Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:34:08 GMT -5
You are their prisoner: an unfortunate loner caught at the wrong place, at the wrong time. They’ve depraved you of food and water, taking to confining you in a stale and stuffy cave. Nearby chambers signal you aren’t the only one trapped—cats either begging to be released or sobbing to see their families. Their pleas fall to the mocking sneers of their wardens.
However, every once and a while, a captive’s wish for freedom is seemingly granted, as they are lead out and never to be seen again.
One day, you are this special cat. The sinister rumors that once plagued the back of your mind become long forgotten, replaced with the desperate yearning to feel the world once again, whether it be to bathe in warm moonlight, smell of the wild wilderness, or even feel the tickle of the wind gracing your face.
Two guards flank you as they usher you out from within your confinements. They escort you rather roughly, not minding the fact you are still weak from malnutrition and dehydration. As such, you are forced to keep up with their hasty pace, despite your body’s urging against it. The three of you pass several detainment rooms, their occupants giving you jealous glances. You ignore them, pressing close to the wardens until finally…
Light.
Moonlight floods your sensitive eyes from the time you’ve spent in darkness, temporality blinding you. It takes a bit until your pupils grow accustomed to the stunning lambency and you don’t waste a second to look around.
Your heart sinks.
Surrounding you are steep walls, impossible to scale. But that’s not the most unnerving aspect of the situation. A crowd gawks at you from above, stalking your every move like vultures. Instinctively, you feel yourself backing up, only to be snarled at by the guards that had ushered you here to begin with.
You jump back into place, alert and wary.
Across from you, an entrance similar to the one you just exited opens and out comes another cat shepherded by a set of guards. Albeit their body is equally skinny and frail as yours, there’s something wrong. Saliva foams at their mouth, and where there should’ve been recognition in their eyes, there’s nothing but beads of black. They have long since lost their sanity.
Those crazed eyes wander hungrily around the audience, before it lands on you. With an unexpected yowl, they charge you.
Though caught off guard, you still manage to duck to the right, successfully avoiding the cat’s honed claws. The spectators roar their approval.
They lunge again, but your prepared this time. You smash your paw against their cheek, sending them skidding across the dirt. They give a hiss and lunge once again, and you leap to meet them. However, without meaning to, your jaws lock on the individual’s throat.
On instinct, your desire for survival overwhelms your sense of compassion, and the cat’s struggling abruptly is cut short by a twist of your jowls. Cheers ring about you, drowning out the pounding in your ears.
You release the limp corpse in time to see a burly tom leaping down the shelving and walking nonchalantly towards you. The applaud diminish into quiet murmurs, until the unknown male lifts his tail and all conversation die out into silence. You cower before him.
“You have done well,” rings his strong voice.
“You have shown us your prowess at combat and we invite you. As per tradition, the winner of the battle is allowed a place in our ranks. Well? What is your decision?”
Seeing no other option, you give a shaky nod and accept his proposal. He smiles coldly.
“Welcome to the Tribe of Twilight Oceans.” a b o u t Welcome to the Tribe of Twilight Oceans!
This is home to a type of large, semi-aquatic cat on the planet Lucida. Lucida gives off its own light through a special trait that almost all the fauna and flora on the planet have; a trait called bioluminescence.
Bioluminescence is the production and emission of light. You have your own unique pattern of luminescence that assists you when exploring the pitch blackness of the Great Deep or the foggy gloominess of the mysterious forests. You worship Abhainn and Fearann, the Great Twin Gods that govern Valhalla and Hel. Be wary, however.
Whether sea or land, the region here is dangerous, riddled with giant lurking predators that can easily swallow a cat whole. The concentration of these dangerous beasts make competition high for prey, prompting an equally strict and brutal tribal system. Nothing is easy. Everything must be earned the hard way. Will you stay strong? Or will you fall victim to the vicious land and harsh ways of the tribe? Only fate can decide. Until then, stay determined, keep strong, and conquer the tides! post i. introduction, about, navigation post ii. regulations, pirate code, glossary post iii. world, territory, camp post iv. tribal traits, hierarchy, customs & traditions post v. aquatic/terrestrial prey, predators, & medicine post vi. role-play news, minor & major plots, prophecies post vii. joining page link, member directory, allegiances i post viii. allegiances ii, allegiances iii, allegiances iv post ix. familial relationships, mates & crushes, masters & rookies, milksops & lieges, wardens & prisoners post x. acknowledgements post xi. art post xii. save post xiii. save
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:36:03 GMT -5
r e g u l a t i o n s . Activity .Being part of a role-play means you must be dedicated to it. Although you can’t be on your electronic devices all the time, we here at the Tribe of Twilight Oceans expect you to be on at least once every two days. This means a solid 2+ sentenced response that actually contributes to this role-play. I know it might be tough, but we have worked really hard on this tribe, and you can just imagine our disappointment if nobody was active! If you have something to do, or know you will not be active for a few days, please let us know.
~. Realism . I’m sure most of you active role-players have encountered someone who power-plays; it’s awkward, it’s annoying, and you just want to walk away. We expect everyone to be fair. We will be watching over the role-play and checking to see if anyone disobeys this rule. Please, just be fair, nobody’s perfect, and nobody wins every fight.~. Genders .Now the title of this rule may seem odd, but if you think about it, it’s not. There are many tribes with no limit of genders, so there may be an uneven amount of characters in the tribe. The Tribe of Twilight Oceans wants to have everything equal, even genders. 43 females with 3 males doesn’t work, does it? So, we ask you to create at least 2 characters, one male and one female. They do not have to be the same rank, they must be of the opposite sex.~. Grammar . Punctuation . Spelling . As this is a semiliterate role-play, we appreciate and encourage the use of proper grammar, punctuation, and spelling. We wish to run a proper role-play, and it doesn’t look very proper if we have roleplayers beginning sentences with no capital letters and ending it with no periods.
~. Plot .If you have a plot in mind that you would like to see happen in the role-play, please let one of the mods or admins know. A plot sprung out of nowhere is a little confusing, especially when the admins or mods have no idea about it. We have something in mind for a plot, but if you have an idea for something that could happen, we would love to hear about it! But please, don’t spring anything up out of the blue.
~ . Characters .There are no caps to how many characters you make. But please do look over everything before creating one! Since this is a totally different world than Earth, there are a few changes. For example, there are no humans so kittypets don't exists. There is a glossary to explain some of the name changes. It is especially important you read these: World, Hierarchy, Tribal Traits, and Glossary. This is to avoid any confusion. If you have a question, please ask! We worked hard on this and want you to have a good time. This can only happen if everyone is on the same page. Thank you!
~. Respect . Please respect everyone in the role-play, we are all here to have a fun time and we don’t want that being ruined by some sort of fight. Don’t get angry or upset about something that happens in the role-play because it is just that; a role-play. So let’s not break out into a fight in the middle of this role-play, and let’s have some fun! The code is actually in the form of a question that you must answer: what is your favorite marine animal? i. The Captain's word is law. Disobeying is punishable by death.
ii. Strength is everything. Weakness will not be tolerated.
iii. One is loyal only to this Tribe. If caught conspiring with an enemy, the punishment is death.
iv. Quartermasters are allowed to challenge the Captain for leadership, usually to the death. If the Quartermaster dies, a new one is chosen before moon-high of the following day. That new Quartermaster has to wait half a year in order to be able to challenge the Captain. The same applies if the Quartermaster kills the captain and assumes their position.
v. Prey is to be killed only to be consumed. Give thanks to the Gods by carving out its eyes to leave as tribute.
vi. Malformed kits must be abandoned as soon as they are born. If they survive and find their way back to the tribe, they are allowed to become Milksops. Otherwise, the weakest of the litter is to be killed by the father of the litter.
vii. To become a full member of the tribe, trainees must be assessed by the Captain. Masters are to take no part.
viii. Elders are a source of weakness and are to eat last, if at all. They are eventually driven out or killed, unless they are eligible to become a Charter.
ix. Boundaries are to checked and marked. Capture any trespassers.
x. The Soothsayer may not have a mate or kits. Milksops are considered her children.
g l o s s a r y Valhalla = StarClan Helheim = Dark Forest Eun-food = Crow-food Cu-dung = Fox-dung Grub = Fresh-kill Fearann's Reign = Summer Abhainn's Reign = Winter Ialt-brain = Mouse-brain Ialt-dung = Mouse-dung Star Belt = Silverpelt Ialt Length = Mouse Length Coineanach Length = Rabbit Length Cu Leap = Fox Leap Geal Moon = 1 year Gorm Moon = 1 month Dearg Moon = 1 day
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:36:15 GMT -5
w o r l d The tribe do not live on Earth. In fact, they don't even live in the Milky Way Galaxy. They instead live on a planet a great distant away called Lucida. This planet has three moons: a small, red one called Dearg; a small, bright blue one called Gorm; and a large, white one called Geal. Because of these three moons and the alignment of the other planets, the planet has very few days when the sun falls on the planet. This leads to an odd way of telling time. Luckily, each of the moons help. Dearg rises and falls like the Sun on Earth, letting the planet know when one day has passed. Gorm stays in the night sky for one full month before disappearing behind Geal. Geal only disappears once after Gorm falls behind it twelve times. Since there is more than one moon, the ocean is heavily influenced by their different gravitational pulls. While Gorm and Dearg help create a wave system similar to Earth, Geal causes a number of super tides throughout the year. The first is at the beginning of the year, which causes the ocean to recede gradually away from camp, prompting the water to be shallower. Cats hunting aquatically in this time of year might be required to swim out further and further to scout for food, given some prey has since migrated to deeper waters. The next super tide is during the middle of the year and basically floods the mainland that is considered below sea level. The deluge happens in a progressive manner and would be barely noticeable if not for the protruding trees and water that nearly reaches the Tribe’s camp, which resides atop a large cliff. Cats hunting terrestrially in this time of year might be required to walk out further and further to scout for food, given some prey has since migrated to safer lands. The cycle then repeats for a new year. The fauna of this region have adapted to these changes in water level by developing aquatic features such as fins or gills.
Likewise, the flora have also become acclimatized by being super-sized, their height allowing them to avoid the influx of water when it comes.
Everything is known for having bioluminescence. Bioluminescence is where organisms—in this case, all or most of the flora and fauna on the planet—produce their own light. It is used to help the creature in the world to see and help ward off predators or attract prey. The world also has a large magnetic field. Tiny, luminescent microorganisms that make the ocean glow create a sort of tuned pulse with this field, creating almost a “heartbeat” with the world. The planet is strange but supports life easily. It is the world the Tribe of Twilight Oceans lives and thrive in. a q u a t i c . t e r r i t o r y . Abhainn's Trial .
A massive expanse of pitch-black water. Despite this, it is known as the most secure place amongst all of the aquatic-based territory. Currents are virtually nonexistent due to being landlocked from the ocean, and though the bottom is not visible due to it's dark coloration, it is immensely shallow. Here it where the newly-made Seafarer rookies are tested in their ability to swim. They are often told to jump off a low platform and into the sea with no prior knowledge over the particular landmark. In fact, more times out of not, they are tricked by the inky water to realize they can actually stand up, so they make their best effort to reach the shore by thinking they might drown.
~
. Helheim’s Gates .
Far from the safety of shore is an incredibly dangerous trench that is infamous for sucking reckless cats into its murky depths to drown or boil due to the extremely hot water at its bottom. The only animal to withstand these hazardous currents without problem are dragh-mhara, which gather around this abyss to eat any unfortunate soul that comes too close. The trench’s importance comes in the form of a very rare herb, anemonaidhean, that only grows atop the fissure’s surfaces. Their healing properties are famous for their ability to cure even the deadliest of sicknesses, so any cat capable of risking their life for such a plant is deemed quite an icon.
~
. Isle of Moran Tuill .
A tiny island found just off shore of the mainland. It is riddled with many deep holes, to the point there’s barely any room to walk without slipping into one. During low tide, water and aquatic prey is trapped in its many cavities, allowing the cats easy access to food. Though these tide pools generally accommodate game, it is very plausible to house potentially dangerous creatures with toxic or poisonous traits. As such, it is paramount to hunt warily in order to prevent unnecessary injury. During high tide, the island is completely submerged, but the pits still act as shelter for quarry. Given this, cats are still able to hunt by diving and investigating the crevices.
~
. Leumadair Dive Cove .
A large cove that is the main hunting location for Seafarers. The tide of the cove brings in both fish and leumadair, the latter of which are usually docile unless attacked. Around Leumadair Dive Cove are lots of tidepools that trap fish in stagnant water, so cats normally come before high tide.
~
. Marauder’s Reef .
A very large reef that holds a large amount of aquatic herbs which are usually collected by Milksops. Since Marauder’s Reef is so large, it is usually safe from the strong ocean currents. Because it has no strong currents, it is safe for Milksops to dive in and pluck out herbs. Only small fish reside in this reef, nothing too dangerous ever enters these waters.
~
. Serene Lagoon .
A large pool of water that is surprisingly deep and normally has a very calm tide. It is used to train Rookies, even Landlubber Rookies, how to dive and withstand currents. Under the calm tide are fierce currents that drag Rookies into the water. The Seafarers kill anything that comes to the Lagoon, for the sake of protecting the Rookies as they train in the water.
~
. The Great Deep .
A treacherous ocean of pitch black water which has the most concentrated amount of Oceanic Gleam and part of the reason it's blown to the shore where other cats pick up the debris and shimmer. The tides of The Great Deep are unpredictable, one day the waters could be still and calm, the next they could suck in cats on the shore. Only the most advanced of seafarers can hunt there, and before that they must be examined by both the leader and milksop to decide if the cat is fit to hunt in The Great Deep.
~
. Undersea Garden .
A deep section of the ocean that is brimful of life. Being just about the diving limit for cats, it often requires training in holding one’s breath to be absolutely safe when diving. The bottom is very rocky, with game hiding in their crevices. Glowing globes anchored by a network of tightly woven root-like vines hold up these curious flora, providing individuals enough light not to use their own bioluminescence. Seedlings of this plant can be seen growing on surrounding fish that live in the area. As the vines are only for anchoring into a steady surface, this does not harm the fish as the plant grows, eventually falling off to find a larger resting place.
~
. Volcanach of the Diathan .
A mysterious, dormant volcano just off the coast of the tribe’s aquatic territory. It is here newly appointed Captains must show their prowess by paddling out, unaided, to this distant landmark. They are to then to swim down through the depths that just about surpasses an individual’s diving limit and breathing capacity. If successful, they should be able to pinpoint a cavern that brings them to a cave system of dry land. They must travel the maze using only their skill and intuition. If properly executed, they are exposed to a massive obsidian rock. No one but the Captain quite knows what occurs to receive nine lives, but there are rumors the volcano flares to life when touched by the gods.
~
. Whirlpool Bay .
A massive, chaotic inlet riddled with whirlpools, hence the name. Prey is often dragged into the bay, leaving them disoriented—easy pickings if not for the dangerous gyrating currents. When Dearg slips behind Gorm, however—signaling a passing day—the whirlpools vanish, leaving a small slot of time to scope the area for stunned game before the red moon once again reveals itself, restarting the dangerous cycle once again.
t e r r e s t i a l . t e r r i t o r y . Atoll of Scarlet Sands .A thick ring of land covered in red sand that connects to the mainland only from a thin strip of rocky land. The land is riddled with small, harmless patches of quicksand, which Landlubber Rookies use to learn how to avoid and escape quicksand on the mainland. There are small shrubs along the red sands where small birds and rodents nest and reside. The water in the center of the Atoll of Scarlet Sands contains only minuscule minnows and, rarely, Amadan Dubh. The Atoll of Scarlet Sands is a training area for Landlubber Rookies. In early summer, Swashbuckler Rookies will also train with the Landlubber Rookies in this area.
~ . Bloody Hills .A grassy land of both tall and short hills named ‘Bloody Hills’ for a famous battle fought atop these hills, which the Tribe of Twilight Oceans won. The grass on the hills attracts prey, mostly herds of Geoidh, which makes Bloody Hills a great hunting location for Landlubbers. ~ . Crogall Bay .A large bay inhabited mostly by newborn Crogalls, as the bay is actually a Crogall breeding ground. Swashbuckler Rookies are brought here to minimize the Crogall population by killing the infant reptiles while also establishing a high pain tolerance from being bitten by the blunt teeth of the newborn Crogalls. Crogall Bay is typically avoided in early Fearann's Reign, which is the time when adult Crogalls come to lay their eggs in the sands of the bay.
~ . Crystalline Crevasse .Accessed through a small yawning hole is a massive, beautiful tunnel system. Though the walls glitter alluringly with studded crystals, it pales in comparison to the main cave which has its sides practically made from cyan gems. Adult cats with newly painted runes are to come here when Dearg is its high-point to ‘brand’ the rune permanently to their fur and skin. It is advised to avoid the place when Gorm or Geal are at their high points, however, as the heat created can potentially burn a cat alive. ~ . Dead Cat’s Sanctuary . A large, dark cave only illuminated by the green bioluminescence of the crevices and cracks in the rock that makes up the cave. The ground of the cave is a muddy, almost clay-like texture. Dead Cat’s Sanctuary is a graveyard for the past leaders of the pack, and it is also the place where cats go to communicate with their deceased ancestors. In order to communicate with ancestors, you must touch the bones of a deceased leader and fall asleep.~ . Echo Creek . A rather large creek found at the center of a crater. Crooked trees encompass this body of water, which is pitch-black in color to give an almost eerie feel to the place. Cutthroats are sent to train here to hone their stealth on land, in the trees, and in the water. Due being located in a valley, the smallest noises are known to echo, thus allowing these individuals to hone their practice by training to cause the most minimal of sound during combat in any field.
~ . Fearann’s Trial . A rather large pit of quicksand. Despite this, it is known as being safe to walk through, as the moist sand itself does not have enough depth to swallow a cat whole. Here it where the newly-made Landlubber rookies are tested in their ability to think and escape a situation. They are often led to this very location and can either be pushed by their mentor or simply find themselves accidentally wandering into it if distracting. They have no prior knowledge over the particular landmark. In fact, more times out of not, they are tricked by the sinking sensation to realize they can actually stand up, so they make their best effort to escape with whatever skill they have in that stage.~ . Forest of Lost Souls . A foggy woodland littered with patches of quicksand. The woodland is known to lose many cats in its depths and darkness, hence its calling. The Forest of Lost Souls has prey as well, since it houses the Tribe’s largest terrestrial prey, the Eun. The trees of the Forest of Lost Souls seem to be decaying, as if they were dead.
~ . Stalker's Meadow . A stretch of treeless land that is known for the concentration of Damh and Each herds due to the grass that grows here. However, because of the lack of cover, avian predators such as Iolaire scope the area constantly, so it’s ideal a patrol keep a lookout to warn for any signs of danger.
~ . Obsidian Shores .This is the beach that leads down from camp. The sand here is black, with tiny, purple bioluminescent blades of grass growing to give off light to the area. There is often a lack of prey, as this is where patrols generally start off their day, so game have learned to avoid the certain location. However, this is a favorite spot amongst rookies, as sometimes cool items will wash up on shore to collect. . The tribe's camp is located where the land meets the sea, within a cliffside cave system overlooking the ocean. The cave system is reached by following a wide, winding path up from the beach. This trail is hidden behind clusters of unpleasant smelling shrubs that mask the concentrated cat scent, as it is quite busy with patrols coming to and fro from the shore. The tunnels are usually aglow with moss and the such to guide a safe passage for individuals too tired to light their bioluminescence.
~
. Captain’s Den .
This den littered with the remains, mostly bones and skulls, of the past Captains. The floor of the cave is covered with small stalagmites with the exception of a small path that leads towards the center of the cave. There is a small ledge at the end of this path, atop the ledge sits a throne-like structure that serves as the Captain’s nest. It is adorned with animal pelts as well as more bones, skulls, and skeletons of past leaders.
~
. Soothsayer's Den .
A large area with a small pool of water int he center from water trickling down a crack in the rock. The cave is filled with luminous moss that is said to whisper to those who listen carefully. The den has a smaller area off to the right side for storing herbs, and a smaller indent int he wall to the right where they sleep in a nest made of the luminous moss.
~
. Charters' Den .
Near the back of the cave system, is an opening to a large den that can fit 15 cats comfortably. There is another, smaller pool of water off to the side, and hammocks made of soft animal hides. The ends of the hides are wedged between two boulders that take 4 cats to lift each, allowing the hide to be snugly off of the ground as if they were sleeping in the water.
~
. Cutthroats’ Den . One of the smaller caves in the camp, although it is likely that it was once larger. The cave has a wide entrance, but it becomes narrower the deeper you go in. The wide entrance allows the light from the stars to illuminate the den. In the very back of the cave is a pile of rocks and boulders that had collapsed a very long time ago.
~
. Swashbucklers’ Den .
The biggest cave in camp, which is fitting seeing as how it houses the largest cats of the tribe. Inside of this massive cavern, stalactites of all sizes hang from the ceiling and give off an eerie blue light from the bioluminescence that is only shown in the cracks and crevices of the rock around the cave. These stalactites are used to hang the hides of animals killed by the Swashbucklers.
~
. Seafarers' Den .
This den is one of the largest dens in the cave system, second to Swashbucklers. The floor has dozens of small pools of water where the Sea Farers sleep, as they love the water. This den is located near the entrance, where rainwater drips in through very small cracks to fill their pools. It is common for this den to become slightly flooded, though not too much so as the pools are very shallow and the entrance of the cave is level with the floor. The excess water drains to the outside.
~
. Landlubbers' Den .
This den is another large den in the cave system, near the center. It has a very soft sandy floor where the Landlubbers can sleep wherever they want. Water can occasionally get in during the wet season of Fearann's Reign, and turn the floor into mud. This happens somewhat rarely, and the water evaporates within a day.
~
. Rookies' Den .
The Rookies’ den is a cave noticeably smaller than the Swashbucklers’ den. Inside, there are training dummies made of seaweed propped against the walls of the cave. Large bones of pygmy whale carcasses are left in there for the Rookies to sharpen their fangs and claws with. The cave is narrow at first, but grows wider the further in you get. They receive points if the better they build and clean their own nest.
~
. Nursery .
A roomy cave designed exactly to keep rowdy Littluns content. This fairly large den has a full obstacle course built in made from hollowed out logs and the bones of large predators and prey. Above the nests of the Nursery are hanging mobiles sculpted and decorated with bones, feathers, and bits of animal pelt.
~
. Milksops’ Stations . These are actually not dens, but rather ditches in the ground known as stations, all scattered through camp. Any tribe cat who is injured is able to go to a Milksop station of their choosing. The tribe has 4-10 stations, depending on how many Milksops currently reside in the tribe, and they are all in separate locations. There's a single Milksop posted in each, as it is known to be not only their working place, but also their sleeping quarters.
~
. Buccaneers' Ledges .
The buccaneers do not have their own personal dens. Instead, they sleep on protruding ledges scattered all throughout camp. Sometimes, the vantage point allows them to keep watch for threats overnight or during the day.
~
. Prison Cells & Coliseum .
To the back of the camp is an opening that if followed leads to a massive crater in the ground, with steep walls that prevents a cat trapped within from escaping. This is the known as the coliseum. Ledges protrude all around this hole, acting almost as seats when the main events begin. Within the coliseum are two caves that face one another from either side, blocked by a movable boulder each. It is within here prisoners reside, in tiny, damp cells that smell of rot and decay. They are held in by a sturdy fencing of thick bones, that can swing open from the outside, but not from the inside. There are five cells on either side, making them ten in total. Wardens are generally posted by each cell and are in charge of bringing the cat water and food.
~
. Grub Heap .
At the heart of the camp is where food is stored in freezing, saline basins of water that keep prey fresh. Cats usually eat four times a day when prey is plentiful, as the energy plus the weight gain aids with putting on muscle.
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:37:49 GMT -5
t r i b a l . t r a i t s . All cats have bioluminescence. It can be any color, so long as it’s a lighter variant (i.e light blue instead of blue). Rare colors include red, yellow, and white. Their placement among their body governs what rank they will be assigned to.
~ . The coat of a cat cannot be a light color as that would counteract with their already pale bioluminescence. It will also alert them to prey and predators in the dark world of Lucida. As such, they have evolved to be only dark in color, meaning they can be any hue so long as it stays muted and dusky (i.e dark yellow instead of yellow). The lightest recorded cat was grey. ~ . Individuals have a shimmer to their coat from the excess residue of the ocean called the Oceanic Gleam. Though initially translucent, it becomes the color of the cat's bioluminescence. Some have more than others depending on how much time they spend near the sea. ~ . Cats have long, streamlined bodies and webbed paws, perfectly adapted for swimming. They have a soft, insulated underfur, which is protected by guard hairs that run over it—essentially acting as a water-resistant coat. This fur grows increasingly thinner as it reaches the haunches to make way for the tail. ~ . Their tail is long, muscular, and thick. Similar to an eel, the tail is one giant fin and propels them through the water to speeds reaching up to 10 mph. Luminescent as well, the fins match the color of a cat's bioluminescence. Of course, they are able to dim the light at will, until it becomes nearly black in color. They move akin to a shark, slicing through the water in a side-to-side fashion. They are able to rapidly change direction in an instant, causing them to be deadly hunters in the water. When coming out of an aquatic setting and onto a terrestrial one, the fins collapse and wrap firmly around the cat's tail. The fin has a soft, velvety texture and needs to be carefully hydrated, else it can become awfully shriveled. ~ . When swimming, cats have the ability to close their webbed ears and bioluminescent noses. Due to the Diving Response, individuals are also able to slow down their heartbeat, making them capable of holding their breath underwater for up to ten minutes and dive down as deep as 300 feet. ~ . Each cat has a fleshly frill around their neck. The outside of the frill is drab, but the inside is quite colorful with any dark or medium-lit colors. Overlaying these variety of colors is a bioluminescent design that matches the color of those on their body. Used as a defensive technique, these frills can spring open to create a blinding display to confuse or even startle predators. They are also used as mating displays when attracting a mate. These ruffs close from the neck up and become watertight or airtight around their necks to prevent any deceleration when swimming or running. ~ . Protruding from their head are two long, delicate antennae. The tips have sensitive bulbs that match that of the cat's bioluminescence color and emission of light. As cats cannot smell in the water, these bulbs help in detecting chemicals exuded from game to lead them to prey, or warn them of advancing predators. ~ . Their eyes have been adapted by generations of water exposure to not be bothered by the salinity levels of the ocean, so they can open their eyes when underwater without worry of irritation. Their sclera are pigmented black, while their pupils are colored. ~ . Similar to sharks, the insides of their mouth are lined with rows of sharp, pointed teeth for gripping or ripping off chunks of flesh from large prey. The column of fangs located behind the first set are retractable, so individuals can pick up their kits without the potential of accidentally cutting into their vulnerable scruff. ~ . When kits are born, they are around 8-10 inches in size. They have a soft, downy coat. As they develop, this coat is overlapped by an outer layer of guard hairs seen in adults to protect them from water just before they turn 4 moons of age. Their original coat becomes an insulated underfur, which helps trap a layer of air to keep them dry and warm during chilly swims. Their first few rows of teeth grow in the first weeks of their birth, with the remainder growing in all the way to adulthood. They reach maturity when they are 2 years of age. ~ . Upon reaching 2 years of age, cats stop growing. Their sizes range from 2 feet to up to 3 feet. However, most cats stay around the height of 2.4 to 2.8 feet. Cats larger than this norm are usually Seafarers, whilst those smaller are generally Cutthroats.
. Captain .
The head of the Tribe, this individual carries out ceremonies, chiefly responsibilities, and the tournaments around camp. Their word is law, so treat it as such. They receive nine lives at Dead Cats’ Sanctuary and return sporting a bioluminescent, skull-like insignia upon their chest gifted by the gods to showcase their rank. To honor this emblem of power, 'Skull' is added somewhere in their names. The Captain’s overall bioluminescence varies depending on what their former rank was.
~
. Quartermaster .
Recognized as the next in line for Tribe authority, they take charge in organizing patrols and assisting their Captain in cases where they cannot achieve their obligations, as well as giving their superior advice and personal input on certain situations. Usually, when a Captain is on their last remaining lives or, rarely, before, the Quartermaster can challenge them to a duel for leadership, often to the death. If the Quartermaster wins, they become the new head of the tribe and are allowed to keep the Captain’s skull, as well as a string of their teeth, as souvenirs for their triumph. The Quartermaster’s bioluminescence varies depending on what their former rank was.
~
. Soothsayer .
Functioning as a vital role for the Tribe, they act as both the spiritual leader and healer. Since their bioluminescent placement is quite rare, sometimes the Tribe can go generations without one. When the group lacks a Soothsayer, the Tribe often calls this phase as the “Cleansing of the Weak” for whoever die injured or sick. Curiously, there has never been a reported male Soothsayer, so they are sometimes deemed as witches for their craft. The Soothsayer’s bioluminescence is located on their cheeks and paws in herbal motifs.
~
. Charters .
Though distinguished as veterans and the oldest cats in the group, the tribe does not recognize them as elders, but important and respected members that were the smartest in their corresponding fields when younger. Their task is to incorporate their own personal knowledge into an ancient compilation of the past as well as also charting distant lands and collecting information of foreign flora and fauna. They also serve as the Captain’s main advisors, second only to the Quartermaster, and help with battle and hunting strategies. Additionally, they are known to act as sub-leaders to their respective rank, so there's one Charter for each field (ex. Cutthroat Charter, Landlubber Charter, etc). In order to become a Charter, an aged cat is given a list of difficult, grueling trials for their respective rank. Upon triumphing, they are promoted. Otherwise, like most older cats, they are killed off to make way for newer, younger generations. Charters’ bioluminescence varies depending on what their former rank was.
~
. Cutthroats .
As they are responsible for spying on and assassinating targets ordered by the Captain, they are feared for being the cruelest and most malicious of the Tribe, as well as the most secretive—keeping to themselves or each other. Their bodies are perfectly built for their role, as they are not only lean and sleek for stealth, but also packed with solid muscle to kill. Their claws are typically reinforced with the teeth of predators, so their assassinations are clean and quick. Very rarely, one of these individuals are born with the ability to lure victims with an alluring song, almost like a siren. Cutthroats’ bioluminescence is located on their chin, throat, and chest.
~
. Swashbucklers .
Operating as the fighters of the tribe, they are renown for their valiant and fierce behavior during combat. They have large and well-built bodies for fighting, second only to Seafarers. Their main task is to ensure the tribe’s safety by policing the territory’s borders and acting as bodyguards to patrols. Depending on the specific training they’ve undergone—terrestrial or aquatic—individuals in this rank can either be posted as lookouts for Seafarers or their earthly counterparts, Landlubbers. As such, they can spring into the offensive in case a predator were to attack. If the tribe is short on prisoners for tournaments, they are volunteered, often being labeled as ‘Champion’ if they win consecutively. Swashbucklers’ bioluminescence is located on their dorsoventral sides of their bodies, extending from the cheeks, temples, neck, flanks, hips, and tail sides.
~
. Seafarers .
As the aquatic hunters, they are typically the largest and strongest cats in the tribe for the need to navigate in the treacherous ocean, where the risk of predators, riptides, and drowning present themselves. Additionally, their strength is also required for taking down massive marine mammals, fish, and other forms of pelagic fauna. They have well-toned, streamlined physiques which help when swimming at great speeds. Their frill and tail fins are larger than that of the Landlubbers, as they don't generally need to run on land. Seafarers’ bioluminescence is located on the ventral side of their bodies, such as the chin, throat, insides of their legs, belly, pads, and tail. This placement is evolutionary, as they can flash, then stun aquatic predators that might ambush them from below during swims.
~
. Landlubbers .
As the terrestrial hunters, they are a tightly-knit bunch as they usually never work alone and instead operate as a full hunting force to take down the large prey of the land. They must be coordinated in their hunting strategies or risk one of their members being severely injured by spooked prey. They are usually known as being on the more compassionate side of their otherwise ruthless brethren. Their physiques are lean for chasing after faster animals, but equally powerful for taking something large down. Their frill and tail fins are smaller than that of the Seafarers, as they don't generally need to swim in the ocean. Landlubbers’ bioluminescence is located on the dorsal side of their bodies, such as head, length of back, outer sides of the legs, and tail. This placement is evolutionary, as they can flash, then stun terrestrial predators that might ambush them from above during runs.
~
. Rookies .
Inexperienced juveniles which either become a Cutthroat, Swashbuckler, Seafarer, or Landlubber based on bioluminescence placement. Their mentors are known as masters and are treated as such until their training is completed. They start training at four moons and, despite being barely weaned, are immediately rigorously disciplined. They are only given a nickname by their parents at the time of becoming a rookie, and ultimately receive their full name when they have finished training. For example, 'Dusk' might be the name of a rookie, but when they become of age, the Captain formally introduces the adult into the tribe by picking a longer name: 'Dusk of Quiet Night'. However, their main name still stands.
~
. Broodies .
The queens of the tribe, it is their job to bear healthy youngsters for the next generation of the Tribe. As such, the runts of each litter are killed to ensure a healthy gene pool for the future. Broodies’ bioluminescence varies depending on what their former rank was.
~
. Littluns .
The next generation of the Tribe, they typically have to wait four moons until they can become a rookie and aren’t actually named until reaching this age. Instead, they are given a coded name depending on the order of birth and bioluminescence color. For example, a kitten born first with green luminescence would be known as 1G. Littluns’ bioluminescence varies depending on what their future rank will be.
~
. Milksops .
These are the omegas of the Tribe. They are placed there due to deformity when born or an incurable injury they received when older. Like rookies, they only have a single word to their name, as opposed to the longer ones of the Tribe. They are often referred to as the ‘Children of the Soothsayer’ as they are trained by her to become personal medical servants to higher-ups such as the Captain, and their relatives, Quartermaster, Charters, or the healer herself. The Tribe has little tolerance for weakness, so Milksops are generally treated poorly if not borderline abusively. They are prohibited from taking mates, whether it be from the tribe or otherwise. Milksops’ bioluminescence vary depending on what their rank should have been. Some oddly even have disorganized bioluminescence with no particular placement.
~
. Buccaneers .
These cats are distinguished by their lack of aquatic features, such as frill or tail fin. This is due to the fact Buccaneers do not originate from the tribe. Instead, they start out as prisoners captured when they trespassed on the territory. Their promotion to this rank only comes if the Captain or Quartermaster notices some potential use upon watching them fight during the tournaments. No matter the age, they are then assigned to train under their warden in a rigorous series of training sessions. After they graduate from being coached in the ways of the tribe, they begin their tasks. This includes being privately assigned missions from the Captain, whether out of the territory or within. They are treated rather fairly for cats previously outside the tribe, though there is a strict policy which prevents them from taking mates from the ‘purebred’ portion of the tribe. However, they are allowed to take mates and even have kits with those in their respective rank. Buccaneers’ bioluminescence can either be randomly placed or even nonexistent, considering they usually have no blood relations with the tribe.
~
. Prisoners .
Loners and rogues found on the territory are not chased off. Instead, they are forcibly captured and made Prisoners as punishment—hence the rank’s name ‘prisoner.’ They are appointed coded names like A56 or B98 with no regard to their actual name. They are mostly used for the Tribe’s entertainment to fight in tournaments, unless the Captain notices potential that could be utilized for the tribe—of which case they’ll be promoted to being a Buccaneer. Treated worse than Milksops, their living conditions are poor and they are prevented from ever leaving their stuffy, dark prison cells unless escorted by their respective wardens. These wardens are usually Swashbucklers and are assigned to them upon capture. Prisoners’ bioluminescence can either be randomly placed or even nonexistent, considering they usually have no blood relations with the tribe.
~
. Valhalla .
Cats that die in combat end up here. Contrary to its name, Valhalla doesn’t necessarily just house good individuals. Instead, those who served their tribe to their fullest find themselves in this sunny, relaxing place. Instead of fading, their bioluminescence progressively glows brighter when they become nearer and nearer to being forgotten. Thus, it is sometimes difficult to look at them when they appear as ghosts in dreams, what with the blinding light they produce. The glow eventually takes over when they are eventually forgotten and they disperse into light. Valhalla cats’ bioluminescence varies depending on what their rank was.
~
. Helheim .
Cats that don’t die in combat end up here. Contrary to its name, Helheim doesn’t necessarily just house evil individuals. Instead, those who did not serve their tribe to their fullest find themselves in this dark, gloomy place. Instead of fading, they progressively rot when they become nearer and nearer to being forgotten—essentially taking the appearance of a zombie. Thus, it is quite scary to some when they appear as ghosts in dreams, what with the decayed flesh hanging from exposed bone. The decomposition eventually takes over when they are eventually forgotten and the bones left turn to ash. Helheim cats’ bioluminescence varies depending on what their rank was.
c u s t o m s . Bones are an important part of the tribe and are considered quite sacred. They see bones as a way to access the afterlife, so it’s essentially a symbol of death to them. Some see them as a way to ward off evil spirits, while others think they’ll have an easier time evading death if worn. Whatever the reason, tribe members apply bones—mostly teeth—to day-to-day life, especially to show off status, skill, and power. ~ . Accessories made from bone are worn to display status and skill. Piercings of bone or teeth on the ears signal how many times a cat has won in a tournament, whilst the right is how many battles they have won. ~ . Bracelets made from teeth are worn based on if they killed with their paw or not. If so, this bracelet is sported on whichever fore-wrist belongs to their dominant paw. Those that kill with their maw instead have a tendril of vine decorated with the teeth of their victim tethered to the spine of one of their frills. ~ .
Teeth necklaces are usually reserved to cutthroats for each victim they have assassinated or cats that have killed high status members. They are made out of vine and tied loosely around an individual’s neck. Luckily, this poses little to no safety hazard as the frill protects the necklace from being exploited from foes that might use it as a choking advantage. ~ . Nose piercings are reserved for prisoners and are initially quite painful to sport. If they eventually do become a Buccaneer, they are allowed to remove this piercing, though some have been known to keeping the trinket as a reminder of what they've been through. ~ . Skulls of animals or cats are often kept to decorate an individual’s nest to indicate power. It is a clever way to dissuade possible foes from meddling with them. ~ . Runes are another important way of gauging a cat’s status, accomplishments, or virtues. Soothsayers are responsible for applying these sacred markings using the blood of the muc-mhara. Though the standard color of the calf’s blood is purple, Soothsayers use crushed bone and berries to dye it a different pigment, but still keep the waterproof properties it possesses. When a rookie, runes can fade and must be occasionally reapplied. However, upon becoming an adult, runes are made permanent with a trip to the Crystalline Crevasse. Sitting at the center of the crystalized cavern during one of the moons' high points—Dearg or Gorm preferably, as Geal has too much of an intense light—allows the lambency it gives off to basically "brand" the rune into the cat's fur. ~ . Different runes mean different things, especially given the placement on the body. For example, a rune signifying ‘power’ on the shoulders might mean upper body strength, while a rune signifying ‘nimble’ on the paws might mean a quick runner. High status symbols are usually found anywhere on the frill or face, while low status symbols are usually found anywhere near the ears, tail, or hind legs. ~ . Kittens with deformities are usually marked in red with a cursed symbol to the ears. They are then cast out of the tribe to die in the elements. If they survive and return to the Tribe, they are permitted back but only as milksops. Their rune is modified to have a circle around it. ~ . The remaining litter is often forced to fight one another to gauge strength. As the tribe wants nothing that might taint their lineage with weakness, they resort to killing runts that show their fragility by not keeping up with their siblings. The father will often times execute this gruesome task. t r a d i t i o n s . Naming Ceremony . Because Littluns have the lowest guaranteed survival rate, they aren’t given nicknames until they become rookies—for fear of attachment. Instead, they are generally assigned prisoner-like digits based on the order of birth and the color of their bioluminescence. For example, a littlun born first with green luminescence would be known as 1G. When it comes time for initiation, the mother shares the name with the Captain and they declare their names when assigning masters to the newly-made rookies. However, said name does not match that of the tribe. Instead, it is an abridged version such as Grass or Dusk. It is only when they become their actual rank does the Captain name them their full name, such as Grass Swaying in the Wind, or Dusk of Quiet Night. However, their main name still stands.
~ . Feast of the Muc-mhara .
During mid-year, when the calf of muc-mhara are plentiful, patrols are sent out to purposely catch one. Upon a successful kill, a feast is decreed. Like most prey, everything is used—nothing goes to waste. The Soothsayer is first sent out to extract the material she needs, such as its blood, tongue, and liver. Afterwards, the rich meat is sliced into slabs and handed out to share with all the tribe. Depending on the calf’s size, this feast can go on for days. The left over skeleton is broken down and utilized. While smaller bones are given to the Soothsayer, the larger ones are divided for the reinforcement of dens and prison cells.
~ . Mating Duels & Rites .Courting is a delicate manner that adds all the cliche parts of getting to know the cat plus the tribe’s own components. During the start of a new-year, a tom’s interior frill is known to become impressively colorful to attract and impress their lover. They also grow especially possessive of this individual, as other males have the ability to challenge them to a duel to win over the cat. Unfortunately, she-cats do not have a say in who wins, and can often become stuck with a tom that triumphed the partner they’d much rather be with.
Newly-made mates seek the blessing of both the Captain and the Soothsayer. The latter sprinkles them with crushed bone and paints a rune on their chins in a color that blends both of their luminescences together. The two travel to the Crystalline Crevasse’s heart alone together where they do a mating dance in the moonlight while their runes dry. They then share vows and spend the in the cavern. When they return to camp, they are officially identified as mates. ~ . Trials .The tribe has a lot of techniques to measure an individual’s expertise. One of these ways is through trials, each with it’s own unique name. For example, Abhainn’s and Fearann's Trial pertains to newly made Landlubber and Seafarer rookies, respectively. The former is exposing a littlun of the respective rank in quicksand to see if they have the strength to escape, while the former is exposing a littlun of the respective rank in a rocky body of water to see if they have the strength to swim to shore. Since this involves practical kits, both situations are controlled environments monitored by their masters. Unbeknownst to the kittens, the particular pit of quicksand and body of water is shallow and cannot kill a kit. These trials are to gauge the rookies’ resilience and what their mentors need to work on. Another assessment is that for the Charter’s rank. This is called the Trial of Strength & Mastery and usually involves the individual being tested in their respective field by being exposed to many challenges, such as that of taking down a predator single-handedly. For more on trials, PM me or Panda.~ . Tournaments & Challengers . Once every month, a tournament is held for the main purpose of entertainment. There are normally three rounds, rarely four or five. Prisoners are brought out to fight one another in vicious combat in the first bout typically ending in the brutal death of one of the two. The following stage is pitting the victor of the last round against a tribe member—ordinarily a Swashbuckler or Cutthroat. Though death for either typically does not occur in this particular bout—usually on command of the Captain if prisoners are especially low—it isn’t uncommon. The following competition is a tag team between the last two contenders and a captured predator. If one of the participants died in the previous round, another tribe member has the ability to tag in and help. The winners of this match are usually deemed Champions of the respective month. The fourth and fifth are infrequent, but do happen. These are known as the challenging rounds and are limited due to the requirements they pose. For the fourth, the cat must be a senior member which championed through the trials for a Charter. They are then allowed to face the respective Charter in combat to possibly win the corresponding rank they desire. For the fifth, the cat must be a Quartermaster. They are then allowed to face the respective Captain in combat to possibly win the corresponding rank they desire Refusing to fight is not an option and usually ends in the immediate death of one or both competitors as a sign of weakness.
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:41:47 GMT -5
a q u a t i c . p r e y . Buidheann | Buidhnean (plural) .
A large, heavy-bodied fish with a gaping, ugly-looking mouth. They are renown to predate on tunnagan, thus have evolved to be essentially burn-proof so they are not effected by the birds’ dangerous feet. Since they are deep dwelling fish, cats use pieces of a tunnag to lure them to the surface where they have the chance to ambush the fish. Grappling with buidheann can be dangerous, as they are the size of a fully grown cat and are equipped with barbed dorsal fins. Additionally, they can emit stunning rays of light with their gray bioluminescence.
But the kill is ever rewarding and can feed much of the tribe. ~
. Each-mara | Eich-mara (plural) .
A fish suggestive of Earth’s seahorses, yet are larger than cats and must be cautiously dealt with during hunts. They have plates of armor running down the span of their body, which ultimately concludes in a prehensile tail that holds a venomous barb. They are easily spooked, so herding them to shallower shores is quite simple. ~
. Crubag | Crubagan (plural) . A rather large crustaceans with two pairs of pincers. Their body is blanketed in wool-like strands, their tips holding beads of bioluminescence. Although they are easy to catch, they are a lot harder to kill, as their softer anatomy is encompassed by an almost adamantine armor. Felines often have to drop rocks atop their shells in order to crack it open.
~ . Giomach . Like their cousins, the feargach, these are massive, bioluminescent-laced crustaceans. They have eight stalked eyes that span throughout the length of their back. Adding to their rather large size, they have two bulky pairs of pincers that can crush a cat’s bones. As such, to avoid these claws, they are usually plucked by the back and killed by attacking their vulnerable underside. Their chewy flesh has to be scooped out from their shell in order to be edible, as their exoskeleton can be poisonous if ingested. ~
. Iasg | Iasgach (plural) . A piscine creature that can be found near shore. They dart in and out of waves chasing after tiny pieces of floating algae. Their luminescence is only found on their serpentine tail in bursts of scarlet, purple, or blue. They have mirror-like scales to compensate for the lack of bioluminescence on their bodies, which are used to reflect moonlight to flash at predators in order to confuse them. ~
. Laogh Muc-mhara . Muc-mhara is a type of massive marine mammal equivalent to Earth’s whales, but with five blowholes instead of two. As they are so large, cats will often target their calfs, or ‘laogh', as they are much smaller and thus easier to dispatch. Sea-farers will usually work in teams to distract the mother and target the laogh by corralling it into shallower shores. There, they take turns submerging it until it ultimately drowns. The tribe uses all parts of the calf, from their baleen teeth down to their bioluminescent blood that is often collected to be used as glowing, waterproof paint. A feast is held for each killing. It is, however, prohibited from killing too many laogh, so the general rule of thumb is, at the very most, one every spes moon. ~
. Peileag | Peileagan (plural) . A variety of mini cetacean that are usually solitary and are renown to be difficult to catch due to their elusiveness. In fact, they lack bioluminescence—relying on echolocation to hunt—and have muted colors to camouflage against the murky waters, which even functions when surfacing for air. They have blunt “beaks”, spade-shaped teeth, and a triangular dorsal fin—differentiating themselves from leumadairean. About the size of a fully-grown cat, their bodies are relatively pudgy with blubber, lending to an excellent source of nutrition. ~
. Sgoltadh . A bottom-dwelling cartilaginous fish’s with a flattened, kite-shaped body. It has three streamlined tails, the centermost one concluding in a serrated, poisonous barb. Since their backside is murky and used to camouflage into the sand, their bioluminescence are found on their underside. They are known to flip over and flash these lights incessantly in case threatened and lash out with their barb fifteen-times per second in order to injury an attacker. As they do live closer to the shallows, Sea-farers are expected to dive down and pluck them from the seabed, careful to kill them before they are alerted and can attack. ~
. Tunnag | Tunnagan (plural) . A waterbird with a broad blunt bill. They have webbed feet striped in bioluminescence that give off scorching heat. They use these to attack if threatened and have been known to burn a cat, albeit rarely to the point of death. As they are aquatic, they hunt for food underwater. It is here when their luminescence is the warmest and cats are able to—for the most part—capture them safely.
After death, their feet can still retain heat for a few weeks after, so they are usually cut off to use as cozy lamplights in nurseries. Their tongue is often also sliced off and are used as bait for fish, especially the buidheann. ~ . Turtar | Turtaran (plural) . Reminiscent to the leatherback sea turtles of Earth, their carapace is covered by skin and oily flesh, as opposed to a bony structure. The leathery shell is decorated in zigzags of scarlet and emerald bioluminescence. Their curved, flattened flippers make for excellent swimming appendages, thus prompting them to be nearly impossible to hunt in the water without a proper strategy. However, they become helpless when on land, making it ideal to ambush them there. t e r r e s t i a l . p r e y . Coineanach | Coineanaich (plural) .
A rabbit-like creature of petite stature and curving horns jutting from their head. Although they are small, they are still worth the catch, as their meat is soft enough for recently weaned kittens.
~
. Damh | Daimh (plural) .
A heavily built bovine animal of large stature. They are generally gentle giants if they do not feel threatened. Since they lack eyes, they rely on earthly tremors to navigate the terrain. Daimh have bioluminescent-streaked tusks that jut from their maw which can give a nasty gash if provoked. Landlubbers collect trophies of their tusks if they manage to kill one. Their meat is usually a favorite amongst tribe members.
~
. Each | Eich (plural) .
An equine thrice the size of a cat that which would’ve been considered quadruped if not for the extra set of limps hanging from its sides just behind it’s forelimbs, which are use for kneading at the dirt. Their bioluminescence are found on their haunches and are usually keep dim unless attacked from behind. There, they give off a blinding glow to confuse predators in order to then flee to safety. If this fails, they rely on their six set of sharp hooves to splinter a predator’s skull. They live in herds and are quite altruistic of one another, guarding each others’ backs in case of a threat. As such, cats need to be careful when approaching and have a plan at the ready in order to succeed in catching one.
~
. Eun | Eoin (plural) .
A flightless, ratite bird identified by their shaggy blue plumage and renown for their massive size and velocity. They are notorious to pecking cats’ eyes out and gutting them with their taloned, four-toed feet. As such, they are usually hunted in coordinated groups to limit injury and increase chance of capture.
~
. Fei .
An elegant creature known for their grace and delicate frame. They have a thin tongue they use to siphon nectar from flowers, and their graceful leap gives them the power to outrun even the fastest of cats. They are an auburn red with a cream underbelly and a black tail. Fei have spotted bioluminescence on their legs and chest in green, orange, or yellow.
~
. Geoidh .
A large, black hoofed beast distinguished by their enormous, silver palmate antlers. They have a sloping back and a growth of skin hanging from their neck. Their bioluminescence can be found on their chest and chin in different shades of brown and yellow. They have stringy, tough meat that is often tricky to chew, not to mention the disgusting taste that comes from being exposed to too much moonlight. As such, individuals mostly target these animals for their antlers, as they are excellent resources to fortify camp shelters.
~
. Ialt | Ialtagan (plural) .
A rather large, mouselike animal with four, huge membranous wings. They reside in caves in massive colonies and are known to swarm an individual if disturbed. As such, cats generally wait until to hunt them when the moon Dearg is at its highest. This is when these creatures typically roam the skies. Their bioluminescence is found in patches along their throat and light up when they use echolocation.
~
. Lairg | Lairgan (plural) .
A small reptile barely the size of a rookie with velvety soft scales and adhesive paws. Though they can change color, they generally stick to the ceiling of caves. Their bioluminescence is found along their spine in the colors blue or yellow, so when spooked from below they give off confusing emissions of their light.
~
. Muc | Mucan (plural) .
A type of swine-like creature that are almost the size of a cat. They have bioluminescent spines that grow from their backs, similar to the porcupines of Earth. Their snouts are flat for rooting through the soil, so milksops and soothsayers often will follow them to see if they lead to any secret herb stashes. Otherwise, they are hunted by landlubbers for being easy to catch, though only if they are swift enough to avoid incoming projectiles.
~ . Ron | Roin (plural) .
A blubbery, plump pinniped that is considered one of the tribe’s main sources of food. As the males usually have imposing tusks, females and pups are generally targeted. Groups of felines will typically corral their intended target away from the prime herd as to limit chance of interference.
a q u a t i c . p r e d a t o r s . Amadan Dubh .A fish, about 1.5 feet in length, which is known to swallow kits and young Rookies whole. They have no scales, and their color can vary between a gray and a charcoal hue. With its distensible stomach, an Amadan Dubh is able to swallow a cat twice its size and over 7 times its weight. Its bottom jaw, which protrudes past its top jaw, has dagger-like teeth that stab into their prey before swallowing it. They have thin, small frills along their backs which have bioluminescence, which mostly comes in the form of neon blue.
~ . Ceathramh .A slimy creature with ten tentacles which it uses to strangle and attack its prey with. A Ceathramh is a malicious creature that lingers in the depth of the sea due to its large size, but it will come to the surface if hungry. There are small hooks on the tentacles of a Ceathramh, which hooks onto the fur of a cat. The bioluminescence of this creature is found on their tentacles and is usually various shades of red.
~ . Easgann | Easgannan (plural) .An Easgann is a long creature, the length of a grown Easgann can vary between 2 feet to 6 feet. This fish lives in shallow waters where it preys upon smaller fish and even cats. These creatures are a muddy brown hue, and can bury themselves into the sand to ambush prey. Easganns are fast, and their slimy texture makes them nearly impossible to catch. Their bioluminescence can be located on either their belly or back and the color is usually a green hue or, uncommonly, a purple.
~ . Fhiacail | Fiaclan (plural) .A type of long-bodied predator with a cartilaginous skeleton. Their lower jowl spirals beneath their chin into what is known as a tooth-whorl—a dangerous, saw-like structure capable of cutting a cat in half. They have bioluminescent strands that extend from this tooth-whorl which eventually conclude in the mimicry of a iasg, which also hold their true eyes, as they lack them on their face. These threads are capable of retracting slowly into their teeth as they bait their enticed prey into their awaiting jaws. If any of these filaments are somehow cut off, they can regrow, eyes and all. ~ . Iasgair | Iasgairean (plural) .A large, round predator with a thick layer of slimy skin over it’s blubber. On its head, a long illicium with a large, glowing esca hangs over its face. This esca glows due to a numerous amount of bacteria that emit bioluminescence, luring in prey. Their bioluminescence color can vary depending on the kinds of bacteria in their esca. The Iasgair is able to expand both its stomach and jaw, which allows it to consume prey up to twice its size. Despite being covered in blubber, this creature is very flexible, which is why it can expand its stomach. They have small, yet sharp teeth that easily cut into their prey’s flesh.~ . Iomall .
This small fish is long and thin, with frills and fins running down from its head to its tail. The frills along their back are decorated in bioluminescence, which is typically yellow. While the Iomall may be small, it is a merciless creature with the ability to distend their mouth to attack and swallow their prey. Iomall’s teeth are found not only on their jaws but on the roof of their mouth, and they are extremely sharp. Due to their small size, these creatures can be found in both shallow and deep waters.
~
. Leumadair | Leumadairean (plural) .
A gregarious race of toothed cetacean that swim in pods. They have sleek, streamlined bodies that are ebony in color. Running down the lengths of their sides are streaks of bioluminescence ranging from teal to purple, which are occasionally used to stun prey by sudden, bright flashes. Although they aren’t massive like mucan-mara, they are almost thrice the size of a fully-grown feline, and have an ill-tempered attitude if provoked. Otherwise, they are quite docile and can be swam with during hunts. However, as their intelligence is on par with the cats, they will constantly try to outsmart or even thieve individuals out of their food.
~
. Sgiobair .
A floating, near transparent blob with a pinkish tinge, often mistaken as harmless. However, they are known to paralyzing and killing cats that come too close with harpoon-like, venomous projectiles that puncture the skin before being reeled back into it’s body—cat and all. They have moments to escape before being engulfed into the gooey glob and painfully suffocating. Even if a cat somehow manages to break free, they have to deal with the venom in their system quickly before it makes them succumb to paralyzation while still in the water. Sgiobair sometimes wash up on shore, though even in death they can still pack a painful sting if stepped on.
~
. Siorc | Siorcain (plural) .
Cousin to the fhiacail, this is also a type of predator with a cartilaginous skeleton. Yet, whereas the fhiacail generally avoids cats, these will actively hunt them if given the chance. They are huge, equipped with armored plates and rows of sharp, bioluminescent teeth. They have several eyes all across their body, which open depending where their target is located. Siorcanna have a sensitive sense of smell and can pick up a drop of blood several miles away. As such, if any cat draws blood while in the water, it must be immediately reported.
~
. Snàgairean .
A marine reptile feared by cats for its enormous size, aggressive attitude, and ambushing behavior. It has large toothed jaws, the bottom being bivalved and thus making it able to split into two—a tongue for each side. They have paddle-like limbs which they use to navigate the waters at fast speeds. Their skin has the ability of changing color to blend to their surrounding environment. This capability goes hand-and-hand with their bioluminescence, as the pattern takes the form of a school of fish. As a result, when camouflage does take place, they trick their prey into believing in the mimicry. They usually live in deeper waters during the colder season, so attacks are uncommon then. However, during the warmer whether, they frequent shallower shores, so lookouts are generally posted just in case.
t e r r e s t i a l . p r e d a t o r s . Abhainn .A large, hairless mammal covered in dark incarnadine blubber. This creature lurks on both land and water and is a skilled swimmer. Abhainns are slow creatures, and while they are herbivores, these creatures are territorial and extremely aggressive. Their powerful jaw can snap cats in half, and they fear almost nothing. These creatures roam in herbs, and mostly fall prey to Crogalls. An Abhainn’s bioluminescence appears on their legs and belly, usually in a pink hue.~ . Crogall . A massive beast that has a long snout and short, stubby legs and a long tail. If a Crogall gets a hold of a cat with its jaws, the cat is most likely already dead. The teeth of a Crogall are sharper than any other creatures’ (although newborn Crogalls’ teeth are blunt), and their grip is relentless. A Crogall is covered with thick scales, and they are nearly possible to penetrate. They are not fast, but are extremely strong and vicious. The bioluminescence location of a Crogall can vary, but the color is almost always a shade of green.~ . Cu | Coin (plural) . Big, eyeless brutes distinguished by their purpulish skin, slavery, toothed maws, and huge ears. They hunt by means of sound, so it’s crucial to be quiet when in the vicinity with one. Though typically solitary, they sometimes will form packs during the breeding season. This is when they are most dangerous, as numbers make them more vicious. Their bioluminescence is on their tongues and ears.~ . Iolaire | Iolairean (plural) . A large bird of prey with a massive hooked beak and long, six broad wings. It is renown for its soaring flight and keen set of four eyes. Twice the size of a fully grown cat, they are infamous for plucking large creatures effortlessly from the ground, where they are persistently beaten into to the ground until death. As such, Swashbucklers are posted to monitor the skies when hunting parties occupy the meadows. Iolairean bioluminescence is located at the tip of each of their feathers.~ . Iomair . A mammal covered in thick, shaggy fur that is either jet black or a dark chestnut color. The Iomair is a fierce creature, which typically only appears in Samhradh because the creature sleep throughout Geamhradh. These creatures are extremely territorial and protective of their young, and if threatened they are determined to kill the threat. A patrol of cats once tried to kill an Iomair by attacking it in its den while sleeping, and the patrol never returned. Their bioluminescence is normally found on their back and is usually orange.~. Kairuku . A grounded bird with a beak full of rows of serrated fangs. They have spikes running down the length of their spine and flippers. They are very much carnivorous and, though they walk with a wobbled gait, are known to sliding on their bellies to give chase to prey—in this case, cats. Their bioluminescence is encountered along their fleshy toes. ~ . Nathair | Nathraichean (plural) . A serpentine beast that have see-through bodies, reaching up to 15 feet in length. They occupy trees and ambush cats, injecting them with very potent venom that leaves their victim disoriented and sluggish. Their bioluminescence is found scattered among their organs.~ . Rhinoin . A large, odd-toed ungulate with an armored body coated by tufts of woolly fur. Their bioluminescence is wide-swept through their body and flicker at the tempo of which their heart beats. Though they prefer vegetation, they do occasionally eat meat and have been known to hunt the same herds the cats do. They are more of a nuisance, if anything, but do sometimes charge tribe members if hungry enough. ~ . Sioda | Sìodaichean (plural) . With a set of eight eyes and eight thin legs, sioda towers over tribe members by being thrice as large as a fully grown cat. Renown for their infamous webs, these massive arachnids are known to luring cats into their silken homes, where they are strung up and sucked of their fluids. Though they lack bioluminescence, their lacework pulse with the iridescence of their life force. As such, cats have found that by destroying the network of gossamer, they weaken the spider-like beast enough to attack it with a battle party.
~ . Tarraing .A reptilian creature that is 1.5 feet tall, and typically stands on four legs. Despite the fact that dull scales cover their body, they have a large, feathered headdress on their skull and feathers covering their arms and tail. The feathers of a Tarraing are decorated in bioluminescence, the colors vary between different shades of orange and different shades of blue. They have razor-sharp teeth and long talons. Tarraings typically hunt in packs of 4-5, and when hunting together are extremely efficient in catching their prey. They are intelligent, at least intelligent enough to know not to prey on cats that are in a group. a q u a t i c . m e d i c i ne . Algaich | Antennae .
A particularly coarse type of algae that can be found floating on the surface of the water in the Serene Lagoon. Algaich is an emerald green hue and emits a baby-blue colored bioluminescence. Since this herb is fairly common, its stock rarely runs out. It must be digested to be properly used, but seeing as how it has a bristly texture it is difficult for some to swallow. A large amount of this herb must be consumed for it to work properly, and it is not uncommon for cats to feel nauseous after eating Algaich.
~
. Anail | Extended Breath .
A large plant that grows underwater in deeper waters. This lime-green herb has a thin yet thick stalk with wide, thin leaves that have a magenta bioluminescence in the veins of the leaves. The leaves are easily tearable, so harvesting must be done with caution. The leaves of this plant, when digested, can temporarily increase lung capacity to enhance diving endurance.
~
. Cridhes | Fins .
A small, red coral that resembles a heart. It lets out a red liquid that stains the rock around it, giving the image of it bleeding. The sap of this coral is used to treat tears in fins, which allows the fin membrane to grow back within 6 turns of Gorm.
~
. Dragh-Mhara | Poison .
These large, predatory serpents live at the edge of Helhiem's gate, where they can slip through the strong currents with no problem. They hunt and devour any life form that comes near the trench's edge, including cats. They are said to be the guardians of the gate, not allowing anyone who is unworthy of entering inside. These serpents are incredibly fast and deadly, one of the hardest animals to hunt due to its ability to "vanish" in the dark water by shutting off all of its luminescence and striking without warning. Their fins can be cut to make a solution for healing poison, but as they are so dangerous, individuals will often wait to collect samples when they wash up on shore.
~
. Glainnes | Endurance .
Strange underwater plants growing in shallow waters and are incredibly common. It has two fluid-filled sacs opposing each other like an hourglass, which glow a startling white. The fluid can be ingested to give a cat endurance for an especially long journey.
~
. Ghabhail | Breathing .
A type of bioluminescent coral that forms antler-like branches in tangled dense thickets. The surface is covered with small, protruding round cups. The tips are quite delicate and easily broken. When crushed, these ends can be inhaled through the mouth to ease breathing.
~
. Globan Mara | Burns, Cuts . An undersea plant that grows at great depths, just above the dive limit of the tribe cats. It is floating in the water, anchored to the sea floor by its long vine tendrils that cling to a large rock or other surface. It has one large body filled with sacs at the top of the plant, covered in the vine-like tendrils. Its goo-filled sacs always emit a stunning light blue luminescence and can be used to heal burns and small abrasions. Popping one of the sacs will not harm the plant, as it will grow back in time. The tribe can cut out a sac very carefully as it is very fragile and carry it to their camp where they can use it at any time, as the in-tact sac preserves the fluid. Once it is opened, one must take great care in not letting it dry out, which then it is useless.
~
. Leomhann | Poison .
A very odd-looking fish that resemble the hind leg of a land animal. Their fins glow with a vibrant green glow, making it look like plants are attacking. These fish act like leeches and latch onto their victims, sucking the blood out of their bodies. They attack in swarms, leaving a cat powerless against them if not careful. Their bodies produce a mucous that can be used to heal poisoning of any kinds.
~
. Nathair | Breathing, Fins .
These are long, slender fish living in very long tubes growing up from the sea floor. They flash a bright blue when moving to ward off predators. They cover themselves in a thick mucous that allows them to move freely in the tube and are very hard to catch. The slime found on these fish can be used to ease breathing problems or can be placed on rips and tears in the fin membrane, which can allow it to heal faster when used in combination with Cridhes and Sligeans.
~
. Sligeans | Bleeding, Fins . Very tiny seashells that are a vibrant blue. They are scattered across the sea floor and on the beaches of the planet, though very rarely on Obsidian Shores. These shells can be crushed into a powder, once cleaned, and sprinkled onto a wound to act as a clot to stop the bleeding. They can also be used on fins in combination with Cridhes and Nathair to aid in the healing process.
~
. Anemonaidhean | Sickness .
Beautiful, glowing clumps of swaying, undersea flowers. They are extraordinarily rare, only found in the dangerous edges of Helheim's Gates. If consumed, they can heal an individual from even the worst of sicknesses. However, as they are so dangerous to obtain plus their overall elusiveness, these plants are usually only reserved for high-ranking cats.
~
. Stuic | Paralysis .
The tail of the each-mara is renown for being poisonous. However, when one dies, the tail falls off and the tip looses its lethal touch. This bodiless stinger has since been named stuic, since injecting one into a cat during the Sgiobair’s paralysis has been known to instantly help a cat return to normal, especially if still in the water. Seafarers are known to tying them around their necks when they go out on hunting patrols.
~
. Taibhse | Broken Bones .
A large, pointy coral that can be found on reefs. They are nearly completely transparent, allowing one to see water flowing inside. Despite their soft appearance, they are surprisingly tough and strong. The flesh of these coral can be used in splints, as a waterproof coating and sealant. This allows the cats to swim without the hinderance of a broken leg.
~
. Tocsain | Induces Vomit .
An aquatic insect of minuscule size, which is typically black in hue but can also be found in an ebony brown color. This insect’s bioluminescence is red, though it is very faint. These bugs contain a venom that can be fatal for small animals, typically fish. However, for cats it merely causes them to vomit and suffer minor stomach pains. Despite the fact that eating these insects can cause discomfort for the cat, it helps clear the system of any water that may be inside.
~
. Uisge | Frills .
These are strange undersea plants that look like their terrestrial counterpart, Puinnseans. Rather than spitting poison, these emit a large, noxious cloud of spores that confuse, disorient, and damage the frills of their victims. Ironically, the vine-like tendrils of this plant are used to treat scratched, irritated frills. Itis not uncommon to use this plant on one’s self, due to the very frequent expelling of the cloud. t e r r e s t i a l . m e d i c i n e . Aodach | Coats, Fins, Pads . A vine-like plant that grow exceptionally fast. These plants have the capability of grabbing onto an unwary cat and dragging it deep into the forest. Extreme caution is to be used while harvesting the vines for their rich sap, which should be gently applied onto cracked pads, worn fins, and lackluster coats. ~ . Buille | Energy .A bug that takes the form of Earth’s beetles, but with horns and fleshy wings. Though half the size of an adult cat, they pack quite a bite if not handled properly. The flesh beneath their armor can be but out to heat in the moon and, if consumed, it known to boosting a cat’s energy substantially. ~ . Clach | Cramping, Infection, Labor . A very large predatory insect that are about the size of a cat’s body, minus the tail. They have a massive abdomen that is filled with digestive juices and constantly glows a dim green. The juices of this insect are used as a wound cleanser, whilst ingesting it can aid with labor and relieving stomach pains.
~ . Craobhs | Stops Bleeding, Infection .
A very strange, very deadly plant found deep in the forest. From a casual standpoint, one would only see dead leaves and other organic material, looking much like the surrounding forest floor. However, once one has stepped onto the center of the plant, the massive leaves close and the victim is trapped inside, where they are to be digested alive. The sides of this plant are nearly impenetrable, and the roots are very large and thick lying at the very center of the plant and are incredibly short. These roots are used especially in wound care, as it kills bacteria and can seal the wound much like super glue, making this a very special herb once obtained. The plant will only close if something of a specific weight is dropped in the middle of it, so hunting parties usually look for animals that are roughly the same size as the cats only if they are completely out of this amazing herb. ~ . Fonn | Fuinn (plural) | Labour .A colorful flower with bioluminescent petals and stem. The leaves of this specimen are to be extracted and laid out in the sun for dehydration. Once done, it becomes quite a brittle, fragile leaf. The reason for this is so that queens might find it easier ingesting something that falls apart at their tongues. The results soothe them with the pain being experienced. ~ . Flur Corps | Infection .These are very small, purple flowers that have roots running along the top of the ground. It has a very putrid smell, much like that of a dead corpse. The flower’s glow is a bright purple all along the petals and are incredibly toxic. The roots, however, are used to induce vomiting or made into a pulp and plastered on wounds specifically made by thorns or other sharp objects, as it kills the bacteria and cleans the wound. ~ . Geur | Eyes, Minor Cuts, Soreness .A type of cacti that can be found in the less dense areas of the forest or growing along cliffs. The extreme cold of the planet doesn’t phase this sturdy little beast as it grows a long, thick stem that spreads in a line, sometimes two, with the top being a collection of beautiful, pulsing purple spirals. This plant has spines that have large, bulbus cavities along the entire spine filled with a liquid that is used to treat the eyes of a cat. Soreness, or minor cuts can be healed easily with this liquid, though it stings quite a bit. The juice is obtained by breaking the spines at the different sections where the liquid is held. The spines grow back within two turns of Gorm.~ . Iteachs | Breathing, Stuffy Noses .A large, feathery plant that is just one massive flower. The leaves are very tiny and extend from thin vines in all directions. In the center the large flower sits, with long, feathery petals with a very large center for pollination, and has a very large pool of nectar in the middle. The edges of these feathery petals glow a vibrant blue and green, with the center being a bright aqua. The nectar of this flower can be used to wash off the strongest of scents and is used in the various rituals of the clan. It is also used as a nasal and lung cleanser to be rid of a possible or ongoing sickness that might be affecting said cat by breathing in the liquid, then expelling it. These flowers are quite rare. ~ . Oirlich | Fever, Shock .A worm-like animal with a bioluminescent, slender body and soft skin. They operate through a hive mind controlled by a “queen” oirlich. Though most of them are barely the size of a cat’s paw, this queen is thrice the size of an adult cat and must be avoided at all costs. Instead, individuals are told to aim for the smaller counterparts, which must be collected en masse for any medicinal effect. Their blood is known to cool down a cat during fever if plastered over the forehead, and ingesting one can calm a cat down from shock.~ . Orain | Sore Eyes, Toothaches . A plant which bears quite queer flowers of a fuzzy texture. The florets range in color from purple to black, with bright red bioluminescence. The liquid in their stems are used for irritated vision and is to be gently dripped into the patient’s eyes; a dosage of three drops for each is enough. If the pain persists, double the dose. For toothaches, putting pieces of petals between the teeth causing pain is known to ease any discomfort. Patients with this treatment are advised not to eat or drink until the pain has subsided, or unless absolutely needed. If this becomes the case, soothsayers must re-apply the petals.~ . Puinnseans | Cramps, Fever, Milk, Sickness .Rather small, elongated red flowers that can spit poison into the eyes of unwary cats. It’s not fun. They grow mostly in open meadows and on the edge of forests. The leaves of this plant is used to reduce fever and help with many sicknesses. It can also be used to help with stomach ache and milk to come in expecting broodies.
~ . Seudar Bark | Stops Bleeding . Seudar trees are quite beneficial for soothsayers and milksops, since the tribe is renown for their bloody fights. They are distinguished by their tall, thick trunks and leafless branches. Though their bark is tough, individuals have learned submerging pieces in water for a few hours can soften the solidity. Then, with this established pulp, it is put to dry, thus creating the perfect texture for which acts like an exterior clot to bleeding wounds.~ . Sgiath | Energy, Broken Bones .A fast-flying long-bodied predatory insect with five pairs of large transparent wings. They never land on the ground and only hover above it if needed. Individuals need to forcibly drag them from the sky in order to capture them, which is quite a feat considering they are twice the size of a cat. Their blood can be ingested for energy and their legs used as stilts. Though are known to be rich in protein, due to their difficulty in obtaining, they are not considered a viable prey source.
~ . Slaodach | Headaches, Bruises .
A type of mollusk that has a bioluminescent, spiraling shell covering its otherwise vulnerable body. They are large, almost growing to the size of a fully adult cat. The slime trail it leaves can be collected and mixed with the powdered bone of a coineanach to make an oral solution for headaches. If the slime is mixed with eun blood, it can be rubbed onto bruises to ease pain. Sometimes, a slaodach will not leave a trail, so patrols are often sent out to hunt one to retrieve its body for its healing qualities. ~ . Suileans | Broken Bones .One of the stranger flora on this planet, it consists of very large, convex waxy leaves about the size of a cat’s head, with flowers that look strikingly similar to a cat’s eye. This is evolutionary, to ward off predators that may come looking for a snack. The petals are whip-thin, and the center being a large green circle with a black line through the middle. The leaves of this plant are used for carrying water much like a bowl. They can also be used as an aid to a splint, as they are very durable and can wrap around a cat’s leg very easily.
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:42:11 GMT -5
r o l e p l a y . n e w s . August 17, 2018 . The RP has just started! Jump in to start something new!
. August 17, 2018 . Skull Remaining after Plague sent a patrol consisting of Kairuku with Pronounced Limp, Firefly, & Rose to investigate an unknown tribe. No word of them has been heard since. ~ . 6/17 . Major Plots are currently not open to consideration. m i n o r . p l o t s . August 17, 2018 . Minor Plots are currently open to consideration! . August 17, 2018 . Prophecies are currently closed to consideration!
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:43:03 GMT -5
m e m b e r . d i r e c t o r y j o i n i ng . p a g e
~ { ᔕɿɱƿՆעᗰעς੮ע | admin & creator | Skull Remaining after Plague , Crashing Waves beneath Crag , Daylight Between River Reeds , Deluge from Murky Creek , Driftwood , Eventide when Stars Emerge , Firefly , Kairuku with Pronounced Limp , Leumadair , Seashore Beside Gentle Surf , Reef Where Fish Dwell , Zephyr Across Storming Seas } { roboticpandacat | admin & creator | Cavern , Rose , Tempest Raging over Sea , Snapping Jaws of Crogall } { Eveningshadow | admin & creator | River from Snowy Mountain , Silhouette formed by Moonlight , Sprinkles of Refracted Water , Turtar , Typhoon of Silver Waters } { 【 ᵗʷᶦˡᶦᵍʰᵗ 】 | mod | characters } { ʙᴜᴍʙʟᴇʙᴇᴇ » | member | Waves Crashing on Rocks, Monsoon that Destroys , Sea Drift over Sand , Crest } { username | member | characters } { username | member | characters } { username | member | characters } Captain (1/1)
Skull Remaining after Plague [ . 3.7 years . male . 3 feet . ] Manipulative | Sadistic | Cruel Sharp-witted | Charismatic | Sensible --
Massive in stature, Plague towers over the majority of his tribe-mates, exuding unrivaled authority and power. Lean, solid muscle creates the athletic foundation of his well built physique, power more inclined to athleticism rather than brute force. His nimble prowess lends mostly to his muscularly lanky limbs, which are capable of effortlessly carrying his strapping figure in surprisingly agile strides. Formerly a Landlubber before his advancement in the hierarchy, the tom has been present in a fair share of hunting ventures. As such, he is quite skilled in the particular field, so speed and the strength to take down a hefty meal comes easily to him. He has since applied the particular skill to his new rank, able to not only defend his tribe against predators, but also his position against potential challengers. An expanse of thick, glossy pelage carpets this frame in an ebony wash, tints of grey highlighting his toes and tail-tip. The fur is short, yet silken in texture, cascading in curt plumes all throughout his body. Extra downy wisps extend from the corners of his cheeks and elegant tail’s base. His countenance is a triangular wedge, discoid optics of a striking icy blue sitting comfortably in each of the positioned sockets.
He bears three piercings in his right ear which accommodate a tooth from each predator he’s managed to single-handedly slay. A vine is tethered around his neck, looping thrice to house an assortment of teeth from the former Captain, trophies he earned by triumphing their vicious battle. Bioluminescence of a rare white decorate his dorsal portions of his body in a pattern of bones. Basically taking the appearance of a skeletal cat, his luminescence is anatomically positioned where each bone should be placed. For example, the upper section of his countenance is bathed in a lambent mark that outlines his skull in a grisly manner. Connecting this cranial impression is a series of vertebrae extending from his neck, across his spine, and concluding through his tail. The outlined versions of the scapula, humerus, ulna, and phalanges are displayed on the outer sides of his forelegs and forepaws, whilst the hind-legs contain the flashy counterparts of the pelvis, femur, tibia, and tarsus. Likewise, the incandescent silhouette of a ribcage marks both his flanks. The skull insignia he was marked with when receiving nine lives is an ironic conclusion to his overall bioluminescent design, but one that serves to indicate dominance as a Captain.
The outer coloration of his frill is of a navy blue pigmentation, dangerously near to the black it overalls. In contrast, the interior is splashed with an assemblage of vibrant colors—magenta, fuchsia, periwinkle, with hints of turquoise. Bones extend from the base of his ruff upward, flanking the spines that framework the fleshy tissue. These marks gives off an intense glow when activated, able to temporarily blind an opponent if stared directly at them.
Mate: Tempest Raging over Sea Milksop: n.a Rookie: n.a Quartermaster (1/1)
Snapping Jaws of Crogall [ . 3 years . male . 2.9 feet . ] Dour | Distant | Brutal Fierce | Ambitious | Gallant --
Crogall is a massive, muscular tom with more brawn than brains. As such a sturdy cat, Crogall is similar to that of a tank in battle. He takes advantage of his tall yet thickset build to plunge himself into battle and barrel into his enemies. Crogall is of average attractiveness, but the features that most would say were appealing are hidden by his thick black coat of fur and the multitude of scars across his visage. His ears are small and round, with many nicks and tears in them. Crogall has an almond-shaped gaze of emerald hue. His nose is black, with a small patch of pink. Crogall, while not typically fond of jewelry, will occasionally wear a nose ring carved from the tooth of a crogall. Green bioluminescence in the form of waves appear at Crogall’s waist and lower flank, along with crogalls forming a line from his neck down his shoulders and flank into the waves. Inside of his frill, there are two crogalls that form a yin-yang like circle around Crogall’s neck. Their wide open jaws appear as though one will devour the other’s tail. Crogall’s frill is a dark forest-green hue on the outside. The inside is much more lively, as it is filled with ocean blue and chartreuse green swirls. Crogall was born during a terrible storm with a smaller brother. His father, who was rather distant from his family, used to tell them that he was disappointed with his children, which Crogall used as determination to live up to his father’s expectations. Crogall has bullied his brother, Secrets from Hidden Cavern, since his youth. Crogall was appointed Quartermaster when Plague had defeated the previous Quartermaster in a challenge. Crogall aspires to be the next Captain, but is afraid to challenge Plague for the title.
Mate: open! Milksop: n.a Rookie: n.a
Soothsayer (1/1) Distant Echo of Cracking Thunder [ . 2.2 years . female . 2.4 feet . ] Sympathetic | Observant | Sisterly Blunt | Fiery | Stubborn/Harsh -- Echo's body, although young, is fully developed and her mind is aged and mature like that of a wise elder. She's average height, with a slender, yet beautifully muscled body. It my be odd for a feline that is a Soothsayer to be muscular, but she keeps in shape due to maintain flexibility, and happiness. She has long legs with an equally lanky body. Echo can be defined as beautiful, with almond shaped eyes that are an amber yellow. However, she is deemed as a witch due to being her rank and as appearing of one. Her ears are rounded at the ends and she has a softer look to her when talking, but can be quite intimidating when threatened. Her features are rounded off and somewhat short, not looking as angry or tough as her fellow Tribemates do. Echo's pelt is of four different shades of brown. There is dark brown, a medium reddish-brown, a medium shade of ashy grey-brown, and a light, but not too light, "pale" shade of brown. Her face is the base of the darkest brown, and her front forearms and completely covered in this color up to her elbows. Her tailtip is this color and even the underside of her hind legs are covered in the darkest brown. Then, the ashy brown are stripes that interfere with her coloring of her face, and follow down on her neck, back, chest, and even flank. There's even some that is on the end of her tail. Under the coloring of the stripes is the medium brown, that follows from her neck to her tail. Lastly, the insides of her ears, the unders of her eyes and eyelids, her underbelly, and her thighs are covered in the lightest brown. However, because her colors are odd, her thighs and slight half of her underbelly are striped, and her tail is covered in the odd pattern of stripes and bases. Many believe she is a witch due to her appearance of unnatural patterns and colors. Echo has numerous piercings made of the bone of the ones she could not save, and it does not ruin her physique. She has an eyebrow piercing above her left eye, two nose piercings, one of both sides of her nose, right above her nostrils. This could be considered a nasallang piercing. Then, under her lips are two piercings, spaced greatly apart that are called "snake bites". She also has ear piercings on both ears, three on her left ear, two on the upper half and one on the lower half. Then, on her right ear, she has on piercing on the lower half of her ear, parallel to the one on her left. In total, Echo has 10 piercings, and they do not ruin the soft look when she speaks. However, when she mugs others and gets angry at others, the piercings add onto her fierceness and intimidation. Echo's bioluminescence is a beautiful shade of golden yellow, vibrant to the eye, and could grab anyone's attention easily. These motifs take form of the beautiful, undersea floral, Anemonaidhean. They swirl down from under her eyes, down outwards towards the ends of her cheeks. Although they're clumped together, some of them cross over in singular strands. Above these beautiful motifs, there's dots above the Anemonaidhean that emphasize the beauty of these floral. The underside of her bioluminescence pattern shown small petals detaching and falling away from her face and down her cheeks. Elegant like her, Echo's bioluminescence is beautiful and could grab anyone's attention. Small clumps of the Anemonaidhean lay on her paws, as they slightly go upwards onto the lowest section of her forearms, and the empty spaces in between these motifs are the petals still continuing to fall, and, some of the spaces between the petals have circles of various sizes of circles— some empty and some filled in. The outside of her frill is striped of ashy brown and medium red-brown, blending in with her beautiful pelt color. The inside of her fur is completely blacked out with a dark brown that is easily mistaken for black. Echo was Tribe-born, and was easily deemed as a witch when born, especially because she was born with her only remaining sibling. Her parents were congratulated with giving into the Tribe with such a vital roll in hands. However, some also were disgusted by the fact that she was born— disagreeing that they did not need Echo. Around the time she was born, there was thunder off in the distance and therefore, her parents named her of such the name. Echo grew up with little friends, and was either well respected or mistreated greatly. Echo never had a best friend, and deals with loneliness and enjoys the company. However, when she was promoted to her roll a moon early, she gained great responsibility which overwhelmed her at first. She is now completely calm and collected when it comes to her rank in the Tribe. Her bioluminescence may not relate to her name, but it relates to her personality, as the Anemonaidhean is beautiful and rare.
Milksop: n.a Charters (3/5) Silhouette Formed by Moonlight "Cutthroat Charter" [ . 9.4 years . male . 2.1 feet . ] Cunning | Manipulative | Intelligent Bold | Confident | Sensible -- A very dark grey (almost black) Classic tabby with black markings with haunting Grey eyes. He is sleek and incredibly fast, even for his old age. A long Teeth necklace studded with many teeth collected from his numerous assassinations is tied around his neck. White luminescence in small, scattered dots along his throat and chest, when lit dimly they make him look like a part of the starlit sky from below, causing him to be virtually invisible at night time. Outside is the same as the rest of the pelt, Inside has a startling blue iridescence along the edge with a green circle in the center, with a black line cutting through the center, forming a second pair of eyes. He grew up in the tribe, rumored to complete his first assassination when he was barely a new Rookie. He has completed multiple assassinations as a Rookie and as a Cutthroat, then eventually became the Cutthroat Charter.
Mate: open! Milksop: n.a ~
Name "Swashbuckler Charter" [ . age . sex . size . ] | Personality | -- Description here
~
name "Seafarer Charter" [ . age . sex . size . ] | Personality | -- Description here
~
Daylight between River Reeds "Landlubber Charter" [ . 3.1 . male . 2.11 feet . ] Socially-Awkward | Eccentric | Insecure Docile | Brilliant | Curious -- Rather tall in height and lean in body shape lends to Daylight’s overall athletic stature, though hints of a scrawny undertone is often displayed by his unusually skinny appearance. His limbs are long, thin and spindly, more inclined for sprinting than brawling. Thus, it comes as a surprise he doesn’t carry himself with the elegance and poise the structure of his legs allows, instead renown for having a rather dithering, somewhat indecisive gait—almost as though he doesn’t quite grasp how to manage the graceful prowess he born with. Pelage of a dark blue coats the dainty figure in strands of curt, silken origin, eventually ending in a narrow, whipcord tail—though extra feathered fur is notable for tufting his ankles and neck in an aesthetic fashion. Black pools his toes, muzzle, and tail-tip, additional smoky hues overlaying that of the darker ones to make a sort of lovely combination of the two colors. His face is round and soft, exuding a babyish charm that can be seen as adorable to some. Likewise, his ears are silkily furred as they poise daintily at the pinnacle of his head; their size being oddly large, with little flopping at their tips. Discoid eyes are housed within this slender cranium and are hazel in color with flecking of an emerald pigmentation. Differing from the shade of his optics is the vivid hue of honey that paints his bioluminescence. Beginning at the outer region of his paws are wavy lines that indicate water, rising to his ankles in three separate rows. Beginning from where his original pattern ends are differently structured reed stems that rise to his shoulders and thighs, arranged in a way that gives the illusion of swaying when running. The ends of these stalks have a narrow, tufted spike. ‘Suns’ run down the length of his spine—six in total—growing increasingly smaller as they reach the tail. Specks scatter across the entirety of the lambent design, taking the appearance of shimmering dust in the morning light. The interior of his frill has similar traits to that of the luminescence of his physique, though not quite identical. While the outside of his ruff is a drab purple, the inside is akin to sunrise, with indigo, blue, violet, orange and yellow all coalesced together from darkest to brightest. Twin luminescent suns position themselves on either side of his frill, swirls of flecks surrounding them to emit a stunning pumpkin-tinged glow when activated.
Born the runt to a litter of three, Daylight was originally planned to be executed, which garnered both teasing and scornful remarks from his own family. He was endlessly bullied, especially when it came down to his uncanny brilliance. This keenness and perception of things, however, luckily caught the eye of Easgann in Withered Skull. He was curious by the tom’s extraordinary intelligence and decided to utilize him as an asset. When the time of execution came about, many were surprised at the Captain’s decision to spare the little kitten—and for good reason. No less than two months after the initiation, Daylight was already helping coordinate hunting strategies and procedures with the finesse and wisdom of a senior hunter. He was later made a landlubber way before the other rookies for his unique intellect in the field. Later, when it came time for Skull Remaining after Plague to lead, he surprised all by applying for the Charter rank, which was generally reserved for the veterans of the Tribe that were sagacious and experienced enough for the trials presented. However, after a series of rigorous tests, he managed to pass with flying colors and has since been deemed the youngest Charter thus far.
Mate: open! Milksop: n.a
~
name "Buccaneer Charter" [ . age . sex . size . ] | Personality | -- Description here
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:48:58 GMT -5
a l l e g i a n c e s . ii Cutthroats (3/10)
Kairuku with Pronounced Limp [ . 3.7 years . male . 2.6 feet. ] | Personality | -- WIP ~
River from Snowy Mountain [ . 1.5 years . male . 2.2 feet . ] Confident | Bold | Intelligent Ruthless | Cynical | Neurotic -- River is a greyish brown tabby (darker grey stripes) with startling Icy blue eyes. A tooth necklace with three teeth are strung around his neck. Light green luminescence decorate his frame in small spiral patterns on his throat and chest which he can pulse, making it look like the swirls are moving, disorienting his targets His frill is of a normal coloration on the outside, Inside Light blue iridescence, purple, and green forming spirals all around the frill. When doubled with his luminescence opponents become disoriented. He grew up in the tribe, eventually became a full Cutthroat and has assassinated three targets. He has yet to fail an assassination.
Mate: n.a Rookie: n.a ~
Wave Crashing on Rocks [ . 2.5 years . female . 2.3 feet . ] Arrogant | Bloodthirsty | Temperamental Loyal | Observant | Intelligent --
Wave is a lithe cat - she's built for speed and precision. With small paws and compact, solid muscle, Wave is perfect for what she does. Her pelt is a soft dusky black, with a few darker markings around her eyes and paws, though the difference is only barely noticeable. Her eyes are a brilliant green, and the intensity with which she can glare has been known to give even the biggest swashbucklers the shivers. A thin, pale scar wraps around her left hind legs, and there is a notch in her right ear. Her claws are reinforced with the teeth of predators, as is common with the cutthroats. The Oceanic Gleam on her coat is very prominent, and matches the base color of her luminescence. Wave wears a necklace of teeth, though currently there are only three teeth on it - no one really knows who, or what, the teeth are from, either, and Wave has never been one to tell the story. Wave has two runes on her body. The rune for 'power' is painted on the sides of her jaw, and the rune for 'nimble' is painted on her paws. Wave was named after her bio-luminescence. It covers her chin, throat, and chest in wave like patters, with a mixture of pale blue and near-white icy blue coating it, giving the impression that the waves are coming from her body. The outer color of Wave's frill is a deep gray, almost as dark as the dusky black color of her fur. On the inside, though, her frill is a triad of deep ocean blue, royal indigo, and a burgundy color. The bio-luminescent design that overlays it matches the luminescence on her body perfectly. Wave is tribe-born - she is the only daughter of Vicious Fiahcail in the Dark and Cry of Running Eun. She is pansexual/romantic.
Mate: Open! Rookie: n.a ~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
Swashbucklers (1/25)
Crashing Waves beneath Crag [ . 4.6 years . male . 2.8 feet . ] Irritable | Insensitive | Stubborn Brave | Organized | Dedicated -- A looming, muscled brute, Crag is huge and intimidating. His frame is broad, with thick, sinewy limbs helping to maintain his muscled physique in an assertive manner. His sheer mass alone is capable of making branches sag from underneath his figure, along with being a bowling ball in plowing down enemies. Likewise, his paws are hefty with bulk, designed exclusively to nimbly dispatch anything that stands in his way. This strapping build, however, comes at a price—the agile prowess when both running or swimming. What should come as a simple dive for a typical Tribe cat, proves to be exceedingly strenuous for the brawny beast, as his weight is not at all light enough to stay buoyant in the water. Because of this, he prefers guarding camp and running protection errands for landlubbers. The Swashbuckler has an impressive, triangular cranium that carries a flat face and muzzle, which is not at all pleasant to look at. His countenance, along with being held in a perpetual scowl, is intensively scarred from the battles and brawls he’s undergone. His twin sky cyan optics are the only pretty sight that his lineaments offer, though the emotion within them remain humorless and tetchy. He suffers from an underbite, a prominent feature that displays one of the five rows of yellow, conical fangs in a rather eerie light. The points of these teeth are sharp, sometimes acting as a disadvantage when he accidentally cuts into his upper lip. These accidents are far in-between and have dwindled over time until it’s now practically nonexistent. Crag sports a luxuriant chocolate coat that almost takes the resemblance of a dark orange if exposed to a certain frequency of light. Hickory speckles the length of his coat is massive blotches, a notable one speckling across his left eye. He has six bones lodged equally on both ears and has been named Champion many times for the tournaments. Teeth from the cats he’s killed can be noticed in cuffs on his forepaws. His bioluminescence matches his eyes, thus is cyan in color. The pattern begins at either side of his temples by collective rock-like marks. This is followed by a shape of waves that “splash” against that of the rocky ones. The watery design is then trailed from his neck, flanks, all the way to his tail. His frill is renown for being extremely large, navy on the outside and shades of a beautiful purple on the inside. The interior bioluminescence is in the shape of waves and glows bright turquoise. He speaks in a rough voice, almost as though his throat is always parched. Mate: n.a
Rookie: n.a ~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here ~name [ . age . sex . size . ] | Personality | -- Description here
Seafarers (4/25) Seashell Dappled by Sunshine [ . 1.5 years . female . 2.8 feet . ] Greedy | Childish | Snarky Happy-Go-Lucky | Energetic | Affable -- A stout build of well padded muscle coated by a thick layer of fat creates an overall plump, yet hardy frame with a meaty, sturdy feel. Periods of swimming out into the ocean to hunt for rowdy, dangerous prey has lent to the neat lining of thew along each of her bulky, stubby limbs, in turn easily allowing the leveling of the feminine’s corpulent trunk in a confident, self-assured manner. The physique is quite blocky and rectangular, coated by a curt, fuzzy fleece of a silken, thin texture colored a rich chocolate. Paws take the impression of being dipped into black paint, with the hue fading into a smokey variation the further it travels up the ankles, ultimately concluding in light, zigzagging stripes. The same streaks are present snaking across wiry tail. Fur plumes shortly from the molly’s chubby cheeks, the rounded face they adhere to accommodating optics colored an emerald heather that exude a certain allure which can captivate just about anyone.
An assortment of jewelry can be found just about everywhere on her body, teeth and bones of everything she has ever caught, which leaks into both her greedy and hoarding tendencies. The canines of all sorts of animals is strapped around her throat in a mismatched necklace, each tooth either smaller or larger than the last. Her various piercings are found attached to her ears—four on the left, five on the right—nose, lips—three spread across from each other—and some pinned to her frill. The spines of this ruff also have thin threads dangling from their tips, holding variety of sharpened bones. She has two bracelets on her left forepaw, and one on the right, each loaded to the brim with teeth. Likewise, she somehow managed to find a way to wrap a toothy twine around her tail. Though she’s thrown plenty of tantrums to try and bring her jewelry on hunting parties, it’s a firm no from the tribe. As such, she stashes that of which she can take off away when going out in a secret vault not a single member is aware of. WIP
~
Typhoon of Silver Waters [ . 1.2 years . female . 2.6 feet . ] Sharp | Curious | Fearless Rash | Impulsive | Strong -- A dark, greyish navy-blue Ticked tabby with wave-like markings on head, legs, and tail even darker in color. Lighter shade at tips of hairs, slight brown color at base and radiant orange eyes. She has a sleek body type. Her luminescence is aqua in random, wavy patterns along her belly like misshapen stripes running from her neck to the tip of her tail Outside is the same color as her pelt, inside has a radiant silver iridescence streak running from the inner edge of the frill spiraling towards the outer edge. A vibrant purple streak opposes the silver, creating a black circular center on each side of the neck. In the center is an unusual orange circle with a black line running through the middle of it, seeming like a second pair of eyes. She grew up in the tribe, recently became a full-fledged Sea Farer.
Mate: n.a Rookie: n.a ~
Monsoon that Destroys [ . 3 years . Seafarer . 2.8 feet . ] Reserved | Stubborn | Judgmental Caring | Protective | Thoughtful -- SMonsoon is large and in charge. He is built in a way that demands respect - or fear. With broad shoulders, large paws, and muscle for days, Monsoon is a Seafarer through and through. He spent the better part of a year simply devoting his time to learning how to be quick, even at his size. With a thick layer of frosty gray fur, broken up by black and charcoal gray tabby markings, Monsoon blends in to the dark depths of the water quite well. His pale amber eyes are useful for captivating his victims, whether on land or in the water. His pelt is coated in Oceanic Gleam, which matches the seafoam green color of his luminescence. Monsoon doesn't wear jewelry. The rune for 'power' is painted on his shoulders and flanks. Covering his chin, throat, and the insides of his legs, belly, pads, and tail, is a sea-foam green array of luminescence. It trails around the ventral side of his body like a sea current, twisting and waving erratically. Monsoon's frill is quite simple, really. The outer coloring is similar to the frosty gray of his pelt, whilst the inner pattern is a mottled myriad of midnight blue shades. Monsoon was born to a single mother who died while kitting, so he was raised by a broodie who had kitted just a few days before. He is biromantic-asexual.Mate: open! Rookie: n.a ~
Violent Tides Striking against Rough Boulder [ . 2.7 years . male . 3 feet . ] Debonair | Skillful | Empathetic Narcissistic | Flamboyant | Argumentative -- Boulder is a very handsome cat. He has no scars despite being a Seafarer, and sports a deep, beautiful iridescent Russian blue with a slight hint of brown. However, his colors are very different compared to the others in the Tribe. He is basically an inverted colorpoint feline— his body being darker than his face and legs. Boulder's pelt is also an ombre, as it starts off with a lighter shade of blue, and following up his face and on his back to his tail, it becomes a darker variant of blue. His face and legs will have the lightest coloring, as he is an inverted colorpoint. The coloring will only rise to about mid length of his lean and muscular limbs. Lastly, Boulder's pelt also contains the darkest color of all his pelt; elegant strokes of horizontal stripes. These are imprinted onto him on his forehead, his legs, however, on his forearms they onto go halfway while on his hind legs they go up a little past his thigh, and his tail. Other than just his strikingly dashing complexion, Boulder also has a build that could be considered "buff"— broad cranium, attractive and strong. He has sharp, almond shaped eyes colored that of a beautiful shade of sapphire blue— this gives him a much more caring look in the face due to his physique being so toned. This feline is definitely masculine, and has a very well toned build, which could make him intimidating due to being a few inches taller than most felines in the Tribe other than fellow Seafarers. His muscles are thick and hard to squeeze, and Boulder has no reason to not boast about his magnificent build. Although brawny and sensitive to his appearance, Boulder sports three bone piercings on his right ear, and one bone piercing on his lower left ear, and above his right eye is an eyebrow piercing made of bone. A light, pale indigo is the color of his bioluminescence. On Boulder's chin are two stripes than run down his chin, and following down along forms the shape of a rock along his neck and chest. Next would be waves crashing against this "rock" and forming little water droplets splashing into the air. On the insides of his legs and belly are violent waves crashing against each other and forming a softer, relaxed shore when it reaches his tail. However, because it is under his body, it gives the impression that waves are crashing, and to stay away from the surface when looking at him from under. His pads have the effect of colliding tides. If you line them up together, it fits into the pattern of his bioluminescence on his belly. Along all of the crashing tides, there is specks of "seaspray". These all give the impression to underwater predators to "stay away". Boulder's outer frill are the same ombre as his pelt, dashingly beautiful colors mended together well, ending in the darkest color he has. His inner frill is of a beautiful iridescent-hinted dark Boulder grew up a pretty average life— Tribe born, with both of his parents still alive. When he first met his older cousin, Boulder was immediately in "love". He absolutely admired Somber— with strong wills and a quiet, determined attitude.. They were practically always seen together when not with their masters; Somber being the quiet one, and Boulder being the obnoxious feline. Although they do not act, nor appear, to look like cousins, they definitely have a strong bond like one. Boulder was always there for Somber, and grew up alongside his cousin with a completely different attitude, amount of determination, and strength. Though, because he was with Somber when they were rookies, Boulder was not able to find an interest, and, due to this, he is somewhat flirtatious with the females due to having much charm now. Boulder has a steady relationship with all his kin, and he is very laidback for one of the biggest felines of the Tribe, since he grew up with his parents, and cousin, all strict. He disagreed that his family was like the rest of the Tribe, and became the black sheep of his kin. Boulder and Somber are cousins.
Mate: Open! Rookie: n.a ~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
Landlubbers (2/25) Deluge from Crystal Stream [ . 2.7 years . female . 2.8 feet . ] | Personality | -- WIPMate: open! Rookie: n.a ~Sprinkles of Refracted Water [ . 2.2 years . female . 2.9 feet . ] Fierce | Ruthless | Cunning Manipulative | Intelligent | Bold -- Chocolate brown Ticked tabby with darker stripes on her face, legs, and tail, muscular with Green eyes. She has a small bracelet around her right foreleg made of teeth Her luminescence is pink in small, random lines along the top of her head, back, and tail. Her frill is tan around the inside and outside edges with a thick, wavy pink line in between them, covered in small lines which when lit, strangely show in a variety of different colors. She teased for having a soft name and look, which led her to being one of the fiercest cats in the tribe.
Mate: n.a Rookie: n.a ~Somber Arachnid that Weaves Sturdy Mesh [ . 2.9 years . male . 2.7 feet . ] Reliable | Stolid | Serious Tough | Aloof | Sarcastic -- Somber's base is of a deep, medium, smoky grey. Nimrod of the coast and drier hunting ground of the territory, Somber is well built for athletic purposes as well as of equal strength for serving in takedowns. His build is lean, which would determine his height, with a skinny, slender cranium containing features that are dashingly sharp. Along his slim physique is a similar amount of muscle on him, creating himself a figure of one who wasn't too frightening, but could still scare some of those smaller than him, especially with his deep, monotone voice that was full of a strong, independent feline. Somber has three main shades of grey. His coat may be medium base, but Somber is also well appealing to look at. His underside is a slight ombre into his grey pelt, as it's a slightly darker-than-light grey and easily fades into his base. These lighter shade runs along under his bulky neck, to chest, to his underside and belly, clouding on his oblique abdominals. It isn't as dark on the underside of his tail, but it hombres to the tip of his tail into the lightest shade of his body. There is the last color of grey, which is almost a charcoal black. It's on the dorsal side on his body, starting with his muzzle down the back of his head before it begins, once more, on the dorsal side of his tail and covers his whole lower half, including legs, and following along his back in elegant stripes of stormy grey "clouds". His cranium and facial features may be as dashing as his coat. His ears are tall and sharp on the edges, having a slight roundness to them. While his muzzle is medium sized and slightly rounded. Somber's eye shape are also almond-like, like his cousin, however, they have a more "box" hint to them, giving him a stronger appearance. The color of his optics are a type of grey-pink, which may be considered not masculine, but it gives him a colder glare to Somber, making him appear as if he always is emotionless. His muscles are also visible in his face, giving him a interestingly attractive figure. Somber has a bracelet on his right paw that has two fangs secured with the vine. He also has three ear piercings, one of a tooth on his left ear, and two made of bone on his right. Somber has a bright red bioluminescence that runs along his dorsal side. His face has an extra six "eyes"— on the left side of his right eye, and another resting next to his right eye. Then, the extra four would be perfectly centered above his slender cranium, resting almost on top of his forehead and under his temples. There is then a short, straight line, with two lines creating an unfinished, upside-down, parted "v" in the middle, to the side of the base line running along his dorsal, continues to run from the top of his head down to above his shoulders. Then, immediately under his shoulders are two dots— think of this as a filled in sideways "8"— and then another two dots spaced apart out from under the sideways "8". Finally, under the last shape— there are four in total, the previous two being separated— the fourth, and last, shape is basically an right-side up "8", but just filled in once more. To the sides of these shapes are lines diagonal to these shapes. The sideways "8" beginning under his shoulders have the two diagonal lines connecting to the shape, extending out towards his ribs. The second shape under the prior, does not have diagonal lines to it, however, the third circle does. They do not connect to the circle and instead, stretch out towards his hind legs. Lastly, his filled in right-side up "8" has two diagonal lines that land on his upper thighs. These last two sets of lines are also short than the first. This of Somber's bioluminescence design as the male black widow's pattern design. Along Somber's full tail, it is a half of ring of tabby stripes running to the end of his tail, to where just the upper have of his tailtip is coated in red bioluminescence. Somber's frill is similar to his pelt color— the outside color is connected to his hombre color, so it starts off light and turns back into his medium-grey hombre. But at the ending half of the frills are covered in his darkest pelt color. The inside color is the same shade of his bioluminescence— red. However, it's more of a medium red instead of a bright red. His frills take more of a triangle shape to the ends giving him the look of sharp 'fangs", as he prefers to keep his frills tucked close to his neck, while the tips stick out. Somber was born into the Tribe, with his mother being a well respected, independent feline of a high class Cutthroat. His father was never revealed and never stepped up to raising him, therefore he'd never had a father figure and was picked on. His uncle had taken him under his arm and trained him alongside his opposite-personality cousin, Boulder. He was trained harshly and managed to become cold and harsh to the younger felines only to have a more impact on them being taught their lessons properly on never giving up and that they wouldn't embarrass themselves in front of the other Tribe-mates. Somber and Boulder are cousins.Mate: Open! Rookie: n.a ~name [ . age . sex . size . ] | Personality | -- Description here ~
Name [ . age . sex . size . ] | Personality | -- Description here a l l e g i a n c e s . iii Leumadair Swashbuckler Rookie [ . 9 moons . female . 2.4 feet . ] Haughty | Violent | Aggressive Ambitious | Protective | Confident -- A rookie of hefty proportions, Leumadair is the definition of a towering, well built cat.
Her anatomy is anything but delicate, instead being tough and sturdy. This foundation comes courtesy to the strong structure of the bones fabricating her frame. Firm muscle overlays that of the osseous ones, prompting the total of her impressive physique to have a solid, athletic feel. Her long yet stocky limbs exercise a brilliant task of maintaining her form upright in a manner that exudes command. The frame is coated in pelage of a merlot hue, pure if not for the darker streaks of mahogany that rive through her figure in semblance to those of tabby patterns. Said fleece is short in length, rough in texture, and not at all in good condition. It lacks the sheen and neatness of a well-groomed cat, instead coming off as lackluster and messy. Due to the disinterest in hygienic maintenance, dreadlocks have accumulated from the fur that plumed from her cheeks, as well as from her chest and tail. Though equally fluffy and prone to knots, she has spick and span paws which show much more care than that of her overall pelt. Her forepaws are especially tidy, sheathing serrated digits of black, white-tipped origin. Those found at the receiving end of these claws are notable for being left with curving, bloody gashes. Anything sharper can be found at the jagged points of her fangs, one she prides herself with having a permanent reddish tinge. The contours of the femme’s countenance are rather sharp, holding eyes of an intense gold—a color that matches that of her bioluminescence. Akin to her namesake, the flaxen outline of a leumadair is displayed identically on either side of her flanks. The open jowls of the cetacean begin at her cheeks and temples, before running down the length of her neck and sides to fit the fins, dorsal fin, and body of the animal. The tail coincidentally ends at the tip of her own, though sideways in view to fit. Wavy lines circle the lower half of that of the larger lambent marking, artistically indicating water. The outside of the molly’s frill is black in color, whilst the inside houses an assemblage of vibrant colors—light blue, emerald, orange, all patched together in a rather fascinating mixture. Golden lights form the shape of a pod of leumadairs swimming behind one another in a circular placement, illuminating in a blinding fashion when needed.
Born a hybrid between a loner and a tribe cat, Leumadair has always harbored resentment toward her lineage, as cats were prone to making openly mocking comments about her. Though it waned at the time her father, Easgann in Withered Skull, became a respected Captain, she still kept close to those bitter feelings. When it came time to be assigned as a Swashbuckler rookie, the lingering sense of acrimony motivated her to prove everyone wrong—that she wasn’t simply a hybrid to be gawked at. She coached herself thoroughly during breaks with her master and when sessions rolled about, she was prepared to give it all she had. As the weeks went on, however, things became terrible wrong. Her father was killed in an early challenge for leadership by his Quartermaster, Skull Remaining After Plague, and both her sibling and mother vanished the following morn. The latter, though a slight sting to her side, could not compete with the devastation of loosing her sire—someone she’d not only looked up to as a role-model, but as someone she could trust. Her determination soon morphed into a bloodthirsty desire to rid herself of the pain, the heartache. No longer was she training for glory, but for blood too. And this is how it has remained to present day.
Master: n.a ~
Driftwood Seafarer Rookie [ . 9 moons . male . size . ] Dishonest | Jerky | Pessimistic Humorous | Clever | Independent -- Willowy and rawboned makes up his physique which often portrays Driftwood as being frail, when the reality of this statement is far from true. Beneath the plush strands of pelage, his frame has a tough feel to it, one required when dealing with the ocean. His legs rather stubby yet muscled, maintaining hefty webbed paws that sheathe rather blunt, ivory claws. A glossy, carob fleece surges from his figure in wispy strands—the fur being more or so concentrated about his neck, where something of a mane is formed alongside his frill. Light that glances off his pelage makes it shimmer golden due to the Oceanic Gleam. Immense ears are maintained upright, somewhat too large for his overall cranium. Said face is round and sharp, housing two pairs of paris green eyes that match his luminescence. Focusing more on the face region, a triad of vivid chartreuse markings ring his chin, curving over the rim to make it seem like adhered piercings. Multiple upside down triangles forming a ‘V’ create a trinity beneath his eyes, highlighting these eyes when said luminescence are illuminated. A line, surrounded by a dot on either polar side, is present at the ridge of his nose. Moving on to his primary physique, a distinguishable zigzagging pattern exists along his belly to the ventral side of his tail—ones spaced by a single score which, again, have specks on either side. To wrap it up, three, dimly glowing bands happen at the inner portion of his four limbs.
Driftwood was born clever and sly, managing to hoodwink many tribe members. He’s a trickster after all, coupled with an embezzling character, one not to be taken lightly. Facades of a charming demeanor are utilized to disconcert his victims into believing he is truly a marvelous student which, give or take, is somewhat factual. His motives are generally based on personal whims, so one can never be too sure when he’d select a victim. Due to his heritage of being a hybrid between a Buccaneer and a Captain—something prohibited amongst the tribe—he was teased amongst his peers. Unlike his sister, Leumadair, he was born with a small frill and fin due to his chimeric blood, something very much needed larger for being a future Seafarer. Though he wasn’t demoted to a milksop, the humiliation he often felt could’ve compared to what they suffered with. Additionally, he wasn’t favored by either parent—Memory, his mother, preferred his twin brother, and his father, Easgann, preferred his three sisters. This made him have the uncontrolled tendency to inflict pain on others, wanting them to feel similar to his own current state. Though, after one of his violent episodes involving his sister went south—of which case she turned and nearly killed him—he began to become a bit more cautious to who he bullied. He’s still quite skittish to present day.
Master: n.a ~
Firefly Cutthroat Rookie [ . age . sex . size . ] Bipolar | Skittish | Deranged Hyper | Excitable | Optimistic -- Description here
~
Rose Landlubber Rookie [ . age . sex . size . ] | Personality | -- Description here
~
Drift Swashbuckler Rookie [ . 10 moons . male . 2.6 feet . ]
Quiet | Reckless | Impulsive Kind | Helpful | Witty -- Drift is well build and toned, and somehow always looks like he's bracing himself for a fight. With a solid pelt of midnight black, and silent paws despite his size, Drift slips easily through the shadows of Lucida, and has a habit of sneaking up on others, albeit unintentionally. He speaks only occasionally, often communicating through looks and gestures ( don't ask how he does it - all you'll get is a shrug ). He can be quick when he needs to, but prefers to move at a leisurely pace. Drift doesn't wear jewelry, but hopes to one day wear a bracelet of teeth of his own. Drift also has no runes on his body, yet, though if he were, it would be the symbol for 'power' on his shoulders. Drift's bio-luminescence covers his cheeks, temples, neck, flanks, hips, and tail sides in a soft lavender color. It is a simple design, made up mostly of dots and jagged markings, though there are small star-like shapes scattered throughout it. The outer part of Drift's frill is midnight black, but the inner pattern is truly quite stunning. It is a galaxy-like scattering of deep blue, purple, black, and something like pink, with small white and lavender specks tossed here and there. Drift is tribe-born, and grew up with his littermates. He is pansexual/romantic.Master: n.a ~
name [ . age . sex . size . ] | Personality | -- Description & personality here
Broodies (1/5)
Tempest of Raging Seas [ . 2.9 Years . female . 2.4 feet . ] Aggressive | Hotheaded | Commanding Loyal | Intelligent | Strategic -- Tempest’s physique is one of agility, she is built for stealth but is also capable of holding her own in battle. She is quite lithe, which aids her in the duties she is responsible for. Despite her lack of broad shoulders, Tempest has plenty of strength in her legs which can aid her in combat. Her paws are tiny, even for her small size, but this can contribute to Tempest’s stealth. She is known to be a rather beautiful cat, but Tempest couldn't care less. The features that make Tempest attractive make the she-cat seem rather harmless and not at all intimidating. Her wide, seemingly innocent gaze holds a blue hue, almost exactly replicating the color of her bioluminescence. Tempest’s frill is notably smaller than the rest of the frills in the tribe. This is not surprising, however, as most cutthroats tend to have frills that are minuscule compared to other cats’. This feline’s pelt is color similar to the color of iron, almost identical to the hue of smoke from a raging fire. There is a large stripe running down Tempest’s spine that is distinctly darker than the rest of her coat. Nicks cover her average length ears, which might be the only thing that gives this she-cat an intimidating look. Tempest’s tail is unusually thin, but her fins are still of average size. Tempest possesses many pieces of jewelry, many of which are worn on on special occasions. She has a tail band made of teeth and fangs of various sizes from numerous predators, which may be the only piece of jewelry that Tempest wears on normal, uneventful days. For ceremonies and events, Tempest sports a beautiful necklace made of the feathers of a Tarraing and earrings made from the teeth of deceased Crogalls. In a vibrant cerulean blue, raging waters cover the majority of Tempest’s chest and neck, beginning at the bottom of her chin and ending at her stomach. There is also a small bit of bioluminescence inside of Tempest’s frill that takes the form of storm clouds. The exterior of Tempest’s frill is only a shade darker than her pelt color, while the interior begins as sky blue at the top of the frill and fades to a nearly black shade of blue. Tempest is expecting kits.
Mate: Skull Remaining From Plague Milksop: n.a ~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description & personality here ~name [ . age . sex . size . ] | Personality | -- Description here Littluns (0/15) future name "code" [ . age . sex . size . ] | Personality | -- Description here ~
future name "code" [ . age . sex . size . ] | Personality | -- Description here ~
future name "code" [ . age . sex . size . ] | Personality | -- Description & personality here
~
future name "code" [ . age . sex . size . ] | Personality | -- Description & personality here
~
future name "code" [ . age . sex . size . ] | Personality | -- Description & personality here Milksop (3/10) Lullaby[ . 2.2 Years . female . 2.3 Feet . ]Sensitive | Air-headed | Absentminded Optimistic | Enthusiastic | Bubbly -- WIP
Liege: n.a ~Cavern [ . 3 Years . Milksop . 2.5 Feet . ] Timid | Fearful | Forgetful Caring | Gentle | Kind -- Cavern has a large, brawny build under all his woolly black fur. His muscles are large and bulky, and his paws are massive. His right forepaw is bent and broken in a hideous position, crippling Cavern and causing the tom to have a chronic and embarrassing limp. Cavern’s tail is fluffy, and his legs are long and burly. Cavern is a good-looking tom, although many females in the Tribe might find him appalling because of both his Milksop status and his twisted paw. His facial features, such as his muzzle, eyes, and ears, are very round. His eyes are a sapphire-blue. Cavern’s bioluminescence takes the form of purple stalagmites that begin at his paws and end at his shoulders. The sizes of the stalagmites vary. Small bits of bioluminescence in the shape of stars appear on the inside of Cavern’s frill. The outside color of Cavern’s frill is Prussian blue, while the inside is indigo covered in lilac stripes. Cavern was birthed during a terrible storm with a larger brother. He was born with a twisted paw, which caused everyone to deem him weak. He was taunted and abused by his larger brother, Crogall, for his lame paw. Cavern’s mother was the only one of his kin to care for him, she loved him and sang to him at night and tried to protect him from his brother and father, who remained distant from both his kits and mate for most of the time, only commenting occasionally on how disappointed he is with his sons. Cavern was made a Milksop, not by choice but he later accepted this, and had to learn the herbs and how to use them.
Liege: n.a ~Turtar [ . 11 months . female . 2 feet . ] Intelligent | Shy | Rash Weak | Optimist | Caring -- A small, brown Classic tabby with black stripes and piercing Yellow eyes. She is missing a paw on left hind leg and has no fins. She walks around on her nub and does not have the ability to run. Her luminescence is yellow in a thick line above her paw, like a bracelet. A very small frill, slightly lighter color on the outside with a shimmering blue iridescence along the outer edges on the inside She was abandoned as a littlun, but survived and made her way back to the Tribe where she became a Milksop.
Liege: n.a ~Scarlet [ . 10 moons . female . 1.7 feet . ] Calm | Hard-working | Determined Selfless | Insecure | Repressed -- Scarlet is a slightly smaller than your average feline, probably will be 2.2 or even 2.3 feet when fully grown. Do not let her height deceive you, she has a very strong physique— she's slender, with well toned muscle. You can easily mistake her for a strong Cutthroat rookie. Scarlet has a beautiful frame— she's muscular, skinny, small enough paws to use to her advantage, and even a smooth, deep red iridescent coat with a slight hint of purple to it. Scarlet has a small, lean face with almond-shaped optics with the darker color of a light aqua, or even seafoam green. Her legs are long, and she's excellent at her work due to her light frame and strong memory. She has amazingly sharp claws, with small rounded ears that make her appear cute, yet, dangerous at the same time due to her pupils always being in slits. Scarlet naturally looks strong, and is definitely impressive even though she is one of the omegas of the Tribe. Scarlet does not like the idea of her Tribe's jewelry and thus, does not wear any. Even if she wanted to, she would not be allowed due to being a Milksop. If she was able to prove herself, she would begin to wear the jewelry. Scarlet has a rune behind her right ear that is circled due to her deformity. It is the same color of her bioluminescence because of her pelt color, which would prevent the rune from being seen. Her bioluminescence is of the pattern of a Cutthroat; along her chin, throat, and chest. Scarlet's throat has a lacerated slice, horizontally crossing her gullet with equality. Running under the cut, her bioluminescence drips down onto her chest, representing blood trickling and pouring out her esophagus. There are even spheroids dropping away from the "pouring" bioluminescence, some creating a "splash" effect when they get to the edge of her chest. Scarlet's chin has three ovals, standing vertically. They are easy see from the front view, as they only are on the front and top of her chin. Under her jaw, there are three dots where her ovals would be. Why the pattern is like this, is unknown. Scarlet's bioluminescence is a very pale, almost white, set of seafoam green. Although, it can be argued that the color is actually ice-blue with a hint of blue-green. Her frills are very similar to her coat pattern. They are still her base color of deep red, with a slight purple hint, with darker tabby markings, and the inside frills are fully blacked out, with the shine from their iridescence coating her frills. Scarlet was born into a strong family, both, her dam and pater being Swashbucklers. However, during labor, all her siblings were stillborn. Scarlet, being the surviving kin of the two, and being the runt of the liter, was expected for greatness, just not as much as before due to her size. She was the strongest when born since she survived, and though she was slightly smaller, it was easily dismissed as something different, as if the littluns were born too early, and thus, she was not executed. However, when it was found out she was deaf, her parents were devastated, especially if she could not portray the role in her tribe; a Cutthroat. Although she wasn't born with a major deformity, Scarlet was still a disgrace to her kin, and thus, her destiny was to be chosen; she was not very vital to the Tribe and their missions. Disgusted by their creation, Scarlet was abandoned out in the wild to pass, but she was strong enough to find her way back home. There, she discovered her parents never returned home. Many blamed it on Scarlet, but she has now adapted to the comments. Over her moons, Scarlet has adapted to reading lips and communicating with bioluminescence flashes and sign language with her paws. But due to her being considered weak to the Tribe, she tries to speak. Slowly, Scarlet is adapting to speaking even though she cannot hear herself— demanded by the other Tribe members to speak instead of being a "freak". Scarlet tries her best to prove to her master she is strong and worthy to be something else other than a Milksop, despite being deaf. Her antennae slightly stick up higher than most when on land, giving her a more unique appearance that can either be intimidating or funny.
Leige: n.a ~name [ . age . sex . size . ] | Personality | -- Description here a l l e g i a n c e s . iv Buccaneers (1/15) Seashore beside Gentle Surf [ . 2.7 years . female . 2.3 feet . ] Serious | Stubborn | Insensitive Strong-willed | Clever | Loyal -- As a Buccaneer, Seashore is a lot smaller than most, if not all, tribe cats due to being apart of a completely different ethnic of feline. She has a thin, soft feel to her frame, one regally held upright by beautifully curved limbs. Though passably muscled, it is her agile prowess that becomes formidable when in combat. Dainty paws are equipped with lethally serrated claws, inclined to saw through flesh in violent, unhesitant outbursts. Their uncanny sharpness comes courtesy to the teeth reinforcing their tips.
Her svelte countenance is a beauty to behold, housing vivid shamrock optics that exude a teasing smolder. Glossy pelage of long, silken origin furs the feline, holding especially true by the wispy furnishings streaming from her plumed tail, ankles, and cheeks. The fleece is lilac in color with streaks of black veining through her face and eyes. Dark gray marks her chin and muzzle, slipping down her neck and underbelly in a tendril-like fashion—the color seemingly ‘spilled’ upon her pelt as though ink. Her legs have three dark gray ovals gradually shrinking in size from largest to smallest. Akin to the patterns upon her legs are those upon her tail, though these are more rectangular and of a lighter color, contrasting against the blackish gray tail-tip presented. She has stripes running down the length of her spine, but the most prominent are the ones nearing her caudal. Green bioluminescence stems from her face and down the length of her body is elegantly swirling lines, floral designs concluding in some of the ends.
She has a number of piercings to show off her victories, the most notable being a curved piece of bone dangling from her lower lip. Born a loner to a litter of four, Seashore’s birth name was Zéphyrine. Her only parent—a single mother named Esmée—struggled to care for the brood. Esmée worked relentlessly to ensure her small family be provided for and well-fed. However, things changed when Zéphyrine neared adulthood. She had a certain taste for freedom she couldn’t quite experience with her family. Eventually making up her mind, she bid her kin a farewell and became a nomad. Life was amazing, with so many adventures to boot. This was before the fateful day she strayed too far into an unknown region, rumored to hold demon cats. Not surprisingly, she was ambushed, knocked out, and imprisoned. The next few months she fought for her survival, feeding off any scraps her wardens threw at her through the boney bars. Simultaneously, she prepped for the fights to come, eventually becoming quite the popular candidate in brawls for all the victories she’d accumulated. Her ultimate admittance in the tribe came at odd circumstances. After one of her triumphs, she was approached by guards and escorted out into camp. Here, she was confronted by a familiar face—her sister, Alora, which had become Memory from Evanescent Dream. Apparently she’d left shortly after Zéphyrine’s own departure, stumbling into the tribe by accident. Though she’d initially fought in the tournaments, she’d caught the eye of the Quartermaster at the time, which was now the Captain by the name of Easgann in Withered Skull. He allowed her early access into the tribe and soon the two became mates, despite the rule against Buccaneers mingling with “purebreds.” Dream loathed the bloodbaths the tourneys presented, so she’d avoided them until the day she grew curious by an elusive female, surprised to find it to be her sister. Requesting her liberation was a rather simple task, given the skill set Zéphyrine seemed to offer and her status as the Captain’s kin. She underwent training and, upon accomplishing various tests, was eventually rechristened as Seashore beside Gentle Surf to serve as a Buccaneer. The assignments she was given permitted the freedom she always desired, with a new purpose and determination to succeed and make her new “family” proud. Out of all her missions, she’s only had a single slip-up she still regrets—falling in love with a cat from another tribe. She secretly bore his kit and the two planned to elope. However, upon realizing their duties for their respective tribes, the plan was called off, and Seashore gave up her son for her mate to care, knowing well he’d be slaughtered upon return. When she arrived back to her tribe—with no word of the what had occurred—she was devastated to find out her sister, along with two of her kits, had vanished. Seashore blamed herself for Dream’s disappearance, coming to rationalize she could’ve convinced her sibling against leaving. This, in turn, prompted her to realize she’d foolishly allowed love to distract her. Ever since then, these events steeled her and she has been nothing but devoted and loyal, refusing to make another careless and idiotic blunder that love posed. Mate: n.a ~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
Prisoners (1/15)
Eventide when Stars Emerge "A24" [ . 2.2 years . female . 1.7 feet . ] Shy | Anxious | Naive Sweet | Thoughtful | Reliable -- Though bijou in stature, she has a rather stocky build to her, concentrated more so upon her upper torso. If only by a little, stubby is a word to describe her limbs, though she proves to be quite the runner with them. In addition, a whipcord of a tail trails behind her, giving her something of a limber appearance. She has a very soft face which houses innocent eyes of amber. The two ears positioned at the pinnacle of her head are curled backwards. Pelage rather reminiscent to a tortoiseshell furs the entirety of her delicate physique. A plain ebony color colors her underbelly, splattered with additional shades of gray. Her back is blotched with dark orange and distinct colors of deep scarlet, blending with her unusual hued optics which are a light amber pigment. Her muzzle is tinged lightly with a smoky pigmentation, though it appears more of a blueish tone if looked at different angles. White luminescence speckles the upper portion of her body. Otherwise, the design is random. A24 doesn’t remember her past. She only remembers waking up in the dark in a foreign environment: her prison cell. The poor femme was very much abused by her former wardens, making her develop an anxious nature that makes her shy to all. Except Daylight between River Reeds. The two met after A24 refused to the stale scraps of food she was given, intending to end her life by starving. Daylight, curious by the news, decided to investigate. Unlike his tribal peers, the tom bears a rather… compassionate attitude, one different from the aggression the guards posed. Perhaps it was this, alongside his surprisingly gentle words of comfort, that he able to convince her to eat prey again. As a result, the two have become fast friends and Daylight has even taken to giving her a tribe name in secret—Eventide when Stars Emerge. She cherishes the alias dearly and waits for his visits with great enthusiasm.
Warden: n.a ~
name "code" [ . age . sex . size . ] | Personality | -- Description here
~
name "code" [ . age . sex . size . ] | Personality | -- Description here
~
name "code" [ . age . sex . size . ] | Personality | -- Description here
~
name "code" [ . age . sex . size . ] | Personality | -- Description here
Valhalla (0/∞)
name [ . age . sex . size . ] | Personality | -- Description here ~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
Helheim (0/∞) name [ . age . sex . size . ] | Personality | -- Description here ~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
~
name [ . age . sex . size . ] | Personality | -- Description here
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:50:01 GMT -5
f a m i l i a l . r e l a t i o n s h i p s
Dusk after Falling Sun + Blossom Carried through the Wind = Kairuku with Pronounced Limp, Easgann in Withered Skull, Serene Murmur of the River, Skull Remaining from Plague
~
Easgann in Withered Skull + Memory from Evanescent Dream = Bug that Crawls on Tree, Driftwood Washed up on Shore, Leumadair in Treacherous Waters, Lonely Firefly Aloft the Creek, Morning Dew on Spiderweb
m a t e s . & . c r u s h e s Skull Remaining from Plague ♥ Tempest Raging over Seas Character ♥ Character Character ♥ Character Character ♥ Character Character ♥ Character Character ♥ Character Character ♥ Character Character ♥ Character Character ♥ Character Character likes Character Character likes Character Character likes Character Character likes Character Character likes Character Character likes Character Character likes Character Character likes Character Character likes Character m a s t e r s . & . r o o k i e s Character is training Character Character is training Character Character is training Character Character is training Character Character is training Character Character is training Character Character is training Character m i l k s o p s . & . l i e g e s Character is serving Character Character is serving Character Character is serving Character Character is serving Character Character is serving Character Character is serving Character Character is serving Character
w a r d e n s . & . p r i s o n e r s Character is guarding Character Character is guarding Character Character is guarding Character Character is guarding Character Character is guarding Character Character is guarding Character Character is guarding Character
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 17, 2018 20:53:55 GMT -5
|
|
|
|
|
|
|
Post by roboticpandacat on Aug 18, 2018 2:43:52 GMT -5
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 18, 2018 13:11:45 GMT -5
roboticpandacat - - { Omg beautiful }
|
|
|
Asexual
ᔕɿɱƿՆעᗰעς੮ע
"This wasn't a vicious beast, but an intelligent, gentle creature."
|
Post by ᔕɿɱƿՆעᗰעς੮ע on Aug 18, 2018 17:17:14 GMT -5
Captain ... ♚ | Skull Remaining from Plague | ♚ . Tribe Territory . Falling starkly against the form of a slumbering beast was the moon’s bloody rays, its lambency penetrating the grooved ceiling like daggers to a slab of meat. A single icy blue optic slid open, briefly remaining quasi-lidded as his reasoning worked to overwhelm the yearning desire to submit once again to weariness.
A grunt escapes those chapped lips, muscled physique shifting from that of being reposed to seated in a dignified manner atop the decorated throne of which the tom slept.
Jowls parted in a yawn, opening wide to expose rows of jagged, serrated teeth—each equally sharp with tips stained scarlet from the countless times killing had arisen as a chore or a recreational activity. Maw snapping together, the male’s tongue went to swiping across the boxy shape that made up his muzzle, dampening those cracked labials from a night of no hydration. Impressive crown tilting, the masculine’s cold gaze fell to the egress, noticing the flickering lights of waking cats. Deciding it time, he leapt elegantly from his perch and loped through the entrance in grand strides. The tom’s poise was kept in an authoritative manner, no hint of humbleness exhibited as he trotted forward, not bothering to formally greet the felines he passed.
No, the Captain wanted to address a different individual first before he made the effort of giving out morning salutations.
“Tempest?”
Came his rumbling voice, osseous luminescence flickering in the darkness the nursery posed.
|
|
|
Post by Eveningshadow on Aug 18, 2018 17:49:04 GMT -5
Sprinkles woke up and arched her back in a long stretch. She looked around the dimly lit sandy cave and walked to the entrance, looking out into the complex system of dens. The aquatic feline sat at the entrance of the Landlubber's den, licking her paw and swiping it over her head in boredom.
|
|
Bisexual
nygmobblepot
"I can be humorous, but I'm never funny. What am I?"
|
Post by nygmobblepot on Aug 18, 2018 17:59:45 GMT -5
Leviathan in Bloody Waters-Cutthroat The Cutthroat exited the den into the nearly vacant aray of caves, and dens. He turned his head, and cracked, and moved his shoulders. His joints popping in relaxation as they evened. He moved forward in decision to take rounds, and inquiry if anyone else had woken up. Leviathan typically awoke at this hour. Earlier than most members of the tribe.
He moved from the entrance of the den, and strided to the right. He may take one round, and then depart to the Grub Heap himself if he doesn’t find anyone else awake.
He steadied forward toward the Landlubber’s den to his surprise it appeared a Tabby had awoken. That was unexpected.
He decided to speak up. They may too be in need of some sustenance.
“Comrade? Awake already?” Eveningshadow
|
|
|
Post by Eveningshadow on Aug 18, 2018 18:13:12 GMT -5
The chocolate tabby shrugged and continued to wash. "Couldn't sleep with all that racket in there," she indicated the loud snoring coming from inside of the dim cave. "Some hunting would wake me up," Her fins flexed unconsciously despite the fact she was a Landlubber.
|
|
Bisexual
nygmobblepot
"I can be humorous, but I'm never funny. What am I?"
|
Post by nygmobblepot on Aug 18, 2018 18:21:40 GMT -5
Leviathan in Bloody Waters- Cutthroat As the Tabby spoke of her fellow hunters he caught the attention of the snoring erupting from within the den. It was quite a terrible coalition of sounds. How the Landlubber got any sleep at all was beyond him. "Cutthroats not much of good sleepers either. Ver' loud as well." The tom said, his Russian dialect cutting his grammer. He laughed a bit at the thought of his own dens loud snores. "May want some food first. Yes?" Eveningshadow
|
|
|
Post by Eveningshadow on Aug 18, 2018 18:51:17 GMT -5
Sprinkles nodded and padded fully out of the den. She yawned as they walked over to the Grub Heap.
|
|
Bisexual
nygmobblepot
"I can be humorous, but I'm never funny. What am I?"
|
Post by nygmobblepot on Aug 18, 2018 19:09:33 GMT -5
Leviathan in Bloody Waters- Cutthroat As the Landlubber walked out of the den. Leviathan followed along side her pleased that he too could consume before embarking for the day. Leviathan decided this was an opportunity to exchange pleasantries. He rarely conversed with others as trust was questionable in the Cutthrost den, but he may as well make an attempt. "My name Leviathan, in Bloody Waters. Leviathan is good thoug'. You comrade?" Eveningshadow
|
|
|
Post by Eveningshadow on Aug 18, 2018 19:44:40 GMT -5
The she-cat nodded and replied, "I am Sprinkles of Refracted Water." She walked confidentially, albeit tired, through the mess of caves that an intruder would lose their minds in trying to find their way back out. Most cats were nervous around cutthroats, as they never know if they are their next target. However Sprinkles had no fear of them. I'd like to see them try to best me, she thought. I've kicked all of their sorry butts when we were littluns, now no one dares to tease me.
|
|
Bisexual
nygmobblepot
"I can be humorous, but I'm never funny. What am I?"
|
Post by nygmobblepot on Aug 18, 2018 20:03:25 GMT -5
Leviathan in Bloody Waters- Cutthroat The Landlubber introduced herself as Sprinkles, which in Leviathan's mind didn't fit her appearance. She had clear fearless confidence in her stride. If Leviathan weren't expecting that he would almost say he was impressed. Confidence can make all of ones personality stand out. "Spaseeba, it is pleasure to meet you." (Thank you- Spaseeba.) Eveningshadow
|
|
|
Post by ʙᴜᴍʙʟᴇʙᴇᴇ » on Aug 18, 2018 20:11:08 GMT -5
*claims spot in this to join either tonight or tomorrow depending on how busy move in day goes* }
|
|
|
Post by Eveningshadow on Aug 18, 2018 20:33:29 GMT -5
The dark feline nodded as the rounded a bend. "You too." She saw the Heap and spotted a large, fat fish just sitting there. Her pace accelerated into a trot at the thought of a good meal to start the day. Just before she reached it, however, a smaller, strange-looking cat darted across and took the fish from the heap. Sprinkles skidded to a stop in shock. "Turtar! Just whatdo you think you're doing?!" The smaller cat turned around meekly and dropped the fish, favoring her nubbed hind leg. "I-i'm sorry, Sprinkles! The Soothsayer has demanded I give the fattest fish from the pile!" Sprinkles snorted. "More like gouge out on it yourself," she said, narrowing her eyes. "N-no Sprinkles! I swear!" the smaller cat pleaded, looking hastily over to the Soothsayer's den in fear of being yelled at even more. "Listen here Milksop, I better see you bring that fish to the Soothsayer, or otherwise you will have to answer to me." Sprinkles really loves her food XD
|
|
Bisexual
nygmobblepot
"I can be humorous, but I'm never funny. What am I?"
|
Post by nygmobblepot on Aug 18, 2018 20:54:16 GMT -5
Leviathan in Bloody Waters- Cutthroat As they approached the Grub Heap, Sprinkes had started to confretate a Milksop. A small stubby one with a fairly large fish. "Sprinkles, you ar' a hungry one zis' morning." He looked to the small Milksop. Not a threat, but he may just give them a scare. Leviathan smirked, and laughed a bit. "I suggest you do like she says. She might jus' eat you in'sted if you don't." He said turning his eyes to the Soothsayer's den. (Sprinkles is me. She knows her priorities.) Eveningshadow
|
|
|