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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 20, 2019 16:19:45 GMT -5
I was GONNA play it for nostalgia sake only to find out they deleted my wizards and now I'm salty. I paid for that shit as a kid lol Anyone interested in making a rp based on it?
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Mar 20, 2019 16:53:25 GMT -5
Oooh I would be so down??? I loved that game
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 20, 2019 17:01:38 GMT -5
Sammeeee! I used to play it all the time as a kid! What school were you in? The nice thing about it, we wouldn't have to do much more work than the story line. Which will be sort of difficult considering it'll have to be different from the game lol Do you have a preference?
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Mar 20, 2019 18:18:04 GMT -5
I was in death school, and i would then do storm as a secondary, it was pretty cool
Ooh right, i dont really have a preference? Because honestly I’m down for whatever, i think Wizard101 has such a large setting and enough lore to supply a lot of options tbh
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 20, 2019 18:22:27 GMT -5
I really does! I was a storm wizard with life as secondary, it seemed to work out pretty well. tho I think I only went up to Satyr for the life card and then did something else lol
Well I suppose we should start with a main setting! Since there are so many different worlds, I guess for the plot we should try and limit it to two to three just for simplicity sake. Unless you'd rather we have more of course! And if we do limit it, of course rpers can go to different worlds, they just won't be the main focus.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Mar 20, 2019 18:26:20 GMT -5
We could start with only a few works and then branch out as the roleplay progressed? That way we can start off a bit more simple and expand on it as we go?
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 20, 2019 18:33:12 GMT -5
Sounds good! I think we can still use Malistaire as a main villain, but we'll have to rework the overall plot to fit a story line with more characters. Do you think we should have the main setting be a school setting? I know they don't really focus on that in the game, since you are more focused on tasks, but I think potentially it could be fun. We could also go with a less common setting though!
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Mar 20, 2019 20:42:02 GMT -5
Ooooh, that does sound fun? Like, at least for a good portion of it, the roleplay could be focused on these kids actually learning and growing and dealing with school? Then we can sort of build up to something bigger? Like, I’m all for tasks and adventures as well, but exploring the school side of things would be pretty cool
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 20, 2019 23:22:31 GMT -5
Yeah! I always thought they could have done more with the schools! Ok, so what would you say would be a good main goal for Malistaire? I think having it be the same as in the game would be good, but we should probably add some smaller goals that will lead up to the main 'event'. Things for rpers to solve and such. Students will be going out of the school and into worlds to collect things for classes/field trips and such. So I think we can use the first few worlds for plot point.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Mar 21, 2019 2:37:42 GMT -5
Oooh yeah, hmm. We could kinda stick to the game? That already has a pretty basic and good plot set out to follow? We can also focus more on the schools and less on the side quests, but that could be something?
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Post by Smokey Feather on Mar 21, 2019 11:58:02 GMT -5
As long as Grizzleheim is a world involved some way idc what the f*ck happens tbh. My main wizard101 oc is a bear from there, so yeah. Hopefully I can use him? I was in a w101 rp for years until it died out, but I haven't even seen one at all since so I'm interested.
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 22, 2019 20:26:40 GMT -5
Ooooo I didn’t even think about using the other races as wizards Wowow. It would be great to have the bears, lizards, etc! So I think we’ll need to build more on the schooling, as well as probably some other classes just to mix it up a bit. Like, we could have actual classes for planting or crafting y’know? I’d like to keep the amount of what student can learn to two different ‘schools’, such as fire and balance, etc. And if we build more on the schools I think we’ll need to have some mini plots connected to them. What do you guys think?
Oh, I’m on vacation so this was all typed up on my phone lol. Sorry for any mistakes.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Mar 22, 2019 22:30:36 GMT -5
Oooh that sounds pretty good? Like as for the schools to learn in, if could be like the actual game where you’re put in your main school and then can pick a secondary to learn? And actual classes for crafts and planting would be really cool?
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Post by Smokey Feather on Mar 22, 2019 22:35:43 GMT -5
Yeah cause there's so many different plants anand everything, and let's not even get started on what crafting can do. And maybe a history class and such too, due to the legends like that of Bartleby and such.
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 25, 2019 18:51:25 GMT -5
And while we’re at it, it think a “care of magical creatures” type class would be fun to! So, for the schools do you think we should allow students to take two from the beginning? Or should we go a more year based route. Such as your first year is focused on your primary while any time after you can learn a second? I almost want to say we should allow people to have two schools from the beginning, but they’re just more difficult and harder to learn. Like in the game lol
For the dorms, I was thinking we could do a roommate system. Just to force interaction haha. But if you guys think we should keep it to singular rooms I’d be totally fine with that as well.
And finally, I’d like to start planning some side plots/quests. Thankfully there are a lot of street mini bosses in the game, and those can be used.
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Post by Smokey Feather on Mar 27, 2019 13:09:56 GMT -5
That can all work. Do you have a main plot in mind or are we just focusing on the school part?
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 27, 2019 15:59:40 GMT -5
I was thinking of just going with the plot in-game, but tweaking it a bit to fit a rp with many characters. We'd have to clarify that just a bit but for now Malistaire will be the main 'enemy'.
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 27, 2019 17:14:47 GMT -5
Ok I've put together some basic information and stuff. Let me know what you guys think we need to change and add!
Worlds that will be included for now. Meaning that the characters can travel to these worlds, but your character can come from any world: Wizard City, Krokotopia, Marleybone, Mooshu , Dragonspyre. The main antagonist for this 'first arc' will be Malistaire. The plot will follow the basic game plot, but instead of one wizard doing everything what the entire rp does together will play a role in what happens. So, for example, if someone takes down Lady Blackhope then she will no longer be able to be battled and her story line will have ended. This will keep the story going, and will keep from too many people trying to do the same thing. If you guys think that will work?
For now we'll be sticking to the original schools: Storm, Ice, Fire, Life, Death, Myth, and Balance. Characters will have one primary school and learn mainly from that school, and one secondary school which they can learn, but it will be much more difficult and take more time. But in addition to the schools we'll add classes for gardening, fishing, crafting, and a care of magical creatures type class that focuses on pets/mounts.
Speaking of pets and mounts, I almost want to say we avoid them in the rp. But at the same time I think they could play an interesting part in it as well. What do you guys think? Should we allow mounts and pets? And if we do allow pets, should they be able to aid the wizard in battle by using magic of their own?
Rp-able Races. In the game you can only play as humans, but that's boring so we'll allow a lot of different races! And there are a TON of different races lol I was thinking of going with: Humans, Manders, Krocs, Marleybonians (cats/dogs), Grizzleheim locals (bears, wolves, ravens), Draconians, Mooshu locals (goats/cows/pigs), Avalonians (foxes, otters, owls), griffins from Avalon, mice/insects from Khrysalis, and finally the big cats/zebras/elephants from Zafari. And I know there are more, but I figured I just list the basic ones and if people wanted some lesser known ones they could just ask. (There are so many options i'm drowning)
There are some problems to tbh. Like, the story goes in so many different branches with so many different quests it'll be hard for people who have never played the game to understand what's really going on. And since the whole story with Malistaire continues over live five different worlds it'll get more difficult to keep track of everything.
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 29, 2019 16:07:45 GMT -5
Oof, sorry I keep poofing.
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Post by 𝕊’𝕞𝕠𝕣𝕖 on Mar 29, 2019 17:48:05 GMT -5
Okay sorry, I haven’t been on the forums recently But anyways, i think that all sounds pretty good? As for pets and mounts, I’d say we can include them but maybe make it so pets cant help with battles? I’d also like to suggest a roll based system of doing battles? So no one can win every time. Have you guys ever used an online dice for outcomes? It makes it pretty interesting
As for the plot lines What if we didn’t focus on any side quests? That way its just the actual Malistaire storyline, and while we could maybe focus on a few others, there’s a lot of side plots that can easily be set aside, to trim it down a little and make it easier?
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Post by Smokey Feather on Mar 29, 2019 18:00:24 GMT -5
I say we keep pets and mounts, but maybe keep the ones like vehicles out. And I think that pets should still be able to help but within reason, maybe not have them help every battle? Cause their magic is what makes them unique. And for plots I agree with Cookie in just setting side plots on the backburner and just focusing on the Malistaire plot for now. I also agree with the dice-rolling, to keep things fair.
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 29, 2019 18:16:02 GMT -5
Thanks for the input! Since we seem to agree on pets, I'll allow people to have them ^^ And I've never done a dice rolling system before, so I think it would definitely be interesting to try out. Though I wouldn't know how the rules/best sites were. If you could fill me in that would be fantastic.
As for the plot, I do agree that we should cut down on A LOT of the side quests, but I do want to still have some of the few more interesting ones in the rp. Just so we're not burning through the main quest too fast, and that if people are inactive or less active we are not just leaving them in the dust.
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 29, 2019 18:16:31 GMT -5
Lol I just remembered my banner from a past W101 rp xD That's way fun!
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Post by Smokey Feather on Mar 29, 2019 18:24:10 GMT -5
If you don't care about the title of the rp u can use it if u want x3
Also, I have a question about certain spells. What of the ones that summon actual individual beings, not a species, like Ra? Maybe those spells can have a higher risk of failure or something? Cause how often is a god going to come help with petty battles x3
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 29, 2019 18:34:03 GMT -5
Haha, that's a good point! I think that's a good idea, and it will also keep people from being too over powered.
Since you've been in a Wizard101 rp before I'd love to see what you had for the basic plot, rules, etc. If you don't mind of course. I'd just like to see what other people have created off the game.
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Post by Smokey Feather on Mar 29, 2019 19:05:08 GMT -5
Well, the rp was basically about reincarnations of first seven wizards, one of each element. The first seven had done battle with some big evil entity and trapped it in the Spiral. And even after they died nothing happened for a long time, but then centuries later someone tried to free it and a group of seven, reincarnations of the first, go on a huge quest to figure out what's going on and eventually stop the entity (fun fact was that all seven were a different species xD.) The plot is similar to the Dragon Titan plot with Malistaire, but instead a villain with a bigger scale to include more characters and possibilities. We had wanted something a little different is all cause even the big bosses in W101 weren't too intimidating tbh (even with the Titan been said to be able to destroy the Spiral), even with some of their backstories, though we did include some in the rp. And as for rules it was just basic stuff, and we actually did do the dice-rolling to keep things in check for battles.
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Post by Smokey Feather on Mar 29, 2019 19:09:49 GMT -5
We kinda ended up doing a little of our own worldbuilding but we still stayed with most of the W101 lore for the most part. It was just kinda fun to make our own story like any rp xD
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Post by 𝚜𝚙𝚊𝚛𝚔𝚜𝚌𝚊𝚝𝚝𝚎𝚛 on Mar 29, 2019 19:21:03 GMT -5
Interesting! What website did you use for dice rolling? I've never done it before so I'm totally in the dark about the whole thing. Sorry for all the questions! For the story, I think the first arc is pretty solid, but we could do some building of our own and change it!
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Post by Smokey Feather on Mar 29, 2019 20:26:17 GMT -5
Legit we just used an app called Simple Dice. And how we used it was kinda weird but meh. Example, for simple things like figuring out (after the battle started) if an enemy had an item you needed or not, even numbers mean yes and odd ones are a no. Simple stuff x3 Then it got more a little complex, like you have set numbers for difficulty levels, like if a fairy has a level of 2 in difficulty, you need a 2 or more to hit it. Or if Malistaire had a level a 15, you'd need to roll a 15 or more to hit him x3 There were also set numbers, like if you rolled a 3 or an 11 you got a power pip or whatever. It really just depends on how you want to do it. We can go the simple even/odd means yes or no or devise an entire system like some people do. If you'd like Cookie or I could do it, or you of course since it's your rp xD And since only one person had the app, we trusted him not to screw us all over and things actually went pretty fair xD
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Post by Smokey Feather on Mar 29, 2019 20:27:58 GMT -5
I could literally write a few paragraphs on how our system worked but honestly it's pretty easy once it actually gets started x3
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