Small group rp assassins {full}
Jul 31, 2017 13:41:36 GMT -5
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Brownie and ᴘᴀʟᴀᴅɪɴ ✧ like this
Post by zero on Jul 31, 2017 13:41:36 GMT -5
When you have an idea and only a very, very loose plot.
So, assassins with roles based on the four horsemen. For those who aren't aware, the four horsemen are famine, conquest/pestilence, death, and war. I'm thinking we will just stick to conquest, because famine and pestilence are a bit too close for my liking. Unless someone has a marvelous idea for pestilence.
This group will have come from different backgrounds, and selected based on ability but also their popularity. So, someone who excelled in gymnastics but never got anywhere would be a perfect candidate for the role of death. They would aim for talented and fit people, but they would have to be someone who could easily disappear. They would have joined early twenties or late, late teens. They were hired by the government under full knowledge about the group and how long they had to work for them. For about four years they have been working together. Two for training; two for missions.
Roles
Conquest - leader of the group. Tactical person. They are the 'most people friendly' out of the group. Knows a great deal of languages as well as customs. Weapon would be a small gun. They would know how to handle other weapons, but not with the most skill.
{claimed by Ariat}
War - weapon master. Dubbed the best fighter. Knows how to handle and fix every weapon. Very good with fighting may it be with bare hands or not. Not used for stealth missions but brought in when things get messy. Usually a wonderful distraction.
{claimed by paladin}.
Famine - heals but also poisons. Knows, almost, every single plant and chemical substance known to man. From smoke bombs to poisons, they can make it. Very good with stealth and a quiet fighter. Knows more martial arts than weapon fighting. They do have a dagger or gun with them usually. Used for knocking people out. Fun fact; great at cooking.
{claimed by brownie}
Death - silent and deadly. Think the traditional assassin. No guns, only blades. Maybe an occasional sniper, but really only in emergencies. Extremely flexible and deadly. People usually wonder if death or war would win in a fight. Used for killing people.{claimed by zero}
So, the plot starts out with the group being comprised. Static over the intercom and their allies turning guns on them. I was thinking on a mission just to make it interesting. They scatter then meet up somewhere. Then they try to figure out who framed them. Obviously, this might need a little more fleshing out, but we could also just jump into this.
For literacy, I'm not sure how much people should type. I would like two paragraphs minimum, but three would be more ideal.
No forms unless you really want to put one up. I would be fine with short forms.
Follow all the form rules.
So, assassins with roles based on the four horsemen. For those who aren't aware, the four horsemen are famine, conquest/pestilence, death, and war. I'm thinking we will just stick to conquest, because famine and pestilence are a bit too close for my liking. Unless someone has a marvelous idea for pestilence.
This group will have come from different backgrounds, and selected based on ability but also their popularity. So, someone who excelled in gymnastics but never got anywhere would be a perfect candidate for the role of death. They would aim for talented and fit people, but they would have to be someone who could easily disappear. They would have joined early twenties or late, late teens. They were hired by the government under full knowledge about the group and how long they had to work for them. For about four years they have been working together. Two for training; two for missions.
Roles
Conquest - leader of the group. Tactical person. They are the 'most people friendly' out of the group. Knows a great deal of languages as well as customs. Weapon would be a small gun. They would know how to handle other weapons, but not with the most skill.
{claimed by Ariat}
War - weapon master. Dubbed the best fighter. Knows how to handle and fix every weapon. Very good with fighting may it be with bare hands or not. Not used for stealth missions but brought in when things get messy. Usually a wonderful distraction.
{claimed by paladin}.
Famine - heals but also poisons. Knows, almost, every single plant and chemical substance known to man. From smoke bombs to poisons, they can make it. Very good with stealth and a quiet fighter. Knows more martial arts than weapon fighting. They do have a dagger or gun with them usually. Used for knocking people out. Fun fact; great at cooking.
{claimed by brownie}
Death - silent and deadly. Think the traditional assassin. No guns, only blades. Maybe an occasional sniper, but really only in emergencies. Extremely flexible and deadly. People usually wonder if death or war would win in a fight. Used for killing people.{claimed by zero}
So, the plot starts out with the group being comprised. Static over the intercom and their allies turning guns on them. I was thinking on a mission just to make it interesting. They scatter then meet up somewhere. Then they try to figure out who framed them. Obviously, this might need a little more fleshing out, but we could also just jump into this.
For literacy, I'm not sure how much people should type. I would like two paragraphs minimum, but three would be more ideal.
No forms unless you really want to put one up. I would be fine with short forms.
Follow all the form rules.