Wildemount Werewolf Packs
While the werewolves in St. Sheadcross are connected to the moon, these creatures are better known for being connected to the Prince of Wrath, Satan. Fittingly so, these beings are filled with uncontrollable rage and bloodlust. They can be recognized at night or in dark places as their eyes reflect light into the dark, like an animal. They live in packs, and St. Sheadcross has two living in the Wildemount Forest. One can be found taking home in Silvermane Keep while the other lives in Wildmounth Burrow. Of course, some still venture out and live in the city, but they are a pack first and foremost, and still report to their Hellhounds. Additionally, animals seem to appreciate werewolves, likely due to their animalistic side.
Hellhounds
The original werewolves were given their โgiftโ by Satan at a time where death would have taken them instead. These near-deaths were often involved with rageโฆ angerโฆ wrath. Otherwise, Satan wouldnโt have bothered with them. The prince of wrath, after all, only chooses to save those who embodied his sin. These former humans were filled with rage and bloodlust more extreme than they had ever found before. He gifted them with furs, large wolf furs to drape over their bodies and become a creature with pointed teeth, sharpened claws, and greater senses than ordinary humans would ever have. They became the size of horses, running on all fours and causing chaos wherever they could. Of course, over time, these beings learned how to control their shifting, and have learned to manage their anger and rage. The infected wolves will defect to the Hellhounds, as the Hellhounds are older, more experienced, and have a greater connection to the being who gave them their abilities. They can live to be over 100 years old.
abilities : shift into wolves, increased strength, increased speed, heightened senses
weaknesses : silver, nightshade, holy symbols, wolf pelts
Infected
The infected wolves donโt always choose their lives. Theyโve been bitten by Hellhounds and other infected, and Satanโs gift turns to disease for them. Unlike their higher ups, they shift into ferocious, bipedal, half-wolf, half-man creatures every full moon. However, given their lack of control of emotions, werewolves will shift based on emotions alongside the aforementioned phases of the moon. They have no control and will attack anything that moves. Suffice to say, itโs ever more likely those accidentally infected were infected by these lesser werewolves. Theyโre likely to live beyond a normal humanโs lifespan.
abilities : shift into wolf-men, increased strength, increased speed, heightened senses
weaknesses : silver, nightshade, holy symbols, emotions, full moons
Grimbourne Vampire Clan
Vampires were endorsed by a different demonic prince, this time of Gluttony. Beelzebubโs influence over the sin influenced how a vampire operates. Required to feed on humans for their blood for the rest of their eternity, thereโs a certain amount of gluttony involved as vampires can so easily thirst for blood. Itโs thanks to their master that they can mask their unquenchable hunger for blood. Vampires are all immortal, even if the elders are more difficult to kill than the fledglings. While their weaknesses are deadly, in the case that a vampire survives an experience with any of them, they will be forced into hiding and feeding in order to recover and restore themselves. The vampires of St. Sheadcross live in the Grimbourne Manor, hence their clanโs name, just outside of the town. And it should be noted that these vampires are very, very territorial, so rogue vampires are more likely to be killed than allowed to roam free in the town. Of course, some vampires still choose to live a little closer and inside the town itself, as long as they have contact with their elders. Additionally, animals seem to despise vampires, likely due to their undead state.
Elders
Beelzebub appeared to the original vampires either on their deathbed or due to a summoning started by a desperate human. The latter route is far riskier as one cannot guarantee Beelzebubโs mood upon the summons. One way or another, if things go well, the demon will offer a deal to the person in need: eternal life with an endless supply of food, or death. Itโs a funny situation as the vampire-to-be will die one way or another. At least, in the former option, they come back to life. With their newfound โblessing,โ the vampire simply has to wait until they die, and wait to be buried in any kind of grave to reawaken, according to Beelzebubโs instructions. Alongside that, he gave the elder vampires advice to carry some of their graveโs dirt with them as they continued through life, else they find themselves far more vulnerable to death once more. Otherwise, itโs notoriously difficult to kill such beings as themselves.
abilities : immortality, increased strength, increased speed, immunity to sickness, strong influential ability, (two of the following : bat form, flight, telekinesis, telepathy, strongest influential ability, daylight immunity)
weaknesses : sun, fire, holy symbols, graveโs dirt
Fledgling
A fledgling can only be created by an elder vampire. This is done through blood sharing between the soon-to-be-vampire and elder, as the elder drinks the humanโs blood and the human drinks the elderโs blood in turn. This isnโt the end of the process either, as like the elder vampires, to become a vampire one needs to die. Itโs much more likely the vampire will kill their fledgling and bury them in a makeshift grave only for them to come back to life. Unlike the elders, a fledgling is not attached to the ground they're buried in, and they donโt need to carry around the dirt from their grave. Of course, they are still naturally weaker than their elders, shown further within their abilities. Depending on which elder turned the fledgling, the fledgling will gain a weakened copy of one of said elderโs powers. (i.e. sonar detection, light levitation, influence over light objects, ability to read people, increased charm, increased daylight immunity.)
abilities : immortality, increased strength, increased speed, immunity to sickness, small influential ability, small daylight immunity, one weakened elder power
weaknesses : sun, fire, holy symbols
Fae Courts
There are two fae courts, according to a sense of their inherent moralities, inherited from their stronger parent. After all, fae are the offspring of angels and demons of differing ranks. Due to such genetics, they look less human and have a more difficult time blending in with society, with animalistic and odd features- which is only increased furthermore with the Unseelies. These beings are naturally immortal with an impeccable awareness on what to say. They take words very literally and to insult, live, or for heavenโs sake, give them your name, you will be in grave danger as fae are not kind and forgiving creatures. Do not accept food or drink from a fae, and especially donโt eat it if youโre in one of the courts as youโll be trapped there forever. The courts can be found within the Wildemount Forest just next to St. Sheadcross, the entrances in ever-changing places. Given the fae frequent the forests outside of their realm, itโs safe to be careful when going through the place. Faes are overall infertile.
abilities : can sense lies, natural magic, ability to charm
weaknesses : cannot lie, their true name, silver (unseelie), iron (seelie)
Seelie Court
The Seelie Court find themselves leaning on the angelic side of their ancestry. Seelies have an archangel for a parent and a lesser demon as another. This doesnโt prevent the more morally obligated half archangel, half greater demon or half lesser angel, half lesser demon from also choosing to remain in the Seelie Court. The Seelie Court finds themselves ever so more fair to humans and have something of a kinder treatment in regards to them. Their meddling in human affairs is quite often unharmful to the humans involved. The Seelie Court is led by a Queen.
Unseelie Court
On the other hand, the Unseelie Court have a greater preference for their demonic side of their lineage. Unseelies find themselves with a greater demon and a lesser angel as parents. The less morally obligated half greater demons, half archangels and half lesser demons, half lesser angels find themselves allying with the Unseelie Court. The Unseelie Court has less care for humans and will treat them quite poorly. Meddling with humans often means causing pain or grief to them for the Unseelies. The Unseelie Court is led by a King.
Ebonguarde Coven
The beings listed within this category may not choose to participate in the coven as there is no driving force to be there like the werewolves and their Hellhounds, the vampires and their Elders, the fae and their nobility. Itโs highly suggested to be within a coven, however, as you will be allied with others who can protect you. The Ebonguarde Coven serves as such for witches and warlocks both, found in St. Sheadcross. However, their rituals and lessons are best left unseen by the normal public eye, thus the coven spends large amounts of time in the Wildemount Forest.
Sorcerers
Sorcerers are the first variation of human-related magic users. They werenโt born with magic, but they made a deal with a demon to get magic. This demon in particular is the prince of envy, Leviathan, fitting for humans envious of the powers the supernatural managed to get on their own. However, in compensation for this gift, Leviathan connected these humans newfound magic to their life force. Thus, anytime they used magic, theyโd be taking away pieces of their life ahead. The cost of wanting what others had in this case and scenario. Obviously, due to this, sorcerers have shortened life spans compared to their fellow humans. However, due to the fact Leviathan was kind enough to allow them to remain human, sorcerers are unaffected by holy artifacts, religious symbols, and the like, allowing them to live the rest of their short lives in human society.
abilities : weak magic
weaknesses : their magic
Warlocks
The second variation of human-related magic users are warlocks. Warlocks are different from witches as warlocks arenโt entirely human. They are a hybrid of a human and demon, allowing them access to far stronger magic than a witch. Unfortunately, given their unique birth, theyโre something akin to a mule, as in they are infertile and unable to have children. Warlocks also take on weaknesses from their demonic parents, making most things holy a weapon against them. Warlocks also find themselves in an unfortunate place as their demonic parent gives them an unnatural appearance compared to humans, and are thus unable to blend into human society without a glamour spell that needs to be taught and learned.
abilities : strong magic
weaknesses : holy water, religious symbols, prayer, exorcisms, etc
Ghosts
Ghosts are often lone creatures, tied to a location they once held dear to their hearts in their living life. After all, ghosts are remnants and pieces of human souls left behind once the human died. Strong emotional connections keep them on Earth. They arenโt powerful beings by a longshot, however they do have minor telekinetic abilities and are able to pass through solid objects.
abilities : minor telekinesis, ability to pass through walls
weakness : holy water, cleansings, prayer, tethered to location
The Howell House
The Howl House is owned by a supernatural couple, found a small distance away from the main town. This household not only houses the couple, but their many adopted children, all of which are supernatural beings as well. The children of the house were found in some variation or way by the couple and brought in, each being some variation of the supernatural: werewolf, vampire, fae, witch, warlock, or even ghost. All children in this house are children and unable to live on their own otherwise. They should generally be under the age of 18 and have reason for not being in the group intended for their kind.
The Church and Humans
Humans are unimpressive compared to the variety of supernatural creatures that walk the earth. Oftentimes, they find themselves as fodder, food, victimsโฆ They are easily targeted and killed by others due to their comparative weakness. However much theyโre overlooked doesnโt change the fact that humans come in the dozen. Humans are the main population of the world overall, even if very few are aware of their existence. These few can be very dangerous. Often affiliated with church, these humans are aware of the weakness of the supernatural and use those weaknesses to kill them. After all, being associated with the church gives them an edge up on the rest of the supernatural since many of the supernatural have an affiliation with demons. Not everyone in the church may be a supernatural hunter, but these hunters are almost always a part of the church. So, if you happen to be one the above categories, itโs good to be wary of those who associate with God.
abilities : none
weaknesses : none
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