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Post by Deleted on Jul 22, 2020 10:25:51 GMT -5
How would you change them? This doesn't have to be a matter or right or wrong, more as in related to preference or something you would find more interesting or cool to see.
I would love to see the clans have different social and hiarchal structures depending on the clan, as well as different versions of the warrior code for each of them that they've developed over time. Maybe one clan allows half-clan relationships, or another has more of a kingdom where the leader's eldest kit becomes their successor. One clan might allow medicine cats to have a family while another combines the medicine cat and leader all together like the tribe. Or more controversially, a clan might have no problem with killing in battle, or some clans have their kits start training earlier than 6 months while some don't start till they're a year old. But yeah I'd love to see how the clans diverge more into their own cultures structurally and in law.
Sure this might cause some problems with keeping the clans together and especially consistent- as with common law they are more likely to stay united in a common goal. And if they diverge too much, their different laws may be abused with one clan driving out another and finding no fault, or similarly them ending up in constant takeovers and fights for land, but i honestly don't mind that. The clans keep destroying each other, drive each other out, keep returning, changing, and even split up and form new clans over time? Count me in. That sounds awesome and thrilling.
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Post by Saint Ambrosef on Jul 22, 2020 10:36:33 GMT -5
i'd love to see more cultural variety between the clans in general. slightly distinguished codes would be a good way to add to that. maybe they have the same base code but then their own traditions on top of that in accordance with what works best with their way of living. skyclan in the gorge had this-- they followed the warrior code, but also developed their own specific rules about visitors because they dealt with guests more than the other clans did.
oddly, a more rigid hierarchy was actually hinted at in ITW. Graystripe mentions that deputy's kits are typically trained by the leader, which suggests there in some inherit privilege in being related to the standing deputy at the time. it would be interesting if there was a more clear pecking order.
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Genderqueer
mrnnki
I do not think, therefore I am not.
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Post by mrnnki on Jul 22, 2020 11:22:18 GMT -5
I've tried to rewrite the series with different governmental structures for the clans before, but all the times I tried I either never finished or it turned into an original story. I have one that was originally a Warriors rewrite hanging around right now, actually, but I won't put it here. How I'd restructure the clans (going off of my culture revamp here): THUNDERCLAN They have a system similar to the series currently, but most of the appointment (intentionally) stays within family lines, so to an outsider it seems like a blood-related succession system rather than one based on appointment. Like in the series, they have a single leader, single deputy, and up to three medicine cats.
The deputy organizes patrols, and the leader declares war and represents their clan.
WINDCLAN They are lead by their medicine cat(s) and have a single leader. This leader is appointed by the medicine cat, and acts more as a deputy during peacetime.
Only the medicine cat can declare war or surrender, but the leader leads and manages battles.
RIVERCLAN Their deputy and leader are both elected. While the leader serves as a representative and guide to their clanmates, the deputy handles territory and battles. The deputy is the only cat who can declare war.
They have a single medicine cat, as many warriors learn to heal in their spare time so they don't need more.
SHADOWCLAN They have a single leader who watches over the Clan, chosen by the oldest elder. If the leader is incapacitated, the elders take over until they can lead again.
The leader serves an advisory role, with their only duties being to represent the clan to outsiders and to declare war.
SKYCLAN SkyClan is lead by three deputies. Their deputies don't take nine lives due to the fact that it would elevate them beyond the status of a normal cat, and they believe a good deputy's job is to serve the cats under them rather than command them due to any sort of superiority. New deputies are appointed by the living ones, or if there are no deputies left, they are chosen by the queens, kits, and/or elders. If there are no elders/queens/kits, the new deputies are elected by the warriors and apprentices. They have up to two medicine cats.
The deputies take on any and all duties besides medicine cat ones as needed.
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Post by Sundance on Jul 22, 2020 11:54:58 GMT -5
How I'd structure the Clans:
WindClan-would have tunneling and moor runners in present day
ShadowClan- part of their territory would be a bustling city, that they are adapt at navigating. With them even dumpster diving for food shamelessly. (They'd basically be coooool street-wise ally cats.) And I’d reinforce the idea that ShadowClan is partly, or totally, nocturnal.
SkyClan-They would be wholly accepting of kittypets, and maintain the tradition of Daylight Warriors-with leaders, even, being kittypets half the time. Their adeptness at leaping from tree to tree would also be emphasized. And since they are masters at leaping onto their enemies from above, they'd have a critical advantage against ThunderClan and ShadowClan in fights, and a severe disadvantage against WindClan and RiverClan.
ThunderClan-They would use crude weapons-sharpened sticks- against their enemies, farm herbs, and their territory would be ... more distinct than it currently is at the lake territories. Perhaps it'd include a huge briar patch, or a place like Snakerocks that a deadly animal calls home. (Like a cave ... with a resident bear ... or something.)
RiverClan- would have a waterfall, or an underwater, bioluminescent cave that they hold sacred. They'd also have a rite of passage for apprentices that involves swimming a considerable distance without drowning.
In general: All the Clans distinct body types would be emphasized. Apprentices in each Clan would have to go through a serious trial to become warriors where, if an apprentice fails, they’re forced to wander/survive alone, for 6 moons, before they’re allowed to return to their respective Clans.
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Post by Deleted on Jul 22, 2020 12:10:04 GMT -5
How I'd structure the Clans: WindClan-would have tunneling and moor runners in present day ShadowClan- part of their territory would be a bustling city, that they are adapt at navigating. With them even dumpster diving for food shamelessly. (They'd basically be coooool street-wise ally cats.) And I’d reinforce the idea that ShadowClan is partly, or totally, nocturnal. SkyClan-They would be wholly accepting of kittypets, and maintain the tradition of Daylight Warriors-with leaders, even, being kittypets half the time. Their adeptness at leaping from tree to tree would also be emphasized. And since they are masters at leaping onto their enemies from above, they'd have a critical advantage against ThunderClan and ShadowClan in fights, and a severe disadvantage against WindClan and RiverClan. ThunderClan-They would use crude weapons-sharpened sticks- against their enemies, farm herbs, and their territory would be ... more distinct than it currently is at the lake territories. Perhaps it'd include a huge briar patch, or a place like Snakerocks that a deadly animal calls home. (Like a cave ... with a resident bear ... or something.) RiverClan- would have a waterfall, or an underwater, bioluminescent cave that they hold sacred. They'd also have a rite of passage for apprentices that involves swimming a considerable distance without drowning. In general: All the Clans distinct body types would be emphasized. Apprentices in each Clan would have to go through a serious trial to become warriors where, if an apprentice fails, they’re forced to wander/survive alone, for 6 moons, before they’re allowed to return to their respective Clans. I love all of these ideas, but isn't the apprentice being forced to wander alone for six moons if they fail the trial a bit cruel? Six moons is a long time to spend away from your friends and family, and for what? Because you didn't hunt enough, or you messed up some battle moves? Aren't clans supposed to be about looking out for one another, even those who aren't as skilled as everyone else?
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Post by Sundance on Jul 22, 2020 15:33:35 GMT -5
How I'd structure the Clans: WindClan-would have tunneling and moor runners in present day ShadowClan- part of their territory would be a bustling city, that they are adapt at navigating. With them even dumpster diving for food shamelessly. (They'd basically be coooool street-wise ally cats.) And I’d reinforce the idea that ShadowClan is partly, or totally, nocturnal. SkyClan-They would be wholly accepting of kittypets, and maintain the tradition of Daylight Warriors-with leaders, even, being kittypets half the time. Their adeptness at leaping from tree to tree would also be emphasized. And since they are masters at leaping onto their enemies from above, they'd have a critical advantage against ThunderClan and ShadowClan in fights, and a severe disadvantage against WindClan and RiverClan. ThunderClan-They would use crude weapons-sharpened sticks- against their enemies, farm herbs, and their territory would be ... more distinct than it currently is at the lake territories. Perhaps it'd include a huge briar patch, or a place like Snakerocks that a deadly animal calls home. (Like a cave ... with a resident bear ... or something.) RiverClan- would have a waterfall, or an underwater, bioluminescent cave that they hold sacred. They'd also have a rite of passage for apprentices that involves swimming a considerable distance without drowning. In general: All the Clans distinct body types would be emphasized. Apprentices in each Clan would have to go through a serious trial to become warriors where, if an apprentice fails, they’re forced to wander/survive alone, for 6 moons, before they’re allowed to return to their respective Clans. I love all of these ideas, but isn't the apprentice being forced to wander alone for six moons if they fail the trial a bit cruel? Six moons is a long time to spend away from your friends and family, and for what? Because you didn't hunt enough, or you messed up some battle moves? Aren't clans supposed to be about looking out for one another, even those who aren't as skilled as everyone else? It is cruel! But that’s why I love it, to add d r a m a. Though I would potentially make it so only certain Clans have such a serious rite of passage for apprentices, or that the trials apprentices have to go through are SO easy, apprentices rarely fail.
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Post by Deleted on Jul 22, 2020 15:41:35 GMT -5
I love all of these ideas, but isn't the apprentice being forced to wander alone for six moons if they fail the trial a bit cruel? Six moons is a long time to spend away from your friends and family, and for what? Because you didn't hunt enough, or you messed up some battle moves? Aren't clans supposed to be about looking out for one another, even those who aren't as skilled as everyone else? It is cruel! But that’s why I love it, to add d r a m a. Though I would potentially make it so only certain Clans have such a serious rite of passage for apprentices, or that the trials apprentices have to go through are SO easy, apprentices rarely fail. That sounds like an awesome idea, and drama is always good lol, and at least it won't be romance drama, so that's a hugeee plus XD
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Post by Deleted on Jul 22, 2020 15:43:27 GMT -5
i don't have any exact specifics, but i wish the clans had more cultural differences besides what kind of prey they eat. the clans don't even interact outside of gatherings and occasionally nodding at each other on patrols - why are their cultures exactly the same? each of them have been living in isolation from each other for generations! so let each clan have their own version of the code. maybe one of the clans actually does have a line of succession - that would be interesting to see. let them all have their own traditions and rituals, or maybe we get a clan with a somewhat unique naming system/quirk. skyclan seems to be leaning into the last one, with leafstars dedication to legacy naming
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Post by wolfcry32 on Jul 22, 2020 18:28:02 GMT -5
I think I’ve left a similar comment once before somewhere but oh well.
RiverClan plays fast and loose with the warrior code. They don’t see it as set rules but more like a vague guideline. As such, medicine cats may take mates and have kits. The only thing that would prohibit this would be the number of trained medicine cats (the ideal number is 2 fully trained med cats and a med cat apprentice at least halfway through their training). They are very ‘go with the flow’ and laidback. RiverClan would find a way to weave feathers into their fur for show, resulting in large piles of feathers all around their camp. They would be the least concerned about forbidden relationships and would welcome a cat’s mate and/or kits into their clan with open arms. To them even having a drop of RiverClan makes them valid. With this in mind, they would be willing to go to war over half clan kits.
ThunderClan is very much like a bunch of families united under one name. These families are formed through the maternal side. Disputes between families are decided through combat- a champion from each side is chosen to fight for them. Their territory has a few more chances for interaction with animals- the occasional wolf, deer, maybe a bear. ThunderClan is dedicated to upholding the code to the best of its ability; breaking the code is punished but the severity depends on which rule was broken. Half clan cats and forbidden relationships are a touchy subject. These cats may be ostracized, but are generally accepted.
WindClan is highly judgmental. They love lording their proximity to easily accessing StarClan over the other clans. They are determined to follow the warrior code to the t. Half clan cats and forbidden relationships are not tolerated- in the event one is discovered, the offending cat(s) is usually driven out for their code breaking. Every night they hold a short vigil under the stars to honor StarClan. Courtship comes in the form of racing, leading to funny misunderstandings with the other clans. Their territory is more hilly than it currently is.
ShadowClan are the Night Squad. Most of their clan operations take place during the night. They have a skeleton crew during the day to protect camp, the rest of ShadowClan waking up in the early evening. They are usually the most awake and alert at Gatherings. ShadowClan also has some territory in twolegplace. They aren’t afraid or ashamed of resorting to twoleg dumpsters for food, especially if it keeps them from starving in winter. ShadowClan has a council made up of the leader, deputy, and elders to discuss issues and solutions, but the ultimate decision lies with the leader. Being able to pull their own weight is very important to ShadowClan, warrior names not being granted until an apprentice proves their worth.
SkyClan is like a monarchy. The leader is passed on from parent to child, but a deputy is still maintained in case a leader has no children or their children are not old enough to lead. In the case of a child becoming old enough, the deputy is required to step down. SkyClan has the most varied roles of all of the clans: builders, scouts, camp guards, etc. Due to their reformation and new wealth of knowledge, they still accept kittypets and rogues freely and still somewhat respect the daylight warrior tradition. This causes them to have a small group of cats acting as teachers specializing in certain areas, allowing for the various roles.
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