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Post by lazy penguin on Aug 9, 2021 16:16:49 GMT -5
Introduction
Dragons are real. And they can be tamed.
For ages Dragons and their riders have been free to wander the country of Edral, well protected under the monarchy and the watch of thirteen riders called the Dragon Knights. However, seven years ago Edral was invaded, its leaders overthrown, and it's riders hunted down. Now the only hope for peace rests in 13 new bloods- picked from the rebellion and expected to become riders and free the country. However, not everyone is as confident in them as they let on- and many of the riders themselves are unsure if they will be enough.
Directory
page one -- introduction & directory page two -- history & plot, the country of Edral, the City-States, & the Rebellion page three -- dragons, dragonriders, & magic page four -- rules, member tracker, & news page five -- characters & credits
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Post by lazy penguin on Aug 9, 2021 17:29:21 GMT -5
History & Plot
Dragons have always been a plight to humanity. In the olden days, hungry beasts would venture out of their caves and prey upon the livestock and people of nearby towns. As these attacks grew more and more common, the demands to do something about these giant pests became louder and louder. The solution was Dragon Hunts. Young men and women would leave their homes under the cover of night and slip into the caves of nearby dragons. Then they would challenge the beasts to a battle- hoping to slay the creature and free their villages. However, very few of these hunts were ever successful. In the end itโs believed only 35 dragons were killed during the 100 years of Dragon Hunts.
Hunts, however, gave way to a different form of peace- Dragonriders. It is believed that some of the hunters were able to defeat dragons in combat- but in the end spared the beast's life. In return, the dragons granted these humans a longer lifespan and a direct bond. The very first rider was a man by the name of Ardalion Blackwood, and alongside his Flame Dragon, Pyre, he united the major cities under his rulership, eventually becoming the first King of Edral.
Thirteen knights were then selected to help rule over and protect the lands- each one granted a different dragon to ride. Throughout the ages, the descendants of these riders have ruled over the City-States, while young and promising riders have been selected to take up the mantle of a Dragon Knight and defend Edral with their lives.
For years the Dragon Knights protected the land without challenge, but everything changed when Tatharen invaded.
Edral had always been a peaceful land- its City-States long since united under the monarchy of the Blackwood family. Of course, there were often disputes- citizens of Jeridge feuding with thieves from Grens, Phose artists banned from entering the Grand Library of Brenbridge, even the monarchs themselves were once banned from the Temple of Khathe. But all these conflicts came to swift ends- both sides managing to compromise for the sake of the country.
However, one man, Laurence Tyndall, thought to make a play for the throne. As the Duke of Jeridge, he already led the largest of the city-states, and more importantly had access to all the rumors that traveled up and down the major trade routes. He had heard that Tatharen troops were mobilizing at the border before anyone else, and instead of informing the capital- he made a deal with the enemy generals. Put him on the throne- and he would make sure their attacks would be successful.
As Tatharen laid siege to the northern cities, Tyndall made sure messengers were arrested and communications sabotaged. By the time word made it back to the capital- it was already too late.
The siege of Airoling lasted eight days. In the end, the King and his family were executed, and Tyndall was placed on the throne, five Tatharen generals staying in the city to maintain order. The Dragon Knights and their dragons were hunted down and killed- as were the many other riders who dared to fight for their king. However, three Dragon Knights escaped with their lives- hiding out in the southern forests until the battle was over. With them they took the 13 dragon eggs that were kept in the royal hatchery, hoping one day to find new Dragon Knights and reclaim the throne of Edral.
Seven years have passed since the capital fell, and the Knights have scoured the ranks of the remaining rebellion, selecting 13 candidates for new Dragon Knights. However, no one is confident that these new bloods will ever be strong enough to regain control of the capital and free Edral once and for all.
The Country of Edral
The country of Edral is a temperate climate with mountains to the north, and cliffs running the edges of the southern coastline. To north of the mountains an arid landscape gives way to dense pine forests, and in the south giant old growth woods sprawl. The citizens of Edral cluster around thirteen major City-States- the capital of these being Arioling. There are several major trade routes, and almost all of them converge at Jeridge, the center of the country. Most people will live in one city their whole lives, and itโs rare to meet someone who has visited more than three in their lifetime.
There are multiple different fantasy races who live in Edral including humans, dryads, sirens, and shifters.
Dryads are nature spirits with the power to grow and decay plant life. They are generally tied to a plant whether it be a flower, tree, or shrubbery. This plant is the source of a dryad's magic and energy- the further away from it they travel, the weaker they get. The appearance of dryads differs drastically. Many dryads look exactly like humans but with slight anomalies (Unnatural hair/eye colors, sharper teeth, etc), while others have skin with the texture of bark or hair made out of moss and lichen. The major weakness of dryads is fire- burns often never fully healing.
Sirens are aquatic humanoids who live along the coastlines. Able to hold their breath for hours at a time, they are powerful swimmers and at their most threatening while surrounded by water. They are able to lure other creatures into a trance-like state by singing a spell often called a Siren Song. Each sirenโs โsongโ is completely unique and it allows them to communicate with other sirens while underwater. Like dryads are tied to plants, sirens are tied to water, and going for too long without it can cause them to go mad. Every siren has webbed hands and feet designed to help them swim, and ribbons of multicolored scales stripe up their arms and legs. Their teeth are sharp and pointed, and their eyelids clear and glassy- allowing them to see even while submerged.
Shifters are beastly humanoids, often covered in patches of fur and with sharp claws and teeth. While they have a โhumanโ form, every shifter is able to turn into a specific animal. This animal is often reflected back in their human form. For example, a cat shifter might have sharp claws, cat-like eyes, or patches of fur on their body. Injuries on shifter transfer between forms, a cut in cat-form meaning a cut in human-form.The City-States
Because of the danger dragon's posed, most humans in Edral settled into heavily fortified cities. When Blackwood finally united the country- these forts became large City-States each with independent rulers that all served the crown. While there were originally more than thirteen forts, many were overrun or abandoned because of wild dragons or even bandits. Today the thirteen cities are kept under an the iron fist of Tyndall and generals from Tatharen.
Arioling The capital city, Arioling was a shining example of the prosperity of the Kingdom. Laid out in rings, the more you travel into the city, the richer the people get. Most of the money made in the capital is made through trade and artisan crafts. Nothing is super unique about the economy of Airoling, and in general the capital is a very diverse city. The crown jewel of Arioling is, however, the Grand Palace. Made completely out of polished marble, it's white walls glow in the light of the sun, and the purple flags used to always flap in the winds. The Blackwood Monarchy used to rue over both Arioling and the entire country- the eldest son inheriting the throne from his father. However, since the invasion the castle has been inhabited by Laurence Tyndall and generals from Tathraren. The most common types of Dragonriders in Arioling are Flame, Double, Armored, & Star Dragons. Blidence Isolated on an island to the west, Blidence doesn't get a lot of travelers. The city takes up most of the island it sits on, with fields to feed its people taking up much of the rest. What makes Blidence both special and isolated is the rumors of ghosts and hauntings. Many outsiders claim to see apparitions walking down alleyways, or hear blood-curdling screams in the middle of the night. It is believed that the city was built atop a much older city that was once razed to the ground by Flame Dragons. Blidence is ruled by Grand Duchess Lylah Elwell, and her eldest daughter, Maura is assumed to inherited her title after she passes. The most common types of Dragonriders in Blidence are Bone, Poison & Frost Dragons. Brenbridge Brenbridge is a city of knowledge. The houses of this city seem to be crowded together- as if a great gust of air came a blew them all into each other. The city seems to have a coffee shop or library on every street, and most of it's citizens often walk around with satchels of books and scrolls. The best way to gain a name for yourself in Brenbridge is to study and memorize. Workers at the Grand Library are expected to have knowledge on every part of history- and experts are paid extra to come and advise visitors. If you are looking for information on a subject- the Grand Library is where you'll find your answer. It claims to have a copy of every book and scroll every published- the challenge is finding it among the crowded shelves. Brenbridge is also unique in the fact that it is ruled by a counsel. The Counsel of Scholars is a group of 5 experts elected by their peers to rule over the city. The most common types of Dragonriders in Brenbridge are Double, Star, & Golden Dragons. Grens Located in the arid badlands north of the mountains, Grens is a city of criminals and outlaws. There isn't much rhyme or reason behind the layout of the city- with houses cluster in random bunches. The city itself is built on the side of a shallow river. Grens' doesn't have much of a domestic population- most of its inhabitants having fled the other city-states in order to avoid jail sentences. However, the richer districts of the city do still have schools and family homes- although they are heavily secured to protect from their less than savory neighbors. Grens is ruled by the Milne Family, although they are very hand-off in their leadership. It's a rarity for the Milne's to even been in the city- let alone run it. The most common types of Dragonriders in Grens are Poison, Flame-Swallowing, Bone, and Armored Dragons. Iclares Iclares sits on the southern shore of Edral, and is surrounded by the sea. The city has five layers, each a different step up the rocky cliffs on the shoreline. At the bottom layer, houses are built on floating platforms, and large canals are used to travel from place to place. The economy of Iclares is built solely around the ocean, and fishermen, sailors, and whalers are very prosperous here. Because of it's aquatic environment, the city itself has a powerful navy, and it has the largest ocean port of any of the city-states. Iclares is lead by the Duke Hugo Zakon and his family. The most common types of Dragonriders in Iclares are Aquatic & Climbing Dragons. Itaphia Itaphia sits the furthest north of all the city-states. Built like a woodland outpost in the pine forest, Itaphia used to be known as the best smiths in all of Edral. However, as more and more people visited the City-State, they discovered a far more marketable skill of these northerners- their cooking. Itaphia is well-known as the culinary capital of Edral, and famous cooks often put their skills to the test in their yearly cooking competition. While the city-state still makes most of the weaponry for the King's armies, it has been far overshadowed by the tourism their food brings in. The leaders of Itaphia are the Plumley Family, and is currently being ruled by the youngest son, Edric and his wife Elaenor. The most common types of Dragonriders in Itaphia are Flame, Double, and Mirror Dragons. Jeridge The direct center of Edral, Jeridge is a city built on trade. Almost all of the major trade routes converge in the center of this city, and it's stone walls are much more for show than to keep anyone out. It's streets are always crowded with vendors hoping to make a fortune off of a clueless traveler, and it's often said that you could by anything you could ever need in the world for double it's regular price in Jeridge. Most notable, Jeridge is the home of Laurence Tyndall, the man who sits on the throne after the invasion. While he still has control over the city- his daughter Emilia and her husband currently watch over it, making sure no one step out of line or questions the actions of her father. The most common types of Dragonriders in Jeridge are Wind, Flame-Swallowing, & Flame Dragons- though most riders in the city have been arrested and thrown in jail.
Khathe Khathe is a city built around an ancient temple. Located in the northeast, it's one of the more isolated cities, settled deep into the dense old growth forests that spread across the shadow of the mountains. Most citizens are pacifists, choosing to avoid conflict for the sake of the community rather than risk an argument for the individual. Khathe is one of the most unaffected cities by the invasion- and life has continued close to normal within it's walls. Those who oppose the overthrowing of the King are told to keep quiet- that speaking up risks the wrath of the invaders on the whole city not just themselves. Khathe is ruled by a collection of eight priests and priestesses whose identities are kept secret at all times. The most common types of Dragonriders in the city are Bone, Poison, and Flame Dragons.
Oramore Oramore is located completely underground. The entrance to the city is in the foothills of the mountain- and the true city roughly a mile into the tunnel. Built into a system of giant caves, Oramore has four different districts each in a different caves. While built on the mining industry- Oramore is the most prosperous of all the City-States, unearthing veins of gold and chunks of precious jewels. Some of the wealthiest members of the city have mansions decorated with these precious metals as a way of showing off their wealth, and since the city gets very little visitors, many adore the quiet nature of the city. The leaders of Oramore are the Sugdens Family, and they reside in a mansion dubbed the second palace because of it's grand, over-the-top design. The most common type of Dragonriders is Oramore include Golden, Star, & Flame Dragons.
Phose Phose is the youngest of all the City-States, created after a dispute caused scholars from Brenbridge to leave the city. While Brenbridge focused on the collection and protection of history- many scholars wanted to use this knowledge to create history and build something that would last forever. However- this mentality was quick shut down in the academic city, the Counsel of Scholars worried that it would distract to much from the collection of information. Phose was founded by these outlawed scholars, and was designed to be a safe haven for the arts. Dance, painting, music, sculpture, poetry- if you can think of an art they'll be an expert somewhere in Phose. Lead by a collection of three rulers elected by the people of the city, Phose is also one of the only cities where everyone citizen gets a voice in their leadership. The most common types of Dragonriders in Phose are Mirror, Double, and Golden Dragons. Strouver Settled in the entrance of the old growth forests in the shadow of the mountains, Strouver is the perfect balance between wild and city. Most of the houses and buildings sit above the forest floor- hoisted up on powerful platforms and tree branches. Ladders lead up the sides of trees- and long spiral staircases take you up and down the layers of the trees. Citizens of Strouver pride themselves to be excellent hunters and trackers- often tracking herds of wild deer throughout the dense forests that surround the city. Lead by the Duke Abner Unwin, the city is one of the most publicly opposed to the invading forces and the new King, and trade with outside cities who do nothing to challenge Tatharen's Generals has been banned outright. The most common type of Dragonriders in Strouver are Climbing & Mirror Dragons.
Traetol Built in the shadow of the tallest mountain- Traetol is a city of strong defenders and mountaineers. While they tend to keep to themselves, Traetol has a warrior culture- the stronger the fighter the more valued the citizen. Young men and women are taught the secret paths through the mountains from a young age- as well as survival tactics if they were to ever get lost. While at the start- Traetol was lead by one of the original Dragon Knight's families, they were quickly demoted and the eldest members of the city took up the mantle of leaders. The most common types of Dragonriders in Traetol are Wind, Frost, & Armored Dragons. Wrenvale Last but not least is Wrenvale. Wrenvale is a pretty average city, located in the great grasslands of Edral. However, while it doesn't have the most diverse natural flora, it has large greenhouses and natural gardens made to house every tree, bush, or flower you could think of. It is one of the cleanest cities- with large roads and paths in between houses. Pets are fairly common among the citizens of Wrenvale- and large open parks are specifically designed for animals to stretch their legs and play for a bit. The leader of Wrenvale is Duke Valerian Rush, a dryad who's giant oak tree sits in the main garden of the city. The most common type of Dragonriders in Wrenvale are Mirror, Wind, & Aquatic Dragons. The Rebellion
Since the Tathraren invasion, there have been many attempts of reclaiming the throne- all of which ended in horrible failures. However, despite these tragedies, there is still a strong and thriving rebellion fueled by the knowledge of the few remaining Dragon Knights and the passion of young soldiers willing to fight for their countries. The problem with the rebellion, however, is how spread out it is. While they are all unified under the same mission, there are four major chapters in four different city-states.
The White Hand The White Hand is the chapter of the rebellion that rides within the walls of Arioling. The most important of all the factions, missions of the White Hand often involve espionage and the gathering of information. They are they eyes and ears of the rebellion and are expected to give warning whenever the generals or Tyndall make moves. Nighthunters Located in Phose, the Nighthunters are the smallest of the major chapters of the rebellion. Most Nighthunters focus on unique ways to transfer weaponry and supplies to the larger forces hiding in Strouver and Iclares. However, they are also involved in trying to win back public favor for the rebellion after the many failed attempts at reclaiming the throne. Faerie Fire Faerie Fire is the military of the rebellion. Located in the dense forests just outside of Strover, this chapter focuses on training soldiers to fight for the causes of the rebellion. The Riptides Located in Iclares, the Riptides push the rebellion's one advantage: access to the ocean and navy. The Riptides hire young sailors to transfer goods via the ocean, rather than risking travel through Jeridge, and also hire mercenaries to attack Tathraren ships.
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Post by lazy penguin on Aug 9, 2021 17:32:51 GMT -5
Dragons
Dragons usually live around 500 years and are fully mature around the age of 10. Once laid, eggs can take 1-4 years to hatch depending on the conditions. Dragons younger than 5 are considered wrymlings- and are still growing physically. During the end of it's first 5 years of life- a wyrmling begins to fly. Between the ages of 5-10, dragons are fairly social creatures- seeking out companions in both other creatures and other dragons. At the end of this time period- they reach their fully height and stop growing in size. From ages 10-100 dragons slowly become less social- often collecting treasures and creating a "horde" guarded by the companions they made earlier in their lives. When these hordes are complete, they become solitary. They spend most of their lives among their treasures- venturing out only to hunt.
There are thirteen different types of dragons: armored, aquatic, bone, climbing, double, flame, flame-swallowing, frost, golden, mirror, poison, star, & wind.
- Armored Dragons - Armored Dragons are built like tanks. Every piece of them seems to be specially crafted in order to protect them in the best way possible. Itโs massive scales are the heaviest of all the dragons, and come in mainly metallic shades. Their heads are short and low to the ground, two powerful tusks sticking out of their mouths. On the sides of their stomachs, long rows of smaller spikes stick out, and at the end of their tails sits a large club. Their claws are sharp and serrated, and their teeth are just as sharp. Their scales are resistant to both the fire and frost breath of other dragons, and it is nearly impossible to pierce the armor of this dragon with a sword or arrow. Armored Dragons feast mostly on larger mammals- taking on larger predators like bears and wolves rather than chasing after herds.
Height: 9โ0โ - 10โ6โ
Weight: 2756 - 3598 lbs
Wingspan: 35โ6โ - 42โ0โ
Breath Weapon: n/a
Other Powers/Abilities: have thick and super protective scales
- Aquatic Dragons - Aquatic Dragons mirror the legend of sea serpents- creatures from the depths that prey upon sailors lost at sea. Their long bodies curve and twist, allowing them to maneuver quickly while underwater. Gills cut the sides of their necks- letting them breathe underwater and two long whiskers fall from the sides of their jaws. Their bodies are covered in crests and frills- with webbed membranes and sharp spikes making the Aquatic Dragon one of the hardest to ride. Their eyelids are completely clear- giving them perfect vision while underwater, and with powerful tails and webbed claws they are formidable beasts in the water. Outside, however, they are much less impressive. Their wings are short and stubby, allowing them to only travel short distances via flight. Their scales tend to be shades of greens, blues and indigos. Most Aquatic Dragons feast on a diet of fish and aquatic mammals- though they have also been known to snatch water birds out of the skies.
Height: 6โ0โ - 14โ0โ
Weight: 1940 - 3940 lbs
Wingspan: 9โ0โ- 17โ0โ
Breath Weapon: n/a
Other Powers/Abilities: Able to breathe underwater
- Bone Dragons - Bone Dragons have large white plates of exoskeleton protecting themselves rather than smaller scales. Their frames are all angles and points, with sharp ridges tracing down their sides and along their spines. They have a total of six eyes all solid colored, and two smaller white horns stick out awkwardly from the sides of their heads. In movement- whether flying or walking, the plates shift around, creating a clicking noise. They have two sets of wings- two larger primary ones and a smaller decorative pair behind them. These wings are the most colorful part of the dragon, with membrane colors ranging across the entire color spectrum. Bone Dragons are scavengers- often eating the remains of other dragonโs kills. When hunting on their own, theyโll often bite an animal then leave it to die from infection, only to recover it once it has died.
Height: 11โ0โ - 13โ6โ
Weight: 3023 - 3458 lbs
Wingspan: 43โ0โ - 53โ4โ
Breath Weapon: n/a
Other Powers/Abilities: Their bites brings decay and infection
- Climbing Dragons - The only Dragons without the ability of flight- Climbing Dragons are designed to navigate dense forests and tight spaces. They are covered head to toe in secondary frills that help them make slight adjustments when gliding, and their scales which typically come in greens and browns are mottled to mirror the effect of leaves casting shadows of the forest floor. Their larger and colorful wings are usually folded tight against their body, but fans out when they glide. Their talons are extremely sharp and their joints super flexible to aid them in the climbing up and down of tall trees. Climbing Dragons are the last omnivorous dragon, feasting on fruits, insects, and small mammals alike.
Height: 5โ0โ - 8โ0โ
Weight: 1498 - 1940 lbs
Wingspan: 10โ0โ- 16โ0โ
Breath Weapon: n/a
Other Powers/Abilities: n/a
- Double Dragons - Perhaps the most obvious trait of the Double Dragon is what it is named after- its two heads. These heads are nearly identical with the exception of one thing: eye color. The head that is able to breathe out a blast of fire has golden irises, while the one that spits acid has green. Each head is sharp and angular- two twisting horns resting at the top. While the double dragon only has one pair of wings, it has a total of six legs, each with jagged claws at the end. Most Double Dragons have scales in shades of reds, yellows, and coppers, though there have been a few exceptions. They tend to prey on larger mammals such as deer or elk- hunting down herds and seeking out weak animals.
Height: 8โ0โ - 10โ0โ
Weight: 2034 - 2256 lbs
Wingspan: 32โ0โ - 40โ0โ
Breath Weapon: Able to breathe fire out of one head and a spray of acid from the other
Other Powers/Abilities: n/a
- Flame Dragons - Flame Dragons are your run of the mill fire-breathing dragons. Their scales can come in any shade or color- the only thing to easily distinguish them as Flame Dragons are the curling patterns of flames on the membranes between their wings. On top of their heads sits four twisting black horns, and along their spine traces a spiked ridge. Their scales are resistant to heat, and like those of the Flame-Swallowing Dragons they generate a slight warmth at all times. Their diet mostly consists of herd animals, though they are more lazy hunters- targeting kills that they know wonโt take long.
Height: 14โ6โ - 20โ0โ
Weight: 3560 - 5609 lbs
Wingspan: 46โ0โ - 65โ0โ
Breath Weapon: fire
Other Powers/Abilities: n/a
- Flame-Swallowing Dragons - Flame-Swallowing Dragons have scales that look like cooled magma. Always ashy in color, their scales radiate a small amount of heat- and when their insides are heated their chest glows like embers. They are one of the bulkier dragons, with a frame full of muscle. Their heads are adorned with two pairs of jet black horns, and a large crest traces down their spines. The inside of a Flame-Swallowing dragon seems to emit light- and both their eyes and maw are golden in color. Their wings are relatively large, and the leathery membrane that holds them aloft often has a dark red or orange tint to it. While not covered in adornments, the dragonโs black scales are often jagged and sharp- able to cut through the skin of riders who arenโt careful. Flame-Swallowing Dragons tend to prey on any animal they can sink their jaws into- though they are more likely to track large herds than use stealth to stalk prey.
Height: 7โ6โ - 13โ0โ
Weight: 1985 - 3568 lbs
Wingspan: 30โ0โ - 52โ0โ
Breath Weapon: Able to breath out molten lava after heating itโs core
Other Powers/Abilities: Able to swallow flames and fire
- Frost Dragons - Frost Dragons are often called the dragon version of icicles. Covered in a mess of straight horns and fur, their white scales are almost iridescent and appear to glisten like snow in the sunlight. They have a large mane of fur around their necks- often a light blue or grey in color. They have 6 eyes, each of them a jet black in color. Frost Dragons also have extremely large talons, their claws razor sharp for hooking into the ice. Opposite to Flame Dragons, their scales seem to always radiate cold, and riders have to be careful not to touch their scales without gloves or else they might be risking frostbite. Frost Dragons are carnivores through and through, often waiting for hours for prey to surface from underneath the ice or plucking mountain goats off the side of cliffs.
Height: 9โ0โ - 11โ6โ
Weight: 2256 - 2765 lbs
Wingspan: 29โโ - 37โ0โ
Breath Weapon: able to breath of frost
Other Powers/Abilities: n/a
- Golden Dragons - Golden Dragons have scales that look like boulders with veins of real metal or clusters of crystals embedded between them. Because of this, dragons with more visible or flashy ores are often preferred by riders- vanity winning out over skill. Their wings have the same greyish brown color as the majority of their scales- the membrane between them shining in a metallic color. At the end of their tails are three large spikes that they can swing into possible attackers, and their arms and claws are built for digging and moving earth. It was once rumored that Golden Dragons had to eat precious stones in order to gain their decorative scales- however this is not true. They are grazers- coming to the surface to each grass and leaves before returning underground.
Height: 6โ0โ - 10โ0โ
Weight: 1980 - 2453 lbs
Wingspan: 30โ0โ - 50โ0โ
Breath Weapon: n/a
Other Powers/Abilities: n/a
- Mirror Dragons - Small and delicate, Mirror Dragons are known for their color-shifting scales. Tending to live in dense forests, their frames are rather small with two sets of thin wings similar to those of a dragonfly attached to their backs. Instead of the frills and flair that most other dragons have, the head of a mirror dragon is round and simple- a crown of 6-8 horns resting on top. Over half of this dragon is made up of its tail- a whip of sharp scales that can act as a powerful weapon in combat. Their eyes are solid black in color- a starch contrast to their ever changing scales. The power of the Mirror Dragon is camouflage- and often their scales will start to change and adapt immediately when they travel into new environments. Mirror Dragons are one of the few omnivorous dragons, and their diets consist mostly of fruits, nuts, and small mammals.
Height: 6โ6โ - 7โ6โ
Weight: 1535 - 1785 lbs
Wingspan: 21โ0โ - 25โ0โ
Breath Weapon: n/a
Other Powers/Abilities: Able to shift the color of their scales at will
- Poison Dragons - Poison Dragons are one of the most colorful and patterned dragons, their scales indicating the potency of their venom. The most common patterns are diamond and rings, and the brighter the color and more common these patterns are the stronger the venom. Around their necks is a cobra-eque hood of scales, and this combined with their two sharp fangs gives the Poison Dragon a very snake-like appearance. Their eyes are jet black in color, and their tongue is forked. Their tails are long and often wrap around their libs, coming to an end at a rattle they use to warn off potential predators. Because their venom is able to paralyze its prey- hunting is relatively easy for Poison Dragons- once it gets the first bite its prey slows down enough for them to be able to swallow them whole.
Height: 11โ0โ - 13โ0โ
Weight: 3240 - 3567 lbs
Wingspan: 35โ0โ - 42โ0โ
Breath Weapon: n/a
Other Powers/Abilities: Their fangs can inject a paralyzing venom
- Star Dragons - The most notable feature of the Star Dragon is the fact that it lacks something all the other dragons have- eyes. Completely blind, Star Dragons have massive ears and large noses, a mane of lighter fur contrasting their jet black scales. Their tongues are forked, and their teeth sharp- often used to snatch prey out of the air mid-flight. Their claws are hooked and sharp, strong enough to support their weight as the dragons sleep upside down. Star Dragons are mostly nocturnal- though those with riders often adjunct to their sleep schedules, and are able to move around due to a mixture of echolocation and heightened senses of smell, sounds, and touch. They hunt their prey mostly while flying and because of this often snatch birds right out of the sky.
Height: 8โ6โ - 9โ6โ
Weight: 1870 - 2342 lbs
Wingspan: 27โ0โ - 32โ0โ
Breath Weapon: n/a
Other Powers/Abilities: Able to use echolocation
- Wind Dragons - Long and wisp-like, Wind Dragons are built for flight. With massive wings, they are able to stay aloft for days without rest, riding the wind currents to relax. They are also the only dragon with feathers- a small crest circling their heads, as well as others scattered among their scales. Unlike other dragons, they also only have one pair of legs- each with sharp talons at the end of them. Like Aquatic Dragons, they also have clear eyelids- allowing them to see while maintaining high velocities in the air. Their scales range from light browns to greys, and theyโre feathers often match and have small speckled patterns. Their wings mirror those of a large bird- rather than the leathery membranes that are more common. Wind dragons are also one of the few omnivorous dragons, grazing on fruits and seeds as well as swooping down to hunt larger prey.
Height: 15โ0โ - 17โ0"
Weight: 3054 - 3698 lbs
Wingspan: 105โ0โ - 120โ0โ
Breath Weapon: n/a
Other Powers/Abilities: Able to breathe at high altitudes
Dragonriders
Dragonriders originate from early heroes who ventured out to slay dragons that attacked their villages. It was said that after these long and hard battles the heroes would spare the dragons life and in return the dragon would create a bond with the human- granting them long lives and heightened senses. However- the bonds were only created with dragons between the ages of 5-100 before the dragon retreated to its horde. And while these bonds lengthened the lifespan of the riders- it also shortened that of the dragon. Most bonded dragons only live to about 250, half of their typically lifespan. They also don't build up the same size of hordes as "wild" dragons, and often a small treasure room in a rider's estate will suffice.
Long after these first riders came to be, the monarchy of Edral hired young pairs to protect their estates- and these riders gradually gained power and titles as they proved themselves again and again in battle. Eventually it became common practice that the Monarchy would have a totally of 13 knights (each with a different dragon) serve under them and protect the kingdom. To protect this tradition- the royal family kept 1 egg of each dragon in a hatchery in the palace at all times. A nursery and training grounds were also added to take care of wyrmlings and train new riders.
The process of becoming a rider is not an easy one. Like the heroes of old- riders must first best their dragon in a contest (whether, physical, mental, or something else entirely) and the dragon must willingly create the bond. There are cases of riders loosing their contests and the dragon still choosing to create the bond, however these are extremely rare. It is typical fashion in the palace for these contests to be held when a dragon reaches age 7, and if they fail to bond with a rider by the time they are 12 they must leave the palace.
While there are only 13 Dragon Knights that serve under the monarchy- there are typically more than just 13 riders alive in the kingdom. Sometimes these riders bond with dragons that already have a knight in the thirteen, and sometimes they just choose not to serve under the monarchs. However, during the invasion and in the time since the fall of Edral dragons have been hunted down and killed- dragonriders much the same. Even more concerning- some of the riders have sided themselves with the invading armies and are actively working to keep hold on the capital.
Magic
Magic is common in Edral, with many of the different races being able to control different types of magic. Dryads, Sirens, and Shifters all have specific types of magic. Dryads are able to grow and wilt plant life as long as they are close to the plant that gives them their power. Sirens are able to sing songs that put others into a trance like state. Shifters are able to transform into a specific animal ranging from a common house cat to a lion.
Human magic, however, is more complicated. There are five different pools of magic a human mage can draw their powers from: Vitality, Tranquility, Euphoria, Balance, and Charm.
Vitality is the pool of energy and fire. Mages with a connection to this pool are able to summon balls of fight, strikes of lightning, some talented Vitality mages have even been know to cluster pure energy around themselves and their allies, creating a shield or force field-like phenomenon.
Tranquility is the pool of quiet power. Mages with a connection to this pool have control over water and ice, strong mages are even able to manipulate the blood flow of the human body, slowing the hearts of both their enemies to put them to sleep, and their allies to calm their emotions and preventing panic.
Euphoria is the pool of color and wind. Mages of this pool can summon gusts of air and manipulate the light around them to create grand mirages and illusions.
Balance is the magic of the earth. Mages with a connection to this pool are able to move and manipulate rock and stone, causing earthquakes and hurling boulders at enemies. Very skilled mages are also able to create weak magnetic fields around themselves and others.
Charm mages are rely on hexes, potions, and enchantments. Their magic is always tied to a physical object, and material components are essential in making sure spells are successful. The limit of a Charm Mage's power, is the limit of the materials they can gather.
Not all mages are made equal, and while practice is the easiest way for a mage to increase their skills, casting spells comes at a price. Mages often feel drained after using their powers, and if they attempt to cast a spell outside of their ability they can make themselves sick and unable to cast for long periods of time. Even worse, if a mage fails to cast a spell, their powers can backfire hurting the caster themselves.
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Post by lazy penguin on Aug 9, 2021 17:35:22 GMT -5
Rules
I. Literacy. For this rp I'm not going to stress line or word counts. Inspiration comes when it comes, and I understand that sometimes you can be low on muse and can't write much. However, I do ask that you avoid posting one-liners and that you try to use correct spelling and grammar in all your posts. Naturally, a few slip ups here and there aren't the end of the world, just make sure what you're posting is clear, and feel free to go back and edit posts if you notice major mistakes. What matters is that you are advancing the plot or conversation with whatever you write, not writing a giant paragraph that contributes nothing. Please avoid using "text talk" and abbreviations in your posts unless you are talking OOC. If you are talking out of character, please make sure to indicate it in someway, whether it be brackets, parenthesis, or a different method.
II. Activity. In terms of activity I ask that you try to post at least twice a week. These should not simply be chat posts, and if you are actively communicating but neglecting an rp post I will ask you to try and respond rather than chat. If you are missing without notice for over a two weeks, I will send you a notification prompting you to return. If you do not respond to that prompt within a week you will be removed from the rp. If you want to leave the rp, please send me a message! If you are going on a trip or can't meet the full activity limit for a long period of time, please reach out and I will put you on hiatus until you can return.
III. Relationships. I ask that you keep all romance in this rp pg. LGBT+ characters will be allowed and any hate and intolerance out of rp will not be tolerated. When joining with characters that are related to another personโs in some way, please make sure to ask them if it is okay first!
IV. Rp Basics. When rping please follow all Forum Regulations and Rules. Please do not power-play or god-mod either.
V. Realism. I ask that you keep all characters realistic. While the different races allow for more unique physical appearances, it's important that you're characters are realistic in terms of personality. Every character should have flaws- it's what makes them fun!
Member Tracker
lazy penguin - Hollis, Scoria, Sylvie, Tallis Pearl - Oren, Ceara kiwi cheesecake - Peren, Gherkin Hushabye - Anavlok, Alexiares สแดแดสสแดสแดแด ยป - Calypso, Fenrir inky - Saena, Ilaria thehounds - Batcha, Moulley ๐พ๐๐๐๐๐๐๐๐ - Trys, Shio @tag - characters
News
xx/xx - funky news wowowo
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Post by lazy penguin on Aug 9, 2021 17:37:09 GMT -5
Characters
- The New Dragon Knights - Armored Dragon Knights: Leto Harpener & Aughan Aquatic Dragon Knights: Open Bone Dragon Knights: Alexiares Diaviore & Vortigern Climbing Dragon Knights: Batcha Kendrick & Moulley Double Dragon Knights: Open Flame Dragon Knights: Peren Talvace & Gherkin Flame-Swallowing Dragon Knights: Hollis Terran & Scoria Frost Dragon Knights: Calypso Renfrey & Fenrir Golden Dragon Knights: Open Mirror Dragon Knights: Saena Meltheon & Ilaria Poison Dragon Knights: Arielle Averroes & Hyosolana Star Dragon Knights: Orin Unwin & Ceara Wind Dragon Knights: Trys Falconsong & Shio
Oren Unwin Wolf Shifter Oren is a tall male with blue-grey eyes. His skin is tanned to a honey-like colour. He is muscular, but it doesn't show under his clothes since he's not bulky muscular. His a mix between blonde and brown. The majority of his hair is brown, but there are blonde highlights mixed within. He has a high forehead and a square jaw. He keeps a stubble outlining his jaw and upper lip on most days. He has a fuller lower lip, and thinner upper lip.
Oren's wolf form is rather standard. He is a sandy-brown wolf with blue eyes. He is 1.6m in length.
Oren is a rather soft-spoken male. His voice is always mild and gentle. He's not the type to raise his voice. He is also gallant. He is charmingly attentive, and chivalrous to women. He is also very brave when he needs to be. Oren is very intolerant of certain things, like he doesn't like unnecessary fighting and he doesn't like overly aggressive people. He has a lot of things he is intolerant of, and will show it. When Oren fights, he sometimes enters a frenzied state. Due to his wolf-like nature, Oren can become uncontrollable if he gets too excited which is why he tries to reign his emotions in, leading to his soft-spoken "personality". Due to Oren being the son of a rebel leader, Oren tries to keep a low-profile. Not many know Oren's last name, and he only introduces himself with his first. Due to keeping a low-profile, Oren is very thorough when doing things. He makes sure he completes everything with regards to every single detail. He makes sure he uses the same story, and never ventures far from the truth, mixing truth with lies. Strouver & Star Dragon (Ceara) As a wolf shifter, Oren is very wolf-like when he fights. He has a strong sense of smell, sight, and strength. Oren grew up in Strouver. It's been his home, and due to his shifting nature, he is very good at tracking and hunting. He was raised as Duke Abner Unwin's heir, and he knows he will lead the rebellion after his father. Rather than bonding with a climbing or mirror dragon, Oren wanted a dragon that would compliment his abilities, and so ended up bonding with Ceara, a Star Dragon. She has been by his side ever since. Oren hates vegetables, and loves meat.
Ceara 8 xx Female xx 9'0" xx 30'0" Star Dragon & Oren Unwin Ceara is a black dragon with no eyes. She has massive ears and a large nose, as well as a mane of lighter fur around her neck. Her tongue is forked, and her teeth are sharp. her claws are hooked and sharp, strong enough to support her weight as she sleeps upside down.
Ceara is vigilant. She is always keeping an eye out for danger. Although she cannot see, her other senses are very strong, strong enough to rival Oren's. Using echolocation, Ceara has a better understanding of her surroundings than her rider. She is keen to help Oren. Her enthusiasm and eagerness are so strong, it's sometimes hard to stop Ceara. The problem with Ceara, is that she's too reliant on Oren. Without Oren's goal, Ceara would be aimless. Without her rider, she is without purpose or direction. When she fights and hunts, Ceara can be rather barbaric. She can be rather savagely cruel, much like Oren when in his frenzied state. She is a peacemaker. Ceara tends to be rather peaceful when not in her fighting/hunting state. She likes peace, and will always try to stop conflicts in the group she's with. She is also rather principled when not fighting. She knows right from wrong, and will always act according to morality. Ceara likes her meat cooked.
Hollis F Terran 23 yrs xx male xx bisexual, biromantic half-dryad & limited control over plants
Hollis isn't the type of person you notice in a crowd. Standing at a height of 5'6", the half-dryad's wiry frame is lined with compact muscles that only give the slightest inclination to his true strength. He's fairly attractive- his face relatively symmetrical and unscarred, a scattering of freckles across his cheeks, his hair falling in loose curls that touch the back of his neck. He seems to radiate warmth- whether it be from his soft eyes, or the goofy smile he seems to always be making. He didn't take many traits from his dryad father- just his pointed ears and unnatural white hair. In every other aspect he takes after his human mother- his tan skin color, his dark brown eyes, even the small, messy curls in his hair.
Hollis is a very idealistic character. He's a dreamer at heart, and is always striving to create his vision of perfect world. The world to him is black-and-white- he sees his enemies as wicked and in the wrong and himself and his allies as heroes and "good guys". Because of this he's a very stubborn individual, and generally takes criticism very poorly. If you disagree with his plans he's more likely to see it as a personal attack than anything made out of good faith. He is at his strongest as a team member rather than a leader- often offering up clever solutions to problems or tweaking the plans of others so that they're more successful. However, he sees himself only as leadership material, and hasn't yet discovered that he's a much better supporter. Despite all this, he is a rather charming person- the first to crack a joke during a tough time or reach out to others in need. Because of a fascination with heroic literature as a kid- he also has a handful of inspiring speeches memorized- and is apt to pull them out whenever he feels his teammates feel even a little bit disheartened. He's very sarcastic, and has a sharp-tongue that has gotten him in trouble more than a couple times. Hollis is the type of person to cuss out an enemy only to get his ass kicked seconds later. He's also a huge dork when it comes to literature and history- and as a child he always dreamed of visiting Brenbridge and spending hours flipping through random books and scrolls. However, he tries to hide this part of him because it doesn't fit the "cool, sarcastic, sly man" aura he tries to emit. wrenvale & flame-swallowing dragon (Scoria) Hollis was born and raised in Wrenvale, and while neither of his parents were very prosperous, they never struggled financially. His mother runs a small bakery near the city center and his father works as a gardener for one of the main gardens. He got involved in the rebellion from a young age, and both his parents were arrested several times for protesting against the new government. In his eyes the invaders were the big, bad, evil guys, and he and his family were just the heroes needed to take them down. When he turned 18, he started organizing a chapter of the rebellion in his home city, and what started out as a one-man operation quickly turned into a four-men-and-one-woman one. Now he works with the Riptides in bringing supplies up the eastern coast to the troops in Strouver- even running a few of these missions himself.
He's a skilled swordsman. Only able to control a few specific plants (hawthorn, common ivy, & peonies), so he keeps a pouch full of seeds that he can throw on the ground and use in a jam.
Scoria 7 xx male xx 10'3" xx 43'0" flame-swallowing & Hollis Terran
Scoria is a taller dragon with scales the ashen grey color that most Flame-Swallowing Dragons are. His belly and eyes glow a bright orange color when his core is heated, and his scales radiate a soft heat at all times. He's bulkier than most dragons and keeps his head lower to the ground. While still impressive, the horn on the right side of his head is chipped short after a scuffle with one of the other dragons recently left him injured.
Scoria is a fairly aggressive dragon, always one to try and solve problems via fights rather than talking things out. He often feels held back by others, much preferring solo action than working in a team. He wasn't the type of dragon to want a rider, and was more than content without a human on his back. He is, however, fiercely loyal and protective of those he cares about- even if he struggles to vocalize it.
Scoria is a big hot-head and has definitely gotten into fights with the other dragons.
Peren Talvace Human For the most part, Peren cuts a standard build, almost leaning more towards the diminutive side as he stands at only 4'11". His only outstanding feature is his arms, which are incredibly well-muscled and toned from years spent lifting heavy goods and wielding large pans. Though the majority of his dark brown skin remains unblemished, in places pale scars mar its surface. Perhaps most noticeable would be the old burns on his hands and wrists from when he started cooking, though he is always careful to hide these with a pair of leather bracers, covering from the base of his middle fingers to about three-quarters of the way up his forearm. Peren's hair is short and fluffy, a messy mop of dark brown, only broken up by one tuft of bright orange which he keeps tucked to the side. This color almost matches the hue of his eyes, though the latter is decidedly less vibrant. His face and jaw are shaped more squarely, and his lips are frequently curled upwards into a bright grin. Peren's typical outfit consists of a tunic-like brown shirt with gold trim and a pair of snug dark brown pants, tucked into leather boots that reach halfway up his lower leg. His shirt is held tightly around his waist by a thick belt, patterned with concentric diamonds. Around his upper leg is another strip of leather- a small holster where he keeps his knives when not in use. Besides this, he wears almost no accessories, the only thing that could be considered such a single iron stud in his right ear.
Peren is an incredibly laid-back, go with the flow kind of person. He's perfectly content just going wherever others drag him, and although he has very pronounced opinions, he'll quickly back down if it means whoever he's fighting with will be content. He also takes his time with all he does, from planning to cooking, making sure everything is perfect before he finishes. However, he doesn't mind experimenting with things just to see how they end up. Then he can squirrel that information away, using it to further his future concoctions. The way Peren views the world is very realistic, and perhaps even a touch cynical. He has seen how both the war and the rebellion affected people firsthand, and is critical of both despite his allegiances. Despite this knowledge, he tries to keep others cheerful, and will do everything in his power to make sure they're comfortable and happy- even if this means taking a pratfall or two for the team.
Phose & Flame Dragon (Gherkin) Peren grew up in Itaphia in a small family, living with just his parents(Lindel+Asteria) and older sister(Mellonie) for company. The Talvace family had a long history of being incredible blacksmiths, and his parents expected Peren to follow in the family business, the same as his sister before him. However, Peren took a liking to something else entirely- cooking. Often he'd sneak out of his father's lessons early to explore the crowded streets of the city, tasting a bit from every food stall or restaurant he passed. Though his parents were immediately repulsed by Peren's disregard for their family legacy, they could still acknowledge how happy it made their son, and eventually gave him their blessing to continue following the 'tourist trade'. Peren greatly appreciated this, and did his best to not forget his family's history despite his current pursuits, always forging his own knives and utensils to use in his cooking. When he was 15, he got his first official job in a kitchen, and caught on quickly to the trade. About half a year after that, a patron to the restaurant Peren worked at noticed his talents and offered him a better job- work at a [fantasy hibachi] establishment run by the customer's best friend. Peren quickly took him up on the offer, and began the arduous process of training for his new career at the Iron Boar. It was here that he spent his next three years, honing his reflexes and skills at cooking, and making quite a pretty penny doing so. Then, of course, the war came. Itaphia was one of the furthest North city-states, and as such was hit earliest in the conflict. Though the people of the city managed to survive their weeks-long siege, the damage was still felt, especially in the lands surrounding the city itself. Even after the war ended, the scars were still evident everywhere, especially as the dragon riders once prevalent in the city were swiftly eradicated. Peren wanted to help people, but the damage was so widespread it was hard to figure out where to start. So, he did what he knew. He cooked. With the approval of his manager, Peren began using the kitchens to cook giant batches of dried meats, stews, and porridges, delivering the packages of food along with his coworkers to surrounding villages and portions of the city hurt worst by the conflict. Though small, he felt as if he was making some kind of difference, and only increased his efforts over the following year. But nothing good can last. Around this time, the rebellion launched its first major assault against the new rulership. Their attempt was a massive and immediate failure, and the new government took this as a sign that they needed to crack down further on any hints of dissent among their people. Which lead to a small investigation into the group of chefs up North who made food for those displaced and hurt by their war- the very people who had launched the attack on their capital only a few weeks prior. The whole Iron Boar staff was called in for questioning, and while their reaction was first simply indignation, it quickly turned to genuine concern once they realized they might be in actual trouble. Peren, not wishing to see any of his friends punished, told them all to let him take the fall for their actions. He was the one who had started it after all, and if anyone was to be held accountable, it should be him. He certainly didn't expect to be imprisoned, though. At least all his friends were free to leave, if under much closer scrutiny. Peren took that as a win, and decided to just live through his prison sentence best he could. Accompanying him in chains, though, were actual members of the failed rebellion, those who hadn't been killed in the conflict. And, soon enough, their friends came back to save them. Caught up in the mix of the jailbreak, Peren and several other non-rebellion members escaped along with the group, only noticed once they made it back to their camp. The rebellion was fairly understanding, though- if they were all imprisoned by the government, that meant they were all on the same side, right? So they offered all the others a place in the rebellion alongside them, working against the government that had captured them. While initially reluctant, Peren eventually realized he didn't have a much better option. Going home would inevitably end in his recapture, and the government might not be as forgiving next time. What else could he do? Live on the run, hiding at every turn? That was pretty much what the rebellion did anyways. At least here he could have a purpose. Accepting their offer, he took up a role within the Nighthunters branch of the rebellion, helping to craft and run supplies across their various strongholds. Once rumors of the newly-hatched dragons began to circulate, Peren was told by some of his companions that he might be a good fit for one of them, having grown up surrounded by dragons in Itaphia. It was a promising opportunity, and Peren was immediately interested. Perhaps this was his way to finally take back control of his life, to win back the freedom he'd barely been offered in six years. He chose to challenge the Flame Dragon, and picked a contest he knew he could win at- a cooking competition. She accepted heartily- it was free food, and if it turned out terribly she could always just refuse to bond with him. The dragon went first, and, with a smirk, grabbed a whole sheep and exhaled her fire breath on it, charring the animal to a crisp. Peren only raised his eyebrows slightly, and grabbed his own beast to prepare. Though out of practice, the old art came back to him quickly, his fingers moved deftly as he prepared his gigantic meal. The Flame Dragon watched his every move keenly, the blackened sheep she had been gnawing on slowly growing less and less appetizing as the savory scent of the chef's meal met her nostrils. Once he finished, Peren presented the dish to the dragon, arranged somewhat messily but still far more appealing than burnt meat. It was hardly a close match. The Flame Dragon heartily wolfed down her new meal, and agreed to bond with Peren, on the condition that he would cook more meals for her in the future. He accepted that deal, and the bond was forged. Now, his new life should have begun. However, it felt more like he was losing his freedom rather than gaining it back. Being forced into a training program under the old Riders didn't seem very appealing. Still, Peren hopes this will eventually lead him to a place where he is free to make his own choices again, now with his dragon by his side.
He always fights with twin daggers, and is quite adept at throwing them as well. He knows how to cook and forge weaponry, though he's definitely better at the former. He probably can make a killer meal out of nothing but dandelion tubers and salted meat. Despite this, Peren cannot bake to save his life. He's burned every loaf of bread he's placed in the oven.
Gherkin 7 xx Female xx 17'10" xx 58'5" Flame Dragon & Peren Talvace Gherkin's bright colors are reminiscent of a sunrise. Along her body, her scales take on an orangey-pink hue lined with stripes of bright blue, and accompanied by an underbelly of pale yellow. Her wings are colored in a steady gradient, transitioning from pale gold to dark red-violet. At the darkest point of the membranes, near the edge, the flame patterns marking her breed can be seen, sitting in light pink to contrast the darkness otherwise present. Despite her size, her horns remain relatively small, and almost blend into the typical ridge of black spines running along her back.
Although she would tell you otherwise, at her heart Gherkin is a lazy glutton. Her early growth spurt has given her a seemingly bottomless stomach, and if she could, she'd spend her days lying in a cave making Peren cook grand feasts for her. Unfortunately for her dreams, the rebellion has forced her into a more active role. Gherkin still tries to do the absolute minimum wherever possible, preferring to spend her spare time lying around in the sun. As such, she isn't incredibly strong either, a fact only somewhat obscured by her size. Despite these... setbacks, Gherkin isn't all bad. She is incredibly quick to forgive and forget, and never holds a grudge no matter how grievous the fault. Lying around also gives the dragoness plenty of time to observe others, and she's quick to catch onto others' personalities and quirks. She probably knows a few more secrets that she should, gathered from those speaking in front of her when they assumed she was asleep. Of course, she'd never reveal these... unless?
Gherkin's favorite food is sheep. I definitely picture her growing a bit more, probably ending up closer to 19' once she reaches ten.
Calypso E. Renfrey 23 xx female xx bisexual biromantic human & vitality Calypso Renfrey, or Cal as most acquaintances call her, is average only in build. She stands at a simple 5'5", with a lean, curvy body that is toned and muscular from years of workouts and performances. Her skin is smooth and well-cared for, and is a soft sun-kissed tan from her love for the outdoors. There are very few markings on her skin besides the freckles over her face and shoulders, but one large scar does run from the top of her right shoulder, down her back, to her left hip. She usually covers it with makeup for performances, as she does with her many tattoos. Her hair is long and wavy, a natural black-brown that is cut to frame her face, and is often pulled back into a messy braid or up-do when she doesn't have to have it fixed. With full, pink lips and vivid smoky gray eyes, Cal knows how to use her skills at makeup to her advantage when necessary. A single small scar curves just above the right side of her upper lip.
The first thing people often notice about Cal is her boldness, and how outgoing she is. She'll talk to just about anyone she comes across and loves to interact with others. Cal is very brash and headstrong when she puts her mind to something, and you'll be hard-pressed to find anything she'll change her mind on. She's fiery and sarcastic and is always willing to argue, but she loves her friends and family dearly and will go to the ends of the earth for them. There are very few people as willing to just sit and listen to as Cal, but when you ask for her opinion she'll give it, brutally and honestly. She has a hard time just sitting around and always has to be moving, which some might find annoying. Cal doesn't think anything though, generally speaking - she rushes in headfirst and worries about the consequences later. She often speaks without thinking and says something she shouldn't. When moonlighting as Kaos, she is quiet and determined, and very hard to catch. Something about being so impossible to stop creates a thrill for her, and she absolutely loves knowing how much it angers the authorities when she slips past them. phose & frost dragon ( fenrir ) Calypso, or Cal, was born and raised in the city of Phose, where she grew into her genetically-inherited talent of dance. Her parents, Tomas and Celeste, are two of the most renowned dancers in the city. Cal's childhood was filled with the wonders of music and performances, costumes and makeup galore. She has never not been involved in the performances in some way - and, in time, she grew into her own skin and began giving performances herself. Cal quickly surpassed her parents in both talent and fame as she became one of the city's most well-known dancers. Her parents, having wanted her to be well-rounded, had also made sure she was taught in the gifts of music and artistry as well, but they were beyond proud to know she had followed in their footsteps.
Growing up as a dancer, and a well-known one at that, took a toll on Cal's ability to make friends. Once combined with her fiery personality and slight inability to control her vitality magic, which she always incorporated into her dances, it made friendship very hard for Cal to master. She did have one friend, though - Raja. He was her best friend throughout their entire childhood, and even her dance partner on occasion during performances. They were like siblings, and nothing could tear them apart.
Seven years ago, during the siege of Airoling, Raja's family fought against the invaders and their tyranny - and paid for it with their lives. In a single night, Cal lost both her second family and her favorite person in the entire world. At just sixteen years old Cal understood that this was an unforgivable act. The loss of innocents, children like her Raja and their friends, was never going to be rational. It was then that Cal decided she would fight back in her own way.
Two years and several trips to neighboring cities later, Kaos was born. A vigilante that worked only at night, toppling crooked schemes and giving light to activities that corrupt leaders would rather stay hidden in the dark. In five years, no one has ever been able to figure out who this mysterious individual is, and Cal plans to keep it that way - even if Fenrir disagrees with her methods.
Being chosen as one of the new thirteen riders was not on Cal's list of ambitions, but what better way to undercut the tyranny of the invaders than with a hoard of dragons and riders at her side?
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Cal has many tattoos, as well as a number of piercings on her ears and nose. She wears numerous earrings and rings, but only one necklace - a gemstone necklace given to her by Raja, for her sixteenth birthday. Her favorite foods are any form of cooked meat, but having bonded with Fenrir has given her a taste for dried, jerky-style meats as well.
Fenrir 7 xx male xx 11'8" xx 36'6" frost dragon & calypso
Fenrir is one of the largest of the Frost dragons, standing just above the average height at 11'8", with a wingspan of 36'6". He was built for brute force and intimidation, and he excels in those areas. His brilliant white scales are iridescent, and glisten in the sunlight like icicles or snow. Fenrir has a massive mane of fur around his neck in a mix of smoky gray and light blue, giving it an appearance like steam of a freezing lake. With massive, straight horns and six black eyes, most people are generally scared of Fenrir when they first meet him - then they see his razor sharp claws and decide that yes, he is a frightening creature.
Fenrir is, for lack of a better word, cold. He doesn't generally like new people, despite his laidback and nonconfrontational nature. He's seen too many friends get hurt or killed to let new people in. Fenrir uses his head before his heart, and prefers to think before rushing into things. He's headstrong and sticks to his beliefs, but he's open-minded enough to consider his options when it's necessary - even if he doesn't like. He's also very sarcastic and witty, but most people have to know him for years before they ever truly see this side of him.
Fenrir was originally chosen for Cal as a way to 'cool her temper', if you ask the knights, but really it was because the potential for their bond was obvious from the very beginning. Despite their differences and disagreements, Fenrir truly does care for Cal and would go to the ends of the earth to protect her. He has a soft spot for his bonded human, though he hides it well, and to harm her is to seal your fate in his eyes. He would do anything for her, and she for him.
Saena Meltheon Human & Balance Saena is not what you would picture when thinking about a dragon rider. Let alone one from Grens. She stands at about 5'2 and looks anything other than intimidating. Her cheek bones are high and about the other thing that looks even remotely sharp on her, her jaw line is round but comes to a point at the very last minute. Her eyes are almond shaped but on the larger side framed with thick lashes giving her a little bit of a doe eyed look. Hair wise her hair is long, reaching the middle of her back and at least half of it is kept in some kind of braided style it is bright red in color making her very easy to spot. Her eyes are pale blue and surrounded by freckles that spread down to her nose and cheeks. She has several tattoos from simple bold lines to more complex patterns. The most noticeable one is the one that covers most of her left leg it is a intricate line work tattoo of Ilaria.
As far as dress goes she tends to stick to simple things, things she can easily fight in. Typically she wears a pair of fitted light brown pants and with a black dress over it. The dress is cut all the way up her thighs the neckline is a mock-neck tank top. She wears leather strap harness on her chest and thighs as well. During hotter spells she opts for a pair of shorts.
If her looks managed to trick you into thinking she was an innocent girl then once she opens her mouth that would be all down the drain. She is a ball of fire and doesn't take anything from anyone. Saena is very brutally honest to a default often not thinking about how it would make someone feel, having grown up surrounded by criminals she knows nothing but self defense. Her way of life has always been eat or be eaten. She is very sarcastic and can sometimes come off as a bit mean, but she is just having fun and will laugh it off. More often than not she is a swing first as questions later type of person and almost always she rushes into things with out thinking or planning. Winging it is how she survives.
Grens & Mirror dragon (Ilaria) Growing up in Grens wasn't exactly the best environment for a child. She grew up around a number of gangs and was surrounded by criminal activity. Her parents died when she was barely a teen and she was left to fend for herself. This meant stealing food and money to survive. An excellent thief she has managed for the most part to not get caught. Her parents never had any other children at least none that she knows about. When she turned sixteen she took to traveling the world for a bit acting as a mercenary for some of the bigger gang powers in Grens but eventually returned home and this was when she was chosen as a dragon rider. When she has always fought for herself and ran her own life so when she met Ilaria is was interesting. Cut from the same cloth they often butt heads and while it seems like their bond isn't as close thanks to the constant bickering and Ilaria hiding in plain sight, they are very close just not very well trained together. Each of them have worked separately perfectly but together they often argue about what to do.
Her weapons of choice are really anything she can get her hands on. But she always has a small jeweled knife she stole when she was a child. As far as magic goes it is just as wild as she is, some days she can do things well trained balance users can do and other days she can't aim the rocks she throws.
Ilaria 7 xx female xx 7'0' xx 24'0' Mirror Dragon & Saena Ilaria rarely looks the same thanks to the shifting color of her scales, but like Saena she looks very delicate as her type of dragon does. She has seven and a half horns, she lost one of them when she was only a few months old. Her wings mimick those of a dragonfly, and shift in color as well. The only color that remains constant on this dragon is her eyes, that are pitch black.
Cut from the same cloth as her rider Ilaria is a ball of fire. Often times it is her way or the highway, leading to bickering. She matches the energy of anyone she meets and has been known to play tricks on people by popping out of nowhere or helping Saena steal things.
She has been known to steal things and keep trinkets from adventures. Often times hiding recently stolen items in her mouth. Food in particular, fruits are her favorite. Being as small as she in means she can kind of squeeze into places she shouldn't be and take food that isn't hers. Batcha Kendrick
human & vitality
Batcha is a gentle giant, 6' tall with a muscular physique that is, while far from slender or willowy, humane and graceful. She usually dons the thick winter gear normal amongst Traetol citizens, darker blacks and blues with snow leopard pelt, but in warmer climates she has a simple white linen shirt and sweatpants with a silver equipment sash between them. Her skin is a medium brown and she has a rounder, heart-shaped face and black eyes. Her hair is dark brown and cut at the shoulders, and she has bangs on the right side of her face that taper off just above the eyebrow. She has a few scars here and there from her survival training in the mountains of Traetol, her largest being a lightning scar that occupies the entirety of her back from when she was first learning the art of Vitality, and while her face is relatively clear her arms and legs are smattered with dark freckles from hyperpigmentation.
Most would expect Batcha to be quite hardened and grisly from her extensive training under mountaineers and her reputation as a Vitality fighter, and while it did have an irrevocable effect on her, she kept the gentle and peaceful mannerisms she's had since childhood. She's almost inexpressive in her benign nature, often silently watching conversations in a manner that those less familiar with her would call creepy and having a very neutral-toned voice. This is unintentional on her part, as she's had difficulty with social cues and recognizing the feelings of others since a very early age. She'll often traipse on the emotions of others by complete accident and won't realize unless pointed out, and she has a difficult time connecting with other people- surprisingly, an outlier to this happenstance in her life was her dragon Moulley, whom she had no issue bonding with almost immediately. Not only can she not identify the feelings of others, she has difficulty identifying her own, often getting tongue-twisted trying to describe what and how she feels, more sensing than intuitive. Knowing this about Batcha may lead one to think that she's not too keen, or perhaps too reliant on others to do her heavy lifting, but the opposite is true; Batcha is almost fiercely independent, having trained on her own since 16 and lived on her own since far before that, with iron willpower and very little room for lax judgement in her life. She's kind, and she believes in letting the world bend it's occupants, not the other way around. These virtues being spoken, she's also a bit volatile and mercurial, as most users of Vitality are, and will often ignore or repress others and herself if she strongly believes in a moral or ulterior motive. phose & climbing dragon (moulley)
Batcha was born and raised a Traetol child, and while she was still given the brutal soldier treatment that Traetol is reputed for, her parents were kindly and loving when they could be, something she considers herself very lucky for. Her parents were hard-working and sweet-natured, but they were also cowards, believing in other customs but not daring to humor them from fear of being caught. Both of them worked as goat farmers, and while food was stretched thin and warmth was scarce, they were happy as could be. Batcha's vitality began showing itself when she was a toddler, sparks flying from her little hands when she clapped and nearby firewood beginning to ember whenever she sneezed. Her parents were delighted by this, as while they were fearful, they were not naive; a strong daughter is a well-protected daughter, after all. Batcha performed averagely in her years of school and survival-education, finding it difficult to keep her attention on the various subjects and often electing to light snowflakes ablaze and watch them melt on her gloves instead. Most dismissed her as a simpleton, but a few more dedicated teachers would push her in ways that she'd later thank them for. When Tyndall's uprising came about, Batcha's life shattered. Tatharen soldiers eventually invaded Traetol and those who dared oppose were slaughtered and suppressed by wave after wave of those loyal to the new throne. Her village was driven out by soldiers in need of their location for it's bastion, and her family was left with almost nothing. Batcha quickly took up earning in any way she could, and she found that the most successful manner of attaining money was through tournaments and battles. Traetol's deeply-ingrained warrior spirit had not been changed- if anything, people had leaned into it to cope with the invasions and uprising. Brutality and street matches were wildly cheered for and bet on, and Batcha learned that nothing drew people in better than fire. Her first few magical matches ended dreadfully- she was beat to the ground by much more competent and trained mages who actually knew how to wield their own powers. The ones after that were almost worse, as she started to get the hang of it in a way that made it glaringly obvious she was a beginner with easily manipulated weaknesses. But she persisted, seeing her parents every time she fell to the ground, and soon enough was able to hold her own. She was physically strong, fast in reflexes and able in form, so she just had to find a way to weave that with her magic. Her first few years were spent slowly crawling up the ranks in her hometown, fight after fight that sometimes ended with failure, and sometimes ended with victory, a bitter taste in her mouth either way. She resists enjoying it and still does to this day, but there were a few matches were the adrenaline and exhilaration caught up with her and ended more violently than she'd like to admit. Soon enough she was dominating the ring, and she moved up from her town, to Traetol, to Strouver and Itaphia, until her renown as a fighter was well past any city-state she had ever lived in. Her parents were happily cared for and she was excelling at her job, so deep in the money that she was almost beginning to forget that she hated it. And then, in her last fight, she struck herself with lightning. There are rumours going around that Batcha did it on purpose, that she intentionally halted her career from some ulterior motive. This is not true; the blinding pain that followed was a sensation that she can't even remember, yet never wishes to experience again. Her parents were deathly worried about her in the months that followed and her recovery took almost a full year, nursed to health in the safety of the goat farm that they had bought back with her earnings. Batcha was fully healed on the eve of her 24th birthday, and with a kiss on the cheek to each of her parents decided to set out on her own, finally able to separate herself from her origins. She's lived as a nomad since, though most of her time is spent in Phose, enjoying the art and happiness that seem prevalent there. She hadn't been active in the rebellion, a small seed of her parents fear living on in her heart, but she strongly believed in their cause. When she was given the offer to fight against the throne she was finally able to discard that generational fear, and she gladly accepted and has been serving the rebellion ever since.
Batcha still sometimes gets a deep ache in her back from her injury, and on these days its considerably more difficult for her to use her Vitality.
Moulley 7 xx male xx 7'10" xx 15'2" climbing dragon & batcha kendrick Moulley is a larger member of his species, a lithe and muscular thing with a physique designed for ground travel. His scales are a deep mahogany dappled and mottled with various shades of green, from mint to cadmium, and his long talons are a deeper brown-black hue. The inner membrane of his wings are more colorful than the rest of his forresty appearance, their sunny yellow and duller blue & green scales almost mosaic in pattern. His wings and frills help bulk up his appearance, but when unfurled and pointed it's easy to see the slightness and mess of joints beneath. He is incapable of flight but makes up for it with deadly speed on land, and he can cover a lot of ground when gliding, though this often gives him an ache in the joints of his wings. He has brown eyes with green sclera.
Moulley is not a cooperative dragon. He was always resentful of being held tamed in a cage by Dragon Knights, and while he's certainly willing to go along with his human, he holds little loyalty to either side of their causes. He listens to Batcha, but barely, disliking being seen as anything but her equal and refusing to be used to prove a point. He's somewhat grumpy and unfriendly, but he is not callous, extending his kindness to those who need it and putting his grudges aside for the sake of maturity. He wouldn't hurt one of the Dragon Knights now, but quite a few of them have wounds from where he nipped or clawed at them during his training, and he's quite smug about this. Moulley puts himself and those he's loyal to above everyone else and would gladly describe himself as selfish.
Moulley speaks in a regal tone and his favorite foods are fish, squirrels, and blackberries. - Minor Characters - Credit
The art and icons on this page were all made by me, and the coding by the lovely kiwi cheesecake ! The map was made using Inkarnate! Please do not steal anything!
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Post by lazy penguin on Aug 10, 2021 0:17:46 GMT -5
--- quick save, quick save
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Post by lazy penguin on Aug 10, 2021 0:21:50 GMT -5
ight we're officially open now! ik there's a lot of info, so feel free to skim and if you have any questions i'm more than willing to answer them for you! right now we have the wind,, mirror, star, frost, & flame-swallowing dragonriders claimed, but everyone else is still open! if you are interested in rping a side character (one of the old knights, leader of a city-states, etc) just let me know and we can work it out!
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Post by Pearl on Aug 10, 2021 1:11:13 GMT -5
(Posted my joining form.)
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Post by lazy penguin on Aug 10, 2021 14:18:07 GMT -5
[ dang you beat even me my dude! i'll go check them out now! ]
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Post by สแดแดสสแดสแดแด ยป on Aug 10, 2021 15:17:28 GMT -5
howdy folks
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Post by lazy penguin on Aug 10, 2021 15:27:44 GMT -5
[ howdy howdy! ]
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Post by สแดแดสสแดสแดแด ยป on Aug 10, 2021 15:31:33 GMT -5
iโll try to get my forms up tonight, but iโm moving for college in a couple days so i canโt guarantee theyโll get finished ^.^โ
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Post by lazy penguin on Aug 10, 2021 15:43:45 GMT -5
[ you're more than fine! i'm also working on college stuff so i'm in the same boat ]
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Post by lazy penguin on Aug 11, 2021 17:01:46 GMT -5
[ gonna try to finish my forms tonight and hopefully get a starter posted to start the plot! ]
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Post by lazy penguin on Aug 11, 2021 19:45:06 GMT -5
[ catch me posting here once more before the actual starter smh also! i've been playing with the idea of making a discord for this rp so we could talk characters & plots more easy? is that something y'all would participate in or nah? ]
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Post by ๐พ๐๐๐๐๐๐๐๐ on Aug 12, 2021 18:33:09 GMT -5
[ I've been stupid busy with with but I will try and get forms up this weekend ]
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Post by lazy penguin on Aug 12, 2021 19:59:08 GMT -5
sylvie maurriette
southern base camp | early morning | starter
There was something about the creek of a forest that always put Sylvie on edge. Maybe it was just her paranoia acting up. After all, there was no reason to suspect anyone had discovered their base in the southern forest. They had made sure of that. She had used her own magic- writing an enchantment on the wall of the abandoned fort they'd found, making it invisible to the untrained eye. She'd been sick for weeks after it, but she had to believe it was worth it. It had to be worth it.
The last new recruit arrived last night. It meant that it was now or never. She'd been anxious about it, finding new riders. They'd been talking about it for years- it was their goal when they'd stolen the eggs from the hatchery in the first place. But she knew that if the new riders failed it could very well be the end of the rebellion.
Even worse, if one of the pairs got injured- or died, she would never be able to forgive herself. She had watched as her friends and allies died during the siege- staring in horror as the flyers were brought down one by one. And yet her heroic ending had been stolen away. She'd taken the coward's mission, and even then it was Tallis not herself that had ended up injured. She'd spent weeks tending to their wounds- fighting for the small chance that they might be able to take to the skies once again. All her efforts were in vein.
And now if she messed up, if she managed to walk away unharmed while everyone else suffered, she wasn't sure her heart could take the guilt.
She turned her attention back to the forest. No one had discovered their base in the seven years they'd been hiding, yet it was still a constant fear.
Tallis. She reached out to her dragon- the bond between them was strong enough that they could communicate even from opposite ends of the base. Meet me at the southwest corner- I think there's something moving in the forest. She waiting- eyes trained on the swinging branches- until she heard the slivering of scales behind her.
They stood there together for what felt like an hour, the silence of early morning relaxing her. Nothing to worry about, Tallis said after awhile, lying down and resting their head on the ground. Then after another moment of silence they added, They'll do fine.
I know. It's just a few of the parings- I'm not sure they were the best fit even after the challenges, and what if-
It's too late to change any of that now. All we can do is make sure they're ready for the fight ahead of them.
Sylvie gave a slight nod to this. She may not be able to protect them when they challenged the capital- but she would do her best to prepare them for it. As she watched the sun slowly overtake the horizon, she felt a sliver of something close to hope. For seven years they had worked on creating the perfect base to train dragonriders, and now they were finally able to use it. Maybe she'd start an early training session with some of the more rocky bonds- or maybe they'd already be at the training grounds, getting in as much practice as possible.
Our time as Knights has long since been over. It's time for someone new to take the reigns.
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Post by lazy penguin on Aug 12, 2021 20:01:05 GMT -5
[ eyyy starter to just set the mood! also ๐พ๐๐๐๐๐๐๐๐ ur more than fine! i'm keeping claims up for a week and as long as i see some progress on a form (even if it's just a wip), you'll be good! ]
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Post by Hushabye on Aug 13, 2021 22:26:14 GMT -5
Anavlok Stainawarik
Southern Base Camp | Early Morning | Starter <*><*><*> The small, barren room is filled with the soft scratching of pen on paper. The soothing trickle of water over rocks. A light, melodic humming that ties the sounds together and makes music of them both. They cannot mask the muffled voices and thumps of life beyond the aging wooden door, but the subdued, tranquil effect is no less potent. Anavlok pauses at the completion of another line of elegant script, dipping his quill into a dwindling inkwell as his gaze lingers over the words "all vacancies have been filled". 'Vacancy'. Is that a suitable word? It gives the impression that the former Dragon Knights had retired rather than...Well. They have retired permanently. Barring his sister. He blows gently on the drying words and carefully turns to the previous page of his latest journal. The Knight has been chronicling the past few days and compiling information on the new Riders, as well as his observations of them. Whether they succeed or fail, they are taking steps to alter the future in a way that will be immortalized in the country's history. A firsthand account would be invaluable, especially if their efforts fall short and the narrative goes to the victors. Putting thought to parchment has also done wonders for his mental state. Anavlok either has too many thoughts or not enough. It helps to have them neatly outlined in a place that he can access without swimming through the murky sea of his conscious. While silence had once been a balm, it now makes him uncomfortable and anxious. Duhaine was the kind to make her opinions known and would often share her observations- though she spent more time criticizing his own- it was at least a relatively steady supply of occupant noise to act as the backdrop for his thoughts. He feels the loss keenly. Each thought echoes in his empty, labyrinthine mind space without an answer to anchor it. Ah. He shouldn't dwell on such things. Anavlok takes a steadying breath- in through his teeth, out through his nose- and relaxes the grip on his pen. He means to re-focus on the water that he's cycling through his fountain but finds a fast-moving distraction instead. His bedroom door swings open abruptly, a tall figure ducking through with quick steps. Instinctively, his lips quirk with the placeholder smile he reserves for the strong, steady heartbeat that often disrupts his morning tranquility. " Vortigern and I have something to show you." A deep voice states without preamble as another figure glides into his room. The door is absently closed with a kick. Anavlok tilts his head back over his chair to deliver an upside down smile. " Oh? Is it related to your lack of manners~?" Alexiares' expression doesn't change but for the brief wrinkling of his nose. " It's related to your poor memory." He fires back, hands on his hips. " Did you not promise to oversee our aerial maneuvers this morning?" Anavlok studies the younger man briefly. The haughty lift to his chin, familiar stern furrow to dark brows. His pale skin is beginning to tan from all the time he spends in the sun, but the fatigue darkening the lids of his bloodshot eyes is still prominent. He's likely been training throughout the night. Again. Anavlok distinctly recalls telling him to stop overworking himself. Alexiares waits impatiently while the Knight debates on whether or not to keep his promise. His gaze slides to Alex's pale shadow. Astraxares is a new arrival but has made up for his absence by attaching himself to his brother's side as soon as he'd appeared- Not that Alexiares would let him out of his sight either way. The journey appears to have taken quite a bit out of him, and the younger twin has overcompensated with a much more frenzied approach to training. Even now, Alex discreetly shifts so that Astra can lean against him and blink sleepily down at their mentor. " Please distract him so that he won't have the breath to rant to me about how terribly this operation is managed." " I do not rant and they need more Structure-" " This isn't some holiday inn of course there aren't any-" Anavlok clears his throat. This accomplishes nothing, as the twins have returned to the petty squabbling that marked their youth. It's rather nostalgic, actually. Smiling wider, Anavlok picks up his geode paperweight and flicks it at Alex's head. The other man catches it on reflex and, also on reflex, almost throws it back with double the power and an unpleasant swirl of magic for flavor, but catches himself before he accidentally dents the Knight's skull. His eyes flash with steely brightness, predatory delight. ' I've failed successfully,' Anavlok notes with amusement, carefully moving away from his chair so as to avoid provoking him further. " That a challenge?" The proud mage's usually imperious tone and well-learned vocabulary abruptly descends into the roughness of those he'd often engaged in the underground fighting clubs. He's been itching to find excuses to maim others for a while now. " Could be~" Anavlok hedges, gesturing to the forest beyond his window. " Why don't we head to the training grounds and find out~?" Alexiares lights up like a child promised after-supper sweets. " I'll race you!"
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Post by Hushabye on Aug 13, 2021 22:28:44 GMT -5
[ Here's a starter introducing The Boiz~ Open to interaction, I already have an idea for a group training session given the interest~ ]
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Post by kiwi cheesecake on Aug 14, 2021 0:49:15 GMT -5
Peren Talvace โ โกโ โกโ โกโ โกโ @open || southern base campMornings were quiet here. The abandoned fort where the newly bonded riders had been told to stay at was large enough for a company five times their size, and despite the inevitability of seeing another person, the whole place felt empty. Echoes of silence reigned down the stone hallways, and beyond the walls only the soft sounds of nature's sighs could be heard. It was no wonder that the place had managed to stay as hidden as it had. It truly felt abandoned.
Peren always had a habit of waking up early, and it was down the lonesome, quiet halls he wandered in the early hours of the morning. It was easier to gather his thoughts here than in the room with Gherkin, for... several reasons. Although leaving his new companion behind left a sour taste in Peren's mouth, these thoughts were keenly his own, and he doubted the Flame Dragon would have much to add to the conversation.
Perhaps the largest looming concern was what happened next. Training, of course, but after that? What were the riders to be used for? Military attacks, a show of force, a symbol to rally behind... there were a lot of paths the rebellion could lead them down, but Peren had a sinking feeling it would inevitably involve combat. Attacking the government seemed like what the rebellion was best at. Maybe with a few new shiny weapons on their side they could actually complete a coup.
Then again, the rebellion had thought that new tools would help them before, and it hadn't worked. It nearly seemed as if every attempt made ended in greater disaster. Perhaps this whole group of riders would be slain in an attack like the previous. The possibility caused Peren to shiver slightly. There wasn't really another way out of the rebellion- you either died in combat or were executed for treason. Still...
Peren's wandering feet had brought him back towards his room once more. The muffled snores of Gherkin could be heard nearly halfway down the hall, breaking both the reverent silence and the man's concentration. It was a good landmark, though. With a soft sigh, Peren shook his head, dismissing the last of his pestering doubts with the motion. Those were things to worry about when they came to pass. He didn't even know for sure they would be fighters. Perhaps he could resume a role similar to his old in the Nighthunters. A dragon would certainly be an asset to moving large quantities of supplies.
He didn't bother to knock at the door of the room, swiftly opening and closing it again to allow as little of the racket as possible to escape. Gherkin lay sprawled on her side, legs and wings spread to take up more than half of the small space. Peren regarded her with a slight smile, briefly considering how best to wake the beast. Eventually, he decided on the easiest.
Gherkin.
Reaching out over their bond was still new to Peren. Sometimes it was hard for the pair to understand each other, especially if one of them was stressed or frazzled. He supposed that was just another thing they had to practice.
Mhmmhmm....
Gherkin. Time to wake up.
The massive dragoness yawned, showing off her sharp teeth as she slowly blinked her eyes open. It took her a moment, but eventually their confused gaze settled on Peren. Carefully, Gherkin rearranged herself, only slightly reducing the amount of space she took up, but assuming a more comfortable sitting position. Her tongue flicked once.
Good... morning.
Peren smiled. Communications were successful, it seemed. Now to just get her moving. Good morning. Ready for breakfast?
That got Gherkin's attention. The dragon hopped to her feet, nearly crashing her head into the ceiling in the process. Always! Though this place doesn't have anything good. Have you seen the pantry? It's all just old vegetables and salted meats. She snorted, eyes narrowing slightly. Disgusting. I wish you could go out hunting for something fresh. I doubt the 'leaders' here would allow it though.
Ah. Peren shrugged, pushing open the door for his companion. Well, I'll see what I can do with it. Salted meat is better than no meat, right?
Gherkin gracelessly brushed past him, almost hitting Peren with one of her wings. Barely. He caught the sight of her lashing tail as she left, only taking a few long paces down the hall before waiting for him.
Right. Lead the way towards the pantry, then.
And off they went.
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Post by kiwi cheesecake on Aug 14, 2021 0:51:18 GMT -5
((he is here as well ^^. if anyone wants to interact just @ me))
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Post by Pearl on Aug 15, 2021 8:08:55 GMT -5
Oren UnwinSouthern Base Camp // Early Morning // Rp // Username ____________________________________________
Oren had been restless for a while now. He hated it at the camp, wishing he were back at home in Strouver. Just thinking of the old forest he called his home made him long for it even more. Yet, every time he tries to remove it from his mind, the presence of the memories of his years in Strouver just became clearer. He knew that the more you tried to stop thinking of something, the opposite always occurs, but he had no idea how to stop his homesickness. He was a wolf shifter that was stuck in a camp because of the rebellion. Now, he wasn't thinking the rebellion was foolish. He grew up with Duke Unwin for a father, someone who led the Faerie Fire rebels. His father was a well known military man who trained the rebel army with strict precision.
Unfortunately for Oren, that meant him too. Oren grew up under the stern thumb of his father, something he's always hated. His mother died during the Tatharen invasion, and heโs missed her warmth since. She was a beautiful lady and one of the prettier shifters which is why sheโd caught his fatherโs eye. A black panther shifter to be exact. Her hair was dead straight and she had adorable cat ears on her head. Her eyes were emerald green and like a catโs. They were in the capital city of Arioling when the invasion occurred. It terrified Oren to remember. He was only 11 at the time and he had no idea what was happening. In the end, his mother sacrificed herself to help him escape the city. It was hard for them to remain in the city during the siege, especially since his mother was beautiful and unique as a shifter. Oren himself, only had the eyes of a wolf. He wished back then that he had the same ears as his mother. That way, heโd have been able to help her. Although he as pretty sharp hearing as a human, it wouldโve been even sharper if he had wolf ears. He especially wished he didnโt dull his longer canines. He couldโve helped her; protected her if he could injure with a bite. Unfortunately, he can regret as much as he wants. Sheโs not coming back.
Sighing, Oren stands. Lying in his bed wasnโt going to do anything to his restless. Hey, Ceara? What are you doing? When he woke up, he couldnโt find his dragon anywhere.
Flying, she replies. I was hungry, so Iโm in the sky.
Where are you flying?
Not too far from the base camp. Iโm on my way back now.
Are you satisfied?
Yes. Quite happy too. I needed to stretch my wings.
Lucky! What did you eat today?
A whole lot of birds. There wasnโt much I could eat without you there to hunt with me.
I didnโt want to go hunting since I donโt know this place very well. I wish we were back in Strouver. Then we couldโve hunted to our hearts content.
I know, but we need to be here. I guess we need to train for the rebellion.
Yes, but we couldโve trained in Strouver. Dadโs so annoying, sending me to some unknown place just for this.
We need it Oren. The dragon riders here are strong. They can teach us things others canโt.
Youโre always right Ceara.
I know, she says smugly.
Oren sighs, stretching as he leaves his room. He makes his way outside to receive his Star Dragon. Ceara was a relatively medium-sized for a Star Dragon. There was nothing strong about her, but she seems to have followed some of his moreโฆbarbaric side. As an 18-year-old, Oren was quite strong. Heโs a shifter, after all. But his mother was a more human shifter and Oren received a rather recessive wolf gene from her. And from the despair and grief of witnessing his motherโs death, Orenโs wolf side becameโฆ frenzied. When he fights, Oren turns bloodthirsty, and he canโt control it. It even appears when he gets angry or overly excited, which is why Oren has become a rather soft-spoken youth full of charm.
Waiting outside for Ceara, he watches the clouds. The white clouds were beautiful against the blue of the sky. It was something heโd noticed many times during his life in Strouver. He loved resting in the upper boughs of the trees, listening to the rustling leaves and watching the clouds slowly pass by. It made time seem so unimportant. It made him feel as free as when he was on Cearaโs back. He closes his eyes for a second, soaking in the warmth of the morning sun, before a shadow covers his body. Opening his eyes, he sees Ceara above him.
You there Oren? She asks.
Yes. Iโm below you.
Okay. Iโm coming down. Ceara slowly lowers herself, landing right in front of Oren. He gently touches her scales.
Youโre as beautiful as ever, Ceara.
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Post by สแดแดสสแดสแดแด ยป on Aug 15, 2021 11:11:01 GMT -5
[[ main charries are almost done! i just have to finish cal's physical and personality descriptions and then decide on a layout for her, and then they're good! sorry it's taking so long to finish ^.^' ]]
[[ i might add a side charrie or two later, idk for sure yet. ]]
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Post by ๐พ๐๐๐๐๐๐๐๐ on Aug 15, 2021 12:24:41 GMT -5
( done with my forms )
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Post by สแดแดสสแดสแดแด ยป on Aug 15, 2021 14:41:30 GMT -5
cal and fenrir are done! my phose baby is all ready to fight some tyranny w her dragon bud lol
iโll probably start her off w a performance dream lmao bc iโm a sucker for that
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Post by lazy penguin on Aug 16, 2021 1:05:33 GMT -5
[ mmmm i won't be able to write anything till tomorrow- but i still have hollis open if anyone wanted to rp? or i'll just throw him at one of your starters! ]
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Post by ๐พ๐๐๐๐๐๐๐๐ on Aug 16, 2021 6:13:41 GMT -5
( I will be pretty busy with work again but I should be able to post Thursday or this weekend )
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Post by ๐๐ซ๐ข๐๐ซ โฅ on Aug 16, 2021 9:22:53 GMT -5
[ hi! could i claim the bone dragon rider? i won't be able to get a form up until later, but i'm in love with this concept c: edit: also! what are the initial feelings on side characters? i'd be interested in snagging one of the 3/4 surviving knights (read the joining page and im not sure what's going on with the twins/available space (haha)? but if you can bump the number of the surviving knights up to four that would be ๐), and maybe have a white hand/ just normal citizen ]
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