|
Post by Pearl on Jan 16, 2022 10:28:39 GMT -5
Astralclan Coding 2 Post 10Ailments Chest InfectionsWhitecough and greencough are the most common chest infections known to the Clan cats.
Whitecough is the milder form, but if untreated, it can develop into the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits, and it has claimed the lives of several cats. It spreads quickly and is highly contagious.
Yellowcough causes fever, loss of appetite, diffculty breathing, delirium and sore throats.
Treatment Medicine cats treat it using catmint. If fevers accompany the cough, tansy or borage is used as well.
Yellowcough can be treated with lungwort. PoisoningPoisoning is the ingestion of a substance that causes harm to the body. If only a small quantity of poison is ingested, the cat usually just receives a bellyache, but larger amounts can cause death. If a cat has been severely poisoned they may become unconscious for a length of time.
Treatment Medicine cats treat these bellyaches with yarrow or nettle leaves, while mild bellyaches can be treated with juniper or watermint. To make a cat potentially vomit the poison, immediately give them yarrow. Loss of Sensory PerceptionA cat may lose their eyesight or hearing due to old age. Or from accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating it. Kits that are white with blue eyes have a higher chance of being born deaf. Joint AchesA condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition.
Treatment Apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy or ragwort poultices. ToothachesA toothache is caused by a cracked tooth, cavities, or an infection in the mouth.
Treatment Alder bark is used to soothe the pain. FeverFever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound.
Treatment If needed, it can be treated with feverfew, borage, or lavender. ChillsChills are mostly associated with cold weather or being submerged in cold water for a long period of time. Although this condition is mild and is not a disease, it has claimed lives. Kits and elders are more at risk of dying when they get a chill.
Treatment Licking a cat's fur the wrong way gets the blood flowing again. A poultice of lavender, catmint and feverfew is also a good remedy. WoundsWounds are injuries when the skin and the muscles beneath are torn, cut, or punctured. They may put a cat's life in danger due to blood loss, infections, or the damage of the organs. Wounds are the most common injuries, due to the cats always fighting enemy Clans, badgers, or foxes. Minor wounds heal on their own in no time, but severe wounds must be treated by a medicine cat.
Treatment This treatment includes cleaning it thoroughly with the tongue, stopping the bleeding by pressing cobwebs on it, and applying poultices to prevent infection and help it to heal. Herbs used in the poultices include goldenrod, marigold, burdock root or wild garlic. If the wound becomes infected, chervil or horsetail is used as well. The pain can be eased with poppy seeds or willow bark. SprainsSprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint.
Treatment The cat must rest for several days. Joint DislocationJoint dislocation is the displacement of a bone from its normal joint.
Treatment Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, and then forcing the limb back into the joint. Cracked PadsThe paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition.
Treatment It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads. Broken BonesA broken bone is usually the result of an accident, such as falling down from a high place, or being hit by a monster. Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs, the injury usually results in the cat remaining crippled for the rest of their life. A more severe injury is when a cat breaks their backbone. This results in the cat being unable to feel or move parts of their body. If the break is bad enough the cat will be killed on or shortly after impact.
Treatment It is best to possibly make the patient swim in shallow water in hopes of exercising the injured limb or coming up with exercises to fit the patient's need. Herbs Illnesses☯ Borage Leaves: It is easily distinguished by its small blue or pink star-shaped flowers and hairy leaves. ☯☯ Location: Grows best in forests. ☯☯☯ Uses: It is chewed and eaten by nursing queens to produce better and more milk, also brings down fevers.
☯ Bright-eyes: Light pink with darker pink in the middles. ☯☯ Location: Sunny areas, wooded areas, thickets. ☯☯☯ Uses: Crushed into a poultice mixture with lovage to help cure coughs.
☯ Chickweed: Tall-stemmed plant with fat, almond-shaped leaves. ☯☯ Location: In the forest. ☯☯☯ Uses: Treats greencough when catmint is not found. Must be eaten.
☯ Hawkweed: Small green plant with yellow and orange flowers. ☯☯ Location: Unknown ☯☯☯ Uses: to cure greencough when catmint in unavailable, however it is not as strong. Must be eaten.
☯ Honey: A sweet, golden-colored liquid made by bees. ☯☯ Location: In honeycombs in trees. ☯☯☯ Uses: Soothes infections, is a great remedy for smoke-damaged or sore throats, helps cats swallow other concoctions, helps soothe coughing, and gives energy, eaten or moss soaked in it.
☯ Lungwort: A herb with dark green leaves speckled with gray. ☯☯ Location: Moor. ☯☯☯ Uses: Cures yellowcough.
☯ Parsley: A long-stemmed plant with ragged-edged crinkly leaves, sharp scent, tastes cold and fresh, tastes the same fresh or dried. ☯☯ Location: Moist, well-drained soil with full sun. ☯☯☯ Uses: Stops a queen from producing milk if her kits die, don't need milk anymore, or are producing too much milk, also used to cure bellyache.
☯ Sweet-Sedge: Thick green stem with long buds at the top. ☯☯ Location: Grows in Leaf-Bare. Grows near water. ☯☯☯ Uses: One must swallow the sap to ease infection.
☯ Tansy: The tansy plant has round, yellow leaves, and has a very sweet and strong scent, making it good for disguising a cat's scent. ☯☯ Location: In the forest. ☯☯☯ Uses: To be consumed, but only in small doses. Cures coughs, can be used to cure wounds and poisons. Stops cats from getting greencough, soothes throats.
Wounds, Broken Bones etc.☯ Blackberry Leaves: Prickly leaves from the blackberry bush, grows almost anywhere. ☯☯ Location: Anywhere. ☯☯☯ Uses: These leaves are chewed into a pulp to treat the swelling of bee stings.
☯ Broom: Shrubs with small leaves and small yellow flowers. ☯☯ Location: Grows in forests. ☯☯☯ Uses: It is used to make poultices for broken legs and wounds.
☯ Celandine: Yellow flower with four petals. ☯☯ Location: In the forest and around water. ☯☯☯ Uses: Juice is trickled into the eye to help soothe it.
☯ Chervil: A sweet-smelling plant with large, leafy, fern-like leaves and small white flowers, the roots are described as being knobby and brown. ☯☯ Location: In the forest near rocky areas. ☯☯☯ Uses: Chewed to extract the juice of the leaves or the root for infected wounds, bellyaches, and sometimes kitting.
☯ Cobwebs: Long, thin, shiny strands spun into a web by spiders, very common. ☯☯ Location: In the forest. ☯☯☯ Uses: To soak up and stop (or slow) the bleeding, it may also be used to bind broken bones.
☯ Comfrey Root: It has large leaves, small bell-shaped flowers, which are pink, white, or purple, and fat, black roots and a tangy smell. ☯☯ Location: Damp, grassy areas. ☯☯☯ Uses: Roots are chewed into a poultice, can also be lined in one's nest, repairs broken bones or soothes wounds, also used for wrenched claws, can be used for itching or for inflammation on stiff joints, also eases stiffness on wrenched shoulders when lined in a nest.
☯ Dandelion: Common yellow-flowered plant with long, hollow stems, after flowering is finished, the flower transforms a sphere made out of hundreds of smaller white florets with seed heads at the bottom that connect to the flower head. ☯☯ Location: Everywhere. ☯☯☯ Uses: The white liquid is thought to be applied to bee stings, leaves can be chewed to act as a painkiller.
☯ Dock: Common, large-leafed plant with a tangy smell and taste. ☯☯ Location: Leafy areas. ☯☯☯ Uses: When chewed up it soothes scratches, though can sting when being applied, soothes sore pads, if placed in nests, it can ease the pain of wounds.
☯ Elder Leaves: Leaves from the Elder tree. ☯☯ Location: Often found in 5-9 leaflets. ☯☯☯ Uses: Turned into a poultice to soothe sprains.
☯ Fennel: Thin, spiky leaves. ☯☯ Location: Found in numerous places, especially on dry soils near the riverbanks. ☯☯☯ Uses: Stalks are broken and juice is squeezed into the receiver's mouth, helps pain in the hips.
☯ Goldenrod: A tall plant with bright, yellow flowers. ☯☯ Location: Grows in fields/moors. ☯☯☯ Uses: Chewed into a poultice for wounds.
☯ Dried Oak Leaf: Round, ruffled leaves. ☯☯ Location: Forest floor. ☯☯☯ Uses: The dried leaves are to be stored in a dry location until the time of usage, when they are chewed into a thick poultice and spread on a wound to prevent infection.
☯ Ragwort Leaves: Tall shrub with yellow flowers. Tastes foul to cats. ☯☯ Location: Everywhere, especially cool areas with high rainfall. ☯☯☯ Uses: Crushed and chewed; mixed with juniper berries, it can help aching joints and keep a cat's strength up.
☯ Raspberry Leaves: Soft to the touch, but with jagged edges. ☯☯ Location: Raspberry bushes. ☯☯☯ Uses: Could possibly ease pain, or stop bleeding.
☯ Snakeroot: The best remedy for poison, especially snake bites. ☯☯ Location: Warmer areas. ☯☯☯ Uses: Thought to be applied to wounds to heal poison.
☯ Stick: Thin wooden protrusions that grow on and fall from trees. ☯☯ Location: Anywhere there's trees. ☯☯☯ Uses: Cats in pain bite it when other medicine is either unavailable or not recommended. Also used to help broken legs heal. Recommended for kitting queens.
☯ Stinging Nettle: It has green, spiny seeds. ☯☯ Location: Forest. ☯☯☯ Uses: The seeds are eaten by a cat who's swallowed poison to induce vomiting, or the leaves are chewed into a poultice for a wound. The stems can also be chewed to fight infection. Also brings down swelling.
☯ Wild Garlic: Due to its strong smell, it is good for hiding a cat's scent, and disguising cats on raids. One must roll in it. ☯☯ Location: Forest entrance. ☯☯☯ Uses: Prevents infection, especially rat bites.
☯ Wintergreen: Easily identifiable by its red berries. ☯☯ Location: Oak-pine woods, sandy habitats and sub-alpine areas. ☯☯☯ Uses: Treats wounds and some poisons. Poisons☯ Foxglove Seeds: Tiny, black seeds from the bell-shaped flower of the foxglove plant. ☯☯ Location: Everywhere. ☯☯☯ Uses: They can easily cause paralysis and heart failure.
☯ Holly Berries: Plant with spiny leaves that produces red berries. ☯☯ Location: Forests. ☯☯☯ Uses: No medicinal value. Can kill a kit.
☯ Meadow Saffron: A plant with purple flowers. ☯☯ Location: Anywhere. ☯☯☯ Uses: Poisonous.
☯ Nightshade: A small shrub with faintly scented, bell-shaped flowers that are purple tinged with green in color, berries are shiny and black when ripe. ☯☯ Location: Moist, shady places. In soils rich with limestone. ☯☯☯ Uses: To kill a cat who cannot be saved quickly.
Other☯ Beech Leaves: Large, broad leaves that can be serrated, entire or sparsely toothed. ☯☯ Location: Grows in almost any soil that is not waterlogged. ☯☯☯ Uses: Carrying other herbs.
☯ Bindweed: Arrow-head shaped leaves with pale white or pink trumpet shaped flowers, grows almost everywhere. ☯☯ Location: Anywhere. ☯☯☯ Uses: Fastens sticks to broken legs to keep them in place.
☯ The Blazing Star: A plant with spiky leaves and yellow flowers, whose five petals spread out separately and resemble a star. ☯☯ Location: Near pine forest. ☯☯☯ Uses: Cure unknown disease.
☯ Burnet: Has oval-shaped leaves with serrated edges. Stems grow 50-200cm tall, with large clusters of small flower buds on top. ☯☯ Location: Typically found in grassy meadows. ☯☯☯ Uses: A traveling herb to keep a cat's strength up.
☯ Catchweed: A plant with fuzzy green balls on long stems. ☯☯ Location: Common in hedges and other low, shrubby vegetation. ☯☯☯ Uses: The burrs are put on the pelt where poultices are to prevent them from rubbing off while preventing harm to the skin
☯ Cob Nuts: A smooth brown nut with a hard outside shell, a type of hazelnut. ☯☯ Location: Under hazel trees. ☯☯☯ Uses: Made into ointments.
☯ Daisy Leaf: Thick, dark green, oval shaped leaves. ☯☯ Location: Everywhere. ☯☯☯ Uses: Chewed into a paste, eases the pain of aching joints, it is also a travelling herb.
☯ Heather Nectar: Nectar found in bell-shaped flowers. ☯☯ Location: Shady areas. ☯☯☯ Uses: Makes swallowing easier and sweetens mixtures of herbs.
☯ Ivy Leaf: Leaves from the ivy vine. ☯☯ Location: In the forest. ☯☯☯ Uses: Stores other herbs.
☯ Laurel Leaf: Green, glabrous leaves. ☯☯ Location: Forest. ☯☯☯ Uses: Making herb wraps.
☯ Mint: Downy, serrated leaves ranging from green to purple and yellow in color. Flowers are small and white or purple in color. ☯☯ Location: Forests. ☯☯☯ Uses: Rubbed on a dead body to hide the scent of death.
☯ Moss: A spongy, soft green shrub, commonly found on trees or marshy areas. ☯☯ Location: Abundant in forests and marshy locations. ☯☯☯ Uses: Soak up fluid.
☯ Mouse Bile: Foul smelling, yellowish-green liquid. ☯☯ Location: Stored in mouse. ☯☯☯ Uses: The liquid is stored in moss and dabbed onto ticks embedded in pelt.
☯ Poppy Seeds: Tiny, round black seeds that are shaken out of a dried poppy flowerhead. ☯☯ Location: All over forest. ☯☯☯ Uses: They can help a cat sleep, soothe shock or distress, or ease pain, not recommended for nursing queens.
☯ Rosemary: Tall with needle-like leaves and purple flowers. ☯☯ Location: Forest. ☯☯☯ Uses: Hides the scent of death.
☯ Thyme: Small, delicate, thick, sticky leaves with a fresh tang. ☯☯ Location: Hot, sunny locations. ☯☯☯ Uses: Leaves can be chewed on. Calms nervousness, anxiety, and cats who are in shock.
☯ Willow Bark: Bark of the willow tree. ☯☯ Location: Forest. ☯☯☯ Uses: Eases pain.
☯ Willow Leaves: Leaves of the willow tree. ☯☯ Location: Forest. ☯☯☯ Uses: Eaten, stops vomiting.
Remedies Without Herbs☯ Gently nipping a cat's spine of poking it hard with a claw tests to see if the backbone is broken. If the subject does not feel the nip or poke, the the spine is broken. Many times a medicine cat will have to poke/nip the subject multiple times in different places to find the break..
☯ Licking a cat's fur can help clean wounds, comfort/calm down a shocked or grieving cat, and warm a cat who had become cold.
☯ Soaking moss in water and holding the drilling moss before a stock, injured or weak cat makes it easier for them to drink. Soaked moss and also be used to cool feverish cats.
☯ Holding a swelling wound in cold water takes down swelling. Cats can also soothe scraped pads by soaking them in water.
☯ A cat with weak or hurting muscles/bones can take part in water therapy. Have them wade in water that is not too deep or shallow, and eventually they'll get stronger.
☯ Having a sick cat wail or yowl keeps their lungs and chest clear of mucus. [div align="center" style="background:#d3c9c3;width:70%;margin:auto;padding:10px;border-left:double#dbd7cc 20px;border-right:double#dbd7cc 20px;"][font face="Gloria Hallelujah" color="#b5b292"][font size="6"]Ailments [/font][font size="5"]Chest Infections[/font][/font][div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][font face="times new roman" color="#dbd7cc" size="2"]Whitecough and greencough are the most common chest infections known to the Clan cats.
Whitecough is the milder form, but if untreated, it can develop into the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits, and it has claimed the lives of several cats. It spreads quickly and is highly contagious.
Yellowcough causes fever, loss of appetite, diffculty breathing, delirium and sore throats. [/font][div style="text-align:center;"][b][font size="3" color="#d4e4e5" face="Playfair Display"]Treatment[/font][/b][/div][font face="times new roman" color="#dbd7cc" size="2"][font]Medicine cats treat it using catmint. If fevers accompany the cough, tansy or borage is used as well.[/font]
[font]Yellowcough can be treated with lungwort.[/font][/font] [/div][font size="5" color="#b5b292" face="Gloria Hallelujah"]Poisoning[/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;"][font face="times new roman" color="#dbd7cc" size="2"][font]Poisoning is the ingestion of a substance that causes harm to the body. If only a small quantity of poison is ingested, the cat usually just receives a bellyache, but larger amounts can cause death. If a cat has been severely poisoned they may become unconscious for a length of time.[/font] [/font][div style="text-align:center;"][b][font face="Playfair Display" color="#d4e4e5" size="3"]Treatment[/font][/b][/div][font color="#dbd7cc" face="times new roman" size="2"]Medicine cats treat these bellyaches with yarrow or nettle leaves, while mild bellyaches can be treated with juniper or watermint. To make a cat potentially vomit the poison, immediately give them yarrow.[/font][/div][font color="#b5b292" face="Gloria Hallelujah" size="5"]Loss of Sensory Perception[/font][div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][font face="times new roman" color="#dbd7cc" size="2"]A cat may lose their eyesight or hearing due to old age. Or from accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating it. Kits that are white with blue eyes have a higher chance of being born deaf.[/font][/div][font size="5" face="Gloria Hallelujah" color="#b5b292"]Joint Aches[/font][div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][font face="times new roman" color="#dbd7cc" size="2"][font]A condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition.[/font] [/font][div style="text-align:center;"][b][font color="#d4e4e5" face="Playfair Display" size="3"]Treatment[/font][/b][/div][font size="2" color="#dbd7cc" face="times new roman"]Apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy or ragwort poultices.[/font] [/div][font color="#b5b292" face="Gloria Hallelujah" size="5"]Toothaches[/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][div style="text-align:left;"][font size="2" color="#dbd7cc" face="times new roman"]A toothache is caused by a cracked tooth, cavities, or an infection in the mouth. [/font][div style="text-align:center;"][b][font size="3" face="Playfair Display" color="#d4e4e5"]Treatment[/font][/b][/div][font color="#dbd7cc" face="times new roman" size="2"]Alder bark is used to soothe the pain.[/font][/div][/div][font color="#b5b292" face="Gloria Hallelujah" size="5"]Fever[/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][font size="2" face="times new roman" color="#dbd7cc"][font]Fever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound.[/font] [/font][div style="text-align:center;"][b][font color="#d4e4e5" face="Playfair Display" size="3"]Treatment[/font][/b][/div][font face="times new roman" color="#dbd7cc" size="2"]If needed, it can be treated with feverfew, borage, or lavender.[/font][/div][font size="5" color="#b5b292" face="Gloria Hallelujah"]Chills[/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;" align="center"][font size="2" face="times new roman" color="#dbd7cc"]Chills are mostly associated with cold weather or being submerged in cold water for a long period of time. Although this condition is mild and is not a disease, it has claimed lives. Kits and elders are more at risk of dying when they get a chill. [/font][div style="text-align:center;"][b][font size="3" color="#d4e4e5" face="Playfair Display"]Treatment[/font][/b][/div][font size="2" color="#dbd7cc" face="times new roman"]Licking a cat's fur the wrong way gets the blood flowing again. A poultice of lavender, catmint and feverfew is also a good remedy.[/font][/div][font size="5" face="Gloria Hallelujah" color="#b5b292"]Wounds[/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][div style="text-align:left;"][font size="2" color="#dbd7cc" face="times new roman"]Wounds are injuries when the skin and the muscles beneath are torn, cut, or punctured. They may put a cat's life in danger due to blood loss, infections, or the damage of the organs. Wounds are the most common injuries, due to the cats always fighting enemy Clans, badgers, or foxes. Minor wounds heal on their own in no time, but severe wounds must be treated by a medicine cat. [/font][div style="text-align:center;"][b][font color="#d4e4e5" face="Playfair Display" size="3"]Treatment[/font][/b][/div][font face="times new roman" color="#dbd7cc" size="2"]This treatment includes cleaning it thoroughly with the tongue, stopping the bleeding by pressing cobwebs on it, and applying poultices to prevent infection and help it to heal. Herbs used in the poultices include goldenrod, marigold, burdock root or wild garlic. If the wound becomes infected, chervil or horsetail is used as well. The pain can be eased with poppy seeds or willow bark.[/font][/div][/div][font size="5" face="Gloria Hallelujah" color="#b5b292"]Sprains[/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][font size="2" face="times new roman" color="#dbd7cc"]Sprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint. [/font][div style="text-align:center;"][b][font size="3" color="#d4e4e5" face="Playfair Display"]Treatment[/font][/b][/div][font color="#dbd7cc" face="times new roman" size="2"]The cat must rest for several days.[/font][/div][font face="Gloria Hallelujah" color="#b5b292" size="5"]Joint Dislocation[/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][font size="2" color="#dbd7cc" face="times new roman"]Joint dislocation is the displacement of a bone from its normal joint. [/font][div style="text-align:center;"][b][font face="Playfair Display" color="#d4e4e5" size="3"]Treatment[/font][/b][/div][font size="2" face="times new roman" color="#dbd7cc"]Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, and then forcing the limb back into the joint.[/font][/div][font face="Gloria Hallelujah" color="#b5b292" size="5"]Cracked Pads[/font][div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;" align="center"][font size="2" face="times new roman" color="#dbd7cc"]The paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition. [/font][div style="text-align:center;"][b][font face="Playfair Display" color="#d4e4e5" size="3"]Treatment[/font][/b][/div][font size="2" face="times new roman" color="#dbd7cc"]It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads.[/font][/div][font face="Gloria Hallelujah" color="#b5b292" size="5"]Broken Bones[/font][div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][font face="times new roman" color="#dbd7cc" size="2"][font]A broken bone is usually the result of an accident, such as falling down from a high place, or being hit by a monster. Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs, the injury usually results in the cat remaining crippled for the rest of their life. A more severe injury is when a cat breaks their backbone. This results in the cat being unable to feel or move parts of their body. If the break is bad enough the cat will be killed on or shortly after impact.[/font] [/font][div style="text-align:center;"][b][font size="3" face="Playfair Display" color="#d4e4e5"]Treatment[/font][/b][/div][font face="times new roman" color="#dbd7cc" size="2"]It is best to possibly make the patient swim in shallow water in hopes of exercising the injured limb or coming up with exercises to fit the patient's need.[/font] [/div][font color="#b5b292" face="Gloria Hallelujah"][font size="6"]Herbs[/font] [font size="5"]Illnesses[/font][/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][div style="text-align:left;"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Borage Leaves:[/font][/b][font color="#dbd7cc"] It is easily distinguished by its small blue or pink star-shaped flowers and hairy leaves.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Grows best in forests.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] It is chewed and eaten by nursing queens to produce better and more milk, also brings down fevers.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Bright-eyes:[/font][/b][font color="#dbd7cc"] Light pink with darker pink in the middles.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Sunny areas, wooded areas, thickets.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Crushed into a poultice mixture with lovage to help cure coughs.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Chickweed:[/font][/b][font color="#dbd7cc"] Tall-stemmed plant with fat, almond-shaped leaves.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] In the forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Treats greencough when catmint is not found. Must be eaten.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Hawkweed:[/font][/b][font color="#dbd7cc"] Small green plant with yellow and orange flowers.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Unknown[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] to cure greencough when catmint in unavailable, however it is not as strong. Must be eaten.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Honey:[/font][/b][font color="#dbd7cc"] A sweet, golden-colored liquid made by bees.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] In honeycombs in trees.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Soothes infections, is a great remedy for smoke-damaged or sore throats, helps cats swallow other concoctions, helps soothe coughing, and gives energy, eaten or moss soaked in it.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Lungwort:[/font][/b][font color="#dbd7cc"] A herb with dark green leaves speckled with gray.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Moor.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Cures yellowcough.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Parsley:[/font][/b][font color="#dbd7cc"] A long-stemmed plant with ragged-edged crinkly leaves, sharp scent, tastes cold and fresh, tastes the same fresh or dried.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Moist, well-drained soil with full sun.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Stops a queen from producing milk if her kits die, don't need milk anymore, or are producing too much milk, also used to cure bellyache.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Sweet-Sedge:[/font][/b][font color="#dbd7cc"] Thick green stem with long buds at the top.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Grows in Leaf-Bare. Grows near water.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] One must swallow the sap to ease infection.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Tansy:[/font][/b][font color="#dbd7cc"] The tansy plant has round, yellow leaves, and has a very sweet and strong scent, making it good for disguising a cat's scent.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] In the forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] To be consumed, but only in small doses. Cures coughs, can be used to cure wounds and poisons. Stops cats from getting greencough, soothes throats.[/font] [/font][/div][/div][font size="5" face="Gloria Hallelujah" color="#b5b292"]Wounds, Broken Bones etc.[/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Blackberry Leaves:[/font][/b][font color="#dbd7cc"] Prickly leaves from the blackberry bush, grows almost anywhere.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Anywhere.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses: [/b]These leaves are chewed into a pulp to treat the swelling of bee stings.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Broom:[/font][/b][font color="#dbd7cc"] Shrubs with small leaves and small yellow flowers.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Grows in forests.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] It is used to make poultices for broken legs and wounds.[/font]
[font color="#dbd7cc"]☯ [/font][font color="#d4e4e5"][b]Celandine: [/b][/font][font color="#dbd7cc"]Yellow flower with four petals.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] In the forest and around water.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Juice is trickled into the eye to help soothe it.[/font]
[font color="#dbd7cc"]☯ [/font][font color="#d4e4e5"][b]Chervil:[/b][/font][font color="#dbd7cc"] A sweet-smelling plant with large, leafy, fern-like leaves and small white flowers, the roots are described as being knobby and brown.[/font] [font color="#dbd7cc"]☯☯ [b]Location: [/b]In the forest near rocky areas.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Chewed to extract the juice of the leaves or the root for infected wounds, bellyaches, and sometimes kitting.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Cobwebs:[/font][/b][font color="#dbd7cc"] Long, thin, shiny strands spun into a web by spiders, very common.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] In the forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] To soak up and stop (or slow) the bleeding, it may also be used to bind broken bones.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Comfrey Root:[/font][/b][font color="#dbd7cc"] It has large leaves, small bell-shaped flowers, which are pink, white, or purple, and fat, black roots and a tangy smell.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Damp, grassy areas.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Roots are chewed into a poultice, can also be lined in one's nest, repairs broken bones or soothes wounds, also used for wrenched claws, can be used for itching or for inflammation on stiff joints, also eases stiffness on wrenched shoulders when lined in a nest.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Dandelion:[/font][/b][font color="#dbd7cc"] Common yellow-flowered plant with long, hollow stems, after flowering is finished, the flower transforms a sphere made out of hundreds of smaller white florets with seed heads at the bottom that connect to the flower head.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Everywhere.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] The white liquid is thought to be applied to bee stings, leaves can be chewed to act as a painkiller.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Dock:[/font][/b][font color="#dbd7cc"] Common, large-leafed plant with a tangy smell and taste.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Leafy areas.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] When chewed up it soothes scratches, though can sting when being applied, soothes sore pads, if placed in nests, it can ease the pain of wounds.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Elder Leaves:[/font][/b][font color="#dbd7cc"] Leaves from the Elder tree.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Often found in 5-9 leaflets.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Turned into a poultice to soothe sprains.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Fennel:[/font][/b][font color="#dbd7cc"] Thin, spiky leaves.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Found in numerous places, especially on dry soils near the riverbanks.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Stalks are broken and juice is squeezed into the receiver's mouth, helps pain in the hips.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Goldenrod:[/font][/b][b style="color:rgb(219, 215, 204);"] [/b][font color="#dbd7cc"]A tall plant with bright, yellow flowers.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Grows in fields/moors.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Chewed into a poultice for wounds.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Dried Oak Leaf:[/font][/b][font color="#dbd7cc"] Round, ruffled leaves.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forest floor.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] The dried leaves are to be stored in a dry location until the time of usage, when they are chewed into a thick poultice and spread on a wound to prevent infection.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Ragwort Leaves:[/font][/b][font color="#dbd7cc"] Tall shrub with yellow flowers. Tastes foul to cats.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Everywhere, especially cool areas with high rainfall.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Crushed and chewed; mixed with juniper berries, it can help aching joints and keep a cat's strength up.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Raspberry Leaves:[/font][/b][font color="#dbd7cc"] Soft to the touch, but with jagged edges.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Raspberry bushes.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Could possibly ease pain, or stop bleeding.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Snakeroot:[/font][/b][font color="#dbd7cc"] The best remedy for poison, especially snake bites.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location: [/b][font color="#dbd7cc"]Warmer areas.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Thought to be applied to wounds to heal poison.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Stick:[/font][/b][font color="#dbd7cc"] Thin wooden protrusions that grow on and fall from trees.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Anywhere there's trees.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Cats in pain bite it when other medicine is either unavailable or not recommended. Also used to help broken legs heal. Recommended for kitting queens.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Stinging Nettle:[/font][/b][font color="#dbd7cc"] It has green, spiny seeds.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] The seeds are eaten by a cat who's swallowed poison to induce vomiting, or the leaves are chewed into a poultice for a wound. The stems can also be chewed to fight infection. Also brings down swelling.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Wild Garlic:[/font][/b][font color="#dbd7cc"] Due to its strong smell, it is good for hiding a cat's scent, and disguising cats on raids. One must roll in it.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forest entrance.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Prevents infection, especially rat bites.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Wintergreen:[/font][/b][font color="#dbd7cc"] Easily identifiable by its red berries.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Oak-pine woods, sandy habitats and sub-alpine areas.[/font] [font color="#dbd7cc"]☯☯☯ [/font][/font][span style="color:rgb(219, 215, 204);font-family:"font-size:small;"][b]Uses:[/b] Treats wounds and some poisons.[/span][/div][font face="Gloria Hallelujah" color="#b5b292" size="5"]Poisons[/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;" align="center"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Foxglove Seeds:[/font][/b][font color="#dbd7cc"] Tiny, black seeds from the bell-shaped flower of the foxglove plant.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Everywhere.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] They can easily cause paralysis and heart failure.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Holly Berries:[/font][/b][font color="#dbd7cc"] Plant with spiny leaves that produces red berries.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forests.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] No medicinal value. Can kill a kit.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Meadow Saffron:[/font][/b][font color="#dbd7cc"] A plant with purple flowers.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Anywhere.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Poisonous.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Nightshade: [/font][/b][font color="#dbd7cc"]A small shrub with faintly scented, bell-shaped flowers that are purple tinged with green in color, berries are shiny and black when ripe.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Moist, shady places. In soils rich with limestone.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] To kill a cat who cannot be saved quickly.[/font] [/font][/div][font color="#b5b292" face="Gloria Hallelujah" size="5"]Other[/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;"][div style="text-align:left;"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Beech Leaves:[/font][/b][font color="#dbd7cc"] Large, broad leaves that can be serrated, entire or sparsely toothed.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Grows in almost any soil that is not waterlogged.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Carrying other herbs.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Bindweed:[/font][/b][font color="#dbd7cc"] Arrow-head shaped leaves with pale white or pink trumpet shaped flowers, grows almost everywhere.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Anywhere.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Fastens sticks to broken legs to keep them in place.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Blazing Star:[/font][/b][font color="#dbd7cc"] A plant with spiky leaves and yellow flowers, whose five petals spread out separately and resemble a star.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Near pine forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Cure unknown disease.[/font]
[font color="#dbd7cc"]☯ [/font][font color="#d4e4e5"][b]Burnet:[/b] [/font][font color="#dbd7cc"]Has oval-shaped leaves with serrated edges. Stems grow 50-200cm tall, with large clusters of small flower buds on top.[/font] [font color="#dbd7cc"]☯☯[/font][font color="#dbd7cc"] [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Typically found in grassy meadows.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] A traveling herb to keep a cat's strength up.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Catchweed:[/font][/b][font color="#dbd7cc"] A plant with fuzzy green balls on long stems.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Common in hedges and other low, shrubby vegetation.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] The burrs are put on the pelt where poultices are to prevent them from rubbing off while preventing harm to the skin[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Cob Nuts:[/font][/b][font color="#dbd7cc"] A smooth brown nut with a hard outside shell, a type of hazelnut.[/font] [font color="#dbd7cc"]☯☯ [b]Location: [/b]Under hazel trees.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Made into ointments.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Daisy Leaf:[/font][/b][font color="#dbd7cc"] Thick, dark green, oval shaped leaves.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Everywhere.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Chewed into a paste, eases the pain of aching joints, it is also a travelling herb.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Heather Nectar:[/font][/b][font color="#dbd7cc"] Nectar found in bell-shaped flowers.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Shady areas.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Makes swallowing easier and sweetens mixtures of herbs.[/font]
[font color="#dbd7cc"]☯ [/font][font color="#d4e4e5"][b]Ivy Leaf:[/b][/font][font color="#dbd7cc"] Leaves from the ivy vine.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] In the forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Stores other herbs.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Laurel Leaf:[/font][/b][font color="#dbd7cc"] Green, glabrous leaves.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Making herb wraps.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Mint:[/font][/b][font color="#dbd7cc"] Downy, serrated leaves ranging from green to purple and yellow in color. Flowers are small and white or purple in color.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forests.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Rubbed on a dead body to hide the scent of death.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Moss:[/font][/b][font color="#dbd7cc"] A spongy, soft green shrub, commonly found on trees or marshy areas.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Abundant in forests and marshy locations.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Soak up fluid.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Mouse Bile:[/font][/b][font color="#dbd7cc"] Foul smelling, yellowish-green liquid.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Stored in mouse.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] The liquid is stored in moss and dabbed onto ticks embedded in pelt.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Poppy Seeds:[/font][/b][font color="#dbd7cc"] Tiny, round black seeds that are shaken out of a dried poppy flowerhead.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] All over forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] They can help a cat sleep, soothe shock or distress, or ease pain, not recommended for nursing queens.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Rosemary:[/font][/b][font color="#dbd7cc"] Tall with needle-like leaves and purple flowers.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Hides the scent of death.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Thyme:[/font][/b][font color="#dbd7cc"] Small, delicate, thick, sticky leaves with a fresh tang.[/font] [font color="#dbd7cc"]☯☯ [/font][b style="color:rgb(219, 215, 204);"]Location:[/b][font color="#dbd7cc"] Hot, sunny locations.[/font] [font color="#dbd7cc"]☯☯☯ [/font][b style="color:rgb(219, 215, 204);"]Uses:[/b][font color="#dbd7cc"] Leaves can be chewed on. Calms nervousness, anxiety, and cats who are in shock.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Willow Bark:[/font][/b][font color="#dbd7cc"] Bark of the willow tree.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Eases pain.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Willow Leaves:[/font][/b][font color="#dbd7cc"] Leaves of the willow tree.[/font] [font color="#dbd7cc"]☯☯ [b]Location:[/b] Forest.[/font] [font color="#dbd7cc"]☯☯☯ [b]Uses:[/b] Eaten, stops vomiting.[/font] [/font][/div][/div][font color="#b5b292" face="Gloria Hallelujah" size="6"]Remedies Without Herbs[/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][font color="#dbd7cc" face="times new roman" size="2"]☯ Gently nipping a cat's spine of poking it hard with a claw tests to see if the backbone is broken. If the subject does not feel the nip or poke, the the spine is broken. Many times a medicine cat will have to poke/nip the subject multiple times in different places to find the break..
☯ Licking a cat's fur can help clean wounds, comfort/calm down a shocked or grieving cat, and warm a cat who had become cold.
☯ Soaking moss in water and holding the drilling moss before a stock, injured or weak cat makes it easier for them to drink. Soaked moss and also be used to cool feverish cats.
☯ Holding a swelling wound in cold water takes down swelling. Cats can also soothe scraped pads by soaking them in water.
☯ A cat with weak or hurting muscles/bones can take part in water therapy. Have them wade in water that is not too deep or shallow, and eventually they'll get stronger.
☯ Having a sick cat wail or yowl keeps their lungs and chest clear of mucus.[/font][/div][/div] Post 11Battle Moves Basic☯ Back Kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
☯ Belly Rake: A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
☯ Front Paw Blow: Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
☯ Front Paw Strike / Forepaw Slash: Frontal attack. Slice downward with your front paw at the face or body of your opponent.
☯ Killing Bite: A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
☯ Leap-and-hold: Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
☯ Partner Fighting: Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
☯ Play Dead: Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
☯ Scruff Shake: Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
☯ Tail Yank: Grab your opponent's tail and yank it with such force that your opponent is thrown off balance.
☯ Teeth Grip: Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
☯ Upright Lock: Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
☯ Half-Turn Belly Rake: Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
☯ Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
☯ Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.
☯ Jump and pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.
Specialised Advanced☯ Rear-up to Slash: To hurt opponents coming from the air, this move can be used to rear up on the hind legs and slashing at the enemy.
☯ Attack Crouch: Crouching down to leap out onto your enemy.
☯ Tucking in the Tail: The less you give your enemy to hold on to, the better. This technique takes practice, as balancing with a tucked-in tail is tricky.
☯ Arched Back: Used to intimidate the opponent or to vent out anger.
☯ Shoulder Drop: This move is performed by grabbing the opponent's shoulders and then locking them against the ground. From here, the cat can do anything such as churning their hind paws against their spine.
☯ Roll Over: Used by rolling over to avoid an enemy's swipes or grip. Used to crush an opponent that is on your back. Badgers can crush cats this way.
☯ Duck and Headbutt: Used by ducking an opponent's blow and headbutting them in the chest, bowling them over. Dark
☯ Underbelly Slash: Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.
☯ Badger Defense ("Advanced"): An "advanced" Badger Defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers.
☯ Spin Hind Kick: Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.
☯ Hold And Enemy Collapse: Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hindlegs out from under them, thus making them collapse to the ground. Forest Attack☯ Move quietly and communicate with signals. Cracking twigs, startled birds, and rustling bracken will tell the enemy exactly where you are.
☯ Keep downwind of the trespassers so that your scent doesn't give you away.
☯ Look for freshly broken twigs, overturned leaves on the forest floor, remains of prey, or a clump of fur caught on a bramble. Any animal that moves through the forest leaves behind signs that its passed by-and signs like this could lead you straight to the invaders.
☯ Keep your mouth open to search for unfamiliar scents. Be careful: if there is scent when there is no breeze to carry it through the forest, it could mean that your enemy is very close by.
☯ Light-colored pelts are easily seen against brown and green foliage, so stay in the thickest cover. Keep low- the enemy will be looking for movement at normal head height, not close to the ground.
☯ Never miss an opportunity to perfect your tracking ability. In the nursery, kits sneak up on their mothers and pounce with their moss-soft paws. Apprentices leap out on one another from behind bushes and tree stumps. These are more than just games. One day, these skills could save your life and defend your Clan. Lightning Strike☯ Crouch behind the enemy with your patrol unseen.
☯ Wait for the leader of the patrol to give the Attack Tail Signal.
☯ Spring squarely on top of the enemy, aiming for the ears, as they will bleed easily; caught by surprise, they should be easy targets.
☯ As fast as you attack, retreat back into the undergrowth.
☯ As the enemy lets its guard down, attack from an opposite angle; do this over and over until the enemy, thinking they are outnumbered, retreats. Night Ambush☯ Hide in the shadows of the night with your patrol and your enemy spotted.
☯ Make sure your scent isn't drifting toward the attackers.
☯ Wait for the leader of the patrol to give the Attack Tail Signal.
☯ Strike your enemy fast and hard; the enemy will be caught off-guard with a battle at night.
☯ Cut off all your enemy's escape routes, encircling them with your patrol.
☯ If they try to attack, battle again. If they do not, let them through with a warning. Speed & Agility☯ Approach from Above Your Enemy: Gain high-ground. Wait for the leader of the patrol to give the Attack Tail Signal. Charge down your high ground; your enemy will be weakened by having to fight uphill.
☯ Use the Light from the Sun: Attack your enemy with the sun behind you, which should dazzle the enemy and block their view.
☯ Know Where the Wind is Coming From: If there is a strong wind, it should blow from behind you; that should hold them back and blur their vision with dust. However, if stalking, make sure the wind is blowing toward you, as it could give away your scent if blowing toward your enemy.
☯ Conceal the Size of Your Force: Have your attackers in sight from a distance. There are two options: either you can group your warriors together tightly, making you seem like a small attacking force. Your enemy may become overconfident, which is likely to lead to them making poor strategic decisions. Or, if your warriors spread out single-file, it will seem impossible to pass to advancing enemy warriors and may intimidate them. Attack the enemy.
☯ Attack Both Ends of the Enemy Line First: Attack both ends of your enemy's line, leaving the middle cats to fend on two fronts; this will leave them outflanked, vulnerable, and in disarray. Attack the rest of the enemies until they run.
☯ Keep Fresh Warriors in Reserve: Always keep strong, fit warriors to replace injured ones.
☯ Feigned Retreat and Ambush: A group of strong cats screech and attack the enemy line. The group of fit cats retreat; repeat this until the enemy line breaks. Other warriors, usually tunnelers, jump out of rabbit holes and dips in the ground on the other side of the attackers. Attack from both fronts until the enemy surrenders. Aboveground Combat☯ The Sky-Crusher: Balance on a thin branch; make no sound. Land squarely on the enemy, claws unsheathed.
☯ The Flick-Over: Balance on a thin branch; make no sound. Land with all four paws outstretched on your enemy. Knock the opponent's feet from under him. Flip the enemy over to their belly; pin them to the ground until they surrender.
☯ The Kick: Balance on a thin branch; make no sound. Kick the enemy as you near the ground. Use the momentum of the fall to spring backward before the enemy has time to attack.
☯ The Slice: Balance on a thin branch; make no sound. Drop with claws unsheathed for maximum injury.
☯ The Branch Swing: Hold on to a branch with front claws as your back paws rake your enemy's face.
☯ The Reverse Branch Swing: Hold on to a branch with back claws as your front paws rake your enemy's face.
☯ The Trunk Spring: Balance on a thin branch; make no sound. Slide down the trunk of your tree. Spring off the trunk with your back legs at head height to clear an enemy (good if tree is surrounded).
☯ The Reverse Climb: Pace backward as the enemy advances. Climb backward up the trunk to escape enemy; often followed by the Trunk Spring. Hunting Techniques☯ General Rule: Keep upwind from your prey!
☯ Hunter's Crouch: Keep your body low with your tail sticking out straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce.
☯ Squirrel Race: Speed is key for catching squirrels. You may start slow, but you must strike quickly. They will scamper up trees. They can be pursued into the branches, but you may end up injured. If the squirrel does end up in a tree, make sure when you try to catch it, you're running up the tree with the squirrel. Try to surpass it and chase it back down.
☯ Bird Leap: When a bird is aware it's being hunted, it'll fly up. You must leap as high as possible to drag it back down. When a bird is unaware, you must hunt it in short bursts of stalking to get close. Make sure to be ready for a leap to hook your kill, because as soon as you emerge, the bird will fly up.
☯ Rabbit Fishing: If you can't find rabbits, find the rabbit hole. Make sure there's a rabbit inside. Wait for it to come out. When it does, scoop it out like when fishing. If there are rabbits out in the open, chase the rabbit if you're fast enough. For slower cats, stalk it very slowly and very, very quietly. A misplaced paw will give you away instantly.
☯ Mouse Stalker: Keep your paws light on the ground. Try to slide them without making a sound. The mouse will feel the vibrations of your feet before it sees or hears you.
☯ Voles / Shrews: Voles and shrews are alike. Hunt them in a crouching position. Kill them quickly because they're known to squeal when caught. [div style="background:#d3c9c3;width:70%;margin:auto;padding:10px;border-left:double#dbd7cc 20px;border-right:double#dbd7cc 20px;" align="center"][font color="#b5b292" face="Gloria Hallelujah"][font size="6"][b]Battle Moves[/b] [/font][font size="5"][b]Basic[/b][/font][/font][div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Back Kick:[/font][/b][font color="#dbd7cc"] Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Belly Rake:[/font][/b][font color="#dbd7cc"] A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Front Paw Blow:[/font][/b][font color="#dbd7cc"] Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Front Paw Strike / Forepaw Slash:[/font][/b][font color="#dbd7cc"] Frontal attack. Slice downward with your front paw at the face or body of your opponent.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Killing Bite:[/font][/b][font color="#dbd7cc"] A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Leap-and-hold:[/font][/b][font color="#dbd7cc"] Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Partner Fighting:[/font][/b][font color="#dbd7cc"] Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Play Dead:[/font][/b][font color="#dbd7cc"] Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Scruff Shake:[/font][/b][font color="#dbd7cc"] Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Tail Yank:[/font][/b][font color="#dbd7cc"] Grab your opponent's tail and yank it with such force that your opponent is thrown off balance.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Teeth Grip:[/font][/b][font color="#dbd7cc"] Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Upright Lock:[/font][/b][font color="#dbd7cc"] Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Half-Turn Belly Rake:[/font][/b][font color="#dbd7cc"] Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Badger Defense:[/font][/b][font color="#dbd7cc"] Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.[/font]
[font color="#dbd7cc"]☯ [/font][font color="#d4e4e5"][b]Duck and Twist:[/b] [/font][font color="#dbd7cc"]Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Jump and pin:[/font][/b][font color="#dbd7cc"] Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.[/font][/font] [/div][b][font face="Gloria Hallelujah" color="#b5b292"][font size="5"]Specialised [/font][font size="4"]Advanced[/font][/font][/b] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;" align="center"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Rear-up to Slash:[/font][/b][font color="#dbd7cc"] To hurt opponents coming from the air, this move can be used to rear up on the hind legs and slashing at the enemy.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Attack Crouch:[/font][/b][font color="#dbd7cc"] Crouching down to leap out onto your enemy.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Tucking in the Tail:[/font][/b][font color="#dbd7cc"] The less you give your enemy to hold on to, the better. This technique takes practice, as balancing with a tucked-in tail is tricky. [/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Arched Back:[/font][/b][font color="#dbd7cc"] Used to intimidate the opponent or to vent out anger.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Shoulder Drop:[/font][/b][font color="#dbd7cc"] This move is performed by grabbing the opponent's shoulders and then locking them against the ground. From here, the cat can do anything such as churning their hind paws against their spine.[/font]
[font color="#dbd7cc"]☯ [/font][font color="#d4e4e5"][b]Roll Over[/b]:[/font][font color="#dbd7cc"] Used by rolling over to avoid an enemy's swipes or grip. Used to crush an opponent that is on your back. Badgers can crush cats this way.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Duck and Headbutt:[/font][/b][font color="#dbd7cc"] Used by ducking an opponent's blow and headbutting them in the chest, bowling them over.[/font][/font][/div][font size="4" face="Gloria Hallelujah" color="#b5b292"][b]Dark [/b][/font][div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Underbelly Slash:[/font][/b][font color="#dbd7cc"] Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Badger Defense ("Advanced"):[/font][/b][font color="#dbd7cc"] An "advanced" Badger Defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Spin Hind Kick:[/font][/b][font color="#dbd7cc"] Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Hold And Enemy Collapse:[/font][/b][font color="#dbd7cc"] Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hindlegs out from under them, thus making them collapse to the ground.[/font][/font][/div][font color="#b5b292" face="Gloria Hallelujah" size="4"][b]Forest Attack[/b][/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][font face="times new roman" color="#dbd7cc" size="2"]☯ Move quietly and communicate with signals. Cracking twigs, startled birds, and rustling bracken will tell the enemy exactly where you are.
☯ Keep downwind of the trespassers so that your scent doesn't give you away.
☯ Look for freshly broken twigs, overturned leaves on the forest floor, remains of prey, or a clump of fur caught on a bramble. Any animal that moves through the forest leaves behind signs that its passed by-and signs like this could lead you straight to the invaders.
☯ Keep your mouth open to search for unfamiliar scents. Be careful: if there is scent when there is no breeze to carry it through the forest, it could mean that your enemy is very close by.
☯ Light-colored pelts are easily seen against brown and green foliage, so stay in the thickest cover. Keep low- the enemy will be looking for movement at normal head height, not close to the ground.
☯ Never miss an opportunity to perfect your tracking ability. In the nursery, kits sneak up on their mothers and pounce with their moss-soft paws. Apprentices leap out on one another from behind bushes and tree stumps. These are more than just games. One day, these skills could save your life and defend your Clan.[/font][/div][font size="4" color="#b5b292" face="Gloria Hallelujah"][b]Lightning Strike[/b][/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][font color="#dbd7cc" face="times new roman" size="2"]☯ Crouch behind the enemy with your patrol unseen.
☯ Wait for the leader of the patrol to give the Attack Tail Signal.
☯ Spring squarely on top of the enemy, aiming for the ears, as they will bleed easily; caught by surprise, they should be easy targets.
☯ As fast as you attack, retreat back into the undergrowth.
☯ As the enemy lets its guard down, attack from an opposite angle; do this over and over until the enemy, thinking they are outnumbered, retreats.[/font][/div][font color="#b5b292" face="Gloria Hallelujah" size="4"][b]Night Ambush[/b][/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][font size="2" color="#dbd7cc" face="times new roman"]☯ Hide in the shadows of the night with your patrol and your enemy spotted.
☯ Make sure your scent isn't drifting toward the attackers.
☯ Wait for the leader of the patrol to give the Attack Tail Signal.
☯ Strike your enemy fast and hard; the enemy will be caught off-guard with a battle at night.
☯ Cut off all your enemy's escape routes, encircling them with your patrol.
☯ If they try to attack, battle again. If they do not, let them through with a warning.[/font][/div][font size="4" face="Gloria Hallelujah" color="#b5b292"][b]Speed & Agility[/b][/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][div style="text-align:left;"][font size="2" face="times new roman"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Approach from Above Your Enemy:[/font][/b][font color="#dbd7cc"] Gain high-ground. Wait for the leader of the patrol to give the Attack Tail Signal. Charge down your high ground; your enemy will be weakened by having to fight uphill.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Use the Light from the Sun:[/font][/b][font color="#dbd7cc"] Attack your enemy with the sun behind you, which should dazzle the enemy and block their view.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Know Where the Wind is Coming From:[/font][/b][font color="#dbd7cc"] If there is a strong wind, it should blow from behind you; that should hold them back and blur their vision with dust. However, if stalking, make sure the wind is blowing toward you, as it could give away your scent if blowing toward your enemy.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Conceal the Size of Your Force:[/font][/b][font color="#dbd7cc"] Have your attackers in sight from a distance. There are two options: either you can group your warriors together tightly, making you seem like a small attacking force. Your enemy may become overconfident, which is likely to lead to them making poor strategic decisions. Or, if your warriors spread out single-file, it will seem impossible to pass to advancing enemy warriors and may intimidate them. Attack the enemy.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Attack Both Ends of the Enemy Line First:[/font][/b][font color="#dbd7cc"] Attack both ends of your enemy's line, leaving the middle cats to fend on two fronts; this will leave them outflanked, vulnerable, and in disarray. Attack the rest of the enemies until they run.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Keep Fresh Warriors in Reserve:[/font][/b][font color="#dbd7cc"] Always keep strong, fit warriors to replace injured ones.[/font]
[font color="#dbd7cc"]☯ [/font][font color="#d4e4e5"][b]Feigned Retreat and Ambush:[/b] [/font][font color="#dbd7cc"]A group of strong cats screech and attack the enemy line. The group of fit cats retreat; repeat this until the enemy line breaks. Other warriors, usually tunnelers, jump out of rabbit holes and dips in the ground on the other side of the attackers. Attack from both fronts until the enemy surrenders.[/font][/font][/div][/div][font face="Gloria Hallelujah" color="#b5b292" size="4"][b]Aboveground Combat[/b][/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;" align="center"][font face="times new roman" size="2"][font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Sky-Crusher:[/font][/b][font color="#dbd7cc"] Balance on a thin branch; make no sound. Land squarely on the enemy, claws unsheathed.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Flick-Over:[/font][/b][font color="#dbd7cc"] Balance on a thin branch; make no sound. Land with all four paws outstretched on your enemy. Knock the opponent's feet from under him. Flip the enemy over to their belly; pin them to the ground until they surrender.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Kick:[/font][/b][font color="#dbd7cc"] Balance on a thin branch; make no sound. Kick the enemy as you near the ground. Use the momentum of the fall to spring backward before the enemy has time to attack.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Slice:[/font][/b][font color="#dbd7cc"] Balance on a thin branch; make no sound. Drop with claws unsheathed for maximum injury.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Branch Swing:[/font][/b][font color="#dbd7cc"] Hold on to a branch with front claws as your back paws rake your enemy's face.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Reverse Branch Swing:[/font][/b][font color="#dbd7cc"] Hold on to a branch with back claws as your front paws rake your enemy's face.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Trunk Spring:[/font][/b][font color="#dbd7cc"] Balance on a thin branch; make no sound. Slide down the trunk of your tree. Spring off the trunk with your back legs at head height to clear an enemy (good if tree is surrounded).[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]The Reverse Climb:[/font][/b][font color="#dbd7cc"] Pace backward as the enemy advances. Climb backward up the trunk to escape enemy; often followed by the Trunk Spring.[/font][/font][/div][font size="6" face="Gloria Hallelujah" color="#b5b292"][b]Hunting Techniques[/b][/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][font size="2" face="times new roman"][font color="#dbd7cc"]☯ [/font][b style="color:rgb(219, 215, 204);"]General Rule: Keep upwind from your prey![/b]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Hunter's Crouch:[/font][/b][font color="#dbd7cc"] Keep your body low with your tail sticking out straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Squirrel Race:[/font][/b][font color="#dbd7cc"] Speed is key for catching squirrels. You may start slow, but you must strike quickly. They will scamper up trees. They can be pursued into the branches, but you may end up injured. If the squirrel does end up in a tree, make sure when you try to catch it, you're running up the tree with the squirrel. Try to surpass it and chase it back down.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Bird Leap:[/font][/b][font color="#dbd7cc"] When a bird is aware it's being hunted, it'll fly up. You must leap as high as possible to drag it back down. When a bird is unaware, you must hunt it in short bursts of stalking to get close. Make sure to be ready for a leap to hook your kill, because as soon as you emerge, the bird will fly up.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Rabbit Fishing:[/font][/b][font color="#dbd7cc"] If you can't find rabbits, find the rabbit hole. Make sure there's a rabbit inside. Wait for it to come out. When it does, scoop it out like when fishing. If there are rabbits out in the open, chase the rabbit if you're fast enough. For slower cats, stalk it very slowly and very, very quietly. A misplaced paw will give you away instantly.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Mouse Stalker:[/font][/b][font color="#dbd7cc"] Keep your paws light on the ground. Try to slide them without making a sound. The mouse will feel the vibrations of your feet before it sees or hears you.[/font]
[font color="#dbd7cc"]☯ [/font][b][font color="#d4e4e5"]Voles / Shrews:[/font][/b][font color="#dbd7cc"] Voles and shrews are alike. Hunt them in a crouching position. Kill them quickly because they're known to squeal when caught.[/font][/font][/div][/div] Post 12CreditPearl wrote the coding.
Pearl wrote the information, both created and / or revised from official Warriors information.
Google Images for the landscape picture. [div align="center" style="background:#d3c9c3;width:70%;margin:auto;padding:10px;border-left:double#dbd7cc 20px;border-right:double#dbd7cc 20px;"][font color="#b5b292" face="Gloria Hallelujah" size="6"][b]Credit[/b][/font] [div style="text-align:center;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;" align="center"][font color="#dbd7cc" size="2" face="times new roman"]@pearl wrote the coding.
@pearl wrote the information, both created and / or revised from official Warriors information.
Google Images for the landscape picture.[/font][/div][/div]
|
|
|
Post by Pearl on Jan 16, 2022 10:39:10 GMT -5
Umbraclan Coding Post 1
UmbraclanIntroductionCats of Umbraclan, hidden in the mountains love the dark. Their colder body temperature allows for them to feel comfortable in the cooler environments. You're a kit from Umbraclan who's not yet of the age to become an apprentice. Unfortunately, you're too mischievous for your own good. The first time you're allowed to the Elemental Pool is when you become an apprentice to unlock the power within you. You, however, want to see the Elemental Pool now, and so you sneak away from you clanmates.
You're able to make it into the tunnel leading to the Elemental Pool very easily due to it not being heavily guarded. It's a steep incline down, then straight, then up. The journey is long, but you feel satisfied. Soon, you make your way into a large cavern with a glowing pool. Remembering the stories of what to do, you drink from the pool, then close your eyes. You wake up to a blinding white light. You can't see much since you were just in a much darker place. Your eyes are slow when getting used to the blinding light since you're normally always in the dark.
Your eyes do eventually get used to the light when you see black shadows all around you.
"What's a kit doing here?"
"Probably snuck in."
"What a naughty kit."
You just blink, watching the shadows closely. One of the black orbs touches you, sending a shiver down your spine. It's much colder than you thought.
"We'll unlock your power anyway."
"You're strong enough to handle it, after all."
You feel something welling up inside you. "What was that?" you gasp.
"That is your ability unlocking. Kits don't normally get their abilities unlocked until they become apprentices because their bodies can't normally handle it."
"Oh..." you mumble.
"Time for you to go."
You suddenly find yourself awake in the cavern, warriors of your clan surrounding you. You're in trouble now.
AboutThis is an 8 clan Rp. Umbraclan is the clan of darkness. Cats of this clan can manipulate darkness and its sub-elements. The other clans are Ignisclan, Hydroclan, Aeroclan, Geoclan, Xyloclan, Astralclan, and Luxclan. These 7 clans make up the elements of fire, water, wind, earth, wood, spirit and light.
These sub-elements of darkness are only a guide. If you think of something new, please tell us, and it'll be added to the list. Each clan has a specific elemental bloodline. For Umbraclan, it's darkness. When you have kits of two different clans, sometimes the kit will have aspects of one parent and not the other. And sometimes there is a fusion of both parents abilities. Here is the list.
Dark: This is the basic darkness manipulation and creation. It is common. (0 / unlimited) Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare. (0 / 1) Shadow: This is the ability to manipulate shadows. It is uncommon. (0 / 10) Camouflage: This is the ability to hide themselves in darkness. It is uncommon. (0 / 10) Attribute Imbuement: This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. (0 / 1) Nightmare: This is the ability to cause nightmares to a target. It is rare. (0 / 5)
Apart from the cats who have an affinity for darkness. There is also one cat who can live in any territory. It is a very rare cat that is only born twice in a lifetime. The second is born near the end of the first's lifespan.
Fate: These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others. (0 / 1)
Umbraclan also has two abilities that all dark users have. Night Vision (They can see perfectly at night or in the dark) Cold Touch (They have an innately cold body)
I hope you have fun with the hidden Umbraclan.
Rules#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will appoint 2 moderators for this Rp. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (G)
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (R)
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (A)
#8 Joining Please provide details when writing up your joining form. We want to be able to picture your cat. When joining, please check the list of prefixes. Only two cats can have the same prefix.
#9 The Books For the purposes of this Rp, the books don't exist. I don't mind what you name your cat, as long as it abides by the guidelines and terminology.
#10 Characters Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: Flaw Generator (Y)
#11 Realism This is an elemental Rp. You can have weird colours as long as it suits your cat's power. An example would be a purple pelt for a lightning elemental cat. The same goes for eye colour. (P)
#12 LGBT + It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi).
Cats with a preference for the same sex will be able to have kits, through a surrogacy/donor if they wish, but you must ask first. (E)
#13 Clan Positions The Clan Leader will be Rped by the owner first. The rper of the deputy will be the next leader.
There will only be 3 medicine cats and 3 medicine cat apprentices.
#14 Queens and Kits You can join as a kit, but the kit will need a parent / guardian. Please ask if you want to become the kit of a character. If you want to join as an external kit, please ask who Rp's the character you want as the surrogate mother.
Queens who wish to stay long-term in the Queen den must have had at least 2 litters or a disability. (A)
#15 Character Ratios You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#16 Powers The cats cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (R)
#17 Rp Times Everyone will Rp on the same days at the same times. One day can last a week, but in that day, all apprentices must have had at least 1 battle session or 1 hunting session. Each cat must also interact with at least 3 cats. That's when a day will end.
There will not be any time-skips for certain cats. If a time-skip is to happen, it will be for the whole clan, and will not go more than 1 moon.
You must keep watch of your own cat's age. If it's time for the cat to become a senior apprentice, warrior, senior warrior or elder, please tell the owner or the mods.
#18 Plots Now, there is no plot for Ignisclan, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (L)
#19 Code To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form. News & EventsGeneral Events ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event
Clan News ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... InfoAll Clan Gathering Every Full Moon
Medicine Cat Gathering Every New Moon
Season Greenleaf (Summer ~ Very Hot) ☾ Leaf - Fall (Autumn ~ Cooler) Leaf - Bare (Winter ~ Freezing) Newleaf (Spring ~ Warmer)
Weather Sunny ☾ Cloudy ☾ Rain Snow Hail Heatwave Windy Storm Hurricane Flood
Moon Phase New Moon First Crescent Moon Half Moon Second Crescent Moon ☾ Full Moon Directory☾ Post 1: Introduction, About, Rules, News & Events, Info, Directory ☾ Post 2: Members, Joining Form, Prefix Statistics, Clan Statistics, Aging, Rp Layout, Plots, Claimable Cats ☾ Post 3: Territory, Prey, Predators, Clan History, Clan Traditions ☾ Post 4: Allegiances (Clan Leader, Deputy, Diviner, Healers, Healer Apprentices) ☾ Post 5: Allegiances (Senior Warriors, Warriors, Senior Apprentices, Apprentices) ☾ Post 6: Allegiances (Queens, Kits, Elders) ☾ Post 7: Allegiances (Elementals, Dark Elementals, Outsiders) ☾ Post 8: Important Information, Relationships, Family, Mentors ☾ Post 9: Ceremonies (Apprentice Ceremony, Medicine Cat Apprentice Ceremony, Warrior Ceremony, Dying Warrior Ceremony, Medicine Cat Ceremony, Deputy Ceremony, Leader Ceremony, Name Change Ceremony, Elder Ceremony), Warrior Code ☾ Post 10: Ailments (Chest Infections, Poisoning, Loss of Sensory Perception, Joint Aches, Toothaches, Fever, Chills, Wounds, Sprains, Joint Dislocation, Cracked Pads, Broken Bones), Herbs (Illnesses, Wounds, Broken Bones etc, Poisons, Other), Remedies Without Herbs ☾ Post 11: Battle Moves (Basic, Specialised {Advanced, Dark, Forest Attack, Lightning Strike, Night Ambush, Water Combat, Speed & Agility, Aboveground Combat}), Hunting Techniques ☾ Post 12: Credit
[div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font face="Jim Nightshade" size="7" color="#dadada"][b]Umbraclan[/b][/font] [img src="https://tul.imgix.net/content/article/Queensland_Caves.jpg?auto=format,compress&w=520&h=390&fit=crop" alt="" style="max-width:100%;"] [font face="Jim Nightshade" size="6" color="#dadada"][b]Introduction[/b][/font] [div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font size="2" color="#dadada" face="times new roman"]Cats of Umbraclan, hidden in the mountains love the dark. Their colder body temperature allows for them to feel comfortable in the cooler environments. You're a kit from Umbraclan who's not yet of the age to become an apprentice. Unfortunately, you're too mischievous for your own good. The first time you're allowed to the Elemental Pool is when you become an apprentice to unlock the power within you. You, however, want to see the Elemental Pool now, and so you sneak away from you clanmates.
You're able to make it into the tunnel leading to the Elemental Pool very easily due to it not being heavily guarded. It's a steep incline down, then straight, then up. The journey is long, but you feel satisfied. Soon, you make your way into a large cavern with a glowing pool. Remembering the stories of what to do, you drink from the pool, then close your eyes. You wake up to a blinding white light. You can't see much since you were just in a much darker place. Your eyes are slow when getting used to the blinding light since you're normally always in the dark.
Your eyes do eventually get used to the light when you see black shadows all around you.
"What's a kit doing here?"
"Probably snuck in."
"What a naughty kit."
You just blink, watching the shadows closely. One of the black orbs touches you, sending a shiver down your spine. It's much colder than you thought.
"We'll unlock your power anyway."
"You're strong enough to handle it, after all."
You feel something welling up inside you. "What was that?" you gasp.
"That is your ability unlocking. Kits don't normally get their abilities unlocked until they become apprentices because their bodies can't normally handle it."
"Oh..." you mumble.
"Time for you to go."
You suddenly find yourself awake in the cavern, warriors of your clan surrounding you. You're in trouble now. [/font][/div][font face="Jim Nightshade" size="6" color="#dadada"][b]About[/b][/font] [div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font size="2" color="#dadada" face="times new roman"]This is an 8 clan Rp. Umbraclan is the clan of darkness. Cats of this clan can manipulate darkness and its sub-elements. The other clans are Ignisclan, Hydroclan, Aeroclan, Geoclan, Xyloclan, Astralclan, and Luxclan. These 7 clans make up the elements of fire, water, wind, earth, wood, spirit and light.
These sub-elements of darkness are only a guide. If you think of something new, please tell us, and it'll be added to the list. Each clan has a specific elemental bloodline. For Umbraclan, it's darkness. When you have kits of two different clans, sometimes the kit will have aspects of one parent and not the other. And sometimes there is a fusion of both parents abilities. Here is the list.
[b]Dark:[/b] This is the basic darkness manipulation and creation. It is common. (0 / unlimited) [b]Light Nullification:[/b] This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare. (0 / 1) [b]Shadow:[/b] This is the ability to manipulate shadows. It is uncommon. (0 / 10) [b]Camouflage:[/b] This is the ability to hide themselves in darkness. It is uncommon. (0 / 10) [b]Attribute Imbuement:[/b] This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. (0 / 1) [b]Nightmare:[/b] This is the ability to cause nightmares to a target. It is rare. (0 / 5)
Apart from the cats who have an affinity for darkness. There is also one cat who can live in any territory. It is a very rare cat that is only born twice in a lifetime. The second is born near the end of the first's lifespan.
[b]Fate:[/b] These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others. (0 / 1)
Umbraclan also has two abilities that all dark users have. [b]Night Vision [/b](They can see perfectly at night or in the dark) [b]Cold Touch[/b] (They have an innately cold body)
I hope you have fun with the hidden Umbraclan.[/font] [/div][font face="Jim Nightshade" size="6" color="#dadada"][b]Rules[/b][/font] [div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font color="#dadada" size="2"][b][font face="Shadows Into Light"]#1 Follow the rules[/font] [/b][font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font]
[b][font face="Shadows Into Light"]#2 Listen to the Mods[/font] [/b][font][font face="times new roman"]As well as the owner (@pearl ), I will appoint 2 moderators for this Rp. You must listen to them.[/font] [/font] [b][font face="Shadows Into Light"]#3 Respect[/font] [/b][font][font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (G)[/font] [/font] [b][font face="Shadows Into Light"]#4 No Spamming[/font] [/b][font face="times new roman"]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.[/font]
[font][font face="times new roman"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [b][font face="Shadows Into Light"]#5 Activity[/font] [/b][font face="times new roman"][font]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
[/font]If you haven't been on the forums for half a year to a year, you will be deleted.
[font]If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately. [/font] [/font][font][font face="times new roman"]If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (R)[/font] [/font] [b][font face="Shadows Into Light"]#6 Literacy[/font] [/b][font][font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font] [/font] [b][font face="Shadows Into Light"]#7 Godmodding[/font] [/b][font face="times new roman"][font]Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font] [font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font] [/font][font][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (A)[/font] [/font] [b][font face="Shadows Into Light"]#8 Joining[/font] [/b][font face="times new roman"]Please provide details when writing up your joining form. We want to be able to picture your cat. When joining, please check the list of prefixes. Only two cats can have the same prefix.[/font]
[b][font face="Shadows Into Light"]#9 The Books[/font] [/b][font][font face="times new roman"]For the purposes of this Rp, the books don't exist. I don't mind what you name your cat, as long as it abides by the guidelines and terminology.[/font] [/font] [b][font face="Shadows Into Light"]#10 Characters[/font] [/b][font face="times new roman"]Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator:[/font] [font][a href="https://springhole.net/writing_roleplaying_randomators/character-flaws.htm"][font face="times new roman"]Flaw Generator (Y)[/font][/a] [/font] [b][font face="Shadows Into Light"]#11 Realism[/font] [/b][font][font face="times new roman"]This is an elemental Rp. You can have weird colours as long as it suits your cat's power. An example would be a purple pelt for a lightning elemental cat. The same goes for eye colour. (P)[/font] [/font] [b][font face="Shadows Into Light"]#12 LGBT +[/font] [/b][font face="times new roman"][font]It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi). [/font] [font]Cats with a preference for the same sex will be able to have kits, through a surrogacy/donor if they wish, but you must ask first. (E) [/font][/font] [b][font face="Shadows Into Light"]#13 Clan Positions[/font] [/b][font face="times new roman"]The Clan Leader will be Rped by the owner first. The rper of the deputy will be the next leader.[/font]
[font face="times new roman"]There will only be 3 medicine cats and 3 medicine cat apprentices.[/font]
[b][font face="Shadows Into Light"]#14 Queens and Kits[/font] [/b][font face="times new roman"]You can join as a kit, but the kit will need a parent / guardian. Please ask if you want to become the kit of a character. If you want to join as an external kit, please ask who Rp's the character you want as the surrogate mother.[/font]
[font][font face="times new roman"]Queens who wish to stay long-term in the Queen den must have had at least 2 litters or a disability. (A)[/font] [/font] [b][font face="Shadows Into Light"]#15 Character Ratios[/font] [/b][font][font face="times new roman"]You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.[/font] [/font] [b][font face="Shadows Into Light"]#16 Powers[/font][/b] [font][font face="times new roman"]The cats cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (R)[/font] [/font] [b][font face="Shadows Into Light"]#17 Rp Times[/font] [/b][font face="times new roman"][font]Everyone will Rp on the same days at the same times. One day can last a week, but in that day, all apprentices must have had at least 1 battle session or 1 hunting session. Each cat must also interact with at least 3 cats. That's when a day will end. [/font] [font]There will not be any time-skips for certain cats. If a time-skip is to happen, it will be for the whole clan, and will not go more than 1 moon. [/font] [/font][font][font face="times new roman"]You must keep watch of your own cat's age. If it's time for the cat to become a senior apprentice, warrior, senior warrior or elder, please tell the owner or the mods.[/font] [/font] [b][font face="Shadows Into Light"]#18 Plots[/font] [/b][font face="times new roman"]Now, there is no plot for Ignisclan, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (L)[/font]
[b][font face="Shadows Into Light"]#19 Code[/font] [/b][font face="times new roman"]To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form.[/font][/font] [/div][font color="#dadada" size="6" face="Jim Nightshade"][b]News & Events[/b][/font] [div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][b][font face="Shadows Into Light" color="#dadada" size="3"]General Events[/font][/b][/div][font face="times new roman" color="#dadada"][font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event [div style="border-bottom:20px double #7e7e7e;" align="center"] [/div][/font][/font][font color="#dadada"][div style="text-align:center;"][font face="Shadows Into Light" size="3"][b]Clan News[/b][/font][/div][font size="2"]☾ ... [/font][font]☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ...[/font][/font] [/div][font color="#dadada" size="6" face="Jim Nightshade"][b]Info[/b][/font] [div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:center;"][font size="3" color="#dadada" face="Shadows Into Light"][b]All Clan Gathering[/b][/font][/div][div][font color="#dadada" size="2" face="times new roman"]Every Full Moon[/font][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font size="3" color="#dadada" face="Shadows Into Light"][b]Medicine Cat Gathering[/b][/font][/div][font face="times new roman" size="2"]Every New Moon[/font] [div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font size="3" color="#dadada" face="Shadows Into Light"][b]Season[/b][/font][/div][font color="#dadada"][font size="2" face="times new roman"]Greenleaf (Summer ~ Very Hot) ☾[/font] [font face="times new roman" size="2"]Leaf - Fall (Autumn ~ Cooler) [/font] [font face="times new roman" size="2"]Leaf - Bare (Winter ~ Freezing) [/font] [font size="2" face="times new roman"]Newleaf (Spring ~ Warmer)[/font] [/font][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font color="#dadada" size="3" face="Shadows Into Light"][b]Weather[/b][/font][/div][font color="#dadada"][font face="times new roman" size="2"]Sunny ☾[/font] [font size="2" face="times new roman"]Cloudy ☾[/font] [font size="2" face="times new roman"]Rain [/font] [font size="2" face="times new roman"]Snow[/font] [font face="times new roman" size="2"]Hail[/font] [font face="times new roman" size="2"]Heatwave[/font] [font face="times new roman" size="2"]Windy[/font] [font size="2" face="times new roman"]Storm [/font] [font face="times new roman" size="2"]Hurricane[/font] [font size="2" face="times new roman"]Flood[/font] [/font][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font face="Shadows Into Light" color="#dadada" size="3"][b]Moon Phase[/b][/font][/div][font color="#dadada" size="2" face="times new roman"]New Moon First Crescent Moon Half Moon Second Crescent Moon ☾ Full Moon[/font] [/div][font face="Jim Nightshade" size="6" color="#dadada"][b]Directory[/b][/font] [div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"]☾ [b]Post 1:[/b] Introduction, About, Rules, News & Events, Info, Directory ☾ [b]Post 2:[/b] Members, Joining Form, Prefix Statistics, Clan Statistics, Aging, Rp Layout, Plots, Claimable Cats ☾ [b]Post 3:[/b] Territory, Prey, Predators, Clan History, Clan Traditions ☾ [b]Post 4:[/b] Allegiances (Clan Leader, Deputy, Diviner, Healers, Healer Apprentices) ☾ [b]Post 5:[/b] Allegiances (Senior Warriors, Warriors, Senior Apprentices, Apprentices) ☾ [b]Post 6:[/b] Allegiances (Queens, Kits, Elders) ☾ [b]Post 7:[/b] Allegiances (Elementals, Dark Elementals, Outsiders) ☾ [b]Post 8:[/b] Important Information, Relationships, Family, Mentors ☾ [b]Post 9:[/b] Ceremonies (Apprentice Ceremony, Medicine Cat Apprentice Ceremony, Warrior Ceremony, Dying Warrior Ceremony, Medicine Cat Ceremony, Deputy Ceremony, Leader Ceremony, Name Change Ceremony, Elder Ceremony), Warrior Code ☾ [b]Post 10:[/b] Ailments (Chest Infections, Poisoning, Loss of Sensory Perception, Joint Aches, Toothaches, Fever, Chills, Wounds, Sprains, Joint Dislocation, Cracked Pads, Broken Bones), Herbs (Illnesses, Wounds, Broken Bones etc, Poisons, Other), Remedies Without Herbs ☾ [b]Post 11:[/b] Battle Moves (Basic, Specialised {Advanced, Dark, Forest Attack, Lightning Strike, Night Ambush, Water Combat, Speed & Agility, Aboveground Combat}), Hunting Techniques ☾ [b]Post 12:[/b] Credit[/font] [/div][/div] Post 2
MembersOwner ☾ Moderator ☾ Active ☾ Inactive ☾ New ☾ Excused
☾ Pearl ~ ☾ Member ~ ☾ Member ~ ☾ Member ~ ☾ Member ~ ☾ Member ~ ☾ Member ~ ☾ Member ~ ☾ Member ~ Joining FormHere is the joining form. If you're having trouble with names, here's a helper. Here is the joining page.
Cat Name // Age // ♂ or ♀ // Sexuality (Hetero, M Bi, F Bi, Homo) // Ability One sentence description 1 Positive Trait (Personality) // Neutral // Negative // Username ☾ Rank:
☾ Detailed Description: ☾ Detailed Personality: ☾ History: ☾ Relationships: (family, crush etc.) ☾ Rebirths (How many times the elemental has been reborn): ☾ Names of Rebirths: ☾ Former Mentor (if warrior/healer): ☾ Code Word: Prefix StatisticsClan StatisticsGender Male ☾ Female Male: ... Female: ... Total: ...
Clan Ranks Clan Leader ☾ Deputy Diviner Healer Healer's Apprentice Senior Warriors Warriors Apprentices Queens Kits Elders Elementals Dark Elementals Outsiders
Status Alive: ... Dead: ... Total: ... Aging
Kits: 0 - 6 moons ☾ 0 - 6 months Apprentices: 6 - 12 moons ☾ 6 months - 1 year Senior Apprentices: 12 - 24 moons ☾ 1 - 2 years Warriors: 24 - 72 moons ☾ 2 - 6 years Senior Warriors: 72 - 144 moons ☾ 6 - 12 years Elders: 144 - 180 moons ☾ 12 - 15 years
Moon to Year Conversion 12 moons ☾ 1 year 24 moons ☾ 2 years 36 moons ☾ 3 years 48 moons ☾ 4 years 60 moons ☾ 5 years 72 moons ☾ 6 years 84 moons ☾ 7 years 96 moons ☾ 8 years 108 moons ☾ 9 years 120 moons ☾ 10 years 132 moons ☾ 11 years 144 moons ☾ 12 years 156 moons ☾ 13 years 168 moons ☾ 14 years 180 moons ☾ 15 years
Additional Information ☾ Cats in the wild only live up to 15 years. ☾ Clan leader must be 49 moons + and must have a black or mostly black pelt. ☾ Deputy must be 73 moons +, but under 133 moons ☾ Warriors can have litters from 24 moons ☾ A new Diviner is born when the old one is 156 moons.
Plots
This is the plot section. Any and all plots are welcome.
Plot 1 ... Claimable Cats
This is a new section, where cats can be claimed. You can decide on the cat's names, but be mindful of their colouring, history and relations. They will have siblings / parents / kits being rped by others.
... [div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font size="6" color="#dadada" face="Jim Nightshade"]Members[/font] [div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:center;"][font size="2" face="times new roman"][b][font color="#3d0909"]Owner[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#2e3c32"]Moderator[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#463824"]Active[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#2d2428"]Inactive[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#2c393e"]New[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#153555"]Excused[/font][/b][/font][/div][font face="times new roman" size="2"][div style="color:rgb(219, 215, 204);border-bottom:20px double #7e7e7e;"] [/div] [font color="#dbd7cc"]☾ [/font][b][font color="#3d0909"]@pearl [/font][/b][font color="#dbd7cc"] ~ [/font] [font color="#dbd7cc"]☾ [/font][b][font color="#2e3c32"]Member[/font][/b][font color="#dbd7cc"] ~[/font] [font color="#dbd7cc"]☾ [/font][b][font color="#2e3c32"]Member[/font][/b][font color="#dbd7cc"] ~[/font] [span style="color:rgb(219, 215, 204);"]☾[b] [/b][/span][b][font color="#2c393e"]Member[/font][/b][font color="#dbd7cc"] ~[/font] [span style="color:rgb(219, 215, 204);"]☾[b] [/b][/span][b][font color="#2c393e"]Member[/font][/b][font color="#dbd7cc"] ~[/font] [span style="color:rgb(219, 215, 204);"]☾[b] [/b][/span][b][font color="#2c393e"]Member[/font][/b][font color="#dbd7cc"] ~[/font] [font color="#dbd7cc"]☾ [/font][b][font color="#2c393e"]Member[/font][/b][font color="#dbd7cc"] ~[/font] [span style="color:rgb(219, 215, 204);"]☾[b] [/b][/span][b][font color="#2c393e"]Member[/font][/b][font color="#dbd7cc"] ~[/font] [span style="color:rgb(219, 215, 204);"]☾[b] [/b][/span][b][font color="#2c393e"]Member[/font][/b][font color="#dbd7cc"] ~[/font][/font][/div][font face="Jim Nightshade" size="6" color="#dadada"]Joining Form[/font] [div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font color="#dadada" size="2" face="times new roman"]Here is the joining form. If you're having trouble with names, here's a [a href="http://www.silverpelt.co.uk/fixes.php"]helper[/a]. Here is the joining page. [div style="text-align:center;"]Cat Name // Age // ♂ or ♀ // Sexuality (Hetero, M Bi, F Bi, Homo) // Ability One sentence description 1 Positive Trait (Personality) // Neutral // Negative // Username [div style="text-align:justify;"] ☾ Rank: [/div][div style="text-align:justify;"]☾ Detailed Description: ☾ Detailed Personality: ☾ History: ☾ Relationships: (family, crush etc.) ☾ Rebirths (How many times the elemental has been reborn): ☾ Names of Rebirths: ☾ Former Mentor (if warrior/healer): ☾ Code Word:[/div][/div][/font][/div][font size="6" color="#dadada" face="Jim Nightshade"]Prefix Statistics[/font] [div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][div style="text-align:center;"][font color="#dadada"][font face="times new roman" size="2"]Unavailable Prefix[/font] [/font][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][font color="#dadada"] [/font][/div][font size="2" color="#dadada" face="times new roman"]...[/font][/div][font face="Jim Nightshade" color="#dadada" size="6"]Clan Statistics[/font] [div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][font face="Shadows Into Light" color="#dadada" size="3" style="font-weight:bold;"]Gender[/font] [font face="Shadows Into Light" size="2"][font style="font-weight:bold;" color="#3d0909"]Male[/font][font color="#dbd7cc"] ☾[/font][b style="color:rgb(219, 215, 204);"] [/b][b][font color="#2e3c32"]Female[/font][/b][/font][/div][font face="times new roman" size="2"][font color="#dadada"]Male: [/font][b][font color="#3d0909"]...[/font][/b] [font color="#dadada"]Female:[/font][font color="#dbd7cc"] [/font][b][font color="#2e3c32"]...[/font][/b] [font color="#dadada"][b]Total:[/b] ...[/font][/font][font face="times new roman" size="2" color="#dadada"] [div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][div style="text-align:center;"][font size="3" color="#dadada" face="Shadows Into Light"][b]Clan Ranks[/b][/font][/div][font color="#dadada"][font face="times new roman" size="2"]Clan Leader ☾ [/font][font size="2" face="times new roman"]Deputy Diviner Healer Healer's Apprentice Senior Warriors Warriors Apprentices Queens Kits Elders [/font][font size="2" face="times new roman"]Elementals [font]Dark Elementals Outsiders[/font][/font] [/font][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][span style="font-size:medium;"][font face="Shadows Into Light" color="#dadada"][b]Status[/b][/font][/span][/div][font face="times new roman" size="2" color="#dadada"]Alive: [b]...[/b] Dead: [b]...[/b] [b]Total:[/b] ...[/font][/div][font color="#dadada"][font size="6" face="Jim Nightshade"]Aging[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:left;"][font color="#dadada"][font size="2" face="times new roman"]Kits: 0 - 6 moons ☾ 0 - 6 months Apprentices: 6 - 12 moons ☾ 6 months - 1 year Senior Apprentices: 12 - 24 moons ☾ 1 - 2 years Warriors: 24 - 72 moons ☾ 2 - 6 years Senior Warriors: 72 - 144 moons ☾ 6 - 12 years Elders: 144 - 180 moons ☾ 12 - 15 years[/font] [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font size="3" color="#dadada" face="Shadows Into Light"][b]Moon to Year Conversion[/b][/font][/div][font color="#dadada"][font size="2" face="times new roman"][/font][font face="times new roman" size="2"]12 moons ☾ 1 year 24 moons ☾ 2 years 36 moons ☾ 3 years 48 moons ☾ 4 years 60 moons ☾ 5 years 72 moons ☾ 6 years 84 moons ☾ 7 years 96 moons ☾ 8 years 108 moons ☾ 9 years 120 moons ☾ 10 years 132 moons ☾ 11 years 144 moons ☾ 12 years 156 moons ☾ 13 years 168 moons ☾ 14 years 180 moons ☾ 15 years[/font][font size="2" face="times new roman"][/font] [/font][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font face="Shadows Into Light" color="#dadada" size="3"][b]Additional Information[/b][/font][/div][font color="#dadada"][font face="times new roman" size="2"]☾ Cats in the wild only live up to 15 years. ☾ Clan leader must be 49 moons + and must have a black or mostly black pelt. ☾ Deputy must be 73 moons +, but under 133 moons ☾ Warriors can have litters from 24 moons ☾ A new Diviner is born when the old one is 156 moons.[/font] [/font][/div][font color="#dadada"][font size="6" face="Jim Nightshade"]Plots[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font face="times new roman" color="#dadada" size="2"]This is the plot section. Any and all plots are welcome. [div style="text-align:center;"][b]Plot 1[/b][/div]...[/font][/div][font color="#dadada"][font face="Jim Nightshade" size="6"]Claimable Cats[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font size="2" color="#dadada" face="times new roman"]This is a new section, where cats can be claimed. You can decide on the cat's names, but be mindful of their colouring, history and relations. They will have siblings / parents / kits being rped by others.
...[/font][/div][/div] Post 3
Territory
Umbraclan is to the South of the other clans. Umbraclan borders Xyloclanclan, Hydroclan, Aeroclan and Geoclan. The camp is located in the Gelu Mountains. Gelu Mountain The Gelu Mountain is the big mountain range that holds Umbraclan's camp. It is extremely tall, but there are trails up the mountain.
Obscurum Forest Obscurum Forest is the darkest forest of all the clans. It is very damp and cold, so not many cats from the other clans like it in there. It is located at the base of the Gelu Mountains.
Nix Forest Nix Forest is the only forest in a snowy area. Although Umbraclan cannot control water or ice, they aren't as bothered by the cold due to their colder temperatures which is why they sometimes go hunting in the Nix Forest.
Frigus Waterfall Frigus Waterfall is made from the melted snow of the Gelu Mountain. It is a little sweet, cold and refreshing. It falls into the Hio Cove.
Hio Cove Hio Cove is a small sheltered area that flows into the Pax River.
Pax River Pax River comes from the Patet Moat and flows through the edges of both Geoclan and Xyloclan territories.
Camp
Umbraclan camp is one large cavern in the Gelu Mountain. The dens were created with the help of Xyloclan and Luxclan. The bushes form large walls wth flowers in different areas to make the walls prettier. At the entrance to each den is a flower that glows. On the opposite side to the entrance is the entrance to the Elemental Pool. Prey
Umbraclan cats are dark cats, and so they tend to work in the dark or at night.
Obscurum Forest ☾ Gelu Mountain ☾ Nix Forest ☾ Hio Cove
Rabbit ☾ Mice ☾ ☾ Eagles ☾ Hawks ☾ Falcons ☾ Crow ☾ Vole ☾ ☾ Shrew ☾ ☾ Jay ☾ ☾ ☾ Kestrel ☾ Owl ☾ ☾ Sparrow ☾ Swift ☾ Mole ☾ ☾ Dove ☾ Finch ☾ Lark ☾ Quail ☾ Raven ☾ Robin ☾ Starling ☾ Swallow ☾ Thrush ☾ Pike ☾ Minnow ☾ Frog ☾ Toad ☾ Perch ☾ Carp ☾ Trout ☾ Eel ☾
Predator
Umbraclan cats are dark cats, and so they tend to work in the dark or at night.
Obscurum Forest ☾ Gelu Mountain ☾ Nix Forest ☾ Hio Cove
Eagle ☾ Hawk ☾ Falcon ☾ Kestrel ☾ Bees ☾ ☾ Eel ☾ Wolf ☾ ☾ Bear ☾ ☾ Cougar ☾ ☾ Coyote ☾ ☾ Fox ☾ ☾
Clan History
The Beginning
No cat really knows how the 8 Clans came to be, nor do they know why cats were chosen as the preferred animal to be reborn into. All the cats knew, was that they were elemental beings that were born as cats in a cycle. They could go long spans without being reborn, but each rebirth was a clean slate unless they turned dark. Usually, an elemental was beautiful. In addition to the colour of its element, an elemental would look like a galaxy of stars. When they turn dark or evil, however, those lights in the elemental dim and a hazy mist leaks from the elemental. Although dark elementals are reborn too, they tend to be born with disabilities until that hazy mist disappears and their light shines once more.
Umbraclan Umbraclan is the clan where the dark elementals gather. Umbraclan is known for their darker powers and night ambushes. Their history begins with Umbrastar who was the very first leader of Umbraclan. They don't know much on how they started. but they do know key figures.
1st Leader: Umbrastar Deputy: Hawkfrost, Troutfur Diviners: Marigoldstep, Podpaw Healers: Primroselight, Grassheart, Ryestrike
2nd Leader: Troutstar Deputy: Heronmist Diviners: Podjaw, Oakpaw Healers: Ryestrike, Rosewatcher, Ivypool, Driftpaw
3rd Leader: Heronstar Deputy: Seedleg, Haywhisper Diviners: Oakpuddle, Sagepaw Healers: Driftnose, Pebbleshade, Lakepad, Ashpaw, Archpaw
4th Leader: Haystar Deputy: Jayshine, Pinepelt, Dusksky Diviners: Sagescar, Rockpaw Healers: Ashsnow, Archspirit, Marshstorm, Bravepaw, Dapplepaw, Beepaw
5th Leader: Duskstar Deputy: Kestreltail, Rowanstream Diviners: Rockthroat, Hazelpaw Healers: Bravetooth, Dappletuft, Beewhisker, Sorrelpaw, Meadowpaw, Cinderpaw
6th Leader: Rowanstar Deputy: Larkdapple, Frostbee Diviners: Hazelberry, Rubblepaw Healers: Sorrelblaze, Meadowbelly, Cinderdrop, Bouncepaw, Brightpaw, Maskpaw
7th Leader: Froststar Deputy: Mousemask, Owlbird Diviners: Rubblebranch, Timberpaw Healers: Bouncebreeze, Brightclaw, Maskfall, Heatherpaw, Fennelpaw, Poolpaw
8th Leader: Owlstar Deputy: Otterspeck Diviners: Timberfeather, Hailpaw Healers: Heatherbriar, Fennelbright, Pooleye, Sandpaw, Dustpaw, Crouchpaw
9th Leader: Otterstar Deputy: Quailsplash, Twighawk Diviners: Hailburr, Hollypaw Healers: Sandcloud, Dusteyes, Crouchflight, Brokenpaw, Speckpaw, Birdpaw
10th Leader: Twigstar Deputy: Rabbitspot Diviners: Hollytalon Healers: Birdfern
Now Current Leader is Twigstar. Clan Traditions
Clan Gathering The clans gather at every full moon. Each clan moves to the Gathering Island and boundaries are no longer an issue on this night. No cat is allowed to fight.
Healer Ceremony / Healer Gathering The Healer ceremony occurs on a new moon during the Healer Gathering. The Healers meet at the Elemental Pool and share tongues with the elementals.
Apprentice Ceremony The apprentice ceremonies for warriors and healers occur on the half moon. Healer and warrior apprentices go with their mentors to the Elemental Pool where they will be blessed by the elementals with their element. [div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font color="#dadada"][font size="6" face="Jim Nightshade"]Territory[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][div style="text-align:justify;"][font color="#dadada" size="2"][spoiler][img src="https://imagizer.imageshack.com/img923/2410/LNz7lK.jpg" style="max-width:100%;" alt=""][/spoiler][/font][div style="text-align:center;"][div style="text-align:justify;"][font face="times new roman" color="#dadada" size="2"]Umbraclan is to the South of the other clans. Umbraclan borders Xyloclanclan, Hydroclan, Aeroclan and Geoclan. The camp is located in the Gelu Mountains.[/font][/div][font size="3" color="#dadada" face="Shadows Into Light"][b]Gelu Mountain[/b][/font][/div][font color="#dadada"][font size="2" face="times new roman"]The Gelu Mountain is the big mountain range that holds Umbraclan's camp. It is extremely tall, but there are trails up the mountain.[/font] [/font][div style="text-align:center;"][font size="3" face="Shadows Into Light" color="#dadada"][b]Obscurum Forest[/b][/font][/div][font color="#dadada"][font size="2" face="times new roman"]Obscurum Forest is the darkest forest of all the clans. It is very damp and cold, so not many cats from the other clans like it in there. It is located at the base of the Gelu Mountains.[/font] [/font][div style="text-align:center;"][font color="#dadada" face="Shadows Into Light" size="3"][b]Nix Forest[/b][/font][/div][font color="#dadada"][font size="2" face="times new roman"]Nix Forest is the only forest in a snowy area. Although Umbraclan cannot control water or ice, they aren't as bothered by the cold due to their colder temperatures which is why they sometimes go hunting in the Nix Forest.[/font] [/font][div style="text-align:center;"][font size="3" color="#dadada" face="Shadows Into Light"][b]Frigus Waterfall[/b][/font][/div][font color="#dadada"][font style="font-size:small;" face="times new roman"]Frigus Waterfall is made from the melted snow of the Gelu Mountain. It is a little sweet, cold and refreshing. It falls into the Hio Cove.[/font] [/font][div style="text-align:center;"][font face="Shadows Into Light" color="#dadada" size="4"][b]Hio Cove[/b][/font][/div][font color="#dadada"][font style="font-family:"" size="2"]Hio Cove is a small sheltered area that flows into the Pax River.[/font] [/font][div style="text-align:center;"][font size="3" face="Shadows Into Light" color="#dadada"][b]Pax River[/b][/font][/div][font style="font-family:"" size="2" color="#dadada"][div style="text-align:justify;"]Pax River comes from the Patet Moat and flows through the edges of both Geoclan and Xyloclan territories.[/div][/font][/div][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font color="#dadada"][b][font face="Shadows Into Light" size="3"]Camp[/font][/b] [/font][div style="text-align:justify;"][font face="times new roman" color="#dadada" size="2"][spoiler][img alt="" style="max-width:100%;" src="https://imagizer.imageshack.com/img923/8491/O6WO1i.jpg"][/spoiler]Umbraclan camp is one large cavern in the Gelu Mountain. The dens were created with the help of Xyloclan and Luxclan. The bushes form large walls wth flowers in different areas to make the walls prettier. At the entrance to each den is a flower that glows. On the opposite side to the entrance is the entrance to the Elemental Pool.[/font][/div][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="6"]Prey[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font size="2" face="times new roman"][font color="#dadada"]Umbraclan cats are dark cats, and so they tend to work in the dark or at night.[/font] [div style="text-align:center;"][b][font color="#3d0909"]Obscurum Forest[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#2e3c32"]Gelu Mountain[/font][/b][font color="#dbd7cc"] ☾ [/font][font style="font-weight:bold;" color="#463824"]Nix Forest[/font][font style="font-weight:bold;" color="#dcd4e5"] [/font][font color="#dbd7cc"]☾ [/font][b][font color="#2d2428"]Hio Cove[/font][/b][/div][div style="text-align:center;"][div style="border-bottom:20px double #7e7e7e;"][font color="#dbd7cc"] [/font][/div][div style="text-align:justify;"] [font color="#dadada"]Rabbit[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font] [font color="#dadada"]Mice[/font][font color="#dbd7cc"] [/font][b][font color="#3d0909"]☾[/font][font color="#dbd7cc"] [/font][font color="#463824"]☾[/font][/b] [font color="#dadada"]Eagles[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font] [font color="#dadada"]Hawks[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font] [font color="#dadada"]Falcons[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font] [font color="#dadada"]Crow[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font] [font color="#dadada"]Vole[/font][font color="#dbd7cc"] [/font][b][font color="#3d0909"]☾[/font][font color="#dbd7cc"] [/font][font color="#463824"]☾[/font][/b] [font color="#dadada"]Shrew[/font][font color="#dbd7cc"] [/font][b][font color="#3d0909"]☾[/font] [font color="#463824"]☾[/font][/b] [font color="#dadada"]Jay[/font][font color="#dbd7cc"] [/font][b][font color="#3d0909"]☾[/font] [font color="#2e3c32"]☾[/font] [font color="#463824"]☾[/font][/b][font color="#dcd4e5"][/font] [font color="#dadada"]Kestrel[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#dcd4e5"][/font] [font color="#dadada"]Owl[/font][font color="#dbd7cc"] [/font][b][font color="#3d0909"]☾[/font] [font color="#463824"]☾[/font][/b][font color="#e0d4bb"][/font] [font color="#dadada"]Sparrow[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Swift[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Mole[/font][font color="#dbd7cc"] [/font][b][font color="#3d0909"]☾[/font] [font color="#463824"]☾[/font][/b][font color="#e0d4bb"][/font] [font color="#dadada"]Dove[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Finch[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Lark[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Quail[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Raven[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Robin[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Starling[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Swallow[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font][font color="#e0d4bb"][/font] [font color="#dadada"]Thrush[/font][font color="#dbd7cc"] [/font][font color="#463824"][b]☾[/b][/font] [font color="#dadada"]Pike[/font][font color="#dbd7cc"] [/font][font color="#2d2428"][b]☾[/b][/font] [font color="#dadada"]Minnow[/font][font color="#dbd7cc"] [/font][font color="#2d2428"][b]☾[/b][/font] [font color="#dadada"]Frog[/font][font color="#dbd7cc"] [/font][font color="#3d0909"][b]☾[/b][/font] [font color="#dadada"]Toad[/font][font color="#dbd7cc"] [/font][font color="#3d0909"][b]☾[/b][/font] [font color="#dadada"]Perch[/font][font color="#dbd7cc"] [/font][font color="#2d2428"][b]☾[/b][/font] [font color="#dadada"]Carp[/font][font color="#dbd7cc"] [/font][font color="#2d2428"][b]☾[/b][/font] [font color="#dadada"]Trout[/font][font color="#dbd7cc"] [/font][font color="#2d2428"][b]☾[/b][/font] [font color="#dadada"]Eel[/font][font color="#dbd7cc"] [/font][font color="#2d2428"][b]☾[/b][/font][font color="#e0d4bb"][/font][/div][/div][/font][/div][font color="#dadada"][font face="Jim Nightshade" size="6"]Predator[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#dadada"]Umbraclan cats are dark cats, and so they tend to work in the dark or at night.[/font] [div style="text-align:center;"][b][font color="#3d0909"]Obscurum Forest[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#2e3c32"]Gelu Mountain[/font][/b][font color="#dbd7cc"] ☾ [/font][b][font color="#463824"]Nix Forest[/font][/b][b style="color:rgb(220, 212, 229);"] [/b][font color="#dbd7cc"]☾ [/font][b][font color="#2d2428"]Hio Cove[/font][/b][/div][/font][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dbd7cc"] [/font][/div][font color="#dbd7cc"] [/font][/div][font face="times new roman" size="2"][font color="#dadada"]Eagle[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font] [font color="#dadada"]Hawk[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font] [font color="#dadada"]Falcon[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font] [font color="#dadada"]Kestrel[/font][font color="#dbd7cc"] [/font][font color="#2e3c32"][b]☾[/b][/font][font color="#dcd4e5"][/font] [font color="#dadada"]Bees[/font][font color="#dbd7cc"] [/font][b][font color="#3d0909"]☾[/font] [font color="#463824"]☾[/font][/b][font color="#e0d4bb"][/font] [font color="#dadada"]Eel[/font][font color="#dbd7cc"] [/font][font color="#2d2428"][b]☾[/b][/font] [font color="#dadada"]Wolf[/font][font color="#dbd7cc"] [/font][b][font color="#2e3c32"]☾[/font][font color="#dbd7cc"] [/font][font color="#463824"]☾[/font][/b] [font color="#dadada"]Bear[/font][font color="#dbd7cc"] [/font][b][font color="#2e3c32"]☾ [/font][/b][b][font color="#463824"]☾[/font][/b] [font color="#dadada"]Cougar[/font][font color="#dbd7cc"] [/font][b][font color="#2e3c32"]☾[/font][/b][font color="#dbd7cc"] [/font][b][font color="#463824"]☾[/font][/b] [font color="#dadada"]Coyote[/font][font color="#dbd7cc"] [/font][b][font color="#2e3c32"]☾[/font][/b][font color="#dbd7cc"] [/font][b][font color="#463824"]☾[/font][/b] [font color="#dadada"]Fox[/font][font color="#dbd7cc"] [/font][b][font color="#2e3c32"]☾[/font][/b][font color="#dbd7cc"] [/font][b][font color="#463824"]☾[/font][/b] [/font][/div][font color="#dadada"][font size="6" face="Jim Nightshade"]Clan History[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:center;"][font color="#dadada"][font style="font-weight:bold;" size="3" face="Shadows Into Light"]The Beginning[/font] [/font][/div][font color="#dadada"][font face="times new roman" size="2"]No cat really knows how the 8 Clans came to be, nor do they know why cats were chosen as the preferred animal to be reborn into. All the cats knew, was that they were elemental beings that were born as cats in a cycle. They could go long spans without being reborn, but each rebirth was a clean slate unless they turned dark. Usually, an elemental was beautiful. In addition to the colour of its element, an elemental would look like a galaxy of stars. When they turn dark or evil, however, those lights in the elemental dim and a hazy mist leaks from the elemental. Although dark elementals are reborn too, they tend to be born with disabilities until that hazy mist disappears and their light shines once more.[/font][font face="times new roman" size="2"] [div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][/font][div style="text-align:center;"][font size="3" face="Shadows Into Light" color="#dadada"][b]Umbraclan[/b][/font][/div][font color="#dadada" face="times new roman" size="2"]Umbraclan is the clan where the dark elementals gather. Umbraclan is known for their darker powers and night ambushes. Their history begins with Umbrastar who was the very first leader of Umbraclan. They don't know much on how they started. but they do know key figures. [div style="text-align:center;"][b]1st Leader:[/b] Umbrastar [b]Deputy:[/b] Hawkfrost, Troutfur [b]Diviners:[/b] Marigoldstep, Podpaw [b]Healers:[/b] Primroselight, Grassheart, Ryestrike
[b]2nd Leader:[/b] Troutstar [b]Deputy:[/b] Heronmist [b]Diviners:[/b] Podjaw, Oakpaw [b]Healers:[/b] Ryestrike, Rosewatcher, Ivypool, Driftpaw
[b]3rd Leader:[/b] Heronstar [b]Deputy:[/b] Seedleg, Haywhisper [b]Diviners:[/b] Oakpuddle, Sagepaw [b]Healers:[/b] Driftnose, Pebbleshade, Lakepad, Ashpaw, Archpaw
[b]4th Leader:[/b] Haystar [b]Deputy:[/b] Jayshine, Pinepelt, Dusksky [b]Diviners:[/b] Sagescar, Rockpaw [b]Healers:[/b] Ashsnow, Archspirit, Marshstorm, Bravepaw, Dapplepaw, Beepaw
[b]5th Leader:[/b] Duskstar [b]Deputy:[/b] Kestreltail, Rowanstream [b]Diviners:[/b] Rockthroat, Hazelpaw [b]Healers:[/b] Bravetooth, Dappletuft, Beewhisker, Sorrelpaw, Meadowpaw, Cinderpaw
[b]6th Leader:[/b] Rowanstar [b]Deputy:[/b] Larkdapple, Frostbee [b]Diviners:[/b] Hazelberry, Rubblepaw [b]Healers:[/b] Sorrelblaze, Meadowbelly, Cinderdrop, Bouncepaw, Brightpaw, Maskpaw
[b]7th Leader:[/b] Froststar [b]Deputy:[/b] Mousemask, Owlbird [b]Diviners:[/b] Rubblebranch, Timberpaw [b]Healers:[/b] Bouncebreeze, Brightclaw, Maskfall, Heatherpaw, Fennelpaw, Poolpaw
[b]8th Leader:[/b] Owlstar [b]Deputy:[/b] Otterspeck [b]Diviners:[/b] Timberfeather, Hailpaw [b]Healers:[/b] Heatherbriar, Fennelbright, Pooleye, Sandpaw, Dustpaw, Crouchpaw
[b]9th Leader:[/b] Otterstar [b]Deputy:[/b] Quailsplash, Twighawk [b]Diviners:[/b] Hailburr, Hollypaw [b]Healers:[/b] Sandcloud, Dusteyes, Crouchflight, Brokenpaw, Speckpaw, Birdpaw
[b]10th Leader:[/b] Twigstar [b]Deputy:[/b] Rabbitspot [b]Diviners:[/b] Hollytalon [b]Healers:[/b] Birdfern[/div][/font][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font size="3" face="Shadows Into Light" color="#dadada"][b]Now[/b][/font][/div][font size="2" color="#dadada" face="times new roman"]Current Leader is Twigstar.[/font][/div][font color="#dadada"][font face="Jim Nightshade" size="6"]Clan Traditions[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:left;"][div style="text-align:center;"][font size="3" face="Shadows Into Light" color="#dadada"][b]Clan Gathering[/b][/font][/div][font face="times new roman" color="#dadada" size="2"]The clans gather at every full moon. Each clan moves to the Gathering Island and boundaries are no longer an issue on this night. No cat is allowed to fight.[/font][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font size="3" color="#dadada" face="Shadows Into Light"][b]Healer Ceremony / Healer Gathering[/b][/font][/div][font color="#dadada"][font size="2" face="times new roman"]The Healer ceremony occurs on a new moon during the Healer Gathering. The Healers meet at the Elemental Pool and share tongues with the elementals.[/font] [/font][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada"] [/font][/div][div style="text-align:center;"][font face="Shadows Into Light" color="#dadada" size="3"][b]Apprentice Ceremony[/b][/font][/div][font color="#dadada" face="times new roman" size="2"]The apprentice ceremonies for warriors and healers occur on the half moon. Healer and warrior apprentices go with their mentors to the Elemental Pool where they will be blessed by the elementals with their element.[/font][/div] [/div] Post 4
Allegiances LeaderOpen Deputy
Open Diviners Healers Healer Apprentices
[div align="center" style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;"][font color="#dadada" face="Jim Nightshade"][font size="6"]Allegiances[/font] [font size="5"]Leader[/font][/font] [div align="center" style="text-align:center;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"]Open [/font][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Deputy[/font] [/font][div style="text-align:center;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font color="#dadada" face="times new roman" size="2"]Open [/font][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Diviners[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:center;"][div style="text-align:center;"][font face="times new roman" size="2" color="#dadada"]Open [div style="border-bottom:20px double #7e7e7e;" align="center"] [/div]Unavailable[/font][/div][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Healers[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][div style="text-align:center;"][font color="#dadada" size="2" face="times new roman"]open [/font][/div][font size="2" face="times new roman" color="#dadada"][div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][div style="text-align:center;"][span][font size="2" face="times new roman" color="#dadada"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font face="times new roman" size="2"]Open[/font] [/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Healer Apprentices[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][div style="text-align:left;"][div style="text-align:center;"][font color="#dadada" size="2" face="times new roman"]Open [/font][/div][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#dadada" size="2" face="times new roman"][span]Open[/span] [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"] [/font][/div][div style="text-align:center;"][font color="#dadada" size="2" face="times new roman"]Open[/font] [/div][/div][/div] Post 5
Allegiances Senior Warriors Warriors Senior Apprentices Apprentices
[div align="center" style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;"][font color="#dadada"][font face="Jim Nightshade"][font size="6"]Allegiances[/font] [font size="5"]Senior Warriors[/font][/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][div style="text-align:center;"][font color="#dadada" face="times new roman" size="2"]Open [/font][/div][font face="times new roman" color="#dadada" size="2"][div style="border-bottom:20px double #7e7e7e;" align="center"] [/div][/font][div style="text-align:center;"][span][font size="2" color="#dadada" face="times new roman"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font size="2" face="times new roman"]Open[/font] [/font][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Warriors[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:left;"][div style="text-align:center;"][font color="#dadada" face="times new roman" size="2"]Open [/font][/div][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" color="#dadada" face="times new roman"] [/font][/div][div style="text-align:center;"][font size="2" color="#dadada" face="times new roman"][span]Open[/span] [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font face="times new roman" size="2"]Open[/font] [/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Senior Apprentices[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][font size="2" color="#dadada" face="times new roman"]Open [/font][/div][font size="2" color="#dadada" face="times new roman"][div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][div style="text-align:center;"][span][font color="#dadada" face="times new roman" size="2"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font face="times new roman" size="2"]Open[/font] [/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Apprentices[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:left;"][div style="text-align:center;"][font size="2" color="#dadada" face="times new roman"]open [/font][/div][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"] [/font][/div][div style="text-align:center;"][font size="2" color="#dadada" face="times new roman"][span]Open[/span] [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font face="times new roman" color="#dadada" size="2"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman" color="#dadada"]Open[/font] [/div][/div][/div] Post 6
Allegiances Queens Kits Elders
[div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font color="#dadada"][font face="Jim Nightshade"][font size="6"]Allegiances[/font] [font size="5"]Queens[/font][/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][div style="text-align:center;"][font face="times new roman" size="2" color="#dadada"]Open [/font][/div][font color="#dadada" face="times new roman" size="2"][div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][div style="text-align:center;"][span][font color="#dadada" face="times new roman" size="2"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font size="2" face="times new roman"]Open[/font] [/font][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Kits[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][div style="text-align:left;"][div style="text-align:center;"][font color="#dadada" face="times new roman" size="2"]Open [/font][/div][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#dadada" size="2" face="times new roman"][span]Open[/span] [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font face="times new roman" size="2" color="#dadada"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font size="2" face="times new roman"]Open[/font] [/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Elders[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][font color="#dadada" size="2" face="times new roman"]Open [/font][/div][font color="#dadada" size="2" face="times new roman"][div style="border-bottom:20px double #7e7e7e;" align="center"] [/div][/font][div style="text-align:center;"][span][font color="#dadada" face="times new roman" size="2"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman" color="#dadada"]Open[/font][/div][/div][/div] Post 7
Allegiances Elementals
Umbrastar //
Troutstar //
Haystar //
Duskstar //
Open
Open
Dark Elementals
Rowanstar //
Open
Open
Open
Open
Open
Outsiders
[div align="center" style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;"][font color="#dadada"][font face="Jim Nightshade"][font size="6"]Allegiances[/font] [font size="5"]Elementals[/font][/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:center;"][font size="2" color="#dadada" face="times new roman"][b]Umbrastar[/b] // [/font][/div][font color="#dadada" face="times new roman" size="2"][div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][div style="text-align:center;"][font face="times new roman" color="#dadada" size="2"][b]Troutstar[/b] // [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" color="#dadada" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#dadada" face="times new roman" size="2"]Haystar // [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"] [/font][/div][div style="text-align:center;"][font color="#dadada" face="times new roman" size="2"]Duskstar // [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font face="times new roman" color="#dadada" size="2"] [/font][/div][div style="text-align:center;"][font face="times new roman" color="#dadada" size="2"]Open[/font][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font face="times new roman" size="2"]Open[/font] [/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Dark Elementals[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:left;"][div style="text-align:center;"][font color="#dadada" face="times new roman" size="2"]Heronstar // [/font][/div][/div][div style="border-bottom:20px double #7e7e7e;"][font face="times new roman" color="#dadada" size="2"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman" color="#dadada"][span]Rowanstar // [/span] [/font][/div][div style="border-bottom:20px double #7e7e7e;"][font face="times new roman" color="#dadada" size="2"] [/font][/div][div style="text-align:center;"][font size="2" color="#dadada" face="times new roman"]Open[/font][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" color="#dadada" face="times new roman"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman" color="#dadada"]Open[/font][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font size="2" face="times new roman"]Open[/font] [/font][/div][font color="#dadada"] [/font][div style="border-bottom:20px double #7e7e7e;"][font size="2" color="#dadada" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font size="2" face="times new roman"]Open[/font] [/font][/div][font color="#dadada"] [/font][div style="border-bottom:20px double #7e7e7e;"][font size="2" color="#dadada" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font face="times new roman" size="2"]Open[/font] [/font][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Outsiders[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][div style="text-align:center;"][font color="#dadada" face="times new roman" size="2"]Open [/font][/div][font size="2" face="times new roman" color="#dadada"][div style="border-bottom:20px double #7e7e7e;" align="center"] [/div][/font][div style="text-align:center;"][span][font face="times new roman" color="#dadada" size="2"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"] [/font][/div][div style="text-align:center;"][font size="2" color="#dadada" face="times new roman"]Open[/font][/div][/div][/div] Post 8
Important Information
Permanent Queens
To apply to become a permanent Queen, your character must have had two litters or have a permanent disability.
LittersLitters will be determined by random generation. There can only be at most, 14 kits in a litter, so the number will be randomly generated from 1 - 14. For same sex mates, they can have surrogacy or adopt a kit.
After the number of kits has been determined, I will randomly generate between 1 (male) and 2 (female). I will then randomly generate a number from the amount of kits in that litter. That will determine the number of toms and she-kits in the litter. Here's an example:
Generated number of kits in litter: 13
Generate gender (1 is male, 2 is female): 1
Number of males (generated from 0 - 13): 6
Number of females left over: 7
PregnancyIn reality, cats are pregnant for around 58 - 67 days. For the purposes of this Rp, a cat's pregnancy will be 2 moons. Because cats are fertile all their lives, cats can end up pregnant even as elders, so be careful.
Every 3 moons, there will be a random generation to determine whether a mated cat will end up pregnant. #1 Not Pregnant #2 Pregnant
IllnessDuring Leaf-Fall and Leaf-Bare, the temperature drops. That means the cats fall ill. The kits and elders will fall ill in Leaf-Fall and Leaf-Bare, whereas all cats will fall ill in Leaf-Bare. This will be randomly generated. There are four illnesses: #0 ~ No Illness #1 ~ Whitecough #2 ~ Greencough #3 ~ Fever #4 ~ Chills There will be random generation between 0 and 4 to determine whether a cat is sick. If a cat is sick, it'll go through a second random generation to determine the severity of the illness: #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe Weak means the cat will get better within a week. Mild means the cat will get better within a moon. Severe means the cat will have a chance to get better or die. This will take it to another random generation between 1 (survive) and 2 (death). Extremely severe means the cat will die.
WoundsWith every battle means wounds. All cats participating in the battle will be randomly generated to determine the type of wound they receive and its severity. The types of wounds are: #0 ~ No Wound #1 ~ Bleeding #2 ~ Internal Damage #3 ~ Sprain #4 ~ Joint Dislocation #5 ~ Broken Bones Then comes the severity of the situation: #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe Weak wounds means wounds that will quickly heal. Mild means it'll take at least a few moons to heal. Severe is a random generation between 1 (survive) and 2 (death). If survival is chosen, then it's a choice between 1 (no infection) and 2 (infection). If infection is chosen, then it'll go back to life and death. Extremely Severe means the cat will die.
Travel & AccidentsTravelling, cats normally get cracked pads, but this will be randomly generated. Each day, the cats in question will undergo random generation between 1 (no cracked pads) and 2 (cracked pads). They will also go through an accident generation between 1 (no accident) and 2 (accident). Of course, a cat can also have accidents around camp. The results of an accident are as follows: #0 ~ No Damage #1 ~ Internal Damage #2 ~ Sprain #3 ~ Joint Dislocation #4 ~ Broken Bones This is again followed by severity. #1 ~ Weak #2 ~ Mild #3 ~ Severe #4 ~ Extremely Severe These will follow the rules of wounds. Relationships
♥ Mates ☾ ♥ Former Mates ☾ ♥ Crush Tom ☾ Molly ☾ Dead
... Family Mentors
Mentor > Mentee ☾ Tom ☾ Molly
... [div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font color="#dadada"][font size="6" face="Jim Nightshade"]Important Information[/font] [/font][div align="center" style="text-align:center;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font color="#dadada"][b][font face="Shadows Into Light" size="3"]Permanent Queens[/font][/b] [/font][div style="text-align:justify;"][font size="2" face="times new roman" color="#dadada"]To apply to become a permanent Queen, your character must have had two litters or have a permanent disability.[/font][/div][div style="text-align:center;"][span][font color="#dadada"][div style="border-bottom:20px double #7e7e7e;"] [/div][div style="text-align:center;"][b][font size="3" face="Shadows Into Light"]Litters[/font][/b] [div style="text-align:justify;"][font size="2" face="times new roman"]Litters will be determined by random generation. There can only be at most, 14 kits in a litter, so the number will be randomly generated from 1 - 14. For same sex mates, they can have surrogacy or adopt a kit.
[/font][/div][div style="text-align:justify;"][font size="2" face="times new roman"]After the number of kits has been determined, I will randomly generate between 1 (male) and 2 (female). I will then randomly generate a number from the amount of kits in that litter. That will determine the number of toms and she-kits in the litter.[/font][/div] [div style="text-align:justify;"][span][font size="2" face="times new roman"][b]Here's an example:[/b][/font][/span] [/div][div style="text-align:justify;"][font size="2" face="times new roman"]Generated number of kits in litter: 13[/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:justify;"][font size="2" face="times new roman"]Generate gender (1 is male, 2 is female): 1[/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"]Number of males (generated from 0 - 13): 6[/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"]Number of females left over: 7[/font][/div][div style="border-bottom:20px double #7e7e7e;"] [/div][b][font face="Shadows Into Light" size="3"]Pregnancy[/font][/b][div style="text-align:justify;"][font size="2" face="times new roman"]In reality, cats are pregnant for around 58 - 67 days. For the purposes of this Rp, a cat's pregnancy will be 2 moons. Because cats are fertile all their lives, cats can end up pregnant even as elders, so be careful.
[/font][/div][div style="text-align:justify;"][font size="2" face="times new roman"]Every 3 moons, there will be a random generation to determine whether a mated cat will end up pregnant.[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"]#1 Not Pregnant[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"]#2 Pregnant[/font][/div][div style="border-bottom:20px double #7e7e7e;"] [/div][b][font face="Shadows Into Light" size="3"]Illness[/font][/b] [div style="text-align:justify;"][font size="2" face="times new roman"]During Leaf-Fall and Leaf-Bare, the temperature drops. That means the cats fall ill. The kits and elders will fall ill in Leaf-Fall and Leaf-Bare, whereas all cats will fall ill in Leaf-Bare. This will be randomly generated. There are four illnesses:[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"]#0 ~ No Illness[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"]#1 ~ Whitecough[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"]#2 ~ Greencough[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"]#3 ~ Fever[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"]#4 ~ Chills[/font][/div][div style="text-align:justify;"][font size="2" face="times new roman"]There will be random generation between 0 and 4 to determine whether a cat is sick. If a cat is sick, it'll go through a second random generation to determine the severity of the illness:[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"]#1 ~ Weak[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"]#2 ~ Mild[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"]#3 ~ Severe[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"]#4 ~ Extremely Severe[/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"]Weak means the cat will get better within a week. Mild means the cat will get better within a moon. Severe means the cat will have a chance to get better or die. This will take it to another random generation between 1 (survive) and 2 (death). Extremely severe means the cat will die.[/font][/div][div style="border-bottom:20px double #7e7e7e;"] [/div][b][font size="3" face="Shadows Into Light"]Wounds[/font][/b] [div style="text-align:justify;"][span][font face="times new roman" size="2"]With every battle means wounds. All cats participating in the battle will be randomly generated to determine the type of wound they receive and its severity. The types of wounds are:[/font][/span][/div][font size="2" face="times new roman"][div style="text-align:center;"]#0 ~ No Wound[/div][div style="text-align:center;"]#1 ~ Bleeding[/div][div style="text-align:center;"]#2 ~ Internal Damage[/div][div style="text-align:center;"]#3 ~ Sprain[/div][div style="text-align:center;"]#4 ~ Joint Dislocation[/div][div style="text-align:center;"]#5 ~ Broken Bones[/div][div style="text-align:justify;"]Then comes the severity of the situation:[/div][div style="text-align:center;"]#1 ~ Weak[/div][div style="text-align:center;"]#2 ~ Mild[/div][div style="text-align:center;"]#3 ~ Severe[/div][div style="text-align:center;"]#4 ~ Extremely Severe[/div][div style="text-align:justify;"]Weak wounds means wounds that will quickly heal. Mild means it'll take at least a few moons to heal. Severe is a random generation between 1 (survive) and 2 (death). If survival is chosen, then it's a choice between 1 (no infection) and 2 (infection). If infection is chosen, then it'll go back to life and death. Extremely Severe means the cat will die.[/div][/font][div style="border-bottom:20px double #7e7e7e;"] [/div][b][font size="3" face="Shadows Into Light"]Travel & Accidents[/font][/b] [div style="text-align:justify;"][span][font face="times new roman" size="2"]Travelling, cats normally get cracked pads, but this will be randomly generated. Each day, the cats in question will undergo random generation between 1 (no cracked pads) and 2 (cracked pads). They will also go through an accident generation between 1 (no accident) and 2 (accident). Of course, a cat can also have accidents around camp. The results of an accident are as follows:[/font][/span][/div][font face="times new roman" size="2"][div style="text-align:center;"]#0 ~ No Damage[/div][div style="text-align:center;"]#1 ~ Internal Damage[/div][div style="text-align:center;"]#2 ~ Sprain[/div][div style="text-align:center;"]#3 ~ Joint Dislocation[/div][div style="text-align:center;"]#4 ~ Broken Bones[/div][div style="text-align:justify;"]This is again followed by severity.[/div][div style="text-align:center;"]#1 ~ Weak[/div][div style="text-align:center;"]#2 ~ Mild[/div][div style="text-align:center;"]#3 ~ Severe[/div][div style="text-align:center;"]#4 ~ Extremely Severe[/div][div style="text-align:justify;"]These will follow the rules of wounds.[/div][/font][/div][/font][/span][/div][/div][font color="#dadada"][font size="6" face="Jim Nightshade"]Relationships[/font] [/font][div align="center" style="text-align:center;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font face="times new roman" size="2"][font color="#3d0909"]♥[/font][font color="#dadada"] Mates ☾ ♥ Former Mates ☾[/font] [font color="#2e3c32"]♥[/font][font color="#dadada"] Crush[/font] [font color="#463824"]Tom[/font][font color="#dadada"] ☾[/font] [font color="#2d2428"]Molly[/font][font color="#dadada"] ☾ [/font][strike style="color:rgb(218, 218, 218);"]Dead[/strike] [div style="color:rgb(218, 218, 218);border-bottom:20px double rgb(126, 126, 126);"] [/div][/font][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#dadada"]...[/font][/font][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="6"]Family[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][div style="text-align:center;"][div style="text-align:center;"][font color="#3d0909" face="times new roman" size="2"]Tom[/font][font size="2" style="color:rgb(218, 218, 218);" face="times new roman"] ☾ [/font][font color="#2e3c32" face="times new roman" size="2"]Molly[/font][font style="color:rgb(218, 218, 218);" face="times new roman" size="2"] ☾ [strike]Dead[/strike] [div style="border-bottom:20px double rgb(126, 126, 126);" align="center"] [/div][/font][font size="2" style="color:rgb(218, 218, 218);" face="times new roman"]...[/font][/div][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Mentors[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][div style="text-align:center;"][font size="2" face="times new roman"][font color="#dadada"]Mentor > Mentee ☾[/font][font color="#dadada"] [/font][font color="#3d0909"]Tom[/font] [font color="#dadada"]☾[/font][font color="#dadada"] [/font][font color="#2e3c32"]Molly[/font][/font] [div style="border-bottom:20px double #7e7e7e;" align="center"][font color="#dadada"] [/font][/div][font size="2" face="times new roman"][font color="#dadada"]...[/font][/font][/div][/div][/div] Post 9
Ceremonies Apprentice CeremonyThe Clan Leader calls a Clan meeting at the half moon to appoint a new apprentice and assign a mentor to them.
Leader: (Kit), you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as ___paw. Your mentor will be (Warrior) . I hope (Warrior) will pass down all he/she knows on to you.
The leader calls up the warrior he/she has chosen as a mentor.
Leader: (Warrior), you are ready to take on an apprentice. You had received excellent training from (Warrior's Mentor), and you have shown yourself to be (quality) and (quality). You will be the mentor of (Apprentice), and I expect you to pass on all you know to (Apprentice).
The mentor touches noses with the apprentice, and the Clan greets the new apprentice by calling out their name before the mentor takes the apprentice to the Elemental Pool.
Healer Apprentice Ceremony
The Leader calls a Clan meeting at the half moon. The Clan's Healer announces that they wish to mentor an apprentice.
Healer: Cats of Umbraclan, as you know, I will not be around forever. So it's time I took an apprentice. I have chosen a cat who has shown the virtues of a Healer. Your next Healer will be (Kit).
Leader: (Kit), do you accept the post of apprentice to (Healer)?
Kit: I do.
Leader: The from this moment on, you will be known as ___paw.
Healer: Tonight you must come with me to the Elemental Pool to receive your blessed ability as an apprentice. Then, on the night of the new moon, you must come with me to be accepted formally by the Elementals before the other Healers.
The mentor touches noses with the apprentice, and the Clan greets the new apprentice.
Night of the new moon, the Healer goes with the Apprentice to the Elemental Pool to present them to the Elementals, where the Apprentice confirms their wish to be a Healer.
Healer: (Apprentice), is it your wish to enter the mysteries of the Elementals as a Healer?
Apprentice: It is.
Healer: Then come forward.
Healer: Elementals, I present you with this Apprentice. (He/she) has been chosen to pursue path of a Healer. Grant (him/her) your wisdom and insight so that (he/she) may understand your ways and heal (his/her) Clan in accordance with your will.
The Healer Apprentice touches his/her nose to the Elemental Pool. Then the Healer and the Apprentice lay down and share a dream with the Elementals. Warrior CeremonyThe Clan Leader calls a Clan Meeting and call the apprentice.
Leader: I, Twigstar, Leader of Umbraclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of your noble code, and I commend (him/her) to you as a warrior in (his/her) turn.
Leader: (Apprentice), do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life?
Apprentice: I do.
Leader: Then by the powers of the Elementals, I give you your warrior name. (Apprentice), from this moment you will be known as (new warrior name). The Elementals honour your (virtues), and we welcome you as a full warrior of Umbraclan.
The leader rests their muzzle on the apprentice's head, and the apprentice licks the leader's shoulder. The rest of the Clan then greets the new warrior by calling them by their new name. The warrior will sit a silent vigil guarding the camp that night, except if that is not possible. Dying Warrior CeremonyLeader: I ask my warrior ancestors to look down on this apprentice. (He/She) has learned the warrior code and given up (his/her) life in the service of (his/her) Clan. Let the Elementals receive (him/her) as a warrior. (He/She) will be known as (new name).
Healer Ceremony
Once the Clan's Healer is satisfied with the apprentice's knowledge, they go to the Elemental Pool at the new moon. This is the only ceremony that is not performed by the Leader.
Healer: I, (name), Healer of Umbraclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of a Healer, and with your help (he/she) will serve (his/her) Clan for many moons.
Healer: (Apprentice), do you promise to uphold the ways of a Healer, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life?
Apprentice: I do.
Healer: Then by the powers of the Elementals I give you your true name as a Healer. (Apprentice), from this moment you will be known as (new name). The Elementals honor your (virtues), and we welcome you as a full Healer of Umbraclan.
The Healer rests their muzzle on the apprentice's head, and they lick the mentor's shoulder. The other Healers greet them by their new name. Deputy Ceremony
Leader: I say these words before the Elementals, so that the spirits of our warrior ancestors (or former deputy) may hear and approve of my choice. The new deputy of Umbraclan is (warrior's name). Leader Ceremony
The new Leader goes to the Elemental Pool with the Clan's Healers. After touching the Pool, the new Leader cannot move for a short period of time, because their old life is being ripped away so they can receive nine new ones. Upon awakening, the Elementals come down from the sky. Nine Elementals, normally ones who were significant during the new Leader's life, although this is not always the case, give them their nine lives.
Life-Giver: (Touches nose to the top of the new leader's head) With this life I give you (gift). Use it well (to, in, as, for, etc.) (use of gift).
When all of the lives have been given, the first Leader speaks.
First Leader: I hail you by your new name, _____star. Your old life is no more. You have now received the nine lives of a Leader, and the Elementals grant you the guardianship of Umbraclan. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity. Name Changing Ceremony
The leader calls a Clan meeting, and performs the change.
Leader: Elementals, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what he/she is. By my authority as Clan Leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment on he/she will be known as (new name), for (description of the reason). Elder Ceremony
Leader: (Warrior), is it your wish to give up the name of a warrior and go to join the elders?
Warrior: It is.
Leader: Your Clan honors you and all the service you have given to us. I call upon the Elementals to give you many moons of rest.
The Clan will call out the retired warrior's name and then they will go to the elder's den. An elder may receive a completely different name, with a different ceremony, than keeping their warrior name. Usually, an elder ceremony is held only when a cat retires due to old age. If they are forced to retire because of a severe injury, there is no ceremony. Warrior Code
#1 Defend your Clan, even with your life. You may have friendships with cats from outside the Clan, but your loyalty must remain to your Clan, as one day you may meet them in battle.
#2 Do not hunt or trespass on another Clan's territory.
#3 Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
#4 Prey is killed only to be eaten. Give thanks to the Stars for its life.
#5 A kit must be at least six moons old to become an apprentice.
#6 Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
#7 A cat cannot be made deputy without having mentored at least one apprentice.
#8 The deputy will become Clan leader when the leader dies or retires.
#9 After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
#10 A Gathering of all eight Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
#11 Boundaries must be checked and marked daily. Challenge all trespassing cats.
#12 No warrior may neglect a kit in pain or in danger, even if that kit is from outside the Clan.
#13 The word of the Clan leader is the warrior code.
#14 An honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense.
#15 A warrior rejects the soft life of a kittypet.
#16 Each Clan has the right to be proud and independent, but in times of trouble they must forget their boundaries and fight side by side to protect the four. Each Clan must help the others so that no Clan will fall. [div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font color="#dadada" face="Jim Nightshade"][font size="6"]Ceremonies [/font][font size="5"]Apprentice Ceremony[/font][/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font color="#dadada"][font size="2" face="times new roman"]The Clan Leader calls a Clan meeting at the half moon to appoint a new apprentice and assign a mentor to them.
[b]Leader:[/b] (Kit), you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as ___paw. Your mentor will be (Warrior) . I hope (Warrior) will pass down all he/she knows on to you.
The leader calls up the warrior he/she has chosen as a mentor.
[b]Leader:[/b] (Warrior), you are ready to take on an apprentice. You had received excellent training from (Warrior's Mentor), and you have shown yourself to be (quality) and (quality). You will be the mentor of (Apprentice), and I expect you to pass on all you know to (Apprentice).
The mentor touches noses with the apprentice, and the Clan greets the new apprentice by calling out their name before the mentor takes the apprentice to the Elemental Pool.[/font] [/font][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Healer Apprentice Ceremony[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font color="#dadada" face="times new roman" size="2"]The Leader calls a Clan meeting at the half moon. The Clan's Healer announces that they wish to mentor an apprentice.
[b]Healer:[/b] Cats of Umbraclan, as you know, I will not be around forever. So it's time I took an apprentice. I have chosen a cat who has shown the virtues of a Healer. Your next Healer will be (Kit).
[b]Leader:[/b] (Kit), do you accept the post of apprentice to (Healer)?
[b]Kit:[/b] I do.
[b]Leader:[/b] The from this moment on, you will be known as ___paw.
[b]Healer:[/b] Tonight you must come with me to the Elemental Pool to receive your blessed ability as an apprentice. Then, on the night of the new moon, you must come with me to be accepted formally by the Elementals before the other Healers.
The mentor touches noses with the apprentice, and the Clan greets the new apprentice.
Night of the new moon, the Healer goes with the Apprentice to the Elemental Pool to present them to the Elementals, where the Apprentice confirms their wish to be a Healer.
[b]Healer:[/b] (Apprentice), is it your wish to enter the mysteries of the Elementals as a Healer?
[b]Apprentice:[/b] It is.
[b]Healer:[/b] Then come forward.
[b]Healer:[/b] Elementals, I present you with this Apprentice. (He/she) has been chosen to pursue path of a Healer. Grant (him/her) your wisdom and insight so that (he/she) may understand your ways and heal (his/her) Clan in accordance with your will.
The Healer Apprentice touches his/her nose to the Elemental Pool. Then the Healer and the Apprentice lay down and share a dream with the Elementals.[/font][/div][font size="5" face="Jim Nightshade" color="#dadada"]Warrior Ceremony[/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"]The Clan Leader calls a Clan Meeting and call the apprentice.
[b]Leader:[/b] I, Twigstar, Leader of Umbraclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of your noble code, and I commend (him/her) to you as a warrior in (his/her) turn.
[b]Leader:[/b] (Apprentice), do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life?
[b]Apprentice:[/b] I do.
[b]Leader:[/b] Then by the powers of the Elementals, I give you your warrior name. (Apprentice), from this moment you will be known as (new warrior name). The Elementals honour your (virtues), and we welcome you as a full warrior of Umbraclan.
The leader rests their muzzle on the apprentice's head, and the apprentice licks the leader's shoulder. The rest of the Clan then greets the new warrior by calling them by their new name. The warrior will sit a silent vigil guarding the camp that night, except if that is not possible.[/font][/div][font face="Jim Nightshade" color="#dadada" size="5"]Dying Warrior Ceremony[/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font color="#dadada"][font face="times new roman" size="2"][b]Leader:[/b] I ask my warrior ancestors to look down on this apprentice. (He/She) has learned the warrior code and given up (his/her) life in the service of (his/her) Clan. Let the Elementals receive (him/her) as a warrior. (He/She) will be known as (new name).[/font] [/font][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Healer Ceremony[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:left;"][font size="2" color="#dadada" face="times new roman"]Once the Clan's Healer is satisfied with the apprentice's knowledge, they go to the Elemental Pool at the new moon. This is the only ceremony that is not performed by the Leader.
[b]Healer:[/b] I, (name), Healer of Umbraclan, call upon my warrior ancestors to look down on this apprentice. (He/she) has trained hard to understand the ways of a Healer, and with your help (he/she) will serve (his/her) Clan for many moons.
[b]Healer:[/b] (Apprentice), do you promise to uphold the ways of a Healer, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life?
[b]Apprentice:[/b] I do.
[b]Healer:[/b] Then by the powers of the Elementals I give you your true name as a Healer. (Apprentice), from this moment you will be known as (new name). The Elementals honor your (virtues), and we welcome you as a full Healer of Umbraclan.
The Healer rests their muzzle on the apprentice's head, and they lick the mentor's shoulder. The other Healers greet them by their new name.[/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Deputy Ceremony[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font size="2" face="times new roman" color="#dadada"][b]Leader:[/b] I say these words before the Elementals, so that the spirits of our warrior ancestors (or former deputy) may hear and approve of my choice. The new deputy of Umbraclan is (warrior's name).[/font][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Leader Ceremony[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font color="#dadada" face="times new roman" size="2"]The new Leader goes to the Elemental Pool with the Clan's Healers. After touching the Pool, the new Leader cannot move for a short period of time, because their old life is being ripped away so they can receive nine new ones. Upon awakening, the Elementals come down from the sky. Nine Elementals, normally ones who were significant during the new Leader's life, although this is not always the case, give them their nine lives.
[b]Life-Giver:[/b] (Touches nose to the top of the new leader's head) With this life I give you (gift). Use it well (to, in, as, for, etc.) (use of gift).
When all of the lives have been given, the first Leader speaks.
[b]First Leader:[/b] I hail you by your new name, _____star. Your old life is no more. You have now received the nine lives of a Leader, and the Elementals grant you the guardianship of Umbraclan. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity.[/font][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Name Changing Ceremony[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:left;"][font color="#dadada" face="times new roman" size="2"]The leader calls a Clan meeting, and performs the change.
[b]Leader:[/b] Elementals, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what he/she is. By my authority as Clan Leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment on he/she will be known as (new name), for (description of the reason).[/font][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Elder Ceremony[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"][b]Leader:[/b] (Warrior), is it your wish to give up the name of a warrior and go to join the elders?
[b]Warrior:[/b] It is.
[b]Leader:[/b] Your Clan honors you and all the service you have given to us. I call upon the Elementals to give you many moons of rest.
The Clan will call out the retired warrior's name and then they will go to the elder's den. An elder may receive a completely different name, with a different ceremony, than keeping their warrior name. Usually, an elder ceremony is held only when a cat retires due to old age. If they are forced to retire because of a severe injury, there is no ceremony.[/font][/div][font color="#dadada"][font face="Jim Nightshade" size="6"]Warrior Code[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font face="times new roman" color="#dadada" size="2"]#1 Defend your Clan, even with your life. You may have friendships with cats from outside the Clan, but your loyalty must remain to your Clan, as one day you may meet them in battle.
#2 Do not hunt or trespass on another Clan's territory.
#3 Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.
#4 Prey is killed only to be eaten. Give thanks to the Stars for its life.
#5 A kit must be at least six moons old to become an apprentice.
#6 Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
#7 A cat cannot be made deputy without having mentored at least one apprentice.
#8 The deputy will become Clan leader when the leader dies or retires.
#9 After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
#10 A Gathering of all eight Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
#11 Boundaries must be checked and marked daily. Challenge all trespassing cats.
#12 No warrior may neglect a kit in pain or in danger, even if that kit is from outside the Clan.
#13 The word of the Clan leader is the warrior code.
#14 An honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense.
#15 A warrior rejects the soft life of a kittypet.
#16 Each Clan has the right to be proud and independent, but in times of trouble they must forget their boundaries and fight side by side to protect the four. Each Clan must help the others so that no Clan will fall.[/font][/div][/div] Post 10
Ailments Chest InfectionsWhitecough and greencough are the most common chest infections known to the Clan cats.
Whitecough is the milder form, but if untreated, it can develop into the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits, and it has claimed the lives of several cats. It spreads quickly and is highly contagious.
Yellowcough causes fever, loss of appetite, diffculty breathing, delirium and sore throats.
Treatment Medicine cats treat it using catmint. If fevers accompany the cough, tansy or borage is used as well.
Yellowcough can be treated with lungwort.
Poisoning
Poisoning is the ingestion of a substance that causes harm to the body. If only a small quantity of poison is ingested, the cat usually just receives a bellyache, but larger amounts can cause death. If a cat has been severely poisoned they may become unconscious for a length of time.
Treatment Medicine cats treat these bellyaches with yarrow or nettle leaves, while mild bellyaches can be treated with juniper or watermint. To make a cat potentially vomit the poison, immediately give them yarrow. Loss of Sensory PerceptionA cat may lose their eyesight or hearing due to old age. Or from accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating it. Kits that are white with blue eyes have a higher chance of being born deaf. Joint AchesA condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition.
Treatment Apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy or ragwort poultices.
Toothaches
A toothache is caused by a cracked tooth, cavities, or an infection in the mouth.
Treatment Alder bark is used to soothe the pain. Fever
Fever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound.
Treatment If needed, it can be treated with feverfew, borage, or lavender. Chills
Chills are mostly associated with cold weather or being submerged in cold water for a long period of time. Although this condition is mild and is not a disease, it has claimed lives. Kits and elders are more at risk of dying when they get a chill.
Treatment Licking a cat's fur the wrong way gets the blood flowing again. A poultice of lavender, catmint and feverfew is also a good remedy. Wounds
Wounds are injuries when the skin and the muscles beneath are torn, cut, or punctured. They may put a cat's life in danger due to blood loss, infections, or the damage of the organs. Wounds are the most common injuries, due to the cats always fighting enemy Clans, badgers, or foxes. Minor wounds heal on their own in no time, but severe wounds must be treated by a medicine cat.
Treatment This treatment includes cleaning it thoroughly with the tongue, stopping the bleeding by pressing cobwebs on it, and applying poultices to prevent infection and help it to heal. Herbs used in the poultices include goldenrod, marigold, burdock root or wild garlic. If the wound becomes infected, chervil or horsetail is used as well. The pain can be eased with poppy seeds or willow bark. Sprains
Sprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint.
Treatment The cat must rest for several days. Joint Dislocation
Joint dislocation is the displacement of a bone from its normal joint.
Treatment Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, and then forcing the limb back into the joint. Cracked PadsThe paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition.
Treatment It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads. Broken BonesA broken bone is usually the result of an accident, such as falling down from a high place, or being hit by a monster. Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs, the injury usually results in the cat remaining crippled for the rest of their life. A more severe injury is when a cat breaks their backbone. This results in the cat being unable to feel or move parts of their body. If the break is bad enough the cat will be killed on or shortly after impact.
Treatment It is best to possibly make the patient swim in shallow water in hopes of exercising the injured limb or coming up with exercises to fit the patient's need.
Herbs Illnesses
☾ Borage Leaves: It is easily distinguished by its small blue or pink star-shaped flowers and hairy leaves. ☾☾ Location: Grows best in forests. ☾☾☾ Uses: It is chewed and eaten by nursing queens to produce better and more milk, also brings down fevers.
☾ Bright-eyes: Light pink with darker pink in the middles. ☾☾ Location: Sunny areas, wooded areas, thickets. ☾☾☾ Uses: Crushed into a poultice mixture with lovage to help cure coughs.
☾ Chickweed: Tall-stemmed plant with fat, almond-shaped leaves. ☾☾ Location: In the forest. ☾☾☾ Uses: Treats greencough when catmint is not found. Must be eaten.
☾ Coltsfoot: A flowering plant with yellow or white flowers resembling dandelions, grows best in newleaf. ☾☾ Location: Grows by the waterfall. ☾☾☾ Uses: Leaves are chewed into a pulp to ease breathing, kitten-cough, or cracked pads.
☾ Feverfew: Small bush with flowers resembling daisies, has a sharp tangy smell and small soft leaves. ☾☾ Location: Grows along water. ☾☾☾ Uses: Reduces body temperature for cats with fever or chills, also heals aches and pains, especially good for headaches when eaten.
☾ Hawkweed: Small green plant with yellow and orange flowers. ☾☾ Location: Unknown ☾☾☾ Uses: to cure greencough when catmint in unavailable, however it is not as strong. Must be eaten.
☾ Honey: A sweet, golden-colored liquid made by bees. ☾☾ Location: In honeycombs in trees. ☾☾☾ Uses: Soothes infections, is a great remedy for smoke-damaged or sore throats, helps cats swallow other concoctions, helps soothe coughing, and gives energy, eaten or moss soaked in it.
☾ Mallow Leaves: Large fuzzy three-nubbed leaves from a flowering shrub; sweet rose scent. ☾☾ Location: Near a shore, but collect at sun-high when dry. ☾☾☾ Uses: Soothes bellyache when eaten.
☾ Sweet-Sedge: Thick green stem with long buds at the top. ☾☾ Location: Grows in Leaf-Bare. Grows near water. ☾☾☾ Uses: One must swallow the sap to ease infection.
☾ Tansy: The tansy plant has round, yellow leaves, and has a very sweet and strong scent, making it good for disguising a cat's scent. ☾☾ Location: In the forest. ☾☾☾ Uses: To be consumed, but only in small doses. Cures coughs, can be used to cure wounds and poisons. Stops cats from getting greencough, soothes throats.
☾ Watermint: A green, leafy plant.☾☾ Location: In streams or damp earth. ☾☾☾ Uses: It is usually chewed into a pulp, and then eaten. Eases the suffering that originates from a bellyache. Eases the suffering that originates from a bellyache.
Wounds, Broken Bones etc.
☾ Blackberry Leaves: Prickly leaves from the blackberry bush, grows almost anywhere. ☾☾ Location: Anywhere. ☾☾☾ Uses: These leaves are chewed into a pulp to treat the swelling of bee stings.
☾ Broom: Shrubs with small leaves and small yellow flowers. ☾☾ Location: Grows in forests. ☾☾☾ Uses: It is used to make poultices for broken legs and wounds.
☾ Celandine: Yellow flower with four petals. ☾☾ Location: In the forest and around water. ☾☾☾ Uses: Juice is trickled into the eye to help soothe it.
☾ Chervil: A sweet-smelling plant with large, leafy, fern-like leaves and small white flowers, the roots are described as being knobby and brown. ☾☾ Location: In the forest near rocky areas. ☾☾☾ Uses: Chewed to extract the juice of the leaves or the root for infected wounds, bellyaches, and sometimes kitting.
☾ Cobwebs: Long, thin, shiny strands spun into a web by spiders, very common. ☾☾ Location: In the forest. ☾☾☾ Uses: To soak up and stop (or slow) the bleeding, it may also be used to bind broken bones.
☾ Dandelion: Common yellow-flowered plant with long, hollow stems, after flowering is finished, the flower transforms a sphere made out of hundreds of smaller white florets with seed heads at the bottom that connect to the flower head. ☾☾ Location: Everywhere. ☾☾☾ Uses: The white liquid is thought to be applied to bee stings, leaves can be chewed to act as a painkiller.
☾ Dock: Common, large-leafed plant with a tangy smell and taste. ☾☾ Location: Leafy areas. ☾☾☾ Uses: When chewed up it soothes scratches, though can sting when being applied, soothes sore pads, if placed in nests, it can ease the pain of wounds.
☾ Elder Leaves: Leaves from the Elder tree. ☾☾ Location: Often found in 5-9 leaflets. ☾☾☾ Uses: Turned into a poultice to soothe sprains.
☾ Fennel: Thin, spiky leaves. ☾☾ Location: Found in numerous places, especially on dry soils near the riverbanks. ☾☾☾ Uses: Stalks are broken and juice is squeezed into the receiver's mouth, helps pain in the hips.
☾ Marigold: A low-growing flower; yellow to bright orange. ☾☾ Location: Near water. ☾☾☾ Uses: Petals or leaves chewed in a poultice, juice can be used as well; stops infection, stops bleeding, used for inflammation of stiff joints.
☾ Dried Oak Leaf: Round, ruffled leaves. ☾☾ Location: Forest floor. ☾☾☾ Uses: The dried leaves are to be stored in a dry location until the time of usage, when they are chewed into a thick poultice and spread on a wound to prevent infection.
☾ Ragwort Leaves: Tall shrub with yellow flowers. Tastes foul to cats. ☾☾ Location: Everywhere, especially cool areas with high rainfall. ☾☾☾ Uses: Crushed and chewed; mixed with juniper berries, it can help aching joints and keep a cat's strength up.
☾ Raspberry Leaves: Soft to the touch, but with jagged edges. ☾☾ Location: Raspberry bushes. ☾☾☾ Uses: Could possibly ease pain, or stop bleeding.
☾ Stick: Thin wooden protrusions that grow on and fall from trees. ☾☾ Location: Anywhere there's trees. ☾☾☾ Uses: Cats in pain bite it when other medicine is either unavailable or not recommended. Also used to help broken legs heal. Recommended for kitting queens.
☾ Stinging Nettle: It has green, spiny seeds. ☾☾ Location: Forest. ☾☾☾ Uses: The seeds are eaten by a cat who's swallowed poison to induce vomiting, or the leaves are chewed into a poultice for a wound. The stems can also be chewed to fight infection. Also brings down swelling.
☾ Tormentil: It has a strong, aromatic scent to it and a sharp taste. ☾☾ Locaton: Cool or cold areas. ☾☾☾ Uses: Chewed and put on the wound. Its root is good for treating all wounds and extracting poison.
☾ Wild Garlic: Due to its strong smell, it is good for hiding a cat's scent, and disguising cats on raids. One must roll in it. ☾☾ Location: Forest entrance. ☾☾☾ Uses: Prevents infection, especially rat bites.
☾ Wintergreen: Easily identifiable by its red berries. ☾☾ Location: Oak-pine woods, sandy habitats and sub-alpine areas. ☾☾☾ Uses: Treats wounds and some poisons.
☾ Yarrow: A flowering plant. ☾☾ Location: Rocky areas. ☾☾☾ Uses: Its leaves are chewed into a poultice that can be given to cats or applied to a wound depending on the situation. Extracts poison from wounds. Will make a cat vomit up toxins. The ointment will soften and help heal cracked pads. Poisons
☾ Deathberries: Red berries from the dark-leaved, poisonous yew bush. ☾☾ Location: Rocky areas. ☾☾☾ Uses: Kills a cat within minutes when consumed, used to prevent unnecessary suffering.
☾ Foxglove Seeds: Tiny, black seeds from the bell-shaped flower of the foxglove plant. ☾☾ Location: Everywhere. ☾☾☾ Uses: They can easily cause paralysis and heart failure.
☾ Holly Berries: Plant with spiny leaves that produces red berries. ☾☾ Location: Forests. ☾☾☾ Uses: No medicinal value. Can kill a kit.
☾ Meadow Saffron: A plant with purple flowers. ☾☾ Location: Anywhere. ☾☾☾ Uses: Poisonous.
☾ Nightshade: A small shrub with faintly scented, bell-shaped flowers that are purple tinged with green in color, berries are shiny and black when ripe. ☾☾ Location: Moist, shady places. In soils rich with limestone. ☾☾☾ Uses: To kill a cat who cannot be saved quickly.
Other
☾ Beech Leaves: Large, broad leaves that can be serrated, entire or sparsely toothed. ☾☾ Location: Grows in almost any soil that is not waterlogged. ☾☾☾ Uses: Carrying other herbs.
☾ Bindweed: Arrow-head shaped leaves with pale white or pink trumpet shaped flowers, grows almost everywhere. ☾☾ Location: Anywhere. ☾☾☾ Uses: Fastens sticks to broken legs to keep them in place.
☾ The Blazing Star: A plant with spiky leaves and yellow flowers, whose five petals spread out separately and resemble a star. ☾☾ Location: Near pine forest. ☾☾☾ Uses: Cure unknown disease.
☾ Catchweed: A plant with fuzzy green balls on long stems. ☾☾ Location: Common in hedges and other low, shrubby vegetation. ☾☾☾ Uses: The burrs are put on the pelt where poultices are to prevent them from rubbing off while preventing harm to the skin
☾ Chamomile: A small, white flower with a large, yellow center. ☾☾ Location: Found in sandy-like soil. In cooler areas. ☾☾☾ Uses: Strengthens the heart and soothes the mind. Also given to traveling cats for strength.
☾ Cob Nuts: A smooth brown nut with a hard outside shell, a type of hazelnut. ☾☾ Location: Under hazel trees. ☾☾☾ Uses: Made into ointments.
☾ Daisy Leaf: Thick, dark green, oval shaped leaves. ☾☾ Location: Everywhere. ☾☾☾ Uses: Chewed into a paste, eases the pain of aching joints, it is also a travelling herb.
☾ Goatweed: Plant with ovate leaves. ☾☾ Location: Near water. ☾☾☾ Uses: Eases anxiety and grief.
☾ Heather Nectar: Nectar found in bell-shaped flowers. ☾☾ Location: Shady areas. ☾☾☾ Uses: Makes swallowing easier and sweetens mixtures of herbs.
☾ Ivy Leaf: Leaves from the ivy vine. ☾☾ Location: In the forest. ☾☾☾ Uses: Stores other herbs.
☾ Laurel Leaf: Green, glabrous leaves. ☾☾ Location: Forest. ☾☾☾ Uses: Making herb wraps.
☾ Mint: Downy, serrated leaves ranging from green to purple and yellow in color. Flowers are small and white or purple in color. ☾☾ Location: Forests. ☾☾☾ Uses: Rubbed on a dead body to hide the scent of death.
☾ Moss: A spongy, soft green shrub, commonly found on trees or marshy areas. ☾☾ Location: Abundant in forests and marshy locations. ☾☾☾ Uses: Soak up fluid.
☾ Mouse Bile: Foul smelling, yellowish-green liquid. ☾☾ Location: Stored in mouse. ☾☾☾ Uses: The liquid is stored in moss and dabbed onto ticks embedded in pelt.
☾ Poppy Seeds: Tiny, round black seeds that are shaken out of a dried poppy flowerhead. ☾☾ Location: All over forest. ☾☾☾ Uses: They can help a cat sleep, soothe shock or distress, or ease pain, not recommended for nursing queens.
☾ Ragweed: Ragged-leaved plant resembling a fern. ☾☾ Location: Mountains. ☾☾☾ Uses: Gives a cat extra strength and energy
☾ Rosemary: Tall with needle-like leaves and purple flowers. ☾☾ Location: Forest. ☾☾☾ Uses: Hides the scent of death.
☾ Sorrel: Similar to dock, sorrel is used as a traveling herb. ☾☾ Location: Rocky area. ☾☾☾ Uses: Eaten to bring up appetite.
☾ Willow Bark: Bark of the willow tree. ☾☾ Location: Forest. ☾☾☾ Uses: Eases pain.
☾ Willow Leaves: Leaves of the willow tree. ☾☾ Location: Forest. ☾☾☾ Uses: Eaten, stops vomiting.
Remedies Without Herbs
☾ Gently nipping a cat's spine of poking it hard with a claw tests to see if the backbone is broken. If the subject does not feel the nip or poke, the the spine is broken. Many times a medicine cat will have to poke/nip the subject multiple times in different places to find the break..
☾ Licking a cat's fur can help clean wounds, comfort/calm down a shocked or grieving cat, and warm a cat who had become cold.
☾ Soaking moss in water and holding the drilling moss before a stock, injured or weak cat makes it easier for them to drink. Soaked moss and also be used to cool feverish cats.
☾ Holding a swelling wound in cold water takes down swelling. Cats can also soothe scraped pads by soaking them in water.
☾ A cat with weak or hurting muscles/bones can take part in water therapy. Have them wade in water that is not too deep or shallow, and eventually they'll get stronger.
☾ Having a sick cat wail or yowl keeps their lungs and chest clear of mucus. [div align="center" style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;"][font color="#dadada" face="Jim Nightshade"][font size="6"]Ailments [/font][font size="5"]Chest Infections[/font][/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font face="times new roman" size="2" color="#dadada"]Whitecough and greencough are the most common chest infections known to the Clan cats.
Whitecough is the milder form, but if untreated, it can develop into the much more severe greencough. Cats usually catch it during leaf-fall and leaf-bare, and sometimes it develops into large-scale epidemics. It can be fatal for elders and kits, and it has claimed the lives of several cats. It spreads quickly and is highly contagious.
Yellowcough causes fever, loss of appetite, diffculty breathing, delirium and sore throats. [/font][div style="text-align:center;"][b][font face="Shadows Into Light" size="3" color="#3d0909"]Treatment[/font][/b][/div][font color="#dadada"][font face="times new roman" size="2"][font]Medicine cats treat it using catmint. If fevers accompany the cough, tansy or borage is used as well.[/font]
[font]Yellowcough can be treated with lungwort.[/font][/font] [/font][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Poisoning[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font color="#dadada" size="2" face="times new roman"][font]Poisoning is the ingestion of a substance that causes harm to the body. If only a small quantity of poison is ingested, the cat usually just receives a bellyache, but larger amounts can cause death. If a cat has been severely poisoned they may become unconscious for a length of time.[/font] [/font][div style="text-align:center;"][b][font face="Shadows Into Light" size="3" color="#3d0909"]Treatment[/font][/b][/div][font color="#dadada" size="2" face="times new roman"]Medicine cats treat these bellyaches with yarrow or nettle leaves, while mild bellyaches can be treated with juniper or watermint. To make a cat potentially vomit the poison, immediately give them yarrow.[/font][/div][font color="#dadada" face="Jim Nightshade" size="5"]Loss of Sensory Perception[/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"]A cat may lose their eyesight or hearing due to old age. Or from accidents and infections, or birth defects. These conditions usually end their career as a warrior, as they cannot hunt or fight efficiently, and must retire as elders. Kits born with defects usually die young, unless they have special skills compensating it. Kits that are white with blue eyes have a higher chance of being born deaf.[/font][/div][font size="5" face="Jim Nightshade" color="#dadada"]Joint Aches[/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"][font]A condition usually associated with elders, the joints gradually degenerating with age, causing pain and difficulty to move. Damp environments can cause the appearance of this condition.[/font] [/font][div style="text-align:center;"][b][font color="#3d0909" size="3" face="Shadows Into Light"]Treatment[/font][/b][/div][font color="#dadada"][font face="times new roman" size="2"]Apprentices must make sure that the moss they gather for bedding is completely dry. It is usually treated using daisy or ragwort poultices.[/font] [/font][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Toothaches[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:left;"][font color="#dadada" size="2" face="times new roman"]A toothache is caused by a cracked tooth, cavities, or an infection in the mouth. [/font][div style="text-align:center;"][b][font color="#3d0909" size="3" face="Shadows Into Light"]Treatment[/font][/b][/div][font color="#dadada" size="2" face="times new roman"]Alder bark is used to soothe the pain.[/font][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Fever[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"][font]Fever is an abnormally high temperature of the body. It is not a disease in itself, but it usually signs the presence of an infection, such as greencough or an infected wound.[/font] [/font][div style="text-align:center;"][b][font color="#3d0909" face="Shadows Into Light" size="3"]Treatment[/font][/b][/div][font color="#dadada" size="2" face="times new roman"]If needed, it can be treated with feverfew, borage, or lavender.[/font][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Chills[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font face="times new roman" size="2" color="#dadada"]Chills are mostly associated with cold weather or being submerged in cold water for a long period of time. Although this condition is mild and is not a disease, it has claimed lives. Kits and elders are more at risk of dying when they get a chill. [/font][div style="text-align:center;"][b][font color="#3d0909" face="Shadows Into Light" size="3"]Treatment[/font][/b][/div][font color="#dadada" size="2" face="times new roman"]Licking a cat's fur the wrong way gets the blood flowing again. A poultice of lavender, catmint and feverfew is also a good remedy.[/font][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Wounds[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][div style="text-align:left;"][font color="#dadada" size="2" face="times new roman"]Wounds are injuries when the skin and the muscles beneath are torn, cut, or punctured. They may put a cat's life in danger due to blood loss, infections, or the damage of the organs. Wounds are the most common injuries, due to the cats always fighting enemy Clans, badgers, or foxes. Minor wounds heal on their own in no time, but severe wounds must be treated by a medicine cat. [/font][div style="text-align:center;"][b][font color="#3d0909" face="Shadows Into Light" size="3"]Treatment[/font][/b][/div][font color="#dadada" size="2" face="times new roman"]This treatment includes cleaning it thoroughly with the tongue, stopping the bleeding by pressing cobwebs on it, and applying poultices to prevent infection and help it to heal. Herbs used in the poultices include goldenrod, marigold, burdock root or wild garlic. If the wound becomes infected, chervil or horsetail is used as well. The pain can be eased with poppy seeds or willow bark.[/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Sprains[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font color="#dadada" size="2" face="times new roman"]Sprains are injuries to ligaments of a joint, caused by being stretched beyond their normal capacity and possibly torn. It causes severe pain and decreased ability to move the joint. [/font][div style="text-align:center;"][b][font color="#3d0909" size="3" face="Shadows Into Light"]Treatment[/font][/b][/div][font size="2" face="times new roman" color="#dadada"]The cat must rest for several days.[/font][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Joint Dislocation[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"]Joint dislocation is the displacement of a bone from its normal joint. [/font][div style="text-align:center;"][b][font color="#3d0909" size="3" face="Shadows Into Light"]Treatment[/font][/b][/div][font face="times new roman" size="2" color="#dadada"]Medicine cats treat this condition by first feeding the patient poppy seeds to make them sleepy so they don't feel it as much, and then forcing the limb back into the joint.[/font][/div][font face="Jim Nightshade" size="5" color="#dadada"]Cracked Pads[/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"]The paw pads may crack while walking long distances on hard surfaces, or due to cold weather. Elders are especially prone to this condition. [/font][div style="text-align:center;"][b][font color="#3d0909" size="3" face="Shadows Into Light"]Treatment[/font][/b][/div][font color="#dadada" size="2" face="times new roman"]It is treated with a poultice of coltsfoot or yarrow. Dock leaf poultices are also used to cool cracked pads.[/font][/div][font size="5" face="Jim Nightshade" color="#dadada"]Broken Bones[/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font face="times new roman" size="2" color="#dadada"][font]A broken bone is usually the result of an accident, such as falling down from a high place, or being hit by a monster. Cats most often break their legs, and while medicine cats try to bind the bone with cobwebs, the injury usually results in the cat remaining crippled for the rest of their life. A more severe injury is when a cat breaks their backbone. This results in the cat being unable to feel or move parts of their body. If the break is bad enough the cat will be killed on or shortly after impact.[/font] [/font][div style="text-align:center;"][b][font size="3" face="Shadows Into Light" color="#3d0909"]Treatment[/font][/b][/div][font color="#dadada"][font face="times new roman" size="2"]It is best to possibly make the patient swim in shallow water in hopes of exercising the injured limb or coming up with exercises to fit the patient's need.[/font] [/font][/div][font color="#dadada"][font face="Jim Nightshade"][font size="6"]Herbs[/font] [font size="5"]Illnesses[/font][/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:left;"][font face="times new roman" size="2"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Borage Leaves:[/font][/b][font color="#dadada"] It is easily distinguished by its small blue or pink star-shaped flowers and hairy leaves.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Grows best in forests.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] It is chewed and eaten by nursing queens to produce better and more milk, also brings down fevers.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Bright-eyes:[/font][/b][font color="#dadada"] Light pink with darker pink in the middles.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Sunny areas, wooded areas, thickets.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Crushed into a poultice mixture with lovage to help cure coughs.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Chickweed:[/font][/b][font color="#dadada"] Tall-stemmed plant with fat, almond-shaped leaves.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] In the forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Treats greencough when catmint is not found. Must be eaten.[/font]
☾ [b][font color="#3d0909"]Coltsfoot:[/font][/b] A flowering plant with yellow or white flowers resembling dandelions, grows best in newleaf. ☾☾ [b]Location:[/b] Grows by the waterfall. ☾☾☾ [b]Uses:[/b] Leaves are chewed into a pulp to ease breathing, kitten-cough, or cracked pads.
☾ [b][font color="#3d0909"]Feverfew:[/font][/b] Small bush with flowers resembling daisies, has a sharp tangy smell and small soft leaves. ☾☾ [b]Location:[/b] Grows along water. ☾☾☾ [b]Uses:[/b] Reduces body temperature for cats with fever or chills, also heals aches and pains, especially good for headaches when eaten.
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Hawkweed:[/font][/b][font color="#dadada"] Small green plant with yellow and orange flowers.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Unknown[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] to cure greencough when catmint in unavailable, however it is not as strong. Must be eaten.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Honey:[/font][/b][font color="#dadada"] A sweet, golden-colored liquid made by bees.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] In honeycombs in trees.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Soothes infections, is a great remedy for smoke-damaged or sore throats, helps cats swallow other concoctions, helps soothe coughing, and gives energy, eaten or moss soaked in it.[/font]
☾ [b][font color="#3d0909"]Mallow Leaves:[/font][/b] Large fuzzy three-nubbed leaves from a flowering shrub; sweet rose scent. ☾☾ [b]Location:[/b] Near a shore, but collect at sun-high when dry. ☾☾☾ [b]Uses:[/b] Soothes bellyache when eaten.
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Sweet-Sedge:[/font][/b][font color="#dadada"] Thick green stem with long buds at the top.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Grows in Leaf-Bare. Grows near water.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] One must swallow the sap to ease infection.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Tansy:[/font][/b][font color="#dadada"] The tansy plant has round, yellow leaves, and has a very sweet and strong scent, making it good for disguising a cat's scent.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] In the forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] To be consumed, but only in small doses. Cures coughs, can be used to cure wounds and poisons. Stops cats from getting greencough, soothes throats.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Watermint:[/font][/b][font color="#dadada"] A green, leafy plant.[/font][font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] In streams or damp earth.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] It is usually chewed into a pulp, and then eaten. Eases the suffering that originates from a bellyache. Eases the suffering that originates from a bellyache.[/font] [/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Wounds, Broken Bones etc.[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font face="times new roman" size="2"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Blackberry Leaves:[/font][/b][font color="#dadada"] Prickly leaves from the blackberry bush, grows almost anywhere.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Anywhere.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses: [/b][font color="#dadada"]These leaves are chewed into a pulp to treat the swelling of bee stings.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Broom:[/font][/b][font color="#dadada"] Shrubs with small leaves and small yellow flowers.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Grows in forests.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] It is used to make poultices for broken legs and wounds.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Celandine:[/font][/b][b style="color:rgb(218, 218, 218);"] [/b][font color="#dadada"]Yellow flower with four petals.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] In the forest and around water.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Juice is trickled into the eye to help soothe it.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Chervil:[/font][/b][font color="#dadada"] A sweet-smelling plant with large, leafy, fern-like leaves and small white flowers, the roots are described as being knobby and brown.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location: [/b][font color="#dadada"]In the forest near rocky areas.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Chewed to extract the juice of the leaves or the root for infected wounds, bellyaches, and sometimes kitting.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Cobwebs:[/font][/b][font color="#dadada"] Long, thin, shiny strands spun into a web by spiders, very common.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] In the forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] To soak up and stop (or slow) the bleeding, it may also be used to bind broken bones.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Dandelion:[/font][/b][font color="#dadada"] Common yellow-flowered plant with long, hollow stems, after flowering is finished, the flower transforms a sphere made out of hundreds of smaller white florets with seed heads at the bottom that connect to the flower head.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Everywhere.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] The white liquid is thought to be applied to bee stings, leaves can be chewed to act as a painkiller.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Dock:[/font][/b][font color="#dadada"] Common, large-leafed plant with a tangy smell and taste.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Leafy areas.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] When chewed up it soothes scratches, though can sting when being applied, soothes sore pads, if placed in nests, it can ease the pain of wounds.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Elder Leaves:[/font][/b][font color="#dadada"] Leaves from the Elder tree.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Often found in 5-9 leaflets.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Turned into a poultice to soothe sprains.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Fennel:[/font][/b][font color="#dadada"] Thin, spiky leaves.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Found in numerous places, especially on dry soils near the riverbanks.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Stalks are broken and juice is squeezed into the receiver's mouth, helps pain in the hips.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Marigold:[/font][/b][font color="#dadada"] A low-growing flower; yellow to bright orange.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Near water.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Petals or leaves chewed in a poultice, juice can be used as well; stops infection, stops bleeding, used for inflammation of stiff joints.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Dried Oak Leaf:[/font][/b][font color="#dadada"] Round, ruffled leaves.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forest floor.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] The dried leaves are to be stored in a dry location until the time of usage, when they are chewed into a thick poultice and spread on a wound to prevent infection.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Ragwort Leaves:[/font][/b][font color="#dadada"] Tall shrub with yellow flowers. Tastes foul to cats.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Everywhere, especially cool areas with high rainfall.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Crushed and chewed; mixed with juniper berries, it can help aching joints and keep a cat's strength up.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Raspberry Leaves:[/font][/b][font color="#dadada"] Soft to the touch, but with jagged edges.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Raspberry bushes.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Could possibly ease pain, or stop bleeding.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Stick:[/font][/b][font color="#dadada"] Thin wooden protrusions that grow on and fall from trees.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Anywhere there's trees.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Cats in pain bite it when other medicine is either unavailable or not recommended. Also used to help broken legs heal. Recommended for kitting queens.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Stinging Nettle:[/font][/b][font color="#dadada"] It has green, spiny seeds.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] The seeds are eaten by a cat who's swallowed poison to induce vomiting, or the leaves are chewed into a poultice for a wound. The stems can also be chewed to fight infection. Also brings down swelling.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Tormentil:[/font][/b][font color="#dadada"] It has a strong, aromatic scent to it and a sharp taste.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Locaton:[/b][font color="#dadada"] Cool or cold areas.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Chewed and put on the wound. Its root is good for treating all wounds and extracting poison.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Wild Garlic:[/font][/b][font color="#dadada"] Due to its strong smell, it is good for hiding a cat's scent, and disguising cats on raids. One must roll in it.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forest entrance.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Prevents infection, especially rat bites.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Wintergreen:[/font][/b][font color="#dadada"] Easily identifiable by its red berries.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Oak-pine woods, sandy habitats and sub-alpine areas.[/font] [font color="#dadada"]☾☾☾ [/font][/font][font face="times new roman" size="2"][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Treats wounds and some poisons.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Yarrow:[/font][/b][font color="#dadada"] A flowering plant.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Rocky areas.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Its leaves are chewed into a poultice that can be given to cats or applied to a wound depending on the situation. Extracts poison from wounds. Will make a cat vomit up toxins. The ointment will soften and help heal cracked pads.[/font][/font][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Poisons[/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font size="2" face="times new roman"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Deathberries:[/font][/b][font color="#dadada"] Red berries from the dark-leaved, poisonous yew bush.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Rocky areas.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Kills a cat within minutes when consumed, used to prevent unnecessary suffering.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Foxglove Seeds:[/font][/b][font color="#dadada"] Tiny, black seeds from the bell-shaped flower of the foxglove plant.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Everywhere.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] They can easily cause paralysis and heart failure.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Holly Berries:[/font][/b][font color="#dadada"] Plant with spiny leaves that produces red berries.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forests.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] No medicinal value. Can kill a kit.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Meadow Saffron:[/font][/b][font color="#dadada"] A plant with purple flowers.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Anywhere.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Poisonous.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Nightshade:[/font][/b][b style="color:rgb(218, 218, 218);"] [/b][font color="#dadada"]A small shrub with faintly scented, bell-shaped flowers that are purple tinged with green in color, berries are shiny and black when ripe.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Moist, shady places. In soils rich with limestone.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] To kill a cat who cannot be saved quickly.[/font] [/font][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Other[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][div style="text-align:left;"][font face="times new roman" size="2"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Beech Leaves:[/font][/b][font color="#dadada"] Large, broad leaves that can be serrated, entire or sparsely toothed.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Grows in almost any soil that is not waterlogged.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Carrying other herbs.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Bindweed:[/font][/b][font color="#dadada"] Arrow-head shaped leaves with pale white or pink trumpet shaped flowers, grows almost everywhere.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Anywhere.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Fastens sticks to broken legs to keep them in place.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Blazing Star:[/font][/b][font color="#dadada"] A plant with spiky leaves and yellow flowers, whose five petals spread out separately and resemble a star.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Near pine forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Cure unknown disease.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Catchweed:[/font][/b][font color="#dadada"] A plant with fuzzy green balls on long stems.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Common in hedges and other low, shrubby vegetation.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] The burrs are put on the pelt where poultices are to prevent them from rubbing off while preventing harm to the skin[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Chamomile:[/font][/b][b style="color:rgb(218, 218, 218);"] [/b][font color="#dadada"]A small, white flower with a large, yellow center.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Found in sandy-like soil. In cooler areas.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Strengthens the heart and soothes the mind. Also given to traveling cats for strength.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Cob Nuts:[/font][/b][font color="#dadada"] A smooth brown nut with a hard outside shell, a type of hazelnut.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location: [/b][font color="#dadada"]Under hazel trees.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Made into ointments.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Daisy Leaf:[/font][/b][font color="#dadada"] Thick, dark green, oval shaped leaves.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Everywhere.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Chewed into a paste, eases the pain of aching joints, it is also a travelling herb.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Goatweed:[/font][/b][font color="#dadada"] Plant with ovate leaves.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Near water.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Eases anxiety and grief.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Heather Nectar:[/font][/b][font color="#dadada"] Nectar found in bell-shaped flowers.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Shady areas.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Makes swallowing easier and sweetens mixtures of herbs.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Ivy Leaf:[/font][/b][font color="#dadada"] Leaves from the ivy vine.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] In the forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Stores other herbs.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Laurel Leaf:[/font][/b][font color="#dadada"] Green, glabrous leaves.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Making herb wraps.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Mint:[/font][/b][font color="#dadada"] Downy, serrated leaves ranging from green to purple and yellow in color. Flowers are small and white or purple in color.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forests.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Rubbed on a dead body to hide the scent of death.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Moss:[/font][/b][font color="#dadada"] A spongy, soft green shrub, commonly found on trees or marshy areas.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Abundant in forests and marshy locations.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Soak up fluid.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Mouse Bile:[/font][/b][font color="#dadada"] Foul smelling, yellowish-green liquid.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Stored in mouse.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] The liquid is stored in moss and dabbed onto ticks embedded in pelt.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Poppy Seeds:[/font][/b][font color="#dadada"] Tiny, round black seeds that are shaken out of a dried poppy flowerhead.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] All over forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] They can help a cat sleep, soothe shock or distress, or ease pain, not recommended for nursing queens.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Ragweed:[/font][/b][font color="#dadada"] Ragged-leaved plant resembling a fern.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Mountains.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Gives a cat extra strength and energy[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Rosemary:[/font][/b][font color="#dadada"] Tall with needle-like leaves and purple flowers.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Hides the scent of death.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Sorrel:[/font][/b][font color="#dadada"] Similar to dock, sorrel is used as a traveling herb.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Rocky area.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Eaten to bring up appetite.[/font]
[font color="#dadada"]☾[/font][b style="color:rgb(218, 218, 218);"] [/b][b][font color="#3d0909"]Willow Bark:[/font][/b][font color="#dadada"] Bark of the willow tree.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Eases pain.[/font]
[font color="#dadada"]☾[/font][b style="color:rgb(218, 218, 218);"] [/b][b][font color="#3d0909"]Willow Leaves:[/font][/b][font color="#dadada"] Leaves of the willow tree.[/font] [font color="#dadada"]☾☾ [/font][b style="color:rgb(218, 218, 218);"]Location:[/b][font color="#dadada"] Forest.[/font] [font color="#dadada"]☾☾☾ [/font][b style="color:rgb(218, 218, 218);"]Uses:[/b][font color="#dadada"] Eaten, stops vomiting.[/font] [/font][/div][/div][font color="#dadada"][font face="Jim Nightshade" size="6"]Remedies Without Herbs[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font color="#dadada" size="2" face="times new roman"]☾ Gently nipping a cat's spine of poking it hard with a claw tests to see if the backbone is broken. If the subject does not feel the nip or poke, the the spine is broken. Many times a medicine cat will have to poke/nip the subject multiple times in different places to find the break..
☾ Licking a cat's fur can help clean wounds, comfort/calm down a shocked or grieving cat, and warm a cat who had become cold.
☾ Soaking moss in water and holding the drilling moss before a stock, injured or weak cat makes it easier for them to drink. Soaked moss and also be used to cool feverish cats.
☾ Holding a swelling wound in cold water takes down swelling. Cats can also soothe scraped pads by soaking them in water.
☾ A cat with weak or hurting muscles/bones can take part in water therapy. Have them wade in water that is not too deep or shallow, and eventually they'll get stronger.
☾ Having a sick cat wail or yowl keeps their lungs and chest clear of mucus.[/font][/div][/div]
|
|
|
Post by Pearl on Jan 22, 2022 19:37:20 GMT -5
Umbraclan Coding 2 Post 11
Battle Moves Basic☾ Back Kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
☾ Belly Rake: A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
☾ Front Paw Blow: Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
☾ Front Paw Strike / Forepaw Slash: Frontal attack. Slice downward with your front paw at the face or body of your opponent.
☾ Killing Bite: A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
☾ Leap-and-hold: Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
☾ Partner Fighting: Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
☾ Play Dead: Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
☾ Scruff Shake: Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
☾ Tail Yank: Grab your opponent's tail and yank it with such force that your opponent is thrown off balance.
☾ Teeth Grip: Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
☾ Upright Lock: Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
☾ Half-Turn Belly Rake: Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
☾ Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
☾ Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.
☾ Jump and pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.
Specialised Advanced
☾ Rear-up to Slash: To hurt opponents coming from the air, this move can be used to rear up on the hind legs and slashing at the enemy.
☾ Attack Crouch: Crouching down to leap out onto your enemy.
☾ Tucking in the Tail: The less you give your enemy to hold on to, the better. This technique takes practice, as balancing with a tucked-in tail is tricky.
☾ Arched Back: Used to intimidate the opponent or to vent out anger.
☾ Shoulder Drop: This move is performed by grabbing the opponent's shoulders and then locking them against the ground. From here, the cat can do anything such as churning their hind paws against their spine.
☾ Roll Over: Used by rolling over to avoid an enemy's swipes or grip. Used to crush an opponent that is on your back. Badgers can crush cats this way.
☾ Duck and Headbutt: Used by ducking an opponent's blow and headbutting them in the chest, bowling them over. Dark
☾ Underbelly Slash: Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.
☾ Badger Defense ("Advanced"): An "advanced" Badger Defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers.
☾ Spin Hind Kick: Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.
☾ Hold And Enemy Collapse: Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hindlegs out from under them, thus making them collapse to the ground. Forest Attack
☾ Move quietly and communicate with signals. Cracking twigs, startled birds, and rustling bracken will tell the enemy exactly where you are.
☾ Keep downwind of the trespassers so that your scent doesn't give you away.
☾ Look for freshly broken twigs, overturned leaves on the forest floor, remains of prey, or a clump of fur caught on a bramble. Any animal that moves through the forest leaves behind signs that its passed by-and signs like this could lead you straight to the invaders.
☾ Keep your mouth open to search for unfamiliar scents. Be careful: if there is scent when there is no breeze to carry it through the forest, it could mean that your enemy is very close by.
☾ Light-colored pelts are easily seen against brown and green foliage, so stay in the thickest cover. Keep low- the enemy will be looking for movement at normal head height, not close to the ground.
☾ Never miss an opportunity to perfect your tracking ability. In the nursery, kits sneak up on their mothers and pounce with their moss-soft paws. Apprentices leap out on one another from behind bushes and tree stumps. These are more than just games. One day, these skills could save your life and defend your Clan. Lightning Strike
☾ Crouch behind the enemy with your patrol unseen.
☾ Wait for the leader of the patrol to give the Attack Tail Signal.
☾ Spring squarely on top of the enemy, aiming for the ears, as they will bleed easily; caught by surprise, they should be easy targets.
☾ As fast as you attack, retreat back into the undergrowth.
☾ As the enemy lets its guard down, attack from an opposite angle; do this over and over until the enemy, thinking they are outnumbered, retreats. Night Ambush
☾ Hide in the shadows of the night with your patrol and your enemy spotted.
☾ Make sure your scent isn't drifting toward the attackers.
☾ Wait for the leader of the patrol to give the Attack Tail Signal.
☾ Strike your enemy fast and hard; the enemy will be caught off-guard with a battle at night.
☾ Cut off all your enemy's escape routes, encircling them with your patrol.
☾ If they try to attack, battle again. If they do not, let them through with a warning. Water Combat
☾ Double-Front-Paw Slap-Down: Splash water into the enemy's face with your front paws, temporarily blinding them.
☾ Underwater Leg Sweep (Front or Hind): Crouch under water, holding your breath. Sweep the legs from under your enemy as their head is raised above water-level; they struggle for breath, as other cats naturally panic underwater.
☾ Push-Down and Release: Wrestle your enemy under water. Keep their head below water-level until they surrender, as other cats don't know to hold their breath underwater.
☾ Underwater Clinch: Use your enemy's weight to hold them underwater. With a firm grip, raise them to the air so they can breathe, then send them under again. Do this repeatedly until the enemy gives up.
☾ Tail Splash: Similar to the Double Front-Paw Slap-Down, splash the water into your opponent's eyes with your tail, temporarily blinding them.
☾ Underwater Push-Off: Holding your breath, crouch below the water's surface. Aim an accurate pounce to the warrior on the water's edge, knocking them off-balance; the element of surprise should win you this battle.
☾ Rushpaw Splash: Flick a splash of water at a distance to create a decoy for the enemy, leaving room for a surprise attack. Speed & Agility
☾ Approach from Above Your Enemy: Gain high-ground. Wait for the leader of the patrol to give the Attack Tail Signal. Charge down your high ground; your enemy will be weakened by having to fight uphill.
☾ Use the Light from the Sun: Attack your enemy with the sun behind you, which should dazzle the enemy and block their view.
☾ Know Where the Wind is Coming From: If there is a strong wind, it should blow from behind you; that should hold them back and blur their vision with dust. However, if stalking, make sure the wind is blowing toward you, as it could give away your scent if blowing toward your enemy.
☾ Conceal the Size of Your Force: Have your attackers in sight from a distance. There are two options: either you can group your warriors together tightly, making you seem like a small attacking force. Your enemy may become overconfident, which is likely to lead to them making poor strategic decisions. Or, if your warriors spread out single-file, it will seem impossible to pass to advancing enemy warriors and may intimidate them. Attack the enemy.
☾ Attack Both Ends of the Enemy Line First: Attack both ends of your enemy's line, leaving the middle cats to fend on two fronts; this will leave them outflanked, vulnerable, and in disarray. Attack the rest of the enemies until they run.
☾ Keep Fresh Warriors in Reserve: Always keep strong, fit warriors to replace injured ones.
☾ Feigned Retreat and Ambush: A group of strong cats screech and attack the enemy line. The group of fit cats retreat; repeat this until the enemy line breaks. Other warriors, usually tunnelers, jump out of rabbit holes and dips in the ground on the other side of the attackers. Attack from both fronts until the enemy surrenders. Aboveground Combat
☾ The Sky-Crusher: Balance on a thin branch; make no sound. Land squarely on the enemy, claws unsheathed.
☾ The Flick-Over: Balance on a thin branch; make no sound. Land with all four paws outstretched on your enemy. Knock the opponent's feet from under him. Flip the enemy over to their belly; pin them to the ground until they surrender.
☾ The Kick: Balance on a thin branch; make no sound. Kick the enemy as you near the ground. Use the momentum of the fall to spring backward before the enemy has time to attack.
☾ The Slice: Balance on a thin branch; make no sound. Drop with claws unsheathed for maximum injury.
☾ The Branch Swing: Hold on to a branch with front claws as your back paws rake your enemy's face.
☾ The Reverse Branch Swing: Hold on to a branch with back claws as your front paws rake your enemy's face.
☾ The Trunk Spring: Balance on a thin branch; make no sound. Slide down the trunk of your tree. Spring off the trunk with your back legs at head height to clear an enemy (good if tree is surrounded).
☾ The Reverse Climb: Pace backward as the enemy advances. Climb backward up the trunk to escape enemy; often followed by the Trunk Spring. Hunting Techniques
☾ General Rule: Keep upwind from your prey!
☾ Hunter's Crouch: Keep your body low with your tail sticking out straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce.
☾ Fishing: When fishing, keep your reflection away from the water to avoid alerting the fish of your presence. When a fish comes, quickly hook your paw into the water and scoop the fish onto the bank. Kill it with one bite. Fish can still jump back into the water.
☾ Deep Water Fishing: To catch fish living deeper, dive into the river and swim above the shoal of fish. Pick them off from above.
☾ Squirrel Race: Speed is key for catching squirrels. You may start slow, but you must strike quickly. They will scamper up trees. They can be pursued into the branches, but you may end up injured. If the squirrel does end up in a tree, make sure when you try to catch it, you're running up the tree with the squirrel. Try to surpass it and chase it back down.
☾ Bird Leap: When a bird is aware it's being hunted, it'll fly up. You must leap as high as possible to drag it back down. When a bird is unaware, you must hunt it in short bursts of stalking to get close. Make sure to be ready for a leap to hook your kill, because as soon as you emerge, the bird will fly up.
☾ Rabbit Fishing: If you can't find rabbits, find the rabbit hole. Make sure there's a rabbit inside. Wait for it to come out. When it does, scoop it out like when fishing. If there are rabbits out in the open, chase the rabbit if you're fast enough. For slower cats, stalk it very slowly and very, very quietly. A misplaced paw will give you away instantly.
☾ Bird of Prey: These types of birds must be hunted in groups. One cat is not enough. When stalking a mouse, birds of prey may also be eyeing it. A cat can initiate the attack by jumping on the bird's back. Others grab its wings, preventing flight, and the last will kill it.
☾ Mouse Stalker: Keep your paws light on the ground. Try to slide them without making a sound. The mouse will feel the vibrations of your feet before it sees or hears you.
☾ Voles / Shrews: Voles and shrews are alike. Hunt them in a crouching position. Kill them quickly because they're known to squeal when caught. [div align="center" style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;"][font face="Jim Nightshade" color="#dadada"][font size="6"][b]Battle Moves[/b] [/font][font size="5"][b]Basic[/b][/font][/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font size="2" face="times new roman"][font color="#dadada"]☾[/font] [b][font color="#3d0909"]Back Kick:[/font][/b][font color="#dadada"] Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Belly Rake:[/font][/b][font color="#dadada"] A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Front Paw Blow:[/font][/b][font color="#dadada"] Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Front Paw Strike / Forepaw Slash:[/font][/b][font color="#dadada"] Frontal attack. Slice downward with your front paw at the face or body of your opponent.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Killing Bite:[/font][/b][font color="#dadada"] A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Leap-and-hold:[/font][/b][font color="#dadada"] Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Partner Fighting:[/font][/b][font color="#dadada"] Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Play Dead:[/font][/b][font color="#dadada"] Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes their grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Scruff Shake:[/font][/b][font color="#dadada"] Secure a strong teeth grip in the scruff of your opponent's neck; then shake violently until they are too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Tail Yank:[/font][/b][font color="#dadada"] Grab your opponent's tail and yank it with such force that your opponent is thrown off balance.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Teeth Grip:[/font][/b][font color="#dadada"] Target your opponent's extremities – the legs, tail, scruff or ears – and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Upright Lock:[/font][/b][font color="#dadada"] Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip them under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Half-Turn Belly Rake:[/font][/b][font color="#dadada"] Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Badger Defense:[/font][/b][font color="#dadada"] Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Duck and Twist:[/font][/b][font color="#dadada"] Simple defensive move. The cat ducks then twists around, rolling over onto their back, and then springs to their paws.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Jump and pin:[/font][/b][font color="#dadada"] Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.[/font][/font] [/div][font color="#dadada"][b][font face="Jim Nightshade"][font size="5"]Specialised [/font][font size="4"]Advanced[/font][/font][/b] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font face="times new roman" size="2"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Rear-up to Slash:[/font][/b][font color="#dadada"] To hurt opponents coming from the air, this move can be used to rear up on the hind legs and slashing at the enemy.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Attack Crouch:[/font][/b][font color="#dadada"] Crouching down to leap out onto your enemy.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Tucking in the Tail:[/font][/b][font color="#dadada"] The less you give your enemy to hold on to, the better. This technique takes practice, as balancing with a tucked-in tail is tricky. [/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Arched Back:[/font][/b][font color="#dadada"] Used to intimidate the opponent or to vent out anger.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Shoulder Drop:[/font][/b][font color="#dadada"] This move is performed by grabbing the opponent's shoulders and then locking them against the ground. From here, the cat can do anything such as churning their hind paws against their spine.[/font]
[font color="#dadada"]☾ [/font][font color="#3d0909"][b]Roll Over[/b]:[/font][font color="#dadada"] Used by rolling over to avoid an enemy's swipes or grip. Used to crush an opponent that is on your back. Badgers can crush cats this way.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Duck and Headbutt:[/font][/b][font color="#dadada"] Used by ducking an opponent's blow and headbutting them in the chest, bowling them over.[/font][/font][/div][font size="4" color="#dadada"][b][font face="Jim Nightshade"]Dark[/font] [/b][/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font face="times new roman" size="2"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Underbelly Slash:[/font][/b][font color="#dadada"] Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Badger Defense ("Advanced"):[/font][/b][font color="#dadada"] An "advanced" Badger Defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Spin Hind Kick:[/font][/b][font color="#dadada"] Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Hold And Enemy Collapse:[/font][/b][font color="#dadada"] Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hindlegs out from under them, thus making them collapse to the ground.[/font][/font][/div][font color="#dadada"][font size="4" face="Jim Nightshade"][b]Forest Attack[/b][/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font face="times new roman" color="#dadada" size="2"]☾ Move quietly and communicate with signals. Cracking twigs, startled birds, and rustling bracken will tell the enemy exactly where you are.
☾ Keep downwind of the trespassers so that your scent doesn't give you away.
☾ Look for freshly broken twigs, overturned leaves on the forest floor, remains of prey, or a clump of fur caught on a bramble. Any animal that moves through the forest leaves behind signs that its passed by-and signs like this could lead you straight to the invaders.
☾ Keep your mouth open to search for unfamiliar scents. Be careful: if there is scent when there is no breeze to carry it through the forest, it could mean that your enemy is very close by.
☾ Light-colored pelts are easily seen against brown and green foliage, so stay in the thickest cover. Keep low- the enemy will be looking for movement at normal head height, not close to the ground.
☾ Never miss an opportunity to perfect your tracking ability. In the nursery, kits sneak up on their mothers and pounce with their moss-soft paws. Apprentices leap out on one another from behind bushes and tree stumps. These are more than just games. One day, these skills could save your life and defend your Clan.[/font][/div][font color="#dadada"][font size="4" face="Jim Nightshade"][b]Lightning Strike[/b][/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font face="times new roman" color="#dadada" size="2"]☾ Crouch behind the enemy with your patrol unseen.
☾ Wait for the leader of the patrol to give the Attack Tail Signal.
☾ Spring squarely on top of the enemy, aiming for the ears, as they will bleed easily; caught by surprise, they should be easy targets.
☾ As fast as you attack, retreat back into the undergrowth.
☾ As the enemy lets its guard down, attack from an opposite angle; do this over and over until the enemy, thinking they are outnumbered, retreats.[/font][/div][font color="#dadada"][font face="Jim Nightshade" size="4"][b]Night Ambush[/b][/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"]☾ Hide in the shadows of the night with your patrol and your enemy spotted.
☾ Make sure your scent isn't drifting toward the attackers.
☾ Wait for the leader of the patrol to give the Attack Tail Signal.
☾ Strike your enemy fast and hard; the enemy will be caught off-guard with a battle at night.
☾ Cut off all your enemy's escape routes, encircling them with your patrol.
☾ If they try to attack, battle again. If they do not, let them through with a warning.[/font][/div][font color="#dadada"][font size="4" face="Jim Nightshade"][b]Water Combat[/b][/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][font size="2" face="times new roman"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Double-Front-Paw Slap-Down:[/font][/b][font color="#dadada"] Splash water into the enemy's face with your front paws, temporarily blinding them.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Underwater Leg Sweep (Front or Hind):[/font][/b][font color="#dadada"] Crouch under water, holding your breath. Sweep the legs from under your enemy as their head is raised above water-level; they struggle for breath, as other cats naturally panic underwater.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Push-Down and Release:[/font][/b][font color="#dadada"] Wrestle your enemy under water. Keep their head below water-level until they surrender, as other cats don't know to hold their breath underwater.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Underwater Clinch:[/font][/b][font color="#dadada"] Use your enemy's weight to hold them underwater. With a firm grip, raise them to the air so they can breathe, then send them under again. Do this repeatedly until the enemy gives up.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Tail Splash:[/font][/b][font color="#dadada"] Similar to the Double Front-Paw Slap-Down, splash the water into your opponent's eyes with your tail, temporarily blinding them.[/font]
[font color="#dadada"]☾ [/font][font color="#3d0909"][b]Underwater Push-Off:[/b][/font][font color="#dadada"] Holding your breath, crouch below the water's surface. Aim an accurate pounce to the warrior on the water's edge, knocking them off-balance; the element of surprise should win you this battle.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Rushpaw Splash:[/font][/b][font color="#dadada"] Flick a splash of water at a distance to create a decoy for the enemy, leaving room for a surprise attack.[/font][/font][/div][font color="#dadada"][font face="Jim Nightshade" size="4"][b]Speed & Agility[/b][/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:left;"][font size="2" face="times new roman"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]Approach from Above Your Enemy:[/font][/b][font color="#dadada"] Gain high-ground. Wait for the leader of the patrol to give the Attack Tail Signal. Charge down your high ground; your enemy will be weakened by having to fight uphill.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Use the Light from the Sun:[/font][/b][font color="#dadada"] Attack your enemy with the sun behind you, which should dazzle the enemy and block their view.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Know Where the Wind is Coming From:[/font][/b][font color="#dadada"] If there is a strong wind, it should blow from behind you; that should hold them back and blur their vision with dust. However, if stalking, make sure the wind is blowing toward you, as it could give away your scent if blowing toward your enemy.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Conceal the Size of Your Force:[/font][/b][font color="#dadada"] Have your attackers in sight from a distance. There are two options: either you can group your warriors together tightly, making you seem like a small attacking force. Your enemy may become overconfident, which is likely to lead to them making poor strategic decisions. Or, if your warriors spread out single-file, it will seem impossible to pass to advancing enemy warriors and may intimidate them. Attack the enemy.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Attack Both Ends of the Enemy Line First:[/font][/b][font color="#dadada"] Attack both ends of your enemy's line, leaving the middle cats to fend on two fronts; this will leave them outflanked, vulnerable, and in disarray. Attack the rest of the enemies until they run.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Keep Fresh Warriors in Reserve:[/font][/b][font color="#dadada"] Always keep strong, fit warriors to replace injured ones.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Feigned Retreat and Ambush:[/font][/b][font color="#dadada"] A group of strong cats screech and attack the enemy line. The group of fit cats retreat; repeat this until the enemy line breaks. Other warriors, usually tunnelers, jump out of rabbit holes and dips in the ground on the other side of the attackers. Attack from both fronts until the enemy surrenders.[/font][/font][/div][/div][font color="#dadada"][font size="4" face="Jim Nightshade"][b]Aboveground Combat[/b][/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font size="2" face="times new roman"][font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Sky-Crusher:[/font][/b][font color="#dadada"] Balance on a thin branch; make no sound. Land squarely on the enemy, claws unsheathed.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Flick-Over:[/font][/b][font color="#dadada"] Balance on a thin branch; make no sound. Land with all four paws outstretched on your enemy. Knock the opponent's feet from under him. Flip the enemy over to their belly; pin them to the ground until they surrender.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Kick:[/font][/b][font color="#dadada"] Balance on a thin branch; make no sound. Kick the enemy as you near the ground. Use the momentum of the fall to spring backward before the enemy has time to attack.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Slice:[/font][/b][font color="#dadada"] Balance on a thin branch; make no sound. Drop with claws unsheathed for maximum injury.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Branch Swing:[/font][/b][font color="#dadada"] Hold on to a branch with front claws as your back paws rake your enemy's face.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Reverse Branch Swing:[/font][/b][font color="#dadada"] Hold on to a branch with back claws as your front paws rake your enemy's face.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Trunk Spring:[/font][/b][font color="#dadada"] Balance on a thin branch; make no sound. Slide down the trunk of your tree. Spring off the trunk with your back legs at head height to clear an enemy (good if tree is surrounded).[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]The Reverse Climb:[/font][/b][font color="#dadada"] Pace backward as the enemy advances. Climb backward up the trunk to escape enemy; often followed by the Trunk Spring.[/font][/font][/div][font color="#dadada"][font size="6" face="Jim Nightshade"][b]Hunting Techniques[/b][/font] [/font][div style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;" align="center"][font size="2" face="times new roman"][font color="#dadada"]☾ [/font][b style="color:rgb(218, 218, 218);"]General Rule: Keep upwind from your prey![/b]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Hunter's Crouch:[/font][/b][font color="#dadada"] Keep your body low with your tail sticking out straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Fishing:[/font][/b][font color="#dadada"] When fishing, keep your reflection away from the water to avoid alerting the fish of your presence. When a fish comes, quickly hook your paw into the water and scoop the fish onto the bank. Kill it with one bite. Fish can still jump back into the water.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Deep Water Fishing:[/font][/b][font color="#dadada"] To catch fish living deeper, dive into the river and swim above the shoal of fish. Pick them off from above.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Squirrel Race:[/font][/b][font color="#dadada"] Speed is key for catching squirrels. You may start slow, but you must strike quickly. They will scamper up trees. They can be pursued into the branches, but you may end up injured. If the squirrel does end up in a tree, make sure when you try to catch it, you're running up the tree with the squirrel. Try to surpass it and chase it back down.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Bird Leap:[/font][/b][font color="#dadada"] When a bird is aware it's being hunted, it'll fly up. You must leap as high as possible to drag it back down. When a bird is unaware, you must hunt it in short bursts of stalking to get close. Make sure to be ready for a leap to hook your kill, because as soon as you emerge, the bird will fly up.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Rabbit Fishing:[/font][/b][font color="#dadada"] If you can't find rabbits, find the rabbit hole. Make sure there's a rabbit inside. Wait for it to come out. When it does, scoop it out like when fishing. If there are rabbits out in the open, chase the rabbit if you're fast enough. For slower cats, stalk it very slowly and very, very quietly. A misplaced paw will give you away instantly.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Bird of Prey:[/font][/b][font color="#dadada"] These types of birds must be hunted in groups. One cat is not enough. When stalking a mouse, birds of prey may also be eyeing it. A cat can initiate the attack by jumping on the bird's back. Others grab its wings, preventing flight, and the last will kill it.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Mouse Stalker:[/font][/b][font color="#dadada"] Keep your paws light on the ground. Try to slide them without making a sound. The mouse will feel the vibrations of your feet before it sees or hears you.[/font]
[font color="#dadada"]☾ [/font][b][font color="#3d0909"]Voles / Shrews:[/font][/b][font color="#dadada"] Voles and shrews are alike. Hunt them in a crouching position. Kill them quickly because they're known to squeal when caught.[/font][/font][/div][/div] Post 12
Credit
Pearl wrote the coding.
Pearl wrote the information, both created and / or revised from official Warriors information.
Google Images for the landscape picture. [div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font color="#dadada"][font face="Jim Nightshade" size="6"][b]Credit[/b][/font] [/font][div align="center" style="text-align:center;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][font size="2" face="times new roman" color="#dadada"]@pearl wrote the coding.
@pearl wrote the information, both created and / or revised from official Warriors information.
Google Images for the landscape picture.[/font][/div][/div]
|
|
|
Post by Pearl on Jan 23, 2022 4:51:24 GMT -5
Gathering Island Coding Post 1
Gathering IslandAboutThis is the Gathering Island. This is where the Medicine Cat Gatherings and Clan Gatherings happen. It's neutral ground, so no fighting is allowed. The clan cats don't sit in their clans, but mingle. All 8 leaders sit on the rock in the middle of the Island. The links to the different clans will be below: Ignisclan Hydroclan Aeroclan Geoclan Xyloclan Luxclan Astralclan Umbraclan
Here are the links to the Joining Page and Border Page. HistoryClan Gathering 1 ...
Medicine Cat Gathering 1 ...
Clan Gathering 2 ...
Medicine Cat Gathering 2 ...
Clan Gathering 3 ...
Medicine Cat Gathering 3 ...
Rules#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will have mods appointed for each clan. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. News & EventsClans Events ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event ☾ [dd/mm/yyyy] Event
Gathering News ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... InfoAll Clan Gathering Every Full Moon
Medicine Cat Gathering Every New Moon
Season Greenleaf (Summer ~ Very Hot) ☾ Leaf - Fall (Autumn ~ Cooler) Leaf - Bare (Winter ~ Freezing) Newleaf (Spring ~ Warmer)
Weather Sunny ☾ Cloudy ☾ Rain Snow Hail Heatwave Windy Storm Hurricane Flood
Moon Phase New Moon First Crescent Moon Half Moon Second Crescent Moon ☾ Full Moon TerritoryThe Gathering Island borders Astralclan, Luxclan, Ignisclan, Geoclan and Aeroclan. On the Gathering Island, there is one large rock that the leaders and deputies sit on, and three trees. On the night of the gathering, the borders are not used.
The Elemental Pool is where the cats of the 8 clans unlock their powers. It is also where the Healers come to talk with their ancestors and where the Diviners come to receive prophecies. [div style="background:#da6763;width:70%;margin:auto;padding:10px;border-left:double#ffd474 20px;border-right:double#ffd474 20px;" align="center"][font size="7" face="Alegreya" color="#d198a6"][b]Gathering Island[/b][/font] [img alt="" style="max-width:100%;" src="http://cdn.cnn.com/cnnnext/dam/assets/180219103122-zanzibar-and-its-islands---mnemba-a-view-from-the-sky-mnemba-island-lodge.jpg"] [font size="6" color="#d198a6" face="Alegreya"][b]About[/b][/font] [div style="text-align:justify;background:#E9A19F;width:80%;margin:auto;padding:10px;border-left:20px double #fccb9e;" align="center"][font size="2" face="times new roman" color="#966677"]This is the Gathering Island. This is where the Medicine Cat Gatherings and Clan Gatherings happen. It's neutral ground, so no fighting is allowed. The clan cats don't sit in their clans, but mingle. All 8 leaders sit on the rock in the middle of the Island. The links to the different clans will be below: [a href="https://wcrpforums.com/thread/86757/ignisclan-dnp"]Ignisclan[/a] [a href="https://wcrpforums.com/thread/86776/hydroclan-dnp"]Hydroclan[/a] [a href="https://wcrpforums.com/thread/86779/aeroclan-dnp"]Aeroclan[/a] [a href="https://wcrpforums.com/thread/86782/geoclan-dnp"]Geoclan[/a] [a href="https://wcrpforums.com/thread/86797/xyloclan-dnp"][/a][a href="https://wcrpforums.com/thread/86797/xyloclan-dnp"]Xyloclan[/a] [a href="https://wcrpforums.com/thread/86810/luxclan-dnp"]Luxclan[/a] [a href="https://wcrpforums.com/thread/86825/astralclan-dnp"]Astralclan[/a] [a href="https://wcrpforums.com/thread/86921/umbraclan-dnp"]Umbraclan
[/a]Here are the links to the Joining Page and Border Page.[/font][/div][font face="Alegreya" color="#d198a6" size="6"][b]History[/b][/font] [div style="text-align:justify;background:#E9A19F;width:80%;margin:auto;padding:10px;border-right:20px double #fccb9e;" align="center"][div style="text-align:center;"][span style="color:rgb(150, 102, 119);"][b][font face="Amatic SC" size="3"]Clan Gathering 1[/font][/b][/span][/div][font color="#966677"][font style="font-family:"" size="2"]...[/font]
[div align="center" style="border-bottom:20px double #fccb9e;"] [/div][div style="text-align:center;"][b][font size="3" face="Amatic SC"]Medicine Cat Gathering 1[/font][/b][/div][font style="font-family:"" size="2"]...[/font]
[div style="border-bottom:20px double #fccb9e;" align="center"] [/div][div style="text-align:center;"][b][font size="3" face="Amatic SC"]Clan Gathering 2[/font][/b][/div][div style="text-align:justify;font-family:"font-size:small;"]...[/div]
[div style="border-bottom:20px double #fccb9e;" align="center"] [/div][div style="text-align:center;"][b][font size="3" face="Amatic SC"]Medicine Cat Gathering 2[/font][/b][/div][font face="times new roman" size="2"]... [/font] [div style="border-bottom:20px double #fccb9e;" align="center"] [/div][div style="text-align:center;"][b][font face="Amatic SC" size="3"]Clan Gathering 3[/font][/b][/div][font face="times new roman"]...[/font]
[div align="center" style="border-bottom:20px double #fccb9e;"] [/div][div style="text-align:center;"][b][font size="3" face="Amatic SC"]Medicine Cat Gathering 3[/font][/b][/div][font size="2" face="times new roman"]...[/font]
[/font][/div][font face="Alegreya" color="#d198a6" size="6"][b]Rules[/b][/font] [div align="center" style="text-align:justify;background:#E9A19F;width:80%;margin:auto;padding:10px;border-left:20px double #fccb9e;"][font size="2" color="#966677"][b][font face="Amatic SC"]#1 Follow the rules[/font] [/b][font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font]
[b][font face="Amatic SC"]#2 Listen to the Mods[/font] [/b][font][font face="times new roman"]As well as the owner (@pearl ), I will have mods appointed for each clan. You must listen to them.[/font] [/font] [b][font face="Amatic SC"]#3 Respect[/font] [/b][font][font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.[/font] [/font] [b][font face="Amatic SC"]#4 No Spamming[/font] [/b][font face="times new roman"]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.[/font]
[font][font face="times new roman"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [b][font face="Amatic SC"]#5 Activity[/font] [/b][font face="times new roman"][font]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.[/font][/font][font] [/font] [b][font face="Amatic SC"]#6 Literacy[/font] [/b][font][font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font] [/font] [b][font face="Amatic SC"]#7 Godmodding[/font] [/b][font face="times new roman"][font]Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font] [font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font] [/font][font][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.[/font][/font][/font] [/div][font size="6" face="Alegreya" color="#d198a6"][b]News & Events[/b][/font] [div style="text-align:justify;background:#E9A19F;width:80%;margin:auto;padding:10px;border-right:20px double #fccb9e;" align="center"][div style="text-align:center;"][b][font color="#966677" face="Shadows Into Light" size="3"]Clans Events[/font][/b][/div][font face="times new roman" color="#966677"][font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event[/font] [font size="2"]☾ [dd/mm/yyyy] Event [div style="border-bottom:20px double #fccb9e;" align="center"] [/div][/font][/font][div style="text-align:center;"][font size="3" face="Shadows Into Light" color="#966677"][b]Gathering News[/b][/font][/div][font color="#966677"][font size="2"]☾ ... [/font][font]☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ...[/font][/font] [/div][font size="6" color="#d198a6" face="Alegreya"][b]Info[/b][/font] [div align="center" style="text-align:justify;background:#E9A19F;width:80%;margin:auto;padding:10px;border-left:20px double #fccb9e;"][div style="text-align:center;"][font face="Shadows Into Light" color="#966677" size="3"][b]All Clan Gathering[/b][/font][/div][div][font size="2" face="times new roman" color="#966677"]Every Full Moon[/font][/div][div style="border-bottom:20px double #fccb9e;"][font color="#966677"] [/font][/div][div style="text-align:center;"][font size="3" color="#966677" face="Shadows Into Light"][b]Medicine Cat Gathering[/b][/font][/div][font color="#966677"][font size="2" face="times new roman"]Every New Moon[/font] [/font][div style="border-bottom:20px double #fccb9e;"][font color="#966677"] [/font][/div][div style="text-align:center;"][font face="Shadows Into Light" color="#966677" size="3"][b]Season[/b][/font][/div][font color="#966677"][font size="2" face="times new roman"]Greenleaf (Summer ~ Very Hot) ☾[/font] [font face="times new roman" size="2"]Leaf - Fall (Autumn ~ Cooler) [/font] [font size="2" face="times new roman"]Leaf - Bare (Winter ~ Freezing) [/font] [font size="2" face="times new roman"]Newleaf (Spring ~ Warmer)[/font] [/font][div style="border-bottom:20px double #fccb9e;"][font color="#966677"] [/font][/div][div style="text-align:center;"][font size="3" color="#966677" face="Shadows Into Light"][b]Weather[/b][/font][/div][font color="#966677"][font size="2" face="times new roman"]Sunny ☾[/font] [font size="2" face="times new roman"]Cloudy ☾[/font] [font face="times new roman" size="2"]Rain [/font] [font face="times new roman" size="2"]Snow[/font] [font face="times new roman" size="2"]Hail[/font] [font size="2" face="times new roman"]Heatwave[/font] [font size="2" face="times new roman"]Windy[/font] [font face="times new roman" size="2"]Storm [/font] [font size="2" face="times new roman"]Hurricane[/font] [font size="2" face="times new roman"]Flood[/font] [/font][div style="border-bottom:20px double #fccb9e;"][font color="#966677"] [/font][/div][div style="text-align:center;"][font size="3" face="Shadows Into Light" color="#966677"][b]Moon Phase[/b][/font][/div][font size="2" face="times new roman" color="#966677"]New Moon First Crescent Moon Half Moon Second Crescent Moon ☾ Full Moon[/font] [/div][font size="6" face="Alegreya" color="#d198a6"][b]Territory[/b][/font] [div align="center" style="text-align:justify;background:#E9A19F;width:80%;margin:auto;padding:10px;border-right:20px double #fccb9e;"][font face="times new roman" color="#966677" size="2"][spoiler][img src="https://imagizer.imageshack.com/img923/4720/xBvjnk.jpg" style="max-width:100%;" alt=""][/spoiler]The Gathering Island borders Astralclan, Luxclan, Ignisclan, Geoclan and Aeroclan. On the Gathering Island, there is one large rock that the leaders and deputies sit on, and three trees. On the night of the gathering, the borders are not used. [div style="border-bottom:20px double #fccb9e;"][font color="#966677"] [/font][/div][spoiler][img src="https://imagizer.imageshack.com/img924/6026/POwPq2.jpg" style="max-width:100%;" alt=""][/spoiler]The Elemental Pool is where the cats of the 8 clans unlock their powers. It is also where the Healers come to talk with their ancestors and where the Diviners come to receive prophecies.[/font][/div][/div]
|
|
|
Post by Pearl on Jan 28, 2022 2:54:00 GMT -5
Elementals Coding Post 1
ElementalsAboutThis is where the Elementals live. Here, you can Rp with any of the Elemental NPC's. The 8 clans are Ignisclan, the clan of fire, Hydroclan, the clan of water, Aeroclan, the clan of air, Geoclan, the clan of earth, Xyloclan, the clan of wood, Luxclan, the clan of light, Astralclan, the clan of spirit, and Umbraclan, the clan of darkness.
The sub-elements are:
Ignisclan Fire: This is basic fire manipulation and creation. It is common. Lava: This ability is for those with a Fire/Earth bloodline. It is lava manipulation. It is common. Lightning: This is lightning manipulation and creation. It is uncommon. Plasma: This ability is for those with Fire/Wind bloodline. It is super rare. Plasma is super heated matter that is found in nuclear weapons. Thermal: This ability is for those with Fire/Water bloodline. It is the ability to utilise the temperature, warming or cooling. It is uncommon. Solar: This ability is for those with Fire/Light bloodline. It is the ability to use both heat and light elements together. It is rare. Weather: This ablity is for those with Fire/Water/Wind bloodline. It is the ability to change the weather with the fusion of three bloodlines. This is rare. Attribute Imbuement: This ability is for those with a Fire/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Glass: This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. Laser: This ability is for those with Fire/Light bloodline. It is the use of lasers. It is uncommon.
Hydroclan Water: This is the basic water manipulation and creation. But it must be pure water. It is common. Blood: This is the manipulation and generation of blood. It is uncommon. Liquid: This is the manipulation of different types of water like sea water, where salt is mixed in with the water. It is common. Bubble: This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats or create a barrier. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon. Ice: This is the ability to manipulate and create ice. It is rare. Snow: This is the ability to manipulate and create snow. It is uncommon. Vapour: This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare. Weather: This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare. Acid: This is the ability to manipulate and create acid. This is super rare. Oil: This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare. Mud: This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon. Healing: This ability is for those with Water/Light bloodline. This ability is to heal using water and light bloodlines. It is rare. Thermal: This ability is for those with Fire/Water bloodline. This is the ability to utilise the temperature, warming or cooling. It is uncommon. Attribute Imbuement: This ability is for those with a Water/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.
Aeroclan Wind: This is the basic wind manipulation and creation. It is common. Flight: This is the ability to fly. It is rare. Weather: This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare. Bubble: This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon. Vapour: This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare. Gravity: This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare. Plasma: This ability is for those with Fire/Wind bloodline. This is super rare. Plasma is super heated matter that is found in nuclear weapons. Enhanced Hearing: This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common. Enhanced Smell: This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common. Enhnaced Speed: This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common. Sound Nullification/Amplification: These cats can nullify sound by keeping the air still or increase airwaves. It is uncommon. Gas: These cats can pick and choose the types of gases they use. It is uncommon. Vacuum: These cats can create and manipulate a vacuum. It can ward of elemental attacks, and hold fire elemental cats. It is super rare. Attribute Imbuement: This ability is for those with a Wind/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Oxygen: This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon. Ion: This is the ability to take certain ions from the air and manipulating it. It is rare.
Geoclan Earth: This is the basic earth manipulation and creation. It is common. Metal: This is metal manipulation. It is uncommon. Sand: This is sand manipulation. It is rare. Oil: This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare. Mud: This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon. Lava: This ability is for those with Fire/Earth bloodline. This is lava manipulation. It is common. Glass: This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. Bone: This ability is to manipulate/regenerate bone. It is super rare. Gravity: This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare. Fertility: This is an ability that can heal a cat's fertility. It is super rare. Attribute Imbuement: This ability is for those with a Earth/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Enhanced Defense: This ability is for those with Earth/Spirit bloodline. This allows for a stronger defence. It is common.
Xyloclan Plant: This is the basic plant manipulation and growth. It is common. Healing: This is using the vitality of plants to heal wounds. It is uncommon. Camouflage: This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare. Plant Fertility: This is helping plats grow fruits. It is uncommon. Fertility: This is healing a cat's fertility. It is rare. Light Absorption: This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is super rare. Attribute Imbuement: This ability is for those with an Element/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is rare. Oxygen: This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon. Carnivorous Plant: This allows a cat to turn a plant into something carnivorous. It is super rare. Pheromone manipulation: This allows a cat to use and manipulate pheromones. It is rare. Poison: This allows a cat to use poison without the need of a plant. It is rare.
Luxclan Light: This is the basic light creation and manipulation. It is common. Laser: This ability is for those with Fire/Light bloodline. This is using lasers. It is common. Solar: This ability is for those with Fire/Light bloodline. This is the ability to use both heat and light elements together. It is rare. Attribute Imbuement: This ability is for those with a Light/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Healing: This is basic healing using light. It is common. Light Absorption: This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is rare. Camouflage: This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare. Illusion: This is illusion manipulation using light. It is uncommon. Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.
Astralclan Emotion: This is the ability to enhance/ diminish another's emotions. It is uncommon. Attribute Imbuement: This ability is for those with a Spirit/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Enhanced Hearing: This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common. Enhanced Smell: This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common. Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. Enhanced Defense: This ability is for those with Earth/Spirit bloodline. These cats have stronger defence. It is common. Enhanced Speed: This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common. Sleep: This is the ability to put cats to sleep. It is rare. Telekinesis: This is the ability to move objects with their mind. It is rare. Time: This is the ability to stop time. It is super rare. Space: This is the ability to store objects in a space. It is super rare. Teleportation: This is the ability to travel from place to place in an instant. It is super rare. Shapeshift: This is the ability to shift into a different animal/plant. It is uncommon.
Umbraclan Dark: This is the basic darkness manipulation and creation. It is common. Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare. Shadow: This is the ability to manipulate shadows. It is uncommon. Camouflage: This is the ability to hide themselves in darkness. It is uncommon. Attribute Imbuement: This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Nightmare: This is the ability to cause nightmares to a target. It is rare.
There is one ability that each clan must have: Fate: These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others. Rules
#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will have mods appointed for each clan. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.
HistoryIgnisclan 1st Leader: Ignisstar
Deputy: Scorchpelt Diviners: Blindwatcher, Yellowpaw Healers: Sablefur, Stingcloud, Sunberry
2nd Leader: Scorchstar Deputy: Dunestorm, Fireblast Diviners: Yellowspring, Finchpaw Healers: Stingcloud, Sunberry, Sandstem, Gemsong
3rd Leader: Firestar Deputy: Morningbreeze, Coldshade, Eagleshine Diviners: Finchchaser, Doepaw Healers: Sandstem, Gemsong, Chaosfeather, Greenjump
4th Leader: Eaglestar Deputy: Featherseed Diviners: Doeclaw, Hawkpaw Healers: Chaosfeather, Greenjump, Wisterialeap
5th Leader: Featherstar Deputy: Windblaze Diviners: Hawksky, Cloudpaw Healers: Wisterialeap, Junipersun, Streamwish, Galefoot, Mistpaw, Scarpaw
6th Leader: Windstar Deputy: Whitestream, Bluebird Diviners: Cloudshine, Frostpaw Healers: Galefoot, Mistlight, Scarface, Goldfang, Highpaw, Deerpaw
7th Leader: Bluestar Deputy: Gracetail, Silverheart Diviners: Frostjaw, Ivypaw Healers: Highslash, Deerflight, Rubyscar, Wintergem, Redpaw, Grasspaw
8th Leader: Silverstar Deputy: Silentstep Diviners: Ivynose, Joypaw Healers: Wintergem, Redseer, Jasmineleaf, Violetpaw, Stringpaw, Kestrelpaw
9th Leader: Silentstar Deputy: Glowwing Diviners: Joymask, Wetpaw Healers: Violetdapple, Stringtalon, Kestrelspot, Jewelspeck, Lionpaw, Maplepaw
10th Leader: Glowstar Deputy: Dovesplash Diviners: Wetbriar Healers: Maplestripe
Hydroclan 1st Leader: Hydrostar
Deputy: Icespots, Dewburr Diviners: Blizzardspot, Amberpaw Healers: Brindlebee, Badgerblaze, Birdflower
2nd Leader: Dewstar Deputy: Blacktail, Dapplemist, Fawnwhisper Diviners: Amberspark, Dovepaw Healers: Birdflower, Anthawk, Addertalon, Ashbranch
3rd Leader: Fawnstar Deputy: Brownflare Diviners: Dovedawn, Mottlepaw Healers: Addertalon, Ashbranch, Ferretfern, Buzzardwillow, Beetlepaw
4th Leader: Brownstar Deputy: Patchflake Diviners: Mottlemist, Foxpaw Healers: Buzzardwillow, Beetledust, Duckfire, Flypaw, Eelpaw, Aspenpaw
5th Leader: Patchstar Deputy: Copperpool Diviners: Foxbelly, Specklepaw Healers: Flypuddle, Eelclaw, Aspendrop, Harepaw, Featherpaw, Maggotpaw
6th Leader: Copperstar Deputy: Splashbright, Leopardeye Diviners: Specklefall, Goosepaw Healers: Haresnow, Featherface, Maggotskip, Mothpaw, Frogpaw, Barkpaw
7th Leader: Leopardstar Deputy: Darkstorm Diviners: Gooseeyes, Molepaw Healers: Mothstrike, Frogfur, Spottedwhisper, Heronpaw, Spiderpaw, Lizardpaw
8th Leader: Darkstar Deputy: Mousewhisker Diviners: Moleleg, Goldenpaw Healers: Heronnose, Spiderpad, Lizardspirit, Beechpaw, Acornpaw, Blossompaw
9th Leader: Mousestar Deputy: Jaythroat Diviners: Goldentooth, Wasppaw Healers: Beechtuft, Acornwatcher, Blossomdapple, Minnowbee, Brackenpaw, Mallowpaw
10th Leader: Jaystar Deputy: Graymask Diviners: Waspfeather Healers: Mallowberry, Specklepaw
Aeroclan 1st Leader: Aerostar Deputy: Palespeck Diviners: Otterfeather, Larkpaw Healers: Newtbranch, Birchblaze, Applebelly
2nd Leader: Palestar Deputy: Rabbitsplash, Perchtalon, Cedarburr Diviners: Larkbreeze, Cloverpaw Healers: Applebelly, Brambledrop, Marigoldspot, Blizzardpaw
3rd Leader: Cedarstar Deputy: Russetspots Diviners: Cloverbee, Ratpaw Healers: Blizzardbriar, Owlbright, Pikeclaw, Cherrypaw, Hollypaw
4th Leader: Russetstar Deputy: Quailstripe Diviners: Ratwing, Snakepaw Healers: Cherryfern, Hollycloud, Daisyeye, Briarpaw, Mintpaw, Breezepaw
5th Leader: Quailstar Deputy: Tawnybird Diviners: Snakeflower, Sheeppaw Healers: Briardust, Minteyes, Breezefall, Toadpaw, Larchpaw, Nutpaw
6th Leader: Tawnystar Deputy: Ravenleaf, Flowerhawk, Fernfire Diviners: Sheepface, Ryepaw Healers: Toadflight, Larchstem, Nutflake, Dawnpaw, Boulderpaw, Creekpaw
7th Leader: Fernstar Deputy: Whitewillow Diviners: Ryeflame, Shrewpaw Healers: Dawnfang, Boulderleap, Creekfrost, Sparrowpaw, Troutpaw, Logpaw
8th Leader: Whitestar Deputy: Olivefoot Diviners: Shrewskip, Lilypaw Healers: Sparrowlight, Troutfur, Logsong, Furzepaw, Sagepaw, Driftpaw
9th Leader: Olivestar Deputy: Squirrelmist Diviners: Lilyheart, Starlingpaw Healers: Furzespring, Sagepool, Driftjaw, Oakpaw, Pearpaw, Heatherpaw
10th Leader: Squirrelstar Deputy: Gorsepuddle Diviners: Starlingleg Healers: Heatherstep
Geoclan 1st Leader: Geostar Deputy: Stoatshade, Sorrelnose Diviners: Swallowstrike, Pinepaw Healers: Plumsky, Petalpad, Haywatcher
2nd Leader: Sorrelstar Deputy: Tigersnow Diviners: Pinepelt, Swiftpaw Healers: Haywatcher, Rowanwhisper, Podstorm, Poppypaw
3rd Leader: Tigerstar Deputy: Timberscar Diviners: Swiftstream, Seedpaw Healers: Poppyspirit, Hazeltail, Fennelthroat, Duskpaw, Flintpaw
4th Leader: Timberstar Deputy: Vixentooth, Thrushtuft Diviners: Seedwhisker, Twigpaw Healers: Duskseer, Flintchaser, Primrosejump, Leafpaw, Hailpaw, Pebblepaw
5th Leader: Thrushstar Deputy: Volesun Diviners: Twigwish, Rosepaw Healers: Leafgem, Haildapple, Pebblebee, Fallowpaw, Cinderpaw, Archpaw
6th Leader: Volestar Deputy: Willowmask Diviners: Rosebird, Lichenpaw Healers: Fallowberry, Cinderblaze, Archbelly, Lightningpaw, Rockpaw, Lakepaw
7th Leader: Willowstar Deputy: Weaselspeck Diviners: Lichenfeather, Dustpaw Healers: Lightningbranch, Rockbreeze, Lakeclaw, Bouncepaw, Bravepaw, Wolfpaw
8th Leader: Weaselstar Deputy: Mosssplash Diviners: Dusthawk, Mistypaw Healers: Bouncebriar, Bravebright, Wolfeye, Rubblepaw, Marshpaw, Echopaw
9th Leader: Mossstar Deputy: Crouchspot Diviners: Mistytalon, Brightpaw Healers: Rubbleburr, Marshcloud, Echoeyes, Nettlepaw, Moonpaw, Sandypaw
10th Leader: Crouchstar Deputy: Meadowspots Diviners: Brightwing Healers: Sandyfern
Xyloclan 1st Leader: Xylostar Deputy: Shadestripe Diviners: Slateflower, Poolpaw Healers: Emberdust, Fallenface, Brokendrop, Nightpaw, Stonepaw, Flamepaw
2nd Leader: Shadestar Deputy: Fleetleaf Diviners: Poolfire, Bumblepaw Healers: Nightfang, Stonefall, Flamestem, Rainpaw, Honeypaw, Jumppaw
3rd Leader: Fleetstar Deputy: Snowflake Diviners: Bumblefoot, Milkpaw Healers: Rainflight, Honeywillow, Jumpflame, Mumblepaw, Crookedpaw, Stormpaw
4th Leader: Snowstar Deputy: Mudfur Diviners: Milkleap, Pouncepaw Healers: Mumblefrost, Crookedheart, Stormskip, Curlpaw, Sunnypaw, Ripplepaw
5th Leader: Mudstar Deputy: Quicklight Diviners: Pouncejaw, Deadpaw Healers: Curlsong, Sunnymist, Rippleleg, Shellpaw, Runningpaw, Fuzzypaw
6th Leader: Quickstar Deputy: Smokespring Diviners: Deadpool, Shredpaw Healers: Shellnose, Runningstep, Fuzzypuddle, Halfpaw, Sootpaw, Sneezepaw
7th Leader: Smokestar Deputy: Heavypad Diviners: Shredstrike, Tanglepaw Healers: Halfshade, Sootpelt, Sneezewatcher, Hollowpaw, Tumblepaw, Jaggedpaw
8th Leader: Heavystar Deputy: Kinkshine Diviners: Tanglescar, Littlepaw Healers: Hollowwhisper, Tumblesky, Jaggedspirit, Longpaw, Loudpaw, Lowpaw
9th Leader: Kinkstar Deputy: Mouthsnow Diviners: Littletail, Oddpaw Healers: Longstorm, Loudthroat, Lowstream, Onepaw, Pricklepaw, Raggedpaw
10th Leader: Mouthstar Deputy: Sharptooth Diviners: Oddtuft Healers: Onewhisker
Luxclan 1st Leader: Luxstar Deputy: Shimmerdapple, Shiningbee Diviners: Shortberry, Smallpaw Healers: Softblaze, Songbelly, Stumpydrop
2nd Leader: Shiningstar Deputy: Sweetmask Diviners: Smallbird, Tallpaw Healers: Stumpydrop, Talonbranch, Tinybreeze, Tornpaw
3rd Leader: Sweetstar Deputy: Webspeck, Wetfeather, Whiskerbriar, Wildbright Diviners: Tallclaw, Amberpaw Healers: Tornfall, Brindlesplash, Badgerhawk, Birdpaw, Antpaw
4th Leader: Wildstar Deputy: Dappleburr Diviners: Amberspot, Deerpaw Healers: Birdtalon, Antcloud, Addereye, Ashpaw, Acornpaw, Blossompaw
5th Leader: Dapplestar Deputy: Blackspots, Buzzardwing, Beetlefern Diviners: Deerdust, Eelpaw Healers: Asheyes, Acornflight, Blossomstripe, Brackenpaw, Mallowpaw, Blizzardpaw
6th Leader: Beetlestar Deputy: Blueflower, Applefire Diviners: Eelface, Mottlepaw Healers: Brackenleap, Mallowleaf, Blizzardflake, Fawnpaw, Crowpaw, Aspenpaw
7th Leader: Applestar Deputy: Brownstem, Flyflame Diviners: Mottlefang, Frogpaw Healers: Fawnskip, Crowwillow, Aspenfrost, Cloverpaw, Bramblepaw, Marigoldpaw
8th Leader: Flystar Deputy: Copperlight, Patchfoot, Ferretsong Diviners: Frogmist, Dovepaw Healers: Cloverfur, Bramblespring, Marigoldpool, Barkpaw, Berrypaw, Breezepaw
9th Leader: Ferretstar Deputy: Darkpuddle, Speckleheart Diviners: Dovestep, Maggotpaw Healers: Barkshade, Berryjaw, Breezestrike, Lizardpaw, Daisypaw, Briarpaw
10th Leader: Specklestar Deputy: Goldenshine Diviners: Maggotleg Healers: Briarwatcher, Troutpaw
Astralclan 1st Leader: Astralstar Deputy: Graysky, Splashnose Diviners: Foxwhisper, Duckpaw Healers: Mothsnow, Minnowpad, Beechstorm
2nd Leader: Splashstar Deputy: Greenpelt, Harestream Diviners: Duckscar, Spiderpaw Healers: Beechstorm, Newtspirit, Cherrytail, Flowerpaw
3rd Leader: Harestar Deputy: Palethroat, Eagletooth, Spottedtuft Diviners: Spiderwhisker, Perchpaw Healers: Flowerdapple, Birchbee, Hollyberry, Fernpaw, Mallowpaw
4th Leader: Spottedstar Deputy: Redmask, Leopardbird, Driftbranch Diviners: Perchblaze, Wasppaw Healers: Fernbelly, Mallowdrop, Cedarspeck, Nutpaw, Lilypaw, Cloudpaw
5th Leader: Driftstar Deputy: Russetfeather, Ashbriar Diviners: Waspbreeze, Featherpaw Healers: Nutclaw, Lilyfall, Cloudsplash, Pikepaw, Larchpaw, Furzepaw
6th Leader: Ashstar Deputy: Lionhawk, Heatherburr Diviners: Featherbright, Marigoldpaw Healers: Pikeeye, Larchflight, Furzespot, Dawnpaw, Boulderpaw, Creekpaw
7th Leader: Heatherstar Deputy: Silvertalon, Molefern Diviners: Marigoldcloud, Finchpaw Healers: Dawneyes, Boulderleap, Creekspots, Snakepaw, Logpaw, Pearpaw
8th Leader: Molestar Deputy: Tawnywing, Petalflower, Gorsedust Diviners: Finchface, Mintpaw Healers: Snakeskip, Logstripe, Pearleaf, Dewpaw, Flintpaw, Fallowpaw
9th Leader: Gorsestar Deputy: Whitefire, Goosefang Diviners: Mintsong, Toadpaw Healers: Dewstem, Flintflake, Fallowfoot, Maplepaw, Plumpaw, Poppypaw
10th Leader: Goosestar Deputy: Yellowspring Diviners: Toadwillow Healers: Poppyflame, Tawnypaw
Umbraclan 1st Leader: Umbrastar Deputy: Hawkfrost, Troutfur Diviners: Marigoldstep, Podpaw Healers: Primroselight, Grassheart, Ryestrike
2nd Leader: Troutstar Deputy: Heronmist Diviners: Podjaw, Oakpaw Healers: Ryestrike, Rosewatcher, Ivypool, Driftpaw
3rd Leader: Heronstar Deputy: Seedleg, Haywhisper Diviners: Oakpuddle, Sagepaw Healers: Driftnose, Pebbleshade, Lakepad, Ashpaw, Archpaw
4th Leader: Haystar Deputy: Jayshine, Pinepelt, Dusksky Diviners: Sagescar, Rockpaw Healers: Ashsnow, Archspirit, Marshstorm, Bravepaw, Dapplepaw, Beepaw
5th Leader: Duskstar Deputy: Kestreltail, Rowanstream Diviners: Rockthroat, Hazelpaw Healers: Bravetooth, Dappletuft, Beewhisker, Sorrelpaw, Meadowpaw, Cinderpaw
6th Leader: Rowanstar Deputy: Larkdapple, Frostbee Diviners: Hazelberry, Rubblepaw Healers: Sorrelblaze, Meadowbelly, Cinderdrop, Bouncepaw, Brightpaw, Maskpaw
7th Leader: Froststar Deputy: Mousemask, Owlbird Diviners: Rubblebranch, Timberpaw Healers: Bouncebreeze, Brightclaw, Maskfall, Heatherpaw, Fennelpaw, Poolpaw
8th Leader: Owlstar Deputy: Otterspeck Diviners: Timberfeather, Hailpaw Healers: Heatherbriar, Fennelbright, Pooleye, Sandpaw, Dustpaw, Crouchpaw
9th Leader: Otterstar Deputy: Quailsplash, Twighawk Diviners: Hailburr, Hollypaw Healers: Sandcloud, Dusteyes, Crouchflight, Brokenpaw, Speckpaw, Birdpaw
10th Leader: Twigstar Deputy: Rabbitspot Diviners: Hollytalon Healers: Birdfern Prefix Statistics
Ignisclan ♦ Hydroclan ♦ Aeroclan ♦ Geoclan Xyloclan ♦ Luxclan ♦ Astralclan ♦ Umbraclan Unavailable Prefix ♦ Leader Prefix
Ignis Scorch Fire Eagle Feather Wind Blue Frost Silver Silent Hydro Dew Dapple Fawn Ash Brown Ferret Beetle Patch Fly Copper Hare Splash Leopard Dark Mole Spotted Heron Mouse Aero Pale Otter Apple Cedar Russet Owl Quail Tawny Fern Olive Drift Geo Sorrel Hay Tiger Rowan Timber Dusk Thrush Vole Willow Weasel Xylo Shade Fleet Snow Mud Quick Smoke Heavy Kink Lux Shining Sweet Wild Heather Gorse Umbra ... News☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... Directory
♦ Post 1: About, Rules, History, Prefix Statistics, News, Directory ♦ Post 2: Ignisclan (Statistics, Allegiances) ♦ Post 3: Hydroclan (Statistics, Allegiances) ♦ Post 4: Aeroclan (Statistics, Allegiances) ♦ Post 5: Geoclan (Statistics, Allegiances) ♦ Post 6: Xyloclan (Statistics, Allegiances) ♦ Post 7: Luxclan (Statistics, Allegiances) ♦ Post 8: Astralclan (Statistics, Allegiances) ♦ Post 9: Umbraclan (Statistics, Allegiances)
[div align="center" style="background:#d3a9ab;width:70%;margin:auto;padding:10px;border-left:double#225564 20px;border-right:double#225564 20px;"][font color="#47798c" size="7" face="Alegreya"][b]Elementals[/b][/font] [img src="https://www.timeforkids.com/wp-content/uploads/2019/09/final-cover-forest.jpg" style="max-width:100%;" alt=""] [font color="#47798c" size="6" face="Alegreya"][b]About[/b][/font] [div style="text-align:justify;background:#e4ced0;width:80%;margin:auto;padding:10px;border-left:20px double #7aa9bf;" align="center"][font color="#47798c"][font face="times new roman" style="font-size:small;"]This is where the Elementals live. Here, you can Rp with any of the Elemental NPC's. The 8 clans are Ignisclan, the clan of fire, Hydroclan, the clan of water, Aeroclan, the clan of air, Geoclan, the clan of earth, Xyloclan, the clan of wood, Luxclan, the clan of light, Astralclan, the clan of spirit, and Umbraclan, the clan of darkness.[/font]
[font face="times new roman" style="font-size:small;"]The sub-elements are:[/font] [div style="text-align:center;"][b][font face="Calligraffitti" size="3"]Ignisclan[/font][/b][/div][b style="font-size:small;font-family:""]Fire:[/b][font style="font-size:small;" face="times new roman"] This is basic fire manipulation and creation. It is common.[/font] [b style="font-size:small;font-family:""]Lava:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Fire/Earth bloodline. It is lava manipulation. It is common.[/font] [b style="font-size:small;font-family:""]Lightning:[/b][font face="times new roman" style="font-size:small;"] This is lightning manipulation and creation. It is uncommon.[/font] [b style="font-size:small;font-family:""]Plasma:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Fire/Wind bloodline. It is super rare. Plasma is super heated matter that is found in nuclear weapons.[/font] [b style="font-size:small;font-family:""]Thermal:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Fire/Water bloodline. It is the ability to utilise the temperature, warming or cooling. It is uncommon.[/font] [b style="font-size:small;font-family:""]Solar:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Fire/Light bloodline. It is the ability to use both heat and light elements together. It is rare.[/font] [b style="font-size:small;font-family:""]Weather:[/b][font face="times new roman" style="font-size:small;"] This ablity is for those with Fire/Water/Wind bloodline. It is the ability to change the weather with the fusion of three bloodlines. This is rare.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Fire/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;font-family:""]Glass:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare.[/font] [b style="font-size:small;font-family:""]Laser:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Fire/Light bloodline. It is the use of lasers. It is uncommon.[/font]
[div style="text-align:center;"][b][font size="3" face="Calligraffitti"]Hydroclan[/font][/b][/div][b style="font-size:small;font-family:""]Water:[/b][font style="font-size:small;" face="times new roman"] This is the basic water manipulation and creation. But it must be pure water. It is common.[/font] [b style="font-size:small;font-family:""]Blood:[/b][font face="times new roman" style="font-size:small;"] This is the manipulation and generation of blood. It is uncommon.[/font] [b style="font-size:small;font-family:""]Liquid:[/b][font style="font-size:small;" face="times new roman"] This is the manipulation of different types of water like sea water, where salt is mixed in with the water. It is common.[/font] [b style="font-size:small;font-family:""]Bubble:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats or create a barrier. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon.[/font] [b style="font-size:small;font-family:""]Ice:[/b][font style="font-size:small;" face="times new roman"] This is the ability to manipulate and create ice. It is rare.[/font] [b style="font-size:small;font-family:""]Snow:[/b][font style="font-size:small;" face="times new roman"] This is the ability to manipulate and create snow. It is uncommon.[/font] [b style="font-size:small;font-family:""]Vapour:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare.[/font] [b style="font-size:small;font-family:""]Weather:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare.[/font] [b style="font-size:small;font-family:""]Acid:[/b][font style="font-size:small;" face="times new roman"] This is the ability to manipulate and create acid. This is super rare.[/font] [b style="font-size:small;font-family:""]Oil:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare.[/font] [b style="font-size:small;font-family:""]Mud:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon.[/font] [b style="font-size:small;font-family:""]Healing:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Water/Light bloodline. This ability is to heal using water and light bloodlines. It is rare.[/font] [b style="font-size:small;font-family:""]Thermal:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Fire/Water bloodline. This is the ability to utilise the temperature, warming or cooling. It is uncommon.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Water/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font]
[div style="text-align:center;"][b][font face="Calligraffitti" size="3"]Aeroclan[/font][/b][/div][b style="font-size:small;font-family:""]Wind:[/b][font style="font-size:small;" face="times new roman"] This is the basic wind manipulation and creation. It is common.[/font] [b style="font-size:small;font-family:""]Flight:[/b][font face="times new roman" style="font-size:small;"] This is the ability to fly. It is rare.[/font] [b style="font-size:small;font-family:""]Weather:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare.[/font] [b style="font-size:small;font-family:""]Bubble:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon.[/font] [b style="font-size:small;font-family:""]Vapour:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare.[/font] [b style="font-size:small;font-family:""]Gravity:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare.[/font] [b style="font-size:small;font-family:""]Plasma:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Fire/Wind bloodline. This is super rare. Plasma is super heated matter that is found in nuclear weapons.[/font] [b style="font-size:small;font-family:""]Enhanced Hearing:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common.[/font] [b style="font-size:small;font-family:""]Enhanced Smell:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common.[/font] [b style="font-size:small;font-family:""]Enhnaced Speed:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common.[/font] [b style="font-size:small;font-family:""]Sound Nullification/Amplification:[/b][font face="times new roman" style="font-size:small;"] These cats can nullify sound by keeping the air still or increase airwaves. It is uncommon.[/font] [b style="font-size:small;font-family:""]Gas:[/b][font style="font-size:small;" face="times new roman"] These cats can pick and choose the types of gases they use. It is uncommon.[/font] [b style="font-size:small;font-family:""]Vacuum:[/b][font face="times new roman" style="font-size:small;"] These cats can create and manipulate a vacuum. It can ward of elemental attacks, and hold fire elemental cats. It is super rare.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Wind/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;font-family:""]Oxygen:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon.[/font] [b style="font-size:small;font-family:""]Ion:[/b][font style="font-size:small;" face="times new roman"] This is the ability to take certain ions from the air and manipulating it. It is rare.[/font]
[div style="text-align:center;"][b][font face="Calligraffitti" size="3"]Geoclan[/font][/b][/div][b style="font-size:small;font-family:""]Earth:[/b][font style="font-size:small;" face="times new roman"] This is the basic earth manipulation and creation. It is common.[/font] [b style="font-size:small;font-family:""]Metal:[/b][font face="times new roman" style="font-size:small;"] This is metal manipulation. It is uncommon.[/font] [b style="font-size:small;font-family:""]Sand:[/b][font face="times new roman" style="font-size:small;"] This is sand manipulation. It is rare.[/font] [b style="font-size:small;font-family:""]Oil:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare.[/font] [b style="font-size:small;font-family:""]Mud:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon.[/font] [b style="font-size:small;font-family:""]Lava:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Fire/Earth bloodline. This is lava manipulation. It is common.[/font] [b style="font-size:small;font-family:""]Glass:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare.[/font] [b style="font-size:small;font-family:""]Bone:[/b][font style="font-size:small;" face="times new roman"] This ability is to manipulate/regenerate bone. It is super rare.[/font] [b style="font-size:small;font-family:""]Gravity:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare.[/font] [b style="font-size:small;font-family:""]Fertility:[/b][font face="times new roman" style="font-size:small;"] This is an ability that can heal a cat's fertility. It is super rare.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Earth/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;font-family:""]Enhanced Defense:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Earth/Spirit bloodline. This allows for a stronger defence. It is common.[/font]
[div style="text-align:center;"][b][font face="Calligraffitti" size="3"]Xyloclan[/font][/b][/div][b style="font-size:small;font-family:""]Plant:[/b][font face="times new roman" style="font-size:small;"] This is the basic plant manipulation and growth. It is common.[/font] [b style="font-size:small;font-family:""]Healing:[/b][font face="times new roman" style="font-size:small;"] This is using the vitality of plants to heal wounds. It is uncommon.[/font] [b style="font-size:small;font-family:""]Camouflage:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare.[/font] [b style="font-size:small;font-family:""]Plant Fertility:[/b][font face="times new roman" style="font-size:small;"] This is helping plats grow fruits. It is uncommon.[/font] [b style="font-size:small;font-family:""]Fertility:[/b][font style="font-size:small;" face="times new roman"] This is healing a cat's fertility. It is rare.[/font] [b style="font-size:small;font-family:""]Light Absorption:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is super rare.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with an Element/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is rare.[/font] [b style="font-size:small;font-family:""]Oxygen:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon.[/font] [b style="font-size:small;font-family:""]Carnivorous Plant: [/b][font style="font-size:small;" face="times new roman"]This allows a cat to turn a plant into something carnivorous. It is super rare.[/font] [b style="font-size:small;font-family:""]Pheromone manipulation:[/b][font face="times new roman" style="font-size:small;"] This allows a cat to use and manipulate pheromones. It is rare.[/font] [b style="font-size:small;font-family:""]Poison:[/b][font face="times new roman" style="font-size:small;"] This allows a cat to use poison without the need of a plant. It is rare.[/font]
[div style="text-align:center;"][b][font size="3" face="Calligraffitti"]Luxclan[/font][/b][/div][b style="font-size:small;font-family:""]Light:[/b][font face="times new roman" style="font-size:small;"] This is the basic light creation and manipulation. It is common.[/font] [b style="font-size:small;font-family:""]Laser:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Fire/Light bloodline. This is using lasers. It is common.[/font] [b style="font-size:small;font-family:""]Solar:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Fire/Light bloodline. This is the ability to use both heat and light elements together. It is rare.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Light/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;font-family:""]Healing:[/b][font face="times new roman" style="font-size:small;"] This is basic healing using light. It is common.[/font] [b style="font-size:small;font-family:""]Light Absorption:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is rare.[/font] [b style="font-size:small;font-family:""]Camouflage:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare.[/font] [b style="font-size:small;font-family:""]Illusion:[/b][font style="font-size:small;" face="times new roman"] This is illusion manipulation using light. It is uncommon.[/font] [b style="font-size:small;font-family:""]Enhanced Vision:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common.[/font] [b style="font-size:small;font-family:""]Light Nullification:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.[/font]
[div style="text-align:center;"][b][font size="3" face="Calligraffitti"]Astralclan[/font][/b][/div][b style="font-size:small;font-family:""]Emotion:[/b][font face="times new roman" style="font-size:small;"] This is the ability to enhance/ diminish another's emotions. It is uncommon.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Spirit/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;font-family:""]Enhanced Hearing:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common.[/font] [b style="font-size:small;font-family:""]Enhanced Smell:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common.[/font] [b style="font-size:small;font-family:""]Enhanced Vision:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common.[/font] [b style="font-size:small;font-family:""]Enhanced Defense:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Earth/Spirit bloodline. These cats have stronger defence. It is common.[/font] [b style="font-size:small;font-family:""]Enhanced Speed:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common.[/font] [b style="font-size:small;font-family:""]Sleep:[/b][font face="times new roman" style="font-size:small;"] This is the ability to put cats to sleep. It is rare.[/font] [b style="font-size:small;font-family:""]Telekinesis:[/b][font face="times new roman" style="font-size:small;"] This is the ability to move objects with their mind. It is rare.[/font] [b style="font-size:small;font-family:""]Time:[/b][font style="font-size:small;" face="times new roman"] This is the ability to stop time. It is super rare.[/font] [b style="font-size:small;font-family:""]Space:[/b][font style="font-size:small;" face="times new roman"] This is the ability to store objects in a space. It is super rare.[/font] [b style="font-size:small;font-family:""]Teleportation:[/b][font style="font-size:small;" face="times new roman"] This is the ability to travel from place to place in an instant. It is super rare.[/font] [b style="font-size:small;font-family:""]Shapeshift:[/b][font face="times new roman" style="font-size:small;"] This is the ability to shift into a different animal/plant. It is uncommon.[/font]
[div style="text-align:center;"][b][font face="Calligraffitti" size="3"]Umbraclan[/font][/b][/div][b style="font-size:small;font-family:""]Dark:[/b][font style="font-size:small;" face="times new roman"] This is the basic darkness manipulation and creation. It is common.[/font] [b style="font-size:small;font-family:""]Light Nullification:[/b][font style="font-size:small;" face="times new roman"] This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.[/font] [b style="font-size:small;font-family:""]Shadow:[/b][font face="times new roman" style="font-size:small;"] This is the ability to manipulate shadows. It is uncommon.[/font] [b style="font-size:small;font-family:""]Camouflage:[/b][font style="font-size:small;" face="times new roman"] This is the ability to hide themselves in darkness. It is uncommon.[/font] [b style="font-size:small;font-family:""]Attribute Imbuement:[/b][font face="times new roman" style="font-size:small;"] This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;font-family:""]Nightmare:[/b][font style="font-size:small;" face="times new roman"] This is the ability to cause nightmares to a target. It is rare.[/font]
[font face="times new roman" style="font-size:small;"]There is one ability that each clan must have:[/font] [b style="font-size:small;font-family:""]Fate:[/b][font face="times new roman" style="font-size:small;"] These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others.[/font][/font][/div][font color="#47798c"][font face="Alegreya" size="6"][b]Rules[/b][/font] [/font][div style="text-align:justify;background:#e4ced0;width:80%;margin:auto;padding:10px;border-right:20px double #7aa9bf;" align="center"][font color="#47798c"][font size="2"][b][font face="Calligraffitti"]#1 Follow the rules[/font] [/b][font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font]
[b][font face="Calligraffitti"]#2 Listen to the Mods[/font] [/b][font][font face="times new roman"]As well as the owner (@pearl ), I will have mods appointed for each clan. You must listen to them.[/font] [/font] [b][font face="Calligraffitti"]#3 Respect[/font] [/b][font][font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.[/font] [/font] [b][font face="Calligraffitti"]#4 No Spamming[/font] [/b][font face="times new roman"]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.[/font]
[font][font face="times new roman"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [b][font face="Calligraffitti"]#5 Activity[/font] [/b][font face="times new roman"][font]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.[/font][/font][font] [/font] [b][font face="Calligraffitti"]#6 Literacy[/font] [/b][font][font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font] [/font] [b][font face="Calligraffitti"]#7 Godmodding[/font] [/b][font face="times new roman"][font]Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font] [font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font] [/font][font][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.[/font][/font][/font] [/font][/div][font face="Alegreya" color="#47798c" size="6"][b]History[/b][/font] [div style="text-align:justify;background:#e4ced0;width:80%;margin:auto;padding:10px;border-left:20px double #7aa9bf;" align="center"][div style="text-align:center;"][b][font face="Calligraffitti" size="3" color="#47798c"]Ignisclan[/font][/b][/div][font color="#47798c" size="2" face="times new roman"][div style="text-align:center;"][span style="text-align:justify;"][b]1st Leader:[/b] Ignisstar[/span] [/div][div style="text-align:center;"][b]Deputy:[/b] Scorchpelt[/div][div style="text-align:center;"][b]Diviners:[/b] Blindwatcher, Yellowpaw[/div][div style="text-align:center;"][b]Healers:[/b] Sablefur, Stingcloud, Sunberry[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Scorchstar[/div][div style="text-align:center;"][b]Deputy:[/b] Dunestorm, Fireblast[/div][div style="text-align:center;"][b]Diviners:[/b] Yellowspring, Finchpaw[/div][div style="text-align:center;"][b]Healers:[/b] Stingcloud, Sunberry, Sandstem, Gemsong[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Firestar[/div][div style="text-align:center;"][b]Deputy:[/b] Morningbreeze, Coldshade, Eagleshine[/div][div style="text-align:center;"][b]Diviners:[/b] Finchchaser, Doepaw[/div][div style="text-align:center;"][b]Healers:[/b] Sandstem, Gemsong, Chaosfeather, Greenjump[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Eaglestar[/div][div style="text-align:center;"][b]Deputy:[/b] Featherseed[/div][div style="text-align:center;"][b]Diviners:[/b] Doeclaw, Hawkpaw[/div][div style="text-align:center;"][b]Healers:[/b] Chaosfeather, Greenjump, Wisterialeap[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Featherstar[/div][div style="text-align:center;"][b]Deputy:[/b] Windblaze[/div][div style="text-align:center;"][b]Diviners:[/b] Hawksky, Cloudpaw[/div][div style="text-align:center;"][b]Healers:[/b] Wisterialeap, Junipersun, Streamwish, Galefoot, Mistpaw, Scarpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Windstar[/div][div style="text-align:center;"][b]Deputy:[/b] Whitestream, Bluebird[/div][div style="text-align:center;"][b]Diviners:[/b] Cloudshine, Frostpaw[/div][div style="text-align:center;"][b]Healers:[/b] Galefoot, Mistlight, Scarface, Goldfang, Highpaw, Deerpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Bluestar[/div][div style="text-align:center;"][b]Deputy:[/b] Gracetail, Silverheart[/div][div style="text-align:center;"][b]Diviners:[/b] Frostjaw, Ivypaw[/div][div style="text-align:center;"][b]Healers:[/b] Highslash, Deerflight, Rubyscar, Wintergem, Redpaw, Grasspaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Silverstar[/div][div style="text-align:center;"][b]Deputy:[/b] Silentstep[/div][div style="text-align:center;"][b]Diviners:[/b] Ivynose, Joypaw[/div][div style="text-align:center;"][b]Healers:[/b] Wintergem, Redseer, Jasmineleaf, Violetpaw, Stringpaw, Kestrelpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Silentstar[/div][div style="text-align:center;"][b]Deputy:[/b] Glowwing[/div][div style="text-align:center;"][b]Diviners:[/b] Joymask, Wetpaw[/div][div style="text-align:center;"][b]Healers:[/b] Violetdapple, Stringtalon, Kestrelspot, Jewelspeck, Lionpaw, Maplepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader:[/b] Glowstar[/div][div style="text-align:center;"][b]Deputy:[/b] Dovesplash[/div][div style="text-align:center;"][b]Diviners:[/b] Wetbriar[/div][div style="text-align:center;"][b]Healers:[/b] Maplestripe[/div][/font][div align="center" style="border-bottom:20px double #7aa9bf;"][font color="#47798c"] [/font][/div][div style="text-align:center;"][b][font face="Calligraffitti" size="3" color="#47798c"]Hydroclan[/font][/b][/div][font color="#47798c"][div style="text-align:center;"][font face="times new roman" size="2"][span style="text-align:justify;"][b]1st Leader:[/b] Hydrostar[/span] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Deputy:[/b] Icespots, Dewburr[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Diviners:[/b] Blizzardspot, Amberpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Healers:[/b] Brindlebee, Badgerblaze, Birdflower[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]2nd Leader:[/b] Dewstar[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Deputy:[/b] Blacktail, Dapplemist, Fawnwhisper[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners:[/b] Amberspark, Dovepaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Healers:[/b] Birdflower, Anthawk, Addertalon, Ashbranch[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]3rd Leader:[/b] Fawnstar[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Deputy:[/b] Brownflare[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners:[/b] Dovedawn, Mottlepaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Healers:[/b] Addertalon, Ashbranch, Ferretfern, Buzzardwillow, Beetlepaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]4th Leader:[/b] Brownstar[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Deputy:[/b] Patchflake[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners:[/b] Mottlemist, Foxpaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Healers:[/b] Buzzardwillow, Beetledust, Duckfire, Flypaw, Eelpaw, Aspenpaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]5th Leader:[/b] Patchstar[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Deputy:[/b] Copperpool[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners: [/b]Foxbelly, Specklepaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Healers:[/b] Flypuddle, Eelclaw, Aspendrop, Harepaw, Featherpaw, Maggotpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]6th Leader:[/b] Copperstar[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Deputy:[/b] Splashbright, Leopardeye[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Diviners:[/b] Specklefall, Goosepaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Healers:[/b] Haresnow, Featherface, Maggotskip, Mothpaw, Frogpaw, Barkpaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]7th Leader:[/b] Leopardstar[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Deputy:[/b] Darkstorm[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners:[/b] Gooseeyes, Molepaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Healers:[/b] Mothstrike, Frogfur, Spottedwhisper, Heronpaw, Spiderpaw, Lizardpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]8th Leader:[/b] Darkstar[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Deputy:[/b] Mousewhisker[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners:[/b] Moleleg, Goldenpaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Healers:[/b] Heronnose, Spiderpad, Lizardspirit, Beechpaw, Acornpaw, Blossompaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]9th Leader:[/b] Mousestar[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Deputy:[/b] Jaythroat[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners:[/b] Goldentooth, Wasppaw[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Healers:[/b] Beechtuft, Acornwatcher, Blossomdapple, Minnowbee, Brackenpaw, Mallowpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]10th Leader:[/b] Jaystar[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Deputy:[/b] Graymask[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Diviners:[/b] Waspfeather[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"][b]Healers:[/b] Mallowberry, Specklepaw[/font][/div][/font][div style="border-bottom:20px double #7aa9bf;" align="center"][font color="#47798c"] [/font][/div][div style="text-align:center;"][b][font color="#47798c" size="3" face="Calligraffitti"]Aeroclan[/font][/b][/div][div style="text-align:justify;"][div style="text-align:center;"][span style="color:rgb(71, 121, 140);"][font size="2" face="times new roman"][b]1st Leader:[/b] Aerostar[/font][/span][/div][font color="#47798c"][div style="text-align:center;"][font size="2" face="times new roman"][b]Deputy:[/b] Palespeck[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Diviners:[/b] Otterfeather, Larkpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][b]Healers:[/b] Newtbranch, Birchblaze, Applebelly[/font][/div][div style="text-align:center;"][font size="2" face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:center;"][b]2nd Leader:[/b] Palestar[/div][div style="text-align:center;"][b]Deputy:[/b] Rabbitsplash, Perchtalon, Cedarburr[/div][div style="text-align:center;"][b]Diviners:[/b] Larkbreeze, Cloverpaw[/div][div style="text-align:center;"][b]Healers:[/b] Applebelly, Brambledrop, Marigoldspot, Blizzardpaw[/div][/font][div style="text-align:center;"] [/div][font size="2" face="times new roman"][div style="text-align:center;"][b]3rd Leader:[/b] Cedarstar[/div][div style="text-align:center;"][b]Deputy:[/b] Russetspots[/div][div style="text-align:center;"][b]Diviners:[/b] Cloverbee, Ratpaw[/div][div style="text-align:center;"][b]Healers:[/b] Blizzardbriar, Owlbright, Pikeclaw, Cherrypaw, Hollypaw[/div][/font][div style="text-align:center;"] [/div][font face="times new roman" size="2"][div style="text-align:center;"][b]4th Leader:[/b] Russetstar[/div][div style="text-align:center;"][b]Deputy:[/b] Quailstripe[/div][div style="text-align:center;"][b]Diviners:[/b] Ratwing, Snakepaw[/div][div style="text-align:center;"][b]Healers:[/b] Cherryfern, Hollycloud, Daisyeye, Briarpaw, Mintpaw, Breezepaw[/div][/font][div style="text-align:center;"] [/div][font size="2" face="times new roman"][div style="text-align:center;"][b]5th Leader:[/b] Quailstar[/div][div style="text-align:center;"][b]Deputy:[/b] Tawnybird[/div][div style="text-align:center;"][b]Diviners:[/b] Snakeflower, Sheeppaw[/div][div style="text-align:center;"][b]Healers:[/b] Briardust, Minteyes, Breezefall, Toadpaw, Larchpaw, Nutpaw[/div][/font][div style="text-align:center;"] [/div][font size="2" face="times new roman"][div style="text-align:center;"][b]6th Leader:[/b] Tawnystar[/div][div style="text-align:center;"][b]Deputy:[/b] Ravenleaf, Flowerhawk, Fernfire[/div][div style="text-align:center;"][b]Diviners:[/b] Sheepface, Ryepaw[/div][div style="text-align:center;"][b]Healers:[/b] Toadflight, Larchstem, Nutflake, Dawnpaw, Boulderpaw, Creekpaw[/div][/font][div style="text-align:center;"] [/div][font face="times new roman" size="2"][div style="text-align:center;"][b]7th Leader:[/b] Fernstar[/div][div style="text-align:center;"][b]Deputy:[/b] Whitewillow[/div][div style="text-align:center;"][b]Diviners:[/b] Ryeflame, Shrewpaw[/div][div style="text-align:center;"][b]Healers:[/b] Dawnfang, Boulderleap, Creekfrost, Sparrowpaw, Troutpaw, Logpaw[/div][/font][div style="text-align:center;"] [/div][font size="2" face="times new roman"][div style="text-align:center;"][b]8th Leader:[/b] Whitestar[/div][div style="text-align:center;"][b]Deputy:[/b] Olivefoot[/div][div style="text-align:center;"][b]Diviners:[/b] Shrewskip, Lilypaw[/div][div style="text-align:center;"][b]Healers:[/b] Sparrowlight, Troutfur, Logsong, Furzepaw, Sagepaw, Driftpaw[/div][/font][div style="text-align:center;"] [/div][font face="times new roman" size="2"][div style="text-align:center;"][b]9th Leader:[/b] Olivestar[/div][div style="text-align:center;"][b]Deputy:[/b] Squirrelmist[/div][div style="text-align:center;"][b]Diviners:[/b] Lilyheart, Starlingpaw[/div][div style="text-align:center;"][b]Healers:[/b] Furzespring, Sagepool, Driftjaw, Oakpaw, Pearpaw, Heatherpaw[/div][/font][div style="text-align:center;"] [/div][font face="times new roman" size="2"][div style="text-align:center;"][b]10th Leader:[/b] Squirrelstar[/div][div style="text-align:center;"][b]Deputy:[/b] Gorsepuddle[/div][div style="text-align:center;"][b]Diviners: [/b]Starlingleg[/div][div style="text-align:center;"][b]Healers:[/b] Heatherstep[/div][/font][/font][/div][div style="border-bottom:20px double #7aa9bf;" align="center"][font color="#47798c"] [/font][/div][div style="text-align:center;"][b][font face="Calligraffitti" color="#47798c" size="3"]Geoclan[/font][/b][/div][font color="#47798c"][div style="text-align:center;"][font size="2" face="times new roman"][b]1st Leader:[/b] Geostar[/font][/div][font face="times new roman" size="2"][div style="text-align:center;"][b]Deputy:[/b] Stoatshade, Sorrelnose[/div][div style="text-align:center;"][b]Diviners:[/b] Swallowstrike, Pinepaw[/div][div style="text-align:center;"][b]Healers:[/b] Plumsky, Petalpad, Haywatcher[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader: [/b]Sorrelstar[/div][div style="text-align:center;"][b]Deputy:[/b] Tigersnow[/div][div style="text-align:center;"][b]Diviners:[/b] Pinepelt, Swiftpaw[/div][div style="text-align:center;"][b]Healers:[/b] Haywatcher, Rowanwhisper, Podstorm, Poppypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Tigerstar[/div][div style="text-align:center;"][b]Deputy:[/b] Timberscar[/div][div style="text-align:center;"][b]Diviners:[/b] Swiftstream, Seedpaw[/div][div style="text-align:center;"][b]Healers:[/b] Poppyspirit, Hazeltail, Fennelthroat, Duskpaw, Flintpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Timberstar[/div][div style="text-align:center;"][b]Deputy:[/b] Vixentooth, Thrushtuft[/div][div style="text-align:center;"][b]Diviners:[/b] Seedwhisker, Twigpaw[/div][div style="text-align:center;"][b]Healers:[/b] Duskseer, Flintchaser, Primrosejump, Leafpaw, Hailpaw, Pebblepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Thrushstar[/div][div style="text-align:center;"][b]Deputy:[/b] Volesun[/div][div style="text-align:center;"][b]Diviners:[/b] Twigwish, Rosepaw[/div][div style="text-align:center;"][b]Healers:[/b] Leafgem, Haildapple, Pebblebee, Fallowpaw, Cinderpaw, Archpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Volestar[/div][div style="text-align:center;"][b]Deputy:[/b] Willowmask[/div][div style="text-align:center;"][b]Diviners:[/b] Rosebird, Lichenpaw[/div][div style="text-align:center;"][b]Healers:[/b] Fallowberry, Cinderblaze, Archbelly, Lightningpaw, Rockpaw, Lakepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Willowstar[/div][div style="text-align:center;"][b]Deputy:[/b] Weaselspeck[/div][div style="text-align:center;"][b]Diviners: [/b]Lichenfeather, Dustpaw[/div][div style="text-align:center;"][b]Healers:[/b] Lightningbranch, Rockbreeze, Lakeclaw, Bouncepaw, Bravepaw, Wolfpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Weaselstar[/div][div style="text-align:center;"][b]Deputy:[/b] Mosssplash[/div][div style="text-align:center;"][b]Diviners: [/b]Dusthawk, Mistypaw[/div][div style="text-align:center;"][b]Healers:[/b] Bouncebriar, Bravebright, Wolfeye, Rubblepaw, Marshpaw, Echopaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Mossstar[/div][div style="text-align:center;"][b]Deputy:[/b] Crouchspot[/div][div style="text-align:center;"][b]Diviners: [/b]Mistytalon, Brightpaw[/div][div style="text-align:center;"][b]Healers:[/b] Rubbleburr, Marshcloud, Echoeyes, Nettlepaw, Moonpaw, Sandypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader:[/b] Crouchstar[/div][div style="text-align:center;"][b]Deputy:[/b] Meadowspots[/div][div style="text-align:center;"][b]Diviners:[/b] Brightwing[/div][div style="text-align:center;"][b]Healers:[/b] Sandyfern[/div][/font][/font][div align="center" style="border-bottom:20px double #7aa9bf;"][font color="#47798c"] [/font][/div][div style="text-align:center;"][b][font color="#47798c" size="3" face="Calligraffitti"]Xyloclan[/font][/b][/div][font color="#47798c"][div style="text-align:center;"][font face="times new roman" size="2"][b]1st Leader:[/b] Xylostar[/font][/div][font face="times new roman" size="2"][div style="text-align:center;"][b]Deputy:[/b] Shadestripe[/div][div style="text-align:center;"][b]Diviners:[/b] Slateflower, Poolpaw[/div][div style="text-align:center;"][b]Healers:[/b] Emberdust, Fallenface, Brokendrop, Nightpaw, Stonepaw, Flamepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Shadestar[/div][div style="text-align:center;"][b]Deputy:[/b] Fleetleaf[/div][div style="text-align:center;"][b]Diviners:[/b] Poolfire, Bumblepaw[/div][div style="text-align:center;"][b]Healers:[/b] Nightfang, Stonefall, Flamestem, Rainpaw, Honeypaw, Jumppaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Fleetstar[/div][div style="text-align:center;"][b]Deputy:[/b] Snowflake[/div][div style="text-align:center;"][b]Diviners:[/b] Bumblefoot, Milkpaw[/div][div style="text-align:center;"][b]Healers:[/b] Rainflight, Honeywillow, Jumpflame, Mumblepaw, Crookedpaw, Stormpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Snowstar[/div][div style="text-align:center;"][b]Deputy:[/b] Mudfur[/div][div style="text-align:center;"][b]Diviners:[/b] Milkleap, Pouncepaw[/div][div style="text-align:center;"][b]Healers:[/b] Mumblefrost, Crookedheart, Stormskip, Curlpaw, Sunnypaw, Ripplepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Mudstar[/div][div style="text-align:center;"][b]Deputy:[/b] Quicklight[/div][div style="text-align:center;"][b]Diviners:[/b] Pouncejaw, Deadpaw[/div][div style="text-align:center;"][b]Healers:[/b] Curlsong, Sunnymist, Rippleleg, Shellpaw, Runningpaw, Fuzzypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Quickstar[/div][div style="text-align:center;"][b]Deputy:[/b] Smokespring[/div][div style="text-align:center;"][b]Diviners: [/b]Deadpool, Shredpaw[/div][div style="text-align:center;"][b]Healers:[/b] Shellnose, Runningstep, Fuzzypuddle, Halfpaw, Sootpaw, Sneezepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Smokestar[/div][div style="text-align:center;"][b]Deputy:[/b] Heavypad[/div][div style="text-align:center;"][b]Diviners:[/b] Shredstrike, Tanglepaw[/div][div style="text-align:center;"][b]Healers:[/b] Halfshade, Sootpelt, Sneezewatcher, Hollowpaw, Tumblepaw, Jaggedpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Heavystar[/div][div style="text-align:center;"][b]Deputy:[/b] Kinkshine[/div][div style="text-align:center;"][b]Diviners:[/b] Tanglescar, Littlepaw[/div][div style="text-align:center;"][b]Healers:[/b] Hollowwhisper, Tumblesky, Jaggedspirit, Longpaw, Loudpaw, Lowpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Kinkstar[/div][div style="text-align:center;"][b]Deputy:[/b] Mouthsnow[/div][div style="text-align:center;"][b]Diviners: [/b]Littletail, Oddpaw[/div][div style="text-align:center;"][b]Healers:[/b] Longstorm, Loudthroat, Lowstream, Onepaw, Pricklepaw, Raggedpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader: [/b]Mouthstar[/div][div style="text-align:center;"][b]Deputy:[/b] Sharptooth[/div][div style="text-align:center;"][b]Diviners:[/b] Oddtuft[/div][div style="text-align:center;"][b]Healers:[/b] Onewhisker[/div][/font][/font][div align="center" style="border-bottom:20px double #7aa9bf;"] [/div][font color="#47798c"][div style="text-align:center;"][font face="Calligraffitti" size="3"][b]Luxclan[/b][/font] [font face="times new roman" style="font-size:small;"][b]1st Leader:[/b] Luxstar[/font][/div][font face="times new roman" size="2"][div style="text-align:center;"][b]Deputy:[/b] Shimmerdapple, Shiningbee[/div][div style="text-align:center;"][b]Diviners:[/b] Shortberry, Smallpaw[/div][div style="text-align:center;"][b]Healers: [/b]Softblaze, Songbelly, Stumpydrop[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Shiningstar[/div][div style="text-align:center;"][b]Deputy:[/b] Sweetmask[/div][div style="text-align:center;"][b]Diviners:[/b] Smallbird, Tallpaw[/div][div style="text-align:center;"][b]Healers:[/b] Stumpydrop, Talonbranch, Tinybreeze, Tornpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Sweetstar[/div][div style="text-align:center;"][b]Deputy:[/b] Webspeck, Wetfeather, Whiskerbriar, Wildbright[/div][div style="text-align:center;"][b]Diviners:[/b] Tallclaw, Amberpaw[/div][div style="text-align:center;"][b]Healers:[/b] Tornfall, Brindlesplash, Badgerhawk, Birdpaw, Antpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Wildstar[/div][div style="text-align:center;"][b]Deputy:[/b] Dappleburr[/div][div style="text-align:center;"][b]Diviners:[/b] Amberspot, Deerpaw[/div][div style="text-align:center;"][b]Healers:[/b] Birdtalon, Antcloud, Addereye, Ashpaw, Acornpaw, Blossompaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Dapplestar[/div][div style="text-align:center;"][b]Deputy:[/b] Blackspots, Buzzardwing, Beetlefern[/div][div style="text-align:center;"][b]Diviners:[/b] Deerdust, Eelpaw[/div][div style="text-align:center;"][b]Healers:[/b] Asheyes, Acornflight, Blossomstripe, Brackenpaw, Mallowpaw, Blizzardpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Beetlestar[/div][div style="text-align:center;"][b]Deputy:[/b] Blueflower, Applefire[/div][div style="text-align:center;"][b]Diviners:[/b] Eelface, Mottlepaw[/div][div style="text-align:center;"][b]Healers:[/b] Brackenleap, Mallowleaf, Blizzardflake, Fawnpaw, Crowpaw, Aspenpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Applestar[/div][div style="text-align:center;"][b]Deputy:[/b] Brownstem, Flyflame[/div][div style="text-align:center;"][b]Diviners:[/b] Mottlefang, Frogpaw[/div][div style="text-align:center;"][b]Healers:[/b] Fawnskip, Crowwillow, Aspenfrost, Cloverpaw, Bramblepaw, Marigoldpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Flystar[/div][div style="text-align:center;"][b]Deputy:[/b] Copperlight, Patchfoot, Ferretsong[/div][div style="text-align:center;"][b]Diviners:[/b] Frogmist, Dovepaw[/div][div style="text-align:center;"][b]Healers:[/b] Cloverfur, Bramblespring, Marigoldpool, Barkpaw, Berrypaw, Breezepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Ferretstar[/div][div style="text-align:center;"][b]Deputy:[/b] Darkpuddle, Speckleheart[/div][div style="text-align:center;"][b]Diviners:[/b] Dovestep, Maggotpaw[/div][div style="text-align:center;"][b]Healers:[/b] Barkshade, Berryjaw, Breezestrike, Lizardpaw, Daisypaw, Briarpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader: [/b]Specklestar[/div][div style="text-align:center;"][b]Deputy:[/b] Goldenshine[/div][div style="text-align:center;"][b]Diviners:[/b] Maggotleg[/div][div style="text-align:center;"][b]Healers:[/b] Briarwatcher, Troutpaw[/div][/font][div style="border-bottom:20px double #7aa9bf;" align="center"][font color="#47798c"] [/font][/div][div style="text-align:center;"][b][font face="Calligraffitti" color="#47798c" size="3"]Astralclan[/font][/b][/div][font color="#47798c"][div style="text-align:center;"][span style="font-family:"font-size:small;"][b]1st Leader:[/b] Astralstar[/span][/div][font face="times new roman" size="2"][div style="text-align:center;"][b]Deputy:[/b] Graysky, Splashnose[/div][div style="text-align:center;"][b]Diviners:[/b] Foxwhisper, Duckpaw[/div][div style="text-align:center;"][b]Healers:[/b] Mothsnow, Minnowpad, Beechstorm[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Splashstar[/div][div style="text-align:center;"][b]Deputy:[/b] Greenpelt, Harestream[/div][div style="text-align:center;"][b]Diviners:[/b] Duckscar, Spiderpaw[/div][div style="text-align:center;"][b]Healers:[/b] Beechstorm, Newtspirit, Cherrytail, Flowerpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Harestar[/div][div style="text-align:center;"][b]Deputy:[/b] Palethroat, Eagletooth, Spottedtuft[/div][div style="text-align:center;"][b]Diviners:[/b] Spiderwhisker, Perchpaw[/div][div style="text-align:center;"][b]Healers:[/b] Flowerdapple, Birchbee, Hollyberry, Fernpaw, Mallowpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Spottedstar[/div][div style="text-align:center;"][b]Deputy:[/b] Redmask, Leopardbird, Driftbranch[/div][div style="text-align:center;"][b]Diviners:[/b] Perchblaze, Wasppaw[/div][div style="text-align:center;"][b]Healers:[/b] Fernbelly, Mallowdrop, Cedarspeck, Nutpaw, Lilypaw, Cloudpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Driftstar[/div][div style="text-align:center;"][b]Deputy:[/b] Russetfeather, Ashbriar[/div][div style="text-align:center;"][b]Diviners:[/b] Waspbreeze, Featherpaw[/div][div style="text-align:center;"][b]Healers:[/b] Nutclaw, Lilyfall, Cloudsplash, Pikepaw, Larchpaw, Furzepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader: [/b]Ashstar[/div][div style="text-align:center;"][b]Deputy:[/b] Lionhawk, Heatherburr[/div][div style="text-align:center;"][b]Diviners:[/b] Featherbright, Marigoldpaw[/div][div style="text-align:center;"][b]Healers:[/b] Pikeeye, Larchflight, Furzespot, Dawnpaw, Boulderpaw, Creekpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Heatherstar[/div][div style="text-align:center;"][b]Deputy:[/b] Silvertalon, Molefern[/div][div style="text-align:center;"][b]Diviners:[/b] Marigoldcloud, Finchpaw[/div][div style="text-align:center;"][b]Healers:[/b] Dawneyes, Boulderleap, Creekspots, Snakepaw, Logpaw, Pearpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Molestar[/div][div style="text-align:center;"][b]Deputy:[/b] Tawnywing, Petalflower, Gorsedust[/div][div style="text-align:center;"][b]Diviners: [/b]Finchface, Mintpaw[/div][div style="text-align:center;"][b]Healers:[/b] Snakeskip, Logstripe, Pearleaf, Dewpaw, Flintpaw, Fallowpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Gorsestar[/div][div style="text-align:center;"][b]Deputy: [/b]Whitefire, Goosefang[/div][div style="text-align:center;"][b]Diviners:[/b] Mintsong, Toadpaw[/div][div style="text-align:center;"][b]Healers:[/b] Dewstem, Flintflake, Fallowfoot, Maplepaw, Plumpaw, Poppypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader: [/b]Goosestar[/div][div style="text-align:center;"][b]Deputy: [/b]Yellowspring[/div][div style="text-align:center;"][b]Diviners: [/b]Toadwillow[/div][div style="text-align:center;"][b]Healers:[/b] Poppyflame, Tawnypaw[/div][/font][div align="center" style="border-bottom:20px double #7aa9bf;"] [/div][font color="#47798c"][div style="text-align:center;"][b][font face="Calligraffitti"]Umbraclan[/font] [font size="2" face="times new roman"]1st Leader:[/font][/b][font size="2" face="times new roman"] Umbrastar[/font][/div][font size="2" face="times new roman"][div style="text-align:center;"][b]Deputy:[/b] Hawkfrost, Troutfur[/div][div style="text-align:center;"][b]Diviners: [/b]Marigoldstep, Podpaw[/div][div style="text-align:center;"][b]Healers:[/b] Primroselight, Grassheart, Ryestrike[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Troutstar[/div][div style="text-align:center;"][b]Deputy:[/b] Heronmist[/div][div style="text-align:center;"][b]Diviners:[/b] Podjaw, Oakpaw[/div][div style="text-align:center;"][b]Healers:[/b] Ryestrike, Rosewatcher, Ivypool, Driftpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Heronstar[/div][div style="text-align:center;"][b]Deputy:[/b] Seedleg, Haywhisper[/div][div style="text-align:center;"][b]Diviners:[/b] Oakpuddle, Sagepaw[/div][div style="text-align:center;"][b]Healers: [/b]Driftnose, Pebbleshade, Lakepad, Ashpaw, Archpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Haystar[/div][div style="text-align:center;"][b]Deputy:[/b] Jayshine, Pinepelt, Dusksky[/div][div style="text-align:center;"][b]Diviners:[/b] Sagescar, Rockpaw[/div][div style="text-align:center;"][b]Healers:[/b] Ashsnow, Archspirit, Marshstorm, Bravepaw, Dapplepaw, Beepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Duskstar[/div][div style="text-align:center;"][b]Deputy:[/b] Kestreltail, Rowanstream[/div][div style="text-align:center;"][b]Diviners:[/b] Rockthroat, Hazelpaw[/div][div style="text-align:center;"][b]Healers: [/b]Bravetooth, Dappletuft, Beewhisker, Sorrelpaw, Meadowpaw, Cinderpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Rowanstar[/div][div style="text-align:center;"][b]Deputy:[/b] Larkdapple, Frostbee[/div][div style="text-align:center;"][b]Diviners:[/b] Hazelberry, Rubblepaw[/div][div style="text-align:center;"][b]Healers:[/b] Sorrelblaze, Meadowbelly, Cinderdrop, Bouncepaw, Brightpaw, Maskpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Froststar[/div][div style="text-align:center;"][b]Deputy:[/b] Mousemask, Owlbird[/div][div style="text-align:center;"][b]Diviners:[/b] Rubblebranch, Timberpaw[/div][div style="text-align:center;"][b]Healers:[/b] Bouncebreeze, Brightclaw, Maskfall, Heatherpaw, Fennelpaw, Poolpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Owlstar[/div][div style="text-align:center;"][b]Deputy:[/b] Otterspeck[/div][div style="text-align:center;"][b]Diviners:[/b] Timberfeather, Hailpaw[/div][div style="text-align:center;"][b]Healers:[/b] Heatherbriar, Fennelbright, Pooleye, Sandpaw, Dustpaw, Crouchpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Otterstar[/div][div style="text-align:center;"][b]Deputy:[/b] Quailsplash, Twighawk[/div][div style="text-align:center;"][b]Diviners:[/b] Hailburr, Hollypaw[/div][div style="text-align:center;"][b]Healers:[/b] Sandcloud, Dusteyes, Crouchflight, Brokenpaw, Speckpaw, Birdpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader:[/b] Twigstar[/div][div style="text-align:center;"][b]Deputy:[/b] Rabbitspot[/div][div style="text-align:center;"][b]Diviners:[/b] Hollytalon[/div][div style="text-align:center;"][b]Healers:[/b] Birdfern[/div][/font][/font][/font][/font][/div][font color="#47798c"][font face="Alegreya" size="6"][b]Prefix Statistics[/b][/font] [/font][div align="center" style="text-align:justify;background:#e4ced0;width:80%;margin:auto;padding:10px;border-right:20px double #7aa9bf;"][div style="text-align:center;"][span style="font-size:small;"][font face="times new roman"][font color="#ae2629"][b]Ignisclan[/b][/font][font color="#47798c"] ♦ [/font][font color="#01b0bb"][b]Hydroclan[/b][/font][font color="#47798c"] ♦ [/font][font color="#8c7c8c"][b]Aeroclan[/b][/font][font color="#47798c"] ♦ [/font][font color="#d57500"][b]Geoclan [/b][/font][b][font color="#b37447"]Xyloclan[/font][/b][font color="#47798c"] ♦ [/font][b][font color="#cb98ed"]Luxclan[/font][/b][font color="#47798c"] ♦ [/font][b][font color="#b5b292"]Astralclan[/font][/b][font color="#47798c"] ♦ [/font][b][font color="#000000"]Umbraclan[/font][/b] [font color="#47798c"]Unavailable Prefix ♦ [/font][b style="color:rgb(71, 121, 140);"]Leader Prefix[/b][/font][/span][/div][font size="2"][div align="center" style="border-bottom:20px double #7aa9bf;"] [/div][font face="times new roman"][b style="color:rgb(174, 38, 41);"]Ignis[/b] [b style="color:rgb(174, 38, 41);"]Scorch [/b] [b style="color:rgb(174, 38, 41);"]Fire[/b] [b style="color:rgb(174, 38, 41);"]Eagle[/b] [b style="color:rgb(174, 38, 41);"]Feather[/b] [b style="color:rgb(174, 38, 41);"]Wind[/b] [b style="color:rgb(174, 38, 41);"]Blue[/b] [b][font color="#000000"]Frost[/font][/b] [b style="color:rgb(174, 38, 41);"]Silver[/b] [b style="color:rgb(174, 38, 41);"]Silent[/b] [b style="color:rgb(1, 176, 187);"]Hydro[/b] [b style="color:rgb(1, 176, 187);"]Dew[/b] [b style="color:rgb(203, 152, 237);"]Dapple[/b] [b style="color:rgb(1, 176, 187);"]Fawn[/b] [b style="color:rgb(181, 178, 146);"]Ash[/b] [b style="color:rgb(1, 176, 187);"]Brown[/b] [font color="#cb98ed"][b]Ferret[/b][/font] [font color="#cb98ed"][b]Beetle[/b][/font] [b style="color:rgb(1, 176, 187);"]Patch[/b] [font color="#cb98ed"][b]Fly[/b][/font] [b style="color:rgb(1, 176, 187);"]Copper[/b] [font color="#b5b292"][b]Hare[/b][/font] [font color="#b5b292"][b]Splash[/b][/font] [b style="color:rgb(1, 176, 187);"]Leopard[/b] [b style="color:rgb(1, 176, 187);"]Dark[/b] [font color="#b5b292"][b]Mole[/b][/font] [font color="#b5b292"][b]Spotted[/b][/font] [font color="#000000"][b]Heron[/b][/font] [b style="color:rgb(1, 176, 187);"]Mouse[/b] [b style="color:rgb(140, 124, 140);"]Aero[/b] [b style="color:rgb(140, 124, 140);"]Pale[/b] [font color="#000000"][b]Otter[/b][/font] [font color="#cb98ed"][b]Apple[/b][/font] [b style="color:rgb(140, 124, 140);"]Cedar[/b] [b style="color:rgb(140, 124, 140);"]Russet[/b] [font color="#000000"][b]Owl[/b][/font] [b style="color:rgb(140, 124, 140);"]Quail[/b] [b style="color:rgb(140, 124, 140);"]Tawny[/b] [b style="color:rgb(140, 124, 140);"]Fern[/b] [b style="color:rgb(140, 124, 140);"]Olive[/b] [b style="color:rgb(181, 178, 146);"]Drift[/b] [b style="color:rgb(213, 117, 0);"]Geo[/b] [b style="color:rgb(213, 117, 0);"]Sorrel[/b] [font color="#000000"][b]Hay[/b][/font] [b style="color:rgb(213, 117, 0);"]Tiger[/b] [font color="#000000"][b]Rowan[/b][/font] [b style="color:rgb(213, 117, 0);"]Timber[/b] [font color="#000000"][b]Dusk[/b][/font] [b style="color:rgb(213, 117, 0);"]Thrush[/b] [b style="color:rgb(213, 117, 0);"]Vole[/b] [b style="color:rgb(213, 117, 0);"]Willow[/b] [b style="color:rgb(213, 117, 0);"]Weasel[/b] [font color="#b37447"][b]Xylo[/b] [b]Shade[/b] [/font][b style="color:rgb(179, 116, 71);"]Fleet[/b] [b style="color:rgb(179, 116, 71);"]Snow[/b] [b style="color:rgb(179, 116, 71);"]Mud[/b] [b style="color:rgb(179, 116, 71);"]Quick[/b] [b style="color:rgb(179, 116, 71);"]Smoke[/b] [b style="color:rgb(179, 116, 71);"]Heavy[/b] [b style="color:rgb(179, 116, 71);"]Kink[/b] [font color="#cb98ed"][b]Lux[/b] [b]Shining[/b] [b]Sweet[/b] [b]Wild[/b][/font] [b style="color:rgb(181, 178, 146);"]Heather[/b] [b style="color:rgb(181, 178, 146);"]Gorse[/b] [font color="#000000"][b]Umbra[/b][/font] [font color="#47798c"]...[/font][/font][/font][/div][font color="#47798c"][font face="Alegreya" size="6"][b]News[/b][/font][/font][div style="text-align:justify;background:#e4ced0;width:80%;margin:auto;padding:10px;border-left:20px double #7aa9bf;" align="center"][font color="#47798c"][font]☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ...[/font][/font][/div][font color="#47798c"][font size="6" face="Alegreya"][b]Directory[/b][/font] [/font][div align="center" style="text-align:justify;background:#e4ced0;width:80%;margin:auto;padding:10px;border-right:20px double #7aa9bf;"][font size="2" color="#47798c" face="times new roman"]♦ [b]Post 1:[/b] About, Rules, History, Prefix Statistics, News, Directory ♦ [b]Post 2: [/b]Ignisclan (Statistics, Allegiances) ♦ [b]Post 3:[/b] Hydroclan (Statistics, Allegiances) ♦ [b]Post 4:[/b] Aeroclan (Statistics, Allegiances) ♦ [b]Post 5:[/b] Geoclan (Statistics, Allegiances) ♦ [b]Post 6:[/b] Xyloclan (Statistics, Allegiances) ♦ [b]Post 7: [/b]Luxclan (Statistics, Allegiances) ♦ [b]Post 8:[/b] Astralclan (Statistics, Allegiances) ♦ [b]Post 9:[/b] Umbraclan (Statistics, Allegiances) [/font][/div][/div] Post 2
Ignisclan Clan StatisticsGender Male ㊋ Female
Male: ... Female: ... Total: 4 Allegiances [div align="center" style="background:#f19443;width:70%;margin:auto;padding:10px;border-left:double#481b39 20px;border-right:double#481b39 20px;"][font face="Shrikhand" color="#ae2629"][font size="6"]Ignisclan[/font] [font size="5"]Clan Statistics[/font][/font] [div align="center" style="text-align:center;background:rgb(248, 172, 106);width:80%;margin:auto;padding:10px;border-left:20px double rgb(114, 49, 70);"][font color="#ae2629" face="times new roman" size="2"]Gender Male ㊋ Female [div style="text-align:justify;"]Male: ... Female: ... Total: 4[/div][/font][div style="text-align:center;"][span][div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][span][font color="#ae2629" face="times new roman" size="2"]Open[/font][/span][/div][/span][/div][/div][font face="Shrikhand" size="5" color="#ae2629"]Allegiances[/font] [div style="text-align:center;background:rgb(248, 172, 106);width:80%;margin:auto;padding:10px;border-right:20px double rgb(114, 49, 70);" align="center"][font face="times new roman" size="2"][font color="#ae2629"]Open[/font][/font][div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][span][font color="#ae2629" face="times new roman" size="2"]Open[/font][/span][/div][/div] [/div] Post 3
Hydroclan Clan StatisticsGender Male ㊌ Female
Male: ... Female: ... Total: ... Allegiances [div align="center" style="background:#01a4a5;width:70%;margin:auto;padding:10px;border-left:double#35454e 20px;border-right:double#35454e 20px;"][font color="#f0eee8" face="Coiny" size="6"]Hydroclan [/font][font face="Coiny" size="5"]Clan Statistics[/font] [div align="center" style="text-align:center;background:#014e4c;width:80%;margin:auto;padding:10px;border-left:20px double #7d848b;"][font face="comic sans ms" size="3" style="color:rgb(240, 238, 232);"][b]Gender [/b][/font] [font size="2" style="font-family:""][b][font color="#01b0bb"]Male[/font][/b] [font color="#f0eee8"]㊌[/font] [b][font color="#abdee3"]Female [/font][/b][/font] [div style="font-family:"font-size:small;text-align:justify;"][span style="color:rgb(240, 238, 232);"]Male: [/span][font color="#01b0bb"]...[/font][/div][div style="font-family:"font-size:small;text-align:justify;"][span style="color:rgb(240, 238, 232);"]Female: [/span][font color="#abdee3"]...[/font][/div][div style="color:rgb(240, 238, 232);font-family:"font-size:small;text-align:justify;"][b]Total:[/b] ...[/div][/div][font size="5" face="Coiny" color="#f0eee8"]Allegiances[/font] [div style="text-align:justify;background:#014e4c;width:80%;margin:auto;padding:10px;border-right:20px double #7d848b;" align="center"][div style="text-align:center;"][font color="#f0eee8" face="times new roman" size="2"]Open[/font] [/div][font face="times new roman" size="2" style="color:rgb(174, 38, 41);"][div style="border-bottom:20px double #7d848b;" align="center"] [/div][/font][div style="text-align:center;"][font color="#f0eee8" size="2" face="times new roman"]Open[/font][/div][div style="color:rgb(174, 38, 41);border-bottom:20px double rgb(125, 132, 139);"] [/div][div style="text-align:center;"][font face="times new roman" size="2" color="#f0eee8"]Open[/font][/div][/div][/div] Post 4
AeroclanClan StatisticsGender Male ༄ Female
Male: ... Female: ... Total: ... Allegiances [div align="center" style="background:#263b65;width:70%;margin:auto;padding:10px;border-left:double#EBFFC1 20px;border-right:double#EBFFC1 20px;"][font color="#8c7c8c" face="Coiny" size="6"]Aeroclan[/font] [font color="#8c7c8c" face="Coiny" size="5"]Clan Statistics[/font] [div align="center" style="text-align:center;background:#CCF3FF;width:80%;margin:auto;padding:10px;border-left:20px double #b1da5a;"][span style="color:rgb(140, 124, 140);"][font size="3" face="Handlee"][b]Gender [/b][/font][/span] [font size="2" style="font-family:""][b][font color="#605c5c"]Male[/font][/b] [font color="#8c7c8c"]༄[/font] [b][font color="#c8c2cd"]Female [/font][/b][/font] [div style="font-family:"font-size:small;text-align:justify;"][font color="#8c7c8c"]Male: [/font][b][font color="#605c5c"]...[/font][/b][/div][div style="font-family:"font-size:small;text-align:justify;"][font color="#8c7c8c"]Female: [/font][b][font color="#c8c2cd"]...[/font][/b][/div][div style="color:rgb(140, 124, 140);font-family:"font-size:small;text-align:justify;"][b]Total:[/b] ...[/div][/div][font size="5" face="Coiny" color="#8c7c8c"]Allegiances[/font] [div style="text-align:justify;background:#CCF3FF;width:80%;margin:auto;padding:10px;border-right:20px double #b1da5a;" align="center"][div style="text-align:center;"][font size="2" color="#8c7c8c" face="times new roman"]Open[/font] [/div][font style="color:rgb(174, 38, 41);" size="2" face="times new roman"][div style="border-bottom:20px double #b1da5a;" align="center"] [/div][/font][div style="text-align:center;"][font size="2" face="times new roman" color="#8c7c8c"]Open[/font][/div][div style="color:rgb(174, 38, 41);border-bottom:20px double rgb(177, 218, 90);"] [/div][div style="text-align:center;"][font face="times new roman" color="#8c7c8c" size="2"]Open[/font][/div][/div][/div] Post 5
GeoclanClan StatisticsGenderMale ㊏ FemaleMale: ... Female: ... Total: ... Allegiances [div align="center" style="background:#613318;width:70%;margin:auto;padding:10px;border-left:double#4e6172 20px;border-right:double#4e6172 20px;"][font size="6" color="#bdd09f" face="Fredericka the Great"][b]Geoclan[/b][/font] [font face="Fredericka the Great" size="5" color="#bdd09f"][b]Clan Statistics[/b][/font] [div style="text-align:center;background:#855723;width:80%;margin:auto;padding:10px;border-left:20px double #83929f;" align="center"][b style="color:rgb(189, 208, 159);"][font size="3" face="trebuchet ms"]Gender[/font][/b] [font style="font-family:"" size="2"][b][font color="#d57500"]Male[/font][/b] [font color="#bdd09f"]㊏[/font] [b][font color="#dbca69"]Female[/font][/b][/font] [div style="font-family:"font-size:small;text-align:justify;"][font color="#bdd09f"]Male: [/font][b][font color="#d57500"]...[/font][/b][/div][div style="font-family:"font-size:small;text-align:justify;"][font color="#bdd09f"]Female: [/font][b][font color="#dbca69"]...[/font][/b][/div][div style="color:rgb(189, 208, 159);font-family:"font-size:small;text-align:justify;"][b]Total:[/b] ...[/div][/div][font face="Fredericka the Great" size="5" color="#bdd09f"][b]Allegiances[/b][/font] [div style="text-align:justify;background:#855723;width:80%;margin:auto;padding:10px;border-right:20px double #83929f;" align="center"][div style="text-align:center;"][font face="times new roman" size="2" color="#bdd09f"]Open[/font] [/div][font style="color:rgb(174, 38, 41);" size="2" face="times new roman"][div style="border-bottom:20px double #83929f;" align="center"] [/div][/font][div style="text-align:center;"][font color="#bdd09f" size="2" face="times new roman"]Open[/font][/div][div style="color:rgb(174, 38, 41);border-bottom:20px double rgb(131, 146, 159);"] [/div][div style="text-align:center;"][font face="times new roman" size="2" color="#bdd09f"]Open[/font][/div][/div][/div] Post 6
XyloclanClan StatisticsGenderMale ㊍ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#8b6e2b;width:70%;margin:auto;padding:10px;border-left:double#82490b 20px;border-right:double#82490b 20px;" align="center"][font size="6" color="#5d2906" face="Bungee Hairline"][b]Xyloclan[/b][/font] [font size="5" color="#5d2906" face="Bungee Hairline"][b]Clan Statistics[/b][/font] [div style="text-align:center;background:#d4bb7e;width:80%;margin:auto;padding:10px;border-left:20px double #b76f20;" align="center"][b style="color:rgb(93, 41, 6);"][font size="3" face="Libre Baskerville"]Gender[/font][/b] [font face="times new roman" size="2"][b][font color="#b37447"]Male[/font][/b] [font color="#5d2906"]㊍[/font] [b][font color="#886c52"]Female[/font][/b] [/font][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#5d2906"]Male: [/font][b][font color="#b37447"]...[/font][/b][/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"][font color="#5d2906"]Female: [/font][b][font color="#886c52"]...[/font][/b][/font][/div][div style="text-align:justify;color:rgb(93, 41, 6);"][font size="2" face="times new roman"][b]Total:[/b] ...[/font][/div][/div][font size="5" color="#5d2906" face="Bungee Hairline"][b]Allegiances[/b][/font] [div align="center" style="text-align:justify;background:#d4bb7e;width:80%;margin:auto;padding:10px;border-right:20px double #b76f20;"][div style="text-align:center;"][font color="#5d2906" size="2" face="times new roman"]Open [/font][/div][font color="#5d2906" size="2" face="times new roman"][div style="border-bottom:20px double #b76f20;" align="center"] [/div][/font][div style="text-align:center;"][span][font size="2" color="#5d2906" face="times new roman"]Open[/font][/span][/div][div style="border-bottom:20px double rgb(183, 111, 32);"][font face="times new roman" color="#5d2906" size="2"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#5d2906"]Open[/font][/div][/div][/div] Post 7
Luxclan Clan StatisticsGenderMale ☼ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#593f62;width:70%;margin:auto;padding:10px;border-left:double#8499b1 20px;border-right:double#8499b1 20px;" align="center"][font color="#36151e" face="Kaushan Script"][font size="6"]Luxclan[/font] [font size="5"]Clan Statistics[/font][/font] [div align="center" style="text-align:center;background:#7b6d8d;width:80%;margin:auto;padding:10px;border-left:20px double #a5c4d4;"][b style="color:rgb(54, 21, 30);"][font face="Itim" size="3"]Gender[/font][/b] [font style="font-family:"" size="2"][b][font color="#cb98ed"]Male[/font][/b] [font color="#36151e"]☼[/font] [b][font color="#fbc2ed"]Female [/font][/b][/font][div style="text-align:justify;font-family:"font-size:small;text-align:justify;"][span style="color:rgb(54, 21, 30);"]Male: [/span][font color="#cb98ed"][b]...[/b][/font][/div][div style="text-align:justify;font-family:"font-size:small;text-align:justify;"][font color="#36151e"]Female: [/font][b][font color="#fbc2ed"]...[/font][/b][/div][div style="text-align:justify;color:rgb(54, 21, 30);font-family:"font-size:small;text-align:justify;"][b]Total:[/b] ...[/div][/div][font face="Kaushan Script" size="5" color="#36151e"]Allegiances[/font] [div align="center" style="text-align:justify;background:#7b6d8d;width:80%;margin:auto;padding:10px;border-right:20px double #a5c4d4;"][div style="text-align:center;"][font color="#36151e" size="2" face="times new roman"]Open [/font][/div][font face="times new roman" size="2" color="#36151e"][div align="center" style="border-bottom:20px double #a5c4d4;"] [/div][/font][div style="text-align:center;"][span][font face="times new roman" size="2" color="#36151e"]Open[/font][/span][/div][div style="border-bottom:20px double rgb(165, 196, 212);"][font size="2" color="#36151e" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#36151e" size="2" face="times new roman"]Open[/font][/div][/div][/div] Post 8
Astralclan Clan StatisticsGenderMale ☯ FemaleMale: ... Female: ... Total: ... Allegiances [div style="background:#d3c9c3;width:70%;margin:auto;padding:10px;border-left:double#dbd7cc 20px;border-right:double#dbd7cc 20px;" align="center"][font face="Gloria Hallelujah" color="#b5b292"][font size="6"]Astralclan[/font] [font size="5"]Clan Statistics[/font][/font] [div style="text-align:center;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;" align="center"][b style="color:rgb(219, 215, 204);"][font size="3" face="Playfair Display"]Gender[/font][/b] [font style="font-family:"" size="2"][b][font color="#d4e4e5"]Male[/font][/b] [font color="#dbd7cc"]☯[/font] [b][font color="#e0d4bb"]Female[/font][/b][/font] [div style="font-family:"font-size:small;text-align:justify;"][font color="#dbd7cc"]Male: [/font][b][font color="#d4e4e5"]...[/font][/b][/div][div style="font-family:"font-size:small;text-align:justify;"][font color="#dbd7cc"]Female: [/font][b][font color="#e0d4bb"]...[/font][/b][/div][div style="color:rgb(219, 215, 204);font-family:"font-size:small;text-align:justify;"][b]Total:[/b] ...[/div][/div][font size="5" face="Gloria Hallelujah" color="#b5b292"]Allegiances[/font] [div align="center" style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;"][div style="text-align:center;"][font face="times new roman" color="#dbd7cc" size="2"]Open [/font][/div][font face="times new roman" color="#dbd7cc" size="2"][div style="border-bottom:20px double #beb2a7;" align="center"] [/div][/font][div style="text-align:center;"][span][font size="2" color="#dbd7cc" face="times new roman"]Open[/font][/span][/div][div style="border-bottom:20px double #beb2a7;"][font size="2" color="#dbd7cc" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#dbd7cc" face="times new roman" size="2"]Open[/font][/div][/div][/div] Post 9
Umbraclan Clan StatisticsGenderMale ☾ FemaleMale: ... Female: ... Total: ... Allegiances
[div align="center" style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;"][font color="#dadada" face="Jim Nightshade"][font size="6"]Umbraclan[/font] [font size="5"]Clan Statistics[/font][/font] [div style="text-align:center;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;" align="center"][b style="color:rgb(218, 218, 218);"][font size="3" face="Shadows Into Light"]Gender[/font][/b] [font style="font-size:small;" face="times new roman"][b][font color="#3d0909"]Male[/font][/b] [font color="#dadada"]☾[/font] [b][font color="#2e3c32"]Female[/font][/b][/font] [div style="text-align:justify;font-size:small;font-family:"text-align:justify;"][font color="#dadada"]Male: [/font][b][font color="#3d0909"]...[/font][/b][/div][div style="text-align:justify;font-size:small;font-family:"text-align:justify;"][font color="#dadada"]Female: [/font][b][font color="#2e3c32"]...[/font][/b][/div][div style="text-align:justify;color:rgb(218, 218, 218);font-size:small;font-family:"text-align:justify;"][b]Total:[/b] ...[/div][/div][font color="#dadada"][font face="Jim Nightshade" size="5"]Allegiances[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][font face="times new roman" color="#dadada" size="2"]open [/font][/div][font color="#dadada" size="2" face="times new roman"][div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][div style="text-align:center;"][span][font size="2" color="#dadada" face="times new roman"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font face="times new roman" color="#dadada" size="2"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font size="2" face="times new roman"]Open[/font][/font][/div][/div][/div]
|
|
|
Post by Pearl on Feb 1, 2022 10:11:59 GMT -5
Dark Elementals Coding Post 1
Dark ElementalsAboutThis is where the Dark Elementals live. Here, you can Rp with any of the Dark Elemental NPC's. The 8 clans are Ignisclan, the clan of fire, Hydroclan, the clan of water, Aeroclan, the clan of air, Geoclan, the clan of earth, Xyloclan, the clan of wood, Luxclan, the clan of light, Astralclan, the clan of spirit, and Umbraclan, the clan of darkness.
The sub-elements are:
Ignisclan Fire: This is basic fire manipulation and creation. It is common. Lava: This ability is for those with a Fire/Earth bloodline. It is lava manipulation. It is common. Lightning: This is lightning manipulation and creation. It is uncommon. Plasma: This ability is for those with Fire/Wind bloodline. It is super rare. Plasma is super heated matter that is found in nuclear weapons. Thermal: This ability is for those with Fire/Water bloodline. It is the ability to utilise the temperature, warming or cooling. It is uncommon. Solar: This ability is for those with Fire/Light bloodline. It is the ability to use both heat and light elements together. It is rare. Weather: This ablity is for those with Fire/Water/Wind bloodline. It is the ability to change the weather with the fusion of three bloodlines. This is rare. Attribute Imbuement: This ability is for those with a Fire/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Glass: This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. Laser: This ability is for those with Fire/Light bloodline. It is the use of lasers. It is uncommon.
Hydroclan Water: This is the basic water manipulation and creation. But it must be pure water. It is common. Blood: This is the manipulation and generation of blood. It is uncommon. Liquid: This is the manipulation of different types of water like sea water, where salt is mixed in with the water. It is common. Bubble: This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats or create a barrier. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon. Ice: This is the ability to manipulate and create ice. It is rare. Snow: This is the ability to manipulate and create snow. It is uncommon. Vapour: This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare. Weather: This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare. Acid: This is the ability to manipulate and create acid. This is super rare. Oil: This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare. Mud: This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon. Healing: This ability is for those with Water/Light bloodline. This ability is to heal using water and light bloodlines. It is rare. Thermal: This ability is for those with Fire/Water bloodline. This is the ability to utilise the temperature, warming or cooling. It is uncommon. Attribute Imbuement: This ability is for those with a Water/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.
Aeroclan Wind: This is the basic wind manipulation and creation. It is common. Flight: This is the ability to fly. It is rare. Weather: This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare. Bubble: This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon. Vapour: This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare. Gravity: This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare. Plasma: This ability is for those with Fire/Wind bloodline. This is super rare. Plasma is super heated matter that is found in nuclear weapons. Enhanced Hearing: This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common. Enhanced Smell: This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common. Enhnaced Speed: This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common. Sound Nullification/Amplification: These cats can nullify sound by keeping the air still or increase airwaves. It is uncommon. Gas: These cats can pick and choose the types of gases they use. It is uncommon. Vacuum: These cats can create and manipulate a vacuum. It can ward of elemental attacks, and hold fire elemental cats. It is super rare. Attribute Imbuement: This ability is for those with a Wind/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Oxygen: This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon. Ion: This is the ability to take certain ions from the air and manipulating it. It is rare.
Geoclan Earth: This is the basic earth manipulation and creation. It is common. Metal: This is metal manipulation. It is uncommon. Sand: This is sand manipulation. It is rare. Oil: This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare. Mud: This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon. Lava: This ability is for those with Fire/Earth bloodline. This is lava manipulation. It is common. Glass: This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. Bone: This ability is to manipulate/regenerate bone. It is super rare. Gravity: This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare. Fertility: This is an ability that can heal a cat's fertility. It is super rare. Attribute Imbuement: This ability is for those with a Earth/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Enhanced Defense: This ability is for those with Earth/Spirit bloodline. This allows for a stronger defence. It is common.
Xyloclan Plant: This is the basic plant manipulation and growth. It is common. Healing: This is using the vitality of plants to heal wounds. It is uncommon. Camouflage: This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare. Plant Fertility: This is helping plats grow fruits. It is uncommon. Fertility: This is healing a cat's fertility. It is rare. Light Absorption: This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is super rare. Attribute Imbuement: This ability is for those with an Element/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is rare. Oxygen: This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon. Carnivorous Plant: This allows a cat to turn a plant into something carnivorous. It is super rare. Pheromone manipulation: This allows a cat to use and manipulate pheromones. It is rare. Poison: This allows a cat to use poison without the need of a plant. It is rare.
Luxclan Light: This is the basic light creation and manipulation. It is common. Laser: This ability is for those with Fire/Light bloodline. This is using lasers. It is common. Solar: This ability is for those with Fire/Light bloodline. This is the ability to use both heat and light elements together. It is rare. Attribute Imbuement: This ability is for those with a Light/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Healing: This is basic healing using light. It is common. Light Absorption: This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is rare. Camouflage: This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare. Illusion: This is illusion manipulation using light. It is uncommon. Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.
Astralclan Emotion: This is the ability to enhance/ diminish another's emotions. It is uncommon. Attribute Imbuement: This ability is for those with a Spirit/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Enhanced Hearing: This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common. Enhanced Smell: This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common. Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. Enhanced Defense: This ability is for those with Earth/Spirit bloodline. These cats have stronger defence. It is common. Enhanced Speed: This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common. Sleep: This is the ability to put cats to sleep. It is rare. Telekinesis: This is the ability to move objects with their mind. It is rare. Time: This is the ability to stop time. It is super rare. Space: This is the ability to store objects in a space. It is super rare. Teleportation: This is the ability to travel from place to place in an instant. It is super rare. Shapeshift: This is the ability to shift into a different animal/plant. It is uncommon.
Umbraclan Dark: This is the basic darkness manipulation and creation. It is common. Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare. Shadow: This is the ability to manipulate shadows. It is uncommon. Camouflage: This is the ability to hide themselves in darkness. It is uncommon. Attribute Imbuement: This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Nightmare: This is the ability to cause nightmares to a target. It is rare.
There is one ability that each clan must have: Fate: These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others. Rules
#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will have mods appointed for each clan. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.
History
Ignisclan 1st Leader: Ignisstar
Deputy: Scorchpelt Diviners: Blindwatcher, Yellowpaw Healers: Sablefur, Stingcloud, Sunberry
2nd Leader: Scorchstar Deputy: Dunestorm, Fireblast Diviners: Yellowspring, Finchpaw Healers: Stingcloud, Sunberry, Sandstem, Gemsong
3rd Leader: Firestar Deputy: Morningbreeze, Coldshade, Eagleshine Diviners: Finchchaser, Doepaw Healers: Sandstem, Gemsong, Chaosfeather, Greenjump
4th Leader: Eaglestar Deputy: Featherseed Diviners: Doeclaw, Hawkpaw Healers: Chaosfeather, Greenjump, Wisterialeap
5th Leader: Featherstar Deputy: Windblaze Diviners: Hawksky, Cloudpaw Healers: Wisterialeap, Junipersun, Streamwish, Galefoot, Mistpaw, Scarpaw
6th Leader: Windstar Deputy: Whitestream, Bluebird Diviners: Cloudshine, Frostpaw Healers: Galefoot, Mistlight, Scarface, Goldfang, Highpaw, Deerpaw
7th Leader: Bluestar Deputy: Gracetail, Silverheart Diviners: Frostjaw, Ivypaw Healers: Highslash, Deerflight, Rubyscar, Wintergem, Redpaw, Grasspaw
8th Leader: Silverstar Deputy: Silentstep Diviners: Ivynose, Joypaw Healers: Wintergem, Redseer, Jasmineleaf, Violetpaw, Stringpaw, Kestrelpaw
9th Leader: Silentstar Deputy: Glowwing Diviners: Joymask, Wetpaw Healers: Violetdapple, Stringtalon, Kestrelspot, Jewelspeck, Lionpaw, Maplepaw
10th Leader: Glowstar Deputy: Dovesplash Diviners: Wetbriar Healers: Maplestripe
Hydroclan 1st Leader: Hydrostar
Deputy: Icespots, Dewburr Diviners: Blizzardspot, Amberpaw Healers: Brindlebee, Badgerblaze, Birdflower
2nd Leader: Dewstar Deputy: Blacktail, Dapplemist, Fawnwhisper Diviners: Amberspark, Dovepaw Healers: Birdflower, Anthawk, Addertalon, Ashbranch
3rd Leader: Fawnstar Deputy: Brownflare Diviners: Dovedawn, Mottlepaw Healers: Addertalon, Ashbranch, Ferretfern, Buzzardwillow, Beetlepaw
4th Leader: Brownstar Deputy: Patchflake Diviners: Mottlemist, Foxpaw Healers: Buzzardwillow, Beetledust, Duckfire, Flypaw, Eelpaw, Aspenpaw
5th Leader: Patchstar Deputy: Copperpool Diviners: Foxbelly, Specklepaw Healers: Flypuddle, Eelclaw, Aspendrop, Harepaw, Featherpaw, Maggotpaw
6th Leader: Copperstar Deputy: Splashbright, Leopardeye Diviners: Specklefall, Goosepaw Healers: Haresnow, Featherface, Maggotskip, Mothpaw, Frogpaw, Barkpaw
7th Leader: Leopardstar Deputy: Darkstorm Diviners: Gooseeyes, Molepaw Healers: Mothstrike, Frogfur, Spottedwhisper, Heronpaw, Spiderpaw, Lizardpaw
8th Leader: Darkstar Deputy: Mousewhisker Diviners: Moleleg, Goldenpaw Healers: Heronnose, Spiderpad, Lizardspirit, Beechpaw, Acornpaw, Blossompaw
9th Leader: Mousestar Deputy: Jaythroat Diviners: Goldentooth, Wasppaw Healers: Beechtuft, Acornwatcher, Blossomdapple, Minnowbee, Brackenpaw, Mallowpaw
10th Leader: Jaystar Deputy: Graymask Diviners: Waspfeather Healers: Mallowberry, Specklepaw
Aeroclan 1st Leader: Aerostar Deputy: Palespeck Diviners: Otterfeather, Larkpaw Healers: Newtbranch, Birchblaze, Applebelly
2nd Leader: Palestar Deputy: Rabbitsplash, Perchtalon, Cedarburr Diviners: Larkbreeze, Cloverpaw Healers: Applebelly, Brambledrop, Marigoldspot, Blizzardpaw
3rd Leader: Cedarstar Deputy: Russetspots Diviners: Cloverbee, Ratpaw Healers: Blizzardbriar, Owlbright, Pikeclaw, Cherrypaw, Hollypaw
4th Leader: Russetstar Deputy: Quailstripe Diviners: Ratwing, Snakepaw Healers: Cherryfern, Hollycloud, Daisyeye, Briarpaw, Mintpaw, Breezepaw
5th Leader: Quailstar Deputy: Tawnybird Diviners: Snakeflower, Sheeppaw Healers: Briardust, Minteyes, Breezefall, Toadpaw, Larchpaw, Nutpaw
6th Leader: Tawnystar Deputy: Ravenleaf, Flowerhawk, Fernfire Diviners: Sheepface, Ryepaw Healers: Toadflight, Larchstem, Nutflake, Dawnpaw, Boulderpaw, Creekpaw
7th Leader: Fernstar Deputy: Whitewillow Diviners: Ryeflame, Shrewpaw Healers: Dawnfang, Boulderleap, Creekfrost, Sparrowpaw, Troutpaw, Logpaw
8th Leader: Whitestar Deputy: Olivefoot Diviners: Shrewskip, Lilypaw Healers: Sparrowlight, Troutfur, Logsong, Furzepaw, Sagepaw, Driftpaw
9th Leader: Olivestar Deputy: Squirrelmist Diviners: Lilyheart, Starlingpaw Healers: Furzespring, Sagepool, Driftjaw, Oakpaw, Pearpaw, Heatherpaw
10th Leader: Squirrelstar Deputy: Gorsepuddle Diviners: Starlingleg Healers: Heatherstep
Geoclan 1st Leader: Geostar Deputy: Stoatshade, Sorrelnose Diviners: Swallowstrike, Pinepaw Healers: Plumsky, Petalpad, Haywatcher
2nd Leader: Sorrelstar Deputy: Tigersnow Diviners: Pinepelt, Swiftpaw Healers: Haywatcher, Rowanwhisper, Podstorm, Poppypaw
3rd Leader: Tigerstar Deputy: Timberscar Diviners: Swiftstream, Seedpaw Healers: Poppyspirit, Hazeltail, Fennelthroat, Duskpaw, Flintpaw
4th Leader: Timberstar Deputy: Vixentooth, Thrushtuft Diviners: Seedwhisker, Twigpaw Healers: Duskseer, Flintchaser, Primrosejump, Leafpaw, Hailpaw, Pebblepaw
5th Leader: Thrushstar Deputy: Volesun Diviners: Twigwish, Rosepaw Healers: Leafgem, Haildapple, Pebblebee, Fallowpaw, Cinderpaw, Archpaw
6th Leader: Volestar Deputy: Willowmask Diviners: Rosebird, Lichenpaw Healers: Fallowberry, Cinderblaze, Archbelly, Lightningpaw, Rockpaw, Lakepaw
7th Leader: Willowstar Deputy: Weaselspeck Diviners: Lichenfeather, Dustpaw Healers: Lightningbranch, Rockbreeze, Lakeclaw, Bouncepaw, Bravepaw, Wolfpaw
8th Leader: Weaselstar Deputy: Mosssplash Diviners: Dusthawk, Mistypaw Healers: Bouncebriar, Bravebright, Wolfeye, Rubblepaw, Marshpaw, Echopaw
9th Leader: Mossstar Deputy: Crouchspot Diviners: Mistytalon, Brightpaw Healers: Rubbleburr, Marshcloud, Echoeyes, Nettlepaw, Moonpaw, Sandypaw
10th Leader: Crouchstar Deputy: Meadowspots Diviners: Brightwing Healers: Sandyfern
Xyloclan 1st Leader: Xylostar Deputy: Shadestripe Diviners: Slateflower, Poolpaw Healers: Emberdust, Fallenface, Brokendrop, Nightpaw, Stonepaw, Flamepaw
2nd Leader: Shadestar Deputy: Fleetleaf Diviners: Poolfire, Bumblepaw Healers: Nightfang, Stonefall, Flamestem, Rainpaw, Honeypaw, Jumppaw
3rd Leader: Fleetstar Deputy: Snowflake Diviners: Bumblefoot, Milkpaw Healers: Rainflight, Honeywillow, Jumpflame, Mumblepaw, Crookedpaw, Stormpaw
4th Leader: Snowstar Deputy: Mudfur Diviners: Milkleap, Pouncepaw Healers: Mumblefrost, Crookedheart, Stormskip, Curlpaw, Sunnypaw, Ripplepaw
5th Leader: Mudstar Deputy: Quicklight Diviners: Pouncejaw, Deadpaw Healers: Curlsong, Sunnymist, Rippleleg, Shellpaw, Runningpaw, Fuzzypaw
6th Leader: Quickstar Deputy: Smokespring Diviners: Deadpool, Shredpaw Healers: Shellnose, Runningstep, Fuzzypuddle, Halfpaw, Sootpaw, Sneezepaw
7th Leader: Smokestar Deputy: Heavypad Diviners: Shredstrike, Tanglepaw Healers: Halfshade, Sootpelt, Sneezewatcher, Hollowpaw, Tumblepaw, Jaggedpaw
8th Leader: Heavystar Deputy: Kinkshine Diviners: Tanglescar, Littlepaw Healers: Hollowwhisper, Tumblesky, Jaggedspirit, Longpaw, Loudpaw, Lowpaw
9th Leader: Kinkstar Deputy: Mouthsnow Diviners: Littletail, Oddpaw Healers: Longstorm, Loudthroat, Lowstream, Onepaw, Pricklepaw, Raggedpaw
10th Leader: Mouthstar Deputy: Sharptooth Diviners: Oddtuft Healers: Onewhisker
Luxclan 1st Leader: Luxstar Deputy: Shimmerdapple, Shiningbee Diviners: Shortberry, Smallpaw Healers: Softblaze, Songbelly, Stumpydrop
2nd Leader: Shiningstar Deputy: Sweetmask Diviners: Smallbird, Tallpaw Healers: Stumpydrop, Talonbranch, Tinybreeze, Tornpaw
3rd Leader: Sweetstar Deputy: Webspeck, Wetfeather, Whiskerbriar, Wildbright Diviners: Tallclaw, Amberpaw Healers: Tornfall, Brindlesplash, Badgerhawk, Birdpaw, Antpaw
4th Leader: Wildstar Deputy: Dappleburr Diviners: Amberspot, Deerpaw Healers: Birdtalon, Antcloud, Addereye, Ashpaw, Acornpaw, Blossompaw
5th Leader: Dapplestar Deputy: Blackspots, Buzzardwing, Beetlefern Diviners: Deerdust, Eelpaw Healers: Asheyes, Acornflight, Blossomstripe, Brackenpaw, Mallowpaw, Blizzardpaw
6th Leader: Beetlestar Deputy: Blueflower, Applefire Diviners: Eelface, Mottlepaw Healers: Brackenleap, Mallowleaf, Blizzardflake, Fawnpaw, Crowpaw, Aspenpaw
7th Leader: Applestar Deputy: Brownstem, Flyflame Diviners: Mottlefang, Frogpaw Healers: Fawnskip, Crowwillow, Aspenfrost, Cloverpaw, Bramblepaw, Marigoldpaw
8th Leader: Flystar Deputy: Copperlight, Patchfoot, Ferretsong Diviners: Frogmist, Dovepaw Healers: Cloverfur, Bramblespring, Marigoldpool, Barkpaw, Berrypaw, Breezepaw
9th Leader: Ferretstar Deputy: Darkpuddle, Speckleheart Diviners: Dovestep, Maggotpaw Healers: Barkshade, Berryjaw, Breezestrike, Lizardpaw, Daisypaw, Briarpaw
10th Leader: Specklestar Deputy: Goldenshine Diviners: Maggotleg Healers: Briarwatcher, Troutpaw
Astralclan 1st Leader: Astralstar Deputy: Graysky, Splashnose Diviners: Foxwhisper, Duckpaw Healers: Mothsnow, Minnowpad, Beechstorm
2nd Leader: Splashstar Deputy: Greenpelt, Harestream Diviners: Duckscar, Spiderpaw Healers: Beechstorm, Newtspirit, Cherrytail, Flowerpaw
3rd Leader: Harestar Deputy: Palethroat, Eagletooth, Spottedtuft Diviners: Spiderwhisker, Perchpaw Healers: Flowerdapple, Birchbee, Hollyberry, Fernpaw, Mallowpaw
4th Leader: Spottedstar Deputy: Redmask, Leopardbird, Driftbranch Diviners: Perchblaze, Wasppaw Healers: Fernbelly, Mallowdrop, Cedarspeck, Nutpaw, Lilypaw, Cloudpaw
5th Leader: Driftstar Deputy: Russetfeather, Ashbriar Diviners: Waspbreeze, Featherpaw Healers: Nutclaw, Lilyfall, Cloudsplash, Pikepaw, Larchpaw, Furzepaw
6th Leader: Ashstar Deputy: Lionhawk, Heatherburr Diviners: Featherbright, Marigoldpaw Healers: Pikeeye, Larchflight, Furzespot, Dawnpaw, Boulderpaw, Creekpaw
7th Leader: Heatherstar Deputy: Silvertalon, Molefern Diviners: Marigoldcloud, Finchpaw Healers: Dawneyes, Boulderleap, Creekspots, Snakepaw, Logpaw, Pearpaw
8th Leader: Molestar Deputy: Tawnywing, Petalflower, Gorsedust Diviners: Finchface, Mintpaw Healers: Snakeskip, Logstripe, Pearleaf, Dewpaw, Flintpaw, Fallowpaw
9th Leader: Gorsestar Deputy: Whitefire, Goosefang Diviners: Mintsong, Toadpaw Healers: Dewstem, Flintflake, Fallowfoot, Maplepaw, Plumpaw, Poppypaw
10th Leader: Goosestar Deputy: Yellowspring Diviners: Toadwillow Healers: Poppyflame, Tawnypaw
Umbraclan 1st Leader: Umbrastar Deputy: Hawkfrost, Troutfur Diviners: Marigoldstep, Podpaw Healers: Primroselight, Grassheart, Ryestrike
2nd Leader: Troutstar Deputy: Heronmist Diviners: Podjaw, Oakpaw Healers: Ryestrike, Rosewatcher, Ivypool, Driftpaw
3rd Leader: Heronstar Deputy: Seedleg, Haywhisper Diviners: Oakpuddle, Sagepaw Healers: Driftnose, Pebbleshade, Lakepad, Ashpaw, Archpaw
4th Leader: Haystar Deputy: Jayshine, Pinepelt, Dusksky Diviners: Sagescar, Rockpaw Healers: Ashsnow, Archspirit, Marshstorm, Bravepaw, Dapplepaw, Beepaw
5th Leader: Duskstar Deputy: Kestreltail, Rowanstream Diviners: Rockthroat, Hazelpaw Healers: Bravetooth, Dappletuft, Beewhisker, Sorrelpaw, Meadowpaw, Cinderpaw
6th Leader: Rowanstar Deputy: Larkdapple, Frostbee Diviners: Hazelberry, Rubblepaw Healers: Sorrelblaze, Meadowbelly, Cinderdrop, Bouncepaw, Brightpaw, Maskpaw
7th Leader: Froststar Deputy: Mousemask, Owlbird Diviners: Rubblebranch, Timberpaw Healers: Bouncebreeze, Brightclaw, Maskfall, Heatherpaw, Fennelpaw, Poolpaw
8th Leader: Owlstar Deputy: Otterspeck Diviners: Timberfeather, Hailpaw Healers: Heatherbriar, Fennelbright, Pooleye, Sandpaw, Dustpaw, Crouchpaw
9th Leader: Otterstar Deputy: Quailsplash, Twighawk Diviners: Hailburr, Hollypaw Healers: Sandcloud, Dusteyes, Crouchflight, Brokenpaw, Speckpaw, Birdpaw
10th Leader: Twigstar Deputy: Rabbitspot Diviners: Hollytalon Healers: Birdfern Prefix Statistics
Ignisclan ♢ Hydroclan ♢ Aeroclan ♢ Geoclan Xyloclan ♢ Luxclan ♢ Astralclan ♢ Umbraclan Unavailable Prefix ♢ Leader Prefix
Ignis Scorch Fire Eagle Feather Wind Blue Frost Silver Silent Hydro Dew Dapple Fawn Ash Brown Ferret Beetle Patch Fly Copper Hare Splash Leopard Dark Mole Spotted Heron Mouse Aero Pale Otter Apple Cedar Russet Owl Quail Tawny Fern Olive Drift Geo Sorrel Hay Tiger Rowan Timber Dusk Thrush Vole Willow Weasel Xylo Shade Fleet Snow Mud Quick Smoke Heavy Kink Lux Shining Sweet Wild Heather Gorse Umbra ... News☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... Directory
♦ Post 1: About, Rules, History, Prefix Statistics, News, Directory ♦ Post 2: Ignisclan (Statistics, Allegiances) ♦ Post 3: Hydroclan (Statistics, Allegiances) ♦ Post 4: Aeroclan (Statistics, Allegiances) ♦ Post 5: Geoclan (Statistics, Allegiances) ♦ Post 6: Xyloclan (Statistics, Allegiances) ♦ Post 7: Luxclan (Statistics, Allegiances) ♦ Post 8: Astralclan (Statistics, Allegiances) ♦ Post 9: Umbraclan (Statistics, Allegiances)
[div align="center" style="background:#26324a;width:70%;margin:auto;padding:10px;border-left:double#221f1f 20px;border-right:double#221f1f 20px;"][font face="Alegreya" color="#843634" size="7"][b]Dark Elementals[/b][/font] [img style="max-width:100%;" src="https://d2u4q3iydaupsp.cloudfront.net/0r8iO0ARPLt5d8rFiKylAAuw7pnPTVpW1AEn1LNuGlP9R4PpLliLP54v22CcpykQRMvtnUcY1D9jH1aJFsG236Tb9zcc0oITXwVhORvKMV3o1bPzs999u6bCm5zdp3AY" alt=""] [font color="#843634" size="6" face="Alegreya"][b]About[/b][/font] [div align="center" style="text-align:justify;background:#26323a;width:80%;margin:auto;padding:10px;border-left:20px double #2a1f15;"][font color="#843634"][font style="font-size:small;" face="times new roman"]This is where the Dark Elementals live. Here, you can Rp with any of the Dark Elemental NPC's. The 8 clans are Ignisclan, the clan of fire, Hydroclan, the clan of water, Aeroclan, the clan of air, Geoclan, the clan of earth, Xyloclan, the clan of wood, Luxclan, the clan of light, Astralclan, the clan of spirit, and Umbraclan, the clan of darkness.[/font]
[font style="font-size:small;" face="times new roman"]The sub-elements are:[/font] [/font][div style="text-align:center;"][b][font face="Poiret One" size="3" color="#843634"]Ignisclan[/font][/b][/div][font color="#843634"][font face="times new roman" size="2"][b]Fire:[/b] This is basic fire manipulation and creation. It is common. [b]Lava:[/b] This ability is for those with a Fire/Earth bloodline. It is lava manipulation. It is common. [b]Lightning:[/b] This is lightning manipulation and creation. It is uncommon. [b]Plasma:[/b] This ability is for those with Fire/Wind bloodline. It is super rare. Plasma is super heated matter that is found in nuclear weapons. [b]Thermal:[/b] This ability is for those with Fire/Water bloodline. It is the ability to utilise the temperature, warming or cooling. It is uncommon. [b]Solar:[/b] This ability is for those with Fire/Light bloodline. It is the ability to use both heat and light elements together. It is rare. [b]Weather:[/b] This ablity is for those with Fire/Water/Wind bloodline. It is the ability to change the weather with the fusion of three bloodlines. This is rare. [b]Attribute Imbuement:[/b] This ability is for those with a Fire/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. [b]Glass:[/b] This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. [b]Laser:[/b] This ability is for those with Fire/Light bloodline. It is the use of lasers. It is uncommon.[/font]
[/font][div style="text-align:center;"][b][font face="Poiret One" size="3" color="#843634"]Hydroclan[/font][/b][/div][font color="#843634"][font face="times new roman"][b style="font-size:small;"]Water:[/b][font style="font-size:small;"] This is the basic water manipulation and creation. But it must be pure water. It is common.[/font] [b style="font-size:small;"]Blood:[/b][font style="font-size:small;"] This is the manipulation and generation of blood. It is uncommon.[/font] [b style="font-size:small;"]Liquid:[/b][font style="font-size:small;"] This is the manipulation of different types of water like sea water, where salt is mixed in with the water. It is common.[/font] [b style="font-size:small;"]Bubble:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats or create a barrier. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon.[/font] [b style="font-size:small;"]Ice:[/b][font style="font-size:small;"] This is the ability to manipulate and create ice. It is rare.[/font] [b style="font-size:small;"]Snow:[/b][font style="font-size:small;"] This is the ability to manipulate and create snow. It is uncommon.[/font] [b style="font-size:small;"]Vapour:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare.[/font] [b style="font-size:small;"]Weather:[/b][font style="font-size:small;"] This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare.[/font] [b style="font-size:small;"]Acid:[/b][font style="font-size:small;"] This is the ability to manipulate and create acid. This is super rare.[/font] [b style="font-size:small;"]Oil:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare.[/font] [b style="font-size:small;"]Mud:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon.[/font] [b style="font-size:small;"]Healing:[/b][font style="font-size:small;"] This ability is for those with Water/Light bloodline. This ability is to heal using water and light bloodlines. It is rare.[/font] [b style="font-size:small;"]Thermal:[/b][font style="font-size:small;"] This ability is for those with Fire/Water bloodline. This is the ability to utilise the temperature, warming or cooling. It is uncommon.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Water/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [/font] [/font][div style="text-align:center;"][b][font face="Poiret One" size="3" color="#843634"]Aeroclan[/font][/b][/div][font color="#843634"][font face="times new roman"][b style="font-size:small;"]Wind:[/b][font style="font-size:small;"] This is the basic wind manipulation and creation. It is common.[/font] [b style="font-size:small;"]Flight:[/b][font style="font-size:small;"] This is the ability to fly. It is rare.[/font] [b style="font-size:small;"]Weather:[/b][font style="font-size:small;"] This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare.[/font] [b style="font-size:small;"]Bubble:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon.[/font] [b style="font-size:small;"]Vapour:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare.[/font] [b style="font-size:small;"]Gravity:[/b][font style="font-size:small;"] This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare.[/font] [b style="font-size:small;"]Plasma:[/b][font style="font-size:small;"] This ability is for those with Fire/Wind bloodline. This is super rare. Plasma is super heated matter that is found in nuclear weapons.[/font] [b style="font-size:small;"]Enhanced Hearing:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common.[/font] [b style="font-size:small;"]Enhanced Smell:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common.[/font] [b style="font-size:small;"]Enhnaced Speed:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common.[/font] [b style="font-size:small;"]Sound Nullification/Amplification:[/b][font style="font-size:small;"] These cats can nullify sound by keeping the air still or increase airwaves. It is uncommon.[/font] [b style="font-size:small;"]Gas:[/b][font style="font-size:small;"] These cats can pick and choose the types of gases they use. It is uncommon.[/font] [b style="font-size:small;"]Vacuum:[/b][font style="font-size:small;"] These cats can create and manipulate a vacuum. It can ward of elemental attacks, and hold fire elemental cats. It is super rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Wind/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Oxygen:[/b][font style="font-size:small;"] This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon.[/font] [b style="font-size:small;"]Ion:[/b][font style="font-size:small;"] This is the ability to take certain ions from the air and manipulating it. It is rare.[/font][/font]
[/font][div style="text-align:center;"][b][font size="3" color="#843634" face="Poiret One"]Geoclan[/font][/b][/div][font color="#843634"][font face="times new roman"][b style="font-size:small;"]Earth:[/b][font style="font-size:small;"] This is the basic earth manipulation and creation. It is common.[/font] [b style="font-size:small;"]Metal:[/b][font style="font-size:small;"] This is metal manipulation. It is uncommon.[/font] [b style="font-size:small;"]Sand:[/b][font style="font-size:small;"] This is sand manipulation. It is rare.[/font] [b style="font-size:small;"]Oil:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare.[/font] [b style="font-size:small;"]Mud:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon.[/font] [b style="font-size:small;"]Lava:[/b][font style="font-size:small;"] This ability is for those with Fire/Earth bloodline. This is lava manipulation. It is common.[/font] [b style="font-size:small;"]Glass:[/b][font style="font-size:small;"] This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare.[/font] [b style="font-size:small;"]Bone:[/b][font style="font-size:small;"] This ability is to manipulate/regenerate bone. It is super rare.[/font] [b style="font-size:small;"]Gravity:[/b][font style="font-size:small;"] This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare.[/font] [b style="font-size:small;"]Fertility:[/b][font style="font-size:small;"] This is an ability that can heal a cat's fertility. It is super rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Earth/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Enhanced Defense:[/b][font style="font-size:small;"] This ability is for those with Earth/Spirit bloodline. This allows for a stronger defence. It is common.[/font] [/font] [/font][div style="text-align:center;"][b][font face="Poiret One" size="3" color="#843634"]Xyloclan[/font][/b][/div][font color="#843634"][font face="times new roman"][b style="font-size:small;"]Plant:[/b][font style="font-size:small;"] This is the basic plant manipulation and growth. It is common.[/font] [b style="font-size:small;"]Healing:[/b][font style="font-size:small;"] This is using the vitality of plants to heal wounds. It is uncommon.[/font] [b style="font-size:small;"]Camouflage:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare.[/font] [b style="font-size:small;"]Plant Fertility:[/b][font style="font-size:small;"] This is helping plats grow fruits. It is uncommon.[/font] [b style="font-size:small;"]Fertility:[/b][font style="font-size:small;"] This is healing a cat's fertility. It is rare.[/font] [b style="font-size:small;"]Light Absorption:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is super rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with an Element/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is rare.[/font] [b style="font-size:small;"]Oxygen:[/b][font style="font-size:small;"] This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon.[/font] [b style="font-size:small;"]Carnivorous Plant: [/b][font style="font-size:small;"]This allows a cat to turn a plant into something carnivorous. It is super rare.[/font] [b style="font-size:small;"]Pheromone manipulation:[/b][font style="font-size:small;"] This allows a cat to use and manipulate pheromones. It is rare.[/font] [b style="font-size:small;"]Poison:[/b][font style="font-size:small;"] This allows a cat to use poison without the need of a plant. It is rare.[/font][/font]
[/font][div style="text-align:center;"][b][font face="Poiret One" color="#843634" size="3"]Luxclan[/font][/b][/div][font color="#843634"][font face="times new roman"][b style="font-size:small;"]Light:[/b][font style="font-size:small;"] This is the basic light creation and manipulation. It is common.[/font] [b style="font-size:small;"]Laser:[/b][font style="font-size:small;"] This ability is for those with Fire/Light bloodline. This is using lasers. It is common.[/font] [b style="font-size:small;"]Solar:[/b][font style="font-size:small;"] This ability is for those with Fire/Light bloodline. This is the ability to use both heat and light elements together. It is rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Light/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Healing:[/b][font style="font-size:small;"] This is basic healing using light. It is common.[/font] [b style="font-size:small;"]Light Absorption:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is rare.[/font] [b style="font-size:small;"]Camouflage:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare.[/font] [b style="font-size:small;"]Illusion:[/b][font style="font-size:small;"] This is illusion manipulation using light. It is uncommon.[/font] [b style="font-size:small;"]Enhanced Vision:[/b][font style="font-size:small;"] This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common.[/font] [b style="font-size:small;"]Light Nullification:[/b][font style="font-size:small;"] This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.[/font][/font]
[/font][div style="text-align:center;"][b][font face="Poiret One" color="#843634" size="3"]Astralclan[/font][/b][/div][font color="#843634"][font face="times new roman"][b style="font-size:small;"]Emotion:[/b][font style="font-size:small;"] This is the ability to enhance/ diminish another's emotions. It is uncommon.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Spirit/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Enhanced Hearing:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common.[/font] [b style="font-size:small;"]Enhanced Smell:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common.[/font] [b style="font-size:small;"]Enhanced Vision:[/b][font style="font-size:small;"] This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common.[/font] [b style="font-size:small;"]Enhanced Defense:[/b][font style="font-size:small;"] This ability is for those with Earth/Spirit bloodline. These cats have stronger defence. It is common.[/font] [b style="font-size:small;"]Enhanced Speed:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common.[/font] [b style="font-size:small;"]Sleep:[/b][font style="font-size:small;"] This is the ability to put cats to sleep. It is rare.[/font] [b style="font-size:small;"]Telekinesis:[/b][font style="font-size:small;"] This is the ability to move objects with their mind. It is rare.[/font] [b style="font-size:small;"]Time:[/b][font style="font-size:small;"] This is the ability to stop time. It is super rare.[/font] [b style="font-size:small;"]Space:[/b][font style="font-size:small;"] This is the ability to store objects in a space. It is super rare.[/font] [b style="font-size:small;"]Teleportation:[/b][font style="font-size:small;"] This is the ability to travel from place to place in an instant. It is super rare.[/font] [b style="font-size:small;"]Shapeshift:[/b][font style="font-size:small;"] This is the ability to shift into a different animal/plant. It is uncommon.[/font][/font]
[/font][div style="text-align:center;"][b][font face="Poiret One" color="#843634" size="3"]Umbraclan[/font][/b][/div][font color="#843634"][font face="times new roman"][b style="font-size:small;"]Dark:[/b][font style="font-size:small;"] This is the basic darkness manipulation and creation. It is common.[/font] [b style="font-size:small;"]Light Nullification:[/b][font style="font-size:small;"] This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.[/font] [b style="font-size:small;"]Shadow:[/b][font style="font-size:small;"] This is the ability to manipulate shadows. It is uncommon.[/font] [b style="font-size:small;"]Camouflage:[/b][font style="font-size:small;"] This is the ability to hide themselves in darkness. It is uncommon.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Nightmare:[/b][font style="font-size:small;"] This is the ability to cause nightmares to a target. It is rare.[/font][/font]
[font face="times new roman" style="font-size:small;"]There is one ability that each clan must have:[/font] [font face="times new roman"][b style="font-size:small;"]Fate:[/b][font style="font-size:small;"] These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others.[/font][/font][/font][/div][font color="#843634"][font size="6" face="Alegreya"][b]Rules[/b][/font] [/font][div style="text-align:justify;background:#26323a;width:80%;margin:auto;padding:10px;border-right:20px double #2a1f15;" align="center"][font color="#843634"][font size="2"][b][font face="Poiret One"]#1 Follow the rules[/font] [/b][font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font]
[b][font face="Poiret One"]#2 Listen to the Mods[/font] [/b][font][font face="times new roman"]As well as the owner (@pearl ), I will have mods appointed for each clan. You must listen to them.[/font] [/font] [b][font face="Poiret One"]#3 Respect[/font] [/b][font][font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.[/font] [/font] [b][font face="Poiret One"]#4 No Spamming[/font] [/b][font face="times new roman"]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.[/font]
[font][font face="times new roman"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [b][font face="Poiret One"]#5 Activity[/font] [/b][font face="times new roman"][font]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.[/font][/font][font] [/font] [b][font face="Poiret One"]#6 Literacy[/font] [/b][font][font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font] [/font] [b][font face="Poiret One"]#7 Godmodding[/font] [/b][font face="times new roman"][font]Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font] [font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font] [/font][font][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.[/font][/font][/font] [/font][/div][font color="#843634"][font size="6" face="Alegreya"][b]History[/b][/font] [/font][div style="text-align:justify;background:#26323a;width:80%;margin:auto;padding:10px;border-left:20px double #2a1f15;" align="center"][div style="text-align:center;"][b][font face="Poiret One" size="3" color="#843634"]Ignisclan[/font][/b][/div][font face="times new roman" size="2" color="#843634"][div style="text-align:center;"][span style="text-align:justify;"][b]1st Leader:[/b] Ignisstar[/span] [/div][div style="text-align:center;"][b]Deputy:[/b] Scorchpelt[/div][div style="text-align:center;"][b]Diviners:[/b] Blindwatcher, Yellowpaw[/div][div style="text-align:center;"][b]Healers:[/b] Sablefur, Stingcloud, Sunberry[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Scorchstar[/div][div style="text-align:center;"][b]Deputy:[/b] Dunestorm, Fireblast[/div][div style="text-align:center;"][b]Diviners:[/b] Yellowspring, Finchpaw[/div][div style="text-align:center;"][b]Healers:[/b] Stingcloud, Sunberry, Sandstem, Gemsong[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Firestar[/div][div style="text-align:center;"][b]Deputy:[/b] Morningbreeze, Coldshade, Eagleshine[/div][div style="text-align:center;"][b]Diviners:[/b] Finchchaser, Doepaw[/div][div style="text-align:center;"][b]Healers:[/b] Sandstem, Gemsong, Chaosfeather, Greenjump[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Eaglestar[/div][div style="text-align:center;"][b]Deputy:[/b] Featherseed[/div][div style="text-align:center;"][b]Diviners:[/b] Doeclaw, Hawkpaw[/div][div style="text-align:center;"][b]Healers:[/b] Chaosfeather, Greenjump, Wisterialeap[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Featherstar[/div][div style="text-align:center;"][b]Deputy:[/b] Windblaze[/div][div style="text-align:center;"][b]Diviners:[/b] Hawksky, Cloudpaw[/div][div style="text-align:center;"][b]Healers:[/b] Wisterialeap, Junipersun, Streamwish, Galefoot, Mistpaw, Scarpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Windstar[/div][div style="text-align:center;"][b]Deputy:[/b] Whitestream, Bluebird[/div][div style="text-align:center;"][b]Diviners:[/b] Cloudshine, Frostpaw[/div][div style="text-align:center;"][b]Healers:[/b] Galefoot, Mistlight, Scarface, Goldfang, Highpaw, Deerpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Bluestar[/div][div style="text-align:center;"][b]Deputy:[/b] Gracetail, Silverheart[/div][div style="text-align:center;"][b]Diviners:[/b] Frostjaw, Ivypaw[/div][div style="text-align:center;"][b]Healers:[/b] Highslash, Deerflight, Rubyscar, Wintergem, Redpaw, Grasspaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Silverstar[/div][div style="text-align:center;"][b]Deputy:[/b] Silentstep[/div][div style="text-align:center;"][b]Diviners:[/b] Ivynose, Joypaw[/div][div style="text-align:center;"][b]Healers:[/b] Wintergem, Redseer, Jasmineleaf, Violetpaw, Stringpaw, Kestrelpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Silentstar[/div][div style="text-align:center;"][b]Deputy:[/b] Glowwing[/div][div style="text-align:center;"][b]Diviners:[/b] Joymask, Wetpaw[/div][div style="text-align:center;"][b]Healers:[/b] Violetdapple, Stringtalon, Kestrelspot, Jewelspeck, Lionpaw, Maplepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader:[/b] Glowstar[/div][div style="text-align:center;"][b]Deputy:[/b] Dovesplash[/div][div style="text-align:center;"][b]Diviners:[/b] Wetbriar[/div][div style="text-align:center;"][b]Healers:[/b] Maplestripe[/div][/font][div align="center" style="border-bottom:20px double #2a1f15;"][font color="#843634"] [/font][/div][div style="text-align:center;"][b][font face="Poiret One" size="3" color="#843634"]Hydroclan[/font][/b][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][span style="text-align:justify;"][b]1st Leader:[/b] Hydrostar[/span] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Deputy:[/b] Icespots, Dewburr[/font][/div][div style="text-align:center;"][font size="2" color="#843634" face="times new roman"][b]Diviners:[/b] Blizzardspot, Amberpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Healers:[/b] Brindlebee, Badgerblaze, Birdflower[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"] [/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]2nd Leader:[/b] Dewstar[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Deputy:[/b] Blacktail, Dapplemist, Fawnwhisper[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Diviners:[/b] Amberspark, Dovepaw[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Healers:[/b] Birdflower, Anthawk, Addertalon, Ashbranch[/font][/div][div style="text-align:center;"][font size="2" color="#843634" face="times new roman"] [/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]3rd Leader:[/b] Fawnstar[/font][/div][div style="text-align:center;"][font size="2" color="#843634" face="times new roman"][b]Deputy:[/b] Brownflare[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Diviners:[/b] Dovedawn, Mottlepaw[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Healers:[/b] Addertalon, Ashbranch, Ferretfern, Buzzardwillow, Beetlepaw[/font][/div][div style="text-align:center;"][font size="2" color="#843634" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]4th Leader:[/b] Brownstar[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Deputy:[/b] Patchflake[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Diviners:[/b] Mottlemist, Foxpaw[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Healers:[/b] Buzzardwillow, Beetledust, Duckfire, Flypaw, Eelpaw, Aspenpaw[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]5th Leader:[/b] Patchstar[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Deputy:[/b] Copperpool[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Diviners: [/b]Foxbelly, Specklepaw[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Healers:[/b] Flypuddle, Eelclaw, Aspendrop, Harepaw, Featherpaw, Maggotpaw[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]6th Leader:[/b] Copperstar[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Deputy:[/b] Splashbright, Leopardeye[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Diviners:[/b] Specklefall, Goosepaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Healers:[/b] Haresnow, Featherface, Maggotskip, Mothpaw, Frogpaw, Barkpaw[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"] [/font][/div][div style="text-align:center;"][font size="2" color="#843634" face="times new roman"][b]7th Leader:[/b] Leopardstar[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Deputy:[/b] Darkstorm[/font][/div][div style="text-align:center;"][font size="2" color="#843634" face="times new roman"][b]Diviners:[/b] Gooseeyes, Molepaw[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Healers:[/b] Mothstrike, Frogfur, Spottedwhisper, Heronpaw, Spiderpaw, Lizardpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]8th Leader:[/b] Darkstar[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Deputy:[/b] Mousewhisker[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Diviners:[/b] Moleleg, Goldenpaw[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Healers:[/b] Heronnose, Spiderpad, Lizardspirit, Beechpaw, Acornpaw, Blossompaw[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]9th Leader:[/b] Mousestar[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Deputy:[/b] Jaythroat[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Diviners:[/b] Goldentooth, Wasppaw[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Healers:[/b] Beechtuft, Acornwatcher, Blossomdapple, Minnowbee, Brackenpaw, Mallowpaw[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]10th Leader:[/b] Jaystar[/font][/div][div style="text-align:center;"][font size="2" color="#843634" face="times new roman"][b]Deputy:[/b] Graymask[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Diviners:[/b] Waspfeather[/font][/div][div style="text-align:center;"][font color="#843634" size="2" face="times new roman"][b]Healers:[/b] Mallowberry, Specklepaw[/font][/div][div style="border-bottom:20px double #2a1f15;" align="center"][font color="#843634"] [/font][/div][div style="text-align:center;"][b][font face="Poiret One" size="3" color="#843634"]Aeroclan[/font][/b][/div][div style="text-align:justify;"][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]1st Leader:[/b] Aerostar[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Deputy:[/b] Palespeck[/font][/div][div style="text-align:center;"][font face="times new roman" color="#843634" size="2"][b]Diviners:[/b] Otterfeather, Larkpaw[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]Healers:[/b] Newtbranch, Birchblaze, Applebelly[/font][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"] [/font][/div][font face="times new roman" size="2" color="#843634"][div style="text-align:center;"][b]2nd Leader:[/b] Palestar[/div][div style="text-align:center;"][b]Deputy:[/b] Rabbitsplash, Perchtalon, Cedarburr[/div][div style="text-align:center;"][b]Diviners:[/b] Larkbreeze, Cloverpaw[/div][div style="text-align:center;"][b]Healers:[/b] Applebelly, Brambledrop, Marigoldspot, Blizzardpaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font size="2" color="#843634" face="times new roman"][div style="text-align:center;"][b]3rd Leader:[/b] Cedarstar[/div][div style="text-align:center;"][b]Deputy:[/b] Russetspots[/div][div style="text-align:center;"][b]Diviners:[/b] Cloverbee, Ratpaw[/div][div style="text-align:center;"][b]Healers:[/b] Blizzardbriar, Owlbright, Pikeclaw, Cherrypaw, Hollypaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font size="2" color="#843634" face="times new roman"][div style="text-align:center;"][b]4th Leader:[/b] Russetstar[/div][div style="text-align:center;"][b]Deputy:[/b] Quailstripe[/div][div style="text-align:center;"][b]Diviners:[/b] Ratwing, Snakepaw[/div][div style="text-align:center;"][b]Healers:[/b] Cherryfern, Hollycloud, Daisyeye, Briarpaw, Mintpaw, Breezepaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font color="#843634" size="2" face="times new roman"][div style="text-align:center;"][b]5th Leader:[/b] Quailstar[/div][div style="text-align:center;"][b]Deputy:[/b] Tawnybird[/div][div style="text-align:center;"][b]Diviners:[/b] Snakeflower, Sheeppaw[/div][div style="text-align:center;"][b]Healers:[/b] Briardust, Minteyes, Breezefall, Toadpaw, Larchpaw, Nutpaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font color="#843634" size="2" face="times new roman"][div style="text-align:center;"][b]6th Leader:[/b] Tawnystar[/div][div style="text-align:center;"][b]Deputy:[/b] Ravenleaf, Flowerhawk, Fernfire[/div][div style="text-align:center;"][b]Diviners:[/b] Sheepface, Ryepaw[/div][div style="text-align:center;"][b]Healers:[/b] Toadflight, Larchstem, Nutflake, Dawnpaw, Boulderpaw, Creekpaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font size="2" color="#843634" face="times new roman"][div style="text-align:center;"][b]7th Leader:[/b] Fernstar[/div][div style="text-align:center;"][b]Deputy:[/b] Whitewillow[/div][div style="text-align:center;"][b]Diviners:[/b] Ryeflame, Shrewpaw[/div][div style="text-align:center;"][b]Healers:[/b] Dawnfang, Boulderleap, Creekfrost, Sparrowpaw, Troutpaw, Logpaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font face="times new roman" color="#843634" size="2"][div style="text-align:center;"][b]8th Leader:[/b] Whitestar[/div][div style="text-align:center;"][b]Deputy:[/b] Olivefoot[/div][div style="text-align:center;"][b]Diviners:[/b] Shrewskip, Lilypaw[/div][div style="text-align:center;"][b]Healers:[/b] Sparrowlight, Troutfur, Logsong, Furzepaw, Sagepaw, Driftpaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font face="times new roman" color="#843634" size="2"][div style="text-align:center;"][b]9th Leader:[/b] Olivestar[/div][div style="text-align:center;"][b]Deputy:[/b] Squirrelmist[/div][div style="text-align:center;"][b]Diviners:[/b] Lilyheart, Starlingpaw[/div][div style="text-align:center;"][b]Healers:[/b] Furzespring, Sagepool, Driftjaw, Oakpaw, Pearpaw, Heatherpaw[/div][/font][div style="text-align:center;"][font color="#843634"] [/font][/div][font face="times new roman" color="#843634" size="2"][div style="text-align:center;"][b]10th Leader:[/b] Squirrelstar[/div][div style="text-align:center;"][b]Deputy:[/b] Gorsepuddle[/div][div style="text-align:center;"][b]Diviners: [/b]Starlingleg[/div][div style="text-align:center;"][b]Healers:[/b] Heatherstep[/div][/font][/div][div align="center" style="border-bottom:20px double #2a1f15;"][font color="#843634"] [/font][/div][div style="text-align:center;"][b][font face="Poiret One" color="#843634" size="3"]Geoclan[/font][/b][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]1st Leader:[/b] Geostar[/font][/div][font size="2" color="#843634" face="times new roman"][div style="text-align:center;"][b]Deputy:[/b] Stoatshade, Sorrelnose[/div][div style="text-align:center;"][b]Diviners:[/b] Swallowstrike, Pinepaw[/div][div style="text-align:center;"][b]Healers:[/b] Plumsky, Petalpad, Haywatcher[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader: [/b]Sorrelstar[/div][div style="text-align:center;"][b]Deputy:[/b] Tigersnow[/div][div style="text-align:center;"][b]Diviners:[/b] Pinepelt, Swiftpaw[/div][div style="text-align:center;"][b]Healers:[/b] Haywatcher, Rowanwhisper, Podstorm, Poppypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Tigerstar[/div][div style="text-align:center;"][b]Deputy:[/b] Timberscar[/div][div style="text-align:center;"][b]Diviners:[/b] Swiftstream, Seedpaw[/div][div style="text-align:center;"][b]Healers:[/b] Poppyspirit, Hazeltail, Fennelthroat, Duskpaw, Flintpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Timberstar[/div][div style="text-align:center;"][b]Deputy:[/b] Vixentooth, Thrushtuft[/div][div style="text-align:center;"][b]Diviners:[/b] Seedwhisker, Twigpaw[/div][div style="text-align:center;"][b]Healers:[/b] Duskseer, Flintchaser, Primrosejump, Leafpaw, Hailpaw, Pebblepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Thrushstar[/div][div style="text-align:center;"][b]Deputy:[/b] Volesun[/div][div style="text-align:center;"][b]Diviners:[/b] Twigwish, Rosepaw[/div][div style="text-align:center;"][b]Healers:[/b] Leafgem, Haildapple, Pebblebee, Fallowpaw, Cinderpaw, Archpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Volestar[/div][div style="text-align:center;"][b]Deputy:[/b] Willowmask[/div][div style="text-align:center;"][b]Diviners:[/b] Rosebird, Lichenpaw[/div][div style="text-align:center;"][b]Healers:[/b] Fallowberry, Cinderblaze, Archbelly, Lightningpaw, Rockpaw, Lakepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Willowstar[/div][div style="text-align:center;"][b]Deputy:[/b] Weaselspeck[/div][div style="text-align:center;"][b]Diviners: [/b]Lichenfeather, Dustpaw[/div][div style="text-align:center;"][b]Healers:[/b] Lightningbranch, Rockbreeze, Lakeclaw, Bouncepaw, Bravepaw, Wolfpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Weaselstar[/div][div style="text-align:center;"][b]Deputy:[/b] Mosssplash[/div][div style="text-align:center;"][b]Diviners: [/b]Dusthawk, Mistypaw[/div][div style="text-align:center;"][b]Healers:[/b] Bouncebriar, Bravebright, Wolfeye, Rubblepaw, Marshpaw, Echopaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Mossstar[/div][div style="text-align:center;"][b]Deputy:[/b] Crouchspot[/div][div style="text-align:center;"][b]Diviners: [/b]Mistytalon, Brightpaw[/div][div style="text-align:center;"][b]Healers:[/b] Rubbleburr, Marshcloud, Echoeyes, Nettlepaw, Moonpaw, Sandypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader:[/b] Crouchstar[/div][div style="text-align:center;"][b]Deputy:[/b] Meadowspots[/div][div style="text-align:center;"][b]Diviners:[/b] Brightwing[/div][div style="text-align:center;"][b]Healers:[/b] Sandyfern[/div][/font][div align="center" style="border-bottom:20px double #2a1f15;"][font color="#843634"] [/font][/div][div style="text-align:center;"][b][font face="Poiret One" color="#843634" size="3"]Xyloclan[/font][/b][/div][div style="text-align:center;"][font face="times new roman" size="2" color="#843634"][b]1st Leader:[/b] Xylostar[/font][/div][font face="times new roman" size="2" color="#843634"][div style="text-align:center;"][b]Deputy:[/b] Shadestripe[/div][div style="text-align:center;"][b]Diviners:[/b] Slateflower, Poolpaw[/div][div style="text-align:center;"][b]Healers:[/b] Emberdust, Fallenface, Brokendrop, Nightpaw, Stonepaw, Flamepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Shadestar[/div][div style="text-align:center;"][b]Deputy:[/b] Fleetleaf[/div][div style="text-align:center;"][b]Diviners:[/b] Poolfire, Bumblepaw[/div][div style="text-align:center;"][b]Healers:[/b] Nightfang, Stonefall, Flamestem, Rainpaw, Honeypaw, Jumppaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Fleetstar[/div][div style="text-align:center;"][b]Deputy:[/b] Snowflake[/div][div style="text-align:center;"][b]Diviners:[/b] Bumblefoot, Milkpaw[/div][div style="text-align:center;"][b]Healers:[/b] Rainflight, Honeywillow, Jumpflame, Mumblepaw, Crookedpaw, Stormpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Snowstar[/div][div style="text-align:center;"][b]Deputy:[/b] Mudfur[/div][div style="text-align:center;"][b]Diviners:[/b] Milkleap, Pouncepaw[/div][div style="text-align:center;"][b]Healers:[/b] Mumblefrost, Crookedheart, Stormskip, Curlpaw, Sunnypaw, Ripplepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Mudstar[/div][div style="text-align:center;"][b]Deputy:[/b] Quicklight[/div][div style="text-align:center;"][b]Diviners:[/b] Pouncejaw, Deadpaw[/div][div style="text-align:center;"][b]Healers:[/b] Curlsong, Sunnymist, Rippleleg, Shellpaw, Runningpaw, Fuzzypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Quickstar[/div][div style="text-align:center;"][b]Deputy:[/b] Smokespring[/div][div style="text-align:center;"][b]Diviners: [/b]Deadpool, Shredpaw[/div][div style="text-align:center;"][b]Healers:[/b] Shellnose, Runningstep, Fuzzypuddle, Halfpaw, Sootpaw, Sneezepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Smokestar[/div][div style="text-align:center;"][b]Deputy:[/b] Heavypad[/div][div style="text-align:center;"][b]Diviners:[/b] Shredstrike, Tanglepaw[/div][div style="text-align:center;"][b]Healers:[/b] Halfshade, Sootpelt, Sneezewatcher, Hollowpaw, Tumblepaw, Jaggedpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Heavystar[/div][div style="text-align:center;"][b]Deputy:[/b] Kinkshine[/div][div style="text-align:center;"][b]Diviners:[/b] Tanglescar, Littlepaw[/div][div style="text-align:center;"][b]Healers:[/b] Hollowwhisper, Tumblesky, Jaggedspirit, Longpaw, Loudpaw, Lowpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Kinkstar[/div][div style="text-align:center;"][b]Deputy:[/b] Mouthsnow[/div][div style="text-align:center;"][b]Diviners: [/b]Littletail, Oddpaw[/div][div style="text-align:center;"][b]Healers:[/b] Longstorm, Loudthroat, Lowstream, Onepaw, Pricklepaw, Raggedpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader: [/b]Mouthstar[/div][div style="text-align:center;"][b]Deputy:[/b] Sharptooth[/div][div style="text-align:center;"][b]Diviners:[/b] Oddtuft[/div][div style="text-align:center;"][b]Healers:[/b] Onewhisker[/div][/font][div style="border-bottom:20px double #2a1f15;" align="center"][font color="#843634"] [/font][/div][div style="text-align:center;"][font color="#843634"][font face="Poiret One" size="3"][b]Luxclan[/b][/font] [font style="font-size:small;" face="times new roman"][b]1st Leader:[/b] Luxstar[/font][/font][/div][font face="times new roman" size="2" color="#843634"][div style="text-align:center;"][b]Deputy:[/b] Shimmerdapple, Shiningbee[/div][div style="text-align:center;"][b]Diviners:[/b] Shortberry, Smallpaw[/div][div style="text-align:center;"][b]Healers: [/b]Softblaze, Songbelly, Stumpydrop[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Shiningstar[/div][div style="text-align:center;"][b]Deputy:[/b] Sweetmask[/div][div style="text-align:center;"][b]Diviners:[/b] Smallbird, Tallpaw[/div][div style="text-align:center;"][b]Healers:[/b] Stumpydrop, Talonbranch, Tinybreeze, Tornpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Sweetstar[/div][div style="text-align:center;"][b]Deputy:[/b] Webspeck, Wetfeather, Whiskerbriar, Wildbright[/div][div style="text-align:center;"][b]Diviners:[/b] Tallclaw, Amberpaw[/div][div style="text-align:center;"][b]Healers:[/b] Tornfall, Brindlesplash, Badgerhawk, Birdpaw, Antpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Wildstar[/div][div style="text-align:center;"][b]Deputy:[/b] Dappleburr[/div][div style="text-align:center;"][b]Diviners:[/b] Amberspot, Deerpaw[/div][div style="text-align:center;"][b]Healers:[/b] Birdtalon, Antcloud, Addereye, Ashpaw, Acornpaw, Blossompaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Dapplestar[/div][div style="text-align:center;"][b]Deputy:[/b] Blackspots, Buzzardwing, Beetlefern[/div][div style="text-align:center;"][b]Diviners:[/b] Deerdust, Eelpaw[/div][div style="text-align:center;"][b]Healers:[/b] Asheyes, Acornflight, Blossomstripe, Brackenpaw, Mallowpaw, Blizzardpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Beetlestar[/div][div style="text-align:center;"][b]Deputy:[/b] Blueflower, Applefire[/div][div style="text-align:center;"][b]Diviners:[/b] Eelface, Mottlepaw[/div][div style="text-align:center;"][b]Healers:[/b] Brackenleap, Mallowleaf, Blizzardflake, Fawnpaw, Crowpaw, Aspenpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Applestar[/div][div style="text-align:center;"][b]Deputy:[/b] Brownstem, Flyflame[/div][div style="text-align:center;"][b]Diviners:[/b] Mottlefang, Frogpaw[/div][div style="text-align:center;"][b]Healers:[/b] Fawnskip, Crowwillow, Aspenfrost, Cloverpaw, Bramblepaw, Marigoldpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Flystar[/div][div style="text-align:center;"][b]Deputy:[/b] Copperlight, Patchfoot, Ferretsong[/div][div style="text-align:center;"][b]Diviners:[/b] Frogmist, Dovepaw[/div][div style="text-align:center;"][b]Healers:[/b] Cloverfur, Bramblespring, Marigoldpool, Barkpaw, Berrypaw, Breezepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Ferretstar[/div][div style="text-align:center;"][b]Deputy:[/b] Darkpuddle, Speckleheart[/div][div style="text-align:center;"][b]Diviners:[/b] Dovestep, Maggotpaw[/div][div style="text-align:center;"][b]Healers:[/b] Barkshade, Berryjaw, Breezestrike, Lizardpaw, Daisypaw, Briarpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader: [/b]Specklestar[/div][div style="text-align:center;"][b]Deputy:[/b] Goldenshine[/div][div style="text-align:center;"][b]Diviners:[/b] Maggotleg[/div][div style="text-align:center;"][b]Healers:[/b] Briarwatcher, Troutpaw[/div][/font][div style="border-bottom:20px double #2a1f15;" align="center"][font color="#843634"] [/font][/div][div style="text-align:center;"][b][font size="3" color="#843634" face="Poiret One"]Astralclan[/font][/b][/div][div style="text-align:center;"][span][font size="2" color="#843634" face="times new roman"][b]1st Leader:[/b] Astralstar[/font][/span][/div][font color="#843634" size="2" face="times new roman"][div style="text-align:center;"][b]Deputy:[/b] Graysky, Splashnose[/div][div style="text-align:center;"][b]Diviners:[/b] Foxwhisper, Duckpaw[/div][div style="text-align:center;"][b]Healers:[/b] Mothsnow, Minnowpad, Beechstorm[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Splashstar[/div][div style="text-align:center;"][b]Deputy:[/b] Greenpelt, Harestream[/div][div style="text-align:center;"][b]Diviners:[/b] Duckscar, Spiderpaw[/div][div style="text-align:center;"][b]Healers:[/b] Beechstorm, Newtspirit, Cherrytail, Flowerpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Harestar[/div][div style="text-align:center;"][b]Deputy:[/b] Palethroat, Eagletooth, Spottedtuft[/div][div style="text-align:center;"][b]Diviners:[/b] Spiderwhisker, Perchpaw[/div][div style="text-align:center;"][b]Healers:[/b] Flowerdapple, Birchbee, Hollyberry, Fernpaw, Mallowpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Spottedstar[/div][div style="text-align:center;"][b]Deputy:[/b] Redmask, Leopardbird, Driftbranch[/div][div style="text-align:center;"][b]Diviners:[/b] Perchblaze, Wasppaw[/div][div style="text-align:center;"][b]Healers:[/b] Fernbelly, Mallowdrop, Cedarspeck, Nutpaw, Lilypaw, Cloudpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Driftstar[/div][div style="text-align:center;"][b]Deputy:[/b] Russetfeather, Ashbriar[/div][div style="text-align:center;"][b]Diviners:[/b] Waspbreeze, Featherpaw[/div][div style="text-align:center;"][b]Healers:[/b] Nutclaw, Lilyfall, Cloudsplash, Pikepaw, Larchpaw, Furzepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader: [/b]Ashstar[/div][div style="text-align:center;"][b]Deputy:[/b] Lionhawk, Heatherburr[/div][div style="text-align:center;"][b]Diviners:[/b] Featherbright, Marigoldpaw[/div][div style="text-align:center;"][b]Healers:[/b] Pikeeye, Larchflight, Furzespot, Dawnpaw, Boulderpaw, Creekpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Heatherstar[/div][div style="text-align:center;"][b]Deputy:[/b] Silvertalon, Molefern[/div][div style="text-align:center;"][b]Diviners:[/b] Marigoldcloud, Finchpaw[/div][div style="text-align:center;"][b]Healers:[/b] Dawneyes, Boulderleap, Creekspots, Snakepaw, Logpaw, Pearpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Molestar[/div][div style="text-align:center;"][b]Deputy:[/b] Tawnywing, Petalflower, Gorsedust[/div][div style="text-align:center;"][b]Diviners: [/b]Finchface, Mintpaw[/div][div style="text-align:center;"][b]Healers:[/b] Snakeskip, Logstripe, Pearleaf, Dewpaw, Flintpaw, Fallowpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Gorsestar[/div][div style="text-align:center;"][b]Deputy: [/b]Whitefire, Goosefang[/div][div style="text-align:center;"][b]Diviners:[/b] Mintsong, Toadpaw[/div][div style="text-align:center;"][b]Healers:[/b] Dewstem, Flintflake, Fallowfoot, Maplepaw, Plumpaw, Poppypaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader: [/b]Goosestar[/div][div style="text-align:center;"][b]Deputy: [/b]Yellowspring[/div][div style="text-align:center;"][b]Diviners: [/b]Toadwillow[/div][div style="text-align:center;"][b]Healers:[/b] Poppyflame, Tawnypaw[/div][/font][div style="border-bottom:20px double #2a1f15;" align="center"][font color="#843634"] [/font][/div][div style="text-align:center;"][font color="#843634"][b][font face="Poiret One"]Umbraclan[/font] [font size="2" face="times new roman"]1st Leader:[/font][/b][font size="2" face="times new roman"] Umbrastar[/font][/font][/div][font size="2" color="#843634" face="times new roman"][div style="text-align:center;"][b]Deputy:[/b] Hawkfrost, Troutfur[/div][div style="text-align:center;"][b]Diviners: [/b]Marigoldstep, Podpaw[/div][div style="text-align:center;"][b]Healers:[/b] Primroselight, Grassheart, Ryestrike[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]2nd Leader:[/b] Troutstar[/div][div style="text-align:center;"][b]Deputy:[/b] Heronmist[/div][div style="text-align:center;"][b]Diviners:[/b] Podjaw, Oakpaw[/div][div style="text-align:center;"][b]Healers:[/b] Ryestrike, Rosewatcher, Ivypool, Driftpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]3rd Leader:[/b] Heronstar[/div][div style="text-align:center;"][b]Deputy:[/b] Seedleg, Haywhisper[/div][div style="text-align:center;"][b]Diviners:[/b] Oakpuddle, Sagepaw[/div][div style="text-align:center;"][b]Healers: [/b]Driftnose, Pebbleshade, Lakepad, Ashpaw, Archpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]4th Leader:[/b] Haystar[/div][div style="text-align:center;"][b]Deputy:[/b] Jayshine, Pinepelt, Dusksky[/div][div style="text-align:center;"][b]Diviners:[/b] Sagescar, Rockpaw[/div][div style="text-align:center;"][b]Healers:[/b] Ashsnow, Archspirit, Marshstorm, Bravepaw, Dapplepaw, Beepaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]5th Leader:[/b] Duskstar[/div][div style="text-align:center;"][b]Deputy:[/b] Kestreltail, Rowanstream[/div][div style="text-align:center;"][b]Diviners:[/b] Rockthroat, Hazelpaw[/div][div style="text-align:center;"][b]Healers: [/b]Bravetooth, Dappletuft, Beewhisker, Sorrelpaw, Meadowpaw, Cinderpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]6th Leader:[/b] Rowanstar[/div][div style="text-align:center;"][b]Deputy:[/b] Larkdapple, Frostbee[/div][div style="text-align:center;"][b]Diviners:[/b] Hazelberry, Rubblepaw[/div][div style="text-align:center;"][b]Healers:[/b] Sorrelblaze, Meadowbelly, Cinderdrop, Bouncepaw, Brightpaw, Maskpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]7th Leader:[/b] Froststar[/div][div style="text-align:center;"][b]Deputy:[/b] Mousemask, Owlbird[/div][div style="text-align:center;"][b]Diviners:[/b] Rubblebranch, Timberpaw[/div][div style="text-align:center;"][b]Healers:[/b] Bouncebreeze, Brightclaw, Maskfall, Heatherpaw, Fennelpaw, Poolpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]8th Leader:[/b] Owlstar[/div][div style="text-align:center;"][b]Deputy:[/b] Otterspeck[/div][div style="text-align:center;"][b]Diviners:[/b] Timberfeather, Hailpaw[/div][div style="text-align:center;"][b]Healers:[/b] Heatherbriar, Fennelbright, Pooleye, Sandpaw, Dustpaw, Crouchpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]9th Leader:[/b] Otterstar[/div][div style="text-align:center;"][b]Deputy:[/b] Quailsplash, Twighawk[/div][div style="text-align:center;"][b]Diviners:[/b] Hailburr, Hollypaw[/div][div style="text-align:center;"][b]Healers:[/b] Sandcloud, Dusteyes, Crouchflight, Brokenpaw, Speckpaw, Birdpaw[/div][div style="text-align:center;"] [/div][div style="text-align:center;"][b]10th Leader:[/b] Twigstar[/div][div style="text-align:center;"][b]Deputy:[/b] Rabbitspot[/div][div style="text-align:center;"][b]Diviners:[/b] Hollytalon[/div][div style="text-align:center;"][b]Healers:[/b] Birdfern[/div][/font][/div][font color="#843634"][font face="Alegreya" size="6"][b]Prefix Statistics[/b][/font] [/font][div style="text-align:justify;background:#26323a;width:80%;margin:auto;padding:10px;border-right:20px double #2a1f15;" align="center"][div style="text-align:center;"][span style="font-size:small;"][font face="times new roman"][b][font color="#94001a"]Ignisclan[/font][/b] [font color="#843634"]♢[/font] [b][font color="#00bcc1"]Hydroclan[/font][/b] [font color="#843634"]♢[/font] [b][font color="#7b7b7b"]Aeroclan[/font][/b] [font color="#843634"]♢[/font] [b][font color="#671515"]Geoclan[/font] [/b][b][font color="#896c3c"]Xyloclan[/font][/b] [font color="#843634"]♢[/font] [b][font color="#6f488f"]Luxclan[/font][/b] [font color="#843634"]♢[/font] [b][font color="#8f658e"]Astralclan[/font][/b] [font color="#843634"]♢[/font] [b][font color="#24111d"]Umbraclan[/font][/b] [font color="#843634"]Unavailable Prefix ♢[/font] [b style="color:rgb(132, 54, 52);"]Leader Prefix[/b][/font][/span][/div][font size="2"][div style="border-bottom:20px double #2a1f15;" align="center"] [/div][font face="times new roman"][font color="#94001a"][b]Ignis[/b] [b]Scorch [/b] [b]Fire[/b] [b]Eagle[/b] [b]Feather[/b] [b]Wind[/b] [b]Blue[/b][/font] [b][font color="#24111d"]Frost[/font][/b] [font color="#94001a"][b]Silver[/b] [b]Silent[/b][/font] [font color="#00bcc1"][b]Hydro[/b] [b]Dew[/b][/font] [b][font color="#6f488f"]Dapple[/font][/b] [b][font color="#00bcc1"]Fawn[/font][/b] [b][font color="#8f658e"]Ash[/font][/b] [b][font color="#00bcc1"]Brown[/font][/b] [font color="#6f488f"][b]Ferret[/b] [b]Beetle[/b][/font] [b][font color="#00bcc1"]Patch[/font][/b] [b][font color="#6f488f"]Fly[/font][/b] [b][font color="#00bcc1"]Copper[/font][/b] [font color="#8f658e"][b]Hare[/b] [b]Splash[/b][/font] [font color="#00bcc1"][b]Leopard[/b] [b]Dark[/b][/font] [font color="#8f658e"][b]Mole[/b] [b]Spotted[/b][/font] [b][font color="#24111d"]Heron[/font][/b] [b][font color="#00bcc1"]Mouse[/font][/b] [font color="#7b7b7b"][b]Aero[/b] [b]Pale[/b][/font] [b][font color="#24111d"]Otter[/font][/b] [b][font color="#6f488f"]Apple[/font][/b] [font color="#7b7b7b"][b]Cedar[/b] [b]Russet[/b][/font] [b][font color="#24111d"]Owl[/font][/b] [b][font color="#7b7b7b"]Quail Tawny Fern Olive[/font][/b] [b][font color="#8f658e"]Drift[/font][/b] [font color="#671515"][b]Geo[/b] [b]Sorrel[/b][/font] [b][font color="#24111d"]Hay[/font][/b] [b][font color="#671515"]Tiger[/font][/b] [b][font color="#24111d"]Rowan[/font][/b] [b][font color="#671515"]Timber[/font][/b] [b][font color="#24111d"]Dusk[/font][/b] [font color="#671515"][b]Thrush[/b] [b]Vole[/b] [b]Willow[/b] [b]Weasel[/b][/font] [font color="#896c3c"][b]Xylo[/b] [b]Shade[/b] [b]Fleet[/b] [b]Snow[/b] [b]Mud[/b] [b]Quick[/b] [b]Smoke[/b] [b]Heavy[/b] [b]Kink[/b][/font] [font color="#6f488f"][b]Lux[/b] [b]Shining[/b] [b]Sweet[/b] [b]Wild[/b][/font] [font color="#8f658e"][b]Heather[/b] [b]Gorse[/b][/font] [b][font color="#24111d"]Umbra[/font][/b] [font color="#843634"]...[/font][/font][/font][/div][font color="#843634" size="6" face="Alegreya"][b]News[/b][/font][div style="text-align:justify;background:#26323a;width:80%;margin:auto;padding:10px;border-left:20px double #2a1f15;" align="center"][font color="#843634"]☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ... ☾ ...[/font][/div][font color="#843634"][font face="Alegreya" size="6"][b]Directory[/b][/font] [/font][div style="text-align:justify;background:#26323a;width:80%;margin:auto;padding:10px;border-right:20px double #2a1f15;" align="center"][font size="2" face="times new roman"][font color="#843634"]♦ [b]Post 1:[/b] About, Rules, History, Prefix Statistics, News, Directory ♦ [b]Post 2: [/b]Ignisclan (Statistics, Allegiances) ♦ [b]Post 3:[/b] Hydroclan (Statistics, Allegiances) ♦ [b]Post 4:[/b] Aeroclan (Statistics, Allegiances) ♦ [b]Post 5:[/b] Geoclan (Statistics, Allegiances) ♦ [b]Post 6:[/b] Xyloclan (Statistics, Allegiances) ♦ [b]Post 7: [/b]Luxclan (Statistics, Allegiances) ♦ [b]Post 8:[/b] Astralclan (Statistics, Allegiances) ♦ [b]Post 9:[/b] Umbraclan (Statistics, Allegiances)[/font] [/font][/div][/div] Post 2
Ignisclan Clan StatisticsAllegiancesOpen
Open
Open
Open
Open
Open
Open
Open
Open
Open [div style="background:#f19443;width:70%;margin:auto;padding:10px;border-left:double#481b39 20px;border-right:double#481b39 20px;" align="center"][font color="#ae2629" face="Shrikhand"][font size="6"]Ignisclan[/font] [font size="5"]Clan Statistics[/font][/font] [div style="text-align:center;background:rgb(248, 172, 106);width:80%;margin:auto;padding:10px;border-left:20px double rgb(114, 49, 70);" align="center"][span style="color:rgb(174, 38, 41);"][font face="trebuchet ms" size="3"][b]Gender[/b][/font][/span] [font size="2" style="font-family:""][b][font color="#8c5c68"]Male[/font][/b][font color="#ae2629"] ㊋ [/font][b][font color="#be8577"]Female[/font][/b][/font] [div][div style="text-align:justify;"][font size="2" face="times new roman"][span style="color:rgb(174, 38, 41);"]Male: [/span][font color="#8c5c68"][b]3[/b][/font][/font][/div][font face="times new roman" size="2"][font color="#ae2629"][div style="text-align:justify;"][font color="#ae2629"]Female: [/font][b style="color:rgb(239, 239, 239);"][font color="#be8577"]2[/font][/b][/div][/font][font color="#ae2629"][div style="text-align:justify;"][b]Total:[/b] 5[/div][/font][/font][/div][div style="text-align:center;"][/div][/div][font size="5" face="Shrikhand" color="#ae2629"]Allegiances[/font] [div style="text-align:center;background:rgb(248, 172, 106);width:80%;margin:auto;padding:10px;border-right:20px double rgb(114, 49, 70);" align="center"][font face="times new roman" size="2"][font color="#ae2629"]Open [/font][/font][div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][font size="2" color="#ae2629" face="times new roman"]Open[/font][/div][div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][font face="times new roman" color="#ae2629" size="2"]Open[/font][/div][div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][font color="#ae2629" face="times new roman" size="2"]Open[/font][/div][div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][font size="2" color="#ae2629" face="times new roman"]Open[/font][/div][div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][span][font size="2" face="times new roman" color="#ae2629"]Open[/font][/span][/div] [div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][span][font face="times new roman" color="#ae2629" size="2"]Open[/font][/span][/div] [div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][span][font color="#ae2629" face="times new roman" size="2"]Open[/font][/span][/div] [div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][span][font color="#ae2629" face="times new roman" size="2"]Open[/font][/span][/div] [div style="border-bottom:20px double rgb(114, 49, 70);"] [/div][div style="text-align:center;"][span][font size="2" color="#ae2629" face="times new roman"]Open[/font][/span][/div][/div] [/div] Post 3
Hydroclan Clan StatisticsGenderMale ㊌ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#01a4a5;width:70%;margin:auto;padding:10px;border-left:double#35454e 20px;border-right:double#35454e 20px;" align="center"][font size="6" color="#f0eee8" face="Coiny"]Hydroclan [/font][font size="5" face="Coiny"]Clan Statistics[/font] [div style="text-align:center;background:#014e4c;width:80%;margin:auto;padding:10px;border-left:20px double #7d848b;" align="center"][font style="color:rgb(240, 238, 232);" size="3" face="comic sans ms"][b]Gender[/b][/font] [font size="2" face="times new roman"][b][font color="#01b0bb"]Male[/font][/b] [font color="#f0eee8"]㊌[/font] [b][font color="#abdee3"]Female[/font][/b] [/font][div style="text-align:justify;"][font face="times new roman" size="2"][span style="color:rgb(240, 238, 232);"]Male: [/span][font color="#01b0bb"]...[/font][/font][/div][div style="text-align:justify;"][font size="2" face="times new roman"][span style="color:rgb(240, 238, 232);"]Female: [/span][font color="#abdee3"]...[/font][/font][/div][div style="text-align:justify;color:rgb(240, 238, 232);"][font size="2" face="times new roman"][b]Total:[/b] ...[/font][/div][/div][font size="5" color="#f0eee8" face="Coiny"]Allegiances[/font] [div style="text-align:justify;background:#014e4c;width:80%;margin:auto;padding:10px;border-right:20px double #7d848b;" align="center"][div style="text-align:center;"][font face="times new roman" size="2" color="#f0eee8"]Open[/font] [/div][font face="times new roman" size="2" style="color:rgb(174, 38, 41);"][div style="border-bottom:20px double #7d848b;" align="center"] [/div][/font][div style="text-align:center;"][font face="times new roman" size="2" color="#f0eee8"]Open[/font][/div][div style="color:rgb(174, 38, 41);border-bottom:20px double rgb(125, 132, 139);"] [/div][div style="text-align:center;"][font size="2" color="#f0eee8" face="times new roman"]Open[/font][/div][/div][/div] Post 4
AeroclanClan StatisticsGender Male ༄ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#263b65;width:70%;margin:auto;padding:10px;border-left:double#EBFFC1 20px;border-right:double#EBFFC1 20px;" align="center"][font face="Coiny" size="6" color="#8c7c8c"]Aeroclan[/font] [font face="Coiny" size="5" color="#8c7c8c"]Clan Statistics[/font] [div align="center" style="text-align:center;background:#CCF3FF;width:80%;margin:auto;padding:10px;border-left:20px double #b1da5a;"][span style="color:rgb(140, 124, 140);"][font face="Handlee" size="3"][b]Gender [/b][/font][/span][font size="2" face="times new roman"][b][font color="#605c5c"]Male[/font][/b] [font color="#8c7c8c"]༄[/font] [b][font color="#c8c2cd"]Female [/font][/b][/font][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#8c7c8c"]Male: [/font][b][font color="#605c5c"]...[/font][/b][/font][/div][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#8c7c8c"]Female: [/font][b][font color="#c8c2cd"]...[/font][/b][/font][/div][div style="text-align:justify;color:rgb(140, 124, 140);"][font size="2" face="times new roman"][b]Total:[/b] ...[/font][/div][/div][font face="Coiny" size="5" color="#8c7c8c"]Allegiances[/font] [div style="text-align:justify;background:#CCF3FF;width:80%;margin:auto;padding:10px;border-right:20px double #b1da5a;" align="center"][div style="text-align:center;"][font color="#8c7c8c" size="2" face="times new roman"]Open[/font] [/div][font face="times new roman" style="color:rgb(174, 38, 41);" size="2"][div align="center" style="border-bottom:20px double #b1da5a;"] [/div][/font][div style="text-align:center;"][font face="times new roman" size="2" color="#8c7c8c"]Open[/font][/div][div style="color:rgb(174, 38, 41);border-bottom:20px double rgb(177, 218, 90);"] [/div][div style="text-align:center;"][font face="times new roman" size="2" color="#8c7c8c"]Open[/font][/div][/div][/div] Post 5
GeoclanClan StatisticsGenderMale ㊏ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#613318;width:70%;margin:auto;padding:10px;border-left:double#4e6172 20px;border-right:double#4e6172 20px;" align="center"][font size="6" color="#bdd09f" face="Fredericka the Great"][b]Geoclan[/b][/font] [font size="5" color="#bdd09f" face="Fredericka the Great"][b]Clan Statistics[/b][/font] [div style="text-align:center;background:#855723;width:80%;margin:auto;padding:10px;border-left:20px double #83929f;" align="center"][b style="color:rgb(189, 208, 159);"][font size="3" face="trebuchet ms"]Gender[/font][/b] [font size="2" face="times new roman"][font][b][font color="#d57500"]Male[/font][/b] [font color="#bdd09f"]㊏[/font] [b][font color="#dbca69"]Female[/font][/b][/font] [/font][div style="text-align:justify;"][font face="times new roman" size="2"][font color="#bdd09f"]Male: [/font][b][font color="#d57500"]...[/font][/b][/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"][font color="#bdd09f"]Female: [/font][b][font color="#dbca69"]...[/font][/b][/font][/div][div style="text-align:justify;color:rgb(189, 208, 159);"][font face="times new roman" size="2"][b]Total:[/b] ...[/font][/div][/div][font face="Fredericka the Great" size="5" color="#bdd09f"][b]Allegiances[/b][/font] [div style="text-align:justify;background:#855723;width:80%;margin:auto;padding:10px;border-right:20px double #83929f;" align="center"][div style="text-align:center;"][font face="times new roman" color="#bdd09f" size="2"]Open[/font] [/div][font face="times new roman" size="2" style="color:rgb(174, 38, 41);"][div style="border-bottom:20px double #83929f;" align="center"] [/div][/font][div style="text-align:center;"][font color="#bdd09f" size="2" face="times new roman"]Open[/font][/div][div style="color:rgb(174, 38, 41);border-bottom:20px double rgb(131, 146, 159);"] [/div][div style="text-align:center;"][font face="times new roman" color="#bdd09f" size="2"]Open[/font][/div][/div][/div] Post 6
XyloclanClan StatisticsGenderMale ㊍ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#8b6e2b;width:70%;margin:auto;padding:10px;border-left:double#82490b 20px;border-right:double#82490b 20px;" align="center"][font color="#5d2906" size="6" face="Bungee Hairline"][b]Xyloclan[/b][/font] [font color="#5d2906" size="5" face="Bungee Hairline"][b]Clan Statistics[/b][/font] [div align="center" style="text-align:center;background:#d4bb7e;width:80%;margin:auto;padding:10px;border-left:20px double #b76f20;"][b style="color:rgb(93, 41, 6);"][font face="Libre Baskerville" size="3"]Gender[/font][/b] [font size="2" face="times new roman"][b][font color="#b37447"]Male[/font][/b] [font color="#5d2906"]㊍[/font] [b][font color="#886c52"]Female[/font][/b] [/font][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#5d2906"]Male: [/font][b][font color="#b37447"]...[/font][/b][/font][/div][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#5d2906"]Female: [/font][b][font color="#886c52"]...[/font][/b][/font][/div][div style="text-align:justify;color:rgb(93, 41, 6);"][font size="2" face="times new roman"][b]Total:[/b] ...[/font][/div][/div][font color="#5d2906" face="Bungee Hairline" size="5"][b]Allegiances[/b][/font] [div align="center" style="text-align:justify;background:#d4bb7e;width:80%;margin:auto;padding:10px;border-right:20px double #b76f20;"][div style="text-align:center;"][font color="#5d2906" face="times new roman" size="2"]Open [/font][/div][font color="#5d2906" size="2" face="times new roman"][div style="border-bottom:20px double #b76f20;" align="center"] [/div][/font][div style="text-align:center;"][span][font color="#5d2906" size="2" face="times new roman"]Open[/font][/span][/div][div style="border-bottom:20px double rgb(183, 111, 32);"][font size="2" face="times new roman" color="#5d2906"] [/font][/div][div style="text-align:center;"][font color="#5d2906" face="times new roman" size="2"]Open[/font][/div][/div][/div] Post 7
Luxclan Clan StatisticsGenderMale ☼ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#593f62;width:70%;margin:auto;padding:10px;border-left:double#8499b1 20px;border-right:double#8499b1 20px;" align="center"][font color="#36151e" face="Kaushan Script"][font size="6"]Luxclan[/font] [font size="5"]Clan Statistics[/font][/font] [div align="center" style="text-align:center;background:#7b6d8d;width:80%;margin:auto;padding:10px;border-left:20px double #a5c4d4;"][b style="color:rgb(54, 21, 30);"][font size="3" face="Itim"]Gender[/font][/b] [font face="times new roman" size="2"][b][font color="#cb98ed"]Male[/font][/b] [font color="#36151e"]☼[/font] [b][font color="#fbc2ed"]Female [/font][/b][/font][div style="text-align:justify;"][font size="2" face="times new roman"][span style="color:rgb(54, 21, 30);"]Male: [/span][font color="#cb98ed"][b]...[/b][/font][/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"][font color="#36151e"]Female: [/font][b][font color="#fbc2ed"]...[/font][/b][/font][/div][div style="text-align:justify;color:rgb(54, 21, 30);"][font size="2" face="times new roman"][b]Total:[/b] ...[/font][/div][/div][font size="5" face="Kaushan Script" color="#36151e"]Allegiances[/font] [div style="text-align:justify;background:#7b6d8d;width:80%;margin:auto;padding:10px;border-right:20px double #a5c4d4;" align="center"][div style="text-align:center;"][font color="#36151e" face="times new roman" size="2"]Open [/font][/div][font face="times new roman" size="2" color="#36151e"][div align="center" style="border-bottom:20px double #a5c4d4;"] [/div][/font][div style="text-align:center;"][span][font color="#36151e" size="2" face="times new roman"]Open[/font][/span][/div][div style="border-bottom:20px double rgb(165, 196, 212);"][font color="#36151e" size="2" face="times new roman"] [/font][/div][div style="text-align:center;"][font color="#36151e" face="times new roman" size="2"]Open[/font][/div][/div][/div] Post 8
Astralclan Clan StatisticsGenderMale ☯ Female
Male: ... Female: ... Total: ... Allegiances [div style="background:#d3c9c3;width:70%;margin:auto;padding:10px;border-left:double#dbd7cc 20px;border-right:double#dbd7cc 20px;" align="center"][font color="#b5b292" face="Gloria Hallelujah"][font size="6"]Astralclan[/font] [font size="5"]Clan Statistics[/font][/font] [div align="center" style="text-align:center;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-left:20px double #beb2a7;"][b style="color:rgb(219, 215, 204);"][font size="3" face="Playfair Display"]Gender[/font][/b] [font size="2" face="times new roman"][font][b][font color="#d4e4e5"]Male[/font][/b] [font color="#dbd7cc"]☯[/font] [b][font color="#e0d4bb"]Female[/font][/b][/font] [/font][div style="text-align:justify;"][font size="2" face="times new roman"][font color="#dbd7cc"]Male: [/font][b][font color="#d4e4e5"]...[/font][/b][/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"][font color="#dbd7cc"]Female: [/font][b][font color="#e0d4bb"]...[/font][/b][/font][/div][div style="text-align:justify;color:rgb(219, 215, 204);"][font size="2" face="times new roman"][b]Total:[/b] ...[/font][/div][/div][font face="Gloria Hallelujah" color="#b5b292" size="5"]Allegiances[/font] [div style="text-align:justify;background:#b7a6ad;width:80%;margin:auto;padding:10px;border-right:20px double #beb2a7;" align="center"][div style="text-align:center;"][font size="2" color="#dbd7cc" face="times new roman"]Open [/font][/div][font face="times new roman" color="#dbd7cc" size="2"][div style="border-bottom:20px double #beb2a7;" align="center"] [/div][/font][div style="text-align:center;"][span][font color="#dbd7cc" face="times new roman" size="2"]Open[/font][/span][/div][div style="border-bottom:20px double #beb2a7;"][font color="#dbd7cc" face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font size="2" face="times new roman" color="#dbd7cc"]Open[/font][/div][/div][/div] Post 9
Umbraclan Clan StatisticsGenderMale ☾ FemaleMale: ... Female: ... Total: ... Allegiances
[div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#4b4b4b 20px;border-right:double#4b4b4b 20px;" align="center"][font color="#dadada" face="Jim Nightshade"][font size="6"]Umbraclan[/font] [font size="5"]Clan Statistics[/font][/font] [div align="center" style="text-align:center;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-left:20px double #7e7e7e;"][b style="color:rgb(218, 218, 218);"][font face="Shadows Into Light" size="3"]Gender[/font][/b] [font face="times new roman" style="font-size:small;"][b][font color="#3d0909"]Male[/font][/b] [font color="#dadada"]☾[/font] [b][font color="#2e3c32"]Female[/font][/b][/font] [div style="text-align:justify;"][font size="2" face="times new roman"][font color="#dadada"]Male: [/font][b][font color="#3d0909"]...[/font][/b][/font][/div][div style="text-align:justify;"][font face="times new roman" size="2"][font color="#dadada"]Female: [/font][b][font color="#2e3c32"]...[/font][/b][/font][/div][div style="text-align:justify;color:rgb(218, 218, 218);"][font size="2" face="times new roman"][b]Total:[/b] ...[/font][/div][/div][font color="#dadada"][font size="5" face="Jim Nightshade"]Allegiances[/font] [/font][div align="center" style="text-align:justify;background:#5f5f5f;width:80%;margin:auto;padding:10px;border-right:20px double #7e7e7e;"][div style="text-align:center;"][font color="#dadada" size="2" face="times new roman"]open [/font][/div][font face="times new roman" size="2" color="#dadada"][div align="center" style="border-bottom:20px double #7e7e7e;"] [/div][/font][div style="text-align:center;"][span][font size="2" face="times new roman" color="#dadada"]Open[/font][/span][/div][div style="border-bottom:20px double #7e7e7e;"][font color="#dadada" face="times new roman" size="2"] [/font][/div][div style="text-align:center;"][font color="#dadada"][font face="times new roman" size="2"]Open[/font][/font][/div][/div][/div]
|
|
|
Post by Pearl on Feb 1, 2022 10:12:09 GMT -5
Border Page Coding Post 1
Border PageAbout History
Scuffle 1 ...
Rendezvous 1 ...
Scuffie 2 ...
Rendezvous 2 ...
Scuffle 3 ...
Rendezvous 3 ...
Rules
#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will have mods appointed for each clan. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.
News & Events
Clans Events ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event ☪ [dd/mm/yyyy] Event
Gathering News ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ...
Info
All Clan Gathering Every Full Moon
Medicine Cat Gathering Every New Moon
Season Greenleaf (Summer ~ Very Hot) ☪ Leaf - Fall (Autumn ~ Cooler) Leaf - Bare (Winter ~ Freezing) Newleaf (Spring ~ Warmer)
Weather Sunny ☪ Cloudy ☪ Rain Snow Hail Heatwave Windy Storm Hurricane Flood
Moon Phase New Moon First Crescent Moon Half Moon Second Crescent Moon ☪ Full Moon
Territory
The 8 clans are all bordering at least one clan.
Ignisclan borders Xyloclan, Geoclan and Luxclan.
Hydroclan borders Umbraclan and Aeroclan.
Aeroclan borders Hydroclan, Umbraclan, Geoclan and Astralclan.
Geoclan borders Xyloclan, Umbraclan and Ignisclan.
Xyloclan borders Ignisclan, Geoclan and Umbraclan.
Luxclan borders Astralclan and Ignisclan.
Astralclan borders Aeroclan and Luxclan.
Umbraclan borders Hydroclan, Aeroclan, Geoclan and Xyloclan. [div align="center" style="background:#bac94a;width:70%;margin:auto;padding:10px;border-left:double#5aa7a7 20px;border-right:double#5aa7a7 20px;"][font color="#6c8cbf" face="Alegreya" size="7"][b]Border Page[/b][/font] [img style="max-width:100%;" src="http://cdn.cnn.com/cnnnext/dam/assets/180219103122-zanzibar-and-its-islands---mnemba-a-view-from-the-sky-mnemba-island-lodge.jpg" alt=""] [font color="#6c8cbf"][font size="6" face="Alegreya"][b]About[/b][/font] [/font][div style="text-align:justify;background:#E2d36b;width:80%;margin:auto;padding:10px;border-left:20px double #96d7c6;" align="center"][font size="2" face="times new roman" color="#6c8cbf"]This is the Border Page. This is where the border scuffles and secret rendezvous happen. The links to the different clans will be below: [a href="https://wcrpforums.com/thread/86757/ignisclan-dnp"]Ignisclan[/a] [a href="https://wcrpforums.com/thread/86776/hydroclan-dnp"]Hydroclan[/a] [a href="https://wcrpforums.com/thread/86779/aeroclan-dnp"]Aeroclan[/a] [a href="https://wcrpforums.com/thread/86782/geoclan-dnp"]Geoclan[/a] [a href="https://wcrpforums.com/thread/86797/xyloclan-dnp"][/a][a href="https://wcrpforums.com/thread/86797/xyloclan-dnp"]Xyloclan[/a] [a href="https://wcrpforums.com/thread/86810/luxclan-dnp"]Luxclan[/a] [a href="https://wcrpforums.com/thread/86825/astralclan-dnp"]Astralclan[/a] [a href="https://wcrpforums.com/thread/86921/umbraclan-dnp"]Umbraclan [/a][a href="https://wcrpforums.com/thread/87013/elementals-open"]Elementals[/a] [a href="https://wcrpforums.com/thread/87055/dark-elementals-open?page=1&scrollTo=3273613"]Dark Elementals[/a]
Here are the links to the [a href="https://wcrpforums.com/thread/87091/elemental-joining-page-open"]Joining Page[/a] and [a href="https://wcrpforums.com/thread/86996/gathering-island"]Gathering Island[/a].[/font][/div][font color="#6c8cbf"][font face="Alegreya" size="6"][b]History[/b][/font] [/font][div align="center" style="text-align:justify;background:#E2d36b;width:80%;margin:auto;padding:10px;border-right:20px double #96d7c6;"][div style="text-align:center;"][b][font size="3" face="Lora" color="#6c8cbf"]Scuffle 1[/font][/b][/div][font color="#6c8cbf"][font face="times new roman" size="2"]...[/font]
[/font][div align="center" style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][b][font color="#6c8cbf" face="Lora" size="3"]Rendezvous 1[/font][/b][/div][font color="#6c8cbf"][font face="times new roman" size="2"]...[/font]
[/font][div style="border-bottom:20px double #96d7c6;" align="center"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][b][font color="#6c8cbf" face="Lora" size="3"]Scuffie 2[/font][/b][/div][div style="text-align:justify;"][font color="#6c8cbf" size="2" face="times new roman"]...[/font][/div][font color="#6c8cbf"]
[/font][div align="center" style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][b][font size="3" face="Lora" color="#6c8cbf"]Rendezvous 2[/font][/b][/div][font color="#6c8cbf"][font size="2" face="times new roman"]... [/font] [/font][div align="center" style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][b][font color="#6c8cbf" face="Lora" size="3"]Scuffle 3[/font][/b][/div][font color="#6c8cbf"][font face="times new roman"]...[/font]
[/font][div align="center" style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][b][font color="#6c8cbf" face="Lora" size="3"]Rendezvous 3[/font][/b][/div][font color="#6c8cbf"][font size="2" face="times new roman"]...[/font]
[/font][/div][font color="#6c8cbf"][font face="Alegreya" size="6"][b]Rules[/b][/font] [/font][div style="text-align:justify;background:#E2d36b;width:80%;margin:auto;padding:10px;border-left:20px double #96d7c6;" align="center"][font color="#6c8cbf"][font size="2"][b][font face="Lora"]#1 Follow the rules[/font] [/b][font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font]
[b][font face="Lora"]#2 Listen to the Mods[/font] [/b][font][font face="times new roman"]As well as the owner (@pearl ), I will have mods appointed for each clan. You must listen to them.[/font] [/font] [b][font face="Lora"]#3 Respect[/font] [/b][font][font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others.[/font] [/font] [b][font face="Lora"]#4 No Spamming[/font] [/b][font face="times new roman"]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.[/font]
[font][font face="times new roman"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [b][font face="Lora"]#5 Activity[/font] [/b][font face="times new roman"][font]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. That's why if you can't make it to the Gatherings, you don't have to. If you are on though, and you don't go, I will tag you. If you don't respond, you will be banned.[/font][/font][font] [/font] [b][font face="Lora"]#6 Literacy[/font] [/b][font][font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font] [/font] [b][font face="Lora"]#7 Godmodding[/font] [/b][font face="times new roman"][font]Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font] [font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font] [/font][font][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.[/font][/font][/font] [/font][/div][font color="#6c8cbf"][font size="6" face="Alegreya"][b]News & Events[/b][/font] [/font][div align="center" style="text-align:justify;background:#E2d36b;width:80%;margin:auto;padding:10px;border-right:20px double #96d7c6;"][div style="text-align:center;"][b][font size="3" face="Lora" color="#6c8cbf"]Clans Events[/font][/b][/div][font color="#6c8cbf" face="times new roman"][font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event[/font] [font size="2"]☪ [dd/mm/yyyy] Event [div style="border-bottom:20px double #96d7c6;" align="center"] [/div][/font][/font][div style="text-align:center;"][font face="Lora" size="3" color="#6c8cbf"][b]Gathering News[/b][/font][/div][font color="#6c8cbf"][font size="2"]☪ ... [/font][font]☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ... ☪ ...[/font] [/font][/div][font color="#6c8cbf"][font size="6" face="Alegreya"][b]Info[/b][/font] [/font][div align="center" style="text-align:justify;background:#E2d36b;width:80%;margin:auto;padding:10px;border-left:20px double #96d7c6;"][div style="text-align:center;"][font face="Lora" size="3" color="#6c8cbf"][b]All Clan Gathering[/b][/font][/div][div][font face="times new roman" size="2" color="#6c8cbf"]Every Full Moon[/font][/div][div style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][font color="#6c8cbf" face="Lora" size="3"][b]Medicine Cat Gathering[/b][/font][/div][font color="#6c8cbf"][font size="2" face="times new roman"]Every New Moon[/font] [/font][div style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][font size="3" face="Lora" color="#6c8cbf"][b]Season[/b][/font][/div][font color="#6c8cbf"][font face="times new roman" size="2"]Greenleaf (Summer ~ Very Hot) ☪[/font] [font face="times new roman" size="2"]Leaf - Fall (Autumn ~ Cooler) [/font] [font face="times new roman" size="2"]Leaf - Bare (Winter ~ Freezing) [/font] [font size="2" face="times new roman"]Newleaf (Spring ~ Warmer)[/font] [/font][div style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][font size="3" face="Lora" color="#6c8cbf"][b]Weather[/b][/font][/div][font color="#6c8cbf"][font size="2" face="times new roman"]Sunny ☪[/font] [font face="times new roman" size="2"]Cloudy ☪[/font] [font size="2" face="times new roman"]Rain [/font] [font face="times new roman" size="2"]Snow[/font] [font face="times new roman" size="2"]Hail[/font] [font face="times new roman" size="2"]Heatwave[/font] [font size="2" face="times new roman"]Windy[/font] [font face="times new roman" size="2"]Storm [/font] [font size="2" face="times new roman"]Hurricane[/font] [font face="times new roman" size="2"]Flood[/font] [/font][div style="border-bottom:20px double #96d7c6;"][font color="#6c8cbf"] [/font][/div][div style="text-align:center;"][font color="#6c8cbf" face="Lora" size="3"][b]Moon Phase[/b][/font][/div][font color="#6c8cbf"][font size="2" face="times new roman"]New Moon First Crescent Moon Half Moon Second Crescent Moon ☪ Full Moon[/font] [/font][/div][font color="#6c8cbf"][font face="Alegreya" size="6"][b]Territory[/b][/font] [/font][div align="center" style="text-align:justify;background:#E2d36b;width:80%;margin:auto;padding:10px;border-right:20px double #96d7c6;"][font face="times new roman" size="2" color="#6c8cbf"][spoiler][img alt="" src="https://imageshack.com/i/pm26xgyrj" style="max-width:100%;"][/spoiler]The 8 clans are all bordering at least one clan.
Ignisclan borders Xyloclan, Geoclan and Luxclan.
Hydroclan borders Umbraclan and Aeroclan.
Aeroclan borders Hydroclan, Umbraclan, Geoclan and Astralclan.
Geoclan borders Xyloclan, Umbraclan and Ignisclan.
Xyloclan borders Ignisclan, Geoclan and Umbraclan.
Luxclan borders Astralclan and Ignisclan.
Astralclan borders Aeroclan and Luxclan.
Umbraclan borders Hydroclan, Aeroclan, Geoclan and Xyloclan.[/font][/div][/div]
|
|
|
Post by Pearl on Feb 1, 2022 10:13:09 GMT -5
Elemental Joining Page Coding Post 1
Elemental Joining PageAbout
This is the Elemental Joining Page. Here, is where you post your joining forms. The 8 clans are Ignisclan, the clan of fire, Hydroclan, the clan of water, Aeroclan, the clan of air, Geoclan, the clan of earth, Xyloclan, the clan of wood, Luxclan, the clan of light, Astralclan, the clan of spirit, and Umbraclan, the clan of darkness.
The sub-elements are:
Ignisclan Fire: This is basic fire manipulation and creation. It is common. Lava: This ability is for those with a Fire/Earth bloodline. It is lava manipulation. It is common. Lightning: This is lightning manipulation and creation. It is uncommon. Plasma: This ability is for those with Fire/Wind bloodline. It is super rare. Plasma is super heated matter that is found in nuclear weapons. Thermal: This ability is for those with Fire/Water bloodline. It is the ability to utilise the temperature, warming or cooling. It is uncommon. Solar: This ability is for those with Fire/Light bloodline. It is the ability to use both heat and light elements together. It is rare. Weather: This ablity is for those with Fire/Water/Wind bloodline. It is the ability to change the weather with the fusion of three bloodlines. This is rare. Attribute Imbuement: This ability is for those with a Fire/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Glass: This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. Laser: This ability is for those with Fire/Light bloodline. It is the use of lasers. It is uncommon.
Hydroclan Water: This is the basic water manipulation and creation. But it must be pure water. It is common. Blood: This is the manipulation and generation of blood. It is uncommon. Liquid: This is the manipulation of different types of water like sea water, where salt is mixed in with the water. It is common. Bubble: This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats or create a barrier. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon. Ice: This is the ability to manipulate and create ice. It is rare. Snow: This is the ability to manipulate and create snow. It is uncommon. Vapour: This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare. Weather: This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare. Acid: This is the ability to manipulate and create acid. This is super rare. Oil: This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare. Mud: This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon. Healing: This ability is for those with Water/Light bloodline. This ability is to heal using water and light bloodlines. It is rare. Thermal: This ability is for those with Fire/Water bloodline. This is the ability to utilise the temperature, warming or cooling. It is uncommon. Attribute Imbuement: This ability is for those with a Water/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.
Aeroclan Wind: This is the basic wind manipulation and creation. It is common. Flight: This is the ability to fly. It is rare. Weather: This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare. Bubble: This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon. Vapour: This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare. Gravity: This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare. Plasma: This ability is for those with Fire/Wind bloodline. This is super rare. Plasma is super heated matter that is found in nuclear weapons. Enhanced Hearing: This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common. Enhanced Smell: This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common. Enhnaced Speed: This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common. Sound Nullification/Amplification: These cats can nullify sound by keeping the air still or increase airwaves. It is uncommon. Gas: These cats can pick and choose the types of gases they use. It is uncommon. Vacuum: These cats can create and manipulate a vacuum. It can ward of elemental attacks, and hold fire elemental cats. It is super rare. Attribute Imbuement: This ability is for those with a Wind/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Oxygen: This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon. Ion: This is the ability to take certain ions from the air and manipulating it. It is rare.
Geoclan Earth: This is the basic earth manipulation and creation. It is common. Metal: This is metal manipulation. It is uncommon. Sand: This is sand manipulation. It is rare. Oil: This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare. Mud: This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon. Lava: This ability is for those with Fire/Earth bloodline. This is lava manipulation. It is common. Glass: This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. Bone: This ability is to manipulate/regenerate bone. It is super rare. Gravity: This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare. Fertility: This is an ability that can heal a cat's fertility. It is super rare. Attribute Imbuement: This ability is for those with a Earth/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Enhanced Defense: This ability is for those with Earth/Spirit bloodline. This allows for a stronger defence. It is common.
Xyloclan Plant: This is the basic plant manipulation and growth. It is common. Healing: This is using the vitality of plants to heal wounds. It is uncommon. Camouflage: This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare. Plant Fertility: This is helping plats grow fruits. It is uncommon. Fertility: This is healing a cat's fertility. It is rare. Light Absorption: This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is super rare. Attribute Imbuement: This ability is for those with an Element/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is rare. Oxygen: This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon. Carnivorous Plant: This allows a cat to turn a plant into something carnivorous. It is super rare. Pheromone manipulation: This allows a cat to use and manipulate pheromones. It is rare. Poison: This allows a cat to use poison without the need of a plant. It is rare.
Luxclan Light: This is the basic light creation and manipulation. It is common. Laser: This ability is for those with Fire/Light bloodline. This is using lasers. It is common. Solar: This ability is for those with Fire/Light bloodline. This is the ability to use both heat and light elements together. It is rare. Attribute Imbuement: This ability is for those with a Light/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Healing: This is basic healing using light. It is common. Light Absorption: This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is rare. Camouflage: This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare. Illusion: This is illusion manipulation using light. It is uncommon. Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.
Astralclan Emotion: This is the ability to enhance/ diminish another's emotions. It is uncommon. Attribute Imbuement: This ability is for those with a Spirit/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Enhanced Hearing: This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common. Enhanced Smell: This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common. Enhanced Vision: This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common. Enhanced Defense: This ability is for those with Earth/Spirit bloodline. These cats have stronger defence. It is common. Enhanced Speed: This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common. Sleep: This is the ability to put cats to sleep. It is rare. Telekinesis: This is the ability to move objects with their mind. It is rare. Time: This is the ability to stop time. It is super rare. Space: This is the ability to store objects in a space. It is super rare. Teleportation: This is the ability to travel from place to place in an instant. It is super rare. Shapeshift: This is the ability to shift into a different animal/plant. It is uncommon.
Umbraclan Dark: This is the basic darkness manipulation and creation. It is common. Light Nullification: This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare. Shadow: This is the ability to manipulate shadows. It is uncommon. Camouflage: This is the ability to hide themselves in darkness. It is uncommon. Attribute Imbuement: This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. Nightmare: This is the ability to cause nightmares to a target. It is rare.
There is one ability that each clan must have: Fate: These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others. Rules
#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will appoint 2 moderators for this Rp. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (G)
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (R)
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (A)
#8 Joining Please provide details when writing up your joining form. We want to be able to picture your cat. When joining, please check the list of prefixes. Only two cats can have the same prefix.
#9 The Books For the purposes of this Rp, the books don't exist. I don't mind what you name your cat, as long as it abides by the guidelines and terminology.
#10 Characters Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: Flaw Generator (Y)
#11 Realism This is an elemental Rp. You can have weird colours as long as it suits your cat's power. An example would be a purple pelt for a lightning elemental cat. The same goes for eye colour. (P)
#12 LGBT + It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi).
Cats with a preference for the same sex will be able to have kits, through a surrogacy/donor if they wish, but you must ask first. (E)
#13 Clan Positions The Clan Leader will be Rped by the owner at first. The rper of the deputy will be the next leader.
There are two Diviners, but the second will only be born when the first is 156 moons old.
There will only be 3 Healers and 3 Healer Apprentices.
#14 Queens and Kits You can join as a kit, but the kit will need a parent / guardian. Please ask if you want to become the kit of a character. If you want to join as an external kit, please ask who Rp's the character you want as the surrogate mother.
Queens who wish to stay long-term in the Queen den must have had at least 2 litters or a disability. (A)
#15 Character Ratios You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#16 Powers The cats cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (R)
#17 Rp Times Everyone will Rp on the same days at the same times. One day can last a week, but in that day, all apprentices must have had at least 1 battle session or 1 hunting session. Each cat must also interact with at least 3 cats. That's when a day will end.
There will not be any time-skips for certain cats. If a time-skip is to happen, it will be for the whole clan, and will not go more than 1 moon.
You must keep watch of your own cat's age. If it's time for the cat to become a senior apprentice, warrior, senior warrior or elder, please tell the owner or the mods.
#18 Plots Now, there is no plot for the clans, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (L)
#19 Warrior Name The warrior name of all apprentices will be decided by me.
#20 Elementals / Dark Elementals When a cat dies and becomes an Elemental or Dark Elemental, that Elemental will become an NPC.
#21 Code To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form.
Prefix Statistics
Ignisclan Ignis Scorch Fire Eagle Feather Wind Blue Silver Silent ...
Hydroclan Hydro Dew Fawn Brown Patch Copper Leopard Dark Mouse ...
Aeroclan Aero Pale Cedar Russet Quail Tawny Fern Olive White ...
Geoclan Geo Sorrel Tiger Timber Thrush Vole Willow Weasel Moss ...
Xyloclan Xylo Shade Fleet Snow Mud Quick Smoke Heavy Kink ...
Luxclan
Dapple Ferret Beetle Fly Apple Lux Shining Sweet Wild ...
Astralclan Ash Hare Splash Mole Spotted Drift Heather Gorse Astral ...
Umbraclan
Frost Heron Otter Owl Hay Rowan Dusk Umbra Trout ... News & Events
General Events ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event
Clan News ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ...
Joining FormHere is the joining form. If you're having trouble with names, here's a helper. Here is the border page. Here's a page for personalities. Each clan can only use a prefix once.
Cat Name // Age // ♂ or ♀ // Sexuality (Hetero, M Bi, F Bi, Homo) // Ability One sentence description 1 Positive Trait (Personality) // Neutral // Negative // Username
♣ Rank: ♣ Detailed Description: ♣ Detailed Personality: ♣ History: ♣ Relationships: (family, crush etc.) ♣ Rebirths (How many times the elemental has been reborn): ♣ Names of Rebirths: ♣ Former Mentor (if warrior/healer): ♣ Code Word: Ageing
Kits: 0 - 6 moons ♣ 0 - 6 months Apprentices: 6 - 12 moons ♣ 6 months - 1 year Senior Apprentices: 12 - 24 moons ♣ 1 - 2 years Warriors: 24 - 72 moons ♣ 2 - 6 years Senior Warriors: 72 - 144 moons ♣ 6 - 12 years Elders: 144 - 180 moons ♣ 12 - 15 years
Moon to Year Conversion 12 moons ♣ 1 year 24 moons ♣ 2 years 36 moons ♣ 3 years 48 moons ♣ 4 years 60 moons ♣ 5 years 72 moons ♣ 6 years 84 moons ♣ 7 years 96 moons ♣ 8 years 108 moons ♣ 9 years 120 moons ♣ 10 years 132 moons ♣ 11 years 144 moons ♣ 12 years 156 moons ♣ 13 years 168 moons ♣ 14 years 180 moons ♣ 15 years
Additional Information ♣ Cats in the wild only live up to 15 years. ♣ Clan leader must be 49 moons + and must have a ginger pelt (Ignisclan), blue pelt (Hydroclan), white or predominantly white pelt (Aeroclan), brown pelt (Geoclan), green eyes and/or brown pelt (Xyloclan), golden/cream pelt (Luxclan), silver pelt (Astralclan), and a black pelt (Umbraclan). ♣ Deputy must be 73 moons +, but under 133 moons ♣ Warriors can have litters from 24 moons ♣ A new Diviner is born when the old one is 156 moons. Claimable Cats
Ignisclan Dovesplash - Deputy Maplestripe- Healer
Glowstar's 10 siblings (8 males, 2 females) and parents (must be half Hydroclan or half Aeroclan) Wetbriar's 11 siblings (8 females, 3 males) and parents Speckheart's 7 siblings (5 males, 2 females) Newttail and Sneezepaw's 3 female siblings and parents (must be half Xyloclan or half Luxclan) Hollypaw's 3 male siblings and parents Frostflake's male sibling (half Luxclan), mate and 5 female kits (will have Luxclan blood)
Hydroclan Waspfeather- Diviner Mallowberry- Healer
Jaystar's 7 male siblings and parents Graymask's 8 siblings (3 males, 5 females all half Aeroclan), mate and 6 kits (2 females, 4 males) Specklepaw's male sibling and parents (one is Ignisclan or half Ignisclan) Starlingfang's 12 siblings (3 males, 9 females) and parents Marigoldpaw's 5 siblings (3 females, 2 males) and parents Honeypaw's 12 siblings (6 females, 6 males) and parents (One is Luxclan or half Luxclan) Goosekit's 13 male siblings and parents (One is Geoclan or half Geoclan)
Aeroclan Gorsepuddle- Deputy
Squirrelstar's 4 siblings (3 sisters, 1 brother) Starlingleg and Heatherstep's 2 female siblings and parents Rushwave's 12 female siblings (Half Ignisclan) Sagepaw's 7 siblings (3 females, 4 males) Lilykit's 5 siblings (1 female, 4 males) and parents Redflame's 3 kits (1 female, 2 males)
Geoclan Sandyfern- Healer
Crouchstar's 3 male siblings and parents (one is Aeroclan or half Aeroclan) Meadowspots' 10 siblings (6 male, 4 female) (They will have Xyloclan in them) Brightwing's mate and 14 kits (9 male, 5 female) Flowerdash's 11 siblings (9 males, 2 females) Aspenleaf's female sibling, parents and adopted female kit. Whiskertail's 9 kits (1 male, 8 female) (they are half Astralclan)
Xyloclan Onewhisker- Healer
Mouthstar's 5 female siblings (half Luxclan), mate and 12 kits (7 females, 5 males) Sharptooth's male sibling, mate and 5 kits (2 males, 3 females) Oddtuft's 13 siblings (1 female, 12 males) Rabbitkit's parents and 8 siblings (1 female, 7 males) Leafdawn's 8 male siblings, mate and female kit
Luxclan Goldenshine- Deputy Maggotleg- Diviner Briarwatcher- Healer
Specklestar's 2 male siblings (half Xyloclan), mate and 4 male kits Troutpaw's 12 male siblings and parents (one is Astralclan or half Astralclan) Spiderdawn's 8 siblings (3 males, 5 females), parents, mate and 7 kits (1 female, 6 males) Flamewave's 7 siblings (2 females, 5 males) and parents (one is Astralclan or half Astralclan) Frostpaw's 4 siblings (3 females, 1 male) and parents Legpaw's 5 siblings (1 male, 4 females) and parents Splashsong's parents and 6 kits (Hawkkit and 4 males, 1 female) (each litter has a different father) Hawkkit's male parent (female parent is Splashsong) and male littermate. Cedarpelt's 4 siblings (1 male, 3 female), mate and 13 kits (7 male, 6 female)
Astralclan Goosestar's 6 female siblings and parents (one is half Luxclan or Luxclan) Yellowspring's 4 male siblings, mate and female kit Toadwillow's 5 siblings (1 female, 4 male), mate and 7 kits (4 female, 3 male) Poppyflame's 9 siblings (6 males, 3 females) and parents (one is half Luxclan or Luxclan) Tawnypaw's 10 siblings (7 females, 3 males) and parents Mistyclaw's 11 siblings (9 males, 2 females) (half Luxclan), mate and 13 kits (5 male, 8 female)
Umbraclan Twigstar's 10 siblings (9 males, 1 female) and parents (one is Luxstar or half-Luxstar) Rabbitspot's 10 male siblings and parents Hollytalon's 10 siblings (6 females, 4 males), mate and female kit Birdfern's 10 siblings (2 females, 8 males), mate and 12 kits (6 males, 6 females) Fallpaw's 2 female siblings and parents [div style="background:#f5d788;width:70%;margin:auto;padding:10px;border-left:double#61aac5 20px;border-right:double#61aac5 20px;" align="center"][font face="Alegreya" color="#d27ae2" size="7"][b]Elemental Joining Page[/b][/font] [font color="#d1a69b"][img src="https://i.pinimg.com/originals/b7/b5/38/b7b538722db32be1a084bf5f7a8a7f1e.jpg" alt="" style="max-width:100%;"][/font] [font color="#d27ae2"][font face="Alegreya" size="6"][b]About[/b][/font] [/font][div align="center" style="text-align:justify;background:#f8efd4;width:80%;margin:auto;padding:10px;border-left:20px double #97d2e1;"][font color="#d27ae2"][font style="font-size:small;" face="times new roman"]This is the Elemental Joining Page. Here, is where you post your joining forms. The 8 clans are Ignisclan, the clan of fire, Hydroclan, the clan of water, Aeroclan, the clan of air, Geoclan, the clan of earth, Xyloclan, the clan of wood, Luxclan, the clan of light, Astralclan, the clan of spirit, and Umbraclan, the clan of darkness.[/font]
[font style="font-size:small;" face="times new roman"]The sub-elements are:[/font] [/font][div style="text-align:center;"][b][font size="3" color="#d27ae2" face="Quattrocento"]Ignisclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman" size="2"][b]Fire:[/b] This is basic fire manipulation and creation. It is common. [b]Lava:[/b] This ability is for those with a Fire/Earth bloodline. It is lava manipulation. It is common. [b]Lightning:[/b] This is lightning manipulation and creation. It is uncommon. [b]Plasma:[/b] This ability is for those with Fire/Wind bloodline. It is super rare. Plasma is super heated matter that is found in nuclear weapons. [b]Thermal:[/b] This ability is for those with Fire/Water bloodline. It is the ability to utilise the temperature, warming or cooling. It is uncommon. [b]Solar:[/b] This ability is for those with Fire/Light bloodline. It is the ability to use both heat and light elements together. It is rare. [b]Weather:[/b] This ablity is for those with Fire/Water/Wind bloodline. It is the ability to change the weather with the fusion of three bloodlines. This is rare. [b]Attribute Imbuement:[/b] This ability is for those with a Fire/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare. [b]Glass:[/b] This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare. [b]Laser:[/b] This ability is for those with Fire/Light bloodline. It is the use of lasers. It is uncommon.[/font]
[/font][div style="text-align:center;"][b][font size="3" color="#d27ae2" face="Quattrocento"]Hydroclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman"][b style="font-size:small;"]Water:[/b][font style="font-size:small;"] This is the basic water manipulation and creation. But it must be pure water. It is common.[/font] [b style="font-size:small;"]Blood:[/b][font style="font-size:small;"] This is the manipulation and generation of blood. It is uncommon.[/font] [b style="font-size:small;"]Liquid:[/b][font style="font-size:small;"] This is the manipulation of different types of water like sea water, where salt is mixed in with the water. It is common.[/font] [b style="font-size:small;"]Bubble:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats or create a barrier. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon.[/font] [b style="font-size:small;"]Ice:[/b][font style="font-size:small;"] This is the ability to manipulate and create ice. It is rare.[/font] [b style="font-size:small;"]Snow:[/b][font style="font-size:small;"] This is the ability to manipulate and create snow. It is uncommon.[/font] [b style="font-size:small;"]Vapour:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare.[/font] [b style="font-size:small;"]Weather:[/b][font style="font-size:small;"] This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare.[/font] [b style="font-size:small;"]Acid:[/b][font style="font-size:small;"] This is the ability to manipulate and create acid. This is super rare.[/font] [b style="font-size:small;"]Oil:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare.[/font] [b style="font-size:small;"]Mud:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon.[/font] [b style="font-size:small;"]Healing:[/b][font style="font-size:small;"] This ability is for those with Water/Light bloodline. This ability is to heal using water and light bloodlines. It is rare.[/font] [b style="font-size:small;"]Thermal:[/b][font style="font-size:small;"] This ability is for those with Fire/Water bloodline. This is the ability to utilise the temperature, warming or cooling. It is uncommon.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Water/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [/font] [/font][div style="text-align:center;"][b][font size="3" color="#d27ae2" face="Quattrocento"]Aeroclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman"][b style="font-size:small;"]Wind:[/b][font style="font-size:small;"] This is the basic wind manipulation and creation. It is common.[/font] [b style="font-size:small;"]Flight:[/b][font style="font-size:small;"] This is the ability to fly. It is rare.[/font] [b style="font-size:small;"]Weather:[/b][font style="font-size:small;"] This ability is for those with Fire/Water/Wind bloodline. This is the ability to change the weather with the fusion of three bloodlines. This is rare.[/font] [b style="font-size:small;"]Bubble:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. Bubbles are not very useful, but can be used to trap cats. Cats with this ability can change the viscosity of bubbles, making it harder to pop. It is uncommon.[/font] [b style="font-size:small;"]Vapour:[/b][font style="font-size:small;"] This ability is for those with a Water/Wind bloodline. This is the ability to manipulate and create vapour. These cats can only use the water elements in the air. This is rare.[/font] [b style="font-size:small;"]Gravity:[/b][font style="font-size:small;"] This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare.[/font] [b style="font-size:small;"]Plasma:[/b][font style="font-size:small;"] This ability is for those with Fire/Wind bloodline. This is super rare. Plasma is super heated matter that is found in nuclear weapons.[/font] [b style="font-size:small;"]Enhanced Hearing:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common.[/font] [b style="font-size:small;"]Enhanced Smell:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common.[/font] [b style="font-size:small;"]Enhnaced Speed:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common.[/font] [b style="font-size:small;"]Sound Nullification/Amplification:[/b][font style="font-size:small;"] These cats can nullify sound by keeping the air still or increase airwaves. It is uncommon.[/font] [b style="font-size:small;"]Gas:[/b][font style="font-size:small;"] These cats can pick and choose the types of gases they use. It is uncommon.[/font] [b style="font-size:small;"]Vacuum:[/b][font style="font-size:small;"] These cats can create and manipulate a vacuum. It can ward of elemental attacks, and hold fire elemental cats. It is super rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Wind/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Oxygen:[/b][font style="font-size:small;"] This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon.[/font] [b style="font-size:small;"]Ion:[/b][font style="font-size:small;"] This is the ability to take certain ions from the air and manipulating it. It is rare.[/font][/font]
[/font][div style="text-align:center;"][b][font color="#d27ae2" face="Quattrocento" size="3"]Geoclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman"][b style="font-size:small;"]Earth:[/b][font style="font-size:small;"] This is the basic earth manipulation and creation. It is common.[/font] [b style="font-size:small;"]Metal:[/b][font style="font-size:small;"] This is metal manipulation. It is uncommon.[/font] [b style="font-size:small;"]Sand:[/b][font style="font-size:small;"] This is sand manipulation. It is rare.[/font] [b style="font-size:small;"]Oil:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate oils. Oil comes from the earth, but is in a liquid state which is why it's fusion of Water and Earth. This is rare.[/font] [b style="font-size:small;"]Mud:[/b][font style="font-size:small;"] This ability is for those with Water/Earth bloodline. This ability is to manipulate mud/ create marshes. This is uncommon.[/font] [b style="font-size:small;"]Lava:[/b][font style="font-size:small;"] This ability is for those with Fire/Earth bloodline. This is lava manipulation. It is common.[/font] [b style="font-size:small;"]Glass:[/b][font style="font-size:small;"] This ability is for those with Fire/Earth bloodline. This ability is to manipulate and create glass. It is rare.[/font] [b style="font-size:small;"]Bone:[/b][font style="font-size:small;"] This ability is to manipulate/regenerate bone. It is super rare.[/font] [b style="font-size:small;"]Gravity:[/b][font style="font-size:small;"] This ability is for those with Earth/Wind bloodline. This ability is to manipulate the gravity. It is rare.[/font] [b style="font-size:small;"]Fertility:[/b][font style="font-size:small;"] This is an ability that can heal a cat's fertility. It is super rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Earth/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Enhanced Defense:[/b][font style="font-size:small;"] This ability is for those with Earth/Spirit bloodline. This allows for a stronger defence. It is common.[/font] [/font] [/font][div style="text-align:center;"][b][font face="Quattrocento" color="#d27ae2" size="3"]Xyloclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman"][b style="font-size:small;"]Plant:[/b][font style="font-size:small;"] This is the basic plant manipulation and growth. It is common.[/font] [b style="font-size:small;"]Healing:[/b][font style="font-size:small;"] This is using the vitality of plants to heal wounds. It is uncommon.[/font] [b style="font-size:small;"]Camouflage:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare.[/font] [b style="font-size:small;"]Plant Fertility:[/b][font style="font-size:small;"] This is helping plats grow fruits. It is uncommon.[/font] [b style="font-size:small;"]Fertility:[/b][font style="font-size:small;"] This is healing a cat's fertility. It is rare.[/font] [b style="font-size:small;"]Light Absorption:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is super rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with an Element/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is rare.[/font] [b style="font-size:small;"]Oxygen:[/b][font style="font-size:small;"] This ability is for those with a Wood/Wind bloodline. This allows a cat to create oxygen in hard to breath places. It is uncommon.[/font] [b style="font-size:small;"]Carnivorous Plant: [/b][font style="font-size:small;"]This allows a cat to turn a plant into something carnivorous. It is super rare.[/font] [b style="font-size:small;"]Pheromone manipulation:[/b][font style="font-size:small;"] This allows a cat to use and manipulate pheromones. It is rare.[/font] [b style="font-size:small;"]Poison:[/b][font style="font-size:small;"] This allows a cat to use poison without the need of a plant. It is rare.[/font][/font]
[/font][div style="text-align:center;"][b][font color="#d27ae2" face="Poiret One" size="3"]Luxclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman"][b style="font-size:small;"]Light:[/b][font style="font-size:small;"] This is the basic light creation and manipulation. It is common.[/font] [b style="font-size:small;"]Laser:[/b][font style="font-size:small;"] This ability is for those with Fire/Light bloodline. This is using lasers. It is common.[/font] [b style="font-size:small;"]Solar:[/b][font style="font-size:small;"] This ability is for those with Fire/Light bloodline. This is the ability to use both heat and light elements together. It is rare.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Light/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Healing:[/b][font style="font-size:small;"] This is basic healing using light. It is common.[/font] [b style="font-size:small;"]Light Absorption:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This allows a cat to absorb sunlight for energy. It is rare.[/font] [b style="font-size:small;"]Camouflage:[/b][font style="font-size:small;"] This ability is for those with a Wood/Light bloodline. This is using plants to hide yourself/others with perfection (blending into surroundings). It is rare.[/font] [b style="font-size:small;"]Illusion:[/b][font style="font-size:small;"] This is illusion manipulation using light. It is uncommon.[/font] [b style="font-size:small;"]Enhanced Vision:[/b][font style="font-size:small;"] This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common.[/font] [b style="font-size:small;"]Light Nullification:[/b][font style="font-size:small;"] This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.[/font][/font]
[/font][div style="text-align:center;"][b][font face="Quattrocento" color="#d27ae2" size="3"]Astralclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman"][b style="font-size:small;"]Emotion:[/b][font style="font-size:small;"] This is the ability to enhance/ diminish another's emotions. It is uncommon.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Spirit/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Enhanced Hearing:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can hear far distances. It is common.[/font] [b style="font-size:small;"]Enhanced Smell:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can smell something from far away. It is common.[/font] [b style="font-size:small;"]Enhanced Vision:[/b][font style="font-size:small;"] This ability is for those with Light/Spirit bloodline. This enhances a cat's vision. It is common.[/font] [b style="font-size:small;"]Enhanced Defense:[/b][font style="font-size:small;"] This ability is for those with Earth/Spirit bloodline. These cats have stronger defence. It is common.[/font] [b style="font-size:small;"]Enhanced Speed:[/b][font style="font-size:small;"] This ability is for those with Wind/Spirit bloodline. These cats can run fast. It is common.[/font] [b style="font-size:small;"]Sleep:[/b][font style="font-size:small;"] This is the ability to put cats to sleep. It is rare.[/font] [b style="font-size:small;"]Telekinesis:[/b][font style="font-size:small;"] This is the ability to move objects with their mind. It is rare.[/font] [b style="font-size:small;"]Time:[/b][font style="font-size:small;"] This is the ability to stop time. It is super rare.[/font] [b style="font-size:small;"]Space:[/b][font style="font-size:small;"] This is the ability to store objects in a space. It is super rare.[/font] [b style="font-size:small;"]Teleportation:[/b][font style="font-size:small;"] This is the ability to travel from place to place in an instant. It is super rare.[/font] [b style="font-size:small;"]Shapeshift:[/b][font style="font-size:small;"] This is the ability to shift into a different animal/plant. It is uncommon.[/font][/font]
[/font][div style="text-align:center;"][b][font size="3" face="Quattrocento" color="#d27ae2"]Umbraclan[/font][/b][/div][font color="#d27ae2"][font face="times new roman"][b style="font-size:small;"]Dark:[/b][font style="font-size:small;"] This is the basic darkness manipulation and creation. It is common.[/font] [b style="font-size:small;"]Light Nullification:[/b][font style="font-size:small;"] This ability is for those with a Dark/Light bloodline. This is the ability to nullify light. It is super rare.[/font] [b style="font-size:small;"]Shadow:[/b][font style="font-size:small;"] This is the ability to manipulate shadows. It is uncommon.[/font] [b style="font-size:small;"]Camouflage:[/b][font style="font-size:small;"] This is the ability to hide themselves in darkness. It is uncommon.[/font] [b style="font-size:small;"]Attribute Imbuement:[/b][font style="font-size:small;"] This ability is for those with a Dark/Wood bloodline. This allows a cat to imbue an element into a plant to help it grow in a different environment. It is super rare.[/font] [b style="font-size:small;"]Nightmare:[/b][font style="font-size:small;"] This is the ability to cause nightmares to a target. It is rare.[/font][/font]
[font style="font-size:small;" face="times new roman"]There is one ability that each clan must have:[/font] [font face="times new roman"][b style="font-size:small;"]Fate:[/b][font style="font-size:small;"] These cats have power over prophecy and destiny. They know everything about another cat's fate, though they never really speak of it. Only when a prophecy comes, do they speak about their abilities. Otherwise, they're probably the most normal. They will have dreams sometimes of another cat's future. Other times, they can walk in the dreams of others.[/font][/font][/font][/div][font color="#d27ae2"][font face="Alegreya" size="6"][b]Rules[/b][/font] [/font][div style="text-align:justify;background:#f8efd4;width:80%;margin:auto;padding:10px;border-right:20px double #97d2e1;" align="center"][font color="#d27ae2"][font size="2"][b][/b][font face="Quattrocento"][b]#1 Follow the rules[/b][/font] [font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font]
[b][font face="Quattrocento"]#2 Listen to the Mods[/font][/b] [font face="times new roman"]As well as the owner (Pearl ), I will appoint 2 moderators for this Rp. You must listen to them.[/font]
[b][font face="Quattrocento"]#3 Respect[/font][/b] [font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (G)[/font]
[b][font face="Quattrocento"]#4 No Spamming[/font][/b] [font face="times new roman"]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.[/font]
[font face="times new roman"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font]
[b][font face="Quattrocento"]#5 Activity[/font][/b] [font face="times new roman"]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.[/font]
[font face="times new roman"]If you haven't been on the forums for half a year to a year, you will be deleted.[/font]
[font face="times new roman"]If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.[/font]
[font face="times new roman"]If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (R)[/font]
[b][font face="Quattrocento"]#6 Literacy[/font][/b] [font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font]
[b][font face="Quattrocento"]#7 Godmodding[/font][/b] [font face="times new roman"]Do not say things like "your cat is the best hunter". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.[/font]
[font face="times new roman"]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such raked so and so in the face to distract him, then rammed into his shoulder. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.[/font]
[font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (A)[/font]
[b][font face="Quattrocento"]#8 Joining[/font][/b] [font face="times new roman"]Please provide details when writing up your joining form. We want to be able to picture your cat. When joining, please check the list of prefixes. Only two cats can have the same prefix.[/font]
[b][font face="Quattrocento"]#9 The Books[/font][/b] [font face="times new roman"]For the purposes of this Rp, the books don't exist. I don't mind what you name your cat, as long as it abides by the guidelines and terminology.[/font]
[b][font face="Quattrocento"]#10 Characters[/font][/b] [font face="times new roman"]Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator:[/font] [font face="times new roman"][a href="https://springhole.net/writing_roleplaying_randomators/character-flaws.htm"]Flaw Generator[/a] (Y)[/font]
[b][font face="Quattrocento"]#11 Realism[/font][/b] [font face="times new roman"]This is an elemental Rp. You can have weird colours as long as it suits your cat's power. An example would be a purple pelt for a lightning elemental cat. The same goes for eye colour. (P)[/font]
[b][font face="Quattrocento"]#12 LGBT +[/font][/b] [font face="times new roman"]It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi).[/font]
[font face="times new roman"]Cats with a preference for the same sex will be able to have kits, through a surrogacy/donor if they wish, but you must ask first. (E)[/font]
[b][font face="Quattrocento"]#13 Clan Positions[/font][/b] [font face="times new roman"]The Clan Leader will be Rped by the owner at first. The rper of the deputy will be the next leader.[/font]
[font face="times new roman"]There are two Diviners, but the second will only be born when the first is 156 moons old.[/font]
[font face="times new roman"]There will only be 3 Healers and 3 Healer Apprentices.[/font]
[b][font face="Quattrocento"]#14 Queens and Kits[/font][/b] [font face="times new roman"]You can join as a kit, but the kit will need a parent / guardian. Please ask if you want to become the kit of a character. If you want to join as an external kit, please ask who Rp's the character you want as the surrogate mother.[/font]
[font face="times new roman"]Queens who wish to stay long-term in the Queen den must have had at least 2 litters or a disability. (A)[/font]
[b][font face="Quattrocento"]#15 Character Ratios[/font][/b] [font face="times new roman"]You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.[/font]
[b][font face="Quattrocento"]#16 Powers[/font][/b] [font face="times new roman"]The cats cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (R)[/font]
[b][font face="Quattrocento"]#17 Rp Times[/font][/b] [font face="times new roman"]Everyone will Rp on the same days at the same times. One day can last a week, but in that day, all apprentices must have had at least 1 battle session or 1 hunting session. Each cat must also interact with at least 3 cats. That's when a day will end.[/font]
[font face="times new roman"]There will not be any time-skips for certain cats. If a time-skip is to happen, it will be for the whole clan, and will not go more than 1 moon.[/font]
[font face="times new roman"]You must keep watch of your own cat's age. If it's time for the cat to become a senior apprentice, warrior, senior warrior or elder, please tell the owner or the mods.[/font]
[b][font face="Quattrocento"]#18 Plots[/font][/b] [font face="times new roman"]Now, there is no plot for the clans, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (L)[/font]
[b][font face="Quattrocento"]#19 Warrior Name[/font][/b] [font face="times new roman"]The warrior name of all apprentices will be decided by me.[/font]
[b][font face="Quattrocento"]#20 Elementals / Dark Elementals[/font][/b] [font face="times new roman"]When a cat dies and becomes an Elemental or Dark Elemental, that Elemental will become an NPC.[/font]
[b][font face="Quattrocento"]#21 Code[/font][/b] [font face="times new roman"]To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form.[/font][font][font face="times new roman"][/font][/font][/font] [/font][/div][font color="#d27ae2"][font size="6" face="Alegreya"][b]Prefix Statistics[/b][/font] [/font][div style="text-align:justify;background:#f8efd4;width:80%;margin:auto;padding:10px;border-left:20px double #97d2e1;" align="center"][div style="text-align:center;"][b][font face="Quattrocento" color="#d27ae2" size="3"]Ignisclan[/font][/b][/div][font size="2" face="times new roman" color="#d27ae2"][div style="text-align:justify;"]Ignis Scorch Fire Eagle Feather Wind Blue Silver Silent ...[/div][/font][div align="center" style="border-bottom:20px double #97d2e1;"][font color="#d27ae2"] [/font][/div][div style="text-align:center;"][font color="#d27ae2" face="Quattrocento" size="3"][b]Hydroclan[/b][/font][/div][div style="text-align:center;"][span style="color:rgb(210, 122, 226);"][div style="text-align:left;"][font size="2" face="times new roman"]Hydro Dew Fawn Brown Patch Copper Leopard Dark Mouse ...[/font][/div][/span][/div][div align="center" style="border-bottom:20px double #97d2e1;"][font color="#d27ae2"] [/font][/div][div style="text-align:center;"][b][font size="3" color="#d27ae2" face="Quattrocento"]Aeroclan[/font][/b][/div][div style="text-align:justify;"][div style="text-align:justify;"][font size="2" face="times new roman"][span style="color:rgb(210, 122, 226);"]Aero Pale Cedar Russet Quail Tawny Fern Olive [/span][font color="#d27ae2"]White ...[/font][/font][/div][/div][div align="center" style="border-bottom:20px double #97d2e1;"][font color="#d27ae2"] [/font][/div][div style="text-align:center;"][b][font size="3" color="#d27ae2" face="Quattrocento"]Geoclan[/font][/b][/div][div style="text-align:justify;"][font color="#d27ae2" face="times new roman" size="2"]Geo Sorrel Tiger Timber Thrush Vole Willow Weasel [/font][font face="times new roman" color="#d27ae2" size="2"]Moss ...[/font][/div][div style="border-bottom:20px double #97d2e1;" align="center"][font color="#d27ae2"] [/font][/div][div style="text-align:center;"][b][font color="#d27ae2" face="Quattrocento" size="3"]Xyloclan[/font][/b][/div][div style="text-align:justify;"][span style="color:rgb(210, 122, 226);font-family:"font-size:small;"][font size="2"]Xylo Shade Fleet Snow Mud Quick Smoke Heavy Kink [/font][/span][font size="2" color="#d27ae2" face="times new roman"]...[/font][/div][div style="border-bottom:20px double #97d2e1;" align="center"][font color="#d27ae2"] [/font][/div][div style="text-align:center;"][font color="#d27ae2"][font face="Quattrocento" size="3"][b]Luxclan[/b][/font] [div style="text-align:justify;"][font face="times new roman" size="2"]Dapple Ferret Beetle Fly Apple Lux Shining Sweet Wild [/font][font size="2" face="times new roman"]...[/font][/div][/font][/div][div style="border-bottom:20px double #97d2e1;" align="center"][font color="#d27ae2"] [/font][/div][div style="text-align:center;"][b][font color="#d27ae2" face="Quattrocento" size="3"]Astralclan[/font][/b][/div][div style="text-align:justify;"][font color="#d27ae2" face="times new roman" size="2"]Ash Hare Splash Mole Spotted Drift Heather Gorse [/font][font size="2" face="times new roman" color="#d27ae2"]Astral ...[/font][/div][div align="center" style="border-bottom:20px double #97d2e1;"][font color="#d27ae2"] [/font][/div][div style="text-align:center;"][font color="#d27ae2"][font face="Quattrocento" style="font-weight:bold;"]Umbraclan[/font] [div style="text-align:justify;"][font face="times new roman" size="2"]Frost Heron Otter Owl Hay Rowan Dusk Umbra Trout ...[/font][/div][/font][/div][/div][font color="#d27ae2"][font size="6" face="Alegreya"][b]News & Events[/b][/font] [/font][div align="center" style="text-align:justify;background:#f8efd4;width:80%;margin:auto;padding:10px;border-right:20px double #97d2e1;"][div style="text-align:center;"][div style="text-align:justify;"][div style="text-align:center;"][b style="color:rgb(210, 122, 226);"][font face="Quattrocento" size="3"]General Events[/font][/b][/div][font size="2" color="#d27ae2" face="times new roman"]♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event ♣ [dd/mm/yyyy] Event [/font][/div][/div][div style="font-size:small;border-bottom:20px double rgb(151, 210, 225);" align="center"] [/div][div style="text-align:center;"][b style="color:rgb(210, 122, 226);"][font face="Quattrocento" size="3"]Clan News[/font][/b][/div][font style="font-family:"font-size:small;" color="#d27ae2"]♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... ♣ ... [/font][/div][font size="6" color="#d27ae2" face="Alegreya"][b]Joining Form[/b][/font][div align="center" style="text-align:justify;background:#f8efd4;width:80%;margin:auto;padding:10px;border-left:20px double #97d2e1;"][font face="times new roman" color="#d27ae2" size="2"]Here is the joining form. If you're having trouble with names, here's a [a href="http://www.silverpelt.co.uk/fixes.php"]helper[/a]. Here is the border page. Here's a page for [a href="https://www.kathkyle.com/character-traits-list/"]personalities[/a]. Each clan can only use a prefix once.
[div style="text-align:center;"]Cat Name // Age // ♂ or ♀ // Sexuality (Hetero, M Bi, F Bi, Homo) // Ability[/div][div style="text-align:center;"]One sentence description[/div][div style="text-align:center;"]1 Positive Trait (Personality) // Neutral // Negative // Username[/div]
♣ Rank: ♣ Detailed Description: ♣ Detailed Personality: ♣ History: ♣ Relationships: (family, crush etc.) ♣ Rebirths (How many times the elemental has been reborn): ♣ Names of Rebirths: ♣ Former Mentor (if warrior/healer): ♣ Code Word:[/font][/div][font color="#d27ae2"][font size="6" face="Alegreya"][b]Ageing[/b][/font] [/font][div style="text-align:justify;background:#f8efd4;width:80%;margin:auto;padding:10px;border-right:20px double #97d2e1;" align="center"][font size="2" face="times new roman"][font color="#d27ae2"]Kits: 0 - 6 moons ♣ 0 - 6 months Apprentices: 6 - 12 moons ♣ 6 months - 1 year Senior Apprentices: 12 - 24 moons ♣ 1 - 2 years Warriors: 24 - 72 moons ♣ 2 - 6 years Senior Warriors: 72 - 144 moons ♣ 6 - 12 years Elders: 144 - 180 moons ♣ 12 - 15 years[/font][/font] [div align="center" style="border-bottom:20px double #97d2e1;"][font color="#d27ae2"] [/font][/div][font color="#d27ae2"][div style="text-align:center;"][font size="3" face="Quattrocento"][b]Moon to Year Conversion[/b][/font][/div][font size="2" style="font-family:""]12 moons ♣ 1 year [/font][font size="2" style="font-family:""]24 moons ♣ 2 years [/font][font size="2" style="font-family:""]36 moons ♣ 3 years [/font][font style="font-family:"" size="2"]48 moons ♣ 4 years [/font][font size="2" style="font-family:""]60 moons ♣ 5 years [/font][font style="font-family:"" size="2"]72 moons ♣ 6 years [/font][font style="font-family:"" size="2"]84 moons ♣ 7 years [/font][font size="2" style="font-family:""]96 moons ♣ 8 years [/font][font style="font-family:"" size="2"]108 moons ♣ 9 years [/font][font style="font-family:"" size="2"]120 moons ♣ 10 years [/font][font size="2" style="font-family:""]132 moons ♣ 11 years [/font][font size="2" style="font-family:""]144 moons ♣ 12 years [/font][font size="2" style="font-family:""]156 moons ♣ 13 years [/font][font size="2" style="font-family:""]168 moons ♣ 14 years [/font][font size="2" style="font-family:""]180 moons ♣ 15 years[/font][/font] [div align="center" style="border-bottom:20px double #97d2e1;"][font color="#d27ae2"] [/font][/div][font color="#d27ae2"][div style="text-align:center;"][b][font size="3" face="Quattrocento"]Additional Information[/font][/b][/div][font style="font-family:"" size="2"]♣ Cats in the wild only live up to 15 years. [/font][font size="2" style="font-family:""]♣ Clan leader must be 49 moons + and must have a ginger pelt (Ignisclan), blue pelt (Hydroclan), white or predominantly white pelt (Aeroclan), brown pelt (Geoclan), green eyes and/or brown pelt (Xyloclan), golden/cream pelt (Luxclan), silver pelt (Astralclan), and a black pelt (Umbraclan). [/font][font style="font-family:"" size="2"]♣ Deputy must be 73 moons +, but under 133 moons [/font][font size="2" style="font-family:""]♣ Warriors can have litters from 24 moons [/font][font size="2" style="font-family:""]♣ A new Diviner is born when the old one is 156 moons.[/font][/font][/div][font color="#d27ae2"][font face="Alegreya" size="6"][b]Claimable Cats[/b][/font] [/font][div style="text-align:justify;background:#f8efd4;width:80%;margin:auto;padding:10px;border-right:20px double #97d2e1;" align="center"][div style="text-align:center;"][b style="color:rgb(210, 122, 226);"][font size="3" face="Quattrocento"]Ignisclan[/font][/b][/div][font color="#d27ae2"][font size="2" style="font-family:""]Dovesplash - Deputy[/font] [font style="font-family:"" size="2"]Maplestripe- Healer[/font]
[font size="2" style="font-family:""]Glowstar's 10 siblings (8 males, 2 females) and parents (must be half Hydroclan or half Aeroclan)[/font] [font size="2" style="font-family:""]Wetbriar's 11 siblings (8 females, 3 males) and parents[/font] [font size="2" style="font-family:""]Speckheart's 7 siblings (5 males, 2 females)[/font] [font size="2" style="font-family:""]Newttail and Sneezepaw's 3 female siblings and parents (must be half Xyloclan or half Luxclan)[/font] [font size="2" style="font-family:""]Hollypaw's 3 male siblings and parents[/font] [font size="2" style="font-family:""]Frostflake's male sibling (half Luxclan), mate and 5 female kits (will have Luxclan blood)[/font]
[div style="text-align:center;"][b][font face="Quattrocento" size="3"]Hydroclan[/font][/b][/div][font style="font-family:"" size="2"]Waspfeather- Diviner[/font] [font style="font-family:"" size="2"]Mallowberry- Healer[/font]
[font size="2" style="font-family:""]Jaystar's 7 male siblings and parents[/font] [font size="2" style="font-family:""]Graymask's 8 siblings (3 males, 5 females all half Aeroclan), mate and 6 kits (2 females, 4 males)[/font] [font style="font-family:"" size="2"]Specklepaw's male sibling and parents (one is Ignisclan or half Ignisclan)[/font] [font style="font-family:"" size="2"]Starlingfang's 12 siblings (3 males, 9 females) and parents[/font] [font style="font-family:"" size="2"]Marigoldpaw's 5 siblings (3 females, 2 males) and parents[/font] [font size="2" style="font-family:""]Honeypaw's 12 siblings (6 females, 6 males) and parents (One is Luxclan or half Luxclan)[/font] [font size="2" style="font-family:""]Goosekit's 13 male siblings and parents (One is Geoclan or half Geoclan)[/font]
[div style="text-align:center;"][b][font face="Quattrocento" size="3"]Aeroclan[/font][/b][/div][font size="2" style="font-family:""]Gorsepuddle- Deputy[/font]
[font size="2" style="font-family:""]Squirrelstar's 4 siblings (3 sisters, 1 brother)[/font] [font size="2" style="font-family:""]Starlingleg and Heatherstep's 2 female siblings and parents[/font] [font size="2" style="font-family:""]Rushwave's 12 female siblings (Half Ignisclan)[/font] [font style="font-family:"" size="2"]Sagepaw's 7 siblings (3 females, 4 males)[/font] [font style="font-family:"" size="2"]Lilykit's 5 siblings (1 female, 4 males) and parents[/font] [font style="font-family:"" size="2"]Redflame's 3 kits (1 female, 2 males)[/font]
[div style="text-align:center;"][b][font face="Quattrocento" size="3"]Geoclan[/font][/b][/div][font style="font-family:"" size="2"]Sandyfern- Healer[/font]
[font size="2" style="font-family:""]Crouchstar's 3 male siblings and parents (one is Aeroclan or half Aeroclan)[/font] [font style="font-family:"" size="2"]Meadowspots' 10 siblings (6 male, 4 female) (They will have Xyloclan in them)[/font] [font style="font-family:"" size="2"]Brightwing's mate and 14 kits (9 male, 5 female)[/font] [font style="font-family:"" size="2"]Flowerdash's 11 siblings (9 males, 2 females)[/font] [font size="2" style="font-family:""]Aspenleaf's female sibling, parents and adopted female kit.[/font] [font size="2" style="font-family:""]Whiskertail's 9 kits (1 male, 8 female) (they are half Astralclan)[/font]
[div style="text-align:center;"][b][font size="3" face="Quattrocento"]Xyloclan[/font][/b][/div][font size="2" style="font-family:""]Onewhisker- Healer[/font]
[font style="font-family:"" size="2"]Mouthstar's 5 female siblings (half Luxclan), mate and 12 kits (7 females, 5 males)[/font] [font style="font-family:"" size="2"]Sharptooth's male sibling, mate and 5 kits (2 males, 3 females)[/font] [font style="font-family:"" size="2"]Oddtuft's 13 siblings (1 female, 12 males)[/font] [font style="font-family:"" size="2"]Rabbitkit's parents and 8 siblings (1 female, 7 males)[/font] [font style="font-family:"" size="2"]Leafdawn's 8 male siblings, mate and female kit[/font] [font] [div style="text-align:center;"][b][font face="Quattrocento" size="3"]Luxclan[/font][/b][/div][/font][font size="2" style="font-family:""]Goldenshine- Deputy[/font] [font style="font-family:"" size="2"]Maggotleg- Diviner[/font] [font style="font-family:"" size="2"]Briarwatcher- Healer[/font]
[font style="font-family:"" size="2"]Specklestar's 2 male siblings (half Xyloclan), mate and 4 male kits[/font] [font size="2" style="font-family:""]Troutpaw's 12 male siblings and parents (one is Astralclan or half Astralclan)[/font] [font style="font-family:"" size="2"]Spiderdawn's 8 siblings (3 males, 5 females), parents, mate and 7 kits (1 female, 6 males)[/font] [font size="2" style="font-family:""]Flamewave's 7 siblings (2 females, 5 males) and parents (one is Astralclan or half Astralclan)[/font] [font style="font-family:"" size="2"]Frostpaw's 4 siblings (3 females, 1 male) and parents[/font] [font style="font-family:"" size="2"]Legpaw's 5 siblings (1 male, 4 females) and parents[/font] [font size="2" style="font-family:""]Splashsong's parents and 6 kits (Hawkkit and 4 males, 1 female) (each litter has a different father)[/font] [font size="2" style="font-family:""]Hawkkit's male parent (female parent is Splashsong) and male littermate.[/font] [font style="font-family:"" size="2"]Cedarpelt's 4 siblings (1 male, 3 female), mate and 13 kits (7 male, 6 female)[/font]
[div style="text-align:center;"][b][font size="3" face="Quattrocento"]Astralclan[/font][/b][/div][font style="font-family:"" size="2"]Goosestar's 6 female siblings and parents (one is half Luxclan or Luxclan)[/font] [font style="font-family:"" size="2"]Yellowspring's 4 male siblings, mate and female kit[/font] [font style="font-family:"" size="2"]Toadwillow's 5 siblings (1 female, 4 male), mate and 7 kits (4 female, 3 male)[/font] [font style="font-family:"" size="2"]Poppyflame's 9 siblings (6 males, 3 females) and parents (one is half Luxclan or Luxclan)[/font] [font size="2" style="font-family:""]Tawnypaw's 10 siblings (7 females, 3 males) and parents[/font] [font size="2" style="font-family:""]Mistyclaw's 11 siblings (9 males, 2 females) (half Luxclan), mate and 13 kits (5 male, 8 female)[/font]
[div style="text-align:center;"][b][font size="3" face="Quattrocento"]Umbraclan[/font][/b][/div][font style="font-family:"" size="2"]Twigstar's 10 siblings (9 males, 1 female) and parents (one is Luxstar or half-Luxstar)[/font] [font style="font-family:"" size="2"]Rabbitspot's 10 male siblings and parents[/font] [font style="font-family:"" size="2"]Hollytalon's 10 siblings (6 females, 4 males), mate and female kit[/font] [font style="font-family:"" size="2"]Birdfern's 10 siblings (2 females, 8 males), mate and 12 kits (6 males, 6 females)[/font] [font size="2" style="font-family:""]Fallpaw's 2 female siblings and parents[/font][/font][/div][/div]
|
|
|
Post by Pearl on Feb 27, 2022 9:03:53 GMT -5
Spirit World Coding Post 1
Spirit WorldIntroductionWelcome to Spirit World. This is an Rp where your character can contract spirits. Each spirit is unique, and so the type of spirit you contract is up to you. Depending on the race, you can have up to 4 spirit emperors (the highest tier). AboutIn Spirit World, there are 16 types of spirits. Each type has a different colour to them. If you don't want one of the current types, you can also create one yourself, and choose a colour, as long as it's not the same as any of the current ones.
Types of Spirits & Their Colours 𖤐 Light ~ Pastel Yellow 𖤐 Dark ~ Black 𖤐 Blood ~ Red 𖤐 Fire ~ Orange 𖤐 Plant ~ Green 𖤐 Earth ~ Brown 𖤐 Healing ~ Pastel Green 𖤐 Poison ~ Purple 𖤐 Metal ~ Golden 𖤐 Water ~ Blue 𖤐 Wind ~ Pastel Blue 𖤐 Mental ~ White 𖤐 Space ~ Light Grey 𖤐 Time ~ Dark Grey 𖤐 Lightning ~ Yellow 𖤐 Lava ~ Dark Red
Spirits come in grades. There are five grades in total. 𖤐 Low Tier ~ Spirit Warriors - Specks of light. - Do not have a solid form - Has no intelligence. - Will only move on command. 𖤐 Medium Tier ~ Spirit Commanders - Bigger specks of light. - Tiny person with wings - Has intelligence of a 3-year-old. 𖤐 High Tier ~ Spirit Generals - Size of small child - Hair, eyes and skin same colour - Has intelligence of a 9-year-old. - Can ignore commands that go against nature. 𖤐 Perfect Tier ~ Spirit Kings - Size of an adult - Hair, eyes and skin same colour - Has intelligence of a 16-year-old. - Can ignore commands that go against contract. 𖤐 Mythic Tier ~ Spirit Emperors - Look like normal human - Both hair and eyes are same colour - Wears a crown - Has intelligence of an adult. - Can ignore commands at will.
The conversion rate between the Spirits powers is: 𖤐 10,000 Spirit Warriors = 1 Spirit Commander 𖤐 1,000 Spirit Commanders = 1 Spirit General 𖤐 100 Spirit Generals = 1 Spirit King 𖤐 10 Spirit Kings = 1 Spirit Emperor
A pure spirit has a strong colour that tends to be full of light. Corrupt spirits are spirits with a very hazy colour. They have turned evil, and need help becoming pure again. The different tiers need different amounts of spirits to help a corrupt spirit become pure once more. A spirit becomes corrupt if they are contracted with someone who makes them do a lot of evil things. 𖤐 Low Tier - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors of the same type to become pure. 𖤐 Medium Tier - 1 spirit emperor - 3 spirit kings - 9 spirit generals - 27 spirit commanders or - 81 spirit warriors of the same type to become pure. 𖤐 High Tier - 1 spirit emperor - 4 spirit kings - 16 spirit generals - 64 spirit commanders or - 256 spirit warriors of the same type to become pure. 𖤐 Perfect Tier - 2 spirit emperors - 8 spirit kings - 32 spirit generals - 128 spirit commanders or - 512 spirit warriors of the same type to become pure. 𖤐 Mythic Tier - 5 spirit emperors - 25 spirit kings - 125 spirit generals - 625 spirit commanders or - 3125 spirit warriors of the same type to become pure.
Races: 𖤐 Humans 𖤐 Elves 𖤐 Draconians 𖤐 Dwarves
Potential of Races: 𖤐 Humans - Humans have a lot of potential. - They can contract with spirit emperors and below. - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors - They can contract with any and all types. - They can only contract with 4 different types at the same time. 𖤐 Elves - Elves have the most magic potential of all the races. - They can contract with spirit emperors and below. - 4 spirit emperors - 8 spirit kings - 16 spirit generals - 32 spirit commanders or - 64 spirit warriors - They can only contract with spirits belonging to: Light, Fire, Plant, Earth, Healing, Water, Wind, Mental and Lightning. - They can contract with 6 different types at the same time. 𖤐 Draconians - Draconians have an internal magic breath themselves. They can use the one type of magic without much need for a contract, though a contract with the same type of spirit will strengthen that magic breath within them. - 1 spirit emperor (if it's the same type of spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to a similar type as their magic. - They can contract with 2 different types at the same time. 𖤐 Dwarves - Dwarves are much like Draconians. - 1 spirit emperor (if it's a metal spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to: Fire, Earth, Metal, Lava, Space. - They can contract with 2 different types at the same time.
Elves, Dwarves and Draconians have specialities: 𖤐 Elves - Elves are spirit cooks. - They can create spiritual meals that can help heal or boost magic abilities. 𖤐 Draconians - Draconians are spirit blacksmiths. - They can create spiritual weapons that have an ego. 𖤐 Dwarves - Dwarves are spirit tinkerers. - They can create spiritual and intricate accessories that have special abilities.
Rules#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will appoint 2 moderators for this Rp. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (R)
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (I)
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (V)
#8 Joining Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.
#9 Characters Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: Flaw Generator (E)
You can also use this website for personality traits: Traits
#10 Realism This is an spiritual Rp. You can have weird colours as long as it suits your character's power. An example would be purple eyes for a character with a poison spirit. The same goes for hair colour, but you can only choose one. (R)
#11 LGBT + It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi).
Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. (F)
#12 Positions Each city will have a leader and a council of five. First come, first serve, but please be active. (A)
#13 Character Ratios You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#14 Powers The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (N)
#15 Plots Now, there is a main plot for Spirit World, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (G)
#16 Code To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form. News & EventsGeneral Events 𖤐 [17/09/2022] Spirit World is OPEN. 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] Event 𖤐 [dd/mm/yyyy] EventWorld News 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... InfoSeason Summer Autumn Winter 𖤐 Spring
Weather Sunny 𖤐 Cloudy Rain Snow Hail Heatwave Windy Storm Hurricane Flood
Moon Phase New Moon First Crescent Moon Half Moon Second Crescent Moon 𖤐 Full Moon Directory𖤐 Post 1: Introduction, About, Rules, News & Events, Info, Directory 𖤐 Post 2: Members, Joining Page, Plots, Claimable Characters 𖤐 Post 3: The World, Traditions 𖤐 Post 4: Relationships, Family 𖤐 Post 5: Hellfire Allegiances 𖤐 Post 6: Silverdawn Allegiances 𖤐 Post 7: Goldenfang Allegiances 𖤐 Post 8: Western Oceansong Allegiances 𖤐 Post 9: Eastern Oceansing Allegiances 𖤐 Post 10: Save 𖤐 Post 11: Save 𖤐 Post 12: Save
[div style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;" align="center"][font face="Dancing Script" color="#021f4b" size="7"][b]Spirit World[/b][/font] [img src="https://pm1.narvii.com/6978/a613573b45cea44e913cdb38489ac5ad567eff3er4-750-375_00.jpg" alt="" style="max-width:100%;"] [font size="6" face="Dancing Script" color="#021f4b"][b]Introduction[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font color="#021f4b" face="times new roman" size="2"]Welcome to Spirit World. This is an Rp where your character can contract spirits. Each spirit is unique, and so the type of spirit you contract is up to you. Depending on the race, you can have up to 4 spirit emperors (the highest tier).[/font][/div][font color="#021f4b" face="Dancing Script" size="6"][b]About[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double #d3e4f6;"][font color="#021f4b"][font style="font-size:small;" face="times new roman"]In Spirit World, there are 16 types of spirits. Each type has a different colour to them. If you don't want one of the current types, you can also create one yourself, and choose a colour, as long as it's not the same as any of the current ones.[/font]
[font size="2" face="Calligraffitti"][b]Types of Spirits & Their Colours[/b][/font] 𖤐 [font face="times new roman" size="2"]Light ~ Pastel Yellow 𖤐 Dark ~ Black 𖤐 Blood ~ Red 𖤐 Fire ~ Orange 𖤐 Plant ~ Green 𖤐 Earth ~ Brown 𖤐 Healing ~ Pastel Green 𖤐 Poison ~ Purple 𖤐 Metal ~ Golden 𖤐 Water ~ Blue 𖤐 Wind ~ Pastel Blue 𖤐 Mental ~ White 𖤐 Space ~ Light Grey 𖤐 Time ~ Dark Grey 𖤐 Lightning ~ Yellow 𖤐 Lava ~ Dark Red
Spirits come in grades. There are five grades in total. 𖤐 Low Tier ~ Spirit Warriors - Specks of light. - Do not have a solid form - Has no intelligence. - Will only move on command. 𖤐 Medium Tier ~ Spirit Commanders - Bigger specks of light. - Tiny person with wings - Has intelligence of a 3-year-old. 𖤐 High Tier ~ Spirit Generals - Size of small child - Hair, eyes and skin same colour - Has intelligence of a 9-year-old. - Can ignore commands that go against nature. 𖤐 Perfect Tier ~ Spirit Kings - Size of an adult - Hair, eyes and skin same colour - Has intelligence of a 16-year-old. - Can ignore commands that go against contract. 𖤐 Mythic Tier ~ Spirit Emperors - Look like normal human - Both hair and eyes are same colour - Wears a crown - Has intelligence of an adult. - Can ignore commands at will.
The conversion rate between the Spirits powers is: 𖤐 10,000 Spirit Warriors = 1 Spirit Commander 𖤐 1,000 Spirit Commanders = 1 Spirit General 𖤐 100 Spirit Generals = 1 Spirit King 𖤐 10 Spirit Kings = 1 Spirit Emperor
A pure spirit has a strong colour that tends to be full of light. Corrupt spirits are spirits with a very hazy colour. They have turned evil, and need help becoming pure again. The different tiers need different amounts of spirits to help a corrupt spirit become pure once more. A spirit becomes corrupt if they are contracted with someone who makes them do a lot of evil things. 𖤐 Low Tier - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors of the same type to become pure. 𖤐 Medium Tier - 1 spirit emperor - 3 spirit kings - 9 spirit generals - 27 spirit commanders or - 81 spirit warriors of the same type to become pure. 𖤐 High Tier - 1 spirit emperor - 4 spirit kings - 16 spirit generals - 64 spirit commanders or - 256 spirit warriors of the same type to become pure. 𖤐 Perfect Tier - 2 spirit emperors - 8 spirit kings - 32 spirit generals - 128 spirit commanders or - 512 spirit warriors of the same type to become pure. 𖤐 Mythic Tier - 5 spirit emperors - 25 spirit kings - 125 spirit generals - 625 spirit commanders or - 3125 spirit warriors of the same type to become pure.
Races: 𖤐 Humans 𖤐 Elves 𖤐 Draconians 𖤐 Dwarves
Potential of Races: 𖤐 Humans - Humans have a lot of potential. - They can contract with spirit emperors and below. - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors - They can contract with any and all types. - They can only contract with 4 different types at the same time. 𖤐 Elves - Elves have the most magic potential of all the races. - They can contract with spirit emperors and below. - 4 spirit emperors - 8 spirit kings - 16 spirit generals - 32 spirit commanders or - 64 spirit warriors - They can only contract with spirits belonging to: Light, Fire, Plant, Earth, Healing, Water, Wind, Mental and Lightning. - They can contract with 6 different types at the same time. 𖤐 Draconians - Draconians have an internal magic breath themselves. They can use the one type of magic without much need for a contract, though a contract with the same type of spirit will strengthen that magic breath within them. - 1 spirit emperor (if it's the same type of spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to a similar type as their magic. - They can contract with 2 different types at the same time. 𖤐 Dwarves - Dwarves are much like Draconians. - 1 spirit emperor (if it's a metal spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to: Fire, Earth, Metal, Lava, Space. - They can contract with 2 different types at the same time.
Elves, D[/font][/font][font face="times new roman" color="#021f4b" size="2"][span]warves and Draconians have specialities: 𖤐 Elves - Elves are spirit cooks. - They can create spiritual meals that can help heal or boost magic abilities. 𖤐 Draconians - Draconians are spirit blacksmiths. - They can create spiritual weapons that have an ego. 𖤐 Dwarves - Dwarves are spirit tinkerers. - They can create spiritual and intricate accessories that have special abilities. [/span][/font][/div][font size="6" face="Dancing Script" color="#021f4b"][b]Rules[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font color="#021f4b"][b][font size="2"][font face="Calligraffitti"]#1 Follow the rules[/font] [/font][/b][font size="2"][font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#2 Listen to the Mods[/font] [/b][/font][font][font size="2" face="times new roman"]As well as the owner (@pearl ), I will appoint 2 moderators for this Rp. You must listen to them.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#3 Respect[/font] [/b][/font][font size="2"][font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (R)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#4 No Spamming[/font] [/b][/font][font face="times new roman" size="2"][font]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread. [/font] [/font][font][font face="times new roman" size="2"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#5 Activity[/font] [/b][/font][font size="2" face="times new roman"][font]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
[/font]If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (I) [/font] [font size="2"][b][font face="Calligraffitti"]#6 Literacy[/font] [/b][/font][font size="2"][font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#7 Godmodding[/font] [/b][/font][font face="times new roman" size="2"][font]Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font] [font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font] [/font][font size="2"][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (V)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#8 Joining[/font] [/b][/font][font size="2"][font face="times new roman"]Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.[/font][/font][font] [/font] [font size="2"][b][font face="Calligraffitti"]#9 Characters[/font] [/b][/font][font size="2" face="times new roman"]Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: [/font][font size="2"][a href="https://springhole.net/writing_roleplaying_randomators/character-flaws.htm"][font face="times new roman"]Flaw Generator (E) [/font][/a][/font][font face="times new roman" size="2"] You can also use this website for personality traits: [/font][font size="2" face="times new roman"][a href="https://www.kathkyle.com/character-traits-list/"]Traits[/a][/font]
[font size="2"][b][font face="Calligraffitti"]#10 Realism[/font] [/b][/font][font size="2"][font face="times new roman"]This is an spiritual Rp. You can have weird colours as long as it suits your character's power. An example would be purple eyes for a character with a poison spirit. The same goes for hair colour, but you can only choose one. (R)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#11 LGBT +[/font] [/b][/font][font size="2" face="times new roman"][font]It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi). [/font] [/font][font][font face="times new roman" size="2"]Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. (F)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#12 Positions[/font] [/b][/font][font size="2"][font face="times new roman"]Each city will have a leader and a council of five. First come, first serve, but please be active.[/font] [/font][font][font size="2" face="times new roman"](A)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#13 Character Ratios[/font] [/b][/font][font size="2"][font face="times new roman"]You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.[/font] [/font] [font face="Calligraffitti" size="2"][b]#14 Powers[/b][/font] [font size="2"][font face="times new roman"]The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (N)[/font][/font][font] [/font] [font size="2"][b][font face="Calligraffitti"]#15 Plots[/font] [/b][/font][font style="font-size:small;" face="times new roman"]Now, there is a main plot for Spirit World, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (G)[/font]
[font size="2"][b][font face="Calligraffitti"]#16 Code[/font] [/b][/font][font size="2" face="times new roman"]To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form.[/font][/font] [/div][font color="#021f4b" face="Dancing Script" size="6"][b]News & Events[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][div style="text-align:center;"][b][font size="3" color="#021f4b" face="Calligraffitti"]General Events[/font][/b][/div][font color="#021f4b"][font size="2" face="times new roman"]𖤐 [[b]17/09/2022[/b]] Spirit World is OPEN.[/font] [font size="2" face="times new roman"]𖤐 [dd/mm/yyyy] Event[/font] [font size="2" face="times new roman"]𖤐 [dd/mm/yyyy] Event[/font] [font face="times new roman" size="2"]𖤐 [dd/mm/yyyy] Event[/font] [font face="times new roman" size="2"]𖤐 [dd/mm/yyyy] Event[/font] [font size="2" face="times new roman"]𖤐 [dd/mm/yyyy] Event[/font] [font size="2" face="times new roman"]𖤐 [dd/mm/yyyy] Event[/font] [font face="times new roman" size="2"]𖤐 [dd/mm/yyyy] Event[/font] [font size="2" face="times new roman"]𖤐 [dd/mm/yyyy] Event[/font] [font size="2" face="times new roman"]𖤐 [dd/mm/yyyy] Event[/font][/font][div style="text-align:center;"][font size="3" face="Calligraffitti" color="#021f4b"][b]World News[/b][/font][/div][font color="#021f4b"][font size="2" face="times new roman"]𖤐 ... [/font][font face="times new roman" size="2"]𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ... 𖤐 ...[/font][/font] [/div][font face="Dancing Script" color="#021f4b" size="6"][b]Info[/b][/font][div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][div style="text-align:center;"][font size="3" face="Calligraffitti" color="#021f4b"][b]Season[/b][/font][/div][font color="#021f4b"][font face="times new roman" size="2"]Summer[/font] [font face="times new roman" size="2"]Autumn[/font] [font size="2" face="times new roman"]Winter 𖤐[/font] [font face="times new roman" size="2"]Spring[/font] [/font][div style="text-align:center;"][font color="#021f4b" face="Calligraffitti" size="3"][b]Weather[/b][/font][/div][font color="#021f4b"][font face="times new roman" size="2"]Sunny 𖤐[/font] [font size="2" face="times new roman"]Cloudy [/font] [font face="times new roman" size="2"]Rain [/font] [font face="times new roman" size="2"]Snow[/font] [font size="2" face="times new roman"]Hail[/font] [font size="2" face="times new roman"]Heatwave[/font] [font face="times new roman" size="2"]Windy[/font] [font face="times new roman" size="2"]Storm [/font] [font size="2" face="times new roman"]Hurricane[/font] [font face="times new roman" size="2"]Flood[/font] [/font][div style="text-align:center;"][font color="#021f4b" face="Calligraffitti" size="3"][b]Moon Phase[/b][/font][/div][font size="2" color="#021f4b" face="times new roman"]New Moon First Crescent Moon Half Moon Second Crescent Moon 𖤐 Full Moon[/font] [/div][font size="6" color="#021f4b" face="Dancing Script"][b]Directory[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font color="#021f4b" face="times new roman" size="2"]𖤐 [b]Post 1:[/b] Introduction, About, Rules, News & Events, Info, Directory 𖤐 [b]Post 2[/b]: Members, Joining Page, Plots, Claimable Characters [/font][font size="2" color="#021f4b" face="times new roman"]𖤐 [b]Post 3:[/b] The World, Traditions 𖤐 [b]Post 4:[/b] Relationships, Family 𖤐 [b]Post 5:[/b] Hellfire Allegiances 𖤐 [b]Post 6:[/b] Silverdawn Allegiances 𖤐 [b]Post 7:[/b] Goldenfang Allegiances 𖤐 [b]Post 8:[/b] Western Oceansong Allegiances 𖤐 [b]Post 9:[/b] Eastern Oceansing Allegiances 𖤐 [b]Post 10:[/b] Save 𖤐 [b]Post 11:[/b] Save 𖤐 [b]Post 12:[/b] Save[/font] [/div][/div] Post 2
Members𖤐 Pearl | Admin | ... 𖤐 Member | Role | characters 𖤐 Member | Role | characters 𖤐 Member | Role | characters 𖤐 Member | Role | characters 𖤐 Member | Role | characters 𖤐 Member | Role | characters 𖤐 Member | Role | characters 𖤐 Member | Role | characters Joining PagePlotsThis is the plot section. Any and all plots are welcome.
Plot 1 More and more spirits are becoming corrupt, and not enough of them are able to stop the growing spread of corrupt spirits. Each city has to do something, but there is too much division and fighting amongst them, how are they supposed to work together?
Plot 2 There are animals that are mutating. With that mutation, comes powers like the spirits. What's happening to those animals? Are they edible? Are they dangerous?
Plot 3 ... Claimable CharactersThis is a new section, where cats can be claimed. You can decide on the cat's names or choose one with a name, but be mindful of their colouring, history and relations. They will have siblings / parents / children being rped by others.
... [div align="center" style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;"][font face="Dancing Script" size="6" color="#021f4b"][b]Members[/b][/font][div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font color="#021f4b" size="2" face="times new roman"]𖤐 @pearl [b] [/b]|[b] Admin [/b]|[b] [/b][i]...[/i] 𖤐 [b]Member[/b] | [b]Role[/b] | [i]characters[/i] 𖤐 [b]Member[/b] | [b]Role[/b] | [i]characters[/i] 𖤐 [b]Member[/b] | [b]Role[/b] | [i]characters[/i] 𖤐 [b]Member[/b] | [b]Role[/b] | [i]characters[/i] 𖤐 [b]Member[/b] | [b]Role [/b]| [i]characters[/i] 𖤐 [b]Member[/b] | [b]Role[/b] | [i]characters[/i] 𖤐 [b]Member[/b] | [b]Role[/b] | [i]characters[/i] 𖤐 [b]Member[/b] | [b]Role[/b] | [i]characters[/i][/font][/div][font size="6" face="Dancing Script" color="#021f4b"][b][a href="https://wcrpforums.com/thread/89615/spirit-world-joining-page?page=1&scrollTo=3377239"]Joining Page[/a][/b][/font] [font face="Dancing Script" size="6" color="#021f4b"][b]Plots[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font color="#021f4b"][font face="times new roman" size="2"]This is the plot section. Any and all plots are welcome.[/font] [div style="text-align:center;"][b][font face="Dancing Script" size="3"]Plot 1[/font][/b][/div][font size="2" face="times new roman"]More and more spirits are becoming corrupt, and not enough of them are able to stop the growing spread of corrupt spirits. Each city has to do something, but there is too much division and fighting amongst them, how are they supposed to work together?[/font]
[div style="text-align:center;"][b][font size="3" face="Dancing Script"]Plot 2[/font][/b][/div][font size="2" face="times new roman"]There are animals that are mutating. With that mutation, comes powers like the spirits. What's happening to those animals? Are they edible? Are they dangerous?[/font]
[div style="text-align:center;"][b][font size="3" face="Dancing Script"]Plot 3[/font][/b][/div][font face="times new roman" size="2"]...[/font][/font][/div][font color="#021f4b" size="6" face="Dancing Script"][b]Claimable Characters[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double #d3e4f6;"][font face="times new roman" size="2" color="#021f4b"]This is a new section, where cats can be claimed. You can decide on the cat's names or choose one with a name, but be mindful of their colouring, history and relations. They will have siblings / parents / children being rped by others.
...[/font][/div][/div] Post 3
The World The Spirit World is a continent with four cities, the Draconians to the North, Humans to the South, Dwarves to the West, and Elves to the East.
Cities 𖤐 Hellfire City: The city for draconians. Draconians live near the Dark Volcanoes. It is a city in the desert. 𖤐 Silverdawn City: The city for elves. Elves live in the Deathbane Forest, protected by the flesh-eating monsters that lurk within. 𖤐 Goldenfang City: The city for dwarves. Dwarves live in the Snow Mountains due to the metal mines they have there. They haven't used up the resources, otherwise, they would've moved to the Hodge Mountains already. 𖤐 Oceansong City: The city for humans. It is split into Western and Eastern. Humans have to travel between the two by ship.
Hellfire City 𖤐 The second largest city out of the lot. 𖤐 To the east is the Council District, where the leader and council of five live, along with anyone else of importance. It has a temple where those of importance contract their spirits. 𖤐 The centre where the gate is, is The Market. It's where all the trade in Hellfire City is centred. 𖤐 The west is the Commoner's District where the population live. It also has a temple for the general population contract their spirits.
Silverdawn City 𖤐 The smallest city. 𖤐 The north is the Noble District, where the leader and council of five live along with anyone else of importance. It has a temple where those of importance contract their spirits. 𖤐 The south is the Arts District, where the population live. The smell of food is always in the air. It also has a temple for the general population contract their spirits.
Goldenfang City 𖤐 A relatively large city, but despite the smaller population, most of the buildings are workshops. 𖤐 The north, further up the mountain, is the Gold District, where the leader and council of five live along with anyone else of importance. 𖤐 The Silver District is between the norther parts and the southern parts of the city. It's where the temple is for all to contract spirits. 𖤐 The south is the Bronze District, where the population live.
Western Oceansong City 𖤐 The inner parts of the city, Inner Oceansong City, closer to Shadowwing Bay, is where the leader and council of five live along with anyone else of importance. It has its own temple where those of importance contract their spirits. 𖤐 The outer parts of the city, Outer Oceansong City, is where the population live, along with farms. It has its own temple.
Eastern Oceansong City 𖤐 The whole city is for those of mixed blood (e.g. half-elf, half-dwarf, half-draconian etc.). There are multiple temples spread throughout.
Other Places 𖤐 Snow Mountains: A metal-rich mountain range that dwarves love. 𖤐 Hodge Mountains: Another metal-rich mountain range, but the dwarves haven't reached there yet. Snow Mountains has too many minerals. 𖤐 Viridian Mountains: A second home to the elves. The tree-filled mountain range is a part of their home. 𖤐 Dark Volcanoes: A bunch of volcanoes that the draconians love. The heat helps them cultivate their internal fires. 𖤐 Silverbrook Lake: The only aboveground source of fresh water. 𖤐 Deathbane Forest: Full of man-eating creatures that are hard to kill. Also full of spirits. 𖤐 Shadowwing Bay: The bay that separates Western and Eastern Oceansong. It is the safest stretch of water after Silverbrook Lake. 𖤐 Bone Whirlpools: Very dangerous territory. If you are caught in those whirlpools, you die. TraditionsTradition 1 ~ Spirit Contract The spirit contract requires a prayer. The contractor must drop blood in the bowl in the centre of the temple.
To the spirits around, I ask you to bless me. Please take this blood and show yourselves. I ask to borrow your powers and use as mine own.
The spirits will appear, and depending on the amount, the contractor can contract them all, or select the ones they want. The first contract is made when one is 18 years old.
Tradition 2 ~ The Known Blessing The Known Blessing is to determine what affinity they have. It is done when a child is 12 years old. They will go to the temple, where each element is represented by an adult. The adults, in turn, will hold the child's hand and send the elemental energy into the child. The child will either glow the colour, meaning they have an affinity, or they will be injured. The Known Blessing will take some days, since the child will need a day to recover from the injury. It takes place at 6am in the morning. [div align="center" style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;"][font face="Dancing Script" color="#021f4b" size="6"][b]The World[/b][/font][div align="center" style="text-align:justify;background:#b0a3b6;width:80%;height:400px;overflow:scroll;margin:auto;padding:10px;border:20px double #d3e4f6;"][font color="#021f4b"][font size="2"][span style="max-width:100%;"][img style="max-width:100%;" alt="" src="https://imagizer.imageshack.com/img923/5028/8sVYbS.jpg"][/span][/font] [font face="times new roman" size="2"]The Spirit World is a continent with four cities, the Draconians to the North, Humans to the South, Dwarves to the West, and Elves to the East.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="3"]Cities[/font][/b][/div][font face="times new roman"][font size="2"]𖤐 [b]Hellfire City:[/b] The city for draconians. Draconians live near the Dark Volcanoes. It is a city in the desert.[/font] [font size="2"]𖤐 [b]Silverdawn City:[/b] The city for elves. Elves live in the Deathbane Forest, protected by the flesh-eating monsters that lurk within.[/font] [font size="2"]𖤐 [b]Goldenfang City:[/b] The city for dwarves. Dwarves live in the Snow Mountains due to the metal mines they have there. They haven't used up the resources, otherwise, they would've moved to the Hodge Mountains already.[/font] [font style="font-size:small;"]𖤐 [/font][b style="font-size:small;"]Oceansong City:[/b][/font][font face="times new roman" style="font-size:small;"] The city for humans. It is split into Western and Eastern. Humans have to travel between the two by ship.[/font]
[div style="text-align:center;"][font size="3" face="Dancing Script"][b]Hellfire City[/b][/font][/div][font style="font-size:small;" face="times new roman"]𖤐 The second largest city out of the lot.[/font] [font style="font-size:small;" face="times new roman"]𖤐 To the east is the Council District, where the leader and council of five live, along with anyone else of importance. It has a temple where those of importance contract their spirits.[/font] [font style="font-size:small;" face="times new roman"]𖤐 The centre where the gate is, is The Market. It's where all the trade in Hellfire City is centred.[/font] [font face="times new roman" style="font-size:small;"]𖤐 The west is the Commoner's District where the population live. It also has a temple for the general population contract their spirits.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="3"]Silverdawn City[/font][/b][/div][font size="2" face="times new roman"][font]𖤐 The smallest city.[/font] [font]𖤐 The north is the Noble District, where the leader and council of five live along with anyone else of importance. It has a temple where those of importance contract their spirits.[/font] [font]𖤐 The south is the Arts District, where the population live. The smell of food is always in the air. It also has a temple for the general population contract their spirits.[/font][/font]
[div style="text-align:center;"][b][font size="3" face="Dancing Script"]Goldenfang City[/font][/b][/div][font face="times new roman"][font style="font-size:small;"]𖤐 A relatively large city, but despite the smaller population, most of the buildings are workshops.[/font] [font size="2"]𖤐 The north, further up the mountain, is the Gold District, where the leader and council of five live along with anyone else of importance.[/font] [font size="2"]𖤐 The Silver District is between the norther parts and the southern parts of the city. It's where the temple is for all to contract spirits.[/font] [font size="2"]𖤐 The south is the Bronze District, where the population live.[/font][/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="3"]Western Oceansong City[/font][/b][/div][font face="times new roman"][font size="2"]𖤐 The inner parts of the city, Inner Oceansong City, closer to Shadowwing Bay, is where the leader and council of five live along with anyone else of importance. It has its own temple where those of importance contract their spirits.[/font] [font size="2"]𖤐 The outer parts of the city, Outer Oceansong City, is where the population live, along with farms. It has its own temple.[/font][/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="3"]Eastern Oceansong City[/font][/b][/div][font face="times new roman" size="2"]𖤐 The whole city is for those of mixed blood (e.g. half-elf, half-dwarf, half-draconian etc.). There are multiple temples spread throughout.[/font]
[div style="text-align:center;"][b][font size="3" face="Dancing Script"]Other Places[/font][/b][/div][font size="2" face="times new roman"]𖤐 [b]Snow Mountains:[/b] A metal-rich mountain range that dwarves love. 𖤐 [b]Hodge Mountains:[/b] Another metal-rich mountain range, but the dwarves haven't reached there yet. Snow Mountains has too many minerals. 𖤐 [b]Viridian Mountains:[/b] A second home to the elves. The tree-filled mountain range is a part of their home. 𖤐 [b]Dark Volcanoes:[/b] A bunch of volcanoes that the draconians love. The heat helps them cultivate their internal fires. 𖤐 [b]Silverbrook Lake:[/b] The only aboveground source of fresh water. 𖤐 [b]Deathbane Forest:[/b] Full of man-eating creatures that are hard to kill. Also full of spirits. 𖤐 [b]Shadowwing Bay:[/b] The bay that separates Western and Eastern Oceansong. It is the safest stretch of water after Silverbrook Lake. 𖤐 [b]Bone Whirlpools:[/b] Very dangerous territory. If you are caught in those whirlpools, you die.[/font][/font][/div][font size="6" color="#021f4b" face="Dancing Script"][b]Traditions[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font color="#021f4b"][div style="text-align:center;"][b][font face="Dancing Script" size="3"]Tradition 1 ~ Spirit Contract[/font][/b][/div][font size="2"][font face="times new roman"]The spirit contract requires a prayer. The contractor must drop blood in the bowl in the centre of the temple.[/font] [div style="text-align:center;"][font face="times new roman"]To the spirits around, I ask you to bless me. Please take this blood and show yourselves. I ask to borrow your powers and use as mine own. [div style="text-align:left;"]The spirits will appear, and depending on the amount, the contractor can contract them all, or select the ones they want. The first contract is made when one is 18 years old.[/div][/font][/div][/font] [div style="text-align:center;"][b][font size="3" face="Dancing Script"]Tradition 2 ~ The Known Blessing[/font][/b][/div][font size="2" face="times new roman"]The Known Blessing is to determine what affinity they have. It is done when a child is 12 years old. They will go to the temple, where each element is represented by an adult. The adults, in turn, will hold the child's hand and send the elemental energy into the child. The child will either glow the colour, meaning they have an affinity, or they will be injured. The Known Blessing will take some days, since the child will need a day to recover from the injury. It takes place at 6am in the morning.[/font][/font][/div][/div] Post 4
RelationshipsUnderlined names are males. Striked names are dead. 36ffd7 is the code for elves. ffc7e6 is the code for dwarves. 56f8ff is the code for humans. 7fff56 is the code for draconians. Bolded names are non-binary. bbff2c are half-elves.
... has a crush on ...
... and ... are friends.... and ... are rivals... and ... are married... and ... are crushing on each other Family [div align="center" style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;"][font face="Dancing Script" color="#021f4b" size="6"][b]Relationships[/b][/font][div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font face="times new roman" size="2" color="#021f4b"][u]Underlined[/u] names are males. [s]Striked[/s] names are dead. [/font][font face="times new roman" size="2" color="#36ffd7"]36ffd7[/font][font face="times new roman" size="2" color="#021f4b"] is the code for elves. [/font][font size="2" color="#ffc736" face="times new roman"]ffc7e6[/font][font color="#021f4b" size="2" face="times new roman"] is the code for dwarves. [/font][font face="times new roman" size="2" color="#56f8ff"]56f8ff[/font][font face="times new roman" color="#021f4b" size="2"] is the code for humans. [/font][font color="#7fff56" size="2" face="times new roman"]7fff56[/font][font size="2" face="times new roman"][font color="#021f4b"] is the code for draconians. [/font][b style="color:rgb(2, 31, 75);"]Bolded[/b][font color="#021f4b"] names are non-binary. [/font][font color="#bbff2c"]bbff2c[/font][font color="#021f4b"] are half-elves.[/font]
[font color="#021f4b"]... has a [/font][i style="color:rgb(2, 31, 75);"]crush[/i][font color="#021f4b"] on ...[/font] [div style="text-align:center;"][font color="#021f4b"]... and ... are [/font][i style="color:rgb(2, 31, 75);"]friends[/i] [div style="text-align:right;"][font color="#021f4b"].... and ... are [/font][i style="color:rgb(2, 31, 75);"]rivals[/i] [div style="text-align:center;"][font color="#021f4b"]... and ... are [/font][i style="color:rgb(2, 31, 75);"]married[/i] [div style="color:rgb(2, 31, 75);text-align:left;"]... and ... are[i] crushing[/i] on each other[/div][/div][/div][/div][/font][/div][font face="Dancing Script" size="6" color="#021f4b"][b]Family[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font face="times new roman" size="2"][div style="text-align:justify;"][font color="#021f4b"]...[/font][/div][/font][/div][/div] Post 5
Hellfire Allegiances Leader
... Council of FivePopulation [div style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;" align="center"][font color="#021f4b" face="Dancing Script"][b][font size="6"]Hellfire Allegiances[/font] [font size="5"]Leader[/font] [/b][/font][div style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][font face="times new roman" size="2"][font color="#021f4b"]...[/font] [font color="#021f4b"] [/font][/font][/div][font face="Dancing Script" size="5" color="#021f4b"][b]Council of Five[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font face="times new roman" size="2"][div style="text-align:center;"][font color="#021f4b"]...[/font][/div][/font][/div][font face="Dancing Script" size="5" color="#021f4b"][b]Population[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font face="times new roman" size="2"][div style="text-align:center;"][font color="#021f4b"]...[/font][/div][/font][/div][/div] Post 6
Silverdawn Allegiances Leader
... Council of FivePopulation [div style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;" align="center"][font face="Dancing Script" color="#021f4b"][b][font size="6"]Silverdawn Allegiances[/font] [font size="5"]Leader[/font] [/b][/font][div align="center" style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);"][font face="times new roman" size="2" color="#021f4b"][span]...[/span][/font][/div][font face="Dancing Script" size="5" color="#021f4b"][b]Council of Five[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font size="2" face="times new roman"][div style="text-align:center;"][font color="#021f4b"]...[/font][/div][/font][/div][font color="#021f4b" size="5" face="Dancing Script"][b]Population[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font color="#021f4b" face="times new roman" size="2"][div style="text-align:center;"]...[/div][/font][/div][/div] Post 7
Goldenfang Allegiances Leader
... Council of FivePopulation [div style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;" align="center"][font color="#021f4b" face="Dancing Script"][b][font size="6"]Goldenfang Allegiances[/font] [font size="5"]Leader[/font] [/b][/font][div align="center" style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);"][font size="2" color="#021f4b" face="times new roman"][span]...[/span][/font][/div][font size="5" color="#021f4b" face="Dancing Script"][b]Council of Five[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font color="#021f4b" size="2" face="times new roman"][div style="text-align:center;"]...[/div][/font][/div][font face="Dancing Script" size="5" color="#021f4b"][b]Population[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font face="times new roman" size="2"][div style="text-align:center;"][font color="#021f4b"]...[/font][/div][/font][/div][/div] Post 8
Western Oceansong Allegiances Leader
... Council of FivePopulation [div align="center" style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;"][font face="Dancing Script" color="#021f4b"][b][font size="6"]Western Oceansong Allegiances[/font] [font size="5"]Leader[/font] [/b][/font][div style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][font size="2" face="times new roman" color="#021f4b"][span]...[/span][/font][/div][font size="5" face="Dancing Script" color="#021f4b"][b]Council of Five[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font size="2" color="#021f4b" face="times new roman"][div style="text-align:center;"]...[/div][/font][/div][font size="5" face="Dancing Script" color="#021f4b"][b]Population[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;"][font size="2" face="times new roman"][div style="text-align:center;"][font color="#021f4b"]...[/font][/div][/font][/div][/div] Post 9
Eastern Oceansong Allegiances Leader
... Council of FivePopulation [div align="center" style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;"][font color="#021f4b" face="Dancing Script"][b][font size="6"]Eastern Oceansong Allegiances[/font] [font size="5"]Leader[/font] [/b][/font][div style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][font size="2" face="times new roman" color="#021f4b"][span]...[/span][/font][/div][font face="Dancing Script" size="5" color="#021f4b"][b]Council of Five[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font face="times new roman" size="2"][div style="text-align:center;"][font color="#021f4b"]...[/font][/div][/font][/div][font color="#021f4b" face="Dancing Script" size="5"][b]Population[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font size="2" face="times new roman"][div style="text-align:center;"][font color="#021f4b"]...[/font][/div][/font][/div][/div] Post 10
[div align="center" style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;"][font face="Dancing Script" color="#021f4b"][b][font size="6"]Save[/font] [/b][/font][div style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][font color="#021f4b" size="2" face="times new roman"][span]...[/span][/font][/div][/div]
|
|
|
Post by Pearl on Feb 27, 2022 9:04:10 GMT -5
Spirit World Joining Page Coding Post 1
Joining PageIntroductionWelcome to Spirit World. This is an Rp where your character can contract spirits. Each spirit is unique, and so the type of spirit you contract is up to you. Depending on the race, you can have up to 4 spirit emperors (the highest tier). AboutIn Spirit World, there are 16 types of spirits. Each type has a different colour to them. If you don't want one of the current types, you can also create one yourself, and choose a colour, as long as it's not the same as any of the current ones.
Types of Spirits & Their Colours 𖤐 Light ~ Pastel Yellow 𖤐 Dark ~ Black 𖤐 Blood ~ Red 𖤐 Fire ~ Orange 𖤐 Plant ~ Green 𖤐 Earth ~ Brown 𖤐 Healing ~ Pastel Green 𖤐 Poison ~ Purple 𖤐 Metal ~ Golden 𖤐 Water ~ Blue 𖤐 Wind ~ Pastel Blue 𖤐 Mental ~ White 𖤐 Space ~ Light Grey 𖤐 Time ~ Dark Grey 𖤐 Lightning ~ Yellow 𖤐 Lava ~ Dark Red
Spirits come in grades. There are five grades in total. 𖤐 Low Tier ~ Spirit Warriors - Specks of light. - Do not have a solid form - Has no intelligence. - Will only move on command. 𖤐 Medium Tier ~ Spirit Commanders - Bigger specks of light. - Tiny person with wings - Has intelligence of a 3-year-old. 𖤐 High Tier ~ Spirit Generals - Size of small child - Hair, eyes and skin same colour - Has intelligence of a 9-year-old. - Can ignore commands that go against nature. 𖤐 Perfect Tier ~ Spirit Kings - Size of an adult - Hair, eyes and skin same colour - Has intelligence of a 16-year-old. - Can ignore commands that go against contract. 𖤐 Mythic Tier ~ Spirit Emperors - Look like normal human - Both hair and eyes are same colour - Wears a crown - Has intelligence of an adult. - Can ignore commands at will.
The conversion rate between the Spirits powers is: 𖤐 10,000 Spirit Warriors = 1 Spirit Commander 𖤐 1,000 Spirit Commanders = 1 Spirit General 𖤐 100 Spirit Generals = 1 Spirit King 𖤐 10 Spirit Kings = 1 Spirit Emperor
A pure spirit has a strong colour that tends to be full of light. Corrupt spirits are spirits with a very hazy colour. They have turned evil, and need help becoming pure again. The different tiers need different amounts of spirits to help a corrupt spirit become pure once more. A spirit becomes corrupt if they are contracted with someone who makes them do a lot of evil things. 𖤐 Low Tier - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors of the same type to become pure. 𖤐 Medium Tier - 1 spirit emperor - 3 spirit kings - 9 spirit generals - 27 spirit commanders or - 81 spirit warriors of the same type to become pure. 𖤐 High Tier - 1 spirit emperor - 4 spirit kings - 16 spirit generals - 64 spirit commanders or - 256 spirit warriors of the same type to become pure. 𖤐 Perfect Tier - 2 spirit emperors - 8 spirit kings - 32 spirit generals - 128 spirit commanders or - 512 spirit warriors of the same type to become pure. 𖤐 Mythic Tier - 5 spirit emperors - 25 spirit kings - 125 spirit generals - 625 spirit commanders or - 3125 spirit warriors of the same type to become pure.
Races: 𖤐 Humans 𖤐 Elves 𖤐 Draconians 𖤐 Dwarves
Potential of Races: 𖤐 Humans - Humans have a lot of potential. - They can contract with spirit emperors and below. - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors - They can contract with any and all types. - They can only contract with 4 different types at the same time. 𖤐 Elves - Elves have the most magic potential of all the races. - They can contract with spirit emperors and below. - 4 spirit emperors - 8 spirit kings - 16 spirit generals - 32 spirit commanders or - 64 spirit warriors - They can only contract with spirits belonging to: Light, Fire, Plant, Earth, Healing, Water, Wind, Mental and Lightning. - They can contract with 6 different types at the same time. 𖤐 Draconians - Draconians have an internal magic breath themselves. They can use the one type of magic without much need for a contract, though a contract with the same type of spirit will strengthen that magic breath within them. - 1 spirit emperor (if it's the same type of spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to similar types of magic to them. - They can contract with 2 different types at the same time. 𖤐 Dwarves - Dwarves are much like Draconians. - 1 spirit emperor (if it's a metal spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to: Fire, Earth, Metal, Lava, Space. - They can contract with 2 different types at the same time.
Elves, Dwarves and Draconians have specialities: 𖤐 Elves - Elves are spirit cooks. - They can create spiritual meals that can help heal or boost magic abilities. 𖤐 Draconians - Draconians are spirit blacksmiths. - They can create spiritual weapons that have an ego. 𖤐 Dwarves - Dwarves are spirit tinkerers. - They can create spiritual and intricate accessories that have special abilities.
Rules#1 Follow the rules The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.
#2 Listen to the Mods As well as the owner (Pearl ), I will appoint 2 moderators for this Rp. You must listen to them.
#3 Respect Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (R)
#4 No Spamming Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Activity You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (I)
#6 Literacy You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.
#7 Godmodding Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times.
Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy.
Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (V)
#8 Joining Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.
#9 Characters Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: Flaw Generator (E)
You can also use this website for personality traits: Traits
#10 Realism This is an spiritual Rp. You can have weird colours as long as it suits your character's power. An example would be purple eyes for a character with a poison spirit. The same goes for hair colour, but you can only choose one. (R)
#11 LGBT + It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi).
Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. (F)
#12 Positions Each city will have a leader and a council of five. First come, first serve, but please be active. (A)
#13 Character Ratios You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#14 Powers The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (N)
#15 Plots Now, there is a main plot for Spirit World, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (G)
#16 Code To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form.
[div style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;" align="center"][font size="7" color="#021f4b" face="Dancing Script"][b]Joining Page[/b][/font] [img src="https://survivetheark.com/uploads/monthly_2016_09/large.Crystal_Caves.jpg.2634eacf5f1ba52c569e5b45b64e3f1b.jpg" alt="" style="max-width:100%;"] [font face="Dancing Script" color="#021f4b" size="6"][b]Introduction[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font size="2" color="#021f4b" face="times new roman"]Welcome to Spirit World. This is an Rp where your character can contract spirits. Each spirit is unique, and so the type of spirit you contract is up to you. Depending on the race, you can have up to 4 spirit emperors (the highest tier).[/font][/div][font size="6" color="#021f4b" face="Dancing Script"][b]About[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;height:200px;margin:auto;padding:10px;border:20px double #d3e4f6;overflow:scroll;" align="center"][font color="#021f4b"][font style="font-size:small;" face="times new roman"]In Spirit World, there are 16 types of spirits. Each type has a different colour to them. If you don't want one of the current types, you can also create one yourself, and choose a colour, as long as it's not the same as any of the current ones.[/font]
[font face="Calligraffitti" size="2"][b]Types of Spirits & Their Colours[/b][/font] 𖤐 [font size="2" face="times new roman"]Light ~ Pastel Yellow 𖤐 Dark ~ Black 𖤐 Blood ~ Red 𖤐 Fire ~ Orange 𖤐 Plant ~ Green 𖤐 Earth ~ Brown 𖤐 Healing ~ Pastel Green 𖤐 Poison ~ Purple 𖤐 Metal ~ Golden 𖤐 Water ~ Blue 𖤐 Wind ~ Pastel Blue 𖤐 Mental ~ White 𖤐 Space ~ Light Grey 𖤐 Time ~ Dark Grey 𖤐 Lightning ~ Yellow 𖤐 Lava ~ Dark Red
Spirits come in grades. There are five grades in total. 𖤐 Low Tier ~ Spirit Warriors - Specks of light. - Do not have a solid form - Has no intelligence. - Will only move on command. 𖤐 Medium Tier ~ Spirit Commanders - Bigger specks of light. - Tiny person with wings - Has intelligence of a 3-year-old. 𖤐 High Tier ~ Spirit Generals - Size of small child - Hair, eyes and skin same colour - Has intelligence of a 9-year-old. - Can ignore commands that go against nature. 𖤐 Perfect Tier ~ Spirit Kings - Size of an adult - Hair, eyes and skin same colour - Has intelligence of a 16-year-old. - Can ignore commands that go against contract. 𖤐 Mythic Tier ~ Spirit Emperors - Look like normal human - Both hair and eyes are same colour - Wears a crown - Has intelligence of an adult. - Can ignore commands at will.
The conversion rate between the Spirits powers is: 𖤐 10,000 Spirit Warriors = 1 Spirit Commander 𖤐 1,000 Spirit Commanders = 1 Spirit General 𖤐 100 Spirit Generals = 1 Spirit King 𖤐 10 Spirit Kings = 1 Spirit Emperor
A pure spirit has a strong colour that tends to be full of light. Corrupt spirits are spirits with a very hazy colour. They have turned evil, and need help becoming pure again. The different tiers need different amounts of spirits to help a corrupt spirit become pure once more. A spirit becomes corrupt if they are contracted with someone who makes them do a lot of evil things. 𖤐 Low Tier - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors of the same type to become pure. 𖤐 Medium Tier - 1 spirit emperor - 3 spirit kings - 9 spirit generals - 27 spirit commanders or - 81 spirit warriors of the same type to become pure. 𖤐 High Tier - 1 spirit emperor - 4 spirit kings - 16 spirit generals - 64 spirit commanders or - 256 spirit warriors of the same type to become pure. 𖤐 Perfect Tier - 2 spirit emperors - 8 spirit kings - 32 spirit generals - 128 spirit commanders or - 512 spirit warriors of the same type to become pure. 𖤐 Mythic Tier - 5 spirit emperors - 25 spirit kings - 125 spirit generals - 625 spirit commanders or - 3125 spirit warriors of the same type to become pure.
Races: 𖤐 Humans 𖤐 Elves 𖤐 Draconians 𖤐 Dwarves
Potential of Races: 𖤐 Humans - Humans have a lot of potential. - They can contract with spirit emperors and below. - 1 spirit emperor - 2 spirit kings - 4 spirit generals - 8 spirit commanders or - 16 spirit warriors - They can contract with any and all types. - They can only contract with 4 different types at the same time. 𖤐 Elves - Elves have the most magic potential of all the races. - They can contract with spirit emperors and below. - 4 spirit emperors - 8 spirit kings - 16 spirit generals - 32 spirit commanders or - 64 spirit warriors - They can only contract with spirits belonging to: Light, Fire, Plant, Earth, Healing, Water, Wind, Mental and Lightning. - They can contract with 6 different types at the same time. 𖤐 Draconians - Draconians have an internal magic breath themselves. They can use the one type of magic without much need for a contract, though a contract with the same type of spirit will strengthen that magic breath within them. - 1 spirit emperor (if it's the same type of spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to similar types of magic to them. - They can contract with 2 different types at the same time. 𖤐 Dwarves - Dwarves are much like Draconians. - 1 spirit emperor (if it's a metal spirit) - 1 spirit king - 2 spirit generals - 4 spirit commanders or - 8 spirit warriors - They can only contract with spirits belonging to: Fire, Earth, Metal, Lava, Space. - They can contract with 2 different types at the same time.
Elves, D[/font][/font][font size="2" color="#021f4b" face="times new roman"][span]warves and Draconians have specialities: 𖤐 Elves - Elves are spirit cooks. - They can create spiritual meals that can help heal or boost magic abilities. 𖤐 Draconians - Draconians are spirit blacksmiths. - They can create spiritual weapons that have an ego. 𖤐 Dwarves - Dwarves are spirit tinkerers. - They can create spiritual and intricate accessories that have special abilities. [/span][/font][/div][font size="6" color="#021f4b" face="Dancing Script"][b]Rules[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font color="#021f4b"][b][font size="2"][font face="Calligraffitti"]#1 Follow the rules[/font] [/font][/b][font size="2"][font face="times new roman"]The forum rules and the rules of this Rp must be followed. If you break any of them, you will receive two warnings, before you're deleted.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#2 Listen to the Mods[/font] [/b][/font][font][font face="times new roman" size="2"]As well as the owner (@pearl ), I will appoint 2 moderators for this Rp. You must listen to them.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#3 Respect[/font] [/b][/font][font size="2"][font face="times new roman"]Please respect everyone in this thread. Don't be rude as an individual. If your character is mean, then go right ahead. But outside Rping, please don't be rude to the others. (R)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#4 No Spamming[/font] [/b][/font][font face="times new roman" size="2"][font]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread. [/font] [/font][font][font size="2" face="times new roman"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#5 Activity[/font] [/b][/font][font size="2" face="times new roman"][font]You have a life outside this Rp. I understand, and I will be absent at times, but please do not post on other threads, and ignore this one. If I find that you haven't been on the forums for two weeks, that's fine. I will put you on the inactive list until you return.
[/font]If you haven't been on the forums for half a year to a year, you will be deleted.
If you have been posting on the forum over the two weeks you've been absent on this thread, I will delete you immediately.
If you have something on, and you won't be on for more than two weeks, please tell the owner or a mod. (I) [/font] [font size="2"][b][font face="Calligraffitti"]#6 Literacy[/font] [/b][/font][font size="2"][font face="times new roman"]You must be literate. This means grammar, spelling and punctuation. It means full sentences. Now, I won't limit the amount of sentences you can type, but the minimum is four per post.[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#7 Godmodding[/font] [/b][/font][font face="times new roman" size="2"][font]Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font] [font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font] [/font][font size="2"][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it. (V)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#8 Joining[/font] [/b][/font][font size="2"][font face="times new roman"]Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.[/font][/font][font] [/font] [font size="2"][b][font face="Calligraffitti"]#9 Characters[/font] [/b][/font][font face="times new roman" size="2"]Please do not creat a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: [/font][font size="2"][a href="https://springhole.net/writing_roleplaying_randomators/character-flaws.htm"][font face="times new roman"]Flaw Generator (E) [/font][/a][/font][font face="times new roman" size="2"] You can also use this website for personality traits: [/font][font size="2" face="times new roman"][a href="https://www.kathkyle.com/character-traits-list/"]Traits[/a][/font]
[font size="2"][b][font face="Calligraffitti"]#10 Realism[/font] [/b][/font][font size="2"][font face="times new roman"]This is an spiritual Rp. You can have weird colours as long as it suits your character's power. An example would be purple eyes for a character with a poison spirit. The same goes for hair colour, but you can only choose one. (R)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#11 LGBT +[/font] [/b][/font][font size="2" face="times new roman"][font]It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi). [/font] [/font][font][font face="times new roman" size="2"]Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. (F)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#12 Positions[/font] [/b][/font][font size="2"][font face="times new roman"]Each city will have a leader and a council of five. First come, first serve, but please be active.[/font] [/font][font][font size="2" face="times new roman"](A)[/font] [/font] [font size="2"][b][font face="Calligraffitti"]#13 Character Ratios[/font] [/b][/font][font size="2"][font face="times new roman"]You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.[/font] [/font] [font face="Calligraffitti" size="2"][b]#14 Powers[/b][/font] [font size="2"][font face="times new roman"]The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens. (N)[/font][/font][font] [/font] [font size="2"][b][font face="Calligraffitti"]#15 Plots[/font] [/b][/font][font style="font-size:small;" face="times new roman"]Now, there is a main plot for Spirit World, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though. (G)[/font]
[font size="2"][b][font face="Calligraffitti"]#16 Code[/font] [/b][/font][font size="2" face="times new roman"]To make sure you've read the rules, you will have noticed letters in brackets at the end of certain rules. This is the code. Please type the code in the other section of the joining form.[/font][/font][/div][/div] Post 2
Age Chart
These are basic guidelines for age.
Humans 0 - 9 Child 10 - 18 Teenager 19 - 54 Adult 55+ Elder
Lives up to 80 years. Leaders are 30+ Council are 35+ Can have up to 12 children. Wives and children follow the husband's surname. Elves 0 - 20 Child 21 - 40 Teenager 41 - 120 Adult 121+ Elder
Can live up to 250 years. Leaders are 60+ Council are 70+ Can have up to 5 children. All children follow the father's surname. Dwarves 0 - 12 Child 13 - 24 Teenager 25 - 72 Adult 73+ Elder
Can live up to 150 years. Leaders are 40+ Council are 50+ Can have up to 7 children. Sons follow their father's surname. Daughters follow their mother's surname.Draconians 0 - 15 Child 16 - 30 Teenager 31 - 90 Adult 90+ Elder
Can live up to 200 years. Leaders are 50+ Council are 60+ Can have up to 10 children. Don't have surnames. Name Statistics
Used names. A: B: C: D: E: F: G: H: I: J: K: L: M: N: O: P: Q: R: S: T: U: V: W: X: Y: Z: Race Statistics
Humans Males: ... Females: ... Total: ...
Male Children: ... Female Children: ... Total Children: ... Male Teenagers: ... Female Teenagers: ... Total Teenagers: ... Male Adults: ... Female Adults: ... Total Adults: ... Male Elders: ... Female Elders: 1 Total Elders: 1
Elves Males: ... Females: ... Total: ...
Male Children: ... Female Children: ... Total Children: ... Male Teenagers: ... Female Teenagers: ... Total Teenagers: ...Male Adults: ...Female Adults: ...Total Adults: ...Male Elders: ... Female Elders: ... Total Elders: ...DwarvesMales: ... Females: ... Total: ...
Male Children: ... Female Children: ... Total Children: ... Male Teenagers: ... Female Teenagers: ... Total Teenagers: ... Male Adults: ... Female Adults: ... Total Adults: ... Male Elders: ... Female Elders: ... Total Elders: ...
DraconiansMales: ... Females: ... Total: ...
Male Children: ... Female Children: ... Total Children: ... Male Teenagers: ... Female Teenagers: ... Total Teenagers: ...
Male Adults: ... Female Adults: ... Total Adults: ... Male Elders: ... Female Elders: ... Total Elders: ... Half-HumanMales: ... Females: ... Total: ... Male Children: ... Female Children: ... Total Children: ... Male Teenagers: ... Female Teenagers: ... Total Teenagers: ... Male Adults: ... Female Adults: ... Total Adults: ...
Male Elders: ... Female Elders: ... Total Elders: ... Overall Total Males: ... Females: ... Total: ... Male Children: ... Female Children: ... Total Children: ... Male Teenagers: ... Female Teenagers: ... Total Teenagers: ... Male Adults: ... Female Adults: ... Total Adults: ... Male Elders: ... Female Elders: ... Total Elders: ...
[div style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;" align="center"][font face="Dancing Script" color="#021f4b"][b][font size="6"]Age Chart[/font] [/b][/font][div style="text-align:left;background-color:rgb(176, 163, 182);width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][font color="#021f4b"][font][font face="times new roman" size="2"]These are basic guidelines for age.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="3"]Humans[/font][/b][/div][/font][font face="times new roman" size="2"][div style="text-align:center;"]0 - 9 Child[/div][/font][font size="2" face="times new roman"][div style="text-align:center;"]10 - 18 Teenager[/div][/font][font face="times new roman" size="2"][div style="text-align:center;"]19 - 54 Adult[/div][/font][font size="2" face="times new roman"][div style="text-align:center;"]55+ Elder[/div][div style="text-align:center;"] [/div][/font][font size="2" face="times new roman"][div style="text-align:center;"]Lives up to 80 years. Leaders are 30+[/div][div style="text-align:center;"]Council are 35+ Can have up to 12 children. Wives and children follow the husband's surname.[/div][/font][div style="text-align:right;"][font size="3" face="Dancing Script"][b]Elves[/b][/font][/div][div style="text-align:center;"][div style="text-align:right;"][font face="times new roman" size="2"]0 - 20 Child[/font][/div][font face="times new roman"][font size="2"][div style="text-align:right;"]21 - 40 Teenager[/div][/font][font size="2"][div style="text-align:right;"]41 - 120 Adult[/div][/font][font size="2"][div style="text-align:right;"]121+ Elder[/div][/font][/font][div style="text-align:right;"][font face="times new roman" size="2"] [/font][/div][font face="times new roman"][font size="2"][div style="text-align:right;"]Can live up to 250 years.[/div][/font][font size="2"][div style="text-align:right;"]Leaders are 60+[/div][/font][font size="2"][div style="text-align:right;"]Council are 70+ Can have up to 5 children. All children follow the father's surname.[/div][/font][/font] [div style="text-align:right;"][div style="text-align:center;"][b][font face="Dancing Script" size="3"]Dwarves[/font][/b][/div][div style="text-align:center;"][font size="2" face="times new roman"]0 - 12 Child[/font][/div][div style="text-align:center;"][font face="times new roman" size="2"][font]13 - 24 Teenager[/font] [font]25 - 72 Adult[/font] [font]73+ Elder[/font]
[font]Can live up to 150 years.[/font] [font]Leaders are 40+[/font] [font]Council are 50+ [/font][/font][font size="2" face="times new roman"]Can have up to 7 children. [/font][font size="2" face="times new roman"]Sons follow their father's surname. Daughters follow their mother's surname.[/font]
[div style="text-align:left;"][b][font face="Dancing Script" size="3"]Draconians[/font][/b] [font size="2" face="times new roman"]0 - 15 Child 16 - 30 Teenager 31 - 90 Adult 90+ Elder
Can live up to 200 years. Leaders are 50+ Council are 60+ Can have up to 10 children. Don't have surnames.[/font][/div][/div][/div][/div][/font][/div][font face="Dancing Script" color="#021f4b"][b][font size="6"]Name Statistics[/font] [/b][/font][div style="text-align:left;background-color:rgb(176, 163, 182);width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][div style="text-align:center;"][span style="color:rgb(2, 31, 75);"][font size="2" face="times new roman"]Used names.[/font][/span][/div][font color="#021f4b" face="times new roman"][div style="text-align:justify;"][b style="font-size:medium;"]A:[/b] [b style="font-size:medium;"]B: [/b] [b style="font-size:medium;"]C:[/b] [b style="font-size:medium;"]D: [/b] [b style="font-size:medium;"]E: [/b] [b style="font-size:medium;"]F: [/b] [b style="font-size:medium;"]G: [/b] [b style="font-size:medium;"]H:[/b] [b style="font-size:medium;"]I: [/b] [b style="font-size:medium;"]J: [/b] [b style="font-size:medium;"]K: [/b] [b style="font-size:medium;"]L: [/b] [b style="font-size:medium;"]M: [/b] [b style="font-size:medium;"]N: [/b] [b style="font-size:medium;"]O: [/b] [b style="font-size:medium;"]P: [/b] [b style="font-size:medium;"]Q: [/b] [b style="font-size:medium;"]R: [/b] [b style="font-size:medium;"]S:[/b][font size="2"][b] [/b][/font] [b style="font-size:medium;"]T: [/b] [b style="font-size:medium;"]U: [/b] [b style="font-size:medium;"]V: [/b] [b style="font-size:medium;"]W: [/b] [b style="font-size:medium;"]X: [/b] [b style="font-size:medium;"]Y: [/b] [b style="font-size:medium;"]Z: [/b][/div][/font][/div][font color="#021f4b" face="Dancing Script"][b][font size="6"]Race Statistics[/font] [/b][/font][div style="text-align:left;background-color:rgb(176, 163, 182);width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][font color="#021f4b"][font size="3" face="Dancing Script"][b]Humans[/b][/font] [font face="times new roman" size="2"][font]Males: ... Females: ... Total: ...[/font] [/font][div style="text-align:center;"][font face="times new roman" size="2"]Male Children: ... Female Children: ... Total Children: ...[/font][/div][font face="times new roman"][font size="2"][div style="text-align:right;"]Male Teenagers: ... Female Teenagers: ... Total Teenagers: ...[/div][/font][font size="2"][div style="text-align:center;"]Male Adults: ... Female Adults: ... Total Adults: ...[/div][/font][font size="2"]Male Elders: ... Female Elders: 1 Total Elders: 1[/font][/font] [div style="text-align:center;"][b][font size="3" face="Dancing Script"]Elves[/font][/b][/div][div style="text-align:center;"][font size="2" face="times new roman"]Males: ... Females: ... Total: ... [/font][div][div style="text-align:right;"][span][font size="2" face="times new roman"]Male Children: ...[/font][/span][/div][font size="2" face="times new roman"][div style="text-align:right;"]Female Children: ...[/div][div style="text-align:right;"]Total Children: ...[/div][/font][/div][font size="2" face="times new roman"]Male Teenagers: ... Female Teenagers: ... Total Teenagers: ...[/font] [div style="text-align:left;"][font size="2" face="times new roman"]Male Adults: ...[/font] [font size="2" face="times new roman"]Female Adults: ...[/font] [font face="times new roman" size="2"]Total Adults: ...[/font] [div style="text-align:center;"][font size="2" face="times new roman"][font]Male Elders: ...[/font] [font]Female Elders: ...[/font] [font]Total Elders: ...[/font][/font] [div style="text-align:right;"][b][font face="Dancing Script" size="3"]Dwarves[/font][/b] [font face="times new roman" size="2"]Males: ... Females: ... Total: ... [div style="text-align:center;"]Male Children: ... Female Children: ... Total Children: ... [div style="text-align:left;"]Male Teenagers: ... Female Teenagers: ... Total Teenagers: ...[div style="text-align:center;"]Male Adults: ...[/div][div style="text-align:center;"]Female Adults: ...[/div][div style="text-align:center;"]Total Adults: ... [div style="text-align:right;"]Male Elders: ... Female Elders: ... Total Elders: ... [/div][/div][/div][/div][/font][div style="text-align:center;"][b][font size="3" face="Dancing Script"]Draconians[/font][/b] [font face="times new roman" size="2"][font]Males: ...[/font] [font]Females: ...[/font] [font]Total: ...[/font] [/font][div style="text-align:left;"][font face="times new roman" size="2"]Male Children: ...[/font][/div][font face="times new roman" size="2"][font][div style="text-align:left;"]Female Children: ...[/div][/font][font][div style="text-align:left;"]Total Children: ...[/div][/font][font]Male Teenagers: ...[/font] [font]Female Teenagers: ...[/font] [font]Total Teenagers: ...[/font] [/font][div style="text-align:right;"][font face="times new roman" size="2"]Male Adults: ...[/font][/div][font size="2" face="times new roman"][font][div style="text-align:right;"]Female Adults: ...[/div][/font][font][div style="text-align:right;"]Total Adults: ...[/div][/font][font]Male Elders: ...[/font] [font]Female Elders: ...[/font] [/font][font style="font-size:small;" face="times new roman"]Total Elders: ... [/font] [font size="3" face="Dancing Script"][b]Half-Human[/b][/font] [div style="text-align:left;"][font size="2" face="times new roman"]Males: ...[/font][/div][font face="times new roman" size="2"][font][div style="text-align:left;"]Females: ...[/div][/font][font][div style="text-align:left;"]Total: ...[/div][/font][font][div style="text-align:center;"]Male Children: ...[/div][/font][font][div style="text-align:center;"]Female Children: ...[/div][/font][font][div style="text-align:center;"]Total Children: ...[/div][/font][font][div style="text-align:right;"]Male Teenagers: ...[/div][/font][font][div style="text-align:right;"]Female Teenagers: ...[/div][/font][font][div style="text-align:right;"]Total Teenagers: ...[/div][/font][font]Male Adults: ...[/font] [font]Female Adults: ...[/font] [font]Total Adults: ...[/font] [/font][div style="text-align:left;"][font size="2" face="times new roman"]Male Elders: ...[/font][/div][font face="times new roman"][font size="2"][div style="text-align:left;"]Female Elders: ...[/div][/font][font size="2"][div style="text-align:left;"]Total Elders: ...[/div][/font][/font] [div style="font-size:small;"][b style="font-family:Verdana, Arial;font-size:14px;"][font face="Dancing Script" size="3"]Overall Total[/font][/b][/div][font face="times new roman" style="font-size:small;"][font][div style="text-align:center;"]Males: ...[/div][/font][font][div style="text-align:center;"]Females: ...[/div][/font][font][div style="text-align:center;"]Total: ...[/div][/font][font][div style="text-align:right;"]Male Children: ...[/div][/font][font][div style="text-align:right;"]Female Children: ...[/div][/font][font][div style="text-align:right;"]Total Children: ...[/div][/font][/font][div style="text-align:center;"][font face="times new roman" size="2"]Male Teenagers: ...[/font][/div][font face="times new roman" size="2"][font][div style="text-align:center;"]Female Teenagers: ...[/div][/font][font][div style="text-align:center;"]Total Teenagers: ...[/div][/font][font][div style="text-align:left;"]Male Adults: ...[/div][/font][font][div style="text-align:left;"]Female Adults: ...[/div][/font][font][div style="text-align:left;"]Total Adults: ...[/div][/font][/font][div style="text-align:center;"][font size="2" face="times new roman"]Male Elders: ...[/font][/div][font face="times new roman"][font size="2"][div style="text-align:center;"]Female Elders: ...[/div][/font][font size="2"][div style="text-align:center;"]Total Elders: ...[/div][/font][/font][/div][/div][/div][/div][/div][/font][/div][/div] Post 3
Joining Form
Use the colours: 25f6ff for male, d325ff for female and 25ff7c for non-binary. Please tag necessary individuals if you wish to Rp a sibling, parent etc.
Name | Age | Positive | Neutral | Negative | One sentence description Spirits | Magic Affinity Username Tag
Race: Occupation: Lives: Relationships: Sexual Preference: Expanded Description: (optional) Expanded Personality: (optional) Other: RelationshipsUnderlined names are males. Striked names are dead. 36ffd7 is the code for elves. ffc7e6 is the code for dwarves. 56f8ff is the code for humans. 7fff56 is the code for draconians. Bolded names are non-binary. bbff2c are half-elves.
... has a crush on ...
... and ... are friends.... and ... are rivals... and ... are married... and ... are crushing on each other FamilyClaimable CharactersThis is a new section, where cats can be claimed. You can decide on the cat's names or choose one with a name, but be mindful of their colouring, history and relations. They will have siblings / parents / children being rped by others.
...
[div align="center" style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;"][font face="Dancing Script" color="#021f4b"][b][font size="6"]Joining Form[/font] [/b][/font][div style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);" align="center"][font size="2" face="times new roman"][font color="#021f4b"]Use the colours: [/font][font color="#25f6ff"]25f6ff [/font][font color="#021f4b"]for male, [/font][font color="#d325ff"]d325ff[/font][font color="#021f4b"] for female and [/font][font color="#25ff7c"]25ff7c[/font][font color="#021f4b"] for non-binary. Please tag necessary individuals if you wish to Rp a sibling, parent etc.[/font]
[div style="text-align:left;"][span style="color:rgb(2, 31, 75);"]Name | Age | Positive | Neutral | Negative |[/span][/div][font color="#021f4b"][div style="text-align:left;"]One sentence description Spirits | Magic Affinity[/div][div style="text-align:left;"]Username Tag
Race: Occupation: Lives: Relationships: Sexual Preference: Expanded Description: (optional) Expanded Personality: (optional) Other: [/div][/font][/font][/div][font size="6" color="#021f4b" face="Dancing Script"][b]Relationships[/b][/font][div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font face="times new roman" color="#021f4b" size="2"][u]Underlined[/u] names are males. [s]Striked[/s] names are dead. [/font][font color="#36ffd7" face="times new roman" size="2"]36ffd7[/font][font size="2" color="#021f4b" face="times new roman"] is the code for elves. [/font][font face="times new roman" color="#ffc736" size="2"]ffc7e6[/font][font color="#021f4b" face="times new roman" size="2"] is the code for dwarves. [/font][font color="#56f8ff" face="times new roman" size="2"]56f8ff[/font][font size="2" face="times new roman" color="#021f4b"] is the code for humans. [/font][font face="times new roman" color="#7fff56" size="2"]7fff56[/font][font size="2" face="times new roman"][font color="#021f4b"] is the code for draconians. [/font][b style="color:rgb(2, 31, 75);"]Bolded[/b][font color="#021f4b"] names are non-binary. [/font][font color="#bbff2c"]bbff2c[/font][font color="#021f4b"] are half-elves.[/font]
[font color="#021f4b"]... has a [/font][i style="color:rgb(2, 31, 75);"]crush[/i][font color="#021f4b"] on ...[/font] [div style="text-align:center;"][font color="#021f4b"]... and ... are [/font][i style="color:rgb(2, 31, 75);"]friends[/i] [div style="text-align:right;"][font color="#021f4b"].... and ... are [/font][i style="color:rgb(2, 31, 75);"]rivals[/i] [div style="text-align:center;"][font color="#021f4b"]... and ... are [/font][i style="color:rgb(2, 31, 75);"]married[/i] [div style="color:rgb(2, 31, 75);text-align:left;"]... and ... are[i] crushing[/i] on each other[/div][/div][/div][/div][/font][/div][font face="Dancing Script" color="#021f4b" size="6"][b]Family[/b][/font] [div style="text-align:justify;background:#b0a3b6;width:80%;margin:auto;padding:10px;border:20px double #d3e4f6;" align="center"][font size="2" face="times new roman"][div style="text-align:justify;"][font color="#021f4b"]...[/font][/div][/font][/div][font face="Dancing Script" color="#021f4b" size="6"][b]Claimable Characters[/b][/font] [div align="center" style="text-align:justify;background:#b0a3b6;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:20px double #d3e4f6;"][font face="times new roman" color="#021f4b" size="2"][div style="text-align:justify;"]This is a new section, where cats can be claimed. You can decide on the cat's names or choose one with a name, but be mindful of their colouring, history and relations. They will have siblings / parents / children being rped by others.
...[/div][/font][/div][/div] Post 4
[div style="background:#115268;width:70%;margin:auto;padding:10px;border:double #4c3b71 20px;" align="center"][font face="Dancing Script" color="#021f4b"][b][font size="6"]Save[/font] [/b][/font][div align="center" style="text-align:center;background-color:rgb(176, 163, 182);width:80%;margin:auto;padding:10px;border:20px double rgb(211, 228, 246);"][font color="#021f4b" face="times new roman" size="2"][span]...[/span][/font][/div][/div]
|
|
|
Post by Pearl on Feb 27, 2022 9:04:23 GMT -5
Come Play Coding Post 1
Come PlayThis is a horror story based on the picture prompt above. It's for the Halloween OTW Writing Contest using the first prompt: Find a piece of art or photo that is spooky (or spoopy) and write a story about it. Hope you enjoy! SynopsisI'm lonely.
I'm bored.
I have no one to play with.
Can you come play with me? WarningThis story will have blood and gore in it. If you have a problem with that and missing body pieces done to children, then please don't read. Character List
[div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#f19443 20px;border-right:20px double #f19443;border-top:20px double #f19443;" align="center"][font size="7" color="#f19443" face="Shadows Into Light"][b]Come Play[/b][/font] [img alt="" style="max-width:100%;" src="https://hips.hearstapps.com/hmg-prod.s3.amazonaws.com/images/poltergeist-1533584979.jpg?crop=0.666xw:1.00xh;0.291xw,0&resize=980:*"] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;border-top:20px double #f19443;" align="center"][font size="2" face="times new roman" color="#f8ac6a"]This is a horror story based on the picture prompt above. It's for the Halloween OTW Writing Contest using the first prompt: Find a piece of art or photo that is spooky (or spoopy) and write a story about it. Hope you enjoy![/font][/div][font size="6" face="Shadows Into Light" color="#f19443"]Synopsis[/font] [div align="center" style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-right:20px double #f19443;"][font face="times new roman" color="#f8ac6a" size="2"][span]I'm lonely.
I'm bored.
I have no one to play with.
Can you come play with me?[/span][/font][/div][font color="#f19443" face="Shadows Into Light" size="6"]Warning[/font] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;" align="center"][font size="2" face="times new roman" color="#f8ac6a"][span]This story will have blood and gore in it. If you have a problem with that and missing body pieces done to children, then please don't read.[/span][/font][/div][font color="#f19443" face="Shadows Into Light" size="6"]Character List[/font] [div align="center" style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-right:20px double #f19443;border-bottom:20px double #f19443;"][div style="text-align:justify;"][font size="2" color="#f8ac6a" face="times new roman"][span]WIP[/span][/font][/div][/div][/div] Post 2
Chapter 1... Chapter 2... Chapter 3... Chapter 4... Chapter 5
[div style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#f19443 20px;border-right:20px double #f19443;border-top:20px double #f19443;" align="center"][font face="Shadows Into Light" color="#f19443" size="6"][b]Chapter 1[/b][/font] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;border-top:20px double #f19443;" align="center"][font color="#f8ac6a" face="times new roman" size="2"]...[/font][/div][font size="6" face="Shadows Into Light" color="#f19443"]Chapter 2[/font] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-right:20px double #f19443;" align="center"][font size="2" color="#f8ac6a" face="times new roman"][span]...[/span][/font][/div][font face="Shadows Into Light" color="#f19443" size="6"]Chapter 3[/font] [div align="center" style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;"][font size="2" color="#f8ac6a" face="times new roman"][span]...[/span][/font][/div][font color="#f19443" face="Shadows Into Light" size="6"]Chapter 4[/font] [div align="center" style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-right:20px double #f19443;"][font size="2" color="#f8ac6a" face="times new roman"][span]...[/span][/font][/div][font color="#f19443" face="Shadows Into Light" size="6"]Chapter 5[/font] [div align="center" style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;border-bottom:20px double #f19443;"][div style="text-align:justify;"][font face="times new roman" color="#f8ac6a" size="2"][span]...[/span][/font][/div][/div][/div] Post 3
Save... ...... ...... ...... ...
[div align="center" style="background:#000000;width:70%;margin:auto;padding:10px;border-left:double#f19443 20px;border-right:20px double #f19443;border-top:20px double #f19443;"][font size="6" face="Shadows Into Light" color="#f19443"][b]Save[/b][/font] [div align="center" style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;border-top:20px double #f19443;"][font size="2" face="times new roman" color="#f8ac6a"]...[/font][/div][font face="Shadows Into Light" color="#f19443" size="6"]...[/font] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-right:20px double #f19443;" align="center"][font face="times new roman" color="#f8ac6a" size="2"][span]...[/span][/font][/div][font face="Shadows Into Light" color="#f19443" size="6"]...[/font] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;" align="center"][font size="2" face="times new roman" color="#f8ac6a"][span]...[/span][/font][/div][font color="#f19443" face="Shadows Into Light" size="6"]...[/font] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-right:20px double #f19443;" align="center"][font color="#f8ac6a" face="times new roman" size="2"][span]...[/span][/font][/div][font size="6" face="Shadows Into Light" color="#f19443"]...[/font] [div style="text-align:justify;background:#4f4f4f;width:80%;margin:auto;padding:10px;border-left:20px double #f19443;border-bottom:20px double #f19443;" align="center"][div style="text-align:justify;"][font color="#f8ac6a" face="times new roman" size="2"][span]...[/span][/font][/div][/div][/div]
|
|
|
Post by Pearl on Feb 27, 2022 9:04:33 GMT -5
The Free Coding Post 1
The Free
Introduction
Welcome to The Free. This is a Mistborn Rp, based on the Mistborn series by Brandon Sanderson. It is set in the land of Alendi, also known as The Final Empire. It is separated into the Farmost Dominance, Terris Dominance, Southern Islands, Western Dominance, Southern Dominance, Remote Dominance, Eastern Dominance, Crescent Dominance, Northern Dominance and Central Dominance. In the Centre of the Central Dominance is Luthadel, the capital. That is where the story will take place.
Metals
Iron: Iron (pulling metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use iron is called a Lurcher. The Allomatic power of iron is being able to pull on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use Iron is called a Skimmer Ferring. A Feruchemist uses iron to store physical weight. It doesn't affect their vulnerability to penetration. Iron used as a metalmind is called an ironmind. The Kandra, Inquisitors and Koloss use iron stakes to steal physical strength, which are known as Hemalurgy. The Koloss have four iron stakes in their bodies. The Kandra can use a pair of iron spikes as a blessing, called the Blessing of Potency. This blessing will give mistwraiths sentience and give them physical strength and endurance.
Steel: Steel (pushing metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use steel is called a Coinshot. The Allomatic power of steel is being able to push on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use steel is called a Steelrunner Ferring. A Feruchemist uses steel to store physical speed. While storing speed, a Steelrunner will feel sluggish. Steel used as a metalmind is called a steelmind. The Kandra, Inquisitors and Koloss use steel stakes to steal allomantic physical powers (iron, steel, tin, pewter), which are known as Hemalurgy.
Tin: Tin (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use tin is called a Tineye. The Allomantic power of tin is that it increases your senses (see better, taste better, hear better etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). A Feruchemist that can use Tin is called a Windwhisper Ferring. A Feruchemist uses tin to store senses. It cannot allow them to see things that were once unobservable, but can increase the potency of their senses. While storing senses, those senses will become weaker. Tapping into sight will create a more binocular view. Tapping into smell dilutes taste. It can store things like pain, not just the traditional five senses. Tin used as a metalmind is called tinmind. The Kandra, Inquisitors and Koloss use tin stakes to steal human senses, which are known as Hemalurgy. The Kandra use a pair of tin spikes as a blessing, called the Blessing of Awareness. It gives mistwraiths sentience and heightened senses.
Pewter: Pewter (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use pewter is called a Pewterarm or a Thug. The Allomantic power of pewter is to increase physical abilities (stronger, tougher skin, can ignore pain etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). It can increase strength, peed, durability, balance, and enhance the ability to heal. Aluminium in a wound will stop the healing process while it's in a Thug's body. It increases reaction speed and helps them resist temperatures. It is the fastest burning metal which makes it dangerous when it finishes burning. By flaring pewter, a Thug's abilities are tripled and will causes severe fatigue when it's finished. Because a Thug cannot feel pain and fatigue while burning pewter, they usually die. A Feruchemist that can use Pewter is called a Brute Ferring. A Feruchemist uses pewter to store physical strength. Rather than just increasing strength, a Brute will increase in muscle mass. While storing strength, a Brute will become scrawny and weak. Pewter used as a metalmind is called a pewtermind. The Kandra, Inquisitors and Koloss use pewter stakes to steal feruchemical physical attributes (iron, steel, tin, pewter, cadmium, bendalloy, gold and electrum), which are known as Hemalurgy. Steel Inquisitors are given pewter spikes charged with Feruchemical gold to allow for rapid healing. The Kandra use a pair of Pewter spikes as a blessing, but the blessing is unknown.
Brass: Brass (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use brass is called a Soother. The Allomantic power of brass is being able to dampen (soothe) a person’s emotions, which is why it is known as an external metal (affects things outside the Allomancer’s body). A Soother can influence the emotions of those around them. It is easier to choose a specific direction rather than a specific person. They can soothe any emotions, allowing other emotions to feel greater than the soothed emotions, reaching a very similar effect to a Rioter. Extreme emotions in the target will affect a Soother's abilities. It can affect animals, but they must have a certain degree of sentience. Soothers cannot soothe themselves. At their most powerful, a Soother can soothe a Hemalurgic creature. Soothers can be stopped by aluminium-lined head gear, and sometimes aluminium chest plates on the Soother themselves. A Feruchemist that can use brass is called a Firesoul Ferring. A Feruchemist uses brass to store warmth. While filling the metal, a Firesoul will feel cool. Firesoul's are able to resist higher temperatures. Brass used as a metalmind is called a brassmind. The Kandra, Inquisitors and Koloss use brass stakes to steal feruchemical mental attributes (zinc, brass, copper and bronze), which are known as Hemalurgy.
Zinc: Zinc (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use zinc is called a Rioter. The Allomantic power of zinc is being able to enflame (riot) a person’s emotions, which is why it is known as an external metal (affects things outside an Allomancer’s body). It is easier to riot in a specific direction rather than a specific person. A Rioter can create similar circumstances as a Soother by rioting specific emotions instead of the selected few they want soothed. Rioters cannot riot themselves. Like Soothers, Rioters at their most powerful can control Hemalurgic creatures. Aluminium stops Rioters like Soothers. A Feruchemist that can use zinc is called a Sparker Ferring. A Feruchemist uses zinc to store mental speed. It allows Sparkers to think faster. While filling the metal, Sparkers will become dull-witted and slow. Zinc used as a metalmind is called a zincmind. The Kandra, Inquisitors and Koloss use zinc stakes to steal human emotional fortitude, which are known as Hemalurgy. The Kandra use a pair of Zinc spikes as a blessing, called the Blessing of Stability. This blessing gives mistwraiths sentience and emotional stability.
Copper: Copper (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use copper is called a Smoker or a Coppercloud. The Allomantic power of copper is being able to hide Allomantic pulses coming from another Allomancer, which is why it is known as an internal metal (affects inside an Allomancer’s body). It cannot be detected by most Seekers. An Allomancer with a bronze hemalurgic spike can pierce the coppercloud. Necrosis and duralumin are other metals that can help pierce the coppercloud. Multiple Smokers working together makes the coppercloud harder to pierce. If a Seeker is inside a coppercloud, they are unable to receive pulses outside the coppercloud. Copper is the slowest burning metal. Copperclouds can also protect from emotional Allomancy and other methods of detection. A feruchemist that can use Copper is called an Archivist Ferring. A Feruchemist uses copper to store memories. Copper used as a metalmind is called a coppermind. Memories stored in a Coppermind does not degrade with time. When an Archivist stores a memory, they lost that memory. Memories are stored individually, not as a whole. The best Archivists create indexes to find those memories faster. Keepers undergo extensive training in memory retention as memories outside a Coppermine do degrade due to the brain's imperfections. Copperminds cannot store muscle memory. The Kandra, Inquisitors and Koloss use copper stakes to steal human mental fortitude, memory and intelligence, which are known as Hemalurgy. The Kandra use a pair of Copper spikes as a blessing, called the Blessing of Presence. The blessing gives mistwraiths sentience and mental stability. This includes the ability to focus despite physical discomfort, a sharp memory, resistance to madness, and the inability to faint due to shock. It also lessens the mental weakness created by Hemalurgy.
Bronze: Bronze (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use bronze is called a Seeker. The Allomantic power of bronze is being able to feel Allomantic pulses coming from other Allomancer’s, which is why it is known as an internal metal (affects things inside the Allomancer’s body). They feel the pulses like a beating drum from an Allomancer who's burning metal. They can tell whether the metal is fast or slow, whether it's pushing or pulling. An Allomancer flaring is a larger signal and they can tell when an Allomancer is running out of metal to burn. A talented Seker can tell what emotions a Soother and Rioter are wanting to influence and who they're targeting. A Feruchemist that can use Bronze is called a Sentry Ferring. A Feruchemist uses bronze to store wakefulness. It allows the Sentry to stay awake for longer periods of time or heighten their awareness. Bronze used as a metalmind is called a bronzemind. A Sentry filling a bronzemind will become drowsy or enter a coma-like trance. The Kandra, Inquisitors and Koloss use bronze stakes to steal allomantic mental powers (zinc, brass, copper, bronze), which are known as Hemalurgy.
Gold: Gold (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Gold is called an Augur. The Allomantic power of gold is being able to see into your own alternate past (who you could've been) called a gold shadow. It is not considered a useful metal. Touching the gold shadow can cause unpleasant side effects. An Auger will see a different past each time they burn gold. The past changes depending on their current situation. A Feruchemist that can use gold is called a Bloodmaker Ferring. A Feruchemist uses gold to store health. Gold used as a metalmind is called a goldmind. The goldmind is used to heal at an accelerated rate or heal wound that could be considered fatal. It's hard to fill a goldmind, as the Bloodmaker will be sickly and weak. It does not heal diseases as efficiently as wounds. Healing with gold works by aligning their physical self with their spiritual self. Aluminium blocks any healing. Goldmind interacting with organs can go either way (beneficial or detrimental) depending on the circumstances. A Bloodmaker's bones are interesting, as their time spent sickly will cause oddities in their joints and bones. Damage to the soul caused by Hemalurgy can be healed, though it takes a lot of health. The Kandra, Inquisitors and Koloss use gold spikes to steal hybrid Feruchemical powers (cadmium, bendalloy, gold and electrum), which are known as Hemalurgy.
Electrum: Electrum (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemlurgic powers. Electrum is forty-five percent gold and fifty-five percent silver. A misting that can use Electrum is called an Oracle. The Allomantic power of electrum is being able to see into your own future by casting shadows. Electrum is able to counter Atium. Burning electrum means Allomancers burning Atium won't see the Oracle's future. If burned with duralumin, the Oracle will be able to see into the Spiritual Realm. A Feruchemist that can use Electrum is called a Pinnacle Ferrings. The Feruchemical power is that it stores determination. Electrum as a metalmind is called an electrummind. A Pinnacle filling the electrummind will become depressed, and when tapping electrummind, will enter a manic state. The Kandra, Inquisitors and Koloss use electrum spikes to steal allomantic enhancement powers (chromium, nicrosil, aluminium, duralumin), which are known as Hemalurgy.
Cadmium: Cadmium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Cadmium is called a Pulser. The Allomantic power of cadmium is slowing down time in a bubble around them. They see time seeming to go by faster outside their bubble. When a cadmium and bendalloy bubbles appear in the same area, they cancel each other out. The bubble is the size of a room. The air shimmers at the edge of the bubble. Even one part of a person's body inside the bubble means the person will be affected by it. The bubble stays stationary with respect to a moving object (depending on how large the object is). If the Pulser is on a small moving object, the Pulser will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. The bubbles can be popped with aluminium. A Feruchemist that can use Cadmium is called a Gasper Ferring. The Feruchemical power is that it stores breath. While storing breath, the Gasper must hyperventilate to keep their body oxygenated. Cadmium as a metalmind is called a cadmiummind. Using a cadmiummind allows for the user to go without breathing or add extra oxygen into their bloodstream. The Kandra, Inquisitors and Koloss use cadmium spikes to steal allomantic temporal powers (cadmium, bendalloy, gold, electrum), which are known as Hemalurgy.
Bendalloy: Bendalloy (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Bendalloy is called a Slider. The Allomantic power of bendalloy is speeding time up in a bubble around them. Events outside the bubble appear to move slower to someone inside the bubble. One nugget of bendalloy can compress two minutes into 15 seconds. A bendalloy bubble and cadmium bubble in the same place will cancel each other out. A bendalloy bubble is approximately five to fifteen feet across. The air will shimmer at the edge of the bubble. The bubble will be stationary with respect to a moving object (depending on how large the object is). If the Slider is on a small moving object, the Slider will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. A talented Sider can change the shape and size of the bubble and reduce the interval between each bubble creation. The bubbles can be popped with aluminium. A Feruchemist that can use Bendalloy is called a Subsumer Ferring. The Feruchemical power is to store nutrition and calories. Bendalloy as a metalmind is called a bendalloymind. While filling a bendalloymind, the Subsumer is able to eat large quantities of food without feeling full. Using the metalmind will allow the user to go without food. A separate bendalloymind can be used to store fluid intake. The Kandra, Inquisitors and Koloss use bendalloy spikes to steal spiritual feruchemical powers (chromium, nicrosil, aluminium and duralumin), which are known as Hemalurgy.
Chromium: Chromium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Chromium is called a Leecher. Allomancers touched by a Leecher will lose their metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. A leeched Allomancer will feel sudden coldness. Only Allomantically relevant metals will be burned. Leecher's can leech a Feruchemist. A Feruchemist that can use chromium is called a Spinner Ferring. The Feruchemical power is to store fortune. Chromium as a metalmind is called a chromiummind. While filling a chromiummind, the Spinner will become unlucky. Using the metalmind will allow the user to become lucky. The Kandra, Inquisitors and Koloss might use chromium spikes to steal destiny, which is known as Hemalurgy.
Nicrosil: Nicrosil (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Nicrosil is called a Nicroburst. Allomancers touched by a Nicroburst will receive a huge burst of power through the complete burning of a Nicroburst's metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. This can cause problems with metals like tin where the mental overload will cause unconsciousness. Nicroburst's can boost a Feruchemist. A Feruchemist that can use chromium is called a Soulbearer Ferring. The Feruchemical power is to store Investiture. Investiture refers to the energy that infuses the universe. It is an ability that isn't understood. Soulbearer's store their ability to use Investiture when they store Investiture. Nicrosil as a metalmind is called a nicrosilmind. A Soulbearer can store their ability to use Feruchemy and an ordinary person tapping into nicrosilmind can turn into a temporary Feruchemist. A nirosilmind can also store the divine Breath of a Returned. A Returned is a resurrected individual. The Kandra, Inquisitors and Koloss will use nicrosil spikes to steal Investiture, which is known as Hemalurgy.
Aluminium: Aluminium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Aluminium is called an Aluminium Gnat. There is no power when burning Aluminium. At most, it can block emotional Allomancy and Allomantic bronze, but that's it. A Feruchemist that can use aluminium is called a Trueself Ferring. The Feruchemical power is to store the spiritual sense of Identity. Identity is a spiritual form of DNA, unique to everyone. Not much is known about this form of Feruchemy. Aluminium as a metalmind is called an aluminiummind. A Trueself fills an aluminiummind until they have no identity, before filling a second one that can be used by any Feruchemist. Trueself's can repair their cognitive realm with their aluminiummind. The Kandra, Inquisitors and Koloss will use aluminium spikes to remove all powers, which is known as Hemalurgy.
Duralumin: Duralumin (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. It is ninety-six percent aluminium, four percent copper. A misting that can use Duralumin is called a Duralumin Gnat. A Duralumin Gnat burning duralumin will use up any metals being burned simultaneously, releasing an enormous burst of power from those metals. A Duralumin Gnat gains nothing. Duralumin can hurt Mistborn when burning certain metals. A Feruchemist that can use duralumin is called a Connector Ferring. The Feruchemical power is to store spiritual connection. Duralumin as a metalmind is called a duraluminmind. Filling the duraluminmind reduces other people's awareness and friendship with the connector as the metal stores that connection. Tapping into the metal will strengthen those connections. The strengthened connections can be used to communicate over long distances. The Kandra, Inquisitors and Koloss will use duralumin spikes to steal connection and identity, which is known as Hemalurgy.
Atium: Atium is a God Metal. It is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Atium is called a Seer. Burning Atium allows the Seer to see a few seconds into the future. When two Seers burn Atium at the same time, the Atium Shadows will show multiple possible futures. It is the same effect when burning with an electrum Misting. A Feruchemist can use Atium to store youth. When storing youth, the Feruchemist will become older. When tapping into Atium, the Feruchemist will become younger. The Kandra, Inquisitors and Koloss will use Atium spikes as a wild card to steal any powers depending on where it's placed, which is known as Hemalurgy.
Malatium: Malatium is an alloy of atium and gold. It allows an Allomancer to see another person's past. The Feruchemical properties of Malatium is unknown. The Hemalurgic properties of a malatium spike is stealing unknown traits.
Lerasium: Lerasium is a God Metal. An ordinary person that burns Lerasium turns into a powerful Mistborn, as the metal reforges their spiritual DNA. If the person is already a Mistborn, Lerasium boosts their power. Turning that person into a Mistborn is a side-effect. The true power of Lerasium is unknown. The Feruchemical properties of Lerasium is unknown. When used as a Hemalurgic spike, Lerasium steals all abilities.
Harmonium: Harmonium, or ettmetal, is a God Metal. It is the condensed elemental form of a powerful Keeper's power. The Allomantic, Feruchemical and Hemalurgic properties of Harmonium are unknown, as it is a very volatile and reactive metal.
Trellium: Trellium, or bavadinium, is a God Metal. It repels forms of Investiture. The Allomantic and Feruchemical properties of Trellium are unknown. As a Hemalurgic spike, Trellium can steal both Allomantic and Feruchemical abilities and grant them to Kandra. GlossaryAllomacy- A mystical hereditary power involving the burning of metals inside the body to gain special abilities. Allomatic pulse- The signal given off by an Allomancer who is burning metals. Only soeone who is burning bronze can ‘hear’ allomatic pulses. Coppercloud- The invisible, obscuring field set up by someone burning copper. If an Allomancer burns metals while within the coppercloud, their Allomatic pulses remain hidden from someone burning bronze. Metalmind- A piece of metal that a Feruchemist uses as a kind of battery, filling it with certain attributes that he/she can later withdraw. Specific metalminds are named after the different metals: tinmind, steelmind etc. Mistborn- An Allomancer that can burn all metals. Mistcloak- A garment worn by a mistborn as a mark of their station. It is constructed from dozens of thick ribbons of cloth that are sewn together at the top, but allowed to spread free from the shoulders down. Misting- An allomancer who can burn only one metal.
Anchor- A term used to refer to a piece of metal that an Allomancer pushes on or pulls on when burning iron or steel. Burn- An allomancer utilizing or expending the metals in their stomachs. Extinguish- To cease burning metal. Flare- To draw a little extra power from a metal at the expense of making it burn faster. Pull- using alomancy to pull on something (Emotions or metals). Push- using alomancy to push on something (Emotions or metals). Riot- burns zinc and pulls on a person’s emotions, enflaming them. Soothe- burns brass and pushes on a person’s emotions, dampening them.
Mistwraith- A non-sentient relative of the Kandra people. Globs of boneless flesh that scavenge the land at night, eating bodies they find, then using the skeleton for their own bodies.
Keeper- Another term for a Feruchemist. An organisation of Feruchemists dedicated to discovering, then memorising, all of the knowledge and religions that existed before the Ascension. The Lord Ruler hunted the to near extinction, forcing them to remain hidden. Synod- The elite leaders of the Terris Keeper organisation.
Release (Feruchemical)- stops tapping a metalmind, no longer drawing forth its power. Tap (Feruchemical)- drawing power from within a Feruchemist’s metalminds.
Rules#1 Literacy: Please be literate. I don’t mean creating long paragraphs, but please do not use text talk and have at least three sentences. Also, we are people who know how to read and write! Use grammar, spelling and punctuation in your sentences.
#2 Attendance: Please be active. I don’t want to have to chase you up all the time. I am busy, and I do have a life. I may not be on when you’re on because I am in a different time zone to you or I am busy, so please be patient. I will answer you. At least post three times a week. I will make sure to do the same.
#3 Ghost Rules & Forum Rules: Please follow the ghost and forum rules. They are very important. If you’ve read this much, please put Mistborn in the other section.
#4 No Spamming: Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Romance: Please remember that there are younger children on these forums, so nothing over the top. Keep everything PG and remember, there is the Skip option!
#6 Violence: The same as above. Please just remember about those younger children. Nothing gory over the top when fights break out. Yes, there needs to be drama, but don’t make things so descriptive that others don’t want to read what you write. If you’ve read this much, please, instead of Mistborn, put metals in the other section.
#7 Godmodding: Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.
#8 Joining: Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.
#9 Characters: Please do not create a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: Flaw Generator (E)
You can also use this website for personality traits: Traits
#10 Realism: Please make your characters as realistic as possible.
#11 LGBT +: It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi). Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. If you’ve read this far, instead of metals, please put feruchemist in the other section of the joining form.
#12 Positions: First come, first serve, but please be active.
#13 Character Ratios: You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#14 Powers: The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens.
#15 Plots: Now, there is a main plot for The Free, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though.
#16 Killing other Characters: Please don’t kill off other characters without the permission of the owner.
#17 Canon: This Rp is based on a book, but for the purpose of the Rp, please make it so that the characters in the book do not exist.
#18 My Authority: I am the owner of this Rp. I can stalk you, and ask you to delete some things in your posts if they aren’t good. I have the authority to ban you from this Rp if you do not abide by these rules. Thank you. If you’ve read this far, instead of feruchemist, please put keeper in the other section of the joining form. [div style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;" align="center"][font face="Calligraffitti" size="7" color="#cec480"][b]The Free[/b][/font] [img src="https://preview.redd.it/mhqluosrksw41.png?auto=webp&s=612a64616ed492d8ce97da8a9032075adeb3897e" style="max-width:100%;" alt=""] [font face="Calligraffitti" color="#cec480" size="6"][b]Introduction[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font face="times new roman" size="2"][font color="#001289"]Welcome to The Free. This is a Mistborn Rp, based on the Mistborn series by Brandon Sanderson. It is set in the land of Alendi, also known as The Final Empire. It is separated into the Farmost Dominance, Terris Dominance, Southern Islands, Western Dominance, Southern Dominance, Remote Dominance, Eastern Dominance, Crescent Dominance, Northern Dominance and Central Dominance. In the Centre of the Central Dominance is Luthadel, the capital. That is where the story will take place.[/font] [/font][/div][font size="6" color="#cec480" face="Calligraffitti"][b]Metals[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;"][font color="#001289"][font size="3" face="Dancing Script"][b]Iron:[/b][/font][font size="2"] [font face="times new roman"]Iron (pulling metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use iron is called a Lurcher. The Allomatic power of iron is being able to pull on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use Iron is called a Skimmer Ferring. A Feruchemist uses iron to store physical weight. It doesn't affect their vulnerability to penetration. Iron used as a metalmind is called an ironmind. The Kandra, Inquisitors and Koloss use iron stakes to steal physical strength, which are known as Hemalurgy. The Koloss have four iron stakes in their bodies. The Kandra can use a pair of iron spikes as a blessing, called the Blessing of Potency. This blessing will give mistwraiths sentience and give them physical strength and endurance.[/font]
[/font][font size="3" face="Dancing Script"][b]Steel:[/b][/font][font style="font-family:"" size="2"] [/font][font face="times new roman" size="2"]Steel (pushing metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use steel is called a Coinshot. The Allomatic power of steel is being able to push on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use steel is called a Steelrunner Ferring. A Feruchemist uses steel to store physical speed. While storing speed, a Steelrunner will feel sluggish. Steel used as a metalmind is called a steelmind. The Kandra, Inquisitors and Koloss use steel stakes to steal allomantic physical powers (iron, steel, tin, pewter), which are known as Hemalurgy.[/font]
[font face="Dancing Script" size="3"][b]Tin:[/b][/font][font style="font-size:small;" face="times new roman"] Tin (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use tin is called a Tineye. The Allomantic power of tin is that it increases your senses (see better, taste better, hear better etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). A Feruchemist that can use Tin is called a Windwhisper Ferring. A Feruchemist uses tin to store senses. It cannot allow them to see things that were once unobservable, but can increase the potency of their senses. While storing senses, those senses will become weaker. Tapping into sight will create a more binocular view. Tapping into smell dilutes taste. It can store things like pain, not just the traditional five senses. Tin used as a metalmind is called tinmind. The Kandra, Inquisitors and Koloss use tin stakes to steal human senses, which are known as Hemalurgy. The Kandra use a pair of tin spikes as a blessing, called the Blessing of Awareness. It gives [/font][font size="2" face="times new roman"]mistwraiths sentience and heightened senses.[/font]
[font size="3" face="Dancing Script"][b]Pewter:[/b][/font][font size="2" style="font-family:""] [/font][font face="times new roman" size="2"]Pewter (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use pewter is called a Pewterarm or a Thug. The Allomantic power of pewter is to increase physical abilities (stronger, tougher skin, can ignore pain etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). It can increase strength, peed, durability, balance, and enhance the ability to heal. Aluminium in a wound will stop the healing process while it's in a Thug's body. It increases reaction speed and helps them resist temperatures. It is the fastest burning metal which makes it dangerous when it finishes burning. By flaring pewter, a Thug's abilities are tripled and will causes severe fatigue when it's finished. Because a Thug cannot feel pain and fatigue while burning pewter, they usually die. A Feruchemist that can use Pewter is called a Brute Ferring. A Feruchemist uses pewter to store physical strength. Rather than just increasing strength, a Brute will increase in muscle mass. While storing strength, a Brute will become scrawny and weak. Pewter used as a metalmind is called a pewtermind. The Kandra, Inquisitors and Koloss use pewter stakes to steal feruchemical physical attributes (iron, steel, tin, pewter, cadmium, bendalloy, gold and electrum), which are known as Hemalurgy. Steel Inquisitors are given pewter spikes charged with Feruchemical gold to allow for rapid healing. The Kandra use a pair of Pewter spikes as a blessing, but the blessing is unknown.[/font]
[b][font size="3" face="Dancing Script"]Brass:[/font][/b][font style="font-family:"" size="2"] [/font][font size="2"][font face="times new roman"]Brass (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use brass is called a Soother. The Allomantic power of brass is being able to dampen (soothe) a person’s emotions, which is why it is known as an external metal (affects things outside the Allomancer’s body). A Soother can influence the emotions of those around them. It is easier to choose a specific direction rather than a specific person. They can soothe any emotions, allowing other emotions to feel greater than the soothed emotions, reaching a very similar effect to a Rioter. Extreme emotions in the target will affect a Soother's abilities. It can affect animals, but they must have a certain degree of sentience. Soothers cannot soothe themselves. At their most powerful, a Soother can soothe a Hemalurgic creature. Soothers can be stopped by aluminium-lined head gear, and sometimes aluminium chest plates on the Soother themselves. A Feruchemist that can use brass is called a Firesoul Ferring. A Feruchemist uses brass to store warmth. While filling the metal, a Firesoul will feel cool. Firesoul's are able to resist higher temperatures. Brass used as a metalmind is called a brassmind. The Kandra, Inquisitors and Koloss use brass stakes to steal feruchemical mental attributes (zinc, brass, copper and bronze), which are known as Hemalurgy.[/font]
[/font][font size="3" face="Dancing Script"][b]Zinc:[/b][/font][font face="times new roman" size="2"] Zinc (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use zinc is called a Rioter. The Allomantic power of zinc is being able to enflame (riot) a person’s emotions, which is why it is known as an external metal (affects things outside an Allomancer’s body). It is easier to riot in a specific direction rather than a specific person. A Rioter can create similar circumstances as a Soother by rioting specific emotions instead of the selected few they want soothed. Rioters cannot riot themselves. Like Soothers, Rioters at their most powerful can control Hemalurgic creatures. Aluminium stops Rioters like Soothers. A Feruchemist that can use zinc is called a Sparker Ferring. A Feruchemist uses zinc to store mental speed. It allows Sparkers to think faster. While filling the metal, Sparkers will become dull-witted and slow. Zinc used as a metalmind is called a zincmind. The Kandra, Inquisitors and Koloss use zinc stakes to steal human emotional fortitude, which are known as Hemalurgy. The Kandra use a pair of Zinc spikes as a blessing, called the Blessing of Stability. This blessing gives mistwraiths sentience and emotional stability.[/font]
[b][font size="3" face="Dancing Script"]Copper:[/font][/b][font][font style="font-family:"" size="2"] [/font][font size="2" face="times new roman"]Copper (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use copper is called a Smoker or a Coppercloud. The Allomantic power of copper is being able to hide Allomantic pulses coming from another Allomancer, which is why it is known as an internal metal (affects inside an Allomancer’s body). It cannot be detected by most Seekers. An Allomancer with a bronze hemalurgic spike can pierce the coppercloud. Necrosis and duralumin are other metals that can help pierce the coppercloud. Multiple Smokers working together makes the coppercloud harder to pierce. If a Seeker is inside a coppercloud, they are unable to receive pulses outside the coppercloud. Copper is the slowest burning metal. Copperclouds can also protect from emotional Allomancy and other methods of detection. A feruchemist that can use Copper is called an Archivist Ferring. A Feruchemist uses copper to store memories. Copper used as a metalmind is called a coppermind. Memories stored in a Coppermind does not degrade with time. When an Archivist stores a memory, they lost that memory. Memories are stored individually, not as a whole. The best Archivists create indexes to find those memories faster. Keepers undergo extensive training in memory retention as memories outside a Coppermine do degrade due to the brain's imperfections. Copperminds cannot store muscle memory. The Kandra, Inquisitors and Koloss use copper stakes to steal human mental fortitude, memory and intelligence, which are known as Hemalurgy. The Kandra use a pair of Copper spikes as a blessing, called the Blessing of Presence. The blessing gives mistwraiths sentience and mental stability. This includes the ability to focus despite physical discomfort, a sharp memory, resistance to madness, and the inability to faint due to shock. It also lessens the mental weakness created by Hemalurgy.[/font]
[font face="Dancing Script" size="3"][b]Bronze:[/b][/font][/font][font face="times new roman"][font size="2"] Bronze (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use bronze is called a Seeker. The Allomantic power of bronze is being able to feel Allomantic pulses coming from other Allomancer’s, which is why it is known as an internal metal (affects things inside the Allomancer’s body). They feel the pulses like a beating drum from an Allomancer who's burning metal. They can tell whether the metal is fast or slow, whether it's pushing or pulling. An Allomancer flaring is a larger signal and they can tell when an Allomancer is running out of metal to burn. A talented Seker can tell what emotions a Soother and Rioter are wanting to influence and who they're targeting. A Feruchemist that can use Bronze is called a Sentry Ferring. A Feruchemist uses bronze to store wakefulness. It allows the Sentry to stay awake for longer periods of time or heighten their awareness. Bronze used as a metalmind is called a bronzemind. A Sentry filling a bronzemind will become drowsy or enter a coma-like trance. The Kandra, Inquisitors and Koloss use bronze stakes to steal allomantic mental powers (zinc, brass, copper, bronze), which are known as Hemalurgy.[/font][/font]
[font size="3" face="Dancing Script"][b]Gold:[/b][/font][/font][font][font color="#001289"][font style="font-family:"" size="2"] [/font][font face="times new roman" size="2"]Gold (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Gold is called an Augur. The Allomantic power of gold is being able to see into your own alternate past (who you could've been) called a gold shadow. It is not considered a useful metal. Touching the gold shadow can cause unpleasant side effects. An Auger will see a different past each time they burn gold. The past changes depending on their current situation. A Feruchemist that can use gold is called a Bloodmaker Ferring. A Feruchemist uses gold to store health. Gold used as a metalmind is called a goldmind. The goldmind is used to heal at an accelerated rate or heal wound that could be considered fatal. It's hard to fill a goldmind, as the Bloodmaker will be sickly and weak. It does not heal diseases as efficiently as wounds. Healing with gold works by aligning their physical self with their spiritual self. Aluminium blocks any healing. Goldmind interacting with organs can go either way (beneficial or detrimental) depending on the circumstances. A Bloodmaker's bones are interesting, as their time spent sickly will cause oddities in their joints and bones. Damage to the soul caused by Hemalurgy can be healed, though it takes a lot of health. The Kandra, Inquisitors and Koloss use gold spikes to steal hybrid Feruchemical powers (cadmium, bendalloy, gold and electrum), which are known as Hemalurgy.[/font]
[b][font face="Dancing Script" size="3"]Electrum:[/font][/b][font][font size="2" style="font-family:""] [/font][font size="2" face="times new roman"]Electrum (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemlurgic powers. Electrum is forty-five percent gold and fifty-five percent silver. A misting that can use Electrum is called an Oracle. The Allomantic power of electrum is being able to see into your own future by casting shadows. Electrum is able to counter Atium. Burning electrum means Allomancers burning Atium won't see the Oracle's future. If burned with duralumin, the Oracle will be able to see into the Spiritual Realm. A Feruchemist that can use Electrum is called a Pinnacle Ferrings. The Feruchemical power is that it stores determination. Electrum as a metalmind is called an electrummind. A Pinnacle filling the electrummind will become depressed, and when tapping electrummind, will enter a manic state. The Kandra, Inquisitors and Koloss use electrum spikes to steal allomantic enhancement powers (chromium, nicrosil, aluminium, duralumin), which are known as Hemalurgy.[/font]
[font face="Dancing Script" size="3"][b]Cadmium:[/b][/font][/font][font size="2" style="font-family:""] [/font][/font][font color="#001289"][font size="2" face="times new roman"]Cadmium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Cadmium is called a Pulser. The Allomantic power of cadmium is slowing down time in a bubble around them. They see time seeming to go by faster outside their bubble. When a cadmium and bendalloy bubbles appear in the same area, they cancel each other out. The bubble is the size of a room. The air shimmers at the edge of the bubble. Even one part of a person's body inside the bubble means the person will be affected by it. The bubble stays stationary with respect to a moving object (depending on how large the object is). If the Pulser is on a small moving object, the Pulser will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. The bubbles can be popped with aluminium. A Feruchemist that can use Cadmium is called a Gasper Ferring. The Feruchemical power is that it stores breath. While storing breath, the Gasper must hyperventilate to keep their body oxygenated. Cadmium as a metalmind is called a cadmiummind. Using a cadmiummind allows for the user to go without breathing or add extra oxygen into their bloodstream. The Kandra, Inquisitors and Koloss use cadmium spikes to steal allomantic temporal powers (cadmium, bendalloy, gold, electrum), which are known as Hemalurgy.[/font]
[b][font face="Dancing Script" size="3"]Bendalloy:[/font][/b][font size="2" style="font-family:""] [/font][font size="2" face="times new roman"]Bendalloy (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Bendalloy is called a Slider. The Allomantic power of bendalloy is speeding time up in a bubble around them. Events outside the bubble appear to move slower to someone inside the bubble. One nugget of bendalloy can compress two minutes into 15 seconds. A bendalloy bubble and cadmium bubble in the same place will cancel each other out. A bendalloy bubble is approximately five to fifteen feet across. The air will shimmer at the edge of the bubble. The bubble will be stationary with respect to a moving object (depending on how large the object is). If the Slider is on a small moving object, the Slider will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. A talented Sider can change the shape and size of the bubble and reduce the interval between each bubble creation. The bubbles can be popped with aluminium. A Feruchemist that can use Bendalloy is called a Subsumer Ferring. The Feruchemical power is to store nutrition and calories. Bendalloy as a metalmind is called a bendalloymind. While filling a bendalloymind, the Subsumer is able to eat large quantities of food without feeling full. Using the metalmind will allow the user to go without food. A separate bendalloymind can be used to store fluid intake. The Kandra, Inquisitors and Koloss use bendalloy spikes to steal spiritual feruchemical powers (chromium, nicrosil, aluminium and duralumin), which are known as Hemalurgy.[/font]
[b][font face="Dancing Script" size="3"]Chromium:[/font][/b][font style="font-size:small;" face="times new roman"] Chromium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Chromium is called a Leecher. Allomancers touched by a Leecher will lose their metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. A leeched Allomancer will feel sudden coldness. Only Allomantically relevant metals will be burned. Leecher's can leech a Feruchemist. A Feruchemist that can use chromium is called a Spinner Ferring. The Feruchemical power is to store fortune. Chromium as a metalmind is called a chromiummind. While filling a chromiummind, the Spinner will become unlucky. Using the metalmind will allow the user to become lucky. The Kandra, Inquisitors and Koloss might use chromium spikes to steal destiny, which is known as Hemalurgy.[/font]
[b][font size="3" face="Dancing Script"]Nicrosil:[/font][/b][font size="2" style="font-family:""] [/font][font size="2" face="times new roman"]Nicrosil (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Nicrosil is called a Nicroburst. Allomancers touched by a Nicroburst will receive a huge burst of power through the complete burning of a Nicroburst's metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. This can cause problems with metals like tin where the mental overload will cause unconsciousness. Nicroburst's can boost a Feruchemist. A Feruchemist that can use chromium is called a Soulbearer Ferring. The Feruchemical power is to store Investiture. Investiture refers to the energy that infuses the universe. It is an ability that isn't understood. Soulbearer's store their ability to use Investiture when they store Investiture. Nicrosil as a metalmind is called a nicrosilmind. A Soulbearer can store their ability to use Feruchemy and an ordinary person tapping into nicrosilmind can turn into a temporary Feruchemist. A nirosilmind can also store the divine Breath of a Returned. A Returned is a resurrected individual. The Kandra, Inquisitors and Koloss will use nicrosil spikes to steal Investiture, which is known as Hemalurgy.[/font]
[font][font face="Dancing Script" size="3"][b]Aluminium:[/b][/font][font style="font-family:"" size="2"] [/font][font face="times new roman" size="2"]Aluminium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Aluminium is called an Aluminium Gnat. There is no power when burning Aluminium. At most, it can block emotional Allomancy and Allomantic bronze, but that's it. A Feruchemist that can use aluminium is called a Trueself Ferring. The Feruchemical power is to store the spiritual sense of Identity. Identity is a spiritual form of DNA, unique to everyone. Not much is known about this form of Feruchemy. Aluminium as a metalmind is called an aluminiummind. A Trueself fills an aluminiummind until they have no identity, before filling a second one that can be used by any Feruchemist. Trueself's can repair their cognitive realm with their aluminiummind. The Kandra, Inquisitors and Koloss will use aluminium spikes to remove all powers, which is known as Hemalurgy.[/font]
[font face="Dancing Script" size="3"][b]Duralumin:[/b][/font][font][font style="font-family:"" size="2"] [/font][font face="times new roman" size="2"]Duralumin (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. It is ninety-six percent aluminium, four percent copper. A misting that can use Duralumin is called a Duralumin Gnat. A Duralumin Gnat burning duralumin will use up any metals being burned simultaneously, releasing an enormous burst of power from those metals. A Duralumin Gnat gains nothing. Duralumin can hurt Mistborn when burning certain metals. A Feruchemist that can use duralumin is called a Connector Ferring. The Feruchemical power is to store spiritual connection. Duralumin as a metalmind is called a duraluminmind. Filling the duraluminmind reduces other people's awareness and friendship with the connector as the metal stores that connection. Tapping into the metal will strengthen those connections. The strengthened connections can be used to communicate over long distances. The Kandra, Inquisitors and Koloss will use duralumin spikes to steal connection and identity, which is known as Hemalurgy.[/font]
[font size="3" face="Dancing Script"][b]Atium:[/b][/font][/font][font style="font-size:small;" face="times new roman"] Atium is a God Metal. It is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Atium is called a Seer. Burning Atium allows the Seer to see a few seconds into the future. When two Seers burn Atium at the same time, the Atium Shadows will show multiple possible futures. It is the same effect when burning with an electrum Misting. A Feruchemist can use Atium to store youth. When storing youth, the Feruchemist will become older. When tapping into Atium, the Feruchemist will become younger. The Kandra, Inquisitors and Koloss will use Atium spikes as a wild card to steal any powers depending on where it's placed, which is known as Hemalurgy.[/font]
[font face="Dancing Script" size="3"][b]Malatium:[/b][/font][font][font style="font-family:"" size="2"] [/font][font size="2" face="times new roman"]Malatium is an alloy of atium and gold. It allows an Allomancer to see another person's past. The Feruchemical properties of Malatium is unknown. The Hemalurgic properties of a malatium spike is stealing unknown traits.[/font]
[font face="Dancing Script" size="3"][b]Lerasium:[/b][/font][/font][font][font style="font-family:"" size="2"] [/font][font face="times new roman" size="2"]Lerasium is a God Metal. An ordinary person that burns Lerasium turns into a powerful Mistborn, as the metal reforges their spiritual DNA. If the person is already a Mistborn, Lerasium boosts their power. Turning that person into a Mistborn is a side-effect. The true power of Lerasium is unknown. The Feruchemical properties of Lerasium is unknown. When used as a Hemalurgic spike, Lerasium steals all abilities.[/font]
[font face="Dancing Script" size="3"][b]Harmonium:[/b][/font][/font][font face="times new roman" style="font-size:small;"] Harmonium, or ettmetal, is a God Metal. It is the condensed elemental form of a powerful Keeper's power. The Allomantic, Feruchemical and Hemalurgic properties of Harmonium are unknown, as it is a very volatile and reactive metal.[/font]
[b][font size="3" face="Dancing Script"]Trellium:[/font][/b][font size="2" style="font-family:""] [/font][font face="times new roman" size="2"]Trellium, or bavadinium, is a God Metal. It repels forms of Investiture. The Allomantic and Feruchemical properties of Trellium are unknown. As a Hemalurgic spike, Trellium can steal both Allomantic and Feruchemical abilities and grant them to Kandra.[/font][/font][/font][/font][/div][font size="6" color="#cec480" face="Calligraffitti"][b]Glossary[/b][/font] [div style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;" align="center"][font color="#001289"][font size="2" face="times new roman"][b]Allomacy[/b]- A mystical hereditary power involving the burning of metals inside the body to gain special abilities. [b]Allomatic pulse[/b]- The signal given off by an Allomancer who is burning metals. Only soeone who is burning bronze can ‘hear’ allomatic pulses. [b]Coppercloud[/b]- The invisible, obscuring field set up by someone burning copper. If an Allomancer burns metals while within the coppercloud, their Allomatic pulses remain hidden from someone burning bronze. [b]Metalmind[/b]- A piece of metal that a Feruchemist uses as a kind of battery, filling it with certain attributes that he/she can later withdraw. Specific metalminds are named after the different metals: tinmind, steelmind etc. [b]Mistborn[/b]- An Allomancer that can burn all metals. [b]Mistcloak[/b]- A garment worn by a mistborn as a mark of their station. It is constructed from dozens of thick ribbons of cloth that are sewn together at the top, but allowed to spread free from the shoulders down. [b]Misting[/b]- An allomancer who can burn only one metal.
[b]Anchor[/b]- A term used to refer to a piece of metal that an Allomancer pushes on or pulls on when burning iron or steel. [b]Burn[/b]- An allomancer utilizing or expending the metals in their stomachs. [b]Extinguish[/b]- To cease burning metal. [b]Flare[/b]- To draw a little extra power from a metal at the expense of making it burn faster. [b]Pull[/b]- using alomancy to pull on something (Emotions or metals). [b]Push[/b]- using alomancy to push on something (Emotions or metals). [b]Riot[/b]- burns zinc and pulls on a person’s emotions, enflaming them. [b]Soothe[/b]- burns brass and pushes on a person’s emotions, dampening them.
[b]Mistwraith[/b]- A non-sentient relative of the Kandra people. Globs of boneless flesh that scavenge the land at night, eating bodies they find, then using the skeleton for their own bodies.
[b]Keeper[/b]- Another term for a Feruchemist. An organisation of Feruchemists dedicated to discovering, then memorising, all of the knowledge and religions that existed before the Ascension. The Lord Ruler hunted the to near extinction, forcing them to remain hidden. [b]Synod[/b]- The elite leaders of the Terris Keeper organisation.
[b]Release[/b] (Feruchemical)- stops tapping a metalmind, no longer drawing forth its power. [b]Tap[/b] (Feruchemical)- drawing power from within a Feruchemist’s metalminds.[/font] [/font][/div][font face="Calligraffitti" size="6" color="#cec480"][b]Rules[/b][/font] [div style="text-align:justify;background:#9C8800;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][font face="Dancing Script"][font size="2"][b]#1 [/b][/font][font size="3"][b]Literacy:[/b][/font][/font][font style="font-size:small;" face="times new roman"] Please be literate. I don’t mean creating long paragraphs, but please do not use text talk and have at least three sentences. Also, we are people who know how to read and write! Use grammar, spelling and punctuation in your sentences.[/font]
[b][font size="3" face="Dancing Script"]#2 Attendance:[/font] [/b][font][font size="2" face="times new roman"]Please be active. I don’t want to have to chase you up all the time. I am busy, and I do have a life. I may not be on when you’re on because I am in a different time zone to you or I am busy, so please be patient. I will answer you. At least post three times a week. I will make sure to do the same.[/font] [/font] [b][font size="3" face="Dancing Script"]#3 Ghost Rules & Forum Rules:[/font] [/b][font size="2"][font face="times new roman"]Please follow the ghost and forum rules. They are very important. If you’ve read this much, please put Mistborn in the other section.[/font] [/font] [b][font face="Dancing Script" size="3"]#4 No Spamming:[/font] [/b][font size="2" face="times new roman"][font]Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread. [/font] [/font][font][font face="times new roman" size="2"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/font] [/font] [b][font size="3" face="Dancing Script"]#5 Romance:[/font] [/b][font size="2" face="times new roman"]Please remember that there are younger children on these forums, so nothing over the top. Keep everything PG and remember, there is the Skip option! [/font] [b][font size="3" face="Dancing Script"]#6 Violence: [/font][/b][font size="2"][font face="times new roman"]The same as above. Please just remember about those younger children. Nothing gory over the top when fights break out. Yes, there needs to be drama, but don’t make things so descriptive that others don’t want to read what you write. If you’ve read this much, please, instead of Mistborn, put metals in the other section.[/font] [/font] [b][font face="Dancing Script" size="3"]#7 Godmodding: [/font][/b][font face="times new roman" size="2"][font]Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. [/font][font]Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. [/font][/font][font size="2"][font face="times new roman"]Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.[/font] [/font] [b][font face="Dancing Script" size="3"]#8 Joining: [/font][/b][font size="2"][font face="times new roman"]Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.[/font][/font][font] [/font] [b][font face="Dancing Script" size="3"]#9 Characters: [/font][/b][font face="times new roman" size="2"]Please do not create a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, use this generator: [/font][font size="2"][a href="https://springhole.net/writing_roleplaying_randomators/character-flaws.htm"][font face="times new roman"]Flaw Generator (E) [/font][/a][/font][font face="times new roman" size="2"] You can also use this website for personality traits: [/font][font face="times new roman" size="2"][a href="https://www.kathkyle.com/character-traits-list/"]Traits[/a][/font]
[b][font face="Dancing Script" size="3"]#10 Realism: [/font][/b][font size="2"][font face="times new roman"]Please make your characters as realistic as possible.[/font] [/font] [b][font face="Dancing Script" size="3"]#11 LGBT +:[/font] [/b][font size="2" face="times new roman"][font]It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi). [/font][/font][font][font face="times new roman" size="2"]Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. If you’ve read this far, instead of metals, please put feruchemist in the other section of the joining form.[/font] [/font] [b][font size="3" face="Dancing Script"]#12 Positions: [/font][/b][font size="2"][font face="times new roman"]First come, first serve, but please be active.[/font][/font][font] [/font] [b][font size="3" face="Dancing Script"]#13 Character Ratios: [/font][/b][font size="2"][font face="times new roman"]You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.[/font] [/font] [font size="3" face="Dancing Script"][b]#14 Powers: [/b][/font][font size="2"][font face="times new roman"]The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens.[/font][/font][font] [/font] [b][font face="Dancing Script" size="3"]#15 Plots: [/font][/b][font face="times new roman" style="font-size:small;"]Now, there is a main plot for The Free, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though.[/font]
[b][font face="Dancing Script" size="3"]#16 Killing other Characters: [/font][/b][font style="font-size:small;" face="times new roman"]Please don’t kill off other characters without the permission of the owner.[/font]
[b][font size="3" face="Dancing Script"]#17 Canon:[/font] [/b][font style="font-size:small;" face="times new roman"]This Rp is based on a book, but for the purpose of the Rp, please make it so that the characters in the book do not exist.
[/font][font face="Dancing Script" size="3"][b]#18 My Authority: [/b][/font][font face="times new roman" size="2"]I am the owner of this Rp. I can stalk you, and ask you to delete some things in your posts if they aren’t good. I have the authority to ban you from this Rp if you do not abide by these rules. Thank you. If you’ve read this far, instead of feruchemist, please put keeper in the other section of the joining form.[/font][/font][/div][/div] Post 2
Joining Page The World
The Dominances are the ten regions of governance.
The Inner Dominances Central Dominance The Central Dominance is at the centre of the Empire, holding the capital city Luthadel. It's the smallest Dominance, but has the largest populace. It is home to House Euros. Except for Luthadel, the rest of the Central Dominance is under their control. The Central Dominance has normally mild winter, with no snow at all in some years. It os good for grazing land as well. The land under Luthadel is rich with metal, most notably tin and brass. Another interesting trait of the Central Dominance is the massive complexes of caves located within its borders; the dominance contains hundreds of cave systems. The River Channerel runs through Luthadel and the Central Dominance on its way to the Southern Sea. The Central Dominance contains two major bodies of water, Lake Luthadel to the north and Lake Tyrian to the west, so named for the ashmount Tyrian that it is adjacent to. The dominant plant life in the Central Dominance is hardy scrub well adapted to ash.
Northern Dominance The Northern Dominance is home to House Hunter. Being one of the inner dominances, it is subject to high scrutiny by the obligators and the Lord Ruler, alert for any signs of rebellion among the skaa. The Northern Dominance is a varied land containing hills, valleys, forests, and mountains (on the border of the Eastern Dominance). The hills and mountains form the source of a plethora of natural waterways that flow through the dominance. One of these waterways is the River Channerel which runs along the Northern Dominance's southern border. The Northern Dominance contains only one ashmount, Kalling, which is located to the north of Urteau. The streams and rivers of the Northern Dominance support both forests and farms. The Northern Dominance has coal mines in the area of Urteau. The regional capital of Urteau is a major economic centre for the dominance. This city is important enough to hold one of the Lord Ruler's storage caches under the building of the Canton of Resource.
Eastern Dominance The Eastern Dominance is home to House Arati. It contains Statlin City (the site of a storage cavern), Urbene, and Erlac. Other places of interest includes the Conventical of Seran, which is a fortress of the Canton of Inquisition. It is where new Inquisitors were made. This Dominance contains the ashmount Faleast. Major bodies of water include the Black Lake (which extends slightly into the Central Dominance) and the River Seran as well as its associated lakes North Seran and South Seran. (A small part of South Seran appears to extend into the Crescent Dominance). Gold is mined in the Eastern Dominance.
Western Dominance The Western Dominance is home to House Arius. Its capital is Fadrex City and contains Chardees, Chakath, and Mantiz. The ashmounts Morag and Torinost are located here. The landscape contains eroded plateaus, spires of rock, and canyons. The rock formations form natural fortifications for Fadrex City. The dominance's plateaus represent some of the highest elevation farmland in the Empire. Fadrex City is the site of a storage cavern. In the northern part, the buildings have a fluid, organic shape quite different from Luthadel. Numerous canal routes run in the area of Fadrex City, including the Conway Canal.
Southern Dominance The Southern Dominance is home to House Basia. Its capital is Austrex and contains Vetitan (the site of a storage cavern), Garthwood, and Longsfollow. The ashmounts Zerinah and Doriel are in this Dominance. It has a coast on the Southern Sea.
The Outer Dominances Terris Dominance It is home to House Iniga. Places of interest included Mount Derytatith, the former location of the Well of Ascension. While it retained the name and was the home of the Terris people, the Terris Dominance is not truly the same place as Terris. The mountains of the Terris Dominance were created by the Lord Ruler during his Ascension. There are a lot of small villages across the Terris Dominance. Due to that, there are the survivors of the Terris people among them.
Farmost Dominance It is home to House Jessina. Located to the west and north-west of the Western Dominance, the Farmost Dominance is largely unknown. It contains a significant area of sea.
Crescent Dominance It is home to House Dura. The Crescent Dominance is the farthest eastern dominance in the Empire. Very little is known about it. The Dominance contains a small part of the lake South Seran (which is mostly in the Eastern Dominance). Otherwise, the land appears to be mostly sand dunes. This dominance either borders on or is part of the burnlands at the edge of the empire inhabited by bandit and nomad tribes made of fugitive skaa rebelling against the Empire who survive by raiding the Eastern Dominance. Conflicts in this southeastern area of the empire are common. Koloss hordes are sometimes dispatched against the wasted men; even a Steel Inquisitor may be sent against successful leaders.
Southern Islands It is home to House Smentha. This dominance is separated from the mainland by the Southern Sea. It contains at least two major islands.
Remote Dominance It is home to House Hara. The Remote Dominance is located to the southwest of the Eastern Dominance, below the Southern Islands. It is largely isolated, cut off by mountains on the border with the Eastern Dominance and sea separating it from the Southern Islands. This dominance likely borders on, or includes, the burnlands at the edge of the empire where the "wasted men" (tribes rebelling against the Final Empire) live. Like the Crescent Dominance, not much is known about it. Luthadel Luthadel is the capital city of the Empire. Located in the centre of the Central Dominance, Luthadel is the cultural and political centre of the Empire. Interestingly, Luthadel is not particularly advanced technologically. Luthadel is also unique in the Empire in that it is the only city allowed to have a city wall. While a few other cities had natural fortifications (Fadrex City, for example, is surrounded by rocky outcroppings that acted as a natural barrier against attack), the Lord Ruler only allows man made fortifications around his city. Interestingly, this wall seems to act more as a status symbol than actual defence, since the 8 gates are spaced roughly equidistant around the perimeter, and the height of the wall is not sufficient to prevent koloss from scaling the wall once enough of their bodies lay at its base. Luthadel also sits next to a lake bearing the name of Lake Luthadel. It is where the five greatest Houses stay apart from the Lord Ruler.
Kredik Shaw Kredik Shaw, also known as the Hill of a Thousand Spires when translated from Terris, is the palace of the Lord Ruler and is located in the centre of Luthadel, between the Tin and Copper Gates. All of the 8 gates lead to Kredik Shaw. It has many peaked spires and sheer towers that rise high into the air, all of varying thickness. Some are large enough to contain large rooms and stairwells, and others are simply nothing more than thin rods of iron. There are no outer defensive walls surrounding the palace. One part of the palace contains a large, domed room with many murals, including a mountain, a large cavern, a pool of light, and something very dark. At the center of this room is a small, single-story building with a wooden door. Words are carved into the door, probably in the ancient Terris language. The stone of this building is carved with ornate, flowing patterns. Being in the area immediately around Kredik Shaw gives one a feeling of immense depression, as if a constant, strong Soothing were taking place. This is caused by the Lord Ruler himself.
Keep Hunter Keep Hunter is North of Kredik Shaw. It contains the Tin and Pewter Gates and is where House Hunter is located.
Keep Arati Keep Arati is East of Kredik Shaw. It contains the Zinc and Brass Gates and is where House Arati is located.
Keep Arius Keep Arius is South-West of Kredik Shaw. It contains the Copper and Bronze Gates and is where House Arius is located.
Keep Basia Keep Basia is West of Kredik Shaw. It contains the Iron Gate and is where House Basia is located.
Keep Euros Keep Euros is North-West of Kredik Shaw. It contains the Steel Gate and is where House Euros is located. Ethnicities, Species & OrganisationsSkaa The skaa are a race of humans. The skaa were effectively created by the Lord Ruler when he forcibly divided the people of the world. Skaa are believed to be descendants of the people who did not support the Lord Ruler during his rise to power, unlike the nobles, but skaa were created during the Lord Ruler's Ascension, when he altered the physiology of people. The majority of the people he changed became skaa; built to be shorter, hardier, and more fertile. These physical differences were small, and have mostly been erased by noble and skaa interbreeding over the thousand years of the Empire's history. All skaa Allomancers are the result of noble and skaa blood mixing during some point in the person's heritage.
While not technically slaves, because by law they are not the property of their masters, in practice they are treated like cattle and given about as much respect. The skaa are the beaten down, oppressed working class, and because of this many are timid in regards to the nobles. Skaa generally keep to themselves, and in the cities, a large number turn to a life of crime to sustain themselves. Those who are not criminals are worked to near death in some situations by their masters. Plantation skaa are especially brutalised and often do not live as long as their city counterparts as they are killed if they were unable to work. Only very skilled skaa are able to have a trade and work as a craftsman, like Clubs, although they are still underpaid and looked down upon by the nobility. Skaa maintain a fear of the evening mists due to folklore and misinformation spread by the nobles, believing those who go out into the mists are killed and turn into mistwraiths. Skaa living in the outer dominances, far from the Central Dominance, are allowed to own lands and become rich, but the Lord Ruler does not allow this to become publicly known.
Nobles The nobles are a race of humans. When the Lord Ruler held the power of the Well of Ascension, he altered the biology of all humans so that they would be able to survive in a world of ash. At the same time, he also divided the population into two groups — the nobles and the skaa — with different physiological traits. As a result, in the times shortly after the Ascension of the Lord Ruler, the nobles were less fertile than the skaa, but were also generally taller, stronger, and more intelligent. These changes were slight, however, and have mostly disappeared as a result of interbreeding by the time of the Collapse. After his Ascension, the Lord Ruler also gave beads of lerasium to the original nobles, which is why only those with a noble ancestor could become Allomancers.
The life of the nobles is rife with secrecy and plotting. Almost all nobles are driven by gaining money, power, or social prestige. All nobles are divided among different Houses. Each house has its own agenda and works towards its own betterment. Each house individually has its own political enemies and allies. Generally, leadership of a house is inherited. Each house has different levels of power, a social hierarchy. They use Obligators as a means to prove they are trustworthy, for even unimportant matters, such as a meeting with friends.
Great Houses The Great Houses are the most prominent noble families in the Final Empire, notable for their ability to build a keep and maintain a high-profile presence in Luthadel. This is made difficult by the Lord Ruler's keep tax. There is nothing more embarrassing to the aristocracy than a Great House that is unable to maintain itself. The Great Houses control imperial trade and enslave the greatest majority of the skaa. Country nobility resent the Great Houses for their control of the canal systems. The Great Houses get to buy a monthly stipend of atium, one of the main ways that the Lord Ruler controls them. Nearly all Mistborn are members of the Great Houses. The Great Houses take Mistborn attacks very seriously, and have an unspoken agreement not to use Mistborn to assassinate each other. A major house war between the Great Houses tends to happen every couple of centuries or so. House Wars are primarily political and dictates the order of power. The last House War was devastating. The order of power is: House Hunter, House Arati, House Arius, House Basia, House Euros, House Iniga, House Jessina, House Dura, House Smentha and House Hara. The inner-city nobility, particularly those in Luthadel, hold a nightly circuit of balls in their Keeps. Outside of the ten Great Houses, there are countless minor houses.
Terrismen Terris is a state of Scadrial populated by Feruchemists before the Ascension of the Lord Ruler. In the Empire, the remaining Terris people were selectively bred to reduce the Feruchemical abilities. A portion of the eunuch population are trained and employed as stewards. Stewards held an unusual place in the final empire, and are given the title 'Vaht'. The Terris people are recognised for their darker skin. They have more diversity in skin colour than those of Central Dominance heritage. They are also, notably, a rather tall people. Feruchemy is passed down through Terris bloodlines.
Many Terris people wish to stay isolated in order to maintain their cultural heritage. In fact, many choose to marry among their own people instead of marrying those of other ethnicities. The tinningdar is a common robe worn by the Terris people distinguished by a colourful overlapping V pattern down the front. This pattern is often embroidered. The tinningdar is often worn alongside a belt, and has long sleeves. In the Empire, these are often known as "steward's robes." During this era, the colours of the robe represent the colours of the House the steward serves. Other Terris forms of clothing are also known to be colourful, and often incorporate the traditonal V-pattern. Little is known about Terris food, but it is likely similar to Mediterranean food and probably involves noodles.
Inquisitors The Steel Inquisitors are a type of Hemalurgic construct in the Empire created from humans. Steel Inquisitors are created and controlled by the Lord Ruler as the policing force for his ministries. The Steel Inquisitors made up the Canton of Inquisition whose job it is to control the use and spread of Allomancy. The most notable feature is the large steel spikes where their eyes should be. These spikes fill the eye socket and protrude out the back of the head by several inches. Steel Inquisitors, like the obligators from which they are created, are bald with a large number of tattoos spreading from their eye sockets across their heads. These tattoos indicate many things, including rank and what kind of Allomancer the obligator was before recruitment. The Lord Ruler's Steel Inquisitors have eleven spikes in all: two through the eye sockets, one in the middle of the spine on the back, and eight--one for each known Allomantic power--in the torso.
Although created from humans, they are physiologically and mentally distinct. They can, however, still mate with humans. Children from Steel Inquisitors are more likely to be Allomancers compared to children from two humans, but the strength of Allomancy and Feruchemy would still weaken over time. There are also complications that can happen with the children of an Inquisitor. Steel Inquisitors have slightly longer lifespans compared to humans. To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a Misting or Feruchemist into the new Inquisitor; this reduces the loss of power through the Hemalurgic process due to the spike spending a minimal amount of time outside of a body. These spikes, now Hemalurgically charged, tear into and forcibly splice information from the victim to the subject's spiritweb. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject. The process is not painless for either person involved, as both violent changes to the spiritweb and having metal spikes driven into one's body causes pain. The steel spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomantic lines from the traces of metals in everything. The spikes create a chain in an Inquisitor's body, and there is a central spike or 'linchpin' that acts as a connector to the lower and upper spikes. If this spike is removed, the Inquisitor dies. A linchpin is needed to avoid deadly side effects if four or more spikes are used on an Inquisitor. Inquisitors are typically granted many Allomantic and some Feruchemical abilities. These abilities are granted on top of the Inquisitor's own natural Allomantic powers (if any), and any abilities the subject had prior to the transformation are augmented by the spikes. As such, Mistborn and Seekers are the preferred subjects, as their increased Seeking ability would allow them to pierce copperclouds. There are forty-seven known bindpoints that can be used for an Inquisitor. Eleven are physical, twelve are mental, twelve are temporal, and twelve are spiritual. There are no differences in bindpoints between males and females. To grant every possible Allomantic and Feruchemical power, it would take thirty two spikes (one for each power) plus a linchpin, leaving room for fourteen extra spikes. Regular humans who are turned into Inquisitors can fully remember who they were and what life had been like before their transformation. Steel Inquisitors are very powerful and - with Feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors are immortal, that they can see into people's souls, and that they are warriors with no equal. However, removing spikes from an Inquisitor can effectively kill them, most notably the linchpin spike located between the shoulder blades. This is a weakness built into them by The Lord Ruler. Similarly, Inquisitors cannot survive a beheading. Removing one eye spike is not enough to kill most Inquisitors. Inquisitors also require much more rest and sleep than a normal human would, which may be related to the burden placed upon their souls by the nature of their transformations. Another major weakness in Inquisitors come from the Hemalurgic spikes. Any spike in a person allows for influence to be more easily pushed on them via the tears in their spiritweb. These tears allow certain Allomancers to control a Hemalurgic construct. This weakness is also present in both kandra and koloss. The more spikes they have, the greater the weakness is. However, the stronger a creature's will, the more it can resist that influence or even break free from it for a time. All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely.
Steel spikes: Inquisitors have five steel spikes. They have one spike in their back between their shoulder blades, which sealed together all the other spikes. Then they have one spike in each eye and two between the ribs, to give them the four Allomantic Physical Powers (iron, steel, tin, and pewter). With the spike through their eyes, Inquisitors aren't able to see normally, but they can see via the blue lines that appeared when they burn iron or steel; in fact, it is possible that they don't need to burn anything to see the lines.
Bronze spikes: Inquisitors have four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze). The Ministry often makes Inquisitors from people who already have the power to reveal Allomancy by burning bronze (either Mistborn or Seekers), so that the spike would enhance that power beyond the normal amount, and allow them to pierce copperclouds.
Atium spike: Most Inquisitors are able to see into other people's futures by burning atium. This would've been gained by an atium spike. It is located in their chest. Not all Inquisitors have this spike.
Gold spike: Most Inquisitors have a gold spike between the ribs to give them the Hybrid Feruchemy ability to store health. Not all Inquisitors have this ability; those who do often spent much of their time resting so as to store up reserves of health.
Koloss The Kolas are a bestial race of creatures created by the Lord Ruler through the use of Hemalurgy. The koloss are physically very large and very powerful. Koloss have blue skin and red eyes. A full-sized koloss could grow to be as tall as twelve feet. Koloss have a fixed amount of skin that does not change over their lifetime. Because of this, the younger a koloss is, the fatter it appears, due to having so much baggy skin covering itself. The skin itself doesn't hold terribly well to the koloss' body. As the koloss grow taller, their skin tears and fits tightly to them. An ancient koloss will have little to no skin at all, being covered instead in leather wrappings. A koloss continuously grows until its death. When it reaches about twelve feet, its heart can no longer sustain its body, and it dies shortly thereafter. Similar to Steel Inquisitors, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person. Once placed, the spikes turn the recipient into a koloss "very quickly". It is possible to create Hemalurgic constructs similar to koloss using animals instead of humans as a base. It is possible to create sapient creatures similar to koloss from primates. The addition of four spikes containing the strength and a portion of the spiritweb of four other people causes them to grow in physical strength far beyond human limits as well as making it possible for them to continue growing in size until they can no longer physically support their own bodies and their hearts give out. The four spikes also have the effect of reducing their intelligence to almost that of a basic animal. These spikes can be reused, however they are subject to Hemalurgic decay, meaning that the power in the spikes diminishes with each re-use, which allows for more of the koloss' humanity to remain. The spiking, however, only affects them in the Physical Realm. When they appear in the Cognitive Realm after death, they look exactly like the humans they were before being spiked.
When a koloss dies, other koloss in the vicinity attempt to collect and reuse the spikes from the dead one. This results in the koloss being able to reproduce in a manner of speaking, provided that they have someone to receive the spikes. The koloss are periodically supplied with fresh spikes and skaa captives to produce more koloss. Koloss have four Hemalurgically charged iron spikes, which grant them increased strength. This allows them to wield their enormous blades, which are about the same size they are. The blades are blunt and not well made; koloss seem to rely on their brute strength to smash the blades into opponents, rather than any true technique. The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' intelligence. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity. Koloss can subsist off of nearly any substance and can eat almost anything, including dirt and ash. They are not bothered by the cold. Allomancers who are transformed into koloss will retain their Allomantic abilities, though they may not necessarily retain the knowledge to use those abilities.
Because of their diminished intelligence, the koloss live in barbaric tribes. Usually, social standing is determined by age, because as the koloss age, they get larger and more powerful. Koloss are said to have two emotional states: boredom and rage. Because of this, their day to day lives are filled with milling about and fighting. When there is nothing else to fight near them, the koloss turn to in-fighting. Their blades can be used as a means of population control, as well as weaponry. If a koloss doesn't have a sword it feels is of adequate size, it will have to kill another koloss and take its sword. If there are extra swords, the koloss will expect their handlers to make more koloss to take up those swords, and if there are not enough swords, the koloss will kill each other for them until there are. Most of the killing within a tribe is done solely on a whim, usually to get something the other koloss owns, or because some random glance or act has enraged one of the koloss.
Kandra The kandra are a species first created by the Lord Ruler during his Ascension. They have the ability to reshape their bodies and most are well-practiced at imitation, making them extremely sought-after as spies. Physically, the kandra resemble mistwraiths in their natural form. Unlike the mistwraiths, they are sentient, courtesy of two Hemalurgic spikes implanted in them. While mistwraiths are simply gelatinous conglomerates of various creatures, kandra can actually absorb a body and take on all of its characteristics. When impersonating a specific person, a kandra will use that person's bones and reshape their body to look exactly like that person's. When in the Homeland, most kandra use a True Body, which is a set of false bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light. A True Body does not have to be human-shaped, but most are. Some kandra build bodies for combat purposes, these bodies can be made of metal to be stronger and heavier and can have sharp bones to use as knives. Combined with the ability to heal and create stronger muscles, kandra can be extremely powerful warriors though not all of them want to be one. The members of the First Generation do not wear True Bodies, as the kandra did not originally know how to make them. Instead, they wear their own bones from before they became kandra. Kandra form an organ which functions as a brain to think. It doesn't need to be inside the head, and can be placed at a safer location in the kandra's body.
While the First Generation were created directly by the Lord Ruler, the First Generation creates all subsequent generations of kandra through "Blessings," a pair of Hemalurgic spikes charged with a human physical or mental attribute. The Lord Ruler provides Hemalurgic metal spikes to the kandra each century, in a number requested, and the kandra use these spikes to convert mistwraiths into full kandra. One Blessing converts a mistwraith into a sentient kandra. Kandra take longer to reach maturity than a human normally would take. During the years of the Lord Ruler's reign, there are a total of eleven Generations. The kandra do not know how to make new kandra spikes, though they have an inkling.
Kandra do not appear to die of natural causes, but they are not immortal, just incredibly long lived. One of the kandra secrets references the unknown acid mixture. Being bathed in acid can effectively kill a kandra, so this is one way how misbehaved kandra were executed in kandra homeland with the other way being starvation. Because of their ability to change shape, most damage to a kandra is of no consequence; they do feel normal physical pain as a result of trauma, though kandra have the ability to turn nerves off and thus experience no pain. This leads to kandra guards mostly using hammers to break bones, thus hindering movement. A kandra digesting another kandra can perform the killing, but it is unknown if the two kandra will fight and try to eat each other during the process. The kandra also developed a way to take their own lives at will.
Kandra have the ability to shapeshift. However, in most cases, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a kandra to appear as anyone in particular, the subject must be dead and be digested. The shapeshifting process may take anything from several hours or even days to as little as a few seconds. The digestion is necessary also because kandra cannot create hair, fur, bones, or singer carapace, so these parts they must get from the digested victims, and be put into place one by one. Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can use just a skull or set of bones to build a working structure to gain the ability to move around freely and communicate. Being without bones will make kandra unable to move fast, speak or form any proper shape, but doesn't affect their mental ability. By reforming their body inside the mechanism, they can crack simple locks. Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating. In combat, kandra can form powerful muscles and heal most wounds immediately, utilizing their ability to shapeshift. By creating a special True Body for this purpose, they can gain many advantages such as metal bones, hidden weapons, etc. Breaking bones can slow them greatly. Kandra are capable of assuming smaller shapes, but losing too much mass will cause a kandra to be unable to maintain their intelligence.
Kandra have spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most kandra hate humans for their situation, but, ironically, most kandra True Bodies are human-shaped, with two arms, two legs, and a face, even while they curse humankind for keeping them enslaved. There are other jobs for kandra to perform in the Homeland, such as the teaching and instruction of young kandra, which is considered a prestigious job among kandra. They refer to the Lord Ruler as the Father, because he is responsible for their creation. The First Generation typically only communicates with the Second Generation. All subsequent generations are then created by the Seconds, every hundred years. In general, all decisions about law and order are communicated to the lower generations by the Second Generation, acting as something like government officials.
In the early days of the Final Empire, the kandra attempted to remain secret and blend into human society. However humans feared their abilities, calling them monsters, and began using Allomancy to hunt them down, by way of the Flaw, and kill them. After a few centuries, the kandra were almost extinct. Out of desperation, the kandra agreed to become servants to humans, never leaving the Homeland unless out on a Contract. As a result of this history, kandra are secretive about their culture and have an intense loathing for humans, which is only made worse by the poor treatment they often receive from their masters. Despite this, they adhere to their Contracts without question, and are often used as spies by the nobility. Fulfilling Contracts is their way of "paying for their freedom" to prevent humans from seeking ways to enslave them in other ways and finding out about their weakness to Allomancy. The terms of a Contract always prohibit a kandra from killing a human, changing bodies without permission, and revealing kandra secrets, and require the kandra to return to the Homeland if they break the terms of the Contract or if their master dies before the Contract expires. On top of that, the fulfilling of Contracts also has another purpose. A Contract must be paid for in atium, which is then brought to the Homeland where it is stockpiled in a metal vault known as the Trust.
The Steel Ministry The Steel Ministry is the religion and the government bureaucracy of the Empire. It is made up of various divisions, named Cantons, and the members of the Ministry are called obligators. The Inquisitors are also part of the Steel Ministry. One of the main functions of the Ministry is to witness a myriad of contracts and agreements, even something as simple as promise to come to a game of shelldry. The nobility pay the Lord Ruler for their services in a manner similar to that of renting skaa. As the authority in bureaucratic matters, any mercantile contracts, divorces, weddings, land purchases, inheritances, or any other important dealings could only be authorised by obligators. If one of the Ministry hasn't witnessed an event or sealed a document, it might as well not have happened or have been written. However, obligators are also used to witness less formal agreements, such as bets between friends.
The Steel Ministry is organized into subsections named Cantons. The priests are called obligators and the Steel Inquisitors are obligators who have been Hemalurgically granted all the powers of a Mistborn. Each Canton of the Ministry runs a specific part of the Empire's government.
Canton of Finance As the bank of the Final Empire, the Canton of Finance directs the financial operations of the Final Empire. Its responsibilities also include the transport of funds. The Canton of Finance's headquarters is housed in an imposing building in Luthadel. It is tall and blocky with a massive rose window in the front, with two red banners hanging down beside the window, proclaiming praises to the Lord Ruler. Inside the building, one would find a desk at the end of an extended entryway, with an obligator manning the desk. Decorations within the building are sparse. It is often described as austere, bearing only necessary furniture and simple grey carpeting, the walls also lacking adornments. An exception to that rule is the waiting room; with plush chairs and lavish décor, the room clearly caters to the tastes of visiting noblemen. Snacks, such as small cakes, are also provided for those waiting.
Canton of Resource There are many philosophers in the Steel Ministry and most end up in the Canton of Resource, the best place for those with analytical minds. This Canton is tasked with trade, transport, and taxation. A large portion of the atium mined at the Pits of Hathsin is secretly transported by the Canton of Resource to the Trustwarren or to be distributed by the Lord Ruler. There are obligators on duty at the Pits all the time to extract the metal from the geode while in a metal room. The beads of atium are then hidden in Ministry funds to be transported to Luthadel for distribution. They are disguised in piles of coins since metal coins radiate light in the Cognitive Realm. The Canton is also in charge of maintaining supply lines to the other Cantons, for feeding the people, and maintaining the canals.
The national headquarters of the Canton of Resource is in Luthadel while one of the Western Dominance's regional headquarters is in Fadrex City and houses the fifth, and final, of the Lord Ruler's storage caches. The single story building housing the regional headquarters in Fadrex City is blocky and utilitarian with sharp, flat walls and small windows. It is the largest of any Ministry buildings in the city because it acts as a way station between Luthadel and more important cities (such as Tremredare) to the west. This gives this Canton influence in Fadrex City, which makes Prelan Aradan Yomen, the head of the Canton locally, the top religious authority in the city.
Canton of Inquisition The Canton of Inquisition is run by the Steel Inquisitors and acts as law enforcement, especially over the Allomantic community. Members of the Canton of Inquisition have the usual tattoos around their eyes, with the addition of a stark red line on the side of their face. Administrators in this Canton collect and file information that might assist in the policing efforts. This information is about noble houses, skaa rebels, and the other Cantons. In addition to dealing with anyone that goes against Ministry protocol, the Canton of Inquisition also maintains Soothing stations all around the city of Luthadel. The purpose of these bases is to dampen the emotions of everyone in the area, calming and depressing them to prevent rebellion. In addition, many Inquisitors find skaa Mistings by installing Seekers in these stations. There are between thirty to forty Soothing stations around the city, each with three Soothers, a Seeker, and a Smoker who has the job of masking the Allomancy to anyone outside.
The Canton of Inquisition was formed sometime during the sixth century of the Lord Ruler's reign. This Canton was the one to suggest the Terris breeding programs to the Lord Ruler in order to keep the Terris population under control. The Lord Ruler agreed to it provisionally, and the programs were then kept until the collapse of the Final Empire. However, the subjugation of the Terris people started far before the Canton of Inquisition created the idea of the breeding programs.
The Conventical of Seran is a fortress inside a crater to the south of Luthadel. The fortress belongs to the Canton of Inquisition and may be the place where new inquisitors are created. Kwaan's inscription is in a chamber of this building in addition to various torture chambers. The Inquistitors' torture chambers are Hemalurgic laboratories, intended to discover new creations, but few know of these chambers' true purpose. The Canton of Inquisition building in Urteau, above one of the Lord Ruler's supply caches, is broad and imposing. Typical for buildings in Urteau, it was built of wood instead of stone. While more austere than most Ministry buildings, there is still a variety of decor in the form of tapestries, metal trim, red rugs, and hearths in every room.
Canton of Orthodoxy The Canton of Orthodoxy organizes and presides over the Steel Ministry and has jurisdiction over the religious aspect of the Ministry. This Canton is the main bureaucratic division of the Ministry. Obligators from this Canton are typically the ones to formalize contracts and agreements. There is a long-standing rivalry between the Canton of Orthodoxy and the Canton of Inquisition. The Canton of Inquisition believes that they should have dominance over the other Cantons instead of the Canton of Orthodoxy.
Obligators An obligator is needed to witness or approve anything significant going on in the Empire. Without their approval, agreements and contracts aren't morally or legally binding. Any legal assassination requires the Ministry's approval, usually through bribery. Obligators, in addition to witnessing agreements, run all public works in the Empire. They oversee programs such as sewage and engineering, and most of the head engineers who design city plans are obligators themselves. In addition to their bureaucratic functions, the obligators serve as the Lord Ruler's religious leaders. They teach the Lord Ruler's religion to skaa and noblemen alike. The obligators determine who the nobility is allowed to marry as part of their religious duties. Obligators are allowed to be married. Those who become an obligator forfeit their surname. The Lord Ruler requires more devotion from the obligators; they practice religious worship and have to maintain a religious air that is unnecessary for nobles. Some of the religious practices for the Steel Ministry include daily prayers and ceremonies to the Lord Ruler.
Obligators are distinguished by their shaved heads and intricate black tattoos around their eyes that signify rank and Canton membership. They typically wear dark grey robes.
The ranks are: Obligator, Prelan, High Prelan, Steel Inquisitor and Lord Prelan.
The philosophy taught most often by the Steel Ministry is that the skaa are cursed and the nobility are blessed. The basic doctrine behind this philosophy is that the nobility has prestige and access to Allomancy because their ancestors were loyal to the Lord Ruler, while the skaa are being punished for the sins of their own ancestors. The Mistborn are descendants of the only men who supported the Lord Ruler before his Ascension, in this belief system. It is their belief that before his Ascension, the Lord Ruler was only a mortal man. He is revered as the creator and savior of the world, the "Sliver of Infinity". The Lord Ruler's status in the religion is as a piece of God, not omnipresent or omniscient. He is a physical, independent section of a greater consciousness. Sometimes, the Well of Ascension was mentioned in teachings concerning the Lord Ruler and his Ascension. When the Deepness, taught to be a dark monster, threatened the world, the Lord Ruler slew it and saved the world. He punished the people's lack of faith with the ash and mists. Not much else on the Deepness or the Lord Ruler is taught; religion is seen as something the Ministry would take care of on their own. Skaa aren't taught much of the Ministry's doctrine. Skaa and nobles alike were required to fulfill their roles in the Empire and obey the Lord Ruler, but neither devotion nor faith is requested for either group. Worship of any other god was forbidden. For the obligators, more worship is required. Daily prayer and ceremonies to the Lord Ruler are practices of the religion. There is a ritual that involves an altar made of gold. It is centered in a room with four candelabra at the corners. Near the altar, Alendi's journal, written in Khlenni, was kept. A bowl of small, triangular knives was kept on a pillar nearby to be used in the ritual. The knives were occasionally used for the worshiper to slice their own body. Weddings were characterized only by the presence of an obligator to witness the fact. Sometimes additional ceremonies would be added, but there wasn't a standard; the obligator's presence was the only requirement. The Ministry's position on sexuality was dependent on how much they were paid.
The Steel Ministry functions similarly to being its own noble house, with contracts and agreements to gain wealth and leverage. Corruption is commonplace within its ranks, and it is notorious for taking bribes. There was a long standing rivalry between the various Cantons for control of the Ministry. Both men and women can be part of the Steel Ministry and some women even become Inquisitors. Rising through the ranks of the Ministry is influenced strongly by Allomantic abilities. Those with abilities, especially with metals judged to be valuable, rise quickly and are placed in positions of power. Seekers are one of the common Mistings recruited most diligently by the obligators. Atium Mistings are the most valuable type sought for by the Ministry. In order to search them out and recruit them, Inquisitors put trace amounts of atium into the drinks at balls periodically. They cause a disturbance while burning bronze to seek out those who begin to burn the metals instinctively. When someone joins the Ministry who is not already a Misting, they are given a larger amount of atium without their knowing and are forced through a series of rituals designed to exhaust the recruit so their body would Snap and reactively burn the metal. Noblemen address Inquisitors, and presumably obligators, as "Your Grace".
Mistwraiths Mistwraiths are a species of creature that were created by the Lord Ruler from the Terris Feruchemists after he took the power at the Well of Ascension. Like kandra, mistwraiths appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one. Contradictory to their typically huge and unnerving appearance, they are actually quite harmless and only eat dead bodies. Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think. They have a lifespan of roughly fifty years and are able to breed. A single Hemalurgic spike is enough to staple a Cognitive Shadow to a mistwraith, though whether this has happened in the past is unknown.
They are usually fearful existences in skaa folklore, associated with skaa's fear toward mists. It is believed that mistwraiths can take a person's face or fully impersonate them; one way to be sure a person is not a mistwraith is to take them out into the sunlight and verify that they don't disappear.
Through the use of Hemalurgy they could regain the sentience they once possessed, becoming kandra after being implanted with two Hemalurgic spikes. Removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith. The transformation from mistwraith back to kandra is quick, although this could depend on how much time passes in each state. The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as blessings. Other types of Hemalurgic spikes, such as those that create koloss, would not necessarily be enough to transform the mistwraith into a kandra if ingested. However, they would cause weird side effects.
[div style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;" align="center"][font size="6" color="#cec480" face="Calligraffitti"][b]Joining Page [/b][/font][font size="6" color="#cec480" face="Calligraffitti"][b]The World[/b][/font] [div style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;" align="center"][font color="#001289"][font size="2" style="font-family:""][span style="max-width:100%;"][img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d09c424f-bd91-4b16-b7d7-f2b4c9431a4e/df0g1sq-4f0f3c3f-7c32-4f36-a80c-8de904e30c35.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2QwOWM0MjRmLWJkOTEtNGIxNi1iN2Q3LWYyYjRjOTQzMWE0ZVwvZGYwZzFzcS00ZjBmM2MzZi03YzMyLTRmMzYtYTgwYy04ZGU5MDRlMzBjMzUuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.OpexbMMi_sC-kUkNqvkQ8cECovmtwzTTY6kLg2M4enU" alt="" style="max-width:100%;"][/span][/font] [font face="times new roman" size="2"]The Dominances are the ten regions of governance.[/font]
[div style="text-align:center;"][font face="Dancing Script" size="5"][b]The Inner Dominances[/b][/font][/div][div style="text-align:center;"][font face="Dancing Script" size="4"][b]Central Dominance[/b][/font][/div][font][font face="times new roman" size="2"]The Central Dominance is at the centre of the Empire, holding the capital city Luthadel. It's the smallest Dominance, but has the largest populace. It is home to House Euros. Except for Luthadel, the rest of the Central Dominance is under their control. The Central Dominance has normally mild winter, with no snow at all in some years. It os good for grazing land as well. The land under Luthadel is rich with metal, most notably tin and brass. Another interesting trait of the Central Dominance is the massive complexes of caves located within its borders; the dominance contains hundreds of cave systems. The River Channerel runs through Luthadel and the Central Dominance on its way to the Southern Sea. The Central Dominance contains two major bodies of water, Lake Luthadel to the north and Lake Tyrian to the west, so named for the ashmount Tyrian that it is adjacent to. The dominant plant life in the Central Dominance is hardy scrub well adapted to ash.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="4"]Northern Dominance[/font][/b][/div][font size="2" face="times new roman"]The Northern Dominance is home to House Hunter. Being one of the inner dominances, it is subject to high scrutiny by the obligators and the Lord Ruler, alert for any signs of rebellion among the skaa. The Northern Dominance is a varied land containing hills, valleys, forests, and mountains (on the border of the Eastern Dominance). The hills and mountains form the source of a plethora of natural waterways that flow through the dominance. One of these waterways is the River Channerel which runs along the Northern Dominance's southern border. The Northern Dominance contains only one ashmount, Kalling, which is located to the north of Urteau. The streams and rivers of the Northern Dominance support both forests and farms. The Northern Dominance has coal mines in the area of Urteau. The regional capital of Urteau is a major economic centre for the dominance. This city is important enough to hold one of the Lord Ruler's storage caches under the building of the Canton of Resource.[/font]
[div style="text-align:center;"][b][font size="4" face="Dancing Script"]Eastern Dominance[/font][/b][/div][font][font face="times new roman" size="2"]The Eastern Dominance is home to House Arati. It contains Statlin City (the site of a storage cavern), Urbene, and Erlac. Other places of interest includes the Conventical of Seran, which is a fortress of the Canton of Inquisition. It is where new Inquisitors were made. This Dominance contains the ashmount Faleast. Major bodies of water include the Black Lake (which extends slightly into the Central Dominance) and the River Seran as well as its associated lakes North Seran and South Seran. (A small part of South Seran appears to extend into the Crescent Dominance). Gold is mined in the Eastern Dominance.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="4"]Western Dominance[/font][/b][/div][font face="times new roman" size="2"]The Western Dominance is home to House Arius. Its capital is Fadrex City and contains Chardees, Chakath, and Mantiz. The ashmounts Morag and Torinost are located here. The landscape contains eroded plateaus, spires of rock, and canyons. The rock formations form natural fortifications for Fadrex City. The dominance's plateaus represent some of the highest elevation farmland in the Empire. Fadrex City is the site of a storage cavern. In the northern part, the buildings have a fluid, organic shape quite different from Luthadel. Numerous canal routes run in the area of Fadrex City, including the Conway Canal.[/font]
[div style="text-align:center;"][b][font size="4" face="Dancing Script"]Southern Dominance[/font][/b][/div][font size="2" face="times new roman"]The Southern Dominance is home to House Basia. Its capital is Austrex and contains Vetitan (the site of a storage cavern), Garthwood, and Longsfollow. The ashmounts Zerinah and Doriel are in this Dominance. It has a coast on the Southern Sea.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="5"]The Outer Dominances[/font][/b][/div][font][div style="text-align:center;"][font face="Dancing Script" size="4"][b]Terris Dominance[/b][/font][/div][/font][font face="times new roman" size="2"]It is home to House Iniga. Places of interest included Mount Derytatith, the former location of the Well of Ascension. While it retained the name and was the home of the Terris people, the Terris Dominance is not truly the same place as Terris. The mountains of the Terris Dominance were created by the Lord Ruler during his Ascension. There are a lot of small villages across the Terris Dominance. Due to that, there are the survivors of the Terris people among them.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="4"]Farmost Dominance[/font][/b][/div][font][font face="times new roman"][font size="2"]It is home to House Jessina. Located to the west and north-west of the Western Dominance, the Farmost Dominance is largely unknown. It contains a significant area of sea.[/font] [/font] [div style="text-align:center;"][b][font face="Dancing Script" size="4"]Crescent Dominance[/font][/b][/div][font][font face="times new roman" size="2"]It is home to House Dura. The Crescent Dominance is the farthest eastern dominance in the Empire. Very little is known about it. The Dominance contains a small part of the lake South Seran (which is mostly in the Eastern Dominance). Otherwise, the land appears to be mostly sand dunes. This dominance either borders on or is part of the burnlands at the edge of the empire inhabited by bandit and nomad tribes made of fugitive skaa rebelling against the Empire who survive by raiding the Eastern Dominance. Conflicts in this southeastern area of the empire are common. Koloss hordes are sometimes dispatched against the wasted men; even a Steel Inquisitor may be sent against successful leaders.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="4"]Southern Islands[/font][/b][/div][font face="times new roman" size="2"]It is home to House Smentha. This dominance is separated from the mainland by the Southern Sea. It contains at least two major islands.[/font]
[div style="text-align:center;"][b][font size="4" face="Dancing Script"]Remote Dominance[/font][/b][/div][font face="times new roman" size="2"]It is home to House Hara. The Remote Dominance is located to the southwest of the Eastern Dominance, below the Southern Islands. It is largely isolated, cut off by mountains on the border with the Eastern Dominance and sea separating it from the Southern Islands. This dominance likely borders on, or includes, the burnlands at the edge of the empire where the "wasted men" (tribes rebelling against the Final Empire) live. Like the Crescent Dominance, not much is known about it.[/font][/font][/font][/font][/font][/font][/div][font color="#cec480" size="6" face="Calligraffitti"][b]Luthadel[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;"][font color="#001289"][font style="font-family:"" size="2"][span style="max-width:100%;"][img alt="" src="https://i.pinimg.com/originals/02/2f/d2/022fd223fc9d14a621d88695c8e13d04.jpg" style="max-width:100%;"][/span][/font] [font size="2" face="times new roman"]Luthadel is the capital city of the Empire. Located in the centre of the Central Dominance, Luthadel is the cultural and political centre of the Empire. Interestingly, Luthadel is not particularly advanced technologically. Luthadel is also unique in the Empire in that it is the only city allowed to have a city wall. While a few other cities had natural fortifications (Fadrex City, for example, is surrounded by rocky outcroppings that acted as a natural barrier against attack), the Lord Ruler only allows man made fortifications around his city. Interestingly, this wall seems to act more as a status symbol than actual defence, since the 8 gates are spaced roughly equidistant around the perimeter, and the height of the wall is not sufficient to prevent koloss from scaling the wall once enough of their bodies lay at its base. Luthadel also sits next to a lake bearing the name of Lake Luthadel. It is where the five greatest Houses stay apart from the Lord Ruler.[/font]
[div style="text-align:center;"][font face="Dancing Script" size="5"][b]Kredik Shaw[/b][/font][/div][font][font face="times new roman" size="2"]Kredik Shaw, also known as the Hill of a Thousand Spires when translated from Terris, is the palace of the Lord Ruler and is located in the centre of Luthadel, between the Tin and Copper Gates. All of the 8 gates lead to Kredik Shaw. It has many peaked spires and sheer towers that rise high into the air, all of varying thickness. Some are large enough to contain large rooms and stairwells, and others are simply nothing more than thin rods of iron. There are no outer defensive walls surrounding the palace. One part of the palace contains a large, domed room with many murals, including a mountain, a large cavern, a pool of light, and something very dark. At the center of this room is a small, single-story building with a wooden door. Words are carved into the door, probably in the ancient Terris language. The stone of this building is carved with ornate, flowing patterns. Being in the area immediately around Kredik Shaw gives one a feeling of immense depression, as if a constant, strong Soothing were taking place. This is caused by the Lord Ruler himself.[/font]
[div style="text-align:center;"][b][font size="5" face="Dancing Script"]Keep Hunter[/font][/b][/div][font size="2" face="times new roman"]Keep Hunter is North of Kredik Shaw. It contains the Tin and Pewter Gates and is where House Hunter is located.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="5"]Keep Arati[/font][/b][/div][font][font size="2" face="times new roman"]Keep Arati is East of Kredik Shaw. It contains the Zinc and Brass Gates and is where House Arati is located.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="5"]Keep Arius[/font][/b][/div][font][font size="2" face="times new roman"]Keep Arius is South-West of Kredik Shaw. It contains the Copper and Bronze Gates and is where House Arius is located.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="5"]Keep Basia[/font][/b][/div][font][font face="times new roman" size="2"]Keep Basia is West of Kredik Shaw. It contains the Iron Gate and is where House Basia is located.[/font]
[div style="text-align:center;"][b][font size="5" face="Dancing Script"]Keep Euros[/font][/b][/div][font face="times new roman" size="2"]Keep Euros is North-West of Kredik Shaw. It contains the Steel Gate and is where House Euros is located.[/font][/font][/font][/font][/font][/font][/div][font size="6" color="#cec480" face="Calligraffitti"][b]Ethnicities, Species & Organisations[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][div style="text-align:center;"][span style="color:rgb(0, 18, 137);"][b][font face="Dancing Script" size="5"]Skaa[/font][/b][/span][/div][font color="#001289"][font size="2" face="times new roman"]The skaa are a race of humans. The skaa were effectively created by the Lord Ruler when he forcibly divided the people of the world. Skaa are believed to be descendants of the people who did not support the Lord Ruler during his rise to power, unlike the nobles, but skaa were created during the Lord Ruler's Ascension, when he altered the physiology of people. The majority of the people he changed became skaa; built to be shorter, hardier, and more fertile. These physical differences were small, and have mostly been erased by noble and skaa interbreeding over the thousand years of the Empire's history. All skaa Allomancers are the result of noble and skaa blood mixing during some point in the person's heritage.
While not technically slaves, because by law they are not the property of their masters, in practice they are treated like cattle and given about as much respect. The skaa are the beaten down, oppressed working class, and because of this many are timid in regards to the nobles. Skaa generally keep to themselves, and in the cities, a large number turn to a life of crime to sustain themselves. Those who are not criminals are worked to near death in some situations by their masters. Plantation skaa are especially brutalised and often do not live as long as their city counterparts as they are killed if they were unable to work. Only very skilled skaa are able to have a trade and work as a craftsman, like Clubs, although they are still underpaid and looked down upon by the nobility. Skaa maintain a fear of the evening mists due to folklore and misinformation spread by the nobles, believing those who go out into the mists are killed and turn into mistwraiths. Skaa living in the outer dominances, far from the Central Dominance, are allowed to own lands and become rich, but the Lord Ruler does not allow this to become publicly known.[/font]
[div style="text-align:center;"][b][font size="5" face="Dancing Script"]Nobles[/font][/b][/div][font][font size="2" face="times new roman"]The nobles are a race of humans. When the Lord Ruler held the power of the Well of Ascension, he altered the biology of all humans so that they would be able to survive in a world of ash. At the same time, he also divided the population into two groups — the nobles and the skaa — with different physiological traits. As a result, in the times shortly after the Ascension of the Lord Ruler, the nobles were less fertile than the skaa, but were also generally taller, stronger, and more intelligent. These changes were slight, however, and have mostly disappeared as a result of interbreeding by the time of the Collapse. After his Ascension, the Lord Ruler also gave beads of lerasium to the original nobles, which is why only those with a noble ancestor could become Allomancers.
The life of the nobles is rife with secrecy and plotting. Almost all nobles are driven by gaining money, power, or social prestige. All nobles are divided among different Houses. Each house has its own agenda and works towards its own betterment. Each house individually has its own political enemies and allies. Generally, leadership of a house is inherited. Each house has different levels of power, a social hierarchy. They use Obligators as a means to prove they are trustworthy, for even unimportant matters, such as a meeting with friends.[/font]
[div style="text-align:center;"][b][font size="4" face="Dancing Script"]Great Houses[/font][/b][/div][font face="times new roman" style="font-size:small;"]The Great Houses are the most prominent noble families in the Final Empire, notable for their ability to build a keep and maintain a high-profile presence in Luthadel. This is made difficult by the Lord Ruler's keep tax. There is nothing more embarrassing to the aristocracy than a Great House that is unable to maintain itself.[/font][font size="2"] [/font][font style="font-size:small;" face="times new roman"]The Great Houses control imperial trade and enslave the greatest majority of the skaa. Country nobility resent the Great Houses for their control of the canal systems.[/font][font size="2"] [/font][font style="font-size:small;" face="times new roman"]The Great Houses get to buy a monthly stipend of atium, one of the main ways that the Lord Ruler controls them. Nearly all Mistborn are members of the Great Houses. The Great Houses take Mistborn attacks very seriously, and have an unspoken agreement not to use Mistborn to assassinate each other. [/font][font size="2" face="times new roman"]A major house war between the Great Houses tends to happen every couple of centuries or so. House Wars are primarily political and dictates the order of power. The last House War was devastating. The order of power is: House Hunter, House Arati, House Arius, House Basia, House Euros, House Iniga, House Jessina, House Dura, House Smentha and House Hara. The inner-city nobility, particularly those in Luthadel, hold a nightly circuit of balls in their Keeps. Outside of the ten Great Houses, there are countless minor houses.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="5"]Terrismen[/font][/b][/div][font face="times new roman" style="font-size:small;"]Terris is a state of Scadrial populated by Feruchemists before the Ascension of the Lord Ruler. In the Empire, the remaining Terris people were selectively bred to reduce the Feruchemical abilities. A portion of the eunuch population are trained and employed as stewards. Stewards held an unusual place in the final empire, and are given the title 'Vaht'. [/font][font size="2" face="times new roman"]The Terris people are recognised for their darker skin. They have more diversity in skin colour than those of Central Dominance heritage. They are also, notably, a rather tall people. Feruchemy is passed down through Terris bloodlines.
Many Terris people wish to stay isolated in order to maintain their cultural heritage. In fact, many choose to marry among their own people instead of marrying those of other ethnicities. The tinningdar is a common robe worn by the Terris people distinguished by a colourful overlapping V pattern down the front. This pattern is often embroidered. The tinningdar is often worn alongside a belt, and has long sleeves. In the Empire, these are often known as "steward's robes." During this era, the colours of the robe represent the colours of the House the steward serves. Other Terris forms of clothing are also known to be colourful, and often incorporate the traditonal V-pattern. Little is known about Terris food, but it is likely similar to Mediterranean food and probably involves noodles.[/font]
[div style="text-align:center;"][b][font size="5" face="Dancing Script"]Inquisitors[/font][/b][/div][font][font face="times new roman"][font size="2"]The Steel Inquisitors are a type of Hemalurgic construct in the Empire created from humans. Steel Inquisitors are created and controlled by the Lord Ruler as the policing force for his ministries. The Steel Inquisitors made up the Canton of Inquisition whose job it is to control the use and spread of Allomancy. The most notable feature is the large steel spikes where their eyes should be. These spikes fill the eye socket and protrude out the back of the head by several inches. Steel Inquisitors, like the obligators from which they are created, are bald with a large number of tattoos spreading from their eye sockets across their heads. These tattoos indicate many things, including rank and what kind of Allomancer the obligator was before recruitment. The Lord Ruler's Steel Inquisitors have eleven spikes in all: two through the eye sockets, one in the middle of the spine on the back, and eight--one for each known Allomantic power--in the torso.
Although created from humans, they are physiologically and mentally distinct. They can, however, still mate with humans. Children from Steel Inquisitors are more likely to be Allomancers compared to children from two humans, but the strength of Allomancy and Feruchemy would still weaken over time. There are also complications that can happen with the children of an Inquisitor. Steel Inquisitors have slightly longer lifespans compared to humans. To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a Misting or Feruchemist into the new Inquisitor; this reduces the loss of power through the Hemalurgic process due to the spike spending a minimal amount of time outside of a body. These spikes, now Hemalurgically charged, tear into and forcibly splice information from the victim to the subject's spiritweb. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject. The process is not painless for either person involved, as both violent changes to the spiritweb and having metal spikes driven into one's body causes pain. The steel spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomantic lines from the traces of metals in everything. The spikes create a chain in an Inquisitor's body, and there is a central spike or 'linchpin' that acts as a connector to the lower and upper spikes. If this spike is removed, the Inquisitor dies. A linchpin is needed to avoid deadly side effects if four or more spikes are used on an Inquisitor. Inquisitors are typically granted many Allomantic and some Feruchemical abilities. These abilities are granted on top of the Inquisitor's own natural Allomantic powers (if any), and any abilities the subject had prior to the transformation are augmented by the spikes. As such, Mistborn and Seekers are the preferred subjects, as their increased Seeking ability would allow them to pierce copperclouds. There are forty-seven known bindpoints that can be used for an Inquisitor. Eleven are physical, twelve are mental, twelve are temporal, and twelve are spiritual. There are no differences in bindpoints between males and females. To grant every possible Allomantic and Feruchemical power, it would take thirty two spikes (one for each power) plus a linchpin, leaving room for fourteen extra spikes. Regular humans who are turned into Inquisitors can fully remember who they were and what life had been like before their transformation. Steel Inquisitors are very powerful and - with Feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors are immortal, that they can see into people's souls, and that they are warriors with no equal. However, removing spikes from an Inquisitor can effectively kill them, most notably the linchpin spike located between the shoulder blades. This is a weakness built into them by The Lord Ruler. Similarly, Inquisitors cannot survive a beheading. Removing one eye spike is not enough to kill most Inquisitors. Inquisitors also require much more rest and sleep than a normal human would, which may be related to the burden placed upon their souls by the nature of their transformations. Another major weakness in Inquisitors come from the Hemalurgic spikes. Any spike in a person allows for influence to be more easily pushed on them via the tears in their spiritweb. These tears allow certain Allomancers to control a Hemalurgic construct. This weakness is also present in both kandra and koloss. The more spikes they have, the greater the weakness is. However, the stronger a creature's will, the more it can resist that influence or even break free from it for a time. All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely.[/font]
[font size="2"]Steel spikes: Inquisitors have five steel spikes. They have one spike in their back between their shoulder blades, which sealed together all the other spikes. Then they have one spike in each eye and two between the ribs, to give them the four Allomantic Physical Powers (iron, steel, tin, and pewter). With the spike through their eyes, Inquisitors aren't able to see normally, but they can see via the blue lines that appeared when they burn iron or steel; in fact, it is possible that they don't need to burn anything to see the lines.[/font]
[font size="2"]Bronze spikes: Inquisitors have four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze). The Ministry often makes Inquisitors from people who already have the power to reveal Allomancy by burning bronze (either Mistborn or Seekers), so that the spike would enhance that power beyond the normal amount, and allow them to pierce copperclouds.[/font]
[font size="2"]Atium spike: Most Inquisitors are able to see into other people's futures by burning atium. This would've been gained by an atium spike. It is located in their chest. Not all Inquisitors have this spike.[/font]
[font size="2"]Gold spike: Most Inquisitors have a gold spike between the ribs to give them the Hybrid Feruchemy ability to store health. Not all Inquisitors have this ability; those who do often spent much of their time resting so as to store up reserves of health.[/font][/font]
[div style="text-align:center;"][b][font size="5" face="Dancing Script"]Koloss[/font][/b][/div][font size="2" face="times new roman"][font]The Kolas are a bestial race of creatures created by the Lord Ruler through the use of Hemalurgy. The koloss are physically very large and very powerful. Koloss have blue skin and red eyes. A full-sized koloss could grow to be as tall as twelve feet. Koloss have a fixed amount of skin that does not change over their lifetime. Because of this, the younger a koloss is, the fatter it appears, due to having so much baggy skin covering itself. The skin itself doesn't hold terribly well to the koloss' body. As the koloss grow taller, their skin tears and fits tightly to them. An ancient koloss will have little to no skin at all, being covered instead in leather wrappings. A koloss continuously grows until its death. When it reaches about twelve feet, its heart can no longer sustain its body, and it dies shortly thereafter. Similar to Steel Inquisitors, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person. Once placed, the spikes turn the recipient into a koloss "very quickly". It is possible to create Hemalurgic constructs similar to koloss using animals instead of humans as a base. It is possible to create sapient creatures similar to koloss from primates. The addition of four spikes containing the strength and a portion of the spiritweb of four other people causes them to grow in physical strength far beyond human limits as well as making it possible for them to continue growing in size until they can no longer physically support their own bodies and their hearts give out. The four spikes also have the effect of reducing their intelligence to almost that of a basic animal. These spikes can be reused, however they are subject to Hemalurgic decay, meaning that the power in the spikes diminishes with each re-use, which allows for more of the koloss' humanity to remain. The spiking, however, only affects them in the Physical Realm. When they appear in the Cognitive Realm after death, they look exactly like the humans they were before being spiked.
When a koloss dies, other koloss in the vicinity attempt to collect and reuse the spikes from the dead one. This results in the koloss being able to reproduce in a manner of speaking, provided that they have someone to receive the spikes. The koloss are periodically supplied with fresh spikes and skaa captives to produce more koloss. Koloss have four Hemalurgically charged iron spikes, which grant them increased strength. This allows them to wield their enormous blades, which are about the same size they are. The blades are blunt and not well made; koloss seem to rely on their brute strength to smash the blades into opponents, rather than any true technique. The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' intelligence. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity. Koloss can subsist off of nearly any substance and can eat almost anything, including dirt and ash. They are not bothered by the cold. Allomancers who are transformed into koloss will retain their Allomantic abilities, though they may not necessarily retain the knowledge to use those abilities.
Because of their diminished intelligence, the koloss live in barbaric tribes. Usually, social standing is determined by age, because as the koloss age, they get larger and more powerful. Koloss are said to have two emotional states: boredom and rage. Because of this, their day to day lives are filled with milling about and fighting. When there is nothing else to fight near them, the koloss turn to in-fighting. Their blades can be used as a means of population control, as well as weaponry. If a koloss doesn't have a sword it feels is of adequate size, it will have to kill another koloss and take its sword. If there are extra swords, the koloss will expect their handlers to make more koloss to take up those swords, and if there are not enough swords, the koloss will kill each other for them until there are. Most of the killing within a tribe is done solely on a whim, usually to get something the other koloss owns, or because some random glance or act has enraged one of the koloss.[/font] [/font] [div style="text-align:center;"][b][font face="Dancing Script" size="5"]Kandra[/font][/b][/div][font][font face="times new roman"][font size="2"]The kandra are a species first created by the Lord Ruler during his Ascension. They have the ability to reshape their bodies and most are well-practiced at imitation, making them extremely sought-after as spies. Physically, the kandra resemble mistwraiths in their natural form. Unlike the mistwraiths, they are sentient, courtesy of two Hemalurgic spikes implanted in them. While mistwraiths are simply gelatinous conglomerates of various creatures, kandra can actually absorb a body and take on all of its characteristics. When impersonating a specific person, a kandra will use that person's bones and reshape their body to look exactly like that person's. When in the Homeland, most kandra use a True Body, which is a set of false bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light. A True Body does not have to be human-shaped, but most are. Some kandra build bodies for combat purposes, these bodies can be made of metal to be stronger and heavier and can have sharp bones to use as knives. Combined with the ability to heal and create stronger muscles, kandra can be extremely powerful warriors though not all of them want to be one. The members of the First Generation do not wear True Bodies, as the kandra did not originally know how to make them. Instead, they wear their own bones from before they became kandra. Kandra form an organ which functions as a brain to think. It doesn't need to be inside the head, and can be placed at a safer location in the kandra's body.[/font]
[font size="2"]While the First Generation were created directly by the Lord Ruler, the First Generation creates all subsequent generations of kandra through "Blessings," a pair of Hemalurgic spikes charged with a human physical or mental attribute. The Lord Ruler provides Hemalurgic metal spikes to the kandra each century, in a number requested, and the kandra use these spikes to convert mistwraiths into full kandra. One Blessing converts a mistwraith into a sentient kandra. Kandra take longer to reach maturity than a human normally would take. During the years of the Lord Ruler's reign, there are a total of eleven Generations. The kandra do not know how to make new kandra spikes, though they have an inkling.[/font]
[font size="2"]Kandra do not appear to die of natural causes, but they are not immortal, just incredibly long lived. One of the kandra secrets references the unknown acid mixture. Being bathed in acid can effectively kill a kandra, so this is one way how misbehaved kandra were executed in kandra homeland with the other way being starvation. Because of their ability to change shape, most damage to a kandra is of no consequence; they do feel normal physical pain as a result of trauma, though kandra have the ability to turn nerves off and thus experience no pain. This leads to kandra guards mostly using hammers to break bones, thus hindering movement. A kandra digesting another kandra can perform the killing, but it is unknown if the two kandra will fight and try to eat each other during the process. The kandra also developed a way to take their own lives at will.[/font]
[font size="2"]Kandra have the ability to shapeshift. However, in most cases, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a kandra to appear as anyone in particular, the subject must be dead and be digested. The shapeshifting process may take anything from several hours or even days to as little as a few seconds. The digestion is necessary also because kandra cannot create hair, fur, bones, or singer carapace, so these parts they must get from the digested victims, and be put into place one by one. Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can use just a skull or set of bones to build a working structure to gain the ability to move around freely and communicate. Being without bones will make kandra unable to move fast, speak or form any proper shape, but doesn't affect their mental ability. By reforming their body inside the mechanism, they can crack simple locks. Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating. In combat, kandra can form powerful muscles and heal most wounds immediately, utilizing their ability to shapeshift. By creating a special True Body for this purpose, they can gain many advantages such as metal bones, hidden weapons, etc. Breaking bones can slow them greatly. Kandra are capable of assuming smaller shapes, but losing too much mass will cause a kandra to be unable to maintain their intelligence.[/font]
[font size="2"]Kandra have spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most kandra hate humans for their situation, but, ironically, most kandra True Bodies are human-shaped, with two arms, two legs, and a face, even while they curse humankind for keeping them enslaved. There are other jobs for kandra to perform in the Homeland, such as the teaching and instruction of young kandra, which is considered a prestigious job among kandra. They refer to the Lord Ruler as the Father, because he is responsible for their creation. The First Generation typically only communicates with the Second Generation. All subsequent generations are then created by the Seconds, every hundred years. In general, all decisions about law and order are communicated to the lower generations by the Second Generation, acting as something like government officials.[/font]
[font size="2"]In the early days of the Final Empire, the kandra attempted to remain secret and blend into human society. However humans feared their abilities, calling them monsters, and began using Allomancy to hunt them down, by way of the Flaw, and kill them. After a few centuries, the kandra were almost extinct. Out of desperation, the kandra agreed to become servants to humans, never leaving the Homeland unless out on a Contract. As a result of this history, kandra are secretive about their culture and have an intense loathing for humans, which is only made worse by the poor treatment they often receive from their masters. Despite this, they adhere to their Contracts without question, and are often used as spies by the nobility. Fulfilling Contracts is their way of "paying for their freedom" to prevent humans from seeking ways to enslave them in other ways and finding out about their weakness to Allomancy. The terms of a Contract always prohibit a kandra from killing a human, changing bodies without permission, and revealing kandra secrets, and require the kandra to return to the Homeland if they break the terms of the Contract or if their master dies before the Contract expires. On top of that, the fulfilling of Contracts also has another purpose. A Contract must be paid for in atium, which is then brought to the Homeland where it is stockpiled in a metal vault known as the Trust.[/font][/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="5"]The Steel Ministry[/font][/b][/div][font][font face="times new roman"][font size="2"]The Steel Ministry is the religion and the government bureaucracy of the Empire. It is made up of various divisions, named Cantons, and the members of the Ministry are called obligators. The Inquisitors are also part of the Steel Ministry. One of the main functions of the Ministry is to witness a myriad of contracts and agreements, even something as simple as promise to come to a game of shelldry. The nobility pay the Lord Ruler for their services in a manner similar to that of renting skaa. As the authority in bureaucratic matters, any mercantile contracts, divorces, weddings, land purchases, inheritances, or any other important dealings could only be authorised by obligators. If one of the Ministry hasn't witnessed an event or sealed a document, it might as well not have happened or have been written. However, obligators are also used to witness less formal agreements, such as bets between friends.[/font]
[font size="2"]The Steel Ministry is organized into subsections named Cantons. The priests are called obligators and the Steel Inquisitors are obligators who have been Hemalurgically granted all the powers of a Mistborn. Each Canton of the Ministry runs a specific part of the Empire's government.[/font][/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="4"]Canton of Finance[/font][/b][/div][font][font face="times new roman"][font size="2"]As the bank of the Final Empire, the Canton of Finance directs the financial operations of the Final Empire. Its responsibilities also include the transport of funds. The Canton of Finance's headquarters is housed in an imposing building in Luthadel. It is tall and blocky with a massive rose window in the front, with two red banners hanging down beside the window, proclaiming praises to the Lord Ruler. Inside the building, one would find a desk at the end of an extended entryway, with an obligator manning the desk. Decorations within the building are sparse. It is often described as austere, bearing only necessary furniture and simple grey carpeting, the walls also lacking adornments. An exception to that rule is the waiting room; with plush chairs and lavish décor, the room clearly caters to the tastes of visiting noblemen. Snacks, such as small cakes, are also provided for those waiting.[/font] [/font] [div style="text-align:center;"][b][font size="4" face="Dancing Script"]Canton of Resource[/font][/b][/div][font face="times new roman"][font size="2"]There are many philosophers in the Steel Ministry and most end up in the Canton of Resource, the best place for those with analytical minds. This Canton is tasked with trade, transport, and taxation. A large portion of the atium mined at the Pits of Hathsin is secretly transported by the Canton of Resource to the Trustwarren or to be distributed by the Lord Ruler. There are obligators on duty at the Pits all the time to extract the metal from the geode while in a metal room. The beads of atium are then hidden in Ministry funds to be transported to Luthadel for distribution. They are disguised in piles of coins since metal coins radiate light in the Cognitive Realm. The Canton is also in charge of maintaining supply lines to the other Cantons, for feeding the people, and maintaining the canals.
[/font][font size="2"]The national headquarters of the Canton of Resource is in Luthadel while one of the Western Dominance's regional headquarters is in Fadrex City and houses the fifth, and final, of the Lord Ruler's storage caches. The single story building housing the regional headquarters in Fadrex City is blocky and utilitarian with sharp, flat walls and small windows. It is the largest of any Ministry buildings in the city because it acts as a way station between Luthadel and more important cities (such as Tremredare) to the west. This gives this Canton influence in Fadrex City, which makes Prelan Aradan Yomen, the head of the Canton locally, the top religious authority in the city.[/font][/font]
[div style="text-align:center;"][b][font size="4" face="Dancing Script"]Canton of Inquisition[/font][/b][/div][font size="2" face="times new roman"]The Canton of Inquisition is run by the Steel Inquisitors and acts as law enforcement, especially over the Allomantic community. Members of the Canton of Inquisition have the usual tattoos around their eyes, with the addition of a stark red line on the side of their face. Administrators in this Canton collect and file information that might assist in the policing efforts. This information is about noble houses, skaa rebels, and the other Cantons. In addition to dealing with anyone that goes against Ministry protocol, the Canton of Inquisition also maintains Soothing stations all around the city of Luthadel. The purpose of these bases is to dampen the emotions of everyone in the area, calming and depressing them to prevent rebellion. In addition, many Inquisitors find skaa Mistings by installing Seekers in these stations. There are between thirty to forty Soothing stations around the city, each with three Soothers, a Seeker, and a Smoker who has the job of masking the Allomancy to anyone outside.
[/font][font face="times new roman" size="2"]The Canton of Inquisition was formed sometime during the sixth century of the Lord Ruler's reign. This Canton was the one to suggest the Terris breeding programs to the Lord Ruler in order to keep the Terris population under control. The Lord Ruler agreed to it provisionally, and the programs were then kept until the collapse of the Final Empire. However, the subjugation of the Terris people started far before the Canton of Inquisition created the idea of the breeding programs.
[/font][font size="2" face="times new roman"]The Conventical of Seran is a fortress inside a crater to the south of Luthadel. The fortress belongs to the Canton of Inquisition and may be the place where new inquisitors are created. Kwaan's inscription is in a chamber of this building in addition to various torture chambers. The Inquistitors' torture chambers are Hemalurgic laboratories, intended to discover new creations, but few know of these chambers' true purpose. The Canton of Inquisition building in Urteau, above one of the Lord Ruler's supply caches, is broad and imposing. Typical for buildings in Urteau, it was built of wood instead of stone. While more austere than most Ministry buildings, there is still a variety of decor in the form of tapestries, metal trim, red rugs, and hearths in every room.[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="4"]Canton of Orthodoxy[/font][/b][/div][font size="2" face="times new roman"]The Canton of Orthodoxy organizes and presides over the Steel Ministry and has jurisdiction over the religious aspect of the Ministry. This Canton is the main bureaucratic division of the Ministry. Obligators from this Canton are typically the ones to formalize contracts and agreements. There is a long-standing rivalry between the Canton of Orthodoxy and the Canton of Inquisition. The Canton of Inquisition believes that they should have dominance over the other Cantons instead of the Canton of Orthodoxy.[/font]
[div style="text-align:center;"][font face="Dancing Script" size="4"][b]Obligators[/b][/font][/div][font size="2" face="times new roman"]An obligator is needed to witness or approve anything significant going on in the Empire. Without their approval, agreements and contracts aren't morally or legally binding. Any legal assassination requires the Ministry's approval, usually through bribery. Obligators, in addition to witnessing agreements, run all public works in the Empire. They oversee programs such as sewage and engineering, and most of the head engineers who design city plans are obligators themselves. In addition to their bureaucratic functions, the obligators serve as the Lord Ruler's religious leaders. They teach the Lord Ruler's religion to skaa and noblemen alike. The obligators determine who the nobility is allowed to marry as part of their religious duties. Obligators are allowed to be married. Those who become an obligator forfeit their surname. The Lord Ruler requires more devotion from the obligators; they practice religious worship and have to maintain a religious air that is unnecessary for nobles. Some of the religious practices for the Steel Ministry include daily prayers and ceremonies to the Lord Ruler.
Obligators are distinguished by their shaved heads and intricate black tattoos around their eyes that signify rank and Canton membership. They typically wear dark grey robes.
[/font][font face="times new roman"][font size="2"]The ranks are: Obligator, Prelan, High Prelan, Steel Inquisitor and Lord Prelan.[/font]
[font size="2"]The philosophy taught most often by the Steel Ministry is that the skaa are cursed and the nobility are blessed. The basic doctrine behind this philosophy is that the nobility has prestige and access to Allomancy because their ancestors were loyal to the Lord Ruler, while the skaa are being punished for the sins of their own ancestors. The Mistborn are descendants of the only men who supported the Lord Ruler before his Ascension, in this belief system. It is their belief that before his Ascension, the Lord Ruler was only a mortal man. He is revered as the creator and savior of the world, the "Sliver of Infinity". The Lord Ruler's status in the religion is as a piece of God, not omnipresent or omniscient. He is a physical, independent section of a greater consciousness. Sometimes, the Well of Ascension was mentioned in teachings concerning the Lord Ruler and his Ascension. When the Deepness, taught to be a dark monster, threatened the world, the Lord Ruler slew it and saved the world. He punished the people's lack of faith with the ash and mists. Not much else on the Deepness or the Lord Ruler is taught; religion is seen as something the Ministry would take care of on their own. Skaa aren't taught much of the Ministry's doctrine. Skaa and nobles alike were required to fulfill their roles in the Empire and obey the Lord Ruler, but neither devotion nor faith is requested for either group. Worship of any other god was forbidden. For the obligators, more worship is required. Daily prayer and ceremonies to the Lord Ruler are practices of the religion. There is a ritual that involves an altar made of gold. It is centered in a room with four candelabra at the corners. Near the altar, Alendi's journal, written in Khlenni, was kept. A bowl of small, triangular knives was kept on a pillar nearby to be used in the ritual. The knives were occasionally used for the worshiper to slice their own body. Weddings were characterized only by the presence of an obligator to witness the fact. Sometimes additional ceremonies would be added, but there wasn't a standard; the obligator's presence was the only requirement. The Ministry's position on sexuality was dependent on how much they were paid.[/font]
[font size="2"]The Steel Ministry functions similarly to being its own noble house, with contracts and agreements to gain wealth and leverage. Corruption is commonplace within its ranks, and it is notorious for taking bribes. There was a long standing rivalry between the various Cantons for control of the Ministry. Both men and women can be part of the Steel Ministry and some women even become Inquisitors. Rising through the ranks of the Ministry is influenced strongly by Allomantic abilities. Those with abilities, especially with metals judged to be valuable, rise quickly and are placed in positions of power. Seekers are one of the common Mistings recruited most diligently by the obligators. Atium Mistings are the most valuable type sought for by the Ministry. In order to search them out and recruit them, Inquisitors put trace amounts of atium into the drinks at balls periodically. They cause a disturbance while burning bronze to seek out those who begin to burn the metals instinctively. When someone joins the Ministry who is not already a Misting, they are given a larger amount of atium without their knowing and are forced through a series of rituals designed to exhaust the recruit so their body would Snap and reactively burn the metal. Noblemen address Inquisitors, and presumably obligators, as "Your Grace".[/font][/font]
[div style="text-align:center;"][b][font size="5" face="Dancing Script"]Mistwraiths[/font][/b][/div][font size="2"][font face="times new roman"]Mistwraiths are a species of creature that were created by the Lord Ruler from the Terris Feruchemists after he took the power at the Well of Ascension. Like kandra, mistwraiths appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one. Contradictory to their typically huge and unnerving appearance, they are actually quite harmless and only eat dead bodies. Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think. They have a lifespan of roughly fifty years and are able to breed. A single Hemalurgic spike is enough to staple a Cognitive Shadow to a mistwraith, though whether this has happened in the past is unknown.[/font]
[/font][font size="2" face="times new roman"]They are usually fearful existences in skaa folklore, associated with skaa's fear toward mists. It is believed that mistwraiths can take a person's face or fully impersonate them; one way to be sure a person is not a mistwraith is to take them out into the sunlight and verify that they don't disappear.
[/font][font face="times new roman" size="2"]Through the use of Hemalurgy they could regain the sentience they once possessed, becoming kandra after being implanted with two Hemalurgic spikes. Removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith. The transformation from mistwraith back to kandra is quick, although this could depend on how much time passes in each state. The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as blessings. Other types of Hemalurgic spikes, such as those that create koloss, would not necessarily be enough to transform the mistwraith into a kandra if ingested. However, they would cause weird side effects.[/font] [/font][/font][/font][/font][/font][/font][/div] [/div] Post 3
Members
Male: No Power | Misting | Feruchemist | Mistborn | Full Feruchemist | Both Female: No Power | Misting | Feruchemist | Mistborn | Full Feruchemist | Both ✵ Pearl | character ✵ Member | character ✵ Member | character ✵ Member | character ✵ Member | character ✵ Member | character ✵ Member | character ✵ Member | character
Plot
Plot 1 The Skaa and Terrismen want to rebel. Each group has their own inside men and they're not exactly working together. The Skaa and Terrismen want to kill the Lord Ruler, but at what cost? Twins, one a Mistborn, the other a Full Feruchemist, were separated at birth. One kept with the Skaa, the other, with the hidden Terrisman, but both away from Luthadel. 18 years after their birth, they arrive at Luthadel, ready to put their plans into action. Will they discover each other? Will they realise they share a special bond?
Plot 2 Ruin, a shard of Adonalsium, the creator behind the Investiture, is the embodiment of entropy and decay. It seeks change and while it is not inherently evil, its destructive actions harm the life on the planet. It fuels Hemalurgy and can manipulate Hemalurgic species. They can hear it in their heads. It can manipulate their emotions or perception of things without them realising. Ruin holds the form of black mist and his power, in its solid form, is the metal atium. The Pits of Hathsin, that is the only source of atium in the Empire, is the physical source of Ruin's power. When Atium is burned, his power is released once more. Ruin is the reason why the Kandra hide the Atium in their homeland; it's the one place Ruin can't reach, and without the atium, his power is cut. Should Ruin continue on this path, or should he be stopped? Character ClaimsYou can claim characters here that have family rped by others.
... [div align="center" style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;"][font color="#cec480" size="6" face="Calligraffitti"][b]Members[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;"][div style="text-align:center;"][font size="2" face="times new roman"][font color="#001289"]Male: [/font][font color="#4bcbff"]No Power[/font][font color="#001289"] | [/font][font color="#4bffdb"]Misting[/font][font color="#001289"] | [/font][font color="#814bff"]Feruchemist[/font][font color="#001289"] | [/font][font color="#ffbe4b"]Mistborn[/font][font color="#001289"] | [/font][font color="#ff7498"]Full Feruchemist[/font][font color="#001289"] | Both[/font] [font color="#001289"]Female: [/font][font color="#ff7f4b"]No Power[/font][font color="#001289"] | [/font][font color="#71ff48"]Misting[/font][font color="#001289"] | [/font][font color="#c9ff4b"]Feruchemist[/font][font color="#001289"] | [/font][font color="#ff74e6"]Mistborn[/font][font color="#001289"] | [/font][font color="#fff274"]Full Feruchemist [/font][font color="#001289"]| [/font][font color="#e2ff74"]Both[/font][/font][/div][font color="#001289" size="2" face="times new roman"][span] ✵ @pearl | [i]character[/i] ✵ Member | [i]character[/i] ✵ Member | [i]character[/i] ✵ Member | [i]character[/i] ✵ Member | [i]character[/i] ✵ Member | [i]character[/i] ✵ Member | [i]character[/i] ✵ Member | [i]character[/i] [/span][/font][/div][font color="#cec480" face="Calligraffitti" size="6"][b]Plot[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;"][div style="text-align:center;"][span style="color:rgb(0, 18, 137);"][b][font face="Dancing Script" size="5"]Plot 1[/font][/b][/span][/div][font color="#001289"][font size="2" style="font-family:""]The Skaa and Terrismen want to rebel. Each group has their own inside men and they're not exactly working together. The Skaa and Terrismen want to kill the Lord Ruler, but at what cost? Twins, one a Mistborn, the other a Full Feruchemist, were separated at birth. One kept with the Skaa, the other, with the hidden Terrisman, but both away from Luthadel. 18 years after their birth, they arrive at Luthadel, ready to put their plans into action. Will they discover each other? Will they realise they share a special bond?[/font]
[div style="text-align:center;"][b][font face="Dancing Script" size="5"]Plot 2[/font][/b][/div][font size="2"][font face="times new roman"]Ruin, a shard of Adonalsium, the creator behind the Investiture, is the embodiment of entropy and decay. It seeks change and while it is not inherently evil, its destructive actions harm the life on the planet. It fuels Hemalurgy and can manipulate Hemalurgic species. They can hear it in their heads. It can manipulate their emotions or perception of things without them realising. Ruin holds the form of black mist and his power, in its solid form, is the metal atium. The Pits of Hathsin, that is the only source of atium in the Empire, is the physical [/font][/font][/font][font color="#001289" face="times new roman" size="2"][span]source of Ruin's power. When Atium is burned, his power is released once more. Ruin is the reason why the Kandra hide the Atium in their homeland; it's the one place Ruin can't reach, and without the atium, his power is cut. Should Ruin continue on this path, or should he be stopped?[/span][/font][/div][font size="6" face="Calligraffitti" color="#cec480"][b]Character Claims[/b][/font][div align="center" style="text-align:justify;background:#9C8800;width:80%;height:200px;overflow:scroll;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][font face="times new roman" size="2"]You can claim characters here that have family rped by others.
[/font][font][font][font][font][font face="times new roman" size="2"]...[/font][/font][/font][/font][/font][/font][/div] [/div] Post 4RelationshipsMale | Female | One-Sided Crush: ♥ | Friends: ও | Married: ❦ | Rivals: ლ | Enemies: ۵ | Crush Both Ways: ❥ ? + ?
Family? + ? = ? [div align="center" style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;"][font face="Calligraffitti" color="#cec480" size="6"][b]Relationships[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;"][div style="text-align:center;"][div style="text-align:center;"][font color="#4bcbff" style="font-family:""]Male[/font][font color="#001289" style="font-family:""] | [/font][font style="font-family:"" color="#4bffdb"]Female[/font][font color="#001289" style="font-family:""] | One-Sided Crush: [/font][font color="#814bff" style="font-family:""]♥[/font][font style="font-family:"" color="#001289"] | Friends: [/font][font style="font-family:"" color="#ffbe4b"]ও[/font][font color="#001289" style="font-family:""] | Married:[/font][font color="#001289" style="font-family:"text-align:center;"] [/font][font color="#ff7f4b" style="font-family:"text-align:center;"]❦[/font][font style="font-family:"text-align:center;" color="#001289"] | Rivals: [/font][font style="font-family:"text-align:center;" color="#71ff48"]ლ[/font][font style="font-family:"text-align:center;" color="#001289"] | Enemies: [/font][font color="#c9ff4b" style="font-family:"text-align:center;"]۵[/font][font color="#001289" style="font-family:"text-align:center;"] | Crush Both Ways:[/font][font style="font-family:"text-align:center;" color="#001289"] [/font][font style="font-family:"text-align:center;" color="#fff274"]❥[/font][/div][/div][font size="2" face="times new roman" color="#001289"][span] ? + ? [div style="text-align:center;"]? + ? [div style="text-align:right;"]? + ? [div style="text-align:center;"]? + ? [div style="text-align:left;"]? + ? [div style="text-align:center;"]? + ?[/div][/div][/div][/div][/div][/span][/font][/div][font face="Calligraffitti" color="#cec480" size="6"][b]Family[/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #9FA7DA;overflow:scroll;" align="center"][font color="#001289" face="times new roman" size="2"][span]? + ? = ?[/span][/font][/div] [/div] Post 5
Lord RulerThe emperor who has ruled the Final Empire for the past thousand years. He was once named Rashek, and was a Terris servant who was hired by Alendi. He killed Alendi and went to the Well of Ascension in his place, and there took the power and Ascended. He has been keeping the force Ruin at bay from destroying the world for the past thousand years.
[div style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;" align="center"][font color="#cec480"][b][font face="Dancing Script" size="6"]Lord Ruler[/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]The emperor who has ruled the Final Empire for the past thousand years. He was once named Rashek, and was a Terris servant who was hired by Alendi. He killed Alendi and went to the Well of Ascension in his place, and there took the power and Ascended. He has been keeping the force Ruin at bay from destroying the world for the past thousand years.[/font][/div][/div][/div][/div][/font][/div] [/div] Post 6
Terrismen Allegiances Skaa Rebellion Terrismen RebellionNobles
[div style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;" align="center"][font color="#cec480"][b][font face="Dancing Script"][font size="6"]Terrismen Allegiances[/font] [font size="5"]Skaa Rebellion[/font] [/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][font color="#cec480"][b][font size="5" face="Dancing Script"]Terrismen Rebellion[/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][font color="#cec480"][b][font face="Dancing Script" size="5"]Nobles[/font][/b][/font][div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div] [/div] Post 7
Nobles Allegiances Lord Ruler Terrismen RebellionSkaa Rebellion
[div align="center" style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;"][font color="#cec480"][b][font face="Dancing Script"][font size="6"]Nobles Allegiances[/font] [font size="5"]Lord Ruler[/font] [/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][font color="#cec480"][b][font size="5" face="Dancing Script"]Terrismen Rebellion[/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][font color="#cec480"][b][font face="Dancing Script" size="5"]Skaa Rebellion[/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div] [/div] Post 8
Skaa Allegiances Lord Ruler Terrismen RebellionSkaa Rebellion
[div align="center" style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;"][font color="#cec480"][b][font face="Dancing Script"][font size="6"]Skaa Allegiances[/font] [font size="5"]Lord Ruler[/font] [/font][/b][/font][div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][font color="#cec480"][b][font face="Dancing Script" size="5"]Terrismen Rebellion[/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][font color="#cec480"][b][font size="5" face="Dancing Script"]Skaa Rebellion[/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div] [/div] Post 9
The Steel Ministry Canton of Finance Lord Prelan High PrelanPrelanObligatorCanton of Resource Lord PrelanHigh PrelanPrelanObligatorCanton of Inquisition Lord PrelanSteel InquisitorsCanton of OrthodoxyLord PrelanHigh PrelanPrelanObligator
[div align="center" style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;"][font color="#cec480"][b][font face="Dancing Script"][font size="6"]The Steel Ministry [/font][font size="5"]Canton of Finance [/font][font size="4"]Lord Prelan[/font] [/font][/b][/font][div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][font face="Dancing Script" size="4" color="#cec480"][b]High Prelan[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][font color="#cec480" size="4" face="Dancing Script"][b]Prelan[/b][/font] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font size="4" color="#cec480" face="Dancing Script"]Obligator[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][font size="5" face="Dancing Script"][b][font color="#cec480"]Canton of Resource[/font][/b] [/font][font face="Dancing Script" color="#cec480" size="4"][b]Lord Prelan[/b][/font] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][font size="4" color="#cec480" face="Dancing Script"][b]High Prelan[/b][/font] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font size="4" color="#cec480" face="Dancing Script"]Prelan[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font face="Dancing Script" color="#cec480" size="4"]Obligator[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" size="5" face="Dancing Script"]Canton of Inquisition [/font][font color="#cec480" size="4" face="Dancing Script"]Lord Prelan[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font size="4" color="#cec480" face="Dancing Script"]Steel Inquisitors[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][font size="5" color="#cec480" face="Dancing Script"][b]Canton of Orthodoxy[/b][/font] [b][font size="4" color="#cec480" face="Dancing Script"]Lord Prelan[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font size="4" color="#cec480" face="Dancing Script"]High Prelan[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font size="4" color="#cec480" face="Dancing Script"]Prelan[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font size="4" color="#cec480" face="Dancing Script"]Obligator[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div] [/div] Post 10
Koloss Allegiances Generation 1 Generation 2Generation 3Generation 4
[div style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;" align="center"][font color="#cec480"][b][font face="Dancing Script"][font size="6"]Koloss Allegiances [/font][font size="5"]Generation 1[/font] [/font][/b][/font][div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" face="Dancing Script" size="5"]Generation 2[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" size="5" face="Dancing Script"]Generation 3[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font face="Dancing Script" size="5" color="#cec480"]Generation 4[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div] [/div] Post 11
Kandra Allegiances Generation 1 Generation 2Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9Generation 10Generation 11
[div align="center" style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;"][font color="#cec480"][b][font face="Dancing Script"][font size="6"]Kandra Allegiances [/font][font size="5"]Generation 1[/font] [/font][/b][/font][div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" size="5" face="Dancing Script"]Generation 2[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" face="Dancing Script" size="5"]Generation 3[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" face="Dancing Script" size="5"]Generation 4[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" size="5" face="Dancing Script"]Generation 5[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font face="Dancing Script" size="5" color="#cec480"]Generation 6[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" size="5" face="Dancing Script"]Generation 7[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" face="Dancing Script" size="5"]Generation 8[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font color="#cec480" face="Dancing Script" size="5"]Generation 9[/font][/b] [div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font face="Dancing Script" size="5" color="#cec480"]Generation 10[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div][b][font size="5" face="Dancing Script" color="#cec480"]Generation 11[/font][/b] [div style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;" align="center"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" size="2"]...[/font][/div][/div][/div][/div][/font][/div] [/div] Post 12
[div style="background:#00149c;width:70%;margin:auto;padding:10px;border:double #DAD29F 20px;" align="center"][font color="#cec480"][b][font face="Dancing Script"][font size="6"]Save[/font] [/font][/b][/font][div align="center" style="text-align:justify;background:#9C8800;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #9FA7DA;"][font color="#001289"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" face="times new roman"]...[/font][/div][/div][/div][/div][/font][/div] [/div]
|
|
|
Post by Pearl on Feb 27, 2022 9:04:43 GMT -5
The Free Joining Page Coding Post 1
The Free Joining Page
Introduction
Welcome to The Free. This is a Mistborn Rp, based on the Mistborn series by Brandon Sanderson. It is set in the land of Alendi, also known as The Final Empire. It is separated into the Farmost Dominance, Terris Dominance, Southern Islands, Western Dominance, Southern Dominance, Remote Dominance, Eastern Dominance, Crescent Dominance, Northern Dominance and Central Dominance. In the Centre of the Central Dominance is Luthadel, the capital. That is where the story will take place. MetalsIron: Iron (pulling metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use iron is called a Lurcher. The Allomatic power of iron is being able to pull on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use Iron is called a Skimmer Ferring. A Feruchemist uses iron to store physical weight. It doesn't affect their vulnerability to penetration. Iron used as a metalmind is called an ironmind. The Kandra, Inquisitors and Koloss use iron stakes to steal physical strength, which are known as Hemalurgy. The Koloss have four iron stakes in their bodies. The Kandra can use a pair of iron spikes as a blessing, called the Blessing of Potency. This blessing will give mistwraiths sentience and give them physical strength and endurance.
Steel: Steel (pushing metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use steel is called a Coinshot. The Allomatic power of steel is being able to push on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use steel is called a Steelrunner Ferring. A Feruchemist uses steel to store physical speed. While storing speed, a Steelrunner will feel sluggish. Steel used as a metalmind is called a steelmind. The Kandra, Inquisitors and Koloss use steel stakes to steal allomantic physical powers (iron, steel, tin, pewter), which are known as Hemalurgy.
Tin: Tin (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use tin is called a Tineye. The Allomantic power of tin is that it increases your senses (see better, taste better, hear better etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). A Feruchemist that can use Tin is called a Windwhisper Ferring. A Feruchemist uses tin to store senses. It cannot allow them to see things that were once unobservable, but can increase the potency of their senses. While storing senses, those senses will become weaker. Tapping into sight will create a more binocular view. Tapping into smell dilutes taste. It can store things like pain, not just the traditional five senses. Tin used as a metalmind is called tinmind. The Kandra, Inquisitors and Koloss use tin stakes to steal human senses, which are known as Hemalurgy. The Kandra use a pair of tin spikes as a blessing, called the Blessing of Awareness. It gives mistwraiths sentience and heightened senses.
Pewter: Pewter (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use pewter is called a Pewterarm or a Thug. The Allomantic power of pewter is to increase physical abilities (stronger, tougher skin, can ignore pain etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). It can increase strength, peed, durability, balance, and enhance the ability to heal. Aluminium in a wound will stop the healing process while it's in a Thug's body. It increases reaction speed and helps them resist temperatures. It is the fastest burning metal which makes it dangerous when it finishes burning. By flaring pewter, a Thug's abilities are tripled and will causes severe fatigue when it's finished. Because a Thug cannot feel pain and fatigue while burning pewter, they usually die. A Feruchemist that can use Pewter is called a Brute Ferring. A Feruchemist uses pewter to store physical strength. Rather than just increasing strength, a Brute will increase in muscle mass. While storing strength, a Brute will become scrawny and weak. Pewter used as a metalmind is called a pewtermind. The Kandra, Inquisitors and Koloss use pewter stakes to steal feruchemical physical attributes (iron, steel, tin, pewter, cadmium, bendalloy, gold and electrum), which are known as Hemalurgy. Steel Inquisitors are given pewter spikes charged with Feruchemical gold to allow for rapid healing. The Kandra use a pair of Pewter spikes as a blessing, but the blessing is unknown.
Brass: Brass (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use brass is called a Soother. The Allomantic power of brass is being able to dampen (soothe) a person’s emotions, which is why it is known as an external metal (affects things outside the Allomancer’s body). A Soother can influence the emotions of those around them. It is easier to choose a specific direction rather than a specific person. They can soothe any emotions, allowing other emotions to feel greater than the soothed emotions, reaching a very similar effect to a Rioter. Extreme emotions in the target will affect a Soother's abilities. It can affect animals, but they must have a certain degree of sentience. Soothers cannot soothe themselves. At their most powerful, a Soother can soothe a Hemalurgic creature. Soothers can be stopped by aluminium-lined head gear, and sometimes aluminium chest plates on the Soother themselves. A Feruchemist that can use brass is called a Firesoul Ferring. A Feruchemist uses brass to store warmth. While filling the metal, a Firesoul will feel cool. Firesoul's are able to resist higher temperatures. Brass used as a metalmind is called a brassmind. The Kandra, Inquisitors and Koloss use brass stakes to steal feruchemical mental attributes (zinc, brass, copper and bronze), which are known as Hemalurgy.
Zinc: Zinc (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use zinc is called a Rioter. The Allomantic power of zinc is being able to enflame (riot) a person’s emotions, which is why it is known as an external metal (affects things outside an Allomancer’s body). It is easier to riot in a specific direction rather than a specific person. A Rioter can create similar circumstances as a Soother by rioting specific emotions instead of the selected few they want soothed. Rioters cannot riot themselves. Like Soothers, Rioters at their most powerful can control Hemalurgic creatures. Aluminium stops Rioters like Soothers. A Feruchemist that can use zinc is called a Sparker Ferring. A Feruchemist uses zinc to store mental speed. It allows Sparkers to think faster. While filling the metal, Sparkers will become dull-witted and slow. Zinc used as a metalmind is called a zincmind. The Kandra, Inquisitors and Koloss use zinc stakes to steal human emotional fortitude, which are known as Hemalurgy. The Kandra use a pair of Zinc spikes as a blessing, called the Blessing of Stability. This blessing gives mistwraiths sentience and emotional stability.
Copper: Copper (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use copper is called a Smoker or a Coppercloud. The Allomantic power of copper is being able to hide Allomantic pulses coming from another Allomancer, which is why it is known as an internal metal (affects inside an Allomancer’s body). It cannot be detected by most Seekers. An Allomancer with a bronze hemalurgic spike can pierce the coppercloud. Necrosis and duralumin are other metals that can help pierce the coppercloud. Multiple Smokers working together makes the coppercloud harder to pierce. If a Seeker is inside a coppercloud, they are unable to receive pulses outside the coppercloud. Copper is the slowest burning metal. Copperclouds can also protect from emotional Allomancy and other methods of detection. A feruchemist that can use Copper is called an Archivist Ferring. A Feruchemist uses copper to store memories. Copper used as a metalmind is called a coppermind. Memories stored in a Coppermind does not degrade with time. When an Archivist stores a memory, they lost that memory. Memories are stored individually, not as a whole. The best Archivists create indexes to find those memories faster. Keepers undergo extensive training in memory retention as memories outside a Coppermine do degrade due to the brain's imperfections. Copperminds cannot store muscle memory. The Kandra, Inquisitors and Koloss use copper stakes to steal human mental fortitude, memory and intelligence, which are known as Hemalurgy. The Kandra use a pair of Copper spikes as a blessing, called the Blessing of Presence. The blessing gives mistwraiths sentience and mental stability. This includes the ability to focus despite physical discomfort, a sharp memory, resistance to madness, and the inability to faint due to shock. It also lessens the mental weakness created by Hemalurgy.
Bronze: Bronze (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use bronze is called a Seeker. The Allomantic power of bronze is being able to feel Allomantic pulses coming from other Allomancer’s, which is why it is known as an internal metal (affects things inside the Allomancer’s body). They feel the pulses like a beating drum from an Allomancer who's burning metal. They can tell whether the metal is fast or slow, whether it's pushing or pulling. An Allomancer flaring is a larger signal and they can tell when an Allomancer is running out of metal to burn. A talented Seker can tell what emotions a Soother and Rioter are wanting to influence and who they're targeting. A Feruchemist that can use Bronze is called a Sentry Ferring. A Feruchemist uses bronze to store wakefulness. It allows the Sentry to stay awake for longer periods of time or heighten their awareness. Bronze used as a metalmind is called a bronzemind. A Sentry filling a bronzemind will become drowsy or enter a coma-like trance. The Kandra, Inquisitors and Koloss use bronze stakes to steal allomantic mental powers (zinc, brass, copper, bronze), which are known as Hemalurgy.
Gold: Gold (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Gold is called an Augur. The Allomantic power of gold is being able to see into your own alternate past (who you could've been) called a gold shadow. It is not considered a useful metal. Touching the gold shadow can cause unpleasant side effects. An Auger will see a different past each time they burn gold. The past changes depending on their current situation. A Feruchemist that can use gold is called a Bloodmaker Ferring. A Feruchemist uses gold to store health. Gold used as a metalmind is called a goldmind. The goldmind is used to heal at an accelerated rate or heal wound that could be considered fatal. It's hard to fill a goldmind, as the Bloodmaker will be sickly and weak. It does not heal diseases as efficiently as wounds. Healing with gold works by aligning their physical self with their spiritual self. Aluminium blocks any healing. Goldmind interacting with organs can go either way (beneficial or detrimental) depending on the circumstances. A Bloodmaker's bones are interesting, as their time spent sickly will cause oddities in their joints and bones. Damage to the soul caused by Hemalurgy can be healed, though it takes a lot of health. The Kandra, Inquisitors and Koloss use gold spikes to steal hybrid Feruchemical powers (cadmium, bendalloy, gold and electrum), which are known as Hemalurgy.
Electrum: Electrum (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemlurgic powers. Electrum is forty-five percent gold and fifty-five percent silver. A misting that can use Electrum is called an Oracle. The Allomantic power of electrum is being able to see into your own future by casting shadows. Electrum is able to counter Atium. Burning electrum means Allomancers burning Atium won't see the Oracle's future. If burned with duralumin, the Oracle will be able to see into the Spiritual Realm. A Feruchemist that can use Electrum is called a Pinnacle Ferrings. The Feruchemical power is that it stores determination. Electrum as a metalmind is called an electrummind. A Pinnacle filling the electrummind will become depressed, and when tapping electrummind, will enter a manic state. The Kandra, Inquisitors and Koloss use electrum spikes to steal allomantic enhancement powers (chromium, nicrosil, aluminium, duralumin), which are known as Hemalurgy.
Cadmium: Cadmium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Cadmium is called a Pulser. The Allomantic power of cadmium is slowing down time in a bubble around them. They see time seeming to go by faster outside their bubble. When a cadmium and bendalloy bubbles appear in the same area, they cancel each other out. The bubble is the size of a room. The air shimmers at the edge of the bubble. Even one part of a person's body inside the bubble means the person will be affected by it. The bubble stays stationary with respect to a moving object (depending on how large the object is). If the Pulser is on a small moving object, the Pulser will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. The bubbles can be popped with aluminium. A Feruchemist that can use Cadmium is called a Gasper Ferring. The Feruchemical power is that it stores breath. While storing breath, the Gasper must hyperventilate to keep their body oxygenated. Cadmium as a metalmind is called a cadmiummind. Using a cadmiummind allows for the user to go without breathing or add extra oxygen into their bloodstream. The Kandra, Inquisitors and Koloss use cadmium spikes to steal allomantic temporal powers (cadmium, bendalloy, gold, electrum), which are known as Hemalurgy.
Bendalloy: Bendalloy (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Bendalloy is called a Slider. The Allomantic power of bendalloy is speeding time up in a bubble around them. Events outside the bubble appear to move slower to someone inside the bubble. One nugget of bendalloy can compress two minutes into 15 seconds. A bendalloy bubble and cadmium bubble in the same place will cancel each other out. A bendalloy bubble is approximately five to fifteen feet across. The air will shimmer at the edge of the bubble. The bubble will be stationary with respect to a moving object (depending on how large the object is). If the Slider is on a small moving object, the Slider will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. A talented Sider can change the shape and size of the bubble and reduce the interval between each bubble creation. The bubbles can be popped with aluminium. A Feruchemist that can use Bendalloy is called a Subsumer Ferring. The Feruchemical power is to store nutrition and calories. Bendalloy as a metalmind is called a bendalloymind. While filling a bendalloymind, the Subsumer is able to eat large quantities of food without feeling full. Using the metalmind will allow the user to go without food. A separate bendalloymind can be used to store fluid intake. The Kandra, Inquisitors and Koloss use bendalloy spikes to steal spiritual feruchemical powers (chromium, nicrosil, aluminium and duralumin), which are known as Hemalurgy.
Chromium: Chromium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Chromium is called a Leecher. Allomancers touched by a Leecher will lose their metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. A leeched Allomancer will feel sudden coldness. Only Allomantically relevant metals will be burned. Leecher's can leech a Feruchemist. A Feruchemist that can use chromium is called a Spinner Ferring. The Feruchemical power is to store fortune. Chromium as a metalmind is called a chromiummind. While filling a chromiummind, the Spinner will become unlucky. Using the metalmind will allow the user to become lucky. The Kandra, Inquisitors and Koloss might use chromium spikes to steal destiny, which is known as Hemalurgy.
Nicrosil: Nicrosil (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Nicrosil is called a Nicroburst. Allomancers touched by a Nicroburst will receive a huge burst of power through the complete burning of a Nicroburst's metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. This can cause problems with metals like tin where the mental overload will cause unconsciousness. Nicroburst's can boost a Feruchemist. A Feruchemist that can use chromium is called a Soulbearer Ferring. The Feruchemical power is to store Investiture. Investiture refers to the energy that infuses the universe. It is an ability that isn't understood. Soulbearer's store their ability to use Investiture when they store Investiture. Nicrosil as a metalmind is called a nicrosilmind. A Soulbearer can store their ability to use Feruchemy and an ordinary person tapping into nicrosilmind can turn into a temporary Feruchemist. A nirosilmind can also store the divine Breath of a Returned. A Returned is a resurrected individual. The Kandra, Inquisitors and Koloss will use nicrosil spikes to steal Investiture, which is known as Hemalurgy.
Aluminium: Aluminium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Aluminium is called an Aluminium Gnat. There is no power when burning Aluminium. At most, it can block emotional Allomancy and Allomantic bronze, but that's it. A Feruchemist that can use aluminium is called a Trueself Ferring. The Feruchemical power is to store the spiritual sense of Identity. Identity is a spiritual form of DNA, unique to everyone. Not much is known about this form of Feruchemy. Aluminium as a metalmind is called an aluminiummind. A Trueself fills an aluminiummind until they have no identity, before filling a second one that can be used by any Feruchemist. Trueself's can repair their cognitive realm with their aluminiummind. The Kandra, Inquisitors and Koloss will use aluminium spikes to remove all powers, which is known as Hemalurgy.
Duralumin: Duralumin (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. It is ninety-six percent aluminium, four percent copper. A misting that can use Duralumin is called a Duralumin Gnat. A Duralumin Gnat burning duralumin will use up any metals being burned simultaneously, releasing an enormous burst of power from those metals. A Duralumin Gnat gains nothing. Duralumin can hurt Mistborn when burning certain metals. A Feruchemist that can use duralumin is called a Connector Ferring. The Feruchemical power is to store spiritual connection. Duralumin as a metalmind is called a duraluminmind. Filling the duraluminmind reduces other people's awareness and friendship with the connector as the metal stores that connection. Tapping into the metal will strengthen those connections. The strengthened connections can be used to communicate over long distances. The Kandra, Inquisitors and Koloss will use duralumin spikes to steal connection and identity, which is known as Hemalurgy.
Atium: Atium is a God Metal. It is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Atium is called a Seer. Burning Atium allows the Seer to see a few seconds into the future. When two Seers burn Atium at the same time, the Atium Shadows will show multiple possible futures. It is the same effect when burning with an electrum Misting. A Feruchemist can use Atium to store youth. When storing youth, the Feruchemist will become older. When tapping into Atium, the Feruchemist will become younger. The Kandra, Inquisitors and Koloss will use Atium spikes as a wild card to steal any powers depending on where it's placed, which is known as Hemalurgy.
Malatium: Malatium is an alloy of atium and gold. It allows an Allomancer to see another person's past. The Feruchemical properties of Malatium is unknown. The Hemalurgic properties of a malatium spike is stealing unknown traits.
Lerasium: Lerasium is a God Metal. An ordinary person that burns Lerasium turns into a powerful Mistborn, as the metal reforges their spiritual DNA. If the person is already a Mistborn, Lerasium boosts their power. Turning that person into a Mistborn is a side-effect. The true power of Lerasium is unknown. The Feruchemical properties of Lerasium is unknown. When used as a Hemalurgic spike, Lerasium steals all abilities.
Harmonium: Harmonium, or ettmetal, is a God Metal. It is the condensed elemental form of a powerful Keeper's power. The Allomantic, Feruchemical and Hemalurgic properties of Harmonium are unknown, as it is a very volatile and reactive metal.
Trellium: Trellium, or bavadinium, is a God Metal. It repels forms of Investiture. The Allomantic and Feruchemical properties of Trellium are unknown. As a Hemalurgic spike, Trellium can steal both Allomantic and Feruchemical abilities and grant them to Kandra. GlossaryAllomacy- A mystical hereditary power involving the burning of metals inside the body to gain special abilities. Allomatic pulse- The signal given off by an Allomancer who is burning metals. Only soeone who is burning bronze can ‘hear’ allomatic pulses. Coppercloud- The invisible, obscuring field set up by someone burning copper. If an Allomancer burns metals while within the coppercloud, their Allomatic pulses remain hidden from someone burning bronze. Metalmind- A piece of metal that a Feruchemist uses as a kind of battery, filling it with certain attributes that he/she can later withdraw. Specific metalminds are named after the different metals: tinmind, steelmind etc. Mistborn- An Allomancer that can burn all metals. Mistcloak- A garment worn by a mistborn as a mark of their station. It is constructed from dozens of thick ribbons of cloth that are sewn together at the top, but allowed to spread free from the shoulders down. Misting- An allomancer who can burn only one metal. Metalborn- an allomancer or a feruchemist. Twinborn- an individual that's both an allomancer and a feruchemist.
Anchor- A term used to refer to a piece of metal that an Allomancer pushes on or pulls on when burning iron or steel. Burn- An allomancer utilizing or expending the metals in their stomachs. Extinguish- To cease burning metal. Flare- To draw a little extra power from a metal at the expense of making it burn faster. Pull- using alomancy to pull on something (Emotions or metals). Push- using alomancy to push on something (Emotions or metals). Riot- burns zinc and pulls on a person’s emotions, enflaming them. Soothe- burns brass and pushes on a person’s emotions, dampening them.
Mistwraith- A non-sentient relative of the Kandra people. Globs of boneless flesh that scavenge the land at night, eating bodies they find, then using the skeleton for their own bodies.
Keeper- Another term for a Feruchemist. An organisation of Feruchemists dedicated to discovering, then memorising, all of the knowledge and religions that existed before the Ascension. The Lord Ruler hunted the to near extinction, forcing them to remain hidden. Synod- The elite leaders of the Terris Keeper organisation.
Release (Feruchemical)- stops tapping a metalmind, no longer drawing forth its power. Tap (Feruchemical)- drawing power from within a Feruchemist’s metalminds. Rules#1 Literacy: Please be literate. I don’t mean creating long paragraphs, but please do not use text talk and have at least three sentences. Also, we are people who know how to read and write! Use grammar, spelling and punctuation in your sentences.
#2 Attendance: Please be active. I don’t want to have to chase you up all the time. I am busy, and I do have a life. I may not be on when you’re on because I am in a different time zone to you or I am busy, so please be patient. I will answer you. At least post three times a week. I will make sure to do the same.
#3 Ghost Rules & Forum Rules: Please follow the ghost and forum rules. They are very important. If you’ve read this much, please put Mistborn in the other section.
#4 No Spamming: Any troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.
For the individuals Rping, if you spot any troll or spam, please report it immediately.
#5 Romance: Please remember that there are younger children on these forums, so nothing over the top. Keep everything PG and remember, there is the Skip option!
#6 Violence: The same as above. Please just remember about those younger children. Nothing gory over the top when fights break out. Yes, there needs to be drama, but don’t make things so descriptive that others don’t want to read what you write. If you’ve read this much, please, instead of Mistborn, put metals in the other section.
#7 Godmodding: Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.
#8 Joining: Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.
#9 Characters: Please do not create a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, you can use this website for personality traits:
#10 Realism: Please make your characters as realistic as possible.
#11 LGBT +: It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi). Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. If you’ve read this far, instead of metals, please put feruchemist in the other section of the joining form.
#12 Positions: First come, first serve, but please be active.
#13 Character Ratios: You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.
#14 Powers: The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens.
#15 Plots: Now, there is a main plot for The Free, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though.
#16 Killing other Characters: Please don’t kill off other characters without the permission of the owner.
#17 Canon: This Rp is based on a book, but for the purpose of the Rp, please make it so that the characters in the book do not exist.
#18 My Authority: I am the owner of this Rp. I can stalk you, and ask you to delete some things in your posts if they aren’t good. I have the authority to ban you from this Rp if you do not abide by these rules. Thank you. If you’ve read this far, instead of feruchemist, please put keeper in the other section of the joining form. Joining PageName | Age | Race | Misting/Keeper/None | Type One Line Description Picture (optional) Positive | Neutral | Negative
Extended Physical Appearance (optional): Extended Personality (optional): Where they live (Northern Dominance, Southern Dominance, etc.): History: Kin: Crush/ Spouse and orientation: Affiliation (Skaa, Nobles or Terrismen): Other: Character ClaimsYou can claim characters here that have family rped by others.
... Ethnicities, Species & OrganisationsSkaa The skaa are a race of humans. The skaa were effectively created by the Lord Ruler when he forcibly divided the people of the world. Skaa are believed to be descendants of the people who did not support the Lord Ruler during his rise to power, unlike the nobles, but skaa were created during the Lord Ruler's Ascension, when he altered the physiology of people. The majority of the people he changed became skaa; built to be shorter, hardier, and more fertile. These physical differences were small, and have mostly been erased by noble and skaa interbreeding over the thousand years of the Empire's history. All skaa Allomancers are the result of noble and skaa blood mixing during some point in the person's heritage.
While not technically slaves, because by law they are not the property of their masters, in practice they are treated like cattle and given about as much respect. The skaa are the beaten down, oppressed working class, and because of this many are timid in regards to the nobles. Skaa generally keep to themselves, and in the cities, a large number turn to a life of crime to sustain themselves. Those who are not criminals are worked to near death in some situations by their masters. Plantation skaa are especially brutalised and often do not live as long as their city counterparts as they are killed if they were unable to work. Only very skilled skaa are able to have a trade and work as a craftsman, like Clubs, although they are still underpaid and looked down upon by the nobility. Skaa maintain a fear of the evening mists due to folklore and misinformation spread by the nobles, believing those who go out into the mists are killed and turn into mistwraiths. Skaa living in the outer dominances, far from the Central Dominance, are allowed to own lands and become rich, but the Lord Ruler does not allow this to become publicly known.
Nobles The nobles are a race of humans. When the Lord Ruler held the power of the Well of Ascension, he altered the biology of all humans so that they would be able to survive in a world of ash. At the same time, he also divided the population into two groups — the nobles and the skaa — with different physiological traits. As a result, in the times shortly after the Ascension of the Lord Ruler, the nobles were less fertile than the skaa, but were also generally taller, stronger, and more intelligent. These changes were slight, however, and have mostly disappeared as a result of interbreeding by the time of the Collapse. After his Ascension, the Lord Ruler also gave beads of lerasium to the original nobles, which is why only those with a noble ancestor could become Allomancers.
The life of the nobles is rife with secrecy and plotting. Almost all nobles are driven by gaining money, power, or social prestige. All nobles are divided among different Houses. Each house has its own agenda and works towards its own betterment. Each house individually has its own political enemies and allies. Generally, leadership of a house is inherited. Each house has different levels of power, a social hierarchy. They use Obligators as a means to prove they are trustworthy, for even unimportant matters, such as a meeting with friends.
Great Houses The Great Houses are the most prominent noble families in the Final Empire, notable for their ability to build a keep and maintain a high-profile presence in Luthadel. This is made difficult by the Lord Ruler's keep tax. There is nothing more embarrassing to the aristocracy than a Great House that is unable to maintain itself. The Great Houses control imperial trade and enslave the greatest majority of the skaa. Country nobility resent the Great Houses for their control of the canal systems. The Great Houses get to buy a monthly stipend of atium, one of the main ways that the Lord Ruler controls them. Nearly all Mistborn are members of the Great Houses. The Great Houses take Mistborn attacks very seriously, and have an unspoken agreement not to use Mistborn to assassinate each other. A major house war between the Great Houses tends to happen every couple of centuries or so. House Wars are primarily political and dictates the order of power. The last House War was devastating. The order of power is: House Hunter, House Arati, House Arius, House Basia, House Euros, House Iniga, House Jessina, House Dura, House Smentha and House Hara. The inner-city nobility, particularly those in Luthadel, hold a nightly circuit of balls in their Keeps. Outside of the ten Great Houses, there are countless minor houses.
Terrismen Terris is a state of Scadrial populated by Feruchemists before the Ascension of the Lord Ruler. In the Empire, the remaining Terris people were selectively bred to reduce the Feruchemical abilities. A portion of the eunuch population are trained and employed as stewards. Stewards held an unusual place in the final empire, and are given the title 'Vaht'. The Terris people are recognised for their darker skin. They have more diversity in skin colour than those of Central Dominance heritage. They are also, notably, a rather tall people. Feruchemy is passed down through Terris bloodlines.
Many Terris people wish to stay isolated in order to maintain their cultural heritage. In fact, many choose to marry among their own people instead of marrying those of other ethnicities. The tinningdar is a common robe worn by the Terris people distinguished by a colourful overlapping V pattern down the front. This pattern is often embroidered. The tinningdar is often worn alongside a belt, and has long sleeves. In the Empire, these are often known as "steward's robes." During this era, the colours of the robe represent the colours of the House the steward serves. Other Terris forms of clothing are also known to be colourful, and often incorporate the traditonal V-pattern. Little is known about Terris food, but it is likely similar to Mediterranean food and probably involves noodles.
Inquisitors The Steel Inquisitors are a type of Hemalurgic construct in the Empire created from humans. Steel Inquisitors are created and controlled by the Lord Ruler as the policing force for his ministries. The Steel Inquisitors made up the Canton of Inquisition whose job it is to control the use and spread of Allomancy. The most notable feature is the large steel spikes where their eyes should be. These spikes fill the eye socket and protrude out the back of the head by several inches. Steel Inquisitors, like the obligators from which they are created, are bald with a large number of tattoos spreading from their eye sockets across their heads. These tattoos indicate many things, including rank and what kind of Allomancer the obligator was before recruitment. The Lord Ruler's Steel Inquisitors have eleven spikes in all: two through the eye sockets, one in the middle of the spine on the back, and eight--one for each known Allomantic power--in the torso.
Although created from humans, they are physiologically and mentally distinct. They can, however, still mate with humans. Children from Steel Inquisitors are more likely to be Allomancers compared to children from two humans, but the strength of Allomancy and Feruchemy would still weaken over time. There are also complications that can happen with the children of an Inquisitor. Steel Inquisitors have slightly longer lifespans compared to humans. To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a Misting or Feruchemist into the new Inquisitor; this reduces the loss of power through the Hemalurgic process due to the spike spending a minimal amount of time outside of a body. These spikes, now Hemalurgically charged, tear into and forcibly splice information from the victim to the subject's spiritweb. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject. The process is not painless for either person involved, as both violent changes to the spiritweb and having metal spikes driven into one's body causes pain. The steel spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomantic lines from the traces of metals in everything. The spikes create a chain in an Inquisitor's body, and there is a central spike or 'linchpin' that acts as a connector to the lower and upper spikes. If this spike is removed, the Inquisitor dies. A linchpin is needed to avoid deadly side effects if four or more spikes are used on an Inquisitor. Inquisitors are typically granted many Allomantic and some Feruchemical abilities. These abilities are granted on top of the Inquisitor's own natural Allomantic powers (if any), and any abilities the subject had prior to the transformation are augmented by the spikes. As such, Mistborn and Seekers are the preferred subjects, as their increased Seeking ability would allow them to pierce copperclouds. There are forty-seven known bindpoints that can be used for an Inquisitor. Eleven are physical, twelve are mental, twelve are temporal, and twelve are spiritual. There are no differences in bindpoints between males and females. To grant every possible Allomantic and Feruchemical power, it would take thirty two spikes (one for each power) plus a linchpin, leaving room for fourteen extra spikes. Regular humans who are turned into Inquisitors can fully remember who they were and what life had been like before their transformation. Steel Inquisitors are very powerful and - with Feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors are immortal, that they can see into people's souls, and that they are warriors with no equal. However, removing spikes from an Inquisitor can effectively kill them, most notably the linchpin spike located between the shoulder blades. This is a weakness built into them by The Lord Ruler. Similarly, Inquisitors cannot survive a beheading. Removing one eye spike is not enough to kill most Inquisitors. Inquisitors also require much more rest and sleep than a normal human would, which may be related to the burden placed upon their souls by the nature of their transformations. Another major weakness in Inquisitors come from the Hemalurgic spikes. Any spike in a person allows for influence to be more easily pushed on them via the tears in their spiritweb. These tears allow certain Allomancers to control a Hemalurgic construct. This weakness is also present in both kandra and koloss. The more spikes they have, the greater the weakness is. However, the stronger a creature's will, the more it can resist that influence or even break free from it for a time. All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely.
Steel spikes: Inquisitors have five steel spikes. They have one spike in their back between their shoulder blades, which sealed together all the other spikes. Then they have one spike in each eye and two between the ribs, to give them the four Allomantic Physical Powers (iron, steel, tin, and pewter). With the spike through their eyes, Inquisitors aren't able to see normally, but they can see via the blue lines that appeared when they burn iron or steel; in fact, it is possible that they don't need to burn anything to see the lines.
Bronze spikes: Inquisitors have four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze). The Ministry often makes Inquisitors from people who already have the power to reveal Allomancy by burning bronze (either Mistborn or Seekers), so that the spike would enhance that power beyond the normal amount, and allow them to pierce copperclouds.
Atium spike: Most Inquisitors are able to see into other people's futures by burning atium. This would've been gained by an atium spike. It is located in their chest. Not all Inquisitors have this spike.
Gold spike: Most Inquisitors have a gold spike between the ribs to give them the Hybrid Feruchemy ability to store health. Not all Inquisitors have this ability; those who do often spent much of their time resting so as to store up reserves of health.
Koloss The Kolas are a bestial race of creatures created by the Lord Ruler through the use of Hemalurgy. The koloss are physically very large and very powerful. Koloss have blue skin and red eyes. A full-sized koloss could grow to be as tall as twelve feet. Koloss have a fixed amount of skin that does not change over their lifetime. Because of this, the younger a koloss is, the fatter it appears, due to having so much baggy skin covering itself. The skin itself doesn't hold terribly well to the koloss' body. As the koloss grow taller, their skin tears and fits tightly to them. An ancient koloss will have little to no skin at all, being covered instead in leather wrappings. A koloss continuously grows until its death. When it reaches about twelve feet, its heart can no longer sustain its body, and it dies shortly thereafter. Similar to Steel Inquisitors, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person. Once placed, the spikes turn the recipient into a koloss "very quickly". It is possible to create Hemalurgic constructs similar to koloss using animals instead of humans as a base. It is possible to create sapient creatures similar to koloss from primates. The addition of four spikes containing the strength and a portion of the spiritweb of four other people causes them to grow in physical strength far beyond human limits as well as making it possible for them to continue growing in size until they can no longer physically support their own bodies and their hearts give out. The four spikes also have the effect of reducing their intelligence to almost that of a basic animal. These spikes can be reused, however they are subject to Hemalurgic decay, meaning that the power in the spikes diminishes with each re-use, which allows for more of the koloss' humanity to remain. The spiking, however, only affects them in the Physical Realm. When they appear in the Cognitive Realm after death, they look exactly like the humans they were before being spiked.
When a koloss dies, other koloss in the vicinity attempt to collect and reuse the spikes from the dead one. This results in the koloss being able to reproduce in a manner of speaking, provided that they have someone to receive the spikes. The koloss are periodically supplied with fresh spikes and skaa captives to produce more koloss. Koloss have four Hemalurgically charged iron spikes, which grant them increased strength. This allows them to wield their enormous blades, which are about the same size they are. The blades are blunt and not well made; koloss seem to rely on their brute strength to smash the blades into opponents, rather than any true technique. The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' intelligence. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity. Koloss can subsist off of nearly any substance and can eat almost anything, including dirt and ash. They are not bothered by the cold. Allomancers who are transformed into koloss will retain their Allomantic abilities, though they may not necessarily retain the knowledge to use those abilities.
Because of their diminished intelligence, the koloss live in barbaric tribes. Usually, social standing is determined by age, because as the koloss age, they get larger and more powerful. Koloss are said to have two emotional states: boredom and rage. Because of this, their day to day lives are filled with milling about and fighting. When there is nothing else to fight near them, the koloss turn to in-fighting. Their blades can be used as a means of population control, as well as weaponry. If a koloss doesn't have a sword it feels is of adequate size, it will have to kill another koloss and take its sword. If there are extra swords, the koloss will expect their handlers to make more koloss to take up those swords, and if there are not enough swords, the koloss will kill each other for them until there are. Most of the killing within a tribe is done solely on a whim, usually to get something the other koloss owns, or because some random glance or act has enraged one of the koloss.
Kandra The kandra are a species first created by the Lord Ruler during his Ascension. They have the ability to reshape their bodies and most are well-practiced at imitation, making them extremely sought-after as spies. Physically, the kandra resemble mistwraiths in their natural form. Unlike the mistwraiths, they are sentient, courtesy of two Hemalurgic spikes implanted in them. While mistwraiths are simply gelatinous conglomerates of various creatures, kandra can actually absorb a body and take on all of its characteristics. When impersonating a specific person, a kandra will use that person's bones and reshape their body to look exactly like that person's. When in the Homeland, most kandra use a True Body, which is a set of false bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light. A True Body does not have to be human-shaped, but most are. Some kandra build bodies for combat purposes, these bodies can be made of metal to be stronger and heavier and can have sharp bones to use as knives. Combined with the ability to heal and create stronger muscles, kandra can be extremely powerful warriors though not all of them want to be one. The members of the First Generation do not wear True Bodies, as the kandra did not originally know how to make them. Instead, they wear their own bones from before they became kandra. Kandra form an organ which functions as a brain to think. It doesn't need to be inside the head, and can be placed at a safer location in the kandra's body.
While the First Generation were created directly by the Lord Ruler, the First Generation creates all subsequent generations of kandra through "Blessings," a pair of Hemalurgic spikes charged with a human physical or mental attribute. The Lord Ruler provides Hemalurgic metal spikes to the kandra each century, in a number requested, and the kandra use these spikes to convert mistwraiths into full kandra. One Blessing converts a mistwraith into a sentient kandra. Kandra take longer to reach maturity than a human normally would take. During the years of the Lord Ruler's reign, there are a total of eleven Generations. The kandra do not know how to make new kandra spikes, though they have an inkling.
Kandra do not appear to die of natural causes, but they are not immortal, just incredibly long lived. One of the kandra secrets references the unknown acid mixture. Being bathed in acid can effectively kill a kandra, so this is one way how misbehaved kandra were executed in kandra homeland with the other way being starvation. Because of their ability to change shape, most damage to a kandra is of no consequence; they do feel normal physical pain as a result of trauma, though kandra have the ability to turn nerves off and thus experience no pain. This leads to kandra guards mostly using hammers to break bones, thus hindering movement. A kandra digesting another kandra can perform the killing, but it is unknown if the two kandra will fight and try to eat each other during the process. The kandra also developed a way to take their own lives at will.
Kandra have the ability to shapeshift. However, in most cases, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a kandra to appear as anyone in particular, the subject must be dead and be digested. The shapeshifting process may take anything from several hours or even days to as little as a few seconds. The digestion is necessary also because kandra cannot create hair, fur, bones, or singer carapace, so these parts they must get from the digested victims, and be put into place one by one. Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can use just a skull or set of bones to build a working structure to gain the ability to move around freely and communicate. Being without bones will make kandra unable to move fast, speak or form any proper shape, but doesn't affect their mental ability. By reforming their body inside the mechanism, they can crack simple locks. Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating. In combat, kandra can form powerful muscles and heal most wounds immediately, utilizing their ability to shapeshift. By creating a special True Body for this purpose, they can gain many advantages such as metal bones, hidden weapons, etc. Breaking bones can slow them greatly. Kandra are capable of assuming smaller shapes, but losing too much mass will cause a kandra to be unable to maintain their intelligence.
Kandra have spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most kandra hate humans for their situation, but, ironically, most kandra True Bodies are human-shaped, with two arms, two legs, and a face, even while they curse humankind for keeping them enslaved. There are other jobs for kandra to perform in the Homeland, such as the teaching and instruction of young kandra, which is considered a prestigious job among kandra. They refer to the Lord Ruler as the Father, because he is responsible for their creation. The First Generation typically only communicates with the Second Generation. All subsequent generations are then created by the Seconds, every hundred years. In general, all decisions about law and order are communicated to the lower generations by the Second Generation, acting as something like government officials.
In the early days of the Final Empire, the kandra attempted to remain secret and blend into human society. However humans feared their abilities, calling them monsters, and began using Allomancy to hunt them down, by way of the Flaw, and kill them. After a few centuries, the kandra were almost extinct. Out of desperation, the kandra agreed to become servants to humans, never leaving the Homeland unless out on a Contract. As a result of this history, kandra are secretive about their culture and have an intense loathing for humans, which is only made worse by the poor treatment they often receive from their masters. Despite this, they adhere to their Contracts without question, and are often used as spies by the nobility. Fulfilling Contracts is their way of "paying for their freedom" to prevent humans from seeking ways to enslave them in other ways and finding out about their weakness to Allomancy. The terms of a Contract always prohibit a kandra from killing a human, changing bodies without permission, and revealing kandra secrets, and require the kandra to return to the Homeland if they break the terms of the Contract or if their master dies before the Contract expires. On top of that, the fulfilling of Contracts also has another purpose. A Contract must be paid for in atium, which is then brought to the Homeland where it is stockpiled in a metal vault known as the Trust.
The Steel Ministry The Steel Ministry is the religion and the government bureaucracy of the Empire. It is made up of various divisions, named Cantons, and the members of the Ministry are called obligators. The Inquisitors are also part of the Steel Ministry. One of the main functions of the Ministry is to witness a myriad of contracts and agreements, even something as simple as promise to come to a game of shelldry. The nobility pay the Lord Ruler for their services in a manner similar to that of renting skaa. As the authority in bureaucratic matters, any mercantile contracts, divorces, weddings, land purchases, inheritances, or any other important dealings could only be authorised by obligators. If one of the Ministry hasn't witnessed an event or sealed a document, it might as well not have happened or have been written. However, obligators are also used to witness less formal agreements, such as bets between friends.
The Steel Ministry is organized into subsections named Cantons. The priests are called obligators and the Steel Inquisitors are obligators who have been Hemalurgically granted all the powers of a Mistborn. Each Canton of the Ministry runs a specific part of the Empire's government.
Canton of Finance As the bank of the Final Empire, the Canton of Finance directs the financial operations of the Final Empire. Its responsibilities also include the transport of funds. The Canton of Finance's headquarters is housed in an imposing building in Luthadel. It is tall and blocky with a massive rose window in the front, with two red banners hanging down beside the window, proclaiming praises to the Lord Ruler. Inside the building, one would find a desk at the end of an extended entryway, with an obligator manning the desk. Decorations within the building are sparse. It is often described as austere, bearing only necessary furniture and simple grey carpeting, the walls also lacking adornments. An exception to that rule is the waiting room; with plush chairs and lavish décor, the room clearly caters to the tastes of visiting noblemen. Snacks, such as small cakes, are also provided for those waiting.
Canton of Resource There are many philosophers in the Steel Ministry and most end up in the Canton of Resource, the best place for those with analytical minds. This Canton is tasked with trade, transport, and taxation. A large portion of the atium mined at the Pits of Hathsin is secretly transported by the Canton of Resource to the Trustwarren or to be distributed by the Lord Ruler. There are obligators on duty at the Pits all the time to extract the metal from the geode while in a metal room. The beads of atium are then hidden in Ministry funds to be transported to Luthadel for distribution. They are disguised in piles of coins since metal coins radiate light in the Cognitive Realm. The Canton is also in charge of maintaining supply lines to the other Cantons, for feeding the people, and maintaining the canals.
The national headquarters of the Canton of Resource is in Luthadel while one of the Western Dominance's regional headquarters is in Fadrex City and houses the fifth, and final, of the Lord Ruler's storage caches. The single story building housing the regional headquarters in Fadrex City is blocky and utilitarian with sharp, flat walls and small windows. It is the largest of any Ministry buildings in the city because it acts as a way station between Luthadel and more important cities (such as Tremredare) to the west. This gives this Canton influence in Fadrex City, which makes Prelan Aradan Yomen, the head of the Canton locally, the top religious authority in the city.
Canton of Inquisition The Canton of Inquisition is run by the Steel Inquisitors and acts as law enforcement, especially over the Allomantic community. Members of the Canton of Inquisition have the usual tattoos around their eyes, with the addition of a stark red line on the side of their face. Administrators in this Canton collect and file information that might assist in the policing efforts. This information is about noble houses, skaa rebels, and the other Cantons. In addition to dealing with anyone that goes against Ministry protocol, the Canton of Inquisition also maintains Soothing stations all around the city of Luthadel. The purpose of these bases is to dampen the emotions of everyone in the area, calming and depressing them to prevent rebellion. In addition, many Inquisitors find skaa Mistings by installing Seekers in these stations. There are between thirty to forty Soothing stations around the city, each with three Soothers, a Seeker, and a Smoker who has the job of masking the Allomancy to anyone outside.
The Canton of Inquisition was formed sometime during the sixth century of the Lord Ruler's reign. This Canton was the one to suggest the Terris breeding programs to the Lord Ruler in order to keep the Terris population under control. The Lord Ruler agreed to it provisionally, and the programs were then kept until the collapse of the Final Empire. However, the subjugation of the Terris people started far before the Canton of Inquisition created the idea of the breeding programs.
The Conventical of Seran is a fortress inside a crater to the south of Luthadel. The fortress belongs to the Canton of Inquisition and may be the place where new inquisitors are created. Kwaan's inscription is in a chamber of this building in addition to various torture chambers. The Inquistitors' torture chambers are Hemalurgic laboratories, intended to discover new creations, but few know of these chambers' true purpose. The Canton of Inquisition building in Urteau, above one of the Lord Ruler's supply caches, is broad and imposing. Typical for buildings in Urteau, it was built of wood instead of stone. While more austere than most Ministry buildings, there is still a variety of decor in the form of tapestries, metal trim, red rugs, and hearths in every room.
Canton of Orthodoxy The Canton of Orthodoxy organizes and presides over the Steel Ministry and has jurisdiction over the religious aspect of the Ministry. This Canton is the main bureaucratic division of the Ministry. Obligators from this Canton are typically the ones to formalize contracts and agreements. There is a long-standing rivalry between the Canton of Orthodoxy and the Canton of Inquisition. The Canton of Inquisition believes that they should have dominance over the other Cantons instead of the Canton of Orthodoxy.
Obligators An obligator is needed to witness or approve anything significant going on in the Empire. Without their approval, agreements and contracts aren't morally or legally binding. Any legal assassination requires the Ministry's approval, usually through bribery. Obligators, in addition to witnessing agreements, run all public works in the Empire. They oversee programs such as sewage and engineering, and most of the head engineers who design city plans are obligators themselves. In addition to their bureaucratic functions, the obligators serve as the Lord Ruler's religious leaders. They teach the Lord Ruler's religion to skaa and noblemen alike. The obligators determine who the nobility is allowed to marry as part of their religious duties. Obligators are allowed to be married. Those who become an obligator forfeit their surname. The Lord Ruler requires more devotion from the obligators; they practice religious worship and have to maintain a religious air that is unnecessary for nobles. Some of the religious practices for the Steel Ministry include daily prayers and ceremonies to the Lord Ruler.
Obligators are distinguished by their shaved heads and intricate black tattoos around their eyes that signify rank and Canton membership. They typically wear dark grey robes.
The ranks are: Obligator, Prelan, High Prelan, Steel Inquisitor and Lord Prelan.
The philosophy taught most often by the Steel Ministry is that the skaa are cursed and the nobility are blessed. The basic doctrine behind this philosophy is that the nobility has prestige and access to Allomancy because their ancestors were loyal to the Lord Ruler, while the skaa are being punished for the sins of their own ancestors. The Mistborn are descendants of the only men who supported the Lord Ruler before his Ascension, in this belief system. It is their belief that before his Ascension, the Lord Ruler was only a mortal man. He is revered as the creator and savior of the world, the "Sliver of Infinity". The Lord Ruler's status in the religion is as a piece of God, not omnipresent or omniscient. He is a physical, independent section of a greater consciousness. Sometimes, the Well of Ascension was mentioned in teachings concerning the Lord Ruler and his Ascension. When the Deepness, taught to be a dark monster, threatened the world, the Lord Ruler slew it and saved the world. He punished the people's lack of faith with the ash and mists. Not much else on the Deepness or the Lord Ruler is taught; religion is seen as something the Ministry would take care of on their own. Skaa aren't taught much of the Ministry's doctrine. Skaa and nobles alike were required to fulfill their roles in the Empire and obey the Lord Ruler, but neither devotion nor faith is requested for either group. Worship of any other god was forbidden. For the obligators, more worship is required. Daily prayer and ceremonies to the Lord Ruler are practices of the religion. There is a ritual that involves an altar made of gold. It is centered in a room with four candelabra at the corners. Near the altar, Alendi's journal, written in Khlenni, was kept. A bowl of small, triangular knives was kept on a pillar nearby to be used in the ritual. The knives were occasionally used for the worshiper to slice their own body. Weddings were characterized only by the presence of an obligator to witness the fact. Sometimes additional ceremonies would be added, but there wasn't a standard; the obligator's presence was the only requirement. The Ministry's position on sexuality was dependent on how much they were paid.
The Steel Ministry functions similarly to being its own noble house, with contracts and agreements to gain wealth and leverage. Corruption is commonplace within its ranks, and it is notorious for taking bribes. There was a long standing rivalry between the various Cantons for control of the Ministry. Both men and women can be part of the Steel Ministry and some women even become Inquisitors. Rising through the ranks of the Ministry is influenced strongly by Allomantic abilities. Those with abilities, especially with metals judged to be valuable, rise quickly and are placed in positions of power. Seekers are one of the common Mistings recruited most diligently by the obligators. Atium Mistings are the most valuable type sought for by the Ministry. In order to search them out and recruit them, Inquisitors put trace amounts of atium into the drinks at balls periodically. They cause a disturbance while burning bronze to seek out those who begin to burn the metals instinctively. When someone joins the Ministry who is not already a Misting, they are given a larger amount of atium without their knowing and are forced through a series of rituals designed to exhaust the recruit so their body would Snap and reactively burn the metal. Noblemen address Inquisitors, and presumably obligators, as "Your Grace".
Mistwraiths Mistwraiths are a species of creature that were created by the Lord Ruler from the Terris Feruchemists after he took the power at the Well of Ascension. Like kandra, mistwraiths appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one. Contradictory to their typically huge and unnerving appearance, they are actually quite harmless and only eat dead bodies. Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think. They have a lifespan of roughly fifty years and are able to breed. A single Hemalurgic spike is enough to staple a Cognitive Shadow to a mistwraith, though whether this has happened in the past is unknown.
They are usually fearful existences in skaa folklore, associated with skaa's fear toward mists. It is believed that mistwraiths can take a person's face or fully impersonate them; one way to be sure a person is not a mistwraith is to take them out into the sunlight and verify that they don't disappear.
Through the use of Hemalurgy they could regain the sentience they once possessed, becoming kandra after being implanted with two Hemalurgic spikes. Removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith. The transformation from mistwraith back to kandra is quick, although this could depend on how much time passes in each state. The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as blessings. Other types of Hemalurgic spikes, such as those that create koloss, would not necessarily be enough to transform the mistwraith into a kandra if ingested. However, they would cause weird side effects. RelationshipsMale | Female | One-Sided Crush: ♥ | Friends: ও | Married: ❦ | Rivals: ლ | Enemies: ۵ | Crush Both Ways: ❥ ? ♥ ?
FamilyRace StatsMale | FemaleNobles Skaa Terrismen Koloss Kandra Inquisitors Obligators Prelan High Prelan Lord Prelan | ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ |
Position StatsMale | Female Lord Ruler Terrismen Alliance Skaa Rebellion | ✺ ✺ ✺ |
Metalborn StatsMale | Female Misting Mistborn Keeper Full Keeper Non-Metalborn | ✺ ✺ ✺ ✺ ✺
|
Metal StatsMale | Female Mistings
Iron Steel Tin Pewter Brass Zinc Copper Bronze Gold Electrum Cadmium Bendalloy Chromium Necrosil Aluminium Duralumin Atium Malatium | ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺
|
Keepers Iron Steel Tin Pewter Brass Zinc Copper Bronze Gold Electrum Cadmium Bendalloy Chromium Necrosil Aluminium Duralumin Atium Malatium | ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺
|
[div align="center" style="background:#5e000a;width:70%;margin:auto;padding:10px;border:double #AD9FC3 20px;"][b][font face="Dancing Script"][font size="7"][font color="#cec480"]The Free Joining Page[/font] [font color="#cec480"][span style="max-width:100%;"][img alt="" style="max-width:100%;" src="https://cdna.artstation.com/p/assets/images/images/028/829/356/large/phiona-blake-marsh-final01.jpg?1595628763"][/span][/font] [/font][font color="#cec480" size="6"]Introduction[/font] [/font][/b][div align="center" style="text-align:justify;background:#25005E;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #AF8085;"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:justify;"][font size="2" color="#cec480" face="times new roman"]Welcome to The Free. This is a Mistborn Rp, based on the Mistborn series by Brandon Sanderson. It is set in the land of Alendi, also known as The Final Empire. It is separated into the Farmost Dominance, Terris Dominance, Southern Islands, Western Dominance, Southern Dominance, Remote Dominance, Eastern Dominance, Crescent Dominance, Northern Dominance and Central Dominance. In the Centre of the Central Dominance is Luthadel, the capital. That is where the story will take place.[/font][/div][/div][/div][/div][/div][font size="6" face="Dancing Script" color="#cec480"][b]Metals[/b][/font] [div style="text-align:justify;background:#25005E;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #AF8085;overflow:scroll;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:justify;"][font color="#cec480" face="Dancing Script" size="3"][b]Iron[/b][/font][font color="#cec480"][font face="times new roman" style="font-size:small;"]: Iron (pulling metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use iron is called a Lurcher. The Allomatic power of iron is being able to pull on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use Iron is called a Skimmer Ferring. A Feruchemist uses iron to store physical weight. It doesn't affect their vulnerability to penetration. Iron used as a metalmind is called an ironmind. The Kandra, Inquisitors and Koloss use iron stakes to steal physical strength, which are known as Hemalurgy. The Koloss have four iron stakes in their bodies. The Kandra can use a pair of iron spikes as a blessing, called the Blessing of Potency. This blessing will give mistwraiths sentience and give them physical strength and endurance.[/font][/font][/div][font color="#cec480"][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Steel[/font][/b][font face="times new roman" style="font-weight:normal;font-size:small;"]: Steel (pushing metal) is one of the metals which have Allomatic, Feruchemical and Hemalurgic powers. A misting who can use steel is called a Coinshot. The Allomatic power of steel is being able to push on nearby sources of metal, which is why it is known as an external metal (affects things outside an Allomancer’s body). A Feruchemist that can use steel is called a Steelrunner Ferring. A Feruchemist uses steel to store physical speed. While storing speed, a Steelrunner will feel sluggish. Steel used as a metalmind is called a steelmind. The Kandra, Inquisitors and Koloss use steel stakes to steal allomantic physical powers (iron, steel, tin, pewter), which are known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Tin[/font][/b][font size="2" style="font-family:"font-weight:normal;"]: [/font][font face="times new roman" style="font-weight:normal;" size="2"]Tin (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use tin is called a Tineye. The Allomantic power of tin is that it increases your senses (see better, taste better, hear better etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). A Feruchemist that can use Tin is called a Windwhisper Ferring. A Feruchemist uses tin to store senses. It cannot allow them to see things that were once unobservable, but can increase the potency of their senses. While storing senses, those senses will become weaker. Tapping into sight will create a more binocular view. Tapping into smell dilutes taste. It can store things like pain, not just the traditional five senses. Tin used as a metalmind is called tinmind. The Kandra, Inquisitors and Koloss use tin stakes to steal human senses, which are known as Hemalurgy. The Kandra use a pair of tin spikes as a blessing, called the Blessing of Awareness. It gives mistwraiths sentience and heightened senses.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Pewter[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font face="times new roman" size="2" style="font-weight:normal;"]Pewter (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use pewter is called a Pewterarm or a Thug. The Allomantic power of pewter is to increase physical abilities (stronger, tougher skin, can ignore pain etc), which is why it is known as an internal metal (affects things within an Allomancer’s body). It can increase strength, peed, durability, balance, and enhance the ability to heal. Aluminium in a wound will stop the healing process while it's in a Thug's body. It increases reaction speed and helps them resist temperatures. It is the fastest burning metal which makes it dangerous when it finishes burning. By flaring pewter, a Thug's abilities are tripled and will causes severe fatigue when it's finished. Because a Thug cannot feel pain and fatigue while burning pewter, they usually die. A Feruchemist that can use Pewter is called a Brute Ferring. A Feruchemist uses pewter to store physical strength. Rather than just increasing strength, a Brute will increase in muscle mass. While storing strength, a Brute will become scrawny and weak. Pewter used as a metalmind is called a pewtermind. The Kandra, Inquisitors and Koloss use pewter stakes to steal feruchemical physical attributes (iron, steel, tin, pewter, cadmium, bendalloy, gold and electrum), which are known as Hemalurgy. Steel Inquisitors are given pewter spikes charged with Feruchemical gold to allow for rapid healing. The Kandra use a pair of Pewter spikes as a blessing, but the blessing is unknown.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Brass[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font style="font-weight:normal;" size="2" face="times new roman"]Brass (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use brass is called a Soother. The Allomantic power of brass is being able to dampen (soothe) a person’s emotions, which is why it is known as an external metal (affects things outside the Allomancer’s body). A Soother can influence the emotions of those around them. It is easier to choose a specific direction rather than a specific person. They can soothe any emotions, allowing other emotions to feel greater than the soothed emotions, reaching a very similar effect to a Rioter. Extreme emotions in the target will affect a Soother's abilities. It can affect animals, but they must have a certain degree of sentience. Soothers cannot soothe themselves. At their most powerful, a Soother can soothe a Hemalurgic creature. Soothers can be stopped by aluminium-lined head gear, and sometimes aluminium chest plates on the Soother themselves. A Feruchemist that can use brass is called a Firesoul Ferring. A Feruchemist uses brass to store warmth. While filling the metal, a Firesoul will feel cool. Firesoul's are able to resist higher temperatures. Brass used as a metalmind is called a brassmind. The Kandra, Inquisitors and Koloss use brass stakes to steal feruchemical mental attributes (zinc, brass, copper and bronze), which are known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Zinc[/font][/b][font size="2" style="font-family:"font-weight:normal;"]: [/font][font face="times new roman" size="2" style="font-weight:normal;"]Zinc (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use zinc is called a Rioter. The Allomantic power of zinc is being able to enflame (riot) a person’s emotions, which is why it is known as an external metal (affects things outside an Allomancer’s body). It is easier to riot in a specific direction rather than a specific person. A Rioter can create similar circumstances as a Soother by rioting specific emotions instead of the selected few they want soothed. Rioters cannot riot themselves. Like Soothers, Rioters at their most powerful can control Hemalurgic creatures. Aluminium stops Rioters like Soothers. A Feruchemist that can use zinc is called a Sparker Ferring. A Feruchemist uses zinc to store mental speed. It allows Sparkers to think faster. While filling the metal, Sparkers will become dull-witted and slow. Zinc used as a metalmind is called a zincmind. The Kandra, Inquisitors and Koloss use zinc stakes to steal human emotional fortitude, which are known as Hemalurgy. The Kandra use a pair of Zinc spikes as a blessing, called the Blessing of Stability. This blessing gives mistwraiths sentience and emotional stability.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Copper[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font size="2" style="font-weight:normal;" face="times new roman"]Copper (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use copper is called a Smoker or a Coppercloud. The Allomantic power of copper is being able to hide Allomantic pulses coming from another Allomancer, which is why it is known as an internal metal (affects inside an Allomancer’s body). It cannot be detected by most Seekers. An Allomancer with a bronze hemalurgic spike can pierce the coppercloud. Necrosis and duralumin are other metals that can help pierce the coppercloud. Multiple Smokers working together makes the coppercloud harder to pierce. If a Seeker is inside a coppercloud, they are unable to receive pulses outside the coppercloud. Copper is the slowest burning metal. Copperclouds can also protect from emotional Allomancy and other methods of detection. A feruchemist that can use Copper is called an Archivist Ferring. A Feruchemist uses copper to store memories. Copper used as a metalmind is called a coppermind. Memories stored in a Coppermind does not degrade with time. When an Archivist stores a memory, they lost that memory. Memories are stored individually, not as a whole. The best Archivists create indexes to find those memories faster. Keepers undergo extensive training in memory retention as memories outside a Coppermine do degrade due to the brain's imperfections. Copperminds cannot store muscle memory. The Kandra, Inquisitors and Koloss use copper stakes to steal human mental fortitude, memory and intelligence, which are known as Hemalurgy. The Kandra use a pair of Copper spikes as a blessing, called the Blessing of Presence. The blessing gives mistwraiths sentience and mental stability. This includes the ability to focus despite physical discomfort, a sharp memory, resistance to madness, and the inability to faint due to shock. It also lessens the mental weakness created by Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Bronze[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font face="times new roman" size="2" style="font-weight:normal;"]Bronze (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting who can use bronze is called a Seeker. The Allomantic power of bronze is being able to feel Allomantic pulses coming from other Allomancer’s, which is why it is known as an internal metal (affects things inside the Allomancer’s body). They feel the pulses like a beating drum from an Allomancer who's burning metal. They can tell whether the metal is fast or slow, whether it's pushing or pulling. An Allomancer flaring is a larger signal and they can tell when an Allomancer is running out of metal to burn. A talented Seker can tell what emotions a Soother and Rioter are wanting to influence and who they're targeting. A Feruchemist that can use Bronze is called a Sentry Ferring. A Feruchemist uses bronze to store wakefulness. It allows the Sentry to stay awake for longer periods of time or heighten their awareness. Bronze used as a metalmind is called a bronzemind. A Sentry filling a bronzemind will become drowsy or enter a coma-like trance. The Kandra, Inquisitors and Koloss use bronze stakes to steal allomantic mental powers (zinc, brass, copper, bronze), which are known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Gold[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font style="font-weight:normal;" size="2" face="times new roman"]Gold (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Gold is called an Augur. The Allomantic power of gold is being able to see into your own alternate past (who you could've been) called a gold shadow. It is not considered a useful metal. Touching the gold shadow can cause unpleasant side effects. An Auger will see a different past each time they burn gold. The past changes depending on their current situation. A Feruchemist that can use gold is called a Bloodmaker Ferring. A Feruchemist uses gold to store health. Gold used as a metalmind is called a goldmind. The goldmind is used to heal at an accelerated rate or heal wound that could be considered fatal. It's hard to fill a goldmind, as the Bloodmaker will be sickly and weak. It does not heal diseases as efficiently as wounds. Healing with gold works by aligning their physical self with their spiritual self. Aluminium blocks any healing. Goldmind interacting with organs can go either way (beneficial or detrimental) depending on the circumstances. A Bloodmaker's bones are interesting, as their time spent sickly will cause oddities in their joints and bones. Damage to the soul caused by Hemalurgy can be healed, though it takes a lot of health. The Kandra, Inquisitors and Koloss use gold spikes to steal hybrid Feruchemical powers (cadmium, bendalloy, gold and electrum), which are known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Electrum[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font style="font-weight:normal;" size="2" face="times new roman"]Electrum (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemlurgic powers. Electrum is forty-five percent gold and fifty-five percent silver. A misting that can use Electrum is called an Oracle. The Allomantic power of electrum is being able to see into your own future by casting shadows. Electrum is able to counter Atium. Burning electrum means Allomancers burning Atium won't see the Oracle's future. If burned with duralumin, the Oracle will be able to see into the Spiritual Realm. A Feruchemist that can use Electrum is called a Pinnacle Ferrings. The Feruchemical power is that it stores determination. Electrum as a metalmind is called an electrummind. A Pinnacle filling the electrummind will become depressed, and when tapping electrummind, will enter a manic state. The Kandra, Inquisitors and Koloss use electrum spikes to steal allomantic enhancement powers (chromium, nicrosil, aluminium, duralumin), which are known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Cadmium[/font][/b][font face="times new roman" style="font-size:small;"]: Cadmium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Cadmium is called a Pulser. The Allomantic power of cadmium is slowing down time in a bubble around them. They see time seeming to go by faster outside their bubble. When a cadmium and bendalloy bubbles appear in the same area, they cancel each other out. The bubble is the size of a room. The air shimmers at the edge of the bubble. Even one part of a person's body inside the bubble means the person will be affected by it. The bubble stays stationary with respect to a moving object (depending on how large the object is). If the Pulser is on a small moving object, the Pulser will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. The bubbles can be popped with aluminium. A Feruchemist that can use Cadmium is called a Gasper Ferring. The Feruchemical power is that it stores breath. While storing breath, the Gasper must hyperventilate to keep their body oxygenated. Cadmium as a metalmind is called a cadmiummind. Using a cadmiummind allows for the user to go without breathing or add extra oxygen into their bloodstream. The Kandra, Inquisitors and Koloss use cadmium spikes to steal allomantic temporal powers (cadmium, bendalloy, gold, electrum), which are known as Hemalurgy.[/font][/div][/font][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Bendalloy[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font face="times new roman" style="font-weight:normal;" size="2"]Bendalloy (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Bendalloy is called a Slider. The Allomantic power of bendalloy is speeding time up in a bubble around them. Events outside the bubble appear to move slower to someone inside the bubble. One nugget of bendalloy can compress two minutes into 15 seconds. A bendalloy bubble and cadmium bubble in the same place will cancel each other out. A bendalloy bubble is approximately five to fifteen feet across. The air will shimmer at the edge of the bubble. The bubble will be stationary with respect to a moving object (depending on how large the object is). If the Slider is on a small moving object, the Slider will travel through the bubble, popping it. Objects entering or exiting are thrown off course because different parts are moving at different speeds during the transition. When multiple bubbles of the same nature are in the area, the effects are multiplied. A talented Sider can change the shape and size of the bubble and reduce the interval between each bubble creation. The bubbles can be popped with aluminium. A Feruchemist that can use Bendalloy is called a Subsumer Ferring. The Feruchemical power is to store nutrition and calories. Bendalloy as a metalmind is called a bendalloymind. While filling a bendalloymind, the Subsumer is able to eat large quantities of food without feeling full. Using the metalmind will allow the user to go without food. A separate bendalloymind can be used to store fluid intake. The Kandra, Inquisitors and Koloss use bendalloy spikes to steal spiritual feruchemical powers (chromium, nicrosil, aluminium and duralumin), which are known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Chromium[/font][/b][font size="2" style="font-family:"font-weight:normal;"]: [/font][font face="times new roman" size="2" style="font-weight:normal;"]Chromium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Chromium is called a Leecher. Allomancers touched by a Leecher will lose their metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. A leeched Allomancer will feel sudden coldness. Only Allomantically relevant metals will be burned. Leecher's can leech a Feruchemist. A Feruchemist that can use chromium is called a Spinner Ferring. The Feruchemical power is to store fortune. Chromium as a metalmind is called a chromiummind. While filling a chromiummind, the Spinner will become unlucky. Using the metalmind will allow the user to become lucky. The Kandra, Inquisitors and Koloss might use chromium spikes to steal destiny, which is known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Nicrosil[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font style="font-weight:normal;" size="2" face="times new roman"]Nicrosil (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Nicrosil is called a Nicroburst. Allomancers touched by a Nicroburst will receive a huge burst of power through the complete burning of a Nicroburst's metal reserves. Burning away an Allomancer's metal feels like pulling the power out of it, returning it to an external source. This can cause problems with metals like tin where the mental overload will cause unconsciousness. Nicroburst's can boost a Feruchemist. A Feruchemist that can use chromium is called a Soulbearer Ferring. The Feruchemical power is to store Investiture. Investiture refers to the energy that infuses the universe. It is an ability that isn't understood. Soulbearer's store their ability to use Investiture when they store Investiture. Nicrosil as a metalmind is called a nicrosilmind. A Soulbearer can store their ability to use Feruchemy and an ordinary person tapping into nicrosilmind can turn into a temporary Feruchemist. A nirosilmind can also store the divine Breath of a Returned. A Returned is a resurrected individual. The Kandra, Inquisitors and Koloss will use nicrosil spikes to steal Investiture, which is known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Aluminium[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font face="times new roman" style="font-weight:normal;" size="2"]Aluminium (pulling metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Aluminium is called an Aluminium Gnat. There is no power when burning Aluminium. At most, it can block emotional Allomancy and Allomantic bronze, but that's it. A Feruchemist that can use aluminium is called a Trueself Ferring. The Feruchemical power is to store the spiritual sense of Identity. Identity is a spiritual form of DNA, unique to everyone. Not much is known about this form of Feruchemy. Aluminium as a metalmind is called an aluminiummind. A Trueself fills an aluminiummind until they have no identity, before filling a second one that can be used by any Feruchemist. Trueself's can repair their cognitive realm with their aluminiummind. The Kandra, Inquisitors and Koloss will use aluminium spikes to remove all powers, which is known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Duralumin[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font face="times new roman" style="font-weight:normal;" size="2"]Duralumin (pushing metal) is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. It is ninety-six percent aluminium, four percent copper. A misting that can use Duralumin is called a Duralumin Gnat. A Duralumin Gnat burning duralumin will use up any metals being burned simultaneously, releasing an enormous burst of power from those metals. A Duralumin Gnat gains nothing. Duralumin can hurt Mistborn when burning certain metals. A Feruchemist that can use duralumin is called a Connector Ferring. The Feruchemical power is to store spiritual connection. Duralumin as a metalmind is called a duraluminmind. Filling the duraluminmind reduces other people's awareness and friendship with the connector as the metal stores that connection. Tapping into the metal will strengthen those connections. The strengthened connections can be used to communicate over long distances. The Kandra, Inquisitors and Koloss will use duralumin spikes to steal connection and identity, which is known as Hemalurgy.[/font][/div][/b][div style="text-align:justify;"] [/div][font face="Dancing Script" size="3"][div style="text-align:justify;"][font size="3" face="Dancing Script"][b]Atium[/b][/font][font face="times new roman" style="font-size:small;"]: Atium is a God Metal. It is one of the metals which have Allomantic, Feruchemical and Hemalurgic powers. A misting that can use Atium is called a Seer. Burning Atium allows the Seer to see a few seconds into the future. When two Seers burn Atium at the same time, the Atium Shadows will show multiple possible futures. It is the same effect when burning with an electrum Misting. A Feruchemist can use Atium to store youth. When storing youth, the Feruchemist will become older. When tapping into Atium, the Feruchemist will become younger. The Kandra, Inquisitors and Koloss will use Atium spikes as a wild card to steal any powers depending on where it's placed, which is known as Hemalurgy.[/font][/div][/font][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Malatium[/font][/b][font size="2" style="font-family:"font-weight:normal;"]: [/font][font size="2" style="font-weight:normal;" face="times new roman"]Malatium is an alloy of atium and gold. It allows an Allomancer to see another person's past. The Feruchemical properties of Malatium is unknown. The Hemalurgic properties of a malatium spike is stealing unknown traits.[/font][/div][/b][div style="text-align:justify;"] [/div][b][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]Lerasium[/font][/b][font style="font-family:"font-weight:normal;" size="2"]: [/font][font size="2" style="font-weight:normal;" face="times new roman"]Lerasium is a God Metal. An ordinary person that burns Lerasium turns into a powerful Mistborn, as the metal reforges their spiritual DNA. If the person is already a Mistborn, Lerasium boosts their power. Turning that person into a Mistborn is a side-effect. The true power of Lerasium is unknown. The Feruchemical properties of Lerasium is unknown. When used as a Hemalurgic spike, Lerasium steals all abilities.[/font][/div][/b][div style="text-align:justify;"] [/div][font size="3" face="Dancing Script"][div style="text-align:justify;"][font face="Dancing Script" size="3"][b]Harmonium[/b][/font][font style="font-size:small;" face="times new roman"]: Harmonium, or ettmetal, is a God Metal. It is the condensed elemental form of a powerful Keeper's power. The Allomantic, Feruchemical and Hemalurgic properties of Harmonium are unknown, as it is a very volatile and reactive metal.[/font][/div][/font][div style="text-align:justify;"] [/div][/font][font color="#cec480"][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]Trellium[/font][/b][font style="font-family:"" size="2"]: [/font][font size="2" face="times new roman"]Trellium, or bavadinium, is a God Metal. It repels forms of Investiture. The Allomantic and Feruchemical properties of Trellium are unknown. As a Hemalurgic spike, Trellium can steal both Allomantic and Feruchemical abilities and grant them to Kandra.[/font][/div][/font][/div][/div][/div][/div][/div][font size="6" face="Dancing Script" color="#cec480"][b]Glossary[/b][/font] [div style="text-align:justify;background:#25005E;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #AF8085;overflow:scroll;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font size="2" color="#cec480" face="times new roman"][b]Allomacy[/b]- A mystical hereditary power involving the burning of metals inside the body to gain special abilities. [b]Allomatic pulse[/b]- The signal given off by an Allomancer who is burning metals. Only soeone who is burning bronze can ‘hear’ allomatic pulses. [b]Coppercloud[/b]- The invisible, obscuring field set up by someone burning copper. If an Allomancer burns metals while within the coppercloud, their Allomatic pulses remain hidden from someone burning bronze. [b]Metalmind[/b]- A piece of metal that a Feruchemist uses as a kind of battery, filling it with certain attributes that he/she can later withdraw. Specific metalminds are named after the different metals: tinmind, steelmind etc. [b]Mistborn[/b]- An Allomancer that can burn all metals. [b]Mistcloak[/b]- A garment worn by a mistborn as a mark of their station. It is constructed from dozens of thick ribbons of cloth that are sewn together at the top, but allowed to spread free from the shoulders down. [b]Misting[/b]- An allomancer who can burn only one metal. [b]Metalborn[/b]- an allomancer or a feruchemist. [b]Twinborn[/b]- an individual that's both an allomancer and a feruchemist.
[b]Anchor[/b]- A term used to refer to a piece of metal that an Allomancer pushes on or pulls on when burning iron or steel. [b]Burn[/b]- An allomancer utilizing or expending the metals in their stomachs. [b]Extinguish[/b]- To cease burning metal. [b]Flare[/b]- To draw a little extra power from a metal at the expense of making it burn faster. [b]Pull[/b]- using alomancy to pull on something (Emotions or metals). [b]Push[/b]- using alomancy to push on something (Emotions or metals). [b]Riot[/b]- burns zinc and pulls on a person’s emotions, enflaming them. [b]Soothe[/b]- burns brass and pushes on a person’s emotions, dampening them.
[b]Mistwraith[/b]- A non-sentient relative of the Kandra people. Globs of boneless flesh that scavenge the land at night, eating bodies they find, then using the skeleton for their own bodies.
[b]Keeper[/b]- Another term for a Feruchemist. An organisation of Feruchemists dedicated to discovering, then memorising, all of the knowledge and religions that existed before the Ascension. The Lord Ruler hunted the to near extinction, forcing them to remain hidden. [b]Synod[/b]- The elite leaders of the Terris Keeper organisation.
[b]Release (Feruchemical)[/b]- stops tapping a metalmind, no longer drawing forth its power. [b]Tap (Feruchemical)[/b]- drawing power from within a Feruchemist’s metalminds.[/font][/div][/div][/div][/div][/div][font size="6" color="#cec480" face="Dancing Script"][b]Rules[/b][/font] [div align="center" style="text-align:justify;background:#25005E;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #AF8085;overflow:scroll;"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:justify;"][b style="color:rgb(206, 196, 128);"][font face="Dancing Script" size="3"]#1 Literacy[/font][/b][font style="color:rgb(206, 196, 128);" size="2"]: [font face="times new roman"]Please be literate. I don’t mean creating long paragraphs, but please do not use text talk and have at least three sentences. Also, we are people who know how to read and write! Use grammar, spelling and punctuation in your sentences.[/font][/font][/div][font color="#cec480"][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#2 Attendance:[/font][/b][font style="font-family:"" size="2"] [/font][font face="times new roman" size="2"]Please be active. I don’t want to have to chase you up all the time. I am busy, and I do have a life. I may not be on when you’re on because I am in a different time zone to you or I am busy, so please be patient. I will answer you. At least post three times a week. I will make sure to do the same.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#3 Ghost Rules & Forum Rules[/font][/b][font style="font-family:"" size="2"]: [/font][font face="times new roman" size="2"]Please follow the ghost and forum rules. They are very important. If you’ve read this much, please put Mistborn in the other section.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#4 No Spamming[/font][/b][font style="font-family:"" size="2"]: A[/font][font size="2" face="times new roman"]ny troll or spam on this thread will be ignored and reported immediately. You can say "can such and such please report to whatever rp", but don't annoy the individuals Rping on this thread.[/font][/div][/font][font face="times new roman"][div style="text-align:justify;"] [/div][font size="2"][div style="text-align:justify;"]For the individuals Rping, if you spot any troll or spam, please report it immediately.[/div][/font][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#5 Romance[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]Please remember that there are younger children on these forums, so nothing over the top. Keep everything PG and remember, there is the Skip option![/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#6 Violence[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]The same as above. Please just remember about those younger children. Nothing gory over the top when fights break out. Yes, there needs to be drama, but don’t make things so descriptive that others don’t want to read what you write. If you’ve read this much, please, instead of Mistborn, put metals in the other section.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#7 Godmodding[/font][/b][font style="font-family:"" size="2"]: [/font][font face="times new roman" size="2"]Do not say things like "your elf is the best spiritualist". Show how good they are at hunting through your Rping, but do know, that even the best miss at times. Also, don't overpower every opponent you fight. There is always a give and a take. When Rping battle scenes, add your character's thought process. Don't just say "such and such stabbed so and so in the chest to distract him, then kicked into his leg. She presses him down, and aims for his throat". Give your opponent time to show their battle strategy. Godmodding and spotlighting are boring and annoying in Rp's. Just don't do it.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#8 Joining[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]Please provide details when writing up your joining form. We want to be able to picture your character. When joining, please check the list of names. No two characters can have the same name.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#9 Characters[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]Please do not create a Mary Sue / Gary Stue. It will not be accepted. Give your character some strengths, but also give it weaknesses. Give them some flaws. If you're having troubles, y[/font][span style="font-size:small;font-family:""]ou can use this website for personality traits:[/span][/div][/font][font face="times new roman"][font size="2"][div style="text-align:justify;"][a href="https://www.kathkyle.com/character-traits-list/"]Traits[/a][/div][/font][/font][div style="text-align:justify;"] [/div][font size="3"][div style="text-align:justify;"][font size="3" style="font-family:"" face="Dancing Script"][b]#10 Realism[/b][/font][font style="font-family:"" size="2"]: [/font][font face="times new roman" size="2"]Please make your characters as realistic as possible.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#11 LGBT +[/font][/b][font style="font-family:"" size="2"]: [/font][font size="2" face="times new roman"]It is allowed in this Rp. You can allocate what preference your cat has, but please keep it simple (hetero, homo or bi). Characters with a preference for the same sex will be able to have children, through a surrogacy/donor if they wish, but you must ask first. If you’ve read this far, instead of metals, please put feruchemist in the other section of the joining form.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]#12 Positions[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]First come, first serve, but please be active.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#13 Character Ratios[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]You can join with one character, but please try to keep the ratio between males and females as 50/ 50 as possible.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#14 Powers[/font][/b][font size="2" style="font-family:""]: [/font][font face="times new roman" size="2"]The character's abilities with their spirits cannot be overpowering. They must have some flaw in their ability, like they can't control it or their they can only control if after something happens.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#15 Plots[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]Now, there is a main plot for The Free, but if you have an idea for a plot, talk it through with everyone. If all members agree, then we can go ahead with it. Do make it detailed though.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#16 Killing other Characters[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]Please don’t kill off other characters without the permission of the owner.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font face="Dancing Script" size="3"]#17 Canon[/font][/b][font size="2" style="font-family:""]: [/font][font size="2" face="times new roman"]This Rp is based on a book, but for the purpose of the Rp, please make it so that the characters in the book do not exist.[/font][/div][/font][div style="text-align:justify;"] [/div][font][div style="text-align:justify;"][b][font size="3" face="Dancing Script"]#18 My Authority[/font][/b][font style="font-family:"" size="2"]: [/font][font face="times new roman" size="2"]I am the owner of this Rp. I can stalk you, and ask you to delete some things in your posts if they aren’t good. I have the authority to ban you from this Rp if you do not abide by these rules. Thank you. If you’ve read this far, instead of feruchemist, please put keeper in the other section of the joining form.[/font][/div][/font][/font][/div][/div][/div][/div][/div][font size="6" face="Dancing Script" color="#cec480"][b]Joining Page[/b][/font] [div align="center" style="text-align:justify;background:#25005E;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #AF8085;"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:center;"][span style="color:rgb(206, 196, 128);font-family:"font-size:small;"]Name | Age | Race | Misting/Keeper/None | Type[/span][/div][font face="times new roman" color="#cec480" size="2"][div style="text-align:center;"]One Line Description Picture (optional) Positive | Neutral | Negative[/div]
Extended Physical Appearance (optional): Extended Personality (optional): Where they live (Northern Dominance, Southern Dominance, etc.): History: Kin: Crush/ Spouse and orientation: Affiliation (Skaa, Nobles or Terrismen): Other:[/font][/div][/div][/div][/div][/div][font face="Dancing Script" color="#cec480" size="6"][b]Character Claims[/b][/font] [div align="center" style="text-align:justify;background:#25005E;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #AF8085;overflow:scroll;"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" color="#cec480" size="2"]You can claim characters here that have family rped by others.
...[/font][/div][/div][/div][/div][/div][font size="6" face="Dancing Script" color="#cec480"][b]Ethnicities, Species & Organisations[/b][/font] [div style="text-align:justify;background:#25005E;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #AF8085;overflow:scroll;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:center;"][span style="color:rgb(206, 196, 128);"][b][font size="5" face="Dancing Script"]Skaa[/font][/b][/span][/div][font color="#cec480"][div style="text-align:justify;"][span style="font-size:small;"][font face="times new roman"]The skaa are a race of humans. The skaa were effectively created by the Lord Ruler when he forcibly divided the people of the world. Skaa are believed to be descendants of the people who did not support the Lord Ruler during his rise to power, unlike the nobles, but skaa were created during the Lord Ruler's Ascension, when he altered the physiology of people. The majority of the people he changed became skaa; built to be shorter, hardier, and more fertile. These physical differences were small, and have mostly been erased by noble and skaa interbreeding over the thousand years of the Empire's history. All skaa Allomancers are the result of noble and skaa blood mixing during some point in the person's heritage.[/font][/span][/div][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]While not technically slaves, because by law they are not the property of their masters, in practice they are treated like cattle and given about as much respect. The skaa are the beaten down, oppressed working class, and because of this many are timid in regards to the nobles. Skaa generally keep to themselves, and in the cities, a large number turn to a life of crime to sustain themselves. Those who are not criminals are worked to near death in some situations by their masters. Plantation skaa are especially brutalised and often do not live as long as their city counterparts as they are killed if they were unable to work. Only very skilled skaa are able to have a trade and work as a craftsman, like Clubs, although they are still underpaid and looked down upon by the nobility. Skaa maintain a fear of the evening mists due to folklore and misinformation spread by the nobles, believing those who go out into the mists are killed and turn into mistwraiths. Skaa living in the outer dominances, far from the Central Dominance, are allowed to own lands and become rich, but the Lord Ruler does not allow this to become publicly known.[/div][/font] [div style="text-align:center;"][b][font face="Dancing Script" size="5"]Nobles[/font][/b][/div][font face="times new roman" size="2"][div style="text-align:justify;"]The nobles are a race of humans. When the Lord Ruler held the power of the Well of Ascension, he altered the biology of all humans so that they would be able to survive in a world of ash. At the same time, he also divided the population into two groups — the nobles and the skaa — with different physiological traits. As a result, in the times shortly after the Ascension of the Lord Ruler, the nobles were less fertile than the skaa, but were also generally taller, stronger, and more intelligent. These changes were slight, however, and have mostly disappeared as a result of interbreeding by the time of the Collapse. After his Ascension, the Lord Ruler also gave beads of lerasium to the original nobles, which is why only those with a noble ancestor could become Allomancers.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]The life of the nobles is rife with secrecy and plotting. Almost all nobles are driven by gaining money, power, or social prestige. All nobles are divided among different Houses. Each house has its own agenda and works towards its own betterment. Each house individually has its own political enemies and allies. Generally, leadership of a house is inherited. Each house has different levels of power, a social hierarchy. They use Obligators as a means to prove they are trustworthy, for even unimportant matters, such as a meeting with friends.[/div][/font] [div style="text-align:center;"][b][font face="Dancing Script" size="4"]Great Houses[/font][/b][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The Great Houses are the most prominent noble families in the Final Empire, notable for their ability to build a keep and maintain a high-profile presence in Luthadel. This is made difficult by the Lord Ruler's keep tax. There is nothing more embarrassing to the aristocracy than a Great House that is unable to maintain itself. The Great Houses control imperial trade and enslave the greatest majority of the skaa. Country nobility resent the Great Houses for their control of the canal systems. The Great Houses get to buy a monthly stipend of atium, one of the main ways that the Lord Ruler controls them. Nearly all Mistborn are members of the Great Houses. The Great Houses take Mistborn attacks very seriously, and have an unspoken agreement not to use Mistborn to assassinate each other. A major house war between the Great Houses tends to happen every couple of centuries or so. House Wars are primarily political and dictates the order of power. The last House War was devastating. The order of power is: House Hunter, House Arati, House Arius, House Basia, House Euros, House Iniga, House Jessina, House Dura, House Smentha and House Hara. The inner-city nobility, particularly those in Luthadel, hold a nightly circuit of balls in their Keeps. Outside of the ten Great Houses, there are countless minor houses.[/div][/font] [div style="text-align:center;"][b][font face="Dancing Script" size="5"]Terrismen[/font][/b][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Terris is a state of Scadrial populated by Feruchemists before the Ascension of the Lord Ruler. In the Empire, the remaining Terris people were selectively bred to reduce the Feruchemical abilities. A portion of the eunuch population are trained and employed as stewards. Stewards held an unusual place in the final empire, and are given the title 'Vaht'. The Terris people are recognised for their darker skin. They have more diversity in skin colour than those of Central Dominance heritage. They are also, notably, a rather tall people. Feruchemy is passed down through Terris bloodlines.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]Many Terris people wish to stay isolated in order to maintain their cultural heritage. In fact, many choose to marry among their own people instead of marrying those of other ethnicities. The tinningdar is a common robe worn by the Terris people distinguished by a colourful overlapping V pattern down the front. This pattern is often embroidered. The tinningdar is often worn alongside a belt, and has long sleeves. In the Empire, these are often known as "steward's robes." During this era, the colours of the robe represent the colours of the House the steward serves. Other Terris forms of clothing are also known to be colourful, and often incorporate the traditonal V-pattern. Little is known about Terris food, but it is likely similar to Mediterranean food and probably involves noodles.[/div][/font] [div style="text-align:center;"][b][font size="5" face="Dancing Script"]Inquisitors[/font][/b][/div][font face="times new roman" size="2"][div style="text-align:justify;"]The Steel Inquisitors are a type of Hemalurgic construct in the Empire created from humans. Steel Inquisitors are created and controlled by the Lord Ruler as the policing force for his ministries. The Steel Inquisitors made up the Canton of Inquisition whose job it is to control the use and spread of Allomancy. The most notable feature is the large steel spikes where their eyes should be. These spikes fill the eye socket and protrude out the back of the head by several inches. Steel Inquisitors, like the obligators from which they are created, are bald with a large number of tattoos spreading from their eye sockets across their heads. These tattoos indicate many things, including rank and what kind of Allomancer the obligator was before recruitment. The Lord Ruler's Steel Inquisitors have eleven spikes in all: two through the eye sockets, one in the middle of the spine on the back, and eight--one for each known Allomantic power--in the torso.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Although created from humans, they are physiologically and mentally distinct. They can, however, still mate with humans. Children from Steel Inquisitors are more likely to be Allomancers compared to children from two humans, but the strength of Allomancy and Feruchemy would still weaken over time. There are also complications that can happen with the children of an Inquisitor. Steel Inquisitors have slightly longer lifespans compared to humans. To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a Misting or Feruchemist into the new Inquisitor; this reduces the loss of power through the Hemalurgic process due to the spike spending a minimal amount of time outside of a body. These spikes, now Hemalurgically charged, tear into and forcibly splice information from the victim to the subject's spiritweb. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject. The process is not painless for either person involved, as both violent changes to the spiritweb and having metal spikes driven into one's body causes pain. The steel spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomantic lines from the traces of metals in everything. The spikes create a chain in an Inquisitor's body, and there is a central spike or 'linchpin' that acts as a connector to the lower and upper spikes. If this spike is removed, the Inquisitor dies. A linchpin is needed to avoid deadly side effects if four or more spikes are used on an Inquisitor. Inquisitors are typically granted many Allomantic and some Feruchemical abilities. These abilities are granted on top of the Inquisitor's own natural Allomantic powers (if any), and any abilities the subject had prior to the transformation are augmented by the spikes. As such, Mistborn and Seekers are the preferred subjects, as their increased Seeking ability would allow them to pierce copperclouds. There are forty-seven known bindpoints that can be used for an Inquisitor. Eleven are physical, twelve are mental, twelve are temporal, and twelve are spiritual. There are no differences in bindpoints between males and females. To grant every possible Allomantic and Feruchemical power, it would take thirty two spikes (one for each power) plus a linchpin, leaving room for fourteen extra spikes. Regular humans who are turned into Inquisitors can fully remember who they were and what life had been like before their transformation. Steel Inquisitors are very powerful and - with Feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors are immortal, that they can see into people's souls, and that they are warriors with no equal. However, removing spikes from an Inquisitor can effectively kill them, most notably the linchpin spike located between the shoulder blades. This is a weakness built into them by The Lord Ruler. Similarly, Inquisitors cannot survive a beheading. Removing one eye spike is not enough to kill most Inquisitors. Inquisitors also require much more rest and sleep than a normal human would, which may be related to the burden placed upon their souls by the nature of their transformations. Another major weakness in Inquisitors come from the Hemalurgic spikes. Any spike in a person allows for influence to be more easily pushed on them via the tears in their spiritweb. These tears allow certain Allomancers to control a Hemalurgic construct. This weakness is also present in both kandra and koloss. The more spikes they have, the greater the weakness is. However, the stronger a creature's will, the more it can resist that influence or even break free from it for a time. All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Steel spikes: Inquisitors have five steel spikes. They have one spike in their back between their shoulder blades, which sealed together all the other spikes. Then they have one spike in each eye and two between the ribs, to give them the four Allomantic Physical Powers (iron, steel, tin, and pewter). With the spike through their eyes, Inquisitors aren't able to see normally, but they can see via the blue lines that appeared when they burn iron or steel; in fact, it is possible that they don't need to burn anything to see the lines.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Bronze spikes: Inquisitors have four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze). The Ministry often makes Inquisitors from people who already have the power to reveal Allomancy by burning bronze (either Mistborn or Seekers), so that the spike would enhance that power beyond the normal amount, and allow them to pierce copperclouds.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Atium spike: Most Inquisitors are able to see into other people's futures by burning atium. This would've been gained by an atium spike. It is located in their chest. Not all Inquisitors have this spike.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]Gold spike: Most Inquisitors have a gold spike between the ribs to give them the Hybrid Feruchemy ability to store health. Not all Inquisitors have this ability; those who do often spent much of their time resting so as to store up reserves of health.[/div][/font] [div style="text-align:center;"][b][font size="5" face="Dancing Script"]Koloss[/font][/b][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The Kolas are a bestial race of creatures created by the Lord Ruler through the use of Hemalurgy. The koloss are physically very large and very powerful. Koloss have blue skin and red eyes. A full-sized koloss could grow to be as tall as twelve feet. Koloss have a fixed amount of skin that does not change over their lifetime. Because of this, the younger a koloss is, the fatter it appears, due to having so much baggy skin covering itself. The skin itself doesn't hold terribly well to the koloss' body. As the koloss grow taller, their skin tears and fits tightly to them. An ancient koloss will have little to no skin at all, being covered instead in leather wrappings. A koloss continuously grows until its death. When it reaches about twelve feet, its heart can no longer sustain its body, and it dies shortly thereafter. Similar to Steel Inquisitors, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person. Once placed, the spikes turn the recipient into a koloss "very quickly". It is possible to create Hemalurgic constructs similar to koloss using animals instead of humans as a base. It is possible to create sapient creatures similar to koloss from primates. The addition of four spikes containing the strength and a portion of the spiritweb of four other people causes them to grow in physical strength far beyond human limits as well as making it possible for them to continue growing in size until they can no longer physically support their own bodies and their hearts give out. The four spikes also have the effect of reducing their intelligence to almost that of a basic animal. These spikes can be reused, however they are subject to Hemalurgic decay, meaning that the power in the spikes diminishes with each re-use, which allows for more of the koloss' humanity to remain. The spiking, however, only affects them in the Physical Realm. When they appear in the Cognitive Realm after death, they look exactly like the humans they were before being spiked.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]When a koloss dies, other koloss in the vicinity attempt to collect and reuse the spikes from the dead one. This results in the koloss being able to reproduce in a manner of speaking, provided that they have someone to receive the spikes. The koloss are periodically supplied with fresh spikes and skaa captives to produce more koloss. Koloss have four Hemalurgically charged iron spikes, which grant them increased strength. This allows them to wield their enormous blades, which are about the same size they are. The blades are blunt and not well made; koloss seem to rely on their brute strength to smash the blades into opponents, rather than any true technique. The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' intelligence. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity. Koloss can subsist off of nearly any substance and can eat almost anything, including dirt and ash. They are not bothered by the cold. Allomancers who are transformed into koloss will retain their Allomantic abilities, though they may not necessarily retain the knowledge to use those abilities.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Because of their diminished intelligence, the koloss live in barbaric tribes. Usually, social standing is determined by age, because as the koloss age, they get larger and more powerful. Koloss are said to have two emotional states: boredom and rage. Because of this, their day to day lives are filled with milling about and fighting. When there is nothing else to fight near them, the koloss turn to in-fighting. Their blades can be used as a means of population control, as well as weaponry. If a koloss doesn't have a sword it feels is of adequate size, it will have to kill another koloss and take its sword. If there are extra swords, the koloss will expect their handlers to make more koloss to take up those swords, and if there are not enough swords, the koloss will kill each other for them until there are. Most of the killing within a tribe is done solely on a whim, usually to get something the other koloss owns, or because some random glance or act has enraged one of the koloss.[/div][/font] [div style="text-align:center;"][b][font size="5" face="Dancing Script"]Kandra[/font][/b][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The kandra are a species first created by the Lord Ruler during his Ascension. They have the ability to reshape their bodies and most are well-practiced at imitation, making them extremely sought-after as spies. Physically, the kandra resemble mistwraiths in their natural form. Unlike the mistwraiths, they are sentient, courtesy of two Hemalurgic spikes implanted in them. While mistwraiths are simply gelatinous conglomerates of various creatures, kandra can actually absorb a body and take on all of its characteristics. When impersonating a specific person, a kandra will use that person's bones and reshape their body to look exactly like that person's. When in the Homeland, most kandra use a True Body, which is a set of false bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light. A True Body does not have to be human-shaped, but most are. Some kandra build bodies for combat purposes, these bodies can be made of metal to be stronger and heavier and can have sharp bones to use as knives. Combined with the ability to heal and create stronger muscles, kandra can be extremely powerful warriors though not all of them want to be one. The members of the First Generation do not wear True Bodies, as the kandra did not originally know how to make them. Instead, they wear their own bones from before they became kandra. Kandra form an organ which functions as a brain to think. It doesn't need to be inside the head, and can be placed at a safer location in the kandra's body.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]While the First Generation were created directly by the Lord Ruler, the First Generation creates all subsequent generations of kandra through "Blessings," a pair of Hemalurgic spikes charged with a human physical or mental attribute. The Lord Ruler provides Hemalurgic metal spikes to the kandra each century, in a number requested, and the kandra use these spikes to convert mistwraiths into full kandra. One Blessing converts a mistwraith into a sentient kandra. Kandra take longer to reach maturity than a human normally would take. During the years of the Lord Ruler's reign, there are a total of eleven Generations. The kandra do not know how to make new kandra spikes, though they have an inkling.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Kandra do not appear to die of natural causes, but they are not immortal, just incredibly long lived. One of the kandra secrets references the unknown acid mixture. Being bathed in acid can effectively kill a kandra, so this is one way how misbehaved kandra were executed in kandra homeland with the other way being starvation. Because of their ability to change shape, most damage to a kandra is of no consequence; they do feel normal physical pain as a result of trauma, though kandra have the ability to turn nerves off and thus experience no pain. This leads to kandra guards mostly using hammers to break bones, thus hindering movement. A kandra digesting another kandra can perform the killing, but it is unknown if the two kandra will fight and try to eat each other during the process. The kandra also developed a way to take their own lives at will.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Kandra have the ability to shapeshift. However, in most cases, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a kandra to appear as anyone in particular, the subject must be dead and be digested. The shapeshifting process may take anything from several hours or even days to as little as a few seconds. The digestion is necessary also because kandra cannot create hair, fur, bones, or singer carapace, so these parts they must get from the digested victims, and be put into place one by one. Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can use just a skull or set of bones to build a working structure to gain the ability to move around freely and communicate. Being without bones will make kandra unable to move fast, speak or form any proper shape, but doesn't affect their mental ability. By reforming their body inside the mechanism, they can crack simple locks. Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating. In combat, kandra can form powerful muscles and heal most wounds immediately, utilizing their ability to shapeshift. By creating a special True Body for this purpose, they can gain many advantages such as metal bones, hidden weapons, etc. Breaking bones can slow them greatly. Kandra are capable of assuming smaller shapes, but losing too much mass will cause a kandra to be unable to maintain their intelligence.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]Kandra have spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most kandra hate humans for their situation, but, ironically, most kandra True Bodies are human-shaped, with two arms, two legs, and a face, even while they curse humankind for keeping them enslaved. There are other jobs for kandra to perform in the Homeland, such as the teaching and instruction of young kandra, which is considered a prestigious job among kandra. They refer to the Lord Ruler as the Father, because he is responsible for their creation. The First Generation typically only communicates with the Second Generation. All subsequent generations are then created by the Seconds, every hundred years. In general, all decisions about law and order are communicated to the lower generations by the Second Generation, acting as something like government officials.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]In the early days of the Final Empire, the kandra attempted to remain secret and blend into human society. However humans feared their abilities, calling them monsters, and began using Allomancy to hunt them down, by way of the Flaw, and kill them. After a few centuries, the kandra were almost extinct. Out of desperation, the kandra agreed to become servants to humans, never leaving the Homeland unless out on a Contract. As a result of this history, kandra are secretive about their culture and have an intense loathing for humans, which is only made worse by the poor treatment they often receive from their masters. Despite this, they adhere to their Contracts without question, and are often used as spies by the nobility. Fulfilling Contracts is their way of "paying for their freedom" to prevent humans from seeking ways to enslave them in other ways and finding out about their weakness to Allomancy. The terms of a Contract always prohibit a kandra from killing a human, changing bodies without permission, and revealing kandra secrets, and require the kandra to return to the Homeland if they break the terms of the Contract or if their master dies before the Contract expires. On top of that, the fulfilling of Contracts also has another purpose. A Contract must be paid for in atium, which is then brought to the Homeland where it is stockpiled in a metal vault known as the Trust.[/div][/font] [div style="text-align:center;"][b][font size="5" face="Dancing Script"]The Steel Ministry[/font][/b][/div][font face="times new roman" size="2"][div style="text-align:justify;"]The Steel Ministry is the religion and the government bureaucracy of the Empire. It is made up of various divisions, named Cantons, and the members of the Ministry are called obligators. The Inquisitors are also part of the Steel Ministry. One of the main functions of the Ministry is to witness a myriad of contracts and agreements, even something as simple as promise to come to a game of shelldry. The nobility pay the Lord Ruler for their services in a manner similar to that of renting skaa. As the authority in bureaucratic matters, any mercantile contracts, divorces, weddings, land purchases, inheritances, or any other important dealings could only be authorised by obligators. If one of the Ministry hasn't witnessed an event or sealed a document, it might as well not have happened or have been written. However, obligators are also used to witness less formal agreements, such as bets between friends.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The Steel Ministry is organized into subsections named Cantons. The priests are called obligators and the Steel Inquisitors are obligators who have been Hemalurgically granted all the powers of a Mistborn. Each Canton of the Ministry runs a specific part of the Empire's government.[/div][/font] [div style="text-align:center;"][b][font size="4" face="Dancing Script"]Canton of Finance[/font][/b][/div][font size="2"][div style="text-align:justify;"][font face="times new roman"]As the bank of the Final Empire, the Canton of Finance directs the financial operations of the Final Empire. Its responsibilities also include the transport of funds. The Canton of Finance's headquarters is housed in an imposing building in Luthadel. It is tall and blocky with a massive rose window in the front, with two red banners hanging down beside the window, proclaiming praises to the Lord Ruler. Inside the building, one would find a desk at the end of an extended entryway, with an obligator manning the desk. Decorations within the building are sparse. It is often described as austere, bearing only necessary furniture and simple grey carpeting, the walls also lacking adornments. An exception to that rule is the waiting room; with plush chairs and lavish décor, the room clearly caters to the tastes of visiting noblemen. Snacks, such as small cakes, are also provided for those waiting.[/font][/div][/font] [div style="text-align:center;"][b][font face="Dancing Script" size="4"]Canton of Resource[/font][/b][/div][font face="times new roman" size="2"][div style="text-align:justify;"]There are many philosophers in the Steel Ministry and most end up in the Canton of Resource, the best place for those with analytical minds. This Canton is tasked with trade, transport, and taxation. A large portion of the atium mined at the Pits of Hathsin is secretly transported by the Canton of Resource to the Trustwarren or to be distributed by the Lord Ruler. There are obligators on duty at the Pits all the time to extract the metal from the geode while in a metal room. The beads of atium are then hidden in Ministry funds to be transported to Luthadel for distribution. They are disguised in piles of coins since metal coins radiate light in the Cognitive Realm. The Canton is also in charge of maintaining supply lines to the other Cantons, for feeding the people, and maintaining the canals.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The national headquarters of the Canton of Resource is in Luthadel while one of the Western Dominance's regional headquarters is in Fadrex City and houses the fifth, and final, of the Lord Ruler's storage caches. The single story building housing the regional headquarters in Fadrex City is blocky and utilitarian with sharp, flat walls and small windows. It is the largest of any Ministry buildings in the city because it acts as a way station between Luthadel and more important cities (such as Tremredare) to the west. This gives this Canton influence in Fadrex City, which makes Prelan Aradan Yomen, the head of the Canton locally, the top religious authority in the city.[/div][/font] [div style="text-align:center;"][b][font face="Dancing Script" size="4"]Canton of Inquisition[/font][/b][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The Canton of Inquisition is run by the Steel Inquisitors and acts as law enforcement, especially over the Allomantic community. Members of the Canton of Inquisition have the usual tattoos around their eyes, with the addition of a stark red line on the side of their face. Administrators in this Canton collect and file information that might assist in the policing efforts. This information is about noble houses, skaa rebels, and the other Cantons. In addition to dealing with anyone that goes against Ministry protocol, the Canton of Inquisition also maintains Soothing stations all around the city of Luthadel. The purpose of these bases is to dampen the emotions of everyone in the area, calming and depressing them to prevent rebellion. In addition, many Inquisitors find skaa Mistings by installing Seekers in these stations. There are between thirty to forty Soothing stations around the city, each with three Soothers, a Seeker, and a Smoker who has the job of masking the Allomancy to anyone outside.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]The Canton of Inquisition was formed sometime during the sixth century of the Lord Ruler's reign. This Canton was the one to suggest the Terris breeding programs to the Lord Ruler in order to keep the Terris population under control. The Lord Ruler agreed to it provisionally, and the programs were then kept until the collapse of the Final Empire. However, the subjugation of the Terris people started far before the Canton of Inquisition created the idea of the breeding programs.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The Conventical of Seran is a fortress inside a crater to the south of Luthadel. The fortress belongs to the Canton of Inquisition and may be the place where new inquisitors are created. Kwaan's inscription is in a chamber of this building in addition to various torture chambers. The Inquistitors' torture chambers are Hemalurgic laboratories, intended to discover new creations, but few know of these chambers' true purpose. The Canton of Inquisition building in Urteau, above one of the Lord Ruler's supply caches, is broad and imposing. Typical for buildings in Urteau, it was built of wood instead of stone. While more austere than most Ministry buildings, there is still a variety of decor in the form of tapestries, metal trim, red rugs, and hearths in every room.[/div][/font] [div style="text-align:center;"][b][font face="Dancing Script" size="4"]Canton of Orthodoxy[/font][/b][/div][font size="2"][div style="text-align:justify;"][font face="times new roman"]The Canton of Orthodoxy organizes and presides over the Steel Ministry and has jurisdiction over the religious aspect of the Ministry. This Canton is the main bureaucratic division of the Ministry. Obligators from this Canton are typically the ones to formalize contracts and agreements. There is a long-standing rivalry between the Canton of Orthodoxy and the Canton of Inquisition. The Canton of Inquisition believes that they should have dominance over the other Cantons instead of the Canton of Orthodoxy.[/font][/div][/font] [div style="text-align:center;"][b][font size="5" face="Dancing Script"]Obligators[/font][/b][/div][font face="times new roman" size="2"][div style="text-align:justify;"]An obligator is needed to witness or approve anything significant going on in the Empire. Without their approval, agreements and contracts aren't morally or legally binding. Any legal assassination requires the Ministry's approval, usually through bribery. Obligators, in addition to witnessing agreements, run all public works in the Empire. They oversee programs such as sewage and engineering, and most of the head engineers who design city plans are obligators themselves. In addition to their bureaucratic functions, the obligators serve as the Lord Ruler's religious leaders. They teach the Lord Ruler's religion to skaa and noblemen alike. The obligators determine who the nobility is allowed to marry as part of their religious duties. Obligators are allowed to be married. Those who become an obligator forfeit their surname. The Lord Ruler requires more devotion from the obligators; they practice religious worship and have to maintain a religious air that is unnecessary for nobles. Some of the religious practices for the Steel Ministry include daily prayers and ceremonies to the Lord Ruler.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]Obligators are distinguished by their shaved heads and intricate black tattoos around their eyes that signify rank and Canton membership. They typically wear dark grey robes.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The ranks are: Obligator, Prelan, High Prelan, Steel Inquisitor and Lord Prelan.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]The philosophy taught most often by the Steel Ministry is that the skaa are cursed and the nobility are blessed. The basic doctrine behind this philosophy is that the nobility has prestige and access to Allomancy because their ancestors were loyal to the Lord Ruler, while the skaa are being punished for the sins of their own ancestors. The Mistborn are descendants of the only men who supported the Lord Ruler before his Ascension, in this belief system. It is their belief that before his Ascension, the Lord Ruler was only a mortal man. He is revered as the creator and savior of the world, the "Sliver of Infinity". The Lord Ruler's status in the religion is as a piece of God, not omnipresent or omniscient. He is a physical, independent section of a greater consciousness. Sometimes, the Well of Ascension was mentioned in teachings concerning the Lord Ruler and his Ascension. When the Deepness, taught to be a dark monster, threatened the world, the Lord Ruler slew it and saved the world. He punished the people's lack of faith with the ash and mists. Not much else on the Deepness or the Lord Ruler is taught; religion is seen as something the Ministry would take care of on their own. Skaa aren't taught much of the Ministry's doctrine. Skaa and nobles alike were required to fulfill their roles in the Empire and obey the Lord Ruler, but neither devotion nor faith is requested for either group. Worship of any other god was forbidden. For the obligators, more worship is required. Daily prayer and ceremonies to the Lord Ruler are practices of the religion. There is a ritual that involves an altar made of gold. It is centered in a room with four candelabra at the corners. Near the altar, Alendi's journal, written in Khlenni, was kept. A bowl of small, triangular knives was kept on a pillar nearby to be used in the ritual. The knives were occasionally used for the worshiper to slice their own body. Weddings were characterized only by the presence of an obligator to witness the fact. Sometimes additional ceremonies would be added, but there wasn't a standard; the obligator's presence was the only requirement. The Ministry's position on sexuality was dependent on how much they were paid.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font size="2" face="times new roman"][div style="text-align:justify;"]The Steel Ministry functions similarly to being its own noble house, with contracts and agreements to gain wealth and leverage. Corruption is commonplace within its ranks, and it is notorious for taking bribes. There was a long standing rivalry between the various Cantons for control of the Ministry. Both men and women can be part of the Steel Ministry and some women even become Inquisitors. Rising through the ranks of the Ministry is influenced strongly by Allomantic abilities. Those with abilities, especially with metals judged to be valuable, rise quickly and are placed in positions of power. Seekers are one of the common Mistings recruited most diligently by the obligators. Atium Mistings are the most valuable type sought for by the Ministry. In order to search them out and recruit them, Inquisitors put trace amounts of atium into the drinks at balls periodically. They cause a disturbance while burning bronze to seek out those who begin to burn the metals instinctively. When someone joins the Ministry who is not already a Misting, they are given a larger amount of atium without their knowing and are forced through a series of rituals designed to exhaust the recruit so their body would Snap and reactively burn the metal. Noblemen address Inquisitors, and presumably obligators, as "Your Grace".[/div][/font] [div style="text-align:center;"][b][font face="Dancing Script" size="5"]Mistwraiths[/font][/b][/div][font size="2" face="times new roman"][div style="text-align:justify;"]Mistwraiths are a species of creature that were created by the Lord Ruler from the Terris Feruchemists after he took the power at the Well of Ascension. Like kandra, mistwraiths appear to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes are random and mix many different species into one. Contradictory to their typically huge and unnerving appearance, they are actually quite harmless and only eat dead bodies. Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm, which impairs their ability to think. They have a lifespan of roughly fifty years and are able to breed. A single Hemalurgic spike is enough to staple a Cognitive Shadow to a mistwraith, though whether this has happened in the past is unknown.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]They are usually fearful existences in skaa folklore, associated with skaa's fear toward mists. It is believed that mistwraiths can take a person's face or fully impersonate them; one way to be sure a person is not a mistwraith is to take them out into the sunlight and verify that they don't disappear.[/div][/font][div style="text-align:justify;"][font face="times new roman"] [/font][/div][font face="times new roman" size="2"][div style="text-align:justify;"]Through the use of Hemalurgy they could regain the sentience they once possessed, becoming kandra after being implanted with two Hemalurgic spikes. Removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith. The transformation from mistwraith back to kandra is quick, although this could depend on how much time passes in each state. The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, known as blessings. Other types of Hemalurgic spikes, such as those that create koloss, would not necessarily be enough to transform the mistwraith into a kandra if ingested. However, they would cause weird side effects.[/div][/font][/font][/div][/div][/div][/div][/div][b][font size="6" face="Dancing Script" color="#cec480"]Relationships[/font][/b] [div style="text-align:justify;background:#25005E;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #AF8085;overflow:scroll;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:center;"][span style="font-family:"font-size:small;"][font color="#b5c39f"]Male[/font][/span][span style="color:rgb(206, 196, 128);font-family:"font-size:small;"] | [/span][span style="font-family:"font-size:small;"][font color="#9fc3bf"]Female[/font][/span][span style="color:rgb(206, 196, 128);font-family:"font-size:small;"] | One-Sided Crush:[/span][font color="#cec480"][span style="font-family:"font-size:small;"] [/span][span style="font-family:"font-size:small;"]♥[/span][/font][span style="color:rgb(206, 196, 128);font-family:"font-size:small;"] | Friends: ও | Married: ❦ | Rivals: ლ | Enemies: ۵ | Crush Both Ways: ❥[/span][/div][font color="#cec480" face="times new roman" size="2"] ? ♥ ? [div style="text-align:center;"]? ও ? [div style="text-align:right;"]? ❦ ? [div style="text-align:center;"]? ლ ? [div style="text-align:left;"]? ۵ ? [div style="text-align:center;"]? ❥ ?[/div][/div][/div][/div][/div][/font][/div][/div][/div][/div][/div][b][font color="#cec480" face="Dancing Script" size="6"]Family[/font][/b] [div style="text-align:justify;background:#25005E;width:80%;height:200px;margin:auto;padding:10px;border:5px dotted #AF8085;overflow:scroll;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][font face="times new roman" color="#cec480" size="2"]? + ? = ?[/font][/div][/div][/div][/div][/div][b][font face="Dancing Script" color="#cec480" size="6"]Race Stats[/font][/b] [div style="text-align:justify;background:#25005E;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #AF8085;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:center;"][font size="2" face="times new roman" color="#b5c39f"]Male[/font][font face="times new roman" color="#cec480" size="2"] | [/font][font size="2" face="times new roman"][font color="#9fc3bf"]Female[/font][div style="color:rgb(206, 196, 128);text-align:left;"][table][tbody][tr][td style="padding:3px;"]Nobles Skaa Terrismen Koloss Kandra Inquisitors Obligators Prelan High Prelan Lord Prelan[/td][td style="padding:3px;"]✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺[/td][/tr][/tbody][/table][/div][/font][/div][/div][/div][/div][/div][font color="#cec480" face="Dancing Script" size="6"][span][b]Position Stats[/b][/span][/font] [div align="center" style="text-align:justify;background:#25005E;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #AF8085;"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:center;"][span style="font-family:"font-size:small;"][font color="#b5c39f"]Male[/font][/span][span style="color:rgb(206, 196, 128);font-family:"font-size:small;"] | [/span][span style="font-family:"font-size:small;"][font color="#9fc3bf"]Female[/font][/span][/div][font size="2" color="#cec480" face="times new roman"][table][tbody][tr][td style="padding:3px;"]Lord Ruler Terrismen Alliance Skaa Rebellion[/td][td style="padding:3px;"]✺ ✺ ✺[/td][/tr][/tbody][/table][/font][/div][/div][/div][/div][/div][font face="Dancing Script" color="#cec480" size="6"][b]Metalborn Stats[/b][/font] [div style="text-align:justify;background:#25005E;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #AF8085;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:center;"][span style="font-family:"font-size:small;"][font color="#b5c39f"]Male[/font][/span][span style="color:rgb(206, 196, 128);font-family:"font-size:small;"] | [/span][span style="font-family:"font-size:small;"][font color="#9fc3bf"]Female[/font][/span][/div][font color="#cec480" face="times new roman" size="2"][table][tbody][tr][td style="padding:3px;"]Misting Mistborn Keeper Full Keeper Non-Metalborn[/td][td style="padding:3px;"]✺ ✺ ✺ ✺ ✺ [/td][/tr][/tbody][/table][/font][/div][/div][/div][/div][/div][b][font size="6" color="#cec480" face="Dancing Script"]Metal Stats[/font][/b] [div style="text-align:justify;background:#25005E;width:80%;height:auto;margin:auto;padding:10px;border:5px dotted #AF8085;" align="center"][div style="text-align:center;"][div style="text-align:right;"][div style="text-align:center;"][div style="text-align:left;"][div style="text-align:center;"][span style="font-family:"font-size:small;"][font color="#b5c39f"]Male[/font][/span][span style="color:rgb(206, 196, 128);font-family:"font-size:small;"] | [/span][span style="font-family:"font-size:small;"][font color="#9fc3bf"]Female[/font][/span][/div][font color="#cec480"][font size="5" face="Dancing Script"][b]Mistings[/b][/font] [table style="font-family:"font-size:small;"][tbody][tr][td style="padding:3px;"]Iron Steel Tin Pewter Brass Zinc Copper Bronze Gold Electrum Cadmium Bendalloy Chromium Necrosil Aluminium Duralumin Atium Malatium[/td][td style="padding:3px;"]✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ [/td][/tr][/tbody][/table][font face="Dancing Script" size="5"][div style="text-align:left;"][b]Keepers[/b][/div][/font][table style="font-family:"font-size:small;"][tbody][tr][td style="padding:3px;"][div style="text-align:right;"]Iron[/div][div style="text-align:right;"]Steel[/div][div style="text-align:right;"]Tin[/div][div style="text-align:right;"]Pewter[/div][div style="text-align:right;"]Brass[/div][div style="text-align:right;"]Zinc[/div][div style="text-align:right;"]Copper[/div][div style="text-align:right;"]Bronze[/div][div style="text-align:right;"]Gold[/div][div style="text-align:right;"]Electrum[/div][div style="text-align:right;"]Cadmium[/div][div style="text-align:right;"]Bendalloy[/div][div style="text-align:right;"]Chromium[/div][div style="text-align:right;"]Necrosil[/div][div style="text-align:right;"]Aluminium[/div][div style="text-align:right;"]Duralumin[/div][div style="text-align:right;"]Atium[/div][div style="text-align:right;"]Malatium[/div][/td][td style="padding:3px;"][div style="text-align:right;"]✺[/div][div style="text-align:right;"]✺[/div][div style="text-align:right;"]✺[/div]✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ ✺ [/td][/tr][/tbody][/table][/font][/div][/div][/div][/div][/div] [/div]
|
|
|
Post by Pearl on Feb 27, 2022 9:04:54 GMT -5
Save
|
|
|
Post by Pearl on Feb 27, 2022 9:05:04 GMT -5
Save
|
|
|
Post by Pearl on Feb 27, 2022 9:05:14 GMT -5
Save
|
|
|
Post by Pearl on Mar 26, 2022 20:13:14 GMT -5
Save
|
|
|
Post by Pearl on Apr 25, 2022 23:47:34 GMT -5
Save
|
|