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Post by ѕρσттεdѕнιммεя on Jul 7, 2017 6:24:33 GMT -5
Character Form:FIRST NAME .x. age .x. gender .x. orientation .x. element .x. animal .x. -- human appearance: text-- animal appearance: text-- weapon: text-- human personality: text -- animal personality: text-- history: text[ @.screen name ] --------
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Post by ѕρσттεdѕнιммεя on Jul 7, 2017 6:29:45 GMT -5
RYUJIN SHIMADA .x. twenty-four .x. male .x. homosexual .x. electricity .x. wolf .x. -- human appearance: Standing at 6'0" tall is the leader of the Dreamtide, possessed with the spirit of the Wolf himself. With a Asian look to him, being that he's half of the Nihon blood, a third of the Galic blood and a sixth of the Spole blood, he's got quite the mixed heritage. Ryujin, commonly just called Ryuu for short, has that of a gentle look about him, typically. He has a bit of tanned skin, but not typically as a dark of a tan as that of the Nihon race. Instead of black hair, he has dark brown hair that comes from the mixed heritage within his blood, though his eyes are of a soft, mixture of different shades of brown. He's got a very muscular, strong build to him, making him have quite a strong body as well as a body for endurance and stamina, fitting that of the Wolf. His bodily hair seems to be a bit thicker than average and faster growing, which is why he has facial hair and longer hair. His canines are longer and sharper than that of a normal human and he has his ears pierced. Ryuu's hair is often pulled back in a small ponytail tied with a blue silk ribbon that's about half his height in length, save for his right side of his bangs and the bottom of the back of his neck. His bangs drape over the right side of his face, accenting his triangular, sharply shaped cheek bones and jaw-line. His facial hair is similar to that of a goatee with the edges of his jaw being left scratchy with shorter facial hair. His eyebrows are a bit thicker, despite him trying to keep them thinner. Strangely, his palms and the bottom of his feet are darker and smoother feeling than normal, like they almost have pads on them. Despite having more of an appearance that belongs to one from Nihon, he has the typical Galic accent, since he was born and raised in Northwind where most have the Galic accent if natively born. Though his name means "Dragon Spirit" in the language of Nihon, he keeps the theme of his second spirit with his look. With a black and light blue tattoo of a spirit wolf on his shoulder, Ryuu often has on fur-based armor, typically in a black cloak with gray fur lining it and the hood of the cloak being the upper half of a wolf's head, the wolf having piercing blue eyes and two tendrils being braided on either side of his shoulder. There is a black scarf with light blue high-lights around his neck that he can pull up over his nose. Around his neck always is a silver and black necklace with a few dragon scales around it and a large silver and black dragon charm with green eyes on it. He treasures this necklace very much and it is always tucked away safely.-- animal appearance: With thick dark brown fur and black paw-pads, this wolf is a giant of his kind. About roughly the size of an average horse, he has a strong, muscular build and a body made for jumping and running around as fast paces. The ears pierced like in his human form, they're the only things that show whom he is. His eyes normally a mixture of different shades of brown, however, upon using his powers or when aggressive, they turn a piercing bright light blue color. Behind his left ear are two braids.-- weapon: All his life, he's had amazing eyesight and there was an exact reason for it. Master with blades, especially the sword, Ryuu can deflect and block even arrows shot towards him. He prefers the blades and often carries a short sword at his hip and a long sword across his back. The Dreamtide Weapon that he will have made by the Divine Okami himself, is a Nihon-type sword, a katana, that is two thirds of his actual height and made of a very special material that cannot be broken. Upon unsheathing it, a blue electric current will run through the air along with two spirit wolves with it that will boost the power of the sword. This sword is a beautiful polished silver blade with a black handle and light blue wrapping around it. There are black marks in a lightning sort of pattern that run along the blade and when in use or slashing through something, the black glows and turns a light blue.-- human personality: Sarcastic, gentle and a bit egotistical, as someone who prides himself as someone with a spirit of The Wolf within him, Ryuu is typically seen as a quiet, understanding guy who observes more than he acts. He's always willing to joke around and have fun, but beware of his pride and tread lightly if you try to insult him, as he can turn vicious with words very easily and has a mastery with ways to insult and demean you. While he is more casual and relaxed, if in the right environment he will show a very prideful and respectful air about him. He's very kind and gentle, but very playful. More of a laid-back kind of person, staying quiet until you get to know him. It takes a while for him to open up, but once that happens, he is very playful and almost a bit childish around you. Kind of like this big older brother. Now, everyone has their flaws and Ryuu has more than enough for his side of things. First off is his lack of trust in anyone and how tight lipped he can be. His temper can be easily set off and he is relentless in his verbal as well as physical attacks. Very prideful, he does not take well to insulting him, his group or his family. Almost a little over-protective, once he cares about you it is next to impossible for him to stop caring. And if he messes up, for something major, he will never forgive himself. Stubborn as a mule, once he has a vision or opinion of something, it's easier to move a mountain than to make him change his mind.-- animal personality: Okami is a proud wolf, whom does not take orders very well. He is the Alpha and he knows it well. He does not like being challenged and he does not take well to being told what he can or cannot do. He holds his pack closer than everything, so family and friends come before his own personal wishes. He is observant and tries to do things for the better good, however, weapons make him uneasy and hostile. A little too protective and perhaps a bit clingy, he is a very stubborn and proud creature who likes to do things his own way.-- history: As with most Dreamtides, his existence came to in mysterious ways made true by only the Divines. He never had a mother that he ever knew of and was raised by two men; Jackson and Kurai Shimada. Since his existence is kept secret on how he came to be by his two father's, they knew he was definitely something special from the moment he was held in their arms. As a toddler, the family found that he had elemental powers when they went into the mountains and he began playing with lightning in a storm. At the age of six, he found that he had influence over canines when he got lost in the woods and was terrified and alone. A pack of wolves had come to him and taken him in, protecting him, seemingly coming out of no where. Later the next day, they guided him back to his home. It was almost as if he could read their expressions, feel their moods and they could do the same with him. Ryuu begged for a pet dog since then, but due to the laws, his parents had to explain that he could not. When he was ten years old, he ran into another little boy whom looked similar to him and knew Nihongo as much as he did. Thrilled, he ran around the capital city with the other boy and played until dark. They stayed at the same inn, much to their surprise and that was when he met Hikaru and Mark McCree. Confused by Mark as the other little boy was by Jack, it had taken only a few moments before the families bonded well, both being able to tell that the other's child was not of a normal child. Ryuu soon learned that this other little boy's name was Amoux. From then on, Ryuu and Amoux were inseparable besides living across the holds from each other. Week-long sleep-overs happened very often and it was every other week that they went to see each other. It wasn't soon after that began happening when Ryuu learned of his ability to master the sword. Hikaru was a master swordsman, and since Amoux never had interest, he offered it to Ryuu, whom was more than fascinated by the art of the blades. Since Kurai was a master archer, Amoux learned archery from his dad, having more than one reason to go visit the other's house. At the age of fifteen was when Ryuu had mastered all of what Hikaru had to offer in training, being able to best the other in the course of five years. At this age, Amoux and Ryuu were able to visit each other without their parents always being there with them. They often went to Saoirse and messed around in the forest outside of that area, creating their own little fortress of bushes and rocks. They would go there for weeks at a time, only writing to their parents when they needed to and then visiting one's house after a bit. It was at this little place of safety that they shared their first kiss and their relationship soon began afterwards. Five years passed and they were fully adults, beginning to wander farther and farther from their homes. Ryuu and Amoux talked of getting a house together and starting their own business with hunting and trapping. Still, it was when there was a strong secondary voice in Ryuu's mind that said that he should leave Amoux alone, when he should go find something within Soairse. Upon his twentieth birthday, he woke up to find Amoux was no longer by his side. He did not think much of it until he found that he was no where to be found. He has spent the last four years searching for Amoux and visiting the McCree family, making sure that they were alright. He had known them for ten years and he wanted to find their son just as much as Hikaru and Mark did.[ @.momijibani ]
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Genderqueer
genji
Maybe one day, you'll find humanity
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Post by genji on Jul 7, 2017 6:37:06 GMT -5
AMOUX MCCREE .x. twenty-four .x. male .x. homosexual .x. water .x. dragon .x. -- human appearance: Being more on the shorter side than average, Amoux stands at about 5'7", possibly 5'6", but he doesn't let that get to him, even though everybody else is glad to remind him that he's short. With his petite frame and shorter-than-average height, some mistake him for a female, though the Dragon born doesn't let that go on for long. Amoux has fair skin, smooth and tan, due to his mixed Asian and Hispanic heritage, and heterochromia iridum, his left eye being a dark chocolate brown, and his right being bright hazel. At first glance, you wouldn't be able to tell that his eyes are different, but with a closer look, it's more noticeable. His hair is shaggy and long, falling to about to the point where his neck meets his shoulder, and is a solid black in color, complimenting his skin and making it easier to hide. It's feather light and ruffles easily in the wind, so on occasion, he will wear a cloak with a hood to keep his hair in check. His jawline is kept shaven as often as possible, but when it grows it grows into a thin black goatee with a slight beard travelling up his jaw, and if he feels up to the task of maintaining it, he will trim rather than leave it bare. To finish off his basic appearance, Amoux has a few piercings in his ears, one in the lobe of each and two along the cartilage of his left ear. While his facial skin is smooth, his shoulders, forearms and lower back are littered with almost-scales. They don't look like scales unless you look extremely close, but they feel exactly like the scales of a Dragon, prickly one way and smooth the other. He keeps all of his scaled parts covered religiously, wearing a long sleeved black sweater, with a tattered vest-like tank top over it, topped off with a red and gold serape that looks more like a blanket than a serape. TBC. NOT DONE >_> -- animal appearance: text-- weapon: text-- human personality: text-- animal personality: text-- history: text[ @.hawkiplier ]
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Post by lozi on Jul 16, 2017 18:09:25 GMT -5
Nichol .x. twenty-one .x. male .x. pansexual .x. fire .x. pegasus .x. -- human appearance: Nichol is of Elven descent, giving him quite the height advantage over most people. He stands at around 6'5 tall, with a jaunty, proud posture. His body, once thin, has grown lanky and muscular from regular, intense working on the farm. Constant exposure to the sun is of little worry to him, seeing as rather than burn and blister, he tans to a light caramel color. His hair is black in color, shading his cheerful gold and green eyes. (Identifying Characteristics) His ears are slightly larger than normal, curving into points at the tip. He has a double helix piercing on his right ear, the cuffs made of gold, easily the most valuable thing he owns. A trail of freckles runs cheek to cheek, over the bridge of his nose. A pair of wings has been tattooed onto his shoulder blades. On the right side of his chest are four diagonal slash marks, stretching from his collarbone over his sternum. Nichol, often called Nick, can stand out in a crowd, even if he doesn't mean to. His laugh is one of the happiest sounds to be heard, even going as far as putting others into a joking mood. That, paired with his height, and his wild black hair can make him an eye catcher. His hair is a dark storm atop his head, slightly wavy and swept up out of his face. The sides are cut short, to keep off of his neck in the hot sun. Nick comes from a humbling background of farmers struggling to support their families. With six kids and a farm to keep running, money has always been tight for Nick's family, giving him a very limited choice of clothing. Often times Nick will be seen wearing a neutral colored tunic, and a belt around his waist. Several small pouches hang from the belt, serving as pockets for things he needs around the farm. -- animal appearance: Nick's pegasus form is truly stunning to behold, nearly a ton of pure muscle covered by a glossy coat. The breed resembles a mustang, except with a height of 18 hands (6 feet), abnormally tall for a mustang. His coat is jet black, with pure white around his barrel and running down his back from his withers to croup. The top half of his mane is black, long and flowing, before changing to a white that bleeds into his coat on his neck. White stockings run up his legs, stopping at just above his knees. Right behind his shoulders, sprouts an enormous pair of snow white wings. At the tips of his feathers, the white gradients into jet black. His right ear retains the two gold helix piercings, matching his gold and green eyes.-- weapon: Nichol has rarely had to use a weapon for most of his life, aside from throwing knives (when he wasn't using traps) when hunting. For his weapon, he chose a chain scythe, or kusarigama. Having used scythes before on his farm, it made the weapon a little less foreign to him. Nichol's chain scythe is indeed made to do damage. The blade of the scythe curves inward to the left, with a wicked sharp edge. The right side of the blade makes a slight curve out, for a sort of double edged weapon. The weight on the end of the weapon is a morning star, covered in wicked points for painfully ensnaring an enemy. -- human personality: Nick is a double sided coin, even if one side shows more than the other. Outwardly, Nick is a lot of fun, and to be truthful, addictive to be around. He'll always have a trick or joke up his sleeve, and lives to see people laugh and have fun. He often puts others before himself, and truly cares for everyone who sees good in. He wants to help others in any way he can, even if it's something as simple as donating what little he has to the poor, or cracking a joke to relieve tension. Just as easily Nick can become dead serious and focused. When he sets his mind to something, he will stop at nothing to get it done. He is very empathetic to those around him, and it pains him to see someone in low spirits. He is very open minded to the needs of others, and can always listen when someone is having a rough time. On the flip side, Nick can be paranoid and insecure. Instead of sharing his feelings and seeking advice, he tries to bottle it all up. He fears becoming too much of a burden and being left behind, so he figures that no one wants to hear his problems. He can be a pushover at times, seeing as he fears confrontations and hurting people. His paranoia can lead to indecision or hesitation in times of need, causing him to miss crucial moments. Nick tends to dwell on things that have gone wrong, and fears letting others down when they are dependent on him. He often works himself into the ground, or takes on too many responsibilities than he can handle. Deep down inside, he has a knot of resentment for the childhood and education that he never had. Of course, Jake is only human, and he will snap at sometimes. Jake is not a person you want to anger. Because of all his bottled up feelings, depending on what you've done, you just might have to face everything that he's been dealing with. Tread carefully, for his biggest trigger is feeling vulnerable or shamed.-- animal personality: Svile has none of the insecurities and hesitations that Nichol seems to have. His confidence sky rockets, setting him free. Svile is much less open minded in this state, fixed on doing things in what he thinks is the right way, even if it contradicts his orders.-- history: Nick grew up in a small farm, the eldest of six kids. He enjoyed all the little things, like picnics in the fields or sleeping out under the stars. He did his best to be a good big brother, and tried to help out on the farm, along with watching the littles when his mother fell ill. Nichol always felt sort of different than the other kids, he never could truly relate to them. Instead, he resorted to joking around and making it so that people wouldn't take him seriously when he slipped up. It worked, and every time he showed a sort of oddity, instead of being ostracized as he used to, they took it as a joke. It's become sort of a habit for him, causing him issues with truly opening up. He's never faced this fear of rejection, as he rarely puts himself up to being rejected. When he was thirteen, he had gone into the woods to follow tracks of a wolf that had been killing livestock on the farm. Of course, the wolf found him before he found the wolf. Nichol had been told to only find its den, not to fight the wolf. Cornered and terrified, the wolf leapt upon him, digging into his chest, leaving wounds that would definitely scar nastily. Nichol tried to push the wolf off, but was surprised to find that where he touched the wolf, its pelt burned black and its skin burned. Sensing his advantage and enraged that he'd been caused to feel so vulnerable, he brutally killed the wolf. For his fifteenth birthday, Nichol's parents planned to go into the town and bring him back a present. He had offered to come, but his parents insisted on surprising him. If Nichol had any idea that this was the last time he'd see his father, he would have done things much more differently. On the way to the town, an out of control carriage crashed into his parent's carriage, toppling it over. His father was crushed underneath the carriage, and his mother was left with a broken arm. Being the eldest of the children, the responsibilities fell into his lap. At the time, most of the littles were too young to take on responsibilities such as overseeing workers and cooking. Cedric, the second eldest, tried to help with the animals, but between taking on his father's duties and helping with raising the littles in place of his mother, Nichol's schedule was always full. Nichol had always dreamed of going for a better education and leaving the farm, but now that there was no one to run it, he knew he couldn't just up and leave. Instead, he took over running the farm and selling the crop in town, watching as one by one the rest of his siblings left to find their calling in life.
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Post by carmine. on Jul 16, 2017 23:38:25 GMT -5
Ingrith .x. twenty-two .x. female .x. demisexual .x. shadows .x. sabertooth .x. -- human appearance: If you spot a young, lithe, and bronze-skinned woman with perceptive honey-brown eyes that glint nefariously as she takes in each and every covert corner of the crooked alleyways and streets, that’s most likely Ingrith you’re looking at. Standing at 5’4 with a lopsided grin that promises a world of mischief and yet-to-be-known secrets, Ingrith carries herself with a certain keenness that reveals a good third of her personality. Her slender hands, small and dainty upon first glance, are rough and calloused from the years of gripping the hilt of a dagger and the edge of a wall to escape certain death. They’re quite adept at snatching different valuables from the pockets of unsuspecting individuals as well as ruthlessly crushing something with ease, much to the bemusement of some individuals. Her hair, a tousled tapestry of ink, drapes over one of her shoulders. Her locks also fall directly over her gaze, which makes it convenient for her to hide behind them upon feeling a sting of guilt or a streak of embarrassment. Being thrown into one environment after another, meeting individuals with different heritages, and coming from a rather mixed family has resulted in Ingrith’s small gift for being able to speak a few different languages, though she is unable to write or read the Nihon language (being one of the three she knows), nor understand any of its complex words. Her interest and fascination with writing, reading, and learning different languages, despite her background after her departure with her family, has never faded ever since she picked up an old and beaten book from a pile of disposed objects. Bringing that crinkled book back to where she lived at the time had been a risk, but a risk that had been worthwhile, and something that she still cherishes. While she may not stand out in a human current, Ingrith has a voice that’s easy to recognise, and it’s this aspect of her that often gives her presence away. It’s not high at all — in fact, one may mistake her voice for that of a young boy. Her voice has earned the reputation of being rather clear and firm yet oddly soothing, though her ability to sing is a completely different story that she will graciously decline to tell.-- animal appearance: This carnivorous feline’s long, protruding white fangs, rippling golden fur, and glittering amber eyes are the three things that may just define it the most. Standing around eight feet on her hind legs, she’s definitely not the smallest cat around, though her build seems to lean towards speed rather than pure strength. Darker spots run over her back, trailing down from the corners of her eyes that are dabbed with white. Her whiskers are unusually long, and a few stripes mark the areas around her cheeks. Tufts of darker fur encircle her perked ears, and specks of deep brown fleck her iris. -- weapon: Ingrith may not be the best when it comes to far-ranged fights, but her sharp-eye, ability to quickly respond to dangerous situations, and agile feet have made her infamous for her efficient combat skills and stealth. Master of the dagger, her proficiency in stealth and close combat are both a result of living on the streets for a long time. She usually keeps a few of them tucked away in her attire along with her many hand-made lockpicks. Her Dreamtide Weapon, which will be crafted by the Divine Searsha, is a dagger with an embroidered hilt, its blade long and jagged like the fang of a dangerous predator. While it is extremely difficult to break, too much pressure may make it vulnerable. When she unleashes it later on, shadows will yawn from behind herself and the silhouette of a sabertooth will emerge with its piercing white eyes. -- human personality: Her world used to be colorful, but now that it’s narrowed down to black and white, it's only natural that Ingrith is, indeed, cynical. Ingrith is not the most sanguine individual upon first glance, despite what her youthful appearance and inquisitive eyes may suggest. Perhaps it wasn't far-fetched to say that, a long time ago, when she was much younger and naive, she was far too generous for her own good, though her steady development of distrust towards people made it nearly impossible for anyone to connect with her. Now, there always seems to be a consistent gap with the relationships she forms that never seem to close, no matter how affectionate she seems to become of someone. At least, no one has been able to close it thus far. Her reserved nature works negatively for her, for her worries, anger, and sadness — trapped in a mercilessly small bottle — drain her energy down to the point she needs to retreat into something that may be referred as a “hermit mode.” Many mistaken that she does not rely on others for help or guidance because she is dauntless, a little hot-tempered, audacious, and mischievous — simply put, because she is a lone trickster with underhanded intentions. In reality, behind the wall she puts up as a means of guarding herself, Ingrith harnesses loyalty and love like there’s no tomorrow. And it’s these two traits of hers that will most likely get her killed. Easygoing, warm, and magnanimous, Ingrith finds life in everything and makes well certain that she appreciates every bit of it. The smallest things don’t go unnoticed by her eyes; perhaps that's why she's content over little things, like her pauper’s nose catching a whiff of fresh air or her eyes catching sight of a small creature skittering across the street. Her grudging will to support those in need is a side of her that has always been there (without the grudging aspect, of course) since the very beginning, and still remains even after all the trials she’s had to overcome to reach where she is now, though it may be shown through more subtle means. She can be short-tempered at times, though this truly depends on the circumstance, as she can be patient when necessary and is more of a listener than a speaker, preferring to observe things before hastily leaping into them unless the circumstance demands otherwise. Hardworking and resilient, she tries to stride towards improvement, though of course, she does have moments of procrastination and laziness. Her obedience, however, is strictly limited to certain individuals, and she has no problem showing disdain for others, especially those with authority, most likely being a result of her past lifestyle. Because she had so little to trust back in the day, she greatly appreciates the sincere and genuine relationships that she has a chance to form with someone now, though it’s her lingering wariness that may hinder her own will to open up too soon. So although she may be seen as callous, snappy, and fierce in the beginning, Ingrith has always known that her love and support for others are all she has left to give, and she’s not about to forget that anytime soon.-- animal personality: Searsha is a proud, enigmatic, and reckless sabertooth with a fiery yet empathetic spirit. While she may be playful at certain times, she's definitely unyielding, and once her mind is made up, her will is almost impossible to bend. Depending on who is viewing her, she may either be ruthless or nurturing. Perhaps it is her indifference, however, thay may result in her downfall, as she is prone to straying from a group and is easily an uninvolved stranger of a bigger chaos than being a part of it. Once she is involved, even the slightest bit, with others, however, her loyalty and devotion are ultimate and unbreakable.-- history: text
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Post by Deleted on Jul 20, 2017 20:24:36 GMT -5
Ceferinae (Kef-eyy-rean-eyy) Whelan .x. twenty-three .x. female .x. heterosexual .x. air .x. eagle .x. -- human appearance: With golden, hawk like eyes, dirty blonde hair, and pale skin, Ceferinae is striking in every sense of the word. She is of Galic blood and has a thick northern accent. She stands at a slightly below average height of 5'2", but her imposing presence makes her appear larger than she actually is physically. Cefe carries herself in a manner befitting of royalty, her chin always slightly tilted up. She is lithe, but has womanly curves and toned muscles in all the right places. Manor life never gave her a chance to form callouses on her hands and almost every inch of her skin is silky smooth. The one area that is not this way is the back of her left thigh. There, a long jaded scar breaks the illusion of perfection. When she was young, she took a tumble off the back of her horse and fell unto a pile of branches. One of them snagged the back of her thigh and scarred it forever. Still her parents could afford to buy the most expensive care items and it shows in the tender slenderness of her face. High cheek bones mixed with rosy pink lips make her a very attractive woman indeed. However, the lines of her face hold a certain ruggedness that make her more of a wild, untamed beauty. Her nose is slightly broader toward the nostrils and her eyes have a delicate dip at the inner corner. She usually leaves her curly hair down, giving it freedom to tumble down the full length of her back. While long, her hair is feather soft and blond streaks frame her face. Occasionally, she will throw it up in a tight rose styled braid with wild flowers tucked in. When she lived in the Manor, Cefe almost exclusively wore dresses. She is comfortable in them and pulls them off like a true noble. However, on her travels, she was resigned to wearing clothes she can move around in easier. Usually, this means a tunic or something like it and pants. She always carries a set of knives with her and a her father's tonfas (he bought them on his travels to foreign lands), and a battle ax (which was also her father's). There was never a need for much weapons training growing up so fighting is still a foreign concept to her. -- animal appearance: From claw to beak, this eagle is a staggering six feet tall, almost twice the size of a normal golden eagle. Even more impressive however is her fifteen foot wingspan. Her feathers are a mixture of warm brown colors along with white. Some feathers seem to be made out of gold itself. It is easy to see where Cefe gets her unique eyes from as this eagle sports the same shape and shade orbs. Nothing except for her eyes give away that this could even possibly be Cefe. Curved and wicked, her black talons shoot of her yellow feet and are her main choice of weapon. However, her steel like beak is ready to tear flesh apart on a moments notice.-- weapon: When she lived in Keltair, she learned how to crop wood from some of the servants with an ax. It's handle felt natural in her hand, like a steel tipped set of talons. By no means did she learn how to wield the ax since if was heavy and bulky; it was only a survival technique. However, one day she came across a smaller, lighter, and sharper version of the wood ax the servants had used in her father's travel collection. It felt right in her hand and with her Divine strength, the metal battle ax swung easily and gracefully. Despite the fact that she had never been one for battle or weapons, she stored the battle ax away for a raining day. Even now she carried it with her at all times along with her father's treasured and exotic tonfas. She doesn't know how to wield those, but they are more of a sentimental piece than anything. Her Divine armor and weapon, unbeknownst to her, is designed around the battle ax. The original battle ax itself is solid metal with old forgotten symbols. When used with her elemental power, the runes and symbols radiate a soft blue light. -- human personality: Ceferinae comes off as cold at first glance, but she is actually quite fun to be around. She can be the life of the party if she wants and loves to joke around. Still, it totally depends on the day, how much sleep she got, or even if she has been able to make a snarky comment during the day. Back biting comments tend to make her happy. Is that wrong? Probably, but she doesn't care. She is sarcastic and witty, but she isn't the sharpest tool in the box so to say. That doesn't mean that she isn't smart, just more book smart than street or battle smart. Maybe with some training this could change, but at the moment she remains the pampered rich kid of the bunch. She is extremely loyal when one gets to know her and will be a friend for life if one simply lets her. However, she has learned to build walls around strangers and isn't the most open person. At least not with her feelings. Before her mother's illness and death, this was a different story. She was known around Whelan Manor for being a ray of sunshine, a true joy to be around no matter what happened. She was too young to really grieve when her father died, but for months after her mother's passing, she wouldn't even leave the shelter of her room. It was only the Divine in her head that pulled her out of her grief. Now Ceferinae doesn't tend to be overly emotional, but is prone to fits of anger in high stress situations. Unfortunately, she bottles her emotions instead of herself to the point where these fits can be explosive. Cefe is very goal-orientated and does her best work when someone gives her something to strive for. So when the voice in her mind kept prompting her to journey to Saoirse, she finally packed her bags and started her new life.-- animal personality: Mala is as free spirited as they come. She moves at her own pace and will, usually going wherever the wind takes her. This doesn't mean that she is airheaded. She simply seeks to enjoy life as it comes without the worry and stress that the humans heap into their lives. While easily one of the most tender hearted and compassionate Divines of the six, she also is a force to be reckoned with in battle as she becomes a cold headed and reliable individual. She has a strong moral compass and takes her roll as protector seriously.-- history: Born to a rich and prominent family in Keltair, Cefe was blessed with an easy childhood. Her parents adored her, their one child, and gave her anything and everything she could prossibly need. Keltair was a peaceful (if not infinately cold) region of the country so she was able to play in the streets with the other children in her large town. When her father died, the whole town came out to pay their respects as he was a beloved figure and neighbor. Cefe was too young to really know what was happening, but she saw the effects of her father's absence even years later. Her mother held strong for daughter however and tried to give her the best life without a father as she could. Madam Whelan educated Cefe and gave her the tools necessary to live a successful life. Her mother became an anchor in her life so when she found out that the woman was sick, her whole world stopped. The doctors told the two that there was nothing they could do and Cefe was forced to watch her rock wither away until she died. She was so distraught over her mother's death that she didn't leave the Manor for eight months, barely eating and sleeping. Mala spoke to her over those months, soothing the hurt and calling her out from the manor. Eventually the task of setting out to find something (Mala never told her what) as well as leaving the place that had caused her so much hurt the past months stirred her to rise. She told the servants to take care of the Manor, much to their surprise, and left the next morning. [ @shootforthestars ]
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Post by Deleted on Jul 24, 2017 11:26:22 GMT -5
Tafari Labrys .x. 19 .x. female .x. lesbian .x. light .x. the Stag.x. -- human appearance: There is no doubting that Tafari comes from a long and unbroken line of Acirfa blood. Her skin is very dark, occasionally nicked from a mischevious childhood with a lot of siblings. Tafari gently radiates easy confidence, as seen in how she rests her weight on her hips when she stands, or her slow ambling gait. She's impossibly tall, something she takes after her father, standing at exactly 6'7. The real mystery is that Tafari has zero Eleven blood in her however and none of her siblings share it, so the height is simply a freak occurrence. She has large, full lips, normally pulled back in a smile, and a slight gap between her two front teeth, a trait several women in her area share. When Tafari smiles she gains dimples on her round, soft cheeks, and her bright eyes almost vanish under the shockwaves of the grin. Despite being as skinny as a whip, her face is quite rounded. Her eyes are startlingly clear, the colour of newly minted pennies, with slight hints of hazel, and she has a beauty mark under her left one. Her hair is pitch black and shaved right down to her scalp, so that it barely sits out in tightly coiled springs. Her hands are strong and quick from helping her mother's work, and her body is quite androgynous, with a small chest and slim hips. Tafari is ambidextrous, and speaks with a heavy accent. She is mildly Autistic. On her ears she wears large turquoise discs that hang down past her chin, and on each forearm she has metal bands. Tafari keeps her hair back with an orange bandana and has a golden choker necklace on most of the time. Her sleeveless shirt is made of stripy green material and bunches at her neck and at the bottom of her ribcage, leaving her midriff exposed. Her loose 3/4 length shorts sit low on her hips and are held up with an olive coloured tie, and she mainly wears Gladiator style sandals on her feet. Tafari has a short-sleeved, hooded white coat trimmed in pale amber that almost reaches the ground, and bares her family crest on the back.-- animal appearance: the Stag is a male animal, and this does not change simply because Tafari herself is a woman, but it does mean her animal form is quite bizarre to look at. The difference is subtle and hard to pin down; it's like looking at the mirror image of something and realising it's changed, but being unable to identify what about it is odd. She's got the large, soft looking white antlers of a Fallow deer, that curve back and fan out, and a dark brown coat that mirrors her hair in her human form. Her belly is a paler, more ginger colour, and her back and face are littered with white dots. She's twice the height of a regular deer, standing at 188cm tall sans antlers, which add an extra 70 cms in height. Her eyes change from their original colour to a bright and vibrant gold and her hide is sleek and soft to touch, unlike the hairy and matted pelt of a regular Stag. Despite clearly being not of this world, the Stag radiates a sense of peace and protection, and commonly has birds perch on her antlers, or small animals come up and sit beside it when it is resting. Predators tend to avoid the Stag, as if there is an ancient law that predator and prey understand cannot be crossed.-- weapon: Tafari has never been one for violence and physical confrontation, not be her own birth nature, but you cannot separate preference from reality. She did her best to find a way around it, learning to fight with her fists, and mainly relying on a circular shield for protection. The shield is strapped to her left arm, covering her hand to her elbow when she raises it to protect herself. Due to it being connected to her metal bands via magnets, she is able to remove it and throw like a sharp edged steel frisbee, though it is a perfectly normal object and she often misses. Her Dreamtide weapon is, like her shield, an object whose primary function is not an aggressive one. It's a dark wood staff that appears to be snatched right out of the nearest tree, still with moss and leaves growing out of it. At the top, the end branches out into two antler-like 'wings', almost butterfly-esque in nature. Between the two antlers is an opalescent chunk of stone that glows upon command from Tafari; either when it's dark, or she requires to use it in a fight. During brawls, her staff works as simply a normal staff would, but the glowing stone is capable of energy blast attacks, though this requires charging, and draws on Tafari's own strength.-- human personality: Curiosity is Tafari's number one trait. It's influenced her life in just about every way imaginable. She doesn't want to stay in Beatha, or take over her mother's company because she knows it. It's too safe, too familiar. There's no challenge in it. Mostly, Tafari is an affable and gentle young woman who'll try anything once. She can be naive and immature at times, sulking for days when annoyed or trusting someone even though her instincts are screaming at her not too. She's the youngest Dreamtide, so it's slightly ironic that she's the Stag, who often plays as the protector of the group. Tafari is a 'big picture' kind of gal, always planning ahead, and trying to think about the great repercussions of actions, and this can often get in the way of her own emotions, leaving her torn and confused. The Stag is clever, and wise of the world around her, valuing knowledge of the Natural world more than the Man-made one, and Tafari often feels a lot more at home in forests and by rivers than in cities. She likes being in a group, due to being used to a close-knit town and a big family. Tafari is an over thinker, due to the Big Picture mind frame, and finds it easy to get lost in her worries, particularly if she thinks she's done something to hurt a friend. Whilst she likes being among friends, Tafari is quite a private person, and mainly keeps her deeper thoughts to herself, as if she doesn't quite trust human beings enough to share her most precious ideas with them. If she ever does open up to you about something that's been bothering her, it's a mark of real friendship and genuine trust from Tafari. The tall young woman is fairly streetsmart, as although she grew up in a very stable home, the Wilds Hold is very unclothe compared to other ones, and she had to learn to keep her wits about her. She's sharp, observant and quick to piece puzzles together; all good traits to have to keep yourself (and your five little sisters) safe on the streets when the sun begins to set. Although she finds it easy to get along with people, Tafari has very few actual friends, people she is genuinely close with. The Stag in her is always wary of newcomers and what they might mean, but to her own little herd, she is endlessly loyal. Tafari doesn't always understand jokes, or sarcasm, and will often speak very bluntly, as she doesn't understand lying either. Her sunny dispution does not necessarily make her loud, in fact she's quite shy around strangers, but when she does speak it is normally kind and warm. Tafari's got a big heart, and is definitely the kind of person to stop by the side of the road to help a horse out of a ditch, or stay by a lost child's side until they find their parent. The older she becomes, the better she gets at dealing with terrible situations. In times of crisis, she's calm and level headed, knowing that if she loses her cool, she'll get lost in despair and put herself in danger, as she had done in the past. She hyperfixatates on different kinds of trees and plants, and could talk for hours if she is given the chance. She also is knowledgeable about the placement of stars and the lore behind them. -- animal personality: Callirus is a cold Divine, and does not share in Tafari's compassion. Ice is unforgiving, after all. The two do not mix very well; Tafari is warm and colorful in contrast to Callirus' stoicism and harshness. This results in Tafari's animal form being quite conflicted. She definitely has some of the worst control of the Dreamtides, and finds it very easy to become disoriented and distracted. She's also more likely to fight in her animal form, as her basic instincts take over, and her desire to protect her friends becomes her sole motivation. What Tafari and Callirus lack in similarities in empathy however, they share in pure energy. The wild snow and winter winds are untamable, dangerous and to be respected. Tafari's own surplus of energy becomes radioactive in her animal form; she could run for days. In her animal form she's skittish around the Dreamtide Wolf, not exactly fearing him, but an ancient instinct puts her on edge. -- history: Born and raised in Beatha, Tafari's family go a long way back in the Wilds Hold. They live in a busy town where everyone knows each other, and each other's business. Tafari is used to the gossip of her home town, but she doesn't really like it. Her mother's name is Amaka, a talented Whitesmith who's made quite a fortune in her trade of tin and silver. She runs a large business that exports most of it's goods to other Holds, making her family a household name. She made Tafari's armbands, and even dabbled in harder metals to make her her shield once she started to learn how to fight. In a land as rough as Beatha, the Labrys family are considered gentry, except they earned their status and money; a big house, big family, and a big business means a moving economy and jobs for local men and women. They even hang their own family crest in their home alongside the Siohc crest; a white doubled-bladed axe with blades shaped as butterfly wings against a burnt amber background. Her father, Qinisela, used to work with scholars and astronomers as a studier of the stars, but has given up his profession part time due to the large number of children he now has. Tafari's always been a bit of a Daddy's Girl, and knows how to twist him round her finger. She has five younger sisters; Kunto (who has a scary control over cards and slight of hand tricks), Zola (who wants to be a dancer), Zuri (who is being groomed to take over her mother's business), Nkiruka (who was premature and quite small), and Shani (who is an avid booklover). Recently her mother gave birth to their first son, Reuben, who has been declared 'The last baby we're having'. Never truly knowing hardship has been kind on Tafari's disposition, making her generous and light hearted. She didn't get on very well at school, it wasn't that she wasn't clever or eager to learn, but rather the way teachers spoke to her and her peers grated her. Having been raised by straightforward and respectful parents, Tafari was not used to being addressed as a child, and she did not like it. [ @sappho ]
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