Post by Applescent on Nov 5, 2017 16:59:31 GMT -5
History: Lost in Time
The history of how the clan formed has been hidden away kept secret, the ancestors felt it would be best to let old wounds and scars fade away from memory. Some medicine cats have tried in the past to piece it together but many Starclan remains silent on the history. Still, this hasn't stopped curious souls from trying to find the truth.
What cats do know is that the clan was started by a large silver Savannah cat named Snapper, he led a group of cats through the Beyond and across the Rapid River without a single death to find the gorge they now call home. Snapper received dreams of the forest and a dying birch tree, upon seeing cats with stars in their pelts he believed these cats would lead him and his family and friends to the freedom they were looking for. Snapper stayed as the leader of the group, and was later called to the Shadow Cavern by Starclan. Supposedly he received his nine lives and was renamed Birchstar, but no one else was in the cave when it happened.
When Birchstar lost his last life the new clan decided the name the clan after him, thus making Birchclan. Cats had adjusted to clan life, and everything was prosperous.
What happened before all this is unknown, why did Birchstar and his group search for freedom? Where did they originally come from? How did they all make it across the Rapid River without a single death? No one is sure...
Territory
Camp- A large gorge in the south east of the territory, the camp is surrounded in bramble and thorn bushes. The walls are hard rock and dirt, the ground is soft sand and dirt. A few bushes grow in the gorge which is used as dens. In the center of camp is an old, dead birch tree.
⦁ Ancient Birch- Old birch tree, the outer bark has begun to peel off. It's branches reach far and tall, making it easy to see the camp and call for meetings.
⦁ Leaders Den- A tight burrow under the Ancient Birch, lifted tree roots allow dim sun light to trickle into the den.
⦁ Warriors Den- A raspberry bush located to the west of camp near the medicine cat's den. Provides decent shade and some cats actually like to eat the berries that grow.
⦁ Medicine Cat's Den- A medium stone formation shows the entrance to the den, leading into a small tunnel system that makes up the den. Large enough for the Medicine cat, their apprentice, and up to three warriors at a time. Little alcoves have been dug into the side of the tunnels to help sort herbs and other medicines.
⦁ Nursery- Cozy den made of sticks, moss, and rocks. The ground in there is exceptionally soft sand. Light can filter into the den through cracks between some of the sticks and logs on the top of the den.
⦁ Apprentice's Den- Another raspberry bush on the east side of camp, slightly smaller than the warrior's den.
⦁ Elder's Den- A long, hollowed out oak log sticks and leaves used to patch up and opening on the top.
⦁ Ancient Birch- Old birch tree, the outer bark has begun to peel off. It's branches reach far and tall, making it easy to see the camp and call for meetings.
⦁ Leaders Den- A tight burrow under the Ancient Birch, lifted tree roots allow dim sun light to trickle into the den.
⦁ Warriors Den- A raspberry bush located to the west of camp near the medicine cat's den. Provides decent shade and some cats actually like to eat the berries that grow.
⦁ Medicine Cat's Den- A medium stone formation shows the entrance to the den, leading into a small tunnel system that makes up the den. Large enough for the Medicine cat, their apprentice, and up to three warriors at a time. Little alcoves have been dug into the side of the tunnels to help sort herbs and other medicines.
⦁ Nursery- Cozy den made of sticks, moss, and rocks. The ground in there is exceptionally soft sand. Light can filter into the den through cracks between some of the sticks and logs on the top of the den.
⦁ Apprentice's Den- Another raspberry bush on the east side of camp, slightly smaller than the warrior's den.
⦁ Elder's Den- A long, hollowed out oak log sticks and leaves used to patch up and opening on the top.
Territory in General- Large and spacious, different types of trees grow here such as oaks, pine, birch, and willow.
Training Field- An open clearing with a few fallen pine trees laying on the ground, warriors take their apprentices here to practice their fighting and hunting skills. Located north of camp.
The Claw Wall- On the side of the small mountain to the north and north east of camp new warriors attempt to climb the wall to leave their claw marks on the wall, and extreme version of leaving ones 'mark' on this clan. Claw marks are scatter high and low on the wall, some fresh and some ancient and deep from the beginning of the clan.
Starry Falls- A waterfall coming from a river atop of the west side of the mountain, it lands into a shallow pond and ripples out into The Rapid River. Behind the waterfall is a cave known as the Shadow Cavern. This area is a usual 'dating' area for mates.
Shadow Cavern- The cave behind Starry Falls, it is as dark as the night sky except for a glowing rock found inside. Medicine cats touch the stone and use it as a way to speak to Starclan.
Carnation River Bank/Shore- To the south west of camp lies the Carnation River Bank, or the Carnation Shore. It gets its name from the light red, almost pink sand that makes of the shore. A few rocks and boulders are found here which cats use as sunning rocks. Kits and Elder are not allowed here as the river's current is too strong and dangerous if someone were to fall in. Apprentice's must avoid the river and stay with their mentors at all times in this area.
Rapid River- This river is deep and the water moves quickly making it dangerous to cross most of the time. The only way across to the rest of the territory is making it over the Oak Bridge, or waiting until Leaf-bare when the top layer of water will freeze.
The Oak Bridge- Two fallen oak trees are blocked by some tall rocks and boulders in the river, making a sort of bridge. The fallen oaks are a bit slippery due to water constantly splashing on it. All cats are to be cautious when trying to cross, and do so at the risk of their own lives.
Berry Meadow- Across the Rapid River, and to the north-west is the Berry Meadow, a meadow surrounded in berry bushes and different herbs. It was rumored that everything was planted here by a tom cat long, long ago.
The Beyond- Areas passed the Berry Meadow is unknown, cats are told to stay away from this area by the Leader. Stories have been passed down that state cats long ago climbed trees and saw tall silver dens in the distance, but these have been thought to only be rumors by adventurous or mouse-brains.
Roleplay Rules
⦁ All forum rule apply here
⦁ No godmodding or powerplay
⦁ No killing other people's character without that persons permission.
⦁ Realistic cat designs, no rainbow fur, wings, powers, ect.
⦁ No perfect characters or complete loser characters please
⦁ Please don't be too detailed with battles, kittening, and especially no detailed mating. Use time skips if you must.
⦁ Apprentices cannot have mates or kits
⦁ Don't join and then never come back
⦁ Try to be active, I understand people are busy with school and work but at least try to be on once or twice a week at the minimum.
⦁ No bully of any kind here, you'll be kicked out for doing so. Excluding people from rping counts.
⦁ Please keep track of your characters, you may have as many as you'd like but make sure those characters stay active. Also please try to keep gender ratio even, thank you.
⦁ If one of your characters has a high rank then you cannot have another character in a high rank. If your character is a medicine cat then your other character cannot be deputy.
⦁ If you wish to rp an outsider then you need to have two clan cat characters (kits don't count).
⦁ All major plot lines must be approved by me first, any animal attacks must be approved by me as well so I know what's going on in the clan.
⦁ RP profiles are encouraged but are not mandatory
⦁ I have the right to change or add rules if needed.
⦁ All forum rule apply here
⦁ No godmodding or powerplay
⦁ No killing other people's character without that persons permission.
⦁ Realistic cat designs, no rainbow fur, wings, powers, ect.
⦁ No perfect characters or complete loser characters please
⦁ Please don't be too detailed with battles, kittening, and especially no detailed mating. Use time skips if you must.
⦁ Apprentices cannot have mates or kits
⦁ Don't join and then never come back
⦁ Try to be active, I understand people are busy with school and work but at least try to be on once or twice a week at the minimum.
⦁ No bully of any kind here, you'll be kicked out for doing so. Excluding people from rping counts.
⦁ Please keep track of your characters, you may have as many as you'd like but make sure those characters stay active. Also please try to keep gender ratio even, thank you.
⦁ If one of your characters has a high rank then you cannot have another character in a high rank. If your character is a medicine cat then your other character cannot be deputy.
⦁ If you wish to rp an outsider then you need to have two clan cat characters (kits don't count).
⦁ All major plot lines must be approved by me first, any animal attacks must be approved by me as well so I know what's going on in the clan.
⦁ RP profiles are encouraged but are not mandatory
⦁ I have the right to change or add rules if needed.
Birchclan Laws:
⦁ Leader's word is law, disobeying the leader will result in punishment or exile.
⦁ Kits and elders are to be fed first before warriors and apprentices.
⦁ Defend the territory, outsiders seen as a threat are to be attacked and chased away.
⦁ No friends or mates outside the clan.
⦁ Any kits found in the territory alone are to be brought into the clan, kits are the future of the clan.
⦁ When a deputy dies a new one must be named at moon high.
⦁ She-cat Medicine cats cannot have mates or kits
⦁ Kits and elders must stay away from the Rapid River.
⦁ Apprentice's cannot leave camp without their mentor.
⦁ A queen never has to say who the father of her kits is, unless her clan loyalty is in question.
⦁ Prey is to be eaten, not played with.
⦁ Kits must be 6 moons old to be apprentices.
⦁ Apprentices must be 12 moons old to become warriors.
⦁ If an outsider joins the clan they must receive a warrior name, to refuse this can lead to the cat being kicked out.
⦁ New warriors must have a vigil of silence during the night after they are made warriors, the next day they must go to the Claw Wall and leave their mark.
⦁ Kill only as a last resort in battle.
⦁ No cat with a birth defect may have a mate or kits, if this happens and its found out then the two cats and their kits will be exiled.
⦁ Leader's word is law, disobeying the leader will result in punishment or exile.
⦁ Kits and elders are to be fed first before warriors and apprentices.
⦁ Defend the territory, outsiders seen as a threat are to be attacked and chased away.
⦁ No friends or mates outside the clan.
⦁ Any kits found in the territory alone are to be brought into the clan, kits are the future of the clan.
⦁ When a deputy dies a new one must be named at moon high.
⦁ She-cat Medicine cats cannot have mates or kits
⦁ Kits and elders must stay away from the Rapid River.
⦁ Apprentice's cannot leave camp without their mentor.
⦁ A queen never has to say who the father of her kits is, unless her clan loyalty is in question.
⦁ Prey is to be eaten, not played with.
⦁ Kits must be 6 moons old to be apprentices.
⦁ Apprentices must be 12 moons old to become warriors.
⦁ If an outsider joins the clan they must receive a warrior name, to refuse this can lead to the cat being kicked out.
⦁ New warriors must have a vigil of silence during the night after they are made warriors, the next day they must go to the Claw Wall and leave their mark.
⦁ Kill only as a last resort in battle.
⦁ No cat with a birth defect may have a mate or kits, if this happens and its found out then the two cats and their kits will be exiled.