☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Dec 27, 2017 0:39:28 GMT -5
Intro
Cinderclan has ruled the forest for countless generations. They are strong, noble, and fiercely loyal--not to mention mouse-brained and stubborn. They would really rather starve on that old plateau than move to a new area with more food and more land! “This land is sacred,” they cry, “Starclan will punish us for leaving!” Bah! Just because our old territory was burned down doesn’t mean Starclan cursed it; it was just a way to unite us. And now that we’re united, it doesn’t matter where we live . . . right?
Look, I know the thought of moving back to the place that you were always told was destroyed because of our ancestors’ folly seems a little daunting, but I’m telling you, there’s food over there! And space! Well, no, we haven’t explored much of it, but how bad can it be? It can’t be any worse than sitting over here starving and praying all day. Come on, just give it a try! We could use a strong young cat like you; if you don’t like it you can always go back.
Oh, and . . . make sure not to go too deep into the valley. The rogues are acting kind of . . . uppity lately. Yeah, they’re going on and on about how they’re going to become a clan strong enough to take down Cinderclan . . . no, don’t worry about it. Just ignore them. I’m sure it’s just a phase.
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This is not a typical roleplay. It’s multi-clan rp in which players rely on chance to determine whether their character’s actions are successful. Like D&D, you will roll (virtual) dice (we will keep track using rolz.org). For example, if your character is in a battle, you will roll to determine if their attacks land. Dice rolls will also be used when your character is attempting to lie about something, hunt down prey, or even scan the area for potential threats.
PlotAs Leafbare approaches, Cinderclan has been struggling with overpopulation and a lack of food. The deputy of Cinderclan proposed moving across the gorge, but the leader adamantly refused; it is a Cinderclan belief that their territory is sacred, as Starclan led them to it. The deputy decided to take matters into their own hands and took half the clan across the gorge. They are now in an unfamiliar territory that they must explore and establish their new clan in. The first step is coming up with a name for themselves . . . “Traitor”clan doesn’t sound very noble. ObjectivesDecide on a name for “Traitor”clan Explore the new territory Establish a camp Will Starclan grant our leader nine lives, even though they are now considered the traitorous ex-deputy of Cinderclan? Pick a deputy Keep an eye on the new “Rogue”clan threat.
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Dec 27, 2017 0:40:20 GMT -5
Territory
Gorge/Falls - The falls are the end of the gorge that divides Cinderclan and “Traitor”clan. After the falls, the fast moving river begins to slow until it is safer to cross. Sharp Rocks - The sharp rocks are extremely dangerous; they are slippery from the water and jagged enough to split a cat’s head open. They are close enough together that one could theoretically use them to cross the river, but it is not recommended if you value your life. Starting point - You have set up a temporary camp here. As you explore the territory, you can propose new areas to make a permanent camp. Unknown - As you discover the land, you will all decide and vote on names for landmarks, where to settle, and what importance you place in certain spots. To explore a new area, tag Scartail48 or Artemis and say the number of the area you wish to explore. We will uncover that section of the map and describe what you see.
Season/Weather[ ] Newleaf [ ] Greenleaf [x] Leaf-fall [ ] Leaf-bare
The annual temperature is usually around 60 degrees F. It is currently a bright, partly cloudy day. [/font[ WildlifePredators
Badger HP = 60 Perception = 8 Speed = 3 Stealth = 3
Fox HP = 50 Perception = 7 Speed = 7 Stealth = 5
Mink HP = 40 Perception = 7 Speed = 6 Stealth = 6
Bobcat HP = 65 Perception = 7 Speed = 8 Stealth = 7
Cougar HP = 70 Perception = 8 Speed = 7 Stealth = 6
Bear HP = 100 Perception = 5 Speed = 5 Stealth = 3
Coyote HP = 70 Perception = 8 Speed = 8 Stealth = 5
Prey (see Hunting for stat explanation)
Mouse Stealth = 5 Perception = 5 Speed = 6
Bird Stealth = 4 Perception = 4 Speed = 8
Squirrel Stealth = 3 Perception = 6 Speed = 6
Rabbit Stealth = 3 Perception = 7 Speed = 8
Vole Stealth = 4 Perception = 6 Speed = 5
Shrew Stealth = 6 Perception = 4 Speed = 4
Lizard Stealth = 7 Perception = 3 Speed = 8
Frog Stealth = 5 Perception = 4 Speed = 7
Chick/Duckling (farm only) Stealth = 4 Perception = 4 Speed = 2
Farm Animals
Horse HP = 100 Perception = 6 Stealth = 2 Speed = 9
Dog HP = 70 Perception = 8 Stealth = 3 Speed = 7
Goat HP = 90 Perception = 6 Stealth = 4 Speed = 6
Pig HP = 65 Perception = 5 Stealth = 4 Speed = 4
Sheep HP = 80 Perception = 7 Stealth = 6 Speed = 6
Cow Health = 100 Perception = 5 Stealth = 3 Speed = 4
Donkey Health = 90 Perception = 6 Stealth = 3 Speed = 5
Chickens Health = 40 Perception = 5 Stealth = 6 Speed = 7
Duck Health = 40 Perception = 6 Stealth = 6 Speed = 5
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Dec 27, 2017 0:40:36 GMT -5
Game Mechanics
Dice Rolls: 1-3 = failure (rolling a 1 means something especially bad happens) 4-7 = mixed result (you succeed but there is a consequence, e.g. catching prey but causing a disturbance that scares other prey away) 8-10 = success (rolling a 10 means you do it SUPER GOOD… like it’s really cool.)
Skills Your cat will have skill points that can give them bonuses on certain rolls. You can distribute these skill points when you create your character, and you will have the opportunity to earn more skill points during the RP, so the longer you stick with a character, the more skilled they become.
Skill Checks Depending on what you character is trying to do, you can apply a skill to the action. For example, if you are trying to sneak through enemy territory, you would do a stealth check. If you are trying to charm someone, you would use a charisma check. See below for the full list of skill checks and what happens when you fail/succeed at them.
Bonuses/Penalties Your character will have bonuses and penalties to add or subtract from their dice rolls. These depend on the personality/body type traits you pick from the list. They will be listed on your character form so you can keep track of them. If you pick two traits that cancel out each other’s bonuses or penalties, they have no effect. For example, + 1 Strength and - 1 Strength means + 0 Strength.
Rolz.org Join the WCRP chatroom > here < Rolz.org has chatrooms that allow you to roll dice and record your rolls, so that we will have an easy way to make sure everyone is being honest about what they roll. You will need to register an account (no personal information required, not even an e-mail) We will mainly be using the d10. To use it in the chatroom, type in #1d10 To add a bonus or a penalty, type in #1d10+1 or #1d10-1 We will use other dice occasionally. For example, if you were to roll 2d6, you would type in #2d6.
Health Points In this RP, characters will have health points. If your character reaches 0 HP, you will roll a d20 to see if they survive. A 10 or higher means they live, while a 9 or lower means they die. This is final, so you will have to be especially careful about your character’s health. In order to regain health points, you must see a medicine cat or rest. 1 hour of rest = + 5 HP
Abilities Your character can have special abilities that can only be used once per day. More abilities can be earned through training.
Skill ChecksNOTE: This list is long, so don't worry about reading/memorizing all of it! Just skim to get a general idea and reference it as needed!
Acrobatics - When your character tries to jump, climb, or perform any difficult maneuver. 1-3 = Your cat gets injured. 4-7 = You barely make it and you look like a fool/get a bruise or something. 8-10 = Success! I With a 10, you do a backflip and everyone is super impressed.
Charisma - Your ability to deliver speeches, hold someone’s attention, and charm somebody. (Not just for casual conversations unless you want your cat to risk being really awkward at any moment). 1-3 = That was a very awkward conversation. Good try though. 4-7 = You didn’t embarrass yourself, but you didn’t make an impact. 8-10 = The other cat likes you better now/your audience is captivated. 10 = They can’t decide if they love you or if they want to be you?
Constitution - If you ingest something toxic/bad tasting, this skill determines your ability to handle it. 1-3 = You lose health AND get a temporary disadvantage on future rolls. 4-7 = You feel sick and either lose health OR get a disadvantage on future rolls. 8-10 = Nothing bad happens. Weird. 10 = You feel better somehow……...
Healing - Your knowledge and ability to use medicinal herbs and treat injuries/illnesses 1-3 = You make the situation worse. Your patient loses health. 4-7 = You succeed, but they need to rest to get their health back. 8-10 = They gain 50% of their lost health points immediately, and can get the remaining health back by resting. 10 = They gain 75% of their health back.
Insight - Your ability to see through lie or figure out someone’s true intentions. If someone rolled an 8-10 on a persuasion roll, you cannot roll insight to see through their lie. 1-3 = You suspect nothing!!! 4-7 = You suspect SOMETHING, but you’re not sure what it is. 8-10 = You know whether someone is lying to you.
Intelligence - If you choose to train with someone, roll intelligence to see what you gain from the training. (see training for more information) 1-3 = You had fun? 4-7 = You get a +1 on any future roll; it can ONLY be used ONCE. 8-10 = You learn a special ability (see abilities list below) 10 = You get both a +1 on a future roll that can only be used once AND an ability (see abilities list below).
Intimidation - If you successfully intimidate someone, they get a -1 disadvantage on their next action against you (e.g. an attack or an insight/persuasion check). 1-3 = You make a fool of yourself and your embarrassment causes the -1 disadvantage to be inflicted on you rather than your opponent. 4-7 = You made the situation unpleasant, but your opponent doesn’t get a disadvantage. 8-10 = You did it! Your opponent gets a -1 disadvantage. 10 = I just peed my pants. Your opponent gets a -2 disadvantage.
Nature - Anything that has to do with survival, building shelters, identifying toxic plants, and recognizing predators. ( 1-3 = This is . . . a forest??? 4-7 = You have mixed results; if you are building a shelter, it will last the night but isn’t especially stable. You recognize that those red berries CAN be dangerous, but you don’t remember if they’re the dangerous ones exactly. You know what the predator is, but you don’t remember much about it. 8-10 = You succeed. 10 = You are an expert.
Perception - This will probably be the most used skill. You will use it to scan for predators, prey, enemy cats, past scent trails, and to explore new areas. If someone rolls a 10 on a stealth check, your perception check fails against that person. However, you can still discover other members of their group if they are not traveling alone. 1-3 = You think you’re in some kind of wilderness, but that’s about all you know. 4-7 = You are able sense some of your surroundings. If there are other players nearby who are trying to remain hidden, you sense cats nearby but you’re not sure who they are or exactly where they are, or when they were here. You are able to find nearby prey/pick up on predators. If you are exploring a new area, tag Artemis or Scartail and one of us will tell you what you find. 8-10 = You are able to identify who or what is in the area, and when they were here/if they’re still nearby, unless they rolled a 8-10 on a stealth check. If you are exploring a new area, tag Artemis or Scartail and one of us will tell you what you find.
Persuasion - Your ability to persuade someone/lie convincingly. They can attempt to see through a lie with an insight check, unless you roll a 8-10. 1-3 = You fail. With a 1, you accidentally reveal what you were trying to hide. 4-7 = You successfully persuade/lie to them, but they can still roll insight to try to see through it. 8-10 = They believe you. I 10 = You seem very trustworthy.
Speed - Use this skill to chase or escape from enemies, prey and predators. 1-3 = You trip and fall on your face. 4-7 = You run at an average pace. 8-10 = You run VERY FAST. 10 = If you both roll a 10, you roll again.
StarClan - If you are attempting to communicate with Starclan, this skill determines the clarity of the message you recieve. Tag Artemis and Scartail and one of us will give you the message depending on your dice roll. 1 = You get no response. 2-3 = You get a very vague response. 4-7 = You get a vision that is left up for interpretation. 8-10 = You speak to a Starclan cat face to face.
Stealth - Your ability to pass through an area undetected by prey/predators/enemy cats. NOTE: These rolls are balanced differently, so make sure you check the numbers. 1-3 = You make a big ruckus. Everyone and their mother heard you. 4-7 = You go undetected unless someone succeeds on a perception check to find you. 8-10 = You go undetected, even against a successful perception roll.
Strength - This one is obvious. Any time you are attempting to overpower someone, move a heavy object, or any action that requires strength, use this skill. Otherwise, use the numbers below to determine the results: 1-3 = Failure. You hurt yourself in the process. 4-7 = You succeed, but you pull a muscle or suffer a small injury. 8-10 = You succeed.
Wisdom - You can use this skill and tag Artemis and Scartail to determine your gut feeling about a situation. If you are successful, we will give you a clue about whether or not you’re in danger. 1-3 = You sense nothing wrong. 4-10 = You sense something. Tag Artemis or Scartail to discover what it is.
Hunting Art by Scartail48
How it Works
Step 1: Roll for perception to detect prey in the area. You must roll higher than your prey’s stealth stat. Step 2: Roll for stealth to sneak up on your prey. You must roll higher than your prey’s perception stat. Step 3: Roll for speed to pounce/chase down your prey. You must roll higher than your prey’s speed stat. To see your prey’s stats, check the prey list below.
If you fail on any of these checks, you have to start over. A critical failure (rolling a 1) means you scare all the prey in area away and you/your patrol have to move somewhere else.
Example:
Communication Art by Scartail48
How it Works: -You won’t need to roll for every conversation your cat has, but some circumstances can call for a role to make the conversation more interesting. For example: -If you are attempting to lie, roll a persuasion check to see if you succeed. -If you are trying to see if you are being lied to, roll insight. -If you want to charm someone or deliver a speech, roll charisma. -If you want to intimidate someone, roll for intimidation.
Example:
TrainingHow it Works:
You can choose to train with another player for a chance to earn a temporary bonus or a special abilities.
You can act out the training scene however you’d like. Once you’re done training, both of you roll an intelligence check to see what you gained. (see Skill Checks - Intelligence) AbilitiesThese are abilities that you can get from training! You also pick one of these abilities to start with at the beginning. They can only be used once per day.
Combat:
Before you use a special ability, check what you number need to roll for it to succeed.
Killing Bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort. Roll to succeed: 10 Damage: Roll 2d10
Leap-and-hold - Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed. Roll to succeed: 7 or better Damage: Roll 1d8
Partner Fighting - Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers. Only two cats who have trained together and earned this move can use it in battle. Roll to succeed: Both cats need a 6 or better Damage: Roll 1d8 for each character.
Play Dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position. Roll to succeed: Persuasion check (see skill checks) If you succeed, your opponent loosens their grip, giving you a +2 on your next roll.
Scruff Shake - Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them. Roll to succeed: 8 or better Damage: Roll 1d8
Tail Yank - Grab your opponent's tail and yank it with such force your opponent is thrown off balance. Roll to succeed: 8 or better Damage: Roll 1d6 & your opponent gets -1 on their next roll.
Teeth Grip - Target your opponent's extremities- the legs, tail, scruff or ears- and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight Roll to succeed: 6 or better Damage: Roll 1d8 & add +1 to your next roll.
Upright Lock - Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed. Roll to succeed: 8 or better Damage: Roll 1d10
Half-Turn Belly Rake: Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent. Roll to succeed: 9 or better Damage: Roll 1d10
Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers. Roll to succeed: 8 or better Damage: 1d8
Duck and Twist: The cat ducks then twists around, rolling over onto their back, and then springs to their paws. Roll to succeed: 6 or better If you succeed, add +1 to your next move
Jump and pin: Leap backwards, and bounce off the wall. With precise accuracy, land on the cat. Roll to succeed: 9 or better Damage: Roll 1d10
Hunting
These abilities are designed with hunting in mind, but you can use them in other situations.
Sharp Senses: This grants you a +3 bonus on one perception check per day. Silent Step: This grants you a +2 bonus on one stealth check per day. Lucky Pounce: Roll 1d10. A 5 or higher means you automatically catch one prey animal per day. All-out Sprint: This grants you a +2 bonus on one speed check per day.
Social
Booming voice: This grants you a +1 bonus on one intimidation check per day. Good lighting: The sun or (or moon) hits you in a favorable way. This grants you a +1 on one charisma check per day. Soothing voice: This grants you a +1 bonus on one persuasion check per day. Moment of clarity: This grants you a +1 bonus on one insight check per day. Inspiration: This grants you a +1 bonus on one intelligence check per day. Prayer: This grants you a +1 bonus on one starclan check per day.
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Dec 27, 2017 0:40:47 GMT -5
RP Rules
Respect the Dice - If you roll a 7 and the other guy rolls an 8, suck it up and lose. Don’t get me wrong, you can joke about it, but in the end just let it go. This game is partially left up to chance, and when you enter combat, a hunting session, a persuasive conversation, or explore, you better be prepared to to take the risk of getting hurt or losing. But if you win, be nice to the person with the lower roll. Be Kind - Please be nice to everyone here. No god-modding or power-playing, no Mary or Gary Sues, and please no inappropriate behavior because that is just so uncomfortable and against the rules. The only drama we need is the drama in the rp, but if you feel uncomfortable feel free to PM us or contact one of the admins. :3 Activity - It would be great if we could always be in cat-world, but I get that you guys have lives outside of this feline dimension. Try to be on at least once a week, just so you don’t miss anything and the flow of the rp isn’t interrupted. OCC - Separate your text chat from your rp chat by using (), [], {}, or anything else your brain can conjure. Literacy - This is a semi-literate rp, but we’re pretty lenient about this. I’m going to recommend that for a typical scene of hunting, fighting, talking, or whatever you just do a paragraph or two, just because giant posts are hard to respond to and one-liners are boring. You won’t get kicked out if you do this stuff though. Plots - Artemis and will usually be random cats who give you occasional vague prophecies or hand you basic set-ups, but it is completely up to your characters to move it along most of the time. If you’ve ever played Dungeons & Dragons, then you’ll see that Art and I are the Dungeon Masters. We set up a world with rules, and you decide how you survive, die, or excel. Joining - Have fun with this! Feel free to make characters with cool backstories and conflicted feelings, or make the guys who are there to support them and help. I’m going to ask though, that you don’t start with a kit, and you keep these guys realistic. No cats with special powers. Developing cats and discovering their flaws is the best part! Death - Your cats can die in this. If your health reaches a zero, you have to make a save roll with a d20, and you are going to have to know what you’re doing when you start a fight.
RelationshipsMates - Cat + Cat Littermates & Parents - Cat + Cat = Cat, Cat, etc. Crush - Cat —> Cat Mutual Crush - Cat <—> Cat Ex-mates - Cat x Cat Deceased - Cat Unknown Character - ??? Mentor & Apprentice - Cat & Cat
Sunpatch x Shadowstripe ??? + ??? = Sunpatch, Cloudstorm Icewhisker + ??? = Nightpaw, Sleetpaw, Gorsepaw
Allegiances —> Joining Page Link <—
-- Warriors: 0 Apprentices: 1 Queens: 1 Kits: 0 Elders: 0 -- Toms: 1 She-cats: 3 --
Leader
| Tawnystar | TraitorClan | 32 Moons Old | She-Cat | Leader | | Natural Leader, Creative, Impulsive, Insecure, Calm, Delicate | Skinny, Tall | Tawnystar is a creative and calm cat, yet, she has problems with controlling her impulses. She is careful in her movements. She is a natural leader, but is insecure about her talents. | Tawnystar has a brown pelt, with a black underbelly, chest, paws, tailtip, dorsal stripe, inner ear fur, eye dots, and forehead. She has a sleek, slim build, and sleek fur. She has bright green eyes. | History (Optional) | She is afraid of heights, and loves water. | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP | Sparkly |
Deputy
(Will be decided in rp!)
Medicine Cat
| Frostpaw | Traitorclan | 15 Moons | Female | Medicine Cat | | Focused, Faithful, Socially Awkward, Insecure, Delicate, Sarcastic | Skinny, Short | Frostpaw is a sweet, quiet cat who’s dedicated to her work and Starclan. She always wants to have faith in her clan mates, but has the most difficulty finding it in herself. She feels very uncomfortable in the spotlight, so she tends to avoid that position and keep to herself. And when the spotlight does fall on her, she finds it hard not to crack under pressure. Despite her introverted ways, she really is very a kind and nurturing young cat who’s tries her best to help what she can. | Frostpaw is a small, classic tuxedo cat. Her thin, black fur is soft and slick against her delicate form. The solid black is like a coat over everything but her white muzzle, paws, underbelly, and tail-tip, which are concealed when she lies down. Her eyes are like little green emeralds above the snowy white, looking anxious, yet serene at the same time. | + 1 Perception, + 1 Starclan, + 1 Healing, + 1 Insight, + 1 Speed, + 1 Stealth, + 1 Nature | - 2 Charisma, - 1 Intimidation, - 2 Strength | None | 35 HP | Frostpaw was originally from Cinderclan, but when the split happened, she chose to assist the “traitors”. She claims it was only to help the pregnant queen, Sunpatch, give birth when it was time, but she really has no idea what she’s going to do. She feels a constant, lingering sense of anxiety about doing this job as the youngest Medicine Cat in a while. She can’t even receive the title of Medicine Cat until she asks Starclan, which is truly terrifying her at the moment. | None | Scartail48 |
Medicine Cat Apprentice
(Will be decided in rp.)
Warriors
Apprentices
Nightpaw l Traitorclan l 10 moons l Male l Apprentice l l Natural Leader, Focused, Narcissistic, Narrow-Minded, Ambitious, Sarcastic l Wiry, Tall l Nightpaw's tongue is as sharp as his claws, and he has no problem doing whatever suits him at the expense of others. He's always bossing other cats around, and has a knack for organizing others. Nightpaw refuses to listen to anyone else's opinion, and can be quite argumentative when it suits him. He believes he is the best and should be the leader of Traitorclan. He has no sympathy for the family he left behind in Cinderclan, and would attack them in a heartbeat. l Nightpaw is a wiry, slender tom. His fur is pitch black. It is long and glossy, clearly well-groomed. He's tall for his age and has long, thin legs. His eyes are piercing green and seem as if they are staring straight through you instead of at you. l Nightpaw was born to Icewhisker in Cinderclan, along with his brother, Sleetpaw, and his sister, Gorsepaw. He was close to his siblings at first, but over his apprenticeship grew cold towards them and viewed them as childish. When his mother, Icewhisker, announced she was leaving with the deputy to go to Traitorclan Nightpaw abandoned his siblings and followed her. l +1 Perception, +0 Charisma, +1 Perception, -1 Insight, +0 Strength, -1 Wisdom, +1 Acrobatics, +1 Speed, +2 Stealth, +0 Constitution, -1 Healing, +0 Nature, -2 StarClan l Special Abilities: None l Base HP: 38 l sleetstorm l
Queens
| Sunpatch | Traitorclan | 28 moons | She-cat | Queen | | Focused, Brave, Impulsive, Petty, Stubborn, Skeptical | Sunpatch is pragmatic and strong-willed, and she’s not afraid to do what she thinks is right for herself; she tends to put herself first before other cats, especially now that she is pregnant with her first litter of kits. | Stocky, Tall | Sunpatch is a large she-cat with white fur and patches of ginger. She has yellow-green eyes and round features. | +2 Persuasion, +1 Intimidation, +1 Insight, +1 Charisma, +1 Nature I -2 Wisdom, -1 Perception, -2 stealth | Sunpatch left Cinderclan in hopes of a better future for her kits. Unfortunately, this meant leaving behind her mate, who strongly believed that abandoning Cinderclan would cause them to be punished by Starclan. She also left behind her sister, Cloudstorm, but the two didn’t leave on bad terms. | She is Cloudstorm’s sister and Shadowstripe’s Ex-Mate l Special Abilities: Duck & Twist | ☾ αятємιѕ ☽ |
Kits
~ None yet!
Elders
~ None yet!
Members☾ αятємιѕ ☽ | Sunpatch Scartail48 | Frostpaw Sparkly | Tawnystar sleetstorm | Nightpaw
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Dec 27, 2017 0:41:13 GMT -5
Warrior Code
Defend your clan, even with your life. Prey is killed only to be eaten. Give thanks to Starclan for its life. A kit must be at least six moons old to become an apprentice. Newly appointed warriors will cross the Sharp Rocks and stay in the cursed territory for one full night. A cat cannot be made deputy without having mentored at least one apprentice. The deputy will become clan leader when the leader dies, retires or is exiled. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh. Boundaries must be checked and marked daily. Challenge all trespassing cats. No warrior can neglect a kit in pain or danger, even if the kit is from a different background. The word of the clan leader is the warrior code. An honorable warrior does not need to kill other cats to win their battles, unless they are outside the warrior code or if it is necessary for self-defense. A warrior rejects the soft life of a kittypet. Rogues are not to be trusted. Do not conspire with them in any way.
HerbsBorage Leaves – Increases milk in queens. Brings down fevers. Burdock Root – Applied to bites. Cures infections. Catmint – Remedy for greencough. Chervil – Applied to wounds. It’s leaves cure infections, its roots help bellyaches. Cobwebs – Stops bleeding. Coltsfoot – Helps shortness of breath. Comfrey – Soothes wounds. Mends broken bones. Dock – Soothes scratches. Leaves make fur slippery. Dried Oak Leaf – Stops infections. Feverfew – Cools down body temperatures for cats who have fevers or chills. Goldenrod – Applied to wounds. Honey – Soothes throats. Horsetail – Treats infected wounds. Juniper Berries – Soothes bellyaches. Helps with troubles breathing. Lavender – Cures fevers. Marigold – Stops infections. Mouse Bile – Used to remove ticks. Poppy Seeds – Soothes shock, distress, and eases pain. DO NOT FEED TO KITS. Stinging Nettle – Dispels poison. Brings down swelling. Tansy – Cures cough. Thyme – Calms anxiety and frayed nerves. Watermint – Helps bellyache. Wild garlic – Prevents infections. Yarrow – Applied to wounds. Prevents infections. Expels poison. If swallowed, will make a cat vomit. Adder Barrack – Helps toothache. Alfalfa – Prevents tooth decay. Aloe Vera – Treats burns and skin problems. Blessed Thistle – Strengthens heart & lungs; Increases circulation. Bramble Twigs – Helps to sleep. Broom Malice Poultices – Apply to open wounds. Celandine – Strengthens weak eyes. Chamomile – Gives physical strength. Echinacea – Eases infection. Ferns – Used to clean out wounds. Ginger – Used for asthma and coughs. Hawthorne berries – Treats heart burns and indigestion. Huckleberry – Relieves muscle pain. Ivy – Calms down body. Daisy leaves – Soothes aching joints. Dandelion leaves – Calms a cat of nervous breakdown or shock. Goosegrass – Also stops bleeding. Parsley – Stops the initial flow of milk in nursing queens. Raspberry leaves – Eases pain during a queen’s kitting. [/font[
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Dec 28, 2017 22:14:22 GMT -5
(We are now open!)
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Dec 31, 2017 16:03:06 GMT -5
((bump!))
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Jan 4, 2018 10:26:08 GMT -5
((Hi there! I think we can go ahead and get started, maybe with a hunting patrol or something so that everyone can get used to the mechanics of the rp ))
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Jan 4, 2018 10:37:59 GMT -5
Sunpatch | Current HP: 48 | +2 Persuasion, +1 Intimidation, +1 Insight, +1 Charisma, +1 Nature | -2 Wisdom, -1 Perception, -2 stealth | Special Abilities: Duck & Twist |
Sunpatch stepped out of the makeshift den she had slept under (as a pregnant queen, she had been given first pick of the best place to sleep), taking the time to stretch and allow the morning sun to warm her fur. She was surprised at how relaxed she felt; she should have more anxiety at being away from home in this unknown territory, but she felt a sense of adventure and freedom. Perhaps it was, in addition to the new land, a result of being away from her former mate. She wondered if he missed her.
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Post by Scartail48 on Jan 4, 2018 10:53:30 GMT -5
(OKAY let’s do this!)
| Frostpaw | Current HP: 35 | + 1 Perception, + 1 Starclan, + 1 Healing, + 1 Insight, + 1 Speed, + 1 Stealth, + 1 Nature | - 2 Charisma, - 1 Intimidation, - 2 Strength | None |
Frostpaw uneasily started out at the nearby river. She’d never looked at it from this side before. The cliffs of the plateau looked so perfectly balanced on each layer of old rock. The thick forest of the valley was just a dense shadow, but the way the trees and underbrush all twisted in the wind together created some weird effect of harmony. The two places were put together like a perfect puzzle, but this... She looked behind her at the vast, grassy hills and felt that everything was just a huge pile of uneven dirt serving as a disturbing reminder of her ex-clan’s past. She curled her thin, black tail around her paws tightly.
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 4, 2018 11:35:27 GMT -5
(| Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Momenht Of Clarity | 55 HP)
Tawnystar padded out of her den, stretching. She looked around the camp.
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Jan 4, 2018 11:52:57 GMT -5
Sunpatch | Current HP: 48 | +2 Persuasion, +1 Intimidation, +1 Insight, +1 Charisma, +1 Nature | -2 Wisdom, -1 Perception, -2 stealth | Special Abilities: Duck & Twist |
Sunpatch turned her head and slowly approached her leader. "Hello, Tawnystar." She almost addressed her by her warrior name rather than her leader name, but caught herself, clearing her throat nervously. "The weather is nice today, isn't it?"
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 4, 2018 12:24:05 GMT -5
| Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP
"Good morning, Sunpatch." Tawnystar purred. "It is indeed." She mewed. "How have you been?"
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Jan 4, 2018 12:43:28 GMT -5
| Sunpatch | Current HP: 48 | +2 Persuasion, +1 Intimidation, +1 Insight, +1 Charisma, +1 Nature | -2 Wisdom, -1 Perception, -2 stealth | Special Abilities: Duck & Twist |
"I'm nervous," Sunpatch said. "This is farther than I've ever been from home before. But it's nice out here. I was thinking of going hunting, but I know Frostpaw would never let me strain myself in any way." She gave Tawnystar a meaningful look, as if to say, maybe you could convince her to let me go.
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 4, 2018 13:22:11 GMT -5
| Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP
"Perhaps I could try to persuade her to let you go hunting with me." Tawnystar suggested.
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sleetstorm
why have a life when you can play skyrim all day
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Post by sleetstorm on Jan 4, 2018 16:30:30 GMT -5
Nightpaw l Current HP: 38 l +1 Perception, +0 Charisma, +1 Perception, -1 Insight, +0 Strength, -1 Wisdom, +1 Acrobatics, +1 Speed, +2 Stealth, +0 Constitution, -1 Healing, +0 Nature, -2 StarClan l
Nightpaw stalked around the current camp, his tail lashing. Why couldn't CinderClan just let them live their own lives? If they wanted to be their own clan then CinderClan couldn't stop them. Maybe their over-inflated egos just needed some competition. Nightpaw let out an annoyed snort. Ugh, and the name "Traitor"clan, that wouldn't work. Ever. NightClan would be spectacular name for their clan. The ambitious apprentice looked over at Tawnystar, the leader. That would be him, one day. As soon as he got his warrior name he would be deputy, no matter what it took.
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Jan 4, 2018 17:39:51 GMT -5
| Sunpatch | Current HP: 48 | +2 Persuasion, +1 Intimidation, +1 Insight, +1 Charisma, +1 Nature | -2 Wisdom, -1 Perception, -2 stealth | Special Abilities: Duck & Twist |
Sunpatch brightened up immediately. "Would you? I would love to go out on an old fashioned hunting patrol to take my mind off of things." She glanced at the apprentice who was stalking around the camp nearby. "Perhaps Nightpaw would like to go as well; I'm sure the stress of leaving his sibling behind is weighing on him."
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Post by Scartail48 on Jan 4, 2018 17:51:34 GMT -5
| Frostpaw | Current HP: 35 | + 1 Perception, + 1 Starclan, + 1 Healing, + 1 Insight, + 1 Speed, + 1 Stealth, + 1 Nature | - 2 Charisma, - 1 Intimidation, - 2 Strength | None |
It hadn’t occurred to Frostpaw that her claws were unsheathed until she stood up, but when she looked down she felt that they were firmly planted into the ground. She retracted them, silently searching the makeshift camp for a way to calm her frazzled nerves. When she saw the pacing apprentice, she made her way over with a nervous step. “Hi Nightpaw,” she mewed to the pacing apprentice in a polite tone. “What uh... What are you doing?” He seemed especially agitated today. Well, who isn’t? she wondered with a weary sigh.
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sleetstorm
why have a life when you can play skyrim all day
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Post by sleetstorm on Jan 4, 2018 20:27:08 GMT -5
Nightpaw l Current HP: 38 l +1 Perception, +0 Charisma, +1 Perception, -1 Insight, +0 Strength, -1 Wisdom, +1 Acrobatics, +1 Speed, +2 Stealth, +0 Constitution, -1 Healing, +0 Nature, -2 StarClan l
Nightpaw stopped pacing when the medicine cat came over. She was older than he was, and should've gotten her medicine cat name by now, especially since she was the only one in the clan. Having an apprentice for a medicine cat wasn't exactly comforting. Nightpaw frowned at the she-cat. "What does it look like I'm doing?" he responded crossly. After snapping at her he sighed shamefully, relaxing. "It's just hard starting a new clan, I guess. I'm hoping Tawnystar sends out a hunting patrol so I can get out of this camp, if we can even call it that."
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 5, 2018 5:30:30 GMT -5
| Sunpatch | Current HP: 48 | +2 Persuasion, +1 Intimidation, +1 Insight, +1 Charisma, +1 Nature | -2 Wisdom, -1 Perception, -2 stealth | Special Abilities: Duck & Twist | Sunpatch brightened up immediately. "Would you? I would love to go out on an old fashioned hunting patrol to take my mind off of things." She glanced at the apprentice who was stalking around the camp nearby. "Perhaps Nightpaw would like to go as well; I'm sure the stress of leaving his sibling behind is weighing on him." Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP "Of course." Tawnystar purred. "I'll go try to persuade Frostpaw now."
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☾ αятємιѕ ☽
When I think about going back to school I want to EAT my own SOCKS
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Post by ☾ αятємιѕ ☽ on Jan 5, 2018 9:14:18 GMT -5
Sunpatch | Current HP: 48 | +2 Persuasion, +1 Intimidation, +1 Insight, +1 Charisma, +1 Nature | -2 Wisdom, -1 Perception, -2 stealth | Special Abilities: Duck & Twist |
"You're the best," Sunpatch purred, curling her tail over her paws.
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Post by Scartail48 on Jan 5, 2018 9:30:31 GMT -5
| Frostpaw | Current HP: 35 | + 1 Perception, + 1 Starclan, + 1 Healing, + 1 Insight, + 1 Speed, + 1 Stealth, + 1 Nature | - 2 Charisma, - 1 Intimidation, - 2 Strength | None |
Frostpaw’s whiskers twitched in an uneasy way. Ah, this was a mistake.., she worried quietly. And when he mentioned a hunting patrol it did little to calm her own nerves. There were cats (Sunpatch and most younger folks) who should not, in her opinion, be exploring on the first day in a new territory. But they were low on cats and low on food... Well instead of word-vomiting this all on him, she decided to just agree. “Yes, it’s very... frustrating just sitting in camp. I do wish we could find a safer, less exposed place to settle and get food. It feels like we’re just waiting for doom... here...” She stopped when she realized she was a Medicine Cat, and should be saying comforting things.
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 5, 2018 10:35:19 GMT -5
Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP
"It's fine." Tawnystar purred, her tail rippling softly behind her.
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sleetstorm
why have a life when you can play skyrim all day
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Post by sleetstorm on Jan 5, 2018 12:30:09 GMT -5
Nightpaw l Current HP: 38 l +1 Perception, +0 Charisma, +1 Perception, -1 Insight, +0 Strength, -1 Wisdom, +1 Acrobatics, +1 Speed, +2 Stealth, +0 Constitution, -1 Healing, +0 Nature, -2 StarClan l
Nightpaw bristled slightly at Frostpaw's ominous warning. He lifted a paw, a bit anxious to get away from the conversation. "I'm going to go see if I can join a patrol," he meowed, nodding curtly at the medicine cat apprentice. Muttering under his breath, Nightpaw padded away towards Tawnystar, hoping she'd have something for him to do.
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 5, 2018 16:03:42 GMT -5
Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP
Tawnystar turned towards Nightpaw. "Good morning, Nightpaw." She mewed. It suddenly occurred to her that she should really assign Nightpaw a mentor.
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sleetstorm
why have a life when you can play skyrim all day
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Post by sleetstorm on Jan 5, 2018 16:15:41 GMT -5
Nightpaw l Current HP: 38 l +1 Perception, +0 Charisma, +1 Perception, -1 Insight, +0 Strength, -1 Wisdom, +1 Acrobatics, +1 Speed, +2 Stealth, +0 Constitution, -1 Healing, +0 Nature, -2 StarClan l
"Well, it certainly is a morning. A good one? I'm not sure," Nightpaw joked, holding his head high. He wouldn't show any sign of weakness in front of the leader. "I was wondering if I could go out hunting? Or maybe explore the territory some more?" the black apprentice asked, using his front paws to kick up dust in his impatience.
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 6, 2018 5:02:10 GMT -5
Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP
"Well, I was going to persuade Frostpaw to let Sunpatch come out hunting with me, so maybe you could join us." Tawnystar suggested.
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sleetstorm
why have a life when you can play skyrim all day
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Post by sleetstorm on Jan 6, 2018 15:46:08 GMT -5
Nightpaw l Current HP: 38 l +1 Perception, +0 Charisma, +1 Perception, -1 Insight, +0 Strength, -1 Wisdom, +1 Acrobatics, +1 Speed, +2 Stealth, +0 Constitution, -1 Healing, +0 Nature, -2 StarClan l
"Yes, sure, Tawnystar. That would be great." Nightpaw dipped his head, his fur prickling in irritation. He wished he didn't have to act like some pushover kit to his leader, just because he was an apprentice. "I don't know if Frostpaw will allow it. She seems... nervous."
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Pansexual
Sparkly
Unofficial Forum President, and the unofficial patrol saint of black cats with blue eyes.
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Post by Sparkly on Jan 6, 2018 16:17:06 GMT -5
Tawnystar | +0 Acrobatics, +1 Charisma, +0 Constitution, +1 Healing, +1 Insight, +0 Intelligence, -1 Intimidation, +1 Nature, -1 Perception, +1 Persuasion, +1 Speed, +0 StarClan, -1 Stealth, +0 Strength, +1 Wisdom | Teeth Grip, Sharp Senses, Moment Of Clarity | 55 HP
"So she should be." Tawnystar murmured. "Remember, we know nothing about this new territory. We need to explore, and always be on the lookout for new threats."
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