Post by Brownie on Jul 13, 2022 17:31:44 GMT -5
Welcome
You step into the room and as the door slams shut, everything changes: what was bare concrete is now brick with creeping vines, fragrant rose blossoms hanging from perfect white trellises. The plain, grey tile turns to grass under your feet and the itch in your nose, persistent before from the basement mildew and mold, is wafted away by the faint breeze and floral aroma of the garden.
It's beautiful, but you have things to do. You try to grab the doorknob but it crumbles to dust under your fingers, the edges of the doorway vanishing into the mortar as brick ripples over it. A bell chimes, startling you, and you spin around to see that the rose vines in front of you now frame another door: a dark, wooden slab with three golden keyholes.
A voice booms overhead: "You have ten minutes. Good luck."
It's beautiful, but you have things to do. You try to grab the doorknob but it crumbles to dust under your fingers, the edges of the doorway vanishing into the mortar as brick ripples over it. A bell chimes, startling you, and you spin around to see that the rose vines in front of you now frame another door: a dark, wooden slab with three golden keyholes.
A voice booms overhead: "You have ten minutes. Good luck."
About
Welcome to the escape rooms, where you get to solve puzzles through the eyes of your character. Some of them are social puzzles, like talking to guardians, some of them are fights, some of them need creative solutions. There will be plenty of riddles, a few cyphers, and lots and lots of keys.
Can you escape the room?
Can you escape the room?
Rating System
Each puzzle will have a series of qualifications, so you can choose which one you would like to play based on how difficult you want the experience to be. There will be four main numbers, rated 1-5, with 1 being simple and 5 challenging.
Puzzle - The difficulty of the puzzles inside the room. This will be difficult for YOU the player, being intellectual puzzles or cyphers that require you to solve them as a player. Puzzles may include: word or number cyphers, riddles, math, diagrams, or trivia. Puzzles usually only have one correct answer.
Roleplay - The difficulty of problems that the character must face in the room. These problems are to be roleplayed out and may include: traps, fights, dialogue (persuasion of npcs), or physically challenging tasks like climbing or swimming. Roleplay solutions use creativity and can have many correct answers.
Length - How long it will take to escape. 1 being short, perhaps a few puzzles and roleplay segments long, and 5 having many sections or keys that need to be found before escape is possible.
Danger - This is a bit of a nebulous category, but it encompasses how likely you are to fail. Some puzzles are more dangerous than others and it's not guaranteed your character will survive until the end. Generally, shorter missions have higher danger while longer ones have mechanics that might make you lose progress for errors, but don't set you to the beginning again. A danger value of 0 means that you cannot be set back to the beginning, even on critical failure of puzzles. Complete failure or character death will be discussed on dangerous puzzles, but only games in Challenge Mode can run out of time.
Challenge Mode - Indicated with a + before the name of the room in the directory, some rooms can be "leveled up" to make the experience more difficult. Recommended for experienced players that have played through and completed a room before and want to play through an easier room that may not challenge them otherwise. Challenge Mode will enact a time limit (number of posts) which cannot be exceeded or you will auto-fail (run out of time), and will also make the puzzles more difficult for you the player to solve, perhaps layering cyphers or using complex logic with more limited information or clues.
Puzzle - The difficulty of the puzzles inside the room. This will be difficult for YOU the player, being intellectual puzzles or cyphers that require you to solve them as a player. Puzzles may include: word or number cyphers, riddles, math, diagrams, or trivia. Puzzles usually only have one correct answer.
Roleplay - The difficulty of problems that the character must face in the room. These problems are to be roleplayed out and may include: traps, fights, dialogue (persuasion of npcs), or physically challenging tasks like climbing or swimming. Roleplay solutions use creativity and can have many correct answers.
Length - How long it will take to escape. 1 being short, perhaps a few puzzles and roleplay segments long, and 5 having many sections or keys that need to be found before escape is possible.
Danger - This is a bit of a nebulous category, but it encompasses how likely you are to fail. Some puzzles are more dangerous than others and it's not guaranteed your character will survive until the end. Generally, shorter missions have higher danger while longer ones have mechanics that might make you lose progress for errors, but don't set you to the beginning again. A danger value of 0 means that you cannot be set back to the beginning, even on critical failure of puzzles. Complete failure or character death will be discussed on dangerous puzzles, but only games in Challenge Mode can run out of time.
Challenge Mode - Indicated with a + before the name of the room in the directory, some rooms can be "leveled up" to make the experience more difficult. Recommended for experienced players that have played through and completed a room before and want to play through an easier room that may not challenge them otherwise. Challenge Mode will enact a time limit (number of posts) which cannot be exceeded or you will auto-fail (run out of time), and will also make the puzzles more difficult for you the player to solve, perhaps layering cyphers or using complex logic with more limited information or clues.