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Post by ππππππππππππ on Mar 29, 2019 20:38:16 GMT -5
Yeah, i'd have to look into it a bit more lol. But thanks for the basic idea! I think I get it a bit better now.
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Post by Smokey Feather on Mar 29, 2019 20:57:26 GMT -5
Yeah I'd say since you're new to it to keep it a little simple or something so you don't get confused, as I assume you'll be the one with the dice x3 Complex or simple is fine for me cause I like dice-rolling rps.
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Post by ππππππππππππ on Mar 29, 2019 21:01:43 GMT -5
I'll definitely go for something more simple haha Plus there might be other people who have not done it before.
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Post by Smokey Feather on Mar 29, 2019 21:12:08 GMT -5
how many ppl are going to join a w101 rp tho
Anypoodle, whatever you decide will be fine, but all I recommend is to use a dice with at least 20 sides to it cause that makes it more interesting x3
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Post by ππππππππππππ on Mar 29, 2019 21:15:10 GMT -5
lmao good point
Yeah! For sure! You think we need to flesh anything else out? I was thinking on how we could incorporate the pet games, and fishing competitions and figured we could maybe put one or two 'events' in the rp. But not make them very common.
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Post by Smokey Feather on Mar 29, 2019 21:19:29 GMT -5
Pet games are must since we have pets x3 And fishing would be cool too. And also for a possible event, maybe we could do something like towers or dungeons but not in those actual places. Instead in the sence where wizards can compete in progressive events with awards along the way, and if you lose you're out. We can also do events like the kraken and all that.
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Post by ππππππππππππ on Mar 29, 2019 21:22:33 GMT -5
Good idea! I like that we can stitch a few together and have a much longer event. Not to mention it could be made into a 'team' event and all that. If we were to do something with the kraken and others like it, I think making it into something much bigger than what it was in the games could be fun. Maybe make the stakes more dire y'know?
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Post by Smokey Feather on Mar 29, 2019 21:26:53 GMT -5
Yeah x3 And this will all revolve around dice-rolling which will make it fair for everyone cause people can get pretty out of hand in rps like this x3 And maybe for the kraken, you have to offer up a decent item at least? If you win, you get a new item from a pile the kraken has, if you lose your offered item gets added to the pile? Something like that?
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Post by Smokey Feather on Mar 29, 2019 21:27:55 GMT -5
Maybe you have to offer something valuable, cause if we dont set a restriction then people will simply put up some grungy hat or whatever. That makes the rewards good too.
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Post by ππππππππππππ on Mar 29, 2019 21:30:25 GMT -5
Having items in a rp is kinda hard tbh After all it's just 'words'. We'd have to come up with something good :3
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Post by Smokey Feather on Mar 29, 2019 21:43:41 GMT -5
Well, we can either pick items from the list of the bajillion items W101 already has or make our own x3 And I can keep a list of the pools of items if you like to help you out. It isn't like we have to use tons of items either. Heck, I think it would be more interesting to make our own sometimes within reason cause then we wouldn't have to dig through all the items in the game. It's the perks we need to keep in check. Up to you though, cause dice-rolling can definitely come into play for these items too, even pets and mounts. Example, a certain wand adds a +2 to every roll your character gets, or a pet allows a second roll if you dont like the first, etc along with other canon perks like health boost, extra pips and so on. Like I said, I love stuff like this so I can keep logs of it if you want and can manage a thread or whatever so everyone can see. Again, up to you though. Dice-rolling brings in stuff like this if you really want to get into it, but then again you said you haven't been in an rp with dice xD But some rps use dice-rolling for almost everything and people are very into it x3
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Post by πβππ π£π on Mar 29, 2019 21:46:02 GMT -5
Iβm not sure on items? Because if we want people to join that havenβt had experience with W101, that all might be a little overwhelming?
Then as for the dice, Iβm part of a discord group that uses a bot to roll for us, it just makes outcomes pretty simple. Typically we use a 20 sided dice and if you got 10+ over your opponent, you won the fight and 10- you lose. Itβs pretty simple, especially when you get the hang of it
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Post by Smokey Feather on Mar 29, 2019 21:50:42 GMT -5
Tbh I doubt a lot of people will join cause if it isn't something a lot of people know, rarely anyone joins except for a small group who is familiar with it like we are. Plus items and perks is kinda a big part of W101. Taking that away idk. But still, up to Spark xD I guess since it's an rp things will be different automatically but still. I guess I'm just over-thinking it technically cause I'm used to dice-rolling rps that go all out. It's been a while since I've done a simple one.
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Post by πβππ π£π on Mar 29, 2019 21:54:24 GMT -5
Iβm used to dice stuff too, i just more so mean that Wizard101 is a very complex, intricate, detailed game, and while I admire and adore it for that, it can be pretty hard to adapt something like that into a roleplay. Like how are we going to explain pips? Or mana, or health? That sort of stuff also has a really big part in the game I just think it might get sort of complicated and possibly steer possible joiners away if we over complicate it, yβknow what I mean? Like i have friends that might join if i tell them about it, but they havenβt played the game and I wouldnβt want to make them learn all this stuff to join the roleplay, yβknow? Like Iβm down for whatever, Iβm just trying to think of the easiest way to adapt it from game to roleplay
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Post by Smokey Feather on Mar 29, 2019 22:00:40 GMT -5
Well, there are roleplays that do have you keep track of set health and other stats, and tbh W101 is going to be complex either way, trying to simplify it even for an rp might take away some of the excitement. Idk that's just my opinion. I'm fine with whatever though I suppose, I just think that making it a little complex is what will make it more fun. And fair, cause if we have set stats and whatever or something of the sort then that will keep people from taking forever to lose battles and such or being OP, cause W101 is 80% battles and to just roll a dice that would determine a win or loss wouldn't be that fun tbh, so that would mean we would need to devise some sort of health system perhaps.
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Post by Smokey Feather on Mar 29, 2019 22:02:39 GMT -5
All this talk about dice-rolling is getting me excited x3 I might make my own rp that revolves around dice cause those are my favorite types of roleplays. That's why I'm so for the idea xD Especially cause you usually never see an rp like that here x3
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Post by πβππ π£π on Mar 29, 2019 22:03:42 GMT -5
Yeah but what about people that find the concept interesting and get scared away because its complicated? Because I know what its like and it can really hurt a roleplay, so i just think we need to find a good balance between what made the game great and how we can turn it into a roleplay that works for everyone involved, those that have played the game and those that havenβt but find the idea of it interesting Because i feel like this is a world that could easily get overly complicated and turn people away, and roleplays are only as fun as the people joining
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Post by πβππ π£π on Mar 29, 2019 22:04:07 GMT -5
And honestly, i think every main roleplay Iβm in is dice oriented, oops
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Post by ππππππππππππ on Mar 29, 2019 22:08:48 GMT -5
My power went out, for like the fifth time today god damn, so Iβll try and reply as soon as it comes back on! I glanced over stuff and Iβll be thinking on it.
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Post by Smokey Feather on Mar 29, 2019 22:10:48 GMT -5
Well, the idea of complicated is rather relative tbh. What I might think makes no sense might make perfect sense to you. It just depends on the people. There are groups who can perfectly understand a complicated dice rp and some who just don't, like you said. For all we know the complexity of the dice-rolling might draw people from out of the woodworks, but you might also be right as well in it driving some people away. Hopefully we don't oversimplify the rp though, even for the sake of getting more joiners. W101 is complex like you said, so taking that away might also hurt somehow idk.
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Post by Smokey Feather on Mar 29, 2019 22:11:23 GMT -5
My power went out, for like the fifth time today god damn, so Iβll try and reply as soon as it comes back on! I glanced over stuff and Iβll be thinking on it. Take your time, Spark x3
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Post by πβππ π£π on Mar 29, 2019 22:17:05 GMT -5
Thereβs no rush Spark! Sorry about your power though, that sucks!
And Smokey, all Iβm trying to say is that I addictively played the game for years and some of the stuff you said confused me and made my head hurt. Wizard101 is complicated but it works really well for a game, a roleplay needs a bit of a different set up, yβknow? Iβm sure thereβs a way we could keep what made it so much fun without complicating it too much? Like Iβm down for dice rolls, I was the one that suggested it, I just worry that it might get a little too complicated, and that might cause some issue? Like you said, what might be complicated for some, might be easy for others, so why not try to make it easy for everyone? :3
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Post by Smokey Feather on Mar 29, 2019 22:32:33 GMT -5
I'm just used to really involved dice rps, where like 95% of the rp has the dice involved somehow, items adding perks, etc as I did say this was what happened for a W101 rp I was in before. Some can handle it, some can't. We'll just have to see where it goes I guess, whatever Spark wants to do. Putting a W101 rp together is already gonna be challenge enough, so what's adding another x3 Guess I shouldn't have said anything about getting into it then, mostly cause Spark has never done it and it wouldn't do to confuse the owner. It was just an opinion though, and it never hurts to toss those out onto the table.
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Post by ππππππππππππ on Mar 30, 2019 11:21:34 GMT -5
So after looking at the posts, I think we should still use a dice. But, instead of doing a roll for everything we should probably just keep it very simple. And smore brought up a good point, Wizard101 has mana, health, etc but that would be hard to do through rp. So instead of keeping track of it I think we should leave it open to the rper to decide. Of course we'll ask them to be truthful. Each school has a different set of stats (like Storm wizards have low health for example) and we can mention them all so people have that in mind when rping. Idk, do you think that would work?
I like the idea of having a 20 sided dice and 10+ you win, and 10- you lose. That's simple enough for everyone to understand and it would let people have more freedom with how they wanted the battle to go down. Of course we can do more if you guys would like to! It just has to be on the more simple side.
I do worry about simplifying the game too much. However there's just no way we're gonna be able to incorporate everything into it. I'd like to have items, but quite frankly I see no easy way of putting them in the rp. They just have sooo many options it would be impossible.
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Post by πβππ π£π on Mar 30, 2019 11:32:21 GMT -5
I think that would go pretty well? We could mention the over all stats each of the schools have so people are aware of that when they make their characters, and then that can be something that just plays out in the actual writing of the roleplay? Like when someone posts, if they have a storm student, they can be aware that theyβll have lower health and incorporate that into their replies however they want?
And yeah, the 20 sided dice with the 10+, 10- system works really well for the roleplay Iβm in, and then it also always allows for battles to hold surprises in them and can go on for any amount of time without already knowing ahead of time how the battle is going to end. Itβs a simple way to use the dice for everyone to understand but still be dynamic and fun for everyone involved,
And for the game, yeah, thereβs honestly just so much that it would be hard to incorporate everything, especially for people who donβt previously understand the game. At most, as far as items go, I could suggest at least keeping the wands? Since those can give unique spells to the specific wand? But I think a lot of items might be a little hard to keep track of, especially if everyone was expected to keep track of them
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Post by Smokey Feather on Mar 30, 2019 12:29:26 GMT -5
I guess, but I still think we're stripping away major components of W101 just for the sake of getting joiners. Some rps aren't necessarily good cause they have lots of people, but whatever. I honestly don't have a problem with simplifying the concept, but to just make it go poof is kinda meh. Whatever y'all wanna do tho I guess.
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Post by πβππ π£π on Mar 30, 2019 13:10:18 GMT -5
Idk, isnβt the point of a roleplay to have people join and have fun? I donβt think of it as stripping away, just making it easier for everyone to understand! And itβs not like weβre over simplifying it either, Iβm sure thereβs a balance there where we can include enough from the game of keep to it, but not so much it gets over complicated and overwhelming. ^.^
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Post by Smokey Feather on Mar 30, 2019 13:16:01 GMT -5
I just said that. What I also said is that the number of people doesn't necessarily matter either. For some parts of this rp you are right. Some ideas have been simplified, but you and Spark basically agreed to almost entirely toss the idea of items, perks, health, etc out for the sake of getting more joiners. And as I said, I understand that if it was simplified, but everything else has basically been cut out except the mention of keeping wands and a mental note of an idea on how much health is had. And that's all fine I guess, but I just think it would be more fun to add a little more, y'know? I guess I just imagine this to be more of an advanced rp only because of how massive the game is.
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Post by ππππππππππππ on Mar 30, 2019 13:28:09 GMT -5
I am fine with adding items, but just not all of them. There are too many clothing items especially and if someone has not played the game before they'd be overwhelmed with all the options. And if you really do think we should add health/perks that's fine. It's just going to take more time to work out ^^ Which we can do! Though it makes it feel much more game-like than a rp. Like, it's more mechanics based than story driven like most rps.
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Post by Smokey Feather on Mar 30, 2019 13:39:58 GMT -5
Oh no, I'm not saying add every item as I of course agree that that would be insane. And same for health too tbh since this isn't a die-hard dice-rolling rp. Maybe instead of health we can have something revolving around mana a bit somehow, cause everyone knows that once you lose all your mana you're basically a sitting duck and done for. We don't need to do a whole number system or anything, just something a little more material than just saying people should know how much they have, y'know?
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