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Post by Brownie on Feb 12, 2018 14:40:43 GMT -5
Page made.
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Post by Aphelyon on Feb 12, 2018 15:10:39 GMT -5
Okay so... breaks all boundaries of realism lol. That's pretty broad. So, you just wanna make it super crazy huh lol
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Post by Brownie on Feb 12, 2018 15:53:11 GMT -5
poofed crazy as it gets. What reason is there not to?
Lean more towards sci-fi era tech? But with cool monsters and magic/tech
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Post by Aphelyon on Feb 12, 2018 16:29:30 GMT -5
Yeah something like that. Hm. Do you think it would be better if magic and technology were symbiotic, or if they clashed? Like is magic used alongside technology or is there a dichotomy between the two (perhaps in a sort of traditions vs progress sort of way)?
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Post by Brownie on Feb 12, 2018 16:59:20 GMT -5
probably a bit of both like there's going to be people who realize they're most effective when used together but there'll also be magic v tech factions that are always fighting or at least angry at each other. Like gangs. xD
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Post by Aphelyon on Feb 12, 2018 17:07:59 GMT -5
Hm right. How about different races? Like, elves, dwarves, and so on. Maybe you've got some kind of more magical race, most of whom can use magic, and then another race (prolly humans lmao) who can rarely/never use magic. The latter starts to develop technology to level the playing field, but of course the other race opposes this because it "destroys traditions" (challenges their power). But of course, there are people on both sides who are against the majority of their race- some of the magic folk think tech is cool and it's good to level things for humans, while some humans are also in support of keeping things the way they are. And idk, there could maybe be a third race that's sort of on both of their side/neither of their side, or is split between the two, or whatever.
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Post by Brownie on Feb 12, 2018 17:11:46 GMT -5
idk. Other races are cool but they tend to be in a more dnd/medieval type setting do we want to be that far back? Or more futuristic/sci-fi/steampunky kind of world?
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Post by Aphelyon on Feb 12, 2018 17:18:21 GMT -5
Well, it is a fantasy setting, plus technology. Other races certainly can be present in a sci-fi reality (I mean, what would you call different alien species, for example), though I can understand being wary of using such stereotypical races such as human/elf/dwarf for something like this. I think having different groups could definitely be cool though.
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Post by Brownie on Feb 12, 2018 18:43:53 GMT -5
yeah, maybe something not quite as. . .stereotyped? Premade? idk what I'm trying to say. We could always go a good/bad route too. Angel/demon style, where half of the magic is considered 'good' and the other 'evil' though of course both could be used for either purpose.
Or tbh we can just start and go with whatever we each headcanon the world to be like and blend them together. That's always a possibility. Esp if you're cool with multiple characters/sets of characters.
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Post by Aphelyon on Feb 12, 2018 18:56:42 GMT -5
Yeah I'm definitely okay with making it up as we go along (and having multiple characters), we just need like. The basis of the world first. And I was mostly using elves and such as an example anyways, doesn't have to be anything pre eexisting, we can easily make up races or whatever.
As for light/dark magic, that sounds fine to me. Though I tend not to classify things as good and evil. More like... destruction vs creation, or physical vs abstract. Opposites but neither is necessarily good or bad- it's all opinion and usage. But that's just me lol.
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Post by Brownie on Feb 12, 2018 19:15:56 GMT -5
mhm that's what I was going for I just didn't have words for it. ^^
ig I just don't know what else to plan I'm cool with however it ends up going
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Post by Aphelyon on Feb 12, 2018 19:54:29 GMT -5
Uh I think really we just need the generals. Basically, what the world (or kingdom, or whatever) is called, a general idea of what it's like (geography, how it's run, style, era, any races, etc.), and then a general concept of how magic works, and what the technology is like. None of this has to be super specific for the time being. It could be something like:
Kingdom of Tenyria: a desert kingdom, secluded and located far from any other civilization. Tenyria is the native land of the Gryakin- small, somewhat reptilian humanoids who traditionally lived underground. Their technology, however, now allows them to live on the surface, pulling water from deep below the sand, with airships that allow them to take to the sky. They share their homeland with the nomadic and magical Skayan, more wolf-like humanoids who live in traveling packs. Though the races mostly live in harmony (or, at least, in relative peace), the Gryakin are looking to continuously expand their civilization, taming the desert that the Skayan call home and threatening their traditions and ways of life. The style of architecture and clothing is similar to Greek and ancient Egyptian, but with somewhat stereotypical "futuristic" alterations.
The Gryakin have developed fairly advanced technology, but mostly in terms of mechanics rather than electronics. Much of their technology utilizes magical energy which has been stored in specially-designed containers similar to batteries; however, in an emergency, magic-users can power some of this technology, granted it doesn't require more energy than they are capable of channeling.
In this world, magic comes in two forms: the physical, and the abstract. Physical magic is straightforward: it involves utilizing energy from one's own body, or from the environment (other living things, or power sources like sunlight or geothermal energy) to manipulate the environment in physical ways, such as creating fire, moving air, or shaping earth. The more complex or delicate the task, the more focus and training it requires; the more rigorous, the more energy it requires. Abstract magic is different, in that it requires little energy, but far more focus, and it is far more difficult to master. It involves manipulating the minds, souls, and fates of others, either through simple powers- telepathy or empathy, for example- or more complex powers such as mind control, divination, and the alteration of luck (blessing/cursing). It is often viewed as the more taboo form of magic, as it is more difficult to counter and to trace, and can be used to control others in underhanded ways. Very few Gryakin are born with the ability to use magic; however, most Skayan are able to use it, though with varying degrees of power.
This, of course, is all just an example. But that would be sort of the general gist of how to start. A general idea of what the world is like, and a few basic rules of how magic and technology function. The details would get filled in as we go.
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Post by Brownie on Feb 12, 2018 20:05:39 GMT -5
hrm, I'm not really accustomed to defining that in plotting. someone has an idea and it just happens.
Speaking of which, if that 'example' is on-the-spot it sounds like an awesome place to start. I love the idea of underground anything.
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Post by Aphelyon on Feb 16, 2018 23:23:14 GMT -5
So I just realized that you responded to this, I have no idea how I missed it. Sorry D: I hope you haven't given up on me yet lol.
But yeah, that was literally just me throwing "something" out there in a stream of not especially well thought-out words, it wasn't coordinated or planned at all, so there's certainly room for improvement XD my point is, I just like to know the generals of what the world is like so I can figure out how our story fits into it, and so we don't immediately start contradicting ourselves. After all, you can't build the building before the foundation XD
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Post by Brownie on Feb 17, 2018 1:14:54 GMT -5
np it's a low key thing after all and I always have muse
but honestly I love the idea if you're into it as well. It would work perfectly with a new worldbuild. And sure. Though the point is that there isn't a story. Just characters interacting with the world around them and figuring the stuff out as they go. Maybe you think something up and introduce it; that's your charries knowledge mine is learning. ya know? I don't mind having some basics, but if you want to start making histories and naming cities before we start, well, I'm afraid that's not really what I'm looking to do.
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Post by Aphelyon on Feb 17, 2018 1:26:55 GMT -5
Fair enough, on the not really having a "story." I don't necessarily mean story as in a set-out plot, I just mean the tale of whatever unfolds as we go. And nah I'm not looking to make an entire world from the get-go, just whatever generals are immediately relevant to the setting.
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Post by Brownie on Feb 17, 2018 1:54:01 GMT -5
well it's up to you in that department ^^ I'm cool with starting wherever and whenever you are.
if you want to make things up feel free if you want me to make things up or can't think of something give me a list of topics you want to define before we start and I'll whip something up to fill them
literally all of this pre-stuff is up to you. I wasn't planning on having really any of it. so whatever you want to have done before is all your prefs. I don't want you to feel like I'm not interested/forcing all the work on you but I just want this as open ended as possible. if there's anything you want to plan specifically I'm totally open to writing something up just tell me what you want to have and it'll happen. or you can do some of them I'll run with anything
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Post by Aphelyon on Feb 17, 2018 2:14:38 GMT -5
Eh like I said, what I've got above for the example is about all that I feel needs to be planned. General setting, and then a few very basic rules of things like magic or technology (mostly for the sake of, again, not having wildly different/contradicting interpretations of those things). We can run with what I gave for the example if you like it, or change whatever you don't like, or I can come up with something entirely new. I have no problem coming up with things, just let me know if you approve of them or not XD
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Post by Brownie on Feb 17, 2018 2:18:03 GMT -5
I'm totally fine with what you have. It's an awesome concept and a unique setting to work from. If you're cool with it, I am completely on board.
would you like to make some character outlines beforehand or just go with it? I have found it easier to make a group of different charries and figure out where it would be logical to start with meetings and such based on those 1-3 line outlines. Then just throw them in the same place and work from there.
I could totally get some characters up in the next hour but a starter will have to wait until I'm operating at more than 20% brain.
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Post by Brownie on Feb 17, 2018 2:33:05 GMT -5
A few to start. idk what you were thinking for races? if you'd rather have them normalized/globalized features let me know I was just going for the 'random genetic mix' type deal. Skayans with mammals and those type of features (fur, ears, tail, maybe paws) and Gryakin with reptilian features (scales, three fingered or clawed hands, different eyes, horns ect)
Camille is a 20 year old Skayan female: copper skinned with yellow eyes and long, black hair. She has tufts of grey-and-black speckled fur on her shoulders and back and lighter fuzz around the rest of her torso. She loves fire and warmth and works to understand the creation of things as well as the careful destruction of them. She's not the brightest and quick to take offense, but has a curious and altogether friendly personality.
Hemet is a 34 year old Gryakin. He's short and takes more after a reptile than a human. He has a fairly human face, although with wider set features. Skin gives way to scale where hair would be, and he has a frill of soft 'horns' that he can flatten or stand on end. He has a short, blunt tail. His body is scattered with patches of scale although by some miracle his hands are completely humanoid and allow for full grip and movement, allowing him to tinker with his machines. He's a quiet individual that would rather be left to his own devices and the company of his mechanical creations. Passive, you will rarely see him stand up for himself. He loves hats.
Murakyati Shor, or just Mur to most, is Skayan. He has fair but tanned skin and always ragged cut blonde hair. He has a wolf's ears and tail and fur all about his shoulders, back and stomach, all a shocking white. He has a wide nose and fur coats his neck, trailing just behind his jawline and around the sides of his head. At sixteen years of age, he's itching to prove himself to the pack and being quite hot-headed and with little restraint, Mur tends to stir up trouble in the process. He has little control of his abstract magic to the point where he cannot call upon it at will.
Resha is Mur's older sister. She shares his lighter skin but her fur is a tawny brown with hints of russet. She also has a wolf's ears and tail, but otherwise appears rather human from the waist up. However below the waist she is almost completely wolf with full fur and paws to boot, making it uncomfortable for her to stand or walk all day long. She's much more mild than Mur and tends to be the one to pull him out of trouble, though she too has issues controlling magic, much to her frustration.
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Post by Aphelyon on Feb 17, 2018 2:39:35 GMT -5
Yeah, looks awesome! Give me a bit to come up with some characters. I might not have them until tomorrow though, my muse is low at this moment and I need to sleep soon. But I'll try to have at least one or two by early tomorrow at the latest.
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Post by Brownie on Feb 17, 2018 15:55:57 GMT -5
Camille because why not
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Post by Aphelyon on Feb 17, 2018 18:59:14 GMT -5
Cute ^^ yeah sorry I didn't get my characters up I got called into work early so I didn't have time :( I'll post some when I get home in a few hours.
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Post by Brownie on Feb 17, 2018 20:56:19 GMT -5
don't worry about it ^^ again it's a low key thing take all the time you need.
if it's over like, seven to ten days I'll tag ya and see what's up but anything less than that it's cool just ignore this if you're busy or don't have muse
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Post by Aphelyon on Feb 18, 2018 12:21:09 GMT -5
Kren Sh'kyrsaa - Gryakin woman of 23, standing at 5'3", with russet, reddish skin and large, slit-pupiled steel gray eyes. Her black scales are a bit iridescent, sometimes appearing blueish, purplish, or greenish depending on the light. She has two spiraling horns protruding back from above each eye, with three smaller spines decorating her jaw, and a tuft of black hair that falls between her horns. She has scales covering much of her body, except for her chest and stomach, inner legs and arms, and parts of her face. Her tail is short and wide, like that of a desert lizard. If Kren could be described in two words, they would be shrewd and ambitious. She is a scientist, and is always looking to further her own knowledge and get ahead of the competition. Her father is the owner of a large technology company, and she fully intends to follow in his footsteps, and let no one get in her way.
Yakuni - slender Skayan male of 28, with pale skin and white hair streaked with pale blonde and silver, as well as yellow eyes. His face is mostly humanoid, though his nose and jaw seem to be elongated somewhat, almost more like a muzzle, and he has a more canine like nose. His ears are pointed and tufted with fur, and his hair extends down his spine, to his plumy tail. He has claws rather than nails, and his teeth are very long, jagged, and sharp. His ears are a bit torn, and he has a set of claw marks across his nose and left cheek. Yakuni is a disgraced Skayan who was cast out of his pack. Now he is left to wander the streets of Tenyria, scavenging and stealing for a living. Though he is not cruel by any means and will not go out of his way to hurt others, he does what he needs to to survive and won't let anyone get in the way of that. Yakuni, unlike most of his kind, is completely unable to use magic.
Saja - young Skayan girl of 13, with dark skin and long, curly black hair. She looks mostly humanoid, except for her pointed, tufted ears, long wolf-like tail, and the short fur that covers her shoulders and upper arms. Saja's blue eyes are entirely blind, and she uses abstract magic to pull images from the minds of those around her, which is one way that she "sees." However, her use of abstract magic doesn't stop there- she is powerfully persuasive, often manipulating the minds of others to do what she wants, whether that be ignoring her, helping her, or giving her things. She can't control them yet- she's not that powerful- but she can influence them, especially if they are already somewhat willing, or pity her. Saja is a selfish child, caring for no one but herself and what she wants, and she has no problem harming others to get it.
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Post by Brownie on Feb 18, 2018 13:05:23 GMT -5
ahhhh they're all cute <3 Love the backstories
I added a sibling pair, probably will make a few more gryakin tonight.
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Post by Aphelyon on Feb 18, 2018 14:09:30 GMT -5
Nice ^^ I may end up adding a couple more characters, depends on what I think of lol. It would have to be later though... I have work in a bit -_-'
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Post by Brownie on Feb 21, 2018 22:45:47 GMT -5
the skayans should be easy to join up somehow, esp with your lone wolf out there
for the gryakin... Hemet could work for Kren's company or smth?
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Post by Aphelyon on Feb 21, 2018 23:21:13 GMT -5
Yeah that's not a bad idea. And I was thinking maybe either Saja or Yakuni could be from the same pack as one of your Skayans. Or maybe like one could be from the same pack as Camille, and the other could be from the same pack as Mur and Resha. Idk lol.
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Post by Brownie on Feb 22, 2018 1:38:29 GMT -5
hm how is Yakuni like? would he be looking for a pack to join?
and maybe even put them all in the same pack. I mean how many members/pack and packs in general would there be? Are they like 50-100 people like little villages or are we talking solo groups of 10-15 mostly family type deal? Would they trade kids into other packs for diversity like arranged marriage type deals? That could be interesting if we go with either plan, but especially small ones. And could give a good reason why Yakuni was kicked out.
Just throwing ideas at this point I can see it working both ways well. The only downside to making them smaller is that they'd all know each other, and so we'd have to make a bunch of cowritten fillers to interact with. Though based on their nature, they'd probably make lots of connections even within a big pack so. That's something.
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