 3, 2016 19:55:51 GMT -5
Sorry I've been absent the past few days! Having a kitten is a lot of work!
I'll reply very soon, thanks for being so patient ;w;
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 4, 2016 9:03:51 GMT -5
Sorry I've been absent the past few days! Having a kitten is a lot of work! I'll reply very soon, thanks for being so patient ;w; It's okay, dear!
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 6, 2016 18:04:39 GMT -5
I love all your ideas, Puun! The rules look perfect, and I actually have a few suggestions for landmarks, inspired from and based on your ideas! Lemme know if you like them c:
Shepherd's Highlands - The hilly meadows where herds of sheep graze, often watched over by a few twolegs with very long, curved sticks and their dogs. The grass grows thick and soft here, with some herbs and other plants, but the sheep often get to them before the healers do. Cats must be cautious when hunting or patrolling here, for the sheep can be quite clumsy and can easily crush a cat beneath their hooves, and the twoleg's dogs are swift-footed brutes!
Scorched Husk Forest/Charred Husk Forest - A forest of creepy, white-burned trees that are now dead husks. Not many branches still grace the trunks, and no birds or animals chatter among the forest. The ground is practically made of thick, sandy ashes and soot. The only thing this place is good for now is plant and herb hunting as well as taking a quiet walk.
Ram Ridge - The tall, rocky peaks of the mountains, with thin soil and many stones. Wild mountain sheep live atop these peaks, with large, twisted horns and the tendency to stampede if they get startled, making herds of them very dangerous to hunt or patrol near.
I would make the river but I have no idea what it could be called XD I LOVE ALL YOUR IDEAS THOUGH HOW DO YOU COME UP WITH SUCH GENIUS?? Lemme knw if you like any of these ideas <3~
I love both of those layout ideas! Hm... I have to say the first one speaks best to me tho. What do you think?
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 6, 2016 18:41:47 GMT -5
I like your landmarks! The twolegs could be a ways away, the sheep-grazing areas could be off to the side instead of anywhere close to camp, but still there! Some cats could learn to speak dog o: Cats could go down to the Ram Ridge to scavenge for fluff that their fleeces drop!
I held a poll and the second layout got overwhelming votes over the first one u///u I personally like the first layout more but I went by asking which would entice people most to join and the second was chosen
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Post by Mom on Aug 6, 2016 18:52:13 GMT -5
oh this looks cool. good luck papurr!
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 6, 2016 18:54:34 GMT -5
oh this looks cool. good luck papurr! Thank you very much! Couldn't have done it without Indi's help~
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 6, 2016 18:57:04 GMT -5
Oh, yes! Fleece for nests as well as weaver's projects would be great!
I'm fine with whichever c: If the people of the forums enjoy the second better, so be it! cx
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Post by ᴍɪsᴛғᴀʟʟ » on Aug 6, 2016 19:01:19 GMT -5
Oh, yes! Fleece for nests as well as weaver's projects would be great! I'm fine with whichever c: If the people of the forums enjoy the second better, so be it! cx Yep, that sounds great! Yeah, I personally liked the first but if the second is what will get people to join then I'd go with it! Hmm, the springs could be called the Golden Springs because of its healing properties and the types of trees that line around it that often have yellow-toned leaves! Im not good with rivers either aaa, hmm, how about the Spring River that drains to the Cavern Waterfall? Other than that what else do we need? Name of the clan and like, three more gems I think?
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Post by ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ on Aug 6, 2016 19:09:26 GMT -5
Yesyes! The Golden Springs sounds beautiful and lovely! The Spring River sounds lovely, what about instead of the Cavern Waterfall, it's called the Cavern Falls? c: Just a suggestion of course!
Three more gems, eh? Hm...
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