Fortress of the White Falcon - Semi-Lit/Lit Medieval RP
Aug 18, 2017 17:28:16 GMT -5
☼ pike trickfoot ☼ likes this
Post by Aphelyon on Aug 18, 2017 17:28:16 GMT -5
ABOUT THE RP
(I am far to lazy to make this "pretty" right now. I'll do that later)
This is a roleplay about life in a medieval style castle. For the most part, it will focus on the royalty (of course), but will also include servants, advisors, and anyone else who lives in or spends a lot of time at the castle. In style, it's a mostly realistic roleplay, so no magic or anything like that. Of course, your characters are more than welcome to believe in magic (this is medieval times after all), but for the time being at least (MIGHT change my mind later) there will be absolutely no "real" magic.
This is a semi-lit/literate roleplay, which to me just means a few simple things: you have good grammar, can and will make longish posts when appropriate (3-5 paragraphs most likely), can make believable and interesting characters that are fun to rp with, and can contribute to the plot, story, and character progression in a meaningful way without resorting to needless drama. If you think you have/can do all of those things, go for it.
Of course, this roleplay has a couple of simple rules. As mentioned in the first paragraph, this is a realistic roleplay. Thus, characters- including their appearances, abilities, professions, and histories- must all be fairly realistic. So, no red eyes or pink hair or pointed ears or tails. Not every person is going to be a great adventurer/hero, and no one is a mage or wizard (though they're welcome to believe or pretend they are). Some of the "darker" themes of the, well, Dark Ages will be present as well, including war, disease, famine, executions, political assassinations, and all that good stuff. Not omnipresent, but where necessitated and permitted by plot and/or boredom. This rp could potentially get a bit dark at times, but not like "horror" level dark, and not in any way that would violate the forum rules.
Another aspect of medieval times that will be present (but toned down) is oppression of women in history- mostly in the form of women being socially expected to marry and have children, and women warriors being greatly frowned upon. Unlike in much of history, in this fantasy world women are fully capable of doing things like owning land or businesses, or becoming warriors if so they choose- it might just be a bit more difficult for them. I find the struggle of women in history (particularly those who chose to become warriors) fascinating and inspiring, so use those challenges to your advantage when creating your female characters! Similarly, there would be in this time some deal of prejudice against men being in any way "feminine," so keep that in mind when making male characters, especially if they do not fit the overtly "masculine" mold.
Aaaand finally, activity. I'm not super picky about it on a universal scale, but just try to make characters that fit your level of activity. For example, if you are not going to be able to be on all that often, make a fairly unimportant servant character who can be around when you are but won't be missed (by the overall plot, at least) while you're gone. If you plan to be on very often, go ahead and make a character that will likely be relevant in any major plots (such as royalty or important servants like stewards).
This is a roleplay about life in a medieval style castle. For the most part, it will focus on the royalty (of course), but will also include servants, advisors, and anyone else who lives in or spends a lot of time at the castle. In style, it's a mostly realistic roleplay, so no magic or anything like that. Of course, your characters are more than welcome to believe in magic (this is medieval times after all), but for the time being at least (MIGHT change my mind later) there will be absolutely no "real" magic.
This is a semi-lit/literate roleplay, which to me just means a few simple things: you have good grammar, can and will make longish posts when appropriate (3-5 paragraphs most likely), can make believable and interesting characters that are fun to rp with, and can contribute to the plot, story, and character progression in a meaningful way without resorting to needless drama. If you think you have/can do all of those things, go for it.
Of course, this roleplay has a couple of simple rules. As mentioned in the first paragraph, this is a realistic roleplay. Thus, characters- including their appearances, abilities, professions, and histories- must all be fairly realistic. So, no red eyes or pink hair or pointed ears or tails. Not every person is going to be a great adventurer/hero, and no one is a mage or wizard (though they're welcome to believe or pretend they are). Some of the "darker" themes of the, well, Dark Ages will be present as well, including war, disease, famine, executions, political assassinations, and all that good stuff. Not omnipresent, but where necessitated and permitted by plot and/or boredom. This rp could potentially get a bit dark at times, but not like "horror" level dark, and not in any way that would violate the forum rules.
Another aspect of medieval times that will be present (but toned down) is oppression of women in history- mostly in the form of women being socially expected to marry and have children, and women warriors being greatly frowned upon. Unlike in much of history, in this fantasy world women are fully capable of doing things like owning land or businesses, or becoming warriors if so they choose- it might just be a bit more difficult for them. I find the struggle of women in history (particularly those who chose to become warriors) fascinating and inspiring, so use those challenges to your advantage when creating your female characters! Similarly, there would be in this time some deal of prejudice against men being in any way "feminine," so keep that in mind when making male characters, especially if they do not fit the overtly "masculine" mold.
Aaaand finally, activity. I'm not super picky about it on a universal scale, but just try to make characters that fit your level of activity. For example, if you are not going to be able to be on all that often, make a fairly unimportant servant character who can be around when you are but won't be missed (by the overall plot, at least) while you're gone. If you plan to be on very often, go ahead and make a character that will likely be relevant in any major plots (such as royalty or important servants like stewards).
THE KINGDOM & CASTLE
This roleplay takes place in the city-state kingdom of Idraya. Idraya is a coastal country, situated between the sea to the west and the mountains to the east. The mountains protect the kingdom from potential enemies, and also create a sort of barrier against clouds and storms rolling in from the sea, trapping them against the coast. This makes Idraya a fairly rainy, misty, and humid kingdom. The landscape closest to the sea is fairly flat, but becomes rolling, forested hills the closer to the mountains it gets. The lowlands are outright swampy, particularly just north of the city, but the higher grounds- where cleared- make for wonderful farmland. All in all, Idraya is a very prosperous nation, rich with natural resources from wood to game animals to farmland to fish.
The capital city, known also as Idraya, sits directly on the coast. The western side is the massive harbor, while the rest of the city is divided into several different sections by low (about 10ft) walls. Each section is called a "district," and it is divided in a such a way so that invading armies can take over only small sections of city at once. The east side of the city is protected by the castle, which is known as the Fortress of the White Falcon- or simply the Fortress for short. The castle grounds are surrounded by a much taller wall than that of the city- about 20ft- and is large enough that much of the city's population could feasibly fit- perhaps not especially comfortably- within its walls.
The Fortress itself sits in the center, at the top of a small hill. It is a large castle with a fairly plain gray exterior, devoid of much decoration, except for the gargoyles that adorn its rooftops and the kingdom's banners which fly from its towers. The interior, however, is quite luxurious. The main entrance leads to an entrance hall which serves also a potential ballroom or throne room. Corridors lead off from this room to the rest of the castle, which is built in a rough rectangle around a central courtyard. There are a few towers around the outside, which generally serve as armories or barracks for the castle's elite guards. The royal family's quarters are located in the upper north wing of the castle, while the servants' quarters are in the lower south wing. There is also a disused dungeon which now serves mostly for storage. Within the castle grounds, outside the castle itself, is a forge building for blacksmithing, a stable, and several small barns, sheds, and paddocks for the castle's livestock. A creek runs through the castle grounds from the northeast to the southwest.
The capital city, known also as Idraya, sits directly on the coast. The western side is the massive harbor, while the rest of the city is divided into several different sections by low (about 10ft) walls. Each section is called a "district," and it is divided in a such a way so that invading armies can take over only small sections of city at once. The east side of the city is protected by the castle, which is known as the Fortress of the White Falcon- or simply the Fortress for short. The castle grounds are surrounded by a much taller wall than that of the city- about 20ft- and is large enough that much of the city's population could feasibly fit- perhaps not especially comfortably- within its walls.
The Fortress itself sits in the center, at the top of a small hill. It is a large castle with a fairly plain gray exterior, devoid of much decoration, except for the gargoyles that adorn its rooftops and the kingdom's banners which fly from its towers. The interior, however, is quite luxurious. The main entrance leads to an entrance hall which serves also a potential ballroom or throne room. Corridors lead off from this room to the rest of the castle, which is built in a rough rectangle around a central courtyard. There are a few towers around the outside, which generally serve as armories or barracks for the castle's elite guards. The royal family's quarters are located in the upper north wing of the castle, while the servants' quarters are in the lower south wing. There is also a disused dungeon which now serves mostly for storage. Within the castle grounds, outside the castle itself, is a forge building for blacksmithing, a stable, and several small barns, sheds, and paddocks for the castle's livestock. A creek runs through the castle grounds from the northeast to the southwest.
JOINING
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