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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 3, 2016 20:56:50 GMT -5
bump
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 9:32:39 GMT -5
good morning
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 11:31:36 GMT -5
Ideas for the medicine cat gathering place... Moon Rock - Nestled in what is rumored to be an old badger’s set is the place where medicine cats and leaders of all clans come to share tongues with StarClan once every moon. Inside the old badger's set is a large, smooth white rock.. This is Moon Rock, and a cat must touch their nose to it to visit StarClan in their dreams. Moon Willow - Moon Willow is where cats go to communicate with StarClan. Medicine cats come here to share tongues with them as well. Leaders come here to receive their nine lives. It's located in the center of a clearing, where the moonlight shines straight onto the tree. Once it becomes moon-high, the light will reflect off of the leaves, and the Moon Willow will look as if it is glowing with silver light.
That's really all I can think of...
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Post by σττεrsσηg on Aug 4, 2016 12:08:03 GMT -5
Sorry I haven't been on in a long time, but I'm currently camping and wifi is constantly buffering. I'm also stuck on mobile, which dosn't make it any better.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 13:00:33 GMT -5
Okay. Just try to get as much done for your clan as possible by the middle of August!
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 13:21:54 GMT -5
But do you have any ideas for your clan?
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Post by σττεrsσηg on Aug 4, 2016 13:57:41 GMT -5
Im starting to write out the description, so give me a few minutes. I'll run it through you once I'm done to make sure it's good.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 14:01:57 GMT -5
As long as there's no spelling errors or plagiarism, it's yours. You don't need to run it by me. I would like it if you posted it though, so I can keep everything organized.
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Post by ~Skyblaze~ on Aug 4, 2016 14:25:06 GMT -5
Good morning guys. I'm currently working on my Clan's history. Should be done with it soon.
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Post by σττεrsσηg on Aug 4, 2016 14:25:53 GMT -5
AlderClan Info: (forest)
intro: It had been three days since your housefolk left, three days of ongoing hunger. Brambles scraped against your pelt, their sharp thorns digging into your skin. Your belly felt empty, you head throbbing. You weren't in the best shape. There was something wrong about the forest, you could tell. The faint scent of cat kept you shivering. The cat scent grew stronger, and you could hear the oncoming sound of voices. One sounded eager, but the rest were gruff. You turned to run, but one of the cats pounced on top of you. They held you down, and your face was pressed against the sharp undergrowth. You could hear a gasp as the cat holding you down loosened their grip. You saw her turning her head towards her company. She opened her mouth. You could hear whispering. "Do you think it's the one from the prophecy?" The smallest whispered eagerly. The oldest and biggest flicked his tail across her mouth. "Shh! They could be listening." She pointed towards you. You sat up and stared at them. You could no longer hear what they were saying. After several long moments, the oldest turned to you. "You must have some nerve for walking into our territory. You seem brave, strong, courageous. I sense you have once been a kittypet, but we can change that." He took a deep breath, his eyes still black like obsidian. "We need your kind. Would you like to join AlderClan?"
Its you're choice. What is you're decision?
history: Similar to most of AlderClan's cats, a young cat named Alder was arrogant and mean. He lived in a tiny Twoleg den, close to the current AlderClan territory. But Alder never stayed inside. He loved to explore the forest, chase mice, and climb trees. No, he wasn't evil, but cruel and lazy. That was the reason his kittypet friends cast him out. They were tired of his behavior. But he was cunning. He convinced a few friends to follow him into exile. They settled in the forest, but Alder decided company wasn't enough. Alder forced them to work for him, but StarClan put him straight. They visited Alder in his dreams, and he was convinced to make a more peaceful 'Clan'. He learned the ways of a clan, and soon AlderClan was born.
about: AlderClan is not known for their kindness. They are sneaky and stealthy, cunning and smart, and arrogant and brave. They are known for being evil and mean, but AlderClan members are extremely loyal, loving and doing everything to protect their clan. They love to serve their clan, always believing their leader's law and fighting their strongest in battle. AlderClan prefers to resolve conflicts by battle, which has earned them a bad reputation with the other clans.
territory: AlderClan territory is a mixture of oak, birch, and maple, all closely packed together. The underground in covered in brambles, and thorns, with beautiful tangles of ivy hanging from tall branches. A small river floods through the territory, leading into camp by a small waterfall. [ Twoleg Place ] The Twolegplace is a close crowd of Twoleg dens, the same Twolegplace that Alder came from. AlderClan members are warned not to go there, but medicine cats can find a good supply of herbs in the gardens. Be extremely cautious, as you need to cross the Thunderpath to journey there. [ Thunderpath ] The Thunderpath separates AlderClan territory with the Twolegplace. It is the most dangerous place in AlderClan territory. It is a thick sheet of cold, black pavement where monsters zoom past. Apprentices have gotten hurt on the Thunderpath. Don't let it happen to you. [ Sandy Hollow ] The Sandy Hollow is the most popular training place in AlderClan's territory. It is a large hollow of sand, commonly used to train apprentices to hunt and fight. There is only a small amount of prey living in the hollow, but mice can be found hiding near the edge of the sand. [ The Stream ] Only a small stream generates the water in AlderClan's territory. It is mostly calm and clear, but can become rapid and quick by a heavy rainfall. [ Great Birch Tree ] A large birch tree near the edge of AlderClan's territory. It is one of the most common sources of prey, full of mice, squirrel, and sometimes birds. The branches are low, so it can be used for climbing practice.
camp: AlderClan camp is a small circle of brambles, wedged beneath a cliff edge, with a tiny waterfall hanging over the edge. The waterfall leads into a tiny stream, cutting through the whole camp until it leads to the medicine cat's den. There, it creates a small pool, perfect to wet moss for patients. The camp starts with the leader's den, right next to the entrance. To the right is the medicine cat's den, then the warriors den, apprentices den, Lookout Stump, the elders den, then finally, the nursery. [ Lookout Stump ] The highest point in camp, where warriors take their vigil to watch over camp. Lookout Stump is a rather old-looking stump, with an unusually smooth top. [ Leader's Den ] The leader's den is located in an opening at the bottom of an old oak tree. It has thick vines covering the entrance, with a rather small opening where the leader sleeps. [ Medicine Cat's Den ] To the right of the leaders den, a two large rocks leaning upon each other create the medicine cat's den. The inside is littered with herbs, moss nests, and a small pool of clear water. [ Warriors' Den ] The warrior's den is a small abandoned badger's den, cleared out and cleaned to allow more space and comfort for the warriors. Moss nests line the edges, with comfy feather-lined nests for the senior warriors in the middle. [ Apprentices' Den ] The apprentices den is smaller then the warriors den, but cozier and comfier. The large hollow tree sits to the left of the warriors den, big for about ten small apprentices and ives draping over the exits. [ Nursery ] The nursery sits to the left of the leader's den, an abandoned fox den. Similar to the warrior's den, it was cleaned and cleared out. It is unusually big for a nursery, but safe and lined with brambles for protection. [ Elders' Den ] The elder's den is almost as big as the apprentice's den, with the same hollow tree design. Brambles circle around the edges, protecting it from drafts and intruders. [ High Branch ] High Branch is a large branch that hangs over the leader's den, where the leader makes announcements and ceremonies. [ Fresh Kill Pile ] Beneath the High Stump, a pile of fresh-kill lay. It is where warriors put their catch, and clanmates retrieve their food. During cold seasons, the fresh-kill is put into a shallow hole, helping it stay fresh and warm.
This is what I made, tell me if there's anything I should change!
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 14:28:44 GMT -5
AlderClan Info: (forest) intro: it had been three days since your housefolk left, three days of ongoing hunger. Brambles scraped against your pelt, their sharp thorns digging into your skin. Your belly felt empty, you head throbbing. You weren't in the best shape. There was something wrong about the forest, you could tell. The faint scent of cat kept you shivering. The cat scent grew stronger, and you could hear the oncoming sound of voices. One sounded eager, but the rest were gruff. You turned to run, but one of the cats pounced on top of you. They held you down, and your face was pressed against the sharp undergrowth. You could hear a gasp as the cat holding you down loosened their grip. You saw her turning her head towards her company. She opened her mouth. You could hear whispering. "Do you think it's the one from the prophecy?" The smallest whispered eagerly. The oldest and biggest flicked his tail across her mouth. "Shh! They could be listening." She pointed towards you. You sat up and stared at them. You could no longer hear what they were saying. After several long moments, the oldest turned to you. "You must have some nerve for walking into our territory. We need your kind. Would you like to join AlderClan?" history: Similar to most of AlderClan's cats, a young cat named Alder was arrogant and mean. No, he wasn't evil, but cruel and lazy. That was the reason his kittypet friends cast him out. They were tired of his behavior. But he was cunning. He convinced a few friends to follow him into exile. They settled in the forest, but Alder decided company wasn't enough. Alder forced them to work for him, but StarClan put him straight. They visited Alder in his dreams, and he was convinced to make a more peaceful 'Clan'. He learned the ways of a clan, and soon AlderClan was born. about: AlderClan is not known for their kindness. They are sneaky and stealthy, cunning and smart, and arrogant and brave. They are known for being evil and mean, but AlderClan members are extremely loyal, loving and doing everything to protect their clan. They love to serve their clan, always believing their leader's law and fighting their strongest in battle. AlderClan prefers to resolve conflicts by battle, which has earned them a bad reputation with the other clans. territory: [ Twoleg Place ] The Twolegplace is a close crowd of Twoleg dens, the same Twolegplace that Alder came from. AlderClan members are warned not to go there, but medicine cats can find a good supply of herbs in the gardens. Be extremely cautious, as you need to cross the Thunderpath to journey there. [ Thunderpath ] The Thunderpath separates AlderClan territory with the Twolegplace. It is the most dangerous place in AlderClan territory. It is a thick sheet of cold, black pavement where monsters zoom past. Apprentices have gotten hurt on the Thunderpath. Don't let it happen to you. [ Sandy Hollow ] The Sandy Hollow is the most popular training place in AlderClan's territory. It is a large hollow of sand, commonly used to train apprentices to hunt and fight. There is only a small amount of prey living in the hollow, but mice can be found hiding near the edge of the sand. [ The Stream ] Only a small stream generates the water in AlderClan's territory. It is mostly calm and clear, but can become rapid and quick by a heavy rainfall. [ Great Birch Tree ] A large birch tree near the edge of AlderClan's territory. It is one of the most common sources of prey, full of mice, squirrel, and sometimes birds. The branches are low, so it can be used for climbing practice. camp: AlderClan camp is a small circle of brambles, wedged beneath a cliff edge, with a tiny waterfall hanging over the edge. The waterfall leads into a tiny stream, cutting through the whole camp until it leads to the medicine cat's den. There, it creates a small pool, perfect to wet moss for patients. The camp starts with the leader's den, right next to the entrance. To the right is the medicine cat's den, then the warriors den, apprentices den, Lookout Stump, the elders den, then finally, the nursery. [ Lookout Stump ] The highest point in camp, where warriors take their vigil to watch over camp. Lookout Stump is a rather old-looking stump, with an unusually smooth top. [ Leader's Den ] The leader's den is located in an opening at the bottom of an old oak tree. It has thick vines covering the entrance, with a rather small opening where the leader sleeps. [ Medicine Cat's Den ] To the right of the leaders den, a two large rocks leaning upon each other create the medicine cat's den. The inside is littered with herbs, moss nests, and a small pool of clear water. [ Warriors' Den ] The warrior's den is a small abandoned badger's den, cleared out and cleaned to allow more space and comfort for the warriors. Moss nests line the edges, with comfy feather-lined nests for the senior warriors in the middle. [ Apprentices' Den ] The apprentices den is smaller then the warriors den, but cozier and comfier. The large hollow tree sits to the left of the warriors den, big for about ten small apprentices and ives draping over the exits. [ Nursery ] The nursery sits to the left of the leader's den, an abandoned fox den. Similar to the warrior's den, it was cleaned and cleared out. It is unusually big for a nursery, but safe and lined with brambles for protection. [ Elders' Den ] The elder's den is almost as big as the apprentice's den, with the same hollow tree design. Brambles circle around the edges, protecting it from drafts and intruders. [ High Branch ] High Branch is a large branch that hangs over the leader's den, where the leader makes announcements and ceremonies. [ Fresh Kill Pile ] Beneath the High Stump, a pile of fresh-kill lay. It is where warriors put their catch, and clanmates retrieve their food. During cold seasons, the fresh-kill is put into a shallow hole, helping it stay fresh and warm. This is what I made, tell me if there's anything I should change! Could you possibly make the history a bit longer? And maybe make the territory more detailed?
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 14:29:05 GMT -5
Good morning guys. I'm currently working on my Clan's history. Should be done with it soon. Take your time!
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Post by ~Skyblaze~ on Aug 4, 2016 14:53:55 GMT -5
(It's a little long, I had a burst of inspiration ^^; )
PeakClan History:
The mountains were never a place meant to be inhabited by cats. But things changed when a young tom named Boulder arrived in the moors, before any of the Clans existed. There, he met a beautiful silver tabby she-cat named Ripple. Ripple was alone, and struggling to care for her three kits. Kind at heart, Boulder offered to help her care for them. He had grown weary of his travels and longed to settle down. Time passed, and Boulder and Ripple grew closer, and eventually became mates. Their life was happy, until one day, a gang of foxes invaded the small den they called home. Starved and crazed for blood, the wily foxes hunted them down wherever in the forest they went, and they were eventually forced to escape into the mountains, the one place even the foxes refused to follow. Unfortunately, they had arrived at an unforgiving season, and in the coming leaf-bare, two of Ripple's three kits died. Desperate to protect the remaining kit, Boulder forced himself to adapt to mountain hunting to provide for it, and developed the signature hardened paw pads of PeakClan cats. Thanks to Boulder's resourcefulness, the family survived leaf-bare, and in the following newleaf, Ripple revealed that she was pregnant with her and Boulder's kits. Meanwhile, Ripple's surviving kit, Beetle, was growing older, and Boulder began to train him in hunting in the rough mountain terrain, like a mentor and an apprentice. While they were hunting, they came across a starving cat, who was clearly struggling to hunt in the terrain. Boulder offered to teach his techniques to the tom, allowing him to catch prey much easier. In return, the grateful rogue promised to help Boulder provide for his family. The tom, who was named Flame, began to visit Boulder and Ripple often. They were soon joined by another cat, a young apprentice-aged tom named Sparrow, who also hunted with them.
News spread about the small community of cats that was growing in the mountains, and more and more cats came to join them, eager to learn how to survive in such an unforgiving territory. While he appreciated having extra hands to help, Boulder was unsure how to lead such a large group. To clear his head, he decided to take a walk up the mountain. Almost as if by destiny, his paws carried him farther and farther, until he eventually reached the top of the mountain. When he reached the top, he was shocked by what he saw. Starry cats surrounded him, eyes of starlight glowing in the darkness. A single cat stepped out from the crowd, an elegant she-cat with a pelt full of stars. She told him that his group of cats was destined to become a Clan, and Boulder, their first leader. The peak of the mountain was where he had found his answer. She told him to take on the name 'star', and lead the cats in the ways of the wild. Taking her words to heart, Boulder decided to acknowledge the cats of the stars. He returned to the group, now named Boulderstar, to find that Ripple had given birth to his daughter, a young she-cat. To mark the beginning of the new Clan, as the cats of the Peak, Boulderstar named her Peakkit. He made Flame his second-in-command, who would eventually been known as the deputy, and PeakClan began. Many moons later, the current PeakClan continues to thrive. Peakkit eventually grew into the second leader of the clan, Peakstar, and took Sparrow, then known as Sparrowtail, as her mate. They had two kits, Mousetail and Icewhisker, who are now elders in the Clan. As a warrior, Icewhisker mentored a young cat called Eaglepaw, who is now Eaglestar, the leader of PeakClan.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 14:59:04 GMT -5
Sorry for the poof. I got side tracked. It looks good!
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Post by ~Skyblaze~ on Aug 4, 2016 15:02:17 GMT -5
Great! What's left to do?)
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:06:32 GMT -5
Great! What's left to do?) Most of the territory and camp for DepthClan, some of the territory for CloudClan, more descriptions for the gathering place, and we need to figure out what the medicine cat's place will be called, and people still need to claim some of the other pages. I can claim one or two more, but that's about it for me. Oh and we need to make the joining form I have the rules, so I'll post them in a sec.
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Post by ~Skyblaze~ on Aug 4, 2016 15:09:13 GMT -5
I'll make up a joining form then. For the medicine cat meeting place, what do you think about a natural hotspring a ways away from the clans? The medicine cats communicate with StarClan by allowing the spring water to shower on them when it shoots out. It could be called the Moonspring.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:14:18 GMT -5
That's a good idea. But where would it be?
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Post by ~Skyblaze~ on Aug 4, 2016 15:16:05 GMT -5
It would be some distance away from all the clans, like the original Moonstone. It would take a short trip to reach it.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:18:09 GMT -5
Okay, would you like to make the description?
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:20:57 GMT -5
Rules: Forum Rules - Please follow all Forum Rules. You can read the Forum Rules here Literacy - I'm not asking that you write a novel, but I do expect correct grammar, punctuation, and spelling. What I mean by that is dnt tlk lyk dis. It's annoying and hard to understand. If you want to use "&" instead of "and" that's completely okay. When you're not roleplaying, you can use text talk as much as your little heart desires. Activity - Please don't join then never come back, you'll be wasting your time and mine. I understand if you're busy and can't come on everyday. I do ask that you try to come on once a week to roleplay. If you don't roleplay for 3 weeks, without prior notice, I'm afraid I will have to delete you. But you can always rejoin. Respect - My most important rule. Be nice. I hate bullies with a passion. If you are mean to someone you get a strike, 3 strikes and you're out and cannot rejoin. End of story. Kit-Killing/Stealing - Kit-killing is not allowed by any outside users. It is allowed within the clan only if it is part of a plot that I, and the user roleplaying the kit, allows it. Kit-stealing is not allowed under any circumstances and will be reported. Roleplay - When you're not roleplaying, use (), [], {}, OOC, or something to help others identify whether or not you're roleplaying. Like I said before, text talk is not aloud during roleplay, but is aloud when you're not roleplaying. Also, keep all roleplay PG. I, myself, do not like this rule, but we have to follow it. Spam - Do not spam or advertise. "_______ come to _______" every once in a while is okay, but don't make a habit of it. Characters & Realism - No Mary-Sues or Gary-Stues. This is a realistic roleplay, so I want all characters to be realistic. So no perfect characters, please. No cats with powers, wings, or pink fur. Also, try to make the warrior names realistic as well. For example, please don't use the names Dragonclaw or Magicpelt. There is no character limit. You may make as many as you can handle. But if you make 3 or more characters, I ask that you don't make them all the same gender. I'm not going to ask you to make a tom for every she-cat, but I want the gender ratio to be somewhat even. I'm not expecting it to be exactly even but I don't want it to be 1 tom for every 6 she-cats. Also, you cannot start out as a StarClan cat or Dark Forest Cat. If you are going to start out as a queen, you must have a mate and kits/be pregnant or have a backstory on what happened to your mate and why you do not have one at the time of joining. And if you want to make a kit, you should make another cat of another rank, and can only make a kit without a mother if there is an open queen willing to foster a new kit. And since there always tends to be too many apprentices, there should only be one apprentice per every three warriors. Have Fun! - My second most important rule. I made this roleplay for the enjoyment of myself & others. If you have an idea for a plot to make this roleplay more enjoyable, please tell me. There are no bad plots. I will do my best to try to use that plot. Sorry if these rules seemed harsh.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:23:29 GMT -5
Warrior Code: 1. Defend your Clan, even at the cost of your life. You may have friendships with cats from other clans, but your loyalty must remain with your clan, as one day you may meet them in battle. 2. Do not hunt, or trespass in other Clan's territory 3. Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted and fed the elders. 4. Prey is killed only to be eaten. Thanks StarClan for its life. 5. A kit must be at least six moons old to become an apprentice. 6. Newly appointed warriors will keep vigil for one night after receiving their warrior name. 7. A cat can not become deputy without having at least mentored one apprentice. 8. The deputy will become the clan leader when the leader dies of retires 9. After the death of retirement of a deputy, a new deputy must be chosen. 10. A gathering of all 4 clans is held at the full moon during a truce that lasts for the night. 11.Boundaries must be checked and marked daily. Challenge all trespassing cats. 12. No warrior may neglect a kit in pain or in danger, even if that kit is from a different clan. 13. The word of the clan leader is the warrior code. 14. An honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense. 15. A warrior rejects the soft life of a kittypet. -----
Clan Ceremonies: Calling a clan meeting: Leader: Let all cat old enough to catch their own prey gather beneath the (place. Ex: High Rock) for a clan meeting.
The Apprentice Ceremony: (Leader calls a clan meeting) Leader: (name of warrior chosen to be mentor),you are now ready to take on an apprentice. You will mentor (new apprentice's name). (Mentor's name), you have shown yourself to be (virtue #1.Ex:loyal) and (virtue #2.Ex: always treats others with respect.). And now I ask you to pass down all you know to this apprentice. Mentor and apprentice touch noses.
The Warrior Ceremony: (Leader calls a clan meeting) Leader: I, (leader's name), call upon my warrior ancestors to look down on this apprentice. He/She has trained hard to understand the ways of your noble code and I commend him/her to you as a warrior in his/her turn. (Apprentice's name), do you promise to uphold the warrior code and protect the clan, even at the cost of your life? Warrior to-be: I do Leader: Then by the powers of StarClan, I give you your warrior name. (Apprentice's name), from this moment on, you will be known as (apprentice's new warrior name). StarClan honors your (virtue #1) and (virtue #2), and we welcome you as a full warrior of (name of clan). Leader puts his/her head on the newly-made warrior's shoulder and the new warrior licks the leader's shoulder respectfully. The rest of the clan chants the new warriors name
Medicine Cat Apprentice Ceremony: (Ceremony Held with Clan / Leader calls a clan meeting) Medicine Cat: Cats of (name of clan), as you know, I will not be around forever. So it's time I took an apprentice. I have chosen a cat who has shown virtue (Ex: great interest in following the path of a medicine cat).Your next medicine cat will be (apprentice's name).
Leader: (Name of apprentice), do you accept the post of apprentice to (medicine cat's name)? Apprentice: Yes, (leader's name). Medicine Cat: Then at the half-moon, you must travel to the Moonpool to be accepted by StarClan before the other medicine cats. Leader: The good wishes of all (name of clan) will go with you. Medicine cat and Apprentice touch noses
Medicine Cat Apprentice Ceremony (At Moonpool) Medicine Cat: (Apprentice's name), is it your wish to enter the mysteries of StarClan as a medicine cat? Medicine Cat apprentice: It is. Medicine Cat: Then come forward. *Apprentice pads forward* Medicine Cat: Warriors of StarClan, I present you with this apprentice. He/She has chosen the path of a medicine cat. Grant her/him your wisdom and insight so that he/she may understand your ways and heal her/his clan in accordance with your will. Both medicine cat and apprentice lays down before the Moonpool and dream.
Medicine Cat Ceremony: (At Moonpool) Medicine Cat: I, (medicine cat's name), medicine cat of (name of clan), call upon my warrior ancestors to look down on this apprentice. He/she has trained hard to understand the ways of a medicine cat, and with your help he/she will serve his/her clan for many moons to come. (medicine cat apprentice's name), do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between clans and to protect all cats equally, even at the cost of your life? Medicine cat to-be: I do. Medicine Cat: Then by the powers of StarClan, I give you your true name as a medicine cat. (Medicine cat apprentice's name), from the moment on, you will be known as (Medicine cat apprentice's new name). StarClan honors your (virtue #1) and (virtue #2), and we welcome you as a full medicine cat of (name of clan) Medicine cat puts his/her head on the new medicine cat's head and the new medicine cat licks his/her mentor's shoulder respectfully. Other medicine cats chant the new medicine cat's name.
Appointing a New Deputy: (Leader calls a clan meeting. Always before the next moonhigh) Leader: I say these words before StarClan, that the spirits of our warrior ancestors may hear and approve of my choice. The new deputy of (name of clan) is (warrior's name)!
Name Changing Ceremony: (Leader calls a clan meeting.) Leader: Spirits of StarClan, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what she/he is. By my authority as Clan leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment she/he will be known as (New name) for (reason). Leader puts her/his head on the newly name warriors shoulder. The newly-named warrior licks the leader's shoulder in respect.
Dying Apprentice Ceremony: (Leader calls a clan meeting.) Leader: I ask my warrior ancestors to look down on this apprentice. He/She has learned the warrior code and has given up his/her life in service of his/her Clan. Let StarClan receive him/her as a warrior. His/Her name will be __________, because _________. Let StarClan receive him/her by the name of __________.
Elder Ceremony: (Leader calls a clan meeting.) Leader: ___________, is it your wish to give up the name of warrior and go join the elders? Warrior/Elder: It is. Leader: Your Clan honors you and all the service you have given us. I call upon StarClan to give you many seasons of rest.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:23:52 GMT -5
Cat Language: Touching noses - “I like you!” Lick on the cheek - “I really like you.” Lick on the ear - Comforting. Lick on forehead - “I love you!” / “Will you be my mate?” Brushing tail on back or flank - Calming. Lick under/on belly - “I want kits.” Touching nose to cheek - “I’m happy for you” / Comforting. Nuzzle - Comfort / “You’re hilarious!” (The second is for mates) Touch nose to cheek - “I’m glad you’re here.” (For lovers) Lick own chest fur - To hide embarrassment. Lick on the shoulder - Respect. Lick on the tail - “Will you be my mate?” Lick on the paw - “You are my friend!” Lick below the chin - “I want you forever!” Lick on the nose - “Do you want to play?” Rubs tail anywhere - Flirty, comforting or curious. Rubbing against you - “I like you.” / “Don’t worry.” / “I love you.” Licking constantly - Cleaning. Flat ears - “Back off!” Bares teeth - “Get away from me!" Lunging at you - “Back off now!” Roll on your back - “You are stronger than me, I respect you.” Tail tucked - Scared. Growling/Hissing/Spitting - Angry or accenting
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Tail Signals: Tail Held Erect - Stop Tail Rippling - Move forward, with care. Tail Held Erect and Sweeping from side to side - Retreat Silently. Tail Pointing Low, Parallel to ground, and sweeping - Spread Out. Tail Bobbing - Enemy Sighted. Tail Hooked - Danger. Tail Pointed - Go That Way. Tail held Erect and waving from side to side - Stay Behind Me. Tail Kinked over Back - Follow Me.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:24:34 GMT -5
Hunting Techniques: Hunter's Crouch - Keep your body low with your tail sticking straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce. Is also a good fighting techinique. Fishing Catch - When fishing in a lake or river.keep your reflection away from the water. When the fish comes, quickly hook your paw into the water and scoop the fish onto the surface. Finish it off with a quick killing bit. Squirrel Race - When the squirrel runs up a tree to escape, you quickly run up the trunk beside the squirrel until your fast enough to block it to the top of the tree. You chase it down next and hopefully catch it. Very complicated technique. Bird Leap - When the bird is aware that it is being hunted and begins to fly up, you leap as high as you can and bat the bird back down. Recommended for older apprentices to learn. Mouse Stalker - Keep your pawsteps light on the ground and try to slide them so the mouse won't feel your pawsteps. Rabbit Fishing - A techinique when you are desperate for prey. Find a rabbit hole and make sure a rabbit's in there. Then, wait silently until rabbit's head pops out. Scoop it out like you are fishing, and hopefully catch it.
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Battle Moves: Back kick - Explosive surprise more to catch opponent from Behind. Judge opponents distances from you carefully, then lash out with you back legs, taking the weight on your front paws. Back rake - A bit like Belly rake, if your a SkyClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back. Belly rake - A fight stopper. Slice with unsheathed claws across soft flesh of opponents belly. If your pinned down, the belly rake quickly puts you back in control. Double death bite - Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death. Like I said, it's considered dishonorable and would only be used against evil cats like Tigerstar. Dizzy dance - Only can be preformed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaped sideways, ducking under the cat then as soon as the cat preforming this attack is out from under the other cat it spins and leaps over it. Then once More spins but rams the side then jumps over/goes under the cat and rams the other side then land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy. Dizzy tackle - A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until their to dizzy or tired (if the were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a One-on-one move and is not recommended in a place with many foes. Front paw blow - Frontal Attack. Bring your front paws down hard on you opponents head, claws unsheathed. Front paw strike - Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed. Killing bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort. Leap and hold - Ideal for a small cat facing a large opponent. Spring onto the opponents back and grip with unsheathed claws. Now you are beyond the range of your opponent paws and in the position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Leap-and-cover - Ideal for making your opponent feel much pain, leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move. Making sure - You never know if a opponent is actually dead. When an opponent goes limp, they become vulnerable, so make sure they are really dead. Bite and slash. Claws unsheathed. When you think they have gone to StarClan, pray and leave. Partner fighting - Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the others back while fending off an opponent o either side. Slashing, clawing, and leaping together, battle pairs can be whirlwind of danger for attackers. Play dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxed his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and you are in the attacking position. Scruff shake - Secure a strong teeth grip in the scuff of your opponents neck, then shake violently until he or she is to rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them. Tail trip - The opponent moves to you and at the right moment, trip them with your tail. Teeth grip - Target your opponents extremists- the legs, tail, scuff, or ears- and sink in your teeth and hold. This move is similar to the leap and hold, except your claws remain free to fight. Unbalancing act - If a cat is going to bring down all its weight on you while rearing on its back legs, role towards your opponents hind legs to unbalance him. Upright lock - Finial, crushing more on already weakened opponent. Rear up on your back legs and bring full weight on your opponent. If opponent does the same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great strength and speed.
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Battle Tactics: Approach from behind your enemy - The advantage is gaining the higher ground is that you can charge at greater speed at the enemy, who will be weakened by having to fight uphill. Use the light from the sun - The sun should be behind you to dazzle your Use the light from the sun enemy. In green leaf, the midday sun is especially bright and cruel to cats who are used to sulking under the cover of the trees. In leaf bare, the low sun hovers around the eye line like a troublesome bee, keep your enemy from facing it, and they'll have trouble seeing an attacker from any direction. Know were the wind is coming from - If there is a strong wind, it should be blow from behind you toward the enemy, blinding them with dust and holding them back like a current of a river. If you wish to preserve the element of surprise, the wind should blow from the enemy position toward you so your scent is carried away from them. Conceal the size of your force - The number of cats in your battle patrols can be hidden to confuse the enemy from a distance. Cats packed tightly together will appear as a small attacking force, encouraging the enemy to be over confidant and make poor strategic decisions. Alternatively, is cats are spread out in signal file, they will look like a solid border of warriors, which will seem impenetrable to an advancing enemy. Attack from both ends of the Enemy first - If both ends of the enemy line are defeated, the cats in the center of the line will have to fight the two fronts. Even if they are outnumbered, the will be out flanked, vulnerable, and in disarray. Keep fresh warriors in reserve - Always have adequate reserves of fresh, fit warriors behind the battle line. They will be able to replace injured warriors, launch a separate attack if the enemy tries to encircle your forces, or fend off a surprise enemy from the rear. If the battle is in your favor, finish it by sending your reserve warriors behind the enemy line to surround them and demand surrender. Feigned retreat and ambush - A group of strong cats charges at the enemy, screeching, then turns and withdraws. Repeat this until the infuriated enemy finally breaks it's line and gives chase. Then the trap is sprung. Other warriors positioned in rabbit holes and other dips in the ground-out of enemy eyes line- attack as soon as your opponents have gone past. The enemy will be forced to stop and turn around to fight the unexpected threat, as they do the retreating cats must turn and charge back at them with full speed. The enemy is caught between two bodies of attacking cats and will quickly surrender.
----- Water Combat: Double-Front-Paw - Splashes water into the face of the enemy. Underwater Leg Sweep (Front of Hind) - The opponent will not see it coming under the water so won’t have a chance to brace himself before losing his balance. Push-Down and Release - Almost all non-XeoClan cats panic if they are submerged, while XeoClan cats know how to hold their breath underwater. This move can be used to secure a decisive victory, because it’s most likely to make the opponent surrender. Underwater Clinch - Uses warrior’s weight to hold the opponent below the surface, with a firm grip that enables the warrior to bring his enemy spluttering back to the surface before forcing him under again. Tail Splash - Temporarily blinds opponent by flicking water in his eyes. Underwater Push-Off - Crouching and erupting out of the water into opponents, using surprise and impact to knock him off balance. Sandpaw Splash - Using noise of water splashed at a distance to create a decoy, leaving opportunity for a surprise attack.
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Above-Ground Combat: The Sky-Crusher - Landing with all four feet on top of an opponent, flattening him like a leaf. The Flick-Over - Landing with front paws outstretched to sweep the opponent off his feet and roll him onto his back. The Kick - Kicking down hard as the warrior nears the ground, then using momentum from landing to spring away before the opponent can retaliate. The Slice - Dropping down with claws unsheathed for maximum injury. The Branch Swing - Holding on to the branch with front claws and swinging hind legs into the opponent’s face. The Reverse Branch Swing - Holding on to the branch with back claws and striking with front legs through the swing. The Trunk Swing - Sliding down the trunk and springing off at head height, using hind legs to push off and clear opponents. (Good if tree is surrounded.) The Reverse Climb - Climbing backward up the trunk as the opponent advances to gain advantage of height; often followed by Trunk Swing.
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Surprised? Move quietly and communicate using tail-signals. Cracking twigs, startling birds, and rustling bracken will tell the enemy exactly where you are. Keep downwind of the trespassers so that your scent doesn’t give you away. Look for freshly broken twigs, overturned leaves on the forest floor, remains of prey, or a clump of fur caught on a bramble. Any animal that moves through the forest leaves behind signs that it’s passed-and signs like this could lead you straight to the invaders. Keep your mouth open to search for unfamiliar scents. Be careful: If there is scent when there is no breeze to carry it through the forest, it could mean that your enemy is very close by. Light-colored pelts are easily seen against brown and green foliage, so stay in the thickest cover. Keep low-the enemy will be looking for movement at normal head height, not close to the ground. Never miss an opportunity to perfect your tracking ability. In the nursery, kits sneak up on their mothers and pounce with their moss-soft paws. Apprentices leap out on one another from behind bushes and tree stumps. These are more than just games. One day, these skills could save your life and defend your Clan.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:25:26 GMT -5
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Post by ~Skyblaze~ on Aug 4, 2016 15:35:35 GMT -5
We should also include a password so people read the rules.
Moonspring description: Past the DepthClan and CloudClan border is a large natural spring. Most of the surrounding springs are regular, but the central spring is special. Every time the central spring shoots out water, the water is filled with starlight, and when it falls upon the medicine cats, it allows them to communicate with StarClan. New leaders also go to the Moonspring to receive their nine lives.
Joining Form: Screenname: Name: Rank: Appearance (At least 3 sentences): Personality (At least 3 sentences): History (Optional): Mate/Crush (Optional): Other:
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 15:45:15 GMT -5
I guess we could put a password in... And do you want people to join on the clan thread, or should there be a page just for joining?
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Post by ~Skyblaze~ on Aug 4, 2016 15:58:13 GMT -5
We can make a joining page for each clan I think.
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Post by Ƈσяαℓ Mєямαι∂ ღ on Aug 4, 2016 16:01:41 GMT -5
I feel like there should be one joining page, or the same joining form on each clan. I don't want to make too many threads.
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Post by ~Skyblaze~ on Aug 4, 2016 16:05:58 GMT -5
Ok thats fine also. In that case, the joining form should include which Clan theyre signing up for.
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