mountain creatures - clan planning page! OPEN
Jul 30, 2016 17:22:49 GMT -5
Moonstar of ValleyClan, ⁻ ⁻ ☾ ᵇˡᵘᵉ ᵐᵒᵒᶰ, and 2 more like this
Post by ᴍɪsᴛғᴀʟʟ » on Jul 30, 2016 17:22:49 GMT -5
𝓖𝓻𝒆𝒆𝓽𝓲𝓷𝓰𝓼!
Hello, and welcome to another clan planning page. One of many you've seen, yes? Well that's okay! With these new forums, I figured why not begin to create a new clan for it. Such an idea leads me to creating this thread in which a clan will be created- hopefully with your help! Below are listed some ideas that have been created. Have fun in your stay here!
Hello, and welcome to another clan planning page. One of many you've seen, yes? Well that's okay! With these new forums, I figured why not begin to create a new clan for it. Such an idea leads me to creating this thread in which a clan will be created- hopefully with your help! Below are listed some ideas that have been created. Have fun in your stay here!
- Felines, likely clan cats as opposed to tribe or lone cats, residing in a mountain!
- This territory idea can be up for discussion, but so far the cats are living in a combination of abandoned mine caverns and natural caves
- The mountain is not particularly snowy- it experiences all four seasons and are not extremely tall, but certainly enough to be considered a mountain range
- Exposable thumbs! You can do many things with this including building, crafting, etc.
- Traders? No, not traitors! These cats can be known for merchandise, gathering outside cats to them to trade.
- Rankings:
- Leader - Spiritual connection
- Healer(s) - Earth connection
- Mountaineers - Warriors
- Artisans - Weavers, Blacksmiths, Jewellers
- Minerunners - Gem collectors
- Apprentices - Mountaineers, Artisans, Healer
- Queens/Elders
- Kits
- Collars
- Bronze - Apprentices
- Platinum - Mountaineers & Minerunners
- Iron - Artisans
- Gold - Leader, Commander, Healers
- Joining numbers:
- Leader - 1
- Commander - 1 (will be chosen)
- Healer - 2 (will be chosen)
- Healer Apprentice - 1 (can join with)
- Mountaineers - 6
- Minerunners - 6
- Artisans - 12
- Blacksmiths - 4
- Weavers - 4
- Jewelers - 4
- Apprentices - 15
- Mountaineers - 3
- Minerunners - 3
- Blacksmiths - 3
- Weavers - 3
- Jewelers - 3
- Queens - / (must be created in rp)
- Kits - / (must be created in rp)
- Elders - / (one elder = one cat in another rank)
Clan name: Summitclan
Roleplay name: Mountain Creatures
Territory:
- - A lush mountain range that experiences all four seasons
- - Shepherd's Highlands - The hilly meadows where herds of sheep graze, often watched over by a few twolegs with very long, curved sticks and their dogs. The grass grows thick and soft here, with some herbs and other plants, but the sheep often get to them before the healers do. Cats must be cautious when hunting or patrolling here, for the sheep can be quite clumsy and can easily crush a cat beneath their hooves, and the twoleg's dogs are swift-footed brutes!
- - Charred Husk Forest - A forest of creepy, white-burned trees that are now dead husks. Not many branches still grace the trunks, and no birds or animals chatter among the forest. The ground is practically made of thick, sandy ashes and soot. The only thing this place is good for now is plant and herb hunting as well as taking a quiet walk.
- - Ram Ridge - The tall, rocky peaks of the mountains, with thin soil and many stones. Wild mountain sheep live atop these peaks, with large, twisted horns and the tendency to stampede if they get startled, making herds of them very dangerous to hunt or patrol near.
- - Golden Springs - A natural, large spring pool nestled into the side of the mountain, it gets its name from the minerals in the water that give it a golden tinge, it's healing properties, and the often yellow-tinted leaves of the foliage surrounding it.
- - Spring River - A river that begins at some point near the top of the mountain and travels down to the bottom to fall into a cave-system and a larger pool called the Cavern Falls.
- - Sinkpaw Hollow - A clearing within the valley that's covered with a thick, deep carpet of flowering ground plants and mosses. The ground is very soft and gentle thanks to these plants, and it's a popular place to train. The clearing itself wasn't named after a cat named Sinkpaw, but it was named after how a cat's paws sink down into the bushy rug of plants below.
Camp:
- - A small rock opening in the mountain is the entrance, covered in dripping moss and other foliage, and braced by a multitude of large boulders
- - Step-like, large rocks create a staircase down from the entrance to the floor of the cavern
- - The cavern itself is made entirely of stone and is very tall and wide (taller than it is wide, perhaps) and covered in patches of moss, dripping vines, and other natural foliage and ferns
- - There are miscellaneous small and large holes in the roof of their cavern allowing sunlight into the would-be very dark cavern as well as rainwater which falls into dips in the floor made from past rains
- - The leader's den is an odd-shaped, smooth-stoned rock formation near the back of the cavern facing the entrance where an opening was found to have a den in
- - The healer's den is by the largest rainwater dip in which there is always water in the pool- it is a tall crack in the side of the cavern wall that has been reinforced inside by rocks and foliage with many natural rock shelving and space
- - The mountaineer and minerunner's den is a gaping hole in the main cavern with evidence of having been a mine long ago- the den is a large space to fit many and a pile of huge, collapsed rocks makes it impossible to follow the mine route further back
- - The artisan's den is a deceptively small crevice in a pile of rocks that leads to a much bigger space
- - Each artisan rank has their own 'workshop'- Blacksmiths occupy another small mineshaft that runs parallel to the entrance and has multiple holes in the roof to allow for fire smoke to dissipate, Weavers occupy a dip in the floor with an overhang above them with multiple shelves for materials and such, Jewelers occupy a pile of rubble that has no roof, gaining light directly from a hole in the main cavern roof
- - The apprentice's den is a small mineshaft that seemed to have once been connected to what is the Blacksmith's mine and the Mou/Mi's mine but huge boulders make it it impossible to ever know
- - The nursery is a hole in the wall that is above the cavern floor, needing a few well-placed, even rocks to create a side staircase to the warm, large space that receives warmth from the heat of Blacksmith fires through the stone walls directly beside it
- - The elder's den is a dip in the floor almost entirely covered by a rubble roof with a multitude of natural foliage growing in and around it
- - Miscellaneous mineshafts and small caves connected to Artisan workshops serve as storage rooms for materials
Rules:
Follow all forum rules
- - In addition to our rules you must also abide by the rules stated by the forum itself.
Respect
- - This should be a simple rule, yes? Unfortunately I have seen it broken far too many times in multiple roleplays everywhere. Please, I ask all members to respect authority and each other so we may all have a pleasant experience roleplaying here. With the Proboards ability to PM someone I ask that you refrain from harassing anyone, whether in this roleplay or another. If found you have been, you will be kicked from the roleplay. If you are having a problem with another member I ask instead of bringing it up in the clan roleplay page that you PM the moderators and we will handle it. Do not mini-mod other members unless a true rule is being broken and the moderators are not here to stop it.
Activity
- - As is the standard- why join a clan you know you can't be active in? Everyone needs to be online at a minimum of three days a week making actual roleplay posts where high-ranking cats should be online at a minimum of four days a week. This may seem like a lot but in reality it is what creates a clan and keeps it going! Besides, don't you all want to use your characters together? It'll be a lot of fun!
Literacy
- - This roleplay is a literate community which means if you are notorious for short posts and wrong grammar, I kindly ask that you do not join this group. I do not want to see anyone creating posts of only two-three sentences and speak in first person, second person, or have wrong grammar.
An example of what you should not be roleplaying:
"leaf kit Stood and went outside. she saw many warriors and walked to them and sat down with them and listened in their talk. "I now the territory 2, i've been there" She said."
A rule that is good to follow is that if it looks or sounds anything like Starkit's Prophecy, delete it immediately and do it again. That is not literacy. This group will be asking for a roleplay sample when you join. On average, our members should be writing at least 5 sentences in their roleplay which are not fluff words but casually describe your cat, their emotions and actions, and their interactions with other characters and the environment. Proper spelling, grammar, and punctuation are a must.
Character Creation
- - Now, we all love our characters, right? But please remember you can't try and force another person to like your character through mary-sue and gary-sue adjectives and actions. Your character can be beautiful or handsome to you, but not in your joining forms or descriptions of your character. Try using synonym adjectives such as instead of saying "the most beautiful blue eyes" you can instead try "glittering pools of gentle blue". Frankly, I find that beautiful instead of simply saying "beautiful blue eyes". All cats must have realistic to semi-realistic coat and eye colors- this is not a strict genetics roleplay or else it would take all the fun out so some things are allowed. Just be aware neon colors and wings, for example, ain't gonna be in this roleplay.
Realism
- - This is a semi-realistic roleplay only in the sense that these cats are movement anthropomorphic, meaning they have the ability to walk unsteadily on their hind legs to complete certain tasks and have exposable thumbs on their paws. Now, with this said, this in no way means they are humans. They are still regular cats which have those abilities and have used them to create materials. I do not want to see any cats primarily using their hind legs to walk or whisking a cup out of thin air to drink tea. That is not part of this roleplay. I expect since this ability has been given to you that you all will do well not to mis-use it.
Drama & Plots
- - Plots and "drama" are often used to spruce-up a roleplay and make it more interesting to people willing to join. This roleplay is no different and will be using consistent plots and side-plots to keep the roleplay moving or taking a different direction. However, please refrain from creating your own plots or side-plots unless reviewed and accepted by the moderators of this roleplay. If you wish to be involved in a grand-scale plot that is already going on, you need only ask, but do not start throwing your characters out there and spotlighting yourself or your cats.
Ranks
- - Please, I ask that you do not attempt to join as a leader, commander, or any rank that is of high importance. This is not to say you and your characters are not important, no! But this is to ensure that the moderators pick people and characters that are able to handle such important ranks in the clan. You cannot join as a healer but you may join as healer's apprentice to which you will then work your way up to being a healer yourself. If you are chosen for a high-rank please be aware of the trust and responsibility you are being given and be sure to follow activity rules and likewise- if you think you can't do it, please notify the moderators.
Misc.
- - Kit-___ of any kind is forbidden in this roleplay. Those who have not joined this roleplay are not allowed to roleplay anywhere on this page. I ask people who are not part of this roleplay to refrain from posting anywhere on this page unless you are explaining that you will be joining soon. Advertising of other clans and roleplays is forbidden. There will be no spamming of this page or any inappropriate behavior going on. LGBT+ is welcomed- if you are against these characters or people, please do not join this roleplay or harass anyone who is a part of it.
Enforcement
- - As is fair, this roleplay will be operating on a three-strike basis. If you break any of these rules you will earn a strike and for every individual rule you break you will be receiving another strike. For every strike you receive a warning with be PMed to you- I will have a list of every member in this roleplay as well as their strike count and why they received a strike. Please don't try to throw one over me and think I don't notice or that I've forgotten if you have any other strikes, believe me, I know your strike count and why you got them. Do not try to argue with the moderators when we tell you that you have a strike, just accept it and move on. If you have three strikes you will be removed from this group. After three real-time weeks you will be allowed to join again but any sort of rule-breaking, even just one rule, will result in you being removed forever. So what if you have some strikes and want to get rid of them? If you are active and on for at least the minimum activity requirement (read above rules) then every two real-time weeks a strike that you received will be taken away and you will be PMed about this. If you are a high rank and are kicked out you may not re-join as that high rank again.
Plots:
Hm... oh! Perhaps some of the twoleg's dogs have gotten loose, and are now living in the areas away from the Shepherd's Highlands, and scaring prey? The cats could not know this at first, perhaps the smaller plots is cats discovering signs. Such as there are only one or two dogs now at the Highlands, prey carcasses strewn randomly throughout the territory, and wildlife staying in their burrows longer than usual? Maybe the mountain sheep on Ram Ridge stampede more often without reason, or are more easily spooked? The cats would need to find the bottom of this mystery, and track it all the way to the dog's den, where they would have to try and chase them out! What do you think? That could work! It also leaves open a lot of opportunities for NPC characters- some cats might meet other lone cats who have learned to speak sheep and dog who can help, and even find neutral-team dogs and intelligent rams who might be bargained with for aid!
Gemstones:
- - Citrine - Clan stone given at birth
- - Jade - Used in burials
- - Amethyst - Added to a mentor's collar after an apprentice is fully trained
- - Rose quartz - Added to the parent's collar after a litter is had
- - Morganite - Added to a cat's collar after they are married
Leader - Lifetime gems + Moonstone
Commander - Sapphire
Healer - Lapis Lazuli
Healer's Apprentice - Small Lapis Lazuli
Mountaineer - Peridot + Garnet
Minerunner - Peridot + Opal
Blacksmith - Ruby + Topaz
Weavers - Ruby + Emerald
Jewelers - Ruby + Turquoise
Apprentices - Small gem of their intended rank
Queens - Lifetime gems + rose quartz
Kits - Citrine but no collar
Elders - Lifetime gems
Roleplay name: Mountain Creatures
Territory:
- - A lush mountain range that experiences all four seasons
- - Shepherd's Highlands - The hilly meadows where herds of sheep graze, often watched over by a few twolegs with very long, curved sticks and their dogs. The grass grows thick and soft here, with some herbs and other plants, but the sheep often get to them before the healers do. Cats must be cautious when hunting or patrolling here, for the sheep can be quite clumsy and can easily crush a cat beneath their hooves, and the twoleg's dogs are swift-footed brutes!
- - Charred Husk Forest - A forest of creepy, white-burned trees that are now dead husks. Not many branches still grace the trunks, and no birds or animals chatter among the forest. The ground is practically made of thick, sandy ashes and soot. The only thing this place is good for now is plant and herb hunting as well as taking a quiet walk.
- - Ram Ridge - The tall, rocky peaks of the mountains, with thin soil and many stones. Wild mountain sheep live atop these peaks, with large, twisted horns and the tendency to stampede if they get startled, making herds of them very dangerous to hunt or patrol near.
- - Golden Springs - A natural, large spring pool nestled into the side of the mountain, it gets its name from the minerals in the water that give it a golden tinge, it's healing properties, and the often yellow-tinted leaves of the foliage surrounding it.
- - Spring River - A river that begins at some point near the top of the mountain and travels down to the bottom to fall into a cave-system and a larger pool called the Cavern Falls.
- - Sinkpaw Hollow - A clearing within the valley that's covered with a thick, deep carpet of flowering ground plants and mosses. The ground is very soft and gentle thanks to these plants, and it's a popular place to train. The clearing itself wasn't named after a cat named Sinkpaw, but it was named after how a cat's paws sink down into the bushy rug of plants below.
Camp:
- - A small rock opening in the mountain is the entrance, covered in dripping moss and other foliage, and braced by a multitude of large boulders
- - Step-like, large rocks create a staircase down from the entrance to the floor of the cavern
- - The cavern itself is made entirely of stone and is very tall and wide (taller than it is wide, perhaps) and covered in patches of moss, dripping vines, and other natural foliage and ferns
- - There are miscellaneous small and large holes in the roof of their cavern allowing sunlight into the would-be very dark cavern as well as rainwater which falls into dips in the floor made from past rains
- - The leader's den is an odd-shaped, smooth-stoned rock formation near the back of the cavern facing the entrance where an opening was found to have a den in
- - The healer's den is by the largest rainwater dip in which there is always water in the pool- it is a tall crack in the side of the cavern wall that has been reinforced inside by rocks and foliage with many natural rock shelving and space
- - The mountaineer and minerunner's den is a gaping hole in the main cavern with evidence of having been a mine long ago- the den is a large space to fit many and a pile of huge, collapsed rocks makes it impossible to follow the mine route further back
- - The artisan's den is a deceptively small crevice in a pile of rocks that leads to a much bigger space
- - Each artisan rank has their own 'workshop'- Blacksmiths occupy another small mineshaft that runs parallel to the entrance and has multiple holes in the roof to allow for fire smoke to dissipate, Weavers occupy a dip in the floor with an overhang above them with multiple shelves for materials and such, Jewelers occupy a pile of rubble that has no roof, gaining light directly from a hole in the main cavern roof
- - The apprentice's den is a small mineshaft that seemed to have once been connected to what is the Blacksmith's mine and the Mou/Mi's mine but huge boulders make it it impossible to ever know
- - The nursery is a hole in the wall that is above the cavern floor, needing a few well-placed, even rocks to create a side staircase to the warm, large space that receives warmth from the heat of Blacksmith fires through the stone walls directly beside it
- - The elder's den is a dip in the floor almost entirely covered by a rubble roof with a multitude of natural foliage growing in and around it
- - Miscellaneous mineshafts and small caves connected to Artisan workshops serve as storage rooms for materials
Rules:
Follow all forum rules
- - In addition to our rules you must also abide by the rules stated by the forum itself.
Respect
- - This should be a simple rule, yes? Unfortunately I have seen it broken far too many times in multiple roleplays everywhere. Please, I ask all members to respect authority and each other so we may all have a pleasant experience roleplaying here. With the Proboards ability to PM someone I ask that you refrain from harassing anyone, whether in this roleplay or another. If found you have been, you will be kicked from the roleplay. If you are having a problem with another member I ask instead of bringing it up in the clan roleplay page that you PM the moderators and we will handle it. Do not mini-mod other members unless a true rule is being broken and the moderators are not here to stop it.
Activity
- - As is the standard- why join a clan you know you can't be active in? Everyone needs to be online at a minimum of three days a week making actual roleplay posts where high-ranking cats should be online at a minimum of four days a week. This may seem like a lot but in reality it is what creates a clan and keeps it going! Besides, don't you all want to use your characters together? It'll be a lot of fun!
Literacy
- - This roleplay is a literate community which means if you are notorious for short posts and wrong grammar, I kindly ask that you do not join this group. I do not want to see anyone creating posts of only two-three sentences and speak in first person, second person, or have wrong grammar.
An example of what you should not be roleplaying:
"leaf kit Stood and went outside. she saw many warriors and walked to them and sat down with them and listened in their talk. "I now the territory 2, i've been there" She said."
A rule that is good to follow is that if it looks or sounds anything like Starkit's Prophecy, delete it immediately and do it again. That is not literacy. This group will be asking for a roleplay sample when you join. On average, our members should be writing at least 5 sentences in their roleplay which are not fluff words but casually describe your cat, their emotions and actions, and their interactions with other characters and the environment. Proper spelling, grammar, and punctuation are a must.
Character Creation
- - Now, we all love our characters, right? But please remember you can't try and force another person to like your character through mary-sue and gary-sue adjectives and actions. Your character can be beautiful or handsome to you, but not in your joining forms or descriptions of your character. Try using synonym adjectives such as instead of saying "the most beautiful blue eyes" you can instead try "glittering pools of gentle blue". Frankly, I find that beautiful instead of simply saying "beautiful blue eyes". All cats must have realistic to semi-realistic coat and eye colors- this is not a strict genetics roleplay or else it would take all the fun out so some things are allowed. Just be aware neon colors and wings, for example, ain't gonna be in this roleplay.
Realism
- - This is a semi-realistic roleplay only in the sense that these cats are movement anthropomorphic, meaning they have the ability to walk unsteadily on their hind legs to complete certain tasks and have exposable thumbs on their paws. Now, with this said, this in no way means they are humans. They are still regular cats which have those abilities and have used them to create materials. I do not want to see any cats primarily using their hind legs to walk or whisking a cup out of thin air to drink tea. That is not part of this roleplay. I expect since this ability has been given to you that you all will do well not to mis-use it.
Drama & Plots
- - Plots and "drama" are often used to spruce-up a roleplay and make it more interesting to people willing to join. This roleplay is no different and will be using consistent plots and side-plots to keep the roleplay moving or taking a different direction. However, please refrain from creating your own plots or side-plots unless reviewed and accepted by the moderators of this roleplay. If you wish to be involved in a grand-scale plot that is already going on, you need only ask, but do not start throwing your characters out there and spotlighting yourself or your cats.
Ranks
- - Please, I ask that you do not attempt to join as a leader, commander, or any rank that is of high importance. This is not to say you and your characters are not important, no! But this is to ensure that the moderators pick people and characters that are able to handle such important ranks in the clan. You cannot join as a healer but you may join as healer's apprentice to which you will then work your way up to being a healer yourself. If you are chosen for a high-rank please be aware of the trust and responsibility you are being given and be sure to follow activity rules and likewise- if you think you can't do it, please notify the moderators.
Misc.
- - Kit-___ of any kind is forbidden in this roleplay. Those who have not joined this roleplay are not allowed to roleplay anywhere on this page. I ask people who are not part of this roleplay to refrain from posting anywhere on this page unless you are explaining that you will be joining soon. Advertising of other clans and roleplays is forbidden. There will be no spamming of this page or any inappropriate behavior going on. LGBT+ is welcomed- if you are against these characters or people, please do not join this roleplay or harass anyone who is a part of it.
Enforcement
- - As is fair, this roleplay will be operating on a three-strike basis. If you break any of these rules you will earn a strike and for every individual rule you break you will be receiving another strike. For every strike you receive a warning with be PMed to you- I will have a list of every member in this roleplay as well as their strike count and why they received a strike. Please don't try to throw one over me and think I don't notice or that I've forgotten if you have any other strikes, believe me, I know your strike count and why you got them. Do not try to argue with the moderators when we tell you that you have a strike, just accept it and move on. If you have three strikes you will be removed from this group. After three real-time weeks you will be allowed to join again but any sort of rule-breaking, even just one rule, will result in you being removed forever. So what if you have some strikes and want to get rid of them? If you are active and on for at least the minimum activity requirement (read above rules) then every two real-time weeks a strike that you received will be taken away and you will be PMed about this. If you are a high rank and are kicked out you may not re-join as that high rank again.
Plots:
Hm... oh! Perhaps some of the twoleg's dogs have gotten loose, and are now living in the areas away from the Shepherd's Highlands, and scaring prey? The cats could not know this at first, perhaps the smaller plots is cats discovering signs. Such as there are only one or two dogs now at the Highlands, prey carcasses strewn randomly throughout the territory, and wildlife staying in their burrows longer than usual? Maybe the mountain sheep on Ram Ridge stampede more often without reason, or are more easily spooked? The cats would need to find the bottom of this mystery, and track it all the way to the dog's den, where they would have to try and chase them out! What do you think? That could work! It also leaves open a lot of opportunities for NPC characters- some cats might meet other lone cats who have learned to speak sheep and dog who can help, and even find neutral-team dogs and intelligent rams who might be bargained with for aid!
Gemstones:
- - Citrine - Clan stone given at birth
- - Jade - Used in burials
- - Amethyst - Added to a mentor's collar after an apprentice is fully trained
- - Rose quartz - Added to the parent's collar after a litter is had
- - Morganite - Added to a cat's collar after they are married
Leader - Lifetime gems + Moonstone
Commander - Sapphire
Healer - Lapis Lazuli
Healer's Apprentice - Small Lapis Lazuli
Mountaineer - Peridot + Garnet
Minerunner - Peridot + Opal
Blacksmith - Ruby + Topaz
Weavers - Ruby + Emerald
Jewelers - Ruby + Turquoise
Apprentices - Small gem of their intended rank
Queens - Lifetime gems + rose quartz
Kits - Citrine but no collar
Elders - Lifetime gems
t e x t -
xx other text
xx other text
xx other text
xx other text