In this role-play, we will cover absences made by the staff as a team. Keep in mind that all pages will be ran by the admins, but monitoring and keeping the thread alive requires the help of head moderators. There will be two admins and four head moderators, and four moderators. One head moderator and one moderator per Clan. This may change depending on the size of the Clan. This system has four terms: ● A Primary is the admin. The admin will have full access to all Clans and will update all pages on Saturdays. The management of all pages will be determined by the admins. ● A Secondary is a head moderator that will help run a Clan, often being in a high position in the role-play as well. Head moderators also may accept or deny a member, issue warnings, and recap important events for their Clan, however they must discuss it with the admin to remove a member. ● A Tertiary is a moderator that will help the head moderator and admin run the role-plays and issue warnings with supervision. ● In the event of the two admins both needing time off, a temporary rank will emerge. This rank is deputy admin. This person will be responsible for posting updates, even if they are not able to edit pages, on the Clans. They will also need to collect all recently accepted, but not added forms, in a draft or document that can be transferred to the correct admin for addition. The deputy admin has all powers of an admin save for editing privileges. This position will be given based on a discussion between the two admins and a nominee vote between the staff members. The nominee must be active and have a basic understanding of coding in regards to forms. The admins will also help run the Clan with the absent head moderator, but this system is to help the two admins keep the role-play running smoothly. The Clans will follow a rotation: The head mod and running Clan D is the secondary to Clan A, the head mod running Clan A is the secondary to Clan B, the head mod running Clan B is secondary to Clan C, the head mod running Clan C is secondary to Clan D. Regardless of this system, the admin's word is law, as it is their role-play. While this system specifically says "head mod" and that can be concerning, it is meant help carry the workload if an admin is off or a head moderator is off. When Clans are assigned, the rotation will follow in alphabetical order.
I was thinking that we'd split up the Clans to where you get the two tyou want to run and I'll take what's left. We'll have a head mod and a mod help each Clan. As for the extra pages, what do you think?
◆ Historical Legacy of the Clans || Group Discussion; ▸ Historical Legacy of RiverClan || Volunteer ▸ Historical Legacy of ShadowClan || Volunteer ▸ Historical Legacy of ThunderClan || Volunteer ▸ Historical Legacy of WindClan || Volunteer ◆ Territory of the Clans || Group Discussion; ▸ Territory of RiverClan || Volunteer ▸ Territory of ShadowClan || Volunteer ▸ Territory of ThunderClan || Volunteer ▸ Territory of WindClan || Volunteer ◆ Introductions of the Clans || Admins & Clan Helpers; In free time ▸ Introductions of RiverClan || Volunteer ▸ Introductions of ShadowClan || Volunteer ▸ Introductions of ThunderClan || Volunteer ▸ Introductions of WindClan || Volunteer ◆ Role-play Rules || Group Discussion; Volunteer ◆ Plot || Group Discussion & Vote; Summary Writer: Volunteer ◆ Layouts & Graphics ||ʀᴀɪɴʟᴇᴀғ 🍁 ; Incomplete ◆ All pages will be managed by ᴋ ᴀ ʟ ᴇ & ʀᴀɪɴʟᴇᴀғ 🍁
Okay, I'm going to go through a rundown of each task. Considering that this is the four original Clans, many people take the information off the wiki and/or the guides featuring a better look at the Clans. Of course, you've seen me rework some information and introduce new ideas like the "Legacy" section. I'd like to include it instead of copying and pasting the history from the website and/books. Of course, with this being at the lake, we can make a cut off point with a canon character so that we can mention previous events in the books and tie the role-play up nicely with canon and non-canon information. While that creates an issue with people wanting to be related to so many characters, it also can make for good drama because of family being important to a majority of characters in the books. I cut out characteristics, as I can post the characteristics I've rewritten from the original source and the wiki to give the Clans a fresh read. I can also add more information. One thing I thought about adding, but refrained from doing was common traditions. We know the common traditions in the books and I didn't want to make rewriting them mandatory. I only thought about adding them to simply remind us to do them. In the newer books, traditions are forgotten that would be fun to role-play out. For example, the Moonstone visits. While this seemed to be forgotten in the first arc and brought back occasionally for Super Editions, the cats at the lake don't visit the Moonpool unless it's to receive their nine lives or they're a medicine cat. In fact, a majority of the Moonpool use is medicine cat related and not taken up leaders going to speak with StarClan. By adding back this tradition, we can take back the Moonpool to help bring a sense of the first arc's feel while having an updated territory advantage. Speaking of territory, I personally think that we should rewrite the territory and add landmarks to RiverClan, ShadowClan, and WindClan. I also think we should have it written in a similar way the guide has the landmarks written. It's a lot more fun and informal and could pique interest because it's not the norm. ThunderClan will only need to be rewritten and I don't think they need anymore landmarks due to them being the main POV up until late. I only think the number of landmarks should match ThunderClan's number to make it all even. Of course, one or two above or below is alright and can be realistic, the limit is only a guideline. I usually cut out an introduction because it either sets up for a current plot and goes out to date, tends to be unrealistic in terms of often having some outsider join the Clan, or severely spotlights a character. Despite these flaws, I think if we do it right, it could be intriguing. One way is to mix a set up for a current plot and spotlight a character. One easy way is for a battle to be detailed and told. This will tie into the legacy section. My idea is for the Clans to start off after the end of a massive war between the four of them. Of course, that means we need to discuss a plot as to why they fought, why they stopped, and how relations are now. I can cut this section out, as it would save time, but I also think buying time to complete smaller details could also help. And now, the plot. We obviously need a plot and we can either have it center around all four Clans or have each Clan dealing with their own issues and have a smaller plot overarching. Detail is important, but putting too much detail is an issue. We need to be cautious with making a complicated plot, as we don't know how the Clans will do once we put them out.
"Find the six pointed star on the highest stones."
Sickness blazes through the Clans like fire. It's snuffed out the lives of many, sprinkling Silverpelt with more stars. While there is a sliver of hope, this sickness from the sky seems bent on extinguishing that flame. StarClan had remained silent for the first moon of leafbare before sending a message to one cat, WindClan Medicine Cat Apprentice. Determined to take fate into their own paws, they set out to find this star, but not without the blessing of the Clans themselves and the protection of warriors. While the small patrol has the burden of the Clans on their shoulders, the group proves to hold strong against the trials that lay ahead of them.
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Please note that we are at stage two to three with the illness. We will flip a coin for every cat in the Clan to determine if they fall ill. This is only due to the time related to the plot, we will not force your character to die from the sickness. Each Clan, save for WindClan due to obvious reasons, will have one warrior on the journey. It will take three days maximum for them to return. Please have them plant some of the root to grow at Highstones. The medicine cat apprentice from WindClan will then come up with the official treatment for fowlcough. This plot is short and simple, so please don't drag it, but also don't rush it. If you are interested in the position, please post on the information page with the name of the character you wish to volunteer, their Clan, and a role-play sample. We will only allow one week for spots to fill before the staff take on positions themselves.
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Below is the information for fowlcough. It's a sickness that comes from birds. The difference between a bird that is healthy and a bird that carries fowlcough is the smell, as healthy birds will not smell foul, almost like carrion. At this point, the cats know the difference between them and avoid putting the birds with the sickening scent on the fresh kill pile. Instead, they bury the bird on the outskirts of their territories, away from everyone else. Each Clan is being impacted by the illness.
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Stage One: Cat has a low-grade fever and chills. They may be able to perform easier tasks with supervision. Feverfew would be given to combat the fever and chills. Stage Two: Cat's fever develops into a high fever, chills still occur, and the cat has a sore throat with small bought of coughs. They are restricted to the camp, performing small tasks. They are given a concoction of tansy and feverfew with honey to treat symptoms. Stage Three: The fever remains, coughing becomes more common and harsher, worsening sore throats. Loss of appetite is present, and nausea sets in. Bodyaches and headaches are common, forcing the cat to rest in the medicine cat den. Elders and kits are cautioned to remain a safe distance, as the disease may kill weaker cats at this stage. Lungwort and either chickweed, hawkweed, or catmint is used in addition to borage or tansy, feverfew, and honey. Stage Four: Fever rises to deadly temperatures and must be reduced. Severe coughing fits will cause the throat to bleed. Vomiting is common and breathing is difficult. If fever is not reduced, the cat will possibly die. The cat is treated with catmint, tansy, feverfew, borage, and gromia root.
Here is one possibility that can be easily changed to suit our needs. Only concern is that it's a sickness plot and very common this time of year.
Well, I guess I don't? That can be good for us, though, as we'll have an idea to work with but won't be limited by exact details. I also think I remember that the plot was in the old forest and the cure for this sickness was at highstones. So we can do the same thing and have a group journey to the old territory for the cure and bring it to the lake. We can have some twists and turns to make it exciting.
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