Post by Brownie on Dec 17, 2021 21:30:52 GMT -5
Yo! So we all love to roleplay, but everyone is also too busy right? Ever want to have a roleplay you can just... leave, be inactive, and come back weeks or months later and not have to feel bad?
Well you've come to the right place, since that's something I'm looking for.
I love to write, I love to worldbuild, but I don't really have the time or the consistent schedule to keep up with a back and forth roleplay. I've put this forward a few times and it didn't get much traction, but I'm hoping some similarly creative but busy people will join me in this project. The coolest part is, it doesn't need to be a simple 1x1 or jump in style, nor do you need anything more than a post or two of commitment. After that, it's up to you when and how much you want to contribute.
The idea is simple: in this roleplay that's not really a roleplay, there are several groups of characters doing different things in the same world. Depending on the will of the players, these groups can be as isolated or interconnected with other players' groups as they choose. This allows roleplay to continue independently of other players, as each person is writing their own solo story within the narrative. But the communal aspect of playing in the same world can make for interesting developments in each solo player's story: ie, playerA character is looking for an object that playerB character currently is in possession of; player B character is trying to take said object to a lost friend, playerC character, who is instead running from playerA. It is essential to the game to make ties between characters and their goals, with the intersections of these characters morphing into brief connections of roleplay. Players can spend as much time as they need on these connection points if they're vibing, but they can also be shorter exchanges of only a few days frantic posting between real-world obligations.
Ideally, all participants would use their group narrative to actively build conflicts within the world for other groups to encounter and overcome. They would have goals that may conflict with other groups' goals in a way that allows for other player's actions to influence their own group's story. It's a roleplay in the sense that your group will always be impacted by other players' worldbuilding, even if you aren't in a direct back-and-forth style of writing that depends on your partner's activity.
This ALSO allows for players with more muse to post more regularly while their muse lasts, instead of losing interest because of their partner is away; on the flip side, losing muse need not be the death of the roleplay. Since everyone is working on their own independent narrative most of the time, just dipping the roleplay to sort real life things out --or just lack of muse-- is completely fine and doesn't hinder the other players too much at all! Jumping back in later and picking up where you left off or with a time skip past the part that lost your muse is the point of the whole thing!
TLDR - A roleplay where several groups in the same world do their own thing until they meet up for joint "scenes", which allows players with low and high muse/activity to roleplay more easily together.
Anyways, if that pitch interests you, lmk. I'd love to start something up with this off-rp style as an experiment and see how people like it.
Well you've come to the right place, since that's something I'm looking for.
I love to write, I love to worldbuild, but I don't really have the time or the consistent schedule to keep up with a back and forth roleplay. I've put this forward a few times and it didn't get much traction, but I'm hoping some similarly creative but busy people will join me in this project. The coolest part is, it doesn't need to be a simple 1x1 or jump in style, nor do you need anything more than a post or two of commitment. After that, it's up to you when and how much you want to contribute.
The idea is simple: in this roleplay that's not really a roleplay, there are several groups of characters doing different things in the same world. Depending on the will of the players, these groups can be as isolated or interconnected with other players' groups as they choose. This allows roleplay to continue independently of other players, as each person is writing their own solo story within the narrative. But the communal aspect of playing in the same world can make for interesting developments in each solo player's story: ie, playerA character is looking for an object that playerB character currently is in possession of; player B character is trying to take said object to a lost friend, playerC character, who is instead running from playerA. It is essential to the game to make ties between characters and their goals, with the intersections of these characters morphing into brief connections of roleplay. Players can spend as much time as they need on these connection points if they're vibing, but they can also be shorter exchanges of only a few days frantic posting between real-world obligations.
Ideally, all participants would use their group narrative to actively build conflicts within the world for other groups to encounter and overcome. They would have goals that may conflict with other groups' goals in a way that allows for other player's actions to influence their own group's story. It's a roleplay in the sense that your group will always be impacted by other players' worldbuilding, even if you aren't in a direct back-and-forth style of writing that depends on your partner's activity.
This ALSO allows for players with more muse to post more regularly while their muse lasts, instead of losing interest because of their partner is away; on the flip side, losing muse need not be the death of the roleplay. Since everyone is working on their own independent narrative most of the time, just dipping the roleplay to sort real life things out --or just lack of muse-- is completely fine and doesn't hinder the other players too much at all! Jumping back in later and picking up where you left off or with a time skip past the part that lost your muse is the point of the whole thing!
TLDR - A roleplay where several groups in the same world do their own thing until they meet up for joint "scenes", which allows players with low and high muse/activity to roleplay more easily together.
Anyways, if that pitch interests you, lmk. I'd love to start something up with this off-rp style as an experiment and see how people like it.