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Post by Icefire15 on Apr 18, 2020 20:45:01 GMT -5
Welcome to Camp Half-Blood's Joining page! I ask that you follow all rules and guidelines of the rp, thank you for joining!To whoever it may concern (or whatever): Welcome! I see you have stumbled upon our wonderful camp of battle training, survival skills, and practical jokes! Uh, scracth that last one. Anyways! This is Camp Half-Blood, safe haven for demigods like you and me. Once you get yourself fully acquainted with Chiron and our Camp Director, you can read our handy dandy guide to Camp Half-Blood, and another camper will come by and show you around, get you suited up in armor, give you a weapon, and then, once you get the gist of it, we'll throw you into the forest and you can have at it with the monsters! (Kidding...) Not really. Enjoy camp! (P.s. Seriously, though, don't go into the forest alone unless you want to get mauled by monsters.)
-Nakita Skyes Cabin #3, Head Counselor PLEASE NOTE THAT THIS RP IS AFTER PERCY JACKSON'S TIME!!!!___________________________ Joining Form: || Name || Age || Cabin #/Godly Parent || Description || Personality || Abilities/specialties || Weapons || History || Other || Screen Name ||___________________________ General Rules -No godmodding or powerplaying! No one likes it when they are rp fighting and the other person makes their character invincible or make their moves hit without giving the other a chance to dodge.-No spotlighting or spamming. Don't make your character the center of attenton or post here if you aren't going to join.-No Mary-Sues or Gary-Stus. Your character can't be loved by all and everyone is attracted to them, that's not realistic, even for children of Aphrodite.-Keep any and all romance or fighting pg-13ish. If you feel the need to go over use *skip* or go over to pm.-This is a semi advanced rp so use proper grammar and spelling. Also use these "" when your characters talk.-Rp in the 3rd person please. It is easier to understand.-Keep the genders even please.-Follow all forum rules.-If you join, pleaaaaassssseeeeee be active. Don't just join and never post again.-Please don't bug me about when I add your characters to the front page. I have a very busy life at the moment and currently no internet, so it may be a awhile before I get to it.-Please don't ask me if your character can be the Counselor of a cabin.Inside rp rules 1 (Not meant to be broken)-Only two children of the Big Three for each person to keep it fair.-Only four children per Big Three.-Only the Oracle has the power to receive or speak in prophecies, so talk to the creators of the rp if you have a suggestion for one.-There are certain powers that go with each god, and only those gods! For example, some children of Hephaestus are known to be able to control fire, so ONLY children of Hephaestus can do that.-There is a limit to characters who have special abilities. Only four children of Aphrodite can have Charmspeak. Charmspeak is a rare ability, I don't want every single child of Aphrodite to have Charmspeak. At least two children of Hephaestus can have the ability to control fire. This is also an extremely rare ability that didn't make a show until Leo in the second series. Only one child of Apollo and one child of Iris can have Photokinesis. Only two children of Hecate can have Necromancy.-Not all Demigods have abilities! Keep in mind that if you can't come up with a special ability for your character, just say no abilities, or check out the list on the second post of this page.-No guns as weapons please. It would be an unfair advantage. Inside rp rules 2 (Meant to be broken)-Do not leave camp without permission-Curfew is 11pm. No being in a cabin except your own after this point.-No killing or hurting other campers.___________________________
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Post by Icefire15 on Apr 18, 2020 20:45:17 GMT -5
Demigod Abilities Demigod abilities are the inherited powers of a demigod from their godly parent or ancestor. Although most share at least one trait of ADHD or Dyslexia, their abilities are dependent on their divine parentage. The gods are shown to be able to influence what powers their children possess. They can also see through the Mist, though they may still be fooled when the Mist is very tightly woven. This clear sight is not exclusive to just demigods, as some humans may have this ability as well.
Zeus- Electrokinesis- the ability to mentally and/or physically manipulate and control electric currents and static electricity. -To emit static electricity from the user's body. -To call down lightning from the sky. -To potentially create a ball of electricity and launch it. -To potentially create storms or clouds that emit lightning. -To conduct electricity into weapons to improve their power. -To potentially power up and manipulate electric-powered machines.
Aerokinesis- the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. It is one of the first four elements that make up Atmokinesis. It is an ability that the children of Zeus, Poseidon, and the Anemoi (wind gods) possess. -Air Blasts: The ability to control and generate very powerful winds and air currents. -Flight: The ability to ride air currents. -Cloud Manipulation: The ability to control and generate clouds -Air Waves: The ability to control and generate air waves. -Storm Manipulation: The ability to control and generate all types of storms.
Atmokinesis- also known as weather manipulation, it is one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself.
Zeus' children have command over the domain of heaven as their father is lord of the sky. Born to one of the Big Three, they are more powerful than other demigods. In addition to natural leadership ability, they are known to possess great bravery and strength. They may also have Electrokinesis and Aerokinesis.
Hera- No children.
Poseidon- Hydrokinesis- the ability to manipulate and control water. This is a trait shared with water nymphs, aquatic deities like Poseidon, Oceanus, and their offspring. -Can have enhanced abilities when in water. -Live in water. -Control water to do virtually anything, as water is the most versatile element. -Have mastery over aquatic creatures. -Generate water. -Generate rain.
Geokinesis- the mental and/or physical ability to control/manipulate earth. Abilities can include earthquakes, fissures, rock slides, landslides, volcanic eruptions, or the ability to cause rocks to shoot up from the ground. (please note: this ability will be very difficult to control. So please don't make your character be amazing at this ability.) -Creating fissures in the ground. -Ability to move the earth. -Making or causing earthquakes. -Manipulating the ground.
Atmokinesis- Same as Zeus'
Cryokinesis- the ability to control and manipulate frost, ice, snow, and cold temperatures in general. Children of Poseidon may have this power to a lesser degree.
Poseidon's children are stronger than most demigods as their father is one of the Big Three. Most of them have power over his domain with the capacity to generate earthquakes and hurricanes and control and create water. They can also communicate telepathically with equine and sea creatures since Poseidon created horses. They also have limited control over ice and cold.
Demeter- Chlorokinesis- also known as Agrokinesis, Botanokinesis, and Phytokinesis. It is the ability to summon, control and manipulate plants and vegetation. The person with the ability can control and manipulate wood, rock soil, roots, fruits, and flowers, even moss found in natural field or habitat. They can use this ability to have their enemies ensnared in plants, or even telepathically communicate with plant life and vegetation; an ability known as "green-speaking." -To make plants grow and appear out of nowhere. -To cause plants to quickly manifest from the soil and wrap around a target. -To mutate plants by rearranging DNA structures, and revive recently withering plants or dead plants. -To create bridges out of wood or make vines grow and support the person to get him/herself on a highter level from the ground. -To weaponize plants by hitting or grasping the target with roots and vines, projecting thorns at a distance. -To release deadly toxins, venoms, and pheromones. -To telekinetically move plants. -To sense the location of plants.
Demeter's children are altruistic and passive half-bloods. Demigods of agriculture, they are diligent workers and naturally have a green thumb. They can manipulate crops among other forms of flora.
Ares- Telumkinesis- the ability to manipulate weaponry. This is an ability possessed by Ares and Athena, as well as their demigod children, though to a much lesser degree.
Ares' Blessing- a magical blessing bestowed by Ares upon his demigod children. It looks like red fire around them and makes them temporarily invincible. (Please note: Ares only bestows this blessing when his child is in great rage and the heart is full of craving for war. It's not often Ares does this. So please, don't do this without permission.)
Odikinesis- the ability to manipulate feelings and emotions of war (such as hate and rage). This is an ability possessed by Ares, as well as his demigod children, but to a much lesser degree. (So please, again, ask before you do this.)
The children of Ares are more aggressive and martial than most demigods. As offspring of the war god, they have incredible martial abilities with an extensive knowledge of combat, as well as, superior strength and overall physical prowess. Some are even given a blessing of invincibility by their father for their bold courage and righteous wrath in battle.
Athena- Telumkinesis- Same as Ares.
Weaving- a craft to create a piece of fabric or cloth using yarn or thread. Athena is the goddess of weaving.
Although she is a maiden goddess, Athena conceives offspring through meeting of minds with her lovers. Demigods of war and wisdom, Athena's children excel in intellectual pursuits, and have exceptional skill in warfare, particularly strategy. Children of Athena are masters at invention and strategy and have a high knowledge and skill with weaponry.
Apollo- Biokinesis- The ability to manipulate and modify one's anatomy. The gods have vast biokinetic abilities as they can alter their height, eye color, and appearance in the blink of an eye. However, it can also be used to heal either themselves or others as well as creating incurable diseases. Furthermore, it could also be used to alter someone's genes, body parts and if someone has the proficiency to make it work, it could either revive the dead or stop the aging process and thus grant a form of immortality. -Healing (Vitakinesis) -Creating diseases -Control the aspects of a creature's biological make-up -Enhance senses and biological functions -Physical adaptions/distortions/augmentations -Adapting (breathing under water when you're about to drown, etc.) -Controlling blood (Hemokinesis) -Bone/skeletal manipulation (osteokinesis) (Please note: Out of all of these, you can only choose up to two or three of these abilities, no more than three.)
Photokinesis- the mental and/or physical ability to control light. To a greater extent, one could become invisible, concentrate light particles into lasers, and manipulate any part of the light spectrum (Ultraviolet, infared, etc.) (Please note: This is an extremely rare ability for a child of Apollo to have. So I am only allowing two characters to have this ability) -Create illusions/hallucinations. -Create light shields/force field. -Project healing energies (different from Vitakinesis). -Blast of lights to impale or blind enemies for some time or maybe forever. -Create a ball or shape of light to blast.
Audiokinesis- the ability to control the sound waves and music. -Musical Aptitude: the ability to master any musical instrument perfectly. -Musical Invention: the ability to invent new musical instruments. -Magical Persuasion: the ability to persuade someone else to do or get whatever they want. -Couplets Curse: the ability to curse others to only speak in rhyming couplets. -Sound Waves: the ability to manipulate sound and sound waves.
Apollo's children are superior archers, healers, and musicians. They are additionally shown to be able to afflict others with curses such as rhymed speech due to their father's position as the god of poetry. In ancient times, many of Apollo's children were blessed with foresight. Some descendants of Apollo, like Halcyon Green and Octavian, can interpret the will of the gods, while others like William Shakespeare have become famed poets.
Artemis- Artemis' Blessing- a blessing granted to a maiden by the goddess Artemis. The blessing of Artemis can only be bestowed if the maiden devotes her life to being a Hunter of Artemis and to never fall in love with men. This blessing gives them eternal youth and immortality, meaning that they will never age and will live forever unless they break their oath or get killed in battle. However, they can still be killed in battle, or if they break their vows to be virgins, they will continue to age and will be punished harshly by Artemis for doing so. The blessing creates a silver aura around them, as if they were "bathed in the moon's rays". Artemis' blessing gives the Hunters advanced senses, more animal than human, as well as natural instincts for the hunt. It also gives them enhanced strength, speed, agility, and marksmanship with a bow. Evidence to the blessing's power can be shown in the fact that the Hunters had won Capture the Flag fifty-six times in a row. They get the blessing right after they take their oath to Artemis and join the hunt. Only the female gender is eligible to join the hunt. They can be demigods, mortals, or nymphs. Artemis doesn't really care who she takes in, as she is the guardian of all maidens. However, any being wishing to become a Hunter must say a pledge to the goddess: "I, [your name], pledge myself to the goddess Artemis. I turn my back on the company of men, accept eternal maidenhood, and join the hunt." After this, Artemis will decide if she approves it or not. The new Hunter will be given immortality if she said "yes", and will join Artemis in the hunt. Artemis has no children as she swore to remain a maiden. However, she does have a group called the Hunters of Artemis who occasionally visit Camp Half-Blood.
Hephaestus- Technokinesis- also known as Technopathy, it is the ability to either manipulate machines by physically animating them or controlling them like puppets or communicate with macines, technology, lamps, vacuums, or any other machine. Certain aspects of technokinesis are depended on Electrokinesis as machines run on electricity. -Instantly understanding how a mechanical device works. -Can build almost anything. -Communicate with sentient machines such as Festus (Heroes of Olympus) -Be an expert at any type of machinery. -Sense traps.
Pyrokinesis- the ability to control fire as well as being completely immune to being burned by fire. Only a few chosen children of Hephaestus share this power because it appears in demigods when horrible things are destined to occur, because, as Jason from Heroes of Olympus puts it, that is when they are needed the most. (This is a rare ability, so I will only allow up to two characters at this time to have this ability.)
Like their father, children of Hephaestus are greatly skilled builders and craftsmen. Their talent as engineers are second to none and they can instinctively detect, identify, and operate any piece of machinery. In rare cases, they are blessed with the ability to create and control fire.
Aphrodite- Charmspeak- a rare type of hypnotism ability that chosen children of Aphrodite possess. It can also be taught to people who are able to use magic, like Circe or Medea. Charmspeak can be a very powerful weapon, as it can make people do anything on command. (This is a rare ability, so I will only allow up to four characters at this time to have this ability.)
Amokinesis- the ability to control the emotion of love or desire. Aphrodite and her children (most prominently Cupid) can use this ability. Only the three Greek Maiden Goddesses are immune to this power. The Aphrodite cabin members can use this power as they are the offspring of the goddess of love. Also, characters like Medea and Circe have this power as they are powerful sorceresses. This power is intensified if the user has Charmspeak because it also uses the power of the voice to make anybody do what they want. This is one of the most powerful abilities despite not having the destructive force of Hydrokinesis or Pyrokinesis, as love can bring even the gods to their knees. Percy Jackson himself once said that Aphrodite's power scares him even more than Ares'.
Aphrodite's children are more attractive and have subtle powers compared to other demigods. With their mother being the goddess of beauty and love, they are natural experts in fashion and matchmaking with control over jewelry and makeup as well as skill in love magic. They also seem to have a greater clarity and sharper focus than most demigods. They have the same affinity for French, the language of love, as all demigods do for Greek or Latin. Some are also more interested in watching battles from the sidelines, rather than actually fighting. Some are even able to influence others with the strength of their voices using Charmspeak.
Hermes- Children of Hermes are more cunning and nimble than other demigods. Because Hermes is the god of dexterity, his children are considered to be very versatile in any skill. In particular, they excel in athletics as well as business and thievery, being able to magically sense and pick locks.
Dionysus- Chlorokinesis- Same as Demeter's
The power of Dionysus' children are connected to those of Demeter's children. They promote the growth of vegetation (such as vines), especially wine grapes. Furthermore, they are able to both cause and cure insanity, as their father is the god of madness.
Hades- Necromancy- a powerful form of magic. It is used to call upon the power of the dead. Necromancers can summon skeletons, ghosts and mummies; all of which are undead. The spirits that they summon can attack people, defend people, answer questions, or even haunt in dreams. These creatures can also heal by sacrificing themselves. If powerful enough, the user can make the corpse tell the future. Necromancy is one of the many paths an initiate can follow. It is opposite to Death Magic, due to the fact that Necromancy raises beings from the dead, while death magic causes death and decay.
Osteokinesis- the ability to summon, manipulate, and control bones. Only Hades and his demigod children are known to possess the ability. Hades' demigod children are know to have this ability, though to a much lesser degree.
Umbrakinesis- also known as Sciakinesis, it is the ability to mentally generate and manipulate darkness, the absence of light. One with this ability can even deactivate and repulse or travel through shadows -They can surround enemies into lightless space. -They can use darkness to create portals to travel from one place to the next (Shadow Travel). -They can use shadows to cover oneself in darkness to become invisible. -They can possibly see through darkness while your enemies cannot -They are able to use black energy to create barriers. Hades was even able to block Zeus' Master Bolt. (although I doubt one of his children could. So don't try it.) -They can control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create and constructs weapons. -They can heal themselves or others by using darkness (Minor injuries). -They can absorb and dissipate shadows.
Geokinesis- Same as Poseidon's. Only children of Hades' are known to be stronger at this ability than children of Poseidon.
Cyrokinesis- Same as Poseidon's. Only they have more of a limited control over it.
Hypnokinesis- the ability to manipulate sleep patterns and, by extension, dreams. This can be used to induce instantaneous sleep on biotic subjects, or to induce perpetual insomnia (which in a few days can kill you). One with this ability can remove the need to sleep from any biotic subject, or make them dreadfully tired all the time. One can also cause the subject to sleep forever in a comatose-like state and can even determine how deep a sleep or how long a person or people has. This has been seen to be very powerful. Hypnokinesis is primarily used by Hypnos and his children, though, as shown before, demigod children of Hades are shown to possess this power as well. -The ability to put people to sleep. -Astral projection/dream travel. Demigod children of Hypnos and Hades have much higher control over their dreams than other demigods. -May be able to manipulate dreams, since dreams are a part of sleep. -Can recover memories.
The power of Hades' children is greater than most demigods due to their father's status as one of the Big Three. As demigods of the Underworld, they have control over all that is subject to his kingdom beneath the earth. In particular, their geokinectic abilities surpass those of Poseidon's children. They can also have control of gems because they are beneath the earth, but this is much more common in children of Pluto, Hades' Roman form. Children of Hades are some of the only demigods able to control and raise the dead. They can also control and manipulate bones as well as have limited control over cold.
Iris- Photokinesis- Same as Apollo's. I will only allow two characters with this power.
Even though they do not have extraordinary powers, the children of Iris are exceptionally skilled as artists and communicators. Some children of Iris may be able to manipulate light or rainbows as Iris is the goddess of rainbows. Some, if not all, may be able move at high speeds.
Hypnos- Hypnokinesis- Same as Hades'.
The children of Hypnos are powerful yet underestimated demigods, possessing an intimate control and knowledge of their father's domain and the metaphysical world respectively.
Nemesis- Nemesis' children have no known powers but they are loyal to allies and merciless to their enemies. Like their mother, they have a strong sense of justice and balance.
Nike- Nike's children are highly competitive and intensely driven, causing them to excel as both athletes and fighters. They most probably win in things that rely on luck as their mother is the goddess of victory.
Hebe- Like Iris' children, Hebe's children do not have any incredible powers but they do possess a youthful appearance and are noted for being exceptional social workers.
Tyche- Although they can be random and unpredictable demigods, Tyche's children love games of chance. It is not advisable to bet against them as they have an uncanny ability of winning when it seems unlikely. They always seem to somehow come out ahead. They have the power to manipulate luck.
Hecate- Mystiokinesis- or reality warping, it is the ability to control a natural form of energy, for example: creating snow, changing the weather, turning other people into animals, etc. Thus, giving it control over everything and everyone. Magic is a very complex and dangerous force as it gives control of natural energies in order to produce a needed positive change, but also could be used for evil purposes. Hecate and her children are especially skilled at this form of manipulation Abilities: -Charmspeak -Amokinesis -Vitakinesis (Healing) -Reducing negativity -Protection -Binding -Matter Transmogrification -Projective Animal Metamorping -Shapeshifting (This is a rare ability. Only two characters are allowed to have it.) -Summoning objects, monsters, and offensive energy -Teleportation -Memory manipulation -Alteration of almost anything -Chronokinesis (ability to control time. Very limited, with a time spell. Please do not use without permission.) -Pyrokinesis (through magic) -Cryokinesis (through magic) -Electrokinesis (with magic) -Telekinesis -Atmokinesis (through magic) -Energy Blasts -Illusion Casting -Hypnokinesis (limited, with a sleep spell.)
Known Spells: -Gelu Semita (Path of Frost)- A spell that generates cold. It is a type of translocational spell, which allows the caster to make a path for themselves and ice is a method of travel which allows them to obscure their location, making it hard for their attacker to attack or anticipate their next attack. It also makes the temperature drop and get colder and hail to start to fall. -Templum Incedere (Temple of Fire)- A fire-based spell. It does not affect the target personally. Instead the fire is set to the person's "sanctuary", whatever the target places the most faith in. -Stulti Carcer (Fool's Prison)- A spell that makes a person's legs feel like lead and glued in place. -Aufero Sarcina (Remove Package)- A counter-spell to remove enchantments. -Persequor Vestigium (Following Markings)- A spell that surrounds the caster with a collage of magical spells and radiates their entire body with power. -Unnamed Binding Spell- A very advanced spell which requires a lot of energy from the caster. It allows the user to imprison target and bind it in a pile of black soil for eternity, which could prevent monsters from reforming.
Mist Control- the ability to control and manipulate the Mist. In order to successfully control the Mist, the user has to focus on what the target wants to see, not the user. -Create powerful illusions -Memory Manipulation -Hide the real form of the things to humans and demigods -Hide locations -Summon Mistforms -Disguise people and beings -Hide people and beings -Alter reality -Teleportation (via Mist)
Necromancy- Same as Hades'. Only two characters in Hecate's cabin can have this ability
Hecate's children are powerful demigods and are the only demigods who can truly cast magic. They are able to utilize all ranges of magic, sorcery, and witchcraft. Some, if not all, may have the power of necromancy and controlling the mist
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Post by bloodrosepelt on Apr 21, 2020 20:34:41 GMT -5
|| James Strongarm || 15 || Cabin # 16/Nemesis || James is about five foot ten in height and has the build any young man would be proud of. His hair is as black as the night and goes down to his shoulder, but he often keeps it in a ponytail to keep it from being annoying. His eyes are clear and glassy, meaning he is blind. When he found out who his mother was he saw his blindness as some sort of poetic thing, given that justice is blind is all. To cover his eyes he often wears a black cloth. Other than the cloth he often wears a pair of normal blue jeans and a Camp Half-Blood shirt. He also has a a special walking stick that when slammed on the ground three times causes it to turn into a spear. || James is a very head strong man. Often following what he thinks is just and his idea of what is right and wrong. However, the one place he is not headstrong is when it comes to his heart. || He has no powers but is he great with a spear || A walking stick that turns into a spear. || For the longest time it has only been him and his father trying their best to life a good life in Texas. However, that changed one day when his dad got remarried to a true devil woman. She made his life miserable then one night she managed to convince him to get rid off James. So James's father took him down to the base of the hill near the the Camps entrance and gave him his special walking stick. From there he has spent two years at camp. || Other || Bloodrosepelt
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Post by Icefire15 on Apr 21, 2020 21:36:35 GMT -5
Looks good, I’ll add it later!
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Post by xσxσJα∂є on Apr 23, 2020 19:03:52 GMT -5
|| Jared Vandergard || 15 || Cabin #5/Ares || Jared is a pretty handsome boy for his age. He has pitch black soft hair that is longish but he usually wears it pushed back. His eyes are an odd color, being a pale grey blue. His face is pretty well defined with a chiseled jawline and sharp cheekbones.Some would call him a pretty boy. He's also pretty tall for his age, already standing at 5'9". Jared has a lanky and lean muscled body. || Being only 15, Jared has a soft and still affectionate heart. He hasn't been hurt yet very much, so he isn't as guarded as the others in his cabin. He's one of the more friendly kids of Ares. Jared is a pretty laid back kid, happy go lucky and loves to joke around, because he likes seeing people smile. But he has started to develop the slightly cocky smirky kind of attitude that is common among his cabin. He is also trying to deal with the temper problems that com with his genes. || Jared has influential powers, being able to subtly make a person feel emotions of anger or hatred. His eyes glow an odd orange color when he uses it. || The kid is really handy with knives and blades, so those are his favorites. || Jared joined camp at age 11, when he started showing a kind of anger problem at home and in school. His mother decided he needed to know why he was feeling this way and soon after was able to send him to Camp Half-Blood. || Other || xoxoJade ||
|| Natasha Winters || 17 || Cabin #11/Hermes || Natasha is a petite and slender girl, standing at only 5'5". Despite her small size, she is still pretty strong with lean muscles and a toned body. Natasha has soft, dark brown, almost black hair that falls in loose curls to a little past her shoulder blades and warm, chocolate brown doe eyes. She has prominent high cheekbones that make her look a little chipmunkish when she smiles. Nat has a scar on the left side of her waist starting from her ribs down to a little above her hip. || Natasha is definitely not as soft as she looks. She's strong headed and can be very stubborn when she wants. Along with that, she has a lot of wit and sarcasm which often comes across in her humor. Usually she tries to be more laid back and isn't easily provoked by insults, but when it has to do with her friends, she would go to war for them. Nat is a really good friend once you gain her trust. However, if you break her trust and hurt her, it would be really difficult to get it back, especially because she starts to shut out others. Natasha puts up the tough attitude because she's scared of getting close to someone and giving them the power to be able to hurt her. She has trust issues, you could say. Natasha is the kind of person who has a natural streak for trouble, not really looking for it but definitely finding her way into it due to her curiosity and her unwillingness to relent. || Being a Hermes child, Natasha was gifted with having heightened senses, especially her eyesight, hearing and touch. These abilities often come in handy with things such as slight of hand and sneaking around. She’s also gifted in athletic abilities, a trait common to Hermes children. || Because of her heightened senses and reflexes, she easily picked up the bow and arrow. She keeps daggers on her as well. || She moved into Camp Half-Blood when she was 13. When she was young, her mother married a rich husband with kids of his own. Considering that she belonged to Hermes, and when her pull for thievery started early, at around 10, she found herself stealing things, breaking into places with older kids, and picking locks. The urge was something she hadn’t learned to control at the time, and when she felt lonely and bored, this was what she did. Around 11, when she stole something especially important, her step father was ready to send her away, anywhere to just get rid of her. A school for trouble kids, boarding school, by any means necessary to stop her from tarnishing their good name. Soon after, she left home and was out on her own, living on the streets, feeling like she fit in more with common thieves than the family she grew up in. She lived like that until she made it to Camp Half-Blood. || Other || xoxoJade ||
|| Christian Wallace || 18 || Cabin #14/Iris || Christian is a very cute, friendly looking guy with soft messy medium length blond hair and warm inviting brown eyes. He stands at about 5'10" and has lightly tanned skin. He has a lean muscular build. || Christian seems very friendly and sweet to almost everyone. He is often smiling and joking around with people, usually with good-natured teasing. He has pretty great control over anger but there are certain triggers for him that can make him mad. However, he has a really dark side that not a lot of people see. He hides it pretty well, since he has a lot of buried resentment towards his parents. Christian has a minor bipolar disorder, having manic and depressive episodes every now and then. || Shape shifting, but because it takes up a lot of energy, he doesn't do it too often. He usually chooses to shift into other people. || Christian uses a a bronze sword. || Christian and his twin sister wer both sent off to an orphanage after an incident of their powers appearing for the first time when they were young. Their father was not very accepting of anything strange which was why he left them. He never really felt his mother's presence although as he always wanted her recognition. He has a lot of anger towards the gods. || Sister is Lyra Wallace. || xoxoJade ||
|| Tatum Elena Agos || 17 || Cabin #10/Aphrodite || Tatum is a petite girl, standing at 5’4. Her hair is a natural, light auburn/red and her eyes are a hazel color, leaning more on the brown side. She has very fair skin and a very light dusting of freckles across her cheeks. She has high cheekbones and soft pouty lips. In a casual state, She’ll usually be seen wearing a t-shirt, tied at the waist and a pair of joggers or jeans. || Tatum, as every child of Aphrodite, knows that she is blessed with beauty and uses it to her advantage when she needs to, being particularly good at sweet talking and being charming. As a person however, Tatum is friendly, and generally sweet to most people. Of course if you get on her bad side, she can switch and become as cold as ice. At times, Tatum can be a bit volatile with her moods, and it’s something she struggles for control so she doesn’t just flip on people. One thing that can actually make Tate angry is when people underestimate her and her abilities because of who her mother is. She doesn’t consider herself just a pretty face, and actually has a fiery intensity when she makes a resolve. She isn’t the kind to budge from what she wants. Tatum generally is dressed in casual, loose fitting clothes. She wears a lot of rings of her hands and her hair is usually down loose and flowy if she’s not training. She kind of has this bohemian vibe. || Amokinesis - She can easily read and sometimes manipulate love and desire in people, as with most children of Aphrodite. She’s particularly good at smooth talking her way out of, or into situations. She’s also good with poisons, usually in the form of perfumes and powders, hidden in compact makeup items. || Tatum wields a celestial bronze spear that actually comes out of a cuff bracelet with a spear engraving on it on her left wrist. On her right wrist is a delicate charm bracelet with seemingly innocent round charms, but most of those charms contain inside some kind of poison or potion. She rarely ever uses them. || Tatum came to Camp Half-Blood when she was 13. || Other || xoxoJade ||
|| Benjamin Logan Archer || 19 || Cabin #7/Apollo || Ben Archer stands at about 5’10” and very much has a pretty boy face, that comes off to be smirky or cocky. He has a lean built, and a fair but warm skin tone. His hair is a dirty blonde color that is darker at the roots and is cropped and usually pushed to stick up in the front. Ben has sleepy looking eyes that are light brown. He can often be seen wearing solid t-shirts, crewneck sweaters, and hoodies over a fitted pair of jeans. || If you thought Ben was cocky because of his smug face, you were probably right. He can be charming but he can be equally hot headed as well. Ben can be very smug because he knows he has good looks, and he tries to use it to his advantage every now and then. Although Ben has his hotheaded moments, he’s actually a pretty swell guy. He’s respectful to most people, as long as they’re not threatening or challenging him. He is the kind to retaliate if he feels hostility towards him. Generally, he tries to keep his cool and that’s usually by listening to music or practicing his archery. He does his best to remain lighthearted, having a good sense of humor and being quick to make clever retorts. His biggest flaw can definitely be his pride|| Photokinesis, Hemokinesis, and Osteokinesis || Ben being a son of Apollo was natural drawn to archery, and is skilled with the bow and arrow. || Ben came to camp when he was 14. After a scary and scarring experience where he accidentally snapped a bone of a student in school, Ben was made aware of his gifts, and learned the truth about his father. He came to Camp Half-Blood in hopes of understanding more about his kind and learning to control his powers. || Other || Screen Name ||
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Post by Jewelspirit on Apr 24, 2020 22:36:30 GMT -5
|| Lilith DeSage || 18 || Cabin #13/ Hades || Lilith is a pale women with naturally white/grey hair. Her hair cascades down her shoulder and back in waves towards her waistline. Normally she wears her hair half up half down or all down. Her eyes are a crystalline stormy grey that catches the light when it hits just right. She is 5’6 and normally hates wearing shoes that make her feel too tall. She wears black, grey, red or maroon and nothing else. She wears jeans or shorts normally with holes or rips in them or decorative pockets showing. She has a silver necklace that hangs around her neck it’s the symbol of hades that she proudly wears for all to see. She wears a black choker as well with a moon handing from it. She has a silver nose stud as well as a black spiked septum piercing. She has multiple tattoos decorating her body. One on her shoulder of a murder or crows flying over dying trees. Down her right arm are the phases of the moon in black and white. The last one is on her ankle of a wolf head.|| Lilith is the type of girl who you think would be an all out flirt. She is not and plays hard to get. She would rather focus on her studies and her abilities then changing after guys. Though all her life she has seemed to attract all the wrong type of attention and she is sick of it. Though she is a book worm don’t be fooled she used to take dance lessons and martial arts up until she came to camp. She would be more then happy to teach someone a lesson about not just being a pretty face to look at. || Umbrakinesis is her specialty || She creates a scythe out of shadows and darkness though she only brings it out when she really means business. She would rather do hand to hand combat. || She doesn’t like to talk about her past or her family for that matter. Though the sad fact is she was given up by her mother at birth. Not wanting to raise a daughter whose father was the lord of the dead. She was bounced around from foster home to foster home. Unloved and unwanted by any family so she ran away as soon as she could and lived on the streets by the age of 16. || She loves to write and listen to music || Jewelspirit ||
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Post by Foxstar26 on Apr 24, 2020 22:51:11 GMT -5
|| Finn Knight || 17 || Cabin #3/Poseidon || Finn is a taller than average male, standing at 6’1’’ tall. He has sandy blond hair that is a tad on the long side, sweeping just to his eyes and partially covering his ears. His eyes are sea green that can be as dark like a storm night or as light as a summer beach day. He is naturally athletic and has some muscles. He looks like a California surfer. He usually wears swim trunks or shirts and a cut off t shirt or normal t shirt. || Finn is a pretty laid back guy, preferring to ‘go with the flow’ and not get too worked up. He has a lazy side, liking to use his powers to make life easy for himself. He soaks up the attention he gets for his looks and being the son of Poseidon. That leads to his mildly cocky attitude. He’s a softy at heart though once you get past his lazy, cocky attitude. That being said once you get him angry, he rages like hurricane. || Can control water and create storms/earthquakes. The latter draining him immensely. Starting to learn how to free water. || He uses a sword that is disguised as a necklace with a wave charm. || He had a pretty normal life growing up, his mother a successful marine biologist so he was always close to the beach or traveling to the beach. Strange accidents use to to follow him as a kid though so once he turned 11 he started attending Camp half-blood as his mother wanted to protect him. || other || Foxstar26 ||
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Post by 🌙Moonpower🌙 on Apr 24, 2020 23:59:39 GMT -5
|| Otieno Puuza || 20 || Cabin #15/Hypnos || Originally from Africa, Otieno has dark skin and a big build. His jaw is square and his nose triangular and long. He has shimmering bronze eyes that have a hypnotic look about them. His black hair is kept short since he prefers not to bother with it. He typically wears tribal sashes of black and violet and golden arm braces he stole from his village. Otieno goes everywhere barefoot. || If you found something Otieno cared about, you would get a metal. Otieno spends all his time lounging around or torturing the camp staff with his abilities. He doesn't participate in any camp activities and prefers to be on his own. Up front, he may come off as a lazy bum, but he's no one to be underestimated. Otieno hates being in the camp and he plots ways to escape it. He's is very patient and has no shame in manipulating anyone or figuring out how to make their nightmares become a reality. || Otieno has Hypnokenesis which he has no problem using. He'll walk in the dreams of fellow campers even without their knowledge. Constantly make the camp staff too tired to do anything. And even give the younger children nightmares. || Otieno's weapons are his words and his demigod abilities. He hates having to fight, finding the effort too exhausting. He can do some hand to hand combat and blade work, but he prefers putting his opponents to sleep or manipulating them to not fight and then going back to bed.|| Otieno was born in a small village in Africa. His native is tongue is Swahili, but was forced to learn English when coming to Camp Halfblood. He learned of his abilities early on and loved toying with the village people--even his own mother--every chance he got. Becoming a teenager, Otieno got in trouble a lot. He didn't help around the village or do his chores. Eventually, he got so fed up with being scolded for his laziness, Otieno put the entire village to sleep just so he could have some peace and quiet. When he found out what more he could do, he tortured the villagers by making them all insomniacs. Eventually, Otieno caused all their deaths, even his mother's, but at least he finally got some peace and quiet. It wasn't long later that staff members from Camp Half-blood came looking for Otieno. They forced him to the camp and he's been there for the past seven years--hating every minute of it. He usually just stays out of the way and keeps to himself. If no one bothers him, he won't bother anyone. || His favorite kind of music are lullabies. || Moonpower ||
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Post by Jewelspirit on Apr 25, 2020 22:58:35 GMT -5
||Salem O’Neil || 16 || Cabin #20/ Hecate || A 5’4 women with light ebony skin, porcelain and refined. Her hair is a dark jet black that is shaved on one side (right side) and in braids throughout the rest of her hair. Her braids reach her mid back. Intertwined within the braids are gold casings, beads, and a feather or two. Her eyes are a deep amber that in the right light almost seem red. Her features are petite and yet have curves in all the right places to show off. She always wears crop tops and short skirts/shorts. Her aesthetic is gothic or everything black. She has a belly button ring that holds a pentagram in the center of it. Around her neck is a choker that almost looks like a collar with a ring loop on it. || If I could sum Salem up with one word; Run. She is not the type of person to make friends with. She enjoys other people’s torment and misery, rather liking when other fail. She is a bully who wants what she wants when she wants it. Thinks the world owes her something for being born a semi god. She should be a ruler and not just stuck in the shadows. She enjoys flirting and flaunting her body to whoever to get whatever she wants.|| Mystiokinesis- her specialties are spells, Charmspeak, and memory manipulation. || Has daggers hidden on her at all times. Loves to throw them. Mainly relies on magic. || Her father raised her within a coven of witches. Since her birth she has been her fathers pride and joy. Always doing what she wanted and giving her anything she desired. Though it would be his downfall. As she began to practice darker and darker magic. Manipulating her father to get ingredients for spells to hex others her father paid the ultimate price as he was arrested and demanded to death over sacrifices she had done. In order to protect his daughter he sent her to the camp as a last resort hopeful they could help set her down a more righteous path, to use her magic for good. || Willing to do anything to get what she wants beware. || Jewelspirit||
|| Jezebel Ling || 17 || Cabin #16/ Nemesis || Pale women standing at 5’2 she is rather short but lanky. She has deep robin blue eyes that stand out in her face. Her hair is a bit longer then her shoulder blades and oh did I forget to mention it’s pink in color (yes she constantly dyes her hair). She never likes to stay the same wearing the most colorful clothing she can but keeps it tasteful. || Rather interested in what others are doing and can never seem to know when to not but into others information. She tries to evesdrop on conversations and enjoys gossip. Though she can be persuaded to look the other way or start rumors if she is given an incentive. She likes to fool around with others and doesn’t care who knows it. || Doesn’t really have any but likes to get revenge on those that have wronged her or those close to her. || Doesn’t really have one yet, hadn’t found one that works for her. || Her father sent her to camp when she was 16. Hasn’t really made many friends and has no contact with her father as he really doesn’t want anything to do with her. || Loves to paint || Jewelspirit ||
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Post by Icefire15 on Apr 25, 2020 23:41:11 GMT -5
Everyone has been added!)
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Post by bloodrosepelt on Apr 27, 2020 19:12:35 GMT -5
|| Pirithous "Phi" Wellspring || 16 || Cabin 12/Dionysus|| Phi stands at a good six feet tall and has a a weightlifters sort of build. His eyes and hair are a nice hazel brown in color. His cloths are the typical Cap Half Blood shirt, a pair of athletic shorts, and a purple zip up hoodie with a large golden pine cone embroidered on the back. He also owns a cap that looks like it has a wreathe at its base. || Phi often acts very angry or annoyed, kinda like he is in a constant hangover. Because of his personality he doesn't tend to make many friends, even among his step siblings. The only people that he likes are the a couple of the Hecate kids and the councilor of the Nemesis cabin, who he has a small crush on. Now while Phi is often angry or annoyed, that is not to say he is never happy. On those rare occasions others actually say he is a tad fun to be around, at least until he goes back to normal. || Phi like his other siblings has the ability to case madness in others, but is limited to those he has line of sight with. He also has minor Chlorokinesis, but is it not very strong. || Phi often uses a sword that his father gave him when he got to camp. || Phi grew under the alcoholic mother with several mental disorders, but never abusive towards him. For years the two got by in life just fine. However, one day his mother seemed to snap and tried to take her own life, but Phi was able to stop her. After that little incident his mother decided that he was better off with his father and took him to the camp. Once there he was able to meet his father, and sufficed to say he didn't like him. To him Dionysus was the cause of his mothers suffering, but he makes sure to show him respect. || Phi has a small soda obsession, willing to do almost anything for anyone if he is offered soda. His father even gave him a magic flask that is always filled with soda. But even then that is never enough for him. || bloodrosepelt ||
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Post by Icefire15 on Apr 27, 2020 19:36:41 GMT -5
Looks good, I’ll add him later)
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Post by xσxσJα∂є on Apr 27, 2020 20:29:55 GMT -5
|| Spencer Holland || Age || Cabin #1/Godly Parent || Description || Personality || Abilities/specialties || Weapons || History || Other || Screen Name ||
|| Emilia Hary || Age || Cabin #5/Godly Parent || Description || Personality || Abilities/specialties || Weapons || History || Other || Screen Name ||
|| Blake Murphy || Age || Cabin #10/Godly Parent || Description || Personality || Abilities/specialties || Weapons || History || Other || Screen Name ||
(WIP)
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Post by Flamestar96 on May 3, 2020 19:07:48 GMT -5
|| Hayden "Blaze" WinnWell || 17 || Cabin #9/Hephaestus || Surprisingly, Blaze is quite handsome for being a child of the deformed god (don't tell his dad he said that). Around 6'2" in height and probably 175 lbs, makes Blaze strong, especially because of his heritage. His hair is a light chocolate brown, but darker brown eyes. His tan skin can sometimes mistake him for Hispanic heritage, but that is just from the sun. || Blaze is kind and caring, but pretty stubborn. He has a very sweet and gentle side to him at times, being shy during some situations, but when it comes to doing the right thing, he is very passionate. He is considered to be stubborn because he doesn't know when enough is enough and can go overboard, saying things that shouldn't be said and has a light temper to him when he gets really annoyed. Overall, Blaze is a good person. || Doesn't know it yet but has pyrokinesis abilities. He is quite good at making things though. || A celestial bronze sword that lights on fire yet doesn't melt due to small modifications made by Blaze. The sword's name is Eclipse. || Blaze grew up around the Washington D.C. area and frequently seen things that others didn't believe when told. His mother was always trying to keep his "imagination" at bay, but she knew exactly what he was the whole time. After Blaze turned 10, she explained to him about who he was and who his father was. A few months later, Blaze's mother was killed in an attack by a hellhound. Blaze has been coming to Camp Half-Blood since he was 14. Usually a year-round camper. || Could like Nakita || Rped by Flamestar96 ||
|| Duncan "Shadow" Reebok || 16 || Cabin #13/Hades || Standing at 6'1" and weighing roughly 165 lbs, Shadow is quite muscular. His skin has a tannish look to it, but he isn't that tan. He has dark brown eyes that can look like black. His hair color is dark brown with medium length, just touching his eyebrows. Shadow has a handsome face, but not many still want to be near him because of his personality. He almost always never speaks a word to anyone, but when he does speak, it's a strong, bold voice that has an intimidating factor. Shadow has a small scar on his right wrist, which is a line. He doesn't know where it came from but is has always been there for as long as he can remember. || Not a great personality, not because he is rude or downright mean to others, but he rarely speaks. He doesn't like talking for he is more of a follower than putting his input in. He does know lots though. He can have a temper sometimes when bad things happen. Shadow is a more stoic type of person. || Umbrakinesis: Able to use shadow travel quite well but hasn’t even tried to master the other parts yet. || Uses a stygian iron sword named Phantom and has small set of throwing knives that he doesn't use unless necessary. || Not much of a history for he has been on his own since the age of 13. He doesn't even know what happened to his mother after he left because of the constant threats. He used to live in Chicago, Illinois, but he had to journey to Camp Half-Blood when the threats became a serious problem. || May develop a crush for Echo. || Rped by Flamestar96 ||
Are these okay?
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Post by Icefire15 on May 4, 2020 19:49:15 GMT -5
Looks good! I'll add them here in a bit. Out of curiosity, did you happen to join this rp when I made it on the old forums??)
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Post by Flamestar96 on May 4, 2020 20:23:54 GMT -5
Possibly, I tried joining a few different CHB RPs (all at different times lol))
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Post by Icefire15 on May 4, 2020 20:27:23 GMT -5
Lol I thought I had recognized your Hades character ^.^)
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Post by Flamestar96 on May 4, 2020 20:33:16 GMT -5
Yeah I try not to change up characters unless they need to, but yeah. I was going to make a girl who would join the Hunters, but haven't decided yet. I need to figure out how I would work that in anyways lol. I'm glad to be back!)
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Post by Icefire15 on May 4, 2020 20:46:19 GMT -5
Well, your characters look good, so go ahead and rp. We're just about to finish up a game of Capture the Flag and a group of monsters is going to attack soon, but we haven't really rped for a couple days ^.^')
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Bisexual
𝚛𝚊𝚒𝚗𝚢
back back back again
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Post by 𝚛𝚊𝚒𝚗𝚢 on May 12, 2020 16:07:24 GMT -5
|| Josie Newman || 17 || Cabin#1/Zeus || Josie is a taller than average girl standing at about 5'8", she is slim with long legs and a toned build. Her hair is a chestnut brown with natural highlights, the length of her hair exceeds well past her elbows. She has electric blue eyes that stand out against her pale complex. Josie has high cheek-bones and when she's not emoting, looks rather intimidating already. She'll usually wear a CHB shirt, tank top, or her favorite sweatshirt along with a pair of jean shorts or black leggings, paired with her worn out tennis shoes or sandals. || Josie, while she may look serious and intimidating, is a rather playful and social girl. She loves making friends and familiarizing herself with the other campers. She has that kind of personality where once she walks in the rooms she commands everyone's attention. Josie has quality leadership skills and is usually fair when she's in charge but is stubborn enough that if she feels she's taking the best course of action she won't listen to anyone else. Headstrong and confident are two words that perfectly describe her. || Josie can conduct electricity throughout her weapons, and cause storm clouds, though she really excels when controlling the air. Even being able to ride air currents and create her own air waves. Though, flying causes her to be very tired after a long period of time and she wishes to learn how the execute electrokinesis better.|| Josie prefers her bow and arrows as a ranged attack, but she also is very skilled with her celestial bronze spear that turns into a ring when she's not using it. || Growing up as a demigod child and not even knowing, Josie struggled with school and constantly moving around a lot as a result of her mother trying to avoid monsters. It wasn't until she turned 10 and a cyclops destroyed her and her mothers home that she learned the truth of who she was and was sent to CHB. She's stayed year long ever since, knowing she'd be putting herself and her mother in danger. || Josie was very close to her mother and misses her dearly, they write a lot of letters to each other. || 𝑅𝒶𝒾𝓃𝓎🌧 ||
|| Frances Stockton || 16 || Cabin #4/Demeter || A fairly shorter girl, only being about 5'1" with a mess of curly blonde hair and a pretty round face littered with freckles that almost blend into her tan skin from constantly being outdoors. Frances, though affectionately called Fran by her father, is a curvier girl with big, round, hazelnut eyes that have flecks of green in them. She has a pair of deep-set dimples when she's smiling and easily appear when she talks. Frances is normally wearing brightly colored shirts and athletic shorts while she's training or gardening, but has been known to wear dresses in her free time. || Frances has a very bright and bubbly personality, she could and would talk anyone's ear off if their willing, or unwilling, to listen, especially if it's about flowers or gardening. She can be very kind and sweet, and is not afraid to approach someone she doesn't know. Despite this, Frances can get annoyed quite easily if things don't go her way or her opinion is taken for granted and she feels that no one is listening to her. Not afraid to talk back to people, her mouth can sometimes get her into trouble. || Frances is very skilled with manipulating plants, growing plants, and has even been seen having conversations with plants. || Frances prefers throwing knives and keeps a hatchet at her waist when training, though she really relies on plants as her offense and defense. || Rather unbothered by the world, Frances had known she was the daughter of Demeter at a fairly young age when her father told her. She didn't really start to be disturbed by monsters until she was about 11 years old and that's when her father would start sending her to CHB to prepare and train. She really only spent her summers at camp until her father passed recently and now she's been staying full time for the last 2 years. || Is still adjusting and getting used to her fathers death. || 𝑅𝒶𝒾𝓃𝓎🌧 ||
|| Claude Kinsley || 18 || Cabin 11/Hermes || A tall and lanky boy, Claude stands at 6'2" with quite the athletic build, broad shoulders and muscular. Claude has dirty blonde hair that gets a little curly if he lets it grow it, though he tends to keep his hairstyle on the shorter side or covered with a hat. He dark green eyes and a small scar that runs across the arch of his nose, just between his eyes. He likes to say he got it in combat, always adding he's lucky he didn't lose an eye, but really got it after falling to the ground during training and a rock just so happened to cut him after falling flat on his face. Claude is usually wearing loose-fit shirts with either a pair of well-worn jeans or black athletic pants. || While his handsome looks might make people believe he is a son of Aphrodite, it's his personality that screams Hermes. In true nature of his father, Claude is cunning, a trickster by heart that likes to tease others and play jokes on them when he can. He never really takes things seriously thus not really caring about the consequences of his actions or words. He'll call people out if he thinks they're not being genuine or their actions have malicious intent. He likes to play around and flirt when he can, but immediately starts to back out if there's a hint of commitment. Claude often finds himself in trouble, but can just as easily get himself out. || No special skills except that Claude is very dexterous, having fast reactions and light on his feet. He's good at sneaking around and has yet to find a lock he can't get into. || A celestial bronze sword, but Claude has been known to be rather skilled at bow and arrows, it's just not his preferred fighting style. || Claude was given up by his mother as a baby, he's never known who she is or even cares to find out. He's been through several foster homes, though was hard to raise due to his severe ADbHD and also instances of monsters attacking. It wasn't until he was 12 that he learned of his origin, his father, and of Camp Half-Blood. He's lived at camp ever since and secretly longs for a connection with his father. || 𝑅𝒶𝒾𝓃𝓎🌧 ||
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Post by Icefire15 on May 12, 2020 20:43:39 GMT -5
Your characters look good! I’ll add them in here in a bit. You can rp if you would like, right now there are monsters attacking the camp if you want to jump in ^.^
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Post by leobloise on May 13, 2020 22:03:27 GMT -5
|| Eli Connor || 17 || Nike || Eli is a fairly tall boy, with a build just between being lanky and being muscular, although he excels in athletics either way. His hair is a dirty blonde, lightened in some spots by natural highlights. Beneath one of his eyes is a scar, not too big, although it's not quite small, either, in an upside-down crescent sort of shape. Usually, his hair hangs over his forehead, sometimes in his charming green eyes, flecked with gold. Standing at about six foot, with long thick eyelashes, faint freckles and soft features, Eli could be considered 'pretty' rather than 'handsome' by many. || Eli can be very soft spoken at times, either watching situations with sharp glares, studying everything and everyone, or simply lost in an ocean of his own thoughts. On the other side, he can also be very loud, with no filters, stuck up and maybe a bit overly confident. He's very self conscious, though he'll never admit it, which is a large part of the reason why he's often loud, overly competitive and looking for fights everywhere he goes. Really, he just wants to prove hes equal to others, and the only way he knows how is being stronger, faster, smarter. The boy has quite a short temper, and won't hesitate to get physical to prove a point. Or just for the sake of fighting. || While Eli has no powers, he excels in sports and other physical activities. He's most interested in soccer and volleyball, but he has a basic understanding of and can pick up pretty much any other sport quickly, as well. || Eli carries a pair of daggers, connected by a long and powerful chain at the handles. One of the two blades, named Cer, has a serrated edge, while the other, named Calypso, is plain. Daggers are his preferred weapon overall, as he likes to fight up close and with his body as well. || Eli lived with his mother up until he was fourteen. Although he had to move schools on the occasion, at every one of them he went to he was ruthless, having a bad reputation with teachers and practically 'ruling' over his classmates, often times getting into lots of fights. || leahbloise ||
( eep its been a while since ive been on the forums, hope this is alright c: )
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Post by Icefire15 on May 14, 2020 0:44:08 GMT -5
He looks good! Go ahead and rp. I'll add him in later ^.^
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Post by Mickey Mouse the 3rd on May 18, 2020 13:51:21 GMT -5
|| Kylin Aurp || 16 || Cabin 4/Demeter || Kylin stands at 5'10, he has a skinny-ish build, but growing up on a farm, he has not very visible, but strong muscles, he has fluffy light tan hair, not going past his eyebrows, he has heterochromia, his right eye being sky gray, and his left eye dark blue blue, has a young face, and soft features || Kylin, has a soft heart and spirit and easily gets flustered or embarrassed, his loves to read, and is very interested in biology, his father was a son of Hephaestus, so he is quite creative and a decent mechanic, but he focuses mostly on his Demeter lineage, he is a great swordsman, being a son of Demeter, and tries to be kind, very loyal to his friends, because he didn't have much at his old school, because it was hard for him to open up, has ADHD, but not dyslexia, always hopes for the best, has a best friend Apple Karpoi, named well, Apple || Biology, Reading, Botany, Fencing, connections with fauna, and not just flora, somehow, decent mechanic || Moonshard, a gleaming Silver-white sword, a mooon crescent etched across the right side of the blade, bestowed to him from finding it floating mysteriously in the night, double celestial bronze sickles|| Kylin was bullied all his life , he would often run to the forest to escape, finding out about his connection to flora and fauna, mainly flora, given he was born with control over it, but when he touched Moonshard, he felt, all the power of nature surge through him, after that he trained hismelf to both flora and fauna, unkowing how, unkowing the powers from Moonshard, until he came home one day and his father disappeared, the blade told him to travel to camp half-blood, he didn't live far from long island, and he found it one day || No crushes, Rarely, but sometimes, his body gets over worked by the power of nature and has mood swings, example, one moment he is happy, the other is in rage, lonely || Thegalaxystar ||
This took me longer than my Fiveclan rp forms Lol
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Post by Icefire15 on May 18, 2020 15:41:38 GMT -5
Your character looks good, Galaxy. The only thing I’m worried about is the connection with fauna. Demeter is the goddess of agriculture, and she never had any connections to animals, so I don’t see how it plays into his abilities ^.^)
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Post by Mickey Mouse the 3rd on May 18, 2020 16:23:01 GMT -5
(I had an idea for that, you'll see my idea, and what I mean, besides, he keeps his connection hidden, and can't even figure it out, or how it came there)
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Post by Icefire15 on May 18, 2020 17:48:39 GMT -5
Can you tell me what the idea is?)
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Post by Mickey Mouse the 3rd on May 18, 2020 17:59:52 GMT -5
(The sword was going to be given to a kid of demeter, because, you know, her kids are the best swordsmen, and I have an idea that the sword was blessed with pan's power of the wild/nature because this is after Grover Underwood inherited the power of Pan, that and, his father was actually Pan, in a mortal form and identity, like Apollo/Lester papaldous, but he has all of his powers, I thought it would be a good idea because nature, and Pan x Demeter, it would work out, and a new prophecy he has to fulfill, something like idk The child of nature? I thought it would be cool to add on to demeter's power. Please say yes!)
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Post by Icefire15 on May 18, 2020 22:21:43 GMT -5
I’m sorry, I don’t think it’ll be a good idea to do this plot. Currently we already have a plot in the works that’ll involve everyone’s characters. And I don’t think the whole Pan thing will work out because Pan faded from existence in the first series. Maybe we can come up with a little side plot for your character if you would like.)
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Post by Mickey Mouse the 3rd on May 19, 2020 9:32:46 GMT -5
(What I meant, is that, since Pan faded away, right? The sword had the power of nature to whoever was worthy, just like how Grover inherited Pan's nature guardian kind of thing. So I thought, that the Moondshard, was The object that inherited Pan's power of the wild and destined to be in the hands of a child of demeter, because flora and fauna, I thought it could make him more equal to the others, and he can't morph into them like frank, heck, he barely can even use it, he focuses on demeter's power more)
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