-'- ๐๐๐ฐ๐ง๐๐ฅ๐๐ง & ๐๐ฎ๐ฌ๐ค๐๐ฅ๐๐ง -.- [ Moon 2 (7/9) ]
Apr 6, 2024 21:15:18 GMT -5
lemonshortbread and Dew like this
Post by Brownie on Apr 6, 2024 21:15:18 GMT -5
ABOUT
Hello, and welcome to the DawnClan and DuskClan revival! I had a really cool Clangen worldbuilding project that I was working on last summer, but the files ended up corrupting (along with my FlameClan file. RIP). I wanted to work on it again, so.... here we are! This will take place maybe 20 years after that Dawn and Dusk? Same camps, same Sun, same Caverns, new cats!
DawnClan and DuskClan live entirely underground. There's a bunch of cool fantasy things happening there, which are detailed in this first post. I basically copy and pasted my entire worldbuilding bible here for reference; don't worry about memorizing all the terms and ideas, they'll be introduced slowly through the moon scenes! The information is there mostly for me, and to anyone who is super curious about the world. That said, I worked really hard on it, so hopefully yall enjoy the ideas!!
Below the worldbuilding dump is the actual story! It will go slowly, as I'm writing a full scene for each patrol + one or two extra scenes for each Clan's camp. I really enjoyed the in-depth format during my first Caverns playthrough, and the characters really felt alive when I was able to spend so much time with them!
Also ignore the kinda ugly layout, its uh. A work in progress.
DawnClan and DuskClan live entirely underground. There's a bunch of cool fantasy things happening there, which are detailed in this first post. I basically copy and pasted my entire worldbuilding bible here for reference; don't worry about memorizing all the terms and ideas, they'll be introduced slowly through the moon scenes! The information is there mostly for me, and to anyone who is super curious about the world. That said, I worked really hard on it, so hopefully yall enjoy the ideas!!
Below the worldbuilding dump is the actual story! It will go slowly, as I'm writing a full scene for each patrol + one or two extra scenes for each Clan's camp. I really enjoyed the in-depth format during my first Caverns playthrough, and the characters really felt alive when I was able to spend so much time with them!
Also ignore the kinda ugly layout, its uh. A work in progress.
GLOSSARY
the CAVERNS - the name of this world, given to it by the Clan cats.
the SUN - a large, golden, crystal stalactite that illuminates the Caverns with constant, bright light.
the HORIZON/HORIZON LINE - the border between east and west that splits DuskClan and DawnClanโs territory. This border is stable in the far north and south, in the twilight zone, but is hotly contested in the Daylands.
DAYLANDS - a roughly circular zone in the center of the Caverns, where the sun is brightest and it is eternally daytime. The Daylands are covered in thick forest.
DAWNLANDS - a twilight zone on the eastern side of the Caverns, where DawnClan lives. The Dawnlands are filled with crystalline structures and are the most cavern-like, with fissures, cliffsides, and tunnels.
DUSKLANDS - a twilight zone on the western side of the Caverns, where DuskClan lives. Filled with mossy stones, cold water streams, and vines.
NIGHTLANDS - the area furthest from the sun, where no light shines and it is eternally dark. Avoided by the Clan cats.
TWILIGHT - a general name for the areas between the Daylands and Nightlands.
DIMREACHES - the further half of the Twilight, where the Sunglow is very dim. Like the world on a moonless night.
NIGHTBEASTS - mutated creatures that lurk outside of the sunโs light. They are usually large, predatory, and hunt Clan cats.
SUNGLOW - another name for the light emitted by the Sun crystal.
STARS - smaller crystals scattered around the Caverns that emit small amounts of light.
STARSHINE - light emitted by the Stars.
STARCYCLE - the Star crystals go through a cycle each day, where they grow dimmer and brighter like the rising and setting of the sun. One full cycle = one day.
STARHIGH - noon, when the Starshine is brightest
STARFALL - midnight, when the Starshine is dimmest
SUNCYCLE - the Sun crystal goes through a cycle each month, where it grows dimmer and brighter like the phases of the moon. One full cycle = one moon = one month.
SHADOWSUN - the day in which the Sunโs glow is weakest. This is when DuskClan healers visit MoonClan.
ZENITH - the day in which the Sunโs glow is strongest. This is when DawnClanโs healers visit StarClan.
STARSEED - small bits of gemstone that hold energy. Coveted by both Clans, but particularly desired by DuskClan.
SUNROOST - aka โthe roostโ. Around the Sun crystal, above the Daylands, are ledges and platforms where the seasonal birds flock en masse each season. The reason for the birdsโ migration and flocking behavior is unknown, as they have nests and reproduce in the Nightlands. Each bird roosts for three suncycles (moons) which creates the four seasons for the Clan cats.
WATERWINGS - โSpringโ. These birds have drooping feathers and extremely long tails made entirely of water. They shed water drops from their wings, creating a fine mist that settles over the Caverns during the spring and a constant drizzle of rain over the Daylands.
SUNBIRDS - โSummerโ. Fiery birds that warm the caverns with plenty of light. These birds are by far the most intelligent and are universally revered as sacred beings of life itself.
GALEWINGS - โAutumnโ. Nearly incorporeal, these birdsโ wings are made up of air itself. These birds are far larger than the others and there are fewer of them. The flapping of their wings creates storms and heavy winds, circulating air throughout the entire Cavern system.
SNOWBIRDS - โWinterโ. Icy birds whose wings are made up of crystal. They have frozen cores and water condenses to ice on their bodies. They shed snow from their wings and their presence chills the Caverns.
STARCLAN - patrons of DawnClan. They live inside the Star crystals; the brightest spirits shine in the Sun.
MOONCLAN - patrons of DuskClan. Their spirits reside deep in the stone beneath the Clansโ feet and their prophecies can be heard in the rumblings of the earth. Their spirits coax plants to grow from stone.
the SUN - a large, golden, crystal stalactite that illuminates the Caverns with constant, bright light.
the HORIZON/HORIZON LINE - the border between east and west that splits DuskClan and DawnClanโs territory. This border is stable in the far north and south, in the twilight zone, but is hotly contested in the Daylands.
DAYLANDS - a roughly circular zone in the center of the Caverns, where the sun is brightest and it is eternally daytime. The Daylands are covered in thick forest.
DAWNLANDS - a twilight zone on the eastern side of the Caverns, where DawnClan lives. The Dawnlands are filled with crystalline structures and are the most cavern-like, with fissures, cliffsides, and tunnels.
DUSKLANDS - a twilight zone on the western side of the Caverns, where DuskClan lives. Filled with mossy stones, cold water streams, and vines.
NIGHTLANDS - the area furthest from the sun, where no light shines and it is eternally dark. Avoided by the Clan cats.
TWILIGHT - a general name for the areas between the Daylands and Nightlands.
DIMREACHES - the further half of the Twilight, where the Sunglow is very dim. Like the world on a moonless night.
NIGHTBEASTS - mutated creatures that lurk outside of the sunโs light. They are usually large, predatory, and hunt Clan cats.
SUNGLOW - another name for the light emitted by the Sun crystal.
STARS - smaller crystals scattered around the Caverns that emit small amounts of light.
STARSHINE - light emitted by the Stars.
STARCYCLE - the Star crystals go through a cycle each day, where they grow dimmer and brighter like the rising and setting of the sun. One full cycle = one day.
STARHIGH - noon, when the Starshine is brightest
STARFALL - midnight, when the Starshine is dimmest
SUNCYCLE - the Sun crystal goes through a cycle each month, where it grows dimmer and brighter like the phases of the moon. One full cycle = one moon = one month.
SHADOWSUN - the day in which the Sunโs glow is weakest. This is when DuskClan healers visit MoonClan.
ZENITH - the day in which the Sunโs glow is strongest. This is when DawnClanโs healers visit StarClan.
STARSEED - small bits of gemstone that hold energy. Coveted by both Clans, but particularly desired by DuskClan.
SUNROOST - aka โthe roostโ. Around the Sun crystal, above the Daylands, are ledges and platforms where the seasonal birds flock en masse each season. The reason for the birdsโ migration and flocking behavior is unknown, as they have nests and reproduce in the Nightlands. Each bird roosts for three suncycles (moons) which creates the four seasons for the Clan cats.
WATERWINGS - โSpringโ. These birds have drooping feathers and extremely long tails made entirely of water. They shed water drops from their wings, creating a fine mist that settles over the Caverns during the spring and a constant drizzle of rain over the Daylands.
SUNBIRDS - โSummerโ. Fiery birds that warm the caverns with plenty of light. These birds are by far the most intelligent and are universally revered as sacred beings of life itself.
GALEWINGS - โAutumnโ. Nearly incorporeal, these birdsโ wings are made up of air itself. These birds are far larger than the others and there are fewer of them. The flapping of their wings creates storms and heavy winds, circulating air throughout the entire Cavern system.
SNOWBIRDS - โWinterโ. Icy birds whose wings are made up of crystal. They have frozen cores and water condenses to ice on their bodies. They shed snow from their wings and their presence chills the Caverns.
STARCLAN - patrons of DawnClan. They live inside the Star crystals; the brightest spirits shine in the Sun.
MOONCLAN - patrons of DuskClan. Their spirits reside deep in the stone beneath the Clansโ feet and their prophecies can be heard in the rumblings of the earth. Their spirits coax plants to grow from stone.
OVERVIEW
The Caverns. An underground world, sprawling, surrounded by cold stone and even colder darkness. Much is inhospitable, barren of food, warmth, or life.
But in some places, there is light. Life. A tenuous hope.
These sanctuaries are known as Sunroosts, where large crystals of pure light erupt from the stone, defying the cold and darkness and bathing the world in light. Here, plants grow. Here, prey shelters, and life thrives.
DuskClan and DawnClan reside near one of these Sunroosts, sustaining their Clans in the echoes of Sunglow.
In the center of the Caverns is the Sun, basking the Daylands in light. The Sun never stops shining, making the areas closest to it neverending daytime. Where the sun is brightest, plants thrive and a thick, dense forest covers the center of the Daylands.
Around the Sun crystal is the Sunroost: a collection of ledges, pillars, platforms and tunnels where the seasonal birds flock. These great migrations happen each season, bringing with them a different seasonal bird every three Suncycles. Hundreds of birds flock to the Sunroost; the areas closest to the Sun crystal experience huge shifts in climate and weather based on the temperament of the flock. Some days are calm. Other times, when the birds are more active, the Daylands are impossible to traverse due to storms, heat, or blizzards.
The seasons of the birdsโ flocks do affect the entire Caverns system, but the intensity is mostly limited to the Daylands. The Dusklands and Dawnlands themselves rarely experience rain or snow, and the Galewingsโ winds dissipate as one moves further from the Sunโs epicenter. Because of this, the Clans rely on the Twilight zones as their primary hunting grounds; the Daylands are lush and valuable, but only accessible when the season permits it.
Nearest the Daylands, where light is plentiful, plants grow in biomes much like their aboveground counterparts. Full forests, plains, and marshes can be found here, thriving in eternal daylight.
Further from the Sun crystal, in the Twilight, shade tolerant plants and mosses are the dominant life across the stony, craggy landscape. Some shrubs and stubborn trees might take root here, guided by the spirits of MoonClan to draw nutrients from stone.
The Dawnlands and Dusklands are somewhat illuminated by Star crystals in the floor, walls, and ceiling of the Caverns. These crystals give off less light than the massive Sun crystal, but plants tend to grow more thickly around Starshine than in the Twilight. Some of these Stars can be rather large, their light illuminating more than the faint glow of the Sun in the far reaches.
The Nightlands are the places in the Caverns where no light shines. Very little life shelters in these dark niches, preferring the Sunglow. The Nightlands are where Nightbeasts come from: predatory mutations that threaten the cats of the Caverns. The Clan cats do not know much about what lies beyond the Caverns, as no cat is allowed to venture into the Nightlands for any reason. It is simply too dangerous.
But in some places, there is light. Life. A tenuous hope.
These sanctuaries are known as Sunroosts, where large crystals of pure light erupt from the stone, defying the cold and darkness and bathing the world in light. Here, plants grow. Here, prey shelters, and life thrives.
DuskClan and DawnClan reside near one of these Sunroosts, sustaining their Clans in the echoes of Sunglow.
In the center of the Caverns is the Sun, basking the Daylands in light. The Sun never stops shining, making the areas closest to it neverending daytime. Where the sun is brightest, plants thrive and a thick, dense forest covers the center of the Daylands.
Around the Sun crystal is the Sunroost: a collection of ledges, pillars, platforms and tunnels where the seasonal birds flock. These great migrations happen each season, bringing with them a different seasonal bird every three Suncycles. Hundreds of birds flock to the Sunroost; the areas closest to the Sun crystal experience huge shifts in climate and weather based on the temperament of the flock. Some days are calm. Other times, when the birds are more active, the Daylands are impossible to traverse due to storms, heat, or blizzards.
The seasons of the birdsโ flocks do affect the entire Caverns system, but the intensity is mostly limited to the Daylands. The Dusklands and Dawnlands themselves rarely experience rain or snow, and the Galewingsโ winds dissipate as one moves further from the Sunโs epicenter. Because of this, the Clans rely on the Twilight zones as their primary hunting grounds; the Daylands are lush and valuable, but only accessible when the season permits it.
Nearest the Daylands, where light is plentiful, plants grow in biomes much like their aboveground counterparts. Full forests, plains, and marshes can be found here, thriving in eternal daylight.
Further from the Sun crystal, in the Twilight, shade tolerant plants and mosses are the dominant life across the stony, craggy landscape. Some shrubs and stubborn trees might take root here, guided by the spirits of MoonClan to draw nutrients from stone.
The Dawnlands and Dusklands are somewhat illuminated by Star crystals in the floor, walls, and ceiling of the Caverns. These crystals give off less light than the massive Sun crystal, but plants tend to grow more thickly around Starshine than in the Twilight. Some of these Stars can be rather large, their light illuminating more than the faint glow of the Sun in the far reaches.
The Nightlands are the places in the Caverns where no light shines. Very little life shelters in these dark niches, preferring the Sunglow. The Nightlands are where Nightbeasts come from: predatory mutations that threaten the cats of the Caverns. The Clan cats do not know much about what lies beyond the Caverns, as no cat is allowed to venture into the Nightlands for any reason. It is simply too dangerous.
MAP
The Biome key:
Olive green - Dense, diverse forest.
Light green - Deciduous forest
Dark green - Coniferous forest
Pale green - Prairie
Yellow-green - Swamp/Marsh
Brown - Scrub? Transitional zone between forest and stone. Clumps of dirt with some scattered plants, interspersed with stony plains
Light blue - Stone plain. Some hardy plants might grow here, but mostly mosses and grasses if there are plants at all.
Dark blue - Mountain or cliff terrain.
Pink - Low stone floodplains. Think minecraft lush caves but darker: pools of water, slippery moss and lichen covered stone.
Yellow - The same as above, but slightly less wet. Scattered holes of floodplain, but mostly higher stone plainland. Grotto vibes.
DAWNCLAN
The stoic.
DawnClan lives on the eastern side of the Caverns in a territory that is dominated by stone plains, cliffs, crystal fields and tunnels. Their cats tend to be light-furred--blues and whites being extremely common--and solids are preferred over tabbies. Both of these traits allow them to blend in with the pale, smooth stone that forms the backdrop to most of their hunting grounds. DawnClan cats are known for their long-legged, agile builds and their dark skin that forms thick, hard paw-pads.
DawnClan are the traditionalists of the Caverns. Unlike DuskClan, which values innovation and creativity in its warriors, DawnClan's leadership emphasizes loyalty and following the Code and orders to the letter. They are known for being particularly stubborn and reluctant to change.
Camp:
DawnClanโs camp is Clangen Mountain camp 3, the crystal cave. DawnClan chose to live within a dense cluster of Star crystals, which suffuse the camp with multi-colored light. Many dens are sheltered beneath the crystals themselves.
The Passions:
Perhaps paradoxically, DawnClan's culture also values passion and has two distinct types: Sunfire (the passion of war and defeating ones enemies) and Starfire (the passion of love and protecting ones allies). Claiming to be under the influence of the passions is seen as the only valid reason for going against a leader's orders, as the passions of Sunfire and Starfire are given to a cat by StarClan and are sacred in and of themselves.
There is a third passion, Heartfire, a selfish passion given not by StarClan, but by ones own willpower. It is often romanticized in stories (for star-crossed lovers or tragic heroes working against their fate) but it is considered distasteful to show Heartfire in the real world and is often villainized.
Dawnlands Landmarks:
The Waterfall: to the north, an extremely tall but narrow waterfall descends the side of the Cavern wall into a pool. It doesnโt trickle into a stream, but instead flows underground into underwater caverns.
The Spring: to the south of camp, an underwater spring bubbles from the ground, feeding a crystal clear lake. It connects with a stream that crosses the Horizon to the Dusklands.
Shattered Maw: a large cluster of stones that project oddly from the cliff walls to the northeast of DawnClanโs camp. A common place for apprentices to train.
Ruby Raindrops: an oblong circle of bright Star crystals emerging from the ground. They are all oddly smoothed and round, brighter than many other Stars in the area and can be seen from most of the Dimreaches.
StarClan:
DawnClan's afterlife is StarClan. Their spirits create the fire that lights the Sun and Stars, with the brightest spirits giving off the brightest light. No living cat can visit the true afterlife in either Clan, but their touchstone with StarClan is a pure white expanse, where only the shadowy edges of spirits can be seen out of the corner of ones eye.
DawnClan lives on the eastern side of the Caverns in a territory that is dominated by stone plains, cliffs, crystal fields and tunnels. Their cats tend to be light-furred--blues and whites being extremely common--and solids are preferred over tabbies. Both of these traits allow them to blend in with the pale, smooth stone that forms the backdrop to most of their hunting grounds. DawnClan cats are known for their long-legged, agile builds and their dark skin that forms thick, hard paw-pads.
DawnClan are the traditionalists of the Caverns. Unlike DuskClan, which values innovation and creativity in its warriors, DawnClan's leadership emphasizes loyalty and following the Code and orders to the letter. They are known for being particularly stubborn and reluctant to change.
Camp:
DawnClanโs camp is Clangen Mountain camp 3, the crystal cave. DawnClan chose to live within a dense cluster of Star crystals, which suffuse the camp with multi-colored light. Many dens are sheltered beneath the crystals themselves.
The Passions:
Perhaps paradoxically, DawnClan's culture also values passion and has two distinct types: Sunfire (the passion of war and defeating ones enemies) and Starfire (the passion of love and protecting ones allies). Claiming to be under the influence of the passions is seen as the only valid reason for going against a leader's orders, as the passions of Sunfire and Starfire are given to a cat by StarClan and are sacred in and of themselves.
There is a third passion, Heartfire, a selfish passion given not by StarClan, but by ones own willpower. It is often romanticized in stories (for star-crossed lovers or tragic heroes working against their fate) but it is considered distasteful to show Heartfire in the real world and is often villainized.
Dawnlands Landmarks:
The Waterfall: to the north, an extremely tall but narrow waterfall descends the side of the Cavern wall into a pool. It doesnโt trickle into a stream, but instead flows underground into underwater caverns.
The Spring: to the south of camp, an underwater spring bubbles from the ground, feeding a crystal clear lake. It connects with a stream that crosses the Horizon to the Dusklands.
Shattered Maw: a large cluster of stones that project oddly from the cliff walls to the northeast of DawnClanโs camp. A common place for apprentices to train.
Ruby Raindrops: an oblong circle of bright Star crystals emerging from the ground. They are all oddly smoothed and round, brighter than many other Stars in the area and can be seen from most of the Dimreaches.
StarClan:
DawnClan's afterlife is StarClan. Their spirits create the fire that lights the Sun and Stars, with the brightest spirits giving off the brightest light. No living cat can visit the true afterlife in either Clan, but their touchstone with StarClan is a pure white expanse, where only the shadowy edges of spirits can be seen out of the corner of ones eye.
DUSKCLAN
The cunning.
DuskClan lives in the west side of the Caverns, a low-lying and low-ceilinged part of the caverns that is cut by many streams and rivers, and scattered with many stone pools. The ground is mossy and often slick with humidity. Their territory has plenty of prey, but illness is more common.
DuskClan's cats tend to have dark, patterned pelts. Gingers and browns are also common here, to blend with the mud and clay-rich sandstone layer. It is beneficial for DuskClan cats to have slick, oily fur to repel water as they are often required to swim to traverse their territory. They also have wide paws and tend to be smaller and stockier than their DawnClan counterparts.
Creativity and innovation are DuskClan's strengths. They value strategy and finding intelligent solutions to problems. They view the DawnClan passions as giving in to base instinct and as such, following logic instead of the heart is preferred. DuskClan likes using traps to lure fish into small pools so they are easy to catch.
Camp:
DuskClanโs camp is the Clangen forest camp 3: grotto. They reside in the fork of two streams, where a tumble of tall, mossy rocks at the point of the peninsula breaks the water around their camp, tumbling in two gentle waterfalls to either side of the clearing. The ceiling is rather low and scattered with Star crystals that shine light upon DuskClanโs camp.
The Hearth:
DuskClan's pursuit of innovation has drawn them to discover many things, including how to manage fire. A blaze is always kept in the center of their camp, to ward away some of the humidity and sickness from the Clan's most vulnerable. It is the task of elders and apprentices to keep the fire fed with dried moss and wood.
With fire, the cats have the means to fire clay (of which they have an abundance) into rudimentary pots. They can also tan hides, both into leather or pelts to keep warm and dry. DuskClan has historically traded their crafts to DawnClan in exchange for herbs, particularly lungwort and catmint, which do not grow in DuskClan territory and are necessary to manage commonly spread coughs.
Legends say that the secret to fire was given to the Clan by a Firebird that owed a DuskClan cat a life debt after saving the bird from a Nightbeast. The Firebird's feather that formed the Hearth can be seen in the middle of the blaze.
Duskland Landmarks:
The River - running along the entire western arc of the Dusklands, the river splits the Dusklandโs Twilight from the Dimreaches. It is deep but slow moving.
Stonepools - In the southern half of the Dusklands are the Stonepools: a large swath of land coated in slippery lichens and mosses. Many tumbles of broken rocks create some solid footing, but the rest is scattered with small ponds and a layer of slime.
MoonClan:
DuskClan follows MoonClan, not StarClan. Spirits in MoonClan reside under the paws, in the stone, and their voices can be heard in the rumbling of the earth. MoonClan spirits tempt plants to grow on stone and are believed to be responsible for the lush, mossy carpet that grows in the heart of DuskClan's territory. No living cat can walk in the true afterlife, but the middle ground of MoonClan is a dark, empty space where the echoes of spirits show as tiny pinpricks of light in the silhouette of a cat.
DuskClan lives in the west side of the Caverns, a low-lying and low-ceilinged part of the caverns that is cut by many streams and rivers, and scattered with many stone pools. The ground is mossy and often slick with humidity. Their territory has plenty of prey, but illness is more common.
DuskClan's cats tend to have dark, patterned pelts. Gingers and browns are also common here, to blend with the mud and clay-rich sandstone layer. It is beneficial for DuskClan cats to have slick, oily fur to repel water as they are often required to swim to traverse their territory. They also have wide paws and tend to be smaller and stockier than their DawnClan counterparts.
Creativity and innovation are DuskClan's strengths. They value strategy and finding intelligent solutions to problems. They view the DawnClan passions as giving in to base instinct and as such, following logic instead of the heart is preferred. DuskClan likes using traps to lure fish into small pools so they are easy to catch.
Camp:
DuskClanโs camp is the Clangen forest camp 3: grotto. They reside in the fork of two streams, where a tumble of tall, mossy rocks at the point of the peninsula breaks the water around their camp, tumbling in two gentle waterfalls to either side of the clearing. The ceiling is rather low and scattered with Star crystals that shine light upon DuskClanโs camp.
The Hearth:
DuskClan's pursuit of innovation has drawn them to discover many things, including how to manage fire. A blaze is always kept in the center of their camp, to ward away some of the humidity and sickness from the Clan's most vulnerable. It is the task of elders and apprentices to keep the fire fed with dried moss and wood.
With fire, the cats have the means to fire clay (of which they have an abundance) into rudimentary pots. They can also tan hides, both into leather or pelts to keep warm and dry. DuskClan has historically traded their crafts to DawnClan in exchange for herbs, particularly lungwort and catmint, which do not grow in DuskClan territory and are necessary to manage commonly spread coughs.
Legends say that the secret to fire was given to the Clan by a Firebird that owed a DuskClan cat a life debt after saving the bird from a Nightbeast. The Firebird's feather that formed the Hearth can be seen in the middle of the blaze.
Duskland Landmarks:
The River - running along the entire western arc of the Dusklands, the river splits the Dusklandโs Twilight from the Dimreaches. It is deep but slow moving.
Stonepools - In the southern half of the Dusklands are the Stonepools: a large swath of land coated in slippery lichens and mosses. Many tumbles of broken rocks create some solid footing, but the rest is scattered with small ponds and a layer of slime.
MoonClan:
DuskClan follows MoonClan, not StarClan. Spirits in MoonClan reside under the paws, in the stone, and their voices can be heard in the rumbling of the earth. MoonClan spirits tempt plants to grow on stone and are believed to be responsible for the lush, mossy carpet that grows in the heart of DuskClan's territory. No living cat can walk in the true afterlife, but the middle ground of MoonClan is a dark, empty space where the echoes of spirits show as tiny pinpricks of light in the silhouette of a cat.
OUTSIDERS
The Sun might be the only such crystal in the Caverns, but itโs not the only Sun in the world. Other groups may live around other Suns, though it would be a dangerous journey to wander through the dark Nightlands to find another.
Other, smaller groups may form cloysters around Sunbird nests. For three entire seasons of the year, when the other elemental birds are roosting, the Sunbirds will remain at their nests, giving warmth and heat to the surrounding area like a small Sun. These nests tend to create small pockets of life to them: plants and animals alike are drawn to the warmth of the Sunbird pair, creating a fragile ecosystem that can support a small group of cats.
However a life like this is still fraught with danger. Each summer, the Sunbirds will migrate to a Sunroost, leaving the nest empty for three entire moons. During this time, while itโs summer in the Caverns, the nest communities are experiencing a cold, dark winter where no light shines at all. This is a time of hardship, with no light and scarce prey as the entire ecosystem hibernates, awaiting the return of the Sunbirds and their fire.
Some cats may be loners in the truest nature: scraping together a living in the Nightlands, dark and alone.
And now another, foreign land: the mysterious โbaseโ where Mudstripe claims to have been born. She speaks of many odd mysteries, like dark stones that speak foreign languages, lights of many colors that turn on and off, and even two-legged creatures that tend to cats like mothers and form their own colonies.
Other, smaller groups may form cloysters around Sunbird nests. For three entire seasons of the year, when the other elemental birds are roosting, the Sunbirds will remain at their nests, giving warmth and heat to the surrounding area like a small Sun. These nests tend to create small pockets of life to them: plants and animals alike are drawn to the warmth of the Sunbird pair, creating a fragile ecosystem that can support a small group of cats.
However a life like this is still fraught with danger. Each summer, the Sunbirds will migrate to a Sunroost, leaving the nest empty for three entire moons. During this time, while itโs summer in the Caverns, the nest communities are experiencing a cold, dark winter where no light shines at all. This is a time of hardship, with no light and scarce prey as the entire ecosystem hibernates, awaiting the return of the Sunbirds and their fire.
Some cats may be loners in the truest nature: scraping together a living in the Nightlands, dark and alone.
And now another, foreign land: the mysterious โbaseโ where Mudstripe claims to have been born. She speaks of many odd mysteries, like dark stones that speak foreign languages, lights of many colors that turn on and off, and even two-legged creatures that tend to cats like mothers and form their own colonies.
TIME
Time is measured a little differently in the Caverns. Because there is no sky, no sun that disappears, the Clan cats do not differentiate between โdayโ and โnightโ, nor do they tend to put emphasis on denominations of time less than a month. Cats sleep when they are tired and work when they are not.
The smallest denomination of time in the Caverns is a Starcycle, which is equivalent to a day. The smaller Star crystals fade and brighten in a fairly regular period. Many cats choose to sleep when the Stars are dim, as the dim stars make the Dimreaches too dark to hunt in comfortably. Instead, they spend their active time when the Stars are brighter. However, the cats donโt always align their sleep schedules to the Starshine and itโs not uncommon for half the Clan to be awake while the other half sleeps.
Suncycles are months/moons. The Sun crystal goes through phases, like our moon, which marks the month denomination in the Caverns. The time when the Sun is brightest is known as Zenith, while the dim period is known as Shadowsun. These phases are fairly obvious to the Cavern cats, who are attuned to the variations in brightness, but the phases are not significant reductions in the luminosity of the Sunglow. The most significant effect of Shadowsun is that the Dimreaches become nearly entirely absent of Sunglow, relying entirely on Starshine to illuminate them.
Seasons are marked by the migrations of the seasonal birds. Every three Suncycles, a different elemental bird migrates to the Sunroost, heralding a new season for the Caverns. The Season of Waterwings (spring), Sunbirds (summer), Galewings (autumn) and Snowbirds (winter) are equivalent to their earthly counterparts.
Years are simply years: a complete cycle of the seasons. Cats in the Caverns are more likely to mark their age in years than Suncycles, as they are more memorable; Suncycles as a unit of time are used, but not very significant in the day-to-day function of the Clan. Instead, seasons and years are used as the standard measure of time in most circumstances.
The smallest denomination of time in the Caverns is a Starcycle, which is equivalent to a day. The smaller Star crystals fade and brighten in a fairly regular period. Many cats choose to sleep when the Stars are dim, as the dim stars make the Dimreaches too dark to hunt in comfortably. Instead, they spend their active time when the Stars are brighter. However, the cats donโt always align their sleep schedules to the Starshine and itโs not uncommon for half the Clan to be awake while the other half sleeps.
Suncycles are months/moons. The Sun crystal goes through phases, like our moon, which marks the month denomination in the Caverns. The time when the Sun is brightest is known as Zenith, while the dim period is known as Shadowsun. These phases are fairly obvious to the Cavern cats, who are attuned to the variations in brightness, but the phases are not significant reductions in the luminosity of the Sunglow. The most significant effect of Shadowsun is that the Dimreaches become nearly entirely absent of Sunglow, relying entirely on Starshine to illuminate them.
Seasons are marked by the migrations of the seasonal birds. Every three Suncycles, a different elemental bird migrates to the Sunroost, heralding a new season for the Caverns. The Season of Waterwings (spring), Sunbirds (summer), Galewings (autumn) and Snowbirds (winter) are equivalent to their earthly counterparts.
Years are simply years: a complete cycle of the seasons. Cats in the Caverns are more likely to mark their age in years than Suncycles, as they are more memorable; Suncycles as a unit of time are used, but not very significant in the day-to-day function of the Clan. Instead, seasons and years are used as the standard measure of time in most circumstances.
NIGHTBEASTIARY
Marsh-jaw -- Encountered: Moon 1
-- A slimy-skinned, salamander-like Beast with a long jaw and needle-like fangs. It's only the height of a cat, but is many tail-lengths long.
-- Successfully trapped in a tunnel, weakened for several starcycles, and killed by DuskClan.
Skitter-leg -- Encountered: Moon 2
-- A blind, centipede-like Beast with a dozen sets of jointed legs. It is covered in a thin fuzz of fine, black hair. It has two sets of jaws. Its front two pairs of legs end in stingers that inject venom.
-- Killed a loner. Cavestar was scratched and lost a life to its venom. Its current location is unknown.
-- A slimy-skinned, salamander-like Beast with a long jaw and needle-like fangs. It's only the height of a cat, but is many tail-lengths long.
-- Successfully trapped in a tunnel, weakened for several starcycles, and killed by DuskClan.
Skitter-leg -- Encountered: Moon 2
-- A blind, centipede-like Beast with a dozen sets of jointed legs. It is covered in a thin fuzz of fine, black hair. It has two sets of jaws. Its front two pairs of legs end in stingers that inject venom.
-- Killed a loner. Cavestar was scratched and lost a life to its venom. Its current location is unknown.