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Post by mossecho on May 15, 2020 2:48:03 GMT -5
I love the idea of the dreams evolving into hallucinations! That would be a great catalyst for movement. Honestly we could probably use that during the journeys to guide them along their intended path, literally and metaphorically.
Oooh, a document! I love it! Looking forward to seeing it. Should we get started on planning the RP page? Admittedly I haven't worked on one in like, years, but I would love to contribute.
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Post by mossecho on May 15, 2020 3:12:34 GMT -5
I kinda like the idea of them finding a bunch of clues along the way. It makes it seem less aimless, you know? Just I feel like honestly it's not super realistic to wander somewhere without any direction other than dreams and hallucinations, and besides that I feel like they would just be more motivated if there was the intrigue of a mystery. Also I like puzzles a lot. I'm very bad at making and solving them, but they are fun. ¯\_(ツ)_/¯
Honestly I think you should. Just you have been the most active in trying to keep the RP alive, so you'd probably be the most reliable. If you don't want to, I could. Also I'd be happy to write a few of the info sections if you'd like. I honestly am up for writing any of the info sections, whether they are geographic descriptions or historical events or whatever. The only thing I'm hesitant about is the whole magic evolution and families thing. I could certainly contribute, but I think you and Shoot have a better grasp of it than I do.
Oh, and I am really into linguistics and such, so if you give me a bit too much control over worldbuilding I will certainly include descriptions of ancient languages and linguistic differences and dialects and the like xD Basically I think that generally some of the more isolated species would speak differently than others, just since their speech hasn't interacted. We could just describe it as different accents and a few different words and grammatical constructions (like the British saying pants when Americans say underwear). There could also be old languages that are only spoken in religious circumstances like Latin, or some that are spoken as home languages within species while they all have a common second language/lingua franca between different species (like how English is a common second language for communication between different countries, or how in China Mandarin is the standard while different communities speak different languages like Cantonese and Shanghainese). We wouldn't have to create conlangs, but it might be interesting if a few of them have different accents or the like.
Also we could have different traditions between different species, so perhaps some celebrate New Years at different points. Maybe the main holiday for vampires and werewolves is the Winter Solstice or stuff like that. We don't need to flush this out per se, but it might be interesting to have some cultural aspects for different characters to celebrate or the like. We could also see how each species dresses differently. Maybe some are very conservative, others not so much (nothing showing of course, but they are cool with tube tops or whatever, idk). Some wear a lot of jewelry, some have strict class systems reflected in their clothing, some dress in lots of colors while others have strict palettes, etc. I don't know, just an idea. if you can't already tell I've been watching a lot of Avatar recently xD
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Post by Deleted on May 15, 2020 12:50:58 GMT -5
I can defiantly help with description for the thread! Just let me know what sections and I’ll type something up. Also, when we do create the thread, I can help with some coding. I’m not super great at it, but I have an old RP that has been sitting in my draft section for longer than I care to admit and would be perfect for me to deconstruct and repurpose for this RP. If y’all want I can make some and post it here for Star to transfer to the new page? That way you didn’t have to do it all Star! If y’all don’t like then no hard feelings! Also, I’m not sure if anyone else is coming back expect those that have posted on this thread. That’s only five of the original eight. I thinkkkkk that it would work based on the Family groups created to only have five, but maybe we would want to open it up to a few more? Up to y’all because now that I’ve looked at the list, it works. XD Shifters: Me Heavenlys: Amber Infernals: Moss Elementals: Spider Mages: Star I would love to say that linguistics is a passion of mine, but I’d be lying. XD I have no talent for that sort of thing so I’ll leave that to y’all! Looks like you are doing great though! Culture, though, I can defiantly help with because you me that’s one of the more interesting parts of world building. For geography, there is this really cool website that I have used in the past called Inkarnate. It allows you to create a fantasy map from scratch and it’s fairly easy to use. I (Or anyone else) can tackle that Once we have some basic landmarks down.
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Post by Deleted on May 15, 2020 14:46:22 GMT -5
Yeah, then I'll start looking over it again and try for something. In regards to color scheme... I'll get back to you on that once I kind of play around with it and give yall some options. That sounds good for sections. I'll type up some of my thoughts in a bit. Try to make it more organized for yall. Most of my thoughts were for werewolves society since Clari is a werewolf, but I have some for the overall social structure of the Infernal family. I was thinking that they could be largely nomadic without a real territory of their own with the expectation being the vampires. Since they were originally shifters, the coven family groups make total sense. They could also be nomadic, but travel in their covens. Werewolf/shifter social hierarchy would dictate that there would probably be multiple packs within a given territory (each would have fluctuating territory that could be won their fighting) and they would probably be the most unstable society because of it. There would be constant skirmishes and shifter territory would probably be the most dangerous to cross through for the other species. Basically shifter society would be based around war with very few peaceful houses. I have some other ideas for Angel group, such as them being a primarily tree-dwelling/cloud dwelling species with elaborate castles tucked away into magical forests or even above the clouds. I think this could be interesting because it would mean they are secure from the other species leading to isolation and peace. Their culture would be very different/unique from the others because of this isolation. Maybe they have a completely different set of gods and ideals than the land-dwelling species?? Anyways, I'll type up some more of my thoughts later. XD If you have the brushes then go for it. XD Maybe the neutral zone is a large landmark such as a mountain, tree, lake, etc. We could make it anything really.
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Post by Deleted on May 15, 2020 20:01:08 GMT -5
Name
Prophecy Perhaps?????
The introduction might also go here??? Or plot??
⊰ Introduction ⊱
After 1000 years of relative peace, the prophecy has appeared once again. For the first time in generations, a Marked has appeared in each of the main families. With the legend of ____ all but forgotten, these Marked grow up not knowing their true purpose.
➺ About Everyone has weird dreams indicating that they should leave
everyone leaves their home
arrival into the neutral area
most people meet up with at least one other person (just if we have any latecomers, they could meet up later), generally everyone is in small groups
cult attack, calling each of the small groups towards the fighting area, afterwards most are injured (mostly minor injuries but one or two could be severely injured), everyone meets everyone else and they all set off together
journey outside the known/charted kingdom
various stuff happens...
discovery of the truth about the prophecy/origin of the curse
ultimate conflict, during which they realize that they need to sacrifice themselves and do so
epilogue if we want it? or some way that we could keep rping if we want to? idk
Setting ⬶
Long before anyone can remember, ____ was a wild, untamed land. The creatures that inhabited this world were forced to abide by the laws of nature, and consequently magic. It wasn't until they began to study magic that things changed. Over time, creatures began to learn how to utilize the magical forces around them and manipulate them in beneficial ways. This allowed them to alter and improve the world to meet their needs. Certain individuals naturally gravitated towards specific types of magic, focusing their energy and skill solely on their chosen aspect. ➺ History Shifters: Basically everything you said. A nomadic society that lives within packs. Multiple packs may inhabit a territory they defend and migrates through, but these territories tend to fluctuate a lot. New packs come about sometimes when some juveniles/young adults leave their birth pack and try to establish their own. This isn't super common though because it's considered traitorous, mostly to werewolves. Some very old packs have a permanent territory that is usually not fought over. Packs have a pretty strict hierarchy based on individual strength and prowess. The better your powers and fighting ability, the higher up you rank. This family is very focused on strength and war. Don't interact as much with other species, but do trade with them for supplies and such. They have semi-decent relations with the other families, probably because most of their conflict is from within. They only specifically have very bad relations with vampires. Don't interact much the the other families, but trade with them for supplies. They contribute a lot of raw materials and natural goods.
Infernals: Loose social structure. Most species live solitary lives or in small family groups, with the exception being vampires, since they stemmed from Shifters. Vampires live in family groups called covens and are fiercely loyal. Unlike most Infernals, they usually aren't nomadic, though some have multiple "territories" they bounce between. Like Shifters, they don't have much technology and are mostly focused on survival. Decent relations with most families, though there is still some distrust towards them. They don't interact with most other families on a large scale, primarily because they are wanderers. However, they do trade some with other families and pass through the other territories more than other families.
Heavenlys: Live in groups made up of several families. They primarily inhabit floating cities that are maintained with lux magic. They are much more isolated than other families and, as a result, their culture is quite different. They also have a pretty cohesive culture and religion among the entire family because they mostly interact among themselves. Mostly peaceful and cooperative egalitarian society. Are actually the most modern outside Mages. Although they don't interact with the other families very much, and primarily only communicate with leaders, they have good relationships with them.
Elementals: Live in groups, usually based on their powers, not a very strict hierarchy within them. Kind of in the middle with technology. Work well with nature and typically have jobs associated with their powers. I have more ideas for the individual subfamilies, but I don't want to type it all out, so I'll get back to you.
Mages: Most live in traditional cities and towns. They have a group of leaders called the Council, which they vote on every few years. The most technologically advanced, with a huge focus on both science and the arts. Basically, they live in a constant Renaissance era. Nerds. Maintain pretty good relations with the other families, but are considered somewhat strange. There is some distrust due to the inherent instability of their magic. Magic ⬶ Belua • Considered the magic of the "self." • An internally-based magic that flows through all living creatures. Users of belua have learned to tap into the full potential of their internal magic reservoirs and use it to alter their for and physiological processes. As a result, users have enhanced their physical abilities such as: senses, stamina, speed, etc. This often gives belua users a far better physical prowess than the other families. These users also have the power to temporarily transform themselves into other creatures, including animals and other powerful forms. • Associated with the Shifter family.
Vis • The magic of nature. • This magic is found throughout the world and imbued in inanimate objects, as well as what powers natural forces and phenomena. Users of this magic can channel and manipulate different elements. There are five main ways in which this power manifests. • Associated with the Elemental family.
Lumen/Lux • The magic of the aether or supernatural. • This is a somewhat obscure, difficult to understand magic. Users of lumen are able to manipulate a mysterious form of energy that appears much like light. Healing powers are often associated with this magic, thus seeming to indicate that lumen is an integral force to life. • Associated with the Heavenly family.
Stygian • The magic of ___. • Often thought of as the opposite of lumen magic. This magic is also rather difficult to understand and typically involves the manipulation of a strange dark energy, as well as often being associated with death and destruction. It seems that users of this magic suffer detrimental side effects from controlling this unusual force, thus many can drain the magic from other families in variable ways to replenish themselves. • Associated with the Infernal family.
Anima/Arcane • Pure magic. • Users are directly bonded with magic and thus can manipulate it in the rawest form. This magic thus depends much more on the user's individual ability and prowess rather than being passed down through bloodlines. This magic tends to manifest in highly variable, unstable ways. Considered the most difficult and dangerous magic to work with. Users often use much more energy than other families in order to wield it, hence why most of their spells have smaller effects. Spells are often completely unique to each user, much like fingerprints. • Associated with the Mage family.
Originally, magical types were much more interconnected, but over time individuals began gravitating towards certain magic types. This would sometimes lead to conflict between different magic users and eventually caused rifts between them. As groups from the same magic type came together, this gradually led to magic becoming more concentrated in those groups. Over time, these groups were able to tap deeper into the potential of their specific magic type and even developed traits to better utilize them.
➺ Families
• Main Family: Angels • One of least diverse races around. They can have humanoid body structures with massive bird or bat like wings. These wings can vary in size, shape, or color, but there are little advantages/disadvantages from these traits. They simply provide a little uniqueness to a straight forward race. Though this family doesn't have many branches, magic tends to be stronger or more versatile than the Infernals magic. • Perhaps Angels came directly from humans much like werewolves and through the utilization of Lux, they developed wings. Just spitballing here though. • Despite Lux being represented by light and purity, Angels are not inherently good or pure. These beings can be just as cruel as any of the other races in this world. • Sub Families: ○ Winged creatures that manipulate Lumen/Lux such as Pegasi or other creatures ○ little variety here
The Infernals • Main Family: Demons • The polar opposite of angels in every aspect. This race can take many forms (humanoid, animaloid, spirit or shadow like) and is the most diverse race in this world. They are hard to classify so anything that controls (some name of magic) is labeled as a demon. • Despite what you might think, these creatures have a goof relationship with most every race as they are generally easy going and adapt quickly to new environments or situations. However, some of the smaller subsets tend to be mischievous, but most carry distinct traits that prevent them from taking things too far. Perhaps they are one of the only species to be born from magic itself which could contribute to diversity. • Need an opposite to Lumen magic • Sub Families: ○ Fae: Tall and beautiful humanoid creatures that are known for their unnatural stillness and inability to lie. They coexist peacefully amongst the other races as a wandering merchant race. ○ Vampires: Unnaturally pale humanoid/animaloid demons that survive on the blood of other creatures. This was a once feared race of demon, but through time, vampires were successfully able to integrate into society by only drinking the blood of the lesser animals such as deer. While their overall body shape resembles a human, they maintain many animal like features such as slitted eyes and sharp canines. They are nocturnal and most despise the the full light of the sun. ○ Other more ‘sinister’ creatures and lots of variety XD We could really go wild with this branch.
The Elementals • Five distinct families • Fire ○ Can manipulate/create fire and the like. Less common though versatile in shape and use. Associated with animals and flighty movement. • Water ○ One of the most common breeds of Elementals as water exits in almost everything. Can manipulate, but not create water or the like. • Earth ○ Also common, but less so than water. This involves manipulating earth or the like with these elementals being talented stone and metal smiths. • Wind ○ Least common outside of Aether elementals. This remains one of the harder elements to manipulate, but can also be the most versatile once grasped. It is represented by breathing and the mind and these elementals tend to be intellectuals. • Void (Space) ○ Can manipulate the unseen energy, the most basic natural forces of the world (Gravity, inertia, vectors, etc). This is a broad and overarching element as it is purely define as the absence of the ‘earthly’ elements and presence of the intangible elements. Many can do things that are largely seen as taboo (such as reversing the flow of someone bodily vectors or controlling gravity itself). It is the rarest and most misunderstood of the elements.
The Shifters • Main Family: The Werewolves • They could be the original shifters as the first form taken with Belua was a wolf. Perhaps this family had a Lupine god that they worshipped and strived to please the god by taking its form every full moon. Now, it’s become less of a spiritual practice and more socially acceptable for werewolves to shift whenever, wherever they want. Yet, they still retain their full moon powers. • This could explain why the prophecy always chooses a descendant from this bloodline. As the original users of Belua, they would have been the first to encounter the prophecy. • Belua: In regards to their magic, they would have relatively the same amount as other families, but magic on the full moon is stronger and more detrimental to the health of the werewolf if used too much. • Sub Families: Any other type of shifter ○ These shifters come from pushing Belua past its original intent. Instead of taking the form of a wolf, they take the form of any other type of animal. Perhaps each family has a certain animal they favor based on the old gods or perhaps some families specialize in a vast array of animals. ○ I think this could be interesting for the original shifter characters. This way we can maintain the shifter character if that person so chooses or we can make some other new family subset. ○ Perhaps these families have beef with the werewolves because they are seen as heretics. Despite religion being widely unpracticed among the werewolf clan except for a few smaller zealots, there could still be conflict among the families. ○ In regards to the prophecy, maybe this character could come from anywhere. This character could be widespread and versatile. Perhaps the families gain status from having their daughter/son chosen. • Or we could switch the order e.i. the shifters coming first and the werewolves being the smaller subset. Doesn’t matter just thought this set of organization could be interesting.
The Mages • No overarching family structure as Anima magic tends to manifest in wildly unpredictable ways across the race. • Some families are more stable than others but due to the flighty nature of Anima, no family has higher status than the other. More based on individual prowess and ability than bloodline. • These mages must use spells, spoken/written word to use Anima. Undoubtably the hardest to contain or utilize type of magic, but strong mages are to be feared for their limitless potential.
Credits ⬶
You know. ¯\_(ツ)_/¯
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Post by Deleted on May 15, 2020 20:02:49 GMT -5
That's what I got so far! Pretty simple but nice, I think. If you want to edit, feel free. Just quote the post and then edit it how you see fit. Also, I tried to find our ideas as place holders not as finalized spots or words. Just so something could be there! Edit: looks like the size of everything needs to be changed. It’s wayyyy too big on mobile and a bit to big on desktop. That’s odd cause I checked before I posted. Oh well, I’ll adjust that when I get back to my laptop.
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Post by mossecho on May 15, 2020 23:00:39 GMT -5
sorry, i can't do a response to anything quite yet, but the format looks beautiful!
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May 16, 2020 20:47:55 GMT -5
Post by mossecho on May 16, 2020 20:47:55 GMT -5
Also, I'll post a more thorough response later, but before I forget I think we should have a few places open for other people. Maybe just one or two, three max. Just I really like this group, yes, but personally I know I can get inactive at times and there has definitely been a lull at times for many of us. Having maybe one or two new people might help. We could have strict rules about activity for newcomers (say if you haven't been part of the RP for... idk, two weeks?), you need to post at least once x number of days. If you don't your character gets temporarily suspended. You can come and reclaim them, but otherwise after a certain amount of time you're out of the RP.
I don't know, that's just one idea for how we could do it. It's a bit strict, so we can change that if we like. Or do something completely different, idk. I love our group dynamic, but maybe one or two new people would be a nice addition.
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May 16, 2020 21:02:02 GMT -5
Post by Deleted on May 16, 2020 21:02:02 GMT -5
Is the size of the format better??? I adjusted it by about 50px to make it narrower. I don't know how to fix mobile settings, but from the computer, it looks much better now. In regards to the group, I don't care either way.
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May 16, 2020 21:08:06 GMT -5
Post by mossecho on May 16, 2020 21:08:06 GMT -5
I think the size works well! My only concern is that now the header image's dimensions are a bit off. The hand just looks stretched, that's all, but everything else looks great!
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Post by Deleted on May 16, 2020 21:19:43 GMT -5
Funny you mentioned that. XD I actually had it more stretched before I made the adjustments this time. I can’t really change that because it’s a much smaller picture than the rest. I can either change the height of all the pictures or just choose a taller photo for the middle one. I can keep looking for a good fit!
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May 16, 2020 22:58:42 GMT -5
Post by mossecho on May 16, 2020 22:58:42 GMT -5
Well that really shows how much I pay attention. xD I am only a nitpicky person when I pay attention to things which is... less often than I would care to admit.
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May 17, 2020 15:52:17 GMT -5
Post by mossecho on May 17, 2020 15:52:17 GMT -5
Hope your feel better soon! I think we can definitely hold off a few days before starting, maybe we'll just end up debating terrains or holidays or something xD
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Post by Deleted on May 18, 2020 22:11:51 GMT -5
I'm down to start debating terrains. XD Holidays would be fun as well!)
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Post by mossecho on May 19, 2020 21:10:48 GMT -5
Just going to start with terrain and basic cultural stuff. Obviously I'm going to be focusing on the vampires, just since that's the character I'm RPing, but anyhow... basically I agree that they should live in covens. They don't necessarily need to all be family members, but generally they live in tight-knit communities. Families tend to be small, just since vampires live forever so on a practical level it makes sense not to have many children. Vampires generally do not switch covens, although it does happen on a rare occasion. It is actually more common for vampires to become complete nomads than it is to switch communities (more on this later). Because they live for basically forever until killed, there is a lot of importance placed on age. Essentially younger vampires respect their elders immensely. Somewhat contrary to this, birthdays tend not to be too important for vampires. Each one is celebrated up until the age of 20, then they are celebrated just every decade (so at 30, 40, 50, etc.), but once it gets to 100 they're celebrated every 50 years, then 100 years after 500, etc.
Along those lines, vampires are very traditional people. They obey strict social rules, including a rigid hierarchy/caste system and a complicated politeness system (different sets of vocabulary for different people, certain greetings for various figures of authority, who speaks and for how long and loudly in a conversation, however far you want to take it). Again, there is a lot of emphasis put on age. Different covens can have different customs (so some may greet others with bows, others by placing a hand over the heart, various stuff like that). Over time these customs become more distinct due to the fact that covens generally stay away from each other. Many of them have established their own territory within the greater vampire territory, essentially creating mildly-independent areas within the larger country. Most covens live in the equivalent of small villages due to their small size. Again, there is a lot of distance between different covens.
Despite this, the strict social order remains intact. This is largely because of a central government established by vampires following a huge war that I haven't developed enough headcanons about. This central government is comprised of mainly older vampires, all of whom are disconnected from their original covens. As a result, they are all seen as largely impartial, although there is equal representation of covens by number and population (like how the US has a Senate and House of Representatives). The central government lives in the only city in the country. Both government officials and "support covens" live there, the latter of which are communities that decided to try and support government functioning. Basically they uphold the economy. It's like how during the Gold Rush in California, while a bunch of people came to mine gold, others came to establish businesses that the miners could patronize.
This city was built within a cave system in a mountain. Since vampires can see in the dark and are irritated by sunlight, it is preferable to live there. Additionally it provides some protection in case of a war or the like. The city buried within the cave system, as the opening is large and gets flooded with light during the day. There is actually an artifical drop at the entrance as well. There are stairs, but these can be destroyed in case of an emergency. Most other species could not survive the fall, but vampires would (albeit a bit injured). The city itself is vast and although vampires are known for being organizational sticklers, the nature of a cave system led to a city that can be difficult to navigate without a map. That said, everything is labeled carefully. The mountains comprise the outer-most border of the vampires' country, with the rest being mostly forests. Again, this helps block out the sun. Originally there were only forests near the border with the rest of the country being open plains. Vampires planted trees in these grassy areas to create shade during the day. There are a few areas that are still open grassland, but these are rarely inhabited by vampires. They're really just national parks that no one bothers to visit.
As I said before, outside the city most vampires live in small covens. Most live in small and permanent villages. These villages normally made of stone, as fireproofing is a must. One notable feature of such villages is that they all have cloth canopies over the streets to block out the sun. These canopies are often decorated with symbols and colors special to the coven. That all said, some covens prefer a nomadic lifestyle, so they generally travel with tents so they can easily erect and disassemble their homes. Most nomadic covens tend to live in areas with a lot of rivers, since they can follow wildlife (aka their food sources) more easily that way. If covens have smaller territories, they are almost certainly not nomads.
Okay... that was a lot more culture than geography, but that's all I could think of in the moment. We probably won't use very much of it, but it was fun to think up. ¯\_(ツ)_/¯
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Post by mossecho on May 19, 2020 21:24:34 GMT -5
Goodness that post got excessive way too quickly xD
Hope your feel better soon! Best wishes to you. *sending virtual hugs*
Your point about complicating things is perfectly valid and I agree. I still think we should open up few spaces, but perhaps only one or two? I'm sure we could figure out another species to throw in the mix. Maybe some sort of spirit? They could be an offshoot of angels or a hybrid of angels and demons or something, I don't know. Just spitballing here.
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Post by mossecho on May 19, 2020 21:42:47 GMT -5
Oh, I understand. Thanks for the clarification I don't think you need to worry too much about being active. I just mentioned the activity policy (and we could relax it to every two weeks or something, idk) just because I want to avoid people joining, posting one or two times, and never returning. As for the overwhelmed stuff... same here. Honestly that was somewhat responsible for my dropoff in activity, I just couldn't bring myself to write posts. I think we could create a pretty relaxed RP. Admittedly I would like it to be active, but I think a relaxed atmosphere is much more important than that. It should be a fun escape.
And honestly, this worldbuilding is a pretty fun escape. I like how we've been collaborating so far and I hope we can keep it up.
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Post by Deleted on May 21, 2020 13:50:19 GMT -5
I say that we go ahead and start the RP and if we realize that we want to bring in a few more people, then we open it up.
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Post by mossecho on May 21, 2020 18:07:50 GMT -5
Honestly that works for me too! Do we want to go ahead and start it now then? We could continue to work on the format and such here while we start up. I think the only things we need are a name, a clear introduction, and a list of rules.
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May 21, 2020 19:42:21 GMT -5
Post by Deleted on May 21, 2020 19:42:21 GMT -5
Sorry, you still don't feel well Star! DX Take it easy! Also, I can write some text if that helps. Just let me know what I can help with.
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Post by mossecho on May 21, 2020 20:52:27 GMT -5
No problem Star! No one is blaming you for being sick (and if they are then they're stupid), you don't need to apologize for it. (:
I'd love to help with writing sections too! Are there any terrains that haven't been thought of yet? I could work on that. I could also try my hand at some of the more boring stuff (like rules... those are the only things I can think of right now but I'm sure we can think of other boring things we need but don't want to do).
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Post by mossecho on May 25, 2020 13:53:05 GMT -5
Does anyone have an idea for what we should name the world and RP?
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Post by Deleted on May 25, 2020 19:48:25 GMT -5
Here's some with the blood idea: Thicker than Blood Blood will have Blood From Blood and Pain A Bloody Business
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Post by Deleted on May 25, 2020 20:17:56 GMT -5
These are my favorites from the two lists! Blood Will Have Blood Blood of the Lost Ones (I'm leaning towards this one)
I think it could be interesting to start with the dreams. I kind of want to read what everyone comes up with me, but I think that's just me being selfish. XD I'm totally down to start after everyone has had their dreams and is ready to depart.
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Post by Deleted on May 25, 2020 20:42:48 GMT -5
Oh ok, then I'm down! )
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Post by Deleted on May 25, 2020 21:13:32 GMT -5
Sounds good!)
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Post by Deleted on May 26, 2020 15:06:53 GMT -5
So I was looking at the page and I think we should spoiler the families to condense some stuff and make it look more organized like you did the characters! Will also probably adjust Clari as well. I’ll send the adjustments! Also I like the prophecy! )
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May 27, 2020 13:01:12 GMT -5
Post by mossecho on May 27, 2020 13:01:12 GMT -5
An ancient curse
A deal long forgotten
One last chance to set the past right
Bonded by blood
Through flame or famine
In war or ire
A price must be paid
A final sacrifice made
Or life will be nevermore I like the prophecy! Here's a rhyming version. It's not wonderful (had to change the meaning of a few lines, meter is meh, etc), but I just... really like rhyming. idk
A deal long forgotten, An ancient curse, Prevent a future broken.
Through flame or famine, Bonded by blood, In a world war-driven.
A price must be paid, A final sacrifice made, Or all life will be flayed.
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Post by mossecho on May 29, 2020 21:03:21 GMT -5
Should we start to RP? I'm assuming we will keep working on it here, of course, but honestly I want to get back to Lilah and Alex's friendship xD
Also, for some reason in the credits it says that I did the graphics. I didn't. Idk who did, but I don't have the skills
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Post by Deleted on May 29, 2020 21:14:48 GMT -5
Howdy everyone! Sorry for the inactivity, the last few days have been crazy for me. This whole week has just been insane and to top it up, I didn’t sleep at all last night. But I just woke up from an involuntary nap so I’m here and ready to start if y’all are. Give me a second to redo Clari’s bio and get that to you.
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