fireworm.
"A Fireworm Queen lays thousands of eggs in her lifetime and builds a massive nest made of a flammable gel known as 'Firecomb' to house her many eggs.
The only known Fireworm Queen lives on Fireworm Island, in the base of a dormant volcano. Her firecomb nest extends through multiple catacombs where she tends to her baby Fireworms. Like all mother dragons, the Queen is incredibly protective of her home and babies. While aggressive, the Fireworm Queen is not malicious. If an intruder returns stolen firecomb or backs off quickly, she might just let them leave in one piece.
Although her sting is lethal to most humans and dragons, it actually possesses a restorative power for all Stoker Class dragons. One bite from a Fireworm Queen can reignite a Stoker's flailing flames and and bring them back to full firepower"
"Each Fireworm colony holds only one female, the Queen! Although rare, when a new female is born, she sets out to establish her own colony. Talk about family drama! When a Fireworm is moved to fight, even other Dragons get out of its way."
Fireworms used to have dark gray scales with red skin underneath, or gray skin that turns red when heated, and appeared to lack wings.
Common Fireworms are about a few inches in length. They have orangish-brown scales that glow a bright golden orange color when lit up. They also have five pairs of legs for a total of ten legs and white eyes that glow in the dark. They strongly resemble lizards, with their wide heads and long bodies. When they ignite, they glow orange, and sometimes even light their bodies on fire. it would appear that the average tiny Fireworms are all males. They have short spines down their backs and some under their throats. They have clearly visible pupils and their nose horn is colored darker than their skin. These Fireworms also only have four pairs of legs in contrast of the five pairs that their series counterparts have.
Fireworm Queens/Princesses look similar in appearance to the average Fireworm, but have some differences that make them stand out from the rest. For instance, while the common Fireworm can fit in the palm of a hand, the queen is many times bigger, her size is comparable to that of a Boneknapper. She also possesses several horns located at the back of her nape and the front of her snout that together resemble a crown. When not heated-up or near her nest, the Fireworm Queen's normal skin color is a pale gold, with tan colored horns, spots, and underbelly. She also doesn't glow in this state. Fireworm Queens are, like the name suggests, always female and if another female Fireworm were to be born in a nest which already has a queen, the newly born Fireworm (the Fireworm Princess) would fly off to start a nest of her own. Fireworm Queens and Princesses would appear to be the only females in the species.
Titan Wing Fireworms are very colorful. They have a neon green body with distinctive scales. Their head, tail and half their wing bones have hints of cyan while the other half of the wing bone is yellow. The protuberances at the back of their head are yellow too. Their wings are blue in color. A row of thin spines run along their back and they have five pairs of legs.
All Fireworms can heat up their skin to a temperature expressed to be hotter than the sun, hot enough to be able to burn almost anything. While doing so they also generate a great amount of light, and sometimes, they even set themselves and surfaces they walk on aflame. It would appear that the closer two Fireworms are to one another, the brighter they will shine. This ability is used as means of self defense and for lost individuals to find their way back to the nest. A great number of Fireworms using this ability are virtually unapproachable and undefeatable, only moving when exposed to their main weakness. Particularly the Solar Flare subspecies appears to have extremely hot skin. Due to this it can only exit its cave during the warmest days of hot summers and would appear to remain in its nest during cooler days. This is probably because reptiles, like dragons, are cold blooded and their body temperature depends on its surroundings. Being in the cold may mean that this dragon may lose too much heat.
Fireworms are not shown to be able to breathe any fire, but Fireworm Queens have extremely powerful, bright, napalm-typed fire breaths that are very unruly gaseous fire that emit small firework-like particles (indicating extreme heat). These flame blasts are surprisingly potent, and visually resemble a mix between a Monstrous Nightmare's and a Red Death's fire breath. Fireworm Queens also appear to have a hotter, less destructive, more concentrated and accurate version of their fire breath similar in appearance to a Deadly Nadder's magnesium fire breath. It seems that they use this fire type while in their nests to avoid accidentally destroying anything and as a tool, to shape the cave systems near the nest to their liking.
It appears that Fireworm Queens can combine their firepower with other Stoker Class Dragons (at least Monstrous Nightmares) to create a very powerful, force field-like blast of fire to defeat opponents. This ability appears to regenerate both participant's strength and health. Fireworms do not have much strength mainly due to their small size, but Fireworm Queens possesses strength apart to that of a Typhoomerang. They also have strong prehensile tails that can pick up large objects over 5,000 lbs or more.
Fireworms are shown to be relatively fast dragons. Due to their small sizes Fireworms are quite agile as well. Fireworm Queens are fast dragons. Fireworms have shown quite some endurance as they are often tossed around and launched in the air due to their small sizes and inability to cause serious harm, yet they suffer little to no damage. Fireworm Queens have great endurance.
A Fireworm's tongue is capable of injecting a potent venom fatal to all animals, Vikings, and most dragons. That same venom, however, can also be used to reignite a Stoker Class dragon's worn-out fire, preventing their imminent death.
Fireworms produce a wax-like substance called Firecomb which they utilize to construct their hives. They also produce a liquid version called Firecomb Gel, the source of their heat and fire power, which is stored in solid Firecomb containers in the nest for later consumption. The Queens appear to be the individuals that produce the most Firecomb in a nest, and will endlessly pursue anyone that attempts to steal even a single container of Firecomb Gel. Firecomb Gel appears to have the same healing properties as a Fireworm's Venom, and likewise can be consumed by Stoker Class dragons in need of reigniting their flames for the same effect. Therefore it is possible if not likely that their venom contains doses of Firecomb Gel.
Fireworms have frequently demonstrated great ability by effortlessly climbing in and about the cave systems that surround their hives, including the slippery Firecomb-riddled walls.
Average Fireworms have not shown much intelligence, but the Fireworm Queen has shown to be clever as she was able to take a short cut to catch up to the escaping Hiccup, Toothless, and Snotlout Jorgenson. Another way of showing off her intelligence is that she quickly understood that a bond between a dragon and their rider was strong enough to risk their lives for each other. The Fireworm Queen is also intelligent enough to know when she is defeated and seek aid from her allies.
The Fireworms' main weakness is their miniature sizes and inability to cause serious harm, often resulting in their abuse and usage as sources of entertainment by being tossed around and led to burn things with their body heat.
Fireworms appear to afraid of fire, especially that of other dragons, and avoid it at all costs.
Since Fireworm Queens do most of the work around the nest and are singly in charge of the defense, they cannot stray far from it, since doing so would risk the welfare of the nest. The Queens are also the only dragons in the nest capable of defending, thus taking over a Fireworm nest is not too difficult for strong or pack dragons
These dragons are often found in large groups. This makes them extremely dangerous. They are even remotely aggressive, occasionally clinging to potential enemies. Fireworms usually wander away from the nest and live normal lives, often in other islands, but regularly return to their nest to replenish their fire and contribute a portion of their gel to the nest stocks. Fireworms tend to set surfaces they walk on and touch on fire, often causing forest wildfires. They might do this to defend themselves from predators.
Usually Fireworms make their homes in dark caverns with series of complex tunnels. Fireworm Queens are very protective of their firecombs of gel and eggs will chase down anything that tries to take it, or fight to the death to defend them against intruders. As she is a mother, the Queen has a devoted, discreet nature even on rage to take back her firecombs, and being highly intelligent as being capable of conjecturing the intruders' motives and objectives. She is also intelligent enough to know when she is unable to defend her nest from intruders.
Despite their aggressive nature (to protect their nests), they seem to know if another dragon's fire is worn out, and are kind and sympathetic enough to reignite other dragons' firepower with their venom (only species of Stoker class receive benefits). This may well be a natural instinct for the species.
It would appear that the Fireworm Queen does most of the work in the nest. She produces most of the Firecomb, which she then molds to form the structure and cells of the nest. She also produces a grand part of the liquid Firecomb Gel which she stores in the cells. She also lays all eggs, and cares for the hatchlings. The Fireworm Queen constantly cleans and repairs the nest and cave entrance, and guards and protects it at all costs.
Though average Fireworms have never been seen trained specifically, they are mostly used as toys or sources of destruction. Fireworm Queens are naturally highly aggressive and territorial which makes them rather hard to approach mostly due to them having to protect their nests and young. However, once trained they show their very gentle and benevolent side, protecting their trainers like one of their own. To train one show it you are gentle and responsible and pose no threat to the welfare of the nest, and help her fulfill her duties around the nest, especially tending to her young. Once you appear as no threat, the Queen will accept and respect you, and even seek you for aid.
flame whipper.
Flame Whipper eggs are colored blue on the center while the bottom and top gradients to a shade of bright yellow. The egg is also covered in black patterned stripes and spots. Flame Whippers come in many different color combinations, but traditional ones have yellow heads, shoulders, and sections of their tails. The rest of them is mostly blue. They have black stripes running over their body and the underneath of their wings is orange. Small spines run along their back and tails, as well as the side of their tails.
Like a gecko, the Flame Whipper can detach its tail if it is in danger. It can do this due to a break in-between the spinal bones in its back and tail, which allow it's tail to detach on command. The tail wiggles once detached, attracting predators to it. However, the tail is filled with an acidic poison that can briefly paralyze predators, making them think twice before attacking another Flame Whipper. The Flame Whipper is capable of walking on walls. Due to its gecko-like body, it is likely it has sticky toe-pads that allow it to stick to walls like a gecko. The Flame Whipper can even stay upside down on slippery surfaces, such as the ceiling of a cave, with little to no struggle.
The Flame Whipper's tongue is capable of being stretched to a decent length, which likely helps in catching food. It can also use this tongue to help aim its fire, increasing its accuracy. The Flame Whipper shoots swirling explosions of fire, which can be made more accurate thanks to its stretchable tongue. Unlike other dragons' fire, which tends to hit the target as one mass, a Flame Whipper's fire is lashed on
The Flame Whippers are very territorial and aggressive dragons. They live in packs and are very protective of their young. If humans enter their nest, the Flame Whippers will follow them to make sure they don't represent a threat and even attack them to keep them out of their territory.
On the contrary, the babies are very curious and will sometimes wander off by themselves to explore their surroundings.
gobsucker.
"To help it take off, build speed, and even fly straight, this Dragon releases a blast of gas from behind. Needless to say; never sneak up on a Gobsucker!
Let this dragon fight from afar. It's acid blasts may burn through enemies, but its back-gas-blast will destroy everyone else!"
Gobsucker eggs are large and oval-shaped. They have a main color, with a lighter bottom that glows and a few circular stripes. The eggs have small rock-like structures around their base, which keep them in a vertical position. This dragon is small in size. It has a small horn on its nose and a spiked crest on the back of its head. Its snout is broad. The Gobsucker's build is rather stocky and it has large, flat feet that resemble that of an elephant. Most Gobsuckers have stripes on their body and limbs and a pale underbelly. Its overall appearance is very similar to a Triceratops Dinosaur. Titan Wing Gobsuckers have pink heads, wings, and backs. On their back, legs, and tail they have the same striping as the Broad Wings age group, but are purple instead. They have more spikes on their heads and an increased number along their backs. Their nasal horns are larger, as well as the single talons on their wings. The body color of the Titan Wing Gobsucker grades from purple above to a dark greenish-blue on the legs.
Unlike most dragons, which emit fire from their mouths, scales (Monstrous Nightmare), or tails (Singetail), the Gobsucker shoots flammable gases such as sulfuric compounds from its rear end. This fire, while used offensively, also helps the dragon fly straighter, faster and take off. This ability makes it hard to sneak up on a Gobsucker as anyone who approaches from behind will be a potential victim of the Gobsucker. The flames can vary between individuals, from typical red-orange flames to bright blue flames like Gobstinker's. This dragon's ability to fly is entirely dependent on the release of explosive gases from its rear end. As such, a Viking should never approach this dragon from behind.
The Gobsucker can shoot acid blasts from its mouth, which, according to Dragons: Rise of Berk, have a very long range and can burn through flesh. Gobsuckers are very strong dragons for their size, as one was seen carrying an extremely large chair with a grown viking sitting on it, with no struggle at all. A Gobstinker's flammable gasses emitted from its rear are also malodorous, serving as a defensive mechanism to repel threats. The odor is likened to that of rotten eggs.
Gobsuckers cannot shoot any fire at someone unless they are behind them. Other than that the only other offensive variable they have is their strength. It also can't fly if it is out of shots. Gobsuckers are generally not perceived as being as intelligent as some other dragon species. They are able to be fooled into thinking rocks are their eggs, which makes them vulnerable to nefarious humans. This has been demonstrated with Muddlehunt. This behavior is similar to chickens, which may sit on an object that looks egg-like.
Gobsuckers spend most of their time eating anything they can digest, from human food to rocks. After they finish their meal, they emit a foul odor from their rear ends, which spreads around quickly.
green death.
Green Death appears nearly identical to the Red Death. Its scales are a dull shade of green, a reference to how it got its name. It also has a dull dark pink underbelly and nasal horn, instead of tan like its more aggressive cousin. The Green Death also sports a spiked frill, instead of a coral-like one seen in the Red Death.
The Green Death is nearly identical to its other depiction, only that it displayed a less bulky chest and forelegs, and significantly longer neck than in Dragons: Rise of Berk. It was also somewhat smaller, and had less prominent spikes on both its body and a smaller clubbed tail. The Green Death also possesses a coral-like frill instead of the spiked frill it sported in Dragons: Rise of Berk.
the Green Death produces long streams of fire, similar to those of a Red Death.
The Green Death's skin is very thick and resistant to lava, as the dragon won't suffer any ill effects after continuous and prolonged periods in direct contact with the boiling magma.
the Green Death appeared from a newly-formed volcano in Darkened Green, following a volcanic storm and odd behavior from dragons in the nearby Isle of Berk. However, unlike the Red Death, the Green Death meant no harm, and following a series of encounters with Hiccup, Valka, and the Dragon Riders proceeded to help them unlock its underlying dragons by scavenging for valuable collection items deep in the volcano's lava chambers.
the far less aggressive and manipulative Green Death proceeded to overtake its malignant cousin's former abode in Dragon Island, living alone and in peace, proceeding to hunt for food itself without the aid of other dragons. It got mildly annoyed when its home got intruded by Hiccup, Valka and the Dragon Riders who hoped to be able to solve the rising buildup of toxic fumes.
hobblegrunt.
Hobblegrunts are considered lucky dragons and that they can predict certain things, both good and bad, a split second before they actually happen, and their skin changes color depending on their mood
More sensitive than most other Stoker Class Dragons, it changes color depending on its mood: Yellow means happy, purple means curious, and red means... RUN!
The Hobblegrunt will take on anything its opponent dishes out in combat, and then will dish it right back!
The Hobblegrunt was created using a modular system to mix and match preset body parts onto different dragons. It was created from the same base that was used for the Raincutter, Thornridge, Threadtail, Windstriker, and two other unknown dragons. An early piece of concept art depicts the Hobblegrunt with a smaller, immobile frill and very large lower jaw.
the egg of a Hobblegrunt has several ridges that look similar to the fins of an adult Hobblegrunt. It is unknown if the fins are for protection, or just for appearance. They are usually green and yellow in color. Gruff's egg, however, is purple with a lime green tip, similar to the dragon's coloring pattern.
Hobblegrunts are colorful creatures. These dragons are bipedal, but they have two small forelimbs with long claws. They have long, but surprisingly strong, thin necks. Their heads are large, with a big jaw that has an underbite, showing their many teeth. They have a small nose horn, in the front of their heads with their eyes just behind the horn. At the back of the skulls, they have a massive fin that acts like a giant radar. They can move this fin to better perceive their environment. Down their back, they have short spikes. Their bodies are long, but their large tails help them balance whilst on land. The tail ends in a fin that helps for stabilization during flight. It has clawed wings, small arms and big legs, much like a Deadly Nadder. Its tail has frilled edges, similar to that of a Monstrous Nightmare. The Hobblegrunt doesn't have a particular color, but instead it changes color depending on its mood:
Yellow: Happy
Purple: Curious
Red: Angry
Titan Wing Hobblegrunts have a larger head frill with small 'horns' on the edges, which resembles that of a ceratopsian dinosaur. It has two large pale pink spots on it. They are mainly light blue in color. Their necks are clearly segmented and their winks have pink rings on it. Additionally, these Titans have grown four small spikes on their long, slender tails and a sail-like fin on their backs.
The Hobblegrunt is able to change its colors like a chameleon, and it even does so for a similar reason, as, contrary to popular belief, chameleons change color to communicate and show their emotions, similarly to the Hobblegrunt. This ability is also similar to the color changing of the Changewing. However, instead of doing it for defensive purposes, it changes color depending on its mood. It can use this ability to calm other dragons.
Hobblegrunts are able to breathe powerful streams of red fire, similar to other dragons in their class, like the Monstrous Nightmare. The fire is bright enough to illuminate a dark cave, while holding it in their mouth.
Using the large frill on its head, the Hobblegrunt is able to detect the subtle shifts in temperature, barometric pressure, and the emotional states of nearby dragons or humans. This means that, even if they are blinded, a Hobblegrunt can still navigate the terrain easily. Hobblegrunts also have the ability to alter the behavior of other dragons in their vicinity, either to calm them or rile them up in the face of a common enemy.
Hobblegrunts are able to carry humans on their backs and longboats that are loaded with a multitude of objects without any signs of struggle. They are also capable on taking on multiple enemies by diving fast and crashing into them.
Hobblegrunts can quickly get up after crash-landing or after being freed from a trap. Hobblegrunts can travel long distances while also carrying a great amount of extra weight with them without showing any signs of exhaustion.
The color changing properties of this dragon can allow hunters or foes to determine its weaknesses or whether or not it is aware of its surroundings.
These dragons are usually calm and sensitive. They don't make too much noise, but when it senses an unpleasant atmosphere, it can become aggressive. Hobblegrunts prefer to stay in the shadows, and only come out if they are sure that there is no danger for them.
Hobblegrunts are relatively easy to train, as they are calm and peaceful dragons. If a person saves a Hobblegrunt's life, the dragon will be forever thankful and will stay close to its savior.
hobgobbler.
Hobgobblers will literally eat anything. When they team up in a pack, they can tear through warships, Viking houses, Gobber, and anything else that crosses their path. Believed by many to bring bad luck, Hobgobblers had a nasty reputation due to superstitious assumptions. These days, Vikings find them pretty cute! Save for the mess they make. Pug-nosed, wide-eyed and drooling, Hobgobblers would be cute — if they weren't so destructive! They love to devour everything in their paths like airborne piranhas.
Hobgobbler eggs are oval-shaped with a scale-like pattern covering them, except for the top. They are purple with darker spots on them.
juvenile Hobgobblers are generally a dark green in color with brown markings, as seen in the School of Dragons Expansion, "Curse of the
Hobgobbler". Other than a larger ratio between the size of the eyes to the body, young Hobgobblers are physically similar to adults.
Hobgobblers are small, plump dragons that are slightly larger than Terrible Terrors. They possess a single nasal horn, short legs, small spines on their back, and a mouth that takes up a large amount of their physical size. Their coloration is mainly purple with darker spots and yellow undersides.
Titan Wing Hobgobblers have slightly larger body size, nasal horn, and a sturdier lower jaw.
The slobber of the Hobgobblers possess incendiary properties that can burst into flames. Hobgobblers also tend to coat themselves with their own slobber so that they can slip out of tight spots.
When Hobgobblers are hungry, they will enter a state of frenzy and will devour whatever they see. A flock of Hobgobblers can easily strip the planks off a ship's deck within seconds.
Hobgobblers possess a powerful set of jaws that enables them to chew and devour almost anything. When they bite down on something, Hobgobblers can be lifted and even moved around with no sign of letting go, as was the case when the Rescued Hobgobbler wouldn't let go of Gobber's prosthetic leg.
Hobgobblers are able to launch balls of orange fire from their mouths.
Hobgobblers use their jaws as their primary weapons. Despite their small size, Hobgobblers are strong enough to carry Vikings on their backs
Hobgobblers are very prolific breeders. They can quickly overwhelm an area with their high numbers.
As their name suggests, Hobgobblers possess a huge appetite, and they tend to devour almost anything they see. Hobgobblers appear to be rather mischievous.
moldruffle.
Rockstompers have a tradition of burying hidden caches of supplies under the sand, including the belongings of Vikings, much to their riders' dismay.
There's no hiding from this Dragon! Rockstompers can track down anything, including their enemies in the heat of the battle.
This Rockstomper's tracking skills came in handy when Snotlout and Hookfang landed on its island. Moldruffle found them fresh water deep underground by using its horns as a divining rod.
The Moldruffle's egg is shaped much like a bird's. It has several curved ridges that slop towards the base of the egg that make it look somewhat like a pine cone or a sea-patterned, carved wood with bright orange and red light glowing from it. The color of the egg determines the color after the dragon hatches.
The Moldruffle looks a lot like the Snafflefang in terms of appearance and build. They are talented flyers. The Moldruffle is a dragon that actively and effortlessly hunts prey other than fish. Its head is shaped to be like a hunter, rather than a scavenger or fisher. The spikes on its back are unusual, since most dragons with spikes have a neat and smooth pattern. The Moldruffle has a random pattern of varying spikes. These spikes can be effective weapons for defensive purposes. They also seem to have talons at the tips of their wings which they ignite during their special ability, these talons may also be used for an offensive purpose.
Titan Wing Moldruffles are red in color with blue and red stripes on their wings and blue stripes on their back and tail. They have more black spikes on their backs.
The Moldruffle is an excellent hunter, and it has sharp, long-range vision to help spot its prey. They are intelligent cat-like dragons in their natural behavior, with keen hunting senses. They are also described as being 'wonderfully curious'. They are quick and precise and can glide through strong winds.
These dragons have an aerodynamic build, making them quick and extremely agile hunters. They also have a lot of stamina and are known to travel great distances.
The Moldruffle also has quite an unusual way to communicate with others of dragons of its kind. The Moldruffle's sharp horns resonate a pure sound when struck against objects and this is used to send a message to its dragonkin. It can also use its horns as a deadly weapon. It has talons at the edges of its wings which it can use as an offensive weapon.
The Moldruffle is able to shoot a huge, powerful fireball, which is known to have immense strength.
The Moldruffle's signature ability is when they gather fire on the edges of their wings and tail, using their fan-like tail to strengthen the blazing flames. Imagine the terror of seeing a fiery inferno diving at prey with incredible speed and precision! Since they are able to travel great distances, this would mean their ability would be extremely powerful over time as it strengthens the blaze with its fan-like tail. these dragons are said to have superb tracking skills, including tracking enemies.
The Moldruffle's number one (and so far its only) weakness is the fact that it is easily distracted
The Moldruffle is incredibly catlike in nature. They are intelligent and curious. Its keen senses are quickly distracted, and it switches it's focus from one thing to another. They are also stealthy and sneaky, other traits associated with cats, as seen with Dirt-Hurler's battle strategy and Jewelbilant's sneaking of shiny objects. They are also excellent trackers, not merely of scent, but of visual cues such as animal tracks. Turfraider is particularly adept at this skill. Moldruffles are also mentioned to have a quick and fiery disposition. Moldruffles may have a varied diet. Not only are they hunters, but they do not seem adverse to eating Glowing Algae or other food stuff contaminated with it, as demonstrated by Greenkeep.
monstrous nightmare.
No dragon is more ferocious, or feared than the Monstrous Nightmare. This gigantic dragon has a long, snake-like neck and tail, and is covered in scales - most often red - and long sharp spines. The Nightmare's gigantic head and mouth can swallow a Viking whole. It is very aggressive and territorial, and will never run from a fight. Its fire is thick and almost liquid, clinging to walls and running down hills like a flaming river. The Nightmare also has a nasty habit of setting itself on fire.
Described to be the very embodiment of the typical 'western dragon' of the film, the Nightmare is said to be the most 'classic'. It is compared to being 'half lizard and half bat', since it could walk on its wings. Nightmares also have snake-like attributes in their behavior
The Monstrous Nightmare eggs have a surface that looks like they were made of cloth or leather folded together, with a spotted pattern on the base. Its colors vary and they match the colors of the dragon to be born
Monstrous Nightmares come in many different colors such as purple, blue, scarlet, or green and possesses a long, snakelike neck and tail. Unlike some other breeds of dragon, it has no forelegs, and its ground-based locomotion is similar to that of Pterosaurs, except that it has a lower profile due to its sprawled wings; it can use its claw-tipped wings to "crawl" along the floor. Their horns might be used as a visual display and in defense, but the swept back position of the horns means it is unlikely to use them in combat. In most pieces of media, this dragon possesses two rows of spikes on it's back, but in Rise of Berk the spikes are replaced by two sails. Its stripe skin patterns seem to mimic that of a tiger's. Find more information on this here. The Monstrous Nightmare is 60 feet long, has a wingspan of 68 feet and weighed about 5,000 lbs.
the Monstrous Nightmare has front legs and walks quadrupedally. It also lacks the tall, wavy spines running down its back.
the first Titan Wing Monstrous Nightmare was seen. While aging, they can lose their stripes to have black spots, similar to the leopard. When they are fully grown and gain barbels, some of them change color when they achieve Titan Wing age. In Rise of Berk the sails they possessed as adults become rows of separate spikes. Once they have reached this stage they grow much longer and may gain spots in more striking colors. With age, Monstrous Nightmares seem to also grow beard-like appendages under their chin as a sign of age
Monstrous Nightmares breathe an organic Kerosene Gel, which can be hotter than a usual flame and more powerful as well. Their fire is hot enough to burn down a tree in a few seconds.
Its signature attack is known as the "Fire Jacket" or "Fire Burst". This ability makes it engulf itself in flames (according to Snotlout, by igniting the spit it coats itself in prematurely), resulting in an intimidating, offensive and defensive maneuver similar in appearance to napalm or other gel-based incendiaries.
They are able to set any part of their body on fire, and they are also able to fire off a larger and more powerful fire blast whilst doing this as shown in the first movie and School of Dragons. It also said that Fire Jacket ability also make the Monstrous Nightmare while running downhill makes it appear like flaming river possible spreading the fire on the tall grass. In the Dragons: Race to the Edge episode "Dire Straits", Hookfang is shown to shoot fire bolts underwater, although Gobber mentions dragons getting their head wet will momentarily make them unable to breathe fire. Monstrous Nightmares have the ability to Fire Burst to make their body temperature stay heated as they can dry off from being wet.
The natural form of the Monstrous Nightmare's kerosene gel was shown to be green in color. It coats the dragon's hide, allowing a Nightmare to 'flame up'. The gel is also slimy, being easy to rub against a platform. It occurs in large enough quantity for a Viking to collect and store for other uses. The gel is highly flammable and is one of the tools to efficiently penetrate the Death Song's amber substance. Nightmare gel also appears to be water-soluble, as evidenced in "Dire Straits" when Fishlegs and the Twins experiment what might eat through dragon-proof chains underwater. Nightmare gel is not a good option.
The Monstrous Nightmare has also been observed to have a well-developed sense of smell, as Hookfang was able to find Snotlout's scent in "Defiant One" over a day as he was separated from the ocean. However, it is unknown how strong is their sense of smell exactly.
Monstrous Nightmares are among the most physically powerful dragons as they can send heavy Vikings far distances by using their tail and can send a Gronckle flying full speed with an extra heavy weight Viking riding on them by hitting with their wings. Monstrous Nightmares have even shown to be able to easily crush the Mangler
Monstrous Nightmares are among the most well-armed dragons, for they are able to use their jaws, claws, tail and horns as formidable weapons in battle.
Their neck muscles are very strong, as they are able to carry heavy Vikings on their necks, sometimes with an extra weight of a teen Viking with no sign of any struggle, with a weapon, and with a saddle.
They are quite powerful fighters, as they can show off their combat ability to try to fight off a Night Fury, just like how Hookfang has demonstrated to put up a good fight against Toothless twice, although the fight was broken up or unfinished both times. It said that Monstrous Nightmares will never run from a fight, but it is possible that if this dragon knows it can't win against a really powerful opponent, it will flee.
Nightmares have been shown to be quite fast, both on land, in water and in the air.
Monstrous Nightmares have also been observed to be fast and agile swimmers, as Hookfang proved. It's unknown how long they can stay underwater, but it is possible Hookfang would have been able to hold his breath longer if he hadn't been burdened by Snotlout.
Monstrous Nightmares are excellent climbers on both chains and many different types of terrain shown to be able to climb mountains and Viking catapult towers as shown in the first film. They can also climb against stone/metal walls while running quickly.
Monstrous Nightmares have shown to have very intelligent if wanted too such as if they get the good respect that they deserve from their owners, they can learn great skills over a day as demonstrated by Fanghook. But if they don't get sufficient respect from their owners they will sometimes to prank them and unexpectedly outsmart them, just like how Hookfang has demonstrated many times on Snotlout. Its also possible that Astrid's Monstrous Nightmare have shown that they are able to understand that the punch she gave to the Monstrous Nightmare was use as distraction to be able to save her life later from thrown off the cliff.
They have a hidden ability that Astrid discovered is known as a Wing Blast, when she temporarily became Hookfang's rider in "A Tale of Two Dragons". They use their large, powerful wings to create a blast of wind that is so strong, it can even blow a fully-grown Hideous Zippleback to the ground. It's even able to push back the weight of a Gronckle with the extra weight of a heavy rider while pulling off a dragon root but unable to pull out the root from the ground.
Monstrous Nightmares have high stamina and endurance
According to the Dragonpedia, young Monstrous Nightmares drool excessively as babies, as many species do. However, that drool contains the kerosene gel that coats the scales and makes it very volatile.
Like snakes, Monstrous Nightmare is stated open their jaws wide enough to swallow a full grown Viking whole,
Monstrous Nightmares are able to chew through anything, even the cages that they are trapped in. If this is possible, it might take some time for Monstrous Nightmares to break out from dragon proof metal cages.
Just like modern carnivores, Monstrous Nightmares seem to chase their prey down with their great stamina to tired them out to attack. As shown from Fanghook before being tamed he was hunting wild boar as he was chasing down his prey on land. They could hunt as solitary or can even possible as the pack if they hunted bigger if needed. With their swimming ability to hold their breath for a certain amount of time they can fish as they show of the pictures of the book that can hooked the fish on their spines. And they use that to keep their fish warm to eat another time. They might use their spines to hold more fish to feed their youngsters at their nest as they can store an amount of fish in their mouth and more on their spines.
A Titan Wing Monstrous Nightmare is fully grown form that has shown to enhanced physical attributes and abilities that make them stronger in strength and bulk. Also, their range of fire is increased so targets can be hit at a further distance. Their fire breath seems to be quite brighter then average size Nightmare. Though it hasn't shown if they can use their fire burst as the Titan Nightmare hasn't shown this ability though if not able to quite possible loose this attribute for their larger and more fire power of their flamethrower. Titan Wing Nightmares are proven to be extremely strong able to toss away heavy dragons with its head that weighed over 5000 lbs without a struggle over their body or even knocking a dragon off in the air by using their tail. Though the Titan Monstrous Nightmare easily can defeat an adult Nightmare like Hookfang could be possible to give Toothless harder time for combat as Toothless fought Hookfang twice the Titan Monstrous Nightmare will be tougher challenger the proven to be more determination. They have a really durable body than average Nightmare which can take average blasts from different dragons, or even smashing into trees and other terrains by traveling at great speed. Quite possible took some attacks from Hookfang before Snotlout had arrived for the final time. Titan Nightmare has a higher stamina and speed than a normal Monstrous Nightmare. As proven to be fast enough to catch up to Hookfang who has been enhancing his speed for the past few years with hard training that can reach to close to Hookfang's tail. As the Titan Nightmare also proven to have greater stamina then Hookfang, as it might be possible belief that has battle Hookfang right before Snotlout, had return one last time seeing Hookfang on the ground that he appears to be out of breath as the Titan Nightmare was ready to continue the fight no matter. As Titan Nightmare even show their determination will be greater than average Nightmare as they willing to continue a fight and fly away in great speed. Though they are 'fully' grown and as big as their species can get as a Titan Wing, there may still have the hidden ability of the wing blast as more powerful than average Nightmare. However, this also causes maneuvering difficult, due to being heavier and possible the long tail, this means it can't stop itself as quickly and can't make tight turns. Though like average monstrous nightmares they can still swing their tail to whip.
The true weakness of this dragon is losing their flame as well as their fire burst protects them from hypothermia that could make this dragon become very weak and they can easily die from this. According to Fishlegs they can lose their Fire Burst from old age, exhaustion or injuries. Symptoms include flaky skin, pale coloration and inability to light up. Although Hookfang was shown to still be able to fly high, he quickly lost altitude. Their other weakness is tying up their snout that they won't be able to use their Fire Burst but they are able to still fight back.
Due to a Monstrous Nightmare's long tail, they can't pull up in time when charging in a full speed dive. They are very fast when running in straight line but bad at making turns as stated by Ruffnut. Also, Titan Wing Monstrous Nightmares are unable to maneuver as quickly as younger ones and have difficulty making sharp turns while flying. Their size hinders their mobility of flying and they can be taken down by younger Nightmares.
By nature, the Monstrous Nightmare is fearless and proud. They are some of the strongest dragons around and they know it. Monstrous Nightmares are very aggressive. In battle, they are said to be the first to arrive and last to leave. ncendiary in temperament and short on patience, Monstrous Nightmares would incinerate first and think second, according to the Dragonpedia.
Despite their name, Monstrous Nightmares are known to have a softer side. They love the smell of scented flowers. Occasionally dozed off or was distracted by leaf, chasing a seagull, or anything else, sometimes they don't even notice that an object as big as a rider falling off them. Being a hot-headed, feisty dragon, they will attack anyone in its way if spooked. Every time Monstrous Nightmares attempt to fight off Toothless, they are blinded by their aggressiveness that Night Furies are a far bigger threat than they think.
While other babies, which drool regularly, baby Nightmares are much different as they slobber packs of punch that their kerosene gel composition makes it akin to lighter fluid. hen born, baby Monstrous Nightmares hatch fast and fiery. They are quick to be separated from the rest of the litter and assert their independence within minutes of their birth, but this hasn't been confirmed as shown on the Dragon Breeding Island when some baby Nightmares were still with their parents. They were shown to be eager to join their parents when setting off the return migration to Berk but like all the others baby dragons, they are unable to fly well due to their small wing and the strong winds that are preventing them to take off.
Their mating habits are similar to a lion's, as seen in Total Nightmare; rival Monstrous Nightmares who are fighting for a mate will want to destroy the predecessor's eggs, much like a new alpha male wanting to destroy the previous alpha's cubs. These dragons are also extremely territorial, protecting their young and helping other individuals of the same kind. In "Total Nightmare", Hookfang was helped a female dragon take care of her eggs. He also pit himself against a larger, stronger Titan Nightmare which was attacking them in order to dominate over it and protect the eggs. The Titan Wing Monstrous Nightmare has shown to be fiercer and much more aggressive compared to average Monstrous Nightmares. They will fight for dominance over a female Monstrous Nightmare to have their own family, such as male lions do with a pride. Possibility that the Titan Nightmare may have killed the mate of the female Monstrous Nightmare. They will even destroy her first eggs to have their own eggs with the female. Monstrous Nightmare can also store and heat fish by sticking them to its spines. The Nightmare can then engulf itself in flames and cook the fish, sort of like a barbecue. If Monstrous Nightmares get a toothache, they would act strange, for example they won't eat for a few days. The dragon would then become agitated, act aggressive and then they will fire uncontrollably. As shown by Hookfang, tamed Monstrous Nightmares can also reject their owners and companions, usually only for a short while. As seen in the comic, "Dragon Down", Monstrous Nightmares shed their scales periodically. This is a bit of a hazard for the environment and creatures around them, as the scales flame up and can start fires on the ground.
Monstrous Nightmares appear to have a hierarchical structure based on size and ability, with smaller Nightmares often showing deferential treatment to larger Nightmares, especially Titan Wing Dragons.
The best way to earn the trust of a Monstrous Nightmare is simply to show it the respect it deserves. Placing a gentle hand on its snout and showing you are not a threat to it is the best way to go. Hiccup even shown to Hookfang that he was no threat to him as he toss his helmet and dagger away. While Nightmares are generally tough, tenacious and rebellious, mutual respect and trust will certainly help both parties in the long run. As demonstrated by Snotlout and Astrid, pinning a Nightmare's horns to the ground can help calm them down. Violence like grabbing any of their body parts prove to be ineffective. Like another dragons, feeding is bonding time that was stated by Snotlout as it might be hard for inexperience youngsters like Gustav who tried to feed Hookfang and Fanghook as both weren't able to get the fish correctly as it will be result for attack as proven by Fanghook. Helping Monstrous Nightmare with a toothache problem will show their softer side as they grow aggressively as Gobber helped Hookfang and Hiccup helped Whip-Slash who had a hook. A Nightmare has incredible stubbornness, making them hard to control and very disobedient, as well as the fact that they are very easily distracted by butterflies and flowers.
night terror.
While these nocturnal, bat-like dragons may not seem menacing on their own, Night Terrors are a formidable force to be reckoned with when united.
Night Terrors are incredible fast and strong fliers and their ability to take the form of a larger dragon makes them a great
threat to potential predators. As a result, they are quite useful as sentries of Dragon's Edge. Similar to other dragons who travel in packs, the Night Terrors respond to an Alpha, a slightly larger white dragon who is leader of all the others. Without the Alpha, the strength of the Night Terrors is lost and they become easy prey.
Night Terror eggs are small and dark in color. They have a wavy, thick, dark green fin surrounding the egg and it resembles the shape of the Night Terror's tail. They have patterns similar to its fin on its shell. The purpose of this fin is unknown. Alpha Terrors' eggs are white in color, however, they are completely white, with rough scales.
Night Terrors are small dragons that are slightly larger than the Smothering Smokebreaths and the Terrible Terrors. Each individual Night Terror is black in color, except for the Alpha. When they group together, especially at night, they appear to be all black in color and they form the shape of any large dragon. They have small teeth and a rounded tongue. They have two small horn-like ledges on top of their nose. They also appear to have a short tail with four, short, thin spikes attached at the ends. The Alpha is white and slightly larger than the others. It appears as an eye of the large dragon shape in the swarm of themselves or other dragons. It is currently unknown if Fire Terrors (below) have an Alpha, and if they do, it is unknown what color the Alpha possesses. Titan Wing Night Terrors are larger and their main body remains black while the horns and the end of their tail become blue. The ledges on top of their snout is longer and more wrinkly. Blue horn-like structures grow out of their neck and head and their claws grow sharper. Also, their whole tail is longer and appears to be sharper.
Night Terrors are able to fly closer together in order to form the shapes of larger, more terrifying dragons for protection. This behavior resembles that of European starling or certain schools of fish, who fly or swim together in order to appear larger so as to scare off predators. Each swarm has an Alpha who controls its fellow dragons and instruct them to form certain formations and often takes the spot of the dragon's eyes.
Their formations don't only show remarkable space awareness, but also incredible coordination as larger forms are able to do certain actions like flapping their wings, move body parts etc., reflecting the Night Terrors' ability to move collectively. They have been shown forming a Night Fury, Fireworm Queen, Rumblehorn and a larger Night Terror.
Night Terrors are incredibly fast and strong fliers, especially when they are together in a swarm. This makes sense as moving in swarms, especially that of the shape of a dragon, which as a streamlined body, reduces air resistance and allows these dragons that form the body instead of the head, to travel faster.
Despite their small size, individual Night Terrors are quite strong for their size.
The Alpha Night Terror can lead smaller Night Terrors, organizing them into a formidable flock that appears to be a larger dragon when posed with the threat of oncoming predators. Without the Alpha, these Terrors are susceptible to other dragons like Changewings as they cannot function as a team.
A single Night Terror breathes an admittedly small blast of fire. However, when a swarm of these dragons fires, the little shots can turn into a massive fireball.
They are able to form the shape of other dragons, making themselves look bigger. They even figured out their own way to get rid of the Fireworms by forming themselves into the shape of a Fireworm Queen. It is possible they had never seen a Fireworm Queen before, but they had the idea to make themselves look like a large Fireworm, hoping they would be followed by the smaller Fireworms.
Night Terrors are incredibly weak on their own, as they have very small fire blasts, not much strength and are very scatty and jumpy without their leader, so by capturing the Alpha Night Terror you could probably take down the whole flock. The Night Terror's disguise as a larger dragon would easily fail during the day, as a predator could see the white of the Alpha and the outlines of all of the other Night Terrors in the daylight. This is why Night Terrors are nocturnal. Albino Night Terrors are afraid of the sunlight as they are cave dwellers. They were also unable to withstand clanging sounds until they got used to them.
Because Night Terrors have a bit of the personality of bats, they fly as a colony and are nocturnal. They also have a great respect for their Alpha. Albino Night Terrors could become very possessive. Fire Terrors live inside the volcano of Caldera Cay, and they are very protective of Eruptodon eggs and will do anything to make sure that they hatch. The highly specialized Heartwarmer variety is attracted to courting dragons and tries to protect them from outside interference.
Night Terrors are highly trainable dragons both individually or in a group. Night Terrors are seen being trained to do simple tricks like fetch, trained to utilize their natural alarm instincts to protect the island, and trained to form various shapes in a group. The player can train a Night Terror to carry a rider. Night Terrors respond well to whistle commands.
red death.
shadow wing.
f
silver phantom.
f
singetail.
f
small shadow.
f
terrible terror.
f
threadtail.
f
typhoomerang.
f